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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.179 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object object_ornull;
53typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
54 69
55#if IVSIZE >= 8 70#if IVSIZE >= 8
56 typedef IV val64; 71 typedef IV val64;
57# define newSVval64 newSViv 72# define newSVval64 newSViv
58# define SvVAL64 SvIV 73# define SvVAL64 SvIV
70 85
71double runtime; 86double runtime;
72 87
73global gbl_ev; 88global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 207
199 break; 208 break;
200 } 209 }
201 210
202 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
203 212
204 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
205 214 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 215 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
210 ++i; // further delay freeing 223 ++i; // further delay freeing
211 224
212 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
213 break; 226 break;
214 } 227 }
215 else 228 else
216 { 229 {
217 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
218 delete obj; 232 delete obj;
219 } 233 }
220 } 234 }
221} 235}
222 236
271 285
272 if (!obj->self) 286 if (!obj->self)
273 { 287 {
274 obj->self = newHV (); 288 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 290
280 // now bless the object _once_ 291 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 293 }
283 else 294 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 361
351inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
353 364
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 367
358inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
359{ 369{
360 char buf[128]; 370 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 399
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 402
393template<class T> 403template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 405
396template<int N> 406template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 408
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 413
607 perl_construct (perl); 616 perl_construct (perl);
608 617
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 619
611 const char *argv[] = { 620 const char *argv[] = {
612 "", 621 settings.argv [0],
613 "-e" 622 "-e"
614 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
617 "require cf;" 626 "require cf;"
939 CALL_ARG (exit); 948 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 950 CALL_END;
942} 951}
943 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
944///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
945 970
946struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
948 973
949int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
950 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
951static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
952{ 1022{
953 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1024 w->call (*w);
955} 1025}
956 1026
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1093
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1096
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1105
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1107
1038BOOT: 1108BOOT:
1039{ 1109{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1112
1113 _connect_to_perl ();
1114
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1046 1125
1047 static const struct { 1126 static const struct {
1048 const char *name; 1127 const char *name;
1049 IV iv; 1128 IV iv;
1050 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1054 const_iv (llevDebug) 1133
1055 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1056 1137
1057 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1058 const_iv (PLAYER) 1139
1059 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1060 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1061 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1062 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1063 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1064 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1065 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1066 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1067 const_iv (ARROW) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1068 const_iv (BOW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1069 const_iv (WEAPON) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1070 const_iv (ARMOUR) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1071 const_iv (PEDESTAL) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1072 const_iv (ALTAR) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1073 const_iv (LOCKED_DOOR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1074 const_iv (SPECIAL_KEY) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1075 const_iv (MAP) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1076 const_iv (DOOR) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1077 const_iv (KEY) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1078 const_iv (TIMED_GATE) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1079 const_iv (TRIGGER) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1080 const_iv (GRIMREAPER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1081 const_iv (MAGIC_EAR) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1082 const_iv (TRIGGER_BUTTON) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1083 const_iv (TRIGGER_ALTAR) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1084 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1085 const_iv (SHIELD) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1086 const_iv (HELMET) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1087 const_iv (HORN)
1088 const_iv (MONEY)
1089 const_iv (CLASS)
1090 const_iv (GRAVESTONE)
1091 const_iv (AMULET)
1092 const_iv (PLAYERMOVER)
1093 const_iv (TELEPORTER)
1094 const_iv (CREATOR)
1095 const_iv (SKILL)
1096 const_iv (EARTHWALL)
1097 const_iv (GOLEM)
1098 const_iv (THROWN_OBJ)
1099 const_iv (BLINDNESS)
1100 const_iv (GOD)
1101 const_iv (DETECTOR)
1102 const_iv (TRIGGER_MARKER)
1103 const_iv (DEAD_OBJECT)
1104 const_iv (DRINK)
1105 const_iv (MARKER)
1106 const_iv (HOLY_ALTAR)
1107 const_iv (PLAYER_CHANGER)
1108 const_iv (BATTLEGROUND)
1109 const_iv (PEACEMAKER)
1110 const_iv (GEM)
1111 const_iv (FIREWALL)
1112 const_iv (ANVIL)
1113 const_iv (CHECK_INV)
1114 const_iv (MOOD_FLOOR)
1115 const_iv (EXIT)
1116 const_iv (ENCOUNTER)
1117 const_iv (SHOP_FLOOR)
1118 const_iv (SHOP_MAT)
1119 const_iv (RING)
1120 const_iv (FLOOR)
1121 const_iv (FLESH)
1122 const_iv (INORGANIC)
1123 const_iv (SKILL_TOOL)
1124 const_iv (LIGHTER)
1125 const_iv (BUILDABLE_WALL)
1126 const_iv (MISC_OBJECT)
1127 const_iv (LAMP)
1128 const_iv (DUPLICATOR)
1129 const_iv (SPELLBOOK)
1130 const_iv (CLOAK)
1131 const_iv (SPINNER)
1132 const_iv (GATE)
1133 const_iv (BUTTON)
1134 const_iv (CF_HANDLE)
1135 const_iv (HOLE)
1136 const_iv (TRAPDOOR)
1137 const_iv (SIGN)
1138 const_iv (BOOTS)
1139 const_iv (GLOVES)
1140 const_iv (SPELL)
1141 const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER)
1143 const_iv (BRACERS)
1144 const_iv (POISONING)
1145 const_iv (SAVEBED)
1146 const_iv (WAND)
1147 const_iv (SCROLL)
1148 const_iv (DIRECTOR)
1149 const_iv (GIRDLE)
1150 const_iv (FORCE)
1151 const_iv (POTION_EFFECT)
1152 const_iv (EVENT_CONNECTOR)
1153 const_iv (CLOSE_CON)
1154 const_iv (CONTAINER)
1155 const_iv (ARMOUR_IMPROVER)
1156 const_iv (WEAPON_IMPROVER)
1157 const_iv (SKILLSCROLL)
1158 const_iv (DEEP_SWAMP)
1159 const_iv (IDENTIFY_ALTAR)
1160 const_iv (MENU)
1161 const_iv (RUNE)
1162 const_iv (TRAP)
1163 const_iv (POWER_CRYSTAL)
1164 const_iv (CORPSE)
1165 const_iv (DISEASE)
1166 const_iv (SYMPTOM)
1167 const_iv (BUILDER)
1168 const_iv (MATERIAL)
1169 const_iv (ITEM_TRANSFORMER)
1170 1168
1171 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1172 1170
1173 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1174 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1175 1173
1176 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1177 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1178 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1179 1181
1180 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1181 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1182 const_iv (AT_FIRE)
1183 const_iv (AT_ELECTRICITY)
1184 const_iv (AT_COLD)
1185 const_iv (AT_CONFUSION)
1186 const_iv (AT_ACID)
1187 const_iv (AT_DRAIN)
1188 const_iv (AT_WEAPONMAGIC)
1189 const_iv (AT_GHOSTHIT)
1190 const_iv (AT_POISON)
1191 const_iv (AT_SLOW)
1192 const_iv (AT_PARALYZE)
1193 const_iv (AT_TURN_UNDEAD)
1194 const_iv (AT_FEAR)
1195 const_iv (AT_CANCELLATION)
1196 const_iv (AT_DEPLETE)
1197 const_iv (AT_DEATH)
1198 const_iv (AT_CHAOS)
1199 const_iv (AT_COUNTERSPELL)
1200 const_iv (AT_GODPOWER)
1201 const_iv (AT_HOLYWORD)
1202 const_iv (AT_BLIND)
1203 const_iv (AT_INTERNAL)
1204 const_iv (AT_LIFE_STEALING)
1205 const_iv (AT_DISEASE)
1206
1207 const_iv (WEAP_HIT)
1208 const_iv (WEAP_SLASH)
1209 const_iv (WEAP_PIERCE)
1210 const_iv (WEAP_CLEAVE)
1211 const_iv (WEAP_SLICE)
1212 const_iv (WEAP_STAB)
1213 const_iv (WEAP_WHIP)
1214 const_iv (WEAP_CRUSH)
1215 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1216 1185
1217 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1218 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1219 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1220 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1221 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1222 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1223 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1224 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1225 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1226 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1227 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1228 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1230 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1231 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_PLAYER_SOLD) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1233 const_iv (FLAG_SEE_INVISIBLE) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_CAN_ROLL) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1235 const_iv (FLAG_OVERLAY_FLOOR) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1236 const_iv (FLAG_IS_TURNABLE) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1237 const_iv (FLAG_IS_USED_UP) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1238 const_iv (FLAG_IDENTIFIED) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1239 const_iv (FLAG_REFLECTING) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1240 const_iv (FLAG_CHANGING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_SPLITTING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1242 const_iv (FLAG_HITBACK) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1243 const_iv (FLAG_STARTEQUIP)
1244 const_iv (FLAG_BLOCKSVIEW)
1245 const_iv (FLAG_UNDEAD)
1246 const_iv (FLAG_SCARED)
1247 const_iv (FLAG_UNAGGRESSIVE)
1248 const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL)
1250 const_iv (FLAG_NO_MAGIC)
1251 const_iv (FLAG_NO_FIX_PLAYER)
1252 const_iv (FLAG_IS_LIGHTABLE)
1253 const_iv (FLAG_TEAR_DOWN)
1254 const_iv (FLAG_RUN_AWAY)
1255 const_iv (FLAG_PICK_UP)
1256 const_iv (FLAG_UNIQUE)
1257 const_iv (FLAG_NO_DROP)
1258 const_iv (FLAG_WIZCAST)
1259 const_iv (FLAG_CAST_SPELL)
1260 const_iv (FLAG_USE_SCROLL)
1261 const_iv (FLAG_USE_RANGE)
1262 const_iv (FLAG_USE_BOW)
1263 const_iv (FLAG_USE_ARMOUR)
1264 const_iv (FLAG_USE_WEAPON)
1265 const_iv (FLAG_USE_RING)
1266 const_iv (FLAG_READY_RANGE)
1267 const_iv (FLAG_READY_BOW)
1268 const_iv (FLAG_XRAYS)
1269 const_iv (FLAG_NO_APPLY)
1270 const_iv (FLAG_IS_FLOOR)
1271 const_iv (FLAG_LIFESAVE)
1272 const_iv (FLAG_NO_STRENGTH)
1273 const_iv (FLAG_SLEEP)
1274 const_iv (FLAG_STAND_STILL)
1275 const_iv (FLAG_RANDOM_MOVE)
1276 const_iv (FLAG_ONLY_ATTACK)
1277 const_iv (FLAG_CONFUSED)
1278 const_iv (FLAG_STEALTH)
1279 const_iv (FLAG_WIZPASS)
1280 const_iv (FLAG_IS_LINKED)
1281 const_iv (FLAG_CURSED)
1282 const_iv (FLAG_DAMNED)
1283 const_iv (FLAG_SEE_ANYWHERE)
1284 const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_KNOWN_CURSED)
1286 const_iv (FLAG_CAN_USE_SKILL)
1287 const_iv (FLAG_BEEN_APPLIED)
1288 const_iv (FLAG_READY_SCROLL)
1289 const_iv (FLAG_USE_ROD)
1290 const_iv (FLAG_USE_HORN)
1291 const_iv (FLAG_MAKE_INVIS)
1292 const_iv (FLAG_INV_LOCKED)
1293 const_iv (FLAG_IS_WOODED)
1294 const_iv (FLAG_IS_HILLY)
1295 const_iv (FLAG_READY_SKILL)
1296 const_iv (FLAG_READY_WEAPON)
1297 const_iv (FLAG_NO_SKILL_IDENT)
1298 const_iv (FLAG_BLIND)
1299 const_iv (FLAG_SEE_IN_DARK)
1300 const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL)
1302 const_iv (FLAG_ONE_HIT)
1303 const_iv (FLAG_CLIENT_SENT)
1304 const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_NEUTRAL)
1306 const_iv (FLAG_NO_ATTACK)
1307 const_iv (FLAG_NO_DAMAGE)
1308 const_iv (FLAG_OBJ_ORIGINAL)
1309 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH)
1311 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312 const_iv (FLAG_IS_WATER)
1313 const_iv (FLAG_CONTENT_ON_GEN)
1314 const_iv (FLAG_IS_A_TEMPLATE)
1315 const_iv (FLAG_IS_BUILDABLE)
1316 const_iv (FLAG_DESTROY_ON_DEATH)
1317 const_iv (FLAG_NO_MAP_SAVE)
1318 1212
1319 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1320 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1321 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1322 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1323 const_iv (NDI_ORANGE)
1324 const_iv (NDI_BLUE)
1325 const_iv (NDI_DK_ORANGE)
1326 const_iv (NDI_GREEN)
1327 const_iv (NDI_LT_GREEN)
1328 const_iv (NDI_GREY)
1329 const_iv (NDI_BROWN)
1330 const_iv (NDI_GOLD)
1331 const_iv (NDI_TAN)
1332 const_iv (NDI_MAX_COLOR)
1333 const_iv (NDI_COLOR_MASK)
1334 const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1336 1218
1337 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339 const_iv (UPD_WEIGHT)
1340 const_iv (UPD_FACE)
1341 const_iv (UPD_NAME)
1342 const_iv (UPD_ANIM)
1343 const_iv (UPD_ANIMSPEED)
1344 const_iv (UPD_NROF)
1345 1221
1346 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1347 const_iv (UPD_SP_GRACE)
1348 const_iv (UPD_SP_DAMAGE)
1349 1223
1350 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1351 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1352 const_iv (F_UNPAID)
1353 const_iv (F_MAGIC)
1354 const_iv (F_CURSED)
1355 const_iv (F_DAMNED)
1356 const_iv (F_OPEN)
1357 const_iv (F_NOPICK)
1358 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1359 1227
1360 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1361 const_iv (F_SHOP)
1362 const_iv (F_SELL)
1363 1229
1364 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1365 const_iv (P_PLAYER) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1366 const_iv (P_NO_MAGIC)
1367 const_iv (P_IS_ALIVE)
1368 const_iv (P_NO_CLERIC)
1369 const_iv (P_OUT_OF_MAP)
1370 const_iv (P_NEW_MAP)
1371 const_iv (P_UPTODATE)
1372 1232
1373 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1374 const_iv (UP_OBJ_REMOVE)
1375 const_iv (UP_OBJ_CHANGE)
1376 const_iv (UP_OBJ_FACE)
1377 1234
1378 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1379 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1380 const_iv (INS_NO_WALK_ON)
1381 const_iv (INS_ON_TOP)
1382 const_iv (INS_BELOW_ORIGINATOR)
1383 const_iv (INS_MAP_LOAD)
1384 1237
1385 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1386 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1387 const_iv (WILL_APPLY_EARTHWALL)
1388 const_iv (WILL_APPLY_DOOR)
1389 const_iv (WILL_APPLY_FOOD)
1390 1240
1391 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1392 const_iv (SAVE_DIR_MODE)
1393 1242
1394 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 const_iv (M_WOOD)
1399 const_iv (M_ORGANIC)
1400 const_iv (M_STONE)
1401 const_iv (M_CLOTH)
1402 const_iv (M_ADAMANT)
1403 const_iv (M_LIQUID)
1404 const_iv (M_SOFT_METAL)
1405 const_iv (M_BONE)
1406 const_iv (M_ICE)
1407 const_iv (M_SPECIAL)
1408 1247
1409 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1410 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1411 const_iv (SK_EXP_NONE)
1412 const_iv (SK_SUBTRACT_SKILL_EXP)
1413 const_iv (SK_EXP_SKILL_ONLY)
1414 1250
1415 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1416 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1417 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1418 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1419 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1420 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1421 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1422 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1423 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1424 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1425 const_iv (SK_DET_MAGIC)
1426 const_iv (SK_ORATORY)
1427 const_iv (SK_SINGING)
1428 const_iv (SK_DET_CURSE)
1429 const_iv (SK_FIND_TRAPS)
1430 const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING)
1432 const_iv (SK_FLAME_TOUCH)
1433 const_iv (SK_KARATE)
1434 const_iv (SK_CLIMBING)
1435 const_iv (SK_WOODSMAN)
1436 const_iv (SK_INSCRIPTION)
1437 const_iv (SK_ONE_HANDED_WEAPON)
1438 const_iv (SK_MISSILE_WEAPON)
1439 const_iv (SK_THROWING)
1440 const_iv (SK_USE_MAGIC_ITEM)
1441 const_iv (SK_DISARM_TRAPS)
1442 const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY)
1444 const_iv (SK_PRAYING)
1445 const_iv (SK_CLAWING)
1446 const_iv (SK_LEVITATION)
1447 const_iv (SK_SUMMONING)
1448 const_iv (SK_PYROMANCY)
1449 const_iv (SK_EVOCATION)
1450 const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON)
1452 const_iv (SK_SPARK_TOUCH)
1453 const_iv (SK_SHIVER)
1454 const_iv (SK_ACID_SPLASH)
1455 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1456 1262
1457 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1458 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1459 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1461 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1462 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1463 const_iv (SOUND_PUSH_PLAYER)
1464 const_iv (SOUND_PLAYER_HITS1)
1465 const_iv (SOUND_PLAYER_HITS2)
1466 const_iv (SOUND_PLAYER_HITS3)
1467 const_iv (SOUND_PLAYER_HITS4)
1468 const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2)
1470 const_iv (SOUND_PLAYER_IS_HIT3)
1471 const_iv (SOUND_PLAYER_KILLS)
1472 const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_PLAYER_DIES)
1474 const_iv (SOUND_OB_EVAPORATE)
1475 const_iv (SOUND_OB_EXPLODE)
1476 const_iv (SOUND_CLOCK)
1477 const_iv (SOUND_TURN_HANDLE)
1478 const_iv (SOUND_FALL_HOLE)
1479 const_iv (SOUND_DRINK_POISON)
1480 const_iv (SOUND_CAST_SPELL_0)
1481 1269
1482 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1483 const_iv (PREFER_HIGH)
1484 1271
1485 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1486 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1487 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1488 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1489 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1490 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1491 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1492 const_iv (ATNR_DRAIN)
1493 const_iv (ATNR_WEAPONMAGIC)
1494 const_iv (ATNR_GHOSTHIT)
1495 const_iv (ATNR_POISON)
1496 const_iv (ATNR_SLOW)
1497 const_iv (ATNR_PARALYZE)
1498 const_iv (ATNR_TURN_UNDEAD)
1499 const_iv (ATNR_FEAR)
1500 const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_DEPLETE)
1502 const_iv (ATNR_DEATH)
1503 const_iv (ATNR_CHAOS)
1504 const_iv (ATNR_COUNTERSPELL)
1505 const_iv (ATNR_GODPOWER)
1506 const_iv (ATNR_HOLYWORD)
1507 const_iv (ATNR_BLIND)
1508 const_iv (ATNR_INTERNAL)
1509 const_iv (ATNR_LIFE_STEALING)
1510 const_iv (ATNR_DISEASE)
1511 1279
1512 const_iv (MAP_IN_MEMORY) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1513 const_iv (MAP_SWAPPED)
1514 const_iv (MAP_LOADING)
1515 const_iv (MAP_SAVING)
1516 1281
1517 const_iv (KLASS_ATTACHABLE) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1518 const_iv (KLASS_GLOBAL) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1519 const_iv (KLASS_OBJECT)
1520 const_iv (KLASS_CLIENT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 1284
1524 const_iv (CS_QUERY_YESNO) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1525 const_iv (CS_QUERY_SINGLECHAR)
1526 const_iv (CS_QUERY_HIDEINPUT)
1527 1286
1528 const_iv (ST_DEAD) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1529 const_iv (ST_SETUP)
1530 const_iv (ST_PLAYING)
1531 const_iv (ST_CUSTOM)
1532 1288
1533 const_iv (ST_CHANGE_CLASS) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1534
1535 const_iv (IO_HEADER)
1536 const_iv (IO_OBJECTS)
1537 const_iv (IO_UNIQUES)
1538 1290
1539 // random map generator 1291 // random map generator
1540 const_iv (LAYOUT_NONE) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ONION) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542 const_iv (LAYOUT_MAZE)
1543 const_iv (LAYOUT_SPIRAL)
1544 const_iv (LAYOUT_ROGUELIKE)
1545 const_iv (LAYOUT_SNAKE)
1546 const_iv (LAYOUT_SQUARE_SPIRAL)
1547 1294
1548 const_iv (RMOPT_RANDOM) 1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1549 const_iv (RMOPT_CENTERED) 1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1550 const_iv (RMOPT_LINEAR) 1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1551 const_iv (RMOPT_BOTTOM_C)
1552 const_iv (RMOPT_BOTTOM_R)
1553 const_iv (RMOPT_IRR_SPACE)
1554 const_iv (RMOPT_WALL_OFF)
1555 const_iv (RMOPT_WALLS_ONLY)
1556 const_iv (RMOPT_NO_DOORS)
1557 1298
1558 const_iv (SYMMETRY_RANDOM) 1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1559 const_iv (SYMMETRY_NONE) 1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1560 const_iv (SYMMETRY_X) 1301
1561 const_iv (SYMMETRY_Y) 1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1562 const_iv (SYMMETRY_XY) 1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1563 }; 1305 };
1564 1306
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567 1309
1599 1341
1600 for_all_objects (op) 1342 for_all_objects (op)
1601 op->reattach (); 1343 op->reattach ();
1602} 1344}
1603 1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1390}
1391
1604NV floor (NV x) 1392NV floor (NV x)
1605 1393
1606NV ceil (NV x) 1394NV ceil (NV x)
1607 1395
1608NV rndm (...) 1396NV rndm (...)
1621 CODE: 1409 CODE:
1622 runtime = SvNVx (sv_runtime); 1410 runtime = SvNVx (sv_runtime);
1623 server_tick (); 1411 server_tick ();
1624 1412
1625void 1413void
1626LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1627 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1628 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1629 1420
1630char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1632 1423
1633char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1634 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1635 1426
1636const char * 1427const_octet_string
1637get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1638 PROTOTYPE: $ 1429 PROTOTYPE: $
1639 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1640 CODE: 1431 CODE:
1641 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1642 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1644void 1435void
1645sub_generation_inc () 1436sub_generation_inc ()
1646 CODE: 1437 CODE:
1647 PL_sub_generation++; 1438 PL_sub_generation++;
1648 1439
1649const char * 1440const_octet_string
1650mapdir () 1441mapdir ()
1651 PROTOTYPE: 1442 PROTOTYPE:
1652 ALIAS: 1443 ALIAS:
1653 mapdir = 0 1444 mapdir = 0
1654 uniquedir = 1 1445 uniquedir = 1
1670 } 1461 }
1671 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1672 1463
1673void abort () 1464void abort ()
1674 1465
1466void reset_signals ()
1467
1675void fork_abort (char *cause = "cf::fork_abort") 1468void fork_abort (octet_string cause = "cf::fork_abort")
1676 1469
1677void cleanup (const char *cause, bool make_core = false) 1470void cleanup (octet_string cause, bool make_core = false)
1678 1471
1679void emergency_save () 1472void emergency_save ()
1680 1473
1681void _exit (int status = EXIT_SUCCESS) 1474void _exit (int status = EXIT_SUCCESS)
1682 1475
1692 1485
1693int munlockall () 1486int munlockall ()
1694 1487
1695#endif 1488#endif
1696 1489
1697int find_animation (char *text) 1490int find_animation (utf8_string text)
1698 PROTOTYPE: $ 1491 PROTOTYPE: $
1699 1492
1700int random_roll (int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1701 1494
1702const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1703 1496
1704int 1497int
1705exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1706 CODE: 1499 CODE:
1707{ 1500{
1739 else 1532 else
1740 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1741 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1742 1535
1743bool 1536bool
1744load_resource_file (const char *filename) 1537load_resource_file (octet_string filename)
1745 1538
1746MODULE = cf PACKAGE = cf::attachable 1539MODULE = cf PACKAGE = cf::attachable
1747 1540
1748int 1541int
1749valid (SV *obj) 1542valid (SV *obj)
1848num_animations (object *op) 1641num_animations (object *op)
1849 CODE: 1642 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1643 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1852 1645
1853object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1854 1647
1855object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1856 1649
1857int need_identify (object *obj); 1650int need_identify (object *obj);
1858 1651
1878 CODE: 1671 CODE:
1879 player_apply_below (op); 1672 player_apply_below (op);
1880 1673
1881int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882 1675
1883object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1884 1677
1885int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886 1679
1887int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1888 1681
1908 RETVAL = pay_for_amount (amount, op); 1701 RETVAL = pay_for_amount (amount, op);
1909 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1910 1703
1911void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1912 1705
1913val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1914 1707
1915int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1916 1709
1917void learn_spell (object *op, object *sp, int special_prayer = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1918 CODE: 1711 CODE:
1919 do_learn_spell (op, sp, special_prayer); 1712 do_learn_spell (op, sp, special_prayer);
1920 1713
1921void forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1922 CODE: 1715 CODE:
1923 do_forget_spell (op, query_name (sp)); 1716 do_forget_spell (op, query_name (sp));
1924 1717
1925object *check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1926 CODE: 1719 CODE:
1927 RETVAL = check_spell_known (op, spellname); 1720 RETVAL = check_spell_known (op, spellname);
1928 OUTPUT: RETVAL 1721 OUTPUT: RETVAL
1929 1722
1930int query_money (object *op) 1723int query_money (object *op)
1943 1736
1944int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1945 1738
1946void update_object (object *op, int action) 1739void update_object (object *op, int action)
1947 1740
1948object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1949 1742
1950void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1951 1744
1952void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1953 1746
1954int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955 1748
1969object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1970 1763
1971# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1972# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973 1766
1974object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1975 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1976 CODE: 1769 CODE:
1977 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1978 OUTPUT: 1771 OUTPUT:
1979 RETVAL 1772 RETVAL
1984{ 1777{
1985 int unused_type; 1778 int unused_type;
1986 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987} 1780}
1988 1781
1989# syntatic sugar for easier use in event callbacks.
1990const char *options (object *op)
1991 CODE:
1992 RETVAL = op->name;
1993 OUTPUT:
1994 RETVAL
1995
1996player *contr (object *op) 1782player *contr (object *op)
1997 CODE: 1783 CODE:
1998 RETVAL = op->contr; 1784 RETVAL = op->contr;
1999 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
2000 1786
2001const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
2002 1788
2003bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2004 1790
2005object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
2006 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
2007 PREINIT: 1793 PREINIT:
2008 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
2024bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
2025 CODE: 1811 CODE:
2026 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
2027 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
2028 1814
2029const char * 1815const_utf8_string
2030base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
2031 CODE: 1817 CODE:
2032 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
2033 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
2034 1820
2041 RETVAL = op->contr; 1827 RETVAL = op->contr;
2042 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
2043 1829
2044void check_score (object *op) 1830void check_score (object *op)
2045 1831
2046void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE: 1833 CODE:
2048 new_draw_info (flags, 0, op, txt); 1834 new_draw_info (flags, 0, op, txt);
2049 1835
2050object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
2051 1837
2052char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
2053 ALIAS: ip = 0 1839 ALIAS: ip = 0
2054 1840
2055object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
2056 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
2057 1843
2067void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
2068 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
2069 1855
2070void clear_los (object *op) 1856void clear_los (object *op)
2071 1857
2072int command_summon (object *op, char *params) 1858int command_summon (object *op, utf8_string params)
2073 1859
2074int command_arrest (object *op, char *params) 1860int command_arrest (object *op, utf8_string params)
2075 1861
2076 1862
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 1864
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 1999 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2217 } 2016 }
2218 } 2017 }
2219 } 2018 }
2220 2019
2221 skip_space: ; 2020 skip_space: ;
2248 sfree (THIS->regions, THIS->size ()); 2047 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2048 free (THIS->regionmap);
2250 2049
2251 THIS->regions = regions; 2050 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2253} 2077}
2254 2078
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2256 2080
2257int out_of_map (maptile *map, int x, int y) 2081int out_of_map (maptile *map, int x, int y)
2344 2168
2345# worst xs function of my life 2169# worst xs function of my life
2346bool 2170bool
2347_create_random_map (\ 2171_create_random_map (\
2348 maptile *self,\ 2172 maptile *self,\
2349 char *wallstyle,\ 2173 utf8_string wallstyle,\
2350 char *wall_name,\ 2174 utf8_string wall_name,\
2351 char *floorstyle,\ 2175 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2176 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2177 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2178 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2179 utf8_string doorstyle,\
2356 char *decorstyle,\ 2180 utf8_string decorstyle,\
2357 char *origin_map,\ 2181 utf8_string origin_map,\
2358 char *final_map,\ 2182 utf8_string final_map,\
2359 char *exitstyle,\ 2183 utf8_string exitstyle,\
2360 char *this_map,\ 2184 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2185 utf8_string exit_on_final_map,\
2362 int xsize,\ 2186 int xsize,\
2363 int ysize,\ 2187 int ysize,\
2364 int expand2x,\ 2188 int expand2x,\
2365 int layoutoptions1,\ 2189 int layoutoptions1,\
2366 int layoutoptions2,\ 2190 int layoutoptions2,\
2379 val64 total_map_hp,\ 2203 val64 total_map_hp,\
2380 int map_layout_style,\ 2204 int map_layout_style,\
2381 int treasureoptions,\ 2205 int treasureoptions,\
2382 int symmetry_used,\ 2206 int symmetry_used,\
2383 region *region,\ 2207 region *region,\
2384 char *custom\ 2208 utf8_string custom\
2385) 2209)
2386 CODE: 2210 CODE:
2387{ 2211{
2388 random_map_params rmp; 2212 random_map_params rmp;
2389 2213
2430 OUTPUT: 2254 OUTPUT:
2431 RETVAL 2255 RETVAL
2432 2256
2433MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2434 2258
2435archetype *find (const char *name) 2259archetype *find (utf8_string name)
2436 CODE: 2260 CODE:
2437 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2438 OUTPUT: 2262 OUTPUT:
2439 RETVAL 2263 RETVAL
2440 2264
2462list () 2286list ()
2463 PPCODE: 2287 PPCODE:
2464 for_all_regions (rgn) 2288 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2290
2467region *find (char *name) 2291region *find (utf8_string name)
2468 PROTOTYPE: $ 2292 PROTOTYPE: $
2469 CODE: 2293 CODE:
2470 RETVAL = region::find (name); 2294 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2472 2296
2473region *find_fuzzy (char *name) 2297region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2298 PROTOTYPE: $
2475 CODE: 2299 CODE:
2476 RETVAL = region::find_fuzzy (name); 2300 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
2478 2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2311
2481MODULE = cf PACKAGE = cf::living 2312MODULE = cf PACKAGE = cf::living
2482 2313
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2315
2517 THIS->send_packet (buf, len); 2348 THIS->send_packet (buf, len);
2518} 2349}
2519 2350
2520MODULE = cf PACKAGE = cf::face PREFIX = face_ 2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2521 2352
2522INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523 2354
2524faceidx face_find (const char *name, faceidx defidx = 0) 2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2525 2356
2526faceidx alloc (const char *name) 2357faceidx alloc (utf8_string name)
2527 CODE: 2358 CODE:
2528{ 2359{
2529 do 2360 do
2530 { 2361 {
2531 RETVAL = faces.size (); 2362 RETVAL = faces.size ();
2546 faceinfo *f = face_info (idx); 2377 faceinfo *f = face_info (idx);
2547 assert (f); 2378 assert (f);
2548 f->visibility = visibility; 2379 f->visibility = visibility;
2549 f->magicmap = magicmap; 2380 f->magicmap = magicmap;
2550 2381
2551void set_smooth (faceidx idx, faceidx smooth) 2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2552 CODE: 2383 CODE:
2553 faceinfo *f = face_info (idx); 2384 faceinfo *f = face_info (idx); assert (f);
2554 assert (f);
2555 f->smooth = smooth; 2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2556 2387
2557void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 CODE: 2389 CODE:
2390{
2559 facedata *d = face_data (idx, faceset); 2391 facedata *d = face_data (idx, faceset);
2560 assert (d); 2392 assert (d);
2561 assert (sv_len (chksum) == CHKSUM_SIZE); 2393 sv_to (data, d->data);
2562 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2563 2411
2564void invalidate (faceidx idx) 2412void invalidate (faceidx idx)
2565 CODE: 2413 CODE:
2566 for_all_clients (ns) 2414 for_all_clients (ns)
2415 {
2567 ns->faces_sent [idx] = false; 2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2568 2419
2569void invalidate_all () 2420void invalidate_all ()
2570 CODE: 2421 CODE:
2571 for_all_clients (ns) 2422 for_all_clients (ns)
2423 {
2572 ns->faces_sent.reset (); 2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2573 2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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