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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.155 by root, Fri Jan 26 22:06:30 2007 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
159 { 175 {
160 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
161 cb = 0; 177 cb = 0;
162 } 178 }
163 179
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 180 mortals.push_back (this);
168} 181}
169 182
170void 183void
171attachable::destroy () 184attachable::destroy ()
173 if (destroyed ()) 186 if (destroyed ())
174 return; 187 return;
175 188
176 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
177 do_destroy (); 190 do_destroy ();
191 sever_self ();
178} 192}
179 193
180void 194void
181attachable::check_mortals () 195attachable::check_mortals ()
182{ 196{
187 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
188 { 202 {
189 i = 0; 203 i = 0;
190 204
191 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193 207
194 break; 208 break;
195 } 209 }
196 210
197 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
198 212
199 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
200 214 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 215 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
205 ++i; // further delay freeing 223 ++i; // further delay freeing
206 224
207 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
208 break; 226 break;
209 } 227 }
210 else 228 else
211 { 229 {
212 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
213 delete obj; 232 delete obj;
214 } 233 }
215 } 234 }
216} 235}
217 236
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 361
343inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
345 364
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 367
349inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
350{ 369{
351 char buf[128]; 370 char buf[128];
352 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
354} 373}
355 374
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 399
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 402
384template<class T> 403template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 405
387template<int N> 406template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 408
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
395 420
396inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
397{ 422{
398 unsigned int version; 423 unsigned int version;
399 424
590 perl = perl_alloc (); 615 perl = perl_alloc ();
591 perl_construct (perl); 616 perl_construct (perl);
592 617
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 619
595 char *argv[] = { 620 const char *argv[] = {
596 "", 621 settings.argv [0],
597 "-e" 622 "-e"
598 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
601 "require cf;" 626 "require cf;"
602 }; 627 };
603 628
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
605 { 631 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
608 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
609} 643}
610 644
611void cfperl_main () 645void cfperl_main ()
612{ 646{
613 dSP; 647 dSP;
834 CALL_BEGIN (0); 868 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 870 CALL_END;
837} 871}
838 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
839maptile * 882maptile *
840maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
841{ 884{
842 CALL_BEGIN (2); 885 CALL_BEGIN (2);
843 CALL_ARG (path); 886 CALL_ARG (path);
905 CALL_ARG (exit); 948 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 950 CALL_END;
908} 951}
909 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
910///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
911 970
912struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
914 973
915int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
916 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
917static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
918{ 1022{
919 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1024 w->call (*w);
921} 1025}
922 1026
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1093
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1096
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1105
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1107
1004BOOT: 1108BOOT:
1005{ 1109{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1112
1113 _connect_to_perl ();
1114
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1012 1125
1013 static const struct { 1126 static const struct {
1014 const char *name; 1127 const char *name;
1015 IV iv; 1128 IV iv;
1016 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1133
1021 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1137
1023 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1139
1025 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (ARROW) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (BOW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (WEAPON) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ARMOUR) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (PEDESTAL) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (ALTAR) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (LOCKED_DOOR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (SPECIAL_KEY) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (MAP) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (DOOR) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (KEY) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (TIMED_GATE) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (TRIGGER) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (GRIMREAPER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (MAGIC_EAR) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_BUTTON) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (TRIGGER_ALTAR) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (SHIELD) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (HELMET) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1168
1137 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1138 1170
1139 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1173
1142 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1181
1146 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1182 1185
1183 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1212
1285 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1302 1218
1303 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1221
1312 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1223
1316 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1325 1227
1326 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1229
1330 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1232
1339 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1234
1344 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1237
1351 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1240
1357 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1242
1360 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1247
1375 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1250
1381 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1422 1262
1423 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1269
1448 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1271
1451 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1279
1478 const_iv (MAP_IN_MEMORY) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1281
1483 const_iv (KLASS_ATTACHABLE) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1284
1490 const_iv (CS_QUERY_YESNO) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1286
1494 const_iv (ST_DEAD) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1288
1499 const_iv (ST_CHANGE_CLASS) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1290
1505 // random map generator 1291 // random map generator
1506 const_iv (LAYOUT_NONE) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1294
1514 const_iv (RMOPT_RANDOM) 1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1298
1524 const_iv (SYMMETRY_RANDOM) 1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1301
1527 const_iv (SYMMETRY_Y) 1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1529 }; 1305 };
1530 1306
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1309
1561{ 1337{
1562 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1339 for_all_clients (ns)
1564 ns->reattach (); 1340 ns->reattach ();
1565 1341
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1342 for_all_objects (op)
1574 op->reattach (); 1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1390}
1576 1391
1577NV floor (NV x) 1392NV floor (NV x)
1578 1393
1579NV ceil (NV x) 1394NV ceil (NV x)
1594 CODE: 1409 CODE:
1595 runtime = SvNVx (sv_runtime); 1410 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1411 server_tick ();
1597 1412
1598void 1413void
1599LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1602 1420
1603char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1605 1423
1606char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1608 1426
1609const char * 1427const_octet_string
1610get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1429 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1613 CODE: 1431 CODE:
1614 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1617void 1435void
1618sub_generation_inc () 1436sub_generation_inc ()
1619 CODE: 1437 CODE:
1620 PL_sub_generation++; 1438 PL_sub_generation++;
1621 1439
1622char * 1440const_octet_string
1623mapdir () 1441mapdir ()
1624 PROTOTYPE: 1442 PROTOTYPE:
1625 ALIAS: 1443 ALIAS:
1626 mapdir = 0 1444 mapdir = 0
1627 uniquedir = 1 1445 uniquedir = 1
1643 } 1461 }
1644 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1645 1463
1646void abort () 1464void abort ()
1647 1465
1466void reset_signals ()
1467
1648void fork_abort (char *cause = "cf::fork_abort") 1468void fork_abort (octet_string cause = "cf::fork_abort")
1649 1469
1650void cleanup (const char *cause, bool make_core = false) 1470void cleanup (octet_string cause, bool make_core = false)
1651 1471
1652void emergency_save () 1472void emergency_save ()
1473
1474void _exit (int status = EXIT_SUCCESS)
1653 1475
1654UV sv_2watcher (SV *w) 1476UV sv_2watcher (SV *w)
1655 CODE: 1477 CODE:
1656 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1657 OUTPUT: 1479 OUTPUT:
1658 RETVAL 1480 RETVAL
1659 1481
1660void _exit (int status = 0)
1661
1662#if _POSIX_MEMLOCK 1482#if _POSIX_MEMLOCK
1663 1483
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 1485
1666int munlockall () 1486int munlockall ()
1667 1487
1668#endif 1488#endif
1669 1489
1670int find_animation (char *text) 1490int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1491 PROTOTYPE: $
1672 1492
1673int random_roll (int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1674 1494
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1496
1677int 1497int
1678exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1679 CODE: 1499 CODE:
1680{ 1500{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1532 else
1713 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1715 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1716MODULE = cf PACKAGE = cf::attachable 1539MODULE = cf PACKAGE = cf::attachable
1717 1540
1718int 1541int
1719valid (SV *obj) 1542valid (SV *obj)
1720 CODE: 1543 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1545 OUTPUT:
1723 RETVAL 1546 RETVAL
1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1554
1725int mortals_size () 1555int mortals_size ()
1726 CODE: 1556 CODE:
1727 RETVAL = attachable::mortals.size (); 1557 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1558 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1560#object *mortals (U32 index)
1731# CODE: 1561# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1563# OUTPUT: RETVAL
1734 1564
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1566
1737MODULE = cf PACKAGE = cf::global 1567MODULE = cf PACKAGE = cf::global
1738 1568
1739int invoke (SV *klass, int event, ...) 1569int invoke (SV *klass, int event, ...)
1740 CODE: 1570 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1575 OUTPUT: RETVAL
1746 1576
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1578
1749INCLUDE: $PERL genacc object ../include/object.h | 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1580
1751int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1752 CODE: 1582 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1805void 1635void
1806set_animation (object *op, int idx) 1636set_animation (object *op, int idx)
1807 CODE: 1637 CODE:
1808 SET_ANIMATION (op, idx); 1638 SET_ANIMATION (op, idx);
1809 1639
1640int
1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1810object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1811 1647
1812object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1813 1649
1814int need_identify (object *obj); 1650int need_identify (object *obj);
1815 1651
1816int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1817 1659
1818int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1819 CODE: 1661 CODE:
1820 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1821 OUTPUT: 1663 OUTPUT:
1827 1669
1828void apply_below (object *op) 1670void apply_below (object *op)
1829 CODE: 1671 CODE:
1830 player_apply_below (op); 1672 player_apply_below (op);
1831 1673
1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1675
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1833 1677
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1835 1679
1836int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1837 1681
1857 RETVAL = pay_for_amount (amount, op); 1701 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1859 1703
1860void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1861 1705
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1707
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1709
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 1711 CODE:
1868 do_learn_spell (op, sp, special_prayer); 1712 do_learn_spell (op, sp, special_prayer);
1869 1713
1870void forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1871 CODE: 1715 CODE:
1872 do_forget_spell (op, query_name (sp)); 1716 do_forget_spell (op, query_name (sp));
1873 1717
1874object *check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 1719 CODE:
1876 RETVAL = check_spell_known (op, spellname); 1720 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 1721 OUTPUT: RETVAL
1878 1722
1879int query_money (object *op) 1723int query_money (object *op)
1892 1736
1893int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1894 1738
1895void update_object (object *op, int action) 1739void update_object (object *op, int action)
1896 1740
1897object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1898 1742
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 1744
1901void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1902 1746
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 1748
1918object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1919 1763
1920# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 1766
1923object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1925 CODE: 1769 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1927 OUTPUT: 1771 OUTPUT:
1928 RETVAL 1772 RETVAL
1933{ 1777{
1934 int unused_type; 1778 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 1780}
1937 1781
1938# syntatic sugar for easier use in event callbacks.
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944
1945player *contr (object *op) 1782player *contr (object *op)
1946 CODE: 1783 CODE:
1947 RETVAL = op->contr; 1784 RETVAL = op->contr;
1948 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1949 1786
1950const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1951 1788
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 1790
1954object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1956 PREINIT: 1793 PREINIT:
1957 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1973bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1974 CODE: 1811 CODE:
1975 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1977 1814
1978const char * 1815const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 1817 CODE:
1981 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1983 1820
1990 RETVAL = op->contr; 1827 RETVAL = op->contr;
1991 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1992 1829
1993void check_score (object *op) 1830void check_score (object *op)
1994 1831
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 1833 CODE:
1997 new_draw_info (flags, 0, op, txt); 1834 new_draw_info (flags, 0, op, txt);
1998 1835
1999object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
2000 1837
2001char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
2002 ALIAS: ip = 0 1839 ALIAS: ip = 0
2003 1840
2004object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
2006 1843
2016void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
2017 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
2018 1855
2019void clear_los (object *op) 1856void clear_los (object *op)
2020 1857
2021int command_summon (object *op, char *params) 1858int command_summon (object *op, utf8_string params)
2022 1859
2023int command_arrest (object *op, char *params) 1860int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 1861
2029 1862
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 1864
2032INCLUDE: $PERL genacc player ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 1866
2034int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
2035 CODE: 1868 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2050 pl->orig_stats = pl->ob->stats; 1883 pl->orig_stats = pl->ob->stats;
2051 1884
2052void cf_player_move (player *pl, int dir) 1885void cf_player_move (player *pl, int dir)
2053 1886
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060 1888
2061bool 1889bool
2062cell_visible (player *pl, int dx, int dy) 1890cell_visible (player *pl, int dx, int dy)
2063 CODE: 1891 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2119 1947
2120SV *registry (maptile *map) 1948SV *registry (maptile *map)
2121 1949
2122INCLUDE: $PERL genacc maptile ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2123 1951
2124void 1952void
2125maptile::instantiate () 1953maptile::instantiate ()
2126 1954
2127maptile *new () 1955maptile *new ()
2141 EXTEND (SP, THIS->players); 1969 EXTEND (SP, THIS->players);
2142 for_all_players (pl) 1970 for_all_players (pl)
2143 if (pl->ob && pl->ob->map == THIS) 1971 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 1973 }
1974
1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2146 2078
2147void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2148 2080
2149int out_of_map (maptile *map, int x, int y) 2081int out_of_map (maptile *map, int x, int y)
2150 2082
2232 2164
2233void fix_walls (maptile *map, int x, int y) 2165void fix_walls (maptile *map, int x, int y)
2234 2166
2235void fix_walls_around (maptile *map, int x, int y) 2167void fix_walls_around (maptile *map, int x, int y)
2236 2168
2237const char *
2238region_name (maptile *m)
2239 CODE:
2240 RETVAL = get_name_of_region_for_map (m);
2241 OUTPUT: RETVAL
2242
2243# worst xs function of my life 2169# worst xs function of my life
2244bool 2170bool
2245_create_random_map (\ 2171_create_random_map (\
2246 maptile *self,\ 2172 maptile *self,\
2247 char *wallstyle,\ 2173 utf8_string wallstyle,\
2248 char *wall_name,\ 2174 utf8_string wall_name,\
2249 char *floorstyle,\ 2175 utf8_string floorstyle,\
2250 char *monsterstyle,\ 2176 utf8_string monsterstyle,\
2251 char *treasurestyle,\ 2177 utf8_string treasurestyle,\
2252 char *layoutstyle,\ 2178 utf8_string layoutstyle,\
2253 char *doorstyle,\ 2179 utf8_string doorstyle,\
2254 char *decorstyle,\ 2180 utf8_string decorstyle,\
2255 char *origin_map,\ 2181 utf8_string origin_map,\
2256 char *final_map,\ 2182 utf8_string final_map,\
2257 char *exitstyle,\ 2183 utf8_string exitstyle,\
2258 char *this_map,\ 2184 utf8_string this_map,\
2259 char *exit_on_final_map,\ 2185 utf8_string exit_on_final_map,\
2260 int xsize,\ 2186 int xsize,\
2261 int ysize,\ 2187 int ysize,\
2262 int expand2x,\ 2188 int expand2x,\
2263 int layoutoptions1,\ 2189 int layoutoptions1,\
2264 int layoutoptions2,\ 2190 int layoutoptions2,\
2277 val64 total_map_hp,\ 2203 val64 total_map_hp,\
2278 int map_layout_style,\ 2204 int map_layout_style,\
2279 int treasureoptions,\ 2205 int treasureoptions,\
2280 int symmetry_used,\ 2206 int symmetry_used,\
2281 region *region,\ 2207 region *region,\
2282 char *custom\ 2208 utf8_string custom\
2283) 2209)
2284 CODE: 2210 CODE:
2285{ 2211{
2286 random_map_params rmp; 2212 random_map_params rmp;
2287 2213
2328 OUTPUT: 2254 OUTPUT:
2329 RETVAL 2255 RETVAL
2330 2256
2331MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2332 2258
2333archetype *find (const char *name) 2259archetype *find (utf8_string name)
2334 CODE: 2260 CODE:
2335 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2336 OUTPUT: 2262 OUTPUT:
2337 RETVAL 2263 RETVAL
2338 2264
2340 PROTOTYPE: 2266 PROTOTYPE:
2341 CODE: 2267 CODE:
2342 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2343 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2344 2270
2345INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2346 2272
2347MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2348 2274
2349partylist *first () 2275partylist *first ()
2350 PROTOTYPE: 2276 PROTOTYPE:
2351 CODE: 2277 CODE:
2352 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2353 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2354 2280
2355INCLUDE: $PERL genacc partylist ../include/player.h | 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2356 2282
2357MODULE = cf PACKAGE = cf::region 2283MODULE = cf PACKAGE = cf::region
2358 2284
2359region *first () 2285void
2360 PROTOTYPE: 2286list ()
2361 CODE: 2287 PPCODE:
2362 RETVAL = first_region; 2288 for_all_regions (rgn)
2363 OUTPUT: RETVAL 2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2364 2290
2365region *find (char *name) 2291region *find (utf8_string name)
2366 PROTOTYPE: $ 2292 PROTOTYPE: $
2367 CODE: 2293 CODE:
2368 RETVAL = get_region_by_name (name); 2294 RETVAL = region::find (name);
2369 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2370 2296
2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2371INCLUDE: $PERL genacc region ../include/map.h | 2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2372 2311
2373MODULE = cf PACKAGE = cf::living 2312MODULE = cf PACKAGE = cf::living
2374 2313
2375INCLUDE: $PERL genacc living ../include/living.h | 2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2376 2315
2377MODULE = cf PACKAGE = cf::settings 2316MODULE = cf PACKAGE = cf::settings
2378 2317
2379INCLUDE: $PERL genacc Settings ../include/global.h | 2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2380 2319
2381MODULE = cf PACKAGE = cf::client 2320MODULE = cf PACKAGE = cf::client
2382 2321
2383INCLUDE: $PERL genacc client ../include/client.h | 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2384 2323
2385int invoke (client *ns, int event, ...) 2324int invoke (client *ns, int event, ...)
2386 CODE: 2325 CODE:
2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 char *buf = SvPVbyte (packet, len); 2346 char *buf = SvPVbyte (packet, len);
2408 2347
2409 THIS->send_packet (buf, len); 2348 THIS->send_packet (buf, len);
2410} 2349}
2411 2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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