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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.12 by root, Sat Aug 26 23:36:33 2006 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#include <EXTERN.h> 26#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 27
32#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 29#define PLUGIN_VERSION "cfperl 0.5"
34 30
35#ifndef __CEXTRACT__ 31#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 32
39#undef MODULEAPI 33#if HAVE_EXECINFO_H
40#ifdef WIN32 34# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 35#endif
44 36
45#include <plugin_common.h> 37#include <plugin_common.h>
46#include <sounds.h> 38#include <sounds.h>
47#include <cstdarg> 39#include <cstdarg>
48#include <sproto.h> 40#include <sproto.h>
49 41
42#include "loader.h"
50#include "cfperl.h" 43#include "cfperl.h"
51#include "shstr.h" 44#include "shstr.h"
52 45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
50
51#include <EXTERN.h>
52#include <perl.h>
53#include <XSUB.h>
54
55#include "CoroAPI.h"
53#include "perlxsi.c" 56#include "perlxsi.c"
54 57
55extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
56 59
57typedef object object_ornull; 60typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
59 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
60typedef double val64; 75 typedef double val64;
61#define newSVval64 newSVnv 76# define newSVval64 newSVnv
62#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
63 79
64static f_plug_api gethook; 80static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 81static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_set_property; 82static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 83
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 84static PerlInterpreter *perl;
88 85
86double runtime;
87
88global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
90 91
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
98 115
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
101static SV * 249static SV *
102newSVptr (void *ptr, const char *klass) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 251{
104 SV *sv; 252 SV *sv;
105 253
106 if (!ptr) 254 if (!ptr)
107 return &PL_sv_undef; 255 return &PL_sv_undef;
108 256
109 sv = (SV *)newHV ();
110 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
111 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
112} 259}
113 260
114template<class extendable> 261static int
115SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
116newSVextendable (extendable *obj, const char *klass) 263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
281newSVattachable (attachable *obj, HV *stash)
117{ 282{
118 if (!obj) 283 if (!obj)
119 return &PL_sv_undef; 284 return &PL_sv_undef;
120 285
121 if (!obj->self) 286 if (!obj->self)
122 obj->self = newSVptr (obj, klass);
123
124 return newSVsv (static_cast<SV *>(obj->self));
125}
126
127static void
128SVptr_cache_set (void *ptr, SV *sv)
129{
130 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
131}
132
133static SV *
134SVptr_cache_get (void *ptr)
135{
136 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
137
138 return he ? *he : 0;
139}
140
141static SV *
142newSVptr_cached (void *ptr, const char *klass)
143{
144 SV *sv;
145
146 if (!ptr)
147 return &PL_sv_undef;
148
149 sv = SVptr_cache_get (ptr);
150
151 if (!sv)
152 { 287 {
153 HV *hv = newHV (); 288 obj->self = newHV ();
154 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
155 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
156 290
157 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
158 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
159 297
160 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
161} 303}
162 304
163static void 305static void
164clearSVptr (SV *sv) 306clearSVptr (SV *sv)
165{ 307{
190 if (SvOK (sv)) 332 if (SvOK (sv))
191 return SvPTR (sv, klass); 333 return SvPTR (sv, klass);
192 else 334 else
193 return 0; 335 return 0;
194} 336}
337
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); }
344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345inline SV *to_sv ( signed int v) { return newSViv (v); }
346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347inline SV *to_sv ( signed long v) { return newSViv (v); }
348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351inline SV *to_sv (float v) { return newSVnv (v); }
352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); }
364
365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406template<int N>
407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
195 430
196static SV * 431static SV *
197newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
198{ 433{
199 SV *sv; 434 SV *sv;
226 sv = str ? newSVpv (str, len) : &PL_sv_undef; 461 sv = str ? newSVpv (str, len) : &PL_sv_undef;
227 } 462 }
228 break; 463 break;
229 464
230 case DT_OBJECT: 465 case DT_OBJECT:
231 { 466 sv = to_sv (va_arg (ap, object *));
232 object *obj = va_arg (ap, object *);
233 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
234 }
235 break; 467 break;
236 468
237 case DT_MAP: 469 case DT_MAP:
238 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
239 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 471 sv = to_sv (va_arg (ap, maptile *));
240 break; 472 break;
241 473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
476 break;
477
242 case DT_PLAYER: 478 case DT_PLAYER:
243 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 479 sv = to_sv (va_arg (ap, player *));
244 break; 480 break;
245 481
246 case DT_ARCH: 482 case DT_ARCH:
247 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 483 sv = to_sv (va_arg (ap, archetype *));
248 break; 484 break;
249 485
250 case DT_PARTY: 486 case DT_PARTY:
251 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 487 sv = to_sv (va_arg (ap, partylist *));
252 break; 488 break;
253 489
254 case DT_REGION: 490 case DT_REGION:
255 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 491 sv = to_sv (va_arg (ap, region *));
256 break; 492 break;
257 493
258 default: 494 default:
259 assert (("unhandled type in newSVdt_va", 0)); 495 assert (("unhandled type in newSVdt_va", 0));
260 } 496 }
305} 541}
306 542
307////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308 544
309SV * 545SV *
310registry_of (extendable_base *obj) 546registry (attachable *ext)
311{ 547{
312 if (!obj->cb) 548 if (!ext->cb)
313 obj->cb = newAV (); 549 ext->cb = newAV ();
314 550
315 return newRV_inc ((SV *)obj->cb); 551 return newRV_inc ((SV *)ext->cb);
316}
317
318void extendable_base::clear ()
319{
320 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
321
322 if (self) SvREFCNT_dec (self);
323 if (cb) SvREFCNT_dec (cb);
324
325 if (attach) free_string (attach);
326
327 self = 0;
328 cb = 0;
329 attach = 0;
330}
331
332void extendable_base::optimise ()
333{
334 // optional, and not used yet anyways
335// // empty and unreferenced? nuke it
336// if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337// {
338// hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339// todo++;
340// }
341
342}
343
344void extendable_base::reattach (data_type type, void *self)
345{
346 dSP;
347 ENTER;
348 SAVETMPS;
349 PUSHMARK (SP);
350 EXTEND (SP, 1);
351 PUSHs (sv_2mortal (newSVdt (type, self)));
352 PUTBACK;
353 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
354 FREETMPS;
355 LEAVE;
356
357 if (cb && type == DT_OBJECT)
358 INVOKE_OBJECT (LOAD, (object *)self);
359}
360
361void
362object::instantiate_ ()
363{
364 dSP;
365 ENTER;
366 SAVETMPS;
367 PUSHMARK (SP);
368 EXTEND (SP, 2);
369 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
370 PUSHs (sv_2mortal (newSVpv (attach, 0)));
371 PUTBACK;
372 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
373 FREETMPS;
374 LEAVE;
375} 552}
376 553
377///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
378 555
379extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
380{ 557{
381 gethook = gethooksptr;
382 printf (PLUGIN_VERSION " init\n");
383
384 return 0; 558 return 0;
385} 559}
386 560
387static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
388 562
389static int 563static int
390runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
391{ 565{
392 dSP; 566 return -1;
393
394 ENTER;
395 SAVETMPS;
396
397 PUSHMARK (SP);
398
399 EXTEND (SP, 3);
400 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
401 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
402
403 if (params)
404 PUSHs (sv_2mortal (newSVpv (params, 0)));
405
406 PUTBACK;
407 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
408 SPAGAIN;
409
410 if (SvTRUE (ERRSV))
411 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
412
413 int returnvalue = count > 0 ? POPi : -1;
414
415 PUTBACK;
416 FREETMPS;
417 LEAVE;
418
419 return returnvalue;
420} 567}
421 568
422extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
423{ 570{
424 va_list args; 571 va_list args;
427 va_start (args, type); 574 va_start (args, type);
428 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
429 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
430 577
431 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
432 {
433 if (!perl)
434 return NULL; 579 return NULL;
435
436 const char *cmdname = va_arg (args, const char *);
437 HV *hv = get_hv ("cf::COMMAND", 1);
438 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
439
440 va_end (args);
441
442 if (svp)
443 {
444 // this is totaly broken, should stash it into %COMMAND
445 rtn_cmd.name = cmdname;
446 rtn_cmd.time = SvNV (*svp);
447 rtn_cmd.func = runPluginCommand;
448
449 return &rtn_cmd;
450 }
451 }
452 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
453 { 581 {
454 va_end (args); 582 va_end (args);
455 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
456 } 584 }
457 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
458 { 586 {
459 va_end (args); 587 va_end (args);
460 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
461 } 589 }
462 else 590 else
463 va_end (args); 591 va_end (args);
464 592
465 return NULL; 593 return NULL;
468extern "C" int cfperl_postInitPlugin () 596extern "C" int cfperl_postInitPlugin ()
469{ 597{
470 int hooktype = 1; 598 int hooktype = 1;
471 int rtype = 0; 599 int rtype = 0;
472 600
473 printf (PLUGIN_VERSION " post init\n");
474
475 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
476 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
477 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
478 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
479
480 cf_init_plugin (gethook); 601 cf_init_plugin (gethook);
481 602
482 return 0; 603 return 0;
483} 604}
484 605
488} 609}
489 610
490void 611void
491cfperl_init () 612cfperl_init ()
492{ 613{
493 char *argv[] = { 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
494 "",
495 "-e"
496 "BEGIN {"
497 " cf->bootstrap;"
498 " unshift @INC, cf::datadir ();"
499 "}"
500 ""
501 "use cf;"
502 };
503
504 perl = perl_alloc (); 615 perl = perl_alloc ();
505 perl_construct (perl); 616 perl_construct (perl);
506 617
507 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
508 619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
509 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
510 { 631 {
511 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
512
513 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
514 //perl_destruct (perl);
515 //perl_free (perl);
516 //perl = 0;
517 //return;
518 } 634 }
519 635
520 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
521} 643}
522 644
523void cfperl_main () 645void cfperl_main ()
524{ 646{
525 dSP; 647 dSP;
526 648
527 PUSHMARK (SP); 649 PUSHMARK (SP);
528 PUTBACK; 650 PUTBACK;
529 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
530} 670}
531 671
532static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
533# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
534# include "eventinc.h" 674# include "eventinc.h"
535# undef def 675# undef def
536}; 676};
677
678#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
537 679
538static void 680static void
539gather_callbacks (AV *&callbacks, AV *registry, event_type event) 681gather_callbacks (AV *&callbacks, AV *registry, event_type event)
540{ 682{
541 // event must be in array 683 // event must be in array
563 } 705 }
564 } 706 }
565 } 707 }
566} 708}
567 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
568bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
569{ 778{
570 data_type dt; 779 data_type dt;
571 va_list ap; 780 va_list ap;
572 781
573 va_start (ap, event); 782 va_start (ap, event);
574 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
575 AV *callbacks = 0; 790 AV *callbacks = 0;
576
577 object *op;
578 player *pl;
579 mapstruct *map;
580
581 // callback call ordering is:
582 // 1. per-object callback (NYI)
583 // 2. per-class object
584 // 2a. per-type callback
585 // 4. global callbacks
586
587 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
588
589 switch (klass_of [event])
590 {
591 case KLASS_GLOBAL:
592 break;
593
594 case KLASS_OBJECT:
595 dt = (data_type) va_arg (ap, int);
596 assert (("first argument must be of type object", dt == DT_OBJECT));
597 op = va_arg (ap, object *);
598
599 if (op->cb)
600 gather_callbacks (callbacks, (AV *)op->cb, event);
601
602 gather_callbacks (callbacks, cb_object, event);
603
604 if (op->type > 0 && op->type <= AvFILLp (cb_type))
605 {
606 SV *registry = AvARRAY (cb_type)[op->type];
607
608 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
609 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
610 }
611
612 break;
613
614 case KLASS_PLAYER:
615 dt = (data_type) va_arg (ap, int);
616 assert (("first argument must be of type player", dt == DT_PLAYER));
617 pl = va_arg (ap, player *);
618
619 if (op->cb)
620 gather_callbacks (callbacks, (AV *)op->cb, event);
621
622 gather_callbacks (callbacks, cb_player, event);
623 break;
624
625 case KLASS_MAP:
626 dt = (data_type) va_arg (ap, int);
627 assert (("first argument must be of type object", dt == DT_MAP));
628 map = va_arg (ap, mapstruct *);
629
630 if (op->cb)
631 gather_callbacks (callbacks, (AV *)op->cb, event);
632
633 gather_callbacks (callbacks, cb_map, event);
634 break;
635
636 default:
637 assert (("unsupported event klass in cfperl_invoke", 0));
638 }
639 792
640 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
641 if (!callbacks) 794 if (!callbacks)
642 return 0; 795 return 0;
643 796
644 dSP; 797 CALL_BEGIN (3);
645 ENTER;
646 SAVETMPS;
647
648 PUSHMARK (SP);
649 EXTEND (SP, 3);
650
651 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
652 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
653 800
654 switch (klass_of [event]) 801 //TODO: unhack
655 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
656 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
657 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
658 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
659 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
660 809
661 for (;;) 810 for (;;)
662 { 811 {
663 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
664 813
665 if (dt == DT_END) 814 if (dt == DT_END)
666 break; 815 break;
667
668 if (dt == DT_AV) 816 else if (dt == DT_AV)
669 { 817 {
670 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
671 819
672 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
673 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
676 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
677 } 825 }
678 826
679 va_end (ap); 827 va_end (ap);
680 828
681 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
682 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
683 SPAGAIN;
684
685 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
686 831
687 FREETMPS; 832 CALL_END;
688 LEAVE;
689 833
690 return count; 834 return count;
691} 835}
692 836
693SV * 837SV *
708cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
709{ 853{
710 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
711} 855}
712 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
713MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
714 1107
715BOOT: 1108BOOT:
716{ 1109{
717 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
718 1125
719 static const struct { 1126 static const struct {
720 const char *name; 1127 const char *name;
721 IV iv; 1128 IV iv;
722 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
723# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
724 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
725 const_iv (llevInfo) 1132 const_iv (logBacktrace)
726 const_iv (llevDebug) 1133
727 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
728 1137
729 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
730 const_iv (PLAYER) 1139
731 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
732 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
733 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
734 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
735 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
736 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
737 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
738 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
739 const_iv (LIGHTNING) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
740 const_iv (ARROW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
741 const_iv (BOW) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
742 const_iv (WEAPON) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
743 const_iv (ARMOUR) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
744 const_iv (PEDESTAL) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
745 const_iv (ALTAR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
746 const_iv (LOCKED_DOOR) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
747 const_iv (SPECIAL_KEY) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
748 const_iv (MAP) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
749 const_iv (DOOR) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
750 const_iv (KEY) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
751 const_iv (TIMED_GATE) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
752 const_iv (TRIGGER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
753 const_iv (GRIMREAPER) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
754 const_iv (MAGIC_EAR) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
755 const_iv (TRIGGER_BUTTON) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
756 const_iv (TRIGGER_ALTAR) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
757 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
758 const_iv (SHIELD) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
759 const_iv (HELMET) 1168
760 const_iv (HORN)
761 const_iv (MONEY)
762 const_iv (CLASS)
763 const_iv (GRAVESTONE)
764 const_iv (AMULET)
765 const_iv (PLAYERMOVER)
766 const_iv (TELEPORTER)
767 const_iv (CREATOR)
768 const_iv (SKILL)
769 const_iv (EXPERIENCE)
770 const_iv (EARTHWALL)
771 const_iv (GOLEM)
772 const_iv (THROWN_OBJ)
773 const_iv (BLINDNESS)
774 const_iv (GOD)
775 const_iv (DETECTOR)
776 const_iv (TRIGGER_MARKER)
777 const_iv (DEAD_OBJECT)
778 const_iv (DRINK)
779 const_iv (MARKER)
780 const_iv (HOLY_ALTAR)
781 const_iv (PLAYER_CHANGER)
782 const_iv (BATTLEGROUND)
783 const_iv (PEACEMAKER)
784 const_iv (GEM)
785 const_iv (FIREWALL)
786 const_iv (ANVIL)
787 const_iv (CHECK_INV)
788 const_iv (MOOD_FLOOR)
789 const_iv (EXIT)
790 const_iv (ENCOUNTER)
791 const_iv (SHOP_FLOOR)
792 const_iv (SHOP_MAT)
793 const_iv (RING)
794 const_iv (FLOOR)
795 const_iv (FLESH)
796 const_iv (INORGANIC)
797 const_iv (SKILL_TOOL)
798 const_iv (LIGHTER)
799 const_iv (TRAP_PART)
800 const_iv (WALL)
801 const_iv (LIGHT_SOURCE)
802 const_iv (MISC_OBJECT)
803 const_iv (MONSTER) 1169 const_iv (NUM_SUBTYPES)
804 const_iv (SPAWN_GENERATOR)
805 const_iv (LAMP)
806 const_iv (DUPLICATOR)
807 const_iv (TOOL)
808 const_iv (SPELLBOOK)
809 const_iv (BUILDFAC)
810 const_iv (CLOAK)
811 const_iv (SPINNER)
812 const_iv (GATE)
813 const_iv (BUTTON)
814 const_iv (CF_HANDLE)
815 const_iv (HOLE)
816 const_iv (TRAPDOOR)
817 const_iv (SIGN)
818 const_iv (BOOTS)
819 const_iv (GLOVES)
820 const_iv (SPELL)
821 const_iv (SPELL_EFFECT)
822 const_iv (CONVERTER)
823 const_iv (BRACERS)
824 const_iv (POISONING)
825 const_iv (SAVEBED)
826 const_iv (POISONCLOUD)
827 const_iv (FIREHOLES)
828 const_iv (WAND)
829 const_iv (SCROLL)
830 const_iv (DIRECTOR)
831 const_iv (GIRDLE)
832 const_iv (FORCE)
833 const_iv (POTION_EFFECT)
834 const_iv (EVENT_CONNECTOR)
835 const_iv (CLOSE_CON)
836 const_iv (CONTAINER)
837 const_iv (ARMOUR_IMPROVER)
838 const_iv (WEAPON_IMPROVER)
839 const_iv (SKILLSCROLL)
840 const_iv (DEEP_SWAMP)
841 const_iv (IDENTIFY_ALTAR)
842 const_iv (MENU)
843 const_iv (RUNE)
844 const_iv (TRAP)
845 const_iv (POWER_CRYSTAL)
846 const_iv (CORPSE)
847 const_iv (DISEASE)
848 const_iv (SYMPTOM)
849 const_iv (BUILDER)
850 const_iv (MATERIAL)
851 const_iv (ITEM_TRANSFORMER)
852 const_iv (QUEST)
853 1170
854 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
855 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
856 1173
857 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
858 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
859 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
860 1181
861 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
862 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
863 const_iv (AT_FIRE)
864 const_iv (AT_ELECTRICITY)
865 const_iv (AT_COLD)
866 const_iv (AT_CONFUSION)
867 const_iv (AT_ACID)
868 const_iv (AT_DRAIN)
869 const_iv (AT_WEAPONMAGIC)
870 const_iv (AT_GHOSTHIT)
871 const_iv (AT_POISON)
872 const_iv (AT_SLOW)
873 const_iv (AT_PARALYZE)
874 const_iv (AT_TURN_UNDEAD)
875 const_iv (AT_FEAR)
876 const_iv (AT_CANCELLATION)
877 const_iv (AT_DEPLETE)
878 const_iv (AT_DEATH)
879 const_iv (AT_CHAOS)
880 const_iv (AT_COUNTERSPELL)
881 const_iv (AT_GODPOWER)
882 const_iv (AT_HOLYWORD)
883 const_iv (AT_BLIND)
884 const_iv (AT_INTERNAL)
885 const_iv (AT_LIFE_STEALING)
886 const_iv (AT_DISEASE)
887
888 const_iv (QUEST_IN_PROGRESS)
889 const_iv (QUEST_DONE_QUEST)
890 const_iv (QUEST_DONE_TASK)
891 const_iv (QUEST_START_QUEST)
892 const_iv (QUEST_END_QUEST)
893 const_iv (QUEST_START_TASK)
894 const_iv (QUEST_END_TASK)
895 const_iv (QUEST_OVERRIDE)
896 const_iv (QUEST_ON_ACTIVATE)
897
898 const_iv (WEAP_HIT)
899 const_iv (WEAP_SLASH)
900 const_iv (WEAP_PIERCE)
901 const_iv (WEAP_CLEAVE)
902 const_iv (WEAP_SLICE)
903 const_iv (WEAP_STAB)
904 const_iv (WEAP_WHIP)
905 const_iv (WEAP_CRUSH)
906 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
907 1185
908 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
909 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
910 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
911 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
912 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
913 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
914 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
915 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
916 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
917 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
918 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
919 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
920 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
921 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
922 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
923 const_iv (FLAG_TREASURE) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
924 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
925 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
926 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
927 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
928 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
929 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
930 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
931 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
932 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
933 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
934 const_iv (FLAG_HITBACK)
935 const_iv (FLAG_STARTEQUIP)
936 const_iv (FLAG_BLOCKSVIEW)
937 const_iv (FLAG_UNDEAD)
938 const_iv (FLAG_SCARED)
939 const_iv (FLAG_UNAGGRESSIVE)
940 const_iv (FLAG_REFL_MISSILE)
941 const_iv (FLAG_REFL_SPELL)
942 const_iv (FLAG_NO_MAGIC)
943 const_iv (FLAG_NO_FIX_PLAYER)
944 const_iv (FLAG_IS_LIGHTABLE)
945 const_iv (FLAG_TEAR_DOWN)
946 const_iv (FLAG_RUN_AWAY)
947 const_iv (FLAG_PICK_UP)
948 const_iv (FLAG_UNIQUE)
949 const_iv (FLAG_NO_DROP)
950 const_iv (FLAG_WIZCAST)
951 const_iv (FLAG_CAST_SPELL)
952 const_iv (FLAG_USE_SCROLL)
953 const_iv (FLAG_USE_RANGE)
954 const_iv (FLAG_USE_BOW)
955 const_iv (FLAG_USE_ARMOUR)
956 const_iv (FLAG_USE_WEAPON)
957 const_iv (FLAG_USE_RING)
958 const_iv (FLAG_READY_RANGE)
959 const_iv (FLAG_READY_BOW)
960 const_iv (FLAG_XRAYS)
961 const_iv (FLAG_NO_APPLY)
962 const_iv (FLAG_IS_FLOOR)
963 const_iv (FLAG_LIFESAVE)
964 const_iv (FLAG_NO_STRENGTH)
965 const_iv (FLAG_SLEEP)
966 const_iv (FLAG_STAND_STILL)
967 const_iv (FLAG_RANDOM_MOVE)
968 const_iv (FLAG_ONLY_ATTACK)
969 const_iv (FLAG_CONFUSED)
970 const_iv (FLAG_STEALTH)
971 const_iv (FLAG_WIZPASS)
972 const_iv (FLAG_IS_LINKED)
973 const_iv (FLAG_CURSED)
974 const_iv (FLAG_DAMNED)
975 const_iv (FLAG_SEE_ANYWHERE)
976 const_iv (FLAG_KNOWN_MAGICAL)
977 const_iv (FLAG_KNOWN_CURSED)
978 const_iv (FLAG_CAN_USE_SKILL)
979 const_iv (FLAG_BEEN_APPLIED)
980 const_iv (FLAG_READY_SCROLL)
981 const_iv (FLAG_USE_ROD)
982 const_iv (FLAG_USE_HORN)
983 const_iv (FLAG_MAKE_INVIS)
984 const_iv (FLAG_INV_LOCKED)
985 const_iv (FLAG_IS_WOODED)
986 const_iv (FLAG_IS_HILLY)
987 const_iv (FLAG_READY_SKILL)
988 const_iv (FLAG_READY_WEAPON)
989 const_iv (FLAG_NO_SKILL_IDENT)
990 const_iv (FLAG_BLIND)
991 const_iv (FLAG_SEE_IN_DARK)
992 const_iv (FLAG_IS_CAULDRON)
993 const_iv (FLAG_NO_STEAL)
994 const_iv (FLAG_ONE_HIT)
995 const_iv (FLAG_CLIENT_SENT)
996 const_iv (FLAG_BERSERK)
997 const_iv (FLAG_NEUTRAL)
998 const_iv (FLAG_NO_ATTACK)
999 const_iv (FLAG_NO_DAMAGE)
1000 const_iv (FLAG_OBJ_ORIGINAL)
1001 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1002 const_iv (FLAG_ACTIVATE_ON_PUSH)
1003 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1004 const_iv (FLAG_IS_WATER)
1005 const_iv (FLAG_CONTENT_ON_GEN)
1006 const_iv (FLAG_IS_A_TEMPLATE)
1007 const_iv (FLAG_IS_BUILDABLE)
1008 const_iv (FLAG_AFK)
1009 1212
1010 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1011 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1012 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1013 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1014 const_iv (NDI_ORANGE)
1015 const_iv (NDI_BLUE)
1016 const_iv (NDI_DK_ORANGE)
1017 const_iv (NDI_GREEN)
1018 const_iv (NDI_LT_GREEN)
1019 const_iv (NDI_GREY)
1020 const_iv (NDI_BROWN)
1021 const_iv (NDI_GOLD)
1022 const_iv (NDI_TAN)
1023 const_iv (NDI_MAX_COLOR)
1024 const_iv (NDI_COLOR_MASK)
1025 const_iv (NDI_UNIQUE)
1026 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1027 1218
1028 const_iv (F_APPLIED) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1029 const_iv (F_LOCATION) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1030 const_iv (F_UNPAID) 1221
1031 const_iv (F_MAGIC) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1032 const_iv (F_CURSED) 1223
1033 const_iv (F_DAMNED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1034 const_iv (F_OPEN) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1035 const_iv (F_NOPICK)
1036 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1037 1227
1038 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1039 const_iv (F_SHOP)
1040 const_iv (F_SELL)
1041 1229
1042 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1043 const_iv (P_NO_MAGIC) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1044 const_iv (P_IS_ALIVE)
1045 const_iv (P_NO_CLERIC)
1046 const_iv (P_NEED_UPDATE)
1047 const_iv (P_NO_ERROR)
1048 const_iv (P_OUT_OF_MAP)
1049 const_iv (P_NEW_MAP)
1050 1232
1051 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1052 const_iv (UP_OBJ_REMOVE)
1053 const_iv (UP_OBJ_CHANGE)
1054 const_iv (UP_OBJ_FACE)
1055 1234
1056 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1057 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1058 const_iv (INS_NO_WALK_ON)
1059 const_iv (INS_ON_TOP)
1060 const_iv (INS_BELOW_ORIGINATOR)
1061 const_iv (INS_MAP_LOAD)
1062 1237
1063 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1064 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1065 const_iv (WILL_APPLY_EARTHWALL)
1066 const_iv (WILL_APPLY_DOOR)
1067 const_iv (WILL_APPLY_FOOD)
1068 1240
1069 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1070 const_iv (SAVE_DIR_MODE)
1071 1242
1072 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1073 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1074 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1075 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1076 const_iv (M_WOOD)
1077 const_iv (M_ORGANIC)
1078 const_iv (M_STONE)
1079 const_iv (M_CLOTH)
1080 const_iv (M_ADAMANT)
1081 const_iv (M_LIQUID)
1082 const_iv (M_SOFT_METAL)
1083 const_iv (M_BONE)
1084 const_iv (M_ICE)
1085 const_iv (M_SPECIAL)
1086 1247
1087 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1088 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1089 const_iv (SK_EXP_NONE)
1090 const_iv (SK_SUBTRACT_SKILL_EXP)
1091 1250
1092 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1093 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1094 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1095 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1096 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1097 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1098 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1099 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1100 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1101 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1102 const_iv (SK_DET_MAGIC)
1103 const_iv (SK_ORATORY)
1104 const_iv (SK_SINGING)
1105 const_iv (SK_DET_CURSE)
1106 const_iv (SK_FIND_TRAPS)
1107 const_iv (SK_MEDITATION)
1108 const_iv (SK_PUNCHING)
1109 const_iv (SK_FLAME_TOUCH)
1110 const_iv (SK_KARATE)
1111 const_iv (SK_CLIMBING)
1112 const_iv (SK_WOODSMAN)
1113 const_iv (SK_INSCRIPTION)
1114 const_iv (SK_ONE_HANDED_WEAPON)
1115 const_iv (SK_MISSILE_WEAPON)
1116 const_iv (SK_THROWING)
1117 const_iv (SK_USE_MAGIC_ITEM)
1118 const_iv (SK_DISARM_TRAPS)
1119 const_iv (SK_SET_TRAP)
1120 const_iv (SK_THAUMATURGY)
1121 const_iv (SK_PRAYING)
1122 const_iv (SK_CLAWING)
1123 const_iv (SK_LEVITATION)
1124 const_iv (SK_SUMMONING)
1125 const_iv (SK_PYROMANCY)
1126 const_iv (SK_EVOCATION)
1127 const_iv (SK_SORCERY)
1128 const_iv (SK_TWO_HANDED_WEAPON)
1129 const_iv (SK_SPARK_TOUCH)
1130 const_iv (SK_SHIVER)
1131 const_iv (SK_ACID_SPLASH)
1132 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1133 1262
1134 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1135 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1136 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1137 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1138 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1139 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1140 const_iv (SOUND_PUSH_PLAYER)
1141 const_iv (SOUND_PLAYER_HITS1)
1142 const_iv (SOUND_PLAYER_HITS2)
1143 const_iv (SOUND_PLAYER_HITS3)
1144 const_iv (SOUND_PLAYER_HITS4)
1145 const_iv (SOUND_PLAYER_IS_HIT1)
1146 const_iv (SOUND_PLAYER_IS_HIT2)
1147 const_iv (SOUND_PLAYER_IS_HIT3)
1148 const_iv (SOUND_PLAYER_KILLS)
1149 const_iv (SOUND_PET_IS_KILLED)
1150 const_iv (SOUND_PLAYER_DIES)
1151 const_iv (SOUND_OB_EVAPORATE)
1152 const_iv (SOUND_OB_EXPLODE)
1153 const_iv (SOUND_CLOCK)
1154 const_iv (SOUND_TURN_HANDLE)
1155 const_iv (SOUND_FALL_HOLE)
1156 const_iv (SOUND_DRINK_POISON)
1157 const_iv (SOUND_CAST_SPELL_0)
1158 1269
1159 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1160 const_iv (PREFER_HIGH)
1161 1271
1162 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1163 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1164 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1165 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1166 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1167 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1168 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1169 const_iv (ATNR_DRAIN) 1279
1170 const_iv (ATNR_WEAPONMAGIC) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1171 const_iv (ATNR_GHOSTHIT) 1281
1172 const_iv (ATNR_POISON) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1173 const_iv (ATNR_SLOW) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1174 const_iv (ATNR_PARALYZE) 1284
1175 const_iv (ATNR_TURN_UNDEAD) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1176 const_iv (ATNR_FEAR) 1286
1177 const_iv (ATNR_CANCELLATION) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1178 const_iv (ATNR_DEPLETE) 1288
1179 const_iv (ATNR_DEATH) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1180 const_iv (ATNR_CHAOS) 1290
1181 const_iv (ATNR_COUNTERSPELL) 1291 // random map generator
1182 const_iv (ATNR_GODPOWER) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1183 const_iv (ATNR_HOLYWORD) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1184 const_iv (ATNR_BLIND) 1294
1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1298
1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1185 const_iv (ATNR_INTERNAL) 1304 const_iv (GT_MINIMAL)
1186 const_iv (ATNR_LIFE_STEALING)
1187 const_iv (ATNR_DISEASE)
1188
1189 const_iv (MAP_FLUSH)
1190 const_iv (MAP_PLAYER_UNIQUE)
1191 const_iv (MAP_BLOCK)
1192 const_iv (MAP_STYLE)
1193 const_iv (MAP_OVERLAY)
1194
1195 const_iv (MAP_IN_MEMORY)
1196 const_iv (MAP_SWAPPED)
1197 const_iv (MAP_LOADING)
1198 const_iv (MAP_SAVING)
1199
1200 const_iv (KLASS_GLOBAL)
1201 const_iv (KLASS_OBJECT)
1202 const_iv (KLASS_PLAYER)
1203 const_iv (KLASS_MAP)
1204
1205 const_iv (EVENT_OBJECT_INSTANTIATE)
1206 }; 1305 };
1207 1306
1208 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1209 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1210 1309
1211 static const struct { 1310 static const struct {
1212 const char *name; 1311 const char *name;
1312 int skip;
1213 IV klass; 1313 IV klass;
1214 IV iv; 1314 IV iv;
1215 } *eiv, event_iv[] = { 1315 } *eiv, event_iv[] = {
1216# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name }, 1316# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1217# include "eventinc.h" 1317# include "eventinc.h"
1218# undef def 1318# undef def
1219 }; 1319 };
1220 1320
1221 AV *av = get_av ("cf::EVENT", 1); 1321 AV *av = get_av ("cf::EVENT", 1);
1222 1322
1223 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1323 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1224 { 1324 {
1225 AV *event = newAV (); 1325 AV *event = newAV ();
1226 av_push (event, newSVpv ((char *)eiv->name, 0)); 1326 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1227 av_push (event, newSViv (eiv->klass)); 1327 av_push (event, newSViv (eiv->klass));
1228 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1328 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1329 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1229 } 1330 }
1331}
1230 1332
1231 static const struct { 1333void _connect_to_perl ()
1232 int dtype;
1233 const char *name;
1234 IV idx;
1235 } *cprop, prop_table[] = {
1236# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1237 prop (CFAPI_INT, MAP_PROP_FLAGS)
1238 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1239 prop (CFAPI_STRING, MAP_PROP_PATH)
1240 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1241 prop (CFAPI_STRING, MAP_PROP_NAME)
1242 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1243 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1244 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1245 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1246 prop (CFAPI_INT, MAP_PROP_WIDTH)
1247 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1248 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1249 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1250 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1251 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1252 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1253 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1254 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1255 prop (CFAPI_INT, MAP_PROP_SKY)
1256 prop (CFAPI_INT, MAP_PROP_WPARTX)
1257 prop (CFAPI_INT, MAP_PROP_WPARTY)
1258 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1259 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1260 prop (CFAPI_PREGION, MAP_PROP_REGION)
1261 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1262 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1263 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1264 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1265 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1266 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1267 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1268 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1269 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1270 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1271 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1272 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1273 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1274 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1275 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1276 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1277 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1278 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1279 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1280 prop (CFAPI_INT, OBJECT_PROP_X)
1281 prop (CFAPI_INT, OBJECT_PROP_Y)
1282 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1283 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1284 prop (CFAPI_INT, OBJECT_PROP_NROF)
1285 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1286 prop (CFAPI_INT, OBJECT_PROP_FACING)
1287 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1288 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1289 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1290 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1291 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1292 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1293 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1294 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1295 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1296 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1297 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1298 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1299 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1300 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1301 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1302 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1303 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1304 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1305 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1306 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1307 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1308 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1309 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1310 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1311 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1315 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1317 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1318 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1319 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1321 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1322 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1323 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1324 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1325 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1326 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1327 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1328 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1329 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1330 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1331 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1332 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1333 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1334 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1335 prop (CFAPI_INT, OBJECT_PROP_STR)
1336 prop (CFAPI_INT, OBJECT_PROP_DEX)
1337 prop (CFAPI_INT, OBJECT_PROP_CON)
1338 prop (CFAPI_INT, OBJECT_PROP_WIS)
1339 prop (CFAPI_INT, OBJECT_PROP_INT)
1340 prop (CFAPI_INT, OBJECT_PROP_POW)
1341 prop (CFAPI_INT, OBJECT_PROP_CHA)
1342 prop (CFAPI_INT, OBJECT_PROP_WC)
1343 prop (CFAPI_INT, OBJECT_PROP_AC)
1344 prop (CFAPI_INT, OBJECT_PROP_HP)
1345 prop (CFAPI_INT, OBJECT_PROP_SP)
1346 prop (CFAPI_INT, OBJECT_PROP_GP)
1347 prop (CFAPI_INT, OBJECT_PROP_FP)
1348 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1349 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1350 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1351 prop (CFAPI_INT, OBJECT_PROP_DAM)
1352 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1353 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1354 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1355 prop (CFAPI_INT, OBJECT_PROP_FACE)
1356 };
1357 1334
1358 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1335void _global_reattach ()
1359 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1336 CODE:
1337{
1338 // reattach to all attachable objects in the game.
1339 for_all_clients (ns)
1340 ns->reattach ();
1341
1342 for_all_objects (op)
1343 op->reattach ();
1344}
1360 1345
1361 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1346void _post_tick ()
1362 { 1347 CODE:
1363 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1364 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1365 }
1366 1349
1367 cb_global = get_av ("cf::CB_GLOBAL", 1); 1350# support function for map-world.ext
1368 cb_object = get_av ("cf::CB_OBJECT", 1); 1351void _quantise (SV *data_sv, SV *plt_sv)
1369 cb_player = get_av ("cf::CB_PLAYER", 1); 1352 CODE:
1370 cb_type = get_av ("cf::CB_TYPE" , 1); 1353{
1371 cb_map = get_av ("cf::CB_MAP" , 1); 1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1372 1356
1373 //I_EVENT_API (PACKAGE); 1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1374} 1390}
1375 1391
1376NV floor (NV x) 1392NV floor (NV x)
1377 1393
1378NV ceil (NV x) 1394NV ceil (NV x)
1379 1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1407
1380void server_tick () 1408void server_tick ()
1409 CODE:
1410 runtime = SvNVx (sv_runtime);
1411 server_tick ();
1381 1412
1382void 1413void
1383LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1384 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1385 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1386 1420
1387char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1388 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1389 1423
1390char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1391 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1392 1426
1393char * 1427const_octet_string
1394cf_get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1395 PROTOTYPE: $ 1429 PROTOTYPE: $
1396 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1431 CODE:
1432 RETVAL = create_pathname (path);
1433 OUTPUT: RETVAL
1397 1434
1398void 1435void
1399sub_generation_inc () 1436sub_generation_inc ()
1400 CODE: 1437 CODE:
1401 PL_sub_generation++; 1438 PL_sub_generation++;
1402 1439
1403char * 1440const_octet_string
1404mapdir () 1441mapdir ()
1405 PROTOTYPE: 1442 PROTOTYPE:
1406 ALIAS: 1443 ALIAS:
1407 mapdir = 0 1444 mapdir = 0
1408 uniquedir = 1 1445 uniquedir = 1
1410 confdir = 3 1447 confdir = 3
1411 localdir = 4 1448 localdir = 4
1412 playerdir = 5 1449 playerdir = 5
1413 datadir = 6 1450 datadir = 6
1414 CODE: 1451 CODE:
1415{ 1452 switch (ix)
1416 int unused_type; 1453 {
1417 RETVAL = (char *)systemDirectory (&unused_type, ix); 1454 case 0: RETVAL = settings.mapdir ; break;
1418} 1455 case 1: RETVAL = settings.uniquedir; break;
1456 case 2: RETVAL = settings.tmpdir ; break;
1457 case 3: RETVAL = settings.confdir ; break;
1458 case 4: RETVAL = settings.localdir ; break;
1459 case 5: RETVAL = settings.playerdir; break;
1460 case 6: RETVAL = settings.datadir ; break;
1461 }
1419 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1420 1463
1421int 1464void abort ()
1422cf_find_animation (char *text) 1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1470void cleanup (octet_string cause, bool make_core = false)
1471
1472void emergency_save ()
1473
1474void _exit (int status = EXIT_SUCCESS)
1475
1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1481
1482#if _POSIX_MEMLOCK
1483
1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1485
1486int munlockall ()
1487
1488#endif
1489
1490int find_animation (utf8_string text)
1423 PROTOTYPE: $ 1491 PROTOTYPE: $
1424 1492
1425int random_roll(int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1426 1494
1427const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1428
1429int invoke (int event, SV *arg1, ...)
1430 CODE:
1431{
1432 // parse first arg and call invoke_object etc as seen fit
1433 //TODO
1434 //cfperl_invoke (event,
1435}
1436 1496
1437int 1497int
1438exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1439 CODE: 1499 CODE:
1440{ 1500{
1471 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1472 else 1532 else
1473 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1474 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1475 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1539MODULE = cf PACKAGE = cf::attachable
1540
1541int
1542valid (SV *obj)
1543 CODE:
1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1545 OUTPUT:
1546 RETVAL
1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1566
1567MODULE = cf PACKAGE = cf::global
1568
1569int invoke (SV *klass, int event, ...)
1570 CODE:
1571 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1572 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1573 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1575 OUTPUT: RETVAL
1576
1476MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1477 1578
1478SV * 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1479get_property (object *obj, int type, int idx) 1580
1581int invoke (object *op, int event, ...)
1480 CODE: 1582 CODE:
1481 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1585 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1482 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1483 1588
1484SV * 1589SV *registry (object *op)
1485set_property (object *obj, int type, int idx, SV *newval) 1590
1591int objects_size ()
1486 CODE: 1592 CODE:
1487 switch (type) 1593 RETVAL = objects.size ();
1488 { 1594 OUTPUT: RETVAL
1489 case CFAPI_INT: 1595
1490 cf_object_set_int_property (obj, idx, SvIV (newval)); 1596object *objects (U32 index)
1491 break; 1597 CODE:
1492 case CFAPI_LONG: 1598 RETVAL = index < objects.size () ? objects [index] : 0;
1493 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1599 OUTPUT: RETVAL
1494 break; 1600
1495 case CFAPI_DOUBLE: 1601int actives_size ()
1496 { 1602 CODE:
1497 int unused_type; 1603 RETVAL = actives.size ();
1498 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1604 OUTPUT: RETVAL
1499 } 1605
1500 break; 1606object *actives (U32 index)
1501 case CFAPI_STRING: 1607 CODE:
1502 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1608 RETVAL = index < actives.size () ? actives [index] : 0;
1503 break; 1609 OUTPUT: RETVAL
1504 case CFAPI_POBJECT:
1505 {
1506 int unused_type;
1507 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1508 }
1509 break;
1510 default:
1511 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1512 }
1513 1610
1514# missing properties 1611# missing properties
1515 1612
1516void 1613object *head (object *op)
1517set_attacktype (object *obj, U32 attacktype) 1614 PROTOTYPE: $
1518 CODE: 1615 CODE:
1519 obj->attacktype = attacktype; 1616 RETVAL = op->head_ ();
1520
1521U32
1522get_attacktype (object *obj)
1523 ALIAS:
1524 attacktype = 0
1525 CODE:
1526 RETVAL = obj->attacktype;
1527 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1528 1618
1529# missing in plug-in api, of course 1619int is_head (object *op)
1530void 1620 PROTOTYPE: $
1531set_food (object *obj, int food) 1621 CODE:
1532 CODE: 1622 RETVAL = op->head_ () == op;
1533 obj->stats.food = food;
1534
1535int
1536get_food (object *obj)
1537 ALIAS:
1538 food = 0
1539 CODE:
1540 RETVAL = obj->stats.food;
1541 OUTPUT: RETVAL 1623 OUTPUT: RETVAL
1542 1624
1543void 1625void
1544inv (object *obj) 1626inv (object *obj)
1545 PROTOTYPE: $ 1627 PROTOTYPE: $
1546 PPCODE: 1628 PPCODE:
1547{ 1629{
1548 object *o; 1630 object *o;
1549 for (o = obj->inv; o; o = o->below) 1631 for (o = obj->inv; o; o = o->below)
1550 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1632 XPUSHs (sv_2mortal (to_sv (o)));
1551} 1633}
1552 1634
1553int cf_object_get_resistance (object *op, int rtype) 1635void
1554 ALIAS: resistance = 0 1636set_animation (object *op, int idx)
1637 CODE:
1638 SET_ANIMATION (op, idx);
1555 1639
1556int cf_object_get_flag (object *op, int flag) 1640int
1557 ALIAS: flag = 0 1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1558 1645
1559void cf_object_set_flag (object *op, int flag, int value) 1646object *find_best_object_match (object *op, utf8_string match)
1560 1647
1648object *find_marked_object (object *op)
1649
1561int need_identify (const object *obj); 1650int need_identify (object *obj);
1562 1651
1563int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1564 1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1659
1565void cf_object_move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1661 CODE:
1662 RETVAL = move_ob (op, dir, originator);
1663 OUTPUT:
1664 RETVAL
1566 1665
1567void cf_object_apply (object *op, object *author, int flags = 0) 1666void apply (object *applier, object *applied, int flags = 0)
1667 CODE:
1668 manual_apply (applied, applier, flags);
1568 1669
1569void cf_object_apply_below (object *op) 1670void apply_below (object *op)
1671 CODE:
1672 player_apply_below (op);
1570 1673
1571void cf_object_remove (object *op) 1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1572 1675
1573void cf_object_free (object *op)
1574
1575object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1576 1677
1577int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1578 1679
1579int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1580 1681
1682#//TODO
1581object *cf_object_clone (object *op, int clonetype = 0) 1683object *clone_ (object *op, int recursive = 0)
1684 CODE:
1685 if (recursive)
1686 RETVAL = object_create_clone (op);
1687 else
1688 {
1689 RETVAL = object::create ();
1690 op->copy_to (RETVAL);
1691 }
1692 OUTPUT: RETVAL
1582 1693
1583int cf_object_pay_item (object *op, object *buyer) 1694int pay_item (object *op, object *buyer)
1695 CODE:
1696 RETVAL = pay_for_item (op, buyer);
1697 OUTPUT: RETVAL
1584 1698
1585int cf_object_pay_amount (object *op, uint64 amount) 1699int pay_amount (object *op, uint64 amount)
1700 CODE:
1701 RETVAL = pay_for_amount (amount, op);
1702 OUTPUT: RETVAL
1586 1703
1587void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1588 1705
1589val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1590 1707
1591int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1592 1709
1593int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1711 CODE:
1712 do_learn_spell (op, sp, special_prayer);
1594 1713
1595void cf_object_learn_spell (object *op, object *sp)
1596
1597void cf_object_forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1715 CODE:
1716 do_forget_spell (op, query_name (sp));
1598 1717
1599object *cf_object_check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1719 CODE:
1720 RETVAL = check_spell_known (op, spellname);
1721 OUTPUT: RETVAL
1600 1722
1601int cf_object_query_money (object *op) 1723int query_money (object *op)
1602 ALIAS: money = 0 1724 ALIAS: money = 0
1603 1725
1604int cf_object_query_cost (object *op, object *who, int flags) 1726val64 query_cost (object *op, object *who, int flags)
1605 ALIAS: cost = 0 1727 ALIAS: cost = 0
1606 1728
1607void cf_object_activate_rune (object *op , object *victim) 1729void spring_trap (object *op, object *victim)
1608 1730
1609int cf_object_check_trigger (object *op, object *cause) 1731int check_trigger (object *op, object *cause)
1610 1732
1611int cf_object_out_of_map (object *op, int x, int y)
1612
1613void cf_object_drop (object *op, object *author) 1733void drop (object *who, object *op)
1614 1734
1615void cf_object_take (object *op, object *author) 1735void pick_up (object *who, object *op)
1616 1736
1617void cf_object_say (object *op, char *msg)
1618
1619void cf_object_speak (object *op, char *msg)
1620
1621object *cf_object_insert_object (object *op, object *container)
1622
1623const char *cf_object_get_msg (object *ob)
1624 ALIAS: msg = 0
1625
1626object *cf_object_insert_in_ob (object *ob, object *where)
1627
1628int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1629 1738
1630void cf_object_update (object *op, int flags) 1739void update_object (object *op, int action)
1631 1740
1632void cf_object_pickup (object *op, object *what)
1633
1634object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1635 1742
1636void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1637 1744
1638void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1639 1746
1640int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1641 1748
1643 1750
1644void push_button (object *op); 1751void push_button (object *op);
1645 1752
1646void use_trigger (object *op); 1753void use_trigger (object *op);
1647 1754
1648void add_button_link (object *button, mapstruct *map, int connected); 1755void add_button_link (object *button, maptile *map, int connected);
1649 1756
1650void remove_button_link (object *op); 1757void remove_button_link (object *op);
1651 1758
1652void
1653cf_object_set_resistance (object *op, int rtype, int val)
1654 CODE:
1655 if (rtype >= 0 && rtype < NROFATTACKS)
1656 op->resist[rtype] = val;
1657
1658 1759
1659MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_
1660
1661void cf_fix_object (object *pl)
1662 ALIAS: fix = 0
1663 1761
1664object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1665 1763
1666# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1667# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1668 1766
1669object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1670 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1671 CODE: 1769 CODE:
1672 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1673 OUTPUT: 1771 OUTPUT:
1674 RETVAL 1772 RETVAL
1675 1773
1676object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1774object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1677 PROTOTYPE: $$$$$$ 1775 PROTOTYPE: $$$$$$
1678 CODE: 1776 CODE:
1679{ 1777{
1680 int unused_type; 1778 int unused_type;
1681 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1682} 1780}
1683 1781
1684SV *registry (object *op)
1685 CODE:
1686 RETVAL = registry_of (op);
1687 OUTPUT:
1688 RETVAL
1689
1690# syntatic sugar for easier use in event callbacks.
1691const char *options (object *op)
1692 CODE:
1693 RETVAL = op->name;
1694 OUTPUT:
1695 RETVAL
1696
1697player *contr (object *op) 1782player *contr (object *op)
1698 CODE: 1783 CODE:
1699 RETVAL = op->contr; 1784 RETVAL = op->contr;
1700 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1701 1786
1702const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1703 1788
1704bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1705 1790
1706object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1707 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1708 PREINIT: 1793 PREINIT:
1709 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1725bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1726 CODE: 1811 CODE:
1727 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1728 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1729 1814
1730char * 1815const_utf8_string
1731base_name (object *ob, int plural) 1816base_name (object *op, int plural = op->nrof > 1)
1732 CODE: 1817 CODE:
1733 RETVAL = cf_query_base_name (ob, plural); 1818 RETVAL = query_base_name (op, plural);
1734 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1735 1820
1736living * 1821object *decrease_ob_nr (object *op, unsigned long i)
1737stats (object *ob)
1738 CODE:
1739 RETVAL = &ob->stats;
1740 OUTPUT: RETVAL
1741
1742 1822
1743MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1823MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1744 1824
1745player *player (object *op) 1825player *player (object *op)
1746 CODE: 1826 CODE:
1747 RETVAL = op->contr; 1827 RETVAL = op->contr;
1748 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1749 1829
1830void check_score (object *op)
1831
1750void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE:
1834 new_draw_info (flags, 0, op, txt);
1751 1835
1752object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1753 1837
1754char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1755 ALIAS: ip = 0 1839 ALIAS: ip = 0
1756 1840
1757object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1758 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1759 1843
1764 1848
1765void cf_player_set_party (object *op, partylist *party) 1849void cf_player_set_party (object *op, partylist *party)
1766 1850
1767void kill_player (object *op) 1851void kill_player (object *op)
1768 1852
1853void esrv_update_item (object *op, int what, object *item)
1854 C_ARGS: what, op, item
1855
1856void clear_los (object *op)
1857
1858int command_summon (object *op, utf8_string params)
1859
1860int command_arrest (object *op, utf8_string params)
1861
1862
1769MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1770 1864
1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1866
1867int invoke (player *pl, int event, ...)
1868 CODE:
1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1871 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1872 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1873 OUTPUT: RETVAL
1874
1771SV *registry (player *pl) 1875SV *registry (player *pl)
1876
1877void
1878save_stats (player *pl)
1772 CODE: 1879 CODE:
1773 RETVAL = registry_of (pl); 1880 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats;
1884
1885void cf_player_move (player *pl, int dir)
1886
1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1888
1889bool
1890cell_visible (player *pl, int dx, int dy)
1891 CODE:
1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1893 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1774 OUTPUT: 1894 OUTPUT:
1775 RETVAL 1895 RETVAL
1776 1896
1777player *cf_player_find (char *name)
1778 PROTOTYPE: $
1779
1780void cf_player_move (player *pl, int dir)
1781
1782void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1783
1784# nonstandard
1785object *ob (player *pl)
1786 CODE:
1787 RETVAL = pl->ob;
1788 OUTPUT: RETVAL
1789
1790player *first ()
1791 CODE:
1792 RETVAL = first_player;
1793 OUTPUT: RETVAL
1794
1795player *next (player *pl)
1796 CODE:
1797 RETVAL = pl->next;
1798 OUTPUT: RETVAL
1799
1800bool
1801cell_visible (player *pl, int dx, int dy)
1802 CODE:
1803 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1804 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1805 OUTPUT:
1806 RETVAL
1807
1808char *
1809client (player *pl)
1810 CODE:
1811 RETVAL = pl->socket.client;
1812 OUTPUT:
1813 RETVAL
1814
1815char *
1816host (player *pl)
1817 CODE:
1818 RETVAL = pl->socket.host;
1819 OUTPUT:
1820 RETVAL
1821
1822char *
1823killer (player *pl, char *killer = 0)
1824 CODE:
1825 if (killer)
1826 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1827 RETVAL = pl->killer;
1828 OUTPUT:
1829 RETVAL
1830
1831void
1832buggy_mapscroll (player *pl, int value = 1)
1833 CODE:
1834 pl->socket.buggy_mapscroll = value;
1835
1836void 1897void
1837send (player *pl, SV *packet) 1898send (player *pl, SV *packet)
1838 CODE: 1899 CODE:
1839{ 1900{
1840 STRLEN len; 1901 STRLEN len;
1841 char *buf = SvPVbyte (packet, len); 1902 char *buf = SvPVbyte (packet, len);
1842 1903
1843 Write_String_To_Socket (&pl->socket, buf, len); 1904 if (pl->ns)
1905 pl->ns->send_packet (buf, len);
1844} 1906}
1845 1907
1846int 1908int
1847listening (player *pl, int new_value = -1) 1909listening (player *pl, int new_value = -1)
1848 CODE: 1910 CODE:
1850 if (new_value >= 0) 1912 if (new_value >= 0)
1851 pl->listening = new_value; 1913 pl->listening = new_value;
1852 OUTPUT: 1914 OUTPUT:
1853 RETVAL 1915 RETVAL
1854 1916
1855void get_savebed (player *pl) 1917void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1856 ALIAS: 1918 PROTOTYPE: $;$$$
1857 savebed = 0
1858 PPCODE: 1919 PPCODE:
1920 if (GIMME_V != G_VOID)
1921 {
1859 EXTEND (SP, 3); 1922 EXTEND (SP, 3);
1860 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1923 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1861 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1924 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1862 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1925 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1863 1926 }
1864void set_savebed (player *pl, char *map_path, int x, int y) 1927 if (map_path) sv_to (map_path, pl->savebed_map);
1865 CODE: 1928 if (x) sv_to (x, pl->bed_x);
1866 strcpy (pl->savebed_map, map_path); 1929 if (y) sv_to (y, pl->bed_y);
1867 pl->bed_x = x;
1868 pl->bed_y = y;
1869 1930
1870void 1931void
1871list () 1932list ()
1872 PPCODE: 1933 PPCODE:
1873{ 1934 for_all_players (pl)
1874 player *pl; 1935 XPUSHs (sv_2mortal (to_sv (pl)));
1875 for (pl = first_player; pl; pl = pl->next)
1876 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1877}
1878
1879bool
1880peaceful (player *pl, bool new_setting = 0)
1881 PROTOTYPE: $;$
1882 CODE:
1883 RETVAL = pl->peaceful;
1884 if (items > 1)
1885 pl->peaceful = new_setting;
1886 OUTPUT:
1887 RETVAL
1888
1889living *
1890orig_stats (player *pl)
1891 CODE:
1892 RETVAL = &pl->orig_stats;
1893 OUTPUT: RETVAL
1894
1895living *
1896last_stats (player *pl)
1897 CODE:
1898 RETVAL = &pl->last_stats;
1899 OUTPUT: RETVAL
1900 1936
1901 1937
1902MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1938MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1903 1939
1904SV *registry (mapstruct *map) 1940int invoke (maptile *map, int event, ...)
1905 CODE: 1941 CODE:
1906 RETVAL = registry_of (map); 1942 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1907 OUTPUT: 1943 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1908 RETVAL 1944 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1909 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1910SV *
1911get_property (mapstruct *obj, int type, int idx)
1912 CODE:
1913 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1914 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1915 1947
1916SV * 1948SV *registry (maptile *map)
1917set_property (mapstruct *obj, int type, int idx, SV *newval)
1918 CODE:
1919 switch (type)
1920 {
1921 case CFAPI_INT:
1922 cf_map_set_int_property (obj, idx, SvIV (newval));
1923 break;
1924 default:
1925 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1926 }
1927 1949
1928mapstruct *new (int width, int height) 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1951
1952void
1953maptile::instantiate ()
1954
1955maptile *new ()
1929 PROTOTYPE: 1956 PROTOTYPE:
1930 CODE: 1957 CODE:
1931{ 1958 RETVAL = new maptile;
1932 int unused_type;
1933 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1934}
1935 OUTPUT: 1959 OUTPUT:
1936 RETVAL 1960 RETVAL
1937 1961
1938void delete_map (mapstruct *map) 1962void
1963maptile::players ()
1964 PPCODE:
1965 if (GIMME_V == G_SCALAR)
1966 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1967 else if (GIMME_V == G_ARRAY)
1968 {
1969 EXTEND (SP, THIS->players);
1970 for_all_players (pl)
1971 if (pl->ob && pl->ob->map == THIS)
1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
1973 }
1939 1974
1940void clean_tmp_map (mapstruct *map) 1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1941 1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2078
1942void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
1943 2080
1944mapstruct *tile_map (mapstruct *map, unsigned int dir) 2081int out_of_map (maptile *map, int x, int y)
1945 CODE:
1946 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1947 OUTPUT:
1948 RETVAL
1949 2082
1950char *tile_path (mapstruct *map, unsigned int dir) 2083void
1951 CODE: 2084trigger (maptile *map, long connection, bool state = true)
1952 if (dir >= 4) 2085 CODE:
1953 XSRETURN_UNDEF; 2086 activate_connection (map, connection, state);
1954 RETVAL = map->tile_path [dir];
1955 OUTPUT:
1956 RETVAL
1957 2087
1958mapstruct *cf_map_get_map (char *name) 2088void
1959 PROTOTYPE: $ 2089get_connection (maptile *map, long connection)
1960 ALIAS: map = 0 2090 PPCODE:
2091 oblinkpt *obp = get_connection_links (map, connection);
2092 if (obp)
2093 for (objectlink *ol = obp->link; ol; ol = ol->next)
2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
1961 2095
1962mapstruct *has_been_loaded (char *name)
1963 PROTOTYPE: $
1964
1965mapstruct *cf_map_get_first ()
1966 PROTOTYPE:
1967 ALIAS: first = 0
1968
1969# whoever "designed" the plug-in api should have wasted
1970# his/her time with staying away from the project - would have
1971# saved others a lot of time, without doubt.
1972void set_path (mapstruct *where, char *path)
1973 CODE:
1974 strcpy (where->path, path);
1975
1976int in_memory (mapstruct *map)
1977 CODE:
1978 RETVAL = map->in_memory;
1979 OUTPUT:
1980 RETVAL
1981
1982bool unique (mapstruct *map)
1983 CODE:
1984 RETVAL = map->unique;
1985 OUTPUT:
1986 RETVAL
1987
1988void set_unique (mapstruct *map, bool unique)
1989 CODE:
1990 map->unique = unique;
1991
1992object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2096object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
1993 2097
1994object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2098object *cf_map_insert_object (maptile *where, object* op, int x, int y)
1995 2099
1996object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
1997 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
1998 2102
1999void 2103void
2000cf_map_normalise (mapstruct *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2001 PPCODE: 2105 PPCODE:
2002{ 2106{
2003 mapstruct *nmap = 0; 2107 maptile *nmap = 0;
2004 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2005 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2006 2110
2007 EXTEND (SP, 4); 2111 EXTEND (SP, 4);
2008 PUSHs (sv_2mortal (newSViv (flags))); 2112 PUSHs (sv_2mortal (newSViv (flags)));
2009 2113
2010 if (GIMME_V == G_ARRAY) 2114 if (GIMME_V == G_ARRAY)
2014 PUSHs (sv_2mortal (newSViv (ny))); 2118 PUSHs (sv_2mortal (newSViv (ny)));
2015 } 2119 }
2016} 2120}
2017 2121
2018void 2122void
2019at (mapstruct *map, unsigned int x, unsigned int y) 2123at (maptile *map, unsigned int x, unsigned int y)
2020 PROTOTYPE: $$$ 2124 PROTOTYPE: $$$
2021 PPCODE: 2125 PPCODE:
2022{ 2126{
2023 object *o; 2127 object *o;
2024 mapstruct *nmap = 0; 2128 maptile *nmap = 0;
2025 I16 nx, ny; 2129 I16 nx, ny;
2026 2130
2027 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2131 get_map_flags (map, &nmap, x, y, &nx, &ny);
2028 2132
2029 if (nmap) 2133 if (nmap)
2030 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2134 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2031 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2135 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2032} 2136}
2033 2137
2034SV * 2138SV *
2035bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2139bot_at (maptile *obj, unsigned int x, unsigned int y)
2036 PROTOTYPE: $$$ 2140 PROTOTYPE: $$$
2037 ALIAS: 2141 ALIAS:
2038 top_at = 1 2142 top_at = 1
2039 flags_at = 2 2143 flags_at = 2
2040 light_at = 3 2144 light_at = 3
2041 move_block_at = 4 2145 move_block_at = 4
2042 move_slow_at = 5 2146 move_slow_at = 5
2043 move_on_at = 6 2147 move_on_at = 6
2044 move_off_at = 7 2148 move_off_at = 7
2045 INIT: 2149 INIT:
2046 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2150 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2047 CODE: 2151 CODE:
2048 switch (ix) 2152 switch (ix)
2049 { 2153 {
2050 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2154 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2051 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2155 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2054 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2158 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2055 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2159 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2056 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2160 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2057 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2161 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2058 } 2162 }
2059 OUTPUT: 2163 OUTPUT: RETVAL
2060 RETVAL
2061 2164
2062# "serialise" map perl data into a ref 2165void fix_walls (maptile *map, int x, int y)
2063void 2166
2064_get_obs (mapstruct *map) 2167void fix_walls_around (maptile *map, int x, int y)
2168
2169# worst xs function of my life
2170bool
2171_create_random_map (\
2172 maptile *self,\
2173 utf8_string wallstyle,\
2174 utf8_string wall_name,\
2175 utf8_string floorstyle,\
2176 utf8_string monsterstyle,\
2177 utf8_string treasurestyle,\
2178 utf8_string layoutstyle,\
2179 utf8_string doorstyle,\
2180 utf8_string decorstyle,\
2181 utf8_string origin_map,\
2182 utf8_string final_map,\
2183 utf8_string exitstyle,\
2184 utf8_string this_map,\
2185 utf8_string exit_on_final_map,\
2186 int xsize,\
2187 int ysize,\
2188 int expand2x,\
2189 int layoutoptions1,\
2190 int layoutoptions2,\
2191 int layoutoptions3,\
2192 int symmetry,\
2193 int difficulty,\
2194 int difficulty_given,\
2195 float difficulty_increase,\
2196 int dungeon_level,\
2197 int dungeon_depth,\
2198 int decoroptions,\
2199 int orientation,\
2200 int origin_y,\
2201 int origin_x,\
2202 U32 random_seed,\
2203 val64 total_map_hp,\
2204 int map_layout_style,\
2205 int treasureoptions,\
2206 int symmetry_used,\
2207 region *region,\
2208 utf8_string custom\
2209)
2065 PPCODE: 2210 CODE:
2066{ 2211{
2067 object *o; 2212 random_map_params rmp;
2068 int x, y;
2069 AV *obs = newAV ();
2070 int nonnull = 0;
2071 2213
2072 for (y = 0; y < MAP_HEIGHT (map); y++) 2214 assign (rmp.wallstyle , wallstyle);
2073 for (x = 0; x < MAP_WIDTH (map); x++) 2215 assign (rmp.wall_name , wall_name);
2074 { 2216 assign (rmp.floorstyle , floorstyle);
2075 AV *av = newAV (); 2217 assign (rmp.monsterstyle , monsterstyle);
2218 assign (rmp.treasurestyle , treasurestyle);
2219 assign (rmp.layoutstyle , layoutstyle);
2220 assign (rmp.doorstyle , doorstyle);
2221 assign (rmp.decorstyle , decorstyle);
2222 assign (rmp.exitstyle , exitstyle);
2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2076 2224
2077 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2225 rmp.origin_map = origin_map;
2078 { 2226 rmp.final_map = final_map;
2079 SV *sv = SVptr_cache_get (o); 2227 rmp.this_map = this_map;
2228 rmp.xsize = xsize;
2229 rmp.ysize = ysize;
2230 rmp.expand2x = expand2x;
2231 rmp.layoutoptions1 = layoutoptions1;
2232 rmp.layoutoptions2 = layoutoptions2;
2233 rmp.layoutoptions3 = layoutoptions3;
2234 rmp.symmetry = symmetry;
2235 rmp.difficulty = difficulty;
2236 rmp.difficulty_given = difficulty_given;
2237 rmp.difficulty_increase = difficulty_increase;
2238 rmp.dungeon_level = dungeon_level;
2239 rmp.dungeon_depth = dungeon_depth;
2240 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp;
2246 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region;
2250 rmp.custom = custom;
2080 2251
2081 if (sv && HvFILL (SvRV (sv))) 2252 RETVAL = self->generate_random_map (&rmp);
2082 {
2083 nonnull = 1;
2084 sv = newSVsv (sv);
2085 }
2086 else
2087 sv = &PL_sv_undef;
2088
2089 av_push (av, sv);
2090 }
2091
2092 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2093 }
2094
2095 if (nonnull)
2096 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2097 else
2098 SvREFCNT_dec (obs);
2099} 2253}
2100
2101# "deserialise" perl map data into the map
2102void
2103_set_obs (mapstruct *map, SV *sv)
2104 CODE:
2105{
2106 object *o;
2107 AV *av;
2108 int x, y;
2109 AV *obs = (AV *)SvRV (sv);
2110
2111 for (y = 0; y < MAP_HEIGHT (map); y++)
2112 for (x = 0; x < MAP_WIDTH (map); x++)
2113 {
2114 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2115
2116 if (!SvROK (sv))
2117 continue;
2118
2119 av = (AV *)SvRV (sv);
2120
2121 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122 {
2123 sv = av_shift (av);
2124
2125 if (SvROK (sv))
2126 {
2127 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2128 SVptr_cache_set (o, sv);
2129 }
2130 }
2131 }
2132}
2133
2134
2135MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2136
2137archetype *cf_archetype_get_first()
2138 PROTOTYPE:
2139 ALIAS: first = 0
2140
2141archetype *cf_archetype_get_next (archetype *arch)
2142 ALIAS: next = 0
2143
2144archetype *cf_archetype_get_head (archetype *arch)
2145 ALIAS: head = 0
2146
2147archetype *cf_archetype_get_more (archetype *arch)
2148 ALIAS: more = 0
2149
2150const char *cf_archetype_get_name (archetype *arch)
2151 ALIAS: name = 0
2152
2153object *cf_archetype_get_clone (archetype *arch)
2154 ALIAS: clone = 0
2155
2156MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2157
2158partylist *cf_party_get_first ()
2159 PROTOTYPE:
2160 ALIAS: first = 0
2161
2162partylist *cf_party_get_next (partylist *party)
2163 ALIAS: next = 0
2164
2165const char *cf_party_get_name (partylist *party)
2166
2167const char *cf_party_get_password (partylist *party)
2168 ALIAS: password = 0
2169
2170player *cf_party_get_first_player (partylist *party)
2171 ALIAS: first_player = 0
2172
2173player *cf_party_get_next_player (partylist *party, player *op)
2174 ALIAS: next_player = 0
2175
2176
2177MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2178
2179region *cf_region_get_first ()
2180 PROTOTYPE:
2181 ALIAS: first = 0
2182
2183const char *cf_region_get_name (region *reg)
2184 ALIAS: name = 0
2185
2186region *cf_region_get_next (region *reg)
2187 ALIAS: next = 0
2188
2189region *cf_region_get_parent (region *reg)
2190 ALIAS: parent = 0
2191
2192const char *cf_region_get_longname (region *reg)
2193 ALIAS: longname = 0
2194
2195const char *cf_region_get_message (region *reg)
2196 ALIAS: message = 0
2197
2198
2199MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2200
2201val64
2202exp (living *liv, val64 new_val = 0)
2203 PROTOTYPE: $;$
2204 ALIAS:
2205 Str = 1
2206 Dex = 2
2207 Con = 3
2208 Wis = 4
2209 Cha = 5
2210 Int = 6
2211 Pow = 7
2212 wc = 8
2213 ac = 9
2214 hp = 10
2215 maxhp = 11
2216 sp = 12
2217 maxsp = 13
2218 grace = 14
2219 maxgrace = 15
2220 food = 16
2221 dam = 17
2222 luck = 18
2223 CODE:
2224# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2225 switch (ix)
2226 {
2227 LIVING_ACC (exp , 0);
2228 LIVING_ACC (Str , 1);
2229 LIVING_ACC (Dex , 2);
2230 LIVING_ACC (Con , 3);
2231 LIVING_ACC (Wis , 4);
2232 LIVING_ACC (Cha , 5);
2233 LIVING_ACC (Int , 6);
2234 LIVING_ACC (Pow , 7);
2235 LIVING_ACC (wc , 8);
2236 LIVING_ACC (ac , 9);
2237 LIVING_ACC (hp , 10);
2238 LIVING_ACC (maxhp , 11);
2239 LIVING_ACC (sp , 12);
2240 LIVING_ACC (maxsp , 13);
2241 LIVING_ACC (grace , 14);
2242 LIVING_ACC (maxgrace, 15);
2243 LIVING_ACC (food , 16);
2244 LIVING_ACC (dam , 17);
2245 LIVING_ACC (luck , 18);
2246 }
2247# undef LIVING_ACC
2248 OUTPUT: 2254 OUTPUT:
2249 RETVAL 2255 RETVAL
2250 2256
2257MODULE = cf PACKAGE = cf::arch
2258
2259archetype *find (utf8_string name)
2260 CODE:
2261 RETVAL = archetype::find (name);
2262 OUTPUT:
2263 RETVAL
2264
2265archetype *first()
2266 PROTOTYPE:
2267 CODE:
2268 RETVAL = first_archetype;
2269 OUTPUT: RETVAL
2270
2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2272
2273MODULE = cf PACKAGE = cf::party
2274
2275partylist *first ()
2276 PROTOTYPE:
2277 CODE:
2278 RETVAL = get_firstparty ();
2279 OUTPUT: RETVAL
2280
2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2282
2283MODULE = cf PACKAGE = cf::region
2284
2285void
2286list ()
2287 PPCODE:
2288 for_all_regions (rgn)
2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2290
2291region *find (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find (name);
2295 OUTPUT: RETVAL
2296
2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2311
2312MODULE = cf PACKAGE = cf::living
2313
2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2315
2316MODULE = cf PACKAGE = cf::settings
2317
2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2319
2320MODULE = cf PACKAGE = cf::client
2321
2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2323
2324int invoke (client *ns, int event, ...)
2325 CODE:
2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2328 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2329 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2330 OUTPUT: RETVAL
2331
2332SV *registry (client *ns)
2333
2334void
2335list ()
2336 PPCODE:
2337 EXTEND (SP, clients.size ());
2338 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2339 PUSHs (sv_2mortal (to_sv (*i)));
2340
2341void
2342client::send_packet (SV *packet)
2343 CODE:
2344{
2345 STRLEN len;
2346 char *buf = SvPVbyte (packet, len);
2347
2348 THIS->send_packet (buf, len);
2349}
2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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