ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.6 by root, Thu Aug 24 17:29:30 2006 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#include <EXTERN.h> 26#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 27
32#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 29#define PLUGIN_VERSION "cfperl 0.5"
34 30
35#ifndef __CEXTRACT__ 31#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 32
39#undef MODULEAPI 33#if HAVE_EXECINFO_H
40#ifdef WIN32 34# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 35#endif
44 36
45#include <plugin_common.h> 37#include <plugin_common.h>
46#include <sounds.h> 38#include <sounds.h>
47#include <cstdarg> 39#include <cstdarg>
48#include <sproto.h> 40#include <sproto.h>
49 41
42#include "loader.h"
50#include "cfperl.h" 43#include "cfperl.h"
44#include "shstr.h"
51 45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
50
51#include <EXTERN.h>
52#include <perl.h>
53#include <XSUB.h>
54
55#include "CoroAPI.h"
52#include "perlxsi.c" 56#include "perlxsi.c"
53 57
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
57 59
58typedef object object_ornull; 60typedef object object_ornull;
59typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
60 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
61typedef double val64; 75 typedef double val64;
62#define newSVval64 newSVnv 76# define newSVval64 newSVnv
63#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
64 79
65static f_plug_api gethook; 80static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 81static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api unregisterGlobalEvent; 82static f_plug_api object_insert = cfapi_object_insert;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 83
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 84static PerlInterpreter *perl;
91 85
92#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86double runtime;
93#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87
94#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88global gbl_ev;
95#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
96#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90static SV *sv_runtime, *sv_next_tick;
97#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91
98#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
99 115
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 117
102// garbage collect some perl objects, if possible 118unordered_vector<attachable *> attachable::mortals;
103// all objects no longer referenced and empty are
104// eligible for destruction.
105static void
106clean_obj_cache ()
107{
108 static int count;
109 119
110 if (++count & 7) 120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
111 return; 164 return;
112 165
113 int todo = 1000; 166 destroy ();
114 do 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
115 { 175 {
116 I32 klen; 176 SvREFCNT_dec (cb);
117 char *key; 177 cb = 0;
118 HE *he = hv_iternext (obj_cache); 178 }
119 179
120 if (he) 180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
121 { 202 {
122 SV *sv = hv_iterval (obj_cache, he); 203 i = 0;
123 204
124 // empty and unreferenced? nuke it 205 if (mortals.size () > 1000)
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv)))) 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
126 { 207
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 208 break;
128 todo++;
129 } 209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
130 } 227 }
131 else 228 else
132 break; 229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
133 } 234 }
134 while (--todo);
135} 235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136 248
137static SV * 249static SV *
138newSVptr (void *ptr, const char *klass) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
139{ 251{
140 SV *sv; 252 SV *sv;
141 253
142 if (!ptr) 254 if (!ptr)
143 return &PL_sv_undef; 255 return &PL_sv_undef;
144 256
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
148} 259}
149 260
150static void 261static int
151SVptr_cache_set (void *ptr, SV *sv) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
152{ 263{
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
154} 276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
155 279
156static SV * 280static SV *
157SVptr_cache_get (void *ptr) 281newSVattachable (attachable *obj, HV *stash)
158{ 282{
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 283 if (!obj)
160
161 return he ? *he : 0;
162}
163
164static SV *
165newSVptr_cached (void *ptr, const char *klass)
166{
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef; 284 return &PL_sv_undef;
171 285
172 sv = SVptr_cache_get (ptr); 286 if (!obj->self)
173
174 if (!sv)
175 { 287 {
176 HV *hv = newHV (); 288 obj->self = newHV ();
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179 290
180 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
181 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
182 297
183 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
184} 303}
185 304
186static void 305static void
187clearSVptr (SV *sv) 306clearSVptr (SV *sv)
188{ 307{
214 return SvPTR (sv, klass); 333 return SvPTR (sv, klass);
215 else 334 else
216 return 0; 335 return 0;
217} 336}
218 337
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); }
344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345inline SV *to_sv ( signed int v) { return newSViv (v); }
346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347inline SV *to_sv ( signed long v) { return newSViv (v); }
348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351inline SV *to_sv (float v) { return newSVnv (v); }
352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); }
364
365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406template<int N>
407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
430
219static SV * 431static SV *
220newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
221{ 433{
222 SV *sv; 434 SV *sv;
223 435
224 switch (type) 436 switch (type)
225 { 437 {
226 case DT_INT: 438 case DT_INT:
227 sv = newSViv (*va_arg (ap, int *)); 439 sv = newSViv (va_arg (ap, int));
228 break; 440 break;
229 441
230 case DT_LONG: 442 case DT_INT64:
231 sv = newSVval64 ((val64)*va_arg (ap, sint64 *)); 443 sv = newSVval64 ((val64)va_arg (ap, sint64));
232 break; 444 break;
233 445
234 case DT_DOUBLE: 446 case DT_DOUBLE:
235 sv = newSVnv (*va_arg (ap, double *)); 447 sv = newSVnv (va_arg (ap, double));
236 break; 448 break;
237 449
238 case DT_STRING: 450 case DT_STRING:
239 { 451 {
240 char *str = va_arg (ap, char *); 452 char *str = (char *)va_arg (ap, const char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 453 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 } 454 }
243 break; 455 break;
244 456
245 case DT_DATA: 457 case DT_DATA:
246 { 458 {
247 char *str = (char *)va_arg (ap, void *); 459 char *str = (char *)va_arg (ap, const void *);
248 int len = va_arg (ap, int); 460 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef; 461 sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 } 462 }
251 break; 463 break;
252 464
253 case DT_OBJECT: 465 case DT_OBJECT:
254 { 466 sv = to_sv (va_arg (ap, object *));
255 object *obj = va_arg (ap, object *);
256
257 if (!obj)
258 sv = &PL_sv_undef;
259 else
260 switch (obj->type)
261 {
262 case MAP:
263 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 break;
265
266 case PLAYER:
267 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 break;
269
270 default:
271 sv = newSVptr_cached (obj, "cf::object::wrap");
272 break;
273 }
274 }
275 break; 467 break;
276 468
277 case DT_MAP: 469 case DT_MAP:
278 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 470 // va_arg (object *) when void * is passed is an XSI extension
471 sv = to_sv (va_arg (ap, maptile *));
279 break; 472 break;
280 473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
476 break;
477
281 case DT_PLAYER: 478 case DT_PLAYER:
282 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 479 sv = to_sv (va_arg (ap, player *));
283 break; 480 break;
284 481
285 case DT_ARCH: 482 case DT_ARCH:
286 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 483 sv = to_sv (va_arg (ap, archetype *));
287 break; 484 break;
288 485
289 case DT_PARTY: 486 case DT_PARTY:
290 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 487 sv = to_sv (va_arg (ap, partylist *));
291 break; 488 break;
292 489
293 case DT_REGION: 490 case DT_REGION:
294 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 491 sv = to_sv (va_arg (ap, region *));
295 break; 492 break;
296 493
297 default: 494 default:
298 assert (("unhandled type in newSVdt_va", 0)); 495 assert (("unhandled type in newSVdt_va", 0));
299 } 496 }
321 va_list ap; 518 va_list ap;
322 va_start (ap, type); 519 va_start (ap, type);
323 520
324 switch (type) 521 switch (type)
325 { 522 {
326 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break; 523 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
327 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break; 524 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
328 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break; 525 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
329 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 526 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 527 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 528 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 529 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 530 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
341 va_end (ap); 538 va_end (ap);
342 539
343 return sv; 540 return sv;
344} 541}
345 542
543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
544
545SV *
546registry (attachable *ext)
547{
548 if (!ext->cb)
549 ext->cb = newAV ();
550
551 return newRV_inc ((SV *)ext->cb);
552}
553
346///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
347 555
348extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349{ 557{
350 gethook = gethooksptr;
351 printf (PLUGIN_VERSION " init\n");
352
353 return 0; 558 return 0;
354} 559}
355 560
356static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
357 562
358static int 563static int
359runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
360{ 565{
361 dSP; 566 return -1;
362
363 ENTER;
364 SAVETMPS;
365
366 PUSHMARK (SP);
367
368 EXTEND (SP, 3);
369 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371
372 if (params)
373 PUSHs (sv_2mortal (newSVpv (params, 0)));
374
375 PUTBACK;
376 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377 SPAGAIN;
378
379 if (SvTRUE (ERRSV))
380 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381
382 int returnvalue = count > 0 ? POPi : -1;
383
384 PUTBACK;
385 FREETMPS;
386 LEAVE;
387
388 return returnvalue;
389} 567}
390 568
391extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
392{ 570{
393 va_list args; 571 va_list args;
396 va_start (args, type); 574 va_start (args, type);
397 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
398 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
399 577
400 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
401 {
402 if (!perl)
403 return NULL; 579 return NULL;
404
405 const char *cmdname = va_arg (args, const char *);
406 HV *hv = get_hv ("cf::COMMAND", 1);
407 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408
409 va_end (args);
410
411 if (svp)
412 {
413 // this is totaly broken, should stash it into %COMMAND
414 rtn_cmd.name = cmdname;
415 rtn_cmd.time = SvNV (*svp);
416 rtn_cmd.func = runPluginCommand;
417
418 return &rtn_cmd;
419 }
420 }
421 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
422 { 581 {
423 va_end (args); 582 va_end (args);
424 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
425 } 584 }
426 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
427 { 586 {
428 va_end (args); 587 va_end (args);
429 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
430 } 589 }
431 else 590 else
432 va_end (args); 591 va_end (args);
433 592
434 return NULL; 593 return NULL;
437extern "C" int cfperl_postInitPlugin () 596extern "C" int cfperl_postInitPlugin ()
438{ 597{
439 int hooktype = 1; 598 int hooktype = 1;
440 int rtype = 0; 599 int rtype = 0;
441 600
442 printf (PLUGIN_VERSION " post init\n");
443
444 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450
451 cf_init_plugin (gethook); 601 cf_init_plugin (gethook);
452 602
453 /* Pick the global events you want to monitor from this plugin */ 603 return 0;
454 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener); 604}
455 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
456 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
468 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
469 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
470 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
471 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
472 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
473 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
474 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
475 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
481 605
482 char *argv[] = { 606extern "C" int cfperl_closePlugin ()
483 "", 607{
484 "-e" 608 return 0;
485 "BEGIN {" 609}
486 " cf->bootstrap;"
487 " unshift @INC, cf::datadir ();"
488 "}"
489 ""
490 "use cf;"
491 };
492 610
611void
612cfperl_init ()
613{
614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
493 perl = perl_alloc (); 615 perl = perl_alloc ();
494 perl_construct (perl); 616 perl_construct (perl);
495 617
496 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
497 619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
498 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
499 { 631 {
500 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
501
502 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
503 //perl_destruct (perl);
504 //perl_free (perl);
505 //perl = 0;
506 } 634 }
507 else
508 {
509 obj_cache = newHV ();
510 }
511
512 return 0;
513}
514
515static void *
516globalEventListener (int *type, ...)
517{
518 va_list args;
519 static int rv;
520 int event_code;
521
522 if (!perl)
523 return NULL;
524
525 va_start (args, type);
526 event_code = va_arg (args, int);
527
528 if (event_code == EVENT_FREE_OB)
529 {
530 player *pl;
531 object *op;
532 SV *sv;
533
534 op = va_arg (args, object *);
535 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
536
537 if (sv)
538 clearSVptr (sv);
539
540 rv = 0;
541 }
542 else if (event_code == EVENT_CLOCK)
543 {
544 clean_obj_cache ();
545 }
546 else
547 {
548 dSP;
549
550 ENTER;
551 SAVETMPS;
552
553 PUSHMARK (SP);
554
555 EXTEND (SP, 10);
556 PUSHs (sv_2mortal (newSViv (event_code)));
557
558 switch (event_code)
559 {
560 case EVENT_CRASH:
561 break;
562
563 case EVENT_PLAYER_LOAD:
564 case EVENT_PLAYER_SAVE:
565 PUSH_OB;
566 PUSH_PV;
567 break;
568
569 case EVENT_MAPLOAD:
570 case EVENT_MAPOUT:
571 case EVENT_MAPIN:
572 case EVENT_MAPCLEAN:
573 case EVENT_MAPRESET:
574 PUSH_MAP;
575 break;
576
577 case EVENT_MAPENTER:
578 case EVENT_MAPLEAVE:
579 case EVENT_BORN:
580 case EVENT_REMOVE:
581 case EVENT_PLAYER_DEATH:
582 PUSH_OB;
583 break;
584
585 case EVENT_GKILL:
586 PUSH_OB;
587 PUSH_OB;
588 break;
589
590 case EVENT_LOGIN:
591 case EVENT_LOGOUT:
592 PUSH_PL;
593 PUSH_PV;
594 break;
595
596 case EVENT_SHOUT:
597 case EVENT_MUZZLE:
598 case EVENT_KICK:
599 PUSH_OB;
600 PUSH_PV;
601 break;
602
603 case EVENT_FIND_UNARMED_SKILL:
604 PUSH_OB;
605 break;
606
607 case EVENT_PLAYER_USE_SKILL:
608 case EVENT_MONSTER_USE_SKILL:
609 case EVENT_CAST_SPELL:
610 PUSH_OB;
611 PUSH_OB;
612 PUSH_OB;
613 PUSH_IV;
614 PUSH_PV;
615 break;
616
617 case EVENT_EXTCMD:
618 PUSH_PL;
619 {
620 char *buf = va_arg (args, char *);
621 int len = va_arg (args, int);
622 PUSHs (sv_2mortal (newSVpvn (buf, len)));
623 }
624 break;
625
626 case EVENT_TELL:
627 break;
628 }
629
630 va_end (args);
631
632 PUTBACK;
633 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
634 SPAGAIN;
635
636 if (SvTRUE (ERRSV))
637 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
638
639 rv = count > 0 ? POPi : 0;
640
641 PUTBACK;
642 FREETMPS;
643 LEAVE;
644 }
645
646 return &rv;
647}
648
649extern "C" void *cfperl_eventListener (int *type, ...)
650{
651 static int rv;
652 va_list args;
653 int event_code;
654 object *who, *activator, *third, *event;
655 char *message, *extension, *options;
656
657 if (!perl)
658 return NULL;
659
660 va_start (args, type);
661 who = va_arg (args, object *);
662 event_code = va_arg (args, int);
663 activator = va_arg (args, object *);
664 third = va_arg (args, object *);
665 message = va_arg (args, char *);
666 va_arg (args, int); // fix yourself
667 extension = va_arg (args, char *);
668 options = va_arg (args, char *);
669 event = va_arg (args, object *);
670 va_end (args);
671 635
672 { 636 {
673 dSP; 637 dSP;
674 638
675 ENTER;
676 SAVETMPS;
677
678 PUSHMARK (SP); 639 PUSHMARK (SP);
679 EXTEND (SP, 10);
680
681 PUSHcfapi (STRING, extension);
682 PUSHs (sv_2mortal (newSViv (event_code)));
683
684 PUSHcfapi (POBJECT, event);
685 PUSHcfapi (POBJECT, who);
686
687 switch (event_code)
688 {
689 case EVENT_STOP: // $ob (e.g. arrow)
690 case EVENT_TIME: // $ob
691 case EVENT_TIMER: // $ob
692 break;
693
694 case EVENT_APPLY: // $ob, $who
695 case EVENT_DROP: // $ob, $who
696 case EVENT_CLOSE: // $ob, $who
697 case EVENT_DEATH: // $ob[, $killer]
698 case EVENT_MOVE: // $ob, $enemy
699 case EVENT_THROW: // $ob, $thrower
700 PUSHcfapi (POBJECT, activator);
701 break;
702
703 case EVENT_DROP_ON: // $ob, $who, $what
704 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
705 PUSHcfapi (POBJECT, activator);
706 PUSHcfapi (POBJECT, third);
707 break;
708
709 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
710 PUSHcfapi (POBJECT, activator);
711 PUSHcfapi (POBJECT, third);
712 PUSHcfapi (POBJECT, message);
713 break;
714
715 case EVENT_SAY: // $ob, $who, $msg
716 PUSHcfapi (POBJECT, activator);
717 PUSHcfapi (STRING, message);
718 break;
719
720 default:
721 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
722 break;
723 }
724
725 PUTBACK; 640 PUTBACK;
726 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 641 call_pv ("cf::init", G_DISCARD | G_VOID);
727 SPAGAIN;
728
729 if (SvTRUE (ERRSV))
730 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
731
732 rv = count > 0 ? POPi : 0;
733
734 PUTBACK;
735 FREETMPS;
736 LEAVE;
737 } 642 }
738
739 return &rv;
740}
741
742extern "C" int cfperl_closePlugin ()
743{
744 return 0;
745} 643}
746 644
747void cfperl_main () 645void cfperl_main ()
748{ 646{
749 dSP; 647 dSP;
750 648
751 PUSHMARK (SP); 649 PUSHMARK (SP);
752 PUTBACK; 650 PUTBACK;
753 call_pv ("cf::run", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
754} 652}
755 653
756int cfperl_invoke (const char *klass, event_type event, ...) 654void
655attachable::instantiate ()
757{ 656{
758 dSP; 657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
670}
671
672static event_klass klass_of[NUM_EVENT_TYPES] = {
673# define def(type,name) KLASS_ ## type,
674# include "eventinc.h"
675# undef def
676};
677
678#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679
680static void
681gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682{
683 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry))
685 {
686 SV *cbs_ = AvARRAY (registry)[event];
687
688 // element must be list of callback entries
689 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
690 {
691 AV *cbs = (AV *)SvRV (cbs_);
692
693 // no callback entries, no callbacks to call
694 if (AvFILLp (cbs) >= 0)
695 {
696 if (!callbacks)
697 {
698 callbacks = newAV ();
699 av_extend (callbacks, 16);
700 }
701
702 // never use SvREFCNT_inc to copy values, but its ok here :)
703 for (int i = 0; i <= AvFILLp (cbs); ++i)
704 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
705 }
706 }
707 }
708}
709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
777attachable::invoke (event_type event, ...)
778{
779 data_type dt;
759 va_list ap; 780 va_list ap;
760 781
761 ENTER;
762 SAVETMPS;
763
764 va_start (ap, event); 782 va_start (ap, event);
765 PUSHMARK (SP); 783
766 EXTEND (SP, 2); 784 // callback call ordering should be:
767 PUSHs (sv_2mortal (newSViv (event))); 785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
790 AV *callbacks = 0;
791 gather_callbacks (callbacks, event);
792
793 // short-circuit processing if no callbacks found/defined
794 if (!callbacks)
795 return 0;
796
797 CALL_BEGIN (3);
798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
800
801 //TODO: unhack
802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
768 809
769 for (;;) 810 for (;;)
770 { 811 {
771 data_type dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
772 813
773 if (dt == DT_END) 814 if (dt == DT_END)
774 break; 815 break;
816 else if (dt == DT_AV)
817 {
818 AV *av = va_arg (ap, AV *);
775 819
820 for (int i = 0; i <= av_len (av); ++i)
821 XPUSHs (*av_fetch (av, i, 1));
822 }
823 else
776 PUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
777 } 825 }
778 826
779 va_end (ap); 827 va_end (ap);
780 828
781 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
782 int count = call_pv (klass, G_SCALAR | G_EVAL);
783 SPAGAIN;
784
785 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
786 831
787 FREETMPS; 832 CALL_END;
788 LEAVE;
789 833
790 return count; 834 return count;
791} 835}
792 836
837SV *
838cfperl_result (int idx)
839{
840 AV *av = get_av ("cfperl::invoke_results", 0);
841 if (!av)
842 return &PL_sv_undef;
843
844 SV **sv = av_fetch (av, idx, 0);
845 if (!sv)
846 return &PL_sv_undef;
847
848 return *sv;
849}
850
851int
852cfperl_result_INT (int idx)
853{
854 return SvIV (cfperl_result (idx));
855}
856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
793MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
794 1107
795BOOT: 1108BOOT:
796{ 1109{
797 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
798 1125
799 static const struct { 1126 static const struct {
800 const char *name; 1127 const char *name;
801 IV iv; 1128 IV iv;
802 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
803# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
804 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
805 const_iv (llevInfo) 1132 const_iv (logBacktrace)
806 const_iv (llevDebug) 1133
807 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
808 1137
809 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
810 const_iv (PLAYER) 1139
811 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
812 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
813 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
814 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
815 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
816 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
817 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
818 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
819 const_iv (LIGHTNING) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
820 const_iv (ARROW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
821 const_iv (BOW) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
822 const_iv (WEAPON) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
823 const_iv (ARMOUR) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
824 const_iv (PEDESTAL) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
825 const_iv (ALTAR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
826 const_iv (LOCKED_DOOR) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
827 const_iv (SPECIAL_KEY) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
828 const_iv (MAP) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
829 const_iv (DOOR) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
830 const_iv (KEY) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
831 const_iv (TIMED_GATE) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
832 const_iv (TRIGGER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
833 const_iv (GRIMREAPER) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
834 const_iv (MAGIC_EAR) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
835 const_iv (TRIGGER_BUTTON) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
836 const_iv (TRIGGER_ALTAR) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
837 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
838 const_iv (SHIELD) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
839 const_iv (HELMET) 1168
840 const_iv (HORN)
841 const_iv (MONEY)
842 const_iv (CLASS)
843 const_iv (GRAVESTONE)
844 const_iv (AMULET)
845 const_iv (PLAYERMOVER)
846 const_iv (TELEPORTER)
847 const_iv (CREATOR)
848 const_iv (SKILL)
849 const_iv (EXPERIENCE)
850 const_iv (EARTHWALL)
851 const_iv (GOLEM)
852 const_iv (THROWN_OBJ)
853 const_iv (BLINDNESS)
854 const_iv (GOD)
855 const_iv (DETECTOR)
856 const_iv (TRIGGER_MARKER)
857 const_iv (DEAD_OBJECT)
858 const_iv (DRINK)
859 const_iv (MARKER)
860 const_iv (HOLY_ALTAR)
861 const_iv (PLAYER_CHANGER)
862 const_iv (BATTLEGROUND)
863 const_iv (PEACEMAKER)
864 const_iv (GEM)
865 const_iv (FIREWALL)
866 const_iv (ANVIL)
867 const_iv (CHECK_INV)
868 const_iv (MOOD_FLOOR)
869 const_iv (EXIT)
870 const_iv (ENCOUNTER)
871 const_iv (SHOP_FLOOR)
872 const_iv (SHOP_MAT)
873 const_iv (RING)
874 const_iv (FLOOR)
875 const_iv (FLESH)
876 const_iv (INORGANIC)
877 const_iv (SKILL_TOOL)
878 const_iv (LIGHTER)
879 const_iv (TRAP_PART)
880 const_iv (WALL)
881 const_iv (LIGHT_SOURCE)
882 const_iv (MISC_OBJECT)
883 const_iv (MONSTER) 1169 const_iv (NUM_SUBTYPES)
884 const_iv (SPAWN_GENERATOR)
885 const_iv (LAMP)
886 const_iv (DUPLICATOR)
887 const_iv (TOOL)
888 const_iv (SPELLBOOK)
889 const_iv (BUILDFAC)
890 const_iv (CLOAK)
891 const_iv (SPINNER)
892 const_iv (GATE)
893 const_iv (BUTTON)
894 const_iv (CF_HANDLE)
895 const_iv (HOLE)
896 const_iv (TRAPDOOR)
897 const_iv (SIGN)
898 const_iv (BOOTS)
899 const_iv (GLOVES)
900 const_iv (SPELL)
901 const_iv (SPELL_EFFECT)
902 const_iv (CONVERTER)
903 const_iv (BRACERS)
904 const_iv (POISONING)
905 const_iv (SAVEBED)
906 const_iv (POISONCLOUD)
907 const_iv (FIREHOLES)
908 const_iv (WAND)
909 const_iv (SCROLL)
910 const_iv (DIRECTOR)
911 const_iv (GIRDLE)
912 const_iv (FORCE)
913 const_iv (POTION_EFFECT)
914 const_iv (EVENT_CONNECTOR)
915 const_iv (CLOSE_CON)
916 const_iv (CONTAINER)
917 const_iv (ARMOUR_IMPROVER)
918 const_iv (WEAPON_IMPROVER)
919 const_iv (SKILLSCROLL)
920 const_iv (DEEP_SWAMP)
921 const_iv (IDENTIFY_ALTAR)
922 const_iv (MENU)
923 const_iv (RUNE)
924 const_iv (TRAP)
925 const_iv (POWER_CRYSTAL)
926 const_iv (CORPSE)
927 const_iv (DISEASE)
928 const_iv (SYMPTOM)
929 const_iv (BUILDER)
930 const_iv (MATERIAL)
931 const_iv (ITEM_TRANSFORMER)
932 const_iv (QUEST)
933 1170
934 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
935 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
936 1173
937 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
938 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
939 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
940 1181
941 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
942 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
943 const_iv (AT_FIRE)
944 const_iv (AT_ELECTRICITY)
945 const_iv (AT_COLD)
946 const_iv (AT_CONFUSION)
947 const_iv (AT_ACID)
948 const_iv (AT_DRAIN)
949 const_iv (AT_WEAPONMAGIC)
950 const_iv (AT_GHOSTHIT)
951 const_iv (AT_POISON)
952 const_iv (AT_SLOW)
953 const_iv (AT_PARALYZE)
954 const_iv (AT_TURN_UNDEAD)
955 const_iv (AT_FEAR)
956 const_iv (AT_CANCELLATION)
957 const_iv (AT_DEPLETE)
958 const_iv (AT_DEATH)
959 const_iv (AT_CHAOS)
960 const_iv (AT_COUNTERSPELL)
961 const_iv (AT_GODPOWER)
962 const_iv (AT_HOLYWORD)
963 const_iv (AT_BLIND)
964 const_iv (AT_INTERNAL)
965 const_iv (AT_LIFE_STEALING)
966 const_iv (AT_DISEASE)
967
968 const_iv (QUEST_IN_PROGRESS)
969 const_iv (QUEST_DONE_QUEST)
970 const_iv (QUEST_DONE_TASK)
971 const_iv (QUEST_START_QUEST)
972 const_iv (QUEST_END_QUEST)
973 const_iv (QUEST_START_TASK)
974 const_iv (QUEST_END_TASK)
975 const_iv (QUEST_OVERRIDE)
976 const_iv (QUEST_ON_ACTIVATE)
977
978 const_iv (WEAP_HIT)
979 const_iv (WEAP_SLASH)
980 const_iv (WEAP_PIERCE)
981 const_iv (WEAP_CLEAVE)
982 const_iv (WEAP_SLICE)
983 const_iv (WEAP_STAB)
984 const_iv (WEAP_WHIP)
985 const_iv (WEAP_CRUSH)
986 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
987 1185
988 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
989 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
990 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
991 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
992 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
993 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
994 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
995 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
996 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
997 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
998 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
999 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1000 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1001 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1002 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1003 const_iv (FLAG_TREASURE) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1004 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1005 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1006 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1007 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1008 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1009 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1010 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1011 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1012 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1013 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1014 const_iv (FLAG_HITBACK)
1015 const_iv (FLAG_STARTEQUIP)
1016 const_iv (FLAG_BLOCKSVIEW)
1017 const_iv (FLAG_UNDEAD)
1018 const_iv (FLAG_SCARED)
1019 const_iv (FLAG_UNAGGRESSIVE)
1020 const_iv (FLAG_REFL_MISSILE)
1021 const_iv (FLAG_REFL_SPELL)
1022 const_iv (FLAG_NO_MAGIC)
1023 const_iv (FLAG_NO_FIX_PLAYER)
1024 const_iv (FLAG_IS_LIGHTABLE)
1025 const_iv (FLAG_TEAR_DOWN)
1026 const_iv (FLAG_RUN_AWAY)
1027 const_iv (FLAG_PICK_UP)
1028 const_iv (FLAG_UNIQUE)
1029 const_iv (FLAG_NO_DROP)
1030 const_iv (FLAG_WIZCAST)
1031 const_iv (FLAG_CAST_SPELL)
1032 const_iv (FLAG_USE_SCROLL)
1033 const_iv (FLAG_USE_RANGE)
1034 const_iv (FLAG_USE_BOW)
1035 const_iv (FLAG_USE_ARMOUR)
1036 const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_USE_RING)
1038 const_iv (FLAG_READY_RANGE)
1039 const_iv (FLAG_READY_BOW)
1040 const_iv (FLAG_XRAYS)
1041 const_iv (FLAG_NO_APPLY)
1042 const_iv (FLAG_IS_FLOOR)
1043 const_iv (FLAG_LIFESAVE)
1044 const_iv (FLAG_NO_STRENGTH)
1045 const_iv (FLAG_SLEEP)
1046 const_iv (FLAG_STAND_STILL)
1047 const_iv (FLAG_RANDOM_MOVE)
1048 const_iv (FLAG_ONLY_ATTACK)
1049 const_iv (FLAG_CONFUSED)
1050 const_iv (FLAG_STEALTH)
1051 const_iv (FLAG_WIZPASS)
1052 const_iv (FLAG_IS_LINKED)
1053 const_iv (FLAG_CURSED)
1054 const_iv (FLAG_DAMNED)
1055 const_iv (FLAG_SEE_ANYWHERE)
1056 const_iv (FLAG_KNOWN_MAGICAL)
1057 const_iv (FLAG_KNOWN_CURSED)
1058 const_iv (FLAG_CAN_USE_SKILL)
1059 const_iv (FLAG_BEEN_APPLIED)
1060 const_iv (FLAG_READY_SCROLL)
1061 const_iv (FLAG_USE_ROD)
1062 const_iv (FLAG_USE_HORN)
1063 const_iv (FLAG_MAKE_INVIS)
1064 const_iv (FLAG_INV_LOCKED)
1065 const_iv (FLAG_IS_WOODED)
1066 const_iv (FLAG_IS_HILLY)
1067 const_iv (FLAG_READY_SKILL)
1068 const_iv (FLAG_READY_WEAPON)
1069 const_iv (FLAG_NO_SKILL_IDENT)
1070 const_iv (FLAG_BLIND)
1071 const_iv (FLAG_SEE_IN_DARK)
1072 const_iv (FLAG_IS_CAULDRON)
1073 const_iv (FLAG_NO_STEAL)
1074 const_iv (FLAG_ONE_HIT)
1075 const_iv (FLAG_CLIENT_SENT)
1076 const_iv (FLAG_BERSERK)
1077 const_iv (FLAG_NEUTRAL)
1078 const_iv (FLAG_NO_ATTACK)
1079 const_iv (FLAG_NO_DAMAGE)
1080 const_iv (FLAG_OBJ_ORIGINAL)
1081 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1082 const_iv (FLAG_ACTIVATE_ON_PUSH)
1083 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1084 const_iv (FLAG_IS_WATER)
1085 const_iv (FLAG_CONTENT_ON_GEN)
1086 const_iv (FLAG_IS_A_TEMPLATE)
1087 const_iv (FLAG_IS_BUILDABLE)
1088 const_iv (FLAG_AFK)
1089 1212
1090 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1091 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1092 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1093 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1094 const_iv (NDI_ORANGE)
1095 const_iv (NDI_BLUE)
1096 const_iv (NDI_DK_ORANGE)
1097 const_iv (NDI_GREEN)
1098 const_iv (NDI_LT_GREEN)
1099 const_iv (NDI_GREY)
1100 const_iv (NDI_BROWN)
1101 const_iv (NDI_GOLD)
1102 const_iv (NDI_TAN)
1103 const_iv (NDI_MAX_COLOR)
1104 const_iv (NDI_COLOR_MASK)
1105 const_iv (NDI_UNIQUE)
1106 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1107 1218
1108 const_iv (F_APPLIED) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1109 const_iv (F_LOCATION) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1110 const_iv (F_UNPAID) 1221
1111 const_iv (F_MAGIC) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1112 const_iv (F_CURSED) 1223
1113 const_iv (F_DAMNED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1114 const_iv (F_OPEN) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1115 const_iv (F_NOPICK)
1116 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1117 1227
1118 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1119 const_iv (F_SHOP)
1120 const_iv (F_SELL)
1121 1229
1122 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1123 const_iv (P_NO_MAGIC) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1124 const_iv (P_IS_ALIVE)
1125 const_iv (P_NO_CLERIC)
1126 const_iv (P_NEED_UPDATE)
1127 const_iv (P_NO_ERROR)
1128 const_iv (P_OUT_OF_MAP)
1129 const_iv (P_NEW_MAP)
1130 1232
1131 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1132 const_iv (UP_OBJ_REMOVE)
1133 const_iv (UP_OBJ_CHANGE)
1134 const_iv (UP_OBJ_FACE)
1135 1234
1136 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1137 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1138 const_iv (INS_NO_WALK_ON)
1139 const_iv (INS_ON_TOP)
1140 const_iv (INS_BELOW_ORIGINATOR)
1141 const_iv (INS_MAP_LOAD)
1142 1237
1143 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1144 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1145 const_iv (WILL_APPLY_EARTHWALL)
1146 const_iv (WILL_APPLY_DOOR)
1147 const_iv (WILL_APPLY_FOOD)
1148 1240
1149 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1150 const_iv (SAVE_DIR_MODE)
1151 1242
1152 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1153 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1154 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1155 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1156 const_iv (M_WOOD)
1157 const_iv (M_ORGANIC)
1158 const_iv (M_STONE)
1159 const_iv (M_CLOTH)
1160 const_iv (M_ADAMANT)
1161 const_iv (M_LIQUID)
1162 const_iv (M_SOFT_METAL)
1163 const_iv (M_BONE)
1164 const_iv (M_ICE)
1165 const_iv (M_SPECIAL)
1166 1247
1167 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1168 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1169 const_iv (SK_EXP_NONE)
1170 const_iv (SK_SUBTRACT_SKILL_EXP)
1171 1250
1172 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1173 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1174 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1175 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1176 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1177 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1178 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1179 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1180 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1181 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1182 const_iv (SK_DET_MAGIC)
1183 const_iv (SK_ORATORY)
1184 const_iv (SK_SINGING)
1185 const_iv (SK_DET_CURSE)
1186 const_iv (SK_FIND_TRAPS)
1187 const_iv (SK_MEDITATION)
1188 const_iv (SK_PUNCHING)
1189 const_iv (SK_FLAME_TOUCH)
1190 const_iv (SK_KARATE)
1191 const_iv (SK_CLIMBING)
1192 const_iv (SK_WOODSMAN)
1193 const_iv (SK_INSCRIPTION)
1194 const_iv (SK_ONE_HANDED_WEAPON)
1195 const_iv (SK_MISSILE_WEAPON)
1196 const_iv (SK_THROWING)
1197 const_iv (SK_USE_MAGIC_ITEM)
1198 const_iv (SK_DISARM_TRAPS)
1199 const_iv (SK_SET_TRAP)
1200 const_iv (SK_THAUMATURGY)
1201 const_iv (SK_PRAYING)
1202 const_iv (SK_CLAWING)
1203 const_iv (SK_LEVITATION)
1204 const_iv (SK_SUMMONING)
1205 const_iv (SK_PYROMANCY)
1206 const_iv (SK_EVOCATION)
1207 const_iv (SK_SORCERY)
1208 const_iv (SK_TWO_HANDED_WEAPON)
1209 const_iv (SK_SPARK_TOUCH)
1210 const_iv (SK_SHIVER)
1211 const_iv (SK_ACID_SPLASH)
1212 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1213 1262
1214 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1215 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1216 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1217 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1218 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1219 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1220 const_iv (SOUND_PUSH_PLAYER)
1221 const_iv (SOUND_PLAYER_HITS1)
1222 const_iv (SOUND_PLAYER_HITS2)
1223 const_iv (SOUND_PLAYER_HITS3)
1224 const_iv (SOUND_PLAYER_HITS4)
1225 const_iv (SOUND_PLAYER_IS_HIT1)
1226 const_iv (SOUND_PLAYER_IS_HIT2)
1227 const_iv (SOUND_PLAYER_IS_HIT3)
1228 const_iv (SOUND_PLAYER_KILLS)
1229 const_iv (SOUND_PET_IS_KILLED)
1230 const_iv (SOUND_PLAYER_DIES)
1231 const_iv (SOUND_OB_EVAPORATE)
1232 const_iv (SOUND_OB_EXPLODE)
1233 const_iv (SOUND_CLOCK)
1234 const_iv (SOUND_TURN_HANDLE)
1235 const_iv (SOUND_FALL_HOLE)
1236 const_iv (SOUND_DRINK_POISON)
1237 const_iv (SOUND_CAST_SPELL_0)
1238 1269
1239 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1240 const_iv (PREFER_HIGH)
1241 1271
1242 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1243 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1244 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1245 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1246 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1247 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1248 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1249 const_iv (ATNR_DRAIN) 1279
1250 const_iv (ATNR_WEAPONMAGIC) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1251 const_iv (ATNR_GHOSTHIT) 1281
1252 const_iv (ATNR_POISON) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1253 const_iv (ATNR_SLOW) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1254 const_iv (ATNR_PARALYZE) 1284
1255 const_iv (ATNR_TURN_UNDEAD) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1256 const_iv (ATNR_FEAR) 1286
1257 const_iv (ATNR_CANCELLATION) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1258 const_iv (ATNR_DEPLETE) 1288
1259 const_iv (ATNR_DEATH) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1260 const_iv (ATNR_CHAOS) 1290
1261 const_iv (ATNR_COUNTERSPELL) 1291 // random map generator
1262 const_iv (ATNR_GODPOWER) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1263 const_iv (ATNR_HOLYWORD) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1264 const_iv (ATNR_BLIND) 1294
1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1298
1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1265 const_iv (ATNR_INTERNAL) 1304 const_iv (GT_MINIMAL)
1266 const_iv (ATNR_LIFE_STEALING)
1267 const_iv (ATNR_DISEASE)
1268
1269 const_iv (MAP_FLUSH)
1270 const_iv (MAP_PLAYER_UNIQUE)
1271 const_iv (MAP_BLOCK)
1272 const_iv (MAP_STYLE)
1273 const_iv (MAP_OVERLAY)
1274
1275 const_iv (MAP_IN_MEMORY)
1276 const_iv (MAP_SWAPPED)
1277 const_iv (MAP_LOADING)
1278 const_iv (MAP_SAVING)
1279 }; 1305 };
1280 1306
1281 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1282 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1283 1309
1284 static const struct { 1310 static const struct {
1285 const char *name; 1311 const char *name;
1312 int skip;
1313 IV klass;
1286 IV iv; 1314 IV iv;
1287 } *eiv, event_iv[] = { 1315 } *eiv, event_iv[] = {
1288# define def(name) { # name, (IV)EV_ ## name }, 1316# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1289# include "eventinc.h" 1317# include "eventinc.h"
1290# undef def 1318# undef def
1291 }; 1319 };
1292 1320
1293 AV *av = get_av ("cf::EVENT", 1); 1321 AV *av = get_av ("cf::EVENT", 1);
1294 1322
1295 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1323 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1296 av_store (av, eiv->iv, newSVpv ((char *)eiv->name, 0));
1297
1298 static const struct {
1299 const char *name;
1300 IV iv;
1301 } *event, event_list[] = {
1302# define const_event(name) { # name, (IV)EVENT_ ## name },
1303 const_event (NONE)
1304 const_event (APPLY)
1305 const_event (ATTACK)
1306 const_event (DEATH)
1307 const_event (DROP)
1308 const_event (DROP_ON)
1309 const_event (PICKUP)
1310 const_event (SAY)
1311 const_event (STOP)
1312 const_event (TIME)
1313 const_event (THROW)
1314 const_event (TRIGGER)
1315 const_event (CLOSE)
1316 const_event (TIMER)
1317 const_event (MOVE)
1318
1319 const_event (BORN)
1320 //const_event (CLOCK)
1321 const_event (CRASH)
1322 const_event (PLAYER_DEATH)
1323 const_event (PLAYER_LOAD)
1324 const_event (PLAYER_SAVE)
1325 const_event (GKILL)
1326 const_event (LOGIN)
1327 const_event (LOGOUT)
1328 const_event (MAPENTER)
1329 const_event (MAPLEAVE)
1330 const_event (MAPRESET)
1331 const_event (MAPLOAD)
1332 const_event (MAPOUT)
1333 const_event (MAPIN)
1334 const_event (MAPCLEAN)
1335 const_event (REMOVE)
1336 const_event (SHOUT)
1337 const_event (TELL)
1338 const_event (MUZZLE)
1339 const_event (KICK)
1340 const_event (PLAYER_USE_SKILL)
1341 const_event (MONSTER_USE_SKILL)
1342 const_event (CAST_SPELL)
1343 const_event (FIND_UNARMED_SKILL)
1344 const_event (EXTCMD)
1345 //const_event (FREE_OB)
1346 };
1347
1348 av = get_av ("cf::PLUGIN_EVENT", 1);
1349
1350 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1351 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1352
1353 static const struct {
1354 int dtype;
1355 const char *name;
1356 IV idx;
1357 } *cprop, prop_table[] = {
1358# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1359 prop (CFAPI_INT, MAP_PROP_FLAGS)
1360 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1361 prop (CFAPI_STRING, MAP_PROP_PATH)
1362 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1363 prop (CFAPI_STRING, MAP_PROP_NAME)
1364 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1365 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1366 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1367 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1368 prop (CFAPI_INT, MAP_PROP_WIDTH)
1369 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1370 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1371 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1372 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1373 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1374 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1375 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1376 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1377 prop (CFAPI_INT, MAP_PROP_SKY)
1378 prop (CFAPI_INT, MAP_PROP_WPARTX)
1379 prop (CFAPI_INT, MAP_PROP_WPARTY)
1380 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1381 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1382 prop (CFAPI_PREGION, MAP_PROP_REGION)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1391 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1392 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1393 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1394 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1395 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1396 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1397 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1398 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1399 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1400 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1401 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1402 prop (CFAPI_INT, OBJECT_PROP_X)
1403 prop (CFAPI_INT, OBJECT_PROP_Y)
1404 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1405 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1406 prop (CFAPI_INT, OBJECT_PROP_NROF)
1407 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1408 prop (CFAPI_INT, OBJECT_PROP_FACING)
1409 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1411 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1412 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1414 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1415 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1416 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1417 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1418 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1419 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1420 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1422 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1423 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1425 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1426 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1427 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1428 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1429 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1430 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1431 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1432 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1433 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1436 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1437 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1439 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1440 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1441 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1443 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1444 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1445 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1446 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1447 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1448 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1449 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1451 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1453 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1454 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1455 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1456 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1457 prop (CFAPI_INT, OBJECT_PROP_STR)
1458 prop (CFAPI_INT, OBJECT_PROP_DEX)
1459 prop (CFAPI_INT, OBJECT_PROP_CON)
1460 prop (CFAPI_INT, OBJECT_PROP_WIS)
1461 prop (CFAPI_INT, OBJECT_PROP_INT)
1462 prop (CFAPI_INT, OBJECT_PROP_POW)
1463 prop (CFAPI_INT, OBJECT_PROP_CHA)
1464 prop (CFAPI_INT, OBJECT_PROP_WC)
1465 prop (CFAPI_INT, OBJECT_PROP_AC)
1466 prop (CFAPI_INT, OBJECT_PROP_HP)
1467 prop (CFAPI_INT, OBJECT_PROP_SP)
1468 prop (CFAPI_INT, OBJECT_PROP_GP)
1469 prop (CFAPI_INT, OBJECT_PROP_FP)
1470 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1471 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1472 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1473 prop (CFAPI_INT, OBJECT_PROP_DAM)
1474 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1475 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1476 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1477 prop (CFAPI_INT, OBJECT_PROP_FACE)
1478 };
1479
1480 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1481 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1482
1483 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1484 { 1324 {
1485 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1325 AV *event = newAV ();
1486 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1326 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1327 av_push (event, newSViv (eiv->klass));
1328 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1329 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1487 } 1330 }
1331}
1488 1332
1489 //I_EVENT_API (PACKAGE); 1333void _connect_to_perl ()
1334
1335void _global_reattach ()
1336 CODE:
1337{
1338 // reattach to all attachable objects in the game.
1339 for_all_clients (ns)
1340 ns->reattach ();
1341
1342 for_all_objects (op)
1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1490} 1390}
1491 1391
1492NV floor (NV x) 1392NV floor (NV x)
1493 1393
1494NV ceil (NV x) 1394NV ceil (NV x)
1495 1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1407
1496void server_tick () 1408void server_tick ()
1409 CODE:
1410 runtime = SvNVx (sv_runtime);
1411 server_tick ();
1497 1412
1498void 1413void
1499LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1500 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1501 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1502 1420
1503char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1504 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1505 1423
1506char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1507 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1508 1426
1509char * 1427const_octet_string
1510cf_get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1511 PROTOTYPE: $ 1429 PROTOTYPE: $
1512 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1431 CODE:
1432 RETVAL = create_pathname (path);
1433 OUTPUT: RETVAL
1513 1434
1514void 1435void
1515sub_generation_inc () 1436sub_generation_inc ()
1516 CODE: 1437 CODE:
1517 PL_sub_generation++; 1438 PL_sub_generation++;
1518 1439
1519char * 1440const_octet_string
1520mapdir () 1441mapdir ()
1521 PROTOTYPE: 1442 PROTOTYPE:
1522 ALIAS: 1443 ALIAS:
1523 mapdir = 0 1444 mapdir = 0
1524 uniquedir = 1 1445 uniquedir = 1
1526 confdir = 3 1447 confdir = 3
1527 localdir = 4 1448 localdir = 4
1528 playerdir = 5 1449 playerdir = 5
1529 datadir = 6 1450 datadir = 6
1530 CODE: 1451 CODE:
1531{ 1452 switch (ix)
1532 int unused_type; 1453 {
1533 RETVAL = (char *)systemDirectory (&unused_type, ix); 1454 case 0: RETVAL = settings.mapdir ; break;
1534} 1455 case 1: RETVAL = settings.uniquedir; break;
1456 case 2: RETVAL = settings.tmpdir ; break;
1457 case 3: RETVAL = settings.confdir ; break;
1458 case 4: RETVAL = settings.localdir ; break;
1459 case 5: RETVAL = settings.playerdir; break;
1460 case 6: RETVAL = settings.datadir ; break;
1461 }
1535 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1536 1463
1537int 1464void abort ()
1538cf_find_animation (char *text) 1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1470void cleanup (octet_string cause, bool make_core = false)
1471
1472void emergency_save ()
1473
1474void _exit (int status = EXIT_SUCCESS)
1475
1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1481
1482#if _POSIX_MEMLOCK
1483
1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1485
1486int munlockall ()
1487
1488#endif
1489
1490int find_animation (utf8_string text)
1539 PROTOTYPE: $ 1491 PROTOTYPE: $
1540 1492
1541int random_roll(int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1542 1494
1543const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1544 1496
1545int 1497int
1546exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1547 CODE: 1499 CODE:
1548{ 1500{
1579 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1580 else 1532 else
1581 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1582 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1583 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1539MODULE = cf PACKAGE = cf::attachable
1540
1541int
1542valid (SV *obj)
1543 CODE:
1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1545 OUTPUT:
1546 RETVAL
1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1566
1567MODULE = cf PACKAGE = cf::global
1568
1569int invoke (SV *klass, int event, ...)
1570 CODE:
1571 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1572 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1573 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1575 OUTPUT: RETVAL
1576
1584MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1585 1578
1586SV * 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1587get_property (object *obj, int type, int idx) 1580
1581int invoke (object *op, int event, ...)
1588 CODE: 1582 CODE:
1589 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1585 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1590 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1591 1588
1592SV * 1589SV *registry (object *op)
1593set_property (object *obj, int type, int idx, SV *newval) 1590
1591int objects_size ()
1594 CODE: 1592 CODE:
1595 switch (type) 1593 RETVAL = objects.size ();
1596 { 1594 OUTPUT: RETVAL
1597 case CFAPI_INT: 1595
1598 cf_object_set_int_property (obj, idx, SvIV (newval)); 1596object *objects (U32 index)
1599 break; 1597 CODE:
1600 case CFAPI_LONG: 1598 RETVAL = index < objects.size () ? objects [index] : 0;
1601 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1599 OUTPUT: RETVAL
1602 break; 1600
1603 case CFAPI_DOUBLE: 1601int actives_size ()
1604 { 1602 CODE:
1605 int unused_type; 1603 RETVAL = actives.size ();
1606 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1604 OUTPUT: RETVAL
1607 } 1605
1608 break; 1606object *actives (U32 index)
1609 case CFAPI_STRING: 1607 CODE:
1610 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1608 RETVAL = index < actives.size () ? actives [index] : 0;
1611 break; 1609 OUTPUT: RETVAL
1612 case CFAPI_POBJECT:
1613 {
1614 int unused_type;
1615 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1616 }
1617 break;
1618 default:
1619 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1620 }
1621 1610
1622# missing properties 1611# missing properties
1623 1612
1624void 1613object *head (object *op)
1625set_attacktype (object *obj, U32 attacktype) 1614 PROTOTYPE: $
1626 CODE: 1615 CODE:
1627 obj->attacktype = attacktype; 1616 RETVAL = op->head_ ();
1628
1629U32
1630get_attacktype (object *obj)
1631 ALIAS:
1632 attacktype = 0
1633 CODE:
1634 RETVAL = obj->attacktype;
1635 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1636 1618
1637# missing in plug-in api, of course 1619int is_head (object *op)
1638void 1620 PROTOTYPE: $
1639set_food (object *obj, int food) 1621 CODE:
1640 CODE: 1622 RETVAL = op->head_ () == op;
1641 obj->stats.food = food;
1642
1643int
1644get_food (object *obj)
1645 ALIAS:
1646 food = 0
1647 CODE:
1648 RETVAL = obj->stats.food;
1649 OUTPUT: RETVAL 1623 OUTPUT: RETVAL
1650 1624
1651void 1625void
1652inv (object *obj) 1626inv (object *obj)
1653 PROTOTYPE: $ 1627 PROTOTYPE: $
1654 PPCODE: 1628 PPCODE:
1655{ 1629{
1656 object *o; 1630 object *o;
1657 for (o = obj->inv; o; o = o->below) 1631 for (o = obj->inv; o; o = o->below)
1658 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1632 XPUSHs (sv_2mortal (to_sv (o)));
1659} 1633}
1660 1634
1661int cf_object_get_resistance (object *op, int rtype) 1635void
1662 ALIAS: resistance = 0 1636set_animation (object *op, int idx)
1637 CODE:
1638 SET_ANIMATION (op, idx);
1663 1639
1664int cf_object_get_flag (object *op, int flag) 1640int
1665 ALIAS: flag = 0 1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1666 1645
1667void cf_object_set_flag (object *op, int flag, int value) 1646object *find_best_object_match (object *op, utf8_string match)
1668 1647
1648object *find_marked_object (object *op)
1649
1669int need_identify (const object *obj); 1650int need_identify (object *obj);
1670 1651
1671int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1672 1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1659
1673void cf_object_move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1661 CODE:
1662 RETVAL = move_ob (op, dir, originator);
1663 OUTPUT:
1664 RETVAL
1674 1665
1675void cf_object_apply (object *op, object *author, int flags = 0) 1666void apply (object *applier, object *applied, int flags = 0)
1667 CODE:
1668 manual_apply (applied, applier, flags);
1676 1669
1677void cf_object_apply_below (object *op) 1670void apply_below (object *op)
1671 CODE:
1672 player_apply_below (op);
1678 1673
1679void cf_object_remove (object *op) 1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1680 1675
1681void cf_object_free (object *op)
1682
1683object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1684 1677
1685int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1686 1679
1687int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1688 1681
1682#//TODO
1689object *cf_object_clone (object *op, int clonetype = 0) 1683object *clone_ (object *op, int recursive = 0)
1684 CODE:
1685 if (recursive)
1686 RETVAL = object_create_clone (op);
1687 else
1688 {
1689 RETVAL = object::create ();
1690 op->copy_to (RETVAL);
1691 }
1692 OUTPUT: RETVAL
1690 1693
1691int cf_object_pay_item (object *op, object *buyer) 1694int pay_item (object *op, object *buyer)
1695 CODE:
1696 RETVAL = pay_for_item (op, buyer);
1697 OUTPUT: RETVAL
1692 1698
1693int cf_object_pay_amount (object *op, uint64 amount) 1699int pay_amount (object *op, uint64 amount)
1700 CODE:
1701 RETVAL = pay_for_amount (amount, op);
1702 OUTPUT: RETVAL
1694 1703
1695void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1696 1705
1697val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1698 1707
1699int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1700 1709
1701int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1711 CODE:
1712 do_learn_spell (op, sp, special_prayer);
1702 1713
1703void cf_object_learn_spell (object *op, object *sp)
1704
1705void cf_object_forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1715 CODE:
1716 do_forget_spell (op, query_name (sp));
1706 1717
1707object *cf_object_check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1719 CODE:
1720 RETVAL = check_spell_known (op, spellname);
1721 OUTPUT: RETVAL
1708 1722
1709int cf_object_query_money (object *op) 1723int query_money (object *op)
1710 ALIAS: money = 0 1724 ALIAS: money = 0
1711 1725
1712int cf_object_query_cost (object *op, object *who, int flags) 1726val64 query_cost (object *op, object *who, int flags)
1713 ALIAS: cost = 0 1727 ALIAS: cost = 0
1714 1728
1715void cf_object_activate_rune (object *op , object *victim) 1729void spring_trap (object *op, object *victim)
1716 1730
1717int cf_object_check_trigger (object *op, object *cause) 1731int check_trigger (object *op, object *cause)
1718 1732
1719int cf_object_out_of_map (object *op, int x, int y)
1720
1721void cf_object_drop (object *op, object *author) 1733void drop (object *who, object *op)
1722 1734
1723void cf_object_take (object *op, object *author) 1735void pick_up (object *who, object *op)
1724 1736
1725void cf_object_say (object *op, char *msg)
1726
1727void cf_object_speak (object *op, char *msg)
1728
1729object *cf_object_insert_object (object *op, object *container)
1730
1731const char *cf_object_get_msg (object *ob)
1732 ALIAS: msg = 0
1733
1734object *cf_object_insert_in_ob (object *ob, object *where)
1735
1736int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1737 1738
1738void cf_object_update (object *op, int flags) 1739void update_object (object *op, int action)
1739 1740
1740void cf_object_pickup (object *op, object *what)
1741
1742object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1743 1742
1744void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1745 1744
1746void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1747 1746
1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1749 1748
1751 1750
1752void push_button (object *op); 1751void push_button (object *op);
1753 1752
1754void use_trigger (object *op); 1753void use_trigger (object *op);
1755 1754
1756void add_button_link (object *button, mapstruct *map, int connected); 1755void add_button_link (object *button, maptile *map, int connected);
1757 1756
1758void remove_button_link (object *op); 1757void remove_button_link (object *op);
1759 1758
1760void
1761cf_object_set_resistance (object *op, int rtype, int val)
1762 CODE:
1763 if (rtype >= 0 && rtype < NROFATTACKS)
1764 op->resist[rtype] = val;
1765
1766 1759
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_
1768
1769void cf_fix_object (object *pl)
1770 ALIAS: fix = 0
1771 1761
1772object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1773 1763
1774# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1775# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1776 1766
1777object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1778 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1779 CODE: 1769 CODE:
1780 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1781 OUTPUT: 1771 OUTPUT:
1782 RETVAL 1772 RETVAL
1783 1773
1784object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1774object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1785 PROTOTYPE: $$$$$$ 1775 PROTOTYPE: $$$$$$
1786 CODE: 1776 CODE:
1787{ 1777{
1788 int unused_type; 1778 int unused_type;
1789 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1790} 1780}
1791 1781
1792# syntatic sugar for easier use in event callbacks.
1793const char *options (object *op)
1794 CODE:
1795 RETVAL = op->name;
1796 OUTPUT:
1797 RETVAL
1798
1799player *contr (object *op) 1782player *contr (object *op)
1800 CODE: 1783 CODE:
1801 RETVAL = op->contr; 1784 RETVAL = op->contr;
1802 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1803 1786
1804const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1805 1788
1806bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1807 1790
1808object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1809 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1810 PREINIT: 1793 PREINIT:
1811 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1827bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1828 CODE: 1811 CODE:
1829 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1830 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1831 1814
1832char * 1815const_utf8_string
1833base_name (object *ob, int plural) 1816base_name (object *op, int plural = op->nrof > 1)
1834 CODE: 1817 CODE:
1835 RETVAL = cf_query_base_name (ob, plural); 1818 RETVAL = query_base_name (op, plural);
1836 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1837 1820
1838living * 1821object *decrease_ob_nr (object *op, unsigned long i)
1839stats (object *ob)
1840 CODE:
1841 RETVAL = &ob->stats;
1842 OUTPUT: RETVAL
1843
1844 1822
1845MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1823MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1846 1824
1847player *player (object *op) 1825player *player (object *op)
1848 CODE: 1826 CODE:
1849 RETVAL = op->contr; 1827 RETVAL = op->contr;
1850 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1851 1829
1830void check_score (object *op)
1831
1852void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE:
1834 new_draw_info (flags, 0, op, txt);
1853 1835
1854object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1855 1837
1856char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1857 ALIAS: ip = 0 1839 ALIAS: ip = 0
1858 1840
1859object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1860 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1861 1843
1866 1848
1867void cf_player_set_party (object *op, partylist *party) 1849void cf_player_set_party (object *op, partylist *party)
1868 1850
1869void kill_player (object *op) 1851void kill_player (object *op)
1870 1852
1871MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1853void esrv_update_item (object *op, int what, object *item)
1854 C_ARGS: what, op, item
1855
1856void clear_los (object *op)
1857
1858int command_summon (object *op, utf8_string params)
1859
1860int command_arrest (object *op, utf8_string params)
1861
1872 1862
1873MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1874 1864
1875player *cf_player_find (char *name) 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1876 PROTOTYPE: $ 1866
1867int invoke (player *pl, int event, ...)
1868 CODE:
1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1871 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1872 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1873 OUTPUT: RETVAL
1874
1875SV *registry (player *pl)
1876
1877void
1878save_stats (player *pl)
1879 CODE:
1880 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats;
1877 1884
1878void cf_player_move (player *pl, int dir) 1885void cf_player_move (player *pl, int dir)
1879 1886
1880void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1881
1882# nonstandard
1883object *ob (player *pl)
1884 CODE:
1885 RETVAL = pl->ob;
1886 OUTPUT: RETVAL
1887
1888player *first ()
1889 CODE:
1890 RETVAL = first_player;
1891 OUTPUT: RETVAL
1892
1893player *next (player *pl)
1894 CODE:
1895 RETVAL = pl->next;
1896 OUTPUT: RETVAL
1897 1888
1898bool 1889bool
1899cell_visible (player *pl, int dx, int dy) 1890cell_visible (player *pl, int dx, int dy)
1900 CODE: 1891 CODE:
1901 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1902 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 1893 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1903 OUTPUT: 1894 OUTPUT:
1904 RETVAL 1895 RETVAL
1905 1896
1906char *
1907client (player *pl)
1908 CODE:
1909 RETVAL = pl->socket.client;
1910 OUTPUT:
1911 RETVAL
1912
1913void
1914buggy_mapscroll (player *pl, int value = 1)
1915 CODE:
1916 pl->socket.buggy_mapscroll = value;
1917
1918void 1897void
1919send (player *pl, SV *packet) 1898send (player *pl, SV *packet)
1920 CODE: 1899 CODE:
1921{ 1900{
1922 STRLEN len; 1901 STRLEN len;
1923 char *buf = SvPVbyte (packet, len); 1902 char *buf = SvPVbyte (packet, len);
1924 1903
1925 Write_String_To_Socket (&pl->socket, buf, len); 1904 if (pl->ns)
1905 pl->ns->send_packet (buf, len);
1926} 1906}
1927 1907
1928int 1908int
1929listening (player *pl, int new_value = -1) 1909listening (player *pl, int new_value = -1)
1930 CODE: 1910 CODE:
1932 if (new_value >= 0) 1912 if (new_value >= 0)
1933 pl->listening = new_value; 1913 pl->listening = new_value;
1934 OUTPUT: 1914 OUTPUT:
1935 RETVAL 1915 RETVAL
1936 1916
1937void get_savebed (player *pl) 1917void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1938 ALIAS: 1918 PROTOTYPE: $;$$$
1939 savebed = 0
1940 PPCODE: 1919 PPCODE:
1920 if (GIMME_V != G_VOID)
1921 {
1941 EXTEND (SP, 3); 1922 EXTEND (SP, 3);
1942 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1923 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1943 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1924 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1944 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1925 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1945 1926 }
1946void set_savebed (player *pl, char *map_path, int x, int y) 1927 if (map_path) sv_to (map_path, pl->savebed_map);
1947 CODE: 1928 if (x) sv_to (x, pl->bed_x);
1948 strcpy (pl->savebed_map, map_path); 1929 if (y) sv_to (y, pl->bed_y);
1949 pl->bed_x = x;
1950 pl->bed_y = y;
1951 1930
1952void 1931void
1953list () 1932list ()
1954 PPCODE: 1933 PPCODE:
1955{ 1934 for_all_players (pl)
1956 player *pl; 1935 XPUSHs (sv_2mortal (to_sv (pl)));
1957 for (pl = first_player; pl; pl = pl->next)
1958 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1959}
1960
1961bool
1962peaceful (player *pl, bool new_setting = 0)
1963 PROTOTYPE: $;$
1964 CODE:
1965 RETVAL = pl->peaceful;
1966 if (items > 1)
1967 pl->peaceful = new_setting;
1968 OUTPUT:
1969 RETVAL
1970
1971living *
1972orig_stats (player *pl)
1973 CODE:
1974 RETVAL = &pl->orig_stats;
1975 OUTPUT: RETVAL
1976
1977living *
1978last_stats (player *pl)
1979 CODE:
1980 RETVAL = &pl->last_stats;
1981 OUTPUT: RETVAL
1982 1936
1983 1937
1984MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1938MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1985 1939
1986SV * 1940int invoke (maptile *map, int event, ...)
1987get_property (mapstruct *obj, int type, int idx)
1988 CODE: 1941 CODE:
1989 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 1942 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1943 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1944 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1990 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1991 1947
1992SV * 1948SV *registry (maptile *map)
1993set_property (mapstruct *obj, int type, int idx, SV *newval)
1994 CODE:
1995 switch (type)
1996 {
1997 case CFAPI_INT:
1998 cf_map_set_int_property (obj, idx, SvIV (newval));
1999 break;
2000 default:
2001 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2002 }
2003 1949
2004mapstruct *new (int width, int height) 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1951
1952void
1953maptile::instantiate ()
1954
1955maptile *new ()
2005 PROTOTYPE: 1956 PROTOTYPE:
2006 CODE: 1957 CODE:
2007{ 1958 RETVAL = new maptile;
2008 int unused_type;
2009 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2010}
2011 OUTPUT: 1959 OUTPUT:
2012 RETVAL 1960 RETVAL
2013 1961
2014void delete_map (mapstruct *map) 1962void
1963maptile::players ()
1964 PPCODE:
1965 if (GIMME_V == G_SCALAR)
1966 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1967 else if (GIMME_V == G_ARRAY)
1968 {
1969 EXTEND (SP, THIS->players);
1970 for_all_players (pl)
1971 if (pl->ob && pl->ob->map == THIS)
1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
1973 }
2015 1974
2016void clean_tmp_map (mapstruct *map) 1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
2017 1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2078
2018void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2019 2080
2020mapstruct *tile_map (mapstruct *map, unsigned int dir) 2081int out_of_map (maptile *map, int x, int y)
2021 CODE:
2022 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2023 OUTPUT:
2024 RETVAL
2025 2082
2026char *tile_path (mapstruct *map, unsigned int dir) 2083void
2027 CODE: 2084trigger (maptile *map, long connection, bool state = true)
2028 if (dir >= 4) 2085 CODE:
2029 XSRETURN_UNDEF; 2086 activate_connection (map, connection, state);
2030 RETVAL = map->tile_path [dir];
2031 OUTPUT:
2032 RETVAL
2033 2087
2034mapstruct *cf_map_get_map (char *name) 2088void
2035 PROTOTYPE: $ 2089get_connection (maptile *map, long connection)
2036 ALIAS: map = 0 2090 PPCODE:
2091 oblinkpt *obp = get_connection_links (map, connection);
2092 if (obp)
2093 for (objectlink *ol = obp->link; ol; ol = ol->next)
2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2037 2095
2038mapstruct *has_been_loaded (char *name)
2039 PROTOTYPE: $
2040
2041mapstruct *cf_map_get_first ()
2042 PROTOTYPE:
2043 ALIAS: first = 0
2044
2045# whoever "designed" the plug-in api should have wasted
2046# his/her time with staying away from the project - would have
2047# saved others a lot of time, without doubt.
2048void set_path (mapstruct *where, char *path)
2049 CODE:
2050 strcpy (where->path, path);
2051
2052int in_memory (mapstruct *map)
2053 CODE:
2054 RETVAL = map->in_memory;
2055 OUTPUT:
2056 RETVAL
2057
2058bool unique (mapstruct *map)
2059 CODE:
2060 RETVAL = map->unique;
2061 OUTPUT:
2062 RETVAL
2063
2064void set_unique (mapstruct *map, bool unique)
2065 CODE:
2066 map->unique = unique;
2067
2068object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2096object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2069 2097
2070object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2098object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2071 2099
2072object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2073 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
2074 2102
2075void 2103void
2076cf_map_normalise (mapstruct *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2077 PPCODE: 2105 PPCODE:
2078{ 2106{
2079 mapstruct *nmap = 0; 2107 maptile *nmap = 0;
2080 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2081 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2082 2110
2083 EXTEND (SP, 4); 2111 EXTEND (SP, 4);
2084 PUSHs (sv_2mortal (newSViv (flags))); 2112 PUSHs (sv_2mortal (newSViv (flags)));
2085 2113
2086 if (GIMME_V == G_ARRAY) 2114 if (GIMME_V == G_ARRAY)
2090 PUSHs (sv_2mortal (newSViv (ny))); 2118 PUSHs (sv_2mortal (newSViv (ny)));
2091 } 2119 }
2092} 2120}
2093 2121
2094void 2122void
2095at (mapstruct *map, unsigned int x, unsigned int y) 2123at (maptile *map, unsigned int x, unsigned int y)
2096 PROTOTYPE: $$$ 2124 PROTOTYPE: $$$
2097 PPCODE: 2125 PPCODE:
2098{ 2126{
2099 object *o; 2127 object *o;
2100 mapstruct *nmap = 0; 2128 maptile *nmap = 0;
2101 I16 nx, ny; 2129 I16 nx, ny;
2102 2130
2103 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2131 get_map_flags (map, &nmap, x, y, &nx, &ny);
2104 2132
2105 if (nmap) 2133 if (nmap)
2106 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2134 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2107 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2135 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2108} 2136}
2109 2137
2110SV * 2138SV *
2111bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2139bot_at (maptile *obj, unsigned int x, unsigned int y)
2112 PROTOTYPE: $$$ 2140 PROTOTYPE: $$$
2113 ALIAS: 2141 ALIAS:
2114 top_at = 1 2142 top_at = 1
2115 flags_at = 2 2143 flags_at = 2
2116 light_at = 3 2144 light_at = 3
2117 move_block_at = 4 2145 move_block_at = 4
2118 move_slow_at = 5 2146 move_slow_at = 5
2119 move_on_at = 6 2147 move_on_at = 6
2120 move_off_at = 7 2148 move_off_at = 7
2121 INIT: 2149 INIT:
2122 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2150 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2123 CODE: 2151 CODE:
2124 switch (ix) 2152 switch (ix)
2125 { 2153 {
2126 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2154 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2127 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2155 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2130 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2158 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2131 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2159 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2132 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2160 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2133 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2161 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2134 } 2162 }
2135 OUTPUT: 2163 OUTPUT: RETVAL
2136 RETVAL
2137 2164
2138# "serialise" map perl data into a ref 2165void fix_walls (maptile *map, int x, int y)
2139void 2166
2140_get_obs (mapstruct *map) 2167void fix_walls_around (maptile *map, int x, int y)
2168
2169# worst xs function of my life
2170bool
2171_create_random_map (\
2172 maptile *self,\
2173 utf8_string wallstyle,\
2174 utf8_string wall_name,\
2175 utf8_string floorstyle,\
2176 utf8_string monsterstyle,\
2177 utf8_string treasurestyle,\
2178 utf8_string layoutstyle,\
2179 utf8_string doorstyle,\
2180 utf8_string decorstyle,\
2181 utf8_string origin_map,\
2182 utf8_string final_map,\
2183 utf8_string exitstyle,\
2184 utf8_string this_map,\
2185 utf8_string exit_on_final_map,\
2186 int xsize,\
2187 int ysize,\
2188 int expand2x,\
2189 int layoutoptions1,\
2190 int layoutoptions2,\
2191 int layoutoptions3,\
2192 int symmetry,\
2193 int difficulty,\
2194 int difficulty_given,\
2195 float difficulty_increase,\
2196 int dungeon_level,\
2197 int dungeon_depth,\
2198 int decoroptions,\
2199 int orientation,\
2200 int origin_y,\
2201 int origin_x,\
2202 U32 random_seed,\
2203 val64 total_map_hp,\
2204 int map_layout_style,\
2205 int treasureoptions,\
2206 int symmetry_used,\
2207 region *region,\
2208 utf8_string custom\
2209)
2141 PPCODE: 2210 CODE:
2142{ 2211{
2143 object *o; 2212 random_map_params rmp;
2144 int x, y;
2145 AV *obs = newAV ();
2146 int nonnull = 0;
2147 2213
2148 for (y = 0; y < MAP_HEIGHT (map); y++) 2214 assign (rmp.wallstyle , wallstyle);
2149 for (x = 0; x < MAP_WIDTH (map); x++) 2215 assign (rmp.wall_name , wall_name);
2150 { 2216 assign (rmp.floorstyle , floorstyle);
2151 AV *av = newAV (); 2217 assign (rmp.monsterstyle , monsterstyle);
2218 assign (rmp.treasurestyle , treasurestyle);
2219 assign (rmp.layoutstyle , layoutstyle);
2220 assign (rmp.doorstyle , doorstyle);
2221 assign (rmp.decorstyle , decorstyle);
2222 assign (rmp.exitstyle , exitstyle);
2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2152 2224
2153 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2225 rmp.origin_map = origin_map;
2154 { 2226 rmp.final_map = final_map;
2155 SV *sv = SVptr_cache_get (o); 2227 rmp.this_map = this_map;
2228 rmp.xsize = xsize;
2229 rmp.ysize = ysize;
2230 rmp.expand2x = expand2x;
2231 rmp.layoutoptions1 = layoutoptions1;
2232 rmp.layoutoptions2 = layoutoptions2;
2233 rmp.layoutoptions3 = layoutoptions3;
2234 rmp.symmetry = symmetry;
2235 rmp.difficulty = difficulty;
2236 rmp.difficulty_given = difficulty_given;
2237 rmp.difficulty_increase = difficulty_increase;
2238 rmp.dungeon_level = dungeon_level;
2239 rmp.dungeon_depth = dungeon_depth;
2240 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp;
2246 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region;
2250 rmp.custom = custom;
2156 2251
2157 if (sv && HvFILL (SvRV (sv))) 2252 RETVAL = self->generate_random_map (&rmp);
2158 {
2159 nonnull = 1;
2160 sv = newSVsv (sv);
2161 }
2162 else
2163 sv = &PL_sv_undef;
2164
2165 av_push (av, sv);
2166 }
2167
2168 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2169 }
2170
2171 if (nonnull)
2172 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2173 else
2174 SvREFCNT_dec (obs);
2175} 2253}
2176
2177# "deserialise" perl map data into the map
2178void
2179_set_obs (mapstruct *map, SV *sv)
2180 CODE:
2181{
2182 object *o;
2183 AV *av;
2184 int x, y;
2185 AV *obs = (AV *)SvRV (sv);
2186
2187 for (y = 0; y < MAP_HEIGHT (map); y++)
2188 for (x = 0; x < MAP_WIDTH (map); x++)
2189 {
2190 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2191
2192 if (!SvROK (sv))
2193 continue;
2194
2195 av = (AV *)SvRV (sv);
2196
2197 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2198 {
2199 sv = av_shift (av);
2200
2201 if (SvROK (sv))
2202 {
2203 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2204 SVptr_cache_set (o, sv);
2205 }
2206 }
2207 }
2208}
2209
2210
2211MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2212
2213archetype *cf_archetype_get_first()
2214 PROTOTYPE:
2215 ALIAS: first = 0
2216
2217archetype *cf_archetype_get_next (archetype *arch)
2218 ALIAS: next = 0
2219
2220archetype *cf_archetype_get_head (archetype *arch)
2221 ALIAS: head = 0
2222
2223archetype *cf_archetype_get_more (archetype *arch)
2224 ALIAS: more = 0
2225
2226const char *cf_archetype_get_name (archetype *arch)
2227 ALIAS: name = 0
2228
2229object *cf_archetype_get_clone (archetype *arch)
2230 ALIAS: clone = 0
2231
2232MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2233
2234partylist *cf_party_get_first ()
2235 PROTOTYPE:
2236 ALIAS: first = 0
2237
2238partylist *cf_party_get_next (partylist *party)
2239 ALIAS: next = 0
2240
2241const char *cf_party_get_name (partylist *party)
2242
2243const char *cf_party_get_password (partylist *party)
2244 ALIAS: password = 0
2245
2246player *cf_party_get_first_player (partylist *party)
2247 ALIAS: first_player = 0
2248
2249player *cf_party_get_next_player (partylist *party, player *op)
2250 ALIAS: next_player = 0
2251
2252
2253MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2254
2255region *cf_region_get_first ()
2256 PROTOTYPE:
2257 ALIAS: first = 0
2258
2259const char *cf_region_get_name (region *reg)
2260 ALIAS: name = 0
2261
2262region *cf_region_get_next (region *reg)
2263 ALIAS: next = 0
2264
2265region *cf_region_get_parent (region *reg)
2266 ALIAS: parent = 0
2267
2268const char *cf_region_get_longname (region *reg)
2269 ALIAS: longname = 0
2270
2271const char *cf_region_get_message (region *reg)
2272 ALIAS: message = 0
2273
2274
2275MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2276
2277val64
2278exp (living *liv, val64 new_val = 0)
2279 PROTOTYPE: $;$
2280 ALIAS:
2281 Str = 1
2282 Dex = 2
2283 Con = 3
2284 Wis = 4
2285 Cha = 5
2286 Int = 6
2287 Pow = 7
2288 wc = 8
2289 ac = 9
2290 hp = 10
2291 maxhp = 11
2292 sp = 12
2293 maxsp = 13
2294 grace = 14
2295 maxgrace = 15
2296 food = 16
2297 dam = 17
2298 luck = 18
2299 CODE:
2300# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2301 switch (ix)
2302 {
2303 LIVING_ACC (exp , 0);
2304 LIVING_ACC (Str , 1);
2305 LIVING_ACC (Dex , 2);
2306 LIVING_ACC (Con , 3);
2307 LIVING_ACC (Wis , 4);
2308 LIVING_ACC (Cha , 5);
2309 LIVING_ACC (Int , 6);
2310 LIVING_ACC (Pow , 7);
2311 LIVING_ACC (wc , 8);
2312 LIVING_ACC (ac , 9);
2313 LIVING_ACC (hp , 10);
2314 LIVING_ACC (maxhp , 11);
2315 LIVING_ACC (sp , 12);
2316 LIVING_ACC (maxsp , 13);
2317 LIVING_ACC (grace , 14);
2318 LIVING_ACC (maxgrace, 15);
2319 LIVING_ACC (food , 16);
2320 LIVING_ACC (dam , 17);
2321 LIVING_ACC (luck , 18);
2322 }
2323# undef LIVING_ACC
2324 OUTPUT: 2254 OUTPUT:
2325 RETVAL 2255 RETVAL
2326 2256
2257MODULE = cf PACKAGE = cf::arch
2258
2259archetype *find (utf8_string name)
2260 CODE:
2261 RETVAL = archetype::find (name);
2262 OUTPUT:
2263 RETVAL
2264
2265archetype *first()
2266 PROTOTYPE:
2267 CODE:
2268 RETVAL = first_archetype;
2269 OUTPUT: RETVAL
2270
2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2272
2273MODULE = cf PACKAGE = cf::party
2274
2275partylist *first ()
2276 PROTOTYPE:
2277 CODE:
2278 RETVAL = get_firstparty ();
2279 OUTPUT: RETVAL
2280
2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2282
2283MODULE = cf PACKAGE = cf::region
2284
2285void
2286list ()
2287 PPCODE:
2288 for_all_regions (rgn)
2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2290
2291region *find (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find (name);
2295 OUTPUT: RETVAL
2296
2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2311
2312MODULE = cf PACKAGE = cf::living
2313
2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2315
2316MODULE = cf PACKAGE = cf::settings
2317
2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2319
2320MODULE = cf PACKAGE = cf::client
2321
2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2323
2324int invoke (client *ns, int event, ...)
2325 CODE:
2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2328 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2329 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2330 OUTPUT: RETVAL
2331
2332SV *registry (client *ns)
2333
2334void
2335list ()
2336 PPCODE:
2337 EXTEND (SP, clients.size ());
2338 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2339 PUSHs (sv_2mortal (to_sv (*i)));
2340
2341void
2342client::send_packet (SV *packet)
2343 CODE:
2344{
2345 STRLEN len;
2346 char *buf = SvPVbyte (packet, len);
2347
2348 THIS->send_packet (buf, len);
2349}
2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines