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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.163 by root, Thu Feb 8 13:11:18 2007 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object object_ornull;
53typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
54 69
55#if IVSIZE >= 8 70#if IVSIZE >= 8
56 typedef IV val64; 71 typedef IV val64;
57# define newSVval64 newSViv 72# define newSVval64 newSViv
58# define SvVAL64 SvIV 73# define SvVAL64 SvIV
70 85
71double runtime; 86double runtime;
72 87
73global gbl_ev; 88global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
115} 130}
116 131
117void 132void
118attachable::sever_self () 133attachable::sever_self ()
119{ 134{
120 if (self) 135 if (HV *self = this->self)
121 { 136 {
122 // keep a refcount because sv_unmagic might call attachable_free, 137 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now 138 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object. 139 // invalid object.
125 SvREFCNT_inc (self); 140 SvREFCNT_inc (self);
126 hv_clear (self); 141 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
129 144
130 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
131 assert (!self); 146 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 147 }
134} 148}
135 149
136void 150void
137attachable::optimise () 151attachable::optimise ()
138{ 152{
139 if (self 153 if (self
140 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 156 sever_self ();
144} 157}
145 158
146// check wether the object really is dead 159// check wether the object really is dead
147void 160void
162 { 175 {
163 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
164 cb = 0; 177 cb = 0;
165 } 178 }
166 179
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 180 mortals.push_back (this);
172} 181}
173 182
174void 183void
175attachable::destroy () 184attachable::destroy ()
177 if (destroyed ()) 186 if (destroyed ())
178 return; 187 return;
179 188
180 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
181 do_destroy (); 190 do_destroy ();
191 sever_self ();
182} 192}
183 193
184void 194void
185attachable::check_mortals () 195attachable::check_mortals ()
186{ 196{
191 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
192 { 202 {
193 i = 0; 203 i = 0;
194 204
195 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
197 207
198 break; 208 break;
199 } 209 }
200 210
201 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
202 212
203 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
204 214 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 215 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
209 ++i; // further delay freeing 223 ++i; // further delay freeing
210 224
211 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
212 break; 226 break;
213 } 227 }
214 else 228 else
215 { 229 {
216 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
217 delete obj; 232 delete obj;
218 } 233 }
219 } 234 }
220} 235}
221 236
270 285
271 if (!obj->self) 286 if (!obj->self)
272 { 287 {
273 obj->self = newHV (); 288 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 290
278 // now bless the object _once_ 291 // now bless the object _once_
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 293 }
281 else 294 else
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 361
349inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
351 364
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 367
355inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
356{ 369{
357 char buf[128]; 370 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
386 399
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 402
390template<class T> 403template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 405
393template<int N> 406template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 408
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
401 420
402inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
403{ 422{
404 unsigned int version; 423 unsigned int version;
405 424
596 perl = perl_alloc (); 615 perl = perl_alloc ();
597 perl_construct (perl); 616 perl_construct (perl);
598 617
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 619
601 char *argv[] = { 620 const char *argv[] = {
602 "", 621 settings.argv [0],
603 "-e" 622 "-e"
604 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
607 "require cf;" 626 "require cf;"
608 }; 627 };
609 628
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
611 { 631 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
614 } 634 }
615 635
848 CALL_BEGIN (0); 868 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 870 CALL_END;
851} 871}
852 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
853maptile * 882maptile *
854maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
855{ 884{
856 CALL_BEGIN (2); 885 CALL_BEGIN (2);
857 CALL_ARG (path); 886 CALL_ARG (path);
919 CALL_ARG (exit); 948 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 950 CALL_END;
922} 951}
923 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
924///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
925 970
926struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
927struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
928 973
929int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
930 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
931static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
932{ 1022{
933 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
934 w->call (*w); 1024 w->call (*w);
935} 1025}
936 1026
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1093
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1006 1096
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1105
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1107
1018BOOT: 1108BOOT:
1019{ 1109{
1020 _connect_to_perl ();
1021
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024 1112
1113 _connect_to_perl ();
1114
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1026 1125
1027 static const struct { 1126 static const struct {
1028 const char *name; 1127 const char *name;
1029 IV iv; 1128 IV iv;
1030 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1133
1035 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1137
1037 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1038 const_iv (PLAYER) 1139
1039 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1040 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1041 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1042 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1043 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1044 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1045 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1046 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1047 const_iv (ARROW) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1048 const_iv (BOW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1049 const_iv (WEAPON) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1050 const_iv (ARMOUR) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1051 const_iv (PEDESTAL) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1052 const_iv (ALTAR) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1053 const_iv (LOCKED_DOOR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1054 const_iv (SPECIAL_KEY) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1055 const_iv (MAP) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1056 const_iv (DOOR) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1057 const_iv (KEY) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1058 const_iv (TIMED_GATE) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1059 const_iv (TRIGGER) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1060 const_iv (GRIMREAPER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1061 const_iv (MAGIC_EAR) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1062 const_iv (TRIGGER_BUTTON) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1063 const_iv (TRIGGER_ALTAR) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1064 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1065 const_iv (SHIELD) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1066 const_iv (HELMET) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR)
1095 const_iv (EXIT)
1096 const_iv (ENCOUNTER)
1097 const_iv (SHOP_FLOOR)
1098 const_iv (SHOP_MAT)
1099 const_iv (RING)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1168
1151 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1152 1170
1153 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1154 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1155 1173
1156 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1157 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1158 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1159 1181
1160 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1161 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1162 const_iv (AT_FIRE)
1163 const_iv (AT_ELECTRICITY)
1164 const_iv (AT_COLD)
1165 const_iv (AT_CONFUSION)
1166 const_iv (AT_ACID)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186
1187 const_iv (WEAP_HIT)
1188 const_iv (WEAP_SLASH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1196 1185
1197 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1200 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1201 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1202 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1203 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1204 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1206 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1207 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1208 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1209 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1210 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1211 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_PLAYER_SOLD) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1213 const_iv (FLAG_SEE_INVISIBLE) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1214 const_iv (FLAG_CAN_ROLL) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1216 const_iv (FLAG_IS_TURNABLE) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1217 const_iv (FLAG_IS_USED_UP) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1218 const_iv (FLAG_IDENTIFIED) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1219 const_iv (FLAG_REFLECTING) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1220 const_iv (FLAG_CHANGING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1221 const_iv (FLAG_SPLITTING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1222 const_iv (FLAG_HITBACK) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298 1212
1299 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1300 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1301 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1302 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1316 1218
1317 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1318 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF)
1325 1221
1326 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1327 const_iv (UPD_SP_GRACE)
1328 const_iv (UPD_SP_DAMAGE)
1329 1223
1330 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1331 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED)
1335 const_iv (F_DAMNED)
1336 const_iv (F_OPEN)
1337 const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1339 1227
1340 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1229
1344 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1232
1353 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1234
1358 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1237
1365 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1240
1371 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1242
1374 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1247
1389 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1250
1395 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1436 1262
1437 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1269
1462 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1271
1465 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1279
1492 const_iv (MAP_IN_MEMORY) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING)
1496 1281
1497 const_iv (KLASS_ATTACHABLE) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1284
1504 const_iv (CS_QUERY_YESNO) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1286
1508 const_iv (ST_DEAD) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1288
1513 const_iv (ST_CHANGE_CLASS) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1514
1515 const_iv (IO_HEADER)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1290
1519 // random map generator 1291 // random map generator
1520 const_iv (LAYOUT_NONE) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1294
1528 const_iv (RMOPT_RANDOM) 1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1298
1538 const_iv (SYMMETRY_RANDOM) 1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1301
1541 const_iv (SYMMETRY_Y) 1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1543 }; 1305 };
1544 1306
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1309
1575{ 1337{
1576 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1339 for_all_clients (ns)
1578 ns->reattach (); 1340 ns->reattach ();
1579 1341
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1342 for_all_objects (op)
1588 op->reattach (); 1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1589} 1390}
1590 1391
1591NV floor (NV x) 1392NV floor (NV x)
1592 1393
1593NV ceil (NV x) 1394NV ceil (NV x)
1608 CODE: 1409 CODE:
1609 runtime = SvNVx (sv_runtime); 1410 runtime = SvNVx (sv_runtime);
1610 server_tick (); 1411 server_tick ();
1611 1412
1612void 1413void
1613LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1616 1420
1617char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1619 1423
1620char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1622 1426
1623const char * 1427const_octet_string
1624get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1625 PROTOTYPE: $ 1429 PROTOTYPE: $
1626 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1627 CODE: 1431 CODE:
1628 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1631void 1435void
1632sub_generation_inc () 1436sub_generation_inc ()
1633 CODE: 1437 CODE:
1634 PL_sub_generation++; 1438 PL_sub_generation++;
1635 1439
1636char * 1440const_octet_string
1637mapdir () 1441mapdir ()
1638 PROTOTYPE: 1442 PROTOTYPE:
1639 ALIAS: 1443 ALIAS:
1640 mapdir = 0 1444 mapdir = 0
1641 uniquedir = 1 1445 uniquedir = 1
1657 } 1461 }
1658 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1659 1463
1660void abort () 1464void abort ()
1661 1465
1466void reset_signals ()
1467
1662void fork_abort (char *cause = "cf::fork_abort") 1468void fork_abort (octet_string cause = "cf::fork_abort")
1663 1469
1664void cleanup (const char *cause, bool make_core = false) 1470void cleanup (octet_string cause, bool make_core = false)
1665 1471
1666void emergency_save () 1472void emergency_save ()
1667 1473
1668void _exit (int status = EXIT_SUCCESS) 1474void _exit (int status = EXIT_SUCCESS)
1669 1475
1679 1485
1680int munlockall () 1486int munlockall ()
1681 1487
1682#endif 1488#endif
1683 1489
1684int find_animation (char *text) 1490int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1491 PROTOTYPE: $
1686 1492
1687int random_roll (int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1688 1494
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1496
1691int 1497int
1692exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1693 CODE: 1499 CODE:
1694{ 1500{
1726 else 1532 else
1727 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1729 1535
1730bool 1536bool
1731load_regions (const char *filename) 1537load_resource_file (octet_string filename)
1732 CODE:
1733 RETVAL = loader_region ().load (filename);
1734 OUTPUT: RETVAL
1735 1538
1736MODULE = cf PACKAGE = cf::attachable 1539MODULE = cf PACKAGE = cf::attachable
1737 1540
1738int 1541int
1739valid (SV *obj) 1542valid (SV *obj)
1740 CODE: 1543 CODE:
1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742 OUTPUT: 1545 OUTPUT:
1743 RETVAL 1546 RETVAL
1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1744 1554
1745int mortals_size () 1555int mortals_size ()
1746 CODE: 1556 CODE:
1747 RETVAL = attachable::mortals.size (); 1557 RETVAL = attachable::mortals.size ();
1748 OUTPUT: RETVAL 1558 OUTPUT: RETVAL
1750#object *mortals (U32 index) 1560#object *mortals (U32 index)
1751# CODE: 1561# CODE:
1752# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1753# OUTPUT: RETVAL 1563# OUTPUT: RETVAL
1754 1564
1755INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1756 1566
1757MODULE = cf PACKAGE = cf::global 1567MODULE = cf PACKAGE = cf::global
1758 1568
1759int invoke (SV *klass, int event, ...) 1569int invoke (SV *klass, int event, ...)
1760 CODE: 1570 CODE:
1764 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1765 OUTPUT: RETVAL 1575 OUTPUT: RETVAL
1766 1576
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1768 1578
1769INCLUDE: $PERL genacc object ../include/object.h | 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1770 1580
1771int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1772 CODE: 1582 CODE:
1773 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1774 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831num_animations (object *op) 1641num_animations (object *op)
1832 CODE: 1642 CODE:
1833 RETVAL = NUM_ANIMATIONS (op); 1643 RETVAL = NUM_ANIMATIONS (op);
1834 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1835 1645
1836object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1837 1647
1838object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1839 1649
1840int need_identify (object *obj); 1650int need_identify (object *obj);
1841 1651
1842int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1843 1659
1844int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1845 CODE: 1661 CODE:
1846 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1847 OUTPUT: 1663 OUTPUT:
1853 1669
1854void apply_below (object *op) 1670void apply_below (object *op)
1855 CODE: 1671 CODE:
1856 player_apply_below (op); 1672 player_apply_below (op);
1857 1673
1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1675
1858object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1859 1677
1860int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1861 1679
1862int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1863 1681
1883 RETVAL = pay_for_amount (amount, op); 1701 RETVAL = pay_for_amount (amount, op);
1884 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1885 1703
1886void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1887 1705
1888val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1889 1707
1890int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1891 1709
1892void learn_spell (object *op, object *sp, int special_prayer = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1893 CODE: 1711 CODE:
1894 do_learn_spell (op, sp, special_prayer); 1712 do_learn_spell (op, sp, special_prayer);
1895 1713
1896void forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1897 CODE: 1715 CODE:
1898 do_forget_spell (op, query_name (sp)); 1716 do_forget_spell (op, query_name (sp));
1899 1717
1900object *check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1901 CODE: 1719 CODE:
1902 RETVAL = check_spell_known (op, spellname); 1720 RETVAL = check_spell_known (op, spellname);
1903 OUTPUT: RETVAL 1721 OUTPUT: RETVAL
1904 1722
1905int query_money (object *op) 1723int query_money (object *op)
1918 1736
1919int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1920 1738
1921void update_object (object *op, int action) 1739void update_object (object *op, int action)
1922 1740
1923object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1924 1742
1925void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1926 1744
1927void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1928 1746
1929int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1930 1748
1944object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1945 1763
1946# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1947# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1948 1766
1949object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1950 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1951 CODE: 1769 CODE:
1952 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1953 OUTPUT: 1771 OUTPUT:
1954 RETVAL 1772 RETVAL
1959{ 1777{
1960 int unused_type; 1778 int unused_type;
1961 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1962} 1780}
1963 1781
1964# syntatic sugar for easier use in event callbacks.
1965const char *options (object *op)
1966 CODE:
1967 RETVAL = op->name;
1968 OUTPUT:
1969 RETVAL
1970
1971player *contr (object *op) 1782player *contr (object *op)
1972 CODE: 1783 CODE:
1973 RETVAL = op->contr; 1784 RETVAL = op->contr;
1974 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1975 1786
1976const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1977 1788
1978bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1979 1790
1980object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1981 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1982 PREINIT: 1793 PREINIT:
1983 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1999bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
2000 CODE: 1811 CODE:
2001 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
2002 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
2003 1814
2004const char * 1815const_utf8_string
2005base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
2006 CODE: 1817 CODE:
2007 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
2008 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
2009 1820
2016 RETVAL = op->contr; 1827 RETVAL = op->contr;
2017 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
2018 1829
2019void check_score (object *op) 1830void check_score (object *op)
2020 1831
2021void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2022 CODE: 1833 CODE:
2023 new_draw_info (flags, 0, op, txt); 1834 new_draw_info (flags, 0, op, txt);
2024 1835
2025object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
2026 1837
2027char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
2028 ALIAS: ip = 0 1839 ALIAS: ip = 0
2029 1840
2030object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
2031 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
2032 1843
2042void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
2043 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
2044 1855
2045void clear_los (object *op) 1856void clear_los (object *op)
2046 1857
2047int command_summon (object *op, char *params) 1858int command_summon (object *op, utf8_string params)
2048 1859
2049int command_arrest (object *op, char *params) 1860int command_arrest (object *op, utf8_string params)
2050
2051int command_kick (object *op, char *params)
2052
2053int command_banish (object *op, char *params)
2054 1861
2055 1862
2056MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2057 1864
2058INCLUDE: $PERL genacc player ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2059 1866
2060int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
2061 CODE: 1868 CODE:
2062 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2063 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2138 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2139 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2140 1947
2141SV *registry (maptile *map) 1948SV *registry (maptile *map)
2142 1949
2143INCLUDE: $PERL genacc maptile ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2144 1951
2145void 1952void
2146maptile::instantiate () 1953maptile::instantiate ()
2147 1954
2148maptile *new () 1955maptile *new ()
2164 if (pl->ob && pl->ob->map == THIS) 1971 if (pl->ob && pl->ob->map == THIS)
2165 PUSHs (sv_2mortal (to_sv (pl->ob))); 1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
2166 } 1973 }
2167 1974
2168void 1975void
2169maptile::set_regiondata (SV *data, SV *plt) 1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2170 CODE: 1977 CODE:
2171{ 1978{
2172 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2173 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2029 croak ("maptile::set_regiondata: palette must be arrayref");
2174 2030
2175 AV *av = (AV *)SvRV (plt); 2031 palette = SvRV (palette);
2176 2032
2177 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2178 2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2179 for (int i = av_len (av) + 1; i--; ) 2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2180 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2181 2043
2182 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2183 THIS->regionmap = regionmap; 2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2184} 2077}
2185 2078
2186void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2187 2080
2188int out_of_map (maptile *map, int x, int y) 2081int out_of_map (maptile *map, int x, int y)
2275 2168
2276# worst xs function of my life 2169# worst xs function of my life
2277bool 2170bool
2278_create_random_map (\ 2171_create_random_map (\
2279 maptile *self,\ 2172 maptile *self,\
2280 char *wallstyle,\ 2173 utf8_string wallstyle,\
2281 char *wall_name,\ 2174 utf8_string wall_name,\
2282 char *floorstyle,\ 2175 utf8_string floorstyle,\
2283 char *monsterstyle,\ 2176 utf8_string monsterstyle,\
2284 char *treasurestyle,\ 2177 utf8_string treasurestyle,\
2285 char *layoutstyle,\ 2178 utf8_string layoutstyle,\
2286 char *doorstyle,\ 2179 utf8_string doorstyle,\
2287 char *decorstyle,\ 2180 utf8_string decorstyle,\
2288 char *origin_map,\ 2181 utf8_string origin_map,\
2289 char *final_map,\ 2182 utf8_string final_map,\
2290 char *exitstyle,\ 2183 utf8_string exitstyle,\
2291 char *this_map,\ 2184 utf8_string this_map,\
2292 char *exit_on_final_map,\ 2185 utf8_string exit_on_final_map,\
2293 int xsize,\ 2186 int xsize,\
2294 int ysize,\ 2187 int ysize,\
2295 int expand2x,\ 2188 int expand2x,\
2296 int layoutoptions1,\ 2189 int layoutoptions1,\
2297 int layoutoptions2,\ 2190 int layoutoptions2,\
2310 val64 total_map_hp,\ 2203 val64 total_map_hp,\
2311 int map_layout_style,\ 2204 int map_layout_style,\
2312 int treasureoptions,\ 2205 int treasureoptions,\
2313 int symmetry_used,\ 2206 int symmetry_used,\
2314 region *region,\ 2207 region *region,\
2315 char *custom\ 2208 utf8_string custom\
2316) 2209)
2317 CODE: 2210 CODE:
2318{ 2211{
2319 random_map_params rmp; 2212 random_map_params rmp;
2320 2213
2361 OUTPUT: 2254 OUTPUT:
2362 RETVAL 2255 RETVAL
2363 2256
2364MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2365 2258
2366archetype *find (const char *name) 2259archetype *find (utf8_string name)
2367 CODE: 2260 CODE:
2368 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2369 OUTPUT: 2262 OUTPUT:
2370 RETVAL 2263 RETVAL
2371 2264
2373 PROTOTYPE: 2266 PROTOTYPE:
2374 CODE: 2267 CODE:
2375 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2376 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2377 2270
2378INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2379 2272
2380MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2381 2274
2382partylist *first () 2275partylist *first ()
2383 PROTOTYPE: 2276 PROTOTYPE:
2384 CODE: 2277 CODE:
2385 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2386 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2387 2280
2388INCLUDE: $PERL genacc partylist ../include/player.h | 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2389 2282
2390MODULE = cf PACKAGE = cf::region 2283MODULE = cf PACKAGE = cf::region
2391 2284
2392void 2285void
2393list () 2286list ()
2394 PPCODE: 2287 PPCODE:
2395 for_all_regions (rgn) 2288 for_all_regions (rgn)
2396 XPUSHs (sv_2mortal (to_sv (rgn))); 2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2397 2290
2398region *find (char *name) 2291region *find (utf8_string name)
2399 PROTOTYPE: $ 2292 PROTOTYPE: $
2400 CODE: 2293 CODE:
2401 RETVAL = region::find (name); 2294 RETVAL = region::find (name);
2402 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2403 2296
2404region *find_fuzzy (char *name) 2297region *find_fuzzy (utf8_string name)
2405 PROTOTYPE: $ 2298 PROTOTYPE: $
2406 CODE: 2299 CODE:
2407 RETVAL = region::find_fuzzy (name); 2300 RETVAL = region::find_fuzzy (name);
2408 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
2409 2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2410INCLUDE: $PERL genacc region ../include/map.h | 2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2411 2311
2412MODULE = cf PACKAGE = cf::living 2312MODULE = cf PACKAGE = cf::living
2413 2313
2414INCLUDE: $PERL genacc living ../include/living.h | 2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415 2315
2416MODULE = cf PACKAGE = cf::settings 2316MODULE = cf PACKAGE = cf::settings
2417 2317
2418INCLUDE: $PERL genacc Settings ../include/global.h | 2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 2319
2420MODULE = cf PACKAGE = cf::client 2320MODULE = cf PACKAGE = cf::client
2421 2321
2422INCLUDE: $PERL genacc client ../include/client.h | 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 2323
2424int invoke (client *ns, int event, ...) 2324int invoke (client *ns, int event, ...)
2425 CODE: 2325 CODE:
2426 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2427 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2446 char *buf = SvPVbyte (packet, len); 2346 char *buf = SvPVbyte (packet, len);
2447 2347
2448 THIS->send_packet (buf, len); 2348 THIS->send_packet (buf, len);
2449} 2349}
2450 2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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