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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.8 by root, Fri Aug 25 15:21:57 2006 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
38#include "shstr.h"
51 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
52#include "perlxsi.c" 50#include "perlxsi.c"
53 51
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
57 53
58typedef object object_ornull; 54typedef object object_ornull;
59typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
60 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
61typedef double val64; 69 typedef double val64;
62#define newSVval64 newSVnv 70# define newSVval64 newSVnv
63#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
64 73
65static f_plug_api gethook; 74static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 75static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api unregisterGlobalEvent; 76static f_plug_api object_insert = cfapi_object_insert;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 77
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 78static PerlInterpreter *perl;
91 79
80double runtime;
81
82global gbl_ev;
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
93 85
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
99#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
101 109
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 111
104// garbage collect some perl objects, if possible 112unordered_vector<attachable *> attachable::mortals;
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111 113
112 if (++count & 7) 114attachable::~attachable ()
115{
116 assert (!self);
117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
113 return; 158 return;
114 159
115 int todo = 1000; 160 destroy ();
116 do 161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
117 { 169 {
118 I32 klen; 170 SvREFCNT_dec (cb);
119 char *key; 171 cb = 0;
120 HE *he = hv_iternext (obj_cache); 172 }
121 173
122 if (he) 174 mortals.push_back (this);
175}
176
177void
178attachable::destroy ()
179{
180 if (destroyed ())
181 return;
182
183 flags |= F_DESTROYED;
184 do_destroy ();
185}
186
187void
188attachable::check_mortals ()
189{
190 static int i = 0;
191
192 for (;;)
193 {
194 if (i >= mortals.size ())
123 { 195 {
124 SV *sv = hv_iterval (obj_cache, he); 196 i = 0;
125 197
126 // empty and unreferenced? nuke it 198 if (mortals.size () > 1000)
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv)))) 199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
128 { 200
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 201 break;
130 todo++;
131 } 202 }
203
204 attachable *obj = mortals [i];
205
206#if 0
207 if (obj->self)//D make this an assert later
208 {
209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212#endif
213
214 if (obj->refcnt_cnt ())
215 {
216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
132 } 220 }
133 else 221 else
134 break; 222 {
223 mortals.erase (i);
224 obj->sever_self ();
225 delete obj;
226 }
135 } 227 }
136 while (--todo);
137} 228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 241
139static SV * 242static SV *
140newSVptr (void *ptr, const char *klass) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 244{
142 SV *sv; 245 SV *sv;
143 246
144 if (!ptr) 247 if (!ptr)
145 return &PL_sv_undef; 248 return &PL_sv_undef;
146 249
147 sv = newSV (0);
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 252}
151 253
152static void 254static int
153SVptr_cache_set (void *ptr, SV *sv) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 256{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
156} 269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 272
158static SV * 273static SV *
159SVptr_cache_get (void *ptr) 274newSVattachable (attachable *obj, HV *stash)
160{ 275{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 276 if (!obj)
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef; 277 return &PL_sv_undef;
173 278
174 sv = SVptr_cache_get (ptr); 279 if (!obj->self)
175
176 if (!sv)
177 { 280 {
178 HV *hv = newHV (); 281 obj->self = newHV ();
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181 283
182 SVptr_cache_set (ptr, sv); 284 // now bless the object _once_
285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
184 290
185 return newSVsv (sv); 291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
186} 296}
187 297
188static void 298static void
189clearSVptr (SV *sv) 299clearSVptr (SV *sv)
190{ 300{
216 return SvPTR (sv, klass); 326 return SvPTR (sv, klass);
217 else 327 else
218 return 0; 328 return 0;
219} 329}
220 330
331inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
332inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
333inline SV *to_sv (bool v) { return newSViv (v); }
334inline SV *to_sv ( signed char v) { return newSViv (v); }
335inline SV *to_sv (unsigned char v) { return newSViv (v); }
336inline SV *to_sv ( signed short v) { return newSViv (v); }
337inline SV *to_sv (unsigned short v) { return newSVuv (v); }
338inline SV *to_sv ( signed int v) { return newSViv (v); }
339inline SV *to_sv (unsigned int v) { return newSVuv (v); }
340inline SV *to_sv ( signed long v) { return newSViv (v); }
341inline SV *to_sv (unsigned long v) { return newSVuv (v); }
342inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
343inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
344inline SV *to_sv (float v) { return newSVnv (v); }
345inline SV *to_sv (double v) { return newSVnv (v); }
346inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
347inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
348inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
349inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
350inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
351inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
352inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
354
355inline SV *to_sv (object & v) { return to_sv (&v); }
356inline SV *to_sv (living & v) { return to_sv (&v); }
357
358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
360
361inline SV *to_sv (UUID v)
362{
363 char buf[128];
364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
365 return newSVpv (buf, 0);
366}
367
368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
370inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
377inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
380inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
381inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
382inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
383inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
384inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
385inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
386inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
387inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
392
393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
395
396template<class T>
397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
398
399template<int N>
400inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
401
402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
414
415inline void sv_to (SV *sv, UUID &v)
416{
417 unsigned int version;
418
419 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
420 croak ("unparsable uuid: %s", SvPV_nolen (sv));
421}
422
423inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
424
221static SV * 425static SV *
222newSVdt_va (va_list &ap, data_type type) 426newSVdt_va (va_list &ap, data_type type)
223{ 427{
224 SV *sv; 428 SV *sv;
225 429
226 switch (type) 430 switch (type)
227 { 431 {
228 case DT_INT: 432 case DT_INT:
229 sv = newSViv (*va_arg (ap, int *)); 433 sv = newSViv (va_arg (ap, int));
230 break; 434 break;
231 435
232 case DT_LONG: 436 case DT_INT64:
233 sv = newSVval64 ((val64)*va_arg (ap, sint64 *)); 437 sv = newSVval64 ((val64)va_arg (ap, sint64));
234 break; 438 break;
235 439
236 case DT_DOUBLE: 440 case DT_DOUBLE:
237 sv = newSVnv (*va_arg (ap, double *)); 441 sv = newSVnv (va_arg (ap, double));
238 break; 442 break;
239 443
240 case DT_STRING: 444 case DT_STRING:
241 { 445 {
242 char *str = va_arg (ap, char *); 446 char *str = (char *)va_arg (ap, const char *);
243 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 447 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
244 } 448 }
245 break; 449 break;
246 450
247 case DT_DATA: 451 case DT_DATA:
248 { 452 {
249 char *str = (char *)va_arg (ap, void *); 453 char *str = (char *)va_arg (ap, const void *);
250 int len = va_arg (ap, int); 454 int len = va_arg (ap, int);
251 sv = str ? newSVpv (str, len) : &PL_sv_undef; 455 sv = str ? newSVpv (str, len) : &PL_sv_undef;
252 } 456 }
253 break; 457 break;
254 458
255 case DT_OBJECT: 459 case DT_OBJECT:
256 { 460 sv = to_sv (va_arg (ap, object *));
257 object *obj = va_arg (ap, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break; 461 break;
278 462
279 case DT_MAP: 463 case DT_MAP:
280 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 464 // va_arg (object *) when void * is passed is an XSI extension
465 sv = to_sv (va_arg (ap, maptile *));
281 break; 466 break;
282 467
468 case DT_CLIENT:
469 sv = to_sv (va_arg (ap, client *));
470 break;
471
283 case DT_PLAYER: 472 case DT_PLAYER:
284 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 473 sv = to_sv (va_arg (ap, player *));
285 break; 474 break;
286 475
287 case DT_ARCH: 476 case DT_ARCH:
288 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 477 sv = to_sv (va_arg (ap, archetype *));
289 break; 478 break;
290 479
291 case DT_PARTY: 480 case DT_PARTY:
292 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 481 sv = to_sv (va_arg (ap, partylist *));
293 break; 482 break;
294 483
295 case DT_REGION: 484 case DT_REGION:
296 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 485 sv = to_sv (va_arg (ap, region *));
297 break; 486 break;
298 487
299 default: 488 default:
300 assert (("unhandled type in newSVdt_va", 0)); 489 assert (("unhandled type in newSVdt_va", 0));
301 } 490 }
323 va_list ap; 512 va_list ap;
324 va_start (ap, type); 513 va_start (ap, type);
325 514
326 switch (type) 515 switch (type)
327 { 516 {
328 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break; 517 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
329 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break; 518 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
330 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break; 519 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
331 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 520 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
332 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 521 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
333 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 522 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
334 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 523 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
335 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 524 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
343 va_end (ap); 532 va_end (ap);
344 533
345 return sv; 534 return sv;
346} 535}
347 536
537//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
538
539SV *
540registry (attachable *ext)
541{
542 if (!ext->cb)
543 ext->cb = newAV ();
544
545 return newRV_inc ((SV *)ext->cb);
546}
547
348///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
349 549
350extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
351{ 551{
352 gethook = gethooksptr;
353 printf (PLUGIN_VERSION " init\n");
354
355 return 0; 552 return 0;
356} 553}
357 554
358static CommArray_s rtn_cmd; 555static CommArray_s rtn_cmd;
359 556
360static int 557static int
361runPluginCommand (object *obj, char *params) 558runPluginCommand (object *obj, char *params)
362{ 559{
363 dSP; 560 return -1;
364
365 ENTER;
366 SAVETMPS;
367
368 PUSHMARK (SP);
369
370 EXTEND (SP, 3);
371 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
372 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
373
374 if (params)
375 PUSHs (sv_2mortal (newSVpv (params, 0)));
376
377 PUTBACK;
378 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
379 SPAGAIN;
380
381 if (SvTRUE (ERRSV))
382 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
383
384 int returnvalue = count > 0 ? POPi : -1;
385
386 PUTBACK;
387 FREETMPS;
388 LEAVE;
389
390 return returnvalue;
391} 561}
392 562
393extern "C" void *cfperl_getPluginProperty (int *type, ...) 563extern "C" void *cfperl_getPluginProperty (int *type, ...)
394{ 564{
395 va_list args; 565 va_list args;
398 va_start (args, type); 568 va_start (args, type);
399 propname = va_arg (args, char *); 569 propname = va_arg (args, char *);
400 //printf ("Property name: %s\n", propname); 570 //printf ("Property name: %s\n", propname);
401 571
402 if (!strcmp (propname, "command?")) 572 if (!strcmp (propname, "command?"))
403 {
404 if (!perl)
405 return NULL; 573 return NULL;
406
407 const char *cmdname = va_arg (args, const char *);
408 HV *hv = get_hv ("cf::COMMAND", 1);
409 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
410
411 va_end (args);
412
413 if (svp)
414 {
415 // this is totaly broken, should stash it into %COMMAND
416 rtn_cmd.name = cmdname;
417 rtn_cmd.time = SvNV (*svp);
418 rtn_cmd.func = runPluginCommand;
419
420 return &rtn_cmd;
421 }
422 }
423 else if (!strcmp (propname, "Identification")) 574 else if (!strcmp (propname, "Identification"))
424 { 575 {
425 va_end (args); 576 va_end (args);
426 return (void*) PLUGIN_NAME; 577 return (void *)PLUGIN_NAME;
427 } 578 }
428 else if (!strcmp (propname, "FullName")) 579 else if (!strcmp (propname, "FullName"))
429 { 580 {
430 va_end (args); 581 va_end (args);
431 return (void*) PLUGIN_VERSION; 582 return (void *)PLUGIN_VERSION;
432 } 583 }
433 else 584 else
434 va_end (args); 585 va_end (args);
435 586
436 return NULL; 587 return NULL;
439extern "C" int cfperl_postInitPlugin () 590extern "C" int cfperl_postInitPlugin ()
440{ 591{
441 int hooktype = 1; 592 int hooktype = 1;
442 int rtype = 0; 593 int rtype = 0;
443 594
444 printf (PLUGIN_VERSION " post init\n");
445
446 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
447 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
448 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
449 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
450 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
451 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
452
453 cf_init_plugin (gethook); 595 cf_init_plugin (gethook);
454 596
455 /* Pick the global events you want to monitor from this plugin */
456 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
457 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
468
469 return 0; 597 return 0;
470} 598}
471 599
472static void * 600extern "C" int cfperl_closePlugin ()
473globalEventListener (int *type, ...)
474{ 601{
475 va_list args; 602 return 0;
476 static int rv; 603}
477 int event_code;
478 604
479 if (!perl) 605void
480 return NULL; 606cfperl_init ()
607{
608 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
609 perl = perl_alloc ();
610 perl_construct (perl);
481 611
482 va_start (args, type); 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
483 event_code = va_arg (args, int);
484 613
485 if (event_code == EVENT_CLOCK) 614 const char *argv[] = {
615 "",
616 "-e"
617 "use Event; use Coro;" // required for bootstrap
618 "cf->bootstrap;" // required for datadir :*>
619 "unshift @INC, cf::datadir ();"
620 "require cf;"
621 };
622
623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
486 { 625 {
487 clean_obj_cache (); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
627 exit (EXIT_FAILURE);
488 } 628 }
489 else
490 {
491 dSP;
492
493 ENTER;
494 SAVETMPS;
495
496 PUSHMARK (SP);
497
498 EXTEND (SP, 10);
499 PUSHs (sv_2mortal (newSViv (event_code)));
500
501 switch (event_code)
502 {
503 case EVENT_CRASH:
504 break;
505
506 case EVENT_GKILL:
507 PUSH_OB;
508 PUSH_OB;
509 break;
510
511 case EVENT_SHOUT:
512 case EVENT_MUZZLE:
513 case EVENT_KICK:
514 PUSH_OB;
515 PUSH_PV;
516 break;
517
518 case EVENT_FIND_UNARMED_SKILL:
519 PUSH_OB;
520 break;
521
522 case EVENT_PLAYER_USE_SKILL:
523 case EVENT_MONSTER_USE_SKILL:
524 case EVENT_CAST_SPELL:
525 PUSH_OB;
526 PUSH_OB;
527 PUSH_OB;
528 PUSH_IV;
529 PUSH_PV;
530 break;
531
532 case EVENT_EXTCMD:
533 PUSH_PL;
534 {
535 char *buf = va_arg (args, char *);
536 int len = va_arg (args, int);
537 PUSHs (sv_2mortal (newSVpvn (buf, len)));
538 }
539 break;
540
541 case EVENT_TELL:
542 break;
543 }
544
545 va_end (args);
546
547 PUTBACK;
548 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549 SPAGAIN;
550
551 if (SvTRUE (ERRSV))
552 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553
554 rv = count > 0 ? POPi : 0;
555
556 PUTBACK;
557 FREETMPS;
558 LEAVE;
559 }
560
561 return &rv;
562}
563
564extern "C" void *cfperl_eventListener (int *type, ...)
565{
566 static int rv;
567 va_list args;
568 int event_code;
569 object *who, *activator, *third, *event;
570 char *message, *extension, *options;
571
572 if (!perl)
573 return NULL;
574
575 va_start (args, type);
576 who = va_arg (args, object *);
577 event_code = va_arg (args, int);
578 activator = va_arg (args, object *);
579 third = va_arg (args, object *);
580 message = va_arg (args, char *);
581 va_arg (args, int); // fix yourself
582 extension = va_arg (args, char *);
583 options = va_arg (args, char *);
584 event = va_arg (args, object *);
585 va_end (args);
586 629
587 { 630 {
588 dSP; 631 dSP;
589 632
590 ENTER;
591 SAVETMPS;
592
593 PUSHMARK (SP); 633 PUSHMARK (SP);
594 EXTEND (SP, 10);
595
596 PUSHcfapi (STRING, extension);
597 PUSHs (sv_2mortal (newSViv (event_code)));
598
599 PUSHcfapi (POBJECT, event);
600 PUSHcfapi (POBJECT, who);
601
602 switch (event_code)
603 {
604 case EVENT_STOP: // $ob (e.g. arrow)
605 case EVENT_TIME: // $ob
606 case EVENT_TIMER: // $ob
607 break;
608
609 case EVENT_APPLY: // $ob, $who
610 case EVENT_DROP: // $ob, $who
611 case EVENT_CLOSE: // $ob, $who
612 case EVENT_DEATH: // $ob[, $killer]
613 case EVENT_MOVE: // $ob, $enemy
614 case EVENT_THROW: // $ob, $thrower
615 PUSHcfapi (POBJECT, activator);
616 break;
617
618 case EVENT_DROP_ON: // $ob, $who, $what
619 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
620 PUSHcfapi (POBJECT, activator);
621 PUSHcfapi (POBJECT, third);
622 break;
623
624 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
625 PUSHcfapi (POBJECT, activator);
626 PUSHcfapi (POBJECT, third);
627 PUSHcfapi (POBJECT, message);
628 break;
629
630 case EVENT_SAY: // $ob, $who, $msg
631 PUSHcfapi (POBJECT, activator);
632 PUSHcfapi (STRING, message);
633 break;
634
635 default:
636 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
637 break;
638 }
639
640 PUTBACK; 634 PUTBACK;
641 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 635 call_pv ("cf::init", G_DISCARD | G_VOID);
642 SPAGAIN;
643
644 if (SvTRUE (ERRSV))
645 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
646
647 rv = count > 0 ? POPi : 0;
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 } 636 }
653
654 return &rv;
655}
656
657extern "C" int cfperl_closePlugin ()
658{
659 return 0;
660}
661
662void
663cfperl_init ()
664{
665 char *argv[] = {
666 "",
667 "-e"
668 "BEGIN {"
669 " cf->bootstrap;"
670 " unshift @INC, cf::datadir ();"
671 "}"
672 ""
673 "use cf;"
674 };
675
676 perl = perl_alloc ();
677 perl_construct (perl);
678
679 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
680
681 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
682 {
683 printf ("unable to initialize perl-interpreter, aborting.\n");
684
685 exit (EXIT_FAILURE);
686 //perl_destruct (perl);
687 //perl_free (perl);
688 //perl = 0;
689 //return;
690 }
691
692 obj_cache = newHV ();
693} 637}
694 638
695void cfperl_main () 639void cfperl_main ()
696{ 640{
697 dSP; 641 dSP;
699 PUSHMARK (SP); 643 PUSHMARK (SP);
700 PUTBACK; 644 PUTBACK;
701 call_pv ("cf::main", G_DISCARD | G_VOID); 645 call_pv ("cf::main", G_DISCARD | G_VOID);
702} 646}
703 647
704void cfperl_free_ob (object *op) 648void
649attachable::instantiate ()
705{ 650{
706 SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0); 651 if (attach)
652 {
653 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
654 attach = 0;
655 }
656}
707 657
708 if (sv) 658void
709 clearSVptr (sv); 659attachable::reattach ()
660{
661 optimise ();
662 //TODO: check for _attachment's, very important for restarts
663 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
710} 664}
711 665
712static event_klass klass_of[NUM_EVENT_TYPES] = { 666static event_klass klass_of[NUM_EVENT_TYPES] = {
713# define def(type,name) KLASS_ ## type, 667# define def(type,name) KLASS_ ## type,
714# include "eventinc.h" 668# include "eventinc.h"
715# undef def 669# undef def
716}; 670};
671
672#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
717 673
718static void 674static void
719gather_callbacks (AV *&callbacks, AV *registry, event_type event) 675gather_callbacks (AV *&callbacks, AV *registry, event_type event)
720{ 676{
721 // event must be in array 677 // event must be in array
743 } 699 }
744 } 700 }
745 } 701 }
746} 702}
747 703
704void
705attachable::gather_callbacks (AV *&callbacks, event_type event) const
706{
707 ::gather_callbacks (callbacks, cb_attachable, event);
708
709 if (cb)
710 ::gather_callbacks (callbacks, cb, event);
711}
712
713void
714global::gather_callbacks (AV *&callbacks, event_type event) const
715{
716 ::gather_callbacks (callbacks, cb_object, event);
717}
718
719void
720object::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
723 {
724 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
725
726 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
727 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
728 }
729
730 if (type <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_object, event);
740}
741
742void
743archetype::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
747}
748
749void
750client::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_client, event);
754}
755
756void
757player::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_player, event);
761}
762
763void
764maptile::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_map, event);
768}
769
770bool
748bool cfperl_invoke (event_type event, ...) 771attachable::invoke (event_type event, ...)
749{ 772{
750 data_type dt; 773 data_type dt;
751 va_list ap; 774 va_list ap;
752 775
753 va_start (ap, event); 776 va_start (ap, event);
754 777
778 // callback call ordering should be:
779 // 1. per-object callback
780 // 2. per-class object
781 // 3. per-type callback
782 // 4. global callbacks
783
755 AV *callbacks = 0; 784 AV *callbacks = 0;
756
757 object *op;
758 player *pl;
759 mapstruct *map;
760
761 // callback call ordering is:
762 // 1. per-object callback (NYI)
763 // 2. per-class object
764 // 2a. per-type callback
765 // 4. global callbacks
766
767 gather_callbacks (callbacks, cb_global, event); 785 gather_callbacks (callbacks, event);
768
769 switch (klass_of [event])
770 {
771 case KLASS_GLOBAL:
772 break;
773
774 case KLASS_OBJECT:
775 dt = (data_type) va_arg (ap, int);
776 assert (("first argument must be of type object", dt == DT_OBJECT));
777
778 op = va_arg (ap, object *);
779
780 gather_callbacks (callbacks, cb_object, event);
781 //TODO: per-object
782
783 if (op->type > 0 && op->type <= AvFILLp (cb_type))
784 {
785 SV *registry = AvARRAY (cb_type)[op->type];
786
787 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
788 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
789 }
790
791 break;
792
793 case KLASS_PLAYER:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type player", dt == DT_PLAYER));
796
797 pl = va_arg (ap, player *);
798 gather_callbacks (callbacks, cb_player, event);
799 break;
800
801 case KLASS_MAP:
802 dt = (data_type) va_arg (ap, int);
803 assert (("first argument must be of type object", dt == DT_MAP));
804
805 map = va_arg (ap, mapstruct *);
806 gather_callbacks (callbacks, cb_map, event);
807 break;
808
809 default:
810 assert (("unsupported event klass in cfperl_invoke", 0));
811 }
812
813 if (!callbacks) fprintf (stderr, "short-circuit processing of event %d\n", event);//D
814 786
815 // short-circuit processing if no callbacks found/defined 787 // short-circuit processing if no callbacks found/defined
816 if (!callbacks) 788 if (!callbacks)
817 return 0; 789 return 0;
818 790
819 dSP; 791 CALL_BEGIN (3);
820 ENTER;
821 SAVETMPS;
822
823 PUSHMARK (SP);
824 EXTEND (SP, 3);
825
826 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 792 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
827 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 793 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
828 794
829 switch (klass_of [event]) 795 //TODO: unhack
830 { 796 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
831 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 797 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
832 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 798 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
833 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 799 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
834 } 800 else if (global *gl = is_a<global>(this)) /*nop*/;
801 else
802 abort (); //TODO
835 803
836 for (;;) 804 for (;;)
837 { 805 {
838 dt = (data_type) va_arg (ap, int); 806 dt = (data_type) va_arg (ap, int);
839 807
840 if (dt == DT_END) 808 if (dt == DT_END)
841 break; 809 break;
810 else if (dt == DT_AV)
811 {
812 AV *av = va_arg (ap, AV *);
842 813
814 for (int i = 0; i <= av_len (av); ++i)
815 XPUSHs (*av_fetch (av, i, 1));
816 }
817 else
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 818 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 819 }
845 820
846 va_end (ap); 821 va_end (ap);
847 822
848 PUTBACK; 823 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 824 count = count > 0 ? POPi : 0;
853 825
854 FREETMPS; 826 CALL_END;
855 LEAVE;
856 827
857 return count; 828 return count;
858} 829}
859 830
831SV *
832cfperl_result (int idx)
833{
834 AV *av = get_av ("cfperl::invoke_results", 0);
835 if (!av)
836 return &PL_sv_undef;
837
838 SV **sv = av_fetch (av, idx, 0);
839 if (!sv)
840 return &PL_sv_undef;
841
842 return *sv;
843}
844
845int
846cfperl_result_INT (int idx)
847{
848 return SvIV (cfperl_result (idx));
849}
850
851double
852cfperl_result_DOUBLE (int idx)
853{
854 return SvNV (cfperl_result (idx));
855}
856
857/////////////////////////////////////////////////////////////////////////////
858
859void
860cfperl_emergency_save ()
861{
862 CALL_BEGIN (0);
863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
876maptile *
877maptile::find_sync (const char *path, maptile *origin)
878{
879 CALL_BEGIN (2);
880 CALL_ARG (path);
881 CALL_ARG (origin);
882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
903
904 maptile *retval;
905
906 if (count)
907 sv_to (POPs, retval);
908 else
909 retval = 0;
910
911 CALL_END;
912
913 return retval;
914}
915
916void
917maptile::do_load_sync ()
918{
919 CALL_BEGIN (1);
920 CALL_ARG (this);
921 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
922 CALL_END;
923}
924
925void
926maptile::change_all_map_light (int change)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (change);
930 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
931 CALL_END;
932}
933
934void
935object::enter_exit (object *exit)
936{
937 if (type != PLAYER)
938 return;
939
940 CALL_BEGIN (2);
941 CALL_ARG (this);
942 CALL_ARG (exit);
943 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
944 CALL_END;
945}
946
947/////////////////////////////////////////////////////////////////////////////
948
949struct EventAPI *watcher_base::GEventAPI;
950struct CoroAPI *coroapi::GCoroAPI;
951
952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
999iw_dispatch (pe_event *ev)
1000{
1001 iw *w = (iw *)ev->ext_data;
1002 w->call (*w);
1003}
1004
1005void
1006iw::alloc ()
1007{
1008 pe = GEventAPI->new_idle (0, 0);
1009
1010 WaREENTRANT_off (pe);
1011 pe->base.callback = (void *)iw_dispatch;
1012 pe->base.ext_data = (void *)this;
1013}
1014
1015static void iow_dispatch (pe_event *ev)
1016{
1017 iow *w = (iow *)ev->ext_data;
1018 w->call (*w, ((pe_ioevent *)ev)->got);
1019}
1020
1021void
1022iow::alloc ()
1023{
1024 pe = GEventAPI->new_io (0, 0);
1025
1026 WaREENTRANT_off (pe);
1027 pe->base.callback = (void *)iow_dispatch;
1028 pe->base.ext_data = (void *)this;
1029
1030 pe->fd = -1;
1031 pe->poll = 0;
1032}
1033
1034void
1035iow::fd (int fd)
1036{
1037 pe->fd = fd;
1038}
1039
1040int
1041iow::poll ()
1042{
1043 return pe->poll;
1044}
1045
1046void
1047iow::poll (int events)
1048{
1049 if (pe->poll != events)
1050 {
1051 if (pe->poll) stop ();
1052 pe->poll = events;
1053 if (pe->poll) start ();
1054 }
1055}
1056
1057void
1058_connect_to_perl ()
1059{
1060 stash_cf = gv_stashpv ("cf" , 1);
1061
1062 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1063 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1064 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1065 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1066 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1071
1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1074
1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1077 cb_object = get_av ("cf::CB_OBJECT", 1);
1078 cb_player = get_av ("cf::CB_PLAYER", 1);
1079 cb_client = get_av ("cf::CB_CLIENT", 1);
1080 cb_type = get_av ("cf::CB_TYPE" , 1);
1081 cb_map = get_av ("cf::CB_MAP" , 1);
1082}
1083
860MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
861 1085
862BOOT: 1086BOOT:
863{ 1087{
864 HV *stash = gv_stashpv ("cf", 1); 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1090
1091 _connect_to_perl ();
1092
1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
865 1103
866 static const struct { 1104 static const struct {
867 const char *name; 1105 const char *name;
868 IV iv; 1106 IV iv;
869 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
870# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
871 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
872 const_iv (llevInfo) 1110
873 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
874 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
875 1114
876 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
877 const_iv (PLAYER) 1116
878 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
879 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
880 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
881 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
882 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
883 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
884 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
885 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
886 const_iv (LIGHTNING) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
887 const_iv (ARROW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
888 const_iv (BOW) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
889 const_iv (WEAPON) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
890 const_iv (ARMOUR) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
891 const_iv (PEDESTAL) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
892 const_iv (ALTAR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
893 const_iv (LOCKED_DOOR) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
894 const_iv (SPECIAL_KEY) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
895 const_iv (MAP) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
896 const_iv (DOOR) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
897 const_iv (KEY) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
898 const_iv (TIMED_GATE) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
899 const_iv (TRIGGER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
900 const_iv (GRIMREAPER) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
901 const_iv (MAGIC_EAR) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
902 const_iv (TRIGGER_BUTTON) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
903 const_iv (TRIGGER_ALTAR) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
904 const_iv (TRIGGER_PEDESTAL) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
905 const_iv (SHIELD) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
906 const_iv (HELMET) 1145
907 const_iv (HORN)
908 const_iv (MONEY)
909 const_iv (CLASS)
910 const_iv (GRAVESTONE)
911 const_iv (AMULET)
912 const_iv (PLAYERMOVER)
913 const_iv (TELEPORTER)
914 const_iv (CREATOR)
915 const_iv (SKILL)
916 const_iv (EXPERIENCE)
917 const_iv (EARTHWALL)
918 const_iv (GOLEM)
919 const_iv (THROWN_OBJ)
920 const_iv (BLINDNESS)
921 const_iv (GOD)
922 const_iv (DETECTOR)
923 const_iv (TRIGGER_MARKER)
924 const_iv (DEAD_OBJECT)
925 const_iv (DRINK)
926 const_iv (MARKER)
927 const_iv (HOLY_ALTAR)
928 const_iv (PLAYER_CHANGER)
929 const_iv (BATTLEGROUND)
930 const_iv (PEACEMAKER)
931 const_iv (GEM)
932 const_iv (FIREWALL)
933 const_iv (ANVIL)
934 const_iv (CHECK_INV)
935 const_iv (MOOD_FLOOR)
936 const_iv (EXIT)
937 const_iv (ENCOUNTER)
938 const_iv (SHOP_FLOOR)
939 const_iv (SHOP_MAT)
940 const_iv (RING)
941 const_iv (FLOOR)
942 const_iv (FLESH)
943 const_iv (INORGANIC)
944 const_iv (SKILL_TOOL)
945 const_iv (LIGHTER)
946 const_iv (TRAP_PART)
947 const_iv (WALL)
948 const_iv (LIGHT_SOURCE)
949 const_iv (MISC_OBJECT)
950 const_iv (MONSTER) 1146 const_iv (NUM_SUBTYPES)
951 const_iv (SPAWN_GENERATOR)
952 const_iv (LAMP)
953 const_iv (DUPLICATOR)
954 const_iv (TOOL)
955 const_iv (SPELLBOOK)
956 const_iv (BUILDFAC)
957 const_iv (CLOAK)
958 const_iv (SPINNER)
959 const_iv (GATE)
960 const_iv (BUTTON)
961 const_iv (CF_HANDLE)
962 const_iv (HOLE)
963 const_iv (TRAPDOOR)
964 const_iv (SIGN)
965 const_iv (BOOTS)
966 const_iv (GLOVES)
967 const_iv (SPELL)
968 const_iv (SPELL_EFFECT)
969 const_iv (CONVERTER)
970 const_iv (BRACERS)
971 const_iv (POISONING)
972 const_iv (SAVEBED)
973 const_iv (POISONCLOUD)
974 const_iv (FIREHOLES)
975 const_iv (WAND)
976 const_iv (SCROLL)
977 const_iv (DIRECTOR)
978 const_iv (GIRDLE)
979 const_iv (FORCE)
980 const_iv (POTION_EFFECT)
981 const_iv (EVENT_CONNECTOR)
982 const_iv (CLOSE_CON)
983 const_iv (CONTAINER)
984 const_iv (ARMOUR_IMPROVER)
985 const_iv (WEAPON_IMPROVER)
986 const_iv (SKILLSCROLL)
987 const_iv (DEEP_SWAMP)
988 const_iv (IDENTIFY_ALTAR)
989 const_iv (MENU)
990 const_iv (RUNE)
991 const_iv (TRAP)
992 const_iv (POWER_CRYSTAL)
993 const_iv (CORPSE)
994 const_iv (DISEASE)
995 const_iv (SYMPTOM)
996 const_iv (BUILDER)
997 const_iv (MATERIAL)
998 const_iv (ITEM_TRANSFORMER)
999 const_iv (QUEST)
1000 1147
1001 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1002 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1003 1150
1004 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1005 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1006 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1007 1158
1008 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1009 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1010 const_iv (AT_FIRE)
1011 const_iv (AT_ELECTRICITY)
1012 const_iv (AT_COLD)
1013 const_iv (AT_CONFUSION)
1014 const_iv (AT_ACID)
1015 const_iv (AT_DRAIN)
1016 const_iv (AT_WEAPONMAGIC)
1017 const_iv (AT_GHOSTHIT)
1018 const_iv (AT_POISON)
1019 const_iv (AT_SLOW)
1020 const_iv (AT_PARALYZE)
1021 const_iv (AT_TURN_UNDEAD)
1022 const_iv (AT_FEAR)
1023 const_iv (AT_CANCELLATION)
1024 const_iv (AT_DEPLETE)
1025 const_iv (AT_DEATH)
1026 const_iv (AT_CHAOS)
1027 const_iv (AT_COUNTERSPELL)
1028 const_iv (AT_GODPOWER)
1029 const_iv (AT_HOLYWORD)
1030 const_iv (AT_BLIND)
1031 const_iv (AT_INTERNAL)
1032 const_iv (AT_LIFE_STEALING)
1033 const_iv (AT_DISEASE)
1034
1035 const_iv (QUEST_IN_PROGRESS)
1036 const_iv (QUEST_DONE_QUEST)
1037 const_iv (QUEST_DONE_TASK)
1038 const_iv (QUEST_START_QUEST)
1039 const_iv (QUEST_END_QUEST)
1040 const_iv (QUEST_START_TASK)
1041 const_iv (QUEST_END_TASK)
1042 const_iv (QUEST_OVERRIDE)
1043 const_iv (QUEST_ON_ACTIVATE)
1044
1045 const_iv (WEAP_HIT)
1046 const_iv (WEAP_SLASH)
1047 const_iv (WEAP_PIERCE)
1048 const_iv (WEAP_CLEAVE)
1049 const_iv (WEAP_SLICE)
1050 const_iv (WEAP_STAB)
1051 const_iv (WEAP_WHIP)
1052 const_iv (WEAP_CRUSH)
1053 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1054 1162
1055 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1056 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1057 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1058 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1059 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1060 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1061 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1062 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1063 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1064 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1065 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1066 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1067 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1068 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1069 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1070 const_iv (FLAG_TREASURE) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1071 const_iv (FLAG_PLAYER_SOLD) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1072 const_iv (FLAG_SEE_INVISIBLE) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1073 const_iv (FLAG_CAN_ROLL) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1074 const_iv (FLAG_OVERLAY_FLOOR) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1075 const_iv (FLAG_IS_TURNABLE) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1076 const_iv (FLAG_IS_USED_UP) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1077 const_iv (FLAG_IDENTIFIED) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1078 const_iv (FLAG_REFLECTING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1079 const_iv (FLAG_CHANGING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1080 const_iv (FLAG_SPLITTING) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1081 const_iv (FLAG_HITBACK)
1082 const_iv (FLAG_STARTEQUIP)
1083 const_iv (FLAG_BLOCKSVIEW)
1084 const_iv (FLAG_UNDEAD)
1085 const_iv (FLAG_SCARED)
1086 const_iv (FLAG_UNAGGRESSIVE)
1087 const_iv (FLAG_REFL_MISSILE)
1088 const_iv (FLAG_REFL_SPELL)
1089 const_iv (FLAG_NO_MAGIC)
1090 const_iv (FLAG_NO_FIX_PLAYER)
1091 const_iv (FLAG_IS_LIGHTABLE)
1092 const_iv (FLAG_TEAR_DOWN)
1093 const_iv (FLAG_RUN_AWAY)
1094 const_iv (FLAG_PICK_UP)
1095 const_iv (FLAG_UNIQUE)
1096 const_iv (FLAG_NO_DROP)
1097 const_iv (FLAG_WIZCAST)
1098 const_iv (FLAG_CAST_SPELL)
1099 const_iv (FLAG_USE_SCROLL)
1100 const_iv (FLAG_USE_RANGE)
1101 const_iv (FLAG_USE_BOW)
1102 const_iv (FLAG_USE_ARMOUR)
1103 const_iv (FLAG_USE_WEAPON)
1104 const_iv (FLAG_USE_RING)
1105 const_iv (FLAG_READY_RANGE)
1106 const_iv (FLAG_READY_BOW)
1107 const_iv (FLAG_XRAYS)
1108 const_iv (FLAG_NO_APPLY)
1109 const_iv (FLAG_IS_FLOOR)
1110 const_iv (FLAG_LIFESAVE)
1111 const_iv (FLAG_NO_STRENGTH)
1112 const_iv (FLAG_SLEEP)
1113 const_iv (FLAG_STAND_STILL)
1114 const_iv (FLAG_RANDOM_MOVE)
1115 const_iv (FLAG_ONLY_ATTACK)
1116 const_iv (FLAG_CONFUSED)
1117 const_iv (FLAG_STEALTH)
1118 const_iv (FLAG_WIZPASS)
1119 const_iv (FLAG_IS_LINKED)
1120 const_iv (FLAG_CURSED)
1121 const_iv (FLAG_DAMNED)
1122 const_iv (FLAG_SEE_ANYWHERE)
1123 const_iv (FLAG_KNOWN_MAGICAL)
1124 const_iv (FLAG_KNOWN_CURSED)
1125 const_iv (FLAG_CAN_USE_SKILL)
1126 const_iv (FLAG_BEEN_APPLIED)
1127 const_iv (FLAG_READY_SCROLL)
1128 const_iv (FLAG_USE_ROD)
1129 const_iv (FLAG_USE_HORN)
1130 const_iv (FLAG_MAKE_INVIS)
1131 const_iv (FLAG_INV_LOCKED)
1132 const_iv (FLAG_IS_WOODED)
1133 const_iv (FLAG_IS_HILLY)
1134 const_iv (FLAG_READY_SKILL)
1135 const_iv (FLAG_READY_WEAPON)
1136 const_iv (FLAG_NO_SKILL_IDENT)
1137 const_iv (FLAG_BLIND)
1138 const_iv (FLAG_SEE_IN_DARK)
1139 const_iv (FLAG_IS_CAULDRON)
1140 const_iv (FLAG_NO_STEAL)
1141 const_iv (FLAG_ONE_HIT)
1142 const_iv (FLAG_CLIENT_SENT)
1143 const_iv (FLAG_BERSERK)
1144 const_iv (FLAG_NEUTRAL)
1145 const_iv (FLAG_NO_ATTACK)
1146 const_iv (FLAG_NO_DAMAGE)
1147 const_iv (FLAG_OBJ_ORIGINAL)
1148 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1149 const_iv (FLAG_ACTIVATE_ON_PUSH)
1150 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1151 const_iv (FLAG_IS_WATER)
1152 const_iv (FLAG_CONTENT_ON_GEN)
1153 const_iv (FLAG_IS_A_TEMPLATE)
1154 const_iv (FLAG_IS_BUILDABLE)
1155 const_iv (FLAG_AFK)
1156 1189
1157 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1158 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1159 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1160 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1161 const_iv (NDI_ORANGE)
1162 const_iv (NDI_BLUE)
1163 const_iv (NDI_DK_ORANGE)
1164 const_iv (NDI_GREEN)
1165 const_iv (NDI_LT_GREEN)
1166 const_iv (NDI_GREY)
1167 const_iv (NDI_BROWN)
1168 const_iv (NDI_GOLD)
1169 const_iv (NDI_TAN)
1170 const_iv (NDI_MAX_COLOR)
1171 const_iv (NDI_COLOR_MASK)
1172 const_iv (NDI_UNIQUE)
1173 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1174 1195
1175 const_iv (F_APPLIED) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1176 const_iv (F_LOCATION) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1177 const_iv (F_UNPAID) 1198
1178 const_iv (F_MAGIC) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1179 const_iv (F_CURSED) 1200
1180 const_iv (F_DAMNED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1181 const_iv (F_OPEN) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1182 const_iv (F_NOPICK)
1183 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1184 1204
1185 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1186 const_iv (F_SHOP)
1187 const_iv (F_SELL)
1188 1206
1189 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1190 const_iv (P_NO_MAGIC) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1191 const_iv (P_IS_ALIVE)
1192 const_iv (P_NO_CLERIC)
1193 const_iv (P_NEED_UPDATE)
1194 const_iv (P_NO_ERROR)
1195 const_iv (P_OUT_OF_MAP)
1196 const_iv (P_NEW_MAP)
1197 1209
1198 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1199 const_iv (UP_OBJ_REMOVE)
1200 const_iv (UP_OBJ_CHANGE)
1201 const_iv (UP_OBJ_FACE)
1202 1211
1203 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1204 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1205 const_iv (INS_NO_WALK_ON)
1206 const_iv (INS_ON_TOP)
1207 const_iv (INS_BELOW_ORIGINATOR)
1208 const_iv (INS_MAP_LOAD)
1209 1214
1210 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1211 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1212 const_iv (WILL_APPLY_EARTHWALL)
1213 const_iv (WILL_APPLY_DOOR)
1214 const_iv (WILL_APPLY_FOOD)
1215 1217
1216 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1217 const_iv (SAVE_DIR_MODE)
1218 1219
1219 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1220 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1221 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1222 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1223 const_iv (M_WOOD)
1224 const_iv (M_ORGANIC)
1225 const_iv (M_STONE)
1226 const_iv (M_CLOTH)
1227 const_iv (M_ADAMANT)
1228 const_iv (M_LIQUID)
1229 const_iv (M_SOFT_METAL)
1230 const_iv (M_BONE)
1231 const_iv (M_ICE)
1232 const_iv (M_SPECIAL)
1233 1224
1234 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1235 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1236 const_iv (SK_EXP_NONE)
1237 const_iv (SK_SUBTRACT_SKILL_EXP)
1238 1227
1239 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1240 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1241 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1242 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1243 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1244 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1245 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1246 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1247 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1248 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_DET_MAGIC)
1250 const_iv (SK_ORATORY)
1251 const_iv (SK_SINGING)
1252 const_iv (SK_DET_CURSE)
1253 const_iv (SK_FIND_TRAPS)
1254 const_iv (SK_MEDITATION)
1255 const_iv (SK_PUNCHING)
1256 const_iv (SK_FLAME_TOUCH)
1257 const_iv (SK_KARATE)
1258 const_iv (SK_CLIMBING)
1259 const_iv (SK_WOODSMAN)
1260 const_iv (SK_INSCRIPTION)
1261 const_iv (SK_ONE_HANDED_WEAPON)
1262 const_iv (SK_MISSILE_WEAPON)
1263 const_iv (SK_THROWING)
1264 const_iv (SK_USE_MAGIC_ITEM)
1265 const_iv (SK_DISARM_TRAPS)
1266 const_iv (SK_SET_TRAP)
1267 const_iv (SK_THAUMATURGY)
1268 const_iv (SK_PRAYING)
1269 const_iv (SK_CLAWING)
1270 const_iv (SK_LEVITATION)
1271 const_iv (SK_SUMMONING)
1272 const_iv (SK_PYROMANCY)
1273 const_iv (SK_EVOCATION)
1274 const_iv (SK_SORCERY)
1275 const_iv (SK_TWO_HANDED_WEAPON)
1276 const_iv (SK_SPARK_TOUCH)
1277 const_iv (SK_SHIVER)
1278 const_iv (SK_ACID_SPLASH)
1279 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1280 1239
1281 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1282 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1283 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1284 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1285 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1287 const_iv (SOUND_PUSH_PLAYER)
1288 const_iv (SOUND_PLAYER_HITS1)
1289 const_iv (SOUND_PLAYER_HITS2)
1290 const_iv (SOUND_PLAYER_HITS3)
1291 const_iv (SOUND_PLAYER_HITS4)
1292 const_iv (SOUND_PLAYER_IS_HIT1)
1293 const_iv (SOUND_PLAYER_IS_HIT2)
1294 const_iv (SOUND_PLAYER_IS_HIT3)
1295 const_iv (SOUND_PLAYER_KILLS)
1296 const_iv (SOUND_PET_IS_KILLED)
1297 const_iv (SOUND_PLAYER_DIES)
1298 const_iv (SOUND_OB_EVAPORATE)
1299 const_iv (SOUND_OB_EXPLODE)
1300 const_iv (SOUND_CLOCK)
1301 const_iv (SOUND_TURN_HANDLE)
1302 const_iv (SOUND_FALL_HOLE)
1303 const_iv (SOUND_DRINK_POISON)
1304 const_iv (SOUND_CAST_SPELL_0)
1305 1246
1306 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1307 const_iv (PREFER_HIGH)
1308 1248
1309 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1310 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1311 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1312 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1313 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1314 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1315 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1316 const_iv (ATNR_DRAIN) 1256
1317 const_iv (ATNR_WEAPONMAGIC) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1318 const_iv (ATNR_GHOSTHIT) 1258
1319 const_iv (ATNR_POISON) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1320 const_iv (ATNR_SLOW) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1321 const_iv (ATNR_PARALYZE) 1261
1322 const_iv (ATNR_TURN_UNDEAD) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1323 const_iv (ATNR_FEAR) 1263
1324 const_iv (ATNR_CANCELLATION) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1325 const_iv (ATNR_DEPLETE) 1265
1326 const_iv (ATNR_DEATH) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1327 const_iv (ATNR_CHAOS) 1267
1328 const_iv (ATNR_COUNTERSPELL) 1268 // random map generator
1329 const_iv (ATNR_GODPOWER) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1330 const_iv (ATNR_HOLYWORD) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1331 const_iv (ATNR_BLIND) 1271
1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1275
1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1278
1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1332 const_iv (ATNR_INTERNAL) 1281 const_iv (GT_MINIMAL)
1333 const_iv (ATNR_LIFE_STEALING)
1334 const_iv (ATNR_DISEASE)
1335
1336 const_iv (MAP_FLUSH)
1337 const_iv (MAP_PLAYER_UNIQUE)
1338 const_iv (MAP_BLOCK)
1339 const_iv (MAP_STYLE)
1340 const_iv (MAP_OVERLAY)
1341
1342 const_iv (MAP_IN_MEMORY)
1343 const_iv (MAP_SWAPPED)
1344 const_iv (MAP_LOADING)
1345 const_iv (MAP_SAVING)
1346
1347 const_iv (KLASS_GLOBAL)
1348 const_iv (KLASS_OBJECT)
1349 const_iv (KLASS_PLAYER)
1350 const_iv (KLASS_MAP)
1351 }; 1282 };
1352 1283
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1355 1286
1356 static const struct { 1287 static const struct {
1357 const char *name; 1288 const char *name;
1289 int skip;
1358 IV klass; 1290 IV klass;
1359 IV iv; 1291 IV iv;
1360 } *eiv, event_iv[] = { 1292 } *eiv, event_iv[] = {
1361# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name }, 1293# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1362# include "eventinc.h" 1294# include "eventinc.h"
1363# undef def 1295# undef def
1364 }; 1296 };
1365 1297
1366 AV *av = get_av ("cf::EVENT", 1); 1298 AV *av = get_av ("cf::EVENT", 1);
1367 1299
1368 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1300 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1369 { 1301 {
1370 AV *event = newAV (); 1302 AV *event = newAV ();
1371 av_push (event, newSVpv ((char *)eiv->name, 0)); 1303 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1372 av_push (event, newSViv (eiv->klass)); 1304 av_push (event, newSViv (eiv->klass));
1373 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1305 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1306 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1374 } 1307 }
1308}
1375 1309
1376 static const struct { 1310void _connect_to_perl ()
1377 const char *name;
1378 IV iv;
1379 } *event, event_list[] = {
1380# define const_event(name) { # name, (IV)EVENT_ ## name },
1381 const_event (NONE)
1382 const_event (APPLY)
1383 const_event (ATTACK)
1384 const_event (DEATH)
1385 const_event (DROP)
1386 const_event (DROP_ON)
1387 const_event (PICKUP)
1388 const_event (SAY)
1389 const_event (STOP)
1390 const_event (TIME)
1391 const_event (THROW)
1392 const_event (TRIGGER)
1393 const_event (CLOSE)
1394 const_event (TIMER)
1395 const_event (MOVE)
1396 1311
1397 //const_event (CLOCK) 1312void _global_reattach ()
1398 const_event (CRASH) 1313 CODE:
1399 const_event (GKILL) 1314{
1400 const_event (SHOUT) 1315 // reattach to all attachable objects in the game.
1401 const_event (TELL) 1316 for_all_clients (ns)
1402 const_event (MUZZLE) 1317 ns->reattach ();
1403 const_event (KICK) 1318
1404 const_event (PLAYER_USE_SKILL) 1319 for_all_objects (op)
1405 const_event (MONSTER_USE_SKILL) 1320 op->reattach ();
1406 const_event (CAST_SPELL) 1321}
1407 const_event (FIND_UNARMED_SKILL)
1408 const_event (EXTCMD)
1409 //const_event (FREE_OB)
1410 };
1411 1322
1412 av = get_av ("cf::PLUGIN_EVENT", 1); 1323void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1413 1326
1414 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1327# support function for map-world.ext
1415 av_store (av, event->iv, newSVpv ((char *)event->name, 0)); 1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1416 1333
1417 static const struct { 1334 plt_sv = SvRV (plt_sv);
1418 int dtype; 1335 SV **plt = AvARRAY (plt_sv);
1419 const char *name; 1336 int plt_count = AvFILL (plt_sv) + 1;
1420 IV idx;
1421 } *cprop, prop_table[] = {
1422# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1423 prop (CFAPI_INT, MAP_PROP_FLAGS)
1424 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1425 prop (CFAPI_STRING, MAP_PROP_PATH)
1426 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1427 prop (CFAPI_STRING, MAP_PROP_NAME)
1428 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1429 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1430 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1431 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1432 prop (CFAPI_INT, MAP_PROP_WIDTH)
1433 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1434 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1435 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1436 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1437 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1438 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1439 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1440 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1441 prop (CFAPI_INT, MAP_PROP_SKY)
1442 prop (CFAPI_INT, MAP_PROP_WPARTX)
1443 prop (CFAPI_INT, MAP_PROP_WPARTY)
1444 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1445 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1446 prop (CFAPI_PREGION, MAP_PROP_REGION)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1450 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1453 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1454 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1455 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1456 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1457 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1458 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1459 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1461 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1462 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1463 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1464 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1465 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1466 prop (CFAPI_INT, OBJECT_PROP_X)
1467 prop (CFAPI_INT, OBJECT_PROP_Y)
1468 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1469 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1470 prop (CFAPI_INT, OBJECT_PROP_NROF)
1471 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1472 prop (CFAPI_INT, OBJECT_PROP_FACING)
1473 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1474 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1475 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1476 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1477 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1478 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1479 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1480 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1481 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1482 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1483 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1484 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1485 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1486 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1487 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1488 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1489 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1490 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1491 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1492 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1493 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1494 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1495 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1496 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1497 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1498 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1499 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1500 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1501 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1502 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1503 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1504 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1505 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1507 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1508 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1509 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1510 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1511 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1512 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1513 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1514 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1515 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1516 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1517 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1518 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1519 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1520 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1521 prop (CFAPI_INT, OBJECT_PROP_STR)
1522 prop (CFAPI_INT, OBJECT_PROP_DEX)
1523 prop (CFAPI_INT, OBJECT_PROP_CON)
1524 prop (CFAPI_INT, OBJECT_PROP_WIS)
1525 prop (CFAPI_INT, OBJECT_PROP_INT)
1526 prop (CFAPI_INT, OBJECT_PROP_POW)
1527 prop (CFAPI_INT, OBJECT_PROP_CHA)
1528 prop (CFAPI_INT, OBJECT_PROP_WC)
1529 prop (CFAPI_INT, OBJECT_PROP_AC)
1530 prop (CFAPI_INT, OBJECT_PROP_HP)
1531 prop (CFAPI_INT, OBJECT_PROP_SP)
1532 prop (CFAPI_INT, OBJECT_PROP_GP)
1533 prop (CFAPI_INT, OBJECT_PROP_FP)
1534 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1535 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1536 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1537 prop (CFAPI_INT, OBJECT_PROP_DAM)
1538 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1539 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1540 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1541 prop (CFAPI_INT, OBJECT_PROP_FACE)
1542 };
1543 1337
1544 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1338 STRLEN len;
1545 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1546 1341
1547 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1342 while (len >= 3)
1548 { 1343 {
1549 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1550 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1345 {
1551 } 1346 char *val = SvPVX (*val_sv);
1552 1347
1553 cb_global = get_av ("cf::CB_GLOBAL", 1); 1348 if (val [0] == data [0]
1554 cb_object = get_av ("cf::CB_OBJECT", 1); 1349 && val [1] == data [1]
1555 cb_player = get_av ("cf::CB_PLAYER", 1); 1350 && val [2] == data [2])
1556 cb_type = get_av ("cf::CB_TYPE" , 1); 1351 {
1557 cb_map = get_av ("cf::CB_MAP" , 1); 1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1558 1356
1559 //I_EVENT_API (PACKAGE); 1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560} 1367}
1561 1368
1562NV floor (NV x) 1369NV floor (NV x)
1563 1370
1564NV ceil (NV x) 1371NV ceil (NV x)
1565 1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1384
1566void server_tick () 1385void server_tick ()
1386 CODE:
1387 runtime = SvNVx (sv_runtime);
1388 server_tick ();
1567 1389
1568void 1390void
1569LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1570 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1572 1394
1573char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1575 1397
1576char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1578 1400
1579char * 1401const_octet_string
1580cf_get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1581 PROTOTYPE: $ 1403 PROTOTYPE: $
1582 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1405 CODE:
1406 RETVAL = create_pathname (path);
1407 OUTPUT: RETVAL
1583 1408
1584void 1409void
1585sub_generation_inc () 1410sub_generation_inc ()
1586 CODE: 1411 CODE:
1587 PL_sub_generation++; 1412 PL_sub_generation++;
1588 1413
1589char * 1414const_octet_string
1590mapdir () 1415mapdir ()
1591 PROTOTYPE: 1416 PROTOTYPE:
1592 ALIAS: 1417 ALIAS:
1593 mapdir = 0 1418 mapdir = 0
1594 uniquedir = 1 1419 uniquedir = 1
1596 confdir = 3 1421 confdir = 3
1597 localdir = 4 1422 localdir = 4
1598 playerdir = 5 1423 playerdir = 5
1599 datadir = 6 1424 datadir = 6
1600 CODE: 1425 CODE:
1601{ 1426 switch (ix)
1602 int unused_type; 1427 {
1603 RETVAL = (char *)systemDirectory (&unused_type, ix); 1428 case 0: RETVAL = settings.mapdir ; break;
1604} 1429 case 1: RETVAL = settings.uniquedir; break;
1430 case 2: RETVAL = settings.tmpdir ; break;
1431 case 3: RETVAL = settings.confdir ; break;
1432 case 4: RETVAL = settings.localdir ; break;
1433 case 5: RETVAL = settings.playerdir; break;
1434 case 6: RETVAL = settings.datadir ; break;
1435 }
1605 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1606 1437
1607int 1438void abort ()
1608cf_find_animation (char *text) 1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1444void emergency_save ()
1445
1446void _exit (int status = EXIT_SUCCESS)
1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1453
1454#if _POSIX_MEMLOCK
1455
1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1457
1458int munlockall ()
1459
1460#endif
1461
1462int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1463 PROTOTYPE: $
1610 1464
1611int random_roll(int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1612 1466
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1468
1615int 1469int
1616exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1617 CODE: 1471 CODE:
1618{ 1472{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1504 else
1651 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1653 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1511MODULE = cf PACKAGE = cf::attachable
1512
1513int
1514valid (SV *obj)
1515 CODE:
1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1517 OUTPUT:
1518 RETVAL
1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1538
1539MODULE = cf PACKAGE = cf::global
1540
1541int invoke (SV *klass, int event, ...)
1542 CODE:
1543 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1544 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1545 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1547 OUTPUT: RETVAL
1548
1654MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1655 1550
1656SV * 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1657get_property (object *obj, int type, int idx) 1552
1553int invoke (object *op, int event, ...)
1658 CODE: 1554 CODE:
1659 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1557 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1660 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1661 1560
1662SV * 1561SV *registry (object *op)
1663set_property (object *obj, int type, int idx, SV *newval) 1562
1563int objects_size ()
1664 CODE: 1564 CODE:
1665 switch (type) 1565 RETVAL = objects.size ();
1666 { 1566 OUTPUT: RETVAL
1667 case CFAPI_INT: 1567
1668 cf_object_set_int_property (obj, idx, SvIV (newval)); 1568object *objects (U32 index)
1669 break; 1569 CODE:
1670 case CFAPI_LONG: 1570 RETVAL = index < objects.size () ? objects [index] : 0;
1671 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1571 OUTPUT: RETVAL
1672 break; 1572
1673 case CFAPI_DOUBLE: 1573int actives_size ()
1674 { 1574 CODE:
1675 int unused_type; 1575 RETVAL = actives.size ();
1676 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1576 OUTPUT: RETVAL
1677 } 1577
1678 break; 1578object *actives (U32 index)
1679 case CFAPI_STRING: 1579 CODE:
1680 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1580 RETVAL = index < actives.size () ? actives [index] : 0;
1681 break; 1581 OUTPUT: RETVAL
1682 case CFAPI_POBJECT:
1683 {
1684 int unused_type;
1685 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1686 }
1687 break;
1688 default:
1689 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1690 }
1691 1582
1692# missing properties 1583# missing properties
1693 1584
1694void 1585object *head (object *op)
1695set_attacktype (object *obj, U32 attacktype) 1586 PROTOTYPE: $
1696 CODE: 1587 CODE:
1697 obj->attacktype = attacktype; 1588 RETVAL = op->head_ ();
1698
1699U32
1700get_attacktype (object *obj)
1701 ALIAS:
1702 attacktype = 0
1703 CODE:
1704 RETVAL = obj->attacktype;
1705 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1706 1590
1707# missing in plug-in api, of course 1591int is_head (object *op)
1708void 1592 PROTOTYPE: $
1709set_food (object *obj, int food) 1593 CODE:
1710 CODE: 1594 RETVAL = op->head_ () == op;
1711 obj->stats.food = food;
1712
1713int
1714get_food (object *obj)
1715 ALIAS:
1716 food = 0
1717 CODE:
1718 RETVAL = obj->stats.food;
1719 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1720 1596
1721void 1597void
1722inv (object *obj) 1598inv (object *obj)
1723 PROTOTYPE: $ 1599 PROTOTYPE: $
1724 PPCODE: 1600 PPCODE:
1725{ 1601{
1726 object *o; 1602 object *o;
1727 for (o = obj->inv; o; o = o->below) 1603 for (o = obj->inv; o; o = o->below)
1728 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1604 XPUSHs (sv_2mortal (to_sv (o)));
1729} 1605}
1730 1606
1731int cf_object_get_resistance (object *op, int rtype) 1607void
1732 ALIAS: resistance = 0 1608set_animation (object *op, int idx)
1609 CODE:
1610 SET_ANIMATION (op, idx);
1733 1611
1734int cf_object_get_flag (object *op, int flag) 1612int
1735 ALIAS: flag = 0 1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1736 1617
1737void cf_object_set_flag (object *op, int flag, int value) 1618object *find_best_object_match (object *op, utf8_string match)
1738 1619
1620object *find_marked_object (object *op)
1621
1739int need_identify (const object *obj); 1622int need_identify (object *obj);
1740 1623
1741int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1742 1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1631
1743void cf_object_move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1633 CODE:
1634 RETVAL = move_ob (op, dir, originator);
1635 OUTPUT:
1636 RETVAL
1744 1637
1745void cf_object_apply (object *op, object *author, int flags = 0) 1638void apply (object *applier, object *applied, int flags = 0)
1639 CODE:
1640 manual_apply (applied, applier, flags);
1746 1641
1747void cf_object_apply_below (object *op) 1642void apply_below (object *op)
1643 CODE:
1644 player_apply_below (op);
1748 1645
1749void cf_object_remove (object *op) 1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1750 1647
1751void cf_object_free (object *op)
1752
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1649
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1651
1757int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1653
1654#//TODO
1759object *cf_object_clone (object *op, int clonetype = 0) 1655object *clone_ (object *op, int recursive = 0)
1656 CODE:
1657 if (recursive)
1658 RETVAL = object_create_clone (op);
1659 else
1660 {
1661 RETVAL = object::create ();
1662 op->copy_to (RETVAL);
1663 }
1664 OUTPUT: RETVAL
1760 1665
1761int cf_object_pay_item (object *op, object *buyer) 1666int pay_item (object *op, object *buyer)
1667 CODE:
1668 RETVAL = pay_for_item (op, buyer);
1669 OUTPUT: RETVAL
1762 1670
1763int cf_object_pay_amount (object *op, uint64 amount) 1671int pay_amount (object *op, uint64 amount)
1672 CODE:
1673 RETVAL = pay_for_amount (amount, op);
1674 OUTPUT: RETVAL
1764 1675
1765void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1766 1677
1767val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1768 1679
1769int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1770 1681
1771int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1683 CODE:
1684 do_learn_spell (op, sp, special_prayer);
1772 1685
1773void cf_object_learn_spell (object *op, object *sp)
1774
1775void cf_object_forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1687 CODE:
1688 do_forget_spell (op, query_name (sp));
1776 1689
1777object *cf_object_check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1691 CODE:
1692 RETVAL = check_spell_known (op, spellname);
1693 OUTPUT: RETVAL
1778 1694
1779int cf_object_query_money (object *op) 1695int query_money (object *op)
1780 ALIAS: money = 0 1696 ALIAS: money = 0
1781 1697
1782int cf_object_query_cost (object *op, object *who, int flags) 1698val64 query_cost (object *op, object *who, int flags)
1783 ALIAS: cost = 0 1699 ALIAS: cost = 0
1784 1700
1785void cf_object_activate_rune (object *op , object *victim) 1701void spring_trap (object *op, object *victim)
1786 1702
1787int cf_object_check_trigger (object *op, object *cause) 1703int check_trigger (object *op, object *cause)
1788 1704
1789int cf_object_out_of_map (object *op, int x, int y)
1790
1791void cf_object_drop (object *op, object *author) 1705void drop (object *who, object *op)
1792 1706
1793void cf_object_take (object *op, object *author) 1707void pick_up (object *who, object *op)
1794 1708
1795void cf_object_say (object *op, char *msg)
1796
1797void cf_object_speak (object *op, char *msg)
1798
1799object *cf_object_insert_object (object *op, object *container)
1800
1801const char *cf_object_get_msg (object *ob)
1802 ALIAS: msg = 0
1803
1804object *cf_object_insert_in_ob (object *ob, object *where)
1805
1806int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1807 1710
1808void cf_object_update (object *op, int flags) 1711void update_object (object *op, int action)
1809 1712
1810void cf_object_pickup (object *op, object *what)
1811
1812object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1813 1714
1814void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1815 1716
1816void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1817 1718
1818int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1819 1720
1821 1722
1822void push_button (object *op); 1723void push_button (object *op);
1823 1724
1824void use_trigger (object *op); 1725void use_trigger (object *op);
1825 1726
1826void add_button_link (object *button, mapstruct *map, int connected); 1727void add_button_link (object *button, maptile *map, int connected);
1827 1728
1828void remove_button_link (object *op); 1729void remove_button_link (object *op);
1829 1730
1830void
1831cf_object_set_resistance (object *op, int rtype, int val)
1832 CODE:
1833 if (rtype >= 0 && rtype < NROFATTACKS)
1834 op->resist[rtype] = val;
1835
1836 1731
1837MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1732MODULE = cf PACKAGE = cf::object PREFIX = cf_
1838
1839void cf_fix_object (object *pl)
1840 ALIAS: fix = 0
1841 1733
1842object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1843 1735
1844# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1845# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1846 1738
1847object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1848 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1849 CODE: 1741 CODE:
1850 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1851 OUTPUT: 1743 OUTPUT:
1852 RETVAL 1744 RETVAL
1853 1745
1854object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1746object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1855 PROTOTYPE: $$$$$$ 1747 PROTOTYPE: $$$$$$
1856 CODE: 1748 CODE:
1857{ 1749{
1858 int unused_type; 1750 int unused_type;
1859 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1860} 1752}
1861 1753
1862# syntatic sugar for easier use in event callbacks.
1863const char *options (object *op)
1864 CODE:
1865 RETVAL = op->name;
1866 OUTPUT:
1867 RETVAL
1868
1869player *contr (object *op) 1754player *contr (object *op)
1870 CODE: 1755 CODE:
1871 RETVAL = op->contr; 1756 RETVAL = op->contr;
1872 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1873 1758
1874const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
1875 1760
1876bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1877 1762
1878object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
1879 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
1880 PREINIT: 1765 PREINIT:
1881 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
1897bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
1898 CODE: 1783 CODE:
1899 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
1900 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1901 1786
1902char * 1787const_utf8_string
1903base_name (object *ob, int plural) 1788base_name (object *op, int plural = op->nrof > 1)
1904 CODE: 1789 CODE:
1905 RETVAL = cf_query_base_name (ob, plural); 1790 RETVAL = query_base_name (op, plural);
1906 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1907 1792
1908living * 1793object *decrease_ob_nr (object *op, unsigned long i)
1909stats (object *ob)
1910 CODE:
1911 RETVAL = &ob->stats;
1912 OUTPUT: RETVAL
1913
1914 1794
1915MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1916 1796
1917player *player (object *op) 1797player *player (object *op)
1918 CODE: 1798 CODE:
1919 RETVAL = op->contr; 1799 RETVAL = op->contr;
1920 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1921 1801
1802void check_score (object *op)
1803
1922void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805 CODE:
1806 new_draw_info (flags, 0, op, txt);
1923 1807
1924object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
1925 1809
1926char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
1927 ALIAS: ip = 0 1811 ALIAS: ip = 0
1928 1812
1929object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
1931 1815
1936 1820
1937void cf_player_set_party (object *op, partylist *party) 1821void cf_player_set_party (object *op, partylist *party)
1938 1822
1939void kill_player (object *op) 1823void kill_player (object *op)
1940 1824
1941MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1825void esrv_update_item (object *op, int what, object *item)
1826 C_ARGS: what, op, item
1827
1828void clear_los (object *op)
1829
1830int command_summon (object *op, utf8_string params)
1831
1832int command_arrest (object *op, utf8_string params)
1833
1942 1834
1943MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1944 1836
1945player *cf_player_find (char *name) 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1946 PROTOTYPE: $ 1838
1839int invoke (player *pl, int event, ...)
1840 CODE:
1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1843 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1844 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1845 OUTPUT: RETVAL
1846
1847SV *registry (player *pl)
1848
1849void
1850save_stats (player *pl)
1851 CODE:
1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1855 pl->orig_stats = pl->ob->stats;
1947 1856
1948void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
1949 1858
1950void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1951
1952# nonstandard
1953object *ob (player *pl)
1954 CODE:
1955 RETVAL = pl->ob;
1956 OUTPUT: RETVAL
1957
1958player *first ()
1959 CODE:
1960 RETVAL = first_player;
1961 OUTPUT: RETVAL
1962
1963player *next (player *pl)
1964 CODE:
1965 RETVAL = pl->next;
1966 OUTPUT: RETVAL
1967 1860
1968bool 1861bool
1969cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
1970 CODE: 1863 CODE:
1971 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1972 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 1865 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1973 OUTPUT: 1866 OUTPUT:
1974 RETVAL 1867 RETVAL
1975 1868
1976char *
1977client (player *pl)
1978 CODE:
1979 RETVAL = pl->socket.client;
1980 OUTPUT:
1981 RETVAL
1982
1983char *
1984host (player *pl)
1985 CODE:
1986 RETVAL = pl->socket.host;
1987 OUTPUT:
1988 RETVAL
1989
1990char *
1991killer (player *pl, char *killer = 0)
1992 CODE:
1993 if (killer)
1994 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1995 RETVAL = pl->killer;
1996 OUTPUT:
1997 RETVAL
1998
1999void
2000buggy_mapscroll (player *pl, int value = 1)
2001 CODE:
2002 pl->socket.buggy_mapscroll = value;
2003
2004void 1869void
2005send (player *pl, SV *packet) 1870send (player *pl, SV *packet)
2006 CODE: 1871 CODE:
2007{ 1872{
2008 STRLEN len; 1873 STRLEN len;
2009 char *buf = SvPVbyte (packet, len); 1874 char *buf = SvPVbyte (packet, len);
2010 1875
2011 Write_String_To_Socket (&pl->socket, buf, len); 1876 if (pl->ns)
1877 pl->ns->send_packet (buf, len);
2012} 1878}
2013 1879
2014int 1880int
2015listening (player *pl, int new_value = -1) 1881listening (player *pl, int new_value = -1)
2016 CODE: 1882 CODE:
2018 if (new_value >= 0) 1884 if (new_value >= 0)
2019 pl->listening = new_value; 1885 pl->listening = new_value;
2020 OUTPUT: 1886 OUTPUT:
2021 RETVAL 1887 RETVAL
2022 1888
2023void get_savebed (player *pl) 1889void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2024 ALIAS: 1890 PROTOTYPE: $;$$$
2025 savebed = 0
2026 PPCODE: 1891 PPCODE:
1892 if (GIMME_V != G_VOID)
1893 {
2027 EXTEND (SP, 3); 1894 EXTEND (SP, 3);
2028 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1895 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2029 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1896 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2030 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1897 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2031 1898 }
2032void set_savebed (player *pl, char *map_path, int x, int y) 1899 if (map_path) sv_to (map_path, pl->savebed_map);
2033 CODE: 1900 if (x) sv_to (x, pl->bed_x);
2034 strcpy (pl->savebed_map, map_path); 1901 if (y) sv_to (y, pl->bed_y);
2035 pl->bed_x = x;
2036 pl->bed_y = y;
2037 1902
2038void 1903void
2039list () 1904list ()
2040 PPCODE: 1905 PPCODE:
2041{ 1906 for_all_players (pl)
2042 player *pl; 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2043 for (pl = first_player; pl; pl = pl->next)
2044 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2045}
2046
2047bool
2048peaceful (player *pl, bool new_setting = 0)
2049 PROTOTYPE: $;$
2050 CODE:
2051 RETVAL = pl->peaceful;
2052 if (items > 1)
2053 pl->peaceful = new_setting;
2054 OUTPUT:
2055 RETVAL
2056
2057living *
2058orig_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->orig_stats;
2061 OUTPUT: RETVAL
2062
2063living *
2064last_stats (player *pl)
2065 CODE:
2066 RETVAL = &pl->last_stats;
2067 OUTPUT: RETVAL
2068 1908
2069 1909
2070MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2071 1911
2072SV * 1912int invoke (maptile *map, int event, ...)
2073get_property (mapstruct *obj, int type, int idx)
2074 CODE: 1913 CODE:
2075 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 1914 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1916 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2076 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2077 1919
2078SV * 1920SV *registry (maptile *map)
2079set_property (mapstruct *obj, int type, int idx, SV *newval)
2080 CODE:
2081 switch (type)
2082 {
2083 case CFAPI_INT:
2084 cf_map_set_int_property (obj, idx, SvIV (newval));
2085 break;
2086 default:
2087 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2088 }
2089 1921
2090mapstruct *new (int width, int height) 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1923
1924void
1925maptile::instantiate ()
1926
1927maptile *new ()
2091 PROTOTYPE: 1928 PROTOTYPE:
2092 CODE: 1929 CODE:
2093{ 1930 RETVAL = new maptile;
2094 int unused_type;
2095 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2096}
2097 OUTPUT: 1931 OUTPUT:
2098 RETVAL 1932 RETVAL
2099 1933
2100void delete_map (mapstruct *map) 1934void
1935maptile::players ()
1936 PPCODE:
1937 if (GIMME_V == G_SCALAR)
1938 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1939 else if (GIMME_V == G_ARRAY)
1940 {
1941 EXTEND (SP, THIS->players);
1942 for_all_players (pl)
1943 if (pl->ob && pl->ob->map == THIS)
1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
1945 }
2101 1946
2102void clean_tmp_map (mapstruct *map) 1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
2103 1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2037
2104void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2105 2039
2106mapstruct *tile_map (mapstruct *map, unsigned int dir) 2040int out_of_map (maptile *map, int x, int y)
2107 CODE:
2108 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2109 OUTPUT:
2110 RETVAL
2111 2041
2112char *tile_path (mapstruct *map, unsigned int dir) 2042void
2113 CODE: 2043trigger (maptile *map, long connection, bool state = true)
2114 if (dir >= 4) 2044 CODE:
2115 XSRETURN_UNDEF; 2045 activate_connection (map, connection, state);
2116 RETVAL = map->tile_path [dir];
2117 OUTPUT:
2118 RETVAL
2119 2046
2120mapstruct *cf_map_get_map (char *name) 2047void
2121 PROTOTYPE: $ 2048get_connection (maptile *map, long connection)
2122 ALIAS: map = 0 2049 PPCODE:
2050 oblinkpt *obp = get_connection_links (map, connection);
2051 if (obp)
2052 for (objectlink *ol = obp->link; ol; ol = ol->next)
2053 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2123 2054
2124mapstruct *has_been_loaded (char *name)
2125 PROTOTYPE: $
2126
2127mapstruct *cf_map_get_first ()
2128 PROTOTYPE:
2129 ALIAS: first = 0
2130
2131# whoever "designed" the plug-in api should have wasted
2132# his/her time with staying away from the project - would have
2133# saved others a lot of time, without doubt.
2134void set_path (mapstruct *where, char *path)
2135 CODE:
2136 strcpy (where->path, path);
2137
2138int in_memory (mapstruct *map)
2139 CODE:
2140 RETVAL = map->in_memory;
2141 OUTPUT:
2142 RETVAL
2143
2144bool unique (mapstruct *map)
2145 CODE:
2146 RETVAL = map->unique;
2147 OUTPUT:
2148 RETVAL
2149
2150void set_unique (mapstruct *map, bool unique)
2151 CODE:
2152 map->unique = unique;
2153
2154object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2055object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155 2056
2156object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2057object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157 2058
2158object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2160 2061
2161void 2062void
2162cf_map_normalise (mapstruct *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2064 PPCODE:
2164{ 2065{
2165 mapstruct *nmap = 0; 2066 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2167 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2168 2069
2169 EXTEND (SP, 4); 2070 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2071 PUSHs (sv_2mortal (newSViv (flags)));
2171 2072
2172 if (GIMME_V == G_ARRAY) 2073 if (GIMME_V == G_ARRAY)
2176 PUSHs (sv_2mortal (newSViv (ny))); 2077 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2078 }
2178} 2079}
2179 2080
2180void 2081void
2181at (mapstruct *map, unsigned int x, unsigned int y) 2082at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2083 PROTOTYPE: $$$
2183 PPCODE: 2084 PPCODE:
2184{ 2085{
2185 object *o; 2086 object *o;
2186 mapstruct *nmap = 0; 2087 maptile *nmap = 0;
2187 I16 nx, ny; 2088 I16 nx, ny;
2188 2089
2189 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2090 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190 2091
2191 if (nmap) 2092 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2093 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2194} 2095}
2195 2096
2196SV * 2097SV *
2197bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2098bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2099 PROTOTYPE: $$$
2199 ALIAS: 2100 ALIAS:
2200 top_at = 1 2101 top_at = 1
2201 flags_at = 2 2102 flags_at = 2
2202 light_at = 3 2103 light_at = 3
2203 move_block_at = 4 2104 move_block_at = 4
2204 move_slow_at = 5 2105 move_slow_at = 5
2205 move_on_at = 6 2106 move_on_at = 6
2206 move_off_at = 7 2107 move_off_at = 7
2207 INIT: 2108 INIT:
2208 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2109 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2110 CODE:
2210 switch (ix) 2111 switch (ix)
2211 { 2112 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2113 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2114 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2117 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2118 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2119 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2120 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2121 }
2221 OUTPUT: 2122 OUTPUT: RETVAL
2222 RETVAL
2223 2123
2224# "serialise" map perl data into a ref 2124void fix_walls (maptile *map, int x, int y)
2225void 2125
2226_get_obs (mapstruct *map) 2126void fix_walls_around (maptile *map, int x, int y)
2127
2128# worst xs function of my life
2129bool
2130_create_random_map (\
2131 maptile *self,\
2132 utf8_string wallstyle,\
2133 utf8_string wall_name,\
2134 utf8_string floorstyle,\
2135 utf8_string monsterstyle,\
2136 utf8_string treasurestyle,\
2137 utf8_string layoutstyle,\
2138 utf8_string doorstyle,\
2139 utf8_string decorstyle,\
2140 utf8_string origin_map,\
2141 utf8_string final_map,\
2142 utf8_string exitstyle,\
2143 utf8_string this_map,\
2144 utf8_string exit_on_final_map,\
2145 int xsize,\
2146 int ysize,\
2147 int expand2x,\
2148 int layoutoptions1,\
2149 int layoutoptions2,\
2150 int layoutoptions3,\
2151 int symmetry,\
2152 int difficulty,\
2153 int difficulty_given,\
2154 float difficulty_increase,\
2155 int dungeon_level,\
2156 int dungeon_depth,\
2157 int decoroptions,\
2158 int orientation,\
2159 int origin_y,\
2160 int origin_x,\
2161 U32 random_seed,\
2162 val64 total_map_hp,\
2163 int map_layout_style,\
2164 int treasureoptions,\
2165 int symmetry_used,\
2166 region *region,\
2167 utf8_string custom\
2168)
2227 PPCODE: 2169 CODE:
2228{ 2170{
2229 object *o; 2171 random_map_params rmp;
2230 int x, y;
2231 AV *obs = newAV ();
2232 int nonnull = 0;
2233 2172
2234 for (y = 0; y < MAP_HEIGHT (map); y++) 2173 assign (rmp.wallstyle , wallstyle);
2235 for (x = 0; x < MAP_WIDTH (map); x++) 2174 assign (rmp.wall_name , wall_name);
2236 { 2175 assign (rmp.floorstyle , floorstyle);
2237 AV *av = newAV (); 2176 assign (rmp.monsterstyle , monsterstyle);
2177 assign (rmp.treasurestyle , treasurestyle);
2178 assign (rmp.layoutstyle , layoutstyle);
2179 assign (rmp.doorstyle , doorstyle);
2180 assign (rmp.decorstyle , decorstyle);
2181 assign (rmp.exitstyle , exitstyle);
2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2238 2183
2239 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2184 rmp.origin_map = origin_map;
2240 { 2185 rmp.final_map = final_map;
2241 SV *sv = SVptr_cache_get (o); 2186 rmp.this_map = this_map;
2187 rmp.xsize = xsize;
2188 rmp.ysize = ysize;
2189 rmp.expand2x = expand2x;
2190 rmp.layoutoptions1 = layoutoptions1;
2191 rmp.layoutoptions2 = layoutoptions2;
2192 rmp.layoutoptions3 = layoutoptions3;
2193 rmp.symmetry = symmetry;
2194 rmp.difficulty = difficulty;
2195 rmp.difficulty_given = difficulty_given;
2196 rmp.difficulty_increase = difficulty_increase;
2197 rmp.dungeon_level = dungeon_level;
2198 rmp.dungeon_depth = dungeon_depth;
2199 rmp.decoroptions = decoroptions;
2200 rmp.orientation = orientation;
2201 rmp.origin_y = origin_y;
2202 rmp.origin_x = origin_x;
2203 rmp.random_seed = random_seed;
2204 rmp.total_map_hp = total_map_hp;
2205 rmp.map_layout_style = map_layout_style;
2206 rmp.treasureoptions = treasureoptions;
2207 rmp.symmetry_used = symmetry_used;
2208 rmp.region = region;
2209 rmp.custom = custom;
2242 2210
2243 if (sv && HvFILL (SvRV (sv))) 2211 RETVAL = self->generate_random_map (&rmp);
2244 {
2245 nonnull = 1;
2246 sv = newSVsv (sv);
2247 }
2248 else
2249 sv = &PL_sv_undef;
2250
2251 av_push (av, sv);
2252 }
2253
2254 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2255 }
2256
2257 if (nonnull)
2258 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2259 else
2260 SvREFCNT_dec (obs);
2261} 2212}
2262
2263# "deserialise" perl map data into the map
2264void
2265_set_obs (mapstruct *map, SV *sv)
2266 CODE:
2267{
2268 object *o;
2269 AV *av;
2270 int x, y;
2271 AV *obs = (AV *)SvRV (sv);
2272
2273 for (y = 0; y < MAP_HEIGHT (map); y++)
2274 for (x = 0; x < MAP_WIDTH (map); x++)
2275 {
2276 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2277
2278 if (!SvROK (sv))
2279 continue;
2280
2281 av = (AV *)SvRV (sv);
2282
2283 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2284 {
2285 sv = av_shift (av);
2286
2287 if (SvROK (sv))
2288 {
2289 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2290 SVptr_cache_set (o, sv);
2291 }
2292 }
2293 }
2294}
2295
2296
2297MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2298
2299archetype *cf_archetype_get_first()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303archetype *cf_archetype_get_next (archetype *arch)
2304 ALIAS: next = 0
2305
2306archetype *cf_archetype_get_head (archetype *arch)
2307 ALIAS: head = 0
2308
2309archetype *cf_archetype_get_more (archetype *arch)
2310 ALIAS: more = 0
2311
2312const char *cf_archetype_get_name (archetype *arch)
2313 ALIAS: name = 0
2314
2315object *cf_archetype_get_clone (archetype *arch)
2316 ALIAS: clone = 0
2317
2318MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2319
2320partylist *cf_party_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324partylist *cf_party_get_next (partylist *party)
2325 ALIAS: next = 0
2326
2327const char *cf_party_get_name (partylist *party)
2328
2329const char *cf_party_get_password (partylist *party)
2330 ALIAS: password = 0
2331
2332player *cf_party_get_first_player (partylist *party)
2333 ALIAS: first_player = 0
2334
2335player *cf_party_get_next_player (partylist *party, player *op)
2336 ALIAS: next_player = 0
2337
2338
2339MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2340
2341region *cf_region_get_first ()
2342 PROTOTYPE:
2343 ALIAS: first = 0
2344
2345const char *cf_region_get_name (region *reg)
2346 ALIAS: name = 0
2347
2348region *cf_region_get_next (region *reg)
2349 ALIAS: next = 0
2350
2351region *cf_region_get_parent (region *reg)
2352 ALIAS: parent = 0
2353
2354const char *cf_region_get_longname (region *reg)
2355 ALIAS: longname = 0
2356
2357const char *cf_region_get_message (region *reg)
2358 ALIAS: message = 0
2359
2360
2361MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2362
2363val64
2364exp (living *liv, val64 new_val = 0)
2365 PROTOTYPE: $;$
2366 ALIAS:
2367 Str = 1
2368 Dex = 2
2369 Con = 3
2370 Wis = 4
2371 Cha = 5
2372 Int = 6
2373 Pow = 7
2374 wc = 8
2375 ac = 9
2376 hp = 10
2377 maxhp = 11
2378 sp = 12
2379 maxsp = 13
2380 grace = 14
2381 maxgrace = 15
2382 food = 16
2383 dam = 17
2384 luck = 18
2385 CODE:
2386# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2387 switch (ix)
2388 {
2389 LIVING_ACC (exp , 0);
2390 LIVING_ACC (Str , 1);
2391 LIVING_ACC (Dex , 2);
2392 LIVING_ACC (Con , 3);
2393 LIVING_ACC (Wis , 4);
2394 LIVING_ACC (Cha , 5);
2395 LIVING_ACC (Int , 6);
2396 LIVING_ACC (Pow , 7);
2397 LIVING_ACC (wc , 8);
2398 LIVING_ACC (ac , 9);
2399 LIVING_ACC (hp , 10);
2400 LIVING_ACC (maxhp , 11);
2401 LIVING_ACC (sp , 12);
2402 LIVING_ACC (maxsp , 13);
2403 LIVING_ACC (grace , 14);
2404 LIVING_ACC (maxgrace, 15);
2405 LIVING_ACC (food , 16);
2406 LIVING_ACC (dam , 17);
2407 LIVING_ACC (luck , 18);
2408 }
2409# undef LIVING_ACC
2410 OUTPUT: 2213 OUTPUT:
2411 RETVAL 2214 RETVAL
2412 2215
2216MODULE = cf PACKAGE = cf::arch
2217
2218archetype *find (utf8_string name)
2219 CODE:
2220 RETVAL = archetype::find (name);
2221 OUTPUT:
2222 RETVAL
2223
2224archetype *first()
2225 PROTOTYPE:
2226 CODE:
2227 RETVAL = first_archetype;
2228 OUTPUT: RETVAL
2229
2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2231
2232MODULE = cf PACKAGE = cf::party
2233
2234partylist *first ()
2235 PROTOTYPE:
2236 CODE:
2237 RETVAL = get_firstparty ();
2238 OUTPUT: RETVAL
2239
2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2241
2242MODULE = cf PACKAGE = cf::region
2243
2244void
2245list ()
2246 PPCODE:
2247 for_all_regions (rgn)
2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2249
2250region *find (utf8_string name)
2251 PROTOTYPE: $
2252 CODE:
2253 RETVAL = region::find (name);
2254 OUTPUT: RETVAL
2255
2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2270
2271MODULE = cf PACKAGE = cf::living
2272
2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2274
2275MODULE = cf PACKAGE = cf::settings
2276
2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2278
2279MODULE = cf PACKAGE = cf::client
2280
2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2282
2283int invoke (client *ns, int event, ...)
2284 CODE:
2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2287 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2288 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2289 OUTPUT: RETVAL
2290
2291SV *registry (client *ns)
2292
2293void
2294list ()
2295 PPCODE:
2296 EXTEND (SP, clients.size ());
2297 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2298 PUSHs (sv_2mortal (to_sv (*i)));
2299
2300void
2301client::send_packet (SV *packet)
2302 CODE:
2303{
2304 STRLEN len;
2305 char *buf = SvPVbyte (packet, len);
2306
2307 THIS->send_packet (buf, len);
2308}
2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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