… | |
… | |
21 | * You should have received a copy of the GNU General Public License |
21 | * You should have received a copy of the GNU General Public License |
22 | * along with this program; if not, write to the Free Software |
22 | * along with this program; if not, write to the Free Software |
23 | * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
23 | * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
24 | */ |
24 | */ |
25 | |
25 | |
|
|
26 | #include "autoconf.h" |
|
|
27 | |
26 | #define PLUGIN_NAME "perl" |
28 | #define PLUGIN_NAME "perl" |
27 | #define PLUGIN_VERSION "cfperl 0.5" |
29 | #define PLUGIN_VERSION "cfperl 0.5" |
|
|
30 | |
|
|
31 | #define CEDES_PER_TICK 5 |
|
|
32 | |
|
|
33 | #if HAVE_EXECINFO_H |
|
|
34 | # include <execinfo.h> |
|
|
35 | #endif |
28 | |
36 | |
29 | #include <plugin_common.h> |
37 | #include <plugin_common.h> |
30 | #include <sounds.h> |
38 | #include <sounds.h> |
31 | #include <cstdarg> |
39 | #include <cstdarg> |
32 | #include <sproto.h> |
40 | #include <sproto.h> |
… | |
… | |
54 | |
62 | |
55 | typedef char *octet_string; |
63 | typedef char *octet_string; |
56 | typedef char *utf8_string; |
64 | typedef char *utf8_string; |
57 | typedef const char *const_octet_string; |
65 | typedef const char *const_octet_string; |
58 | typedef const char *const_utf8_string; |
66 | typedef const char *const_utf8_string; |
|
|
67 | |
|
|
68 | typedef std::string std__string; |
59 | |
69 | |
60 | #if IVSIZE >= 8 |
70 | #if IVSIZE >= 8 |
61 | typedef IV val64; |
71 | typedef IV val64; |
62 | # define newSVval64 newSViv |
72 | # define newSVval64 newSViv |
63 | # define SvVAL64 SvIV |
73 | # define SvVAL64 SvIV |
… | |
… | |
75 | |
85 | |
76 | double runtime; |
86 | double runtime; |
77 | |
87 | |
78 | global gbl_ev; |
88 | global gbl_ev; |
79 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
89 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
80 | static SV *sv_runtime; |
90 | static SV *sv_runtime, *sv_next_tick; |
81 | |
91 | |
82 | static HV |
92 | static HV |
83 | *stash_cf, |
93 | *stash_cf, |
84 | *stash_cf_object_wrap, |
94 | *stash_cf_object_wrap, |
85 | *stash_cf_object_player_wrap, |
95 | *stash_cf_object_player_wrap, |
… | |
… | |
107 | |
117 | |
108 | unordered_vector<attachable *> attachable::mortals; |
118 | unordered_vector<attachable *> attachable::mortals; |
109 | |
119 | |
110 | attachable::~attachable () |
120 | attachable::~attachable () |
111 | { |
121 | { |
112 | flags |=0x3300;//D |
|
|
113 | assert (!self); |
122 | assert (!self); |
114 | assert (!cb); |
123 | assert (!cb); |
115 | } |
124 | } |
116 | |
125 | |
117 | int |
126 | int |
… | |
… | |
133 | sv_unmagic ((SV *)self, PERL_MAGIC_ext); |
142 | sv_unmagic ((SV *)self, PERL_MAGIC_ext); |
134 | SvREFCNT_dec (self); |
143 | SvREFCNT_dec (self); |
135 | |
144 | |
136 | // self *must* be null now because thats sv_unmagic's job. |
145 | // self *must* be null now because thats sv_unmagic's job. |
137 | assert (!this->self); |
146 | assert (!this->self); |
138 | flags |= 0x80; // severed //D |
|
|
139 | } |
147 | } |
140 | } |
148 | } |
141 | |
149 | |
142 | void |
150 | void |
143 | attachable::optimise () |
151 | attachable::optimise () |
144 | { |
152 | { |
145 | if (self |
153 | if (self |
146 | && SvREFCNT (self) == 1 |
154 | && SvREFCNT (self) == 1 |
147 | && !HvTOTALKEYS (self)) |
155 | && !HvTOTALKEYS (self)) |
148 | flags |= 0x40,//D |
|
|
149 | sever_self (); |
156 | sever_self (); |
150 | } |
157 | } |
151 | |
158 | |
152 | // check wether the object really is dead |
159 | // check wether the object really is dead |
153 | void |
160 | void |
… | |
… | |
168 | { |
175 | { |
169 | SvREFCNT_dec (cb); |
176 | SvREFCNT_dec (cb); |
170 | cb = 0; |
177 | cb = 0; |
171 | } |
178 | } |
172 | |
179 | |
173 | if (self) |
|
|
174 | sever_self (); |
|
|
175 | |
|
|
176 | flags |= 0x20; //D |
|
|
177 | mortals.push_back (this); |
180 | mortals.push_back (this); |
178 | } |
181 | } |
179 | |
182 | |
180 | void |
183 | void |
181 | attachable::destroy () |
184 | attachable::destroy () |
… | |
… | |
183 | if (destroyed ()) |
186 | if (destroyed ()) |
184 | return; |
187 | return; |
185 | |
188 | |
186 | flags |= F_DESTROYED; |
189 | flags |= F_DESTROYED; |
187 | do_destroy (); |
190 | do_destroy (); |
|
|
191 | sever_self (); |
188 | } |
192 | } |
189 | |
193 | |
190 | void |
194 | void |
191 | attachable::check_mortals () |
195 | attachable::check_mortals () |
192 | { |
196 | { |
… | |
… | |
197 | if (i >= mortals.size ()) |
201 | if (i >= mortals.size ()) |
198 | { |
202 | { |
199 | i = 0; |
203 | i = 0; |
200 | |
204 | |
201 | if (mortals.size () > 1000) |
205 | if (mortals.size () > 1000) |
202 | fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); |
206 | LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); |
203 | |
207 | |
204 | break; |
208 | break; |
205 | } |
209 | } |
206 | |
210 | |
207 | attachable *obj = mortals [i]; |
211 | attachable *obj = mortals [i]; |
208 | |
212 | |
209 | obj->refcnt_chk (); // unborrow from perl, if necessary |
213 | #if 0 |
210 | |
214 | if (obj->self)//D make this an assert later |
211 | //if (obj->refcnt > 0 || obj->self) |
|
|
212 | if (obj->refcnt || obj->self) |
|
|
213 | { |
215 | { |
214 | //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D |
216 | LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ()); |
|
|
217 | obj->sever_self (); |
|
|
218 | } |
|
|
219 | #endif |
|
|
220 | |
|
|
221 | if (obj->refcnt) |
|
|
222 | { |
215 | ++i; // further delay freeing |
223 | ++i; // further delay freeing |
216 | |
224 | |
217 | if (!(i & 0x3ff)) |
225 | if (!(i & 0x3ff)) |
218 | break; |
226 | break; |
219 | } |
227 | } |
220 | else |
228 | else |
221 | { |
229 | { |
222 | mortals.erase (i); |
230 | mortals.erase (i); |
|
|
231 | obj->sever_self (); |
223 | delete obj; |
232 | delete obj; |
224 | } |
233 | } |
225 | } |
234 | } |
226 | } |
235 | } |
227 | |
236 | |
… | |
… | |
276 | |
285 | |
277 | if (!obj->self) |
286 | if (!obj->self) |
278 | { |
287 | { |
279 | obj->self = newHV (); |
288 | obj->self = newHV (); |
280 | sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); |
289 | sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); |
281 | obj->flags |= (obj->flags & 0xc0) << 8; |
|
|
282 | obj->flags &= ~0xc0;//D |
|
|
283 | obj->flags |= 0x10;//D |
|
|
284 | |
290 | |
285 | // now bless the object _once_ |
291 | // now bless the object _once_ |
286 | return sv_bless (newRV_inc ((SV *)obj->self), stash); |
292 | return sv_bless (newRV_inc ((SV *)obj->self), stash); |
287 | } |
293 | } |
288 | else |
294 | else |
… | |
… | |
354 | inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } |
360 | inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } |
355 | |
361 | |
356 | inline SV *to_sv (object & v) { return to_sv (&v); } |
362 | inline SV *to_sv (object & v) { return to_sv (&v); } |
357 | inline SV *to_sv (living & v) { return to_sv (&v); } |
363 | inline SV *to_sv (living & v) { return to_sv (&v); } |
358 | |
364 | |
359 | //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); } |
|
|
360 | inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } |
|
|
361 | inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } |
365 | inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } |
|
|
366 | inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } |
362 | |
367 | |
363 | inline SV *to_sv (UUID v) |
368 | inline SV *to_sv (UUID v) |
364 | { |
369 | { |
365 | char buf[128]; |
370 | char buf[128]; |
366 | snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); |
371 | snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); |
… | |
… | |
391 | inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } |
396 | inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } |
392 | inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } |
397 | inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } |
393 | inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } |
398 | inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } |
394 | |
399 | |
395 | //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } |
400 | //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } |
396 | inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } |
401 | inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } |
397 | |
402 | |
398 | template<class T> |
403 | template<class T> |
399 | inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } |
404 | inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } |
400 | |
405 | |
401 | template<int N> |
406 | template<int N> |
402 | inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } |
407 | inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } |
403 | |
408 | |
404 | inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } |
|
|
405 | inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } |
409 | inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } |
406 | inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } |
410 | inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } |
407 | inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } |
411 | inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } |
408 | inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } |
412 | inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } |
409 | |
413 | |
… | |
… | |
612 | perl_construct (perl); |
616 | perl_construct (perl); |
613 | |
617 | |
614 | PL_exit_flags |= PERL_EXIT_DESTRUCT_END; |
618 | PL_exit_flags |= PERL_EXIT_DESTRUCT_END; |
615 | |
619 | |
616 | const char *argv[] = { |
620 | const char *argv[] = { |
617 | "", |
621 | settings.argv [0], |
618 | "-e" |
622 | "-e" |
619 | "use Event; use Coro;" // required for bootstrap |
623 | "use Event; use Coro;" // required for bootstrap |
620 | "cf->bootstrap;" // required for datadir :*> |
624 | "cf->bootstrap;" // required for datadir :*> |
621 | "unshift @INC, cf::datadir ();" |
625 | "unshift @INC, cf::datadir ();" |
622 | "require cf;" |
626 | "require cf;" |
… | |
… | |
944 | CALL_ARG (exit); |
948 | CALL_ARG (exit); |
945 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
949 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
946 | CALL_END; |
950 | CALL_END; |
947 | } |
951 | } |
948 | |
952 | |
|
|
953 | void |
|
|
954 | log_backtrace (const char *msg) |
|
|
955 | { |
|
|
956 | #if HAVE_BACKTRACE |
|
|
957 | void *addr [20]; |
|
|
958 | int size = backtrace (addr, 20); |
|
|
959 | |
|
|
960 | CALL_BEGIN (size); |
|
|
961 | CALL_ARG (msg); |
|
|
962 | for (int i = 0; i < size; ++i) |
|
|
963 | CALL_ARG ((IV)addr [i]); |
|
|
964 | CALL_CALL ("cf::_log_backtrace", G_VOID); |
|
|
965 | CALL_END; |
|
|
966 | #endif |
|
|
967 | } |
|
|
968 | |
949 | ///////////////////////////////////////////////////////////////////////////// |
969 | ///////////////////////////////////////////////////////////////////////////// |
950 | |
970 | |
951 | struct EventAPI *watcher_base::GEventAPI; |
971 | struct EventAPI *watcher_base::GEventAPI; |
952 | struct CoroAPI *coroapi::GCoroAPI; |
972 | struct CoroAPI *coroapi::GCoroAPI; |
953 | |
973 | |
954 | int coroapi::cede_counter; |
974 | int coroapi::cede_counter; |
|
|
975 | double (*coroapi::time)(); |
|
|
976 | double coroapi::next_cede; |
955 | |
977 | |
|
|
978 | void coroapi::do_cede_to_tick () |
|
|
979 | { |
|
|
980 | cede_counter = 0; |
|
|
981 | |
|
|
982 | cede (); |
|
|
983 | |
|
|
984 | next_cede += (TICK / CEDES_PER_TICK) * 0.99; |
|
|
985 | if (next_cede > SvNV (sv_next_tick) - 0.02) |
|
|
986 | next_cede = SvNV (sv_next_tick); |
|
|
987 | } |
|
|
988 | |
|
|
989 | void coroapi::do_cede_every () |
|
|
990 | { |
|
|
991 | cede_counter = 0; |
|
|
992 | |
|
|
993 | if (coroapi::nready ()) |
|
|
994 | coroapi::cede (); |
|
|
995 | } |
|
|
996 | |
|
|
997 | void coroapi::do_cede_to_tick_every () |
|
|
998 | { |
|
|
999 | cede_counter = 0; |
|
|
1000 | |
|
|
1001 | cede_to_tick (); |
|
|
1002 | } |
|
|
1003 | |
|
|
1004 | void |
|
|
1005 | coroapi::wait_for_tick () |
|
|
1006 | { |
|
|
1007 | CALL_BEGIN (0); |
|
|
1008 | CALL_CALL ("cf::wait_for_tick", G_DISCARD); |
|
|
1009 | CALL_END; |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | void |
|
|
1013 | coroapi::wait_for_tick_begin () |
|
|
1014 | { |
|
|
1015 | CALL_BEGIN (0); |
|
|
1016 | CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD); |
|
|
1017 | CALL_END; |
|
|
1018 | } |
|
|
1019 | |
|
|
1020 | static void |
956 | static void iw_dispatch (pe_event *ev) |
1021 | iw_dispatch (pe_event *ev) |
957 | { |
1022 | { |
958 | iw *w = (iw *)ev->ext_data; |
1023 | iw *w = (iw *)ev->ext_data; |
959 | w->call (*w); |
1024 | w->call (*w); |
960 | } |
1025 | } |
961 | |
1026 | |
… | |
… | |
1024 | stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); |
1089 | stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); |
1025 | stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); |
1090 | stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); |
1026 | stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); |
1091 | stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); |
1027 | stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); |
1092 | stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); |
1028 | |
1093 | |
1029 | sv_runtime = get_sv ("cf::RUNTIME", 1); |
1094 | sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV); |
1030 | sv_upgrade (sv_runtime, SVt_NV); |
1095 | sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV); |
1031 | |
1096 | |
1032 | cb_global = get_av ("cf::CB_GLOBAL", 1); |
1097 | cb_global = get_av ("cf::CB_GLOBAL", 1); |
1033 | cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); |
1098 | cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); |
1034 | cb_object = get_av ("cf::CB_OBJECT", 1); |
1099 | cb_object = get_av ("cf::CB_OBJECT", 1); |
1035 | cb_player = get_av ("cf::CB_PLAYER", 1); |
1100 | cb_player = get_av ("cf::CB_PLAYER", 1); |
… | |
… | |
1040 | |
1105 | |
1041 | MODULE = cf PACKAGE = cf PREFIX = cf_ |
1106 | MODULE = cf PACKAGE = cf PREFIX = cf_ |
1042 | |
1107 | |
1043 | BOOT: |
1108 | BOOT: |
1044 | { |
1109 | { |
1045 | _connect_to_perl (); |
|
|
1046 | |
|
|
1047 | I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; |
1110 | I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; |
1048 | I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; |
1111 | I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; |
1049 | |
1112 | |
|
|
1113 | _connect_to_perl (); |
|
|
1114 | |
1050 | newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); |
1115 | newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); |
|
|
1116 | |
|
|
1117 | { |
|
|
1118 | require_pv ("Time::HiRes"); |
|
|
1119 | |
|
|
1120 | SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0); |
|
|
1121 | if (!svp) croak ("Time::HiRes is required"); |
|
|
1122 | if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer"); |
|
|
1123 | coroapi::time = INT2PTR (double(*)(), SvIV(*svp)); |
|
|
1124 | } |
1051 | |
1125 | |
1052 | static const struct { |
1126 | static const struct { |
1053 | const char *name; |
1127 | const char *name; |
1054 | IV iv; |
1128 | IV iv; |
1055 | } *civ, const_iv[] = { |
1129 | } *civ, const_iv[] = { |
1056 | # define const_iv(name) { # name, (IV)name }, |
1130 | # define const_iv(name) { # name, (IV)name }, |
1057 | const_iv (llevError) |
1131 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1058 | const_iv (llevInfo) |
1132 | const_iv (logBacktrace) |
1059 | const_iv (llevDebug) |
|
|
1060 | const_iv (llevMonster) |
|
|
1061 | |
1133 | |
1062 | const_iv (Map0Cmd) |
1134 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1063 | const_iv (Map1Cmd) |
|
|
1064 | const_iv (Map1aCmd) |
|
|
1065 | |
1135 | |
1066 | const_iv (MAP_CLIENT_X) |
1136 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1067 | const_iv (MAP_CLIENT_Y) |
|
|
1068 | |
1137 | |
1069 | const_iv (MAX_TIME) |
1138 | const_iv (MAX_TIME) |
1070 | const_iv (PLAYER) |
1139 | |
1071 | const_iv (TRANSPORT) |
1140 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
1072 | const_iv (ROD) |
1141 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
1073 | const_iv (TREASURE) |
1142 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
1074 | const_iv (POTION) |
1143 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
1075 | const_iv (FOOD) |
1144 | const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY) |
1076 | const_iv (POISON) |
1145 | const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR) |
1077 | const_iv (BOOK) |
1146 | const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD) |
1078 | const_iv (CLOCK) |
1147 | const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS) |
1079 | const_iv (ARROW) |
1148 | const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER) |
1080 | const_iv (BOW) |
1149 | const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM) |
1081 | const_iv (WEAPON) |
1150 | const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR) |
1082 | const_iv (ARMOUR) |
1151 | const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER) |
1083 | const_iv (PEDESTAL) |
1152 | const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER) |
1084 | const_iv (ALTAR) |
1153 | const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV) |
1085 | const_iv (LOCKED_DOOR) |
1154 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
1086 | const_iv (SPECIAL_KEY) |
1155 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
1087 | const_iv (MAP) |
1156 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
1088 | const_iv (DOOR) |
1157 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
1089 | const_iv (KEY) |
1158 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
1090 | const_iv (TIMED_GATE) |
1159 | const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
1091 | const_iv (TRIGGER) |
1160 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
1092 | const_iv (GRIMREAPER) |
1161 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
1093 | const_iv (MAGIC_EAR) |
1162 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
1094 | const_iv (TRIGGER_BUTTON) |
1163 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
1095 | const_iv (TRIGGER_ALTAR) |
1164 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1096 | const_iv (TRIGGER_PEDESTAL) |
1165 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1097 | const_iv (SHIELD) |
1166 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1098 | const_iv (HELMET) |
1167 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1099 | const_iv (HORN) |
|
|
1100 | const_iv (MONEY) |
|
|
1101 | const_iv (CLASS) |
|
|
1102 | const_iv (GRAVESTONE) |
|
|
1103 | const_iv (AMULET) |
|
|
1104 | const_iv (PLAYERMOVER) |
|
|
1105 | const_iv (TELEPORTER) |
|
|
1106 | const_iv (CREATOR) |
|
|
1107 | const_iv (SKILL) |
|
|
1108 | const_iv (EARTHWALL) |
|
|
1109 | const_iv (GOLEM) |
|
|
1110 | const_iv (THROWN_OBJ) |
|
|
1111 | const_iv (BLINDNESS) |
|
|
1112 | const_iv (GOD) |
|
|
1113 | const_iv (DETECTOR) |
|
|
1114 | const_iv (TRIGGER_MARKER) |
|
|
1115 | const_iv (DEAD_OBJECT) |
|
|
1116 | const_iv (DRINK) |
|
|
1117 | const_iv (MARKER) |
|
|
1118 | const_iv (HOLY_ALTAR) |
|
|
1119 | const_iv (PLAYER_CHANGER) |
|
|
1120 | const_iv (BATTLEGROUND) |
|
|
1121 | const_iv (PEACEMAKER) |
|
|
1122 | const_iv (GEM) |
|
|
1123 | const_iv (FIREWALL) |
|
|
1124 | const_iv (ANVIL) |
|
|
1125 | const_iv (CHECK_INV) |
|
|
1126 | const_iv (MOOD_FLOOR) |
|
|
1127 | const_iv (EXIT) |
|
|
1128 | const_iv (ENCOUNTER) |
|
|
1129 | const_iv (SHOP_FLOOR) |
|
|
1130 | const_iv (SHOP_MAT) |
|
|
1131 | const_iv (RING) |
|
|
1132 | const_iv (FLOOR) |
|
|
1133 | const_iv (FLESH) |
|
|
1134 | const_iv (INORGANIC) |
|
|
1135 | const_iv (SKILL_TOOL) |
|
|
1136 | const_iv (LIGHTER) |
|
|
1137 | const_iv (BUILDABLE_WALL) |
|
|
1138 | const_iv (MISC_OBJECT) |
|
|
1139 | const_iv (LAMP) |
|
|
1140 | const_iv (DUPLICATOR) |
|
|
1141 | const_iv (SPELLBOOK) |
|
|
1142 | const_iv (CLOAK) |
|
|
1143 | const_iv (SPINNER) |
|
|
1144 | const_iv (GATE) |
|
|
1145 | const_iv (BUTTON) |
|
|
1146 | const_iv (CF_HANDLE) |
|
|
1147 | const_iv (HOLE) |
|
|
1148 | const_iv (TRAPDOOR) |
|
|
1149 | const_iv (SIGN) |
|
|
1150 | const_iv (BOOTS) |
|
|
1151 | const_iv (GLOVES) |
|
|
1152 | const_iv (SPELL) |
|
|
1153 | const_iv (SPELL_EFFECT) |
|
|
1154 | const_iv (CONVERTER) |
|
|
1155 | const_iv (BRACERS) |
|
|
1156 | const_iv (POISONING) |
|
|
1157 | const_iv (SAVEBED) |
|
|
1158 | const_iv (WAND) |
|
|
1159 | const_iv (SCROLL) |
|
|
1160 | const_iv (DIRECTOR) |
|
|
1161 | const_iv (GIRDLE) |
|
|
1162 | const_iv (FORCE) |
|
|
1163 | const_iv (POTION_EFFECT) |
|
|
1164 | const_iv (EVENT_CONNECTOR) |
|
|
1165 | const_iv (CLOSE_CON) |
|
|
1166 | const_iv (CONTAINER) |
|
|
1167 | const_iv (ARMOUR_IMPROVER) |
|
|
1168 | const_iv (WEAPON_IMPROVER) |
|
|
1169 | const_iv (SKILLSCROLL) |
|
|
1170 | const_iv (DEEP_SWAMP) |
|
|
1171 | const_iv (IDENTIFY_ALTAR) |
|
|
1172 | const_iv (MENU) |
|
|
1173 | const_iv (RUNE) |
|
|
1174 | const_iv (TRAP) |
|
|
1175 | const_iv (POWER_CRYSTAL) |
|
|
1176 | const_iv (CORPSE) |
|
|
1177 | const_iv (DISEASE) |
|
|
1178 | const_iv (SYMPTOM) |
|
|
1179 | const_iv (BUILDER) |
|
|
1180 | const_iv (MATERIAL) |
|
|
1181 | const_iv (ITEM_TRANSFORMER) |
|
|
1182 | |
1168 | |
1183 | const_iv (NUM_SUBTYPES) |
1169 | const_iv (NUM_SUBTYPES) |
1184 | |
1170 | |
1185 | const_iv (ST_BD_BUILD) |
1171 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1186 | const_iv (ST_BD_REMOVE) |
1172 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1187 | |
1173 | |
1188 | const_iv (ST_MAT_FLOOR) |
1174 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
1189 | const_iv (ST_MAT_WALL) |
1175 | const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) |
1190 | const_iv (ST_MAT_ITEM) |
1176 | const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) |
|
|
1177 | const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) |
|
|
1178 | const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) |
|
|
1179 | const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) |
|
|
1180 | const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) |
1191 | |
1181 | |
1192 | const_iv (AT_PHYSICAL) |
1182 | const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) |
1193 | const_iv (AT_MAGIC) |
1183 | const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) |
1194 | const_iv (AT_FIRE) |
|
|
1195 | const_iv (AT_ELECTRICITY) |
|
|
1196 | const_iv (AT_COLD) |
|
|
1197 | const_iv (AT_CONFUSION) |
|
|
1198 | const_iv (AT_ACID) |
|
|
1199 | const_iv (AT_DRAIN) |
|
|
1200 | const_iv (AT_WEAPONMAGIC) |
|
|
1201 | const_iv (AT_GHOSTHIT) |
|
|
1202 | const_iv (AT_POISON) |
|
|
1203 | const_iv (AT_SLOW) |
|
|
1204 | const_iv (AT_PARALYZE) |
|
|
1205 | const_iv (AT_TURN_UNDEAD) |
|
|
1206 | const_iv (AT_FEAR) |
|
|
1207 | const_iv (AT_CANCELLATION) |
|
|
1208 | const_iv (AT_DEPLETE) |
|
|
1209 | const_iv (AT_DEATH) |
|
|
1210 | const_iv (AT_CHAOS) |
|
|
1211 | const_iv (AT_COUNTERSPELL) |
|
|
1212 | const_iv (AT_GODPOWER) |
|
|
1213 | const_iv (AT_HOLYWORD) |
|
|
1214 | const_iv (AT_BLIND) |
|
|
1215 | const_iv (AT_INTERNAL) |
|
|
1216 | const_iv (AT_LIFE_STEALING) |
|
|
1217 | const_iv (AT_DISEASE) |
|
|
1218 | |
|
|
1219 | const_iv (WEAP_HIT) |
|
|
1220 | const_iv (WEAP_SLASH) |
|
|
1221 | const_iv (WEAP_PIERCE) |
|
|
1222 | const_iv (WEAP_CLEAVE) |
|
|
1223 | const_iv (WEAP_SLICE) |
|
|
1224 | const_iv (WEAP_STAB) |
|
|
1225 | const_iv (WEAP_WHIP) |
|
|
1226 | const_iv (WEAP_CRUSH) |
|
|
1227 | const_iv (WEAP_BLUD) |
1184 | const_iv (WEAP_BLUD) |
1228 | |
1185 | |
1229 | const_iv (FLAG_ALIVE) |
1186 | const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) |
1230 | const_iv (FLAG_WIZ) |
1187 | const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) |
1231 | const_iv (FLAG_REMOVED) |
1188 | const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) |
1232 | const_iv (FLAG_FREED) |
1189 | const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) |
1233 | const_iv (FLAG_WAS_WIZ) |
1190 | const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) |
1234 | const_iv (FLAG_APPLIED) |
1191 | const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) |
1235 | const_iv (FLAG_UNPAID) |
1192 | const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) |
1236 | const_iv (FLAG_USE_SHIELD) |
1193 | const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE) |
1237 | const_iv (FLAG_NO_PICK) |
1194 | const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE) |
1238 | const_iv (FLAG_ANIMATE) |
1195 | const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE) |
1239 | const_iv (FLAG_MONSTER) |
1196 | const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL) |
1240 | const_iv (FLAG_FRIENDLY) |
1197 | const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON) |
1241 | const_iv (FLAG_GENERATOR) |
1198 | const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS) |
1242 | const_iv (FLAG_IS_THROWN) |
1199 | const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH) |
1243 | const_iv (FLAG_AUTO_APPLY) |
1200 | const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK) |
1244 | const_iv (FLAG_PLAYER_SOLD) |
1201 | const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED) |
1245 | const_iv (FLAG_SEE_INVISIBLE) |
1202 | const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) |
1246 | const_iv (FLAG_CAN_ROLL) |
1203 | const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) |
1247 | const_iv (FLAG_OVERLAY_FLOOR) |
1204 | const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) |
1248 | const_iv (FLAG_IS_TURNABLE) |
1205 | const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) |
1249 | const_iv (FLAG_IS_USED_UP) |
1206 | const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) |
1250 | const_iv (FLAG_IDENTIFIED) |
1207 | const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK) |
1251 | const_iv (FLAG_REFLECTING) |
1208 | const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) |
1252 | const_iv (FLAG_CHANGING) |
1209 | const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) |
1253 | const_iv (FLAG_SPLITTING) |
1210 | const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) |
1254 | const_iv (FLAG_HITBACK) |
1211 | const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) |
1255 | const_iv (FLAG_STARTEQUIP) |
|
|
1256 | const_iv (FLAG_BLOCKSVIEW) |
|
|
1257 | const_iv (FLAG_UNDEAD) |
|
|
1258 | const_iv (FLAG_SCARED) |
|
|
1259 | const_iv (FLAG_UNAGGRESSIVE) |
|
|
1260 | const_iv (FLAG_REFL_MISSILE) |
|
|
1261 | const_iv (FLAG_REFL_SPELL) |
|
|
1262 | const_iv (FLAG_NO_MAGIC) |
|
|
1263 | const_iv (FLAG_NO_FIX_PLAYER) |
|
|
1264 | const_iv (FLAG_IS_LIGHTABLE) |
|
|
1265 | const_iv (FLAG_TEAR_DOWN) |
|
|
1266 | const_iv (FLAG_RUN_AWAY) |
|
|
1267 | const_iv (FLAG_PICK_UP) |
|
|
1268 | const_iv (FLAG_UNIQUE) |
|
|
1269 | const_iv (FLAG_NO_DROP) |
|
|
1270 | const_iv (FLAG_WIZCAST) |
|
|
1271 | const_iv (FLAG_CAST_SPELL) |
|
|
1272 | const_iv (FLAG_USE_SCROLL) |
|
|
1273 | const_iv (FLAG_USE_RANGE) |
|
|
1274 | const_iv (FLAG_USE_BOW) |
|
|
1275 | const_iv (FLAG_USE_ARMOUR) |
|
|
1276 | const_iv (FLAG_USE_WEAPON) |
|
|
1277 | const_iv (FLAG_USE_RING) |
|
|
1278 | const_iv (FLAG_READY_RANGE) |
|
|
1279 | const_iv (FLAG_READY_BOW) |
|
|
1280 | const_iv (FLAG_XRAYS) |
|
|
1281 | const_iv (FLAG_NO_APPLY) |
|
|
1282 | const_iv (FLAG_IS_FLOOR) |
|
|
1283 | const_iv (FLAG_LIFESAVE) |
|
|
1284 | const_iv (FLAG_NO_STRENGTH) |
|
|
1285 | const_iv (FLAG_SLEEP) |
|
|
1286 | const_iv (FLAG_STAND_STILL) |
|
|
1287 | const_iv (FLAG_RANDOM_MOVE) |
|
|
1288 | const_iv (FLAG_ONLY_ATTACK) |
|
|
1289 | const_iv (FLAG_CONFUSED) |
|
|
1290 | const_iv (FLAG_STEALTH) |
|
|
1291 | const_iv (FLAG_WIZPASS) |
|
|
1292 | const_iv (FLAG_IS_LINKED) |
|
|
1293 | const_iv (FLAG_CURSED) |
|
|
1294 | const_iv (FLAG_DAMNED) |
|
|
1295 | const_iv (FLAG_SEE_ANYWHERE) |
|
|
1296 | const_iv (FLAG_KNOWN_MAGICAL) |
|
|
1297 | const_iv (FLAG_KNOWN_CURSED) |
|
|
1298 | const_iv (FLAG_CAN_USE_SKILL) |
|
|
1299 | const_iv (FLAG_BEEN_APPLIED) |
|
|
1300 | const_iv (FLAG_READY_SCROLL) |
|
|
1301 | const_iv (FLAG_USE_ROD) |
|
|
1302 | const_iv (FLAG_USE_HORN) |
|
|
1303 | const_iv (FLAG_MAKE_INVIS) |
|
|
1304 | const_iv (FLAG_INV_LOCKED) |
|
|
1305 | const_iv (FLAG_IS_WOODED) |
|
|
1306 | const_iv (FLAG_IS_HILLY) |
|
|
1307 | const_iv (FLAG_READY_SKILL) |
|
|
1308 | const_iv (FLAG_READY_WEAPON) |
|
|
1309 | const_iv (FLAG_NO_SKILL_IDENT) |
|
|
1310 | const_iv (FLAG_BLIND) |
|
|
1311 | const_iv (FLAG_SEE_IN_DARK) |
|
|
1312 | const_iv (FLAG_IS_CAULDRON) |
|
|
1313 | const_iv (FLAG_NO_STEAL) |
|
|
1314 | const_iv (FLAG_ONE_HIT) |
|
|
1315 | const_iv (FLAG_CLIENT_SENT) |
|
|
1316 | const_iv (FLAG_BERSERK) |
|
|
1317 | const_iv (FLAG_NEUTRAL) |
|
|
1318 | const_iv (FLAG_NO_ATTACK) |
|
|
1319 | const_iv (FLAG_NO_DAMAGE) |
|
|
1320 | const_iv (FLAG_OBJ_ORIGINAL) |
|
|
1321 | const_iv (FLAG_OBJ_SAVE_ON_OVL) |
|
|
1322 | const_iv (FLAG_ACTIVATE_ON_PUSH) |
|
|
1323 | const_iv (FLAG_ACTIVATE_ON_RELEASE) |
|
|
1324 | const_iv (FLAG_IS_WATER) |
|
|
1325 | const_iv (FLAG_CONTENT_ON_GEN) |
|
|
1326 | const_iv (FLAG_IS_A_TEMPLATE) |
|
|
1327 | const_iv (FLAG_IS_BUILDABLE) |
|
|
1328 | const_iv (FLAG_DESTROY_ON_DEATH) |
|
|
1329 | const_iv (FLAG_NO_MAP_SAVE) |
|
|
1330 | |
1212 | |
1331 | const_iv (NDI_BLACK) |
1213 | const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) |
1332 | const_iv (NDI_WHITE) |
1214 | const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) |
1333 | const_iv (NDI_NAVY) |
1215 | const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) |
1334 | const_iv (NDI_RED) |
1216 | const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) |
1335 | const_iv (NDI_ORANGE) |
|
|
1336 | const_iv (NDI_BLUE) |
|
|
1337 | const_iv (NDI_DK_ORANGE) |
|
|
1338 | const_iv (NDI_GREEN) |
|
|
1339 | const_iv (NDI_LT_GREEN) |
|
|
1340 | const_iv (NDI_GREY) |
|
|
1341 | const_iv (NDI_BROWN) |
|
|
1342 | const_iv (NDI_GOLD) |
|
|
1343 | const_iv (NDI_TAN) |
|
|
1344 | const_iv (NDI_MAX_COLOR) |
|
|
1345 | const_iv (NDI_COLOR_MASK) |
|
|
1346 | const_iv (NDI_UNIQUE) |
|
|
1347 | const_iv (NDI_ALL) |
1217 | const_iv (NDI_ALL) |
1348 | |
1218 | |
1349 | const_iv (UPD_LOCATION) |
1219 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1350 | const_iv (UPD_FLAGS) |
1220 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1351 | const_iv (UPD_WEIGHT) |
|
|
1352 | const_iv (UPD_FACE) |
|
|
1353 | const_iv (UPD_NAME) |
|
|
1354 | const_iv (UPD_ANIM) |
|
|
1355 | const_iv (UPD_ANIMSPEED) |
|
|
1356 | const_iv (UPD_NROF) |
|
|
1357 | |
1221 | |
1358 | const_iv (UPD_SP_MANA) |
1222 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
1359 | const_iv (UPD_SP_GRACE) |
|
|
1360 | const_iv (UPD_SP_DAMAGE) |
|
|
1361 | |
1223 | |
1362 | const_iv (F_APPLIED) |
1224 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1363 | const_iv (F_LOCATION) |
1225 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1364 | const_iv (F_UNPAID) |
|
|
1365 | const_iv (F_MAGIC) |
|
|
1366 | const_iv (F_CURSED) |
|
|
1367 | const_iv (F_DAMNED) |
|
|
1368 | const_iv (F_OPEN) |
|
|
1369 | const_iv (F_NOPICK) |
|
|
1370 | const_iv (F_LOCKED) |
1226 | const_iv (F_LOCKED) |
1371 | |
1227 | |
1372 | const_iv (F_BUY) |
1228 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
1373 | const_iv (F_SHOP) |
|
|
1374 | const_iv (F_SELL) |
|
|
1375 | |
1229 | |
1376 | const_iv (P_BLOCKSVIEW) |
1230 | const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1377 | const_iv (P_PLAYER) |
1231 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1378 | const_iv (P_NO_MAGIC) |
|
|
1379 | const_iv (P_IS_ALIVE) |
|
|
1380 | const_iv (P_NO_CLERIC) |
|
|
1381 | const_iv (P_OUT_OF_MAP) |
|
|
1382 | const_iv (P_NEW_MAP) |
|
|
1383 | const_iv (P_UPTODATE) |
|
|
1384 | |
1232 | |
1385 | const_iv (UP_OBJ_INSERT) |
1233 | const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) |
1386 | const_iv (UP_OBJ_REMOVE) |
|
|
1387 | const_iv (UP_OBJ_CHANGE) |
|
|
1388 | const_iv (UP_OBJ_FACE) |
|
|
1389 | |
1234 | |
1390 | const_iv (INS_NO_MERGE) |
1235 | const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) |
1391 | const_iv (INS_ABOVE_FLOOR_ONLY) |
1236 | const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD) |
1392 | const_iv (INS_NO_WALK_ON) |
|
|
1393 | const_iv (INS_ON_TOP) |
|
|
1394 | const_iv (INS_BELOW_ORIGINATOR) |
|
|
1395 | const_iv (INS_MAP_LOAD) |
|
|
1396 | |
1237 | |
1397 | const_iv (WILL_APPLY_HANDLE) |
1238 | const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) |
1398 | const_iv (WILL_APPLY_TREASURE) |
1239 | const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) |
1399 | const_iv (WILL_APPLY_EARTHWALL) |
|
|
1400 | const_iv (WILL_APPLY_DOOR) |
|
|
1401 | const_iv (WILL_APPLY_FOOD) |
|
|
1402 | |
1240 | |
1403 | const_iv (SAVE_MODE) |
1241 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1404 | const_iv (SAVE_DIR_MODE) |
|
|
1405 | |
1242 | |
1406 | const_iv (M_PAPER) |
1243 | const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) |
1407 | const_iv (M_IRON) |
1244 | const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) |
1408 | const_iv (M_GLASS) |
1245 | const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) |
1409 | const_iv (M_LEATHER) |
1246 | const_iv (M_ICE) const_iv (M_SPECIAL) |
1410 | const_iv (M_WOOD) |
|
|
1411 | const_iv (M_ORGANIC) |
|
|
1412 | const_iv (M_STONE) |
|
|
1413 | const_iv (M_CLOTH) |
|
|
1414 | const_iv (M_ADAMANT) |
|
|
1415 | const_iv (M_LIQUID) |
|
|
1416 | const_iv (M_SOFT_METAL) |
|
|
1417 | const_iv (M_BONE) |
|
|
1418 | const_iv (M_ICE) |
|
|
1419 | const_iv (M_SPECIAL) |
|
|
1420 | |
1247 | |
1421 | const_iv (SK_EXP_ADD_SKILL) |
1248 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1422 | const_iv (SK_EXP_TOTAL) |
1249 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1423 | const_iv (SK_EXP_NONE) |
|
|
1424 | const_iv (SK_SUBTRACT_SKILL_EXP) |
|
|
1425 | const_iv (SK_EXP_SKILL_ONLY) |
|
|
1426 | |
1250 | |
1427 | const_iv (SK_LOCKPICKING) |
1251 | const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) |
1428 | const_iv (SK_HIDING) |
1252 | const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) |
1429 | const_iv (SK_SMITHERY) |
1253 | const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) |
1430 | const_iv (SK_BOWYER) |
1254 | const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) |
1431 | const_iv (SK_JEWELER) |
1255 | const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) |
1432 | const_iv (SK_ALCHEMY) |
1256 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1433 | const_iv (SK_STEALING) |
1257 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1434 | const_iv (SK_LITERACY) |
1258 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1435 | const_iv (SK_BARGAINING) |
1259 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1436 | const_iv (SK_JUMPING) |
1260 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1437 | const_iv (SK_DET_MAGIC) |
|
|
1438 | const_iv (SK_ORATORY) |
|
|
1439 | const_iv (SK_SINGING) |
|
|
1440 | const_iv (SK_DET_CURSE) |
|
|
1441 | const_iv (SK_FIND_TRAPS) |
|
|
1442 | const_iv (SK_MEDITATION) |
|
|
1443 | const_iv (SK_PUNCHING) |
|
|
1444 | const_iv (SK_FLAME_TOUCH) |
|
|
1445 | const_iv (SK_KARATE) |
|
|
1446 | const_iv (SK_CLIMBING) |
|
|
1447 | const_iv (SK_WOODSMAN) |
|
|
1448 | const_iv (SK_INSCRIPTION) |
|
|
1449 | const_iv (SK_ONE_HANDED_WEAPON) |
|
|
1450 | const_iv (SK_MISSILE_WEAPON) |
|
|
1451 | const_iv (SK_THROWING) |
|
|
1452 | const_iv (SK_USE_MAGIC_ITEM) |
|
|
1453 | const_iv (SK_DISARM_TRAPS) |
|
|
1454 | const_iv (SK_SET_TRAP) |
|
|
1455 | const_iv (SK_THAUMATURGY) |
|
|
1456 | const_iv (SK_PRAYING) |
|
|
1457 | const_iv (SK_CLAWING) |
|
|
1458 | const_iv (SK_LEVITATION) |
|
|
1459 | const_iv (SK_SUMMONING) |
|
|
1460 | const_iv (SK_PYROMANCY) |
|
|
1461 | const_iv (SK_EVOCATION) |
|
|
1462 | const_iv (SK_SORCERY) |
|
|
1463 | const_iv (SK_TWO_HANDED_WEAPON) |
|
|
1464 | const_iv (SK_SPARK_TOUCH) |
|
|
1465 | const_iv (SK_SHIVER) |
|
|
1466 | const_iv (SK_ACID_SPLASH) |
|
|
1467 | const_iv (SK_POISON_NAIL) |
1261 | const_iv (SK_POISON_NAIL) |
1468 | |
1262 | |
1469 | const_iv (SOUND_NEW_PLAYER) |
1263 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1470 | const_iv (SOUND_FIRE_ARROW) |
1264 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1471 | const_iv (SOUND_LEARN_SPELL) |
1265 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1472 | const_iv (SOUND_FUMBLE_SPELL) |
1266 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
1473 | const_iv (SOUND_WAND_POOF) |
1267 | const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) |
1474 | const_iv (SOUND_OPEN_DOOR) |
1268 | const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) |
1475 | const_iv (SOUND_PUSH_PLAYER) |
|
|
1476 | const_iv (SOUND_PLAYER_HITS1) |
|
|
1477 | const_iv (SOUND_PLAYER_HITS2) |
|
|
1478 | const_iv (SOUND_PLAYER_HITS3) |
|
|
1479 | const_iv (SOUND_PLAYER_HITS4) |
|
|
1480 | const_iv (SOUND_PLAYER_IS_HIT1) |
|
|
1481 | const_iv (SOUND_PLAYER_IS_HIT2) |
|
|
1482 | const_iv (SOUND_PLAYER_IS_HIT3) |
|
|
1483 | const_iv (SOUND_PLAYER_KILLS) |
|
|
1484 | const_iv (SOUND_PET_IS_KILLED) |
|
|
1485 | const_iv (SOUND_PLAYER_DIES) |
|
|
1486 | const_iv (SOUND_OB_EVAPORATE) |
|
|
1487 | const_iv (SOUND_OB_EXPLODE) |
|
|
1488 | const_iv (SOUND_CLOCK) |
|
|
1489 | const_iv (SOUND_TURN_HANDLE) |
|
|
1490 | const_iv (SOUND_FALL_HOLE) |
|
|
1491 | const_iv (SOUND_DRINK_POISON) |
|
|
1492 | const_iv (SOUND_CAST_SPELL_0) |
|
|
1493 | |
1269 | |
1494 | const_iv (PREFER_LOW) |
1270 | const_iv (PREFER_LOW) const_iv (PREFER_HIGH) |
1495 | const_iv (PREFER_HIGH) |
|
|
1496 | |
1271 | |
1497 | const_iv (ATNR_PHYSICAL) |
1272 | const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) |
1498 | const_iv (ATNR_MAGIC) |
1273 | const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) |
1499 | const_iv (ATNR_FIRE) |
1274 | const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) |
1500 | const_iv (ATNR_ELECTRICITY) |
1275 | const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) |
1501 | const_iv (ATNR_COLD) |
1276 | const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) |
1502 | const_iv (ATNR_CONFUSION) |
1277 | const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) |
1503 | const_iv (ATNR_ACID) |
1278 | const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) |
1504 | const_iv (ATNR_DRAIN) |
|
|
1505 | const_iv (ATNR_WEAPONMAGIC) |
|
|
1506 | const_iv (ATNR_GHOSTHIT) |
|
|
1507 | const_iv (ATNR_POISON) |
|
|
1508 | const_iv (ATNR_SLOW) |
|
|
1509 | const_iv (ATNR_PARALYZE) |
|
|
1510 | const_iv (ATNR_TURN_UNDEAD) |
|
|
1511 | const_iv (ATNR_FEAR) |
|
|
1512 | const_iv (ATNR_CANCELLATION) |
|
|
1513 | const_iv (ATNR_DEPLETE) |
|
|
1514 | const_iv (ATNR_DEATH) |
|
|
1515 | const_iv (ATNR_CHAOS) |
|
|
1516 | const_iv (ATNR_COUNTERSPELL) |
|
|
1517 | const_iv (ATNR_GODPOWER) |
|
|
1518 | const_iv (ATNR_HOLYWORD) |
|
|
1519 | const_iv (ATNR_BLIND) |
|
|
1520 | const_iv (ATNR_INTERNAL) |
|
|
1521 | const_iv (ATNR_LIFE_STEALING) |
|
|
1522 | const_iv (ATNR_DISEASE) |
|
|
1523 | |
1279 | |
1524 | const_iv (MAP_IN_MEMORY) |
1280 | const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1525 | const_iv (MAP_SWAPPED) |
|
|
1526 | const_iv (MAP_LOADING) |
|
|
1527 | const_iv (MAP_SAVING) |
|
|
1528 | |
1281 | |
1529 | const_iv (KLASS_ATTACHABLE) |
1282 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1530 | const_iv (KLASS_GLOBAL) |
1283 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1531 | const_iv (KLASS_OBJECT) |
|
|
1532 | const_iv (KLASS_CLIENT) |
|
|
1533 | const_iv (KLASS_PLAYER) |
|
|
1534 | const_iv (KLASS_MAP) |
|
|
1535 | |
1284 | |
1536 | const_iv (CS_QUERY_YESNO) |
1285 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1537 | const_iv (CS_QUERY_SINGLECHAR) |
|
|
1538 | const_iv (CS_QUERY_HIDEINPUT) |
|
|
1539 | |
1286 | |
1540 | const_iv (ST_DEAD) |
1287 | const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) |
1541 | const_iv (ST_SETUP) |
|
|
1542 | const_iv (ST_PLAYING) |
|
|
1543 | const_iv (ST_CUSTOM) |
|
|
1544 | |
1288 | |
1545 | const_iv (ST_CHANGE_CLASS) |
1289 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1546 | |
|
|
1547 | const_iv (IO_HEADER) |
|
|
1548 | const_iv (IO_OBJECTS) |
|
|
1549 | const_iv (IO_UNIQUES) |
|
|
1550 | |
1290 | |
1551 | // random map generator |
1291 | // random map generator |
1552 | const_iv (LAYOUT_NONE) |
1292 | const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) |
1553 | const_iv (LAYOUT_ONION) |
1293 | const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) |
1554 | const_iv (LAYOUT_MAZE) |
|
|
1555 | const_iv (LAYOUT_SPIRAL) |
|
|
1556 | const_iv (LAYOUT_ROGUELIKE) |
|
|
1557 | const_iv (LAYOUT_SNAKE) |
|
|
1558 | const_iv (LAYOUT_SQUARE_SPIRAL) |
|
|
1559 | |
1294 | |
1560 | const_iv (RMOPT_RANDOM) |
1295 | const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) |
1561 | const_iv (RMOPT_CENTERED) |
1296 | const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) |
1562 | const_iv (RMOPT_LINEAR) |
1297 | const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) |
1563 | const_iv (RMOPT_BOTTOM_C) |
|
|
1564 | const_iv (RMOPT_BOTTOM_R) |
|
|
1565 | const_iv (RMOPT_IRR_SPACE) |
|
|
1566 | const_iv (RMOPT_WALL_OFF) |
|
|
1567 | const_iv (RMOPT_WALLS_ONLY) |
|
|
1568 | const_iv (RMOPT_NO_DOORS) |
|
|
1569 | |
1298 | |
1570 | const_iv (SYMMETRY_RANDOM) |
1299 | const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) |
1571 | const_iv (SYMMETRY_NONE) |
1300 | const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) |
1572 | const_iv (SYMMETRY_X) |
1301 | |
1573 | const_iv (SYMMETRY_Y) |
1302 | const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) |
1574 | const_iv (SYMMETRY_XY) |
1303 | const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV) |
|
|
1304 | const_iv (GT_MINIMAL) |
1575 | }; |
1305 | }; |
1576 | |
1306 | |
1577 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1307 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1578 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1308 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1579 | |
1309 | |
… | |
… | |
1611 | |
1341 | |
1612 | for_all_objects (op) |
1342 | for_all_objects (op) |
1613 | op->reattach (); |
1343 | op->reattach (); |
1614 | } |
1344 | } |
1615 | |
1345 | |
|
|
1346 | void _post_tick () |
|
|
1347 | CODE: |
|
|
1348 | coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK); |
|
|
1349 | |
|
|
1350 | # support function for map-world.ext |
|
|
1351 | void _quantise (SV *data_sv, SV *plt_sv) |
|
|
1352 | CODE: |
|
|
1353 | { |
|
|
1354 | if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV) |
|
|
1355 | croak ("_quantise called with invalid agruments"); |
|
|
1356 | |
|
|
1357 | plt_sv = SvRV (plt_sv); |
|
|
1358 | SV **plt = AvARRAY (plt_sv); |
|
|
1359 | int plt_count = AvFILL (plt_sv) + 1; |
|
|
1360 | |
|
|
1361 | STRLEN len; |
|
|
1362 | char *data = SvPVbyte (data_sv, len); |
|
|
1363 | char *dst = data; |
|
|
1364 | |
|
|
1365 | while (len >= 3) |
|
|
1366 | { |
|
|
1367 | for (SV **val_sv = plt + plt_count; val_sv-- > plt; ) |
|
|
1368 | { |
|
|
1369 | char *val = SvPVX (*val_sv); |
|
|
1370 | |
|
|
1371 | if (val [0] == data [0] |
|
|
1372 | && val [1] == data [1] |
|
|
1373 | && val [2] == data [2]) |
|
|
1374 | { |
|
|
1375 | *dst++ = val [3]; |
|
|
1376 | goto next; |
|
|
1377 | } |
|
|
1378 | } |
|
|
1379 | |
|
|
1380 | croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", |
|
|
1381 | (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2], |
|
|
1382 | dst - SvPVX (data_sv), len); |
|
|
1383 | |
|
|
1384 | next: |
|
|
1385 | data += 3; |
|
|
1386 | len -= 3; |
|
|
1387 | } |
|
|
1388 | |
|
|
1389 | SvCUR_set (data_sv, dst - SvPVX (data_sv)); |
|
|
1390 | } |
|
|
1391 | |
1616 | NV floor (NV x) |
1392 | NV floor (NV x) |
1617 | |
1393 | |
1618 | NV ceil (NV x) |
1394 | NV ceil (NV x) |
1619 | |
1395 | |
1620 | NV rndm (...) |
1396 | NV rndm (...) |
… | |
… | |
1633 | CODE: |
1409 | CODE: |
1634 | runtime = SvNVx (sv_runtime); |
1410 | runtime = SvNVx (sv_runtime); |
1635 | server_tick (); |
1411 | server_tick (); |
1636 | |
1412 | |
1637 | void |
1413 | void |
|
|
1414 | log_backtrace (utf8_string msg) |
|
|
1415 | |
|
|
1416 | void |
1638 | LOG (int level, utf8_string msg) |
1417 | LOG (int flags, utf8_string msg) |
1639 | PROTOTYPE: $$ |
1418 | PROTOTYPE: $$ |
1640 | C_ARGS: (LogLevel)level, "%s", msg |
1419 | C_ARGS: flags, "%s", msg |
1641 | |
1420 | |
1642 | octet_string path_combine (octet_string base, octet_string path) |
1421 | octet_string path_combine (octet_string base, octet_string path) |
1643 | PROTOTYPE: $$ |
1422 | PROTOTYPE: $$ |
1644 | |
1423 | |
1645 | octet_string path_combine_and_normalize (octet_string base, octet_string path) |
1424 | octet_string path_combine_and_normalize (octet_string base, octet_string path) |
… | |
… | |
1682 | } |
1461 | } |
1683 | OUTPUT: RETVAL |
1462 | OUTPUT: RETVAL |
1684 | |
1463 | |
1685 | void abort () |
1464 | void abort () |
1686 | |
1465 | |
|
|
1466 | void reset_signals () |
|
|
1467 | |
1687 | void fork_abort (octet_string cause = "cf::fork_abort") |
1468 | void fork_abort (octet_string cause = "cf::fork_abort") |
1688 | |
1469 | |
1689 | void cleanup (octet_string cause, bool make_core = false) |
1470 | void cleanup (octet_string cause, bool make_core = false) |
1690 | |
1471 | |
1691 | void emergency_save () |
1472 | void emergency_save () |
… | |
… | |
2217 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
1998 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2218 | { |
1999 | { |
2219 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2000 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2220 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2001 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2221 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
2002 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
|
|
2003 | |
|
|
2004 | if (ob->randomitems) |
|
|
2005 | { |
|
|
2006 | if (!ob->above) |
|
|
2007 | { |
|
|
2008 | ob->create_treasure (ob->randomitems); |
|
|
2009 | |
|
|
2010 | for (object *op = ob->above; op; op = op->above) |
|
|
2011 | op->flag [FLAG_NO_MAP_SAVE] = true; |
|
|
2012 | } |
|
|
2013 | |
|
|
2014 | ob->randomitems = 0; |
|
|
2015 | } |
2222 | } |
2016 | } |
2223 | } |
2017 | } |
2224 | } |
2018 | } |
2225 | |
2019 | |
2226 | skip_space: ; |
2020 | skip_space: ; |
… | |
… | |
2253 | sfree (THIS->regions, THIS->size ()); |
2047 | sfree (THIS->regions, THIS->size ()); |
2254 | free (THIS->regionmap); |
2048 | free (THIS->regionmap); |
2255 | |
2049 | |
2256 | THIS->regions = regions; |
2050 | THIS->regions = regions; |
2257 | THIS->regionmap = regionmap; |
2051 | THIS->regionmap = regionmap; |
|
|
2052 | } |
|
|
2053 | |
|
|
2054 | void |
|
|
2055 | maptile::create_region_treasure () |
|
|
2056 | CODE: |
|
|
2057 | { |
|
|
2058 | object *op = object::create (); |
|
|
2059 | op->type = FLOOR; |
|
|
2060 | op->map = THIS; |
|
|
2061 | |
|
|
2062 | for (int x = 0; x < THIS->width; ++x) |
|
|
2063 | for (int y = 0; y < THIS->height; ++y) |
|
|
2064 | { |
|
|
2065 | region *rgn = THIS->region (x, y); |
|
|
2066 | |
|
|
2067 | //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D |
|
|
2068 | if (rgn->treasure && rndm () < rgn->treasure_density) |
|
|
2069 | { |
|
|
2070 | op->x = x; |
|
|
2071 | op->y = y; |
|
|
2072 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
|
|
2073 | } |
|
|
2074 | } |
|
|
2075 | |
|
|
2076 | op->destroy (); |
2258 | } |
2077 | } |
2259 | |
2078 | |
2260 | void play_sound_map (maptile *map, int x, int y, int sound_num) |
2079 | void play_sound_map (maptile *map, int x, int y, int sound_num) |
2261 | |
2080 | |
2262 | int out_of_map (maptile *map, int x, int y) |
2081 | int out_of_map (maptile *map, int x, int y) |
… | |
… | |
2479 | PROTOTYPE: $ |
2298 | PROTOTYPE: $ |
2480 | CODE: |
2299 | CODE: |
2481 | RETVAL = region::find_fuzzy (name); |
2300 | RETVAL = region::find_fuzzy (name); |
2482 | OUTPUT: RETVAL |
2301 | OUTPUT: RETVAL |
2483 | |
2302 | |
|
|
2303 | int specificity (region *rgn) |
|
|
2304 | CODE: |
|
|
2305 | RETVAL = 0; |
|
|
2306 | while (rgn = rgn->parent) |
|
|
2307 | RETVAL++; |
|
|
2308 | OUTPUT: RETVAL |
|
|
2309 | |
2484 | INCLUDE: $PERL $srcdir/genacc region ../include/map.h | |
2310 | INCLUDE: $PERL $srcdir/genacc region ../include/region.h | |
2485 | |
2311 | |
2486 | MODULE = cf PACKAGE = cf::living |
2312 | MODULE = cf PACKAGE = cf::living |
2487 | |
2313 | |
2488 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2314 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2489 | |
2315 | |
… | |
… | |
2522 | THIS->send_packet (buf, len); |
2348 | THIS->send_packet (buf, len); |
2523 | } |
2349 | } |
2524 | |
2350 | |
2525 | MODULE = cf PACKAGE = cf::face PREFIX = face_ |
2351 | MODULE = cf PACKAGE = cf::face PREFIX = face_ |
2526 | |
2352 | |
2527 | INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | |
2353 | #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | |
2528 | |
2354 | |
2529 | faceidx face_find (utf8_string name, faceidx defidx = 0) |
2355 | faceidx face_find (utf8_string name, faceidx defidx = 0) |
2530 | |
2356 | |
2531 | faceidx alloc (utf8_string name) |
2357 | faceidx alloc (utf8_string name) |
2532 | CODE: |
2358 | CODE: |
… | |
… | |
2597 | { |
2423 | { |
2598 | ns->faces_sent.reset (); |
2424 | ns->faces_sent.reset (); |
2599 | ns->force_newmap = true; |
2425 | ns->force_newmap = true; |
2600 | } |
2426 | } |
2601 | |
2427 | |
|
|
2428 | MODULE = cf PACKAGE = cf::anim PREFIX = anim_ |
|
|
2429 | |
|
|
2430 | #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | |
|
|
2431 | |
|
|
2432 | animidx anim_find (utf8_string name) |
|
|
2433 | CODE: |
|
|
2434 | RETVAL = animation::find (name).number; |
|
|
2435 | OUTPUT: RETVAL |
|
|
2436 | |
|
|
2437 | animidx set (utf8_string name, SV *frames, int facings = 1) |
|
|
2438 | CODE: |
|
|
2439 | { |
|
|
2440 | if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) |
|
|
2441 | croak ("frames must be an arrayref"); |
|
|
2442 | |
|
|
2443 | AV *av = (AV *)SvRV (frames); |
|
|
2444 | |
|
|
2445 | animation *anim = &animation::find (name); |
|
|
2446 | if (anim->number) |
|
|
2447 | { |
|
|
2448 | anim->resize (av_len (av) + 1); |
|
|
2449 | anim->facings = facings; |
|
|
2450 | } |
|
|
2451 | else |
|
|
2452 | anim = &animation::create (name, av_len (av) + 1, facings); |
|
|
2453 | |
|
|
2454 | for (int i = 0; i < anim->num_animations; ++i) |
|
|
2455 | anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); |
|
|
2456 | } |
|
|
2457 | OUTPUT: RETVAL |
|
|
2458 | |
|
|
2459 | void invalidate_all () |
|
|
2460 | CODE: |
|
|
2461 | for_all_clients (ns) |
|
|
2462 | ns->anims_sent.reset (); |
|
|
2463 | |