1 | /*****************************************************************************/ |
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2 | /* CrossFire, A Multiplayer game for the X Window System */ |
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3 | /*****************************************************************************/ |
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4 | |
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5 | /* |
1 | /* |
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2 | * CrossFire, A Multiplayer game |
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3 | * |
6 | * This code is placed under the GNU General Public Licence (GPL) |
4 | * This code is placed under the GNU General Public Licence (GPL) |
7 | * |
5 | * |
8 | * Copyright (C) 2001-2005 by Chachkoff Yann |
6 | * Copyright (C) 2001-2005 by Chachkoff Yann |
9 | * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> |
7 | * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> |
10 | * |
8 | * |
… | |
… | |
86 | double runtime; |
84 | double runtime; |
87 | |
85 | |
88 | global gbl_ev; |
86 | global gbl_ev; |
89 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
87 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
90 | static SV *sv_runtime, *sv_next_tick; |
88 | static SV *sv_runtime, *sv_next_tick; |
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89 | |
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90 | bitset<NUM_EVENT_TYPES> ev_want_event; |
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91 | bitset<NUM_TYPES> ev_want_type; |
91 | |
92 | |
92 | static HV |
93 | static HV |
93 | *stash_cf, |
94 | *stash_cf, |
94 | *stash_cf_object_wrap, |
95 | *stash_cf_object_wrap, |
95 | *stash_cf_object_player_wrap, |
96 | *stash_cf_object_player_wrap, |
… | |
… | |
717 | } |
718 | } |
718 | |
719 | |
719 | void |
720 | void |
720 | global::gather_callbacks (AV *&callbacks, event_type event) const |
721 | global::gather_callbacks (AV *&callbacks, event_type event) const |
721 | { |
722 | { |
722 | ::gather_callbacks (callbacks, cb_object, event); |
723 | ::gather_callbacks (callbacks, cb_global, event); |
723 | } |
724 | } |
724 | |
725 | |
725 | void |
726 | void |
726 | object::gather_callbacks (AV *&callbacks, event_type event) const |
727 | object::gather_callbacks (AV *&callbacks, event_type event) const |
727 | { |
728 | { |
728 | if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) |
729 | if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type)) |
729 | { |
730 | { |
730 | SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; |
731 | SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES]; |
731 | |
732 | |
732 | if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) |
733 | if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) |
733 | ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); |
734 | ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); |
734 | } |
735 | } |
735 | |
736 | |
… | |
… | |
771 | { |
772 | { |
772 | attachable::gather_callbacks (callbacks, event); |
773 | attachable::gather_callbacks (callbacks, event); |
773 | ::gather_callbacks (callbacks, cb_map, event); |
774 | ::gather_callbacks (callbacks, cb_map, event); |
774 | } |
775 | } |
775 | |
776 | |
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777 | void |
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778 | _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) |
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779 | { |
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780 | for (int event = 0; event <= AvFILLp (registry); ++event) |
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781 | { |
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782 | SV *cbs_ = AvARRAY (registry)[event]; |
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783 | |
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784 | // element must be list of callback entries |
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785 | if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) |
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786 | { |
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787 | AV *cbs = (AV *)SvRV (cbs_); |
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788 | |
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789 | // no callback entries, no callbacks to call |
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790 | if (AvFILLp (cbs) >= 0) |
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791 | set.set (event); |
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792 | } |
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793 | } |
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794 | } |
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795 | |
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796 | // very slow and inefficient way to recalculate the global want bitsets |
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797 | void |
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798 | _recalc_want () |
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799 | { |
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800 | ev_want_event.reset (); |
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801 | |
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802 | _recalc_want (ev_want_event, cb_global); |
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803 | _recalc_want (ev_want_event, cb_attachable); |
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804 | _recalc_want (ev_want_event, cb_object); |
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805 | _recalc_want (ev_want_event, cb_client); |
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806 | _recalc_want (ev_want_event, cb_player); |
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807 | _recalc_want (ev_want_event, cb_map); |
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808 | |
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809 | ev_want_type.reset (); |
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810 | |
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811 | for (int type = 0; type <= AvFILLp (cb_type); ++type) |
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812 | { |
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813 | SV *cbs_ = AvARRAY (cb_type)[type]; |
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814 | |
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815 | // element must be list of callback entries |
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816 | if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) |
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817 | { |
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818 | AV *cbs = (AV *)SvRV (cbs_); |
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819 | |
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820 | // no callback entries, no callbacks to call |
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821 | if (AvFILLp (cbs) >= 0) |
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822 | ev_want_type.set (type % NUM_TYPES); |
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823 | } |
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824 | } |
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825 | } |
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826 | |
776 | bool |
827 | bool |
777 | attachable::invoke (event_type event, ...) |
828 | attachable::vinvoke (event_type event, va_list &ap) |
778 | { |
829 | { |
779 | data_type dt; |
830 | data_type dt; |
780 | va_list ap; |
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781 | |
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782 | va_start (ap, event); |
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783 | |
831 | |
784 | // callback call ordering should be: |
832 | // callback call ordering should be: |
785 | // 1. per-object callback |
833 | // 1. per-object callback |
786 | // 2. per-class object |
834 | // 2. per-class object |
787 | // 3. per-type callback |
835 | // 3. per-type callback |
… | |
… | |
1134 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1182 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1135 | |
1183 | |
1136 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1184 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1137 | |
1185 | |
1138 | const_iv (MAX_TIME) |
1186 | const_iv (MAX_TIME) |
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1187 | |
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1188 | const_iv (NUM_BODY_LOCATIONS) |
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1189 | const_iv (body_range) const_iv (body_shield) const_iv (body_combat) |
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1190 | const_iv (body_arm) const_iv (body_torso) const_iv (body_head) |
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1191 | const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) |
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1192 | const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) |
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1193 | const_iv (body_wrist) const_iv (body_waist) |
1139 | |
1194 | |
1140 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
1195 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
1141 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
1196 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
1142 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
1197 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
1143 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
1198 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
… | |
… | |
1164 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1219 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1165 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1220 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1166 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1221 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1167 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1222 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1168 | |
1223 | |
1169 | const_iv (NUM_SUBTYPES) |
1224 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
1170 | |
1225 | |
1171 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1226 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1172 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1227 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1173 | |
1228 | |
1174 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
1229 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
… | |
… | |
1182 | const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) |
1237 | const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) |
1183 | const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) |
1238 | const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) |
1184 | const_iv (WEAP_BLUD) |
1239 | const_iv (WEAP_BLUD) |
1185 | |
1240 | |
1186 | const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) |
1241 | const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) |
1187 | const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) |
1242 | const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) |
1188 | const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) |
1243 | const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) |
1189 | const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) |
1244 | const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) |
1190 | const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) |
1245 | const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) |
1191 | const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) |
1246 | const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) |
1192 | const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) |
1247 | const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) |
… | |
… | |
1219 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1274 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1220 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1275 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1221 | |
1276 | |
1222 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
1277 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
1223 | |
1278 | |
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1279 | const_iv (SP_RAISE_DEAD) |
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1280 | const_iv (SP_RUNE) |
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1281 | const_iv (SP_MAKE_MARK) |
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1282 | const_iv (SP_BOLT) |
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1283 | const_iv (SP_BULLET) |
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1284 | const_iv (SP_EXPLOSION) |
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1285 | const_iv (SP_CONE) |
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1286 | const_iv (SP_BOMB) |
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1287 | const_iv (SP_WONDER) |
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1288 | const_iv (SP_SMITE) |
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1289 | const_iv (SP_MAGIC_MISSILE) |
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1290 | const_iv (SP_SUMMON_GOLEM) |
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1291 | const_iv (SP_DIMENSION_DOOR) |
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1292 | const_iv (SP_MAGIC_MAPPING) |
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1293 | const_iv (SP_MAGIC_WALL) |
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1294 | const_iv (SP_DESTRUCTION) |
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1295 | const_iv (SP_PERCEIVE_SELF) |
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1296 | const_iv (SP_WORD_OF_RECALL) |
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1297 | const_iv (SP_INVISIBLE) |
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1298 | const_iv (SP_PROBE) |
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1299 | const_iv (SP_HEALING) |
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1300 | const_iv (SP_CREATE_FOOD) |
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1301 | const_iv (SP_EARTH_TO_DUST) |
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1302 | const_iv (SP_CHANGE_ABILITY) |
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1303 | const_iv (SP_BLESS) |
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1304 | const_iv (SP_CURSE) |
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1305 | const_iv (SP_SUMMON_MONSTER) |
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1306 | const_iv (SP_CHARGING) |
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1307 | const_iv (SP_POLYMORPH) |
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1308 | const_iv (SP_ALCHEMY) |
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1309 | const_iv (SP_REMOVE_CURSE) |
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1310 | const_iv (SP_IDENTIFY) |
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1311 | const_iv (SP_DETECTION) |
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1312 | const_iv (SP_MOOD_CHANGE) |
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1313 | const_iv (SP_MOVING_BALL) |
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1314 | const_iv (SP_SWARM) |
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1315 | const_iv (SP_CHANGE_MANA) |
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1316 | const_iv (SP_DISPEL_RUNE) |
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1317 | const_iv (SP_CREATE_MISSILE) |
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1318 | const_iv (SP_CONSECRATE) |
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1319 | const_iv (SP_ANIMATE_WEAPON) |
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1320 | const_iv (SP_LIGHT) |
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1321 | const_iv (SP_CHANGE_MAP_LIGHT) |
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1322 | const_iv (SP_FAERY_FIRE) |
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1323 | const_iv (SP_CAUSE_DISEASE) |
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1324 | const_iv (SP_AURA) |
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1325 | const_iv (SP_TOWN_PORTAL) |
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1326 | const_iv (SP_PARTY_SPELL) |
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1327 | |
1224 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1328 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1225 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1329 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1226 | const_iv (F_LOCKED) |
1330 | const_iv (F_LOCKED) |
1227 | |
1331 | |
1228 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
1332 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
… | |
… | |
1330 | } |
1434 | } |
1331 | } |
1435 | } |
1332 | |
1436 | |
1333 | void _connect_to_perl () |
1437 | void _connect_to_perl () |
1334 | |
1438 | |
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1439 | void _recalc_want () |
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1440 | |
1335 | void _global_reattach () |
1441 | void _global_reattach () |
1336 | CODE: |
1442 | CODE: |
1337 | { |
1443 | { |
1338 | // reattach to all attachable objects in the game. |
1444 | // reattach to all attachable objects in the game. |
1339 | for_all_clients (ns) |
1445 | for_all_clients (ns) |
… | |
… | |
1402 | case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; |
1508 | case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; |
1403 | default: croak ("cf::rndm requires none, one or two parameters."); break; |
1509 | default: croak ("cf::rndm requires none, one or two parameters."); break; |
1404 | } |
1510 | } |
1405 | OUTPUT: |
1511 | OUTPUT: |
1406 | RETVAL |
1512 | RETVAL |
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1513 | |
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1514 | NV clamp (NV value, NV min_value, NV max_value) |
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1515 | CODE: |
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1516 | RETVAL = clamp (value, min_value, max_value); |
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1517 | OUTPUT: |
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1518 | RETVAL |
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1519 | |
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1520 | NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) |
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1521 | CODE: |
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1522 | RETVAL = lerp (value, min_in, max_in, min_out, max_out); |
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1523 | OUTPUT: |
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1524 | RETVAL |
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1525 | |
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1526 | void cede_to_tick () |
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1527 | CODE: |
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1528 | coroapi::cede_to_tick (); |
1407 | |
1529 | |
1408 | void server_tick () |
1530 | void server_tick () |
1409 | CODE: |
1531 | CODE: |
1410 | runtime = SvNVx (sv_runtime); |
1532 | runtime = SvNVx (sv_runtime); |
1411 | server_tick (); |
1533 | server_tick (); |
… | |
… | |
1606 | object *actives (U32 index) |
1728 | object *actives (U32 index) |
1607 | CODE: |
1729 | CODE: |
1608 | RETVAL = index < actives.size () ? actives [index] : 0; |
1730 | RETVAL = index < actives.size () ? actives [index] : 0; |
1609 | OUTPUT: RETVAL |
1731 | OUTPUT: RETVAL |
1610 | |
1732 | |
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1733 | const char *slot_save_name (U32 slot) |
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1734 | ALIAS: |
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1735 | slot_use_name = 1 |
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1736 | slot_nonuse_name = 2 |
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1737 | CODE: |
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1738 | { |
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1739 | if (slot >= NUM_BODY_LOCATIONS) |
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1740 | croak ("body slot index out of range"); |
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1741 | |
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1742 | switch (ix) |
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1743 | { |
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1744 | case 0: RETVAL = body_locations[slot].save_name; break; |
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1745 | case 1: RETVAL = body_locations[slot].use_name; break; |
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1746 | case 2: RETVAL = body_locations[slot].nonuse_name; break; |
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1747 | } |
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1748 | } |
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1749 | OUTPUT: |
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1750 | RETVAL |
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1751 | |
1611 | # missing properties |
1752 | # missing properties |
1612 | |
1753 | |
1613 | object *head (object *op) |
1754 | object *head (object *op) |
1614 | PROTOTYPE: $ |
1755 | PROTOTYPE: $ |
1615 | CODE: |
1756 | CODE: |
… | |
… | |
1640 | int |
1781 | int |
1641 | num_animations (object *op) |
1782 | num_animations (object *op) |
1642 | CODE: |
1783 | CODE: |
1643 | RETVAL = NUM_ANIMATIONS (op); |
1784 | RETVAL = NUM_ANIMATIONS (op); |
1644 | OUTPUT: RETVAL |
1785 | OUTPUT: RETVAL |
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1786 | |
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1787 | int slot_info (object *op, UV slot, int value = 0) |
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1788 | ALIAS: |
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1789 | slot_used = 1 |
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1790 | CODE: |
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1791 | { |
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1792 | if (slot >= NUM_BODY_LOCATIONS) |
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|
1793 | croak ("body slot index out of range"); |
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|
1794 | |
|
|
1795 | RETVAL = ix ? op->slot[slot].used : op->slot[slot].info; |
|
|
1796 | |
|
|
1797 | if (items > 2) |
|
|
1798 | if (ix) |
|
|
1799 | op->slot[slot].used = value; |
|
|
1800 | else |
|
|
1801 | op->slot[slot].info = value; |
|
|
1802 | } |
|
|
1803 | OUTPUT: |
|
|
1804 | RETVAL |
1645 | |
1805 | |
1646 | object *find_best_object_match (object *op, utf8_string match) |
1806 | object *find_best_object_match (object *op, utf8_string match) |
1647 | |
1807 | |
1648 | object *find_marked_object (object *op) |
1808 | object *find_marked_object (object *op) |
1649 | |
1809 | |
… | |
… | |
1830 | void check_score (object *op) |
1990 | void check_score (object *op) |
1831 | |
1991 | |
1832 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
1992 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
1833 | CODE: |
1993 | CODE: |
1834 | new_draw_info (flags, 0, op, txt); |
1994 | new_draw_info (flags, 0, op, txt); |
1835 | |
|
|
1836 | object *cf_player_send_inventory (object *op) |
|
|
1837 | |
|
|
1838 | octet_string cf_player_get_ip (object *op) |
|
|
1839 | ALIAS: ip = 0 |
|
|
1840 | |
|
|
1841 | object *cf_player_get_marked_item (object *op) |
|
|
1842 | ALIAS: marked_item = 0 |
|
|
1843 | |
|
|
1844 | void cf_player_set_marked_item (object *op, object *ob) |
|
|
1845 | |
|
|
1846 | partylist *cf_player_get_party (object *op) |
|
|
1847 | ALIAS: party = 0 |
|
|
1848 | |
|
|
1849 | void cf_player_set_party (object *op, partylist *party) |
|
|
1850 | |
1995 | |
1851 | void kill_player (object *op) |
1996 | void kill_player (object *op) |
1852 | |
1997 | |
1853 | void esrv_update_item (object *op, int what, object *item) |
1998 | void esrv_update_item (object *op, int what, object *item) |
1854 | C_ARGS: what, op, item |
1999 | C_ARGS: what, op, item |
… | |
… | |
2266 | PROTOTYPE: |
2411 | PROTOTYPE: |
2267 | CODE: |
2412 | CODE: |
2268 | RETVAL = first_archetype; |
2413 | RETVAL = first_archetype; |
2269 | OUTPUT: RETVAL |
2414 | OUTPUT: RETVAL |
2270 | |
2415 | |
|
|
2416 | object *instantiate (archetype *arch) |
|
|
2417 | CODE: |
|
|
2418 | RETVAL = arch_to_object (arch); |
|
|
2419 | OUTPUT: |
|
|
2420 | RETVAL |
|
|
2421 | |
2271 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2422 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2272 | |
2423 | |
2273 | MODULE = cf PACKAGE = cf::party |
2424 | MODULE = cf PACKAGE = cf::party |
2274 | |
2425 | |
2275 | partylist *first () |
2426 | partylist *first () |