… | |
… | |
1134 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1134 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1135 | |
1135 | |
1136 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1136 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1137 | |
1137 | |
1138 | const_iv (MAX_TIME) |
1138 | const_iv (MAX_TIME) |
|
|
1139 | |
|
|
1140 | const_iv (NUM_BODY_LOCATIONS) |
|
|
1141 | const_iv (body_range) const_iv (body_shield) const_iv (body_combat) |
|
|
1142 | const_iv (body_arm) const_iv (body_torso) const_iv (body_head) |
|
|
1143 | const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) |
|
|
1144 | const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) |
|
|
1145 | const_iv (body_wrist) const_iv (body_waist) |
1139 | |
1146 | |
1140 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
1147 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
1141 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
1148 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
1142 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
1149 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
1143 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
1150 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
… | |
… | |
1606 | object *actives (U32 index) |
1613 | object *actives (U32 index) |
1607 | CODE: |
1614 | CODE: |
1608 | RETVAL = index < actives.size () ? actives [index] : 0; |
1615 | RETVAL = index < actives.size () ? actives [index] : 0; |
1609 | OUTPUT: RETVAL |
1616 | OUTPUT: RETVAL |
1610 | |
1617 | |
|
|
1618 | const char *slot_save_name (U32 slot) |
|
|
1619 | ALIAS: |
|
|
1620 | slot_use_name = 1 |
|
|
1621 | slot_nonuse_name = 2 |
|
|
1622 | CODE: |
|
|
1623 | { |
|
|
1624 | if (slot >= NUM_BODY_LOCATIONS) |
|
|
1625 | croak ("body slot index out of range"); |
|
|
1626 | |
|
|
1627 | switch (ix) |
|
|
1628 | { |
|
|
1629 | case 0: RETVAL = body_locations[slot].save_name; break; |
|
|
1630 | case 1: RETVAL = body_locations[slot].use_name; break; |
|
|
1631 | case 2: RETVAL = body_locations[slot].nonuse_name; break; |
|
|
1632 | } |
|
|
1633 | } |
|
|
1634 | OUTPUT: |
|
|
1635 | RETVAL |
|
|
1636 | |
1611 | # missing properties |
1637 | # missing properties |
1612 | |
1638 | |
1613 | object *head (object *op) |
1639 | object *head (object *op) |
1614 | PROTOTYPE: $ |
1640 | PROTOTYPE: $ |
1615 | CODE: |
1641 | CODE: |
… | |
… | |
1640 | int |
1666 | int |
1641 | num_animations (object *op) |
1667 | num_animations (object *op) |
1642 | CODE: |
1668 | CODE: |
1643 | RETVAL = NUM_ANIMATIONS (op); |
1669 | RETVAL = NUM_ANIMATIONS (op); |
1644 | OUTPUT: RETVAL |
1670 | OUTPUT: RETVAL |
|
|
1671 | |
|
|
1672 | int slot_info (object *op, UV slot, int value = 0) |
|
|
1673 | ALIAS: |
|
|
1674 | slot_used = 1 |
|
|
1675 | CODE: |
|
|
1676 | { |
|
|
1677 | if (slot >= NUM_BODY_LOCATIONS) |
|
|
1678 | croak ("body slot index out of range"); |
|
|
1679 | |
|
|
1680 | RETVAL = ix ? op->slot[slot].info : op->slot[slot].used; |
|
|
1681 | |
|
|
1682 | if (items > 2) |
|
|
1683 | if (ix) |
|
|
1684 | op->slot[slot].info = value; |
|
|
1685 | else |
|
|
1686 | op->slot[slot].used = value; |
|
|
1687 | } |
|
|
1688 | OUTPUT: |
|
|
1689 | RETVAL |
1645 | |
1690 | |
1646 | object *find_best_object_match (object *op, utf8_string match) |
1691 | object *find_best_object_match (object *op, utf8_string match) |
1647 | |
1692 | |
1648 | object *find_marked_object (object *op) |
1693 | object *find_marked_object (object *op) |
1649 | |
1694 | |