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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.246 by root, Thu Aug 30 07:28:25 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
25 23
26#include "autoconf.h" 24#include "autoconf.h"
27 25
28#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
76# define newSVval64 newSVnv 74# define newSVval64 newSVnv
77# define SvVAL64 SvNV 75# define SvVAL64 SvNV
78#endif 76#endif
79 77
80static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
81static f_plug_api object_set_property = cfapi_object_set_property;
82static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
83 80
84static PerlInterpreter *perl; 81static PerlInterpreter *perl;
85 82
86double runtime; 83tstamp NOW, runtime;
87 84
88global gbl_ev; 85global gbl_ev;
89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91 91
92static HV 92static HV
93 *stash_cf, 93 *stash_cf,
94 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
99 *stash_cf_arch_wrap, 99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap, 100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap, 101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap; 102 *stash_cf_living_wrap;
103 103
104static inline SV *
105newSVpv_utf8 (const char *s)
106{
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112static inline SV *
113newSVpvn_utf8 (const char *s, STRLEN l)
114{
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
104// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
105template<class super> 121template<class super>
106static super * 122static super *
107is_a (attachable *at) 123is_a (attachable *at)
108{ 124{
167} 183}
168 184
169void 185void
170attachable::do_destroy () 186attachable::do_destroy ()
171{ 187{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
173 189
174 if (cb) 190 if (cb)
175 { 191 {
176 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
177 cb = 0; 193 cb = 0;
200 { 216 {
201 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
202 { 218 {
203 i = 0; 219 i = 0;
204 220
205 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
207 237
208 break; 238 break;
209 } 239 }
210 240
211 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
232 delete obj; 262 delete obj;
233 } 263 }
234 } 264 }
235} 265}
236 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
237attachable & 279attachable &
238attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
239{ 281{
240 //if (self || cb) 282 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242 284
243 attach = src.attach; 285 attach = src.attach;
244 return *this; 286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
245} 321}
246 322
247////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248 324
249static SV * 325static SV *
282{ 358{
283 if (!obj) 359 if (!obj)
284 return &PL_sv_undef; 360 return &PL_sv_undef;
285 361
286 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
287 { 366 {
288 obj->self = newHV ();
289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
290 368
291 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
292 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
293 } 372 }
294 else 373 else
295 { 374 {
296 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
333 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
334 else 413 else
335 return 0; 414 return 0;
336} 415}
337 416
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361 440
362inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
364 443
370 char buf[128]; 449 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
373} 452}
374 453
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399 478
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402 481
654void 733void
655attachable::instantiate () 734attachable::instantiate ()
656{ 735{
657 if (attach) 736 if (attach)
658 { 737 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
660 attach = 0; 739 attach = 0;
661 } 740 }
662} 741}
663 742
664void 743void
665attachable::reattach () 744attachable::reattach ()
666{ 745{
667 optimise (); 746 optimise ();
668 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
670} 749}
671 750
672static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
673# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
674# include "eventinc.h" 753# include "eventinc.h"
717} 796}
718 797
719void 798void
720global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
721{ 800{
722 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
723} 802}
724 803
725void 804void
726object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
727{ 806{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
729 { 808 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
731 810
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 } 813 }
735 814
771{ 850{
772 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
774} 853}
775 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
776bool 905bool
777attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
778{ 907{
779 data_type dt; 908 data_type dt;
780 va_list ap;
781
782 va_start (ap, event);
783 909
784 // callback call ordering should be: 910 // callback call ordering should be:
785 // 1. per-object callback 911 // 1. per-object callback
786 // 2. per-class object 912 // 2. per-class object
787 // 3. per-type callback 913 // 3. per-type callback
791 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
792 918
793 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
794 if (!callbacks) 920 if (!callbacks)
795 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
796 925
797 CALL_BEGIN (3); 926 CALL_BEGIN (3);
798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
800 929
835} 964}
836 965
837SV * 966SV *
838cfperl_result (int idx) 967cfperl_result (int idx)
839{ 968{
840 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
841 if (!av) 970 if (!av)
842 return &PL_sv_undef; 971 return &PL_sv_undef;
843 972
844 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
845 if (!sv) 974 if (!sv)
877 CALL_ARG (make_core); 1006 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID); 1007 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END; 1008 CALL_END;
880} 1009}
881 1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048player *
1049player::find (const char *name)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (name);
1053 CALL_CALL ("cf::player::find", G_SCALAR);
1054
1055 player *retval;
1056
1057 if (count)
1058 sv_to (POPs, retval);
1059 else
1060 retval = 0;
1061
1062 CALL_END;
1063
1064 return retval;
1065}
1066
882maptile * 1067maptile *
883maptile::find_sync (const char *path, maptile *origin) 1068maptile::find_sync (const char *path, maptile *origin)
884{ 1069{
885 CALL_BEGIN (2); 1070 CALL_BEGIN (2);
886 CALL_ARG (path); 1071 CALL_ARG (path);
898 1083
899 return retval; 1084 return retval;
900} 1085}
901 1086
902maptile * 1087maptile *
903maptile::find_async (const char *path, maptile *origin) 1088maptile::find_async (const char *path, maptile *origin, bool load)
904{ 1089{
905 CALL_BEGIN (2); 1090 CALL_BEGIN (3);
906 CALL_ARG (path); 1091 CALL_ARG (path);
907 CALL_ARG (origin); 1092 CALL_ARG (origin);
1093 CALL_ARG (load);
908 CALL_CALL ("cf::map::find_async", G_SCALAR); 1094 CALL_CALL ("cf::map::find_async", G_SCALAR);
909 1095
910 maptile *retval; 1096 maptile *retval;
911 1097
912 if (count) 1098 if (count)
970 1156
971struct EventAPI *watcher_base::GEventAPI; 1157struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
973 1159
974int coroapi::cede_counter; 1160int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede; 1161tstamp coroapi::next_cede;
977 1162
978void coroapi::do_cede_to_tick () 1163void coroapi::do_cede_to_tick ()
979{ 1164{
980 cede_counter = 0; 1165 cede_counter = 0;
981 1166
1112 1297
1113 _connect_to_perl (); 1298 _connect_to_perl ();
1114 1299
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1300 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116 1301
1117 { 1302 //{
1118 require_pv ("Time::HiRes"); 1303 // require_pv ("Time::HiRes");
1119 1304 //
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0); 1305 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required"); 1306 // if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer"); 1307 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp)); 1308 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 } 1309 //}
1125 1310
1126 static const struct { 1311 static const struct {
1127 const char *name; 1312 const char *name;
1128 IV iv; 1313 IV iv;
1129 } *civ, const_iv[] = { 1314 } *civ, const_iv[] = {
1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1319 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135 1320
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1321 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1137 1322
1138 const_iv (MAX_TIME) 1323 const_iv (MAX_TIME)
1324
1325 const_iv (NUM_BODY_LOCATIONS)
1326 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1327 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1328 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1329 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1330 const_iv (body_wrist) const_iv (body_waist)
1139 1331
1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) 1332 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) 1333 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) 1334 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) 1335 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) 1356 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) 1357 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) 1358 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) 1359 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1168 1360
1169 const_iv (NUM_SUBTYPES) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1170 1362
1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1173 1365
1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1184 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1185 1377
1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) 1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) 1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) 1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) 1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) 1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) 1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) 1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK) 1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) 1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) 1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) 1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) 1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1212 1404
1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) 1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) 1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) 1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) 1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1217 const_iv (NDI_ALL) 1410 const_iv (NDI_NOCREATE)
1218 1411
1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1221 1414
1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1416
1417 const_iv (SP_RAISE_DEAD)
1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1421 const_iv (SP_BULLET)
1422 const_iv (SP_EXPLOSION)
1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1426 const_iv (SP_SMITE)
1427 const_iv (SP_MAGIC_MISSILE)
1428 const_iv (SP_SUMMON_GOLEM)
1429 const_iv (SP_DIMENSION_DOOR)
1430 const_iv (SP_MAGIC_MAPPING)
1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1454 const_iv (SP_DISPEL_RUNE)
1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1223 1465
1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1226 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1227 1469
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) 1542 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301 1543
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) 1544 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV) 1545 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL) 1546 const_iv (GT_MINIMAL)
1547
1548 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1549 const_iv (FT_RSRC) const_iv (FT_NUM)
1305 }; 1550 };
1306 1551
1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1552 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1553 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1309 1554
1330 } 1575 }
1331} 1576}
1332 1577
1333void _connect_to_perl () 1578void _connect_to_perl ()
1334 1579
1580void _recalc_want ()
1581
1335void _global_reattach () 1582void _global_reattach ()
1336 CODE: 1583 CODE:
1337{ 1584{
1338 // reattach to all attachable objects in the game. 1585 // reattach to all attachable objects in the game.
1339 for_all_clients (ns) 1586 for_all_clients (ns)
1340 ns->reattach (); 1587 ns->reattach ();
1341 1588
1342 for_all_objects (op) 1589 for_all_objects (op)
1343 op->reattach (); 1590 op->reattach ();
1344} 1591}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349 1592
1350# support function for map-world.ext 1593# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv) 1594void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE: 1595 CODE:
1353{ 1596{
1386 len -= 3; 1629 len -= 3;
1387 } 1630 }
1388 1631
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1632 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1390} 1633}
1634
1635void _post_tick ()
1636 CODE:
1637 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1638
1639NV till_cede ()
1640 CODE:
1641 RETVAL = coroapi::next_cede - now ();
1642 OUTPUT:
1643 RETVAL
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNV (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1391 1650
1392NV floor (NV x) 1651NV floor (NV x)
1393 1652
1394NV ceil (NV x) 1653NV ceil (NV x)
1395 1654
1403 default: croak ("cf::rndm requires none, one or two parameters."); break; 1662 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 } 1663 }
1405 OUTPUT: 1664 OUTPUT:
1406 RETVAL 1665 RETVAL
1407 1666
1667NV clamp (NV value, NV min_value, NV max_value)
1668 CODE:
1669 RETVAL = clamp (value, min_value, max_value);
1670 OUTPUT:
1671 RETVAL
1672
1673NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1674 CODE:
1675 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1676 OUTPUT:
1677 RETVAL
1678
1679void cede_to_tick ()
1680 CODE:
1681 coroapi::cede_to_tick ();
1682
1408void server_tick () 1683void server_tick ()
1409 CODE: 1684 CODE:
1685 NOW = now ();
1410 runtime = SvNVx (sv_runtime); 1686 runtime = SvNVx (sv_runtime);
1411 server_tick (); 1687 server_tick ();
1412 1688
1413void 1689void
1414log_backtrace (utf8_string msg) 1690log_backtrace (utf8_string msg)
1421octet_string path_combine (octet_string base, octet_string path) 1697octet_string path_combine (octet_string base, octet_string path)
1422 PROTOTYPE: $$ 1698 PROTOTYPE: $$
1423 1699
1424octet_string path_combine_and_normalize (octet_string base, octet_string path) 1700octet_string path_combine_and_normalize (octet_string base, octet_string path)
1425 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1426
1427const_octet_string
1428get_maps_directory (octet_string path)
1429 PROTOTYPE: $
1430 ALIAS: maps_directory = 0
1431 CODE:
1432 RETVAL = create_pathname (path);
1433 OUTPUT: RETVAL
1434 1702
1435void 1703void
1436sub_generation_inc () 1704sub_generation_inc ()
1437 CODE: 1705 CODE:
1438 PL_sub_generation++; 1706 PL_sub_generation++;
1560#object *mortals (U32 index) 1828#object *mortals (U32 index)
1561# CODE: 1829# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1830# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL 1831# OUTPUT: RETVAL
1564 1832
1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1833INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1566 1834
1567MODULE = cf PACKAGE = cf::global 1835MODULE = cf PACKAGE = cf::global
1568 1836
1569int invoke (SV *klass, int event, ...) 1837int invoke (SV *klass, int event, ...)
1570 CODE: 1838 CODE:
1606object *actives (U32 index) 1874object *actives (U32 index)
1607 CODE: 1875 CODE:
1608 RETVAL = index < actives.size () ? actives [index] : 0; 1876 RETVAL = index < actives.size () ? actives [index] : 0;
1609 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1610 1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1894 RETVAL
1895
1611# missing properties 1896# missing properties
1612 1897
1613object *head (object *op) 1898object *head (object *op)
1614 PROTOTYPE: $ 1899 PROTOTYPE: $
1615 CODE: 1900 CODE:
1616 RETVAL = op->head_ (); 1901 RETVAL = op->head_ ();
1617 OUTPUT: RETVAL
1618
1619int is_head (object *op)
1620 PROTOTYPE: $
1621 CODE:
1622 RETVAL = op->head_ () == op;
1623 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1624 1903
1625void 1904void
1626inv (object *obj) 1905inv (object *obj)
1627 PROTOTYPE: $ 1906 PROTOTYPE: $
1640int 1919int
1641num_animations (object *op) 1920num_animations (object *op)
1642 CODE: 1921 CODE:
1643 RETVAL = NUM_ANIMATIONS (op); 1922 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
1924
1925int slot_info (object *op, UV slot, int value = 0)
1926 ALIAS:
1927 slot_used = 1
1928 CODE:
1929{
1930 if (slot >= NUM_BODY_LOCATIONS)
1931 croak ("body slot index out of range");
1932
1933 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1934
1935 if (items > 2)
1936 if (ix)
1937 op->slot[slot].used = value;
1938 else
1939 op->slot[slot].info = value;
1940}
1941 OUTPUT:
1942 RETVAL
1645 1943
1646object *find_best_object_match (object *op, utf8_string match) 1944object *find_best_object_match (object *op, utf8_string match)
1647 1945
1648object *find_marked_object (object *op) 1946object *find_marked_object (object *op)
1649 1947
1754 2052
1755void add_button_link (object *button, maptile *map, int connected); 2053void add_button_link (object *button, maptile *map, int connected);
1756 2054
1757void remove_button_link (object *op); 2055void remove_button_link (object *op);
1758 2056
2057void handle_apply_yield (object *op);
2058
1759 2059
1760MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2060MODULE = cf PACKAGE = cf::object PREFIX = cf_
1761 2061
1762object *cf_insert_ob_in_ob (object *ob, object *where) 2062object *cf_insert_ob_in_ob (object *ob, object *where)
1763 2063
1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2065# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1766 2066
1767object *new (utf8_string archetype = 0) 2067object *new (utf8_string archetype = 0)
1768 PROTOTYPE: ;$ 2068 PROTOTYPE: ;$
1769 CODE: 2069 CODE:
1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2070 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1771 OUTPUT: 2071 OUTPUT:
1772 RETVAL 2072 RETVAL
1773 2073
2074object *find_object (U32 tag)
2075
2076# TODO: nuke
1774object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2077object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1775 PROTOTYPE: $$$$$$ 2078 PROTOTYPE: $$$$$$
1776 CODE: 2079 CODE:
1777{ 2080{
1778 int unused_type; 2081 int unused_type;
1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2082 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1780} 2083}
1781
1782player *contr (object *op)
1783 CODE:
1784 RETVAL = op->contr;
1785 OUTPUT: RETVAL
1786 2084
1787const_utf8_string get_ob_key_value (object *op, utf8_string key) 2085const_utf8_string get_ob_key_value (object *op, utf8_string key)
1788 2086
1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2087bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1790 2088
1831 2129
1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2130void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE: 2131 CODE:
1834 new_draw_info (flags, 0, op, txt); 2132 new_draw_info (flags, 0, op, txt);
1835 2133
1836object *cf_player_send_inventory (object *op)
1837
1838octet_string cf_player_get_ip (object *op)
1839 ALIAS: ip = 0
1840
1841object *cf_player_get_marked_item (object *op)
1842 ALIAS: marked_item = 0
1843
1844void cf_player_set_marked_item (object *op, object *ob)
1845
1846partylist *cf_player_get_party (object *op)
1847 ALIAS: party = 0
1848
1849void cf_player_set_party (object *op, partylist *party)
1850
1851void kill_player (object *op) 2134void kill_player (object *op)
1852 2135
1853void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *op, int what, object *item)
1854 C_ARGS: what, op, item 2137 C_ARGS: what, op, item
1855
1856void clear_los (object *op)
1857 2138
1858int command_summon (object *op, utf8_string params) 2139int command_summon (object *op, utf8_string params)
1859 2140
1860int command_arrest (object *op, utf8_string params) 2141int command_arrest (object *op, utf8_string params)
1861 2142
1880 pl->ob->stats.hp = pl->ob->stats.maxhp; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp; 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats; 2164 pl->orig_stats = pl->ob->stats;
1884 2165
2166void clear_los (player *pl)
2167
1885void cf_player_move (player *pl, int dir) 2168void cf_player_move (player *pl, int dir)
1886
1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1888 2169
1889bool 2170bool
1890cell_visible (player *pl, int dx, int dy) 2171cell_visible (player *pl, int dx, int dy)
1891 CODE: 2172 CODE:
1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2173 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 palette = SvRV (palette); 2312 palette = SvRV (palette);
2032 2313
2033 STRLEN idxlen; 2314 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035 2316
2036 region **regionmap = (region **)malloc ( 2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039 2319
2040 for (int i = av_len ((AV *)palette) + 1; i--; ) 2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find ( 2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043 2322
2044 for (int y = 0; y < THIS->height; ++y) 2323 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046 2325
2047 sfree (THIS->regions, THIS->size ()); 2326 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap); 2327 delete [] THIS->regionmap;
2049 2328
2050 THIS->regions = regions; 2329 THIS->regions = regions;
2051 THIS->regionmap = regionmap; 2330 THIS->regionmap = regionmap;
2052} 2331}
2053 2332
2073 } 2352 }
2074 } 2353 }
2075 2354
2076 op->destroy (); 2355 op->destroy ();
2077} 2356}
2078
2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2080 2357
2081int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2082 2359
2083void 2360void
2084trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2240 rmp.decoroptions = decoroptions; 2517 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation; 2518 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y; 2519 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x; 2520 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed; 2521 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp; 2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2246 rmp.map_layout_style = map_layout_style; 2523 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions; 2524 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used; 2525 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region; 2526 rmp.region = region;
2250 rmp.custom = custom; 2527 rmp.custom = custom;
2260 CODE: 2537 CODE:
2261 RETVAL = archetype::find (name); 2538 RETVAL = archetype::find (name);
2262 OUTPUT: 2539 OUTPUT:
2263 RETVAL 2540 RETVAL
2264 2541
2265archetype *first() 2542int archetypes_size ()
2266 PROTOTYPE: 2543 CODE:
2267 CODE:
2268 RETVAL = first_archetype; 2544 RETVAL = archetypes.size ();
2545 OUTPUT: RETVAL
2546
2547archetype *archetypes (U32 index)
2548 CODE:
2549 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2550 OUTPUT: RETVAL
2551
2552object *instantiate (archetype *arch)
2553 CODE:
2554 RETVAL = arch_to_object (arch);
2555 OUTPUT:
2269 OUTPUT: RETVAL 2556 RETVAL
2270 2557
2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2558INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2272 2559
2273MODULE = cf PACKAGE = cf::party 2560MODULE = cf PACKAGE = cf::party
2274 2561
2345 STRLEN len; 2632 STRLEN len;
2346 char *buf = SvPVbyte (packet, len); 2633 char *buf = SvPVbyte (packet, len);
2347 2634
2348 THIS->send_packet (buf, len); 2635 THIS->send_packet (buf, len);
2349} 2636}
2637
2638faceidx
2639client::need_face (utf8_string name, int pri = 0)
2640 CODE:
2641 RETVAL = face_find (name, 0);
2642 if (RETVAL)
2643 {
2644 THIS->send_face (RETVAL, pri);
2645 THIS->flush_fx ();
2646 }
2647 OUTPUT:
2648 RETVAL
2649
2650int
2651client::fx_want (int idx, int value = -1)
2652 CODE:
2653 if (0 < idx && idx < FT_NUM)
2654 {
2655 RETVAL = THIS->fx_want [idx];
2656 if (items > 2)
2657 THIS->fx_want [idx] = value;
2658 }
2659 else
2660 RETVAL = 0;
2661 OUTPUT:
2662 RETVAL
2663
2664MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2665
2666faceidx sound_find (utf8_string name)
2667
2668void sound_set (utf8_string str, faceidx face)
2669
2670# dire hack
2671void old_sound_index (int idx, faceidx face)
2672 CODE:
2673 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2674 old_sound_index [idx] = face;
2350 2675
2351MODULE = cf PACKAGE = cf::face PREFIX = face_ 2676MODULE = cf PACKAGE = cf::face PREFIX = face_
2352 2677
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2678#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354 2679
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2695 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2696 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372} 2697}
2373 OUTPUT: RETVAL 2698 OUTPUT: RETVAL
2374 2699
2375void set (faceidx idx, int visibility, int magicmap) 2700void set_type (faceidx idx, int value)
2376 CODE: 2701 ALIAS:
2377 faceinfo *f = face_info (idx); 2702 set_type = 0
2378 assert (f); 2703 set_visibility = 1
2379 f->visibility = visibility; 2704 set_magicmap = 2
2380 f->magicmap = magicmap; 2705 set_smooth = 3
2381 2706 set_smoothlevel = 4
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE: 2707 CODE:
2384 faceinfo *f = face_info (idx); assert (f); 2708 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth; 2709 switch (ix)
2386 f->smoothlevel = smoothlevel; 2710 {
2711 case 0: f->type = value; break;
2712 case 1: f->visibility = value; break;
2713 case 2: f->magicmap = value; break;
2714 case 3: f->smooth = value; break;
2715 case 4: f->smoothlevel = value; break;
2716 }
2387 2717
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2718void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE: 2719 CODE:
2390{ 2720{
2391 facedata *d = face_data (idx, faceset); 2721 faceinfo *f = face_info (idx); assert (f);
2392 assert (d); 2722 facedata *d = &(faceset ? f->data64 : f->data32);
2393 sv_to (data, d->data); 2723 sv_to (data, d->data);
2394 STRLEN clen; 2724 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen); 2725 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen); 2726 clen = min (CHKSUM_SIZE, clen);
2397 2727
2407 ns->force_newmap = true; 2737 ns->force_newmap = true;
2408 } 2738 }
2409 } 2739 }
2410} 2740}
2411 2741
2742int get_data_size (faceidx idx, int faceset = 0)
2743 CODE:
2744 facedata *d = face_data (idx, faceset); assert (d);
2745 RETVAL = d->data.size ();
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_chksum (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset); assert (d);
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2412void invalidate (faceidx idx) 2756void invalidate (faceidx idx)
2413 CODE: 2757 CODE:
2414 for_all_clients (ns) 2758 for_all_clients (ns)
2415 { 2759 {
2416 ns->faces_sent [idx] = false; 2760 ns->faces_sent [idx] = false;

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