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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.136 by root, Wed Jan 10 19:52:43 2007 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
171 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
172 212
173 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
174 214 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 215 {
177#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
180#endif 219#endif
181 220
221 if (obj->refcnt)
222 {
182 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
183 }//D 227 }
184 else 228 else
185 { 229 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
188 delete obj; 232 delete obj;
189 } 233 }
190 } 234 }
191} 235}
192 236
216 260
217static int 261static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 263{
220 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
221 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
222 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 274 //at->refcnt_chk ();
224 return 0; 275 return 0;
225} 276}
226 277
235 if (!obj->self) 286 if (!obj->self)
236 { 287 {
237 obj->self = newHV (); 288 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 290
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 291 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 293 }
247 else 294 else
295 {
248 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
249} 303}
250 304
251static void 305static void
252clearSVptr (SV *sv) 306clearSVptr (SV *sv)
253{ 307{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 361
308inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
310 364
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 367
314inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
315{ 369{
316 char buf[128]; 370 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
319} 373}
320 374
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 399
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 402
349template<class T> 403template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 405
352template<int N> 406template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 408
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
360 420
361inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
362{ 422{
363 unsigned int version; 423 unsigned int version;
364 424
488 if (!ext->cb) 548 if (!ext->cb)
489 ext->cb = newAV (); 549 ext->cb = newAV ();
490 550
491 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
492} 552}
493
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518 553
519///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
520 555
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{ 557{
580 perl = perl_alloc (); 615 perl = perl_alloc ();
581 perl_construct (perl); 616 perl_construct (perl);
582 617
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 619
585 char *argv[] = { 620 const char *argv[] = {
586 "", 621 settings.argv [0],
587 "-e" 622 "-e"
588 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
591 "require cf;" 626 "require cf;"
592 }; 627 };
593 628
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
595 { 631 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
598 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
599} 643}
600 644
601void cfperl_main () 645void cfperl_main ()
602{ 646{
603 dSP; 647 dSP;
824 CALL_BEGIN (0); 868 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 870 CALL_END;
827} 871}
828 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
829maptile * 882maptile *
830maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
831{ 884{
832 CALL_BEGIN (2); 885 CALL_BEGIN (2);
833 CALL_ARG (path); 886 CALL_ARG (path);
895 CALL_ARG (exit); 948 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 950 CALL_END;
898} 951}
899 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
900///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
901 970
902struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
904 973
905int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
906 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
907static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
908{ 1022{
909 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1024 w->call (*w);
911} 1025}
912 1026
913void 1027void
914iw::alloc () 1028iw::alloc ()
915{ 1029{
916 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
917 1031
1032 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
920} 1035}
921 1036
922static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
928void 1043void
929iow::alloc () 1044iow::alloc ()
930{ 1045{
931 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
932 1047
1048 WaREENTRANT_off (pe);
933 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
934 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
935 1051
936 pe->fd = -1; 1052 pe->fd = -1;
937 pe->poll = 0; 1053 pe->poll = 0;
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1093
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
980 1096
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1105
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
991 1107
992BOOT: 1108BOOT:
993{ 1109{
994 _connect_to_perl ();
995
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998 1112
1113 _connect_to_perl ();
1114
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1000 1125
1001 static const struct { 1126 static const struct {
1002 const char *name; 1127 const char *name;
1003 IV iv; 1128 IV iv;
1004 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1008 const_iv (llevDebug) 1133
1009 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1137
1011 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1012 const_iv (PLAYER) 1139
1013 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1014 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1015 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1016 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1017 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1018 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1019 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1020 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1021 const_iv (ARROW) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1022 const_iv (BOW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1023 const_iv (WEAPON) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1024 const_iv (ARMOUR) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1025 const_iv (PEDESTAL) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1026 const_iv (ALTAR) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1027 const_iv (LOCKED_DOOR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1028 const_iv (SPECIAL_KEY) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1029 const_iv (MAP) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1030 const_iv (DOOR) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1031 const_iv (KEY) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1032 const_iv (TIMED_GATE) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1033 const_iv (TRIGGER) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1034 const_iv (GRIMREAPER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1035 const_iv (MAGIC_EAR) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1036 const_iv (TRIGGER_BUTTON) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1037 const_iv (TRIGGER_ALTAR) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1038 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1039 const_iv (SHIELD) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1040 const_iv (HELMET) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR)
1069 const_iv (EXIT)
1070 const_iv (ENCOUNTER)
1071 const_iv (SHOP_FLOOR)
1072 const_iv (SHOP_MAT)
1073 const_iv (RING)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1168
1125 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1126 1170
1127 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1128 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1129 1173
1130 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1131 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1132 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 1181
1134 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1135 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1136 const_iv (AT_FIRE)
1137 const_iv (AT_ELECTRICITY)
1138 const_iv (AT_COLD)
1139 const_iv (AT_CONFUSION)
1140 const_iv (AT_ACID)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160
1161 const_iv (WEAP_HIT)
1162 const_iv (WEAP_SLASH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1170 1185
1171 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1175 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1179 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1180 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1181 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1182 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1183 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1184 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1185 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1186 const_iv (FLAG_PLAYER_SOLD) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1187 const_iv (FLAG_SEE_INVISIBLE) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1188 const_iv (FLAG_CAN_ROLL) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1190 const_iv (FLAG_IS_TURNABLE) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_IS_USED_UP) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1192 const_iv (FLAG_IDENTIFIED) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1193 const_iv (FLAG_REFLECTING) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1194 const_iv (FLAG_CHANGING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1195 const_iv (FLAG_SPLITTING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1196 const_iv (FLAG_HITBACK) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 1212
1271 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1272 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1273 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1274 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ORANGE)
1276 const_iv (NDI_BLUE)
1277 const_iv (NDI_DK_ORANGE)
1278 const_iv (NDI_GREEN)
1279 const_iv (NDI_LT_GREEN)
1280 const_iv (NDI_GREY)
1281 const_iv (NDI_BROWN)
1282 const_iv (NDI_GOLD)
1283 const_iv (NDI_TAN)
1284 const_iv (NDI_MAX_COLOR)
1285 const_iv (NDI_COLOR_MASK)
1286 const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1288 1218
1289 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1290 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1291 const_iv (UPD_WEIGHT)
1292 const_iv (UPD_FACE)
1293 const_iv (UPD_NAME)
1294 const_iv (UPD_ANIM)
1295 const_iv (UPD_ANIMSPEED)
1296 const_iv (UPD_NROF)
1297 1221
1298 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1299 const_iv (UPD_SP_GRACE)
1300 const_iv (UPD_SP_DAMAGE)
1301 1223
1302 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1303 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1304 const_iv (F_UNPAID)
1305 const_iv (F_MAGIC)
1306 const_iv (F_CURSED)
1307 const_iv (F_DAMNED)
1308 const_iv (F_OPEN)
1309 const_iv (F_NOPICK)
1310 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1311 1227
1312 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1313 const_iv (F_SHOP)
1314 const_iv (F_SELL)
1315 1229
1316 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1317 const_iv (P_PLAYER) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1318 const_iv (P_NO_MAGIC)
1319 const_iv (P_IS_ALIVE)
1320 const_iv (P_NO_CLERIC)
1321 const_iv (P_OUT_OF_MAP)
1322 const_iv (P_NEW_MAP)
1323 const_iv (P_UPTODATE)
1324 1232
1325 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1326 const_iv (UP_OBJ_REMOVE)
1327 const_iv (UP_OBJ_CHANGE)
1328 const_iv (UP_OBJ_FACE)
1329 1234
1330 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1331 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1332 const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ON_TOP)
1334 const_iv (INS_BELOW_ORIGINATOR)
1335 const_iv (INS_MAP_LOAD)
1336 1237
1337 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1338 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1339 const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_DOOR)
1341 const_iv (WILL_APPLY_FOOD)
1342 1240
1343 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1344 const_iv (SAVE_DIR_MODE)
1345 1242
1346 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1347 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1348 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1349 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1350 const_iv (M_WOOD)
1351 const_iv (M_ORGANIC)
1352 const_iv (M_STONE)
1353 const_iv (M_CLOTH)
1354 const_iv (M_ADAMANT)
1355 const_iv (M_LIQUID)
1356 const_iv (M_SOFT_METAL)
1357 const_iv (M_BONE)
1358 const_iv (M_ICE)
1359 const_iv (M_SPECIAL)
1360 1247
1361 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1362 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1363 const_iv (SK_EXP_NONE)
1364 const_iv (SK_SUBTRACT_SKILL_EXP)
1365 const_iv (SK_EXP_SKILL_ONLY)
1366 1250
1367 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1368 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1369 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1370 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1371 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1372 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1373 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1374 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1375 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1376 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1377 const_iv (SK_DET_MAGIC)
1378 const_iv (SK_ORATORY)
1379 const_iv (SK_SINGING)
1380 const_iv (SK_DET_CURSE)
1381 const_iv (SK_FIND_TRAPS)
1382 const_iv (SK_MEDITATION)
1383 const_iv (SK_PUNCHING)
1384 const_iv (SK_FLAME_TOUCH)
1385 const_iv (SK_KARATE)
1386 const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN)
1388 const_iv (SK_INSCRIPTION)
1389 const_iv (SK_ONE_HANDED_WEAPON)
1390 const_iv (SK_MISSILE_WEAPON)
1391 const_iv (SK_THROWING)
1392 const_iv (SK_USE_MAGIC_ITEM)
1393 const_iv (SK_DISARM_TRAPS)
1394 const_iv (SK_SET_TRAP)
1395 const_iv (SK_THAUMATURGY)
1396 const_iv (SK_PRAYING)
1397 const_iv (SK_CLAWING)
1398 const_iv (SK_LEVITATION)
1399 const_iv (SK_SUMMONING)
1400 const_iv (SK_PYROMANCY)
1401 const_iv (SK_EVOCATION)
1402 const_iv (SK_SORCERY)
1403 const_iv (SK_TWO_HANDED_WEAPON)
1404 const_iv (SK_SPARK_TOUCH)
1405 const_iv (SK_SHIVER)
1406 const_iv (SK_ACID_SPLASH)
1407 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1408 1262
1409 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1411 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1415 const_iv (SOUND_PUSH_PLAYER)
1416 const_iv (SOUND_PLAYER_HITS1)
1417 const_iv (SOUND_PLAYER_HITS2)
1418 const_iv (SOUND_PLAYER_HITS3)
1419 const_iv (SOUND_PLAYER_HITS4)
1420 const_iv (SOUND_PLAYER_IS_HIT1)
1421 const_iv (SOUND_PLAYER_IS_HIT2)
1422 const_iv (SOUND_PLAYER_IS_HIT3)
1423 const_iv (SOUND_PLAYER_KILLS)
1424 const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_PLAYER_DIES)
1426 const_iv (SOUND_OB_EVAPORATE)
1427 const_iv (SOUND_OB_EXPLODE)
1428 const_iv (SOUND_CLOCK)
1429 const_iv (SOUND_TURN_HANDLE)
1430 const_iv (SOUND_FALL_HOLE)
1431 const_iv (SOUND_DRINK_POISON)
1432 const_iv (SOUND_CAST_SPELL_0)
1433 1269
1434 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1435 const_iv (PREFER_HIGH)
1436 1271
1437 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1439 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1440 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1443 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1444 const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC)
1446 const_iv (ATNR_GHOSTHIT)
1447 const_iv (ATNR_POISON)
1448 const_iv (ATNR_SLOW)
1449 const_iv (ATNR_PARALYZE)
1450 const_iv (ATNR_TURN_UNDEAD)
1451 const_iv (ATNR_FEAR)
1452 const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_DEPLETE)
1454 const_iv (ATNR_DEATH)
1455 const_iv (ATNR_CHAOS)
1456 const_iv (ATNR_COUNTERSPELL)
1457 const_iv (ATNR_GODPOWER)
1458 const_iv (ATNR_HOLYWORD)
1459 const_iv (ATNR_BLIND)
1460 const_iv (ATNR_INTERNAL)
1461 const_iv (ATNR_LIFE_STEALING)
1462 const_iv (ATNR_DISEASE)
1463 1279
1464 const_iv (MAP_FLUSH) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1465 const_iv (MAP_PLAYER_UNIQUE)
1466 const_iv (MAP_BLOCK)
1467 const_iv (MAP_STYLE)
1468 const_iv (MAP_OVERLAY)
1469 1281
1470 const_iv (MAP_IN_MEMORY) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1471 const_iv (MAP_SWAPPED) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1472 const_iv (MAP_LOADING)
1473 const_iv (MAP_SAVING)
1474 1284
1475 const_iv (KLASS_ATTACHABLE) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (KLASS_GLOBAL)
1477 const_iv (KLASS_OBJECT)
1478 const_iv (KLASS_CLIENT)
1479 const_iv (KLASS_PLAYER)
1480 const_iv (KLASS_MAP)
1481 1286
1482 const_iv (CS_QUERY_YESNO) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1483 const_iv (CS_QUERY_SINGLECHAR)
1484 const_iv (CS_QUERY_HIDEINPUT)
1485 1288
1486 const_iv (ST_DEAD) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1487 const_iv (ST_SETUP)
1488 const_iv (ST_PLAYING)
1489 const_iv (ST_CUSTOM)
1490
1491 const_iv (ST_CHANGE_CLASS)
1492
1493 const_iv (IO_HEADER)
1494 const_iv (IO_OBJECTS)
1495 const_iv (IO_UNIQUES)
1496 1290
1497 // random map generator 1291 // random map generator
1498 const_iv (LAYOUT_NONE) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ONION) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500 const_iv (LAYOUT_MAZE)
1501 const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ROGUELIKE)
1503 const_iv (LAYOUT_SNAKE)
1504 const_iv (LAYOUT_SQUARE_SPIRAL)
1505 1294
1506 const_iv (RMOPT_RANDOM) 1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1507 const_iv (RMOPT_CENTERED) 1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1508 const_iv (RMOPT_LINEAR) 1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1509 const_iv (RMOPT_BOTTOM_C)
1510 const_iv (RMOPT_BOTTOM_R)
1511 const_iv (RMOPT_IRR_SPACE)
1512 const_iv (RMOPT_WALL_OFF)
1513 const_iv (RMOPT_WALLS_ONLY)
1514 const_iv (RMOPT_NO_DOORS)
1515 1298
1516 const_iv (SYMMETRY_RANDOM) 1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_NONE) 1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1518 const_iv (SYMMETRY_X) 1301
1519 const_iv (SYMMETRY_Y) 1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1520 const_iv (SYMMETRY_XY) 1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1521 }; 1305 };
1522 1306
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1525 1309
1553{ 1337{
1554 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1555 for_all_clients (ns) 1339 for_all_clients (ns)
1556 ns->reattach (); 1340 ns->reattach ();
1557 1341
1558 for_all_players (pl)
1559 pl->reattach ();
1560
1561 //TODO
1562 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1563 // i->second->reattach ();
1564
1565 for_all_objects (op) 1342 for_all_objects (op)
1566 op->reattach (); 1343 op->reattach ();
1567} 1344}
1568 1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1390}
1391
1569NV floor (NV x) 1392NV floor (NV x)
1570 1393
1571NV ceil (NV x) 1394NV ceil (NV x)
1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1572 1407
1573void server_tick () 1408void server_tick ()
1574 CODE: 1409 CODE:
1575 runtime = SvNVx (sv_runtime); 1410 runtime = SvNVx (sv_runtime);
1576 server_tick (); 1411 server_tick ();
1577 1412
1578void 1413void
1579LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1580 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1581 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1582 1420
1583char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1585 1423
1586char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1588 1426
1589const char * 1427const_octet_string
1590get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1591 PROTOTYPE: $ 1429 PROTOTYPE: $
1592 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1593 CODE: 1431 CODE:
1594 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1595 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1597void 1435void
1598sub_generation_inc () 1436sub_generation_inc ()
1599 CODE: 1437 CODE:
1600 PL_sub_generation++; 1438 PL_sub_generation++;
1601 1439
1602char * 1440const_octet_string
1603mapdir () 1441mapdir ()
1604 PROTOTYPE: 1442 PROTOTYPE:
1605 ALIAS: 1443 ALIAS:
1606 mapdir = 0 1444 mapdir = 0
1607 uniquedir = 1 1445 uniquedir = 1
1623 } 1461 }
1624 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1625 1463
1626void abort () 1464void abort ()
1627 1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1628void cleanup (const char *cause, bool make_core = false) 1470void cleanup (octet_string cause, bool make_core = false)
1629 1471
1630void emergency_save () 1472void emergency_save ()
1631 1473
1632void _exit (int status = 0) 1474void _exit (int status = EXIT_SUCCESS)
1475
1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1633 1481
1634#if _POSIX_MEMLOCK 1482#if _POSIX_MEMLOCK
1635 1483
1636int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1637 1485
1638int munlockall () 1486int munlockall ()
1639 1487
1640#endif 1488#endif
1641 1489
1642int find_animation (char *text) 1490int find_animation (utf8_string text)
1643 PROTOTYPE: $ 1491 PROTOTYPE: $
1644 1492
1645int random_roll (int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1646 1494
1647const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1648 1496
1649int 1497int
1650exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1651 CODE: 1499 CODE:
1652{ 1500{
1683 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1684 else 1532 else
1685 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1686 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1687 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1688MODULE = cf PACKAGE = cf::attachable 1539MODULE = cf PACKAGE = cf::attachable
1689 1540
1690int 1541int
1691valid (SV *obj) 1542valid (SV *obj)
1692 CODE: 1543 CODE:
1693 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1694 OUTPUT: 1545 OUTPUT:
1695 RETVAL 1546 RETVAL
1696 1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1697INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1698 1566
1699MODULE = cf PACKAGE = cf::global 1567MODULE = cf PACKAGE = cf::global
1700 1568
1701int invoke (SV *klass, int event, ...) 1569int invoke (SV *klass, int event, ...)
1702 CODE: 1570 CODE:
1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1575 OUTPUT: RETVAL
1708 1576
1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1710 1578
1711INCLUDE: $PERL genacc object ../include/object.h | 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1712 1580
1713int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1714 CODE: 1582 CODE:
1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1719 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1720 1588
1721SV *registry (object *op) 1589SV *registry (object *op)
1722 1590
1723void mortals ()
1724 PPCODE:
1725 EXTEND (SP, object::mortals.size ());
1726 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1727 PUSHs (to_sv (*i));
1728
1729int objects_size () 1591int objects_size ()
1730 CODE: 1592 CODE:
1731 RETVAL = objects.size (); 1593 RETVAL = objects.size ();
1732 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1733 1595
1773void 1635void
1774set_animation (object *op, int idx) 1636set_animation (object *op, int idx)
1775 CODE: 1637 CODE:
1776 SET_ANIMATION (op, idx); 1638 SET_ANIMATION (op, idx);
1777 1639
1640int
1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1778object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1779 1647
1780object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1781 1649
1782int need_identify (object *obj); 1650int need_identify (object *obj);
1783 1651
1784int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1785 1659
1786int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1787 CODE: 1661 CODE:
1788 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1789 OUTPUT: 1663 OUTPUT:
1795 1669
1796void apply_below (object *op) 1670void apply_below (object *op)
1797 CODE: 1671 CODE:
1798 player_apply_below (op); 1672 player_apply_below (op);
1799 1673
1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1675
1800object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1801 1677
1802int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1803 1679
1804int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1805 1681
1825 RETVAL = pay_for_amount (amount, op); 1701 RETVAL = pay_for_amount (amount, op);
1826 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1827 1703
1828void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1829 1705
1830val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1831 1707
1832int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1833 1709
1834void learn_spell (object *op, object *sp, int special_prayer = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1835 CODE: 1711 CODE:
1836 do_learn_spell (op, sp, special_prayer); 1712 do_learn_spell (op, sp, special_prayer);
1837 1713
1838void forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1839 CODE: 1715 CODE:
1840 do_forget_spell (op, query_name (sp)); 1716 do_forget_spell (op, query_name (sp));
1841 1717
1842object *check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1843 CODE: 1719 CODE:
1844 RETVAL = check_spell_known (op, spellname); 1720 RETVAL = check_spell_known (op, spellname);
1845 OUTPUT: RETVAL 1721 OUTPUT: RETVAL
1846 1722
1847int query_money (object *op) 1723int query_money (object *op)
1856 1732
1857void drop (object *who, object *op) 1733void drop (object *who, object *op)
1858 1734
1859void pick_up (object *who, object *op) 1735void pick_up (object *who, object *op)
1860 1736
1861object *cf_object_insert_object (object *op, object *container)
1862
1863object *cf_object_insert_in_ob (object *ob, object *where)
1864
1865int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1866 1738
1867void update_object (object *op, int action) 1739void update_object (object *op, int action)
1868 1740
1869object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1870 1742
1871void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1872 1744
1873void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1874 1746
1875int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1876 1748
1890object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1891 1763
1892# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1893# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1894 1766
1895object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1896 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1897 CODE: 1769 CODE:
1898 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1899 OUTPUT: 1771 OUTPUT:
1900 RETVAL 1772 RETVAL
1905{ 1777{
1906 int unused_type; 1778 int unused_type;
1907 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1908} 1780}
1909 1781
1910# syntatic sugar for easier use in event callbacks.
1911const char *options (object *op)
1912 CODE:
1913 RETVAL = op->name;
1914 OUTPUT:
1915 RETVAL
1916
1917player *contr (object *op) 1782player *contr (object *op)
1918 CODE: 1783 CODE:
1919 RETVAL = op->contr; 1784 RETVAL = op->contr;
1920 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1921 1786
1922const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1923 1788
1924bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1925 1790
1926object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1927 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1928 PREINIT: 1793 PREINIT:
1929 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1945bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1946 CODE: 1811 CODE:
1947 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1948 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1949 1814
1950const char * 1815const_utf8_string
1951base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
1952 CODE: 1817 CODE:
1953 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
1954 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1955 1820
1962 RETVAL = op->contr; 1827 RETVAL = op->contr;
1963 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1964 1829
1965void check_score (object *op) 1830void check_score (object *op)
1966 1831
1967void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1968 CODE: 1833 CODE:
1969 new_draw_info (flags, 0, op, txt); 1834 new_draw_info (flags, 0, op, txt);
1970 1835
1971object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1972 1837
1973char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1974 ALIAS: ip = 0 1839 ALIAS: ip = 0
1975 1840
1976object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1977 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1978 1843
1988void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
1989 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
1990 1855
1991void clear_los (object *op) 1856void clear_los (object *op)
1992 1857
1993int command_teleport (object *op, char *params)
1994
1995int command_summon (object *op, char *params) 1858int command_summon (object *op, utf8_string params)
1996 1859
1997int command_arrest (object *op, char *params) 1860int command_arrest (object *op, utf8_string params)
1998
1999int command_kick (object *op, char *params)
2000
2001int command_banish (object *op, char *params)
2002 1861
2003 1862
2004MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2005 1864
2006INCLUDE: $PERL genacc player ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2007 1866
2008int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
2009 CODE: 1868 CODE:
2010 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2011 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2024 pl->orig_stats = pl->ob->stats; 1883 pl->orig_stats = pl->ob->stats;
2025 1884
2026void cf_player_move (player *pl, int dir) 1885void cf_player_move (player *pl, int dir)
2027 1886
2028void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2029
2030player *first ()
2031 CODE:
2032 RETVAL = first_player;
2033 OUTPUT: RETVAL
2034 1888
2035bool 1889bool
2036cell_visible (player *pl, int dx, int dy) 1890cell_visible (player *pl, int dx, int dy)
2037 CODE: 1891 CODE:
2038 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2091 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2092 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2093 1947
2094SV *registry (maptile *map) 1948SV *registry (maptile *map)
2095 1949
2096INCLUDE: $PERL genacc maptile ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2097 1951
2098void 1952void
2099maptile::instantiate () 1953maptile::instantiate ()
2100 1954
2101maptile *new () 1955maptile *new ()
2116 for_all_players (pl) 1970 for_all_players (pl)
2117 if (pl->ob && pl->ob->map == THIS) 1971 if (pl->ob && pl->ob->map == THIS)
2118 PUSHs (sv_2mortal (to_sv (pl->ob))); 1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
2119 } 1973 }
2120 1974
1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2078
2121void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2122 2080
2123int out_of_map (maptile *map, int x, int y) 2081int out_of_map (maptile *map, int x, int y)
2124 2082
2125void 2083void
2141 2099
2142object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2143 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
2144 2102
2145void 2103void
2146cf_map_normalise (maptile *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2147 PPCODE: 2105 PPCODE:
2148{ 2106{
2149 maptile *nmap = 0; 2107 maptile *nmap = 0;
2150 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2151 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 2164
2207void fix_walls (maptile *map, int x, int y) 2165void fix_walls (maptile *map, int x, int y)
2208 2166
2209void fix_walls_around (maptile *map, int x, int y) 2167void fix_walls_around (maptile *map, int x, int y)
2210 2168
2211const char *
2212region_name (maptile *m)
2213 CODE:
2214 RETVAL = get_name_of_region_for_map (m);
2215 OUTPUT: RETVAL
2216
2217# worst xs function of my life 2169# worst xs function of my life
2218maptile * 2170bool
2219_create_random_map (\ 2171_create_random_map (\
2220 char *path,\ 2172 maptile *self,\
2221 char *wallstyle,\ 2173 utf8_string wallstyle,\
2222 char *wall_name,\ 2174 utf8_string wall_name,\
2223 char *floorstyle,\ 2175 utf8_string floorstyle,\
2224 char *monsterstyle,\ 2176 utf8_string monsterstyle,\
2225 char *treasurestyle,\ 2177 utf8_string treasurestyle,\
2226 char *layoutstyle,\ 2178 utf8_string layoutstyle,\
2227 char *doorstyle,\ 2179 utf8_string doorstyle,\
2228 char *decorstyle,\ 2180 utf8_string decorstyle,\
2229 char *origin_map,\ 2181 utf8_string origin_map,\
2230 char *final_map,\ 2182 utf8_string final_map,\
2231 char *exitstyle,\ 2183 utf8_string exitstyle,\
2232 char *this_map,\ 2184 utf8_string this_map,\
2233 char *exit_on_final_map,\ 2185 utf8_string exit_on_final_map,\
2234 int Xsize,\ 2186 int xsize,\
2235 int Ysize,\ 2187 int ysize,\
2236 int expand2x,\ 2188 int expand2x,\
2237 int layoutoptions1,\ 2189 int layoutoptions1,\
2238 int layoutoptions2,\ 2190 int layoutoptions2,\
2239 int layoutoptions3,\ 2191 int layoutoptions3,\
2240 int symmetry,\ 2192 int symmetry,\
2245 int dungeon_depth,\ 2197 int dungeon_depth,\
2246 int decoroptions,\ 2198 int decoroptions,\
2247 int orientation,\ 2199 int orientation,\
2248 int origin_y,\ 2200 int origin_y,\
2249 int origin_x,\ 2201 int origin_x,\
2250 int random_seed,\ 2202 U32 random_seed,\
2251 val64 total_map_hp,\ 2203 val64 total_map_hp,\
2252 int map_layout_style,\ 2204 int map_layout_style,\
2253 int treasureoptions,\ 2205 int treasureoptions,\
2254 int symmetry_used,\ 2206 int symmetry_used,\
2255 region *region\ 2207 region *region,\
2208 utf8_string custom\
2256) 2209)
2257 CODE: 2210 CODE:
2258{ 2211{
2259 random_map_params rmp; 2212 random_map_params rmp;
2260 2213
2270 assign (rmp.exit_on_final_map, exit_on_final_map); 2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2271 2224
2272 rmp.origin_map = origin_map; 2225 rmp.origin_map = origin_map;
2273 rmp.final_map = final_map; 2226 rmp.final_map = final_map;
2274 rmp.this_map = this_map; 2227 rmp.this_map = this_map;
2275 rmp.Xsize = Xsize; 2228 rmp.xsize = xsize;
2276 rmp.Ysize = Ysize; 2229 rmp.ysize = ysize;
2277 rmp.expand2x = expand2x; 2230 rmp.expand2x = expand2x;
2278 rmp.layoutoptions1 = layoutoptions1; 2231 rmp.layoutoptions1 = layoutoptions1;
2279 rmp.layoutoptions2 = layoutoptions2; 2232 rmp.layoutoptions2 = layoutoptions2;
2280 rmp.layoutoptions3 = layoutoptions3; 2233 rmp.layoutoptions3 = layoutoptions3;
2281 rmp.symmetry = symmetry; 2234 rmp.symmetry = symmetry;
2292 rmp.total_map_hp = total_map_hp; 2245 rmp.total_map_hp = total_map_hp;
2293 rmp.map_layout_style = map_layout_style; 2246 rmp.map_layout_style = map_layout_style;
2294 rmp.treasureoptions = treasureoptions; 2247 rmp.treasureoptions = treasureoptions;
2295 rmp.symmetry_used = symmetry_used; 2248 rmp.symmetry_used = symmetry_used;
2296 rmp.region = region; 2249 rmp.region = region;
2250 rmp.custom = custom;
2297 2251
2298 RETVAL = generate_random_map (path, &rmp); 2252 RETVAL = self->generate_random_map (&rmp);
2299} 2253}
2300 OUTPUT: 2254 OUTPUT:
2301 RETVAL 2255 RETVAL
2302 2256
2303MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2304 2258
2305archetype *find (const char *name) 2259archetype *find (utf8_string name)
2306 CODE: 2260 CODE:
2307 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2308 OUTPUT: 2262 OUTPUT:
2309 RETVAL 2263 RETVAL
2310 2264
2312 PROTOTYPE: 2266 PROTOTYPE:
2313 CODE: 2267 CODE:
2314 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2315 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2316 2270
2317INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2318 2272
2319MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2320 2274
2321partylist *first () 2275partylist *first ()
2322 PROTOTYPE: 2276 PROTOTYPE:
2323 CODE: 2277 CODE:
2324 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2325 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2326 2280
2327INCLUDE: $PERL genacc partylist ../include/player.h | 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2328 2282
2329MODULE = cf PACKAGE = cf::region 2283MODULE = cf PACKAGE = cf::region
2330 2284
2331region *first () 2285void
2332 PROTOTYPE: 2286list ()
2333 CODE: 2287 PPCODE:
2334 RETVAL = first_region; 2288 for_all_regions (rgn)
2335 OUTPUT: RETVAL 2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2336 2290
2337region *find (char *name) 2291region *find (utf8_string name)
2338 PROTOTYPE: $ 2292 PROTOTYPE: $
2339 CODE: 2293 CODE:
2340 RETVAL = get_region_by_name (name); 2294 RETVAL = region::find (name);
2341 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2342 2296
2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2343INCLUDE: $PERL genacc region ../include/map.h | 2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344 2311
2345MODULE = cf PACKAGE = cf::living 2312MODULE = cf PACKAGE = cf::living
2346 2313
2347INCLUDE: $PERL genacc living ../include/living.h | 2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2348 2315
2349MODULE = cf PACKAGE = cf::settings 2316MODULE = cf PACKAGE = cf::settings
2350 2317
2351INCLUDE: $PERL genacc Settings ../include/global.h | 2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2352 2319
2353MODULE = cf PACKAGE = cf::client 2320MODULE = cf PACKAGE = cf::client
2354 2321
2355INCLUDE: $PERL genacc client ../include/client.h | 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2356 2323
2357int invoke (client *ns, int event, ...) 2324int invoke (client *ns, int event, ...)
2358 CODE: 2325 CODE:
2359 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2360 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2379 char *buf = SvPVbyte (packet, len); 2346 char *buf = SvPVbyte (packet, len);
2380 2347
2381 THIS->send_packet (buf, len); 2348 THIS->send_packet (buf, len);
2382} 2349}
2383 2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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