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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.5 by root, Thu Aug 24 13:13:49 2006 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#include <plugin_common.h>
32#include <sounds.h>
33#include <cstdarg>
34#include <sproto.h>
35
36#include "loader.h"
37#include "cfperl.h"
38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
25 44
26#include <EXTERN.h> 45#include <EXTERN.h>
27#include <perl.h> 46#include <perl.h>
28#include <XSUB.h> 47#include <XSUB.h>
29 48
30#undef save_long // clashes with libproto.h 49#include "CoroAPI.h"
50#include "perlxsi.c"
31 51
32#define PLUGIN_NAME "perl" 52extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 53
35#ifndef __CEXTRACT__ 54typedef object object_ornull;
36#include <plugin.h> 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
69 typedef double val64;
70# define newSVval64 newSVnv
71# define SvVAL64 SvNV
37#endif 72#endif
38 73
39#undef MODULEAPI 74static f_plug_api gethook = cfapi_get_hooks;
40#ifdef WIN32 75static f_plug_api object_set_property = cfapi_object_set_property;
41#else 76static f_plug_api object_insert = cfapi_object_insert;
42#define MODULEAPI 77
78static PerlInterpreter *perl;
79
80double runtime;
81
82global gbl_ev;
83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
109
110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 assert (!self);
117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
169 {
170 SvREFCNT_dec (cb);
171 cb = 0;
172 }
173
174 mortals.push_back (this);
175}
176
177void
178attachable::destroy ()
179{
180 if (destroyed ())
181 return;
182
183 flags |= F_DESTROYED;
184 do_destroy ();
185}
186
187void
188attachable::check_mortals ()
189{
190 static int i = 0;
191
192 for (;;)
193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
204 attachable *obj = mortals [i];
205
206#if 0
207 if (obj->self)//D make this an assert later
208 {
209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
43#endif 212#endif
44 213
45#include <plugin_common.h> 214 if (obj->refcnt_cnt ())
46#include <sounds.h>
47
48#include <stdarg.h>
49
50#include <sproto.h>
51
52//#include "EventAPI.h"
53#include "perlxsi.c"
54
55static void *globalEventListener (int *type, ...);
56
57extern sint64 *levels; // the experience table
58
59typedef object object_ornull;
60typedef mapstruct mapstruct_ornull;
61
62typedef double val64;
63#define newSVval64 newSVnv
64#define SvVAL64 SvNV
65
66static f_plug_api gethook;
67static f_plug_api registerGlobalEvent;
68static f_plug_api unregisterGlobalEvent;
69static f_plug_api systemDirectory;
70static f_plug_api object_set_property;
71static f_plug_api map_get_map;
72static f_plug_api object_insert;
73
74/* this is a stupid way to do things, and awkward to use for plug-in authors */
75typedef struct
76{
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88} CFPContext;
89
90static HV *obj_cache;
91static PerlInterpreter *perl;
92
93#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98#define PUSH_PV PUSHcfapi_va(STRING, const char *)
99#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103// garbage collect some perl objects, if possible
104// all objects no longer referenced and empty are
105// eligible for destruction.
106static void
107clean_obj_cache ()
108{
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 { 215 {
123 SV *sv = hv_iterval (obj_cache, he); 216 ++i; // further delay freeing
124 217
125 // empty and unreferenced? nuke it 218 if (!(i & 0x3ff))
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 { 219 break;
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 } 220 }
132 else 221 else
133 break; 222 {
223 mortals.erase (i);
224 obj->sever_self ();
225 delete obj;
226 }
134 } 227 }
135 while (--todo);
136} 228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
137 241
138static SV * 242static SV *
139newSVptr (void *ptr, const char *klass) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
140{ 244{
141 SV *sv; 245 SV *sv;
142 246
143 if (!ptr) 247 if (!ptr)
144 return &PL_sv_undef; 248 return &PL_sv_undef;
145 249
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
149} 252}
150 253
151static void 254static int
152SVptr_cache_set (void *ptr, SV *sv) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
153{ 256{
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
155} 269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
156 272
157static SV * 273static SV *
158SVptr_cache_get (void *ptr) 274newSVattachable (attachable *obj, HV *stash)
159{ 275{
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 276 if (!obj)
161
162 return he ? *he : 0;
163}
164
165static SV *
166newSVptr_cached (void *ptr, const char *klass)
167{
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef; 277 return &PL_sv_undef;
172 278
173 sv = SVptr_cache_get (ptr); 279 if (!obj->self)
174
175 if (!sv)
176 { 280 {
177 HV *hv = newHV (); 281 obj->self = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180 283
181 SVptr_cache_set (ptr, sv); 284 // now bless the object _once_
285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
182 } 286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
183 290
184 return newSVsv (sv); 291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
185} 296}
186 297
187static void 298static void
188clearSVptr (SV *sv) 299clearSVptr (SV *sv)
189{ 300{
215 return SvPTR (sv, klass); 326 return SvPTR (sv, klass);
216 else 327 else
217 return 0; 328 return 0;
218} 329}
219 330
331inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
332inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
333inline SV *to_sv (bool v) { return newSViv (v); }
334inline SV *to_sv ( signed char v) { return newSViv (v); }
335inline SV *to_sv (unsigned char v) { return newSViv (v); }
336inline SV *to_sv ( signed short v) { return newSViv (v); }
337inline SV *to_sv (unsigned short v) { return newSVuv (v); }
338inline SV *to_sv ( signed int v) { return newSViv (v); }
339inline SV *to_sv (unsigned int v) { return newSVuv (v); }
340inline SV *to_sv ( signed long v) { return newSViv (v); }
341inline SV *to_sv (unsigned long v) { return newSVuv (v); }
342inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
343inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
344inline SV *to_sv (float v) { return newSVnv (v); }
345inline SV *to_sv (double v) { return newSVnv (v); }
346inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
347inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
348inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
349inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
350inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
351inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
352inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
354
355inline SV *to_sv (object & v) { return to_sv (&v); }
356inline SV *to_sv (living & v) { return to_sv (&v); }
357
358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
360
361inline SV *to_sv (UUID v)
362{
363 char buf[128];
364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
365 return newSVpv (buf, 0);
366}
367
368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
370inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
377inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
380inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
381inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
382inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
383inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
384inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
385inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
386inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
387inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
392
393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
395
396template<class T>
397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
398
399template<int N>
400inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
401
402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
414
415inline void sv_to (SV *sv, UUID &v)
416{
417 unsigned int version;
418
419 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
420 croak ("unparsable uuid: %s", SvPV_nolen (sv));
421}
422
423inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
424
220static SV * 425static SV *
221newSVcfapi (int type, ...) 426newSVdt_va (va_list &ap, data_type type)
222{ 427{
223 SV *sv; 428 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227 429
228 switch (type) 430 switch (type)
229 { 431 {
230#if 0
231 case CFAPI_INT16: 432 case DT_INT:
232 sv = newSViv (*va_arg (args, sint16_t *)); 433 sv = newSViv (va_arg (ap, int));
233 break; 434 break;
234#endif
235 435
236 case CFAPI_INT: 436 case DT_INT64:
237 sv = newSViv (*va_arg (args, int *)); 437 sv = newSVval64 ((val64)va_arg (ap, sint64));
238 break; 438 break;
239 439
240 case CFAPI_LONG: 440 case DT_DOUBLE:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *)); 441 sv = newSVnv (va_arg (ap, double));
242 break; 442 break;
243 443
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING: 444 case DT_STRING:
249 { 445 {
250 char *str = va_arg (args, char *); 446 char *str = (char *)va_arg (ap, const char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 447 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252 } 448 }
253 break; 449 break;
254 450
255 case CFAPI_POBJECT: 451 case DT_DATA:
256 { 452 {
257 object *obj = va_arg (args, object *); 453 char *str = (char *)va_arg (ap, const void *);
258 454 int len = va_arg (ap, int);
259 if (!obj) 455 sv = str ? newSVpv (str, len) : &PL_sv_undef;
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 } 456 }
277 break; 457 break;
278 458
279 case CFAPI_PMAP: 459 case DT_OBJECT:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap"); 460 sv = to_sv (va_arg (ap, object *));
281 break; 461 break;
282 462
283 case CFAPI_PPLAYER: 463 case DT_MAP:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap"); 464 // va_arg (object *) when void * is passed is an XSI extension
465 sv = to_sv (va_arg (ap, maptile *));
285 break; 466 break;
286 467
287 case CFAPI_PARCH: 468 case DT_CLIENT:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap"); 469 sv = to_sv (va_arg (ap, client *));
289 break; 470 break;
290 471
291 case CFAPI_PPARTY: 472 case DT_PLAYER:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap"); 473 sv = to_sv (va_arg (ap, player *));
293 break; 474 break;
294 475
295 case CFAPI_PREGION: 476 case DT_ARCH:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap"); 477 sv = to_sv (va_arg (ap, archetype *));
297 break; 478 break;
479
480 case DT_PARTY:
481 sv = to_sv (va_arg (ap, partylist *));
482 break;
483
484 case DT_REGION:
485 sv = to_sv (va_arg (ap, region *));
486 break;
487
488 default:
489 assert (("unhandled type in newSVdt_va", 0));
490 }
491
492 return sv;
493}
494
495static SV *
496newSVdt (data_type type, ...)
497{
498 va_list ap;
499
500 va_start (ap, type);
501 SV *sv = newSVdt_va (ap, type);
502 va_end (ap);
503
504 return sv;
505}
506
507static SV *
508newSVcfapi (int type, ...)
509{
510 SV *sv;
511
512 va_list ap;
513 va_start (ap, type);
514
515 switch (type)
516 {
517 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
518 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
519 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
520 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
521 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
522 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
523 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
524 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
525 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
526 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
298 527
299 default: 528 default:
300 assert (("unhandled type in newSVcfapi", 0)); 529 assert (("unhandled type in newSVcfapi", 0));
301 } 530 }
302 531
303 va_end (args); 532 va_end (ap);
304 533
305 return sv; 534 return sv;
306} 535}
307 536
537//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
538
539SV *
540registry (attachable *ext)
541{
542 if (!ext->cb)
543 ext->cb = newAV ();
544
545 return newRV_inc ((SV *)ext->cb);
546}
547
308///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
309 549
310extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311{ 551{
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0; 552 return 0;
316} 553}
317 554
318static CommArray_s rtn_cmd; 555static CommArray_s rtn_cmd;
319 556
320static int 557static int
321runPluginCommand (object *obj, char *params) 558runPluginCommand (object *obj, char *params)
322{ 559{
323 dSP; 560 return -1;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351} 561}
352 562
353extern "C" void *cfperl_getPluginProperty (int *type, ...) 563extern "C" void *cfperl_getPluginProperty (int *type, ...)
354{ 564{
355 va_list args; 565 va_list args;
358 va_start (args, type); 568 va_start (args, type);
359 propname = va_arg (args, char *); 569 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname); 570 //printf ("Property name: %s\n", propname);
361 571
362 if (!strcmp (propname, "command?")) 572 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL; 573 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 }
382 }
383 else if (!strcmp (propname, "Identification")) 574 else if (!strcmp (propname, "Identification"))
384 { 575 {
385 va_end (args); 576 va_end (args);
386 return (void*) PLUGIN_NAME; 577 return (void *)PLUGIN_NAME;
387 } 578 }
388 else if (!strcmp (propname, "FullName")) 579 else if (!strcmp (propname, "FullName"))
389 { 580 {
390 va_end (args); 581 va_end (args);
391 return (void*) PLUGIN_VERSION; 582 return (void *)PLUGIN_VERSION;
392 } 583 }
393 else 584 else
394 va_end (args); 585 va_end (args);
395 586
396 return NULL; 587 return NULL;
399extern "C" int cfperl_postInitPlugin () 590extern "C" int cfperl_postInitPlugin ()
400{ 591{
401 int hooktype = 1; 592 int hooktype = 1;
402 int rtype = 0; 593 int rtype = 0;
403 594
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook); 595 cf_init_plugin (gethook);
414 596
415 /* Pick the global events you want to monitor from this plugin */ 597 return 0;
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener); 598}
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443 599
600extern "C" int cfperl_closePlugin ()
601{
602 return 0;
603}
604
605void
606cfperl_init ()
607{
608 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
609 perl = perl_alloc ();
610 perl_construct (perl);
611
612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613
444 char *argv[] = { 614 const char *argv[] = {
445 "", 615 "",
446 "-e" 616 "-e"
447 "BEGIN {" 617 "use Event; use Coro;" // required for bootstrap
448 " cf->bootstrap;" 618 "cf->bootstrap;" // required for datadir :*>
449 " unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;" 620 "require cf;"
453 }; 621 };
454 622
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
461 { 625 {
462 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
463
464 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
465 //perl_destruct (perl);
466 //perl_free (perl);
467 //perl = 0;
468 } 628 }
469 else
470 {
471 obj_cache = newHV ();
472 }
473
474 return 0;
475}
476
477static void *
478globalEventListener (int *type, ...)
479{
480 va_list args;
481 static int rv;
482 int event_code;
483
484 if (!perl)
485 return NULL;
486
487 va_start (args, type);
488 event_code = va_arg (args, int);
489
490 if (event_code == EVENT_FREE_OB)
491 {
492 player *pl;
493 object *op;
494 SV *sv;
495
496 op = va_arg (args, object *);
497 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
498
499 if (sv)
500 clearSVptr (sv);
501
502 rv = 0;
503 }
504 else if (event_code == EVENT_CLOCK)
505 {
506 clean_obj_cache ();
507 }
508 else
509 {
510 dSP;
511
512 ENTER;
513 SAVETMPS;
514
515 PUSHMARK (SP);
516
517 EXTEND (SP, 10);
518 PUSHs (sv_2mortal (newSViv (event_code)));
519
520 switch (event_code)
521 {
522 case EVENT_CRASH:
523 break;
524
525 case EVENT_PLAYER_LOAD:
526 case EVENT_PLAYER_SAVE:
527 PUSH_OB;
528 PUSH_PV;
529 break;
530
531 case EVENT_MAPLOAD:
532 case EVENT_MAPOUT:
533 case EVENT_MAPIN:
534 case EVENT_MAPCLEAN:
535 case EVENT_MAPRESET:
536 PUSH_MAP;
537 break;
538
539 case EVENT_MAPENTER:
540 case EVENT_MAPLEAVE:
541 case EVENT_BORN:
542 case EVENT_REMOVE:
543 case EVENT_PLAYER_DEATH:
544 PUSH_OB;
545 break;
546
547 case EVENT_GKILL:
548 PUSH_OB;
549 PUSH_OB;
550 break;
551
552 case EVENT_LOGIN:
553 case EVENT_LOGOUT:
554 PUSH_PL;
555 PUSH_PV;
556 break;
557
558 case EVENT_SHOUT:
559 case EVENT_MUZZLE:
560 case EVENT_KICK:
561 PUSH_OB;
562 PUSH_PV;
563 break;
564
565 case EVENT_FIND_UNARMED_SKILL:
566 PUSH_OB;
567 break;
568
569 case EVENT_PLAYER_USE_SKILL:
570 case EVENT_MONSTER_USE_SKILL:
571 case EVENT_CAST_SPELL:
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_OB;
575 PUSH_IV;
576 PUSH_PV;
577 break;
578
579 case EVENT_EXTCMD:
580 PUSH_PL;
581 {
582 char *buf = va_arg (args, char *);
583 int len = va_arg (args, int);
584 PUSHs (sv_2mortal (newSVpvn (buf, len)));
585 }
586 break;
587
588 case EVENT_TELL:
589 break;
590 }
591
592 va_end (args);
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
600
601 rv = count > 0 ? POPi : 0;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606 }
607
608 return &rv;
609}
610
611extern "C" void *cfperl_eventListener (int *type, ...)
612{
613 static int rv;
614 va_list args;
615 int event_code;
616 object *who, *activator, *third, *event;
617 char *message, *extension, *options;
618
619 if (!perl)
620 return NULL;
621
622 va_start (args, type);
623 who = va_arg (args, object *);
624 event_code = va_arg (args, int);
625 activator = va_arg (args, object *);
626 third = va_arg (args, object *);
627 message = va_arg (args, char *);
628 va_arg (args, int); // fix yourself
629 extension = va_arg (args, char *);
630 options = va_arg (args, char *);
631 event = va_arg (args, object *);
632 va_end (args);
633 629
634 { 630 {
635 dSP; 631 dSP;
636 632
637 ENTER;
638 SAVETMPS;
639
640 PUSHMARK (SP); 633 PUSHMARK (SP);
641 EXTEND (SP, 10);
642
643 PUSHcfapi (STRING, extension);
644 PUSHs (sv_2mortal (newSViv (event_code)));
645
646 PUSHcfapi (POBJECT, event);
647 PUSHcfapi (POBJECT, who);
648
649 switch (event_code)
650 {
651 case EVENT_STOP: // $ob (e.g. arrow)
652 case EVENT_TIME: // $ob
653 case EVENT_TIMER: // $ob
654 break;
655
656 case EVENT_APPLY: // $ob, $who
657 case EVENT_DROP: // $ob, $who
658 case EVENT_CLOSE: // $ob, $who
659 case EVENT_DEATH: // $ob[, $killer]
660 case EVENT_MOVE: // $ob, $enemy
661 case EVENT_THROW: // $ob, $thrower
662 PUSHcfapi (POBJECT, activator);
663 break;
664
665 case EVENT_DROP_ON: // $ob, $who, $what
666 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
667 PUSHcfapi (POBJECT, activator);
668 PUSHcfapi (POBJECT, third);
669 break;
670
671 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
672 PUSHcfapi (POBJECT, activator);
673 PUSHcfapi (POBJECT, third);
674 PUSHcfapi (POBJECT, message);
675 break;
676
677 case EVENT_SAY: // $ob, $who, $msg
678 PUSHcfapi (POBJECT, activator);
679 PUSHcfapi (STRING, message);
680 break;
681
682 default:
683 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
684 break;
685 }
686
687 PUTBACK; 634 PUTBACK;
688 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 635 call_pv ("cf::init", G_DISCARD | G_VOID);
689 SPAGAIN;
690
691 if (SvTRUE (ERRSV))
692 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
693
694 rv = count > 0 ? POPi : 0;
695
696 PUTBACK;
697 FREETMPS;
698 LEAVE;
699 } 636 }
700
701 return &rv;
702}
703
704extern "C" int cfperl_closePlugin ()
705{
706 printf (PLUGIN_VERSION " closing\n");
707
708 if (perl)
709 {
710 perl_destruct (perl);
711 perl_free (perl);
712 perl = 0;
713 }
714
715 return 0;
716} 637}
717 638
718void cfperl_main () 639void cfperl_main ()
719{ 640{
720 dSP; 641 dSP;
721 642
722 PUSHMARK (SP); 643 PUSHMARK (SP);
723 PUTBACK; 644 PUTBACK;
724 call_pv ("cf::run", G_DISCARD | G_VOID); 645 call_pv ("cf::main", G_DISCARD | G_VOID);
725 SPAGAIN; 646}
726 PUTBACK; 647
648void
649attachable::instantiate ()
650{
651 if (attach)
652 {
653 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
654 attach = 0;
655 }
656}
657
658void
659attachable::reattach ()
660{
661 optimise ();
662 //TODO: check for _attachment's, very important for restarts
663 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
664}
665
666static event_klass klass_of[NUM_EVENT_TYPES] = {
667# define def(type,name) KLASS_ ## type,
668# include "eventinc.h"
669# undef def
670};
671
672#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
673
674static void
675gather_callbacks (AV *&callbacks, AV *registry, event_type event)
676{
677 // event must be in array
678 if (event >= 0 && event <= AvFILLp (registry))
679 {
680 SV *cbs_ = AvARRAY (registry)[event];
681
682 // element must be list of callback entries
683 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
684 {
685 AV *cbs = (AV *)SvRV (cbs_);
686
687 // no callback entries, no callbacks to call
688 if (AvFILLp (cbs) >= 0)
689 {
690 if (!callbacks)
691 {
692 callbacks = newAV ();
693 av_extend (callbacks, 16);
694 }
695
696 // never use SvREFCNT_inc to copy values, but its ok here :)
697 for (int i = 0; i <= AvFILLp (cbs); ++i)
698 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
699 }
700 }
701 }
702}
703
704void
705attachable::gather_callbacks (AV *&callbacks, event_type event) const
706{
707 ::gather_callbacks (callbacks, cb_attachable, event);
708
709 if (cb)
710 ::gather_callbacks (callbacks, cb, event);
711}
712
713void
714global::gather_callbacks (AV *&callbacks, event_type event) const
715{
716 ::gather_callbacks (callbacks, cb_object, event);
717}
718
719void
720object::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
723 {
724 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
725
726 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
727 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
728 }
729
730 if (type <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_object, event);
740}
741
742void
743archetype::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
747}
748
749void
750client::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_client, event);
754}
755
756void
757player::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_player, event);
761}
762
763void
764maptile::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_map, event);
768}
769
770bool
771attachable::invoke (event_type event, ...)
772{
773 data_type dt;
774 va_list ap;
775
776 va_start (ap, event);
777
778 // callback call ordering should be:
779 // 1. per-object callback
780 // 2. per-class object
781 // 3. per-type callback
782 // 4. global callbacks
783
784 AV *callbacks = 0;
785 gather_callbacks (callbacks, event);
786
787 // short-circuit processing if no callbacks found/defined
788 if (!callbacks)
789 return 0;
790
791 CALL_BEGIN (3);
792 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
793 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
794
795 //TODO: unhack
796 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
797 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
798 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
799 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
800 else if (global *gl = is_a<global>(this)) /*nop*/;
801 else
802 abort (); //TODO
803
804 for (;;)
805 {
806 dt = (data_type) va_arg (ap, int);
807
808 if (dt == DT_END)
809 break;
810 else if (dt == DT_AV)
811 {
812 AV *av = va_arg (ap, AV *);
813
814 for (int i = 0; i <= av_len (av); ++i)
815 XPUSHs (*av_fetch (av, i, 1));
816 }
817 else
818 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
819 }
820
821 va_end (ap);
822
823 CALL_CALL ("cf::do_invoke", G_SCALAR);
824 count = count > 0 ? POPi : 0;
825
826 CALL_END;
827
828 return count;
829}
830
831SV *
832cfperl_result (int idx)
833{
834 AV *av = get_av ("cfperl::invoke_results", 0);
835 if (!av)
836 return &PL_sv_undef;
837
838 SV **sv = av_fetch (av, idx, 0);
839 if (!sv)
840 return &PL_sv_undef;
841
842 return *sv;
843}
844
845int
846cfperl_result_INT (int idx)
847{
848 return SvIV (cfperl_result (idx));
849}
850
851double
852cfperl_result_DOUBLE (int idx)
853{
854 return SvNV (cfperl_result (idx));
855}
856
857/////////////////////////////////////////////////////////////////////////////
858
859void
860cfperl_emergency_save ()
861{
862 CALL_BEGIN (0);
863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
876maptile *
877maptile::find_sync (const char *path, maptile *origin)
878{
879 CALL_BEGIN (2);
880 CALL_ARG (path);
881 CALL_ARG (origin);
882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
903
904 maptile *retval;
905
906 if (count)
907 sv_to (POPs, retval);
908 else
909 retval = 0;
910
911 CALL_END;
912
913 return retval;
914}
915
916void
917maptile::do_load_sync ()
918{
919 CALL_BEGIN (1);
920 CALL_ARG (this);
921 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
922 CALL_END;
923}
924
925void
926maptile::change_all_map_light (int change)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (change);
930 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
931 CALL_END;
932}
933
934void
935object::enter_exit (object *exit)
936{
937 if (type != PLAYER)
938 return;
939
940 CALL_BEGIN (2);
941 CALL_ARG (this);
942 CALL_ARG (exit);
943 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
944 CALL_END;
945}
946
947/////////////////////////////////////////////////////////////////////////////
948
949struct EventAPI *watcher_base::GEventAPI;
950struct CoroAPI *coroapi::GCoroAPI;
951
952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
999iw_dispatch (pe_event *ev)
1000{
1001 iw *w = (iw *)ev->ext_data;
1002 w->call (*w);
1003}
1004
1005void
1006iw::alloc ()
1007{
1008 pe = GEventAPI->new_idle (0, 0);
1009
1010 WaREENTRANT_off (pe);
1011 pe->base.callback = (void *)iw_dispatch;
1012 pe->base.ext_data = (void *)this;
1013}
1014
1015static void iow_dispatch (pe_event *ev)
1016{
1017 iow *w = (iow *)ev->ext_data;
1018 w->call (*w, ((pe_ioevent *)ev)->got);
1019}
1020
1021void
1022iow::alloc ()
1023{
1024 pe = GEventAPI->new_io (0, 0);
1025
1026 WaREENTRANT_off (pe);
1027 pe->base.callback = (void *)iow_dispatch;
1028 pe->base.ext_data = (void *)this;
1029
1030 pe->fd = -1;
1031 pe->poll = 0;
1032}
1033
1034void
1035iow::fd (int fd)
1036{
1037 pe->fd = fd;
1038}
1039
1040int
1041iow::poll ()
1042{
1043 return pe->poll;
1044}
1045
1046void
1047iow::poll (int events)
1048{
1049 if (pe->poll != events)
1050 {
1051 if (pe->poll) stop ();
1052 pe->poll = events;
1053 if (pe->poll) start ();
1054 }
1055}
1056
1057void
1058_connect_to_perl ()
1059{
1060 stash_cf = gv_stashpv ("cf" , 1);
1061
1062 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1063 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1064 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1065 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1066 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1071
1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1074
1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1077 cb_object = get_av ("cf::CB_OBJECT", 1);
1078 cb_player = get_av ("cf::CB_PLAYER", 1);
1079 cb_client = get_av ("cf::CB_CLIENT", 1);
1080 cb_type = get_av ("cf::CB_TYPE" , 1);
1081 cb_map = get_av ("cf::CB_MAP" , 1);
727} 1082}
728 1083
729MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
730 1085
731BOOT: 1086BOOT:
732{ 1087{
733 HV *stash = gv_stashpv ("cf", 1); 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1090
1091 _connect_to_perl ();
1092
1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
734 1103
735 static const struct { 1104 static const struct {
736 const char *name; 1105 const char *name;
737 IV iv; 1106 IV iv;
738 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
739# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
740 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
741 const_iv (llevInfo) 1110
742 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
743 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
744 1114
745 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
746 const_iv (PLAYER) 1116
747 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
748 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
749 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
750 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
751 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
752 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
753 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
754 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
755 const_iv (LIGHTNING) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
756 const_iv (ARROW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
757 const_iv (BOW) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
758 const_iv (WEAPON) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
759 const_iv (ARMOUR) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
760 const_iv (PEDESTAL) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
761 const_iv (ALTAR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
762 const_iv (LOCKED_DOOR) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
763 const_iv (SPECIAL_KEY) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
764 const_iv (MAP) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
765 const_iv (DOOR) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
766 const_iv (KEY) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
767 const_iv (TIMED_GATE) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
768 const_iv (TRIGGER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
769 const_iv (GRIMREAPER) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
770 const_iv (MAGIC_EAR) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
771 const_iv (TRIGGER_BUTTON) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
772 const_iv (TRIGGER_ALTAR) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
773 const_iv (TRIGGER_PEDESTAL) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
774 const_iv (SHIELD) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
775 const_iv (HELMET) 1145
776 const_iv (HORN)
777 const_iv (MONEY)
778 const_iv (CLASS)
779 const_iv (GRAVESTONE)
780 const_iv (AMULET)
781 const_iv (PLAYERMOVER)
782 const_iv (TELEPORTER)
783 const_iv (CREATOR)
784 const_iv (SKILL)
785 const_iv (EXPERIENCE)
786 const_iv (EARTHWALL)
787 const_iv (GOLEM)
788 const_iv (THROWN_OBJ)
789 const_iv (BLINDNESS)
790 const_iv (GOD)
791 const_iv (DETECTOR)
792 const_iv (TRIGGER_MARKER)
793 const_iv (DEAD_OBJECT)
794 const_iv (DRINK)
795 const_iv (MARKER)
796 const_iv (HOLY_ALTAR)
797 const_iv (PLAYER_CHANGER)
798 const_iv (BATTLEGROUND)
799 const_iv (PEACEMAKER)
800 const_iv (GEM)
801 const_iv (FIREWALL)
802 const_iv (ANVIL)
803 const_iv (CHECK_INV)
804 const_iv (MOOD_FLOOR)
805 const_iv (EXIT)
806 const_iv (ENCOUNTER)
807 const_iv (SHOP_FLOOR)
808 const_iv (SHOP_MAT)
809 const_iv (RING)
810 const_iv (FLOOR)
811 const_iv (FLESH)
812 const_iv (INORGANIC)
813 const_iv (SKILL_TOOL)
814 const_iv (LIGHTER)
815 const_iv (TRAP_PART)
816 const_iv (WALL)
817 const_iv (LIGHT_SOURCE)
818 const_iv (MISC_OBJECT)
819 const_iv (MONSTER) 1146 const_iv (NUM_SUBTYPES)
820 const_iv (SPAWN_GENERATOR)
821 const_iv (LAMP)
822 const_iv (DUPLICATOR)
823 const_iv (TOOL)
824 const_iv (SPELLBOOK)
825 const_iv (BUILDFAC)
826 const_iv (CLOAK)
827 const_iv (SPINNER)
828 const_iv (GATE)
829 const_iv (BUTTON)
830 const_iv (CF_HANDLE)
831 const_iv (HOLE)
832 const_iv (TRAPDOOR)
833 const_iv (SIGN)
834 const_iv (BOOTS)
835 const_iv (GLOVES)
836 const_iv (SPELL)
837 const_iv (SPELL_EFFECT)
838 const_iv (CONVERTER)
839 const_iv (BRACERS)
840 const_iv (POISONING)
841 const_iv (SAVEBED)
842 const_iv (POISONCLOUD)
843 const_iv (FIREHOLES)
844 const_iv (WAND)
845 const_iv (SCROLL)
846 const_iv (DIRECTOR)
847 const_iv (GIRDLE)
848 const_iv (FORCE)
849 const_iv (POTION_EFFECT)
850 const_iv (EVENT_CONNECTOR)
851 const_iv (CLOSE_CON)
852 const_iv (CONTAINER)
853 const_iv (ARMOUR_IMPROVER)
854 const_iv (WEAPON_IMPROVER)
855 const_iv (SKILLSCROLL)
856 const_iv (DEEP_SWAMP)
857 const_iv (IDENTIFY_ALTAR)
858 const_iv (MENU)
859 const_iv (RUNE)
860 const_iv (TRAP)
861 const_iv (POWER_CRYSTAL)
862 const_iv (CORPSE)
863 const_iv (DISEASE)
864 const_iv (SYMPTOM)
865 const_iv (BUILDER)
866 const_iv (MATERIAL)
867 const_iv (ITEM_TRANSFORMER)
868 const_iv (QUEST)
869 1147
870 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
871 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
872 1150
873 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
874 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
875 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
876 1158
877 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
878 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
879 const_iv (AT_FIRE)
880 const_iv (AT_ELECTRICITY)
881 const_iv (AT_COLD)
882 const_iv (AT_CONFUSION)
883 const_iv (AT_ACID)
884 const_iv (AT_DRAIN)
885 const_iv (AT_WEAPONMAGIC)
886 const_iv (AT_GHOSTHIT)
887 const_iv (AT_POISON)
888 const_iv (AT_SLOW)
889 const_iv (AT_PARALYZE)
890 const_iv (AT_TURN_UNDEAD)
891 const_iv (AT_FEAR)
892 const_iv (AT_CANCELLATION)
893 const_iv (AT_DEPLETE)
894 const_iv (AT_DEATH)
895 const_iv (AT_CHAOS)
896 const_iv (AT_COUNTERSPELL)
897 const_iv (AT_GODPOWER)
898 const_iv (AT_HOLYWORD)
899 const_iv (AT_BLIND)
900 const_iv (AT_INTERNAL)
901 const_iv (AT_LIFE_STEALING)
902 const_iv (AT_DISEASE)
903
904 const_iv (QUEST_IN_PROGRESS)
905 const_iv (QUEST_DONE_QUEST)
906 const_iv (QUEST_DONE_TASK)
907 const_iv (QUEST_START_QUEST)
908 const_iv (QUEST_END_QUEST)
909 const_iv (QUEST_START_TASK)
910 const_iv (QUEST_END_TASK)
911 const_iv (QUEST_OVERRIDE)
912 const_iv (QUEST_ON_ACTIVATE)
913
914 const_iv (WEAP_HIT)
915 const_iv (WEAP_SLASH)
916 const_iv (WEAP_PIERCE)
917 const_iv (WEAP_CLEAVE)
918 const_iv (WEAP_SLICE)
919 const_iv (WEAP_STAB)
920 const_iv (WEAP_WHIP)
921 const_iv (WEAP_CRUSH)
922 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
923 1162
924 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
925 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
926 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
927 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
928 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
929 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
930 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
931 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
932 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
933 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
934 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
935 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
936 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
937 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
938 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
939 const_iv (FLAG_TREASURE) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
940 const_iv (FLAG_PLAYER_SOLD) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
941 const_iv (FLAG_SEE_INVISIBLE) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
942 const_iv (FLAG_CAN_ROLL) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
943 const_iv (FLAG_OVERLAY_FLOOR) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
944 const_iv (FLAG_IS_TURNABLE) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
945 const_iv (FLAG_IS_USED_UP) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
946 const_iv (FLAG_IDENTIFIED) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
947 const_iv (FLAG_REFLECTING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
948 const_iv (FLAG_CHANGING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
949 const_iv (FLAG_SPLITTING) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
950 const_iv (FLAG_HITBACK)
951 const_iv (FLAG_STARTEQUIP)
952 const_iv (FLAG_BLOCKSVIEW)
953 const_iv (FLAG_UNDEAD)
954 const_iv (FLAG_SCARED)
955 const_iv (FLAG_UNAGGRESSIVE)
956 const_iv (FLAG_REFL_MISSILE)
957 const_iv (FLAG_REFL_SPELL)
958 const_iv (FLAG_NO_MAGIC)
959 const_iv (FLAG_NO_FIX_PLAYER)
960 const_iv (FLAG_IS_LIGHTABLE)
961 const_iv (FLAG_TEAR_DOWN)
962 const_iv (FLAG_RUN_AWAY)
963 const_iv (FLAG_PICK_UP)
964 const_iv (FLAG_UNIQUE)
965 const_iv (FLAG_NO_DROP)
966 const_iv (FLAG_WIZCAST)
967 const_iv (FLAG_CAST_SPELL)
968 const_iv (FLAG_USE_SCROLL)
969 const_iv (FLAG_USE_RANGE)
970 const_iv (FLAG_USE_BOW)
971 const_iv (FLAG_USE_ARMOUR)
972 const_iv (FLAG_USE_WEAPON)
973 const_iv (FLAG_USE_RING)
974 const_iv (FLAG_READY_RANGE)
975 const_iv (FLAG_READY_BOW)
976 const_iv (FLAG_XRAYS)
977 const_iv (FLAG_NO_APPLY)
978 const_iv (FLAG_IS_FLOOR)
979 const_iv (FLAG_LIFESAVE)
980 const_iv (FLAG_NO_STRENGTH)
981 const_iv (FLAG_SLEEP)
982 const_iv (FLAG_STAND_STILL)
983 const_iv (FLAG_RANDOM_MOVE)
984 const_iv (FLAG_ONLY_ATTACK)
985 const_iv (FLAG_CONFUSED)
986 const_iv (FLAG_STEALTH)
987 const_iv (FLAG_WIZPASS)
988 const_iv (FLAG_IS_LINKED)
989 const_iv (FLAG_CURSED)
990 const_iv (FLAG_DAMNED)
991 const_iv (FLAG_SEE_ANYWHERE)
992 const_iv (FLAG_KNOWN_MAGICAL)
993 const_iv (FLAG_KNOWN_CURSED)
994 const_iv (FLAG_CAN_USE_SKILL)
995 const_iv (FLAG_BEEN_APPLIED)
996 const_iv (FLAG_READY_SCROLL)
997 const_iv (FLAG_USE_ROD)
998 const_iv (FLAG_USE_HORN)
999 const_iv (FLAG_MAKE_INVIS)
1000 const_iv (FLAG_INV_LOCKED)
1001 const_iv (FLAG_IS_WOODED)
1002 const_iv (FLAG_IS_HILLY)
1003 const_iv (FLAG_READY_SKILL)
1004 const_iv (FLAG_READY_WEAPON)
1005 const_iv (FLAG_NO_SKILL_IDENT)
1006 const_iv (FLAG_BLIND)
1007 const_iv (FLAG_SEE_IN_DARK)
1008 const_iv (FLAG_IS_CAULDRON)
1009 const_iv (FLAG_NO_STEAL)
1010 const_iv (FLAG_ONE_HIT)
1011 const_iv (FLAG_CLIENT_SENT)
1012 const_iv (FLAG_BERSERK)
1013 const_iv (FLAG_NEUTRAL)
1014 const_iv (FLAG_NO_ATTACK)
1015 const_iv (FLAG_NO_DAMAGE)
1016 const_iv (FLAG_OBJ_ORIGINAL)
1017 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1018 const_iv (FLAG_ACTIVATE_ON_PUSH)
1019 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1020 const_iv (FLAG_IS_WATER)
1021 const_iv (FLAG_CONTENT_ON_GEN)
1022 const_iv (FLAG_IS_A_TEMPLATE)
1023 const_iv (FLAG_IS_BUILDABLE)
1024 const_iv (FLAG_AFK)
1025 1189
1026 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1027 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1028 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1029 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1030 const_iv (NDI_ORANGE)
1031 const_iv (NDI_BLUE)
1032 const_iv (NDI_DK_ORANGE)
1033 const_iv (NDI_GREEN)
1034 const_iv (NDI_LT_GREEN)
1035 const_iv (NDI_GREY)
1036 const_iv (NDI_BROWN)
1037 const_iv (NDI_GOLD)
1038 const_iv (NDI_TAN)
1039 const_iv (NDI_MAX_COLOR)
1040 const_iv (NDI_COLOR_MASK)
1041 const_iv (NDI_UNIQUE)
1042 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1043 1195
1044 const_iv (F_APPLIED) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1045 const_iv (F_LOCATION) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1046 const_iv (F_UNPAID) 1198
1047 const_iv (F_MAGIC) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1048 const_iv (F_CURSED) 1200
1049 const_iv (F_DAMNED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1050 const_iv (F_OPEN) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1051 const_iv (F_NOPICK)
1052 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1053 1204
1054 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1055 const_iv (F_SHOP)
1056 const_iv (F_SELL)
1057 1206
1058 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1059 const_iv (P_NO_MAGIC) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1060 const_iv (P_IS_ALIVE)
1061 const_iv (P_NO_CLERIC)
1062 const_iv (P_NEED_UPDATE)
1063 const_iv (P_NO_ERROR)
1064 const_iv (P_OUT_OF_MAP)
1065 const_iv (P_NEW_MAP)
1066 1209
1067 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1068 const_iv (UP_OBJ_REMOVE)
1069 const_iv (UP_OBJ_CHANGE)
1070 const_iv (UP_OBJ_FACE)
1071 1211
1072 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1073 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1074 const_iv (INS_NO_WALK_ON)
1075 const_iv (INS_ON_TOP)
1076 const_iv (INS_BELOW_ORIGINATOR)
1077 const_iv (INS_MAP_LOAD)
1078 1214
1079 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1080 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1081 const_iv (WILL_APPLY_EARTHWALL)
1082 const_iv (WILL_APPLY_DOOR)
1083 const_iv (WILL_APPLY_FOOD)
1084 1217
1085 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1086 const_iv (SAVE_DIR_MODE)
1087 1219
1088 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1089 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1090 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1091 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1092 const_iv (M_WOOD)
1093 const_iv (M_ORGANIC)
1094 const_iv (M_STONE)
1095 const_iv (M_CLOTH)
1096 const_iv (M_ADAMANT)
1097 const_iv (M_LIQUID)
1098 const_iv (M_SOFT_METAL)
1099 const_iv (M_BONE)
1100 const_iv (M_ICE)
1101 const_iv (M_SPECIAL)
1102 1224
1103 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1104 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1105 const_iv (SK_EXP_NONE)
1106 const_iv (SK_SUBTRACT_SKILL_EXP)
1107 1227
1108 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1109 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1110 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1111 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1112 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1113 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1114 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1115 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1116 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1117 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1118 const_iv (SK_DET_MAGIC)
1119 const_iv (SK_ORATORY)
1120 const_iv (SK_SINGING)
1121 const_iv (SK_DET_CURSE)
1122 const_iv (SK_FIND_TRAPS)
1123 const_iv (SK_MEDITATION)
1124 const_iv (SK_PUNCHING)
1125 const_iv (SK_FLAME_TOUCH)
1126 const_iv (SK_KARATE)
1127 const_iv (SK_CLIMBING)
1128 const_iv (SK_WOODSMAN)
1129 const_iv (SK_INSCRIPTION)
1130 const_iv (SK_ONE_HANDED_WEAPON)
1131 const_iv (SK_MISSILE_WEAPON)
1132 const_iv (SK_THROWING)
1133 const_iv (SK_USE_MAGIC_ITEM)
1134 const_iv (SK_DISARM_TRAPS)
1135 const_iv (SK_SET_TRAP)
1136 const_iv (SK_THAUMATURGY)
1137 const_iv (SK_PRAYING)
1138 const_iv (SK_CLAWING)
1139 const_iv (SK_LEVITATION)
1140 const_iv (SK_SUMMONING)
1141 const_iv (SK_PYROMANCY)
1142 const_iv (SK_EVOCATION)
1143 const_iv (SK_SORCERY)
1144 const_iv (SK_TWO_HANDED_WEAPON)
1145 const_iv (SK_SPARK_TOUCH)
1146 const_iv (SK_SHIVER)
1147 const_iv (SK_ACID_SPLASH)
1148 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1149 1239
1150 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1151 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1152 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1153 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1154 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1155 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1156 const_iv (SOUND_PUSH_PLAYER)
1157 const_iv (SOUND_PLAYER_HITS1)
1158 const_iv (SOUND_PLAYER_HITS2)
1159 const_iv (SOUND_PLAYER_HITS3)
1160 const_iv (SOUND_PLAYER_HITS4)
1161 const_iv (SOUND_PLAYER_IS_HIT1)
1162 const_iv (SOUND_PLAYER_IS_HIT2)
1163 const_iv (SOUND_PLAYER_IS_HIT3)
1164 const_iv (SOUND_PLAYER_KILLS)
1165 const_iv (SOUND_PET_IS_KILLED)
1166 const_iv (SOUND_PLAYER_DIES)
1167 const_iv (SOUND_OB_EVAPORATE)
1168 const_iv (SOUND_OB_EXPLODE)
1169 const_iv (SOUND_CLOCK)
1170 const_iv (SOUND_TURN_HANDLE)
1171 const_iv (SOUND_FALL_HOLE)
1172 const_iv (SOUND_DRINK_POISON)
1173 const_iv (SOUND_CAST_SPELL_0)
1174 1246
1175 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1176 const_iv (PREFER_HIGH)
1177 1248
1178 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1179 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1180 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1181 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1182 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1183 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1184 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1185 const_iv (ATNR_DRAIN) 1256
1186 const_iv (ATNR_WEAPONMAGIC) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1187 const_iv (ATNR_GHOSTHIT) 1258
1188 const_iv (ATNR_POISON) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1189 const_iv (ATNR_SLOW) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1190 const_iv (ATNR_PARALYZE) 1261
1191 const_iv (ATNR_TURN_UNDEAD) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1192 const_iv (ATNR_FEAR) 1263
1193 const_iv (ATNR_CANCELLATION) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1194 const_iv (ATNR_DEPLETE) 1265
1195 const_iv (ATNR_DEATH) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1196 const_iv (ATNR_CHAOS) 1267
1197 const_iv (ATNR_COUNTERSPELL) 1268 // random map generator
1198 const_iv (ATNR_GODPOWER) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1199 const_iv (ATNR_HOLYWORD) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1200 const_iv (ATNR_BLIND) 1271
1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1275
1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1278
1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1201 const_iv (ATNR_INTERNAL) 1281 const_iv (GT_MINIMAL)
1202 const_iv (ATNR_LIFE_STEALING)
1203 const_iv (ATNR_DISEASE)
1204
1205 const_iv (MAP_FLUSH)
1206 const_iv (MAP_PLAYER_UNIQUE)
1207 const_iv (MAP_BLOCK)
1208 const_iv (MAP_STYLE)
1209 const_iv (MAP_OVERLAY)
1210
1211 const_iv (MAP_IN_MEMORY)
1212 const_iv (MAP_SWAPPED)
1213 const_iv (MAP_LOADING)
1214 const_iv (MAP_SAVING)
1215 }; 1282 };
1216 1283
1217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1219 1286
1220 static const struct { 1287 static const struct {
1221 const char *name; 1288 const char *name;
1289 int skip;
1290 IV klass;
1222 IV iv; 1291 IV iv;
1223 } *event, event_list[] = { 1292 } *eiv, event_iv[] = {
1224# define const_event(name) { # name, (IV)EVENT_ ## name }, 1293# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1225 const_event (NONE) 1294# include "eventinc.h"
1226 const_event (APPLY) 1295# undef def
1227 const_event (ATTACK)
1228 const_event (DEATH)
1229 const_event (DROP)
1230 const_event (DROP_ON)
1231 const_event (PICKUP)
1232 const_event (SAY)
1233 const_event (STOP)
1234 const_event (TIME)
1235 const_event (THROW)
1236 const_event (TRIGGER)
1237 const_event (CLOSE)
1238 const_event (TIMER)
1239 const_event (MOVE)
1240
1241 const_event (BORN)
1242 //const_event (CLOCK)
1243 const_event (CRASH)
1244 const_event (PLAYER_DEATH)
1245 const_event (PLAYER_LOAD)
1246 const_event (PLAYER_SAVE)
1247 const_event (GKILL)
1248 const_event (LOGIN)
1249 const_event (LOGOUT)
1250 const_event (MAPENTER)
1251 const_event (MAPLEAVE)
1252 const_event (MAPRESET)
1253 const_event (MAPLOAD)
1254 const_event (MAPOUT)
1255 const_event (MAPIN)
1256 const_event (MAPCLEAN)
1257 const_event (REMOVE)
1258 const_event (SHOUT)
1259 const_event (TELL)
1260 const_event (MUZZLE)
1261 const_event (KICK)
1262 const_event (PLAYER_USE_SKILL)
1263 const_event (MONSTER_USE_SKILL)
1264 const_event (CAST_SPELL)
1265 const_event (FIND_UNARMED_SKILL)
1266 const_event (EXTCMD)
1267 //const_event (FREE_OB)
1268 }; 1296 };
1269 1297
1270 AV *av = get_av ("cf::EVENT", 1); 1298 AV *av = get_av ("cf::EVENT", 1);
1271 1299
1272 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1300 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1273 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1274
1275 static const struct {
1276 int dtype;
1277 const char *name;
1278 IV idx;
1279 } *cprop, prop_table[] = {
1280# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1281 prop (CFAPI_INT, MAP_PROP_FLAGS)
1282 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1283 prop (CFAPI_STRING, MAP_PROP_PATH)
1284 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1285 prop (CFAPI_STRING, MAP_PROP_NAME)
1286 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1287 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1288 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1289 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1290 prop (CFAPI_INT, MAP_PROP_WIDTH)
1291 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1292 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1293 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1294 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1295 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1296 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1297 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1298 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1299 prop (CFAPI_INT, MAP_PROP_SKY)
1300 prop (CFAPI_INT, MAP_PROP_WPARTX)
1301 prop (CFAPI_INT, MAP_PROP_WPARTY)
1302 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1303 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1304 prop (CFAPI_PREGION, MAP_PROP_REGION)
1305 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1306 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1307 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1313 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1314 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1315 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1316 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1317 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1318 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1319 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1320 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1321 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1322 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1323 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1324 prop (CFAPI_INT, OBJECT_PROP_X)
1325 prop (CFAPI_INT, OBJECT_PROP_Y)
1326 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1327 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1328 prop (CFAPI_INT, OBJECT_PROP_NROF)
1329 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1330 prop (CFAPI_INT, OBJECT_PROP_FACING)
1331 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1332 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1333 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1334 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1336 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1337 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1338 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1339 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1340 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1341 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1342 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1343 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1344 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1345 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1347 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1348 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1349 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1350 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1351 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1352 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1353 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1354 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1355 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1356 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1357 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1358 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1359 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1361 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1362 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1363 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1364 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1365 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1366 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1367 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1368 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1369 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1370 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1371 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1373 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1376 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1377 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1378 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1379 prop (CFAPI_INT, OBJECT_PROP_STR)
1380 prop (CFAPI_INT, OBJECT_PROP_DEX)
1381 prop (CFAPI_INT, OBJECT_PROP_CON)
1382 prop (CFAPI_INT, OBJECT_PROP_WIS)
1383 prop (CFAPI_INT, OBJECT_PROP_INT)
1384 prop (CFAPI_INT, OBJECT_PROP_POW)
1385 prop (CFAPI_INT, OBJECT_PROP_CHA)
1386 prop (CFAPI_INT, OBJECT_PROP_WC)
1387 prop (CFAPI_INT, OBJECT_PROP_AC)
1388 prop (CFAPI_INT, OBJECT_PROP_HP)
1389 prop (CFAPI_INT, OBJECT_PROP_SP)
1390 prop (CFAPI_INT, OBJECT_PROP_GP)
1391 prop (CFAPI_INT, OBJECT_PROP_FP)
1392 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1393 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1394 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1395 prop (CFAPI_INT, OBJECT_PROP_DAM)
1396 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1397 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1398 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1399 prop (CFAPI_INT, OBJECT_PROP_FACE)
1400 };
1401
1402 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1403 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1404
1405 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1406 { 1301 {
1407 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1302 AV *event = newAV ();
1408 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1303 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1304 av_push (event, newSViv (eiv->klass));
1305 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1306 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1409 } 1307 }
1308}
1410 1309
1411 //I_EVENT_API (PACKAGE); 1310void _connect_to_perl ()
1311
1312void _global_reattach ()
1313 CODE:
1314{
1315 // reattach to all attachable objects in the game.
1316 for_all_clients (ns)
1317 ns->reattach ();
1318
1319 for_all_objects (op)
1320 op->reattach ();
1321}
1322
1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1412} 1367}
1413 1368
1414NV floor (NV x) 1369NV floor (NV x)
1415 1370
1416NV ceil (NV x) 1371NV ceil (NV x)
1417 1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1384
1418void server_tick () 1385void server_tick ()
1386 CODE:
1387 runtime = SvNVx (sv_runtime);
1388 server_tick ();
1419 1389
1420void 1390void
1421LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1422 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1423 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1424 1394
1425char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1426 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1427 1397
1428char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1429 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1430 1400
1431char * 1401const_octet_string
1432cf_get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1433 PROTOTYPE: $ 1403 PROTOTYPE: $
1434 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1405 CODE:
1406 RETVAL = create_pathname (path);
1407 OUTPUT: RETVAL
1435 1408
1436void 1409void
1437sub_generation_inc () 1410sub_generation_inc ()
1438 CODE: 1411 CODE:
1439 PL_sub_generation++; 1412 PL_sub_generation++;
1440 1413
1441char * 1414const_octet_string
1442mapdir () 1415mapdir ()
1443 PROTOTYPE: 1416 PROTOTYPE:
1444 ALIAS: 1417 ALIAS:
1445 mapdir = 0 1418 mapdir = 0
1446 uniquedir = 1 1419 uniquedir = 1
1448 confdir = 3 1421 confdir = 3
1449 localdir = 4 1422 localdir = 4
1450 playerdir = 5 1423 playerdir = 5
1451 datadir = 6 1424 datadir = 6
1452 CODE: 1425 CODE:
1453{ 1426 switch (ix)
1454 int unused_type; 1427 {
1455 RETVAL = (char *)systemDirectory (&unused_type, ix); 1428 case 0: RETVAL = settings.mapdir ; break;
1456} 1429 case 1: RETVAL = settings.uniquedir; break;
1430 case 2: RETVAL = settings.tmpdir ; break;
1431 case 3: RETVAL = settings.confdir ; break;
1432 case 4: RETVAL = settings.localdir ; break;
1433 case 5: RETVAL = settings.playerdir; break;
1434 case 6: RETVAL = settings.datadir ; break;
1435 }
1457 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1458 1437
1459int 1438void abort ()
1460cf_find_animation (char *text) 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1444void emergency_save ()
1445
1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1453
1454#if _POSIX_MEMLOCK
1455
1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1457
1458int munlockall ()
1459
1460#endif
1461
1462int find_animation (utf8_string text)
1461 PROTOTYPE: $ 1463 PROTOTYPE: $
1462 1464
1463int random_roll(int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1464 1466
1465const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1466 1468
1467int 1469int
1468exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1469 CODE: 1471 CODE:
1470{ 1472{
1501 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1502 else 1504 else
1503 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1504 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1505 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1511MODULE = cf PACKAGE = cf::attachable
1512
1513int
1514valid (SV *obj)
1515 CODE:
1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1517 OUTPUT:
1518 RETVAL
1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1538
1539MODULE = cf PACKAGE = cf::global
1540
1541int invoke (SV *klass, int event, ...)
1542 CODE:
1543 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1544 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1545 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1547 OUTPUT: RETVAL
1548
1506MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1507 1550
1508SV * 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1509get_property (object *obj, int type, int idx) 1552
1553int invoke (object *op, int event, ...)
1510 CODE: 1554 CODE:
1511 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1557 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1512 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1513 1560
1514SV * 1561SV *registry (object *op)
1515set_property (object *obj, int type, int idx, SV *newval) 1562
1563int objects_size ()
1516 CODE: 1564 CODE:
1517 switch (type) 1565 RETVAL = objects.size ();
1518 { 1566 OUTPUT: RETVAL
1519 case CFAPI_INT: 1567
1520 cf_object_set_int_property (obj, idx, SvIV (newval)); 1568object *objects (U32 index)
1521 break; 1569 CODE:
1522 case CFAPI_LONG: 1570 RETVAL = index < objects.size () ? objects [index] : 0;
1523 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1571 OUTPUT: RETVAL
1524 break; 1572
1525 case CFAPI_DOUBLE: 1573int actives_size ()
1526 { 1574 CODE:
1527 int unused_type; 1575 RETVAL = actives.size ();
1528 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1576 OUTPUT: RETVAL
1529 } 1577
1530 break; 1578object *actives (U32 index)
1531 case CFAPI_STRING: 1579 CODE:
1532 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1580 RETVAL = index < actives.size () ? actives [index] : 0;
1533 break; 1581 OUTPUT: RETVAL
1534 case CFAPI_POBJECT:
1535 {
1536 int unused_type;
1537 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1538 }
1539 break;
1540 default:
1541 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1542 }
1543 1582
1544# missing properties 1583# missing properties
1545 1584
1546void 1585object *head (object *op)
1547set_attacktype (object *obj, U32 attacktype) 1586 PROTOTYPE: $
1548 CODE: 1587 CODE:
1549 obj->attacktype = attacktype; 1588 RETVAL = op->head_ ();
1550
1551U32
1552get_attacktype (object *obj)
1553 ALIAS:
1554 attacktype = 0
1555 CODE:
1556 RETVAL = obj->attacktype;
1557 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1558 1590
1559# missing in plug-in api, of course 1591int is_head (object *op)
1560void 1592 PROTOTYPE: $
1561set_food (object *obj, int food) 1593 CODE:
1562 CODE: 1594 RETVAL = op->head_ () == op;
1563 obj->stats.food = food;
1564
1565int
1566get_food (object *obj)
1567 ALIAS:
1568 food = 0
1569 CODE:
1570 RETVAL = obj->stats.food;
1571 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1572 1596
1573void 1597void
1574inv (object *obj) 1598inv (object *obj)
1575 PROTOTYPE: $ 1599 PROTOTYPE: $
1576 PPCODE: 1600 PPCODE:
1577{ 1601{
1578 object *o; 1602 object *o;
1579 for (o = obj->inv; o; o = o->below) 1603 for (o = obj->inv; o; o = o->below)
1580 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1604 XPUSHs (sv_2mortal (to_sv (o)));
1581} 1605}
1582 1606
1583int cf_object_get_resistance (object *op, int rtype) 1607void
1584 ALIAS: resistance = 0 1608set_animation (object *op, int idx)
1609 CODE:
1610 SET_ANIMATION (op, idx);
1585 1611
1586int cf_object_get_flag (object *op, int flag) 1612int
1587 ALIAS: flag = 0 1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1588 1617
1589void cf_object_set_flag (object *op, int flag, int value) 1618object *find_best_object_match (object *op, utf8_string match)
1590 1619
1620object *find_marked_object (object *op)
1621
1591int need_identify (const object *obj); 1622int need_identify (object *obj);
1592 1623
1593int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1594 1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1631
1595void cf_object_move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1633 CODE:
1634 RETVAL = move_ob (op, dir, originator);
1635 OUTPUT:
1636 RETVAL
1596 1637
1597void cf_object_apply (object *op, object *author, int flags = 0) 1638void apply (object *applier, object *applied, int flags = 0)
1639 CODE:
1640 manual_apply (applied, applier, flags);
1598 1641
1599void cf_object_apply_below (object *op) 1642void apply_below (object *op)
1643 CODE:
1644 player_apply_below (op);
1600 1645
1601void cf_object_remove (object *op) 1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1602 1647
1603void cf_object_free (object *op)
1604
1605object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1606 1649
1607int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1608 1651
1609int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1610 1653
1654#//TODO
1611object *cf_object_clone (object *op, int clonetype = 0) 1655object *clone_ (object *op, int recursive = 0)
1656 CODE:
1657 if (recursive)
1658 RETVAL = object_create_clone (op);
1659 else
1660 {
1661 RETVAL = object::create ();
1662 op->copy_to (RETVAL);
1663 }
1664 OUTPUT: RETVAL
1612 1665
1613int cf_object_pay_item (object *op, object *buyer) 1666int pay_item (object *op, object *buyer)
1667 CODE:
1668 RETVAL = pay_for_item (op, buyer);
1669 OUTPUT: RETVAL
1614 1670
1615int cf_object_pay_amount (object *op, uint64 amount) 1671int pay_amount (object *op, uint64 amount)
1672 CODE:
1673 RETVAL = pay_for_amount (amount, op);
1674 OUTPUT: RETVAL
1616 1675
1617void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1618 1677
1619val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1620 1679
1621int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1622 1681
1623int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1683 CODE:
1684 do_learn_spell (op, sp, special_prayer);
1624 1685
1625void cf_object_learn_spell (object *op, object *sp)
1626
1627void cf_object_forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1687 CODE:
1688 do_forget_spell (op, query_name (sp));
1628 1689
1629object *cf_object_check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1691 CODE:
1692 RETVAL = check_spell_known (op, spellname);
1693 OUTPUT: RETVAL
1630 1694
1631int cf_object_query_money (object *op) 1695int query_money (object *op)
1632 ALIAS: money = 0 1696 ALIAS: money = 0
1633 1697
1634int cf_object_query_cost (object *op, object *who, int flags) 1698val64 query_cost (object *op, object *who, int flags)
1635 ALIAS: cost = 0 1699 ALIAS: cost = 0
1636 1700
1637void cf_object_activate_rune (object *op , object *victim) 1701void spring_trap (object *op, object *victim)
1638 1702
1639int cf_object_check_trigger (object *op, object *cause) 1703int check_trigger (object *op, object *cause)
1640 1704
1641int cf_object_out_of_map (object *op, int x, int y)
1642
1643void cf_object_drop (object *op, object *author) 1705void drop (object *who, object *op)
1644 1706
1645void cf_object_take (object *op, object *author) 1707void pick_up (object *who, object *op)
1646 1708
1647void cf_object_say (object *op, char *msg)
1648
1649void cf_object_speak (object *op, char *msg)
1650
1651object *cf_object_insert_object (object *op, object *container)
1652
1653const char *cf_object_get_msg (object *ob)
1654 ALIAS: msg = 0
1655
1656object *cf_object_insert_in_ob (object *ob, object *where)
1657
1658int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1659 1710
1660void cf_object_update (object *op, int flags) 1711void update_object (object *op, int action)
1661 1712
1662void cf_object_pickup (object *op, object *what)
1663
1664object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1665 1714
1666void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1667 1716
1668void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1669 1718
1670int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1671 1720
1673 1722
1674void push_button (object *op); 1723void push_button (object *op);
1675 1724
1676void use_trigger (object *op); 1725void use_trigger (object *op);
1677 1726
1678void add_button_link (object *button, mapstruct *map, int connected); 1727void add_button_link (object *button, maptile *map, int connected);
1679 1728
1680void remove_button_link (object *op); 1729void remove_button_link (object *op);
1681 1730
1682void
1683cf_object_set_resistance (object *op, int rtype, int val)
1684 CODE:
1685 if (rtype >= 0 && rtype < NROFATTACKS)
1686 op->resist[rtype] = val;
1687
1688 1731
1689MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1732MODULE = cf PACKAGE = cf::object PREFIX = cf_
1690
1691void cf_fix_object (object *pl)
1692 ALIAS: fix = 0
1693 1733
1694object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1695 1735
1696# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1697# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1698 1738
1699object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1700 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1701 CODE: 1741 CODE:
1702 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1703 OUTPUT: 1743 OUTPUT:
1704 RETVAL 1744 RETVAL
1705 1745
1706object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1746object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1707 PROTOTYPE: $$$$$$ 1747 PROTOTYPE: $$$$$$
1708 CODE: 1748 CODE:
1709{ 1749{
1710 int unused_type; 1750 int unused_type;
1711 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1712} 1752}
1713 1753
1714# syntatic sugar for easier use in event callbacks.
1715const char *options (object *op)
1716 CODE:
1717 RETVAL = op->name;
1718 OUTPUT:
1719 RETVAL
1720
1721player *contr (object *op) 1754player *contr (object *op)
1722 CODE: 1755 CODE:
1723 RETVAL = op->contr; 1756 RETVAL = op->contr;
1724 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1725 1758
1726const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1727 1760
1728bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1729 1762
1730object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1731 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1732 PREINIT: 1765 PREINIT:
1733 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1749bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1750 CODE: 1783 CODE:
1751 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1752 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1753 1786
1754char * 1787const_utf8_string
1755base_name (object *ob, int plural) 1788base_name (object *op, int plural = op->nrof > 1)
1756 CODE: 1789 CODE:
1757 RETVAL = cf_query_base_name (ob, plural); 1790 RETVAL = query_base_name (op, plural);
1758 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1759 1792
1760living * 1793object *decrease_ob_nr (object *op, unsigned long i)
1761stats (object *ob)
1762 CODE:
1763 RETVAL = &ob->stats;
1764 OUTPUT: RETVAL
1765
1766 1794
1767MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1768 1796
1769player *player (object *op) 1797player *player (object *op)
1770 CODE: 1798 CODE:
1771 RETVAL = op->contr; 1799 RETVAL = op->contr;
1772 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1773 1801
1802void check_score (object *op)
1803
1774void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805 CODE:
1806 new_draw_info (flags, 0, op, txt);
1775 1807
1776object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1777 1809
1778char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1779 ALIAS: ip = 0 1811 ALIAS: ip = 0
1780 1812
1781object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1782 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1783 1815
1788 1820
1789void cf_player_set_party (object *op, partylist *party) 1821void cf_player_set_party (object *op, partylist *party)
1790 1822
1791void kill_player (object *op) 1823void kill_player (object *op)
1792 1824
1793MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1825void esrv_update_item (object *op, int what, object *item)
1826 C_ARGS: what, op, item
1827
1828void clear_los (object *op)
1829
1830int command_summon (object *op, utf8_string params)
1831
1832int command_arrest (object *op, utf8_string params)
1833
1794 1834
1795MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1796 1836
1797player *cf_player_find (char *name) 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1798 PROTOTYPE: $ 1838
1839int invoke (player *pl, int event, ...)
1840 CODE:
1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1843 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1844 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1845 OUTPUT: RETVAL
1846
1847SV *registry (player *pl)
1848
1849void
1850save_stats (player *pl)
1851 CODE:
1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1855 pl->orig_stats = pl->ob->stats;
1799 1856
1800void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
1801 1858
1802void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1803
1804# nonstandard
1805object *ob (player *pl)
1806 CODE:
1807 RETVAL = pl->ob;
1808 OUTPUT: RETVAL
1809
1810player *first ()
1811 CODE:
1812 RETVAL = first_player;
1813 OUTPUT: RETVAL
1814
1815player *next (player *pl)
1816 CODE:
1817 RETVAL = pl->next;
1818 OUTPUT: RETVAL
1819 1860
1820bool 1861bool
1821cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
1822 CODE: 1863 CODE:
1823 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1824 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 1865 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1825 OUTPUT: 1866 OUTPUT:
1826 RETVAL 1867 RETVAL
1827 1868
1828char *
1829client (player *pl)
1830 CODE:
1831 RETVAL = pl->socket.client;
1832 OUTPUT:
1833 RETVAL
1834
1835void
1836buggy_mapscroll (player *pl, int value = 1)
1837 CODE:
1838 pl->socket.buggy_mapscroll = value;
1839
1840void 1869void
1841send (player *pl, SV *packet) 1870send (player *pl, SV *packet)
1842 CODE: 1871 CODE:
1843{ 1872{
1844 STRLEN len; 1873 STRLEN len;
1845 char *buf = SvPVbyte (packet, len); 1874 char *buf = SvPVbyte (packet, len);
1846 1875
1847 Write_String_To_Socket (&pl->socket, buf, len); 1876 if (pl->ns)
1877 pl->ns->send_packet (buf, len);
1848} 1878}
1849 1879
1850int 1880int
1851listening (player *pl, int new_value = -1) 1881listening (player *pl, int new_value = -1)
1852 CODE: 1882 CODE:
1854 if (new_value >= 0) 1884 if (new_value >= 0)
1855 pl->listening = new_value; 1885 pl->listening = new_value;
1856 OUTPUT: 1886 OUTPUT:
1857 RETVAL 1887 RETVAL
1858 1888
1859void get_savebed (player *pl) 1889void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1860 ALIAS: 1890 PROTOTYPE: $;$$$
1861 savebed = 0
1862 PPCODE: 1891 PPCODE:
1892 if (GIMME_V != G_VOID)
1893 {
1863 EXTEND (SP, 3); 1894 EXTEND (SP, 3);
1864 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1895 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1865 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1896 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1866 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1897 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1867 1898 }
1868void set_savebed (player *pl, char *map_path, int x, int y) 1899 if (map_path) sv_to (map_path, pl->savebed_map);
1869 CODE: 1900 if (x) sv_to (x, pl->bed_x);
1870 strcpy (pl->savebed_map, map_path); 1901 if (y) sv_to (y, pl->bed_y);
1871 pl->bed_x = x;
1872 pl->bed_y = y;
1873 1902
1874void 1903void
1875list () 1904list ()
1876 PPCODE: 1905 PPCODE:
1877{ 1906 for_all_players (pl)
1878 player *pl; 1907 XPUSHs (sv_2mortal (to_sv (pl)));
1879 for (pl = first_player; pl; pl = pl->next)
1880 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1881}
1882
1883bool
1884peaceful (player *pl, bool new_setting = 0)
1885 PROTOTYPE: $;$
1886 CODE:
1887 RETVAL = pl->peaceful;
1888 if (items > 1)
1889 pl->peaceful = new_setting;
1890 OUTPUT:
1891 RETVAL
1892
1893living *
1894orig_stats (player *pl)
1895 CODE:
1896 RETVAL = &pl->orig_stats;
1897 OUTPUT: RETVAL
1898
1899living *
1900last_stats (player *pl)
1901 CODE:
1902 RETVAL = &pl->last_stats;
1903 OUTPUT: RETVAL
1904 1908
1905 1909
1906MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1907 1911
1908SV * 1912int invoke (maptile *map, int event, ...)
1909get_property (mapstruct *obj, int type, int idx)
1910 CODE: 1913 CODE:
1911 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 1914 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1916 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1912 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
1913 1919
1914SV * 1920SV *registry (maptile *map)
1915set_property (mapstruct *obj, int type, int idx, SV *newval)
1916 CODE:
1917 switch (type)
1918 {
1919 case CFAPI_INT:
1920 cf_map_set_int_property (obj, idx, SvIV (newval));
1921 break;
1922 default:
1923 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1924 }
1925 1921
1926mapstruct *new (int width, int height) 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1923
1924void
1925maptile::instantiate ()
1926
1927maptile *new ()
1927 PROTOTYPE: 1928 PROTOTYPE:
1928 CODE: 1929 CODE:
1929{ 1930 RETVAL = new maptile;
1930 int unused_type;
1931 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1932}
1933 OUTPUT: 1931 OUTPUT:
1934 RETVAL 1932 RETVAL
1935 1933
1936void delete_map (mapstruct *map) 1934void
1935maptile::players ()
1936 PPCODE:
1937 if (GIMME_V == G_SCALAR)
1938 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1939 else if (GIMME_V == G_ARRAY)
1940 {
1941 EXTEND (SP, THIS->players);
1942 for_all_players (pl)
1943 if (pl->ob && pl->ob->map == THIS)
1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
1945 }
1937 1946
1938void clean_tmp_map (mapstruct *map) 1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1939 1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
1940void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
1941 2039
1942mapstruct *tile_map (mapstruct *map, unsigned int dir) 2040int out_of_map (maptile *map, int x, int y)
1943 CODE:
1944 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1945 OUTPUT:
1946 RETVAL
1947 2041
1948char *tile_path (mapstruct *map, unsigned int dir) 2042void
1949 CODE: 2043trigger (maptile *map, long connection, bool state = true)
1950 if (dir >= 4) 2044 CODE:
1951 XSRETURN_UNDEF; 2045 activate_connection (map, connection, state);
1952 RETVAL = map->tile_path [dir];
1953 OUTPUT:
1954 RETVAL
1955 2046
1956mapstruct *cf_map_get_map (char *name) 2047void
1957 PROTOTYPE: $ 2048get_connection (maptile *map, long connection)
1958 ALIAS: map = 0 2049 PPCODE:
2050 oblinkpt *obp = get_connection_links (map, connection);
2051 if (obp)
2052 for (objectlink *ol = obp->link; ol; ol = ol->next)
2053 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
1959 2054
1960mapstruct *has_been_loaded (char *name)
1961 PROTOTYPE: $
1962
1963mapstruct *cf_map_get_first ()
1964 PROTOTYPE:
1965 ALIAS: first = 0
1966
1967# whoever "designed" the plug-in api should have wasted
1968# his/her time with staying away from the project - would have
1969# saved others a lot of time, without doubt.
1970void set_path (mapstruct *where, char *path)
1971 CODE:
1972 strcpy (where->path, path);
1973
1974int in_memory (mapstruct *map)
1975 CODE:
1976 RETVAL = map->in_memory;
1977 OUTPUT:
1978 RETVAL
1979
1980bool unique (mapstruct *map)
1981 CODE:
1982 RETVAL = map->unique;
1983 OUTPUT:
1984 RETVAL
1985
1986void set_unique (mapstruct *map, bool unique)
1987 CODE:
1988 map->unique = unique;
1989
1990object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2055object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
1991 2056
1992object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2057object *cf_map_insert_object (maptile *where, object* op, int x, int y)
1993 2058
1994object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
1995 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
1996 2061
1997void 2062void
1998cf_map_normalise (mapstruct *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
1999 PPCODE: 2064 PPCODE:
2000{ 2065{
2001 mapstruct *nmap = 0; 2066 maptile *nmap = 0;
2002 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2003 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2004 2069
2005 EXTEND (SP, 4); 2070 EXTEND (SP, 4);
2006 PUSHs (sv_2mortal (newSViv (flags))); 2071 PUSHs (sv_2mortal (newSViv (flags)));
2007 2072
2008 if (GIMME_V == G_ARRAY) 2073 if (GIMME_V == G_ARRAY)
2012 PUSHs (sv_2mortal (newSViv (ny))); 2077 PUSHs (sv_2mortal (newSViv (ny)));
2013 } 2078 }
2014} 2079}
2015 2080
2016void 2081void
2017at (mapstruct *map, unsigned int x, unsigned int y) 2082at (maptile *map, unsigned int x, unsigned int y)
2018 PROTOTYPE: $$$ 2083 PROTOTYPE: $$$
2019 PPCODE: 2084 PPCODE:
2020{ 2085{
2021 object *o; 2086 object *o;
2022 mapstruct *nmap = 0; 2087 maptile *nmap = 0;
2023 I16 nx, ny; 2088 I16 nx, ny;
2024 2089
2025 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2090 get_map_flags (map, &nmap, x, y, &nx, &ny);
2026 2091
2027 if (nmap) 2092 if (nmap)
2028 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2093 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2029 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2030} 2095}
2031 2096
2032SV * 2097SV *
2033bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2098bot_at (maptile *obj, unsigned int x, unsigned int y)
2034 PROTOTYPE: $$$ 2099 PROTOTYPE: $$$
2035 ALIAS: 2100 ALIAS:
2036 top_at = 1 2101 top_at = 1
2037 flags_at = 2 2102 flags_at = 2
2038 light_at = 3 2103 light_at = 3
2039 move_block_at = 4 2104 move_block_at = 4
2040 move_slow_at = 5 2105 move_slow_at = 5
2041 move_on_at = 6 2106 move_on_at = 6
2042 move_off_at = 7 2107 move_off_at = 7
2043 INIT: 2108 INIT:
2044 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2109 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2045 CODE: 2110 CODE:
2046 switch (ix) 2111 switch (ix)
2047 { 2112 {
2048 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2113 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2049 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2114 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2052 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2117 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2053 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2118 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2054 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2119 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2055 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2120 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2056 } 2121 }
2057 OUTPUT: 2122 OUTPUT: RETVAL
2058 RETVAL
2059 2123
2060# "serialise" map perl data into a ref 2124void fix_walls (maptile *map, int x, int y)
2061void 2125
2062_get_obs (mapstruct *map) 2126void fix_walls_around (maptile *map, int x, int y)
2127
2128# worst xs function of my life
2129bool
2130_create_random_map (\
2131 maptile *self,\
2132 utf8_string wallstyle,\
2133 utf8_string wall_name,\
2134 utf8_string floorstyle,\
2135 utf8_string monsterstyle,\
2136 utf8_string treasurestyle,\
2137 utf8_string layoutstyle,\
2138 utf8_string doorstyle,\
2139 utf8_string decorstyle,\
2140 utf8_string origin_map,\
2141 utf8_string final_map,\
2142 utf8_string exitstyle,\
2143 utf8_string this_map,\
2144 utf8_string exit_on_final_map,\
2145 int xsize,\
2146 int ysize,\
2147 int expand2x,\
2148 int layoutoptions1,\
2149 int layoutoptions2,\
2150 int layoutoptions3,\
2151 int symmetry,\
2152 int difficulty,\
2153 int difficulty_given,\
2154 float difficulty_increase,\
2155 int dungeon_level,\
2156 int dungeon_depth,\
2157 int decoroptions,\
2158 int orientation,\
2159 int origin_y,\
2160 int origin_x,\
2161 U32 random_seed,\
2162 val64 total_map_hp,\
2163 int map_layout_style,\
2164 int treasureoptions,\
2165 int symmetry_used,\
2166 region *region,\
2167 utf8_string custom\
2168)
2063 PPCODE: 2169 CODE:
2064{ 2170{
2065 object *o; 2171 random_map_params rmp;
2066 int x, y;
2067 AV *obs = newAV ();
2068 int nonnull = 0;
2069 2172
2070 for (y = 0; y < MAP_HEIGHT (map); y++) 2173 assign (rmp.wallstyle , wallstyle);
2071 for (x = 0; x < MAP_WIDTH (map); x++) 2174 assign (rmp.wall_name , wall_name);
2072 { 2175 assign (rmp.floorstyle , floorstyle);
2073 AV *av = newAV (); 2176 assign (rmp.monsterstyle , monsterstyle);
2177 assign (rmp.treasurestyle , treasurestyle);
2178 assign (rmp.layoutstyle , layoutstyle);
2179 assign (rmp.doorstyle , doorstyle);
2180 assign (rmp.decorstyle , decorstyle);
2181 assign (rmp.exitstyle , exitstyle);
2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2074 2183
2075 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2184 rmp.origin_map = origin_map;
2076 { 2185 rmp.final_map = final_map;
2077 SV *sv = SVptr_cache_get (o); 2186 rmp.this_map = this_map;
2187 rmp.xsize = xsize;
2188 rmp.ysize = ysize;
2189 rmp.expand2x = expand2x;
2190 rmp.layoutoptions1 = layoutoptions1;
2191 rmp.layoutoptions2 = layoutoptions2;
2192 rmp.layoutoptions3 = layoutoptions3;
2193 rmp.symmetry = symmetry;
2194 rmp.difficulty = difficulty;
2195 rmp.difficulty_given = difficulty_given;
2196 rmp.difficulty_increase = difficulty_increase;
2197 rmp.dungeon_level = dungeon_level;
2198 rmp.dungeon_depth = dungeon_depth;
2199 rmp.decoroptions = decoroptions;
2200 rmp.orientation = orientation;
2201 rmp.origin_y = origin_y;
2202 rmp.origin_x = origin_x;
2203 rmp.random_seed = random_seed;
2204 rmp.total_map_hp = total_map_hp;
2205 rmp.map_layout_style = map_layout_style;
2206 rmp.treasureoptions = treasureoptions;
2207 rmp.symmetry_used = symmetry_used;
2208 rmp.region = region;
2209 rmp.custom = custom;
2078 2210
2079 if (sv && HvFILL (SvRV (sv))) 2211 RETVAL = self->generate_random_map (&rmp);
2080 {
2081 nonnull = 1;
2082 sv = newSVsv (sv);
2083 }
2084 else
2085 sv = &PL_sv_undef;
2086
2087 av_push (av, sv);
2088 }
2089
2090 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2091 }
2092
2093 if (nonnull)
2094 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2095 else
2096 SvREFCNT_dec (obs);
2097} 2212}
2098
2099# "deserialise" perl map data into the map
2100void
2101_set_obs (mapstruct *map, SV *sv)
2102 CODE:
2103{
2104 object *o;
2105 AV *av;
2106 int x, y;
2107 AV *obs = (AV *)SvRV (sv);
2108
2109 for (y = 0; y < MAP_HEIGHT (map); y++)
2110 for (x = 0; x < MAP_WIDTH (map); x++)
2111 {
2112 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2113
2114 if (!SvROK (sv))
2115 continue;
2116
2117 av = (AV *)SvRV (sv);
2118
2119 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2120 {
2121 sv = av_shift (av);
2122
2123 if (SvROK (sv))
2124 {
2125 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2126 SVptr_cache_set (o, sv);
2127 }
2128 }
2129 }
2130}
2131
2132
2133MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2134
2135archetype *cf_archetype_get_first()
2136 PROTOTYPE:
2137 ALIAS: first = 0
2138
2139archetype *cf_archetype_get_next (archetype *arch)
2140 ALIAS: next = 0
2141
2142archetype *cf_archetype_get_head (archetype *arch)
2143 ALIAS: head = 0
2144
2145archetype *cf_archetype_get_more (archetype *arch)
2146 ALIAS: more = 0
2147
2148const char *cf_archetype_get_name (archetype *arch)
2149 ALIAS: name = 0
2150
2151object *cf_archetype_get_clone (archetype *arch)
2152 ALIAS: clone = 0
2153
2154MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2155
2156partylist *cf_party_get_first ()
2157 PROTOTYPE:
2158 ALIAS: first = 0
2159
2160partylist *cf_party_get_next (partylist *party)
2161 ALIAS: next = 0
2162
2163const char *cf_party_get_name (partylist *party)
2164
2165const char *cf_party_get_password (partylist *party)
2166 ALIAS: password = 0
2167
2168player *cf_party_get_first_player (partylist *party)
2169 ALIAS: first_player = 0
2170
2171player *cf_party_get_next_player (partylist *party, player *op)
2172 ALIAS: next_player = 0
2173
2174
2175MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2176
2177region *cf_region_get_first ()
2178 PROTOTYPE:
2179 ALIAS: first = 0
2180
2181const char *cf_region_get_name (region *reg)
2182 ALIAS: name = 0
2183
2184region *cf_region_get_next (region *reg)
2185 ALIAS: next = 0
2186
2187region *cf_region_get_parent (region *reg)
2188 ALIAS: parent = 0
2189
2190const char *cf_region_get_longname (region *reg)
2191 ALIAS: longname = 0
2192
2193const char *cf_region_get_message (region *reg)
2194 ALIAS: message = 0
2195
2196
2197MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2198
2199val64
2200exp (living *liv, val64 new_val = 0)
2201 PROTOTYPE: $;$
2202 ALIAS:
2203 Str = 1
2204 Dex = 2
2205 Con = 3
2206 Wis = 4
2207 Cha = 5
2208 Int = 6
2209 Pow = 7
2210 wc = 8
2211 ac = 9
2212 hp = 10
2213 maxhp = 11
2214 sp = 12
2215 maxsp = 13
2216 grace = 14
2217 maxgrace = 15
2218 food = 16
2219 dam = 17
2220 luck = 18
2221 CODE:
2222# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2223 switch (ix)
2224 {
2225 LIVING_ACC (exp , 0);
2226 LIVING_ACC (Str , 1);
2227 LIVING_ACC (Dex , 2);
2228 LIVING_ACC (Con , 3);
2229 LIVING_ACC (Wis , 4);
2230 LIVING_ACC (Cha , 5);
2231 LIVING_ACC (Int , 6);
2232 LIVING_ACC (Pow , 7);
2233 LIVING_ACC (wc , 8);
2234 LIVING_ACC (ac , 9);
2235 LIVING_ACC (hp , 10);
2236 LIVING_ACC (maxhp , 11);
2237 LIVING_ACC (sp , 12);
2238 LIVING_ACC (maxsp , 13);
2239 LIVING_ACC (grace , 14);
2240 LIVING_ACC (maxgrace, 15);
2241 LIVING_ACC (food , 16);
2242 LIVING_ACC (dam , 17);
2243 LIVING_ACC (luck , 18);
2244 }
2245# undef LIVING_ACC
2246 OUTPUT: 2213 OUTPUT:
2247 RETVAL 2214 RETVAL
2248 2215
2216MODULE = cf PACKAGE = cf::arch
2217
2218archetype *find (utf8_string name)
2219 CODE:
2220 RETVAL = archetype::find (name);
2221 OUTPUT:
2222 RETVAL
2223
2224archetype *first()
2225 PROTOTYPE:
2226 CODE:
2227 RETVAL = first_archetype;
2228 OUTPUT: RETVAL
2229
2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2231
2232MODULE = cf PACKAGE = cf::party
2233
2234partylist *first ()
2235 PROTOTYPE:
2236 CODE:
2237 RETVAL = get_firstparty ();
2238 OUTPUT: RETVAL
2239
2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2241
2242MODULE = cf PACKAGE = cf::region
2243
2244void
2245list ()
2246 PPCODE:
2247 for_all_regions (rgn)
2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2249
2250region *find (utf8_string name)
2251 PROTOTYPE: $
2252 CODE:
2253 RETVAL = region::find (name);
2254 OUTPUT: RETVAL
2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2270
2271MODULE = cf PACKAGE = cf::living
2272
2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2274
2275MODULE = cf PACKAGE = cf::settings
2276
2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2278
2279MODULE = cf PACKAGE = cf::client
2280
2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2282
2283int invoke (client *ns, int event, ...)
2284 CODE:
2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2287 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2288 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2289 OUTPUT: RETVAL
2290
2291SV *registry (client *ns)
2292
2293void
2294list ()
2295 PPCODE:
2296 EXTEND (SP, clients.size ());
2297 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2298 PUSHs (sv_2mortal (to_sv (*i)));
2299
2300void
2301client::send_packet (SV *packet)
2302 CODE:
2303{
2304 STRLEN len;
2305 char *buf = SvPVbyte (packet, len);
2306
2307 THIS->send_packet (buf, len);
2308}
2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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