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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.116 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object object_ornull;
47typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
48 69
49#if IVSIZE >= 8 70#if IVSIZE >= 8
50 typedef IV val64; 71 typedef IV val64;
51# define newSVval64 newSViv 72# define newSVval64 newSViv
52# define SvVAL64 SvIV 73# define SvVAL64 SvIV
64 85
65double runtime; 86double runtime;
66 87
67global gbl_ev; 88global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
167 214 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
173#endif 219#endif
174 220
221 if (obj->refcnt)
222 {
175 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
176 }//D 227 }
177 else 228 else
178 { 229 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
181 delete obj; 232 delete obj;
182 } 233 }
183 } 234 }
184} 235}
185 236
209 260
210static int 261static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 263{
213 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
215 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
216 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 274 //at->refcnt_chk ();
218 return 0; 275 return 0;
219} 276}
220 277
229 if (!obj->self) 286 if (!obj->self)
230 { 287 {
231 obj->self = newHV (); 288 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 290
234 // borrow the refcnt from the object 291 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
238 297
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
240} 303}
241 304
242static void 305static void
243clearSVptr (SV *sv) 306clearSVptr (SV *sv)
244{ 307{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 361
299inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
301 364
302//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 367
306inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
307{ 369{
308 char buf[128]; 370 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
311} 373}
312 374
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 399
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 402
340template<class T> 403template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 405
343template<int N> 406template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 408
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
351 420
352inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
353{ 422{
354 unsigned int version; 423 unsigned int version;
355 424
478{ 547{
479 if (!ext->cb) 548 if (!ext->cb)
480 ext->cb = newAV (); 549 ext->cb = newAV ();
481 550
482 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 552}
521 553
522///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
523 555
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 615 perl = perl_alloc ();
584 perl_construct (perl); 616 perl_construct (perl);
585 617
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 619
588 char *argv[] = { 620 const char *argv[] = {
589 "", 621 settings.argv [0],
590 "-e" 622 "-e"
591 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
594 "require cf;" 626 "require cf;"
595 }; 627 };
596 628
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
598 { 631 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
601 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
602} 643}
603 644
604void cfperl_main () 645void cfperl_main ()
605{ 646{
606 dSP; 647 dSP;
820} 861}
821 862
822///////////////////////////////////////////////////////////////////////////// 863/////////////////////////////////////////////////////////////////////////////
823 864
824void 865void
825maptile::emergency_save () 866cfperl_emergency_save ()
826{ 867{
827 CALL_BEGIN (0); 868 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 870 CALL_END;
830} 871}
831 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
832maptile * 882maptile *
833maptile::find_map (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
834{ 884{
835 CALL_BEGIN (2); 885 CALL_BEGIN (2);
836 CALL_ARG (path); 886 CALL_ARG (path);
837 CALL_ARG (origin); 887 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 889
840 maptile *retval; 890 maptile *retval;
841 891
842 if (count) 892 if (count)
843 sv_to (POPs, retval); 893 sv_to (POPs, retval);
847 CALL_END; 897 CALL_END;
848 898
849 return retval; 899 return retval;
850} 900}
851 901
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 902maptile *
862maptile::customise_for (object *op) 903maptile::find_async (const char *path, maptile *origin)
863{ 904{
864 CALL_BEGIN (2); 905 CALL_BEGIN (2);
865 CALL_ARG (this); 906 CALL_ARG (path);
866 CALL_ARG (op); 907 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 908 CALL_CALL ("cf::map::find_async", G_SCALAR);
868 909
869 maptile *retval; 910 maptile *retval;
870 911
871 if (count) 912 if (count)
872 sv_to (POPs, retval); 913 sv_to (POPs, retval);
873 else 914 else
874 retval = 0; 915 retval = 0;
875 916
876 CALL_END; 917 CALL_END;
877 918
878 return retval ? retval : this; 919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
879} 929}
880 930
881void 931void
882maptile::change_all_map_light (int change) 932maptile::change_all_map_light (int change)
883{ 933{
898 CALL_ARG (exit); 948 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 950 CALL_END;
901} 951}
902 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
903///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
904 970
905struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
907 973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
908static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
909{ 1022{
910 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1024 w->call (*w);
912} 1025}
913 1026
914void 1027void
915iw::alloc () 1028iw::alloc ()
916{ 1029{
917 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
918 1031
1032 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
921} 1035}
922 1036
923static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
929void 1043void
930iow::alloc () 1044iow::alloc ()
931{ 1045{
932 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
933 1047
1048 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
936 1051
937 pe->fd = -1; 1052 pe->fd = -1;
938 pe->poll = 0; 1053 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1093
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1096
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1105
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
992 1107
993BOOT: 1108BOOT:
994{ 1109{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1112
1113 _connect_to_perl ();
1114
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1001 1125
1002 static const struct { 1126 static const struct {
1003 const char *name; 1127 const char *name;
1004 IV iv; 1128 IV iv;
1005 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1133
1010 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1137
1012 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1139
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK)
1022 const_iv (ARROW)
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR) 1146
1076 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1077 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1078 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1079 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1080 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1081 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1082 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1083 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1084 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1085 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1086 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1087 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1088 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1089 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1090 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1091 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1092 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1093 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1094 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1095 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1096 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1098 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1099 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1100 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1101 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1102 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1103 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1175
1126 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1127 1177
1128 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1129 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1130 1180
1131 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1132 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1133 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 1188
1135 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (AT_FIRE)
1138 const_iv (AT_ELECTRICITY)
1139 const_iv (AT_COLD)
1140 const_iv (AT_CONFUSION)
1141 const_iv (AT_ACID)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161
1162 const_iv (WEAP_HIT)
1163 const_iv (WEAP_SLASH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1171 1192
1172 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1219
1272 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1289 1225
1290 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1291 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF)
1298 1228
1299 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302 1230
1303 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1304 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED)
1308 const_iv (F_DAMNED)
1309 const_iv (F_OPEN)
1310 const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1312 1234
1313 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1236
1317 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1239
1326 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1241
1331 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1244
1338 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1247
1344 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1249
1347 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1254
1362 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1257
1368 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1409 1269
1410 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1276
1435 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1278
1438 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN) 1286
1446 const_iv (ATNR_WEAPONMAGIC) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1447 const_iv (ATNR_GHOSTHIT) 1288
1448 const_iv (ATNR_POISON) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1449 const_iv (ATNR_SLOW) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1450 const_iv (ATNR_PARALYZE) 1291
1451 const_iv (ATNR_TURN_UNDEAD) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1452 const_iv (ATNR_FEAR) 1293
1453 const_iv (ATNR_CANCELLATION) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1454 const_iv (ATNR_DEPLETE) 1295
1455 const_iv (ATNR_DEATH) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1456 const_iv (ATNR_CHAOS) 1297
1457 const_iv (ATNR_COUNTERSPELL) 1298 // random map generator
1458 const_iv (ATNR_GODPOWER) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1459 const_iv (ATNR_HOLYWORD) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1460 const_iv (ATNR_BLIND) 1301
1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1305
1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1308
1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1461 const_iv (ATNR_INTERNAL) 1311 const_iv (GT_MINIMAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464
1465 const_iv (MAP_FLUSH)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470
1471 const_iv (MAP_IN_MEMORY)
1472 const_iv (MAP_SWAPPED)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475
1476 const_iv (KLASS_ATTACHABLE)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482
1483 const_iv (CS_QUERY_YESNO)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486
1487 const_iv (ST_DEAD)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491
1492 const_iv (ST_CHANGE_CLASS)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 }; 1312 };
1500 1313
1501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1503 1316
1528 1341
1529void _global_reattach () 1342void _global_reattach ()
1530 CODE: 1343 CODE:
1531{ 1344{
1532 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1533 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1346 for_all_clients (ns)
1534 (*i)->reattach (); 1347 ns->reattach ();
1535 1348
1536 for_all_players (pl) 1349 for_all_objects (op)
1537 pl->reattach ();
1538
1539 //TODO
1540 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1541 // i->second->reattach ();
1542
1543 for (object *op = object::first; op; op = op->next)
1544 op->reattach (); 1350 op->reattach ();
1545} 1351}
1546 1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1397}
1398
1547NV floor (NV x) 1399NV floor (NV x)
1548 1400
1549NV ceil (NV x) 1401NV ceil (NV x)
1402
1403NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1550 1430
1551void server_tick () 1431void server_tick ()
1552 CODE: 1432 CODE:
1553 runtime = SvNVx (sv_runtime); 1433 runtime = SvNVx (sv_runtime);
1554 server_tick (); 1434 server_tick ();
1555 1435
1556void 1436void
1557LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1558 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1559 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1560 1443
1561char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1562 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1563 1446
1564char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1566 1449
1567const char * 1450const_octet_string
1568get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1569 PROTOTYPE: $ 1452 PROTOTYPE: $
1570 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1571 CODE: 1454 CODE:
1572 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1573 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1575void 1458void
1576sub_generation_inc () 1459sub_generation_inc ()
1577 CODE: 1460 CODE:
1578 PL_sub_generation++; 1461 PL_sub_generation++;
1579 1462
1580char * 1463const_octet_string
1581mapdir () 1464mapdir ()
1582 PROTOTYPE: 1465 PROTOTYPE:
1583 ALIAS: 1466 ALIAS:
1584 mapdir = 0 1467 mapdir = 0
1585 uniquedir = 1 1468 uniquedir = 1
1599 case 5: RETVAL = settings.playerdir; break; 1482 case 5: RETVAL = settings.playerdir; break;
1600 case 6: RETVAL = settings.datadir ; break; 1483 case 6: RETVAL = settings.datadir ; break;
1601 } 1484 }
1602 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1603 1486
1487void abort ()
1488
1489void reset_signals ()
1490
1491void fork_abort (octet_string cause = "cf::fork_abort")
1492
1493void cleanup (octet_string cause, bool make_core = false)
1494
1604void emergency_save () 1495void emergency_save ()
1605 1496
1606void _exit (int status = 0) 1497void _exit (int status = EXIT_SUCCESS)
1607 1498
1499UV sv_2watcher (SV *w)
1500 CODE:
1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1502 OUTPUT:
1503 RETVAL
1504
1505#if _POSIX_MEMLOCK
1506
1507int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1508
1509int munlockall ()
1510
1511#endif
1512
1608int find_animation (char *text) 1513int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1514 PROTOTYPE: $
1610 1515
1611int random_roll (int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1612 1517
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1519
1615int 1520int
1616exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1617 CODE: 1522 CODE:
1618{ 1523{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1555 else
1651 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1653 1558
1559bool
1560load_resource_file (octet_string filename)
1561
1654MODULE = cf PACKAGE = cf::attachable 1562MODULE = cf PACKAGE = cf::attachable
1655 1563
1656int 1564int
1657valid (SV *obj) 1565valid (SV *obj)
1658 CODE: 1566 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1568 OUTPUT:
1661 RETVAL 1569 RETVAL
1662 1570
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1571void
1667#destroy (attachable *at) 1572debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1577
1578int mortals_size ()
1579 CODE:
1580 RETVAL = attachable::mortals.size ();
1581 OUTPUT: RETVAL
1582
1583#object *mortals (U32 index)
1584# CODE:
1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1586# OUTPUT: RETVAL
1587
1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1668 1589
1669MODULE = cf PACKAGE = cf::global 1590MODULE = cf PACKAGE = cf::global
1670 1591
1671int invoke (SV *klass, int event, ...) 1592int invoke (SV *klass, int event, ...)
1672 CODE: 1593 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1678 1599
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1601
1681INCLUDE: $PERL genacc object ../include/object.h | 1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1603
1683int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1684 CODE: 1605 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1609 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1690 1611
1691SV *registry (object *op) 1612SV *registry (object *op)
1692 1613
1693void mortals () 1614int objects_size ()
1694 PPCODE: 1615 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1616 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1618
1619object *objects (U32 index)
1620 CODE:
1621 RETVAL = index < objects.size () ? objects [index] : 0;
1622 OUTPUT: RETVAL
1623
1624int actives_size ()
1625 CODE:
1626 RETVAL = actives.size ();
1627 OUTPUT: RETVAL
1628
1629object *actives (U32 index)
1630 CODE:
1631 RETVAL = index < actives.size () ? actives [index] : 0;
1632 OUTPUT: RETVAL
1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1651 RETVAL
1703 1652
1704# missing properties 1653# missing properties
1705 1654
1706object *head (object *op) 1655object *head (object *op)
1707 PROTOTYPE: $ 1656 PROTOTYPE: $
1708 CODE: 1657 CODE:
1709 RETVAL = op->head ? op->head : op; 1658 RETVAL = op->head_ ();
1710 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1711 1660
1712int is_head (object *op) 1661int is_head (object *op)
1713 PROTOTYPE: $ 1662 PROTOTYPE: $
1714 CODE: 1663 CODE:
1715 RETVAL = !op->head; 1664 RETVAL = op->head_ () == op;
1716 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1717 1666
1718void 1667void
1719inv (object *obj) 1668inv (object *obj)
1720 PROTOTYPE: $ 1669 PROTOTYPE: $
1728void 1677void
1729set_animation (object *op, int idx) 1678set_animation (object *op, int idx)
1730 CODE: 1679 CODE:
1731 SET_ANIMATION (op, idx); 1680 SET_ANIMATION (op, idx);
1732 1681
1682int
1683num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1687
1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1733object *find_best_object_match (object *op, const char *match) 1707object *find_best_object_match (object *op, utf8_string match)
1734 1708
1735object *find_marked_object (object *op) 1709object *find_marked_object (object *op)
1736 1710
1737int need_identify (object *obj); 1711int need_identify (object *obj);
1738 1712
1739int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1740 1720
1741int move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1742 CODE: 1722 CODE:
1743 RETVAL = move_ob (op, dir, originator); 1723 RETVAL = move_ob (op, dir, originator);
1744 OUTPUT: 1724 OUTPUT:
1750 1730
1751void apply_below (object *op) 1731void apply_below (object *op)
1752 CODE: 1732 CODE:
1753 player_apply_below (op); 1733 player_apply_below (op);
1754 1734
1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1736
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1756 1738
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758 1740
1759int cf_object_change_map (object *op, int x, int y, maptile *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1742
1780 RETVAL = pay_for_amount (amount, op); 1762 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1782 1764
1783void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1784 1766
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1768
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1770
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1772 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1773 do_learn_spell (op, sp, special_prayer);
1792 1774
1793void forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1794 CODE: 1776 CODE:
1795 do_forget_spell (op, query_name (sp)); 1777 do_forget_spell (op, query_name (sp));
1796 1778
1797object *check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1780 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1781 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1801 1783
1802int query_money (object *op) 1784int query_money (object *op)
1811 1793
1812void drop (object *who, object *op) 1794void drop (object *who, object *op)
1813 1795
1814void pick_up (object *who, object *op) 1796void pick_up (object *who, object *op)
1815 1797
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1821 1799
1822void update_object (object *op, int action) 1800void update_object (object *op, int action)
1823 1801
1824object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1825 1803
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 1805
1828void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1829 1807
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 1809
1845object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1846 1824
1847# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 1827
1850object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1852 CODE: 1830 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1854 OUTPUT: 1832 OUTPUT:
1855 RETVAL 1833 RETVAL
1860{ 1838{
1861 int unused_type; 1839 int unused_type;
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 1841}
1864 1842
1865# syntatic sugar for easier use in event callbacks.
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871
1872player *contr (object *op) 1843player *contr (object *op)
1873 CODE: 1844 CODE:
1874 RETVAL = op->contr; 1845 RETVAL = op->contr;
1875 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1876 1847
1877const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1878 1849
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 1851
1881object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
1883 PREINIT: 1854 PREINIT:
1884 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
1900bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
1901 CODE: 1872 CODE:
1902 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1904 1875
1905const char * 1876const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 1877base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 1878 CODE:
1908 RETVAL = query_base_name (op, plural); 1879 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1910 1881
1917 RETVAL = op->contr; 1888 RETVAL = op->contr;
1918 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1919 1890
1920void check_score (object *op) 1891void check_score (object *op)
1921 1892
1922void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1894 CODE:
1895 new_draw_info (flags, 0, op, txt);
1923 1896
1924object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
1925 1898
1926char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
1927 ALIAS: ip = 0 1900 ALIAS: ip = 0
1928 1901
1929object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
1931 1904
1941void esrv_update_item (object *op, int what, object *item) 1914void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 1915 C_ARGS: what, op, item
1943 1916
1944void clear_los (object *op) 1917void clear_los (object *op)
1945 1918
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 1919int command_summon (object *op, utf8_string params)
1949 1920
1950int command_arrest (object *op, char *params) 1921int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 1922
1956 1923
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 1925
1959INCLUDE: $PERL genacc player ../include/player.h | 1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 1927
1961int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
1962 CODE: 1929 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 1941 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 1942 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1943 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 1944 pl->orig_stats = pl->ob->stats;
1978 1945
1979player *cf_player_find (char *name)
1980 PROTOTYPE: $
1981
1982void cf_player_move (player *pl, int dir) 1946void cf_player_move (player *pl, int dir)
1983 1947
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 1949
1991bool 1950bool
1992cell_visible (player *pl, int dx, int dy) 1951cell_visible (player *pl, int dx, int dy)
1993 CODE: 1952 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 1990 if (y) sv_to (y, pl->bed_y);
2032 1991
2033void 1992void
2034list () 1993list ()
2035 PPCODE: 1994 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 1995 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 1996 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 1997
2061 1998
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1999MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2000
2064int invoke (maptile *map, int event, ...) 2001int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
2071 2008
2072SV *registry (maptile *map) 2009SV *registry (maptile *map)
2073 2010
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2012
2076void 2013void
2077maptile::instantiate () 2014maptile::instantiate ()
2078 2015
2079maptile *new () 2016maptile *new ()
2082 RETVAL = new maptile; 2019 RETVAL = new maptile;
2083 OUTPUT: 2020 OUTPUT:
2084 RETVAL 2021 RETVAL
2085 2022
2086void 2023void
2087maptile::destroy () 2024maptile::players ()
2025 PPCODE:
2026 if (GIMME_V == G_SCALAR)
2027 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2028 else if (GIMME_V == G_ARRAY)
2029 {
2030 EXTEND (SP, THIS->players);
2031 for_all_players (pl)
2032 if (pl->ob && pl->ob->map == THIS)
2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2034 }
2035
2036void
2037maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2038 CODE:
2039{
2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2041 croak ("maptile::add_underlay: palette must be arrayref");
2042
2043 palette = SvRV (palette);
2044
2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083}
2084
2085void
2086maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088{
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138}
2088 2139
2089void play_sound_map (maptile *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2090 2141
2091int out_of_map (maptile *map, int x, int y) 2142int out_of_map (maptile *map, int x, int y)
2092 2143
2109 2160
2110object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2161object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2111 C_ARGS: str, map, nx, ny 2162 C_ARGS: str, map, nx, ny
2112 2163
2113void 2164void
2114cf_map_normalise (maptile *map, int x, int y) 2165get_map_flags (maptile *map, int x, int y)
2115 PPCODE: 2166 PPCODE:
2116{ 2167{
2117 maptile *nmap = 0; 2168 maptile *nmap = 0;
2118 I16 nx = 0, ny = 0; 2169 I16 nx = 0, ny = 0;
2119 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2170 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2168 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2219 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2169 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2220 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2170 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2221 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2171 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2222 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2172 } 2223 }
2173 OUTPUT: 2224 OUTPUT: RETVAL
2225
2226void fix_walls (maptile *map, int x, int y)
2227
2228void fix_walls_around (maptile *map, int x, int y)
2229
2230# worst xs function of my life
2231bool
2232_create_random_map (\
2233 maptile *self,\
2234 utf8_string wallstyle,\
2235 utf8_string wall_name,\
2236 utf8_string floorstyle,\
2237 utf8_string monsterstyle,\
2238 utf8_string treasurestyle,\
2239 utf8_string layoutstyle,\
2240 utf8_string doorstyle,\
2241 utf8_string decorstyle,\
2242 utf8_string origin_map,\
2243 utf8_string final_map,\
2244 utf8_string exitstyle,\
2245 utf8_string this_map,\
2246 utf8_string exit_on_final_map,\
2247 int xsize,\
2248 int ysize,\
2249 int expand2x,\
2250 int layoutoptions1,\
2251 int layoutoptions2,\
2252 int layoutoptions3,\
2253 int symmetry,\
2254 int difficulty,\
2255 int difficulty_given,\
2256 float difficulty_increase,\
2257 int dungeon_level,\
2258 int dungeon_depth,\
2259 int decoroptions,\
2260 int orientation,\
2261 int origin_y,\
2262 int origin_x,\
2263 U32 random_seed,\
2264 val64 total_map_hp,\
2265 int map_layout_style,\
2266 int treasureoptions,\
2267 int symmetry_used,\
2268 region *region,\
2269 utf8_string custom\
2270)
2271 CODE:
2272{
2273 random_map_params rmp;
2274
2275 assign (rmp.wallstyle , wallstyle);
2276 assign (rmp.wall_name , wall_name);
2277 assign (rmp.floorstyle , floorstyle);
2278 assign (rmp.monsterstyle , monsterstyle);
2279 assign (rmp.treasurestyle , treasurestyle);
2280 assign (rmp.layoutstyle , layoutstyle);
2281 assign (rmp.doorstyle , doorstyle);
2282 assign (rmp.decorstyle , decorstyle);
2283 assign (rmp.exitstyle , exitstyle);
2284 assign (rmp.exit_on_final_map, exit_on_final_map);
2285
2286 rmp.origin_map = origin_map;
2287 rmp.final_map = final_map;
2288 rmp.this_map = this_map;
2289 rmp.xsize = xsize;
2290 rmp.ysize = ysize;
2291 rmp.expand2x = expand2x;
2292 rmp.layoutoptions1 = layoutoptions1;
2293 rmp.layoutoptions2 = layoutoptions2;
2294 rmp.layoutoptions3 = layoutoptions3;
2295 rmp.symmetry = symmetry;
2296 rmp.difficulty = difficulty;
2297 rmp.difficulty_given = difficulty_given;
2298 rmp.difficulty_increase = difficulty_increase;
2299 rmp.dungeon_level = dungeon_level;
2300 rmp.dungeon_depth = dungeon_depth;
2301 rmp.decoroptions = decoroptions;
2302 rmp.orientation = orientation;
2303 rmp.origin_y = origin_y;
2304 rmp.origin_x = origin_x;
2305 rmp.random_seed = random_seed;
2306 rmp.total_map_hp = total_map_hp;
2307 rmp.map_layout_style = map_layout_style;
2308 rmp.treasureoptions = treasureoptions;
2309 rmp.symmetry_used = symmetry_used;
2310 rmp.region = region;
2311 rmp.custom = custom;
2312
2313 RETVAL = self->generate_random_map (&rmp);
2314}
2315 OUTPUT:
2174 RETVAL 2316 RETVAL
2175 2317
2176void fix_walls (maptile *map, int x, int y)
2177
2178void fix_walls_around (maptile *map, int x, int y)
2179
2180MODULE = cf PACKAGE = cf::arch 2318MODULE = cf PACKAGE = cf::arch
2181 2319
2182archetype *find (const char *name) 2320archetype *find (utf8_string name)
2183 CODE: 2321 CODE:
2184 RETVAL = archetype::find (name); 2322 RETVAL = archetype::find (name);
2185 OUTPUT: 2323 OUTPUT:
2186 RETVAL 2324 RETVAL
2187 2325
2189 PROTOTYPE: 2327 PROTOTYPE:
2190 CODE: 2328 CODE:
2191 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2192 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2193 2331
2194INCLUDE: $PERL genacc archetype ../include/object.h | 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2195 2333
2196MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2197 2335
2198partylist *first () 2336partylist *first ()
2199 PROTOTYPE: 2337 PROTOTYPE:
2200 CODE: 2338 CODE:
2201 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2202 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2203 2341
2204partylist *next (partylist *party) 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2343
2344MODULE = cf PACKAGE = cf::region
2345
2346void
2347list ()
2348 PPCODE:
2349 for_all_regions (rgn)
2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2351
2352region *find (utf8_string name)
2353 PROTOTYPE: $
2205 CODE: 2354 CODE:
2206 RETVAL = party->next; 2355 RETVAL = region::find (name);
2207 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2208 2357
2209const char *name (partylist *party) 2358region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2210 CODE: 2360 CODE:
2211 RETVAL = party->partyname; 2361 RETVAL = region::find_fuzzy (name);
2212 OUTPUT: RETVAL 2362 OUTPUT: RETVAL
2213 2363
2214const char *password (partylist *party) 2364int specificity (region *rgn)
2215 CODE: 2365 CODE:
2216 RETVAL = party->passwd; 2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2217 OUTPUT: RETVAL 2369 OUTPUT: RETVAL
2218 2370
2219MODULE = cf PACKAGE = cf::region 2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2220
2221region *first ()
2222 PROTOTYPE:
2223 CODE:
2224 RETVAL = first_region;
2225 OUTPUT: RETVAL
2226
2227region *next (region *reg)
2228 CODE:
2229 RETVAL = reg->next;
2230 OUTPUT: RETVAL
2231
2232const char *name (region *reg)
2233 CODE:
2234 RETVAL = reg->name;
2235 OUTPUT: RETVAL
2236
2237region *parent (region *reg)
2238 CODE:
2239 RETVAL = reg->parent;
2240 OUTPUT: RETVAL
2241
2242const char *longname (region *reg)
2243 CODE:
2244 RETVAL = reg->longname;
2245 OUTPUT: RETVAL
2246
2247const char *msg (region *reg)
2248 CODE:
2249 RETVAL = reg->msg;
2250 OUTPUT: RETVAL
2251 2372
2252MODULE = cf PACKAGE = cf::living 2373MODULE = cf PACKAGE = cf::living
2253 2374
2254INCLUDE: $PERL genacc living ../include/living.h | 2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2255 2376
2256MODULE = cf PACKAGE = cf::settings 2377MODULE = cf PACKAGE = cf::settings
2257 2378
2258INCLUDE: $PERL genacc Settings ../include/global.h | 2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2259 2380
2260MODULE = cf PACKAGE = cf::client 2381MODULE = cf PACKAGE = cf::client
2261 2382
2262INCLUDE: $PERL genacc client ../include/client.h | 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2263 2384
2264int invoke (client *ns, int event, ...) 2385int invoke (client *ns, int event, ...)
2265 CODE: 2386 CODE:
2266 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2286 char *buf = SvPVbyte (packet, len); 2407 char *buf = SvPVbyte (packet, len);
2287 2408
2288 THIS->send_packet (buf, len); 2409 THIS->send_packet (buf, len);
2289} 2410}
2290 2411
2291void 2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2292client::destroy ()
2293 2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2496 OUTPUT: RETVAL
2497
2498animidx set (utf8_string name, SV *frames, int facings = 1)
2499 CODE:
2500{
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2518 OUTPUT: RETVAL
2519
2520void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524

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