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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.23 by root, Mon Aug 28 16:52:51 2006 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#include <EXTERN.h> 26#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 27
32#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
34 30
35#ifndef __CEXTRACT__ 31#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 32
39#undef MODULEAPI 33#if HAVE_EXECINFO_H
40#ifdef WIN32 34# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 35#endif
44 36
45#include <plugin_common.h> 37#include <plugin_common.h>
46#include <sounds.h> 38#include <sounds.h>
47#include <cstdarg> 39#include <cstdarg>
48#include <sproto.h> 40#include <sproto.h>
49 41
42#include "loader.h"
50#include "cfperl.h" 43#include "cfperl.h"
51#include "shstr.h" 44#include "shstr.h"
52 45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
50
51#include <EXTERN.h>
52#include <perl.h>
53#include <XSUB.h>
54
55#include "CoroAPI.h"
53#include "perlxsi.c" 56#include "perlxsi.c"
54 57
55extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
56 59
57typedef object object_ornull; 60typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
59 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
60typedef double val64; 75 typedef double val64;
61#define newSVval64 newSVnv 76# define newSVval64 newSVnv
62#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
63 79
64static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
68 83
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl; 84static PerlInterpreter *perl;
87 85
86double runtime;
87
88global gbl_ev;
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
89 91
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
97 115
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
100static SV * 249static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 251{
103 SV *sv; 252 SV *sv;
104 253
105 if (!ptr) 254 if (!ptr)
106 return &PL_sv_undef; 255 return &PL_sv_undef;
107 256
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 259}
111 260
112template<class attachable> 261static int
113SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
114newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
115{ 282{
116 if (!obj) 283 if (!obj)
117 return &PL_sv_undef; 284 return &PL_sv_undef;
118 285
119 if (!obj->self) 286 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 287 {
151 HV *hv = newHV (); 288 obj->self = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 290
155 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
157 297
158 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
159} 303}
160 304
161static void 305static void
162clearSVptr (SV *sv) 306clearSVptr (SV *sv)
163{ 307{
188 if (SvOK (sv)) 332 if (SvOK (sv))
189 return SvPTR (sv, klass); 333 return SvPTR (sv, klass);
190 else 334 else
191 return 0; 335 return 0;
192} 336}
337
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); }
344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345inline SV *to_sv ( signed int v) { return newSViv (v); }
346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347inline SV *to_sv ( signed long v) { return newSViv (v); }
348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351inline SV *to_sv (float v) { return newSVnv (v); }
352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); }
364
365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406template<int N>
407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 430
194static SV * 431static SV *
195newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
196{ 433{
197 SV *sv; 434 SV *sv;
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 461 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 } 462 }
226 break; 463 break;
227 464
228 case DT_OBJECT: 465 case DT_OBJECT:
229 { 466 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 467 break;
234 468
235 case DT_MAP: 469 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 471 sv = to_sv (va_arg (ap, maptile *));
238 break; 472 break;
239 473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
476 break;
477
240 case DT_PLAYER: 478 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 479 sv = to_sv (va_arg (ap, player *));
242 break; 480 break;
243 481
244 case DT_ARCH: 482 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 483 sv = to_sv (va_arg (ap, archetype *));
246 break; 484 break;
247 485
248 case DT_PARTY: 486 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 487 sv = to_sv (va_arg (ap, partylist *));
250 break; 488 break;
251 489
252 case DT_REGION: 490 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 491 sv = to_sv (va_arg (ap, region *));
254 break; 492 break;
255 493
256 default: 494 default:
257 assert (("unhandled type in newSVdt_va", 0)); 495 assert (("unhandled type in newSVdt_va", 0));
258 } 496 }
303} 541}
304 542
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 544
307SV * 545SV *
308registry_of (attachable_base *ext) 546registry (attachable *ext)
309{ 547{
310 if (!ext->cb) 548 if (!ext->cb)
311 ext->cb = newAV (); 549 ext->cb = newAV ();
312 550
313 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
314} 552}
315 553
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390/////////////////////////////////////////////////////////////////////////////
391
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (FILE *fp, const char *filename)
472{
473 this->fp = fp;
474 av = 0;
475
476 if (!filename)
477 return;
478
479 dSP;
480 ENTER;
481 SAVETMPS;
482 PUSHMARK (SP);
483 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUTBACK;
485
486 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
487 {
488 SPAGAIN;
489 SV *sv = POPs;
490 if (SvROK (sv))
491 av = SvREFCNT_inc (SvRV (sv));
492 }
493
494 FREETMPS;
495 LEAVE;
496}
497
498void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
499{
500 if (!av || oid < 0) // this is actually an error of sorts
501 return;
502
503 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
504 ext->clear ();
505
506 SV **svp = av_fetch ((AV *)av, oid, 0);
507
508 if (!svp || !SvROK (*svp))
509 {
510 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
511 return;
512 }
513
514 ext->self = *svp; *svp = &PL_sv_undef;
515 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
516
517 reattach (type, obj);
518}
519
520object_thawer::~object_thawer ()
521{
522 if (av) SvREFCNT_dec ((AV *)av);
523}
524
525///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
526 555
527extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
528{ 557{
529 return 0; 558 return 0;
532static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
533 562
534static int 563static int
535runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
536{ 565{
537 dSP; 566 return -1;
538
539 ENTER;
540 SAVETMPS;
541
542 PUSHMARK (SP);
543
544 EXTEND (SP, 3);
545 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
546 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
547
548 if (params)
549 PUSHs (sv_2mortal (newSVpv (params, 0)));
550
551 PUTBACK;
552 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
553 SPAGAIN;
554
555 if (SvTRUE (ERRSV))
556 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
557
558 int returnvalue = count > 0 ? POPi : -1;
559
560 PUTBACK;
561 FREETMPS;
562 LEAVE;
563
564 return returnvalue;
565} 567}
566 568
567extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
568{ 570{
569 va_list args; 571 va_list args;
572 va_start (args, type); 574 va_start (args, type);
573 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
575 577
576 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
577 {
578 if (!perl)
579 return NULL; 579 return NULL;
580
581 const char *cmdname = va_arg (args, const char *);
582 HV *hv = get_hv ("cf::COMMAND", 1);
583 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
584
585 va_end (args);
586
587 if (svp)
588 {
589 // this is totaly broken, should stash it into %COMMAND
590 rtn_cmd.name = cmdname;
591 rtn_cmd.time = SvNV (*svp);
592 rtn_cmd.func = runPluginCommand;
593
594 return &rtn_cmd;
595 }
596 }
597 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
598 { 581 {
599 va_end (args); 582 va_end (args);
600 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
601 } 584 }
602 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
603 { 586 {
604 va_end (args); 587 va_end (args);
605 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
606 } 589 }
607 else 590 else
608 va_end (args); 591 va_end (args);
609 592
610 return NULL; 593 return NULL;
626} 609}
627 610
628void 611void
629cfperl_init () 612cfperl_init ()
630{ 613{
631 char *argv[] = { 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
632 "",
633 "-e"
634 "BEGIN {"
635 " cf->bootstrap;"
636 " unshift @INC, cf::datadir ();"
637 "}"
638 ""
639 "use cf;"
640 };
641
642 perl = perl_alloc (); 615 perl = perl_alloc ();
643 perl_construct (perl); 616 perl_construct (perl);
644 617
645 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
646 619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
647 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
648 { 631 {
649 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
650
651 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
652 //perl_destruct (perl);
653 //perl_free (perl);
654 //perl = 0;
655 //return;
656 } 634 }
657 635
658 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
659} 643}
660 644
661void cfperl_main () 645void cfperl_main ()
662{ 646{
663 dSP; 647 dSP;
664 648
665 PUSHMARK (SP); 649 PUSHMARK (SP);
666 PUTBACK; 650 PUTBACK;
667 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
668} 670}
669 671
670static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
671# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
672# include "eventinc.h" 674# include "eventinc.h"
703 } 705 }
704 } 706 }
705 } 707 }
706} 708}
707 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
708bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
709{ 778{
710 data_type dt; 779 data_type dt;
711 va_list ap; 780 va_list ap;
712 781
713 va_start (ap, event); 782 va_start (ap, event);
714 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
715 AV *callbacks = 0; 790 AV *callbacks = 0;
716
717 object *op;
718 player *pl;
719 mapstruct *map;
720
721 // callback call ordering is:
722 // 1. per-object callback (NYI)
723 // 2. per-class object
724 // 2a. per-type callback
725 // 4. global callbacks
726
727 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
728
729 switch (KLASS_OF (event))
730 {
731 case KLASS_GLOBAL:
732 break;
733
734 case KLASS_OBJECT:
735 dt = (data_type) va_arg (ap, int);
736 assert (("first argument must be of type object", dt == DT_OBJECT));
737 op = va_arg (ap, object *);
738
739 if (op->cb)
740 gather_callbacks (callbacks, (AV *)op->cb, event);
741
742 if (op->type)
743 {
744 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
745 {
746 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
747
748 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
749 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
750 }
751
752 if (op->type <= AvFILLp (cb_type))
753 {
754 SV *registry = AvARRAY (cb_type)[op->type];
755
756 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
757 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
758 }
759 }
760
761 gather_callbacks (callbacks, cb_object, event);
762
763 break;
764
765 case KLASS_PLAYER:
766 dt = (data_type) va_arg (ap, int);
767 assert (("first argument must be of type player", dt == DT_PLAYER));
768 pl = va_arg (ap, player *);
769
770 if (pl->cb)
771 gather_callbacks (callbacks, (AV *)pl->cb, event);
772
773 gather_callbacks (callbacks, cb_player, event);
774 break;
775
776 case KLASS_MAP:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_MAP));
779 map = va_arg (ap, mapstruct *);
780
781 if (map->cb)
782 gather_callbacks (callbacks, (AV *)map->cb, event);
783
784 gather_callbacks (callbacks, cb_map, event);
785 break;
786
787 default:
788 assert (("unsupported event klass in cfperl_invoke", 0));
789 }
790 792
791 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
792 if (!callbacks) 794 if (!callbacks)
793 return 0; 795 return 0;
794 796
795 dSP; 797 CALL_BEGIN (3);
796 ENTER;
797 SAVETMPS;
798
799 PUSHMARK (SP);
800 EXTEND (SP, 3);
801
802 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
803 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
804 800
805 switch (KLASS_OF (event)) 801 //TODO: unhack
806 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
807 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
808 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
809 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
810 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
811 809
812 for (;;) 810 for (;;)
813 { 811 {
814 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
815 813
816 if (dt == DT_END) 814 if (dt == DT_END)
817 break; 815 break;
818
819 if (dt == DT_AV) 816 else if (dt == DT_AV)
820 { 817 {
821 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
822 819
823 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
824 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
827 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
828 } 825 }
829 826
830 va_end (ap); 827 va_end (ap);
831 828
832 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
833 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
834 SPAGAIN;
835
836 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
837 831
838 FREETMPS; 832 CALL_END;
839 LEAVE;
840 833
841 return count; 834 return count;
842} 835}
843 836
844SV * 837SV *
859cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
860{ 853{
861 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
862} 855}
863 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
864MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
865 1107
866BOOT: 1108BOOT:
867{ 1109{
868 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
869 1125
870 static const struct { 1126 static const struct {
871 const char *name; 1127 const char *name;
872 IV iv; 1128 IV iv;
873 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
874# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
875 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
876 const_iv (llevInfo) 1132 const_iv (logBacktrace)
877 const_iv (llevDebug) 1133
878 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
879 1137
880 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
881 const_iv (PLAYER) 1139
882 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
883 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
884 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
885 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
886 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
887 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
888 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
889 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
890 const_iv (LIGHTNING) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
891 const_iv (ARROW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
892 const_iv (BOW) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
893 const_iv (WEAPON) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
894 const_iv (ARMOUR) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
895 const_iv (PEDESTAL) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
896 const_iv (ALTAR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
897 const_iv (LOCKED_DOOR) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
898 const_iv (SPECIAL_KEY) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
899 const_iv (MAP) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
900 const_iv (DOOR) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
901 const_iv (KEY) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
902 const_iv (TIMED_GATE) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
903 const_iv (TRIGGER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
904 const_iv (GRIMREAPER) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
905 const_iv (MAGIC_EAR) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
906 const_iv (TRIGGER_BUTTON) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
907 const_iv (TRIGGER_ALTAR) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
908 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
909 const_iv (SHIELD) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
910 const_iv (HELMET)
911 const_iv (HORN)
912 const_iv (MONEY)
913 const_iv (CLASS)
914 const_iv (GRAVESTONE)
915 const_iv (AMULET)
916 const_iv (PLAYERMOVER)
917 const_iv (TELEPORTER)
918 const_iv (CREATOR)
919 const_iv (SKILL)
920 const_iv (EXPERIENCE)
921 const_iv (EARTHWALL)
922 const_iv (GOLEM)
923 const_iv (THROWN_OBJ)
924 const_iv (BLINDNESS)
925 const_iv (GOD)
926 const_iv (DETECTOR)
927 const_iv (TRIGGER_MARKER)
928 const_iv (DEAD_OBJECT)
929 const_iv (DRINK)
930 const_iv (MARKER)
931 const_iv (HOLY_ALTAR)
932 const_iv (PLAYER_CHANGER)
933 const_iv (BATTLEGROUND)
934 const_iv (PEACEMAKER)
935 const_iv (GEM)
936 const_iv (FIREWALL)
937 const_iv (ANVIL)
938 const_iv (CHECK_INV)
939 const_iv (MOOD_FLOOR)
940 const_iv (EXIT)
941 const_iv (ENCOUNTER)
942 const_iv (SHOP_FLOOR)
943 const_iv (SHOP_MAT)
944 const_iv (RING)
945 const_iv (FLOOR)
946 const_iv (FLESH)
947 const_iv (INORGANIC)
948 const_iv (SKILL_TOOL)
949 const_iv (LIGHTER)
950 const_iv (TRAP_PART)
951 const_iv (WALL)
952 const_iv (LIGHT_SOURCE)
953 const_iv (MISC_OBJECT)
954 const_iv (MONSTER)
955 const_iv (SPAWN_GENERATOR)
956 const_iv (LAMP)
957 const_iv (DUPLICATOR)
958 const_iv (TOOL)
959 const_iv (SPELLBOOK)
960 const_iv (BUILDFAC)
961 const_iv (CLOAK)
962 const_iv (SPINNER)
963 const_iv (GATE)
964 const_iv (BUTTON)
965 const_iv (CF_HANDLE)
966 const_iv (HOLE)
967 const_iv (TRAPDOOR)
968 const_iv (SIGN)
969 const_iv (BOOTS)
970 const_iv (GLOVES)
971 const_iv (SPELL)
972 const_iv (SPELL_EFFECT)
973 const_iv (CONVERTER)
974 const_iv (BRACERS)
975 const_iv (POISONING)
976 const_iv (SAVEBED)
977 const_iv (POISONCLOUD)
978 const_iv (FIREHOLES)
979 const_iv (WAND)
980 const_iv (SCROLL)
981 const_iv (DIRECTOR)
982 const_iv (GIRDLE)
983 const_iv (FORCE)
984 const_iv (POTION_EFFECT)
985 const_iv (EVENT_CONNECTOR)
986 const_iv (CLOSE_CON)
987 const_iv (CONTAINER)
988 const_iv (ARMOUR_IMPROVER)
989 const_iv (WEAPON_IMPROVER)
990 const_iv (SKILLSCROLL)
991 const_iv (DEEP_SWAMP)
992 const_iv (IDENTIFY_ALTAR)
993 const_iv (MENU)
994 const_iv (RUNE)
995 const_iv (TRAP)
996 const_iv (POWER_CRYSTAL)
997 const_iv (CORPSE)
998 const_iv (DISEASE)
999 const_iv (SYMPTOM)
1000 const_iv (BUILDER)
1001 const_iv (MATERIAL)
1002 const_iv (ITEM_TRANSFORMER)
1003 const_iv (QUEST)
1004 1168
1005 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1006 1170
1007 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1008 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1009 1173
1010 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1011 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1012 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1013 1181
1014 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1015 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1016 const_iv (AT_FIRE)
1017 const_iv (AT_ELECTRICITY)
1018 const_iv (AT_COLD)
1019 const_iv (AT_CONFUSION)
1020 const_iv (AT_ACID)
1021 const_iv (AT_DRAIN)
1022 const_iv (AT_WEAPONMAGIC)
1023 const_iv (AT_GHOSTHIT)
1024 const_iv (AT_POISON)
1025 const_iv (AT_SLOW)
1026 const_iv (AT_PARALYZE)
1027 const_iv (AT_TURN_UNDEAD)
1028 const_iv (AT_FEAR)
1029 const_iv (AT_CANCELLATION)
1030 const_iv (AT_DEPLETE)
1031 const_iv (AT_DEATH)
1032 const_iv (AT_CHAOS)
1033 const_iv (AT_COUNTERSPELL)
1034 const_iv (AT_GODPOWER)
1035 const_iv (AT_HOLYWORD)
1036 const_iv (AT_BLIND)
1037 const_iv (AT_INTERNAL)
1038 const_iv (AT_LIFE_STEALING)
1039 const_iv (AT_DISEASE)
1040
1041 const_iv (QUEST_IN_PROGRESS)
1042 const_iv (QUEST_DONE_QUEST)
1043 const_iv (QUEST_DONE_TASK)
1044 const_iv (QUEST_START_QUEST)
1045 const_iv (QUEST_END_QUEST)
1046 const_iv (QUEST_START_TASK)
1047 const_iv (QUEST_END_TASK)
1048 const_iv (QUEST_OVERRIDE)
1049 const_iv (QUEST_ON_ACTIVATE)
1050
1051 const_iv (WEAP_HIT)
1052 const_iv (WEAP_SLASH)
1053 const_iv (WEAP_PIERCE)
1054 const_iv (WEAP_CLEAVE)
1055 const_iv (WEAP_SLICE)
1056 const_iv (WEAP_STAB)
1057 const_iv (WEAP_WHIP)
1058 const_iv (WEAP_CRUSH)
1059 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1060 1185
1061 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1062 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1063 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1064 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1065 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1066 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1067 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1068 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1069 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1070 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1071 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1072 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1073 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1074 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1075 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1076 const_iv (FLAG_TREASURE) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1077 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1078 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1079 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1080 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1081 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1082 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1083 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1084 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1085 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1086 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1087 const_iv (FLAG_HITBACK)
1088 const_iv (FLAG_STARTEQUIP)
1089 const_iv (FLAG_BLOCKSVIEW)
1090 const_iv (FLAG_UNDEAD)
1091 const_iv (FLAG_SCARED)
1092 const_iv (FLAG_UNAGGRESSIVE)
1093 const_iv (FLAG_REFL_MISSILE)
1094 const_iv (FLAG_REFL_SPELL)
1095 const_iv (FLAG_NO_MAGIC)
1096 const_iv (FLAG_NO_FIX_PLAYER)
1097 const_iv (FLAG_IS_LIGHTABLE)
1098 const_iv (FLAG_TEAR_DOWN)
1099 const_iv (FLAG_RUN_AWAY)
1100 const_iv (FLAG_PICK_UP)
1101 const_iv (FLAG_UNIQUE)
1102 const_iv (FLAG_NO_DROP)
1103 const_iv (FLAG_WIZCAST)
1104 const_iv (FLAG_CAST_SPELL)
1105 const_iv (FLAG_USE_SCROLL)
1106 const_iv (FLAG_USE_RANGE)
1107 const_iv (FLAG_USE_BOW)
1108 const_iv (FLAG_USE_ARMOUR)
1109 const_iv (FLAG_USE_WEAPON)
1110 const_iv (FLAG_USE_RING)
1111 const_iv (FLAG_READY_RANGE)
1112 const_iv (FLAG_READY_BOW)
1113 const_iv (FLAG_XRAYS)
1114 const_iv (FLAG_NO_APPLY)
1115 const_iv (FLAG_IS_FLOOR)
1116 const_iv (FLAG_LIFESAVE)
1117 const_iv (FLAG_NO_STRENGTH)
1118 const_iv (FLAG_SLEEP)
1119 const_iv (FLAG_STAND_STILL)
1120 const_iv (FLAG_RANDOM_MOVE)
1121 const_iv (FLAG_ONLY_ATTACK)
1122 const_iv (FLAG_CONFUSED)
1123 const_iv (FLAG_STEALTH)
1124 const_iv (FLAG_WIZPASS)
1125 const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_CURSED)
1127 const_iv (FLAG_DAMNED)
1128 const_iv (FLAG_SEE_ANYWHERE)
1129 const_iv (FLAG_KNOWN_MAGICAL)
1130 const_iv (FLAG_KNOWN_CURSED)
1131 const_iv (FLAG_CAN_USE_SKILL)
1132 const_iv (FLAG_BEEN_APPLIED)
1133 const_iv (FLAG_READY_SCROLL)
1134 const_iv (FLAG_USE_ROD)
1135 const_iv (FLAG_USE_HORN)
1136 const_iv (FLAG_MAKE_INVIS)
1137 const_iv (FLAG_INV_LOCKED)
1138 const_iv (FLAG_IS_WOODED)
1139 const_iv (FLAG_IS_HILLY)
1140 const_iv (FLAG_READY_SKILL)
1141 const_iv (FLAG_READY_WEAPON)
1142 const_iv (FLAG_NO_SKILL_IDENT)
1143 const_iv (FLAG_BLIND)
1144 const_iv (FLAG_SEE_IN_DARK)
1145 const_iv (FLAG_IS_CAULDRON)
1146 const_iv (FLAG_NO_STEAL)
1147 const_iv (FLAG_ONE_HIT)
1148 const_iv (FLAG_CLIENT_SENT)
1149 const_iv (FLAG_BERSERK)
1150 const_iv (FLAG_NEUTRAL)
1151 const_iv (FLAG_NO_ATTACK)
1152 const_iv (FLAG_NO_DAMAGE)
1153 const_iv (FLAG_OBJ_ORIGINAL)
1154 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1155 const_iv (FLAG_ACTIVATE_ON_PUSH)
1156 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1157 const_iv (FLAG_IS_WATER)
1158 const_iv (FLAG_CONTENT_ON_GEN)
1159 const_iv (FLAG_IS_A_TEMPLATE)
1160 const_iv (FLAG_IS_BUILDABLE)
1161 const_iv (FLAG_AFK)
1162 1212
1163 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1164 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1165 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1166 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1167 const_iv (NDI_ORANGE)
1168 const_iv (NDI_BLUE)
1169 const_iv (NDI_DK_ORANGE)
1170 const_iv (NDI_GREEN)
1171 const_iv (NDI_LT_GREEN)
1172 const_iv (NDI_GREY)
1173 const_iv (NDI_BROWN)
1174 const_iv (NDI_GOLD)
1175 const_iv (NDI_TAN)
1176 const_iv (NDI_MAX_COLOR)
1177 const_iv (NDI_COLOR_MASK)
1178 const_iv (NDI_UNIQUE)
1179 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1180 1218
1181 const_iv (F_APPLIED) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1182 const_iv (F_LOCATION) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1183 const_iv (F_UNPAID) 1221
1184 const_iv (F_MAGIC) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1185 const_iv (F_CURSED) 1223
1186 const_iv (F_DAMNED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1187 const_iv (F_OPEN) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1188 const_iv (F_NOPICK)
1189 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1190 1227
1191 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1192 const_iv (F_SHOP)
1193 const_iv (F_SELL)
1194 1229
1195 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1196 const_iv (P_NO_MAGIC) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1197 const_iv (P_IS_ALIVE)
1198 const_iv (P_NO_CLERIC)
1199 const_iv (P_NEED_UPDATE)
1200 const_iv (P_NO_ERROR)
1201 const_iv (P_OUT_OF_MAP)
1202 const_iv (P_NEW_MAP)
1203 1232
1204 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1205 const_iv (UP_OBJ_REMOVE)
1206 const_iv (UP_OBJ_CHANGE)
1207 const_iv (UP_OBJ_FACE)
1208 1234
1209 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1210 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1211 const_iv (INS_NO_WALK_ON)
1212 const_iv (INS_ON_TOP)
1213 const_iv (INS_BELOW_ORIGINATOR)
1214 const_iv (INS_MAP_LOAD)
1215 1237
1216 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1217 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1218 const_iv (WILL_APPLY_EARTHWALL)
1219 const_iv (WILL_APPLY_DOOR)
1220 const_iv (WILL_APPLY_FOOD)
1221 1240
1222 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1223 const_iv (SAVE_DIR_MODE)
1224 1242
1225 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1226 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1227 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1228 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1229 const_iv (M_WOOD)
1230 const_iv (M_ORGANIC)
1231 const_iv (M_STONE)
1232 const_iv (M_CLOTH)
1233 const_iv (M_ADAMANT)
1234 const_iv (M_LIQUID)
1235 const_iv (M_SOFT_METAL)
1236 const_iv (M_BONE)
1237 const_iv (M_ICE)
1238 const_iv (M_SPECIAL)
1239 1247
1240 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1241 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1242 const_iv (SK_EXP_NONE)
1243 const_iv (SK_SUBTRACT_SKILL_EXP)
1244 1250
1245 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1246 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1247 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1248 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1249 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1250 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1252 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1253 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1254 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1255 const_iv (SK_DET_MAGIC)
1256 const_iv (SK_ORATORY)
1257 const_iv (SK_SINGING)
1258 const_iv (SK_DET_CURSE)
1259 const_iv (SK_FIND_TRAPS)
1260 const_iv (SK_MEDITATION)
1261 const_iv (SK_PUNCHING)
1262 const_iv (SK_FLAME_TOUCH)
1263 const_iv (SK_KARATE)
1264 const_iv (SK_CLIMBING)
1265 const_iv (SK_WOODSMAN)
1266 const_iv (SK_INSCRIPTION)
1267 const_iv (SK_ONE_HANDED_WEAPON)
1268 const_iv (SK_MISSILE_WEAPON)
1269 const_iv (SK_THROWING)
1270 const_iv (SK_USE_MAGIC_ITEM)
1271 const_iv (SK_DISARM_TRAPS)
1272 const_iv (SK_SET_TRAP)
1273 const_iv (SK_THAUMATURGY)
1274 const_iv (SK_PRAYING)
1275 const_iv (SK_CLAWING)
1276 const_iv (SK_LEVITATION)
1277 const_iv (SK_SUMMONING)
1278 const_iv (SK_PYROMANCY)
1279 const_iv (SK_EVOCATION)
1280 const_iv (SK_SORCERY)
1281 const_iv (SK_TWO_HANDED_WEAPON)
1282 const_iv (SK_SPARK_TOUCH)
1283 const_iv (SK_SHIVER)
1284 const_iv (SK_ACID_SPLASH)
1285 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1286 1262
1287 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1288 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1289 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1290 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1291 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1292 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1293 const_iv (SOUND_PUSH_PLAYER)
1294 const_iv (SOUND_PLAYER_HITS1)
1295 const_iv (SOUND_PLAYER_HITS2)
1296 const_iv (SOUND_PLAYER_HITS3)
1297 const_iv (SOUND_PLAYER_HITS4)
1298 const_iv (SOUND_PLAYER_IS_HIT1)
1299 const_iv (SOUND_PLAYER_IS_HIT2)
1300 const_iv (SOUND_PLAYER_IS_HIT3)
1301 const_iv (SOUND_PLAYER_KILLS)
1302 const_iv (SOUND_PET_IS_KILLED)
1303 const_iv (SOUND_PLAYER_DIES)
1304 const_iv (SOUND_OB_EVAPORATE)
1305 const_iv (SOUND_OB_EXPLODE)
1306 const_iv (SOUND_CLOCK)
1307 const_iv (SOUND_TURN_HANDLE)
1308 const_iv (SOUND_FALL_HOLE)
1309 const_iv (SOUND_DRINK_POISON)
1310 const_iv (SOUND_CAST_SPELL_0)
1311 1269
1312 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1313 const_iv (PREFER_HIGH)
1314 1271
1315 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1316 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1317 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1318 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1319 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1320 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1321 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1322 const_iv (ATNR_DRAIN) 1279
1323 const_iv (ATNR_WEAPONMAGIC) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1324 const_iv (ATNR_GHOSTHIT) 1281
1325 const_iv (ATNR_POISON) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1326 const_iv (ATNR_SLOW) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1327 const_iv (ATNR_PARALYZE) 1284
1328 const_iv (ATNR_TURN_UNDEAD) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1329 const_iv (ATNR_FEAR) 1286
1330 const_iv (ATNR_CANCELLATION) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1331 const_iv (ATNR_DEPLETE) 1288
1332 const_iv (ATNR_DEATH) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1333 const_iv (ATNR_CHAOS) 1290
1334 const_iv (ATNR_COUNTERSPELL) 1291 // random map generator
1335 const_iv (ATNR_GODPOWER) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1336 const_iv (ATNR_HOLYWORD) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1337 const_iv (ATNR_BLIND) 1294
1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1298
1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1338 const_iv (ATNR_INTERNAL) 1304 const_iv (GT_MINIMAL)
1339 const_iv (ATNR_LIFE_STEALING)
1340 const_iv (ATNR_DISEASE)
1341
1342 const_iv (MAP_FLUSH)
1343 const_iv (MAP_PLAYER_UNIQUE)
1344 const_iv (MAP_BLOCK)
1345 const_iv (MAP_STYLE)
1346 const_iv (MAP_OVERLAY)
1347
1348 const_iv (MAP_IN_MEMORY)
1349 const_iv (MAP_SWAPPED)
1350 const_iv (MAP_LOADING)
1351 const_iv (MAP_SAVING)
1352
1353 const_iv (KLASS_GLOBAL)
1354 const_iv (KLASS_OBJECT)
1355 const_iv (KLASS_PLAYER)
1356 const_iv (KLASS_MAP)
1357 }; 1305 };
1358 1306
1359 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1360 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1361 1309
1362 static const struct { 1310 static const struct {
1363 const char *name; 1311 const char *name;
1364 int skip; 1312 int skip;
1365 IV klass; 1313 IV klass;
1376 { 1324 {
1377 AV *event = newAV (); 1325 AV *event = newAV ();
1378 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1326 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1379 av_push (event, newSViv (eiv->klass)); 1327 av_push (event, newSViv (eiv->klass));
1380 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1328 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1381 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1329 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1382 } 1330 }
1383
1384 static const struct {
1385 int dtype;
1386 const char *name;
1387 IV idx;
1388 } *cprop, prop_table[] = {
1389# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1390 prop (CFAPI_INT, MAP_PROP_FLAGS)
1391 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1392 prop (CFAPI_STRING, MAP_PROP_PATH)
1393 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1394 prop (CFAPI_STRING, MAP_PROP_NAME)
1395 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1396 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1397 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1398 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1399 prop (CFAPI_INT, MAP_PROP_WIDTH)
1400 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1401 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1402 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1403 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1404 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1405 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1406 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1407 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1408 prop (CFAPI_INT, MAP_PROP_SKY)
1409 prop (CFAPI_INT, MAP_PROP_WPARTX)
1410 prop (CFAPI_INT, MAP_PROP_WPARTY)
1411 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1412 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1413 prop (CFAPI_PREGION, MAP_PROP_REGION)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1415 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1416 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1417 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1418 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1419 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1420 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1422 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1423 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1424 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1425 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1426 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1427 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1428 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1429 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1430 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1431 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1432 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1433 prop (CFAPI_INT, OBJECT_PROP_X)
1434 prop (CFAPI_INT, OBJECT_PROP_Y)
1435 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1436 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1437 prop (CFAPI_INT, OBJECT_PROP_NROF)
1438 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1439 prop (CFAPI_INT, OBJECT_PROP_FACING)
1440 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1441 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1442 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1443 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1444 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1445 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1446 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1447 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1448 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1449 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1450 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1451 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1452 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1453 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1454 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1455 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1456 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1457 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1458 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1459 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1460 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1461 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1462 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1463 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1464 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1467 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1468 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1469 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1470 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1471 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1472 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1475 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1476 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1477 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1478 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1479 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1480 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1481 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1482 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1483 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1484 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1485 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1486 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1487 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1488 prop (CFAPI_INT, OBJECT_PROP_STR)
1489 prop (CFAPI_INT, OBJECT_PROP_DEX)
1490 prop (CFAPI_INT, OBJECT_PROP_CON)
1491 prop (CFAPI_INT, OBJECT_PROP_WIS)
1492 prop (CFAPI_INT, OBJECT_PROP_INT)
1493 prop (CFAPI_INT, OBJECT_PROP_POW)
1494 prop (CFAPI_INT, OBJECT_PROP_CHA)
1495 prop (CFAPI_INT, OBJECT_PROP_WC)
1496 prop (CFAPI_INT, OBJECT_PROP_AC)
1497 prop (CFAPI_INT, OBJECT_PROP_HP)
1498 prop (CFAPI_INT, OBJECT_PROP_SP)
1499 prop (CFAPI_INT, OBJECT_PROP_GP)
1500 prop (CFAPI_INT, OBJECT_PROP_FP)
1501 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1502 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1503 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1504 prop (CFAPI_INT, OBJECT_PROP_DAM)
1505 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1506 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1507 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1508 prop (CFAPI_INT, OBJECT_PROP_FACE)
1509 };
1510
1511 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1512 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1513
1514 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1515 {
1516 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1517 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1518 }
1519
1520 //I_EVENT_API (PACKAGE);
1521} 1331}
1522 1332
1523void _reload_1 () 1333void _connect_to_perl ()
1524 CODE:
1525 cb_global = get_av ("cf::CB_GLOBAL", 1);
1526 cb_object = get_av ("cf::CB_OBJECT", 1);
1527 cb_player = get_av ("cf::CB_PLAYER", 1);
1528 cb_type = get_av ("cf::CB_TYPE" , 1);
1529 cb_map = get_av ("cf::CB_MAP" , 1);
1530 1334
1531void _reload_2 () 1335void _global_reattach ()
1532 CODE: 1336 CODE:
1533{ 1337{
1534 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1535 for (player *pl = first_player; pl; pl = pl->next) 1339 for_all_clients (ns)
1536 reattach (pl); 1340 ns->reattach ();
1537 1341
1538 for (mapstruct *map = first_map; map; map = map->next) 1342 for_all_objects (op)
1539 reattach (map);
1540
1541 for (object *op = objects; op; op = op->next)
1542 reattach (op); 1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1543} 1390}
1544 1391
1545NV floor (NV x) 1392NV floor (NV x)
1546 1393
1547NV ceil (NV x) 1394NV ceil (NV x)
1548 1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1407
1549void server_tick () 1408void server_tick ()
1409 CODE:
1410 runtime = SvNVx (sv_runtime);
1411 server_tick ();
1550 1412
1551void 1413void
1552LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1553 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1554 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1555 1420
1556char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1557 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1558 1423
1559char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1561 1426
1562const char * 1427const_octet_string
1563get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1564 PROTOTYPE: $ 1429 PROTOTYPE: $
1565 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1566 CODE: 1431 CODE:
1567 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1568 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1570void 1435void
1571sub_generation_inc () 1436sub_generation_inc ()
1572 CODE: 1437 CODE:
1573 PL_sub_generation++; 1438 PL_sub_generation++;
1574 1439
1575char * 1440const_octet_string
1576mapdir () 1441mapdir ()
1577 PROTOTYPE: 1442 PROTOTYPE:
1578 ALIAS: 1443 ALIAS:
1579 mapdir = 0 1444 mapdir = 0
1580 uniquedir = 1 1445 uniquedir = 1
1594 case 5: RETVAL = settings.playerdir; break; 1459 case 5: RETVAL = settings.playerdir; break;
1595 case 6: RETVAL = settings.datadir ; break; 1460 case 6: RETVAL = settings.datadir ; break;
1596 } 1461 }
1597 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1598 1463
1599int 1464void abort ()
1600cf_find_animation (char *text) 1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1470void cleanup (octet_string cause, bool make_core = false)
1471
1472void emergency_save ()
1473
1474void _exit (int status = EXIT_SUCCESS)
1475
1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1481
1482#if _POSIX_MEMLOCK
1483
1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1485
1486int munlockall ()
1487
1488#endif
1489
1490int find_animation (utf8_string text)
1601 PROTOTYPE: $ 1491 PROTOTYPE: $
1602 1492
1603int random_roll(int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1604 1494
1605const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1606
1607int invoke (int event, ...)
1608 CODE:
1609 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1610 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1611 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1612 OUTPUT: RETVAL
1613 1496
1614int 1497int
1615exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1616 CODE: 1499 CODE:
1617{ 1500{
1648 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1649 else 1532 else
1650 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1651 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1652 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1539MODULE = cf PACKAGE = cf::attachable
1540
1541int
1542valid (SV *obj)
1543 CODE:
1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1545 OUTPUT:
1546 RETVAL
1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1566
1567MODULE = cf PACKAGE = cf::global
1568
1569int invoke (SV *klass, int event, ...)
1570 CODE:
1571 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1572 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1573 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1575 OUTPUT: RETVAL
1576
1653MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1654 1578
1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1580
1655int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1656 CODE: 1582 CODE:
1657 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1658 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1659 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1585 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1660 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1661 1588
1662SV *registry (object *op) 1589SV *registry (object *op)
1663 CODE:
1664 RETVAL = registry_of (op);
1665 OUTPUT:
1666 RETVAL
1667 1590
1668SV * 1591int objects_size ()
1669get_property (object *obj, int type, int idx)
1670 CODE: 1592 CODE:
1671 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1593 RETVAL = objects.size ();
1672 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1673 1595
1674SV * 1596object *objects (U32 index)
1675set_property (object *obj, int type, int idx, SV *newval)
1676 CODE: 1597 CODE:
1677 switch (type) 1598 RETVAL = index < objects.size () ? objects [index] : 0;
1678 { 1599 OUTPUT: RETVAL
1679 case CFAPI_INT: 1600
1680 cf_object_set_int_property (obj, idx, SvIV (newval)); 1601int actives_size ()
1681 break; 1602 CODE:
1682 case CFAPI_LONG: 1603 RETVAL = actives.size ();
1683 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1604 OUTPUT: RETVAL
1684 break; 1605
1685 case CFAPI_DOUBLE: 1606object *actives (U32 index)
1686 { 1607 CODE:
1687 int unused_type; 1608 RETVAL = index < actives.size () ? actives [index] : 0;
1688 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1609 OUTPUT: RETVAL
1689 }
1690 break;
1691 case CFAPI_STRING:
1692 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1693 break;
1694 case CFAPI_POBJECT:
1695 {
1696 int unused_type;
1697 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1698 }
1699 break;
1700 default:
1701 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1702 }
1703 1610
1704# missing properties 1611# missing properties
1705 1612
1706void 1613object *head (object *op)
1707set_attacktype (object *obj, U32 attacktype) 1614 PROTOTYPE: $
1708 CODE: 1615 CODE:
1709 obj->attacktype = attacktype; 1616 RETVAL = op->head_ ();
1710
1711U32
1712get_attacktype (object *obj)
1713 ALIAS:
1714 attacktype = 0
1715 CODE:
1716 RETVAL = obj->attacktype;
1717 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1718 1618
1719# missing in plug-in api, of course 1619int is_head (object *op)
1720void 1620 PROTOTYPE: $
1721set_food (object *obj, int food) 1621 CODE:
1722 CODE: 1622 RETVAL = op->head_ () == op;
1723 obj->stats.food = food;
1724
1725int
1726get_food (object *obj)
1727 ALIAS:
1728 food = 0
1729 CODE:
1730 RETVAL = obj->stats.food;
1731 OUTPUT: RETVAL 1623 OUTPUT: RETVAL
1732 1624
1733void 1625void
1734inv (object *obj) 1626inv (object *obj)
1735 PROTOTYPE: $ 1627 PROTOTYPE: $
1736 PPCODE: 1628 PPCODE:
1737{ 1629{
1738 object *o; 1630 object *o;
1739 for (o = obj->inv; o; o = o->below) 1631 for (o = obj->inv; o; o = o->below)
1740 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1632 XPUSHs (sv_2mortal (to_sv (o)));
1741} 1633}
1742 1634
1743int cf_object_get_resistance (object *op, int rtype) 1635void
1744 ALIAS: resistance = 0 1636set_animation (object *op, int idx)
1637 CODE:
1638 SET_ANIMATION (op, idx);
1745 1639
1746int cf_object_get_flag (object *op, int flag) 1640int
1747 ALIAS: flag = 0 1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1748 1645
1749void cf_object_set_flag (object *op, int flag, int value) 1646object *find_best_object_match (object *op, utf8_string match)
1750 1647
1648object *find_marked_object (object *op)
1649
1751int need_identify (const object *obj); 1650int need_identify (object *obj);
1752 1651
1753int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1754 1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1659
1755void cf_object_move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1661 CODE:
1662 RETVAL = move_ob (op, dir, originator);
1663 OUTPUT:
1664 RETVAL
1756 1665
1757void cf_object_apply (object *op, object *author, int flags = 0) 1666void apply (object *applier, object *applied, int flags = 0)
1667 CODE:
1668 manual_apply (applied, applier, flags);
1758 1669
1759void cf_object_apply_below (object *op) 1670void apply_below (object *op)
1671 CODE:
1672 player_apply_below (op);
1760 1673
1761void cf_object_remove (object *op) 1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1762 1675
1763void cf_object_free (object *op)
1764
1765object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1766 1677
1767int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1768 1679
1769int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1770 1681
1682#//TODO
1771object *cf_object_clone (object *op, int clonetype = 0) 1683object *clone_ (object *op, int recursive = 0)
1684 CODE:
1685 if (recursive)
1686 RETVAL = object_create_clone (op);
1687 else
1688 {
1689 RETVAL = object::create ();
1690 op->copy_to (RETVAL);
1691 }
1692 OUTPUT: RETVAL
1772 1693
1773int cf_object_pay_item (object *op, object *buyer) 1694int pay_item (object *op, object *buyer)
1695 CODE:
1696 RETVAL = pay_for_item (op, buyer);
1697 OUTPUT: RETVAL
1774 1698
1775int cf_object_pay_amount (object *op, uint64 amount) 1699int pay_amount (object *op, uint64 amount)
1700 CODE:
1701 RETVAL = pay_for_amount (amount, op);
1702 OUTPUT: RETVAL
1776 1703
1777void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1778 1705
1779val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1780 1707
1781int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1782 1709
1783int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1711 CODE:
1712 do_learn_spell (op, sp, special_prayer);
1784 1713
1785void cf_object_learn_spell (object *op, object *sp)
1786
1787void cf_object_forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1715 CODE:
1716 do_forget_spell (op, query_name (sp));
1788 1717
1789object *cf_object_check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1719 CODE:
1720 RETVAL = check_spell_known (op, spellname);
1721 OUTPUT: RETVAL
1790 1722
1791int cf_object_query_money (object *op) 1723int query_money (object *op)
1792 ALIAS: money = 0 1724 ALIAS: money = 0
1793 1725
1794int cf_object_query_cost (object *op, object *who, int flags) 1726val64 query_cost (object *op, object *who, int flags)
1795 ALIAS: cost = 0 1727 ALIAS: cost = 0
1796 1728
1797void cf_object_activate_rune (object *op , object *victim) 1729void spring_trap (object *op, object *victim)
1798 1730
1799int cf_object_check_trigger (object *op, object *cause) 1731int check_trigger (object *op, object *cause)
1800 1732
1801int cf_object_out_of_map (object *op, int x, int y)
1802
1803void cf_object_drop (object *op, object *author) 1733void drop (object *who, object *op)
1804 1734
1805void cf_object_take (object *op, object *author) 1735void pick_up (object *who, object *op)
1806 1736
1807void cf_object_say (object *op, char *msg)
1808
1809void cf_object_speak (object *op, char *msg)
1810
1811object *cf_object_insert_object (object *op, object *container)
1812
1813const char *cf_object_get_msg (object *ob)
1814 ALIAS: msg = 0
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 1738
1820void cf_object_update (object *op, int flags) 1739void update_object (object *op, int action)
1821 1740
1822void cf_object_pickup (object *op, object *what)
1823
1824object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1825 1742
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1744
1828void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1829 1746
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1748
1833 1750
1834void push_button (object *op); 1751void push_button (object *op);
1835 1752
1836void use_trigger (object *op); 1753void use_trigger (object *op);
1837 1754
1838void add_button_link (object *button, mapstruct *map, int connected); 1755void add_button_link (object *button, maptile *map, int connected);
1839 1756
1840void remove_button_link (object *op); 1757void remove_button_link (object *op);
1841 1758
1842void
1843cf_object_set_resistance (object *op, int rtype, int val)
1844 CODE:
1845 if (rtype >= 0 && rtype < NROFATTACKS)
1846 op->resist[rtype] = val;
1847
1848 1759
1849MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_
1850
1851void cf_fix_object (object *pl)
1852 ALIAS: fix = 0
1853 1761
1854object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1855 1763
1856# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1857# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1858 1766
1859object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1860 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1861 CODE: 1769 CODE:
1862 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1863 OUTPUT: 1771 OUTPUT:
1864 RETVAL 1772 RETVAL
1865 1773
1866object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1774object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1867 PROTOTYPE: $$$$$$ 1775 PROTOTYPE: $$$$$$
1868 CODE: 1776 CODE:
1869{ 1777{
1870 int unused_type; 1778 int unused_type;
1871 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1872} 1780}
1873 1781
1874# syntatic sugar for easier use in event callbacks.
1875const char *options (object *op)
1876 CODE:
1877 RETVAL = op->name;
1878 OUTPUT:
1879 RETVAL
1880
1881player *contr (object *op) 1782player *contr (object *op)
1882 CODE: 1783 CODE:
1883 RETVAL = op->contr; 1784 RETVAL = op->contr;
1884 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1885 1786
1886const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1887 1788
1888bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1889 1790
1890object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1891 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1892 PREINIT: 1793 PREINIT:
1893 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1909bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1910 CODE: 1811 CODE:
1911 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1912 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1913 1814
1914char * 1815const_utf8_string
1915base_name (object *ob, int plural) 1816base_name (object *op, int plural = op->nrof > 1)
1916 CODE: 1817 CODE:
1917 RETVAL = cf_query_base_name (ob, plural); 1818 RETVAL = query_base_name (op, plural);
1918 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1919 1820
1920living * 1821object *decrease_ob_nr (object *op, unsigned long i)
1921stats (object *ob)
1922 CODE:
1923 RETVAL = &ob->stats;
1924 OUTPUT: RETVAL
1925
1926 1822
1927MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1823MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1928 1824
1929player *player (object *op) 1825player *player (object *op)
1930 CODE: 1826 CODE:
1931 RETVAL = op->contr; 1827 RETVAL = op->contr;
1932 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1933 1829
1830void check_score (object *op)
1831
1934void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE:
1834 new_draw_info (flags, 0, op, txt);
1935 1835
1936object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1937 1837
1938char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1939 ALIAS: ip = 0 1839 ALIAS: ip = 0
1940 1840
1941object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1942 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1943 1843
1948 1848
1949void cf_player_set_party (object *op, partylist *party) 1849void cf_player_set_party (object *op, partylist *party)
1950 1850
1951void kill_player (object *op) 1851void kill_player (object *op)
1952 1852
1853void esrv_update_item (object *op, int what, object *item)
1854 C_ARGS: what, op, item
1855
1856void clear_los (object *op)
1857
1858int command_summon (object *op, utf8_string params)
1859
1860int command_arrest (object *op, utf8_string params)
1861
1862
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 1864
1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1866
1955int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
1956 CODE: 1868 CODE:
1957 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1958 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1959 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1871 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1872 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1960 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
1961 1874
1962SV *registry (player *pl) 1875SV *registry (player *pl)
1876
1877void
1878save_stats (player *pl)
1963 CODE: 1879 CODE:
1964 RETVAL = registry_of (pl); 1880 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats;
1884
1885void cf_player_move (player *pl, int dir)
1886
1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1888
1889bool
1890cell_visible (player *pl, int dx, int dy)
1891 CODE:
1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1893 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1965 OUTPUT: 1894 OUTPUT:
1966 RETVAL 1895 RETVAL
1967 1896
1968player *cf_player_find (char *name)
1969 PROTOTYPE: $
1970
1971void cf_player_move (player *pl, int dir)
1972
1973void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1974
1975# nonstandard
1976object *ob (player *pl)
1977 CODE:
1978 RETVAL = pl->ob;
1979 OUTPUT: RETVAL
1980
1981player *first ()
1982 CODE:
1983 RETVAL = first_player;
1984 OUTPUT: RETVAL
1985
1986player *next (player *pl)
1987 CODE:
1988 RETVAL = pl->next;
1989 OUTPUT: RETVAL
1990
1991bool
1992cell_visible (player *pl, int dx, int dy)
1993 CODE:
1994 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1995 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1996 OUTPUT:
1997 RETVAL
1998
1999char *
2000client (player *pl)
2001 CODE:
2002 RETVAL = pl->socket.client;
2003 OUTPUT:
2004 RETVAL
2005
2006char *
2007host (player *pl)
2008 CODE:
2009 RETVAL = pl->socket.host;
2010 OUTPUT:
2011 RETVAL
2012
2013char *
2014killer (player *pl, char *killer = 0)
2015 CODE:
2016 if (killer)
2017 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2018 RETVAL = pl->killer;
2019 OUTPUT:
2020 RETVAL
2021
2022void
2023buggy_mapscroll (player *pl, int value = 1)
2024 CODE:
2025 pl->socket.buggy_mapscroll = value;
2026
2027void 1897void
2028send (player *pl, SV *packet) 1898send (player *pl, SV *packet)
2029 CODE: 1899 CODE:
2030{ 1900{
2031 STRLEN len; 1901 STRLEN len;
2032 char *buf = SvPVbyte (packet, len); 1902 char *buf = SvPVbyte (packet, len);
2033 1903
2034 Write_String_To_Socket (&pl->socket, buf, len); 1904 if (pl->ns)
1905 pl->ns->send_packet (buf, len);
2035} 1906}
2036 1907
2037int 1908int
2038listening (player *pl, int new_value = -1) 1909listening (player *pl, int new_value = -1)
2039 CODE: 1910 CODE:
2041 if (new_value >= 0) 1912 if (new_value >= 0)
2042 pl->listening = new_value; 1913 pl->listening = new_value;
2043 OUTPUT: 1914 OUTPUT:
2044 RETVAL 1915 RETVAL
2045 1916
2046void get_savebed (player *pl) 1917void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2047 ALIAS: 1918 PROTOTYPE: $;$$$
2048 savebed = 0
2049 PPCODE: 1919 PPCODE:
1920 if (GIMME_V != G_VOID)
1921 {
2050 EXTEND (SP, 3); 1922 EXTEND (SP, 3);
2051 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1923 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2052 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1924 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2053 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1925 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2054 1926 }
2055void set_savebed (player *pl, char *map_path, int x, int y) 1927 if (map_path) sv_to (map_path, pl->savebed_map);
2056 CODE: 1928 if (x) sv_to (x, pl->bed_x);
2057 strcpy (pl->savebed_map, map_path); 1929 if (y) sv_to (y, pl->bed_y);
2058 pl->bed_x = x;
2059 pl->bed_y = y;
2060 1930
2061void 1931void
2062list () 1932list ()
2063 PPCODE: 1933 PPCODE:
2064{ 1934 for_all_players (pl)
2065 player *pl; 1935 XPUSHs (sv_2mortal (to_sv (pl)));
2066 for (pl = first_player; pl; pl = pl->next)
2067 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2068}
2069
2070bool
2071peaceful (player *pl, bool new_setting = 0)
2072 PROTOTYPE: $;$
2073 CODE:
2074 RETVAL = pl->peaceful;
2075 if (items > 1)
2076 pl->peaceful = new_setting;
2077 OUTPUT:
2078 RETVAL
2079
2080living *
2081orig_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->orig_stats;
2084 OUTPUT: RETVAL
2085
2086living *
2087last_stats (player *pl)
2088 CODE:
2089 RETVAL = &pl->last_stats;
2090 OUTPUT: RETVAL
2091 1936
2092 1937
2093MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1938MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2094 1939
2095int invoke (mapstruct *map, int event, ...) 1940int invoke (maptile *map, int event, ...)
2096 CODE: 1941 CODE:
2097 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1942 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2098 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1943 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2099 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1944 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1946 OUTPUT: RETVAL
1947
1948SV *registry (maptile *map)
1949
1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1951
1952void
1953maptile::instantiate ()
1954
1955maptile *new ()
1956 PROTOTYPE:
1957 CODE:
1958 RETVAL = new maptile;
2100 OUTPUT: 1959 OUTPUT:
2101 RETVAL 1960 RETVAL
2102 1961
2103SV *registry (mapstruct *map) 1962void
1963maptile::players ()
2104 CODE: 1964 PPCODE:
2105 RETVAL = registry_of (map); 1965 if (GIMME_V == G_SCALAR)
2106 OUTPUT: 1966 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2107 RETVAL 1967 else if (GIMME_V == G_ARRAY)
2108
2109SV *
2110get_property (mapstruct *obj, int type, int idx)
2111 CODE:
2112 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2113 OUTPUT: RETVAL
2114
2115SV *
2116set_property (mapstruct *obj, int type, int idx, SV *newval)
2117 CODE:
2118 switch (type)
2119 { 1968 {
2120 case CFAPI_INT: 1969 EXTEND (SP, THIS->players);
2121 cf_map_set_int_property (obj, idx, SvIV (newval)); 1970 for_all_players (pl)
2122 break; 1971 if (pl->ob && pl->ob->map == THIS)
2123 default: 1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2125 } 1973 }
2126 1974
2127mapstruct *new (int width, int height) 1975void
2128 PROTOTYPE: 1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2129 CODE: 1977 CODE:
2130{ 1978{
2131 int unused_type; 1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2132 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 1980 croak ("maptile::add_underlay: palette must be arrayref");
2133}
2134 OUTPUT:
2135 RETVAL
2136 1981
2137void delete_map (mapstruct *map) 1982 palette = SvRV (palette);
2138 1983
2139void clean_tmp_map (mapstruct *map) 1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2140 1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2078
2141void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2142 2080
2143mapstruct *tile_map (mapstruct *map, unsigned int dir) 2081int out_of_map (maptile *map, int x, int y)
2144 CODE:
2145 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2146 OUTPUT:
2147 RETVAL
2148 2082
2149char *tile_path (mapstruct *map, unsigned int dir) 2083void
2150 CODE: 2084trigger (maptile *map, long connection, bool state = true)
2151 if (dir >= 4) 2085 CODE:
2152 XSRETURN_UNDEF; 2086 activate_connection (map, connection, state);
2153 RETVAL = map->tile_path [dir];
2154 OUTPUT:
2155 RETVAL
2156 2087
2157mapstruct *cf_map_get_map (char *name) 2088void
2158 PROTOTYPE: $ 2089get_connection (maptile *map, long connection)
2159 ALIAS: map = 0 2090 PPCODE:
2091 oblinkpt *obp = get_connection_links (map, connection);
2092 if (obp)
2093 for (objectlink *ol = obp->link; ol; ol = ol->next)
2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2160 2095
2161mapstruct *has_been_loaded (char *name)
2162 PROTOTYPE: $
2163
2164mapstruct *cf_map_get_first ()
2165 PROTOTYPE:
2166 ALIAS: first = 0
2167
2168# whoever "designed" the plug-in api should have wasted
2169# his/her time with staying away from the project - would have
2170# saved others a lot of time, without doubt.
2171void set_path (mapstruct *where, char *path)
2172 CODE:
2173 strcpy (where->path, path);
2174
2175int in_memory (mapstruct *map)
2176 CODE:
2177 RETVAL = map->in_memory;
2178 OUTPUT:
2179 RETVAL
2180
2181bool unique (mapstruct *map)
2182 CODE:
2183 RETVAL = map->unique;
2184 OUTPUT:
2185 RETVAL
2186
2187void set_unique (mapstruct *map, bool unique)
2188 CODE:
2189 map->unique = unique;
2190
2191object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2096object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2192 2097
2193object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2098object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2194 2099
2195object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2196 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
2197 2102
2198void 2103void
2199cf_map_normalise (mapstruct *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2200 PPCODE: 2105 PPCODE:
2201{ 2106{
2202 mapstruct *nmap = 0; 2107 maptile *nmap = 0;
2203 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2204 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2205 2110
2206 EXTEND (SP, 4); 2111 EXTEND (SP, 4);
2207 PUSHs (sv_2mortal (newSViv (flags))); 2112 PUSHs (sv_2mortal (newSViv (flags)));
2213 PUSHs (sv_2mortal (newSViv (ny))); 2118 PUSHs (sv_2mortal (newSViv (ny)));
2214 } 2119 }
2215} 2120}
2216 2121
2217void 2122void
2218at (mapstruct *map, unsigned int x, unsigned int y) 2123at (maptile *map, unsigned int x, unsigned int y)
2219 PROTOTYPE: $$$ 2124 PROTOTYPE: $$$
2220 PPCODE: 2125 PPCODE:
2221{ 2126{
2222 object *o; 2127 object *o;
2223 mapstruct *nmap = 0; 2128 maptile *nmap = 0;
2224 I16 nx, ny; 2129 I16 nx, ny;
2225 2130
2226 get_map_flags (map, &nmap, x, y, &nx, &ny); 2131 get_map_flags (map, &nmap, x, y, &nx, &ny);
2227 2132
2228 if (nmap) 2133 if (nmap)
2229 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2134 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2230 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2135 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2231} 2136}
2232 2137
2233SV * 2138SV *
2234bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2139bot_at (maptile *obj, unsigned int x, unsigned int y)
2235 PROTOTYPE: $$$ 2140 PROTOTYPE: $$$
2236 ALIAS: 2141 ALIAS:
2237 top_at = 1 2142 top_at = 1
2238 flags_at = 2 2143 flags_at = 2
2239 light_at = 3 2144 light_at = 3
2240 move_block_at = 4 2145 move_block_at = 4
2241 move_slow_at = 5 2146 move_slow_at = 5
2242 move_on_at = 6 2147 move_on_at = 6
2243 move_off_at = 7 2148 move_off_at = 7
2244 INIT: 2149 INIT:
2245 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2150 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2246 CODE: 2151 CODE:
2247 switch (ix) 2152 switch (ix)
2248 { 2153 {
2249 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2154 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2250 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2155 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2253 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2158 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2254 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2159 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2255 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2160 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2256 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2161 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2257 } 2162 }
2163 OUTPUT: RETVAL
2164
2165void fix_walls (maptile *map, int x, int y)
2166
2167void fix_walls_around (maptile *map, int x, int y)
2168
2169# worst xs function of my life
2170bool
2171_create_random_map (\
2172 maptile *self,\
2173 utf8_string wallstyle,\
2174 utf8_string wall_name,\
2175 utf8_string floorstyle,\
2176 utf8_string monsterstyle,\
2177 utf8_string treasurestyle,\
2178 utf8_string layoutstyle,\
2179 utf8_string doorstyle,\
2180 utf8_string decorstyle,\
2181 utf8_string origin_map,\
2182 utf8_string final_map,\
2183 utf8_string exitstyle,\
2184 utf8_string this_map,\
2185 utf8_string exit_on_final_map,\
2186 int xsize,\
2187 int ysize,\
2188 int expand2x,\
2189 int layoutoptions1,\
2190 int layoutoptions2,\
2191 int layoutoptions3,\
2192 int symmetry,\
2193 int difficulty,\
2194 int difficulty_given,\
2195 float difficulty_increase,\
2196 int dungeon_level,\
2197 int dungeon_depth,\
2198 int decoroptions,\
2199 int orientation,\
2200 int origin_y,\
2201 int origin_x,\
2202 U32 random_seed,\
2203 val64 total_map_hp,\
2204 int map_layout_style,\
2205 int treasureoptions,\
2206 int symmetry_used,\
2207 region *region,\
2208 utf8_string custom\
2209)
2210 CODE:
2211{
2212 random_map_params rmp;
2213
2214 assign (rmp.wallstyle , wallstyle);
2215 assign (rmp.wall_name , wall_name);
2216 assign (rmp.floorstyle , floorstyle);
2217 assign (rmp.monsterstyle , monsterstyle);
2218 assign (rmp.treasurestyle , treasurestyle);
2219 assign (rmp.layoutstyle , layoutstyle);
2220 assign (rmp.doorstyle , doorstyle);
2221 assign (rmp.decorstyle , decorstyle);
2222 assign (rmp.exitstyle , exitstyle);
2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2224
2225 rmp.origin_map = origin_map;
2226 rmp.final_map = final_map;
2227 rmp.this_map = this_map;
2228 rmp.xsize = xsize;
2229 rmp.ysize = ysize;
2230 rmp.expand2x = expand2x;
2231 rmp.layoutoptions1 = layoutoptions1;
2232 rmp.layoutoptions2 = layoutoptions2;
2233 rmp.layoutoptions3 = layoutoptions3;
2234 rmp.symmetry = symmetry;
2235 rmp.difficulty = difficulty;
2236 rmp.difficulty_given = difficulty_given;
2237 rmp.difficulty_increase = difficulty_increase;
2238 rmp.dungeon_level = dungeon_level;
2239 rmp.dungeon_depth = dungeon_depth;
2240 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp;
2246 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region;
2250 rmp.custom = custom;
2251
2252 RETVAL = self->generate_random_map (&rmp);
2253}
2254 OUTPUT:
2255 RETVAL
2256
2257MODULE = cf PACKAGE = cf::arch
2258
2259archetype *find (utf8_string name)
2260 CODE:
2261 RETVAL = archetype::find (name);
2258 OUTPUT: 2262 OUTPUT:
2259 RETVAL 2263 RETVAL
2260
2261# "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2262void
2263_set_obs (mapstruct *map, SV *sv)
2264 CODE:
2265{
2266 object *o;
2267 AV *av;
2268 int x, y;
2269 AV *obs = (AV *)SvRV (sv);
2270
2271 for (y = 0; y < MAP_HEIGHT (map); y++)
2272 for (x = 0; x < MAP_WIDTH (map); x++)
2273 {
2274 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2275
2276 if (!SvROK (sv))
2277 continue;
2278
2279 av = (AV *)SvRV (sv);
2280
2281 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2282 {
2283 sv = av_shift (av);
2284
2285 if (SvROK (sv))
2286 {
2287 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2288 SVptr_cache_set (o, sv);
2289 }
2290 }
2291 }
2292}
2293
2294
2295MODULE = cf PACKAGE = cf::arch
2296 2264
2297archetype *first() 2265archetype *first()
2298 PROTOTYPE: 2266 PROTOTYPE:
2299 CODE: 2267 CODE:
2300 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2301 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2302 2270
2303archetype *next (archetype *arch) 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2304 CODE:
2305 RETVAL = arch->next;
2306 OUTPUT: RETVAL
2307
2308archetype *head (archetype *arch)
2309 CODE:
2310 RETVAL = arch->head;
2311 OUTPUT: RETVAL
2312
2313archetype *more (archetype *arch)
2314 CODE:
2315 RETVAL = arch->more;
2316 OUTPUT: RETVAL
2317
2318const char *name (archetype *arch)
2319 CODE:
2320 RETVAL = arch->name;
2321 OUTPUT: RETVAL
2322
2323object *clone (archetype *arch)
2324 CODE:
2325 RETVAL = &arch->clone;
2326 OUTPUT: RETVAL
2327 2272
2328MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2329 2274
2330partylist *first () 2275partylist *first ()
2331 PROTOTYPE: 2276 PROTOTYPE:
2332 CODE: 2277 CODE:
2333 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2334 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2335 2280
2336partylist *next (partylist *party) 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2282
2283MODULE = cf PACKAGE = cf::region
2284
2285void
2286list ()
2287 PPCODE:
2288 for_all_regions (rgn)
2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2290
2291region *find (utf8_string name)
2292 PROTOTYPE: $
2337 CODE: 2293 CODE:
2338 RETVAL = party->next; 2294 RETVAL = region::find (name);
2339 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2340 2296
2341const char *name (partylist *party) 2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2342 CODE: 2299 CODE:
2343 RETVAL = party->partyname; 2300 RETVAL = region::find_fuzzy (name);
2344 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
2345 2302
2346const char *password (partylist *party) 2303int specificity (region *rgn)
2347 CODE: 2304 CODE:
2348 RETVAL = party->passwd; 2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2349 OUTPUT: RETVAL 2308 OUTPUT: RETVAL
2350 2309
2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2311
2312MODULE = cf PACKAGE = cf::living
2313
2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2315
2316MODULE = cf PACKAGE = cf::settings
2317
2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2319
2351MODULE = cf PACKAGE = cf::region 2320MODULE = cf PACKAGE = cf::client
2352 2321
2353region *first () 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2354 PROTOTYPE: 2323
2355 CODE: 2324int invoke (client *ns, int event, ...)
2356 RETVAL = first_region; 2325 CODE:
2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2328 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2329 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2330 OUTPUT: RETVAL
2331
2332SV *registry (client *ns)
2333
2334void
2335list ()
2336 PPCODE:
2337 EXTEND (SP, clients.size ());
2338 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2339 PUSHs (sv_2mortal (to_sv (*i)));
2340
2341void
2342client::send_packet (SV *packet)
2343 CODE:
2344{
2345 STRLEN len;
2346 char *buf = SvPVbyte (packet, len);
2347
2348 THIS->send_packet (buf, len);
2349}
2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2357 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2358 2436
2359region *next (region *reg) 2437animidx set (utf8_string name, SV *frames, int facings = 1)
2360 CODE: 2438 CODE:
2361 RETVAL = reg->next; 2439{
2362 OUTPUT: RETVAL 2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2363 2442
2364const char *name (region *reg) 2443 AV *av = (AV *)SvRV (frames);
2365 CODE:
2366 RETVAL = reg->name;
2367 OUTPUT: RETVAL
2368 2444
2369region *parent (region *reg) 2445 animation *anim = &animation::find (name);
2370 CODE: 2446 if (anim->number)
2371 RETVAL = reg->parent;
2372 OUTPUT: RETVAL
2373
2374const char *longname (region *reg)
2375 CODE:
2376 RETVAL = reg->longname;
2377 OUTPUT: RETVAL
2378
2379const char *msg (region *reg)
2380 CODE:
2381 RETVAL = reg->msg;
2382 OUTPUT: RETVAL
2383
2384MODULE = cf PACKAGE = cf::living
2385
2386val64
2387exp (living *liv, val64 new_val = 0)
2388 PROTOTYPE: $;$
2389 ALIAS:
2390 Str = 1
2391 Dex = 2
2392 Con = 3
2393 Wis = 4
2394 Cha = 5
2395 Int = 6
2396 Pow = 7
2397 wc = 8
2398 ac = 9
2399 hp = 10
2400 maxhp = 11
2401 sp = 12
2402 maxsp = 13
2403 grace = 14
2404 maxgrace = 15
2405 food = 16
2406 dam = 17
2407 luck = 18
2408 CODE:
2409# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2410 switch (ix)
2411 { 2447 {
2412 LIVING_ACC (exp , 0); 2448 anim->resize (av_len (av) + 1);
2413 LIVING_ACC (Str , 1); 2449 anim->facings = facings;
2414 LIVING_ACC (Dex , 2);
2415 LIVING_ACC (Con , 3);
2416 LIVING_ACC (Wis , 4);
2417 LIVING_ACC (Cha , 5);
2418 LIVING_ACC (Int , 6);
2419 LIVING_ACC (Pow , 7);
2420 LIVING_ACC (wc , 8);
2421 LIVING_ACC (ac , 9);
2422 LIVING_ACC (hp , 10);
2423 LIVING_ACC (maxhp , 11);
2424 LIVING_ACC (sp , 12);
2425 LIVING_ACC (maxsp , 13);
2426 LIVING_ACC (grace , 14);
2427 LIVING_ACC (maxgrace, 15);
2428 LIVING_ACC (food , 16);
2429 LIVING_ACC (dam , 17);
2430 LIVING_ACC (luck , 18);
2431 } 2450 }
2432# undef LIVING_ACC 2451 else
2433 OUTPUT: 2452 anim = &animation::create (name, av_len (av) + 1, facings);
2434 RETVAL
2435 2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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