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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.84 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.197 by root, Fri Apr 27 03:38:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
28 30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
49#include "CoroAPI.h"
41#include "perlxsi.c" 50#include "perlxsi.c"
42 51
43extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
44 53
45typedef object object_ornull; 54typedef object object_ornull;
46typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
47 63
48#if IVSIZE >= 8 64#if IVSIZE >= 8
49 typedef IV val64; 65 typedef IV val64;
50# define newSVval64 newSViv 66# define newSVval64 newSViv
51# define SvVAL64 SvIV 67# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
61 77
62static PerlInterpreter *perl; 78static PerlInterpreter *perl;
63 79
80double runtime;
81
82global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
65 109
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 assert (!self);
117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
169 {
170 SvREFCNT_dec (cb);
171 cb = 0;
172 }
173
174 mortals.push_back (this);
175}
176
177void
178attachable::destroy ()
179{
180 if (destroyed ())
181 return;
182
183 flags |= F_DESTROYED;
184 do_destroy ();
185}
186
187void
188attachable::check_mortals ()
189{
190 static int i = 0;
191
192 for (;;)
193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
204 attachable *obj = mortals [i];
205
206#if 0
207 if (obj->self)//D make this an assert later
208 {
209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212#endif
213
214 if (obj->refcnt_cnt ())
215 {
216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
220 }
221 else
222 {
223 mortals.erase (i);
224 obj->sever_self ();
225 delete obj;
226 }
227 }
228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
68static SV * 242static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 244{
71 SV *sv; 245 SV *sv;
72 246
73 if (!ptr) 247 if (!ptr)
74 return &PL_sv_undef; 248 return &PL_sv_undef;
75 249
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 252}
79 253
80template<class attachable> 254static int
81SV * 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
256{
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273static SV *
82newSVattachable (attachable *obj, const char *klass) 274newSVattachable (attachable *obj, HV *stash)
83{ 275{
84 if (!obj) 276 if (!obj)
85 return &PL_sv_undef; 277 return &PL_sv_undef;
86 278
87 if (!obj->self) 279 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 280 {
281 obj->self = newHV ();
282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 283
90 return newSVsv (obj->self); 284 // now bless the object _once_
285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
290
291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
91} 296}
92 297
93static void 298static void
94clearSVptr (SV *sv) 299clearSVptr (SV *sv)
95{ 300{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 341inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 342inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 343inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 344inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 345inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 346inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 347inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 348inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 349inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 350inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 351inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 352inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 353inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 354
150inline SV *to_sv (object & v) { return to_sv (&v); } 355inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 356inline SV *to_sv (living & v) { return to_sv (&v); }
152 357
153//TODO: 358inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 359inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 360
157inline SV *to_sv (UUID v) 361inline SV *to_sv (UUID v)
158{ 362{
159 char buf[128]; 363 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 365 return newSVpv (buf, 0);
162} 366}
163 367
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 368inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 369inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 378inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 379inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 380inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 381inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 382inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 383inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 384inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 385inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 386inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 387inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 389inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 390inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 391inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 392
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 393//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 394inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 395
191template<class T> 396template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 397inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 398
194template<int N> 399template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 400inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 401
402inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
403inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
404inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
405inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
406inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408inline void sv_to (SV *sv, std::string &v)
409{
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413}
414
197inline void sv_to (SV *sv, UUID &v) 415inline void sv_to (SV *sv, UUID &v)
198{ 416{
199 unsigned int version; 417 unsigned int version;
200 418
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 419 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 420 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 421}
422
423inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 424
205static SV * 425static SV *
206newSVdt_va (va_list &ap, data_type type) 426newSVdt_va (va_list &ap, data_type type)
207{ 427{
208 SV *sv; 428 SV *sv;
243 case DT_MAP: 463 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 464 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 465 sv = to_sv (va_arg (ap, maptile *));
246 break; 466 break;
247 467
248 case DT_SOCKET: 468 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client *)); 469 sv = to_sv (va_arg (ap, client *));
250 break; 470 break;
251 471
252 case DT_PLAYER: 472 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 473 sv = to_sv (va_arg (ap, player *));
315} 535}
316 536
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 537//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 538
319SV * 539SV *
320registry (attachable_base *ext) 540registry (attachable *ext)
321{ 541{
322 if (!ext->cb) 542 if (!ext->cb)
323 ext->cb = newAV (); 543 ext->cb = newAV ();
324 544
325 return newRV_inc ((SV *)ext->cb); 545 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768} 546}
769 547
770///////////////////////////////////////////////////////////////////////////// 548/////////////////////////////////////////////////////////////////////////////
771 549
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 550extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
831 perl = perl_alloc (); 609 perl = perl_alloc ();
832 perl_construct (perl); 610 perl_construct (perl);
833 611
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 613
836 char *argv[] = { 614 const char *argv[] = {
837 "", 615 "",
838 "-e" 616 "-e"
839 "use Event;" // required for bootstrap 617 "use Event; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 618 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 619 "unshift @INC, cf::datadir ();"
842 "require cf;" 620 "require cf;"
843 }; 621 };
844 622
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
846 { 625 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 626 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 627 exit (EXIT_FAILURE);
849 } 628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
850} 637}
851 638
852void cfperl_main () 639void cfperl_main ()
853{ 640{
854 dSP; 641 dSP;
855 642
856 PUSHMARK (SP); 643 PUSHMARK (SP);
857 PUTBACK; 644 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 645 call_pv ("cf::main", G_DISCARD | G_VOID);
646}
647
648void
649attachable::instantiate ()
650{
651 if (attach)
652 {
653 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
654 attach = 0;
655 }
656}
657
658void
659attachable::reattach ()
660{
661 optimise ();
662 //TODO: check for _attachment's, very important for restarts
663 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
859} 664}
860 665
861static event_klass klass_of[NUM_EVENT_TYPES] = { 666static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 667# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 668# include "eventinc.h"
894 } 699 }
895 } 700 }
896 } 701 }
897} 702}
898 703
704void
705attachable::gather_callbacks (AV *&callbacks, event_type event) const
706{
707 ::gather_callbacks (callbacks, cb_attachable, event);
708
709 if (cb)
710 ::gather_callbacks (callbacks, cb, event);
711}
712
713void
714global::gather_callbacks (AV *&callbacks, event_type event) const
715{
716 ::gather_callbacks (callbacks, cb_object, event);
717}
718
719void
720object::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
723 {
724 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
725
726 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
727 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
728 }
729
730 if (type <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_object, event);
740}
741
742void
743archetype::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
747}
748
749void
750client::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_client, event);
754}
755
756void
757player::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_player, event);
761}
762
763void
764maptile::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_map, event);
768}
769
770bool
899bool cfperl_invoke (event_type event, ...) 771attachable::invoke (event_type event, ...)
900{ 772{
901 data_type dt; 773 data_type dt;
902 va_list ap; 774 va_list ap;
903 775
904 va_start (ap, event); 776 va_start (ap, event);
905 777
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 778 // callback call ordering should be:
913 // 1. per-object callback 779 // 1. per-object callback
914 // 2. per-class object 780 // 2. per-class object
915 // 3. per-type callback 781 // 3. per-type callback
916 // 4. global callbacks 782 // 4. global callbacks
917 783
784 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 785 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 786
982 // short-circuit processing if no callbacks found/defined 787 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 788 if (!callbacks)
984 return 0; 789 return 0;
985 790
986 dSP; 791 CALL_BEGIN (3);
987 ENTER;
988 SAVETMPS;
989
990 PUSHMARK (SP);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 792 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 793 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 794
996 switch (KLASS_OF (event)) 795 //TODO: unhack
997 { 796 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 797 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 798 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 799 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 800 else if (global *gl = is_a<global>(this)) /*nop*/;
801 else
802 abort (); //TODO
1002 803
1003 for (;;) 804 for (;;)
1004 { 805 {
1005 dt = (data_type) va_arg (ap, int); 806 dt = (data_type) va_arg (ap, int);
1006 807
1007 if (dt == DT_END) 808 if (dt == DT_END)
1008 break; 809 break;
1009
1010 if (dt == DT_AV) 810 else if (dt == DT_AV)
1011 { 811 {
1012 AV *av = va_arg (ap, AV *); 812 AV *av = va_arg (ap, AV *);
1013 813
1014 for (int i = 0; i <= av_len (av); ++i) 814 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 815 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 818 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 819 }
1020 820
1021 va_end (ap); 821 va_end (ap);
1022 822
1023 PUTBACK; 823 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 824 count = count > 0 ? POPi : 0;
1028 825
1029 FREETMPS; 826 CALL_END;
1030 LEAVE;
1031 827
1032 return count; 828 return count;
1033} 829}
1034 830
1035SV * 831SV *
1058 return SvNV (cfperl_result (idx)); 854 return SvNV (cfperl_result (idx));
1059} 855}
1060 856
1061///////////////////////////////////////////////////////////////////////////// 857/////////////////////////////////////////////////////////////////////////////
1062 858
859void
860cfperl_emergency_save ()
861{
862 CALL_BEGIN (0);
863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865}
866
867void
868cfperl_cleanup (int make_core)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874}
875
876maptile *
877maptile::find_sync (const char *path, maptile *origin)
878{
879 CALL_BEGIN (2);
880 CALL_ARG (path);
881 CALL_ARG (origin);
882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894}
895
896maptile *
897maptile::find_async (const char *path, maptile *origin)
898{
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
903
904 maptile *retval;
905
906 if (count)
907 sv_to (POPs, retval);
908 else
909 retval = 0;
910
911 CALL_END;
912
913 return retval;
914}
915
916void
917maptile::do_load_sync ()
918{
919 CALL_BEGIN (1);
920 CALL_ARG (this);
921 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
922 CALL_END;
923}
924
925void
926maptile::change_all_map_light (int change)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (change);
930 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
931 CALL_END;
932}
933
934void
935object::enter_exit (object *exit)
936{
937 if (type != PLAYER)
938 return;
939
940 CALL_BEGIN (2);
941 CALL_ARG (this);
942 CALL_ARG (exit);
943 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
944 CALL_END;
945}
946
947/////////////////////////////////////////////////////////////////////////////
948
1063struct EventAPI *watcher_base::GEventAPI; 949struct EventAPI *watcher_base::GEventAPI;
950struct CoroAPI *coroapi::GCoroAPI;
951
952int coroapi::cede_counter;
953double (*coroapi::time)();
954double coroapi::next_cede;
955
956void coroapi::do_cede_to_tick ()
957{
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965}
966
967void coroapi::do_cede_every ()
968{
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973}
974
975void coroapi::do_cede_to_tick_every ()
976{
977 cede_counter = 0;
978
979 cede_to_tick ();
980}
981
982void
983coroapi::wait_for_tick ()
984{
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988}
989
990void
991coroapi::wait_for_tick_begin ()
992{
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996}
997
998static void
999iw_dispatch (pe_event *ev)
1000{
1001 iw *w = (iw *)ev->ext_data;
1002 w->call (*w);
1003}
1004
1005void
1006iw::alloc ()
1007{
1008 pe = GEventAPI->new_idle (0, 0);
1009
1010 WaREENTRANT_off (pe);
1011 pe->base.callback = (void *)iw_dispatch;
1012 pe->base.ext_data = (void *)this;
1013}
1064 1014
1065static void iow_dispatch (pe_event *ev) 1015static void iow_dispatch (pe_event *ev)
1066{ 1016{
1067 iow *w = (iow *)ev->ext_data; 1017 iow *w = (iow *)ev->ext_data;
1068 w->call (*w, ((pe_ioevent *)ev)->got); 1018 w->call (*w, ((pe_ioevent *)ev)->got);
1071void 1021void
1072iow::alloc () 1022iow::alloc ()
1073{ 1023{
1074 pe = GEventAPI->new_io (0, 0); 1024 pe = GEventAPI->new_io (0, 0);
1075 1025
1026 WaREENTRANT_off (pe);
1076 pe->base.callback = (void *)iow_dispatch; 1027 pe->base.callback = (void *)iow_dispatch;
1077 pe->base.ext_data = (void *)this; 1028 pe->base.ext_data = (void *)this;
1078 1029
1079 pe->fd = -1; 1030 pe->fd = -1;
1080 pe->poll = 0; 1031 pe->poll = 0;
1081} 1032}
1082 1033
1083iow & 1034void
1084iow::fd (int fd) 1035iow::fd (int fd)
1085{ 1036{
1086 pe->fd = fd; 1037 pe->fd = fd;
1087
1088 return *this;
1089} 1038}
1090 1039
1091int 1040int
1092iow::poll () 1041iow::poll ()
1093{ 1042{
1094 return pe->poll; 1043 return pe->poll;
1095} 1044}
1096 1045
1097iow & 1046void
1098iow::poll (int events) 1047iow::poll (int events)
1099{ 1048{
1100 if (pe->poll != events) 1049 if (pe->poll != events)
1101 { 1050 {
1102 if (pe->poll) stop (); 1051 if (pe->poll) stop ();
1103 pe->poll = events; 1052 pe->poll = events;
1104 if (pe->poll) start (); 1053 if (pe->poll) start ();
1105 } 1054 }
1055}
1106 1056
1107 return *this; 1057void
1058_connect_to_perl ()
1059{
1060 stash_cf = gv_stashpv ("cf" , 1);
1061
1062 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1063 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1064 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1065 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1066 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1071
1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1074
1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1077 cb_object = get_av ("cf::CB_OBJECT", 1);
1078 cb_player = get_av ("cf::CB_PLAYER", 1);
1079 cb_client = get_av ("cf::CB_CLIENT", 1);
1080 cb_type = get_av ("cf::CB_TYPE" , 1);
1081 cb_map = get_av ("cf::CB_MAP" , 1);
1108} 1082}
1109 1083
1110MODULE = cf PACKAGE = cf PREFIX = cf_ 1084MODULE = cf PACKAGE = cf PREFIX = cf_
1111 1085
1112BOOT: 1086BOOT:
1113{ 1087{
1114 HV *stash = gv_stashpv ("cf", 1);
1115
1116 I_EVENT_API (PACKAGE);
1117 watcher_base::GEventAPI = GEventAPI; 1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1118 1090
1091 _connect_to_perl ();
1092
1119 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
1120 1103
1121 static const struct { 1104 static const struct {
1122 const char *name; 1105 const char *name;
1123 IV iv; 1106 IV iv;
1124 } *civ, const_iv[] = { 1107 } *civ, const_iv[] = {
1125# define const_iv(name) { # name, (IV)name }, 1108# define const_iv(name) { # name, (IV)name },
1126 const_iv (llevError) 1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1127 const_iv (llevInfo) 1110
1128 const_iv (llevDebug) 1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1129 const_iv (llevMonster) 1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1130 1114
1131 const_iv (MAX_TIME) 1115 const_iv (MAX_TIME)
1132 const_iv (PLAYER) 1116
1133 const_iv (TRANSPORT) 1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1134 const_iv (ROD) 1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1135 const_iv (TREASURE) 1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1136 const_iv (POTION) 1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1137 const_iv (FOOD) 1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1138 const_iv (POISON) 1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1139 const_iv (BOOK) 1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1140 const_iv (CLOCK) 1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1141 const_iv (LIGHTNING) 1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1142 const_iv (ARROW) 1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1143 const_iv (BOW) 1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1144 const_iv (WEAPON) 1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1145 const_iv (ARMOUR) 1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1146 const_iv (PEDESTAL) 1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1147 const_iv (ALTAR) 1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1148 const_iv (LOCKED_DOOR) 1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1149 const_iv (SPECIAL_KEY) 1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1150 const_iv (MAP) 1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1151 const_iv (DOOR) 1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1152 const_iv (KEY) 1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1153 const_iv (TIMED_GATE) 1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1154 const_iv (TRIGGER) 1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1155 const_iv (GRIMREAPER) 1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1156 const_iv (MAGIC_EAR) 1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1157 const_iv (TRIGGER_BUTTON) 1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1158 const_iv (TRIGGER_ALTAR) 1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1159 const_iv (TRIGGER_PEDESTAL) 1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1160 const_iv (SHIELD) 1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1161 const_iv (HELMET)
1162 const_iv (HORN)
1163 const_iv (MONEY)
1164 const_iv (CLASS)
1165 const_iv (GRAVESTONE)
1166 const_iv (AMULET)
1167 const_iv (PLAYERMOVER)
1168 const_iv (TELEPORTER)
1169 const_iv (CREATOR)
1170 const_iv (SKILL)
1171 const_iv (EXPERIENCE)
1172 const_iv (EARTHWALL)
1173 const_iv (GOLEM)
1174 const_iv (THROWN_OBJ)
1175 const_iv (BLINDNESS)
1176 const_iv (GOD)
1177 const_iv (DETECTOR)
1178 const_iv (TRIGGER_MARKER)
1179 const_iv (DEAD_OBJECT)
1180 const_iv (DRINK)
1181 const_iv (MARKER)
1182 const_iv (HOLY_ALTAR)
1183 const_iv (PLAYER_CHANGER)
1184 const_iv (BATTLEGROUND)
1185 const_iv (PEACEMAKER)
1186 const_iv (GEM)
1187 const_iv (FIREWALL)
1188 const_iv (ANVIL)
1189 const_iv (CHECK_INV)
1190 const_iv (MOOD_FLOOR)
1191 const_iv (EXIT)
1192 const_iv (ENCOUNTER)
1193 const_iv (SHOP_FLOOR)
1194 const_iv (SHOP_MAT)
1195 const_iv (RING)
1196 const_iv (FLOOR)
1197 const_iv (FLESH)
1198 const_iv (INORGANIC)
1199 const_iv (SKILL_TOOL)
1200 const_iv (LIGHTER)
1201 const_iv (TRAP_PART)
1202 const_iv (WALL)
1203 const_iv (LIGHT_SOURCE)
1204 const_iv (MISC_OBJECT)
1205 const_iv (MONSTER)
1206 const_iv (SPAWN_GENERATOR)
1207 const_iv (LAMP)
1208 const_iv (DUPLICATOR)
1209 const_iv (TOOL)
1210 const_iv (SPELLBOOK)
1211 const_iv (BUILDFAC)
1212 const_iv (CLOAK)
1213 const_iv (SPINNER)
1214 const_iv (GATE)
1215 const_iv (BUTTON)
1216 const_iv (CF_HANDLE)
1217 const_iv (HOLE)
1218 const_iv (TRAPDOOR)
1219 const_iv (SIGN)
1220 const_iv (BOOTS)
1221 const_iv (GLOVES)
1222 const_iv (SPELL)
1223 const_iv (SPELL_EFFECT)
1224 const_iv (CONVERTER)
1225 const_iv (BRACERS)
1226 const_iv (POISONING)
1227 const_iv (SAVEBED)
1228 const_iv (POISONCLOUD)
1229 const_iv (FIREHOLES)
1230 const_iv (WAND)
1231 const_iv (SCROLL)
1232 const_iv (DIRECTOR)
1233 const_iv (GIRDLE)
1234 const_iv (FORCE)
1235 const_iv (POTION_EFFECT)
1236 const_iv (EVENT_CONNECTOR)
1237 const_iv (CLOSE_CON)
1238 const_iv (CONTAINER)
1239 const_iv (ARMOUR_IMPROVER)
1240 const_iv (WEAPON_IMPROVER)
1241 const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP)
1243 const_iv (IDENTIFY_ALTAR)
1244 const_iv (MENU)
1245 const_iv (RUNE)
1246 const_iv (TRAP)
1247 const_iv (POWER_CRYSTAL)
1248 const_iv (CORPSE)
1249 const_iv (DISEASE)
1250 const_iv (SYMPTOM)
1251 const_iv (BUILDER)
1252 const_iv (MATERIAL)
1253 const_iv (ITEM_TRANSFORMER)
1254 const_iv (QUEST)
1255 1145
1256 const_iv (NUM_SUBTYPES) 1146 const_iv (NUM_SUBTYPES)
1257 1147
1258 const_iv (ST_BD_BUILD) 1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1259 const_iv (ST_BD_REMOVE) 1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1260 1150
1261 const_iv (ST_MAT_FLOOR) 1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1262 const_iv (ST_MAT_WALL) 1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1263 const_iv (ST_MAT_ITEM) 1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1264 1158
1265 const_iv (AT_PHYSICAL) 1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1266 const_iv (AT_MAGIC) 1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1267 const_iv (AT_FIRE)
1268 const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD)
1270 const_iv (AT_CONFUSION)
1271 const_iv (AT_ACID)
1272 const_iv (AT_DRAIN)
1273 const_iv (AT_WEAPONMAGIC)
1274 const_iv (AT_GHOSTHIT)
1275 const_iv (AT_POISON)
1276 const_iv (AT_SLOW)
1277 const_iv (AT_PARALYZE)
1278 const_iv (AT_TURN_UNDEAD)
1279 const_iv (AT_FEAR)
1280 const_iv (AT_CANCELLATION)
1281 const_iv (AT_DEPLETE)
1282 const_iv (AT_DEATH)
1283 const_iv (AT_CHAOS)
1284 const_iv (AT_COUNTERSPELL)
1285 const_iv (AT_GODPOWER)
1286 const_iv (AT_HOLYWORD)
1287 const_iv (AT_BLIND)
1288 const_iv (AT_INTERNAL)
1289 const_iv (AT_LIFE_STEALING)
1290 const_iv (AT_DISEASE)
1291
1292 const_iv (WEAP_HIT)
1293 const_iv (WEAP_SLASH)
1294 const_iv (WEAP_PIERCE)
1295 const_iv (WEAP_CLEAVE)
1296 const_iv (WEAP_SLICE)
1297 const_iv (WEAP_STAB)
1298 const_iv (WEAP_WHIP)
1299 const_iv (WEAP_CRUSH)
1300 const_iv (WEAP_BLUD) 1161 const_iv (WEAP_BLUD)
1301 1162
1302 const_iv (FLAG_ALIVE) 1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1303 const_iv (FLAG_WIZ) 1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1304 const_iv (FLAG_REMOVED) 1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_FREED) 1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_WAS_WIZ) 1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_APPLIED) 1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_UNPAID) 1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_USE_SHIELD) 1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_NO_PICK) 1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_ANIMATE) 1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_MONSTER) 1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_FRIENDLY) 1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_GENERATOR) 1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_IS_THROWN) 1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_AUTO_APPLY) 1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_TREASURE) 1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_PLAYER_SOLD) 1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_SEE_INVISIBLE) 1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_CAN_ROLL) 1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_OVERLAY_FLOOR) 1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_IS_TURNABLE) 1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_IS_USED_UP) 1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_IDENTIFIED) 1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_REFLECTING) 1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CHANGING) 1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_SPLITTING) 1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328 const_iv (FLAG_HITBACK)
1329 const_iv (FLAG_STARTEQUIP)
1330 const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_UNDEAD)
1332 const_iv (FLAG_SCARED)
1333 const_iv (FLAG_UNAGGRESSIVE)
1334 const_iv (FLAG_REFL_MISSILE)
1335 const_iv (FLAG_REFL_SPELL)
1336 const_iv (FLAG_NO_MAGIC)
1337 const_iv (FLAG_NO_FIX_PLAYER)
1338 const_iv (FLAG_IS_LIGHTABLE)
1339 const_iv (FLAG_TEAR_DOWN)
1340 const_iv (FLAG_RUN_AWAY)
1341 const_iv (FLAG_PICK_UP)
1342 const_iv (FLAG_UNIQUE)
1343 const_iv (FLAG_NO_DROP)
1344 const_iv (FLAG_WIZCAST)
1345 const_iv (FLAG_CAST_SPELL)
1346 const_iv (FLAG_USE_SCROLL)
1347 const_iv (FLAG_USE_RANGE)
1348 const_iv (FLAG_USE_BOW)
1349 const_iv (FLAG_USE_ARMOUR)
1350 const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING)
1352 const_iv (FLAG_READY_RANGE)
1353 const_iv (FLAG_READY_BOW)
1354 const_iv (FLAG_XRAYS)
1355 const_iv (FLAG_NO_APPLY)
1356 const_iv (FLAG_IS_FLOOR)
1357 const_iv (FLAG_LIFESAVE)
1358 const_iv (FLAG_NO_STRENGTH)
1359 const_iv (FLAG_SLEEP)
1360 const_iv (FLAG_STAND_STILL)
1361 const_iv (FLAG_RANDOM_MOVE)
1362 const_iv (FLAG_ONLY_ATTACK)
1363 const_iv (FLAG_CONFUSED)
1364 const_iv (FLAG_STEALTH)
1365 const_iv (FLAG_WIZPASS)
1366 const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED)
1368 const_iv (FLAG_DAMNED)
1369 const_iv (FLAG_SEE_ANYWHERE)
1370 const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED)
1372 const_iv (FLAG_CAN_USE_SKILL)
1373 const_iv (FLAG_BEEN_APPLIED)
1374 const_iv (FLAG_READY_SCROLL)
1375 const_iv (FLAG_USE_ROD)
1376 const_iv (FLAG_USE_HORN)
1377 const_iv (FLAG_MAKE_INVIS)
1378 const_iv (FLAG_INV_LOCKED)
1379 const_iv (FLAG_IS_WOODED)
1380 const_iv (FLAG_IS_HILLY)
1381 const_iv (FLAG_READY_SKILL)
1382 const_iv (FLAG_READY_WEAPON)
1383 const_iv (FLAG_NO_SKILL_IDENT)
1384 const_iv (FLAG_BLIND)
1385 const_iv (FLAG_SEE_IN_DARK)
1386 const_iv (FLAG_IS_CAULDRON)
1387 const_iv (FLAG_NO_STEAL)
1388 const_iv (FLAG_ONE_HIT)
1389 const_iv (FLAG_CLIENT_SENT)
1390 const_iv (FLAG_BERSERK)
1391 const_iv (FLAG_NEUTRAL)
1392 const_iv (FLAG_NO_ATTACK)
1393 const_iv (FLAG_NO_DAMAGE)
1394 const_iv (FLAG_OBJ_ORIGINAL)
1395 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1396 const_iv (FLAG_ACTIVATE_ON_PUSH)
1397 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1398 const_iv (FLAG_IS_WATER)
1399 const_iv (FLAG_CONTENT_ON_GEN)
1400 const_iv (FLAG_IS_A_TEMPLATE)
1401 const_iv (FLAG_IS_BUILDABLE)
1402 const_iv (FLAG_AFK)
1403 1189
1404 const_iv (NDI_BLACK) 1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1405 const_iv (NDI_WHITE) 1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1406 const_iv (NDI_NAVY) 1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1407 const_iv (NDI_RED) 1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1408 const_iv (NDI_ORANGE)
1409 const_iv (NDI_BLUE)
1410 const_iv (NDI_DK_ORANGE)
1411 const_iv (NDI_GREEN)
1412 const_iv (NDI_LT_GREEN)
1413 const_iv (NDI_GREY)
1414 const_iv (NDI_BROWN)
1415 const_iv (NDI_GOLD)
1416 const_iv (NDI_TAN)
1417 const_iv (NDI_MAX_COLOR)
1418 const_iv (NDI_COLOR_MASK)
1419 const_iv (NDI_UNIQUE)
1420 const_iv (NDI_ALL) 1194 const_iv (NDI_ALL)
1421 1195
1422 const_iv (UPD_LOCATION) 1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1423 const_iv (UPD_FLAGS) 1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1424 const_iv (UPD_WEIGHT)
1425 const_iv (UPD_FACE)
1426 const_iv (UPD_NAME)
1427 const_iv (UPD_ANIM)
1428 const_iv (UPD_ANIMSPEED)
1429 const_iv (UPD_NROF)
1430 1198
1431 const_iv (UPD_SP_MANA) 1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1432 const_iv (UPD_SP_GRACE)
1433 const_iv (UPD_SP_DAMAGE)
1434 1200
1435 const_iv (F_APPLIED) 1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1436 const_iv (F_LOCATION) 1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1437 const_iv (F_UNPAID)
1438 const_iv (F_MAGIC)
1439 const_iv (F_CURSED)
1440 const_iv (F_DAMNED)
1441 const_iv (F_OPEN)
1442 const_iv (F_NOPICK)
1443 const_iv (F_LOCKED) 1203 const_iv (F_LOCKED)
1444 1204
1445 const_iv (F_BUY) 1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1446 const_iv (F_SHOP)
1447 const_iv (F_SELL)
1448 1206
1449 const_iv (P_BLOCKSVIEW) 1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1450 const_iv (P_NO_MAGIC) 1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1451 const_iv (P_IS_ALIVE)
1452 const_iv (P_NO_CLERIC)
1453 const_iv (P_NEED_UPDATE)
1454 const_iv (P_NO_ERROR)
1455 const_iv (P_OUT_OF_MAP)
1456 const_iv (P_NEW_MAP)
1457 1209
1458 const_iv (UP_OBJ_INSERT) 1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1459 const_iv (UP_OBJ_REMOVE)
1460 const_iv (UP_OBJ_CHANGE)
1461 const_iv (UP_OBJ_FACE)
1462 1211
1463 const_iv (INS_NO_MERGE) 1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1464 const_iv (INS_ABOVE_FLOOR_ONLY) 1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1465 const_iv (INS_NO_WALK_ON)
1466 const_iv (INS_ON_TOP)
1467 const_iv (INS_BELOW_ORIGINATOR)
1468 const_iv (INS_MAP_LOAD)
1469 1214
1470 const_iv (WILL_APPLY_HANDLE) 1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1471 const_iv (WILL_APPLY_TREASURE) 1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1472 const_iv (WILL_APPLY_EARTHWALL)
1473 const_iv (WILL_APPLY_DOOR)
1474 const_iv (WILL_APPLY_FOOD)
1475 1217
1476 const_iv (SAVE_MODE) 1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1477 const_iv (SAVE_DIR_MODE)
1478 1219
1479 const_iv (M_PAPER) 1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1480 const_iv (M_IRON) 1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1481 const_iv (M_GLASS) 1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1482 const_iv (M_LEATHER) 1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1483 const_iv (M_WOOD)
1484 const_iv (M_ORGANIC)
1485 const_iv (M_STONE)
1486 const_iv (M_CLOTH)
1487 const_iv (M_ADAMANT)
1488 const_iv (M_LIQUID)
1489 const_iv (M_SOFT_METAL)
1490 const_iv (M_BONE)
1491 const_iv (M_ICE)
1492 const_iv (M_SPECIAL)
1493 1224
1494 const_iv (SK_EXP_ADD_SKILL) 1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1495 const_iv (SK_EXP_TOTAL) 1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1496 const_iv (SK_EXP_NONE)
1497 const_iv (SK_SUBTRACT_SKILL_EXP)
1498 const_iv (SK_EXP_SKILL_ONLY)
1499 1227
1500 const_iv (SK_LOCKPICKING) 1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1501 const_iv (SK_HIDING) 1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1502 const_iv (SK_SMITHERY) 1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1503 const_iv (SK_BOWYER) 1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1504 const_iv (SK_JEWELER) 1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1505 const_iv (SK_ALCHEMY) 1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1506 const_iv (SK_STEALING) 1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1507 const_iv (SK_LITERACY) 1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1508 const_iv (SK_BARGAINING) 1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1509 const_iv (SK_JUMPING) 1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1510 const_iv (SK_DET_MAGIC)
1511 const_iv (SK_ORATORY)
1512 const_iv (SK_SINGING)
1513 const_iv (SK_DET_CURSE)
1514 const_iv (SK_FIND_TRAPS)
1515 const_iv (SK_MEDITATION)
1516 const_iv (SK_PUNCHING)
1517 const_iv (SK_FLAME_TOUCH)
1518 const_iv (SK_KARATE)
1519 const_iv (SK_CLIMBING)
1520 const_iv (SK_WOODSMAN)
1521 const_iv (SK_INSCRIPTION)
1522 const_iv (SK_ONE_HANDED_WEAPON)
1523 const_iv (SK_MISSILE_WEAPON)
1524 const_iv (SK_THROWING)
1525 const_iv (SK_USE_MAGIC_ITEM)
1526 const_iv (SK_DISARM_TRAPS)
1527 const_iv (SK_SET_TRAP)
1528 const_iv (SK_THAUMATURGY)
1529 const_iv (SK_PRAYING)
1530 const_iv (SK_CLAWING)
1531 const_iv (SK_LEVITATION)
1532 const_iv (SK_SUMMONING)
1533 const_iv (SK_PYROMANCY)
1534 const_iv (SK_EVOCATION)
1535 const_iv (SK_SORCERY)
1536 const_iv (SK_TWO_HANDED_WEAPON)
1537 const_iv (SK_SPARK_TOUCH)
1538 const_iv (SK_SHIVER)
1539 const_iv (SK_ACID_SPLASH)
1540 const_iv (SK_POISON_NAIL) 1238 const_iv (SK_POISON_NAIL)
1541 1239
1542 const_iv (SOUND_NEW_PLAYER) 1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1543 const_iv (SOUND_FIRE_ARROW) 1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1544 const_iv (SOUND_LEARN_SPELL) 1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1545 const_iv (SOUND_FUMBLE_SPELL) 1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1546 const_iv (SOUND_WAND_POOF) 1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1547 const_iv (SOUND_OPEN_DOOR) 1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1548 const_iv (SOUND_PUSH_PLAYER)
1549 const_iv (SOUND_PLAYER_HITS1)
1550 const_iv (SOUND_PLAYER_HITS2)
1551 const_iv (SOUND_PLAYER_HITS3)
1552 const_iv (SOUND_PLAYER_HITS4)
1553 const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2)
1555 const_iv (SOUND_PLAYER_IS_HIT3)
1556 const_iv (SOUND_PLAYER_KILLS)
1557 const_iv (SOUND_PET_IS_KILLED)
1558 const_iv (SOUND_PLAYER_DIES)
1559 const_iv (SOUND_OB_EVAPORATE)
1560 const_iv (SOUND_OB_EXPLODE)
1561 const_iv (SOUND_CLOCK)
1562 const_iv (SOUND_TURN_HANDLE)
1563 const_iv (SOUND_FALL_HOLE)
1564 const_iv (SOUND_DRINK_POISON)
1565 const_iv (SOUND_CAST_SPELL_0)
1566 1246
1567 const_iv (PREFER_LOW) 1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1568 const_iv (PREFER_HIGH)
1569 1248
1570 const_iv (ATNR_PHYSICAL) 1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1571 const_iv (ATNR_MAGIC) 1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1572 const_iv (ATNR_FIRE) 1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1573 const_iv (ATNR_ELECTRICITY) 1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1574 const_iv (ATNR_COLD) 1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1575 const_iv (ATNR_CONFUSION) 1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1576 const_iv (ATNR_ACID) 1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1577 const_iv (ATNR_DRAIN) 1256
1578 const_iv (ATNR_WEAPONMAGIC) 1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1579 const_iv (ATNR_GHOSTHIT) 1258
1580 const_iv (ATNR_POISON) 1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1581 const_iv (ATNR_SLOW) 1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1582 const_iv (ATNR_PARALYZE) 1261
1583 const_iv (ATNR_TURN_UNDEAD) 1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1584 const_iv (ATNR_FEAR) 1263
1585 const_iv (ATNR_CANCELLATION) 1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1586 const_iv (ATNR_DEPLETE) 1265
1587 const_iv (ATNR_DEATH) 1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1588 const_iv (ATNR_CHAOS) 1267
1589 const_iv (ATNR_COUNTERSPELL) 1268 // random map generator
1590 const_iv (ATNR_GODPOWER) 1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1591 const_iv (ATNR_HOLYWORD) 1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1592 const_iv (ATNR_BLIND) 1271
1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1275
1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1278
1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1593 const_iv (ATNR_INTERNAL) 1281 const_iv (GT_MINIMAL)
1594 const_iv (ATNR_LIFE_STEALING)
1595 const_iv (ATNR_DISEASE)
1596
1597 const_iv (MAP_FLUSH)
1598 const_iv (MAP_PLAYER_UNIQUE)
1599 const_iv (MAP_BLOCK)
1600 const_iv (MAP_STYLE)
1601 const_iv (MAP_OVERLAY)
1602
1603 const_iv (MAP_IN_MEMORY)
1604 const_iv (MAP_SWAPPED)
1605 const_iv (MAP_LOADING)
1606 const_iv (MAP_SAVING)
1607
1608 const_iv (KLASS_GLOBAL)
1609 const_iv (KLASS_OBJECT)
1610 const_iv (KLASS_PLAYER)
1611 const_iv (KLASS_MAP)
1612 }; 1282 };
1613 1283
1614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1616 1286
1617 static const struct { 1287 static const struct {
1618 const char *name; 1288 const char *name;
1619 int skip; 1289 int skip;
1620 IV klass; 1290 IV klass;
1631 { 1301 {
1632 AV *event = newAV (); 1302 AV *event = newAV ();
1633 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1303 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1634 av_push (event, newSViv (eiv->klass)); 1304 av_push (event, newSViv (eiv->klass));
1635 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1305 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1636 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1306 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1637 } 1307 }
1638} 1308}
1639 1309
1640void _init_vars () 1310void _connect_to_perl ()
1641 CODE:
1642 cb_global = get_av ("cf::CB_GLOBAL", 1);
1643 cb_object = get_av ("cf::CB_OBJECT", 1);
1644 cb_player = get_av ("cf::CB_PLAYER", 1);
1645 cb_type = get_av ("cf::CB_TYPE" , 1);
1646 cb_map = get_av ("cf::CB_MAP" , 1);
1647 1311
1648void _global_reattach () 1312void _global_reattach ()
1649 CODE: 1313 CODE:
1650{ 1314{
1651 // reattach to all attachable objects in the game. 1315 // reattach to all attachable objects in the game.
1652 for (player *pl = first_player; pl; pl = pl->next) 1316 for_all_clients (ns)
1653 reattach (pl); 1317 ns->reattach ();
1654 1318
1655 for (maptile *map = first_map; map; map = map->next) 1319 for_all_objects (op)
1656 reattach (map);
1657
1658 for (object *op = object::first; op; op = op->next)
1659 reattach (op); 1320 op->reattach ();
1660} 1321}
1661 1322
1662bool 1323void _post_tick ()
1663add_client (int fd, const char *peername) 1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327# support function for map-world.ext
1328void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330{
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367}
1664 1368
1665NV floor (NV x) 1369NV floor (NV x)
1666 1370
1667NV ceil (NV x) 1371NV ceil (NV x)
1668 1372
1373NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1384
1669void server_tick () 1385void server_tick ()
1386 CODE:
1387 runtime = SvNVx (sv_runtime);
1388 server_tick ();
1670 1389
1671void 1390void
1672LOG (int level, char *msg) 1391LOG (int level, utf8_string msg)
1673 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1674 C_ARGS: (LogLevel)level, "%s", msg 1393 C_ARGS: (LogLevel)level, "%s", msg
1675 1394
1676char *path_combine (char *base, char *path) 1395octet_string path_combine (octet_string base, octet_string path)
1677 PROTOTYPE: $$ 1396 PROTOTYPE: $$
1678 1397
1679char *path_combine_and_normalize (char *base, char *path) 1398octet_string path_combine_and_normalize (octet_string base, octet_string path)
1680 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1681 1400
1682const char * 1401const_octet_string
1683get_maps_directory (char *path) 1402get_maps_directory (octet_string path)
1684 PROTOTYPE: $ 1403 PROTOTYPE: $
1685 ALIAS: maps_directory = 0 1404 ALIAS: maps_directory = 0
1686 CODE: 1405 CODE:
1687 RETVAL = create_pathname (path); 1406 RETVAL = create_pathname (path);
1688 OUTPUT: RETVAL 1407 OUTPUT: RETVAL
1690void 1409void
1691sub_generation_inc () 1410sub_generation_inc ()
1692 CODE: 1411 CODE:
1693 PL_sub_generation++; 1412 PL_sub_generation++;
1694 1413
1695char * 1414const_octet_string
1696mapdir () 1415mapdir ()
1697 PROTOTYPE: 1416 PROTOTYPE:
1698 ALIAS: 1417 ALIAS:
1699 mapdir = 0 1418 mapdir = 0
1700 uniquedir = 1 1419 uniquedir = 1
1714 case 5: RETVAL = settings.playerdir; break; 1433 case 5: RETVAL = settings.playerdir; break;
1715 case 6: RETVAL = settings.datadir ; break; 1434 case 6: RETVAL = settings.datadir ; break;
1716 } 1435 }
1717 OUTPUT: RETVAL 1436 OUTPUT: RETVAL
1718 1437
1438void abort ()
1439
1440void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442void cleanup (octet_string cause, bool make_core = false)
1443
1444void emergency_save ()
1445
1719void _exit (int status = 0) 1446void _exit (int status = EXIT_SUCCESS)
1720 1447
1448UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1453
1454#if _POSIX_MEMLOCK
1455
1456int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1457
1458int munlockall ()
1459
1460#endif
1461
1721int find_animation (char *text) 1462int find_animation (utf8_string text)
1722 PROTOTYPE: $ 1463 PROTOTYPE: $
1723 1464
1724int random_roll (int min, int max, object *op, int goodbad); 1465int random_roll (int min, int max, object *op, int goodbad);
1725 1466
1726const char *cost_string_from_value(uint64 cost, int approx = 0) 1467const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1727
1728int invoke (int event, ...)
1729 CODE:
1730 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1731 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1732 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1733 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1734 OUTPUT: RETVAL
1735 1468
1736int 1469int
1737exp_to_level (val64 exp) 1470exp_to_level (val64 exp)
1738 CODE: 1471 CODE:
1739{ 1472{
1770 RETVAL = newSVpv (resist_plus[atnr], 0); 1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1771 else 1504 else
1772 XSRETURN_UNDEF; 1505 XSRETURN_UNDEF;
1773 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1774 1507
1508bool
1509load_resource_file (octet_string filename)
1510
1511MODULE = cf PACKAGE = cf::attachable
1512
1775int 1513int
1776_valid (SV *obj) 1514valid (SV *obj)
1777 CODE: 1515 CODE:
1778 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1779 OUTPUT: 1517 OUTPUT:
1780 RETVAL 1518 RETVAL
1781 1519
1520void
1521debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532#object *mortals (U32 index)
1533# CODE:
1534# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535# OUTPUT: RETVAL
1536
1537INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1538
1539MODULE = cf PACKAGE = cf::global
1540
1541int invoke (SV *klass, int event, ...)
1542 CODE:
1543 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1544 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1545 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1547 OUTPUT: RETVAL
1548
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1549MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 1550
1784INCLUDE: $PERL genacc object ../include/object.h | 1551INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 1552
1786int invoke (object *op, int event, ...) 1553int invoke (object *op, int event, ...)
1787 CODE: 1554 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1557 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1792 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1793 1560
1794SV *registry (object *op) 1561SV *registry (object *op)
1795 1562
1796void mortals () 1563int objects_size ()
1797 PPCODE: 1564 CODE:
1798 EXTEND (SP, object::mortals.size ());
1799 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1800 PUSHs (to_sv (*i));
1801
1802object *first ()
1803 CODE:
1804 RETVAL = object::first; 1565 RETVAL = objects.size ();
1805 OUTPUT: RETVAL 1566 OUTPUT: RETVAL
1806 1567
1568object *objects (U32 index)
1569 CODE:
1570 RETVAL = index < objects.size () ? objects [index] : 0;
1571 OUTPUT: RETVAL
1572
1573int actives_size ()
1574 CODE:
1575 RETVAL = actives.size ();
1576 OUTPUT: RETVAL
1577
1578object *actives (U32 index)
1579 CODE:
1580 RETVAL = index < actives.size () ? actives [index] : 0;
1581 OUTPUT: RETVAL
1582
1807# missing properties 1583# missing properties
1808
1809int flag (object *op, int flag, int value = 1)
1810 PROTOTYPE: $$;$
1811 CODE:
1812 RETVAL = QUERY_FLAG (op, flag);
1813 if (items >= 3)
1814 if (value)
1815 SET_FLAG (op, flag);
1816 else
1817 CLEAR_FLAG (op, flag);
1818 OUTPUT: RETVAL
1819 1584
1820object *head (object *op) 1585object *head (object *op)
1821 PROTOTYPE: $ 1586 PROTOTYPE: $
1822 CODE: 1587 CODE:
1823 RETVAL = op->head ? op->head : op; 1588 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1825 1590
1826int is_head (object *op) 1591int is_head (object *op)
1827 PROTOTYPE: $ 1592 PROTOTYPE: $
1828 CODE: 1593 CODE:
1829 RETVAL = !op->head; 1594 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1595 OUTPUT: RETVAL
1831 1596
1832void 1597void
1833inv (object *obj) 1598inv (object *obj)
1834 PROTOTYPE: $ 1599 PROTOTYPE: $
1835 PPCODE: 1600 PPCODE:
1836{ 1601{
1837 object *o; 1602 object *o;
1838 for (o = obj->inv; o; o = o->below) 1603 for (o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1604 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1605}
1841 1606
1607void
1608set_animation (object *op, int idx)
1609 CODE:
1610 SET_ANIMATION (op, idx);
1611
1612int
1613num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1842object *find_best_object_match (object *op, const char *match) 1618object *find_best_object_match (object *op, utf8_string match)
1843 1619
1844object *find_marked_object (object *op) 1620object *find_marked_object (object *op)
1845 1621
1846int resistance (object *op, int rtype, int newval = 0)
1847 CODE:
1848 if (rtype < 0 || rtype >= NROFATTACKS)
1849 croak ("resistance out of bounds");
1850 RETVAL = op->resist [rtype];
1851 if (items >= 3)
1852 op->resist [rtype] = newval;
1853 OUTPUT: RETVAL
1854
1855void set_resistance (object *op, int rtype, int val)
1856 CODE:
1857 if (rtype < 0 || rtype >= NROFATTACKS)
1858 op->resist[rtype] = val;
1859
1860int need_identify (const object *obj); 1622int need_identify (object *obj);
1861 1623
1862int apply_shop_mat (object *shop_mat, object *op); 1624int apply_shop_mat (object *shop_mat, object *op);
1625
1626int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1863 1631
1864int move (object *op, int dir, object *originator = op) 1632int move (object *op, int dir, object *originator = op)
1865 CODE: 1633 CODE:
1866 RETVAL = move_ob (op, dir, originator); 1634 RETVAL = move_ob (op, dir, originator);
1867 OUTPUT: 1635 OUTPUT:
1873 1641
1874void apply_below (object *op) 1642void apply_below (object *op)
1875 CODE: 1643 CODE:
1876 player_apply_below (op); 1644 player_apply_below (op);
1877 1645
1878void remove (object *op) 1646int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1879 CODE:
1880 op->remove ();
1881 1647
1882void destroy (object *op, int recursive = 0)
1883 CODE:
1884 op->destroy (recursive);
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr) 1648object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1887 1649
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1650int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889 1651
1890int cf_object_change_map (object *op, int x, int y, maptile *map) 1652int cf_object_change_map (object *op, int x, int y, maptile *map)
1891 1653
1654#//TODO
1892object *clone (object *op, int recursive = 0) 1655object *clone_ (object *op, int recursive = 0)
1893 CODE: 1656 CODE:
1894 if (recursive) 1657 if (recursive)
1895 RETVAL = object_create_clone (op); 1658 RETVAL = object_create_clone (op);
1896 else 1659 else
1897 { 1660 {
1910 RETVAL = pay_for_amount (amount, op); 1673 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 1674 OUTPUT: RETVAL
1912 1675
1913void pay_player (object *op, uint64 amount) 1676void pay_player (object *op, uint64 amount)
1914 1677
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1678val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 1679
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1680int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 1681
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 1682void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 1683 CODE:
1921 do_learn_spell (op, sp, special_prayer); 1684 do_learn_spell (op, sp, special_prayer);
1922 1685
1923void forget_spell (object *op, object *sp) 1686void forget_spell (object *op, object *sp)
1924 CODE: 1687 CODE:
1925 do_forget_spell (op, query_name (sp)); 1688 do_forget_spell (op, query_name (sp));
1926 1689
1927object *check_for_spell (object *op, char *spellname) 1690object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 1691 CODE:
1929 RETVAL = check_spell_known (op, spellname); 1692 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1931 1694
1932int query_money (object *op) 1695int query_money (object *op)
1933 ALIAS: money = 0 1696 ALIAS: money = 0
1934 1697
1935int query_cost (object *op, object *who, int flags) 1698val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 1699 ALIAS: cost = 0
1937 1700
1938void spring_trap (object *op, object *victim) 1701void spring_trap (object *op, object *victim)
1939 1702
1940int check_trigger (object *op, object *cause) 1703int check_trigger (object *op, object *cause)
1941 1704
1942void drop (object *who, object *op) 1705void drop (object *who, object *op)
1943 1706
1944void pick_up (object *who, object *op) 1707void pick_up (object *who, object *op)
1945 1708
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y) 1709int cf_object_teleport (object *op, maptile *map, int x, int y)
1951 1710
1952void update (object *op, int action) 1711void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 1712
1956object *cf_create_object_by_name (const char *name) 1713object *cf_create_object_by_name (utf8_string name)
1957 1714
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1715void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 1716
1960void player_lvl_adj (object *who, object *skill = 0) 1717void player_lvl_adj (object *who, object *skill = 0)
1961 1718
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1719int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 1720
1971 1728
1972void remove_button_link (object *op); 1729void remove_button_link (object *op);
1973 1730
1974 1731
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1732MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979 1733
1980object *cf_insert_ob_in_ob (object *ob, object *where) 1734object *cf_insert_ob_in_ob (object *ob, object *where)
1981 1735
1982# no clean way to get an object from an archetype - stupid idiotic 1736# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1737# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 1738
1985object *new (const char *archetype = 0) 1739object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 1740 PROTOTYPE: ;$
1987 CODE: 1741 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1989 OUTPUT: 1743 OUTPUT:
1990 RETVAL 1744 RETVAL
1995{ 1749{
1996 int unused_type; 1750 int unused_type;
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 1752}
1999 1753
2000# syntatic sugar for easier use in event callbacks.
2001const char *options (object *op)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006
2007player *contr (object *op) 1754player *contr (object *op)
2008 CODE: 1755 CODE:
2009 RETVAL = op->contr; 1756 RETVAL = op->contr;
2010 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
2011 1758
2012const char *get_ob_key_value (object *op, const char *key) 1759const_utf8_string get_ob_key_value (object *op, utf8_string key)
2013 1760
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1761bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2015 1762
2016object *get_nearest_player (object *ob) 1763object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 1764 ALIAS: nearest_player = 0
2018 PREINIT: 1765 PREINIT:
2019 extern object *get_nearest_player (object *); 1766 extern object *get_nearest_player (object *);
2035bool on_same_map_as (object *ob, object *other) 1782bool on_same_map_as (object *ob, object *other)
2036 CODE: 1783 CODE:
2037 RETVAL = on_same_map (ob, other); 1784 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
2039 1786
2040const char * 1787const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 1788base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 1789 CODE:
2043 RETVAL = query_base_name (op, plural); 1790 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
2045 1792
1793object *decrease_ob_nr (object *op, unsigned long i)
1794
2046MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2047 1796
2048player *player (object *op) 1797player *player (object *op)
2049 CODE: 1798 CODE:
2050 RETVAL = op->contr; 1799 RETVAL = op->contr;
2051 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
2052 1801
1802void check_score (object *op)
1803
2053void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1804void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805 CODE:
1806 new_draw_info (flags, 0, op, txt);
2054 1807
2055object *cf_player_send_inventory (object *op) 1808object *cf_player_send_inventory (object *op)
2056 1809
2057char *cf_player_get_ip (object *op) 1810octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0 1811 ALIAS: ip = 0
2059 1812
2060object *cf_player_get_marked_item (object *op) 1813object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0 1814 ALIAS: marked_item = 0
2062 1815
2072void esrv_update_item (object *op, int what, object *item) 1825void esrv_update_item (object *op, int what, object *item)
2073 C_ARGS: what, op, item 1826 C_ARGS: what, op, item
2074 1827
2075void clear_los (object *op) 1828void clear_los (object *op)
2076 1829
2077int command_reset (object *op, char *params)
2078
2079int command_teleport (object *op, char *params)
2080
2081int command_summon (object *op, char *params) 1830int command_summon (object *op, utf8_string params)
2082 1831
2083int command_arrest (object *op, char *params) 1832int command_arrest (object *op, utf8_string params)
2084
2085int command_kick (object *op, char *params)
2086
2087int command_banish (object *op, char *params)
2088 1833
2089 1834
2090MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1835MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2091 1836
2092INCLUDE: $PERL genacc player ../include/player.h | 1837INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093 1838
2094int invoke (player *pl, int event, ...) 1839int invoke (player *pl, int event, ...)
2095 CODE: 1840 CODE:
2096 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2097 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2098 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1843 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2099 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1844 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2100 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
2101 1846
2102SV *registry (player *pl) 1847SV *registry (player *pl)
2103 1848
2104player *cf_player_find (char *name) 1849void
2105 PROTOTYPE: $ 1850save_stats (player *pl)
1851 CODE:
1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1855 pl->orig_stats = pl->ob->stats;
2106 1856
2107void cf_player_move (player *pl, int dir) 1857void cf_player_move (player *pl, int dir)
2108 1858
2109void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1859void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2110
2111player *first ()
2112 CODE:
2113 RETVAL = first_player;
2114 OUTPUT: RETVAL
2115
2116player *next (player *pl)
2117 CODE:
2118 RETVAL = pl->next;
2119 OUTPUT: RETVAL
2120 1860
2121bool 1861bool
2122cell_visible (player *pl, int dx, int dy) 1862cell_visible (player *pl, int dx, int dy)
2123 CODE: 1863 CODE:
2124 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2125 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 1865 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2126 OUTPUT: 1866 OUTPUT:
2127 RETVAL 1867 RETVAL
2128 1868
2129void 1869void
2130send (player *pl, SV *packet) 1870send (player *pl, SV *packet)
2131 CODE: 1871 CODE:
2132{ 1872{
2133 STRLEN len; 1873 STRLEN len;
2134 char *buf = SvPVbyte (packet, len); 1874 char *buf = SvPVbyte (packet, len);
2135 1875
1876 if (pl->ns)
2136 pl->socket->send_packet (buf, len); 1877 pl->ns->send_packet (buf, len);
2137} 1878}
2138 1879
2139int 1880int
2140listening (player *pl, int new_value = -1) 1881listening (player *pl, int new_value = -1)
2141 CODE: 1882 CODE:
2160 if (y) sv_to (y, pl->bed_y); 1901 if (y) sv_to (y, pl->bed_y);
2161 1902
2162void 1903void
2163list () 1904list ()
2164 PPCODE: 1905 PPCODE:
2165{ 1906 for_all_players (pl)
2166 player *pl; 1907 XPUSHs (sv_2mortal (to_sv (pl)));
2167 for (pl = first_player; pl; pl = pl->next)
2168 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2169}
2170
2171bool
2172peaceful (player *pl, bool new_setting = 0)
2173 PROTOTYPE: $;$
2174 CODE:
2175 RETVAL = pl->peaceful;
2176 if (items > 1)
2177 pl->peaceful = new_setting;
2178 OUTPUT:
2179 RETVAL
2180
2181living *
2182orig_stats (player *pl)
2183 CODE:
2184 RETVAL = &pl->orig_stats;
2185 OUTPUT: RETVAL
2186
2187living *
2188last_stats (player *pl)
2189 CODE:
2190 RETVAL = &pl->last_stats;
2191 OUTPUT: RETVAL
2192 1908
2193 1909
2194MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1910MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2195
2196maptile *first ()
2197 PROTOTYPE:
2198 CODE:
2199 RETVAL = first_map;
2200 OUTPUT: RETVAL
2201 1911
2202int invoke (maptile *map, int event, ...) 1912int invoke (maptile *map, int event, ...)
2203 CODE: 1913 CODE:
2204 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1914 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2205 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2206 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1916 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2207 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2208 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
2209 1919
2210SV *registry (maptile *map) 1920SV *registry (maptile *map)
2211 1921
2212INCLUDE: $PERL genacc maptile ../include/map.h | 1922INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2213 1923
2214maptile *new (int width, int height) 1924void
1925maptile::instantiate ()
1926
1927maptile *new ()
2215 PROTOTYPE: 1928 PROTOTYPE:
2216 CODE: 1929 CODE:
2217{ 1930 RETVAL = new maptile;
2218 RETVAL = get_empty_map (width, height);
2219}
2220 OUTPUT: 1931 OUTPUT:
2221 RETVAL 1932 RETVAL
2222 1933
2223void delete_map (maptile *map) 1934void
1935maptile::players ()
1936 PPCODE:
1937 if (GIMME_V == G_SCALAR)
1938 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1939 else if (GIMME_V == G_ARRAY)
1940 {
1941 EXTEND (SP, THIS->players);
1942 for_all_players (pl)
1943 if (pl->ob && pl->ob->map == THIS)
1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
1945 }
2224 1946
2225void clean_tmp_map (maptile *map) 1947void
1948maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950{
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981}
1982
1983void
1984maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986{
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011}
2012
2013void
2014maptile::create_region_treasure ()
2015 CODE:
2016{
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036}
2226 2037
2227void play_sound_map (maptile *map, int x, int y, int sound_num) 2038void play_sound_map (maptile *map, int x, int y, int sound_num)
2228 2039
2229int out_of_map (maptile *map, int x, int y) 2040int out_of_map (maptile *map, int x, int y)
2230
2231maptile *tile_map (maptile *map, unsigned int dir)
2232 CODE:
2233 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2234 OUTPUT:
2235 RETVAL
2236
2237char *tile_path (maptile *map, unsigned int dir)
2238 CODE:
2239 if (dir >= 4)
2240 XSRETURN_UNDEF;
2241 RETVAL = map->tile_path [dir];
2242 OUTPUT:
2243 RETVAL
2244
2245maptile *ready_map_name (char *name, int flags = 0)
2246 PROTOTYPE: $;$
2247 ALIAS:
2248 find = 0
2249 get_map = 1
2250
2251maptile *has_been_loaded (char *name)
2252 PROTOTYPE: $
2253
2254int in_memory (maptile *map)
2255 CODE:
2256 RETVAL = map->in_memory;
2257 OUTPUT:
2258 RETVAL
2259 2041
2260void 2042void
2261trigger (maptile *map, long connection, bool state = true) 2043trigger (maptile *map, long connection, bool state = true)
2262 CODE: 2044 CODE:
2263 activate_connection (map, connection, state); 2045 activate_connection (map, connection, state);
2276 2058
2277object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2059object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2278 C_ARGS: str, map, nx, ny 2060 C_ARGS: str, map, nx, ny
2279 2061
2280void 2062void
2281cf_map_normalise (maptile *map, int x, int y) 2063get_map_flags (maptile *map, int x, int y)
2282 PPCODE: 2064 PPCODE:
2283{ 2065{
2284 maptile *nmap = 0; 2066 maptile *nmap = 0;
2285 I16 nx = 0, ny = 0; 2067 I16 nx = 0, ny = 0;
2286 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2322 move_block_at = 4 2104 move_block_at = 4
2323 move_slow_at = 5 2105 move_slow_at = 5
2324 move_on_at = 6 2106 move_on_at = 6
2325 move_off_at = 7 2107 move_off_at = 7
2326 INIT: 2108 INIT:
2327 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2109 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2328 CODE: 2110 CODE:
2329 switch (ix) 2111 switch (ix)
2330 { 2112 {
2331 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2113 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2332 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2114 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2335 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2117 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2336 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2118 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2337 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2119 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2338 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2120 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2339 } 2121 }
2340 OUTPUT: 2122 OUTPUT: RETVAL
2123
2124void fix_walls (maptile *map, int x, int y)
2125
2126void fix_walls_around (maptile *map, int x, int y)
2127
2128# worst xs function of my life
2129bool
2130_create_random_map (\
2131 maptile *self,\
2132 utf8_string wallstyle,\
2133 utf8_string wall_name,\
2134 utf8_string floorstyle,\
2135 utf8_string monsterstyle,\
2136 utf8_string treasurestyle,\
2137 utf8_string layoutstyle,\
2138 utf8_string doorstyle,\
2139 utf8_string decorstyle,\
2140 utf8_string origin_map,\
2141 utf8_string final_map,\
2142 utf8_string exitstyle,\
2143 utf8_string this_map,\
2144 utf8_string exit_on_final_map,\
2145 int xsize,\
2146 int ysize,\
2147 int expand2x,\
2148 int layoutoptions1,\
2149 int layoutoptions2,\
2150 int layoutoptions3,\
2151 int symmetry,\
2152 int difficulty,\
2153 int difficulty_given,\
2154 float difficulty_increase,\
2155 int dungeon_level,\
2156 int dungeon_depth,\
2157 int decoroptions,\
2158 int orientation,\
2159 int origin_y,\
2160 int origin_x,\
2161 U32 random_seed,\
2162 val64 total_map_hp,\
2163 int map_layout_style,\
2164 int treasureoptions,\
2165 int symmetry_used,\
2166 region *region,\
2167 utf8_string custom\
2168)
2169 CODE:
2170{
2171 random_map_params rmp;
2172
2173 assign (rmp.wallstyle , wallstyle);
2174 assign (rmp.wall_name , wall_name);
2175 assign (rmp.floorstyle , floorstyle);
2176 assign (rmp.monsterstyle , monsterstyle);
2177 assign (rmp.treasurestyle , treasurestyle);
2178 assign (rmp.layoutstyle , layoutstyle);
2179 assign (rmp.doorstyle , doorstyle);
2180 assign (rmp.decorstyle , decorstyle);
2181 assign (rmp.exitstyle , exitstyle);
2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2183
2184 rmp.origin_map = origin_map;
2185 rmp.final_map = final_map;
2186 rmp.this_map = this_map;
2187 rmp.xsize = xsize;
2188 rmp.ysize = ysize;
2189 rmp.expand2x = expand2x;
2190 rmp.layoutoptions1 = layoutoptions1;
2191 rmp.layoutoptions2 = layoutoptions2;
2192 rmp.layoutoptions3 = layoutoptions3;
2193 rmp.symmetry = symmetry;
2194 rmp.difficulty = difficulty;
2195 rmp.difficulty_given = difficulty_given;
2196 rmp.difficulty_increase = difficulty_increase;
2197 rmp.dungeon_level = dungeon_level;
2198 rmp.dungeon_depth = dungeon_depth;
2199 rmp.decoroptions = decoroptions;
2200 rmp.orientation = orientation;
2201 rmp.origin_y = origin_y;
2202 rmp.origin_x = origin_x;
2203 rmp.random_seed = random_seed;
2204 rmp.total_map_hp = total_map_hp;
2205 rmp.map_layout_style = map_layout_style;
2206 rmp.treasureoptions = treasureoptions;
2207 rmp.symmetry_used = symmetry_used;
2208 rmp.region = region;
2209 rmp.custom = custom;
2210
2211 RETVAL = self->generate_random_map (&rmp);
2212}
2213 OUTPUT:
2341 RETVAL 2214 RETVAL
2342 2215
2343void fix_walls (maptile *map, int x, int y)
2344
2345void fix_walls_around (maptile *map, int x, int y)
2346
2347MODULE = cf PACKAGE = cf::arch 2216MODULE = cf PACKAGE = cf::arch
2348 2217
2349archetype *find (const char *name) 2218archetype *find (utf8_string name)
2350 CODE: 2219 CODE:
2351 RETVAL = archetype::find (name); 2220 RETVAL = archetype::find (name);
2352 OUTPUT: 2221 OUTPUT:
2353 RETVAL 2222 RETVAL
2354 2223
2356 PROTOTYPE: 2225 PROTOTYPE:
2357 CODE: 2226 CODE:
2358 RETVAL = first_archetype; 2227 RETVAL = first_archetype;
2359 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
2360 2229
2361INCLUDE: $PERL genacc archetype ../include/object.h | 2230INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2362 2231
2363MODULE = cf PACKAGE = cf::party 2232MODULE = cf PACKAGE = cf::party
2364 2233
2365partylist *first () 2234partylist *first ()
2366 PROTOTYPE: 2235 PROTOTYPE:
2367 CODE: 2236 CODE:
2368 RETVAL = get_firstparty (); 2237 RETVAL = get_firstparty ();
2369 OUTPUT: RETVAL 2238 OUTPUT: RETVAL
2370 2239
2371partylist *next (partylist *party) 2240INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2241
2242MODULE = cf PACKAGE = cf::region
2243
2244void
2245list ()
2246 PPCODE:
2247 for_all_regions (rgn)
2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2249
2250region *find (utf8_string name)
2251 PROTOTYPE: $
2372 CODE: 2252 CODE:
2373 RETVAL = party->next; 2253 RETVAL = region::find (name);
2374 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2375 2255
2376const char *name (partylist *party) 2256region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2377 CODE: 2258 CODE:
2378 RETVAL = party->partyname; 2259 RETVAL = region::find_fuzzy (name);
2379 OUTPUT: RETVAL 2260 OUTPUT: RETVAL
2380 2261
2381const char *password (partylist *party) 2262int specificity (region *rgn)
2382 CODE: 2263 CODE:
2383 RETVAL = party->passwd; 2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2384 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
2385 2268
2386MODULE = cf PACKAGE = cf::region 2269INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2387
2388region *first ()
2389 PROTOTYPE:
2390 CODE:
2391 RETVAL = first_region;
2392 OUTPUT: RETVAL
2393
2394region *next (region *reg)
2395 CODE:
2396 RETVAL = reg->next;
2397 OUTPUT: RETVAL
2398
2399const char *name (region *reg)
2400 CODE:
2401 RETVAL = reg->name;
2402 OUTPUT: RETVAL
2403
2404region *parent (region *reg)
2405 CODE:
2406 RETVAL = reg->parent;
2407 OUTPUT: RETVAL
2408
2409const char *longname (region *reg)
2410 CODE:
2411 RETVAL = reg->longname;
2412 OUTPUT: RETVAL
2413
2414const char *msg (region *reg)
2415 CODE:
2416 RETVAL = reg->msg;
2417 OUTPUT: RETVAL
2418 2270
2419MODULE = cf PACKAGE = cf::living 2271MODULE = cf PACKAGE = cf::living
2420 2272
2421INCLUDE: $PERL genacc living ../include/living.h | 2273INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2422 2274
2423MODULE = cf PACKAGE = cf::settings 2275MODULE = cf PACKAGE = cf::settings
2424 2276
2425INCLUDE: $PERL genacc Settings ../include/global.h | 2277INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2426 2278
2427MODULE = cf PACKAGE = cf::client 2279MODULE = cf PACKAGE = cf::client
2428 2280
2429INCLUDE: $PERL genacc client ../include/client.h | 2281INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2430 2282
2431int invoke (client *ns, int event, ...) 2283int invoke (client *ns, int event, ...)
2432 CODE: 2284 CODE:
2433 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2435 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2287 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2436 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2288 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2437 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
2438 2290
2439SV *registry (client *ns) 2291SV *registry (client *ns)
2440 2292
2293void
2294list ()
2295 PPCODE:
2296 EXTEND (SP, clients.size ());
2297 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2298 PUSHs (sv_2mortal (to_sv (*i)));
2299
2300void
2301client::send_packet (SV *packet)
2302 CODE:
2303{
2304 STRLEN len;
2305 char *buf = SvPVbyte (packet, len);
2306
2307 THIS->send_packet (buf, len);
2308}
2309
2310MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316faceidx alloc (utf8_string name)
2317 CODE:
2318{
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331}
2332 OUTPUT: RETVAL
2333
2334void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349{
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369}
2370
2371void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398{
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415}
2416 OUTPUT: RETVAL
2417
2418void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422

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