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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.150 by root, Tue Jan 23 01:05:18 2007 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
173 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
174 { 202 {
175 i = 0; 203 i = 0;
176 204
177 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
179 207
180 break; 208 break;
181 } 209 }
182 210
183 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
184 212
185 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
186 214 if (obj->self)//D make this an assert later
187 if (obj->refcnt > 0 || obj->self)
188 { 215 {
189//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
190 ++i; // further delay freeing 223 ++i; // further delay freeing
191 224
192 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
193 break; 226 break;
194 } 227 }
195 else 228 else
196 { 229 {
197 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
198 delete obj; 232 delete obj;
199 } 233 }
200 } 234 }
201} 235}
202 236
226 260
227static int 261static int
228attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
229{ 263{
230 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
231 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
232 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
233 //at->refcnt_chk (); 274 //at->refcnt_chk ();
234 return 0; 275 return 0;
235} 276}
236 277
244 285
245 if (!obj->self) 286 if (!obj->self)
246 { 287 {
247 obj->self = newHV (); 288 obj->self = newHV ();
248 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
249
250 // borrow the refcnt from the object
251 // it is important thta no refcnt_chk is being executed here
252 obj->refcnt_dec ();
253 290
254 // now bless the object _once_ 291 // now bless the object _once_
255 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
256 } 293 }
257 else 294 else
323inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
324 361
325inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
326inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
327 364
328inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 367
331inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
332{ 369{
333 char buf[128]; 370 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
336} 373}
337 374
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
362 399
363inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 402
366template<class T> 403template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 405
369template<int N> 406template<int N>
370inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 408
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
377 420
378inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
379{ 422{
380 unsigned int version; 423 unsigned int version;
381 424
572 perl = perl_alloc (); 615 perl = perl_alloc ();
573 perl_construct (perl); 616 perl_construct (perl);
574 617
575 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
576 619
577 char *argv[] = { 620 const char *argv[] = {
578 "", 621 settings.argv [0],
579 "-e" 622 "-e"
580 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
581 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
582 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
583 "require cf;" 626 "require cf;"
584 }; 627 };
585 628
586 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
587 { 631 {
588 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
589 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
590 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
591} 643}
592 644
593void cfperl_main () 645void cfperl_main ()
594{ 646{
595 dSP; 647 dSP;
816 CALL_BEGIN (0); 868 CALL_BEGIN (0);
817 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
818 CALL_END; 870 CALL_END;
819} 871}
820 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
821maptile * 882maptile *
822maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
823{ 884{
824 CALL_BEGIN (2); 885 CALL_BEGIN (2);
825 CALL_ARG (path); 886 CALL_ARG (path);
887 CALL_ARG (exit); 948 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 950 CALL_END;
890} 951}
891 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
892///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
893 970
894struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
895struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
896 973
897int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
898 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
899static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
900{ 1022{
901 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
902 w->call (*w); 1024 w->call (*w);
903} 1025}
904 1026
967 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
968 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
969 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
970 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
971 1093
972 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
973 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
974 1096
975 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
976 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
977 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
978 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
983 1105
984MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
985 1107
986BOOT: 1108BOOT:
987{ 1109{
988 _connect_to_perl ();
989
990 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
991 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
992 1112
1113 _connect_to_perl ();
1114
993 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
994 1125
995 static const struct { 1126 static const struct {
996 const char *name; 1127 const char *name;
997 IV iv; 1128 IV iv;
998 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
999# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1000 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1001 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1002 const_iv (llevDebug) 1133
1003 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1004 1137
1005 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1006 const_iv (PLAYER) 1139
1007 const_iv (TRANSPORT)
1008 const_iv (ROD)
1009 const_iv (TREASURE)
1010 const_iv (POTION)
1011 const_iv (FOOD)
1012 const_iv (POISON)
1013 const_iv (BOOK)
1014 const_iv (CLOCK)
1015 const_iv (ARROW)
1016 const_iv (BOW)
1017 const_iv (WEAPON)
1018 const_iv (ARMOUR)
1019 const_iv (PEDESTAL)
1020 const_iv (ALTAR)
1021 const_iv (LOCKED_DOOR)
1022 const_iv (SPECIAL_KEY)
1023 const_iv (MAP)
1024 const_iv (DOOR)
1025 const_iv (KEY)
1026 const_iv (TIMED_GATE)
1027 const_iv (TRIGGER)
1028 const_iv (GRIMREAPER)
1029 const_iv (MAGIC_EAR)
1030 const_iv (TRIGGER_BUTTON)
1031 const_iv (TRIGGER_ALTAR)
1032 const_iv (TRIGGER_PEDESTAL)
1033 const_iv (SHIELD)
1034 const_iv (HELMET)
1035 const_iv (HORN)
1036 const_iv (MONEY)
1037 const_iv (CLASS)
1038 const_iv (GRAVESTONE)
1039 const_iv (AMULET)
1040 const_iv (PLAYERMOVER)
1041 const_iv (TELEPORTER)
1042 const_iv (CREATOR)
1043 const_iv (SKILL)
1044 const_iv (EARTHWALL)
1045 const_iv (GOLEM)
1046 const_iv (THROWN_OBJ)
1047 const_iv (BLINDNESS)
1048 const_iv (GOD)
1049 const_iv (DETECTOR)
1050 const_iv (TRIGGER_MARKER)
1051 const_iv (DEAD_OBJECT)
1052 const_iv (DRINK)
1053 const_iv (MARKER)
1054 const_iv (HOLY_ALTAR)
1055 const_iv (PLAYER_CHANGER)
1056 const_iv (BATTLEGROUND)
1057 const_iv (PEACEMAKER)
1058 const_iv (GEM)
1059 const_iv (FIREWALL)
1060 const_iv (ANVIL)
1061 const_iv (CHECK_INV)
1062 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1063 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1064 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1065 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1066 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1067 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1068 const_iv (FLOOR) 1146
1069 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1070 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1071 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1072 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1073 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1074 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1075 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1076 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1077 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1078 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1079 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1080 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1081 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1082 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1083 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1084 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1085 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1086 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1087 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1088 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1089 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1090 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1091 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1092 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1093 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1094 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1095 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1096 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1097 const_iv (GIRDLE)
1098 const_iv (FORCE)
1099 const_iv (POTION_EFFECT)
1100 const_iv (EVENT_CONNECTOR)
1101 const_iv (CLOSE_CON)
1102 const_iv (CONTAINER)
1103 const_iv (ARMOUR_IMPROVER)
1104 const_iv (WEAPON_IMPROVER)
1105 const_iv (SKILLSCROLL)
1106 const_iv (DEEP_SWAMP)
1107 const_iv (IDENTIFY_ALTAR)
1108 const_iv (MENU)
1109 const_iv (RUNE)
1110 const_iv (TRAP)
1111 const_iv (POWER_CRYSTAL)
1112 const_iv (CORPSE)
1113 const_iv (DISEASE)
1114 const_iv (SYMPTOM)
1115 const_iv (BUILDER)
1116 const_iv (MATERIAL)
1117 const_iv (ITEM_TRANSFORMER)
1118 1175
1119 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1120 1177
1121 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 1180
1124 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1125 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1126 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1127 1188
1128 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1129 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1130 const_iv (AT_FIRE)
1131 const_iv (AT_ELECTRICITY)
1132 const_iv (AT_COLD)
1133 const_iv (AT_CONFUSION)
1134 const_iv (AT_ACID)
1135 const_iv (AT_DRAIN)
1136 const_iv (AT_WEAPONMAGIC)
1137 const_iv (AT_GHOSTHIT)
1138 const_iv (AT_POISON)
1139 const_iv (AT_SLOW)
1140 const_iv (AT_PARALYZE)
1141 const_iv (AT_TURN_UNDEAD)
1142 const_iv (AT_FEAR)
1143 const_iv (AT_CANCELLATION)
1144 const_iv (AT_DEPLETE)
1145 const_iv (AT_DEATH)
1146 const_iv (AT_CHAOS)
1147 const_iv (AT_COUNTERSPELL)
1148 const_iv (AT_GODPOWER)
1149 const_iv (AT_HOLYWORD)
1150 const_iv (AT_BLIND)
1151 const_iv (AT_INTERNAL)
1152 const_iv (AT_LIFE_STEALING)
1153 const_iv (AT_DISEASE)
1154
1155 const_iv (WEAP_HIT)
1156 const_iv (WEAP_SLASH)
1157 const_iv (WEAP_PIERCE)
1158 const_iv (WEAP_CLEAVE)
1159 const_iv (WEAP_SLICE)
1160 const_iv (WEAP_STAB)
1161 const_iv (WEAP_WHIP)
1162 const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1164 1192
1165 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1166 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1167 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1168 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1169 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1170 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1171 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1172 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1173 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1174 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1175 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1176 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1177 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1178 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1179 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1180 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1181 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1182 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1183 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1184 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1185 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1186 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1187 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1188 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1189 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1190 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1191 const_iv (FLAG_STARTEQUIP)
1192 const_iv (FLAG_BLOCKSVIEW)
1193 const_iv (FLAG_UNDEAD)
1194 const_iv (FLAG_SCARED)
1195 const_iv (FLAG_UNAGGRESSIVE)
1196 const_iv (FLAG_REFL_MISSILE)
1197 const_iv (FLAG_REFL_SPELL)
1198 const_iv (FLAG_NO_MAGIC)
1199 const_iv (FLAG_NO_FIX_PLAYER)
1200 const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_TEAR_DOWN)
1202 const_iv (FLAG_RUN_AWAY)
1203 const_iv (FLAG_PICK_UP)
1204 const_iv (FLAG_UNIQUE)
1205 const_iv (FLAG_NO_DROP)
1206 const_iv (FLAG_WIZCAST)
1207 const_iv (FLAG_CAST_SPELL)
1208 const_iv (FLAG_USE_SCROLL)
1209 const_iv (FLAG_USE_RANGE)
1210 const_iv (FLAG_USE_BOW)
1211 const_iv (FLAG_USE_ARMOUR)
1212 const_iv (FLAG_USE_WEAPON)
1213 const_iv (FLAG_USE_RING)
1214 const_iv (FLAG_READY_RANGE)
1215 const_iv (FLAG_READY_BOW)
1216 const_iv (FLAG_XRAYS)
1217 const_iv (FLAG_NO_APPLY)
1218 const_iv (FLAG_IS_FLOOR)
1219 const_iv (FLAG_LIFESAVE)
1220 const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_SLEEP)
1222 const_iv (FLAG_STAND_STILL)
1223 const_iv (FLAG_RANDOM_MOVE)
1224 const_iv (FLAG_ONLY_ATTACK)
1225 const_iv (FLAG_CONFUSED)
1226 const_iv (FLAG_STEALTH)
1227 const_iv (FLAG_WIZPASS)
1228 const_iv (FLAG_IS_LINKED)
1229 const_iv (FLAG_CURSED)
1230 const_iv (FLAG_DAMNED)
1231 const_iv (FLAG_SEE_ANYWHERE)
1232 const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_KNOWN_CURSED)
1234 const_iv (FLAG_CAN_USE_SKILL)
1235 const_iv (FLAG_BEEN_APPLIED)
1236 const_iv (FLAG_READY_SCROLL)
1237 const_iv (FLAG_USE_ROD)
1238 const_iv (FLAG_USE_HORN)
1239 const_iv (FLAG_MAKE_INVIS)
1240 const_iv (FLAG_INV_LOCKED)
1241 const_iv (FLAG_IS_WOODED)
1242 const_iv (FLAG_IS_HILLY)
1243 const_iv (FLAG_READY_SKILL)
1244 const_iv (FLAG_READY_WEAPON)
1245 const_iv (FLAG_NO_SKILL_IDENT)
1246 const_iv (FLAG_BLIND)
1247 const_iv (FLAG_SEE_IN_DARK)
1248 const_iv (FLAG_IS_CAULDRON)
1249 const_iv (FLAG_NO_STEAL)
1250 const_iv (FLAG_ONE_HIT)
1251 const_iv (FLAG_CLIENT_SENT)
1252 const_iv (FLAG_BERSERK)
1253 const_iv (FLAG_NEUTRAL)
1254 const_iv (FLAG_NO_ATTACK)
1255 const_iv (FLAG_NO_DAMAGE)
1256 const_iv (FLAG_OBJ_ORIGINAL)
1257 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1258 const_iv (FLAG_ACTIVATE_ON_PUSH)
1259 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1260 const_iv (FLAG_IS_WATER)
1261 const_iv (FLAG_CONTENT_ON_GEN)
1262 const_iv (FLAG_IS_A_TEMPLATE)
1263 const_iv (FLAG_IS_BUILDABLE)
1264 const_iv (FLAG_DESTROY_ON_DEATH)
1265 const_iv (FLAG_NO_MAP_SAVE)
1266 1219
1267 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1268 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1269 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1270 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ORANGE)
1272 const_iv (NDI_BLUE)
1273 const_iv (NDI_DK_ORANGE)
1274 const_iv (NDI_GREEN)
1275 const_iv (NDI_LT_GREEN)
1276 const_iv (NDI_GREY)
1277 const_iv (NDI_BROWN)
1278 const_iv (NDI_GOLD)
1279 const_iv (NDI_TAN)
1280 const_iv (NDI_MAX_COLOR)
1281 const_iv (NDI_COLOR_MASK)
1282 const_iv (NDI_UNIQUE)
1283 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1284 1225
1285 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1286 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1287 const_iv (UPD_WEIGHT)
1288 const_iv (UPD_FACE)
1289 const_iv (UPD_NAME)
1290 const_iv (UPD_ANIM)
1291 const_iv (UPD_ANIMSPEED)
1292 const_iv (UPD_NROF)
1293 1228
1294 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1295 const_iv (UPD_SP_GRACE)
1296 const_iv (UPD_SP_DAMAGE)
1297 1230
1298 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1299 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1300 const_iv (F_UNPAID)
1301 const_iv (F_MAGIC)
1302 const_iv (F_CURSED)
1303 const_iv (F_DAMNED)
1304 const_iv (F_OPEN)
1305 const_iv (F_NOPICK)
1306 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1307 1234
1308 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1309 const_iv (F_SHOP)
1310 const_iv (F_SELL)
1311 1236
1312 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1313 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1314 const_iv (P_NO_MAGIC)
1315 const_iv (P_IS_ALIVE)
1316 const_iv (P_NO_CLERIC)
1317 const_iv (P_OUT_OF_MAP)
1318 const_iv (P_NEW_MAP)
1319 const_iv (P_UPTODATE)
1320 1239
1321 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1322 const_iv (UP_OBJ_REMOVE)
1323 const_iv (UP_OBJ_CHANGE)
1324 const_iv (UP_OBJ_FACE)
1325 1241
1326 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1327 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1328 const_iv (INS_NO_WALK_ON)
1329 const_iv (INS_ON_TOP)
1330 const_iv (INS_BELOW_ORIGINATOR)
1331 const_iv (INS_MAP_LOAD)
1332 1244
1333 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1334 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1335 const_iv (WILL_APPLY_EARTHWALL)
1336 const_iv (WILL_APPLY_DOOR)
1337 const_iv (WILL_APPLY_FOOD)
1338 1247
1339 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1340 const_iv (SAVE_DIR_MODE)
1341 1249
1342 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1343 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1344 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1345 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1346 const_iv (M_WOOD)
1347 const_iv (M_ORGANIC)
1348 const_iv (M_STONE)
1349 const_iv (M_CLOTH)
1350 const_iv (M_ADAMANT)
1351 const_iv (M_LIQUID)
1352 const_iv (M_SOFT_METAL)
1353 const_iv (M_BONE)
1354 const_iv (M_ICE)
1355 const_iv (M_SPECIAL)
1356 1254
1357 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1358 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1359 const_iv (SK_EXP_NONE)
1360 const_iv (SK_SUBTRACT_SKILL_EXP)
1361 const_iv (SK_EXP_SKILL_ONLY)
1362 1257
1363 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1364 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1365 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1366 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1367 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1368 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1369 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1370 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1371 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1372 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1373 const_iv (SK_DET_MAGIC)
1374 const_iv (SK_ORATORY)
1375 const_iv (SK_SINGING)
1376 const_iv (SK_DET_CURSE)
1377 const_iv (SK_FIND_TRAPS)
1378 const_iv (SK_MEDITATION)
1379 const_iv (SK_PUNCHING)
1380 const_iv (SK_FLAME_TOUCH)
1381 const_iv (SK_KARATE)
1382 const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN)
1384 const_iv (SK_INSCRIPTION)
1385 const_iv (SK_ONE_HANDED_WEAPON)
1386 const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_THROWING)
1388 const_iv (SK_USE_MAGIC_ITEM)
1389 const_iv (SK_DISARM_TRAPS)
1390 const_iv (SK_SET_TRAP)
1391 const_iv (SK_THAUMATURGY)
1392 const_iv (SK_PRAYING)
1393 const_iv (SK_CLAWING)
1394 const_iv (SK_LEVITATION)
1395 const_iv (SK_SUMMONING)
1396 const_iv (SK_PYROMANCY)
1397 const_iv (SK_EVOCATION)
1398 const_iv (SK_SORCERY)
1399 const_iv (SK_TWO_HANDED_WEAPON)
1400 const_iv (SK_SPARK_TOUCH)
1401 const_iv (SK_SHIVER)
1402 const_iv (SK_ACID_SPLASH)
1403 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1404 1269
1405 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1406 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1407 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1408 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1411 const_iv (SOUND_PUSH_PLAYER)
1412 const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_PLAYER_HITS2)
1414 const_iv (SOUND_PLAYER_HITS3)
1415 const_iv (SOUND_PLAYER_HITS4)
1416 const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2)
1418 const_iv (SOUND_PLAYER_IS_HIT3)
1419 const_iv (SOUND_PLAYER_KILLS)
1420 const_iv (SOUND_PET_IS_KILLED)
1421 const_iv (SOUND_PLAYER_DIES)
1422 const_iv (SOUND_OB_EVAPORATE)
1423 const_iv (SOUND_OB_EXPLODE)
1424 const_iv (SOUND_CLOCK)
1425 const_iv (SOUND_TURN_HANDLE)
1426 const_iv (SOUND_FALL_HOLE)
1427 const_iv (SOUND_DRINK_POISON)
1428 const_iv (SOUND_CAST_SPELL_0)
1429 1276
1430 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1431 const_iv (PREFER_HIGH)
1432 1278
1433 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1434 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1435 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1436 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1439 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1440 const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC)
1442 const_iv (ATNR_GHOSTHIT)
1443 const_iv (ATNR_POISON)
1444 const_iv (ATNR_SLOW)
1445 const_iv (ATNR_PARALYZE)
1446 const_iv (ATNR_TURN_UNDEAD)
1447 const_iv (ATNR_FEAR)
1448 const_iv (ATNR_CANCELLATION)
1449 const_iv (ATNR_DEPLETE)
1450 const_iv (ATNR_DEATH)
1451 const_iv (ATNR_CHAOS)
1452 const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER)
1454 const_iv (ATNR_HOLYWORD)
1455 const_iv (ATNR_BLIND)
1456 const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_LIFE_STEALING)
1458 const_iv (ATNR_DISEASE)
1459 1286
1460 const_iv (MAP_IN_MEMORY) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1461 const_iv (MAP_SWAPPED)
1462 const_iv (MAP_LOADING)
1463 const_iv (MAP_SAVING)
1464 1288
1465 const_iv (KLASS_ATTACHABLE) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_GLOBAL) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1467 const_iv (KLASS_OBJECT)
1468 const_iv (KLASS_CLIENT)
1469 const_iv (KLASS_PLAYER)
1470 const_iv (KLASS_MAP)
1471 1291
1472 const_iv (CS_QUERY_YESNO) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1473 const_iv (CS_QUERY_SINGLECHAR)
1474 const_iv (CS_QUERY_HIDEINPUT)
1475 1293
1476 const_iv (ST_DEAD) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1477 const_iv (ST_SETUP)
1478 const_iv (ST_PLAYING)
1479 const_iv (ST_CUSTOM)
1480 1295
1481 const_iv (ST_CHANGE_CLASS) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1297
1487 // random map generator 1298 // random map generator
1488 const_iv (LAYOUT_NONE) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1301
1496 const_iv (RMOPT_RANDOM) 1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1305
1506 const_iv (SYMMETRY_RANDOM) 1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1308
1509 const_iv (SYMMETRY_Y) 1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1511 }; 1312 };
1512 1313
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1316
1543{ 1344{
1544 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1545 for_all_clients (ns) 1346 for_all_clients (ns)
1546 ns->reattach (); 1347 ns->reattach ();
1547 1348
1548 for_all_players (pl)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for_all_objects (op) 1349 for_all_objects (op)
1556 op->reattach (); 1350 op->reattach ();
1351}
1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1557} 1397}
1558 1398
1559NV floor (NV x) 1399NV floor (NV x)
1560 1400
1561NV ceil (NV x) 1401NV ceil (NV x)
1570 default: croak ("cf::rndm requires none, one or two parameters."); break; 1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1571 } 1411 }
1572 OUTPUT: 1412 OUTPUT:
1573 RETVAL 1413 RETVAL
1574 1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1430
1575void server_tick () 1431void server_tick ()
1576 CODE: 1432 CODE:
1577 runtime = SvNVx (sv_runtime); 1433 runtime = SvNVx (sv_runtime);
1578 server_tick (); 1434 server_tick ();
1579 1435
1580void 1436void
1581LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1582 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1584 1443
1585char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1587 1446
1588char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1590 1449
1591const char * 1450const_octet_string
1592get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1593 PROTOTYPE: $ 1452 PROTOTYPE: $
1594 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1595 CODE: 1454 CODE:
1596 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1599void 1458void
1600sub_generation_inc () 1459sub_generation_inc ()
1601 CODE: 1460 CODE:
1602 PL_sub_generation++; 1461 PL_sub_generation++;
1603 1462
1604char * 1463const_octet_string
1605mapdir () 1464mapdir ()
1606 PROTOTYPE: 1465 PROTOTYPE:
1607 ALIAS: 1466 ALIAS:
1608 mapdir = 0 1467 mapdir = 0
1609 uniquedir = 1 1468 uniquedir = 1
1625 } 1484 }
1626 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1627 1486
1628void abort () 1487void abort ()
1629 1488
1489void reset_signals ()
1490
1630void fork_abort (char *cause = "cf::fork_abort") 1491void fork_abort (octet_string cause = "cf::fork_abort")
1631 1492
1632void cleanup (const char *cause, bool make_core = false) 1493void cleanup (octet_string cause, bool make_core = false)
1633 1494
1634void emergency_save () 1495void emergency_save ()
1496
1497void _exit (int status = EXIT_SUCCESS)
1635 1498
1636UV sv_2watcher (SV *w) 1499UV sv_2watcher (SV *w)
1637 CODE: 1500 CODE:
1638 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1639 OUTPUT: 1502 OUTPUT:
1640 RETVAL 1503 RETVAL
1641 1504
1642void _exit (int status = 0)
1643
1644#if _POSIX_MEMLOCK 1505#if _POSIX_MEMLOCK
1645 1506
1646int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1507int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1647 1508
1648int munlockall () 1509int munlockall ()
1649 1510
1650#endif 1511#endif
1651 1512
1652int find_animation (char *text) 1513int find_animation (utf8_string text)
1653 PROTOTYPE: $ 1514 PROTOTYPE: $
1654 1515
1655int random_roll (int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1656 1517
1657const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1658 1519
1659int 1520int
1660exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1661 CODE: 1522 CODE:
1662{ 1523{
1693 RETVAL = newSVpv (resist_plus[atnr], 0); 1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1694 else 1555 else
1695 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1696 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1697 1558
1559bool
1560load_resource_file (octet_string filename)
1561
1698MODULE = cf PACKAGE = cf::attachable 1562MODULE = cf PACKAGE = cf::attachable
1699 1563
1700int 1564int
1701valid (SV *obj) 1565valid (SV *obj)
1702 CODE: 1566 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT: 1568 OUTPUT:
1705 RETVAL 1569 RETVAL
1706 1570
1571void
1572debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1577
1578int mortals_size ()
1579 CODE:
1580 RETVAL = attachable::mortals.size ();
1581 OUTPUT: RETVAL
1582
1583#object *mortals (U32 index)
1584# CODE:
1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1586# OUTPUT: RETVAL
1587
1707INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1708 1589
1709MODULE = cf PACKAGE = cf::global 1590MODULE = cf PACKAGE = cf::global
1710 1591
1711int invoke (SV *klass, int event, ...) 1592int invoke (SV *klass, int event, ...)
1712 CODE: 1593 CODE:
1716 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1718 1599
1719MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1720 1601
1721INCLUDE: $PERL genacc object ../include/object.h | 1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1722 1603
1723int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1724 CODE: 1605 CODE:
1725 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1726 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1728 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1609 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1729 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1730 1611
1731SV *registry (object *op) 1612SV *registry (object *op)
1732 1613
1733void mortals ()
1734 PPCODE:
1735 EXTEND (SP, object::mortals.size ());
1736 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1737 PUSHs (to_sv (*i));
1738
1739int objects_size () 1614int objects_size ()
1740 CODE: 1615 CODE:
1741 RETVAL = objects.size (); 1616 RETVAL = objects.size ();
1742 OUTPUT: RETVAL 1617 OUTPUT: RETVAL
1743 1618
1753 1628
1754object *actives (U32 index) 1629object *actives (U32 index)
1755 CODE: 1630 CODE:
1756 RETVAL = index < actives.size () ? actives [index] : 0; 1631 RETVAL = index < actives.size () ? actives [index] : 0;
1757 OUTPUT: RETVAL 1632 OUTPUT: RETVAL
1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1651 RETVAL
1758 1652
1759# missing properties 1653# missing properties
1760 1654
1761object *head (object *op) 1655object *head (object *op)
1762 PROTOTYPE: $ 1656 PROTOTYPE: $
1783void 1677void
1784set_animation (object *op, int idx) 1678set_animation (object *op, int idx)
1785 CODE: 1679 CODE:
1786 SET_ANIMATION (op, idx); 1680 SET_ANIMATION (op, idx);
1787 1681
1682int
1683num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1687
1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1788object *find_best_object_match (object *op, const char *match) 1707object *find_best_object_match (object *op, utf8_string match)
1789 1708
1790object *find_marked_object (object *op) 1709object *find_marked_object (object *op)
1791 1710
1792int need_identify (object *obj); 1711int need_identify (object *obj);
1793 1712
1794int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1795 1720
1796int move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1797 CODE: 1722 CODE:
1798 RETVAL = move_ob (op, dir, originator); 1723 RETVAL = move_ob (op, dir, originator);
1799 OUTPUT: 1724 OUTPUT:
1805 1730
1806void apply_below (object *op) 1731void apply_below (object *op)
1807 CODE: 1732 CODE:
1808 player_apply_below (op); 1733 player_apply_below (op);
1809 1734
1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1736
1810object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1811 1738
1812int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1813 1740
1814int cf_object_change_map (object *op, int x, int y, maptile *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1815 1742
1835 RETVAL = pay_for_amount (amount, op); 1762 RETVAL = pay_for_amount (amount, op);
1836 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1837 1764
1838void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1839 1766
1840val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1841 1768
1842int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1843 1770
1844void learn_spell (object *op, object *sp, int special_prayer = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1845 CODE: 1772 CODE:
1846 do_learn_spell (op, sp, special_prayer); 1773 do_learn_spell (op, sp, special_prayer);
1847 1774
1848void forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1849 CODE: 1776 CODE:
1850 do_forget_spell (op, query_name (sp)); 1777 do_forget_spell (op, query_name (sp));
1851 1778
1852object *check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1853 CODE: 1780 CODE:
1854 RETVAL = check_spell_known (op, spellname); 1781 RETVAL = check_spell_known (op, spellname);
1855 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1856 1783
1857int query_money (object *op) 1784int query_money (object *op)
1870 1797
1871int cf_object_teleport (object *op, maptile *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1872 1799
1873void update_object (object *op, int action) 1800void update_object (object *op, int action)
1874 1801
1875object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1876 1803
1877void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1878 1805
1879void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1880 1807
1881int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1882 1809
1896object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1897 1824
1898# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1899# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900 1827
1901object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1902 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1903 CODE: 1830 CODE:
1904 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1905 OUTPUT: 1832 OUTPUT:
1906 RETVAL 1833 RETVAL
1911{ 1838{
1912 int unused_type; 1839 int unused_type;
1913 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914} 1841}
1915 1842
1916# syntatic sugar for easier use in event callbacks.
1917const char *options (object *op)
1918 CODE:
1919 RETVAL = op->name;
1920 OUTPUT:
1921 RETVAL
1922
1923player *contr (object *op) 1843player *contr (object *op)
1924 CODE: 1844 CODE:
1925 RETVAL = op->contr; 1845 RETVAL = op->contr;
1926 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1927 1847
1928const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929 1849
1930bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1931 1851
1932object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
1933 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
1934 PREINIT: 1854 PREINIT:
1935 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
1951bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
1952 CODE: 1872 CODE:
1953 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
1954 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1955 1875
1956const char * 1876const_utf8_string
1957base_name (object *op, int plural = op->nrof > 1) 1877base_name (object *op, int plural = op->nrof > 1)
1958 CODE: 1878 CODE:
1959 RETVAL = query_base_name (op, plural); 1879 RETVAL = query_base_name (op, plural);
1960 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1961 1881
1968 RETVAL = op->contr; 1888 RETVAL = op->contr;
1969 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1970 1890
1971void check_score (object *op) 1891void check_score (object *op)
1972 1892
1973void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1974 CODE: 1894 CODE:
1975 new_draw_info (flags, 0, op, txt); 1895 new_draw_info (flags, 0, op, txt);
1976 1896
1977object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
1978 1898
1979char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
1980 ALIAS: ip = 0 1900 ALIAS: ip = 0
1981 1901
1982object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
1983 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
1984 1904
1994void esrv_update_item (object *op, int what, object *item) 1914void esrv_update_item (object *op, int what, object *item)
1995 C_ARGS: what, op, item 1915 C_ARGS: what, op, item
1996 1916
1997void clear_los (object *op) 1917void clear_los (object *op)
1998 1918
1999int command_summon (object *op, char *params) 1919int command_summon (object *op, utf8_string params)
2000 1920
2001int command_arrest (object *op, char *params) 1921int command_arrest (object *op, utf8_string params)
2002
2003int command_kick (object *op, char *params)
2004
2005int command_banish (object *op, char *params)
2006 1922
2007 1923
2008MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2009 1925
2010INCLUDE: $PERL genacc player ../include/player.h | 1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2011 1927
2012int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
2013 CODE: 1929 CODE:
2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2028 pl->orig_stats = pl->ob->stats; 1944 pl->orig_stats = pl->ob->stats;
2029 1945
2030void cf_player_move (player *pl, int dir) 1946void cf_player_move (player *pl, int dir)
2031 1947
2032void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038 1949
2039bool 1950bool
2040cell_visible (player *pl, int dx, int dy) 1951cell_visible (player *pl, int dx, int dy)
2041 CODE: 1952 CODE:
2042 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2095 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2096 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
2097 2008
2098SV *registry (maptile *map) 2009SV *registry (maptile *map)
2099 2010
2100INCLUDE: $PERL genacc maptile ../include/map.h | 2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2101 2012
2102void 2013void
2103maptile::instantiate () 2014maptile::instantiate ()
2104 2015
2105maptile *new () 2016maptile *new ()
2119 EXTEND (SP, THIS->players); 2030 EXTEND (SP, THIS->players);
2120 for_all_players (pl) 2031 for_all_players (pl)
2121 if (pl->ob && pl->ob->map == THIS) 2032 if (pl->ob && pl->ob->map == THIS)
2122 PUSHs (sv_2mortal (to_sv (pl->ob))); 2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2123 } 2034 }
2035
2036void
2037maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2038 CODE:
2039{
2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2041 croak ("maptile::add_underlay: palette must be arrayref");
2042
2043 palette = SvRV (palette);
2044
2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083}
2084
2085void
2086maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088{
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138}
2124 2139
2125void play_sound_map (maptile *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2126 2141
2127int out_of_map (maptile *map, int x, int y) 2142int out_of_map (maptile *map, int x, int y)
2128 2143
2210 2225
2211void fix_walls (maptile *map, int x, int y) 2226void fix_walls (maptile *map, int x, int y)
2212 2227
2213void fix_walls_around (maptile *map, int x, int y) 2228void fix_walls_around (maptile *map, int x, int y)
2214 2229
2215const char *
2216region_name (maptile *m)
2217 CODE:
2218 RETVAL = get_name_of_region_for_map (m);
2219 OUTPUT: RETVAL
2220
2221# worst xs function of my life 2230# worst xs function of my life
2222bool 2231bool
2223_create_random_map (\ 2232_create_random_map (\
2224 maptile *self,\ 2233 maptile *self,\
2225 char *wallstyle,\ 2234 utf8_string wallstyle,\
2226 char *wall_name,\ 2235 utf8_string wall_name,\
2227 char *floorstyle,\ 2236 utf8_string floorstyle,\
2228 char *monsterstyle,\ 2237 utf8_string monsterstyle,\
2229 char *treasurestyle,\ 2238 utf8_string treasurestyle,\
2230 char *layoutstyle,\ 2239 utf8_string layoutstyle,\
2231 char *doorstyle,\ 2240 utf8_string doorstyle,\
2232 char *decorstyle,\ 2241 utf8_string decorstyle,\
2233 char *origin_map,\ 2242 utf8_string origin_map,\
2234 char *final_map,\ 2243 utf8_string final_map,\
2235 char *exitstyle,\ 2244 utf8_string exitstyle,\
2236 char *this_map,\ 2245 utf8_string this_map,\
2237 char *exit_on_final_map,\ 2246 utf8_string exit_on_final_map,\
2238 int xsize,\ 2247 int xsize,\
2239 int ysize,\ 2248 int ysize,\
2240 int expand2x,\ 2249 int expand2x,\
2241 int layoutoptions1,\ 2250 int layoutoptions1,\
2242 int layoutoptions2,\ 2251 int layoutoptions2,\
2255 val64 total_map_hp,\ 2264 val64 total_map_hp,\
2256 int map_layout_style,\ 2265 int map_layout_style,\
2257 int treasureoptions,\ 2266 int treasureoptions,\
2258 int symmetry_used,\ 2267 int symmetry_used,\
2259 region *region,\ 2268 region *region,\
2260 char *custom\ 2269 utf8_string custom\
2261) 2270)
2262 CODE: 2271 CODE:
2263{ 2272{
2264 random_map_params rmp; 2273 random_map_params rmp;
2265 2274
2306 OUTPUT: 2315 OUTPUT:
2307 RETVAL 2316 RETVAL
2308 2317
2309MODULE = cf PACKAGE = cf::arch 2318MODULE = cf PACKAGE = cf::arch
2310 2319
2311archetype *find (const char *name) 2320archetype *find (utf8_string name)
2312 CODE: 2321 CODE:
2313 RETVAL = archetype::find (name); 2322 RETVAL = archetype::find (name);
2314 OUTPUT: 2323 OUTPUT:
2315 RETVAL 2324 RETVAL
2316 2325
2318 PROTOTYPE: 2327 PROTOTYPE:
2319 CODE: 2328 CODE:
2320 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2321 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2322 2331
2323INCLUDE: $PERL genacc archetype ../include/object.h | 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2324 2333
2325MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2326 2335
2327partylist *first () 2336partylist *first ()
2328 PROTOTYPE: 2337 PROTOTYPE:
2329 CODE: 2338 CODE:
2330 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2331 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2332 2341
2333INCLUDE: $PERL genacc partylist ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2334 2343
2335MODULE = cf PACKAGE = cf::region 2344MODULE = cf PACKAGE = cf::region
2336 2345
2337region *first () 2346void
2338 PROTOTYPE: 2347list ()
2339 CODE: 2348 PPCODE:
2340 RETVAL = first_region; 2349 for_all_regions (rgn)
2341 OUTPUT: RETVAL 2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2342 2351
2343region *find (char *name) 2352region *find (utf8_string name)
2344 PROTOTYPE: $ 2353 PROTOTYPE: $
2345 CODE: 2354 CODE:
2346 RETVAL = get_region_by_name (name); 2355 RETVAL = region::find (name);
2347 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2348 2357
2358region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2360 CODE:
2361 RETVAL = region::find_fuzzy (name);
2362 OUTPUT: RETVAL
2363
2364int specificity (region *rgn)
2365 CODE:
2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2369 OUTPUT: RETVAL
2370
2349INCLUDE: $PERL genacc region ../include/map.h | 2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2350 2372
2351MODULE = cf PACKAGE = cf::living 2373MODULE = cf PACKAGE = cf::living
2352 2374
2353INCLUDE: $PERL genacc living ../include/living.h | 2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2354 2376
2355MODULE = cf PACKAGE = cf::settings 2377MODULE = cf PACKAGE = cf::settings
2356 2378
2357INCLUDE: $PERL genacc Settings ../include/global.h | 2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2358 2380
2359MODULE = cf PACKAGE = cf::client 2381MODULE = cf PACKAGE = cf::client
2360 2382
2361INCLUDE: $PERL genacc client ../include/client.h | 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2362 2384
2363int invoke (client *ns, int event, ...) 2385int invoke (client *ns, int event, ...)
2364 CODE: 2386 CODE:
2365 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2366 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2385 char *buf = SvPVbyte (packet, len); 2407 char *buf = SvPVbyte (packet, len);
2386 2408
2387 THIS->send_packet (buf, len); 2409 THIS->send_packet (buf, len);
2388} 2410}
2389 2411
2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2496 OUTPUT: RETVAL
2497
2498animidx set (utf8_string name, SV *frames, int facings = 1)
2499 CODE:
2500{
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2518 OUTPUT: RETVAL
2519
2520void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524

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