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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.132 by root, Mon Jan 8 20:59:15 2007 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
101 117
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!(flags & F_BORROWED)); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
125 } 178 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 if (flags & F_BORROWED)
143 {
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 }
148
149 if (self)
150 if (refcnt + SvREFCNT (self) > 0)
151 return;
152 }
153
154 if (refcnt > 0)
155 return;
156
157 destroy ();
158}
159
160void
161attachable::do_destroy ()
162{
163 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
164
165 if (self)
166 hv_clear (self);
167 179
168 mortals.push_back (this); 180 mortals.push_back (this);
169} 181}
170 182
171void 183void
174 if (destroyed ()) 186 if (destroyed ())
175 return; 187 return;
176 188
177 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
178 do_destroy (); 190 do_destroy ();
191 sever_self ();
179} 192}
180 193
181void 194void
182attachable::check_mortals () 195attachable::check_mortals ()
183{ 196{
184 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
185 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
186 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
187 212
188 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
189 214 if (obj->self)//D make this an assert later
190 if (obj->refcnt || obj->self)
191 { 215 {
192#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
193 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
194 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
195#endif 219#endif
196 220
221 if (obj->refcnt)
222 {
197 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
198 }//D 227 }
199 else 228 else
200 { 229 {
201 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
202 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
203 delete obj; 232 delete obj;
204 } 233 }
205 } 234 }
206} 235}
207 236
231 260
232static int 261static int
233attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
234{ 263{
235 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
236 assert (!(at->flags & attachable::F_BORROWED)); 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
237 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
238 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
239 //at->refcnt_chk (); 274 //at->refcnt_chk ();
240 return 0; 275 return 0;
241} 276}
242 277
251 if (!obj->self) 286 if (!obj->self)
252 { 287 {
253 obj->self = newHV (); 288 obj->self = newHV ();
254 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
255 290
256 // borrow the refcnt from the object
257 obj->flags |= attachable::F_BORROWED;
258 obj->refcnt_dec ();
259
260 // now bless the object _once_ 291 // now bless the object _once_
261 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
262 } 293 }
263 else 294 else
295 {
264 return newRV_inc ((SV *)obj->self); 296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
265} 303}
266 304
267static void 305static void
268clearSVptr (SV *sv) 306clearSVptr (SV *sv)
269{ 307{
322inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
323 361
324inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
325inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
326 364
327//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
328inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 367
331inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
332{ 369{
333 char buf[128]; 370 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
336} 373}
337 374
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
362 399
363inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 402
366template<class T> 403template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 405
369template<int N> 406template<int N>
370inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 408
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
377 420
378inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
379{ 422{
380 unsigned int version; 423 unsigned int version;
381 424
505 if (!ext->cb) 548 if (!ext->cb)
506 ext->cb = newAV (); 549 ext->cb = newAV ();
507 550
508 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
509} 552}
510
511#if 0
512void attachable::clear ()
513{
514 if (self)
515 {
516 // disconnect Perl from C, to avoid crashes
517 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
518
519 // clear the perl hash, might or might not be a good idea
520 hv_clear ((HV *)SvRV ((SV *)self));
521
522 SvREFCNT_dec (self);
523 self = 0;
524 }
525
526 if (cb)
527 {
528 SvREFCNT_dec (cb);
529 cb = 0;
530 }
531
532 attach = 0;
533}
534#endif
535 553
536///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
537 555
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{ 557{
597 perl = perl_alloc (); 615 perl = perl_alloc ();
598 perl_construct (perl); 616 perl_construct (perl);
599 617
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 619
602 char *argv[] = { 620 const char *argv[] = {
603 "", 621 settings.argv [0],
604 "-e" 622 "-e"
605 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
608 "require cf;" 626 "require cf;"
609 }; 627 };
610 628
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
612 { 631 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
615 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
616} 643}
617 644
618void cfperl_main () 645void cfperl_main ()
619{ 646{
620 dSP; 647 dSP;
834} 861}
835 862
836///////////////////////////////////////////////////////////////////////////// 863/////////////////////////////////////////////////////////////////////////////
837 864
838void 865void
839maptile::emergency_save () 866cfperl_emergency_save ()
840{ 867{
841 CALL_BEGIN (0); 868 CALL_BEGIN (0);
842 CALL_CALL ("cf::map::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
843 CALL_END; 879 CALL_END;
844} 880}
845 881
846maptile * 882maptile *
847maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
848{ 884{
849 CALL_BEGIN (2); 885 CALL_BEGIN (2);
850 CALL_ARG (path); 886 CALL_ARG (path);
851 CALL_ARG (origin); 887 CALL_ARG (origin);
852 CALL_CALL ("cf::map::find_sync", G_SCALAR); 888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
853 909
854 maptile *retval; 910 maptile *retval;
855 911
856 if (count) 912 if (count)
857 sv_to (POPs, retval); 913 sv_to (POPs, retval);
892 CALL_ARG (exit); 948 CALL_ARG (exit);
893 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
894 CALL_END; 950 CALL_END;
895} 951}
896 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
897///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
898 970
899struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
900struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
901 973
902int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
903 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
904static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
905{ 1022{
906 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
907 w->call (*w); 1024 w->call (*w);
908} 1025}
909 1026
910void 1027void
911iw::alloc () 1028iw::alloc ()
912{ 1029{
913 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
914 1031
1032 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
916 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
917} 1035}
918 1036
919static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
925void 1043void
926iow::alloc () 1044iow::alloc ()
927{ 1045{
928 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
929 1047
1048 WaREENTRANT_off (pe);
930 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
931 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
932 1051
933 pe->fd = -1; 1052 pe->fd = -1;
934 pe->poll = 0; 1053 pe->poll = 0;
970 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
971 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
972 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
973 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
974 1093
975 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
976 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
977 1096
978 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
979 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
980 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
981 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
986 1105
987MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
988 1107
989BOOT: 1108BOOT:
990{ 1109{
991 _connect_to_perl ();
992
993 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
994 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
995 1112
1113 _connect_to_perl ();
1114
996 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
997 1125
998 static const struct { 1126 static const struct {
999 const char *name; 1127 const char *name;
1000 IV iv; 1128 IV iv;
1001 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1002# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1003 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1004 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1005 const_iv (llevDebug) 1133
1006 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1007 1137
1008 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1009 const_iv (PLAYER) 1139
1010 const_iv (TRANSPORT)
1011 const_iv (ROD)
1012 const_iv (TREASURE)
1013 const_iv (POTION)
1014 const_iv (FOOD)
1015 const_iv (POISON)
1016 const_iv (BOOK)
1017 const_iv (CLOCK)
1018 const_iv (ARROW)
1019 const_iv (BOW)
1020 const_iv (WEAPON)
1021 const_iv (ARMOUR)
1022 const_iv (PEDESTAL)
1023 const_iv (ALTAR)
1024 const_iv (LOCKED_DOOR)
1025 const_iv (SPECIAL_KEY)
1026 const_iv (MAP)
1027 const_iv (DOOR)
1028 const_iv (KEY)
1029 const_iv (TIMED_GATE)
1030 const_iv (TRIGGER)
1031 const_iv (GRIMREAPER)
1032 const_iv (MAGIC_EAR)
1033 const_iv (TRIGGER_BUTTON)
1034 const_iv (TRIGGER_ALTAR)
1035 const_iv (TRIGGER_PEDESTAL)
1036 const_iv (SHIELD)
1037 const_iv (HELMET)
1038 const_iv (HORN)
1039 const_iv (MONEY)
1040 const_iv (CLASS)
1041 const_iv (GRAVESTONE)
1042 const_iv (AMULET)
1043 const_iv (PLAYERMOVER)
1044 const_iv (TELEPORTER)
1045 const_iv (CREATOR)
1046 const_iv (SKILL)
1047 const_iv (EARTHWALL)
1048 const_iv (GOLEM)
1049 const_iv (THROWN_OBJ)
1050 const_iv (BLINDNESS)
1051 const_iv (GOD)
1052 const_iv (DETECTOR)
1053 const_iv (TRIGGER_MARKER)
1054 const_iv (DEAD_OBJECT)
1055 const_iv (DRINK)
1056 const_iv (MARKER)
1057 const_iv (HOLY_ALTAR)
1058 const_iv (PLAYER_CHANGER)
1059 const_iv (BATTLEGROUND)
1060 const_iv (PEACEMAKER)
1061 const_iv (GEM)
1062 const_iv (FIREWALL)
1063 const_iv (ANVIL)
1064 const_iv (CHECK_INV)
1065 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1066 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1067 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1068 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1069 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1070 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1071 const_iv (FLOOR) 1146
1072 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1073 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1074 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1075 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1076 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1077 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1078 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1079 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1080 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1081 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1082 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1083 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1084 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1085 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1086 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1087 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1088 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1089 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1090 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1091 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1092 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1093 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1094 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1095 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1096 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1097 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1098 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1099 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 const_iv (GIRDLE)
1101 const_iv (FORCE)
1102 const_iv (POTION_EFFECT)
1103 const_iv (EVENT_CONNECTOR)
1104 const_iv (CLOSE_CON)
1105 const_iv (CONTAINER)
1106 const_iv (ARMOUR_IMPROVER)
1107 const_iv (WEAPON_IMPROVER)
1108 const_iv (SKILLSCROLL)
1109 const_iv (DEEP_SWAMP)
1110 const_iv (IDENTIFY_ALTAR)
1111 const_iv (MENU)
1112 const_iv (RUNE)
1113 const_iv (TRAP)
1114 const_iv (POWER_CRYSTAL)
1115 const_iv (CORPSE)
1116 const_iv (DISEASE)
1117 const_iv (SYMPTOM)
1118 const_iv (BUILDER)
1119 const_iv (MATERIAL)
1120 const_iv (ITEM_TRANSFORMER)
1121 1175
1122 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1123 1177
1124 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1125 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1126 1180
1127 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1128 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1129 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1130 1188
1131 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1132 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1133 const_iv (AT_FIRE)
1134 const_iv (AT_ELECTRICITY)
1135 const_iv (AT_COLD)
1136 const_iv (AT_CONFUSION)
1137 const_iv (AT_ACID)
1138 const_iv (AT_DRAIN)
1139 const_iv (AT_WEAPONMAGIC)
1140 const_iv (AT_GHOSTHIT)
1141 const_iv (AT_POISON)
1142 const_iv (AT_SLOW)
1143 const_iv (AT_PARALYZE)
1144 const_iv (AT_TURN_UNDEAD)
1145 const_iv (AT_FEAR)
1146 const_iv (AT_CANCELLATION)
1147 const_iv (AT_DEPLETE)
1148 const_iv (AT_DEATH)
1149 const_iv (AT_CHAOS)
1150 const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_GODPOWER)
1152 const_iv (AT_HOLYWORD)
1153 const_iv (AT_BLIND)
1154 const_iv (AT_INTERNAL)
1155 const_iv (AT_LIFE_STEALING)
1156 const_iv (AT_DISEASE)
1157
1158 const_iv (WEAP_HIT)
1159 const_iv (WEAP_SLASH)
1160 const_iv (WEAP_PIERCE)
1161 const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLICE)
1163 const_iv (WEAP_STAB)
1164 const_iv (WEAP_WHIP)
1165 const_iv (WEAP_CRUSH)
1166 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1167 1192
1168 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1169 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1170 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1171 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1172 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1175 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1176 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1177 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1178 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1179 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1180 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1181 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1182 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1183 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1184 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1185 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1186 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1188 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1189 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1190 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1191 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1192 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1193 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1194 const_iv (FLAG_STARTEQUIP)
1195 const_iv (FLAG_BLOCKSVIEW)
1196 const_iv (FLAG_UNDEAD)
1197 const_iv (FLAG_SCARED)
1198 const_iv (FLAG_UNAGGRESSIVE)
1199 const_iv (FLAG_REFL_MISSILE)
1200 const_iv (FLAG_REFL_SPELL)
1201 const_iv (FLAG_NO_MAGIC)
1202 const_iv (FLAG_NO_FIX_PLAYER)
1203 const_iv (FLAG_IS_LIGHTABLE)
1204 const_iv (FLAG_TEAR_DOWN)
1205 const_iv (FLAG_RUN_AWAY)
1206 const_iv (FLAG_PICK_UP)
1207 const_iv (FLAG_UNIQUE)
1208 const_iv (FLAG_NO_DROP)
1209 const_iv (FLAG_WIZCAST)
1210 const_iv (FLAG_CAST_SPELL)
1211 const_iv (FLAG_USE_SCROLL)
1212 const_iv (FLAG_USE_RANGE)
1213 const_iv (FLAG_USE_BOW)
1214 const_iv (FLAG_USE_ARMOUR)
1215 const_iv (FLAG_USE_WEAPON)
1216 const_iv (FLAG_USE_RING)
1217 const_iv (FLAG_READY_RANGE)
1218 const_iv (FLAG_READY_BOW)
1219 const_iv (FLAG_XRAYS)
1220 const_iv (FLAG_NO_APPLY)
1221 const_iv (FLAG_IS_FLOOR)
1222 const_iv (FLAG_LIFESAVE)
1223 const_iv (FLAG_NO_STRENGTH)
1224 const_iv (FLAG_SLEEP)
1225 const_iv (FLAG_STAND_STILL)
1226 const_iv (FLAG_RANDOM_MOVE)
1227 const_iv (FLAG_ONLY_ATTACK)
1228 const_iv (FLAG_CONFUSED)
1229 const_iv (FLAG_STEALTH)
1230 const_iv (FLAG_WIZPASS)
1231 const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_CURSED)
1233 const_iv (FLAG_DAMNED)
1234 const_iv (FLAG_SEE_ANYWHERE)
1235 const_iv (FLAG_KNOWN_MAGICAL)
1236 const_iv (FLAG_KNOWN_CURSED)
1237 const_iv (FLAG_CAN_USE_SKILL)
1238 const_iv (FLAG_BEEN_APPLIED)
1239 const_iv (FLAG_READY_SCROLL)
1240 const_iv (FLAG_USE_ROD)
1241 const_iv (FLAG_USE_HORN)
1242 const_iv (FLAG_MAKE_INVIS)
1243 const_iv (FLAG_INV_LOCKED)
1244 const_iv (FLAG_IS_WOODED)
1245 const_iv (FLAG_IS_HILLY)
1246 const_iv (FLAG_READY_SKILL)
1247 const_iv (FLAG_READY_WEAPON)
1248 const_iv (FLAG_NO_SKILL_IDENT)
1249 const_iv (FLAG_BLIND)
1250 const_iv (FLAG_SEE_IN_DARK)
1251 const_iv (FLAG_IS_CAULDRON)
1252 const_iv (FLAG_NO_STEAL)
1253 const_iv (FLAG_ONE_HIT)
1254 const_iv (FLAG_CLIENT_SENT)
1255 const_iv (FLAG_BERSERK)
1256 const_iv (FLAG_NEUTRAL)
1257 const_iv (FLAG_NO_ATTACK)
1258 const_iv (FLAG_NO_DAMAGE)
1259 const_iv (FLAG_OBJ_ORIGINAL)
1260 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1261 const_iv (FLAG_ACTIVATE_ON_PUSH)
1262 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1263 const_iv (FLAG_IS_WATER)
1264 const_iv (FLAG_CONTENT_ON_GEN)
1265 const_iv (FLAG_IS_A_TEMPLATE)
1266 const_iv (FLAG_IS_BUILDABLE)
1267 1219
1268 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1269 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1270 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1271 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1285 1225
1286 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1287 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF)
1294 1228
1295 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1296 const_iv (UPD_SP_GRACE)
1297 const_iv (UPD_SP_DAMAGE)
1298 1230
1299 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1300 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED)
1304 const_iv (F_DAMNED)
1305 const_iv (F_OPEN)
1306 const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1308 1234
1309 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1236
1313 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1239
1322 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1241
1327 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1244
1334 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1247
1340 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1249
1343 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1254
1358 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1257
1364 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1405 1269
1406 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1276
1431 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1278
1434 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1286
1461 const_iv (MAP_FLUSH) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_PLAYER_UNIQUE)
1463 const_iv (MAP_BLOCK)
1464 const_iv (MAP_STYLE)
1465 const_iv (MAP_OVERLAY)
1466 1288
1467 const_iv (MAP_IN_MEMORY) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1468 const_iv (MAP_SWAPPED) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1469 const_iv (MAP_LOADING)
1470 const_iv (MAP_SAVING)
1471 1291
1472 const_iv (KLASS_ATTACHABLE) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1473 const_iv (KLASS_GLOBAL)
1474 const_iv (KLASS_OBJECT)
1475 const_iv (KLASS_CLIENT)
1476 const_iv (KLASS_PLAYER)
1477 const_iv (KLASS_MAP)
1478 1293
1479 const_iv (CS_QUERY_YESNO) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480 const_iv (CS_QUERY_SINGLECHAR)
1481 const_iv (CS_QUERY_HIDEINPUT)
1482 1295
1483 const_iv (ST_DEAD) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484 const_iv (ST_SETUP)
1485 const_iv (ST_PLAYING)
1486 const_iv (ST_CUSTOM)
1487
1488 const_iv (ST_CHANGE_CLASS)
1489
1490 const_iv (IO_HEADER)
1491 const_iv (IO_OBJECTS)
1492 const_iv (IO_UNIQUES)
1493 1297
1494 // random map generator 1298 // random map generator
1495 const_iv (LAYOUT_NONE) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1496 const_iv (LAYOUT_ONION) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1497 const_iv (LAYOUT_MAZE)
1498 const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE)
1500 const_iv (LAYOUT_SNAKE)
1501 const_iv (LAYOUT_SQUARE_SPIRAL)
1502 1301
1503 const_iv (RMOPT_RANDOM) 1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1504 const_iv (RMOPT_CENTERED) 1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_LINEAR) 1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1506 const_iv (RMOPT_BOTTOM_C)
1507 const_iv (RMOPT_BOTTOM_R)
1508 const_iv (RMOPT_IRR_SPACE)
1509 const_iv (RMOPT_WALL_OFF)
1510 const_iv (RMOPT_WALLS_ONLY)
1511 const_iv (RMOPT_NO_DOORS)
1512 1305
1513 const_iv (SYMMETRY_RANDOM) 1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1514 const_iv (SYMMETRY_NONE) 1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1515 const_iv (SYMMETRY_X) 1308
1516 const_iv (SYMMETRY_Y) 1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1517 const_iv (SYMMETRY_XY) 1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1518 }; 1312 };
1519 1313
1520 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1521 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1522 1316
1550{ 1344{
1551 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1552 for_all_clients (ns) 1346 for_all_clients (ns)
1553 ns->reattach (); 1347 ns->reattach ();
1554 1348
1555 for_all_players (pl)
1556 pl->reattach ();
1557
1558 //TODO
1559 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1560 // i->second->reattach ();
1561
1562 for_all_objects (op) 1349 for_all_objects (op)
1563 op->reattach (); 1350 op->reattach ();
1564} 1351}
1565 1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1397}
1398
1566NV floor (NV x) 1399NV floor (NV x)
1567 1400
1568NV ceil (NV x) 1401NV ceil (NV x)
1402
1403NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1569 1430
1570void server_tick () 1431void server_tick ()
1571 CODE: 1432 CODE:
1572 runtime = SvNVx (sv_runtime); 1433 runtime = SvNVx (sv_runtime);
1573 server_tick (); 1434 server_tick ();
1574 1435
1575void 1436void
1576LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1577 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1578 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1579 1443
1580char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1581 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1582 1446
1583char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1585 1449
1586const char * 1450const_octet_string
1587get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1588 PROTOTYPE: $ 1452 PROTOTYPE: $
1589 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1590 CODE: 1454 CODE:
1591 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1592 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1594void 1458void
1595sub_generation_inc () 1459sub_generation_inc ()
1596 CODE: 1460 CODE:
1597 PL_sub_generation++; 1461 PL_sub_generation++;
1598 1462
1599char * 1463const_octet_string
1600mapdir () 1464mapdir ()
1601 PROTOTYPE: 1465 PROTOTYPE:
1602 ALIAS: 1466 ALIAS:
1603 mapdir = 0 1467 mapdir = 0
1604 uniquedir = 1 1468 uniquedir = 1
1620 } 1484 }
1621 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1622 1486
1623void abort () 1487void abort ()
1624 1488
1489void reset_signals ()
1490
1491void fork_abort (octet_string cause = "cf::fork_abort")
1492
1493void cleanup (octet_string cause, bool make_core = false)
1494
1625void emergency_save () 1495void emergency_save ()
1626 1496
1627void _exit (int status = 0) 1497void _exit (int status = EXIT_SUCCESS)
1498
1499UV sv_2watcher (SV *w)
1500 CODE:
1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1502 OUTPUT:
1503 RETVAL
1628 1504
1629#if _POSIX_MEMLOCK 1505#if _POSIX_MEMLOCK
1630 1506
1631int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1507int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1632 1508
1633int munlockall () 1509int munlockall ()
1634 1510
1635#endif 1511#endif
1636 1512
1637int find_animation (char *text) 1513int find_animation (utf8_string text)
1638 PROTOTYPE: $ 1514 PROTOTYPE: $
1639 1515
1640int random_roll (int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1641 1517
1642const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1643 1519
1644int 1520int
1645exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1646 CODE: 1522 CODE:
1647{ 1523{
1678 RETVAL = newSVpv (resist_plus[atnr], 0); 1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1679 else 1555 else
1680 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1681 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1682 1558
1559bool
1560load_resource_file (octet_string filename)
1561
1683MODULE = cf PACKAGE = cf::attachable 1562MODULE = cf PACKAGE = cf::attachable
1684 1563
1685int 1564int
1686valid (SV *obj) 1565valid (SV *obj)
1687 CODE: 1566 CODE:
1688 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1689 OUTPUT: 1568 OUTPUT:
1690 RETVAL 1569 RETVAL
1691 1570
1571void
1572debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1577
1578int mortals_size ()
1579 CODE:
1580 RETVAL = attachable::mortals.size ();
1581 OUTPUT: RETVAL
1582
1583#object *mortals (U32 index)
1584# CODE:
1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1586# OUTPUT: RETVAL
1587
1692INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1589
1694MODULE = cf PACKAGE = cf::global 1590MODULE = cf PACKAGE = cf::global
1695 1591
1696int invoke (SV *klass, int event, ...) 1592int invoke (SV *klass, int event, ...)
1697 CODE: 1593 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1703 1599
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1601
1706INCLUDE: $PERL genacc object ../include/object.h | 1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1603
1708int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1709 CODE: 1605 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1609 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1715 1611
1716SV *registry (object *op) 1612SV *registry (object *op)
1717 1613
1718void mortals () 1614int objects_size ()
1719 PPCODE: 1615 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1616 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1618
1619object *objects (U32 index)
1620 CODE:
1621 RETVAL = index < objects.size () ? objects [index] : 0;
1622 OUTPUT: RETVAL
1623
1624int actives_size ()
1625 CODE:
1626 RETVAL = actives.size ();
1627 OUTPUT: RETVAL
1628
1629object *actives (U32 index)
1630 CODE:
1631 RETVAL = index < actives.size () ? actives [index] : 0;
1632 OUTPUT: RETVAL
1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1651 RETVAL
1728 1652
1729# missing properties 1653# missing properties
1730 1654
1731object *head (object *op) 1655object *head (object *op)
1732 PROTOTYPE: $ 1656 PROTOTYPE: $
1733 CODE: 1657 CODE:
1734 RETVAL = op->head ? op->head : op; 1658 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1736 1660
1737int is_head (object *op) 1661int is_head (object *op)
1738 PROTOTYPE: $ 1662 PROTOTYPE: $
1739 CODE: 1663 CODE:
1740 RETVAL = !op->head; 1664 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1742 1666
1743void 1667void
1744inv (object *obj) 1668inv (object *obj)
1745 PROTOTYPE: $ 1669 PROTOTYPE: $
1753void 1677void
1754set_animation (object *op, int idx) 1678set_animation (object *op, int idx)
1755 CODE: 1679 CODE:
1756 SET_ANIMATION (op, idx); 1680 SET_ANIMATION (op, idx);
1757 1681
1682int
1683num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1687
1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1758object *find_best_object_match (object *op, const char *match) 1707object *find_best_object_match (object *op, utf8_string match)
1759 1708
1760object *find_marked_object (object *op) 1709object *find_marked_object (object *op)
1761 1710
1762int need_identify (object *obj); 1711int need_identify (object *obj);
1763 1712
1764int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1765 1720
1766int move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1767 CODE: 1722 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1723 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1724 OUTPUT:
1775 1730
1776void apply_below (object *op) 1731void apply_below (object *op)
1777 CODE: 1732 CODE:
1778 player_apply_below (op); 1733 player_apply_below (op);
1779 1734
1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1736
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1738
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1740
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1742
1805 RETVAL = pay_for_amount (amount, op); 1762 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1807 1764
1808void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1809 1766
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1768
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1770
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1772 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1773 do_learn_spell (op, sp, special_prayer);
1817 1774
1818void forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1819 CODE: 1776 CODE:
1820 do_forget_spell (op, query_name (sp)); 1777 do_forget_spell (op, query_name (sp));
1821 1778
1822object *check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1780 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1781 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1826 1783
1827int query_money (object *op) 1784int query_money (object *op)
1836 1793
1837void drop (object *who, object *op) 1794void drop (object *who, object *op)
1838 1795
1839void pick_up (object *who, object *op) 1796void pick_up (object *who, object *op)
1840 1797
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1799
1847void update_object (object *op, int action) 1800void update_object (object *op, int action)
1848 1801
1849object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1850 1803
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1805
1853void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1854 1807
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1809
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1824
1872# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1827
1875object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1877 CODE: 1830 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1832 OUTPUT:
1880 RETVAL 1833 RETVAL
1885{ 1838{
1886 int unused_type; 1839 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1841}
1889 1842
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1843player *contr (object *op)
1898 CODE: 1844 CODE:
1899 RETVAL = op->contr; 1845 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1901 1847
1902const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1849
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1851
1906object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
1908 PREINIT: 1854 PREINIT:
1909 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
1926 CODE: 1872 CODE:
1927 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1929 1875
1930const char * 1876const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1877base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1878 CODE:
1933 RETVAL = query_base_name (op, plural); 1879 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1935 1881
1942 RETVAL = op->contr; 1888 RETVAL = op->contr;
1943 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1944 1890
1945void check_score (object *op) 1891void check_score (object *op)
1946 1892
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 1894 CODE:
1949 new_draw_info (flags, 0, op, txt); 1895 new_draw_info (flags, 0, op, txt);
1950 1896
1951object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
1952 1898
1953char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
1954 ALIAS: ip = 0 1900 ALIAS: ip = 0
1955 1901
1956object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
1958 1904
1968void esrv_update_item (object *op, int what, object *item) 1914void esrv_update_item (object *op, int what, object *item)
1969 C_ARGS: what, op, item 1915 C_ARGS: what, op, item
1970 1916
1971void clear_los (object *op) 1917void clear_los (object *op)
1972 1918
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 1919int command_summon (object *op, utf8_string params)
1976 1920
1977int command_arrest (object *op, char *params) 1921int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 1922
1983 1923
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 1925
1986INCLUDE: $PERL genacc player ../include/player.h | 1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 1927
1988int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
1989 CODE: 1929 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2004 pl->orig_stats = pl->ob->stats; 1944 pl->orig_stats = pl->ob->stats;
2005 1945
2006void cf_player_move (player *pl, int dir) 1946void cf_player_move (player *pl, int dir)
2007 1947
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 1949
2015bool 1950bool
2016cell_visible (player *pl, int dx, int dy) 1951cell_visible (player *pl, int dx, int dy)
2017 CODE: 1952 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
2073 2008
2074SV *registry (maptile *map) 2009SV *registry (maptile *map)
2075 2010
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2012
2078void 2013void
2079maptile::instantiate () 2014maptile::instantiate ()
2080 2015
2081maptile *new () 2016maptile *new ()
2096 for_all_players (pl) 2031 for_all_players (pl)
2097 if (pl->ob && pl->ob->map == THIS) 2032 if (pl->ob && pl->ob->map == THIS)
2098 PUSHs (sv_2mortal (to_sv (pl->ob))); 2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2099 } 2034 }
2100 2035
2036void
2037maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2038 CODE:
2039{
2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2041 croak ("maptile::add_underlay: palette must be arrayref");
2042
2043 palette = SvRV (palette);
2044
2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083}
2084
2085void
2086maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088{
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138}
2139
2101void play_sound_map (maptile *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2102 2141
2103int out_of_map (maptile *map, int x, int y) 2142int out_of_map (maptile *map, int x, int y)
2104 2143
2105void 2144void
2121 2160
2122object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2161object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2123 C_ARGS: str, map, nx, ny 2162 C_ARGS: str, map, nx, ny
2124 2163
2125void 2164void
2126cf_map_normalise (maptile *map, int x, int y) 2165get_map_flags (maptile *map, int x, int y)
2127 PPCODE: 2166 PPCODE:
2128{ 2167{
2129 maptile *nmap = 0; 2168 maptile *nmap = 0;
2130 I16 nx = 0, ny = 0; 2169 I16 nx = 0, ny = 0;
2131 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2170 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2186 2225
2187void fix_walls (maptile *map, int x, int y) 2226void fix_walls (maptile *map, int x, int y)
2188 2227
2189void fix_walls_around (maptile *map, int x, int y) 2228void fix_walls_around (maptile *map, int x, int y)
2190 2229
2191const char *
2192region_name (maptile *m)
2193 CODE:
2194 RETVAL = get_name_of_region_for_map (m);
2195 OUTPUT: RETVAL
2196
2197# worst xs function of my life 2230# worst xs function of my life
2198maptile * 2231bool
2199_create_random_map (\ 2232_create_random_map (\
2200 char *path,\ 2233 maptile *self,\
2201 char *wallstyle,\ 2234 utf8_string wallstyle,\
2202 char *wall_name,\ 2235 utf8_string wall_name,\
2203 char *floorstyle,\ 2236 utf8_string floorstyle,\
2204 char *monsterstyle,\ 2237 utf8_string monsterstyle,\
2205 char *treasurestyle,\ 2238 utf8_string treasurestyle,\
2206 char *layoutstyle,\ 2239 utf8_string layoutstyle,\
2207 char *doorstyle,\ 2240 utf8_string doorstyle,\
2208 char *decorstyle,\ 2241 utf8_string decorstyle,\
2209 char *origin_map,\ 2242 utf8_string origin_map,\
2210 char *final_map,\ 2243 utf8_string final_map,\
2211 char *exitstyle,\ 2244 utf8_string exitstyle,\
2212 char *this_map,\ 2245 utf8_string this_map,\
2213 char *exit_on_final_map,\ 2246 utf8_string exit_on_final_map,\
2214 int Xsize,\ 2247 int xsize,\
2215 int Ysize,\ 2248 int ysize,\
2216 int expand2x,\ 2249 int expand2x,\
2217 int layoutoptions1,\ 2250 int layoutoptions1,\
2218 int layoutoptions2,\ 2251 int layoutoptions2,\
2219 int layoutoptions3,\ 2252 int layoutoptions3,\
2220 int symmetry,\ 2253 int symmetry,\
2225 int dungeon_depth,\ 2258 int dungeon_depth,\
2226 int decoroptions,\ 2259 int decoroptions,\
2227 int orientation,\ 2260 int orientation,\
2228 int origin_y,\ 2261 int origin_y,\
2229 int origin_x,\ 2262 int origin_x,\
2230 int random_seed,\ 2263 U32 random_seed,\
2231 val64 total_map_hp,\ 2264 val64 total_map_hp,\
2232 int map_layout_style,\ 2265 int map_layout_style,\
2233 int treasureoptions,\ 2266 int treasureoptions,\
2234 int symmetry_used,\ 2267 int symmetry_used,\
2235 region *region\ 2268 region *region,\
2269 utf8_string custom\
2236) 2270)
2237 CODE: 2271 CODE:
2238{ 2272{
2239 random_map_params rmp; 2273 random_map_params rmp;
2240 2274
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2284 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2285
2252 rmp.origin_map = origin_map; 2286 rmp.origin_map = origin_map;
2253 rmp.final_map = final_map; 2287 rmp.final_map = final_map;
2254 rmp.this_map = this_map; 2288 rmp.this_map = this_map;
2255 rmp.Xsize = Xsize; 2289 rmp.xsize = xsize;
2256 rmp.Ysize = Ysize; 2290 rmp.ysize = ysize;
2257 rmp.expand2x = expand2x; 2291 rmp.expand2x = expand2x;
2258 rmp.layoutoptions1 = layoutoptions1; 2292 rmp.layoutoptions1 = layoutoptions1;
2259 rmp.layoutoptions2 = layoutoptions2; 2293 rmp.layoutoptions2 = layoutoptions2;
2260 rmp.layoutoptions3 = layoutoptions3; 2294 rmp.layoutoptions3 = layoutoptions3;
2261 rmp.symmetry = symmetry; 2295 rmp.symmetry = symmetry;
2272 rmp.total_map_hp = total_map_hp; 2306 rmp.total_map_hp = total_map_hp;
2273 rmp.map_layout_style = map_layout_style; 2307 rmp.map_layout_style = map_layout_style;
2274 rmp.treasureoptions = treasureoptions; 2308 rmp.treasureoptions = treasureoptions;
2275 rmp.symmetry_used = symmetry_used; 2309 rmp.symmetry_used = symmetry_used;
2276 rmp.region = region; 2310 rmp.region = region;
2311 rmp.custom = custom;
2277 2312
2278 RETVAL = generate_random_map (path, &rmp); 2313 RETVAL = self->generate_random_map (&rmp);
2279} 2314}
2280 OUTPUT: 2315 OUTPUT:
2281 RETVAL 2316 RETVAL
2282 2317
2283MODULE = cf PACKAGE = cf::arch 2318MODULE = cf PACKAGE = cf::arch
2284 2319
2285archetype *find (const char *name) 2320archetype *find (utf8_string name)
2286 CODE: 2321 CODE:
2287 RETVAL = archetype::find (name); 2322 RETVAL = archetype::find (name);
2288 OUTPUT: 2323 OUTPUT:
2289 RETVAL 2324 RETVAL
2290 2325
2292 PROTOTYPE: 2327 PROTOTYPE:
2293 CODE: 2328 CODE:
2294 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2295 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2296 2331
2297INCLUDE: $PERL genacc archetype ../include/object.h | 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2298 2333
2299MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2300 2335
2301partylist *first () 2336partylist *first ()
2302 PROTOTYPE: 2337 PROTOTYPE:
2303 CODE: 2338 CODE:
2304 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2305 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2306 2341
2307INCLUDE: $PERL genacc partylist ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2308 2343
2309MODULE = cf PACKAGE = cf::region 2344MODULE = cf PACKAGE = cf::region
2310 2345
2311region *first () 2346void
2312 PROTOTYPE: 2347list ()
2313 CODE: 2348 PPCODE:
2314 RETVAL = first_region; 2349 for_all_regions (rgn)
2315 OUTPUT: RETVAL 2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2316 2351
2317region *find (char *name) 2352region *find (utf8_string name)
2318 PROTOTYPE: $ 2353 PROTOTYPE: $
2319 CODE: 2354 CODE:
2320 RETVAL = get_region_by_name (name); 2355 RETVAL = region::find (name);
2321 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2322 2357
2358region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2360 CODE:
2361 RETVAL = region::find_fuzzy (name);
2362 OUTPUT: RETVAL
2363
2364int specificity (region *rgn)
2365 CODE:
2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2369 OUTPUT: RETVAL
2370
2323INCLUDE: $PERL genacc region ../include/map.h | 2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2324 2372
2325MODULE = cf PACKAGE = cf::living 2373MODULE = cf PACKAGE = cf::living
2326 2374
2327INCLUDE: $PERL genacc living ../include/living.h | 2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2328 2376
2329MODULE = cf PACKAGE = cf::settings 2377MODULE = cf PACKAGE = cf::settings
2330 2378
2331INCLUDE: $PERL genacc Settings ../include/global.h | 2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2332 2380
2333MODULE = cf PACKAGE = cf::client 2381MODULE = cf PACKAGE = cf::client
2334 2382
2335INCLUDE: $PERL genacc client ../include/client.h | 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2336 2384
2337int invoke (client *ns, int event, ...) 2385int invoke (client *ns, int event, ...)
2338 CODE: 2386 CODE:
2339 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2340 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 char *buf = SvPVbyte (packet, len); 2407 char *buf = SvPVbyte (packet, len);
2360 2408
2361 THIS->send_packet (buf, len); 2409 THIS->send_packet (buf, len);
2362} 2410}
2363 2411
2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2496 OUTPUT: RETVAL
2497
2498animidx set (utf8_string name, SV *frames, int facings = 1)
2499 CODE:
2500{
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2518 OUTPUT: RETVAL
2519
2520void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524

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