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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.26 by elmex, Tue Aug 29 17:29:28 2006 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
51#include "shstr.h" 38#include "shstr.h"
52 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
53#include "perlxsi.c" 50#include "perlxsi.c"
54 51
55extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
56 53
57typedef object object_ornull; 54typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
59 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
60typedef double val64; 69 typedef double val64;
61#define newSVval64 newSVnv 70# define newSVval64 newSVnv
62#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
63 73
64static f_plug_api gethook = cfapi_get_hooks; 74static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
68 77
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl; 78static PerlInterpreter *perl;
87 79
80double runtime;
81
82global gbl_ev;
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
89 85
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
97 109
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 assert (!self);
117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
169 {
170 SvREFCNT_dec (cb);
171 cb = 0;
172 }
173
174 mortals.push_back (this);
175}
176
177void
178attachable::destroy ()
179{
180 if (destroyed ())
181 return;
182
183 flags |= F_DESTROYED;
184 do_destroy ();
185}
186
187void
188attachable::check_mortals ()
189{
190 static int i = 0;
191
192 for (;;)
193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
204 attachable *obj = mortals [i];
205
206#if 0
207 if (obj->self)//D make this an assert later
208 {
209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212#endif
213
214 if (obj->refcnt_cnt ())
215 {
216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
220 }
221 else
222 {
223 mortals.erase (i);
224 obj->sever_self ();
225 delete obj;
226 }
227 }
228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
100static SV * 242static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 244{
103 SV *sv; 245 SV *sv;
104 246
105 if (!ptr) 247 if (!ptr)
106 return &PL_sv_undef; 248 return &PL_sv_undef;
107 249
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 252}
111 253
112template<class attachable> 254static int
113SV * 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
256{
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273static SV *
114newSVattachable (attachable *obj, const char *klass) 274newSVattachable (attachable *obj, HV *stash)
115{ 275{
116 if (!obj) 276 if (!obj)
117 return &PL_sv_undef; 277 return &PL_sv_undef;
118 278
119 if (!obj->self) 279 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 280 {
151 HV *hv = newHV (); 281 obj->self = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 283
155 SVptr_cache_set (ptr, sv); 284 // now bless the object _once_
285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
157 290
158 return newSVsv (sv); 291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
159} 296}
160 297
161static void 298static void
162clearSVptr (SV *sv) 299clearSVptr (SV *sv)
163{ 300{
188 if (SvOK (sv)) 325 if (SvOK (sv))
189 return SvPTR (sv, klass); 326 return SvPTR (sv, klass);
190 else 327 else
191 return 0; 328 return 0;
192} 329}
330
331inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
332inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
333inline SV *to_sv (bool v) { return newSViv (v); }
334inline SV *to_sv ( signed char v) { return newSViv (v); }
335inline SV *to_sv (unsigned char v) { return newSViv (v); }
336inline SV *to_sv ( signed short v) { return newSViv (v); }
337inline SV *to_sv (unsigned short v) { return newSVuv (v); }
338inline SV *to_sv ( signed int v) { return newSViv (v); }
339inline SV *to_sv (unsigned int v) { return newSVuv (v); }
340inline SV *to_sv ( signed long v) { return newSViv (v); }
341inline SV *to_sv (unsigned long v) { return newSVuv (v); }
342inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
343inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
344inline SV *to_sv (float v) { return newSVnv (v); }
345inline SV *to_sv (double v) { return newSVnv (v); }
346inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
347inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
348inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
349inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
350inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
351inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
352inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
354
355inline SV *to_sv (object & v) { return to_sv (&v); }
356inline SV *to_sv (living & v) { return to_sv (&v); }
357
358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
360
361inline SV *to_sv (UUID v)
362{
363 char buf[128];
364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
365 return newSVpv (buf, 0);
366}
367
368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
370inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
377inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
380inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
381inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
382inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
383inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
384inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
385inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
386inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
387inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
392
393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
395
396template<class T>
397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
398
399template<int N>
400inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
401
402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
414
415inline void sv_to (SV *sv, UUID &v)
416{
417 unsigned int version;
418
419 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
420 croak ("unparsable uuid: %s", SvPV_nolen (sv));
421}
422
423inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 424
194static SV * 425static SV *
195newSVdt_va (va_list &ap, data_type type) 426newSVdt_va (va_list &ap, data_type type)
196{ 427{
197 SV *sv; 428 SV *sv;
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 455 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 } 456 }
226 break; 457 break;
227 458
228 case DT_OBJECT: 459 case DT_OBJECT:
229 { 460 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 461 break;
234 462
235 case DT_MAP: 463 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 464 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 465 sv = to_sv (va_arg (ap, maptile *));
238 break; 466 break;
239 467
468 case DT_CLIENT:
469 sv = to_sv (va_arg (ap, client *));
470 break;
471
240 case DT_PLAYER: 472 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 473 sv = to_sv (va_arg (ap, player *));
242 break; 474 break;
243 475
244 case DT_ARCH: 476 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 477 sv = to_sv (va_arg (ap, archetype *));
246 break; 478 break;
247 479
248 case DT_PARTY: 480 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 481 sv = to_sv (va_arg (ap, partylist *));
250 break; 482 break;
251 483
252 case DT_REGION: 484 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 485 sv = to_sv (va_arg (ap, region *));
254 break; 486 break;
255 487
256 default: 488 default:
257 assert (("unhandled type in newSVdt_va", 0)); 489 assert (("unhandled type in newSVdt_va", 0));
258 } 490 }
303} 535}
304 536
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 537//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 538
307SV * 539SV *
308registry_of (attachable_base *ext) 540registry (attachable *ext)
309{ 541{
310 if (!ext->cb) 542 if (!ext->cb)
311 ext->cb = newAV (); 543 ext->cb = newAV ();
312 544
313 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
314} 546}
315 547
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390/////////////////////////////////////////////////////////////////////////////
391
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (FILE *fp, const char *filename)
472{
473 this->fp = fp;
474 av = 0;
475
476 if (!filename)
477 return;
478
479 dSP;
480 ENTER;
481 SAVETMPS;
482 PUSHMARK (SP);
483 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUTBACK;
485
486 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
487 {
488 SPAGAIN;
489 SV *sv = POPs;
490 if (SvROK (sv))
491 av = SvREFCNT_inc (SvRV (sv));
492 }
493
494 FREETMPS;
495 LEAVE;
496}
497
498void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
499{
500 if (!av || oid < 0) // this is actually an error of sorts
501 return;
502
503 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
504 ext->clear ();
505
506 SV **svp = av_fetch ((AV *)av, oid, 0);
507
508 if (!svp || !SvROK (*svp))
509 {
510 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
511 return;
512 }
513
514 ext->self = *svp; *svp = &PL_sv_undef;
515 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
516
517 reattach (type, obj);
518}
519
520object_thawer::~object_thawer ()
521{
522 if (av) SvREFCNT_dec ((AV *)av);
523}
524
525///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
526 549
527extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
528{ 551{
529 return 0; 552 return 0;
532static CommArray_s rtn_cmd; 555static CommArray_s rtn_cmd;
533 556
534static int 557static int
535runPluginCommand (object *obj, char *params) 558runPluginCommand (object *obj, char *params)
536{ 559{
537 dSP; 560 return -1;
538
539 ENTER;
540 SAVETMPS;
541
542 PUSHMARK (SP);
543
544 EXTEND (SP, 3);
545 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
546 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
547
548 if (params)
549 PUSHs (sv_2mortal (newSVpv (params, 0)));
550
551 PUTBACK;
552 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
553 SPAGAIN;
554
555 if (SvTRUE (ERRSV))
556 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
557
558 int returnvalue = count > 0 ? POPi : -1;
559
560 PUTBACK;
561 FREETMPS;
562 LEAVE;
563
564 return returnvalue;
565} 561}
566 562
567extern "C" void *cfperl_getPluginProperty (int *type, ...) 563extern "C" void *cfperl_getPluginProperty (int *type, ...)
568{ 564{
569 va_list args; 565 va_list args;
572 va_start (args, type); 568 va_start (args, type);
573 propname = va_arg (args, char *); 569 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname); 570 //printf ("Property name: %s\n", propname);
575 571
576 if (!strcmp (propname, "command?")) 572 if (!strcmp (propname, "command?"))
577 {
578 if (!perl)
579 return NULL; 573 return NULL;
580
581 const char *cmdname = va_arg (args, const char *);
582 HV *hv = get_hv ("cf::COMMAND", 1);
583 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
584
585 va_end (args);
586
587 if (svp)
588 {
589 // this is totaly broken, should stash it into %COMMAND
590 rtn_cmd.name = cmdname;
591 rtn_cmd.time = SvNV (*svp);
592 rtn_cmd.func = runPluginCommand;
593
594 return &rtn_cmd;
595 }
596 }
597 else if (!strcmp (propname, "Identification")) 574 else if (!strcmp (propname, "Identification"))
598 { 575 {
599 va_end (args); 576 va_end (args);
600 return (void*) PLUGIN_NAME; 577 return (void *)PLUGIN_NAME;
601 } 578 }
602 else if (!strcmp (propname, "FullName")) 579 else if (!strcmp (propname, "FullName"))
603 { 580 {
604 va_end (args); 581 va_end (args);
605 return (void*) PLUGIN_VERSION; 582 return (void *)PLUGIN_VERSION;
606 } 583 }
607 else 584 else
608 va_end (args); 585 va_end (args);
609 586
610 return NULL; 587 return NULL;
626} 603}
627 604
628void 605void
629cfperl_init () 606cfperl_init ()
630{ 607{
608 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
609 perl = perl_alloc ();
610 perl_construct (perl);
611
612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613
631 char *argv[] = { 614 const char *argv[] = {
632 "", 615 "",
633 "-e" 616 "-e"
634 "BEGIN {" 617 "use Event; use Coro;" // required for bootstrap
635 " cf->bootstrap;" 618 "cf->bootstrap;" // required for datadir :*>
636 " unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
637 "}"
638 ""
639 "use cf;" 620 "require cf;"
640 }; 621 };
641 622
642 perl = perl_alloc ();
643 perl_construct (perl);
644
645 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
646
647 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
648 { 625 {
649 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
650
651 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
652 //perl_destruct (perl);
653 //perl_free (perl);
654 //perl = 0;
655 //return;
656 } 628 }
657 629
658 obj_cache = newHV (); 630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
659} 637}
660 638
661void cfperl_main () 639void cfperl_main ()
662{ 640{
663 dSP; 641 dSP;
664 642
665 PUSHMARK (SP); 643 PUSHMARK (SP);
666 PUTBACK; 644 PUTBACK;
667 call_pv ("cf::main", G_DISCARD | G_VOID); 645 call_pv ("cf::main", G_DISCARD | G_VOID);
646}
647
648void
649attachable::instantiate ()
650{
651 if (attach)
652 {
653 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
654 attach = 0;
655 }
656}
657
658void
659attachable::reattach ()
660{
661 optimise ();
662 //TODO: check for _attachment's, very important for restarts
663 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
668} 664}
669 665
670static event_klass klass_of[NUM_EVENT_TYPES] = { 666static event_klass klass_of[NUM_EVENT_TYPES] = {
671# define def(type,name) KLASS_ ## type, 667# define def(type,name) KLASS_ ## type,
672# include "eventinc.h" 668# include "eventinc.h"
703 } 699 }
704 } 700 }
705 } 701 }
706} 702}
707 703
704void
705attachable::gather_callbacks (AV *&callbacks, event_type event) const
706{
707 ::gather_callbacks (callbacks, cb_attachable, event);
708
709 if (cb)
710 ::gather_callbacks (callbacks, cb, event);
711}
712
713void
714global::gather_callbacks (AV *&callbacks, event_type event) const
715{
716 ::gather_callbacks (callbacks, cb_object, event);
717}
718
719void
720object::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
723 {
724 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
725
726 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
727 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
728 }
729
730 if (type <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_object, event);
740}
741
742void
743archetype::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
747}
748
749void
750client::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_client, event);
754}
755
756void
757player::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_player, event);
761}
762
763void
764maptile::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_map, event);
768}
769
770bool
708bool cfperl_invoke (event_type event, ...) 771attachable::invoke (event_type event, ...)
709{ 772{
710 data_type dt; 773 data_type dt;
711 va_list ap; 774 va_list ap;
712 775
713 va_start (ap, event); 776 va_start (ap, event);
714 777
778 // callback call ordering should be:
779 // 1. per-object callback
780 // 2. per-class object
781 // 3. per-type callback
782 // 4. global callbacks
783
715 AV *callbacks = 0; 784 AV *callbacks = 0;
716
717 object *op;
718 player *pl;
719 mapstruct *map;
720
721 // callback call ordering is:
722 // 1. per-object callback (NYI)
723 // 2. per-class object
724 // 2a. per-type callback
725 // 4. global callbacks
726
727 gather_callbacks (callbacks, cb_global, event); 785 gather_callbacks (callbacks, event);
728
729 switch (KLASS_OF (event))
730 {
731 case KLASS_GLOBAL:
732 break;
733
734 case KLASS_OBJECT:
735 dt = (data_type) va_arg (ap, int);
736 assert (("first argument must be of type object", dt == DT_OBJECT));
737 op = va_arg (ap, object *);
738
739 if (op->cb)
740 gather_callbacks (callbacks, (AV *)op->cb, event);
741
742 if (op->type)
743 {
744 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
745 {
746 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
747
748 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
749 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
750 }
751
752 if (op->type <= AvFILLp (cb_type))
753 {
754 SV *registry = AvARRAY (cb_type)[op->type];
755
756 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
757 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
758 }
759 }
760
761 gather_callbacks (callbacks, cb_object, event);
762
763 break;
764
765 case KLASS_PLAYER:
766 dt = (data_type) va_arg (ap, int);
767 assert (("first argument must be of type player", dt == DT_PLAYER));
768 pl = va_arg (ap, player *);
769
770 if (pl->cb)
771 gather_callbacks (callbacks, (AV *)pl->cb, event);
772
773 gather_callbacks (callbacks, cb_player, event);
774 break;
775
776 case KLASS_MAP:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_MAP));
779 map = va_arg (ap, mapstruct *);
780
781 if (map->cb)
782 gather_callbacks (callbacks, (AV *)map->cb, event);
783
784 gather_callbacks (callbacks, cb_map, event);
785 break;
786
787 default:
788 assert (("unsupported event klass in cfperl_invoke", 0));
789 }
790 786
791 // short-circuit processing if no callbacks found/defined 787 // short-circuit processing if no callbacks found/defined
792 if (!callbacks) 788 if (!callbacks)
793 return 0; 789 return 0;
794 790
795 dSP; 791 CALL_BEGIN (3);
796 ENTER;
797 SAVETMPS;
798
799 PUSHMARK (SP);
800 EXTEND (SP, 3);
801
802 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 792 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
803 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 793 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
804 794
805 switch (KLASS_OF (event)) 795 //TODO: unhack
806 { 796 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
807 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 797 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
808 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 798 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
809 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 799 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
810 } 800 else if (global *gl = is_a<global>(this)) /*nop*/;
801 else
802 abort (); //TODO
811 803
812 for (;;) 804 for (;;)
813 { 805 {
814 dt = (data_type) va_arg (ap, int); 806 dt = (data_type) va_arg (ap, int);
815 807
816 if (dt == DT_END) 808 if (dt == DT_END)
817 break; 809 break;
818
819 if (dt == DT_AV) 810 else if (dt == DT_AV)
820 { 811 {
821 AV *av = va_arg (ap, AV *); 812 AV *av = va_arg (ap, AV *);
822 813
823 for (int i = 0; i <= av_len (av); ++i) 814 for (int i = 0; i <= av_len (av); ++i)
824 XPUSHs (*av_fetch (av, i, 1)); 815 XPUSHs (*av_fetch (av, i, 1));
827 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 818 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
828 } 819 }
829 820
830 va_end (ap); 821 va_end (ap);
831 822
832 PUTBACK; 823 CALL_CALL ("cf::do_invoke", G_SCALAR);
833 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
834 SPAGAIN;
835
836 count = count > 0 ? POPi : 0; 824 count = count > 0 ? POPi : 0;
837 825
838 FREETMPS; 826 CALL_END;
839 LEAVE;
840 827
841 return count; 828 return count;
842} 829}
843 830
844SV * 831SV *
859cfperl_result_INT (int idx) 846cfperl_result_INT (int idx)
860{ 847{
861 return SvIV (cfperl_result (idx)); 848 return SvIV (cfperl_result (idx));
862} 849}
863 850
851double
852cfperl_result_DOUBLE (int idx)
853{
854 return SvNV (cfperl_result (idx));
855}
856
857/////////////////////////////////////////////////////////////////////////////
858
859void
860cfperl_emergency_save ()
861{
862 CALL_BEGIN (0);
863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
876maptile *
877maptile::find_sync (const char *path, maptile *origin)
878{
879 CALL_BEGIN (2);
880 CALL_ARG (path);
881 CALL_ARG (origin);
882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
903
904 maptile *retval;
905
906 if (count)
907 sv_to (POPs, retval);
908 else
909 retval = 0;
910
911 CALL_END;
912
913 return retval;
914}
915
916void
917maptile::do_load_sync ()
918{
919 CALL_BEGIN (1);
920 CALL_ARG (this);
921 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
922 CALL_END;
923}
924
925void
926maptile::change_all_map_light (int change)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (change);
930 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
931 CALL_END;
932}
933
934void
935object::enter_exit (object *exit)
936{
937 if (type != PLAYER)
938 return;
939
940 CALL_BEGIN (2);
941 CALL_ARG (this);
942 CALL_ARG (exit);
943 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
944 CALL_END;
945}
946
947/////////////////////////////////////////////////////////////////////////////
948
949struct EventAPI *watcher_base::GEventAPI;
950struct CoroAPI *coroapi::GCoroAPI;
951
952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
999iw_dispatch (pe_event *ev)
1000{
1001 iw *w = (iw *)ev->ext_data;
1002 w->call (*w);
1003}
1004
1005void
1006iw::alloc ()
1007{
1008 pe = GEventAPI->new_idle (0, 0);
1009
1010 WaREENTRANT_off (pe);
1011 pe->base.callback = (void *)iw_dispatch;
1012 pe->base.ext_data = (void *)this;
1013}
1014
1015static void iow_dispatch (pe_event *ev)
1016{
1017 iow *w = (iow *)ev->ext_data;
1018 w->call (*w, ((pe_ioevent *)ev)->got);
1019}
1020
1021void
1022iow::alloc ()
1023{
1024 pe = GEventAPI->new_io (0, 0);
1025
1026 WaREENTRANT_off (pe);
1027 pe->base.callback = (void *)iow_dispatch;
1028 pe->base.ext_data = (void *)this;
1029
1030 pe->fd = -1;
1031 pe->poll = 0;
1032}
1033
1034void
1035iow::fd (int fd)
1036{
1037 pe->fd = fd;
1038}
1039
1040int
1041iow::poll ()
1042{
1043 return pe->poll;
1044}
1045
1046void
1047iow::poll (int events)
1048{
1049 if (pe->poll != events)
1050 {
1051 if (pe->poll) stop ();
1052 pe->poll = events;
1053 if (pe->poll) start ();
1054 }
1055}
1056
1057void
1058_connect_to_perl ()
1059{
1060 stash_cf = gv_stashpv ("cf" , 1);
1061
1062 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1063 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1064 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1065 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1066 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1071
1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1074
1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1077 cb_object = get_av ("cf::CB_OBJECT", 1);
1078 cb_player = get_av ("cf::CB_PLAYER", 1);
1079 cb_client = get_av ("cf::CB_CLIENT", 1);
1080 cb_type = get_av ("cf::CB_TYPE" , 1);
1081 cb_map = get_av ("cf::CB_MAP" , 1);
1082}
1083
864MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
865 1085
866BOOT: 1086BOOT:
867{ 1087{
868 HV *stash = gv_stashpv ("cf", 1); 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1090
1091 _connect_to_perl ();
1092
1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
869 1103
870 static const struct { 1104 static const struct {
871 const char *name; 1105 const char *name;
872 IV iv; 1106 IV iv;
873 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
874# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
875 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
876 const_iv (llevInfo) 1110
877 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
878 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
879 1114
880 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
881 const_iv (PLAYER) 1116
882 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
883 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
884 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
885 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
886 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
887 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
888 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
889 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
890 const_iv (LIGHTNING) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
891 const_iv (ARROW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
892 const_iv (BOW) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
893 const_iv (WEAPON) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
894 const_iv (ARMOUR) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
895 const_iv (PEDESTAL) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
896 const_iv (ALTAR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
897 const_iv (LOCKED_DOOR) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
898 const_iv (SPECIAL_KEY) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
899 const_iv (MAP) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
900 const_iv (DOOR) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
901 const_iv (KEY) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
902 const_iv (TIMED_GATE) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
903 const_iv (TRIGGER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
904 const_iv (GRIMREAPER) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
905 const_iv (MAGIC_EAR) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
906 const_iv (TRIGGER_BUTTON) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
907 const_iv (TRIGGER_ALTAR) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
908 const_iv (TRIGGER_PEDESTAL) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
909 const_iv (SHIELD) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
910 const_iv (HELMET)
911 const_iv (HORN)
912 const_iv (MONEY)
913 const_iv (CLASS)
914 const_iv (GRAVESTONE)
915 const_iv (AMULET)
916 const_iv (PLAYERMOVER)
917 const_iv (TELEPORTER)
918 const_iv (CREATOR)
919 const_iv (SKILL)
920 const_iv (EXPERIENCE)
921 const_iv (EARTHWALL)
922 const_iv (GOLEM)
923 const_iv (THROWN_OBJ)
924 const_iv (BLINDNESS)
925 const_iv (GOD)
926 const_iv (DETECTOR)
927 const_iv (TRIGGER_MARKER)
928 const_iv (DEAD_OBJECT)
929 const_iv (DRINK)
930 const_iv (MARKER)
931 const_iv (HOLY_ALTAR)
932 const_iv (PLAYER_CHANGER)
933 const_iv (BATTLEGROUND)
934 const_iv (PEACEMAKER)
935 const_iv (GEM)
936 const_iv (FIREWALL)
937 const_iv (ANVIL)
938 const_iv (CHECK_INV)
939 const_iv (MOOD_FLOOR)
940 const_iv (EXIT)
941 const_iv (ENCOUNTER)
942 const_iv (SHOP_FLOOR)
943 const_iv (SHOP_MAT)
944 const_iv (RING)
945 const_iv (FLOOR)
946 const_iv (FLESH)
947 const_iv (INORGANIC)
948 const_iv (SKILL_TOOL)
949 const_iv (LIGHTER)
950 const_iv (TRAP_PART)
951 const_iv (WALL)
952 const_iv (LIGHT_SOURCE)
953 const_iv (MISC_OBJECT)
954 const_iv (MONSTER)
955 const_iv (SPAWN_GENERATOR)
956 const_iv (LAMP)
957 const_iv (DUPLICATOR)
958 const_iv (TOOL)
959 const_iv (SPELLBOOK)
960 const_iv (BUILDFAC)
961 const_iv (CLOAK)
962 const_iv (SPINNER)
963 const_iv (GATE)
964 const_iv (BUTTON)
965 const_iv (CF_HANDLE)
966 const_iv (HOLE)
967 const_iv (TRAPDOOR)
968 const_iv (SIGN)
969 const_iv (BOOTS)
970 const_iv (GLOVES)
971 const_iv (SPELL)
972 const_iv (SPELL_EFFECT)
973 const_iv (CONVERTER)
974 const_iv (BRACERS)
975 const_iv (POISONING)
976 const_iv (SAVEBED)
977 const_iv (POISONCLOUD)
978 const_iv (FIREHOLES)
979 const_iv (WAND)
980 const_iv (SCROLL)
981 const_iv (DIRECTOR)
982 const_iv (GIRDLE)
983 const_iv (FORCE)
984 const_iv (POTION_EFFECT)
985 const_iv (EVENT_CONNECTOR)
986 const_iv (CLOSE_CON)
987 const_iv (CONTAINER)
988 const_iv (ARMOUR_IMPROVER)
989 const_iv (WEAPON_IMPROVER)
990 const_iv (SKILLSCROLL)
991 const_iv (DEEP_SWAMP)
992 const_iv (IDENTIFY_ALTAR)
993 const_iv (MENU)
994 const_iv (RUNE)
995 const_iv (TRAP)
996 const_iv (POWER_CRYSTAL)
997 const_iv (CORPSE)
998 const_iv (DISEASE)
999 const_iv (SYMPTOM)
1000 const_iv (BUILDER)
1001 const_iv (MATERIAL)
1002 const_iv (ITEM_TRANSFORMER)
1003 const_iv (QUEST)
1004 1145
1005 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1006 1147
1007 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1008 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1009 1150
1010 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1011 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1012 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1013 1158
1014 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1015 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1016 const_iv (AT_FIRE)
1017 const_iv (AT_ELECTRICITY)
1018 const_iv (AT_COLD)
1019 const_iv (AT_CONFUSION)
1020 const_iv (AT_ACID)
1021 const_iv (AT_DRAIN)
1022 const_iv (AT_WEAPONMAGIC)
1023 const_iv (AT_GHOSTHIT)
1024 const_iv (AT_POISON)
1025 const_iv (AT_SLOW)
1026 const_iv (AT_PARALYZE)
1027 const_iv (AT_TURN_UNDEAD)
1028 const_iv (AT_FEAR)
1029 const_iv (AT_CANCELLATION)
1030 const_iv (AT_DEPLETE)
1031 const_iv (AT_DEATH)
1032 const_iv (AT_CHAOS)
1033 const_iv (AT_COUNTERSPELL)
1034 const_iv (AT_GODPOWER)
1035 const_iv (AT_HOLYWORD)
1036 const_iv (AT_BLIND)
1037 const_iv (AT_INTERNAL)
1038 const_iv (AT_LIFE_STEALING)
1039 const_iv (AT_DISEASE)
1040
1041 const_iv (QUEST_IN_PROGRESS)
1042 const_iv (QUEST_DONE_QUEST)
1043 const_iv (QUEST_DONE_TASK)
1044 const_iv (QUEST_START_QUEST)
1045 const_iv (QUEST_END_QUEST)
1046 const_iv (QUEST_START_TASK)
1047 const_iv (QUEST_END_TASK)
1048 const_iv (QUEST_OVERRIDE)
1049 const_iv (QUEST_ON_ACTIVATE)
1050
1051 const_iv (WEAP_HIT)
1052 const_iv (WEAP_SLASH)
1053 const_iv (WEAP_PIERCE)
1054 const_iv (WEAP_CLEAVE)
1055 const_iv (WEAP_SLICE)
1056 const_iv (WEAP_STAB)
1057 const_iv (WEAP_WHIP)
1058 const_iv (WEAP_CRUSH)
1059 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1060 1162
1061 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1062 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1063 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1064 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1065 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1066 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1067 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1068 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1069 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1070 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1071 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1072 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1073 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1074 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1075 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1076 const_iv (FLAG_TREASURE) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1077 const_iv (FLAG_PLAYER_SOLD) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1078 const_iv (FLAG_SEE_INVISIBLE) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1079 const_iv (FLAG_CAN_ROLL) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1080 const_iv (FLAG_OVERLAY_FLOOR) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1081 const_iv (FLAG_IS_TURNABLE) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1082 const_iv (FLAG_IS_USED_UP) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1083 const_iv (FLAG_IDENTIFIED) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1084 const_iv (FLAG_REFLECTING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1085 const_iv (FLAG_CHANGING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1086 const_iv (FLAG_SPLITTING) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1087 const_iv (FLAG_HITBACK)
1088 const_iv (FLAG_STARTEQUIP)
1089 const_iv (FLAG_BLOCKSVIEW)
1090 const_iv (FLAG_UNDEAD)
1091 const_iv (FLAG_SCARED)
1092 const_iv (FLAG_UNAGGRESSIVE)
1093 const_iv (FLAG_REFL_MISSILE)
1094 const_iv (FLAG_REFL_SPELL)
1095 const_iv (FLAG_NO_MAGIC)
1096 const_iv (FLAG_NO_FIX_PLAYER)
1097 const_iv (FLAG_IS_LIGHTABLE)
1098 const_iv (FLAG_TEAR_DOWN)
1099 const_iv (FLAG_RUN_AWAY)
1100 const_iv (FLAG_PICK_UP)
1101 const_iv (FLAG_UNIQUE)
1102 const_iv (FLAG_NO_DROP)
1103 const_iv (FLAG_WIZCAST)
1104 const_iv (FLAG_CAST_SPELL)
1105 const_iv (FLAG_USE_SCROLL)
1106 const_iv (FLAG_USE_RANGE)
1107 const_iv (FLAG_USE_BOW)
1108 const_iv (FLAG_USE_ARMOUR)
1109 const_iv (FLAG_USE_WEAPON)
1110 const_iv (FLAG_USE_RING)
1111 const_iv (FLAG_READY_RANGE)
1112 const_iv (FLAG_READY_BOW)
1113 const_iv (FLAG_XRAYS)
1114 const_iv (FLAG_NO_APPLY)
1115 const_iv (FLAG_IS_FLOOR)
1116 const_iv (FLAG_LIFESAVE)
1117 const_iv (FLAG_NO_STRENGTH)
1118 const_iv (FLAG_SLEEP)
1119 const_iv (FLAG_STAND_STILL)
1120 const_iv (FLAG_RANDOM_MOVE)
1121 const_iv (FLAG_ONLY_ATTACK)
1122 const_iv (FLAG_CONFUSED)
1123 const_iv (FLAG_STEALTH)
1124 const_iv (FLAG_WIZPASS)
1125 const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_CURSED)
1127 const_iv (FLAG_DAMNED)
1128 const_iv (FLAG_SEE_ANYWHERE)
1129 const_iv (FLAG_KNOWN_MAGICAL)
1130 const_iv (FLAG_KNOWN_CURSED)
1131 const_iv (FLAG_CAN_USE_SKILL)
1132 const_iv (FLAG_BEEN_APPLIED)
1133 const_iv (FLAG_READY_SCROLL)
1134 const_iv (FLAG_USE_ROD)
1135 const_iv (FLAG_USE_HORN)
1136 const_iv (FLAG_MAKE_INVIS)
1137 const_iv (FLAG_INV_LOCKED)
1138 const_iv (FLAG_IS_WOODED)
1139 const_iv (FLAG_IS_HILLY)
1140 const_iv (FLAG_READY_SKILL)
1141 const_iv (FLAG_READY_WEAPON)
1142 const_iv (FLAG_NO_SKILL_IDENT)
1143 const_iv (FLAG_BLIND)
1144 const_iv (FLAG_SEE_IN_DARK)
1145 const_iv (FLAG_IS_CAULDRON)
1146 const_iv (FLAG_NO_STEAL)
1147 const_iv (FLAG_ONE_HIT)
1148 const_iv (FLAG_CLIENT_SENT)
1149 const_iv (FLAG_BERSERK)
1150 const_iv (FLAG_NEUTRAL)
1151 const_iv (FLAG_NO_ATTACK)
1152 const_iv (FLAG_NO_DAMAGE)
1153 const_iv (FLAG_OBJ_ORIGINAL)
1154 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1155 const_iv (FLAG_ACTIVATE_ON_PUSH)
1156 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1157 const_iv (FLAG_IS_WATER)
1158 const_iv (FLAG_CONTENT_ON_GEN)
1159 const_iv (FLAG_IS_A_TEMPLATE)
1160 const_iv (FLAG_IS_BUILDABLE)
1161 const_iv (FLAG_AFK)
1162 1189
1163 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1164 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1165 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1166 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1167 const_iv (NDI_ORANGE)
1168 const_iv (NDI_BLUE)
1169 const_iv (NDI_DK_ORANGE)
1170 const_iv (NDI_GREEN)
1171 const_iv (NDI_LT_GREEN)
1172 const_iv (NDI_GREY)
1173 const_iv (NDI_BROWN)
1174 const_iv (NDI_GOLD)
1175 const_iv (NDI_TAN)
1176 const_iv (NDI_MAX_COLOR)
1177 const_iv (NDI_COLOR_MASK)
1178 const_iv (NDI_UNIQUE)
1179 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1180 1195
1181 const_iv (F_APPLIED) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1182 const_iv (F_LOCATION) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1183 const_iv (F_UNPAID) 1198
1184 const_iv (F_MAGIC) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1185 const_iv (F_CURSED) 1200
1186 const_iv (F_DAMNED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1187 const_iv (F_OPEN) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1188 const_iv (F_NOPICK)
1189 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1190 1204
1191 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1192 const_iv (F_SHOP)
1193 const_iv (F_SELL)
1194 1206
1195 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1196 const_iv (P_NO_MAGIC) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1197 const_iv (P_IS_ALIVE)
1198 const_iv (P_NO_CLERIC)
1199 const_iv (P_NEED_UPDATE)
1200 const_iv (P_NO_ERROR)
1201 const_iv (P_OUT_OF_MAP)
1202 const_iv (P_NEW_MAP)
1203 1209
1204 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1205 const_iv (UP_OBJ_REMOVE)
1206 const_iv (UP_OBJ_CHANGE)
1207 const_iv (UP_OBJ_FACE)
1208 1211
1209 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1210 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1211 const_iv (INS_NO_WALK_ON)
1212 const_iv (INS_ON_TOP)
1213 const_iv (INS_BELOW_ORIGINATOR)
1214 const_iv (INS_MAP_LOAD)
1215 1214
1216 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1217 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1218 const_iv (WILL_APPLY_EARTHWALL)
1219 const_iv (WILL_APPLY_DOOR)
1220 const_iv (WILL_APPLY_FOOD)
1221 1217
1222 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1223 const_iv (SAVE_DIR_MODE)
1224 1219
1225 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1226 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1227 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1228 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1229 const_iv (M_WOOD)
1230 const_iv (M_ORGANIC)
1231 const_iv (M_STONE)
1232 const_iv (M_CLOTH)
1233 const_iv (M_ADAMANT)
1234 const_iv (M_LIQUID)
1235 const_iv (M_SOFT_METAL)
1236 const_iv (M_BONE)
1237 const_iv (M_ICE)
1238 const_iv (M_SPECIAL)
1239 1224
1240 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1241 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1242 const_iv (SK_EXP_NONE)
1243 const_iv (SK_SUBTRACT_SKILL_EXP)
1244 1227
1245 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1246 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1247 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1248 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1249 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1250 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1252 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1253 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1254 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1255 const_iv (SK_DET_MAGIC)
1256 const_iv (SK_ORATORY)
1257 const_iv (SK_SINGING)
1258 const_iv (SK_DET_CURSE)
1259 const_iv (SK_FIND_TRAPS)
1260 const_iv (SK_MEDITATION)
1261 const_iv (SK_PUNCHING)
1262 const_iv (SK_FLAME_TOUCH)
1263 const_iv (SK_KARATE)
1264 const_iv (SK_CLIMBING)
1265 const_iv (SK_WOODSMAN)
1266 const_iv (SK_INSCRIPTION)
1267 const_iv (SK_ONE_HANDED_WEAPON)
1268 const_iv (SK_MISSILE_WEAPON)
1269 const_iv (SK_THROWING)
1270 const_iv (SK_USE_MAGIC_ITEM)
1271 const_iv (SK_DISARM_TRAPS)
1272 const_iv (SK_SET_TRAP)
1273 const_iv (SK_THAUMATURGY)
1274 const_iv (SK_PRAYING)
1275 const_iv (SK_CLAWING)
1276 const_iv (SK_LEVITATION)
1277 const_iv (SK_SUMMONING)
1278 const_iv (SK_PYROMANCY)
1279 const_iv (SK_EVOCATION)
1280 const_iv (SK_SORCERY)
1281 const_iv (SK_TWO_HANDED_WEAPON)
1282 const_iv (SK_SPARK_TOUCH)
1283 const_iv (SK_SHIVER)
1284 const_iv (SK_ACID_SPLASH)
1285 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1286 1239
1287 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1288 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1289 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1290 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1291 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1292 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1293 const_iv (SOUND_PUSH_PLAYER)
1294 const_iv (SOUND_PLAYER_HITS1)
1295 const_iv (SOUND_PLAYER_HITS2)
1296 const_iv (SOUND_PLAYER_HITS3)
1297 const_iv (SOUND_PLAYER_HITS4)
1298 const_iv (SOUND_PLAYER_IS_HIT1)
1299 const_iv (SOUND_PLAYER_IS_HIT2)
1300 const_iv (SOUND_PLAYER_IS_HIT3)
1301 const_iv (SOUND_PLAYER_KILLS)
1302 const_iv (SOUND_PET_IS_KILLED)
1303 const_iv (SOUND_PLAYER_DIES)
1304 const_iv (SOUND_OB_EVAPORATE)
1305 const_iv (SOUND_OB_EXPLODE)
1306 const_iv (SOUND_CLOCK)
1307 const_iv (SOUND_TURN_HANDLE)
1308 const_iv (SOUND_FALL_HOLE)
1309 const_iv (SOUND_DRINK_POISON)
1310 const_iv (SOUND_CAST_SPELL_0)
1311 1246
1312 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1313 const_iv (PREFER_HIGH)
1314 1248
1315 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1316 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1317 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1318 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1319 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1320 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1321 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1322 const_iv (ATNR_DRAIN) 1256
1323 const_iv (ATNR_WEAPONMAGIC) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1324 const_iv (ATNR_GHOSTHIT) 1258
1325 const_iv (ATNR_POISON) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1326 const_iv (ATNR_SLOW) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1327 const_iv (ATNR_PARALYZE) 1261
1328 const_iv (ATNR_TURN_UNDEAD) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1329 const_iv (ATNR_FEAR) 1263
1330 const_iv (ATNR_CANCELLATION) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1331 const_iv (ATNR_DEPLETE) 1265
1332 const_iv (ATNR_DEATH) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1333 const_iv (ATNR_CHAOS) 1267
1334 const_iv (ATNR_COUNTERSPELL) 1268 // random map generator
1335 const_iv (ATNR_GODPOWER) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1336 const_iv (ATNR_HOLYWORD) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1337 const_iv (ATNR_BLIND) 1271
1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1275
1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1278
1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1338 const_iv (ATNR_INTERNAL) 1281 const_iv (GT_MINIMAL)
1339 const_iv (ATNR_LIFE_STEALING)
1340 const_iv (ATNR_DISEASE)
1341
1342 const_iv (MAP_FLUSH)
1343 const_iv (MAP_PLAYER_UNIQUE)
1344 const_iv (MAP_BLOCK)
1345 const_iv (MAP_STYLE)
1346 const_iv (MAP_OVERLAY)
1347
1348 const_iv (MAP_IN_MEMORY)
1349 const_iv (MAP_SWAPPED)
1350 const_iv (MAP_LOADING)
1351 const_iv (MAP_SAVING)
1352
1353 const_iv (KLASS_GLOBAL)
1354 const_iv (KLASS_OBJECT)
1355 const_iv (KLASS_PLAYER)
1356 const_iv (KLASS_MAP)
1357 }; 1282 };
1358 1283
1359 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1360 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1361 1286
1362 static const struct { 1287 static const struct {
1363 const char *name; 1288 const char *name;
1364 int skip; 1289 int skip;
1365 IV klass; 1290 IV klass;
1376 { 1301 {
1377 AV *event = newAV (); 1302 AV *event = newAV ();
1378 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1303 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1379 av_push (event, newSViv (eiv->klass)); 1304 av_push (event, newSViv (eiv->klass));
1380 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1305 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1381 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1306 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1382 } 1307 }
1383
1384 static const struct {
1385 int dtype;
1386 const char *name;
1387 IV idx;
1388 } *cprop, prop_table[] = {
1389# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1390 prop (CFAPI_INT, MAP_PROP_FLAGS)
1391 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1392 prop (CFAPI_STRING, MAP_PROP_PATH)
1393 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1394 prop (CFAPI_STRING, MAP_PROP_NAME)
1395 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1396 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1397 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1398 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1399 prop (CFAPI_INT, MAP_PROP_WIDTH)
1400 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1401 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1402 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1403 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1404 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1405 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1406 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1407 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1408 prop (CFAPI_INT, MAP_PROP_SKY)
1409 prop (CFAPI_INT, MAP_PROP_WPARTX)
1410 prop (CFAPI_INT, MAP_PROP_WPARTY)
1411 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1412 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1413 prop (CFAPI_PREGION, MAP_PROP_REGION)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1415 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1416 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1417 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1418 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1419 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1420 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1422 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1423 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1424 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1425 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1426 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1427 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1428 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1429 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1430 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1431 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1432 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1433 prop (CFAPI_INT, OBJECT_PROP_X)
1434 prop (CFAPI_INT, OBJECT_PROP_Y)
1435 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1436 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1437 prop (CFAPI_INT, OBJECT_PROP_NROF)
1438 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1439 prop (CFAPI_INT, OBJECT_PROP_FACING)
1440 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1441 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1442 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1443 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1444 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1445 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1446 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1447 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1448 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1449 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1450 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1451 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1452 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1453 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1454 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1455 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1456 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1457 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1458 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1459 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1460 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1461 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1462 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1463 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1464 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1467 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1468 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1469 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1470 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1471 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1472 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1475 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1476 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1477 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1478 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1479 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1480 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1481 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1482 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1483 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1484 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1485 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1486 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1487 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1488 prop (CFAPI_INT, OBJECT_PROP_STR)
1489 prop (CFAPI_INT, OBJECT_PROP_DEX)
1490 prop (CFAPI_INT, OBJECT_PROP_CON)
1491 prop (CFAPI_INT, OBJECT_PROP_WIS)
1492 prop (CFAPI_INT, OBJECT_PROP_INT)
1493 prop (CFAPI_INT, OBJECT_PROP_POW)
1494 prop (CFAPI_INT, OBJECT_PROP_CHA)
1495 prop (CFAPI_INT, OBJECT_PROP_WC)
1496 prop (CFAPI_INT, OBJECT_PROP_AC)
1497 prop (CFAPI_INT, OBJECT_PROP_HP)
1498 prop (CFAPI_INT, OBJECT_PROP_SP)
1499 prop (CFAPI_INT, OBJECT_PROP_GP)
1500 prop (CFAPI_INT, OBJECT_PROP_FP)
1501 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1502 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1503 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1504 prop (CFAPI_INT, OBJECT_PROP_DAM)
1505 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1506 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1507 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1508 prop (CFAPI_INT, OBJECT_PROP_FACE)
1509 };
1510
1511 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1512 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1513
1514 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1515 {
1516 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1517 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1518 }
1519
1520 //I_EVENT_API (PACKAGE);
1521} 1308}
1522 1309
1523void _reload_1 () 1310void _connect_to_perl ()
1524 CODE:
1525 cb_global = get_av ("cf::CB_GLOBAL", 1);
1526 cb_object = get_av ("cf::CB_OBJECT", 1);
1527 cb_player = get_av ("cf::CB_PLAYER", 1);
1528 cb_type = get_av ("cf::CB_TYPE" , 1);
1529 cb_map = get_av ("cf::CB_MAP" , 1);
1530 1311
1531void _reload_2 () 1312void _global_reattach ()
1532 CODE: 1313 CODE:
1533{ 1314{
1534 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1535 for (player *pl = first_player; pl; pl = pl->next) 1316 for_all_clients (ns)
1536 reattach (pl); 1317 ns->reattach ();
1537 1318
1538 for (mapstruct *map = first_map; map; map = map->next) 1319 for_all_objects (op)
1539 reattach (map);
1540
1541 for (object *op = objects; op; op = op->next)
1542 reattach (op); 1320 op->reattach ();
1321}
1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1543} 1367}
1544 1368
1545NV floor (NV x) 1369NV floor (NV x)
1546 1370
1547NV ceil (NV x) 1371NV ceil (NV x)
1548 1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1384
1549void server_tick () 1385void server_tick ()
1386 CODE:
1387 runtime = SvNVx (sv_runtime);
1388 server_tick ();
1550 1389
1551void 1390void
1552LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1553 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1554 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1555 1394
1556char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1557 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1558 1397
1559char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1561 1400
1562const char * 1401const_octet_string
1563get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1564 PROTOTYPE: $ 1403 PROTOTYPE: $
1565 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1566 CODE: 1405 CODE:
1567 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1568 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1570void 1409void
1571sub_generation_inc () 1410sub_generation_inc ()
1572 CODE: 1411 CODE:
1573 PL_sub_generation++; 1412 PL_sub_generation++;
1574 1413
1575char * 1414const_octet_string
1576mapdir () 1415mapdir ()
1577 PROTOTYPE: 1416 PROTOTYPE:
1578 ALIAS: 1417 ALIAS:
1579 mapdir = 0 1418 mapdir = 0
1580 uniquedir = 1 1419 uniquedir = 1
1594 case 5: RETVAL = settings.playerdir; break; 1433 case 5: RETVAL = settings.playerdir; break;
1595 case 6: RETVAL = settings.datadir ; break; 1434 case 6: RETVAL = settings.datadir ; break;
1596 } 1435 }
1597 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1598 1437
1599int 1438void abort ()
1600cf_find_animation (char *text) 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1444void emergency_save ()
1445
1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1453
1454#if _POSIX_MEMLOCK
1455
1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1457
1458int munlockall ()
1459
1460#endif
1461
1462int find_animation (utf8_string text)
1601 PROTOTYPE: $ 1463 PROTOTYPE: $
1602 1464
1603int random_roll(int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1604 1466
1605const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1606
1607int invoke (int event, ...)
1608 CODE:
1609 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1610 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1611 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1612 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1613 OUTPUT: RETVAL
1614 1468
1615int 1469int
1616exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1617 CODE: 1471 CODE:
1618{ 1472{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1504 else
1651 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1653 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1511MODULE = cf PACKAGE = cf::attachable
1512
1513int
1514valid (SV *obj)
1515 CODE:
1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1517 OUTPUT:
1518 RETVAL
1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1538
1539MODULE = cf PACKAGE = cf::global
1540
1541int invoke (SV *klass, int event, ...)
1542 CODE:
1543 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1544 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1545 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1547 OUTPUT: RETVAL
1548
1654MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1550
1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1655 1552
1656int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1657 CODE: 1554 CODE:
1658 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1659 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1660 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1557 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1661 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1662 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1663 1560
1664SV *registry (object *op) 1561SV *registry (object *op)
1665 CODE:
1666 RETVAL = registry_of (op);
1667 OUTPUT:
1668 RETVAL
1669 1562
1670SV * 1563int objects_size ()
1671get_property (object *obj, int type, int idx)
1672 CODE: 1564 CODE:
1673 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1565 RETVAL = objects.size ();
1674 OUTPUT: RETVAL 1566 OUTPUT: RETVAL
1675 1567
1676SV * 1568object *objects (U32 index)
1677set_property (object *obj, int type, int idx, SV *newval)
1678 CODE: 1569 CODE:
1679 switch (type) 1570 RETVAL = index < objects.size () ? objects [index] : 0;
1680 { 1571 OUTPUT: RETVAL
1681 case CFAPI_INT: 1572
1682 cf_object_set_int_property (obj, idx, SvIV (newval)); 1573int actives_size ()
1683 break; 1574 CODE:
1684 case CFAPI_LONG: 1575 RETVAL = actives.size ();
1685 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1576 OUTPUT: RETVAL
1686 break; 1577
1687 case CFAPI_DOUBLE: 1578object *actives (U32 index)
1688 { 1579 CODE:
1689 int unused_type; 1580 RETVAL = index < actives.size () ? actives [index] : 0;
1690 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1581 OUTPUT: RETVAL
1691 }
1692 break;
1693 case CFAPI_STRING:
1694 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1695 break;
1696 case CFAPI_POBJECT:
1697 {
1698 int unused_type;
1699 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1700 }
1701 break;
1702 default:
1703 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1704 }
1705 1582
1706# missing properties 1583# missing properties
1707 1584
1708void 1585object *head (object *op)
1709set_attacktype (object *obj, U32 attacktype) 1586 PROTOTYPE: $
1710 CODE: 1587 CODE:
1711 obj->attacktype = attacktype; 1588 RETVAL = op->head_ ();
1712
1713U32
1714get_attacktype (object *obj)
1715 ALIAS:
1716 attacktype = 0
1717 CODE:
1718 RETVAL = obj->attacktype;
1719 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1720 1590
1721# missing in plug-in api, of course 1591int is_head (object *op)
1722void 1592 PROTOTYPE: $
1723set_food (object *obj, int food) 1593 CODE:
1724 CODE: 1594 RETVAL = op->head_ () == op;
1725 obj->stats.food = food;
1726
1727int
1728get_food (object *obj)
1729 ALIAS:
1730 food = 0
1731 CODE:
1732 RETVAL = obj->stats.food;
1733 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1734 1596
1735void 1597void
1736inv (object *obj) 1598inv (object *obj)
1737 PROTOTYPE: $ 1599 PROTOTYPE: $
1738 PPCODE: 1600 PPCODE:
1739{ 1601{
1740 object *o; 1602 object *o;
1741 for (o = obj->inv; o; o = o->below) 1603 for (o = obj->inv; o; o = o->below)
1742 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1604 XPUSHs (sv_2mortal (to_sv (o)));
1743} 1605}
1744 1606
1745int cf_object_get_resistance (object *op, int rtype) 1607void
1746 ALIAS: resistance = 0 1608set_animation (object *op, int idx)
1609 CODE:
1610 SET_ANIMATION (op, idx);
1747 1611
1748int cf_object_get_flag (object *op, int flag) 1612int
1749 ALIAS: flag = 0 1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1750 1617
1751void cf_object_set_flag (object *op, int flag, int value) 1618object *find_best_object_match (object *op, utf8_string match)
1752 1619
1620object *find_marked_object (object *op)
1621
1753int need_identify (const object *obj); 1622int need_identify (object *obj);
1754 1623
1755int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1756 1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1631
1757void cf_object_move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1633 CODE:
1634 RETVAL = move_ob (op, dir, originator);
1635 OUTPUT:
1636 RETVAL
1758 1637
1759void cf_object_apply (object *op, object *author, int flags = 0) 1638void apply (object *applier, object *applied, int flags = 0)
1639 CODE:
1640 manual_apply (applied, applier, flags);
1760 1641
1761void cf_object_apply_below (object *op) 1642void apply_below (object *op)
1643 CODE:
1644 player_apply_below (op);
1762 1645
1763void cf_object_remove (object *op) 1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1764 1647
1765void cf_object_free (object *op)
1766
1767object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1768 1649
1769int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1770 1651
1771int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1772 1653
1654#//TODO
1773object *cf_object_clone (object *op, int clonetype = 0) 1655object *clone_ (object *op, int recursive = 0)
1656 CODE:
1657 if (recursive)
1658 RETVAL = object_create_clone (op);
1659 else
1660 {
1661 RETVAL = object::create ();
1662 op->copy_to (RETVAL);
1663 }
1664 OUTPUT: RETVAL
1774 1665
1775int cf_object_pay_item (object *op, object *buyer) 1666int pay_item (object *op, object *buyer)
1667 CODE:
1668 RETVAL = pay_for_item (op, buyer);
1669 OUTPUT: RETVAL
1776 1670
1777int cf_object_pay_amount (object *op, uint64 amount) 1671int pay_amount (object *op, uint64 amount)
1672 CODE:
1673 RETVAL = pay_for_amount (amount, op);
1674 OUTPUT: RETVAL
1778 1675
1779void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1780 1677
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1679
1783int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1681
1785int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1683 CODE:
1684 do_learn_spell (op, sp, special_prayer);
1786 1685
1787void cf_object_learn_spell (object *op, object *sp)
1788
1789void cf_object_forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1687 CODE:
1688 do_forget_spell (op, query_name (sp));
1790 1689
1791object *cf_object_check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1691 CODE:
1692 RETVAL = check_spell_known (op, spellname);
1693 OUTPUT: RETVAL
1792 1694
1793int cf_object_query_money (object *op) 1695int query_money (object *op)
1794 ALIAS: money = 0 1696 ALIAS: money = 0
1795 1697
1796int cf_object_query_cost (object *op, object *who, int flags) 1698val64 query_cost (object *op, object *who, int flags)
1797 ALIAS: cost = 0 1699 ALIAS: cost = 0
1798 1700
1799void cf_object_activate_rune (object *op , object *victim) 1701void spring_trap (object *op, object *victim)
1800 1702
1801int cf_object_check_trigger (object *op, object *cause) 1703int check_trigger (object *op, object *cause)
1802 1704
1803int cf_object_out_of_map (object *op, int x, int y)
1804
1805void cf_object_drop (object *op, object *author) 1705void drop (object *who, object *op)
1806 1706
1807void cf_object_take (object *op, object *author) 1707void pick_up (object *who, object *op)
1808 1708
1809void cf_object_say (object *op, char *msg)
1810
1811void cf_object_speak (object *op, char *msg)
1812
1813object *cf_object_insert_object (object *op, object *container)
1814
1815const char *cf_object_get_msg (object *ob)
1816 ALIAS: msg = 0
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 1710
1822void cf_object_update (object *op, int flags) 1711void update_object (object *op, int action)
1823 1712
1824void cf_object_pickup (object *op, object *what)
1825
1826object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1827 1714
1828void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1829 1716
1830void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1831 1718
1832int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1833 1720
1835 1722
1836void push_button (object *op); 1723void push_button (object *op);
1837 1724
1838void use_trigger (object *op); 1725void use_trigger (object *op);
1839 1726
1840void add_button_link (object *button, mapstruct *map, int connected); 1727void add_button_link (object *button, maptile *map, int connected);
1841 1728
1842void remove_button_link (object *op); 1729void remove_button_link (object *op);
1843 1730
1844void
1845cf_object_set_resistance (object *op, int rtype, int val)
1846 CODE:
1847 if (rtype >= 0 && rtype < NROFATTACKS)
1848 op->resist[rtype] = val;
1849
1850 1731
1851MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1732MODULE = cf PACKAGE = cf::object PREFIX = cf_
1852
1853void cf_fix_object (object *pl)
1854 ALIAS: fix = 0
1855 1733
1856object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1857 1735
1858# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1859# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1860 1738
1861object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1862 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1863 CODE: 1741 CODE:
1864 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1865 OUTPUT: 1743 OUTPUT:
1866 RETVAL 1744 RETVAL
1867 1745
1868object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1746object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1869 PROTOTYPE: $$$$$$ 1747 PROTOTYPE: $$$$$$
1870 CODE: 1748 CODE:
1871{ 1749{
1872 int unused_type; 1750 int unused_type;
1873 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1874} 1752}
1875 1753
1876# syntatic sugar for easier use in event callbacks.
1877const char *options (object *op)
1878 CODE:
1879 RETVAL = op->name;
1880 OUTPUT:
1881 RETVAL
1882
1883player *contr (object *op) 1754player *contr (object *op)
1884 CODE: 1755 CODE:
1885 RETVAL = op->contr; 1756 RETVAL = op->contr;
1886 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1887 1758
1888const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1889 1760
1890bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1891 1762
1892object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1893 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1894 PREINIT: 1765 PREINIT:
1895 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1911bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1912 CODE: 1783 CODE:
1913 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1914 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1915 1786
1916char * 1787const_utf8_string
1917base_name (object *ob, int plural) 1788base_name (object *op, int plural = op->nrof > 1)
1918 CODE: 1789 CODE:
1919 RETVAL = cf_query_base_name (ob, plural); 1790 RETVAL = query_base_name (op, plural);
1920 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1921 1792
1922living * 1793object *decrease_ob_nr (object *op, unsigned long i)
1923stats (object *ob)
1924 CODE:
1925 RETVAL = &ob->stats;
1926 OUTPUT: RETVAL
1927
1928 1794
1929MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1930 1796
1931player *player (object *op) 1797player *player (object *op)
1932 CODE: 1798 CODE:
1933 RETVAL = op->contr; 1799 RETVAL = op->contr;
1934 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1935 1801
1802void check_score (object *op)
1803
1936void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805 CODE:
1806 new_draw_info (flags, 0, op, txt);
1937 1807
1938object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1939 1809
1940char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1941 ALIAS: ip = 0 1811 ALIAS: ip = 0
1942 1812
1943object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1944 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1945 1815
1950 1820
1951void cf_player_set_party (object *op, partylist *party) 1821void cf_player_set_party (object *op, partylist *party)
1952 1822
1953void kill_player (object *op) 1823void kill_player (object *op)
1954 1824
1825void esrv_update_item (object *op, int what, object *item)
1826 C_ARGS: what, op, item
1827
1828void clear_los (object *op)
1829
1830int command_summon (object *op, utf8_string params)
1831
1832int command_arrest (object *op, utf8_string params)
1833
1834
1955MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1836
1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 1838
1957int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
1958 CODE: 1840 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1961 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1843 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1962 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1844 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1963 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1964 1846
1965SV *registry (player *pl) 1847SV *registry (player *pl)
1848
1849void
1850save_stats (player *pl)
1966 CODE: 1851 CODE:
1967 RETVAL = registry_of (pl); 1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1855 pl->orig_stats = pl->ob->stats;
1856
1857void cf_player_move (player *pl, int dir)
1858
1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1860
1861bool
1862cell_visible (player *pl, int dx, int dy)
1863 CODE:
1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1865 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1968 OUTPUT: 1866 OUTPUT:
1969 RETVAL 1867 RETVAL
1970 1868
1971player *cf_player_find (char *name)
1972 PROTOTYPE: $
1973
1974void cf_player_move (player *pl, int dir)
1975
1976void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1977
1978# nonstandard
1979object *ob (player *pl)
1980 CODE:
1981 RETVAL = pl->ob;
1982 OUTPUT: RETVAL
1983
1984player *first ()
1985 CODE:
1986 RETVAL = first_player;
1987 OUTPUT: RETVAL
1988
1989player *next (player *pl)
1990 CODE:
1991 RETVAL = pl->next;
1992 OUTPUT: RETVAL
1993
1994bool
1995cell_visible (player *pl, int dx, int dy)
1996 CODE:
1997 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1998 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1999 OUTPUT:
2000 RETVAL
2001
2002char *
2003client (player *pl)
2004 CODE:
2005 RETVAL = pl->socket.client;
2006 OUTPUT:
2007 RETVAL
2008
2009char *
2010host (player *pl)
2011 CODE:
2012 RETVAL = pl->socket.host;
2013 OUTPUT:
2014 RETVAL
2015
2016char *
2017killer (player *pl, char *killer = 0)
2018 CODE:
2019 if (killer)
2020 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2021 RETVAL = pl->killer;
2022 OUTPUT:
2023 RETVAL
2024
2025void
2026buggy_mapscroll (player *pl, int value = 1)
2027 CODE:
2028 pl->socket.buggy_mapscroll = value;
2029
2030void 1869void
2031send (player *pl, SV *packet) 1870send (player *pl, SV *packet)
2032 CODE: 1871 CODE:
2033{ 1872{
2034 STRLEN len; 1873 STRLEN len;
2035 char *buf = SvPVbyte (packet, len); 1874 char *buf = SvPVbyte (packet, len);
2036 1875
2037 Write_String_To_Socket (&pl->socket, buf, len); 1876 if (pl->ns)
1877 pl->ns->send_packet (buf, len);
2038} 1878}
2039 1879
2040int 1880int
2041listening (player *pl, int new_value = -1) 1881listening (player *pl, int new_value = -1)
2042 CODE: 1882 CODE:
2044 if (new_value >= 0) 1884 if (new_value >= 0)
2045 pl->listening = new_value; 1885 pl->listening = new_value;
2046 OUTPUT: 1886 OUTPUT:
2047 RETVAL 1887 RETVAL
2048 1888
2049void get_savebed (player *pl) 1889void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2050 ALIAS: 1890 PROTOTYPE: $;$$$
2051 savebed = 0
2052 PPCODE: 1891 PPCODE:
1892 if (GIMME_V != G_VOID)
1893 {
2053 EXTEND (SP, 3); 1894 EXTEND (SP, 3);
2054 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1895 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2055 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1896 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2056 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1897 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2057 1898 }
2058void set_savebed (player *pl, char *map_path, int x, int y) 1899 if (map_path) sv_to (map_path, pl->savebed_map);
2059 CODE: 1900 if (x) sv_to (x, pl->bed_x);
2060 strcpy (pl->savebed_map, map_path); 1901 if (y) sv_to (y, pl->bed_y);
2061 pl->bed_x = x;
2062 pl->bed_y = y;
2063 1902
2064void 1903void
2065list () 1904list ()
2066 PPCODE: 1905 PPCODE:
2067{ 1906 for_all_players (pl)
2068 player *pl; 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2069 for (pl = first_player; pl; pl = pl->next)
2070 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2071}
2072
2073bool
2074peaceful (player *pl, bool new_setting = 0)
2075 PROTOTYPE: $;$
2076 CODE:
2077 RETVAL = pl->peaceful;
2078 if (items > 1)
2079 pl->peaceful = new_setting;
2080 OUTPUT:
2081 RETVAL
2082
2083living *
2084orig_stats (player *pl)
2085 CODE:
2086 RETVAL = &pl->orig_stats;
2087 OUTPUT: RETVAL
2088
2089living *
2090last_stats (player *pl)
2091 CODE:
2092 RETVAL = &pl->last_stats;
2093 OUTPUT: RETVAL
2094 1908
2095 1909
2096MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2097 1911
2098void
2099trigger (mapstruct *map, long connection, bool state = true)
2100 CODE:
2101 activate_connection (map, connection, state);
2102
2103void
2104get_connection (mapstruct *map, long connection)
2105 PPCODE:
2106{
2107 oblinkpt *obp = get_connection_links (map, connection);
2108 if (obp)
2109 for (objectlink *ol = obp->link; ol; ol = ol->next)
2110 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2111}
2112
2113int invoke (mapstruct *map, int event, ...) 1912int invoke (maptile *map, int event, ...)
2114 CODE: 1913 CODE:
2115 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1914 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2116 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2117 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1916 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2118 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2119 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2120 1919
2121SV *registry (mapstruct *map) 1920SV *registry (maptile *map)
2122 CODE:
2123 RETVAL = registry_of (map);
2124 OUTPUT:
2125 RETVAL
2126 1921
2127SV * 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2128get_property (mapstruct *obj, int type, int idx)
2129 CODE:
2130 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2131 OUTPUT: RETVAL
2132 1923
2133SV * 1924void
2134set_property (mapstruct *obj, int type, int idx, SV *newval) 1925maptile::instantiate ()
2135 CODE:
2136 switch (type)
2137 {
2138 case CFAPI_INT:
2139 cf_map_set_int_property (obj, idx, SvIV (newval));
2140 break;
2141 default:
2142 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2143 }
2144 1926
2145mapstruct *new (int width, int height) 1927maptile *new ()
2146 PROTOTYPE: 1928 PROTOTYPE:
2147 CODE: 1929 CODE:
2148{ 1930 RETVAL = new maptile;
2149 int unused_type;
2150 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2151}
2152 OUTPUT: 1931 OUTPUT:
2153 RETVAL 1932 RETVAL
2154 1933
2155void delete_map (mapstruct *map) 1934void
1935maptile::players ()
1936 PPCODE:
1937 if (GIMME_V == G_SCALAR)
1938 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1939 else if (GIMME_V == G_ARRAY)
1940 {
1941 EXTEND (SP, THIS->players);
1942 for_all_players (pl)
1943 if (pl->ob && pl->ob->map == THIS)
1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
1945 }
2156 1946
2157void clean_tmp_map (mapstruct *map) 1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
2158 1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2159void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2160 2039
2161mapstruct *tile_map (mapstruct *map, unsigned int dir) 2040int out_of_map (maptile *map, int x, int y)
2162 CODE:
2163 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2164 OUTPUT:
2165 RETVAL
2166 2041
2167char *tile_path (mapstruct *map, unsigned int dir) 2042void
2168 CODE: 2043trigger (maptile *map, long connection, bool state = true)
2169 if (dir >= 4) 2044 CODE:
2170 XSRETURN_UNDEF; 2045 activate_connection (map, connection, state);
2171 RETVAL = map->tile_path [dir];
2172 OUTPUT:
2173 RETVAL
2174 2046
2175mapstruct *cf_map_get_map (char *name) 2047void
2176 PROTOTYPE: $ 2048get_connection (maptile *map, long connection)
2177 ALIAS: map = 0 2049 PPCODE:
2050 oblinkpt *obp = get_connection_links (map, connection);
2051 if (obp)
2052 for (objectlink *ol = obp->link; ol; ol = ol->next)
2053 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2178 2054
2179mapstruct *has_been_loaded (char *name)
2180 PROTOTYPE: $
2181
2182mapstruct *cf_map_get_first ()
2183 PROTOTYPE:
2184 ALIAS: first = 0
2185
2186# whoever "designed" the plug-in api should have wasted
2187# his/her time with staying away from the project - would have
2188# saved others a lot of time, without doubt.
2189void set_path (mapstruct *where, char *path)
2190 CODE:
2191 strcpy (where->path, path);
2192
2193int in_memory (mapstruct *map)
2194 CODE:
2195 RETVAL = map->in_memory;
2196 OUTPUT:
2197 RETVAL
2198
2199bool unique (mapstruct *map)
2200 CODE:
2201 RETVAL = map->unique;
2202 OUTPUT:
2203 RETVAL
2204
2205void set_unique (mapstruct *map, bool unique)
2206 CODE:
2207 map->unique = unique;
2208
2209object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2055object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2210 2056
2211object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2057object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2212 2058
2213object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2214 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2215 2061
2216void 2062void
2217cf_map_normalise (mapstruct *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2218 PPCODE: 2064 PPCODE:
2219{ 2065{
2220 mapstruct *nmap = 0; 2066 maptile *nmap = 0;
2221 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2222 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2223 2069
2224 EXTEND (SP, 4); 2070 EXTEND (SP, 4);
2225 PUSHs (sv_2mortal (newSViv (flags))); 2071 PUSHs (sv_2mortal (newSViv (flags)));
2231 PUSHs (sv_2mortal (newSViv (ny))); 2077 PUSHs (sv_2mortal (newSViv (ny)));
2232 } 2078 }
2233} 2079}
2234 2080
2235void 2081void
2236at (mapstruct *map, unsigned int x, unsigned int y) 2082at (maptile *map, unsigned int x, unsigned int y)
2237 PROTOTYPE: $$$ 2083 PROTOTYPE: $$$
2238 PPCODE: 2084 PPCODE:
2239{ 2085{
2240 object *o; 2086 object *o;
2241 mapstruct *nmap = 0; 2087 maptile *nmap = 0;
2242 I16 nx, ny; 2088 I16 nx, ny;
2243 2089
2244 get_map_flags (map, &nmap, x, y, &nx, &ny); 2090 get_map_flags (map, &nmap, x, y, &nx, &ny);
2245 2091
2246 if (nmap) 2092 if (nmap)
2247 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2093 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2248 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2249} 2095}
2250 2096
2251SV * 2097SV *
2252bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2098bot_at (maptile *obj, unsigned int x, unsigned int y)
2253 PROTOTYPE: $$$ 2099 PROTOTYPE: $$$
2254 ALIAS: 2100 ALIAS:
2255 top_at = 1 2101 top_at = 1
2256 flags_at = 2 2102 flags_at = 2
2257 light_at = 3 2103 light_at = 3
2258 move_block_at = 4 2104 move_block_at = 4
2259 move_slow_at = 5 2105 move_slow_at = 5
2260 move_on_at = 6 2106 move_on_at = 6
2261 move_off_at = 7 2107 move_off_at = 7
2262 INIT: 2108 INIT:
2263 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2109 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2264 CODE: 2110 CODE:
2265 switch (ix) 2111 switch (ix)
2266 { 2112 {
2267 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2113 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2268 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2114 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2271 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2117 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2272 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2118 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2273 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2119 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2274 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2120 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2275 } 2121 }
2122 OUTPUT: RETVAL
2123
2124void fix_walls (maptile *map, int x, int y)
2125
2126void fix_walls_around (maptile *map, int x, int y)
2127
2128# worst xs function of my life
2129bool
2130_create_random_map (\
2131 maptile *self,\
2132 utf8_string wallstyle,\
2133 utf8_string wall_name,\
2134 utf8_string floorstyle,\
2135 utf8_string monsterstyle,\
2136 utf8_string treasurestyle,\
2137 utf8_string layoutstyle,\
2138 utf8_string doorstyle,\
2139 utf8_string decorstyle,\
2140 utf8_string origin_map,\
2141 utf8_string final_map,\
2142 utf8_string exitstyle,\
2143 utf8_string this_map,\
2144 utf8_string exit_on_final_map,\
2145 int xsize,\
2146 int ysize,\
2147 int expand2x,\
2148 int layoutoptions1,\
2149 int layoutoptions2,\
2150 int layoutoptions3,\
2151 int symmetry,\
2152 int difficulty,\
2153 int difficulty_given,\
2154 float difficulty_increase,\
2155 int dungeon_level,\
2156 int dungeon_depth,\
2157 int decoroptions,\
2158 int orientation,\
2159 int origin_y,\
2160 int origin_x,\
2161 U32 random_seed,\
2162 val64 total_map_hp,\
2163 int map_layout_style,\
2164 int treasureoptions,\
2165 int symmetry_used,\
2166 region *region,\
2167 utf8_string custom\
2168)
2169 CODE:
2170{
2171 random_map_params rmp;
2172
2173 assign (rmp.wallstyle , wallstyle);
2174 assign (rmp.wall_name , wall_name);
2175 assign (rmp.floorstyle , floorstyle);
2176 assign (rmp.monsterstyle , monsterstyle);
2177 assign (rmp.treasurestyle , treasurestyle);
2178 assign (rmp.layoutstyle , layoutstyle);
2179 assign (rmp.doorstyle , doorstyle);
2180 assign (rmp.decorstyle , decorstyle);
2181 assign (rmp.exitstyle , exitstyle);
2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2183
2184 rmp.origin_map = origin_map;
2185 rmp.final_map = final_map;
2186 rmp.this_map = this_map;
2187 rmp.xsize = xsize;
2188 rmp.ysize = ysize;
2189 rmp.expand2x = expand2x;
2190 rmp.layoutoptions1 = layoutoptions1;
2191 rmp.layoutoptions2 = layoutoptions2;
2192 rmp.layoutoptions3 = layoutoptions3;
2193 rmp.symmetry = symmetry;
2194 rmp.difficulty = difficulty;
2195 rmp.difficulty_given = difficulty_given;
2196 rmp.difficulty_increase = difficulty_increase;
2197 rmp.dungeon_level = dungeon_level;
2198 rmp.dungeon_depth = dungeon_depth;
2199 rmp.decoroptions = decoroptions;
2200 rmp.orientation = orientation;
2201 rmp.origin_y = origin_y;
2202 rmp.origin_x = origin_x;
2203 rmp.random_seed = random_seed;
2204 rmp.total_map_hp = total_map_hp;
2205 rmp.map_layout_style = map_layout_style;
2206 rmp.treasureoptions = treasureoptions;
2207 rmp.symmetry_used = symmetry_used;
2208 rmp.region = region;
2209 rmp.custom = custom;
2210
2211 RETVAL = self->generate_random_map (&rmp);
2212}
2213 OUTPUT:
2214 RETVAL
2215
2216MODULE = cf PACKAGE = cf::arch
2217
2218archetype *find (utf8_string name)
2219 CODE:
2220 RETVAL = archetype::find (name);
2276 OUTPUT: 2221 OUTPUT:
2277 RETVAL 2222 RETVAL
2278
2279# "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2280void
2281_set_obs (mapstruct *map, SV *sv)
2282 CODE:
2283{
2284 object *o;
2285 AV *av;
2286 int x, y;
2287 AV *obs = (AV *)SvRV (sv);
2288
2289 for (y = 0; y < MAP_HEIGHT (map); y++)
2290 for (x = 0; x < MAP_WIDTH (map); x++)
2291 {
2292 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2293
2294 if (!SvROK (sv))
2295 continue;
2296
2297 av = (AV *)SvRV (sv);
2298
2299 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2300 {
2301 sv = av_shift (av);
2302
2303 if (SvROK (sv))
2304 {
2305 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2306 SVptr_cache_set (o, sv);
2307 }
2308 }
2309 }
2310}
2311
2312
2313MODULE = cf PACKAGE = cf::arch
2314 2223
2315archetype *first() 2224archetype *first()
2316 PROTOTYPE: 2225 PROTOTYPE:
2317 CODE: 2226 CODE:
2318 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2319 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2320 2229
2321archetype *next (archetype *arch) 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2322 CODE:
2323 RETVAL = arch->next;
2324 OUTPUT: RETVAL
2325
2326archetype *head (archetype *arch)
2327 CODE:
2328 RETVAL = arch->head;
2329 OUTPUT: RETVAL
2330
2331archetype *more (archetype *arch)
2332 CODE:
2333 RETVAL = arch->more;
2334 OUTPUT: RETVAL
2335
2336const char *name (archetype *arch)
2337 CODE:
2338 RETVAL = arch->name;
2339 OUTPUT: RETVAL
2340
2341object *clone (archetype *arch)
2342 CODE:
2343 RETVAL = &arch->clone;
2344 OUTPUT: RETVAL
2345 2231
2346MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2347 2233
2348partylist *first () 2234partylist *first ()
2349 PROTOTYPE: 2235 PROTOTYPE:
2350 CODE: 2236 CODE:
2351 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2352 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2353 2239
2354partylist *next (partylist *party) 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2241
2242MODULE = cf PACKAGE = cf::region
2243
2244void
2245list ()
2246 PPCODE:
2247 for_all_regions (rgn)
2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2249
2250region *find (utf8_string name)
2251 PROTOTYPE: $
2355 CODE: 2252 CODE:
2356 RETVAL = party->next; 2253 RETVAL = region::find (name);
2357 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2358 2255
2359const char *name (partylist *party) 2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2360 CODE: 2258 CODE:
2361 RETVAL = party->partyname; 2259 RETVAL = region::find_fuzzy (name);
2362 OUTPUT: RETVAL 2260 OUTPUT: RETVAL
2363 2261
2364const char *password (partylist *party) 2262int specificity (region *rgn)
2365 CODE: 2263 CODE:
2366 RETVAL = party->passwd; 2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2367 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
2368 2268
2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2270
2271MODULE = cf PACKAGE = cf::living
2272
2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2274
2275MODULE = cf PACKAGE = cf::settings
2276
2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2278
2369MODULE = cf PACKAGE = cf::region 2279MODULE = cf PACKAGE = cf::client
2370 2280
2371region *first () 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2372 PROTOTYPE: 2282
2373 CODE: 2283int invoke (client *ns, int event, ...)
2374 RETVAL = first_region; 2284 CODE:
2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2287 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2288 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2289 OUTPUT: RETVAL
2290
2291SV *registry (client *ns)
2292
2293void
2294list ()
2295 PPCODE:
2296 EXTEND (SP, clients.size ());
2297 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2298 PUSHs (sv_2mortal (to_sv (*i)));
2299
2300void
2301client::send_packet (SV *packet)
2302 CODE:
2303{
2304 STRLEN len;
2305 char *buf = SvPVbyte (packet, len);
2306
2307 THIS->send_packet (buf, len);
2308}
2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2375 OUTPUT: RETVAL 2394 OUTPUT: RETVAL
2376 2395
2377region *next (region *reg) 2396animidx set (utf8_string name, SV *frames, int facings = 1)
2378 CODE: 2397 CODE:
2379 RETVAL = reg->next; 2398{
2380 OUTPUT: RETVAL 2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2381 2401
2382const char *name (region *reg) 2402 AV *av = (AV *)SvRV (frames);
2383 CODE:
2384 RETVAL = reg->name;
2385 OUTPUT: RETVAL
2386 2403
2387region *parent (region *reg) 2404 animation *anim = &animation::find (name);
2388 CODE: 2405 if (anim->number)
2389 RETVAL = reg->parent;
2390 OUTPUT: RETVAL
2391
2392const char *longname (region *reg)
2393 CODE:
2394 RETVAL = reg->longname;
2395 OUTPUT: RETVAL
2396
2397const char *msg (region *reg)
2398 CODE:
2399 RETVAL = reg->msg;
2400 OUTPUT: RETVAL
2401
2402MODULE = cf PACKAGE = cf::living
2403
2404val64
2405exp (living *liv, val64 new_val = 0)
2406 PROTOTYPE: $;$
2407 ALIAS:
2408 Str = 1
2409 Dex = 2
2410 Con = 3
2411 Wis = 4
2412 Cha = 5
2413 Int = 6
2414 Pow = 7
2415 wc = 8
2416 ac = 9
2417 hp = 10
2418 maxhp = 11
2419 sp = 12
2420 maxsp = 13
2421 grace = 14
2422 maxgrace = 15
2423 food = 16
2424 dam = 17
2425 luck = 18
2426 CODE:
2427# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2428 switch (ix)
2429 { 2406 {
2430 LIVING_ACC (exp , 0); 2407 anim->resize (av_len (av) + 1);
2431 LIVING_ACC (Str , 1); 2408 anim->facings = facings;
2432 LIVING_ACC (Dex , 2);
2433 LIVING_ACC (Con , 3);
2434 LIVING_ACC (Wis , 4);
2435 LIVING_ACC (Cha , 5);
2436 LIVING_ACC (Int , 6);
2437 LIVING_ACC (Pow , 7);
2438 LIVING_ACC (wc , 8);
2439 LIVING_ACC (ac , 9);
2440 LIVING_ACC (hp , 10);
2441 LIVING_ACC (maxhp , 11);
2442 LIVING_ACC (sp , 12);
2443 LIVING_ACC (maxsp , 13);
2444 LIVING_ACC (grace , 14);
2445 LIVING_ACC (maxgrace, 15);
2446 LIVING_ACC (food , 16);
2447 LIVING_ACC (dam , 17);
2448 LIVING_ACC (luck , 18);
2449 } 2409 }
2450# undef LIVING_ACC 2410 else
2451 OUTPUT: 2411 anim = &animation::create (name, av_len (av) + 1, facings);
2452 RETVAL
2453 2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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