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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.135 by root, Wed Jan 10 01:16:54 2007 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
171 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
172 212
173 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
174 214 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 215 {
177#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
180#endif 219#endif
181 220
221 if (obj->refcnt)
222 {
182 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
183 }//D 227 }
184 else 228 else
185 { 229 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
188 delete obj; 232 delete obj;
189 } 233 }
190 } 234 }
191} 235}
192 236
216 260
217static int 261static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 263{
220 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
221 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
222 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 274 //at->refcnt_chk ();
224 return 0; 275 return 0;
225} 276}
226 277
235 if (!obj->self) 286 if (!obj->self)
236 { 287 {
237 obj->self = newHV (); 288 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 290
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 291 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 293 }
247 else 294 else
295 {
248 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
249} 303}
250 304
251static void 305static void
252clearSVptr (SV *sv) 306clearSVptr (SV *sv)
253{ 307{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 361
308inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
310 364
311//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 367
315inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
316{ 369{
317 char buf[128]; 370 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
320} 373}
321 374
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 399
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 402
350template<class T> 403template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 405
353template<int N> 406template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 408
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
361 420
362inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
363{ 422{
364 unsigned int version; 423 unsigned int version;
365 424
489 if (!ext->cb) 548 if (!ext->cb)
490 ext->cb = newAV (); 549 ext->cb = newAV ();
491 550
492 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
493} 552}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 553
520///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
521 555
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 557{
581 perl = perl_alloc (); 615 perl = perl_alloc ();
582 perl_construct (perl); 616 perl_construct (perl);
583 617
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 619
586 char *argv[] = { 620 const char *argv[] = {
587 "", 621 settings.argv [0],
588 "-e" 622 "-e"
589 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
592 "require cf;" 626 "require cf;"
593 }; 627 };
594 628
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
596 { 631 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
599 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
600} 643}
601 644
602void cfperl_main () 645void cfperl_main ()
603{ 646{
604 dSP; 647 dSP;
825 CALL_BEGIN (0); 868 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 870 CALL_END;
828} 871}
829 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
830maptile * 882maptile *
831maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
832{ 884{
833 CALL_BEGIN (2); 885 CALL_BEGIN (2);
834 CALL_ARG (path); 886 CALL_ARG (path);
896 CALL_ARG (exit); 948 CALL_ARG (exit);
897 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
898 CALL_END; 950 CALL_END;
899} 951}
900 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
901///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
902 970
903struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
904struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
905 973
906int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
907 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
908static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
909{ 1022{
910 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1024 w->call (*w);
912} 1025}
913 1026
914void 1027void
915iw::alloc () 1028iw::alloc ()
916{ 1029{
917 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
918 1031
1032 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
921} 1035}
922 1036
923static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
929void 1043void
930iow::alloc () 1044iow::alloc ()
931{ 1045{
932 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
933 1047
1048 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
936 1051
937 pe->fd = -1; 1052 pe->fd = -1;
938 pe->poll = 0; 1053 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1093
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1096
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1105
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
992 1107
993BOOT: 1108BOOT:
994{ 1109{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1112
1113 _connect_to_perl ();
1114
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1001 1125
1002 static const struct { 1126 static const struct {
1003 const char *name; 1127 const char *name;
1004 IV iv; 1128 IV iv;
1005 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1133
1010 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1137
1012 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1139
1014 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1015 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1016 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1017 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1018 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1019 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1020 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1021 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1022 const_iv (ARROW) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1023 const_iv (BOW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1024 const_iv (WEAPON) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1025 const_iv (ARMOUR) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1026 const_iv (PEDESTAL) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1027 const_iv (ALTAR) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1028 const_iv (LOCKED_DOOR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1029 const_iv (SPECIAL_KEY) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1030 const_iv (MAP) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1031 const_iv (DOOR) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1032 const_iv (KEY) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1033 const_iv (TIMED_GATE) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1034 const_iv (TRIGGER) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1035 const_iv (GRIMREAPER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1036 const_iv (MAGIC_EAR) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1037 const_iv (TRIGGER_BUTTON) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1038 const_iv (TRIGGER_ALTAR) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1039 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1040 const_iv (SHIELD) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1041 const_iv (HELMET) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR)
1070 const_iv (EXIT)
1071 const_iv (ENCOUNTER)
1072 const_iv (SHOP_FLOOR)
1073 const_iv (SHOP_MAT)
1074 const_iv (RING)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1168
1126 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1127 1170
1128 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1129 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1130 1173
1131 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1132 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1133 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 1181
1135 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (AT_FIRE)
1138 const_iv (AT_ELECTRICITY)
1139 const_iv (AT_COLD)
1140 const_iv (AT_CONFUSION)
1141 const_iv (AT_ACID)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161
1162 const_iv (WEAP_HIT)
1163 const_iv (WEAP_SLASH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1171 1185
1172 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1212
1272 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1289 1218
1290 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1291 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF)
1298 1221
1299 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302 1223
1303 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1304 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED)
1308 const_iv (F_DAMNED)
1309 const_iv (F_OPEN)
1310 const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1312 1227
1313 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1229
1317 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_OUT_OF_MAP)
1323 const_iv (P_NEW_MAP)
1324 const_iv (P_UPTODATE)
1325 1232
1326 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1234
1331 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1237
1338 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1240
1344 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1242
1347 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1247
1362 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1250
1368 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1409 1262
1410 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1269
1435 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1271
1438 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1279
1465 const_iv (MAP_FLUSH) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1281
1471 const_iv (MAP_IN_MEMORY) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1284
1476 const_iv (KLASS_ATTACHABLE) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1286
1483 const_iv (CS_QUERY_YESNO) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1288
1487 const_iv (ST_DEAD) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491
1492 const_iv (ST_CHANGE_CLASS)
1493
1494 const_iv (IO_HEADER)
1495 const_iv (IO_OBJECTS)
1496 const_iv (IO_UNIQUES)
1497 1290
1498 // random map generator 1291 // random map generator
1499 const_iv (LAYOUT_NONE) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ONION) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1501 const_iv (LAYOUT_MAZE)
1502 const_iv (LAYOUT_SPIRAL)
1503 const_iv (LAYOUT_ROGUELIKE)
1504 const_iv (LAYOUT_SNAKE)
1505 const_iv (LAYOUT_SQUARE_SPIRAL)
1506 1294
1507 const_iv (RMOPT_RANDOM) 1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1508 const_iv (RMOPT_CENTERED) 1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1509 const_iv (RMOPT_LINEAR) 1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1510 const_iv (RMOPT_BOTTOM_C)
1511 const_iv (RMOPT_BOTTOM_R)
1512 const_iv (RMOPT_IRR_SPACE)
1513 const_iv (RMOPT_WALL_OFF)
1514 const_iv (RMOPT_WALLS_ONLY)
1515 const_iv (RMOPT_NO_DOORS)
1516 1298
1517 const_iv (SYMMETRY_RANDOM) 1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_NONE) 1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519 const_iv (SYMMETRY_X) 1301
1520 const_iv (SYMMETRY_Y) 1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (SYMMETRY_XY) 1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1522 }; 1305 };
1523 1306
1524 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1525 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1526 1309
1554{ 1337{
1555 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1556 for_all_clients (ns) 1339 for_all_clients (ns)
1557 ns->reattach (); 1340 ns->reattach ();
1558 1341
1559 for_all_players (pl)
1560 pl->reattach ();
1561
1562 //TODO
1563 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1564 // i->second->reattach ();
1565
1566 for_all_objects (op) 1342 for_all_objects (op)
1567 op->reattach (); 1343 op->reattach ();
1568} 1344}
1569 1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1390}
1391
1570NV floor (NV x) 1392NV floor (NV x)
1571 1393
1572NV ceil (NV x) 1394NV ceil (NV x)
1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1573 1407
1574void server_tick () 1408void server_tick ()
1575 CODE: 1409 CODE:
1576 runtime = SvNVx (sv_runtime); 1410 runtime = SvNVx (sv_runtime);
1577 server_tick (); 1411 server_tick ();
1578 1412
1579void 1413void
1580LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1581 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1582 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1583 1420
1584char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1585 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1586 1423
1587char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1588 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1589 1426
1590const char * 1427const_octet_string
1591get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1592 PROTOTYPE: $ 1429 PROTOTYPE: $
1593 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1594 CODE: 1431 CODE:
1595 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1596 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1598void 1435void
1599sub_generation_inc () 1436sub_generation_inc ()
1600 CODE: 1437 CODE:
1601 PL_sub_generation++; 1438 PL_sub_generation++;
1602 1439
1603char * 1440const_octet_string
1604mapdir () 1441mapdir ()
1605 PROTOTYPE: 1442 PROTOTYPE:
1606 ALIAS: 1443 ALIAS:
1607 mapdir = 0 1444 mapdir = 0
1608 uniquedir = 1 1445 uniquedir = 1
1624 } 1461 }
1625 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1626 1463
1627void abort () 1464void abort ()
1628 1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1629void cleanup (const char *cause, bool make_core = false) 1470void cleanup (octet_string cause, bool make_core = false)
1630 1471
1631void emergency_save () 1472void emergency_save ()
1632 1473
1633void _exit (int status = 0) 1474void _exit (int status = EXIT_SUCCESS)
1475
1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1634 1481
1635#if _POSIX_MEMLOCK 1482#if _POSIX_MEMLOCK
1636 1483
1637int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1638 1485
1639int munlockall () 1486int munlockall ()
1640 1487
1641#endif 1488#endif
1642 1489
1643int find_animation (char *text) 1490int find_animation (utf8_string text)
1644 PROTOTYPE: $ 1491 PROTOTYPE: $
1645 1492
1646int random_roll (int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1647 1494
1648const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1649 1496
1650int 1497int
1651exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1652 CODE: 1499 CODE:
1653{ 1500{
1684 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1685 else 1532 else
1686 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1687 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1688 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1689MODULE = cf PACKAGE = cf::attachable 1539MODULE = cf PACKAGE = cf::attachable
1690 1540
1691int 1541int
1692valid (SV *obj) 1542valid (SV *obj)
1693 CODE: 1543 CODE:
1694 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1695 OUTPUT: 1545 OUTPUT:
1696 RETVAL 1546 RETVAL
1697 1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1698INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1699 1566
1700MODULE = cf PACKAGE = cf::global 1567MODULE = cf PACKAGE = cf::global
1701 1568
1702int invoke (SV *klass, int event, ...) 1569int invoke (SV *klass, int event, ...)
1703 CODE: 1570 CODE:
1707 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1708 OUTPUT: RETVAL 1575 OUTPUT: RETVAL
1709 1576
1710MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1711 1578
1712INCLUDE: $PERL genacc object ../include/object.h | 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1713 1580
1714int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1715 CODE: 1582 CODE:
1716 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1717 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1719 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1720 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1721 1588
1722SV *registry (object *op) 1589SV *registry (object *op)
1723 1590
1724void mortals ()
1725 PPCODE:
1726 EXTEND (SP, object::mortals.size ());
1727 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1728 PUSHs (to_sv (*i));
1729
1730int objects_size () 1591int objects_size ()
1731 CODE: 1592 CODE:
1732 RETVAL = objects.size (); 1593 RETVAL = objects.size ();
1733 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1734 1595
1774void 1635void
1775set_animation (object *op, int idx) 1636set_animation (object *op, int idx)
1776 CODE: 1637 CODE:
1777 SET_ANIMATION (op, idx); 1638 SET_ANIMATION (op, idx);
1778 1639
1640int
1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1779object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1780 1647
1781object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1782 1649
1783int need_identify (object *obj); 1650int need_identify (object *obj);
1784 1651
1785int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1786 1659
1787int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1788 CODE: 1661 CODE:
1789 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1790 OUTPUT: 1663 OUTPUT:
1796 1669
1797void apply_below (object *op) 1670void apply_below (object *op)
1798 CODE: 1671 CODE:
1799 player_apply_below (op); 1672 player_apply_below (op);
1800 1673
1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1675
1801object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1802 1677
1803int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1804 1679
1805int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1806 1681
1826 RETVAL = pay_for_amount (amount, op); 1701 RETVAL = pay_for_amount (amount, op);
1827 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1828 1703
1829void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1830 1705
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 1707
1833int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 1709
1835void learn_spell (object *op, object *sp, int special_prayer = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1836 CODE: 1711 CODE:
1837 do_learn_spell (op, sp, special_prayer); 1712 do_learn_spell (op, sp, special_prayer);
1838 1713
1839void forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1840 CODE: 1715 CODE:
1841 do_forget_spell (op, query_name (sp)); 1716 do_forget_spell (op, query_name (sp));
1842 1717
1843object *check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1844 CODE: 1719 CODE:
1845 RETVAL = check_spell_known (op, spellname); 1720 RETVAL = check_spell_known (op, spellname);
1846 OUTPUT: RETVAL 1721 OUTPUT: RETVAL
1847 1722
1848int query_money (object *op) 1723int query_money (object *op)
1857 1732
1858void drop (object *who, object *op) 1733void drop (object *who, object *op)
1859 1734
1860void pick_up (object *who, object *op) 1735void pick_up (object *who, object *op)
1861 1736
1862object *cf_object_insert_object (object *op, object *container)
1863
1864object *cf_object_insert_in_ob (object *ob, object *where)
1865
1866int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1867 1738
1868void update_object (object *op, int action) 1739void update_object (object *op, int action)
1869 1740
1870object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1871 1742
1872void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1873 1744
1874void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1875 1746
1876int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1877 1748
1891object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1892 1763
1893# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1894# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1895 1766
1896object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1897 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1898 CODE: 1769 CODE:
1899 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1900 OUTPUT: 1771 OUTPUT:
1901 RETVAL 1772 RETVAL
1906{ 1777{
1907 int unused_type; 1778 int unused_type;
1908 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1909} 1780}
1910 1781
1911# syntatic sugar for easier use in event callbacks.
1912const char *options (object *op)
1913 CODE:
1914 RETVAL = op->name;
1915 OUTPUT:
1916 RETVAL
1917
1918player *contr (object *op) 1782player *contr (object *op)
1919 CODE: 1783 CODE:
1920 RETVAL = op->contr; 1784 RETVAL = op->contr;
1921 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1922 1786
1923const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1924 1788
1925bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1926 1790
1927object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1928 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1929 PREINIT: 1793 PREINIT:
1930 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1946bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1947 CODE: 1811 CODE:
1948 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1949 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1950 1814
1951const char * 1815const_utf8_string
1952base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
1953 CODE: 1817 CODE:
1954 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
1955 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1956 1820
1963 RETVAL = op->contr; 1827 RETVAL = op->contr;
1964 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1965 1829
1966void check_score (object *op) 1830void check_score (object *op)
1967 1831
1968void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1969 CODE: 1833 CODE:
1970 new_draw_info (flags, 0, op, txt); 1834 new_draw_info (flags, 0, op, txt);
1971 1835
1972object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1973 1837
1974char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1975 ALIAS: ip = 0 1839 ALIAS: ip = 0
1976 1840
1977object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1978 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1979 1843
1989void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
1990 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
1991 1855
1992void clear_los (object *op) 1856void clear_los (object *op)
1993 1857
1994int command_teleport (object *op, char *params)
1995
1996int command_summon (object *op, char *params) 1858int command_summon (object *op, utf8_string params)
1997 1859
1998int command_arrest (object *op, char *params) 1860int command_arrest (object *op, utf8_string params)
1999
2000int command_kick (object *op, char *params)
2001
2002int command_banish (object *op, char *params)
2003 1861
2004 1862
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2006 1864
2007INCLUDE: $PERL genacc player ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2008 1866
2009int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
2010 CODE: 1868 CODE:
2011 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2012 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2025 pl->orig_stats = pl->ob->stats; 1883 pl->orig_stats = pl->ob->stats;
2026 1884
2027void cf_player_move (player *pl, int dir) 1885void cf_player_move (player *pl, int dir)
2028 1886
2029void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2030
2031player *first ()
2032 CODE:
2033 RETVAL = first_player;
2034 OUTPUT: RETVAL
2035 1888
2036bool 1889bool
2037cell_visible (player *pl, int dx, int dy) 1890cell_visible (player *pl, int dx, int dy)
2038 CODE: 1891 CODE:
2039 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2092 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2094 1947
2095SV *registry (maptile *map) 1948SV *registry (maptile *map)
2096 1949
2097INCLUDE: $PERL genacc maptile ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2098 1951
2099void 1952void
2100maptile::instantiate () 1953maptile::instantiate ()
2101 1954
2102maptile *new () 1955maptile *new ()
2117 for_all_players (pl) 1970 for_all_players (pl)
2118 if (pl->ob && pl->ob->map == THIS) 1971 if (pl->ob && pl->ob->map == THIS)
2119 PUSHs (sv_2mortal (to_sv (pl->ob))); 1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
2120 } 1973 }
2121 1974
1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2078
2122void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2123 2080
2124int out_of_map (maptile *map, int x, int y) 2081int out_of_map (maptile *map, int x, int y)
2125 2082
2126void 2083void
2142 2099
2143object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2144 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
2145 2102
2146void 2103void
2147cf_map_normalise (maptile *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2148 PPCODE: 2105 PPCODE:
2149{ 2106{
2150 maptile *nmap = 0; 2107 maptile *nmap = 0;
2151 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2152 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2207 2164
2208void fix_walls (maptile *map, int x, int y) 2165void fix_walls (maptile *map, int x, int y)
2209 2166
2210void fix_walls_around (maptile *map, int x, int y) 2167void fix_walls_around (maptile *map, int x, int y)
2211 2168
2212const char *
2213region_name (maptile *m)
2214 CODE:
2215 RETVAL = get_name_of_region_for_map (m);
2216 OUTPUT: RETVAL
2217
2218# worst xs function of my life 2169# worst xs function of my life
2219maptile * 2170bool
2220_create_random_map (\ 2171_create_random_map (\
2221 char *path,\ 2172 maptile *self,\
2222 char *wallstyle,\ 2173 utf8_string wallstyle,\
2223 char *wall_name,\ 2174 utf8_string wall_name,\
2224 char *floorstyle,\ 2175 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2176 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2177 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2178 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2179 utf8_string doorstyle,\
2229 char *decorstyle,\ 2180 utf8_string decorstyle,\
2230 char *origin_map,\ 2181 utf8_string origin_map,\
2231 char *final_map,\ 2182 utf8_string final_map,\
2232 char *exitstyle,\ 2183 utf8_string exitstyle,\
2233 char *this_map,\ 2184 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2185 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2186 int xsize,\
2236 int Ysize,\ 2187 int ysize,\
2237 int expand2x,\ 2188 int expand2x,\
2238 int layoutoptions1,\ 2189 int layoutoptions1,\
2239 int layoutoptions2,\ 2190 int layoutoptions2,\
2240 int layoutoptions3,\ 2191 int layoutoptions3,\
2241 int symmetry,\ 2192 int symmetry,\
2246 int dungeon_depth,\ 2197 int dungeon_depth,\
2247 int decoroptions,\ 2198 int decoroptions,\
2248 int orientation,\ 2199 int orientation,\
2249 int origin_y,\ 2200 int origin_y,\
2250 int origin_x,\ 2201 int origin_x,\
2251 int random_seed,\ 2202 U32 random_seed,\
2252 val64 total_map_hp,\ 2203 val64 total_map_hp,\
2253 int map_layout_style,\ 2204 int map_layout_style,\
2254 int treasureoptions,\ 2205 int treasureoptions,\
2255 int symmetry_used,\ 2206 int symmetry_used,\
2256 region *region\ 2207 region *region,\
2208 utf8_string custom\
2257) 2209)
2258 CODE: 2210 CODE:
2259{ 2211{
2260 random_map_params rmp; 2212 random_map_params rmp;
2261 2213
2271 assign (rmp.exit_on_final_map, exit_on_final_map); 2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2272 2224
2273 rmp.origin_map = origin_map; 2225 rmp.origin_map = origin_map;
2274 rmp.final_map = final_map; 2226 rmp.final_map = final_map;
2275 rmp.this_map = this_map; 2227 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2228 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2229 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2230 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2231 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2232 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2233 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2234 rmp.symmetry = symmetry;
2293 rmp.total_map_hp = total_map_hp; 2245 rmp.total_map_hp = total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2246 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2247 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2248 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2249 rmp.region = region;
2250 rmp.custom = custom;
2298 2251
2299 RETVAL = generate_random_map (path, &rmp); 2252 RETVAL = self->generate_random_map (&rmp);
2300} 2253}
2301 OUTPUT: 2254 OUTPUT:
2302 RETVAL 2255 RETVAL
2303 2256
2304MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2305 2258
2306archetype *find (const char *name) 2259archetype *find (utf8_string name)
2307 CODE: 2260 CODE:
2308 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2309 OUTPUT: 2262 OUTPUT:
2310 RETVAL 2263 RETVAL
2311 2264
2313 PROTOTYPE: 2266 PROTOTYPE:
2314 CODE: 2267 CODE:
2315 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2317 2270
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2272
2320MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2321 2274
2322partylist *first () 2275partylist *first ()
2323 PROTOTYPE: 2276 PROTOTYPE:
2324 CODE: 2277 CODE:
2325 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2327 2280
2328INCLUDE: $PERL genacc partylist ../include/player.h | 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2329 2282
2330MODULE = cf PACKAGE = cf::region 2283MODULE = cf PACKAGE = cf::region
2331 2284
2332region *first () 2285void
2333 PROTOTYPE: 2286list ()
2334 CODE: 2287 PPCODE:
2335 RETVAL = first_region; 2288 for_all_regions (rgn)
2336 OUTPUT: RETVAL 2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2337 2290
2338region *find (char *name) 2291region *find (utf8_string name)
2339 PROTOTYPE: $ 2292 PROTOTYPE: $
2340 CODE: 2293 CODE:
2341 RETVAL = get_region_by_name (name); 2294 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2343 2296
2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2344INCLUDE: $PERL genacc region ../include/map.h | 2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2345 2311
2346MODULE = cf PACKAGE = cf::living 2312MODULE = cf PACKAGE = cf::living
2347 2313
2348INCLUDE: $PERL genacc living ../include/living.h | 2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2349 2315
2350MODULE = cf PACKAGE = cf::settings 2316MODULE = cf PACKAGE = cf::settings
2351 2317
2352INCLUDE: $PERL genacc Settings ../include/global.h | 2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2353 2319
2354MODULE = cf PACKAGE = cf::client 2320MODULE = cf PACKAGE = cf::client
2355 2321
2356INCLUDE: $PERL genacc client ../include/client.h | 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2357 2323
2358int invoke (client *ns, int event, ...) 2324int invoke (client *ns, int event, ...)
2359 CODE: 2325 CODE:
2360 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2361 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2380 char *buf = SvPVbyte (packet, len); 2346 char *buf = SvPVbyte (packet, len);
2381 2347
2382 THIS->send_packet (buf, len); 2348 THIS->send_packet (buf, len);
2383} 2349}
2384 2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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