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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 157}
127 158
128// check wether the object really is dead 159// check wether the object really is dead
129void 160void
130attachable::do_check () 161attachable::do_check ()
144 { 175 {
145 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
146 cb = 0; 177 cb = 0;
147 } 178 }
148 179
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 180 mortals.push_back (this);
158} 181}
159 182
160void 183void
161attachable::destroy () 184attachable::destroy ()
163 if (destroyed ()) 186 if (destroyed ())
164 return; 187 return;
165 188
166 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
167 do_destroy (); 190 do_destroy ();
191 sever_self ();
168} 192}
169 193
170void 194void
171attachable::check_mortals () 195attachable::check_mortals ()
172{ 196{
177 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
178 { 202 {
179 i = 0; 203 i = 0;
180 204
181 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 207
184 break; 208 break;
185 } 209 }
186 210
187 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
188 212
189 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
190 214 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 215 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
195 ++i; // further delay freeing 223 ++i; // further delay freeing
196 224
197 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
198 break; 226 break;
199 } 227 }
200 else 228 else
201 { 229 {
202 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
203 delete obj; 232 delete obj;
204 } 233 }
205 } 234 }
206} 235}
207 236
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 361
333inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
335 364
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 367
339inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
340{ 369{
341 char buf[128]; 370 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
344} 373}
345 374
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 399
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 402
374template<class T> 403template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 405
377template<int N> 406template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 408
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
385 420
386inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
387{ 422{
388 unsigned int version; 423 unsigned int version;
389 424
580 perl = perl_alloc (); 615 perl = perl_alloc ();
581 perl_construct (perl); 616 perl_construct (perl);
582 617
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 619
585 char *argv[] = { 620 const char *argv[] = {
586 "", 621 settings.argv [0],
587 "-e" 622 "-e"
588 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
591 "require cf;" 626 "require cf;"
592 }; 627 };
593 628
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
595 { 631 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
598 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
599} 643}
600 644
601void cfperl_main () 645void cfperl_main ()
602{ 646{
603 dSP; 647 dSP;
824 CALL_BEGIN (0); 868 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 870 CALL_END;
827} 871}
828 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
829maptile * 882maptile *
830maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
831{ 884{
832 CALL_BEGIN (2); 885 CALL_BEGIN (2);
833 CALL_ARG (path); 886 CALL_ARG (path);
895 CALL_ARG (exit); 948 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 950 CALL_END;
898} 951}
899 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
900///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
901 970
902struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
904 973
905int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
906 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
907static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
908{ 1022{
909 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1024 w->call (*w);
911} 1025}
912 1026
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1093
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1096
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1105
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
993 1107
994BOOT: 1108BOOT:
995{ 1109{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1112
1113 _connect_to_perl ();
1114
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1002 1125
1003 static const struct { 1126 static const struct {
1004 const char *name; 1127 const char *name;
1005 IV iv; 1128 IV iv;
1006 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1133
1011 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1137
1013 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1139
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR) 1146
1077 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1078 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1079 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1080 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1081 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1082 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1083 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1084 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1085 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1086 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1087 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1088 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1089 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1090 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1091 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1092 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1093 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1094 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1095 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1096 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1097 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1099 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1100 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1101 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1102 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1103 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1104 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1175
1127 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1128 1177
1129 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1180
1132 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1188
1136 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1172 1192
1173 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1219
1275 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1292 1225
1293 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1228
1302 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1230
1306 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1315 1234
1316 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1236
1320 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1239
1329 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1241
1334 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1244
1341 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1247
1347 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1249
1350 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1254
1365 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1257
1371 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1412 1269
1413 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1276
1438 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1278
1441 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1286
1468 const_iv (MAP_IN_MEMORY) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1288
1473 const_iv (KLASS_ATTACHABLE) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1291
1480 const_iv (CS_QUERY_YESNO) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1293
1484 const_iv (ST_DEAD) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1295
1489 const_iv (ST_CHANGE_CLASS) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1297
1495 // random map generator 1298 // random map generator
1496 const_iv (LAYOUT_NONE) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1301
1504 const_iv (RMOPT_RANDOM) 1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1305
1514 const_iv (SYMMETRY_RANDOM) 1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1308
1517 const_iv (SYMMETRY_Y) 1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1519 }; 1312 };
1520 1313
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1316
1551{ 1344{
1552 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1346 for_all_clients (ns)
1554 ns->reattach (); 1347 ns->reattach ();
1555 1348
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1349 for_all_objects (op)
1564 op->reattach (); 1350 op->reattach ();
1351}
1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1397}
1566 1398
1567NV floor (NV x) 1399NV floor (NV x)
1568 1400
1569NV ceil (NV x) 1401NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1411 }
1580 OUTPUT: 1412 OUTPUT:
1581 RETVAL 1413 RETVAL
1582 1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1430
1583void server_tick () 1431void server_tick ()
1584 CODE: 1432 CODE:
1585 runtime = SvNVx (sv_runtime); 1433 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1434 server_tick ();
1587 1435
1588void 1436void
1589LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1592 1443
1593char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1595 1446
1596char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1598 1449
1599const char * 1450const_octet_string
1600get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1452 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1603 CODE: 1454 CODE:
1604 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1607void 1458void
1608sub_generation_inc () 1459sub_generation_inc ()
1609 CODE: 1460 CODE:
1610 PL_sub_generation++; 1461 PL_sub_generation++;
1611 1462
1612char * 1463const_octet_string
1613mapdir () 1464mapdir ()
1614 PROTOTYPE: 1465 PROTOTYPE:
1615 ALIAS: 1466 ALIAS:
1616 mapdir = 0 1467 mapdir = 0
1617 uniquedir = 1 1468 uniquedir = 1
1633 } 1484 }
1634 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1635 1486
1636void abort () 1487void abort ()
1637 1488
1489void reset_signals ()
1490
1638void fork_abort (char *cause = "cf::fork_abort") 1491void fork_abort (octet_string cause = "cf::fork_abort")
1639 1492
1640void cleanup (const char *cause, bool make_core = false) 1493void cleanup (octet_string cause, bool make_core = false)
1641 1494
1642void emergency_save () 1495void emergency_save ()
1496
1497void _exit (int status = EXIT_SUCCESS)
1643 1498
1644UV sv_2watcher (SV *w) 1499UV sv_2watcher (SV *w)
1645 CODE: 1500 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1502 OUTPUT:
1648 RETVAL 1503 RETVAL
1649 1504
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1505#if _POSIX_MEMLOCK
1653 1506
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1507int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1508
1656int munlockall () 1509int munlockall ()
1657 1510
1658#endif 1511#endif
1659 1512
1660int find_animation (char *text) 1513int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1514 PROTOTYPE: $
1662 1515
1663int random_roll (int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1664 1517
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1519
1667int 1520int
1668exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1669 CODE: 1522 CODE:
1670{ 1523{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1555 else
1703 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1705 1558
1559bool
1560load_resource_file (octet_string filename)
1561
1706MODULE = cf PACKAGE = cf::attachable 1562MODULE = cf PACKAGE = cf::attachable
1707 1563
1708int 1564int
1709valid (SV *obj) 1565valid (SV *obj)
1710 CODE: 1566 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1568 OUTPUT:
1713 RETVAL 1569 RETVAL
1570
1571void
1572debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1577
1715int mortals_size () 1578int mortals_size ()
1716 CODE: 1579 CODE:
1717 RETVAL = attachable::mortals.size (); 1580 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1581 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1583#object *mortals (U32 index)
1721# CODE: 1584# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1586# OUTPUT: RETVAL
1724 1587
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1589
1727MODULE = cf PACKAGE = cf::global 1590MODULE = cf PACKAGE = cf::global
1728 1591
1729int invoke (SV *klass, int event, ...) 1592int invoke (SV *klass, int event, ...)
1730 CODE: 1593 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1736 1599
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1601
1739INCLUDE: $PERL genacc object ../include/object.h | 1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1603
1741int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1742 CODE: 1605 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1629object *actives (U32 index)
1767 CODE: 1630 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1631 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1632 OUTPUT: RETVAL
1770 1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1651 RETVAL
1652
1771# missing properties 1653# missing properties
1772 1654
1773object *head (object *op) 1655object *head (object *op)
1774 PROTOTYPE: $ 1656 PROTOTYPE: $
1775 CODE: 1657 CODE:
1795void 1677void
1796set_animation (object *op, int idx) 1678set_animation (object *op, int idx)
1797 CODE: 1679 CODE:
1798 SET_ANIMATION (op, idx); 1680 SET_ANIMATION (op, idx);
1799 1681
1682int
1683num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1687
1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1800object *find_best_object_match (object *op, const char *match) 1707object *find_best_object_match (object *op, utf8_string match)
1801 1708
1802object *find_marked_object (object *op) 1709object *find_marked_object (object *op)
1803 1710
1804int need_identify (object *obj); 1711int need_identify (object *obj);
1805 1712
1806int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1807 1720
1808int move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1809 CODE: 1722 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1723 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1724 OUTPUT:
1817 1730
1818void apply_below (object *op) 1731void apply_below (object *op)
1819 CODE: 1732 CODE:
1820 player_apply_below (op); 1733 player_apply_below (op);
1821 1734
1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1736
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1738
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1740
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1742
1847 RETVAL = pay_for_amount (amount, op); 1762 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1849 1764
1850void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1851 1766
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1768
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1770
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1772 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1773 do_learn_spell (op, sp, special_prayer);
1859 1774
1860void forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1861 CODE: 1776 CODE:
1862 do_forget_spell (op, query_name (sp)); 1777 do_forget_spell (op, query_name (sp));
1863 1778
1864object *check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1780 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1781 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1868 1783
1869int query_money (object *op) 1784int query_money (object *op)
1882 1797
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1799
1885void update_object (object *op, int action) 1800void update_object (object *op, int action)
1886 1801
1887object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1888 1803
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1805
1891void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1892 1807
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1809
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1824
1910# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1827
1913object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1915 CODE: 1830 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1832 OUTPUT:
1918 RETVAL 1833 RETVAL
1923{ 1838{
1924 int unused_type; 1839 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1841}
1927 1842
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1843player *contr (object *op)
1936 CODE: 1844 CODE:
1937 RETVAL = op->contr; 1845 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1939 1847
1940const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1849
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1851
1944object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
1946 PREINIT: 1854 PREINIT:
1947 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
1964 CODE: 1872 CODE:
1965 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1967 1875
1968const char * 1876const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1877base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1878 CODE:
1971 RETVAL = query_base_name (op, plural); 1879 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1973 1881
1980 RETVAL = op->contr; 1888 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1982 1890
1983void check_score (object *op) 1891void check_score (object *op)
1984 1892
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1894 CODE:
1987 new_draw_info (flags, 0, op, txt); 1895 new_draw_info (flags, 0, op, txt);
1988 1896
1989object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
1990 1898
1991char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1900 ALIAS: ip = 0
1993 1901
1994object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
1996 1904
2006void esrv_update_item (object *op, int what, object *item) 1914void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1915 C_ARGS: what, op, item
2008 1916
2009void clear_los (object *op) 1917void clear_los (object *op)
2010 1918
2011int command_summon (object *op, char *params) 1919int command_summon (object *op, utf8_string params)
2012 1920
2013int command_arrest (object *op, char *params) 1921int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1922
2019 1923
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1925
2022INCLUDE: $PERL genacc player ../include/player.h | 1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1927
2024int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
2025 CODE: 1929 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1944 pl->orig_stats = pl->ob->stats;
2041 1945
2042void cf_player_move (player *pl, int dir) 1946void cf_player_move (player *pl, int dir)
2043 1947
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1949
2051bool 1950bool
2052cell_visible (player *pl, int dx, int dy) 1951cell_visible (player *pl, int dx, int dy)
2053 CODE: 1952 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
2109 2008
2110SV *registry (maptile *map) 2009SV *registry (maptile *map)
2111 2010
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2012
2114void 2013void
2115maptile::instantiate () 2014maptile::instantiate ()
2116 2015
2117maptile *new () 2016maptile *new ()
2131 EXTEND (SP, THIS->players); 2030 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2031 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2032 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2034 }
2035
2036void
2037maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2038 CODE:
2039{
2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2041 croak ("maptile::add_underlay: palette must be arrayref");
2042
2043 palette = SvRV (palette);
2044
2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083}
2084
2085void
2086maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088{
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138}
2136 2139
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2141
2139int out_of_map (maptile *map, int x, int y) 2142int out_of_map (maptile *map, int x, int y)
2140 2143
2222 2225
2223void fix_walls (maptile *map, int x, int y) 2226void fix_walls (maptile *map, int x, int y)
2224 2227
2225void fix_walls_around (maptile *map, int x, int y) 2228void fix_walls_around (maptile *map, int x, int y)
2226 2229
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2230# worst xs function of my life
2234bool 2231bool
2235_create_random_map (\ 2232_create_random_map (\
2236 maptile *self,\ 2233 maptile *self,\
2237 char *wallstyle,\ 2234 utf8_string wallstyle,\
2238 char *wall_name,\ 2235 utf8_string wall_name,\
2239 char *floorstyle,\ 2236 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2237 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2238 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2239 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2240 utf8_string doorstyle,\
2244 char *decorstyle,\ 2241 utf8_string decorstyle,\
2245 char *origin_map,\ 2242 utf8_string origin_map,\
2246 char *final_map,\ 2243 utf8_string final_map,\
2247 char *exitstyle,\ 2244 utf8_string exitstyle,\
2248 char *this_map,\ 2245 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2246 utf8_string exit_on_final_map,\
2250 int xsize,\ 2247 int xsize,\
2251 int ysize,\ 2248 int ysize,\
2252 int expand2x,\ 2249 int expand2x,\
2253 int layoutoptions1,\ 2250 int layoutoptions1,\
2254 int layoutoptions2,\ 2251 int layoutoptions2,\
2267 val64 total_map_hp,\ 2264 val64 total_map_hp,\
2268 int map_layout_style,\ 2265 int map_layout_style,\
2269 int treasureoptions,\ 2266 int treasureoptions,\
2270 int symmetry_used,\ 2267 int symmetry_used,\
2271 region *region,\ 2268 region *region,\
2272 char *custom\ 2269 utf8_string custom\
2273) 2270)
2274 CODE: 2271 CODE:
2275{ 2272{
2276 random_map_params rmp; 2273 random_map_params rmp;
2277 2274
2318 OUTPUT: 2315 OUTPUT:
2319 RETVAL 2316 RETVAL
2320 2317
2321MODULE = cf PACKAGE = cf::arch 2318MODULE = cf PACKAGE = cf::arch
2322 2319
2323archetype *find (const char *name) 2320archetype *find (utf8_string name)
2324 CODE: 2321 CODE:
2325 RETVAL = archetype::find (name); 2322 RETVAL = archetype::find (name);
2326 OUTPUT: 2323 OUTPUT:
2327 RETVAL 2324 RETVAL
2328 2325
2330 PROTOTYPE: 2327 PROTOTYPE:
2331 CODE: 2328 CODE:
2332 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2334 2331
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2333
2337MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2338 2335
2339partylist *first () 2336partylist *first ()
2340 PROTOTYPE: 2337 PROTOTYPE:
2341 CODE: 2338 CODE:
2342 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2344 2341
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2343
2347MODULE = cf PACKAGE = cf::region 2344MODULE = cf PACKAGE = cf::region
2348 2345
2349region *first () 2346void
2350 PROTOTYPE: 2347list ()
2351 CODE: 2348 PPCODE:
2352 RETVAL = first_region; 2349 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2351
2355region *find (char *name) 2352region *find (utf8_string name)
2356 PROTOTYPE: $ 2353 PROTOTYPE: $
2357 CODE: 2354 CODE:
2358 RETVAL = get_region_by_name (name); 2355 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2360 2357
2358region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2360 CODE:
2361 RETVAL = region::find_fuzzy (name);
2362 OUTPUT: RETVAL
2363
2364int specificity (region *rgn)
2365 CODE:
2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2369 OUTPUT: RETVAL
2370
2361INCLUDE: $PERL genacc region ../include/map.h | 2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2372
2363MODULE = cf PACKAGE = cf::living 2373MODULE = cf PACKAGE = cf::living
2364 2374
2365INCLUDE: $PERL genacc living ../include/living.h | 2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2376
2367MODULE = cf PACKAGE = cf::settings 2377MODULE = cf PACKAGE = cf::settings
2368 2378
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2380
2371MODULE = cf PACKAGE = cf::client 2381MODULE = cf PACKAGE = cf::client
2372 2382
2373INCLUDE: $PERL genacc client ../include/client.h | 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2384
2375int invoke (client *ns, int event, ...) 2385int invoke (client *ns, int event, ...)
2376 CODE: 2386 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2407 char *buf = SvPVbyte (packet, len);
2398 2408
2399 THIS->send_packet (buf, len); 2409 THIS->send_packet (buf, len);
2400} 2410}
2401 2411
2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2496 OUTPUT: RETVAL
2497
2498animidx set (utf8_string name, SV *frames, int facings = 1)
2499 CODE:
2500{
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2518 OUTPUT: RETVAL
2519
2520void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524

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