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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.45 by root, Fri Sep 8 16:51:44 2006 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static HV *obj_cache;
57static PerlInterpreter *perl; 84static PerlInterpreter *perl;
58 85
86double runtime;
87
88global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
60 91
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
68 115
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
71static SV * 249static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 251{
74 SV *sv; 252 SV *sv;
75 253
76 if (!ptr) 254 if (!ptr)
77 return &PL_sv_undef; 255 return &PL_sv_undef;
78 256
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 259}
82 260
83template<class attachable> 261static int
84SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
85newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
86{ 282{
87 if (!obj) 283 if (!obj)
88 return &PL_sv_undef; 284 return &PL_sv_undef;
89 285
90 if (!obj->self) 286 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 287 {
122 HV *hv = newHV (); 288 obj->self = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 290
126 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
128 297
129 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
130} 303}
131 304
132static void 305static void
133clearSVptr (SV *sv) 306clearSVptr (SV *sv)
134{ 307{
171inline SV *to_sv (unsigned short v) { return newSVuv (v); } 344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
172inline SV *to_sv ( signed int v) { return newSViv (v); } 345inline SV *to_sv ( signed int v) { return newSViv (v); }
173inline SV *to_sv (unsigned int v) { return newSVuv (v); } 346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
174inline SV *to_sv ( signed long v) { return newSViv (v); } 347inline SV *to_sv ( signed long v) { return newSViv (v); }
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
176inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
177inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
178inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
179inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
180inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
181inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::archetype::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
182inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
183inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
184inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
185 361
186inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
187inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
188 364
189//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
190inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
191inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
192 367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
193inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
194inline void sv_to (SV *sv, char * &v) { v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
195inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
202inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
204inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
205inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
206inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
207inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
208inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::archetype"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
209inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
210inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
211inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
212inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
213 399
214inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
215inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
216 405
217template<int N> 406template<int N>
218inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
219 430
220static SV * 431static SV *
221newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
222{ 433{
223 SV *sv; 434 SV *sv;
255 sv = to_sv (va_arg (ap, object *)); 466 sv = to_sv (va_arg (ap, object *));
256 break; 467 break;
257 468
258 case DT_MAP: 469 case DT_MAP:
259 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
260 sv = to_sv (va_arg (ap, mapstruct *)); 471 sv = to_sv (va_arg (ap, maptile *));
472 break;
473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
261 break; 476 break;
262 477
263 case DT_PLAYER: 478 case DT_PLAYER:
264 sv = to_sv (va_arg (ap, player *)); 479 sv = to_sv (va_arg (ap, player *));
265 break; 480 break;
326} 541}
327 542
328////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
329 544
330SV * 545SV *
331registry_of (attachable_base *ext) 546registry (attachable *ext)
332{ 547{
333 if (!ext->cb) 548 if (!ext->cb)
334 ext->cb = newAV (); 549 ext->cb = newAV ();
335 550
336 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
337} 552}
338 553
339void attachable_base::clear ()
340{
341 if (self)
342 {
343 if (cb)
344 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
345 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
346 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
347 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
348
349 // disconnect Perl from C, to avoid crashes
350 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
351
352 // clear the perl hash, might or might not be a good idea
353 hv_clear ((HV *)SvRV ((SV *)self));
354
355 SvREFCNT_dec (self);
356 self = 0;
357 }
358
359 if (cb)
360 {
361 SvREFCNT_dec (cb);
362 cb = 0;
363 }
364
365 attach = 0;
366}
367
368void attachable_base::optimise ()
369{
370 if (!self)
371 return;
372
373 HV *hv = (HV *)SvRV ((SV *)self);
374
375 if (SvREFCNT ((SV *)self) == 1
376 && SvREFCNT ((SV *)hv) == 1
377 && !HvKEYS (hv))
378 {
379 SvREFCNT_dec ((SV *)self);
380 self = 0;
381 }
382}
383
384void attachable_base::instantiate (data_type type, void *obj)
385{
386 dSP;
387 ENTER;
388 SAVETMPS;
389 PUSHMARK (SP);
390 EXTEND (SP, 2);
391 PUSHs (sv_2mortal (newSVdt (type, obj)));
392 PUSHs (sv_2mortal (newSVpv (attach, 0)));
393
394 attach = 0;
395
396 PUTBACK;
397 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
398 FREETMPS;
399 LEAVE;
400
401 switch (type)
402 {
403 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
404 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
405 }
406}
407
408/////////////////////////////////////////////////////////////////////////////
409
410void reattach (data_type type, void *obj)
411{
412 //TODO only do this when the object has _attachment's
413
414 dSP;
415 ENTER;
416 SAVETMPS;
417 PUSHMARK (SP);
418 XPUSHs (sv_2mortal (newSVdt (type, obj)));
419 PUTBACK;
420 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
421 FREETMPS;
422 LEAVE;
423
424 switch (type)
425 {
426 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
427 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
428 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
429 }
430}
431
432template<class subclass>
433void reattach (attachable<subclass> *obj)
434{
435 obj->optimise ();
436
437 if (obj->self)
438 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
439}
440
441#include "kw_hash.h"
442
443object_freezer::object_freezer ()
444: dynbuf (128 * 1024, 64 * 1024)
445{
446 av = newAV ();
447}
448
449object_freezer::~object_freezer ()
450{
451 SvREFCNT_dec (av);
452}
453
454void object_freezer::put (attachable_base *ext)
455{
456 ext->optimise ();
457
458 if (ext->self)
459 {
460 int idx = AvFILLp ((AV *)av) + 1;
461 av_store (av, idx, SvREFCNT_inc (ext->self));
462
463 add ((void *)"oid ", 4);
464 add ((sint32)idx);
465 add ('\n');
466 }
467}
468
469bool object_freezer::save (const char *filename)
470{
471 dSP;
472 ENTER;
473 SAVETMPS;
474 PUSHMARK (SP);
475 EXTEND (SP, 3);
476 PUSHs (sv_2mortal (newSVpv (filename, 0)));
477 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
478 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
479 PUTBACK;
480 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
481 FREETMPS;
482 LEAVE;
483}
484
485int fprintf (object_freezer &freezer, const char *format, ...)
486{
487 va_list ap;
488
489 va_start (ap, format);
490
491 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
492
493 if (len >= 0)
494 freezer.alloc (len);
495
496 va_end (ap);
497}
498
499int fputs (const char *s, object_freezer &freezer)
500{
501 freezer.add (s);
502}
503
504object_thawer::object_thawer (const char *filename)
505{
506 static const char eof[] = "\n\n\n\0\0\0";
507
508 av = 0;
509 text = 0;
510 line = 0;
511
512 if (filename)
513 {
514 dSP;
515 ENTER;
516 SAVETMPS;
517 PUSHMARK (SP);
518 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
519 PUTBACK;
520
521 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
522 {
523 SPAGAIN;
524
525 // second value - perl objects
526 {
527 SV *sv = POPs;
528 if (SvROK (sv))
529 av = (AV *)SvREFCNT_inc (SvRV (sv));
530 }
531
532 // first value - text part, pad with 3 zeroes
533 {
534 SV *sv = POPs;
535 STRLEN len;
536 char *sv_ = SvPVbyte (sv, len);
537 text = newSV (len + sizeof (eof));
538 SvCUR_set (text, len);
539 memcpy (SvPVX (text), sv_, len);
540 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
541
542 line = SvPVX (text);
543 }
544 }
545
546 PUTBACK;
547 FREETMPS;
548 LEAVE;
549 }
550}
551
552void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
553{
554 if (!av || oid < 0) // this is actually an error of sorts
555 return;
556
557 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
558 ext->clear ();
559
560 SV **svp = av_fetch ((AV *)av, oid, 0);
561
562 if (!svp || !SvROK (*svp))
563 {
564 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
565 return;
566 }
567
568 ext->self = *svp; *svp = &PL_sv_undef;
569 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
570
571 reattach (type, obj);
572}
573
574object_thawer::~object_thawer ()
575{
576 if (text) SvREFCNT_dec (text);
577 if (av) SvREFCNT_dec (av);
578}
579
580char *fgets (char *s, int n, object_thawer &thawer)
581{
582 char *p = thawer.line;
583 char *q = s;
584
585 if (!p)
586 return 0;
587
588 while (--n)
589 {
590 if (!*p)
591 break;
592
593 *q++ = *p;
594
595 if (*p++ == '\n')
596 break;
597 }
598
599 *q = 0;
600 thawer.line = p;
601
602 return s == q ? 0 : s;
603}
604
605keyword object_thawer::get_kv ()
606{
607 if (!line)
608 return KW_EOF;
609
610 for (;;)
611 {
612 char *p = line;
613
614 if (!*p)
615 return KW_EOF;
616
617 // parse keyword
618 while (*p > ' ')
619 p++;
620
621 int klen = p - line;
622
623 if (*p++ != '\n')
624 {
625 // parse value
626 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
627 ++p;
628
629 last_value = p;
630
631 while (*p != '\n')
632 p++;
633
634 *p++ = 0;
635 }
636 else
637 last_value = 0;
638
639 line [klen] = 0;
640 keyword_idx *kw = kw_lex::match (line, klen);
641
642 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
643
644 if (kw)
645 {
646 line = p;
647 return kw->index;
648 }
649 else if (!*line || *line == '#')
650 {
651 // empty/comment line
652 line = p;
653 }
654 else
655 return KW_ERROR;
656 }
657}
658
659void object_thawer::get (shstr &sh) const
660{
661 if (last_value)
662 sh = last_value;
663 else
664 {
665 sh = "<value missing>";
666 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
667 }
668}
669
670void object_thawer::get_ml (keyword kend, shstr &sh)
671{
672 char kw[128];
673
674 int klen = keyword_len [kend];
675
676 kw [0] = '\n';
677 memcpy (kw + 1, keyword_str [kend], klen);
678 kw [klen + 1] = '\n';
679 kw [klen + 2] = 0;
680
681 // first test for completely empty msg... "endXXX\n"
682 if (!strncmp (line, kw + 1, klen + 1))
683 {
684 sh = 0;
685
686 line += klen + 1;
687
688 return;
689 }
690 else
691 {
692 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
693
694 char *end = strstr (line, kw);
695
696 if (!end)
697 {
698 sh = 0;
699 return;
700 }
701
702 *end = 0;
703 sh = line;
704
705 line = end + keyword_len [kend] + 1;
706
707 while (*line++ != '\n')
708 ;
709 }
710}
711
712sint32 object_thawer::get_sint32 () const
713{
714 char *p = last_value;
715
716 if (!p)
717 return 0;
718
719 sint32 val = 0;
720 bool negate;
721
722 if (*p == '-')
723 {
724 negate = true;
725 ++p;
726 }
727 else
728 negate = false;
729
730 do
731 {
732 val *= 10;
733 val += *p++ - '0';
734 }
735 while (*p);
736
737 return negate ? -val : val;
738}
739
740sint64 object_thawer::get_sint64 () const
741{
742 return last_value ? atoll (last_value) : 0;
743}
744
745double object_thawer::get_double () const
746{
747 return last_value ? atof (last_value) : 0;
748}
749
750///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
751 555
752extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
753{ 557{
754 return 0; 558 return 0;
757static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
758 562
759static int 563static int
760runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
761{ 565{
762 dSP; 566 return -1;
763
764 ENTER;
765 SAVETMPS;
766
767 PUSHMARK (SP);
768
769 EXTEND (SP, 3);
770 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
771 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
772
773 if (params)
774 PUSHs (sv_2mortal (newSVpv (params, 0)));
775
776 PUTBACK;
777 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
778 SPAGAIN;
779
780 if (SvTRUE (ERRSV))
781 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
782
783 int returnvalue = count > 0 ? POPi : -1;
784
785 PUTBACK;
786 FREETMPS;
787 LEAVE;
788
789 return returnvalue;
790} 567}
791 568
792extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
793{ 570{
794 va_list args; 571 va_list args;
797 va_start (args, type); 574 va_start (args, type);
798 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
799 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
800 577
801 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
802 {
803 if (!perl)
804 return NULL; 579 return NULL;
805
806 const char *cmdname = va_arg (args, const char *);
807 HV *hv = get_hv ("cf::COMMAND", 1);
808 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
809
810 va_end (args);
811
812 if (svp)
813 {
814 // this is totaly broken, should stash it into %COMMAND
815 rtn_cmd.name = cmdname;
816 rtn_cmd.time = SvNV (*svp);
817 rtn_cmd.func = runPluginCommand;
818
819 return &rtn_cmd;
820 }
821 }
822 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
823 { 581 {
824 va_end (args); 582 va_end (args);
825 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
826 } 584 }
827 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
828 { 586 {
829 va_end (args); 587 va_end (args);
830 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
831 } 589 }
832 else 590 else
833 va_end (args); 591 va_end (args);
834 592
835 return NULL; 593 return NULL;
857 perl = perl_alloc (); 615 perl = perl_alloc ();
858 perl_construct (perl); 616 perl_construct (perl);
859 617
860 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
861 619
862 char *argv[] = { 620 const char *argv[] = {
863 "", 621 settings.argv [0],
864 "-e" 622 "-e"
865 "cf->bootstrap;" 623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
866 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
867 "require cf;" 626 "require cf;"
868 }; 627 };
869 628
870 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
871 { 631 {
872 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
873 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
874 } 634 }
875 635
876 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
877} 643}
878 644
879void cfperl_main () 645void cfperl_main ()
880{ 646{
881 dSP; 647 dSP;
882 648
883 PUSHMARK (SP); 649 PUSHMARK (SP);
884 PUTBACK; 650 PUTBACK;
885 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
886} 670}
887 671
888static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
889# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
890# include "eventinc.h" 674# include "eventinc.h"
921 } 705 }
922 } 706 }
923 } 707 }
924} 708}
925 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
926bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
927{ 778{
928 data_type dt; 779 data_type dt;
929 va_list ap; 780 va_list ap;
930 781
931 va_start (ap, event); 782 va_start (ap, event);
932 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
933 AV *callbacks = 0; 790 AV *callbacks = 0;
934
935 object *op;
936 player *pl;
937 mapstruct *map;
938
939 // callback call ordering is:
940 // 1. per-object callback (NYI)
941 // 2. per-class object
942 // 2a. per-type callback
943 // 4. global callbacks
944
945 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
946
947 switch (KLASS_OF (event))
948 {
949 case KLASS_GLOBAL:
950 break;
951
952 case KLASS_OBJECT:
953 dt = (data_type) va_arg (ap, int);
954 assert (("first argument must be of type object", dt == DT_OBJECT));
955 op = va_arg (ap, object *);
956
957 if (op->cb)
958 gather_callbacks (callbacks, op->cb, event);
959
960 if (op->type)
961 {
962 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
963 {
964 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
965
966 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
967 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
968 }
969
970 if (op->type <= AvFILLp (cb_type))
971 {
972 SV *registry = AvARRAY (cb_type)[op->type];
973
974 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
975 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
976 }
977 }
978
979 gather_callbacks (callbacks, cb_object, event);
980
981 break;
982
983 case KLASS_PLAYER:
984 dt = (data_type) va_arg (ap, int);
985 assert (("first argument must be of type player", dt == DT_PLAYER));
986 pl = va_arg (ap, player *);
987
988 if (pl->cb)
989 gather_callbacks (callbacks, pl->cb, event);
990
991 gather_callbacks (callbacks, cb_player, event);
992 break;
993
994 case KLASS_MAP:
995 dt = (data_type) va_arg (ap, int);
996 assert (("first argument must be of type object", dt == DT_MAP));
997 map = va_arg (ap, mapstruct *);
998
999 if (map->cb)
1000 gather_callbacks (callbacks, map->cb, event);
1001
1002 gather_callbacks (callbacks, cb_map, event);
1003 break;
1004
1005 default:
1006 assert (("unsupported event klass in cfperl_invoke", 0));
1007 }
1008 792
1009 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
1010 if (!callbacks) 794 if (!callbacks)
1011 return 0; 795 return 0;
1012 796
1013 dSP; 797 CALL_BEGIN (3);
1014 ENTER;
1015 SAVETMPS;
1016
1017 PUSHMARK (SP);
1018 EXTEND (SP, 3);
1019
1020 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1021 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1022 800
1023 switch (KLASS_OF (event)) 801 //TODO: unhack
1024 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1025 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1026 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1027 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1028 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
1029 809
1030 for (;;) 810 for (;;)
1031 { 811 {
1032 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
1033 813
1034 if (dt == DT_END) 814 if (dt == DT_END)
1035 break; 815 break;
1036
1037 if (dt == DT_AV) 816 else if (dt == DT_AV)
1038 { 817 {
1039 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
1040 819
1041 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
1042 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
1045 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1046 } 825 }
1047 826
1048 va_end (ap); 827 va_end (ap);
1049 828
1050 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
1051 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1052 SPAGAIN;
1053
1054 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
1055 831
1056 FREETMPS; 832 CALL_END;
1057 LEAVE;
1058 833
1059 return count; 834 return count;
1060} 835}
1061 836
1062SV * 837SV *
1077cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
1078{ 853{
1079 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
1080} 855}
1081 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
1082MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1083 1107
1084BOOT: 1108BOOT:
1085{ 1109{
1086 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1087 1125
1088 static const struct { 1126 static const struct {
1089 const char *name; 1127 const char *name;
1090 IV iv; 1128 IV iv;
1091 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1092# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1093 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1094 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1095 const_iv (llevDebug) 1133
1096 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1097 1137
1098 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1099 const_iv (PLAYER) 1139
1100 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1101 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1102 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1103 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1104 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1105 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1106 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1107 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1108 const_iv (LIGHTNING) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1109 const_iv (ARROW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1110 const_iv (BOW) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1111 const_iv (WEAPON) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1112 const_iv (ARMOUR) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1113 const_iv (PEDESTAL) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1114 const_iv (ALTAR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1115 const_iv (LOCKED_DOOR) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1116 const_iv (SPECIAL_KEY) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1117 const_iv (MAP) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1118 const_iv (DOOR) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1119 const_iv (KEY) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1120 const_iv (TIMED_GATE) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1121 const_iv (TRIGGER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1122 const_iv (GRIMREAPER) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1123 const_iv (MAGIC_EAR) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1124 const_iv (TRIGGER_BUTTON) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1125 const_iv (TRIGGER_ALTAR) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1126 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1127 const_iv (SHIELD) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 const_iv (HELMET)
1129 const_iv (HORN)
1130 const_iv (MONEY)
1131 const_iv (CLASS)
1132 const_iv (GRAVESTONE)
1133 const_iv (AMULET)
1134 const_iv (PLAYERMOVER)
1135 const_iv (TELEPORTER)
1136 const_iv (CREATOR)
1137 const_iv (SKILL)
1138 const_iv (EXPERIENCE)
1139 const_iv (EARTHWALL)
1140 const_iv (GOLEM)
1141 const_iv (THROWN_OBJ)
1142 const_iv (BLINDNESS)
1143 const_iv (GOD)
1144 const_iv (DETECTOR)
1145 const_iv (TRIGGER_MARKER)
1146 const_iv (DEAD_OBJECT)
1147 const_iv (DRINK)
1148 const_iv (MARKER)
1149 const_iv (HOLY_ALTAR)
1150 const_iv (PLAYER_CHANGER)
1151 const_iv (BATTLEGROUND)
1152 const_iv (PEACEMAKER)
1153 const_iv (GEM)
1154 const_iv (FIREWALL)
1155 const_iv (ANVIL)
1156 const_iv (CHECK_INV)
1157 const_iv (MOOD_FLOOR)
1158 const_iv (EXIT)
1159 const_iv (ENCOUNTER)
1160 const_iv (SHOP_FLOOR)
1161 const_iv (SHOP_MAT)
1162 const_iv (RING)
1163 const_iv (FLOOR)
1164 const_iv (FLESH)
1165 const_iv (INORGANIC)
1166 const_iv (SKILL_TOOL)
1167 const_iv (LIGHTER)
1168 const_iv (TRAP_PART)
1169 const_iv (WALL)
1170 const_iv (LIGHT_SOURCE)
1171 const_iv (MISC_OBJECT)
1172 const_iv (MONSTER)
1173 const_iv (SPAWN_GENERATOR)
1174 const_iv (LAMP)
1175 const_iv (DUPLICATOR)
1176 const_iv (TOOL)
1177 const_iv (SPELLBOOK)
1178 const_iv (BUILDFAC)
1179 const_iv (CLOAK)
1180 const_iv (SPINNER)
1181 const_iv (GATE)
1182 const_iv (BUTTON)
1183 const_iv (CF_HANDLE)
1184 const_iv (HOLE)
1185 const_iv (TRAPDOOR)
1186 const_iv (SIGN)
1187 const_iv (BOOTS)
1188 const_iv (GLOVES)
1189 const_iv (SPELL)
1190 const_iv (SPELL_EFFECT)
1191 const_iv (CONVERTER)
1192 const_iv (BRACERS)
1193 const_iv (POISONING)
1194 const_iv (SAVEBED)
1195 const_iv (POISONCLOUD)
1196 const_iv (FIREHOLES)
1197 const_iv (WAND)
1198 const_iv (SCROLL)
1199 const_iv (DIRECTOR)
1200 const_iv (GIRDLE)
1201 const_iv (FORCE)
1202 const_iv (POTION_EFFECT)
1203 const_iv (EVENT_CONNECTOR)
1204 const_iv (CLOSE_CON)
1205 const_iv (CONTAINER)
1206 const_iv (ARMOUR_IMPROVER)
1207 const_iv (WEAPON_IMPROVER)
1208 const_iv (SKILLSCROLL)
1209 const_iv (DEEP_SWAMP)
1210 const_iv (IDENTIFY_ALTAR)
1211 const_iv (MENU)
1212 const_iv (RUNE)
1213 const_iv (TRAP)
1214 const_iv (POWER_CRYSTAL)
1215 const_iv (CORPSE)
1216 const_iv (DISEASE)
1217 const_iv (SYMPTOM)
1218 const_iv (BUILDER)
1219 const_iv (MATERIAL)
1220 const_iv (ITEM_TRANSFORMER)
1221 const_iv (QUEST)
1222 1168
1223 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1224 1170
1225 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1226 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1227 1173
1228 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1229 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1230 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1231 1181
1232 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1233 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1234 const_iv (AT_FIRE)
1235 const_iv (AT_ELECTRICITY)
1236 const_iv (AT_COLD)
1237 const_iv (AT_CONFUSION)
1238 const_iv (AT_ACID)
1239 const_iv (AT_DRAIN)
1240 const_iv (AT_WEAPONMAGIC)
1241 const_iv (AT_GHOSTHIT)
1242 const_iv (AT_POISON)
1243 const_iv (AT_SLOW)
1244 const_iv (AT_PARALYZE)
1245 const_iv (AT_TURN_UNDEAD)
1246 const_iv (AT_FEAR)
1247 const_iv (AT_CANCELLATION)
1248 const_iv (AT_DEPLETE)
1249 const_iv (AT_DEATH)
1250 const_iv (AT_CHAOS)
1251 const_iv (AT_COUNTERSPELL)
1252 const_iv (AT_GODPOWER)
1253 const_iv (AT_HOLYWORD)
1254 const_iv (AT_BLIND)
1255 const_iv (AT_INTERNAL)
1256 const_iv (AT_LIFE_STEALING)
1257 const_iv (AT_DISEASE)
1258
1259 const_iv (QUEST_IN_PROGRESS)
1260 const_iv (QUEST_DONE_QUEST)
1261 const_iv (QUEST_DONE_TASK)
1262 const_iv (QUEST_START_QUEST)
1263 const_iv (QUEST_END_QUEST)
1264 const_iv (QUEST_START_TASK)
1265 const_iv (QUEST_END_TASK)
1266 const_iv (QUEST_OVERRIDE)
1267 const_iv (QUEST_ON_ACTIVATE)
1268
1269 const_iv (WEAP_HIT)
1270 const_iv (WEAP_SLASH)
1271 const_iv (WEAP_PIERCE)
1272 const_iv (WEAP_CLEAVE)
1273 const_iv (WEAP_SLICE)
1274 const_iv (WEAP_STAB)
1275 const_iv (WEAP_WHIP)
1276 const_iv (WEAP_CRUSH)
1277 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1278 1185
1279 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1280 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1281 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1282 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1283 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1284 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1285 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1286 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1287 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1288 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1289 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1291 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1292 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1293 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1294 const_iv (FLAG_TREASURE) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1295 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1296 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1297 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1298 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1299 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1301 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1302 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1304 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1305 const_iv (FLAG_HITBACK)
1306 const_iv (FLAG_STARTEQUIP)
1307 const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_UNDEAD)
1309 const_iv (FLAG_SCARED)
1310 const_iv (FLAG_UNAGGRESSIVE)
1311 const_iv (FLAG_REFL_MISSILE)
1312 const_iv (FLAG_REFL_SPELL)
1313 const_iv (FLAG_NO_MAGIC)
1314 const_iv (FLAG_NO_FIX_PLAYER)
1315 const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN)
1317 const_iv (FLAG_RUN_AWAY)
1318 const_iv (FLAG_PICK_UP)
1319 const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP)
1321 const_iv (FLAG_WIZCAST)
1322 const_iv (FLAG_CAST_SPELL)
1323 const_iv (FLAG_USE_SCROLL)
1324 const_iv (FLAG_USE_RANGE)
1325 const_iv (FLAG_USE_BOW)
1326 const_iv (FLAG_USE_ARMOUR)
1327 const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_USE_RING)
1329 const_iv (FLAG_READY_RANGE)
1330 const_iv (FLAG_READY_BOW)
1331 const_iv (FLAG_XRAYS)
1332 const_iv (FLAG_NO_APPLY)
1333 const_iv (FLAG_IS_FLOOR)
1334 const_iv (FLAG_LIFESAVE)
1335 const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP)
1337 const_iv (FLAG_STAND_STILL)
1338 const_iv (FLAG_RANDOM_MOVE)
1339 const_iv (FLAG_ONLY_ATTACK)
1340 const_iv (FLAG_CONFUSED)
1341 const_iv (FLAG_STEALTH)
1342 const_iv (FLAG_WIZPASS)
1343 const_iv (FLAG_IS_LINKED)
1344 const_iv (FLAG_CURSED)
1345 const_iv (FLAG_DAMNED)
1346 const_iv (FLAG_SEE_ANYWHERE)
1347 const_iv (FLAG_KNOWN_MAGICAL)
1348 const_iv (FLAG_KNOWN_CURSED)
1349 const_iv (FLAG_CAN_USE_SKILL)
1350 const_iv (FLAG_BEEN_APPLIED)
1351 const_iv (FLAG_READY_SCROLL)
1352 const_iv (FLAG_USE_ROD)
1353 const_iv (FLAG_USE_HORN)
1354 const_iv (FLAG_MAKE_INVIS)
1355 const_iv (FLAG_INV_LOCKED)
1356 const_iv (FLAG_IS_WOODED)
1357 const_iv (FLAG_IS_HILLY)
1358 const_iv (FLAG_READY_SKILL)
1359 const_iv (FLAG_READY_WEAPON)
1360 const_iv (FLAG_NO_SKILL_IDENT)
1361 const_iv (FLAG_BLIND)
1362 const_iv (FLAG_SEE_IN_DARK)
1363 const_iv (FLAG_IS_CAULDRON)
1364 const_iv (FLAG_NO_STEAL)
1365 const_iv (FLAG_ONE_HIT)
1366 const_iv (FLAG_CLIENT_SENT)
1367 const_iv (FLAG_BERSERK)
1368 const_iv (FLAG_NEUTRAL)
1369 const_iv (FLAG_NO_ATTACK)
1370 const_iv (FLAG_NO_DAMAGE)
1371 const_iv (FLAG_OBJ_ORIGINAL)
1372 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1373 const_iv (FLAG_ACTIVATE_ON_PUSH)
1374 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1375 const_iv (FLAG_IS_WATER)
1376 const_iv (FLAG_CONTENT_ON_GEN)
1377 const_iv (FLAG_IS_A_TEMPLATE)
1378 const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_AFK)
1380 1212
1381 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1382 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1383 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1384 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1385 const_iv (NDI_ORANGE)
1386 const_iv (NDI_BLUE)
1387 const_iv (NDI_DK_ORANGE)
1388 const_iv (NDI_GREEN)
1389 const_iv (NDI_LT_GREEN)
1390 const_iv (NDI_GREY)
1391 const_iv (NDI_BROWN)
1392 const_iv (NDI_GOLD)
1393 const_iv (NDI_TAN)
1394 const_iv (NDI_MAX_COLOR)
1395 const_iv (NDI_COLOR_MASK)
1396 const_iv (NDI_UNIQUE)
1397 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1398 1218
1399 const_iv (F_APPLIED) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1400 const_iv (F_LOCATION) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1401 const_iv (F_UNPAID) 1221
1402 const_iv (F_MAGIC) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1403 const_iv (F_CURSED) 1223
1404 const_iv (F_DAMNED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1405 const_iv (F_OPEN) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1406 const_iv (F_NOPICK)
1407 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1408 1227
1409 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1410 const_iv (F_SHOP)
1411 const_iv (F_SELL)
1412 1229
1413 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1414 const_iv (P_NO_MAGIC) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1415 const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC)
1417 const_iv (P_NEED_UPDATE)
1418 const_iv (P_NO_ERROR)
1419 const_iv (P_OUT_OF_MAP)
1420 const_iv (P_NEW_MAP)
1421 1232
1422 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1423 const_iv (UP_OBJ_REMOVE)
1424 const_iv (UP_OBJ_CHANGE)
1425 const_iv (UP_OBJ_FACE)
1426 1234
1427 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1428 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1429 const_iv (INS_NO_WALK_ON)
1430 const_iv (INS_ON_TOP)
1431 const_iv (INS_BELOW_ORIGINATOR)
1432 const_iv (INS_MAP_LOAD)
1433 1237
1434 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1435 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1436 const_iv (WILL_APPLY_EARTHWALL)
1437 const_iv (WILL_APPLY_DOOR)
1438 const_iv (WILL_APPLY_FOOD)
1439 1240
1440 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1441 const_iv (SAVE_DIR_MODE)
1442 1242
1443 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1444 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1445 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1446 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1447 const_iv (M_WOOD)
1448 const_iv (M_ORGANIC)
1449 const_iv (M_STONE)
1450 const_iv (M_CLOTH)
1451 const_iv (M_ADAMANT)
1452 const_iv (M_LIQUID)
1453 const_iv (M_SOFT_METAL)
1454 const_iv (M_BONE)
1455 const_iv (M_ICE)
1456 const_iv (M_SPECIAL)
1457 1247
1458 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1459 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1460 const_iv (SK_EXP_NONE)
1461 const_iv (SK_SUBTRACT_SKILL_EXP)
1462 const_iv (SK_EXP_SKILL_ONLY)
1463 1250
1464 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1465 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1466 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1467 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1468 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1469 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1470 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1471 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1472 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1473 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1474 const_iv (SK_DET_MAGIC)
1475 const_iv (SK_ORATORY)
1476 const_iv (SK_SINGING)
1477 const_iv (SK_DET_CURSE)
1478 const_iv (SK_FIND_TRAPS)
1479 const_iv (SK_MEDITATION)
1480 const_iv (SK_PUNCHING)
1481 const_iv (SK_FLAME_TOUCH)
1482 const_iv (SK_KARATE)
1483 const_iv (SK_CLIMBING)
1484 const_iv (SK_WOODSMAN)
1485 const_iv (SK_INSCRIPTION)
1486 const_iv (SK_ONE_HANDED_WEAPON)
1487 const_iv (SK_MISSILE_WEAPON)
1488 const_iv (SK_THROWING)
1489 const_iv (SK_USE_MAGIC_ITEM)
1490 const_iv (SK_DISARM_TRAPS)
1491 const_iv (SK_SET_TRAP)
1492 const_iv (SK_THAUMATURGY)
1493 const_iv (SK_PRAYING)
1494 const_iv (SK_CLAWING)
1495 const_iv (SK_LEVITATION)
1496 const_iv (SK_SUMMONING)
1497 const_iv (SK_PYROMANCY)
1498 const_iv (SK_EVOCATION)
1499 const_iv (SK_SORCERY)
1500 const_iv (SK_TWO_HANDED_WEAPON)
1501 const_iv (SK_SPARK_TOUCH)
1502 const_iv (SK_SHIVER)
1503 const_iv (SK_ACID_SPLASH)
1504 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1505 1262
1506 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1507 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1508 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1509 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1510 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1511 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1512 const_iv (SOUND_PUSH_PLAYER)
1513 const_iv (SOUND_PLAYER_HITS1)
1514 const_iv (SOUND_PLAYER_HITS2)
1515 const_iv (SOUND_PLAYER_HITS3)
1516 const_iv (SOUND_PLAYER_HITS4)
1517 const_iv (SOUND_PLAYER_IS_HIT1)
1518 const_iv (SOUND_PLAYER_IS_HIT2)
1519 const_iv (SOUND_PLAYER_IS_HIT3)
1520 const_iv (SOUND_PLAYER_KILLS)
1521 const_iv (SOUND_PET_IS_KILLED)
1522 const_iv (SOUND_PLAYER_DIES)
1523 const_iv (SOUND_OB_EVAPORATE)
1524 const_iv (SOUND_OB_EXPLODE)
1525 const_iv (SOUND_CLOCK)
1526 const_iv (SOUND_TURN_HANDLE)
1527 const_iv (SOUND_FALL_HOLE)
1528 const_iv (SOUND_DRINK_POISON)
1529 const_iv (SOUND_CAST_SPELL_0)
1530 1269
1531 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1532 const_iv (PREFER_HIGH)
1533 1271
1534 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1535 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1536 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1537 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1538 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1539 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1540 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1541 const_iv (ATNR_DRAIN) 1279
1542 const_iv (ATNR_WEAPONMAGIC) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1543 const_iv (ATNR_GHOSTHIT) 1281
1544 const_iv (ATNR_POISON) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1545 const_iv (ATNR_SLOW) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1546 const_iv (ATNR_PARALYZE) 1284
1547 const_iv (ATNR_TURN_UNDEAD) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1548 const_iv (ATNR_FEAR) 1286
1549 const_iv (ATNR_CANCELLATION) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1550 const_iv (ATNR_DEPLETE) 1288
1551 const_iv (ATNR_DEATH) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1552 const_iv (ATNR_CHAOS) 1290
1553 const_iv (ATNR_COUNTERSPELL) 1291 // random map generator
1554 const_iv (ATNR_GODPOWER) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1555 const_iv (ATNR_HOLYWORD) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1556 const_iv (ATNR_BLIND) 1294
1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1298
1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1557 const_iv (ATNR_INTERNAL) 1304 const_iv (GT_MINIMAL)
1558 const_iv (ATNR_LIFE_STEALING)
1559 const_iv (ATNR_DISEASE)
1560
1561 const_iv (MAP_FLUSH)
1562 const_iv (MAP_PLAYER_UNIQUE)
1563 const_iv (MAP_BLOCK)
1564 const_iv (MAP_STYLE)
1565 const_iv (MAP_OVERLAY)
1566
1567 const_iv (MAP_IN_MEMORY)
1568 const_iv (MAP_SWAPPED)
1569 const_iv (MAP_LOADING)
1570 const_iv (MAP_SAVING)
1571
1572 const_iv (KLASS_GLOBAL)
1573 const_iv (KLASS_OBJECT)
1574 const_iv (KLASS_PLAYER)
1575 const_iv (KLASS_MAP)
1576 }; 1305 };
1577 1306
1578 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1579 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1580 1309
1581 static const struct { 1310 static const struct {
1582 const char *name; 1311 const char *name;
1583 int skip; 1312 int skip;
1584 IV klass; 1313 IV klass;
1595 { 1324 {
1596 AV *event = newAV (); 1325 AV *event = newAV ();
1597 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1326 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1598 av_push (event, newSViv (eiv->klass)); 1327 av_push (event, newSViv (eiv->klass));
1599 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1328 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1600 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1329 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1601 } 1330 }
1602
1603 //I_EVENT_API (PACKAGE);
1604} 1331}
1605 1332
1606void _reload_1 () 1333void _connect_to_perl ()
1607 CODE:
1608 cb_global = get_av ("cf::CB_GLOBAL", 1);
1609 cb_object = get_av ("cf::CB_OBJECT", 1);
1610 cb_player = get_av ("cf::CB_PLAYER", 1);
1611 cb_type = get_av ("cf::CB_TYPE" , 1);
1612 cb_map = get_av ("cf::CB_MAP" , 1);
1613 1334
1614void _reload_2 () 1335void _global_reattach ()
1615 CODE: 1336 CODE:
1616{ 1337{
1617 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1618 for (player *pl = first_player; pl; pl = pl->next) 1339 for_all_clients (ns)
1619 reattach (pl); 1340 ns->reattach ();
1620 1341
1621 for (mapstruct *map = first_map; map; map = map->next) 1342 for_all_objects (op)
1622 reattach (map);
1623
1624 for (object *op = objects; op; op = op->next)
1625 reattach (op); 1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1626} 1390}
1627 1391
1628NV floor (NV x) 1392NV floor (NV x)
1629 1393
1630NV ceil (NV x) 1394NV ceil (NV x)
1631 1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1407
1632void server_tick () 1408void server_tick ()
1409 CODE:
1410 runtime = SvNVx (sv_runtime);
1411 server_tick ();
1633 1412
1634void 1413void
1635LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1636 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1637 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1638 1420
1639char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1640 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1641 1423
1642char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1644 1426
1645const char * 1427const_octet_string
1646get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1647 PROTOTYPE: $ 1429 PROTOTYPE: $
1648 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1649 CODE: 1431 CODE:
1650 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1651 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1653void 1435void
1654sub_generation_inc () 1436sub_generation_inc ()
1655 CODE: 1437 CODE:
1656 PL_sub_generation++; 1438 PL_sub_generation++;
1657 1439
1658char * 1440const_octet_string
1659mapdir () 1441mapdir ()
1660 PROTOTYPE: 1442 PROTOTYPE:
1661 ALIAS: 1443 ALIAS:
1662 mapdir = 0 1444 mapdir = 0
1663 uniquedir = 1 1445 uniquedir = 1
1677 case 5: RETVAL = settings.playerdir; break; 1459 case 5: RETVAL = settings.playerdir; break;
1678 case 6: RETVAL = settings.datadir ; break; 1460 case 6: RETVAL = settings.datadir ; break;
1679 } 1461 }
1680 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1681 1463
1682int 1464void abort ()
1683cf_find_animation (char *text) 1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1470void cleanup (octet_string cause, bool make_core = false)
1471
1472void emergency_save ()
1473
1474void _exit (int status = EXIT_SUCCESS)
1475
1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1481
1482#if _POSIX_MEMLOCK
1483
1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1485
1486int munlockall ()
1487
1488#endif
1489
1490int find_animation (utf8_string text)
1684 PROTOTYPE: $ 1491 PROTOTYPE: $
1685 1492
1686int random_roll(int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1687 1494
1688const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1689
1690int invoke (int event, ...)
1691 CODE:
1692 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1694 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1695 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1696 OUTPUT: RETVAL
1697 1496
1698int 1497int
1699exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1700 CODE: 1499 CODE:
1701{ 1500{
1732 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1733 else 1532 else
1734 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1735 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1736 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1539MODULE = cf PACKAGE = cf::attachable
1540
1737int 1541int
1738_valid (SV *obj) 1542valid (SV *obj)
1739 CODE: 1543 CODE:
1740 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1741 OUTPUT: 1545 OUTPUT:
1742 RETVAL 1546 RETVAL
1743 1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1566
1567MODULE = cf PACKAGE = cf::global
1568
1569int invoke (SV *klass, int event, ...)
1570 CODE:
1571 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1572 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1573 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1575 OUTPUT: RETVAL
1576
1744MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1578
1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1745 1580
1746int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1747 CODE: 1582 CODE:
1748 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1749 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1750 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1585 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1751 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1752 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1753 1588
1754SV *registry (object *op) 1589SV *registry (object *op)
1755 CODE:
1756 RETVAL = registry_of (op);
1757 OUTPUT:
1758 RETVAL
1759 1590
1760INCLUDE: $PERL genacc object ../include/object.h | 1591int objects_size ()
1592 CODE:
1593 RETVAL = objects.size ();
1594 OUTPUT: RETVAL
1595
1596object *objects (U32 index)
1597 CODE:
1598 RETVAL = index < objects.size () ? objects [index] : 0;
1599 OUTPUT: RETVAL
1600
1601int actives_size ()
1602 CODE:
1603 RETVAL = actives.size ();
1604 OUTPUT: RETVAL
1605
1606object *actives (U32 index)
1607 CODE:
1608 RETVAL = index < actives.size () ? actives [index] : 0;
1609 OUTPUT: RETVAL
1761 1610
1762# missing properties 1611# missing properties
1763 1612
1764void 1613object *head (object *op)
1765set_attacktype (object *obj, U32 attacktype)
1766 CODE:
1767 obj->attacktype = attacktype;
1768
1769U32
1770get_attacktype (object *obj)
1771 ALIAS:
1772 attacktype = 0
1773 CODE:
1774 RETVAL = obj->attacktype;
1775 OUTPUT: RETVAL
1776
1777int flag (object *op, int flag, int value = 1)
1778 PROTOTYPE: $$;$ 1614 PROTOTYPE: $
1779 CODE: 1615 CODE:
1780 RETVAL = QUERY_FLAG (op, flag); 1616 RETVAL = op->head_ ();
1781 if (items >= 3) 1617 OUTPUT: RETVAL
1782 if (value) 1618
1783 SET_FLAG (op, flag); 1619int is_head (object *op)
1784 else 1620 PROTOTYPE: $
1785 CLEAR_FLAG (op, flag); 1621 CODE:
1622 RETVAL = op->head_ () == op;
1786 OUTPUT: RETVAL 1623 OUTPUT: RETVAL
1787 1624
1788void 1625void
1789inv (object *obj) 1626inv (object *obj)
1790 PROTOTYPE: $ 1627 PROTOTYPE: $
1791 PPCODE: 1628 PPCODE:
1792{ 1629{
1793 object *o; 1630 object *o;
1794 for (o = obj->inv; o; o = o->below) 1631 for (o = obj->inv; o; o = o->below)
1795 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1632 XPUSHs (sv_2mortal (to_sv (o)));
1796} 1633}
1797 1634
1798int cf_object_get_resistance (object *op, int rtype) 1635void
1799 ALIAS: resistance = 0 1636set_animation (object *op, int idx)
1637 CODE:
1638 SET_ANIMATION (op, idx);
1800 1639
1640int
1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1646object *find_best_object_match (object *op, utf8_string match)
1647
1648object *find_marked_object (object *op)
1649
1801int need_identify (const object *obj); 1650int need_identify (object *obj);
1802 1651
1803int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1804 1659
1805int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1806 CODE: 1661 CODE:
1807 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1808 OUTPUT: 1663 OUTPUT:
1809 RETVAL 1664 RETVAL
1810 1665
1811void cf_object_apply (object *op, object *author, int flags = 0) 1666void apply (object *applier, object *applied, int flags = 0)
1667 CODE:
1668 manual_apply (applied, applier, flags);
1812 1669
1813void cf_object_apply_below (object *op) 1670void apply_below (object *op)
1671 CODE:
1672 player_apply_below (op);
1814 1673
1815void cf_object_remove (object *op) 1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1816 1675
1817void cf_object_free (object *op)
1818
1819object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1820 1677
1821int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1822 1679
1823int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1824 1681
1682#//TODO
1825object *cf_object_clone (object *op, int clonetype = 0) 1683object *clone_ (object *op, int recursive = 0)
1684 CODE:
1685 if (recursive)
1686 RETVAL = object_create_clone (op);
1687 else
1688 {
1689 RETVAL = object::create ();
1690 op->copy_to (RETVAL);
1691 }
1692 OUTPUT: RETVAL
1826 1693
1827int cf_object_pay_item (object *op, object *buyer) 1694int pay_item (object *op, object *buyer)
1695 CODE:
1696 RETVAL = pay_for_item (op, buyer);
1697 OUTPUT: RETVAL
1828 1698
1829int cf_object_pay_amount (object *op, uint64 amount) 1699int pay_amount (object *op, uint64 amount)
1700 CODE:
1701 RETVAL = pay_for_amount (amount, op);
1702 OUTPUT: RETVAL
1830 1703
1831void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1832 1705
1833val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1834 1707
1835int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1836 1709
1837int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1711 CODE:
1712 do_learn_spell (op, sp, special_prayer);
1838 1713
1839void cf_object_learn_spell (object *op, object *sp)
1840
1841void cf_object_forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1715 CODE:
1716 do_forget_spell (op, query_name (sp));
1842 1717
1843object *cf_object_check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1719 CODE:
1720 RETVAL = check_spell_known (op, spellname);
1721 OUTPUT: RETVAL
1844 1722
1845int cf_object_query_money (object *op) 1723int query_money (object *op)
1846 ALIAS: money = 0 1724 ALIAS: money = 0
1847 1725
1848int cf_object_query_cost (object *op, object *who, int flags) 1726val64 query_cost (object *op, object *who, int flags)
1849 ALIAS: cost = 0 1727 ALIAS: cost = 0
1850 1728
1851void cf_object_activate_rune (object *op , object *victim) 1729void spring_trap (object *op, object *victim)
1852 1730
1853int cf_object_check_trigger (object *op, object *cause) 1731int check_trigger (object *op, object *cause)
1854 1732
1855int cf_object_out_of_map (object *op, int x, int y)
1856
1857void cf_object_drop (object *op, object *author) 1733void drop (object *who, object *op)
1858 1734
1859void cf_object_take (object *op, object *author) 1735void pick_up (object *who, object *op)
1860 1736
1861object *cf_object_insert_object (object *op, object *container)
1862
1863object *cf_object_insert_in_ob (object *ob, object *where)
1864
1865int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1866 1738
1867void cf_object_update (object *op, int flags) 1739void update_object (object *op, int action)
1868 1740
1869void cf_object_pickup (object *op, object *what)
1870
1871object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1872 1742
1873void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1874 1744
1875void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1876 1746
1877int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1878 1748
1880 1750
1881void push_button (object *op); 1751void push_button (object *op);
1882 1752
1883void use_trigger (object *op); 1753void use_trigger (object *op);
1884 1754
1885void add_button_link (object *button, mapstruct *map, int connected); 1755void add_button_link (object *button, maptile *map, int connected);
1886 1756
1887void remove_button_link (object *op); 1757void remove_button_link (object *op);
1888 1758
1889void
1890cf_object_set_resistance (object *op, int rtype, int val)
1891 CODE:
1892 if (rtype >= 0 && rtype < NROFATTACKS)
1893 op->resist[rtype] = val;
1894
1895 1759
1896MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_
1897
1898void cf_fix_object (object *pl)
1899 ALIAS: fix = 0
1900 1761
1901object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1902 1763
1903# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1904# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1905 1766
1906object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1907 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1908 CODE: 1769 CODE:
1909 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1910 OUTPUT: 1771 OUTPUT:
1911 RETVAL 1772 RETVAL
1912 1773
1913object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1774object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1914 PROTOTYPE: $$$$$$ 1775 PROTOTYPE: $$$$$$
1915 CODE: 1776 CODE:
1916{ 1777{
1917 int unused_type; 1778 int unused_type;
1918 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1919} 1780}
1920 1781
1921# syntatic sugar for easier use in event callbacks.
1922const char *options (object *op)
1923 CODE:
1924 RETVAL = op->name;
1925 OUTPUT:
1926 RETVAL
1927
1928player *contr (object *op) 1782player *contr (object *op)
1929 CODE: 1783 CODE:
1930 RETVAL = op->contr; 1784 RETVAL = op->contr;
1931 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1932 1786
1933const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1934 1788
1935bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1936 1790
1937object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1938 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1939 PREINIT: 1793 PREINIT:
1940 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1956bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1957 CODE: 1811 CODE:
1958 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1959 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1960 1814
1961char * 1815const_utf8_string
1962base_name (object *ob, int plural) 1816base_name (object *op, int plural = op->nrof > 1)
1963 CODE: 1817 CODE:
1964 RETVAL = cf_query_base_name (ob, plural); 1818 RETVAL = query_base_name (op, plural);
1965 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1820
1821object *decrease_ob_nr (object *op, unsigned long i)
1966 1822
1967MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1823MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1968 1824
1969player *player (object *op) 1825player *player (object *op)
1970 CODE: 1826 CODE:
1971 RETVAL = op->contr; 1827 RETVAL = op->contr;
1972 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1973 1829
1830void check_score (object *op)
1831
1974void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE:
1834 new_draw_info (flags, 0, op, txt);
1975 1835
1976object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1977 1837
1978char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1979 ALIAS: ip = 0 1839 ALIAS: ip = 0
1980 1840
1981object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1982 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1983 1843
1988 1848
1989void cf_player_set_party (object *op, partylist *party) 1849void cf_player_set_party (object *op, partylist *party)
1990 1850
1991void kill_player (object *op) 1851void kill_player (object *op)
1992 1852
1853void esrv_update_item (object *op, int what, object *item)
1854 C_ARGS: what, op, item
1855
1856void clear_los (object *op)
1857
1858int command_summon (object *op, utf8_string params)
1859
1860int command_arrest (object *op, utf8_string params)
1861
1862
1993MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1864
1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1994 1866
1995int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
1996 CODE: 1868 CODE:
1997 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1998 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1871 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2000 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1872 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2001 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
2002 1874
2003SV *registry (player *pl) 1875SV *registry (player *pl)
1876
1877void
1878save_stats (player *pl)
2004 CODE: 1879 CODE:
2005 RETVAL = registry_of (pl); 1880 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats;
1884
1885void cf_player_move (player *pl, int dir)
1886
1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1888
1889bool
1890cell_visible (player *pl, int dx, int dy)
1891 CODE:
1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1893 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2006 OUTPUT: 1894 OUTPUT:
2007 RETVAL 1895 RETVAL
2008 1896
2009player *cf_player_find (char *name)
2010 PROTOTYPE: $
2011
2012void cf_player_move (player *pl, int dir)
2013
2014void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2015
2016# nonstandard
2017object *ob (player *pl)
2018 CODE:
2019 RETVAL = pl->ob;
2020 OUTPUT: RETVAL
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027player *next (player *pl)
2028 CODE:
2029 RETVAL = pl->next;
2030 OUTPUT: RETVAL
2031
2032bool
2033cell_visible (player *pl, int dx, int dy)
2034 CODE:
2035 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2036 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2037 OUTPUT:
2038 RETVAL
2039
2040char *
2041client (player *pl)
2042 CODE:
2043 RETVAL = pl->socket.client;
2044 OUTPUT:
2045 RETVAL
2046
2047char *
2048host (player *pl)
2049 CODE:
2050 RETVAL = pl->socket.host;
2051 OUTPUT:
2052 RETVAL
2053
2054char *
2055killer (player *pl, char *killer = 0)
2056 CODE:
2057 if (killer)
2058 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2059 RETVAL = pl->killer;
2060 OUTPUT:
2061 RETVAL
2062
2063void
2064buggy_mapscroll (player *pl, int value = 1)
2065 CODE:
2066 pl->socket.buggy_mapscroll = value;
2067
2068void 1897void
2069send (player *pl, SV *packet) 1898send (player *pl, SV *packet)
2070 CODE: 1899 CODE:
2071{ 1900{
2072 STRLEN len; 1901 STRLEN len;
2073 char *buf = SvPVbyte (packet, len); 1902 char *buf = SvPVbyte (packet, len);
2074 1903
2075 Write_String_To_Socket (&pl->socket, buf, len); 1904 if (pl->ns)
1905 pl->ns->send_packet (buf, len);
2076} 1906}
2077 1907
2078int 1908int
2079listening (player *pl, int new_value = -1) 1909listening (player *pl, int new_value = -1)
2080 CODE: 1910 CODE:
2082 if (new_value >= 0) 1912 if (new_value >= 0)
2083 pl->listening = new_value; 1913 pl->listening = new_value;
2084 OUTPUT: 1914 OUTPUT:
2085 RETVAL 1915 RETVAL
2086 1916
2087void savebed (player *pl, char *map_path = 0, int x = -1, int y = -1) 1917void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 1918 PROTOTYPE: $;$$$
2089 ALIAS:
2090 savebed = 0
2091 PPCODE: 1919 PPCODE:
2092 if (GIMME_V != G_VOID) 1920 if (GIMME_V != G_VOID)
2093 { 1921 {
2094 EXTEND (SP, 3); 1922 EXTEND (SP, 3);
2095 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1923 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2096 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1924 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2097 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1925 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2098 } 1926 }
2099 if (map_path) strcpy (pl->savebed_map, map_path); 1927 if (map_path) sv_to (map_path, pl->savebed_map);
2100 if (x >= 0) pl->bed_x = x; 1928 if (x) sv_to (x, pl->bed_x);
2101 if (y >= 0) pl->bed_y = y; 1929 if (y) sv_to (y, pl->bed_y);
2102 1930
2103void 1931void
2104list () 1932list ()
2105 PPCODE: 1933 PPCODE:
2106{ 1934 for_all_players (pl)
2107 player *pl; 1935 XPUSHs (sv_2mortal (to_sv (pl)));
2108 for (pl = first_player; pl; pl = pl->next)
2109 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2110}
2111
2112bool
2113peaceful (player *pl, bool new_setting = 0)
2114 PROTOTYPE: $;$
2115 CODE:
2116 RETVAL = pl->peaceful;
2117 if (items > 1)
2118 pl->peaceful = new_setting;
2119 OUTPUT:
2120 RETVAL
2121
2122living *
2123orig_stats (player *pl)
2124 CODE:
2125 RETVAL = &pl->orig_stats;
2126 OUTPUT: RETVAL
2127
2128living *
2129last_stats (player *pl)
2130 CODE:
2131 RETVAL = &pl->last_stats;
2132 OUTPUT: RETVAL
2133 1936
2134 1937
2135MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1938MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2136 1939
2137mapstruct *first ()
2138 PROTOTYPE:
2139 CODE:
2140 RETVAL = first_map;
2141 OUTPUT: RETVAL
2142
2143int invoke (mapstruct *map, int event, ...) 1940int invoke (maptile *map, int event, ...)
2144 CODE: 1941 CODE:
2145 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1942 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2146 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1943 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2147 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1944 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2148 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2149 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2150 1947
2151SV *registry (mapstruct *map) 1948SV *registry (maptile *map)
2152 CODE:
2153 RETVAL = registry_of (map);
2154 OUTPUT:
2155 RETVAL
2156 1949
2157INCLUDE: $PERL genacc mapstruct ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2158 1951
2159mapstruct *new (int width, int height) 1952void
1953maptile::instantiate ()
1954
1955maptile *new ()
2160 PROTOTYPE: 1956 PROTOTYPE:
2161 CODE: 1957 CODE:
2162{ 1958 RETVAL = new maptile;
2163 RETVAL = get_empty_map (width, height);
2164}
2165 OUTPUT: 1959 OUTPUT:
2166 RETVAL 1960 RETVAL
2167 1961
2168void delete_map (mapstruct *map) 1962void
1963maptile::players ()
1964 PPCODE:
1965 if (GIMME_V == G_SCALAR)
1966 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1967 else if (GIMME_V == G_ARRAY)
1968 {
1969 EXTEND (SP, THIS->players);
1970 for_all_players (pl)
1971 if (pl->ob && pl->ob->map == THIS)
1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
1973 }
2169 1974
2170void clean_tmp_map (mapstruct *map) 1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
2171 1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2078
2172void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2173 2080
2174mapstruct *tile_map (mapstruct *map, unsigned int dir) 2081int out_of_map (maptile *map, int x, int y)
2175 CODE:
2176 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2177 OUTPUT:
2178 RETVAL
2179 2082
2180char *tile_path (mapstruct *map, unsigned int dir)
2181 CODE:
2182 if (dir >= 4)
2183 XSRETURN_UNDEF;
2184 RETVAL = map->tile_path [dir];
2185 OUTPUT:
2186 RETVAL
2187
2188mapstruct *ready_map_name (char *name, int flags = 0)
2189 PROTOTYPE: $;$
2190 ALIAS:
2191 find = 0
2192 get_map = 1
2193
2194mapstruct *has_been_loaded (char *name)
2195 PROTOTYPE: $
2196
2197int in_memory (mapstruct *map)
2198 CODE:
2199 RETVAL = map->in_memory;
2200 OUTPUT:
2201 RETVAL
2202
2203bool unique (mapstruct *map)
2204 CODE:
2205 RETVAL = map->unique;
2206 OUTPUT:
2207 RETVAL
2208
2209void set_unique (mapstruct *map, bool unique)
2210 CODE:
2211 map->unique = unique;
2212
2213void 2083void
2214trigger (mapstruct *map, long connection, bool state = true) 2084trigger (maptile *map, long connection, bool state = true)
2215 CODE: 2085 CODE:
2216 activate_connection (map, connection, state); 2086 activate_connection (map, connection, state);
2217 2087
2218void 2088void
2219get_connection (mapstruct *map, long connection) 2089get_connection (maptile *map, long connection)
2220 PPCODE: 2090 PPCODE:
2221 oblinkpt *obp = get_connection_links (map, connection); 2091 oblinkpt *obp = get_connection_links (map, connection);
2222 if (obp) 2092 if (obp)
2223 for (objectlink *ol = obp->link; ol; ol = ol->next) 2093 for (objectlink *ol = obp->link; ol; ol = ol->next)
2224 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2225 2095
2226object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2096object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2227 2097
2228object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2098object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2229 2099
2230object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2231 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
2232 2102
2233void 2103void
2234cf_map_normalise (mapstruct *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2235 PPCODE: 2105 PPCODE:
2236{ 2106{
2237 mapstruct *nmap = 0; 2107 maptile *nmap = 0;
2238 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2239 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2240 2110
2241 EXTEND (SP, 4); 2111 EXTEND (SP, 4);
2242 PUSHs (sv_2mortal (newSViv (flags))); 2112 PUSHs (sv_2mortal (newSViv (flags)));
2248 PUSHs (sv_2mortal (newSViv (ny))); 2118 PUSHs (sv_2mortal (newSViv (ny)));
2249 } 2119 }
2250} 2120}
2251 2121
2252void 2122void
2253at (mapstruct *map, unsigned int x, unsigned int y) 2123at (maptile *map, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$ 2124 PROTOTYPE: $$$
2255 PPCODE: 2125 PPCODE:
2256{ 2126{
2257 object *o; 2127 object *o;
2258 mapstruct *nmap = 0; 2128 maptile *nmap = 0;
2259 I16 nx, ny; 2129 I16 nx, ny;
2260 2130
2261 get_map_flags (map, &nmap, x, y, &nx, &ny); 2131 get_map_flags (map, &nmap, x, y, &nx, &ny);
2262 2132
2263 if (nmap) 2133 if (nmap)
2264 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2134 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2265 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2135 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2266} 2136}
2267 2137
2268SV * 2138SV *
2269bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2139bot_at (maptile *obj, unsigned int x, unsigned int y)
2270 PROTOTYPE: $$$ 2140 PROTOTYPE: $$$
2271 ALIAS: 2141 ALIAS:
2272 top_at = 1 2142 top_at = 1
2273 flags_at = 2 2143 flags_at = 2
2274 light_at = 3 2144 light_at = 3
2275 move_block_at = 4 2145 move_block_at = 4
2276 move_slow_at = 5 2146 move_slow_at = 5
2277 move_on_at = 6 2147 move_on_at = 6
2278 move_off_at = 7 2148 move_off_at = 7
2279 INIT: 2149 INIT:
2280 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2150 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2281 CODE: 2151 CODE:
2282 switch (ix) 2152 switch (ix)
2283 { 2153 {
2284 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2154 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2285 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2155 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2288 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2158 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2289 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2159 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2290 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2160 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2291 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2161 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2292 } 2162 }
2293 OUTPUT: 2163 OUTPUT: RETVAL
2164
2165void fix_walls (maptile *map, int x, int y)
2166
2167void fix_walls_around (maptile *map, int x, int y)
2168
2169# worst xs function of my life
2170bool
2171_create_random_map (\
2172 maptile *self,\
2173 utf8_string wallstyle,\
2174 utf8_string wall_name,\
2175 utf8_string floorstyle,\
2176 utf8_string monsterstyle,\
2177 utf8_string treasurestyle,\
2178 utf8_string layoutstyle,\
2179 utf8_string doorstyle,\
2180 utf8_string decorstyle,\
2181 utf8_string origin_map,\
2182 utf8_string final_map,\
2183 utf8_string exitstyle,\
2184 utf8_string this_map,\
2185 utf8_string exit_on_final_map,\
2186 int xsize,\
2187 int ysize,\
2188 int expand2x,\
2189 int layoutoptions1,\
2190 int layoutoptions2,\
2191 int layoutoptions3,\
2192 int symmetry,\
2193 int difficulty,\
2194 int difficulty_given,\
2195 float difficulty_increase,\
2196 int dungeon_level,\
2197 int dungeon_depth,\
2198 int decoroptions,\
2199 int orientation,\
2200 int origin_y,\
2201 int origin_x,\
2202 U32 random_seed,\
2203 val64 total_map_hp,\
2204 int map_layout_style,\
2205 int treasureoptions,\
2206 int symmetry_used,\
2207 region *region,\
2208 utf8_string custom\
2209)
2210 CODE:
2211{
2212 random_map_params rmp;
2213
2214 assign (rmp.wallstyle , wallstyle);
2215 assign (rmp.wall_name , wall_name);
2216 assign (rmp.floorstyle , floorstyle);
2217 assign (rmp.monsterstyle , monsterstyle);
2218 assign (rmp.treasurestyle , treasurestyle);
2219 assign (rmp.layoutstyle , layoutstyle);
2220 assign (rmp.doorstyle , doorstyle);
2221 assign (rmp.decorstyle , decorstyle);
2222 assign (rmp.exitstyle , exitstyle);
2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2224
2225 rmp.origin_map = origin_map;
2226 rmp.final_map = final_map;
2227 rmp.this_map = this_map;
2228 rmp.xsize = xsize;
2229 rmp.ysize = ysize;
2230 rmp.expand2x = expand2x;
2231 rmp.layoutoptions1 = layoutoptions1;
2232 rmp.layoutoptions2 = layoutoptions2;
2233 rmp.layoutoptions3 = layoutoptions3;
2234 rmp.symmetry = symmetry;
2235 rmp.difficulty = difficulty;
2236 rmp.difficulty_given = difficulty_given;
2237 rmp.difficulty_increase = difficulty_increase;
2238 rmp.dungeon_level = dungeon_level;
2239 rmp.dungeon_depth = dungeon_depth;
2240 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp;
2246 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region;
2250 rmp.custom = custom;
2251
2252 RETVAL = self->generate_random_map (&rmp);
2253}
2254 OUTPUT:
2294 RETVAL 2255 RETVAL
2295 2256
2296
2297MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2298 2258
2299archetype *find (const char *name) 2259archetype *find (utf8_string name)
2300 CODE: 2260 CODE:
2301 RETVAL = find_archetype (name); 2261 RETVAL = archetype::find (name);
2302 OUTPUT: 2262 OUTPUT:
2303 RETVAL 2263 RETVAL
2304 2264
2305archetype *first() 2265archetype *first()
2306 PROTOTYPE: 2266 PROTOTYPE:
2307 CODE: 2267 CODE:
2308 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2309 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2310 2270
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2272
2313MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2314 2274
2315partylist *first () 2275partylist *first ()
2316 PROTOTYPE: 2276 PROTOTYPE:
2317 CODE: 2277 CODE:
2318 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2320 2280
2321partylist *next (partylist *party) 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2282
2283MODULE = cf PACKAGE = cf::region
2284
2285void
2286list ()
2287 PPCODE:
2288 for_all_regions (rgn)
2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2290
2291region *find (utf8_string name)
2292 PROTOTYPE: $
2322 CODE: 2293 CODE:
2323 RETVAL = party->next; 2294 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2325 2296
2326const char *name (partylist *party) 2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2327 CODE: 2299 CODE:
2328 RETVAL = party->partyname; 2300 RETVAL = region::find_fuzzy (name);
2329 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
2330 2302
2331const char *password (partylist *party) 2303int specificity (region *rgn)
2332 CODE: 2304 CODE:
2333 RETVAL = party->passwd; 2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2334 OUTPUT: RETVAL 2308 OUTPUT: RETVAL
2335 2309
2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2311
2312MODULE = cf PACKAGE = cf::living
2313
2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2315
2316MODULE = cf PACKAGE = cf::settings
2317
2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2319
2336MODULE = cf PACKAGE = cf::region 2320MODULE = cf PACKAGE = cf::client
2337 2321
2338region *first () 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 PROTOTYPE: 2323
2340 CODE: 2324int invoke (client *ns, int event, ...)
2341 RETVAL = first_region; 2325 CODE:
2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2328 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2329 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2330 OUTPUT: RETVAL
2331
2332SV *registry (client *ns)
2333
2334void
2335list ()
2336 PPCODE:
2337 EXTEND (SP, clients.size ());
2338 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2339 PUSHs (sv_2mortal (to_sv (*i)));
2340
2341void
2342client::send_packet (SV *packet)
2343 CODE:
2344{
2345 STRLEN len;
2346 char *buf = SvPVbyte (packet, len);
2347
2348 THIS->send_packet (buf, len);
2349}
2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2342 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2343 2436
2344region *next (region *reg) 2437animidx set (utf8_string name, SV *frames, int facings = 1)
2345 CODE: 2438 CODE:
2346 RETVAL = reg->next; 2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2347 OUTPUT: RETVAL 2457 OUTPUT: RETVAL
2348 2458
2349const char *name (region *reg) 2459void invalidate_all ()
2350 CODE: 2460 CODE:
2351 RETVAL = reg->name; 2461 for_all_clients (ns)
2352 OUTPUT: RETVAL 2462 ns->anims_sent.reset ();
2353 2463
2354region *parent (region *reg)
2355 CODE:
2356 RETVAL = reg->parent;
2357 OUTPUT: RETVAL
2358
2359const char *longname (region *reg)
2360 CODE:
2361 RETVAL = reg->longname;
2362 OUTPUT: RETVAL
2363
2364const char *msg (region *reg)
2365 CODE:
2366 RETVAL = reg->msg;
2367 OUTPUT: RETVAL
2368
2369MODULE = cf PACKAGE = cf::living
2370
2371INCLUDE: $PERL genacc living ../include/living.h |
2372

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