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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.66 by root, Wed Nov 8 00:42:28 2006 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static HV *obj_cache;
57static PerlInterpreter *perl; 84static PerlInterpreter *perl;
58 85
86double runtime;
87
88global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
60 115
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
63static SV * 249static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 251{
66 SV *sv; 252 SV *sv;
67 253
68 if (!ptr) 254 if (!ptr)
69 return &PL_sv_undef; 255 return &PL_sv_undef;
70 256
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 259}
74 260
75template<class attachable> 261static int
76SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
77newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
78{ 282{
79 if (!obj) 283 if (!obj)
80 return &PL_sv_undef; 284 return &PL_sv_undef;
81 285
82 if (!obj->self) 286 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 287 {
114 HV *hv = newHV (); 288 obj->self = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 290
118 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
120 297
121 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
122} 303}
123 304
124static void 305static void
125clearSVptr (SV *sv) 306clearSVptr (SV *sv)
126{ 307{
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 361
180inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
182 364
183//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
186 374
187inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
188inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
189inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
202inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
203inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
204inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
205inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
206inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209 399
210inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
211inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
212 402
213template<class T> 403template<class T>
214inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215 405
216template<int N> 406template<int N>
217inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 430
219static SV * 431static SV *
220newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
221{ 433{
222 SV *sv; 434 SV *sv;
255 break; 467 break;
256 468
257 case DT_MAP: 469 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *)); 471 sv = to_sv (va_arg (ap, maptile *));
472 break;
473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
260 break; 476 break;
261 477
262 case DT_PLAYER: 478 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *)); 479 sv = to_sv (va_arg (ap, player *));
264 break; 480 break;
325} 541}
326 542
327////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328 544
329SV * 545SV *
330registry_of (attachable_base *ext) 546registry (attachable *ext)
331{ 547{
332 if (!ext->cb) 548 if (!ext->cb)
333 ext->cb = newAV (); 549 ext->cb = newAV ();
334 550
335 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
336} 552}
337 553
338void attachable_base::clear ()
339{
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365}
366
367void attachable_base::optimise ()
368{
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381}
382
383void attachable_base::instantiate (data_type type, void *obj)
384{
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405}
406
407/////////////////////////////////////////////////////////////////////////////
408
409void reattach (data_type type, void *obj)
410{
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778}
779
780///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
781 555
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783{ 557{
784 return 0; 558 return 0;
787static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
788 562
789static int 563static int
790runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
791{ 565{
792 dSP; 566 return -1;
793
794 ENTER;
795 SAVETMPS;
796
797 PUSHMARK (SP);
798
799 EXTEND (SP, 3);
800 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
801 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
802
803 if (params)
804 PUSHs (sv_2mortal (newSVpv (params, 0)));
805
806 PUTBACK;
807 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
808 SPAGAIN;
809
810 if (SvTRUE (ERRSV))
811 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
812
813 int returnvalue = count > 0 ? POPi : -1;
814
815 PUTBACK;
816 FREETMPS;
817 LEAVE;
818
819 return returnvalue;
820} 567}
821 568
822extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
823{ 570{
824 va_list args; 571 va_list args;
827 va_start (args, type); 574 va_start (args, type);
828 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
829 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
830 577
831 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
832 {
833 if (!perl)
834 return NULL; 579 return NULL;
835
836 const char *cmdname = va_arg (args, const char *);
837 HV *hv = get_hv ("cf::COMMAND", 1);
838 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
839
840 va_end (args);
841
842 if (svp)
843 {
844 // this is totaly broken, should stash it into %COMMAND
845 rtn_cmd.name = cmdname;
846 rtn_cmd.time = SvNV (*svp);
847 rtn_cmd.func = runPluginCommand;
848
849 return &rtn_cmd;
850 }
851 }
852 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
853 { 581 {
854 va_end (args); 582 va_end (args);
855 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
856 } 584 }
857 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
858 { 586 {
859 va_end (args); 587 va_end (args);
860 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
861 } 589 }
862 else 590 else
863 va_end (args); 591 va_end (args);
864 592
865 return NULL; 593 return NULL;
887 perl = perl_alloc (); 615 perl = perl_alloc ();
888 perl_construct (perl); 616 perl_construct (perl);
889 617
890 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
891 619
892 char *argv[] = { 620 const char *argv[] = {
893 "", 621 settings.argv [0],
894 "-e" 622 "-e"
895 "cf->bootstrap;" 623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
896 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
897 "require cf;" 626 "require cf;"
898 }; 627 };
899 628
900 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
901 { 631 {
902 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
903 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
904 } 634 }
905 635
906 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
907} 643}
908 644
909void cfperl_main () 645void cfperl_main ()
910{ 646{
911 dSP; 647 dSP;
912 648
913 PUSHMARK (SP); 649 PUSHMARK (SP);
914 PUTBACK; 650 PUTBACK;
915 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
916} 670}
917 671
918static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
919# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
920# include "eventinc.h" 674# include "eventinc.h"
951 } 705 }
952 } 706 }
953 } 707 }
954} 708}
955 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
956bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
957{ 778{
958 data_type dt; 779 data_type dt;
959 va_list ap; 780 va_list ap;
960 781
961 va_start (ap, event); 782 va_start (ap, event);
962 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
963 AV *callbacks = 0; 790 AV *callbacks = 0;
964
965 object *op;
966 player *pl;
967 maptile *map;
968
969 // callback call ordering is:
970 // 1. per-object callback (NYI)
971 // 2. per-class object
972 // 2a. per-type callback
973 // 4. global callbacks
974
975 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
976
977 switch (KLASS_OF (event))
978 {
979 case KLASS_GLOBAL:
980 break;
981
982 case KLASS_OBJECT:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type object", dt == DT_OBJECT));
985 op = va_arg (ap, object *);
986
987 if (op->cb)
988 gather_callbacks (callbacks, op->cb, event);
989
990 if (op->type)
991 {
992 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
993 {
994 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
995
996 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
997 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
998 }
999
1000 if (op->type <= AvFILLp (cb_type))
1001 {
1002 SV *registry = AvARRAY (cb_type)[op->type];
1003
1004 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1005 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1006 }
1007 }
1008
1009 gather_callbacks (callbacks, cb_object, event);
1010
1011 break;
1012
1013 case KLASS_PLAYER:
1014 dt = (data_type) va_arg (ap, int);
1015 assert (("first argument must be of type player", dt == DT_PLAYER));
1016 pl = va_arg (ap, player *);
1017
1018 if (pl->cb)
1019 gather_callbacks (callbacks, pl->cb, event);
1020
1021 gather_callbacks (callbacks, cb_player, event);
1022 break;
1023
1024 case KLASS_MAP:
1025 dt = (data_type) va_arg (ap, int);
1026 assert (("first argument must be of type object", dt == DT_MAP));
1027 map = va_arg (ap, maptile *);
1028
1029 if (map->cb)
1030 gather_callbacks (callbacks, map->cb, event);
1031
1032 gather_callbacks (callbacks, cb_map, event);
1033 break;
1034
1035 default:
1036 assert (("unsupported event klass in cfperl_invoke", 0));
1037 }
1038 792
1039 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
1040 if (!callbacks) 794 if (!callbacks)
1041 return 0; 795 return 0;
1042 796
1043 dSP; 797 CALL_BEGIN (3);
1044 ENTER;
1045 SAVETMPS;
1046
1047 PUSHMARK (SP);
1048 EXTEND (SP, 3);
1049
1050 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1051 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1052 800
1053 switch (KLASS_OF (event)) 801 //TODO: unhack
1054 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1055 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1056 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1057 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1058 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
1059 809
1060 for (;;) 810 for (;;)
1061 { 811 {
1062 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
1063 813
1064 if (dt == DT_END) 814 if (dt == DT_END)
1065 break; 815 break;
1066
1067 if (dt == DT_AV) 816 else if (dt == DT_AV)
1068 { 817 {
1069 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
1070 819
1071 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
1072 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
1075 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1076 } 825 }
1077 826
1078 va_end (ap); 827 va_end (ap);
1079 828
1080 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
1081 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1082 SPAGAIN;
1083
1084 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
1085 831
1086 FREETMPS; 832 CALL_END;
1087 LEAVE;
1088 833
1089 return count; 834 return count;
1090} 835}
1091 836
1092SV * 837SV *
1107cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
1108{ 853{
1109 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
1110} 855}
1111 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
1112MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1113 1107
1114BOOT: 1108BOOT:
1115{ 1109{
1116 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1117 1112
1113 _connect_to_perl ();
1114
1118 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1119 1125
1120 static const struct { 1126 static const struct {
1121 const char *name; 1127 const char *name;
1122 IV iv; 1128 IV iv;
1123 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1124# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1125 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1126 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1127 const_iv (llevDebug) 1133
1128 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1129 1137
1130 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1131 const_iv (PLAYER) 1139
1132 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1133 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1134 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1135 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1136 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1137 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1138 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1139 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1140 const_iv (LIGHTNING) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1141 const_iv (ARROW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1142 const_iv (BOW) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1143 const_iv (WEAPON) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1144 const_iv (ARMOUR) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1145 const_iv (PEDESTAL) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1146 const_iv (ALTAR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1147 const_iv (LOCKED_DOOR) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1148 const_iv (SPECIAL_KEY) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1149 const_iv (MAP) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1150 const_iv (DOOR) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1151 const_iv (KEY) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1152 const_iv (TIMED_GATE) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1153 const_iv (TRIGGER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1154 const_iv (GRIMREAPER) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1155 const_iv (MAGIC_EAR) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1156 const_iv (TRIGGER_BUTTON) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1157 const_iv (TRIGGER_ALTAR) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1158 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1159 const_iv (SHIELD) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1160 const_iv (HELMET)
1161 const_iv (HORN)
1162 const_iv (MONEY)
1163 const_iv (CLASS)
1164 const_iv (GRAVESTONE)
1165 const_iv (AMULET)
1166 const_iv (PLAYERMOVER)
1167 const_iv (TELEPORTER)
1168 const_iv (CREATOR)
1169 const_iv (SKILL)
1170 const_iv (EXPERIENCE)
1171 const_iv (EARTHWALL)
1172 const_iv (GOLEM)
1173 const_iv (THROWN_OBJ)
1174 const_iv (BLINDNESS)
1175 const_iv (GOD)
1176 const_iv (DETECTOR)
1177 const_iv (TRIGGER_MARKER)
1178 const_iv (DEAD_OBJECT)
1179 const_iv (DRINK)
1180 const_iv (MARKER)
1181 const_iv (HOLY_ALTAR)
1182 const_iv (PLAYER_CHANGER)
1183 const_iv (BATTLEGROUND)
1184 const_iv (PEACEMAKER)
1185 const_iv (GEM)
1186 const_iv (FIREWALL)
1187 const_iv (ANVIL)
1188 const_iv (CHECK_INV)
1189 const_iv (MOOD_FLOOR)
1190 const_iv (EXIT)
1191 const_iv (ENCOUNTER)
1192 const_iv (SHOP_FLOOR)
1193 const_iv (SHOP_MAT)
1194 const_iv (RING)
1195 const_iv (FLOOR)
1196 const_iv (FLESH)
1197 const_iv (INORGANIC)
1198 const_iv (SKILL_TOOL)
1199 const_iv (LIGHTER)
1200 const_iv (TRAP_PART)
1201 const_iv (WALL)
1202 const_iv (LIGHT_SOURCE)
1203 const_iv (MISC_OBJECT)
1204 const_iv (MONSTER)
1205 const_iv (SPAWN_GENERATOR)
1206 const_iv (LAMP)
1207 const_iv (DUPLICATOR)
1208 const_iv (TOOL)
1209 const_iv (SPELLBOOK)
1210 const_iv (BUILDFAC)
1211 const_iv (CLOAK)
1212 const_iv (SPINNER)
1213 const_iv (GATE)
1214 const_iv (BUTTON)
1215 const_iv (CF_HANDLE)
1216 const_iv (HOLE)
1217 const_iv (TRAPDOOR)
1218 const_iv (SIGN)
1219 const_iv (BOOTS)
1220 const_iv (GLOVES)
1221 const_iv (SPELL)
1222 const_iv (SPELL_EFFECT)
1223 const_iv (CONVERTER)
1224 const_iv (BRACERS)
1225 const_iv (POISONING)
1226 const_iv (SAVEBED)
1227 const_iv (POISONCLOUD)
1228 const_iv (FIREHOLES)
1229 const_iv (WAND)
1230 const_iv (SCROLL)
1231 const_iv (DIRECTOR)
1232 const_iv (GIRDLE)
1233 const_iv (FORCE)
1234 const_iv (POTION_EFFECT)
1235 const_iv (EVENT_CONNECTOR)
1236 const_iv (CLOSE_CON)
1237 const_iv (CONTAINER)
1238 const_iv (ARMOUR_IMPROVER)
1239 const_iv (WEAPON_IMPROVER)
1240 const_iv (SKILLSCROLL)
1241 const_iv (DEEP_SWAMP)
1242 const_iv (IDENTIFY_ALTAR)
1243 const_iv (MENU)
1244 const_iv (RUNE)
1245 const_iv (TRAP)
1246 const_iv (POWER_CRYSTAL)
1247 const_iv (CORPSE)
1248 const_iv (DISEASE)
1249 const_iv (SYMPTOM)
1250 const_iv (BUILDER)
1251 const_iv (MATERIAL)
1252 const_iv (ITEM_TRANSFORMER)
1253 const_iv (QUEST)
1254 1168
1255 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1256 1170
1257 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1258 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1259 1173
1260 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1261 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1262 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1263 1181
1264 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1265 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1266 const_iv (AT_FIRE)
1267 const_iv (AT_ELECTRICITY)
1268 const_iv (AT_COLD)
1269 const_iv (AT_CONFUSION)
1270 const_iv (AT_ACID)
1271 const_iv (AT_DRAIN)
1272 const_iv (AT_WEAPONMAGIC)
1273 const_iv (AT_GHOSTHIT)
1274 const_iv (AT_POISON)
1275 const_iv (AT_SLOW)
1276 const_iv (AT_PARALYZE)
1277 const_iv (AT_TURN_UNDEAD)
1278 const_iv (AT_FEAR)
1279 const_iv (AT_CANCELLATION)
1280 const_iv (AT_DEPLETE)
1281 const_iv (AT_DEATH)
1282 const_iv (AT_CHAOS)
1283 const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_GODPOWER)
1285 const_iv (AT_HOLYWORD)
1286 const_iv (AT_BLIND)
1287 const_iv (AT_INTERNAL)
1288 const_iv (AT_LIFE_STEALING)
1289 const_iv (AT_DISEASE)
1290
1291 const_iv (WEAP_HIT)
1292 const_iv (WEAP_SLASH)
1293 const_iv (WEAP_PIERCE)
1294 const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLICE)
1296 const_iv (WEAP_STAB)
1297 const_iv (WEAP_WHIP)
1298 const_iv (WEAP_CRUSH)
1299 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1300 1185
1301 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1302 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1303 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1304 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1305 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1306 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1307 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1310 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1311 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1312 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1313 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1314 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1315 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1316 const_iv (FLAG_TREASURE) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1317 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1319 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1321 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1322 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1323 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1324 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1327 const_iv (FLAG_HITBACK)
1328 const_iv (FLAG_STARTEQUIP)
1329 const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_UNDEAD)
1331 const_iv (FLAG_SCARED)
1332 const_iv (FLAG_UNAGGRESSIVE)
1333 const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL)
1335 const_iv (FLAG_NO_MAGIC)
1336 const_iv (FLAG_NO_FIX_PLAYER)
1337 const_iv (FLAG_IS_LIGHTABLE)
1338 const_iv (FLAG_TEAR_DOWN)
1339 const_iv (FLAG_RUN_AWAY)
1340 const_iv (FLAG_PICK_UP)
1341 const_iv (FLAG_UNIQUE)
1342 const_iv (FLAG_NO_DROP)
1343 const_iv (FLAG_WIZCAST)
1344 const_iv (FLAG_CAST_SPELL)
1345 const_iv (FLAG_USE_SCROLL)
1346 const_iv (FLAG_USE_RANGE)
1347 const_iv (FLAG_USE_BOW)
1348 const_iv (FLAG_USE_ARMOUR)
1349 const_iv (FLAG_USE_WEAPON)
1350 const_iv (FLAG_USE_RING)
1351 const_iv (FLAG_READY_RANGE)
1352 const_iv (FLAG_READY_BOW)
1353 const_iv (FLAG_XRAYS)
1354 const_iv (FLAG_NO_APPLY)
1355 const_iv (FLAG_IS_FLOOR)
1356 const_iv (FLAG_LIFESAVE)
1357 const_iv (FLAG_NO_STRENGTH)
1358 const_iv (FLAG_SLEEP)
1359 const_iv (FLAG_STAND_STILL)
1360 const_iv (FLAG_RANDOM_MOVE)
1361 const_iv (FLAG_ONLY_ATTACK)
1362 const_iv (FLAG_CONFUSED)
1363 const_iv (FLAG_STEALTH)
1364 const_iv (FLAG_WIZPASS)
1365 const_iv (FLAG_IS_LINKED)
1366 const_iv (FLAG_CURSED)
1367 const_iv (FLAG_DAMNED)
1368 const_iv (FLAG_SEE_ANYWHERE)
1369 const_iv (FLAG_KNOWN_MAGICAL)
1370 const_iv (FLAG_KNOWN_CURSED)
1371 const_iv (FLAG_CAN_USE_SKILL)
1372 const_iv (FLAG_BEEN_APPLIED)
1373 const_iv (FLAG_READY_SCROLL)
1374 const_iv (FLAG_USE_ROD)
1375 const_iv (FLAG_USE_HORN)
1376 const_iv (FLAG_MAKE_INVIS)
1377 const_iv (FLAG_INV_LOCKED)
1378 const_iv (FLAG_IS_WOODED)
1379 const_iv (FLAG_IS_HILLY)
1380 const_iv (FLAG_READY_SKILL)
1381 const_iv (FLAG_READY_WEAPON)
1382 const_iv (FLAG_NO_SKILL_IDENT)
1383 const_iv (FLAG_BLIND)
1384 const_iv (FLAG_SEE_IN_DARK)
1385 const_iv (FLAG_IS_CAULDRON)
1386 const_iv (FLAG_NO_STEAL)
1387 const_iv (FLAG_ONE_HIT)
1388 const_iv (FLAG_CLIENT_SENT)
1389 const_iv (FLAG_BERSERK)
1390 const_iv (FLAG_NEUTRAL)
1391 const_iv (FLAG_NO_ATTACK)
1392 const_iv (FLAG_NO_DAMAGE)
1393 const_iv (FLAG_OBJ_ORIGINAL)
1394 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1395 const_iv (FLAG_ACTIVATE_ON_PUSH)
1396 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1397 const_iv (FLAG_IS_WATER)
1398 const_iv (FLAG_CONTENT_ON_GEN)
1399 const_iv (FLAG_IS_A_TEMPLATE)
1400 const_iv (FLAG_IS_BUILDABLE)
1401 const_iv (FLAG_AFK)
1402 1212
1403 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1404 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1405 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1406 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1407 const_iv (NDI_ORANGE)
1408 const_iv (NDI_BLUE)
1409 const_iv (NDI_DK_ORANGE)
1410 const_iv (NDI_GREEN)
1411 const_iv (NDI_LT_GREEN)
1412 const_iv (NDI_GREY)
1413 const_iv (NDI_BROWN)
1414 const_iv (NDI_GOLD)
1415 const_iv (NDI_TAN)
1416 const_iv (NDI_MAX_COLOR)
1417 const_iv (NDI_COLOR_MASK)
1418 const_iv (NDI_UNIQUE)
1419 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1420 1218
1421 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1422 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1423 const_iv (UPD_WEIGHT)
1424 const_iv (UPD_FACE)
1425 const_iv (UPD_NAME)
1426 const_iv (UPD_ANIM)
1427 const_iv (UPD_ANIMSPEED)
1428 const_iv (UPD_NROF)
1429 1221
1430 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1431 const_iv (UPD_SP_GRACE)
1432 const_iv (UPD_SP_DAMAGE)
1433 1223
1434 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1435 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1436 const_iv (F_UNPAID)
1437 const_iv (F_MAGIC)
1438 const_iv (F_CURSED)
1439 const_iv (F_DAMNED)
1440 const_iv (F_OPEN)
1441 const_iv (F_NOPICK)
1442 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1443 1227
1444 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1445 const_iv (F_SHOP)
1446 const_iv (F_SELL)
1447 1229
1448 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1449 const_iv (P_NO_MAGIC) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1450 const_iv (P_IS_ALIVE)
1451 const_iv (P_NO_CLERIC)
1452 const_iv (P_NEED_UPDATE)
1453 const_iv (P_NO_ERROR)
1454 const_iv (P_OUT_OF_MAP)
1455 const_iv (P_NEW_MAP)
1456 1232
1457 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1458 const_iv (UP_OBJ_REMOVE)
1459 const_iv (UP_OBJ_CHANGE)
1460 const_iv (UP_OBJ_FACE)
1461 1234
1462 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1463 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1464 const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ON_TOP)
1466 const_iv (INS_BELOW_ORIGINATOR)
1467 const_iv (INS_MAP_LOAD)
1468 1237
1469 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1470 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1471 const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_DOOR)
1473 const_iv (WILL_APPLY_FOOD)
1474 1240
1475 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1476 const_iv (SAVE_DIR_MODE)
1477 1242
1478 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1479 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1480 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1481 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1482 const_iv (M_WOOD)
1483 const_iv (M_ORGANIC)
1484 const_iv (M_STONE)
1485 const_iv (M_CLOTH)
1486 const_iv (M_ADAMANT)
1487 const_iv (M_LIQUID)
1488 const_iv (M_SOFT_METAL)
1489 const_iv (M_BONE)
1490 const_iv (M_ICE)
1491 const_iv (M_SPECIAL)
1492 1247
1493 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1494 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1495 const_iv (SK_EXP_NONE)
1496 const_iv (SK_SUBTRACT_SKILL_EXP)
1497 const_iv (SK_EXP_SKILL_ONLY)
1498 1250
1499 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1500 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1501 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1502 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1503 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1504 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1505 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1506 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1507 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1508 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1509 const_iv (SK_DET_MAGIC)
1510 const_iv (SK_ORATORY)
1511 const_iv (SK_SINGING)
1512 const_iv (SK_DET_CURSE)
1513 const_iv (SK_FIND_TRAPS)
1514 const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING)
1516 const_iv (SK_FLAME_TOUCH)
1517 const_iv (SK_KARATE)
1518 const_iv (SK_CLIMBING)
1519 const_iv (SK_WOODSMAN)
1520 const_iv (SK_INSCRIPTION)
1521 const_iv (SK_ONE_HANDED_WEAPON)
1522 const_iv (SK_MISSILE_WEAPON)
1523 const_iv (SK_THROWING)
1524 const_iv (SK_USE_MAGIC_ITEM)
1525 const_iv (SK_DISARM_TRAPS)
1526 const_iv (SK_SET_TRAP)
1527 const_iv (SK_THAUMATURGY)
1528 const_iv (SK_PRAYING)
1529 const_iv (SK_CLAWING)
1530 const_iv (SK_LEVITATION)
1531 const_iv (SK_SUMMONING)
1532 const_iv (SK_PYROMANCY)
1533 const_iv (SK_EVOCATION)
1534 const_iv (SK_SORCERY)
1535 const_iv (SK_TWO_HANDED_WEAPON)
1536 const_iv (SK_SPARK_TOUCH)
1537 const_iv (SK_SHIVER)
1538 const_iv (SK_ACID_SPLASH)
1539 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1540 1262
1541 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1542 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1543 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1544 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1545 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1546 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1547 const_iv (SOUND_PUSH_PLAYER)
1548 const_iv (SOUND_PLAYER_HITS1)
1549 const_iv (SOUND_PLAYER_HITS2)
1550 const_iv (SOUND_PLAYER_HITS3)
1551 const_iv (SOUND_PLAYER_HITS4)
1552 const_iv (SOUND_PLAYER_IS_HIT1)
1553 const_iv (SOUND_PLAYER_IS_HIT2)
1554 const_iv (SOUND_PLAYER_IS_HIT3)
1555 const_iv (SOUND_PLAYER_KILLS)
1556 const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_PLAYER_DIES)
1558 const_iv (SOUND_OB_EVAPORATE)
1559 const_iv (SOUND_OB_EXPLODE)
1560 const_iv (SOUND_CLOCK)
1561 const_iv (SOUND_TURN_HANDLE)
1562 const_iv (SOUND_FALL_HOLE)
1563 const_iv (SOUND_DRINK_POISON)
1564 const_iv (SOUND_CAST_SPELL_0)
1565 1269
1566 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1567 const_iv (PREFER_HIGH)
1568 1271
1569 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1570 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1571 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1572 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1573 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1574 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1575 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1576 const_iv (ATNR_DRAIN) 1279
1577 const_iv (ATNR_WEAPONMAGIC) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1578 const_iv (ATNR_GHOSTHIT) 1281
1579 const_iv (ATNR_POISON) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1580 const_iv (ATNR_SLOW) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1581 const_iv (ATNR_PARALYZE) 1284
1582 const_iv (ATNR_TURN_UNDEAD) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1583 const_iv (ATNR_FEAR) 1286
1584 const_iv (ATNR_CANCELLATION) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1585 const_iv (ATNR_DEPLETE) 1288
1586 const_iv (ATNR_DEATH) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1587 const_iv (ATNR_CHAOS) 1290
1588 const_iv (ATNR_COUNTERSPELL) 1291 // random map generator
1589 const_iv (ATNR_GODPOWER) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1590 const_iv (ATNR_HOLYWORD) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1591 const_iv (ATNR_BLIND) 1294
1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1298
1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1592 const_iv (ATNR_INTERNAL) 1304 const_iv (GT_MINIMAL)
1593 const_iv (ATNR_LIFE_STEALING)
1594 const_iv (ATNR_DISEASE)
1595
1596 const_iv (MAP_FLUSH)
1597 const_iv (MAP_PLAYER_UNIQUE)
1598 const_iv (MAP_BLOCK)
1599 const_iv (MAP_STYLE)
1600 const_iv (MAP_OVERLAY)
1601
1602 const_iv (MAP_IN_MEMORY)
1603 const_iv (MAP_SWAPPED)
1604 const_iv (MAP_LOADING)
1605 const_iv (MAP_SAVING)
1606
1607 const_iv (KLASS_GLOBAL)
1608 const_iv (KLASS_OBJECT)
1609 const_iv (KLASS_PLAYER)
1610 const_iv (KLASS_MAP)
1611 }; 1305 };
1612 1306
1613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1615 1309
1616 static const struct { 1310 static const struct {
1617 const char *name; 1311 const char *name;
1618 int skip; 1312 int skip;
1619 IV klass; 1313 IV klass;
1630 { 1324 {
1631 AV *event = newAV (); 1325 AV *event = newAV ();
1632 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1326 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1633 av_push (event, newSViv (eiv->klass)); 1327 av_push (event, newSViv (eiv->klass));
1634 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1328 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1635 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1329 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1636 } 1330 }
1637
1638 //I_EVENT_API (PACKAGE);
1639} 1331}
1640 1332
1641void _init_vars () 1333void _connect_to_perl ()
1642 CODE:
1643 cb_global = get_av ("cf::CB_GLOBAL", 1);
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1334
1649void _global_reattach () 1335void _global_reattach ()
1650 CODE: 1336 CODE:
1651{ 1337{
1652 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1339 for_all_clients (ns)
1654 reattach (pl); 1340 ns->reattach ();
1655 1341
1656 for (maptile *map = first_map; map; map = map->next) 1342 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1661} 1390}
1662 1391
1663NV floor (NV x) 1392NV floor (NV x)
1664 1393
1665NV ceil (NV x) 1394NV ceil (NV x)
1666 1395
1396NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1407
1667void server_tick () 1408void server_tick ()
1409 CODE:
1410 runtime = SvNVx (sv_runtime);
1411 server_tick ();
1668 1412
1669void 1413void
1670LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1671 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1672 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1673 1420
1674char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1675 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1676 1423
1677char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1679 1426
1680const char * 1427const_octet_string
1681get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1682 PROTOTYPE: $ 1429 PROTOTYPE: $
1683 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1684 CODE: 1431 CODE:
1685 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1686 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1688void 1435void
1689sub_generation_inc () 1436sub_generation_inc ()
1690 CODE: 1437 CODE:
1691 PL_sub_generation++; 1438 PL_sub_generation++;
1692 1439
1693char * 1440const_octet_string
1694mapdir () 1441mapdir ()
1695 PROTOTYPE: 1442 PROTOTYPE:
1696 ALIAS: 1443 ALIAS:
1697 mapdir = 0 1444 mapdir = 0
1698 uniquedir = 1 1445 uniquedir = 1
1712 case 5: RETVAL = settings.playerdir; break; 1459 case 5: RETVAL = settings.playerdir; break;
1713 case 6: RETVAL = settings.datadir ; break; 1460 case 6: RETVAL = settings.datadir ; break;
1714 } 1461 }
1715 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1716 1463
1464void abort ()
1465
1466void reset_signals ()
1467
1468void fork_abort (octet_string cause = "cf::fork_abort")
1469
1470void cleanup (octet_string cause, bool make_core = false)
1471
1472void emergency_save ()
1473
1717void _exit (int status = 0) 1474void _exit (int status = EXIT_SUCCESS)
1718 1475
1719int cf_find_animation (char *text) 1476UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1481
1482#if _POSIX_MEMLOCK
1483
1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1485
1486int munlockall ()
1487
1488#endif
1489
1490int find_animation (utf8_string text)
1720 PROTOTYPE: $ 1491 PROTOTYPE: $
1721 1492
1722int random_roll(int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1723 1494
1724const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1725
1726int invoke (int event, ...)
1727 CODE:
1728 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1732 OUTPUT: RETVAL
1733 1496
1734int 1497int
1735exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1736 CODE: 1499 CODE:
1737{ 1500{
1768 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1769 else 1532 else
1770 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1771 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1772 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1539MODULE = cf PACKAGE = cf::attachable
1540
1773int 1541int
1774_valid (SV *obj) 1542valid (SV *obj)
1775 CODE: 1543 CODE:
1776 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1777 OUTPUT: 1545 OUTPUT:
1778 RETVAL 1546 RETVAL
1779 1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560#object *mortals (U32 index)
1561# CODE:
1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563# OUTPUT: RETVAL
1564
1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1566
1567MODULE = cf PACKAGE = cf::global
1568
1569int invoke (SV *klass, int event, ...)
1570 CODE:
1571 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1572 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1573 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1575 OUTPUT: RETVAL
1576
1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1781 1578
1782INCLUDE: $PERL genacc object ../include/object.h | 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1783 1580
1784int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1785 CODE: 1582 CODE:
1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1788 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1585 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1789 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1790 OUTPUT: RETVAL 1587 OUTPUT: RETVAL
1791 1588
1792SV *registry (object *op) 1589SV *registry (object *op)
1793 CODE:
1794 RETVAL = registry_of (op);
1795 OUTPUT:
1796 RETVAL
1797 1590
1798void mortals () 1591int objects_size ()
1799 PPCODE: 1592 CODE:
1800 EXTEND (SP, object::mortals.size ());
1801 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1802 PUSHs (to_sv (*i));
1803
1804object *first ()
1805 CODE:
1806 RETVAL = object::first; 1593 RETVAL = objects.size ();
1807 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1808 1595
1596object *objects (U32 index)
1597 CODE:
1598 RETVAL = index < objects.size () ? objects [index] : 0;
1599 OUTPUT: RETVAL
1600
1601int actives_size ()
1602 CODE:
1603 RETVAL = actives.size ();
1604 OUTPUT: RETVAL
1605
1606object *actives (U32 index)
1607 CODE:
1608 RETVAL = index < actives.size () ? actives [index] : 0;
1609 OUTPUT: RETVAL
1610
1809# missing properties 1611# missing properties
1810
1811int flag (object *op, int flag, int value = 1)
1812 PROTOTYPE: $$;$
1813 CODE:
1814 RETVAL = QUERY_FLAG (op, flag);
1815 if (items >= 3)
1816 if (value)
1817 SET_FLAG (op, flag);
1818 else
1819 CLEAR_FLAG (op, flag);
1820 OUTPUT: RETVAL
1821 1612
1822object *head (object *op) 1613object *head (object *op)
1823 PROTOTYPE: $ 1614 PROTOTYPE: $
1824 CODE: 1615 CODE:
1825 RETVAL = op->head ? op->head : op; 1616 RETVAL = op->head_ ();
1826 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1827 1618
1828int is_head (object *op) 1619int is_head (object *op)
1829 PROTOTYPE: $ 1620 PROTOTYPE: $
1830 CODE: 1621 CODE:
1831 RETVAL = !op->head; 1622 RETVAL = op->head_ () == op;
1832 OUTPUT: RETVAL 1623 OUTPUT: RETVAL
1833 1624
1834void 1625void
1835inv (object *obj) 1626inv (object *obj)
1836 PROTOTYPE: $ 1627 PROTOTYPE: $
1837 PPCODE: 1628 PPCODE:
1838{ 1629{
1839 object *o; 1630 object *o;
1840 for (o = obj->inv; o; o = o->below) 1631 for (o = obj->inv; o; o = o->below)
1841 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1632 XPUSHs (sv_2mortal (to_sv (o)));
1842} 1633}
1843 1634
1635void
1636set_animation (object *op, int idx)
1637 CODE:
1638 SET_ANIMATION (op, idx);
1639
1640int
1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1844object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1845 1647
1846object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1847 1649
1848int cf_object_get_resistance (object *op, int rtype)
1849 ALIAS: resistance = 0
1850
1851int need_identify (const object *obj); 1650int need_identify (object *obj);
1852 1651
1853int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1854 1659
1855int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1856 CODE: 1661 CODE:
1857 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1858 OUTPUT: 1663 OUTPUT:
1859 RETVAL 1664 RETVAL
1860 1665
1861void cf_object_apply (object *op, object *author, int flags = 0) 1666void apply (object *applier, object *applied, int flags = 0)
1667 CODE:
1668 manual_apply (applied, applier, flags);
1862 1669
1863void cf_object_apply_below (object *op) 1670void apply_below (object *op)
1671 CODE:
1672 player_apply_below (op);
1864 1673
1865void cf_object_remove (object *op) 1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866 1675
1867void cf_object_free (object *op)
1868
1869object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1870 1677
1871int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1872 1679
1873int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1874 1681
1682#//TODO
1875object *cf_object_clone (object *op, int clonetype = 0) 1683object *clone_ (object *op, int recursive = 0)
1684 CODE:
1685 if (recursive)
1686 RETVAL = object_create_clone (op);
1687 else
1688 {
1689 RETVAL = object::create ();
1690 op->copy_to (RETVAL);
1691 }
1692 OUTPUT: RETVAL
1876 1693
1877int cf_object_pay_item (object *op, object *buyer) 1694int pay_item (object *op, object *buyer)
1695 CODE:
1696 RETVAL = pay_for_item (op, buyer);
1697 OUTPUT: RETVAL
1878 1698
1879int cf_object_pay_amount (object *op, uint64 amount) 1699int pay_amount (object *op, uint64 amount)
1700 CODE:
1701 RETVAL = pay_for_amount (amount, op);
1702 OUTPUT: RETVAL
1880 1703
1881void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1882 1705
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 1707
1885int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 1709
1887int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1711 CODE:
1712 do_learn_spell (op, sp, special_prayer);
1888 1713
1889void cf_object_learn_spell (object *op, object *sp)
1890
1891void cf_object_forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1715 CODE:
1716 do_forget_spell (op, query_name (sp));
1892 1717
1893object *cf_object_check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1719 CODE:
1720 RETVAL = check_spell_known (op, spellname);
1721 OUTPUT: RETVAL
1894 1722
1895int cf_object_query_money (object *op) 1723int query_money (object *op)
1896 ALIAS: money = 0 1724 ALIAS: money = 0
1897 1725
1898int cf_object_query_cost (object *op, object *who, int flags) 1726val64 query_cost (object *op, object *who, int flags)
1899 ALIAS: cost = 0 1727 ALIAS: cost = 0
1900 1728
1901void cf_object_activate_rune (object *op , object *victim) 1729void spring_trap (object *op, object *victim)
1902 1730
1903int cf_object_check_trigger (object *op, object *cause) 1731int check_trigger (object *op, object *cause)
1904 1732
1905int cf_object_out_of_map (object *op, int x, int y)
1906
1907void cf_object_drop (object *op, object *author) 1733void drop (object *who, object *op)
1908 1734
1909void cf_object_take (object *op, object *author) 1735void pick_up (object *who, object *op)
1910
1911object *cf_object_insert_object (object *op, object *container)
1912
1913object *cf_object_insert_in_ob (object *ob, object *where)
1914 1736
1915int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1916 1738
1917void cf_object_update (object *op, int flags) 1739void update_object (object *op, int action)
1918 1740
1919void cf_object_pickup (object *op, object *what)
1920
1921object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1922 1742
1923void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1924 1744
1925void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1926 1746
1927int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1928 1748
1934 1754
1935void add_button_link (object *button, maptile *map, int connected); 1755void add_button_link (object *button, maptile *map, int connected);
1936 1756
1937void remove_button_link (object *op); 1757void remove_button_link (object *op);
1938 1758
1939void
1940cf_object_set_resistance (object *op, int rtype, int val)
1941 CODE:
1942 if (rtype >= 0 && rtype < NROFATTACKS)
1943 op->resist[rtype] = val;
1944
1945 1759
1946MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_
1947
1948void cf_fix_object (object *pl)
1949 ALIAS: fix = 0
1950 1761
1951object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1952 1763
1953# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 1766
1956object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1958 CODE: 1769 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1960 OUTPUT: 1771 OUTPUT:
1961 RETVAL 1772 RETVAL
1966{ 1777{
1967 int unused_type; 1778 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 1780}
1970 1781
1971# syntatic sugar for easier use in event callbacks.
1972const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977
1978player *contr (object *op) 1782player *contr (object *op)
1979 CODE: 1783 CODE:
1980 RETVAL = op->contr; 1784 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1982 1786
1983const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1984 1788
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1986 1790
1987object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1989 PREINIT: 1793 PREINIT:
1990 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
2006bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
2007 CODE: 1811 CODE:
2008 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
2010 1814
2011const char * 1815const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 1817 CODE:
2014 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
2016 1820
1821object *decrease_ob_nr (object *op, unsigned long i)
1822
2017MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1823MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2018 1824
2019player *player (object *op) 1825player *player (object *op)
2020 CODE: 1826 CODE:
2021 RETVAL = op->contr; 1827 RETVAL = op->contr;
2022 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
2023 1829
1830void check_score (object *op)
1831
2024void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE:
1834 new_draw_info (flags, 0, op, txt);
2025 1835
2026object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
2027 1837
2028char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
2029 ALIAS: ip = 0 1839 ALIAS: ip = 0
2030 1840
2031object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
2032 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
2033 1843
2043void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
2044 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
2045 1855
2046void clear_los (object *op) 1856void clear_los (object *op)
2047 1857
1858int command_summon (object *op, utf8_string params)
1859
1860int command_arrest (object *op, utf8_string params)
1861
2048 1862
2049MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2050 1864
2051INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2052
2053char *
2054client (player *pl)
2055 CODE:
2056 RETVAL = pl->socket.client;
2057 OUTPUT:
2058 RETVAL
2059
2060char *
2061host (player *pl)
2062 CODE:
2063 RETVAL = pl->socket.host;
2064 OUTPUT:
2065 RETVAL
2066 1866
2067int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
2068 CODE: 1868 CODE:
2069 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1871 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2072 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1872 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 1873 OUTPUT: RETVAL
2074 1874
2075SV *registry (player *pl) 1875SV *registry (player *pl)
1876
1877void
1878save_stats (player *pl)
2076 CODE: 1879 CODE:
2077 RETVAL = registry_of (pl); 1880 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats;
1884
1885void cf_player_move (player *pl, int dir)
1886
1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1888
1889bool
1890cell_visible (player *pl, int dx, int dy)
1891 CODE:
1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1893 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2078 OUTPUT: 1894 OUTPUT:
2079 RETVAL 1895 RETVAL
2080 1896
2081player *cf_player_find (char *name)
2082 PROTOTYPE: $
2083
2084void cf_player_move (player *pl, int dir)
2085
2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2087
2088player *first ()
2089 CODE:
2090 RETVAL = first_player;
2091 OUTPUT: RETVAL
2092
2093player *next (player *pl)
2094 CODE:
2095 RETVAL = pl->next;
2096 OUTPUT: RETVAL
2097
2098bool
2099cell_visible (player *pl, int dx, int dy)
2100 CODE:
2101 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2102 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2103 OUTPUT:
2104 RETVAL
2105
2106void
2107buggy_mapscroll (player *pl, int value = 1)
2108 CODE:
2109 pl->socket.buggy_mapscroll = value;
2110
2111void 1897void
2112send (player *pl, SV *packet) 1898send (player *pl, SV *packet)
2113 CODE: 1899 CODE:
2114{ 1900{
2115 STRLEN len; 1901 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 1902 char *buf = SvPVbyte (packet, len);
2117 1903
2118 Write_String_To_Socket (&pl->socket, buf, len); 1904 if (pl->ns)
1905 pl->ns->send_packet (buf, len);
2119} 1906}
2120 1907
2121int 1908int
2122listening (player *pl, int new_value = -1) 1909listening (player *pl, int new_value = -1)
2123 CODE: 1910 CODE:
2142 if (y) sv_to (y, pl->bed_y); 1929 if (y) sv_to (y, pl->bed_y);
2143 1930
2144void 1931void
2145list () 1932list ()
2146 PPCODE: 1933 PPCODE:
2147{ 1934 for_all_players (pl)
2148 player *pl; 1935 XPUSHs (sv_2mortal (to_sv (pl)));
2149 for (pl = first_player; pl; pl = pl->next)
2150 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2151}
2152
2153bool
2154peaceful (player *pl, bool new_setting = 0)
2155 PROTOTYPE: $;$
2156 CODE:
2157 RETVAL = pl->peaceful;
2158 if (items > 1)
2159 pl->peaceful = new_setting;
2160 OUTPUT:
2161 RETVAL
2162
2163living *
2164orig_stats (player *pl)
2165 CODE:
2166 RETVAL = &pl->orig_stats;
2167 OUTPUT: RETVAL
2168
2169living *
2170last_stats (player *pl)
2171 CODE:
2172 RETVAL = &pl->last_stats;
2173 OUTPUT: RETVAL
2174 1936
2175 1937
2176MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1938MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2177
2178maptile *first ()
2179 PROTOTYPE:
2180 CODE:
2181 RETVAL = first_map;
2182 OUTPUT: RETVAL
2183 1939
2184int invoke (maptile *map, int event, ...) 1940int invoke (maptile *map, int event, ...)
2185 CODE: 1941 CODE:
2186 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1942 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2187 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1943 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2188 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1944 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2189 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2190 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2191 1947
2192SV *registry (maptile *map) 1948SV *registry (maptile *map)
2193 CODE:
2194 RETVAL = registry_of (map);
2195 OUTPUT:
2196 RETVAL
2197 1949
2198INCLUDE: $PERL genacc maptile ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2199 1951
2200maptile *new (int width, int height) 1952void
1953maptile::instantiate ()
1954
1955maptile *new ()
2201 PROTOTYPE: 1956 PROTOTYPE:
2202 CODE: 1957 CODE:
2203{ 1958 RETVAL = new maptile;
2204 RETVAL = get_empty_map (width, height);
2205}
2206 OUTPUT: 1959 OUTPUT:
2207 RETVAL 1960 RETVAL
2208 1961
2209void delete_map (maptile *map) 1962void
1963maptile::players ()
1964 PPCODE:
1965 if (GIMME_V == G_SCALAR)
1966 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1967 else if (GIMME_V == G_ARRAY)
1968 {
1969 EXTEND (SP, THIS->players);
1970 for_all_players (pl)
1971 if (pl->ob && pl->ob->map == THIS)
1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
1973 }
2210 1974
2211void clean_tmp_map (maptile *map) 1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2212 2078
2213void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2214 2080
2215maptile *tile_map (maptile *map, unsigned int dir) 2081int out_of_map (maptile *map, int x, int y)
2216 CODE:
2217 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2218 OUTPUT:
2219 RETVAL
2220
2221char *tile_path (maptile *map, unsigned int dir)
2222 CODE:
2223 if (dir >= 4)
2224 XSRETURN_UNDEF;
2225 RETVAL = map->tile_path [dir];
2226 OUTPUT:
2227 RETVAL
2228
2229maptile *ready_map_name (char *name, int flags = 0)
2230 PROTOTYPE: $;$
2231 ALIAS:
2232 find = 0
2233 get_map = 1
2234
2235maptile *has_been_loaded (char *name)
2236 PROTOTYPE: $
2237
2238int in_memory (maptile *map)
2239 CODE:
2240 RETVAL = map->in_memory;
2241 OUTPUT:
2242 RETVAL
2243 2082
2244void 2083void
2245trigger (maptile *map, long connection, bool state = true) 2084trigger (maptile *map, long connection, bool state = true)
2246 CODE: 2085 CODE:
2247 activate_connection (map, connection, state); 2086 activate_connection (map, connection, state);
2260 2099
2261object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2100object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2262 C_ARGS: str, map, nx, ny 2101 C_ARGS: str, map, nx, ny
2263 2102
2264void 2103void
2265cf_map_normalise (maptile *map, int x, int y) 2104get_map_flags (maptile *map, int x, int y)
2266 PPCODE: 2105 PPCODE:
2267{ 2106{
2268 maptile *nmap = 0; 2107 maptile *nmap = 0;
2269 I16 nx = 0, ny = 0; 2108 I16 nx = 0, ny = 0;
2270 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2306 move_block_at = 4 2145 move_block_at = 4
2307 move_slow_at = 5 2146 move_slow_at = 5
2308 move_on_at = 6 2147 move_on_at = 6
2309 move_off_at = 7 2148 move_off_at = 7
2310 INIT: 2149 INIT:
2311 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2150 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2312 CODE: 2151 CODE:
2313 switch (ix) 2152 switch (ix)
2314 { 2153 {
2315 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2154 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2316 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2155 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2319 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2158 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2320 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2159 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2321 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2160 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2322 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2161 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2323 } 2162 }
2324 OUTPUT: 2163 OUTPUT: RETVAL
2164
2165void fix_walls (maptile *map, int x, int y)
2166
2167void fix_walls_around (maptile *map, int x, int y)
2168
2169# worst xs function of my life
2170bool
2171_create_random_map (\
2172 maptile *self,\
2173 utf8_string wallstyle,\
2174 utf8_string wall_name,\
2175 utf8_string floorstyle,\
2176 utf8_string monsterstyle,\
2177 utf8_string treasurestyle,\
2178 utf8_string layoutstyle,\
2179 utf8_string doorstyle,\
2180 utf8_string decorstyle,\
2181 utf8_string origin_map,\
2182 utf8_string final_map,\
2183 utf8_string exitstyle,\
2184 utf8_string this_map,\
2185 utf8_string exit_on_final_map,\
2186 int xsize,\
2187 int ysize,\
2188 int expand2x,\
2189 int layoutoptions1,\
2190 int layoutoptions2,\
2191 int layoutoptions3,\
2192 int symmetry,\
2193 int difficulty,\
2194 int difficulty_given,\
2195 float difficulty_increase,\
2196 int dungeon_level,\
2197 int dungeon_depth,\
2198 int decoroptions,\
2199 int orientation,\
2200 int origin_y,\
2201 int origin_x,\
2202 U32 random_seed,\
2203 val64 total_map_hp,\
2204 int map_layout_style,\
2205 int treasureoptions,\
2206 int symmetry_used,\
2207 region *region,\
2208 utf8_string custom\
2209)
2210 CODE:
2211{
2212 random_map_params rmp;
2213
2214 assign (rmp.wallstyle , wallstyle);
2215 assign (rmp.wall_name , wall_name);
2216 assign (rmp.floorstyle , floorstyle);
2217 assign (rmp.monsterstyle , monsterstyle);
2218 assign (rmp.treasurestyle , treasurestyle);
2219 assign (rmp.layoutstyle , layoutstyle);
2220 assign (rmp.doorstyle , doorstyle);
2221 assign (rmp.decorstyle , decorstyle);
2222 assign (rmp.exitstyle , exitstyle);
2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2224
2225 rmp.origin_map = origin_map;
2226 rmp.final_map = final_map;
2227 rmp.this_map = this_map;
2228 rmp.xsize = xsize;
2229 rmp.ysize = ysize;
2230 rmp.expand2x = expand2x;
2231 rmp.layoutoptions1 = layoutoptions1;
2232 rmp.layoutoptions2 = layoutoptions2;
2233 rmp.layoutoptions3 = layoutoptions3;
2234 rmp.symmetry = symmetry;
2235 rmp.difficulty = difficulty;
2236 rmp.difficulty_given = difficulty_given;
2237 rmp.difficulty_increase = difficulty_increase;
2238 rmp.dungeon_level = dungeon_level;
2239 rmp.dungeon_depth = dungeon_depth;
2240 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp;
2246 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region;
2250 rmp.custom = custom;
2251
2252 RETVAL = self->generate_random_map (&rmp);
2253}
2254 OUTPUT:
2325 RETVAL 2255 RETVAL
2326 2256
2327
2328MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2329 2258
2330archetype *find (const char *name) 2259archetype *find (utf8_string name)
2331 CODE: 2260 CODE:
2332 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2333 OUTPUT: 2262 OUTPUT:
2334 RETVAL 2263 RETVAL
2335 2264
2337 PROTOTYPE: 2266 PROTOTYPE:
2338 CODE: 2267 CODE:
2339 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2340 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2341 2270
2342INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2343 2272
2344MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2345 2274
2346partylist *first () 2275partylist *first ()
2347 PROTOTYPE: 2276 PROTOTYPE:
2348 CODE: 2277 CODE:
2349 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2350 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2351 2280
2352partylist *next (partylist *party) 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2282
2283MODULE = cf PACKAGE = cf::region
2284
2285void
2286list ()
2287 PPCODE:
2288 for_all_regions (rgn)
2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2290
2291region *find (utf8_string name)
2292 PROTOTYPE: $
2353 CODE: 2293 CODE:
2354 RETVAL = party->next; 2294 RETVAL = region::find (name);
2355 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2356 2296
2357const char *name (partylist *party) 2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2358 CODE: 2299 CODE:
2359 RETVAL = party->partyname; 2300 RETVAL = region::find_fuzzy (name);
2360 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
2361 2302
2362const char *password (partylist *party) 2303int specificity (region *rgn)
2363 CODE: 2304 CODE:
2364 RETVAL = party->passwd; 2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2365 OUTPUT: RETVAL 2308 OUTPUT: RETVAL
2366 2309
2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2311
2312MODULE = cf PACKAGE = cf::living
2313
2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2315
2316MODULE = cf PACKAGE = cf::settings
2317
2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2319
2367MODULE = cf PACKAGE = cf::region 2320MODULE = cf PACKAGE = cf::client
2368 2321
2369region *first () 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2370 PROTOTYPE: 2323
2371 CODE: 2324int invoke (client *ns, int event, ...)
2372 RETVAL = first_region; 2325 CODE:
2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2328 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2329 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2330 OUTPUT: RETVAL
2331
2332SV *registry (client *ns)
2333
2334void
2335list ()
2336 PPCODE:
2337 EXTEND (SP, clients.size ());
2338 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2339 PUSHs (sv_2mortal (to_sv (*i)));
2340
2341void
2342client::send_packet (SV *packet)
2343 CODE:
2344{
2345 STRLEN len;
2346 char *buf = SvPVbyte (packet, len);
2347
2348 THIS->send_packet (buf, len);
2349}
2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2373 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2374 2436
2375region *next (region *reg) 2437animidx set (utf8_string name, SV *frames, int facings = 1)
2376 CODE: 2438 CODE:
2377 RETVAL = reg->next; 2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2378 OUTPUT: RETVAL 2457 OUTPUT: RETVAL
2379 2458
2380const char *name (region *reg) 2459void invalidate_all ()
2381 CODE: 2460 CODE:
2382 RETVAL = reg->name; 2461 for_all_clients (ns)
2383 OUTPUT: RETVAL 2462 ns->anims_sent.reset ();
2384 2463
2385region *parent (region *reg)
2386 CODE:
2387 RETVAL = reg->parent;
2388 OUTPUT: RETVAL
2389
2390const char *longname (region *reg)
2391 CODE:
2392 RETVAL = reg->longname;
2393 OUTPUT: RETVAL
2394
2395const char *msg (region *reg)
2396 CODE:
2397 RETVAL = reg->msg;
2398 OUTPUT: RETVAL
2399
2400MODULE = cf PACKAGE = cf::living
2401
2402INCLUDE: $PERL genacc living ../include/living.h |
2403

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