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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.168 by root, Thu Feb 15 03:19:02 2007 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object object_ornull;
53typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
54 69
55#if IVSIZE >= 8 70#if IVSIZE >= 8
56 typedef IV val64; 71 typedef IV val64;
57# define newSVval64 newSViv 72# define newSVval64 newSViv
58# define SvVAL64 SvIV 73# define SvVAL64 SvIV
70 85
71double runtime; 86double runtime;
72 87
73global gbl_ev; 88global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
129 144
130 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 146 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 147 }
134} 148}
135 149
136void 150void
137attachable::optimise () 151attachable::optimise ()
138{ 152{
139 if (self 153 if (self
140 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 156 sever_self ();
144} 157}
145 158
146// check wether the object really is dead 159// check wether the object really is dead
147void 160void
162 { 175 {
163 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
164 cb = 0; 177 cb = 0;
165 } 178 }
166 179
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 180 mortals.push_back (this);
172} 181}
173 182
174void 183void
175attachable::destroy () 184attachable::destroy ()
177 if (destroyed ()) 186 if (destroyed ())
178 return; 187 return;
179 188
180 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
181 do_destroy (); 190 do_destroy ();
191 sever_self ();
182} 192}
183 193
184void 194void
185attachable::check_mortals () 195attachable::check_mortals ()
186{ 196{
191 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
192 { 202 {
193 i = 0; 203 i = 0;
194 204
195 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
197 207
198 break; 208 break;
199 } 209 }
200 210
201 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
202 212
203 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
204 214 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 215 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
209 ++i; // further delay freeing 223 ++i; // further delay freeing
210 224
211 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
212 break; 226 break;
213 } 227 }
214 else 228 else
215 { 229 {
216 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
217 delete obj; 232 delete obj;
218 } 233 }
219 } 234 }
220} 235}
221 236
270 285
271 if (!obj->self) 286 if (!obj->self)
272 { 287 {
273 obj->self = newHV (); 288 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 290
279 // now bless the object _once_ 291 // now bless the object _once_
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 293 }
282 else 294 else
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
349 361
350inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
352 364
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 367
356inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
357{ 369{
358 char buf[128]; 370 char buf[128];
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
387 399
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 402
391template<class T> 403template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 405
394template<int N> 406template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 408
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
402 420
403inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
404{ 422{
405 unsigned int version; 423 unsigned int version;
406 424
597 perl = perl_alloc (); 615 perl = perl_alloc ();
598 perl_construct (perl); 616 perl_construct (perl);
599 617
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 619
602 char *argv[] = { 620 const char *argv[] = {
603 "", 621 settings.argv [0],
604 "-e" 622 "-e"
605 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
608 "require cf;" 626 "require cf;"
609 }; 627 };
610 628
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
612 { 631 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
615 } 634 }
616 635
929 CALL_ARG (exit); 948 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 950 CALL_END;
932} 951}
933 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
934///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
935 970
936struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
937struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
938 973
939int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
940 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
941static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
942{ 1022{
943 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
944 w->call (*w); 1024 w->call (*w);
945} 1025}
946 1026
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1093
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1016 1096
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1105
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1107
1028BOOT: 1108BOOT:
1029{ 1109{
1030 _connect_to_perl ();
1031
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034 1112
1113 _connect_to_perl ();
1114
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1036 1125
1037 static const struct { 1126 static const struct {
1038 const char *name; 1127 const char *name;
1039 IV iv; 1128 IV iv;
1040 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1133
1045 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1137
1047 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1048 const_iv (PLAYER) 1139
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK)
1057 const_iv (ARROW)
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR) 1146
1111 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1112 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1113 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1114 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1115 const_iv (BUILDABLE_WALL) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1116 const_iv (MISC_OBJECT) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1117 const_iv (LAMP) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1118 const_iv (DUPLICATOR) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1119 const_iv (SPELLBOOK) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1120 const_iv (CLOAK) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1121 const_iv (SPINNER) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1122 const_iv (GATE) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1123 const_iv (BUTTON) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1124 const_iv (CF_HANDLE) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1125 const_iv (HOLE) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1126 const_iv (TRAPDOOR) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1127 const_iv (SIGN) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1128 const_iv (BOOTS) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1129 const_iv (GLOVES) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1130 const_iv (SPELL) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1131 const_iv (SPELL_EFFECT) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1133 const_iv (BRACERS) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1134 const_iv (POISONING) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1135 const_iv (SAVEBED) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1136 const_iv (WAND) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1137 const_iv (SCROLL) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1138 const_iv (DIRECTOR) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1175
1161 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1162 1177
1163 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1164 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1165 1180
1166 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1167 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1168 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1169 1188
1170 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1171 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1172 const_iv (AT_FIRE)
1173 const_iv (AT_ELECTRICITY)
1174 const_iv (AT_COLD)
1175 const_iv (AT_CONFUSION)
1176 const_iv (AT_ACID)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196
1197 const_iv (WEAP_HIT)
1198 const_iv (WEAP_SLASH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1206 1192
1207 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1210 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1211 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1212 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1213 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1214 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1216 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1217 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1218 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1220 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_PLAYER_SOLD) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_SEE_INVISIBLE) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_CAN_ROLL) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_TURNABLE) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1227 const_iv (FLAG_IS_USED_UP) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1228 const_iv (FLAG_IDENTIFIED) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1229 const_iv (FLAG_REFLECTING) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1230 const_iv (FLAG_CHANGING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1231 const_iv (FLAG_SPLITTING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1232 const_iv (FLAG_HITBACK) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308 1219
1309 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1326 1225
1327 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1328 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF)
1335 1228
1336 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1337 const_iv (UPD_SP_GRACE)
1338 const_iv (UPD_SP_DAMAGE)
1339 1230
1340 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1341 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED)
1345 const_iv (F_DAMNED)
1346 const_iv (F_OPEN)
1347 const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1349 1234
1350 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1236
1354 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1239
1363 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1241
1368 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1244
1375 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1247
1381 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1249
1384 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1254
1399 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1257
1405 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1446 1269
1447 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1276
1472 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1278
1475 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1286
1502 const_iv (MAP_IN_MEMORY) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING)
1506 1288
1507 const_iv (KLASS_ATTACHABLE) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1291
1514 const_iv (CS_QUERY_YESNO) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1293
1518 const_iv (ST_DEAD) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1295
1523 const_iv (ST_CHANGE_CLASS) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1524
1525 const_iv (IO_HEADER)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1297
1529 // random map generator 1298 // random map generator
1530 const_iv (LAYOUT_NONE) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1301
1538 const_iv (RMOPT_RANDOM) 1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1305
1548 const_iv (SYMMETRY_RANDOM) 1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1308
1551 const_iv (SYMMETRY_Y) 1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1553 }; 1312 };
1554 1313
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1316
1585{ 1344{
1586 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1346 for_all_clients (ns)
1588 ns->reattach (); 1347 ns->reattach ();
1589 1348
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1349 for_all_objects (op)
1598 op->reattach (); 1350 op->reattach ();
1351}
1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1599} 1397}
1600 1398
1601NV floor (NV x) 1399NV floor (NV x)
1602 1400
1603NV ceil (NV x) 1401NV ceil (NV x)
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1411 }
1614 OUTPUT: 1412 OUTPUT:
1615 RETVAL 1413 RETVAL
1616 1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1430
1617void server_tick () 1431void server_tick ()
1618 CODE: 1432 CODE:
1619 runtime = SvNVx (sv_runtime); 1433 runtime = SvNVx (sv_runtime);
1620 server_tick (); 1434 server_tick ();
1621 1435
1622void 1436void
1623LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1626 1443
1627char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1629 1446
1630char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1632 1449
1633const char * 1450const_octet_string
1634get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1635 PROTOTYPE: $ 1452 PROTOTYPE: $
1636 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1637 CODE: 1454 CODE:
1638 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1639 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1641void 1458void
1642sub_generation_inc () 1459sub_generation_inc ()
1643 CODE: 1460 CODE:
1644 PL_sub_generation++; 1461 PL_sub_generation++;
1645 1462
1646char * 1463const_octet_string
1647mapdir () 1464mapdir ()
1648 PROTOTYPE: 1465 PROTOTYPE:
1649 ALIAS: 1466 ALIAS:
1650 mapdir = 0 1467 mapdir = 0
1651 uniquedir = 1 1468 uniquedir = 1
1667 } 1484 }
1668 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1669 1486
1670void abort () 1487void abort ()
1671 1488
1489void reset_signals ()
1490
1672void fork_abort (char *cause = "cf::fork_abort") 1491void fork_abort (octet_string cause = "cf::fork_abort")
1673 1492
1674void cleanup (const char *cause, bool make_core = false) 1493void cleanup (octet_string cause, bool make_core = false)
1675 1494
1676void emergency_save () 1495void emergency_save ()
1677 1496
1678void _exit (int status = EXIT_SUCCESS) 1497void _exit (int status = EXIT_SUCCESS)
1679 1498
1689 1508
1690int munlockall () 1509int munlockall ()
1691 1510
1692#endif 1511#endif
1693 1512
1694int find_animation (char *text) 1513int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1514 PROTOTYPE: $
1696 1515
1697int random_roll (int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1698 1517
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1519
1701int 1520int
1702exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1703 CODE: 1522 CODE:
1704{ 1523{
1736 else 1555 else
1737 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1739 1558
1740bool 1559bool
1741load_regions (const char *filename) 1560load_resource_file (octet_string filename)
1742 CODE:
1743 RETVAL = loader_region ().load (filename);
1744 OUTPUT: RETVAL
1745 1561
1746MODULE = cf PACKAGE = cf::attachable 1562MODULE = cf PACKAGE = cf::attachable
1747 1563
1748int 1564int
1749valid (SV *obj) 1565valid (SV *obj)
1767#object *mortals (U32 index) 1583#object *mortals (U32 index)
1768# CODE: 1584# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1586# OUTPUT: RETVAL
1771 1587
1772INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1773 1589
1774MODULE = cf PACKAGE = cf::global 1590MODULE = cf PACKAGE = cf::global
1775 1591
1776int invoke (SV *klass, int event, ...) 1592int invoke (SV *klass, int event, ...)
1777 CODE: 1593 CODE:
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1783 1599
1784MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785 1601
1786INCLUDE: $PERL genacc object ../include/object.h | 1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 1603
1788int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1789 CODE: 1605 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813object *actives (U32 index) 1629object *actives (U32 index)
1814 CODE: 1630 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1631 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1632 OUTPUT: RETVAL
1817 1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1651 RETVAL
1652
1818# missing properties 1653# missing properties
1819 1654
1820object *head (object *op) 1655object *head (object *op)
1821 PROTOTYPE: $ 1656 PROTOTYPE: $
1822 CODE: 1657 CODE:
1848num_animations (object *op) 1683num_animations (object *op)
1849 CODE: 1684 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1685 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1686 OUTPUT: RETVAL
1852 1687
1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1853object *find_best_object_match (object *op, const char *match) 1707object *find_best_object_match (object *op, utf8_string match)
1854 1708
1855object *find_marked_object (object *op) 1709object *find_marked_object (object *op)
1856 1710
1857int need_identify (object *obj); 1711int need_identify (object *obj);
1858 1712
1859int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1860 1720
1861int move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1862 CODE: 1722 CODE:
1863 RETVAL = move_ob (op, dir, originator); 1723 RETVAL = move_ob (op, dir, originator);
1864 OUTPUT: 1724 OUTPUT:
1872 CODE: 1732 CODE:
1873 player_apply_below (op); 1733 player_apply_below (op);
1874 1734
1875int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1876 1736
1877object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1878 1738
1879int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1880 1740
1881int cf_object_change_map (object *op, int x, int y, maptile *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1882 1742
1902 RETVAL = pay_for_amount (amount, op); 1762 RETVAL = pay_for_amount (amount, op);
1903 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1904 1764
1905void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1906 1766
1907val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1908 1768
1909int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1910 1770
1911void learn_spell (object *op, object *sp, int special_prayer = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1912 CODE: 1772 CODE:
1913 do_learn_spell (op, sp, special_prayer); 1773 do_learn_spell (op, sp, special_prayer);
1914 1774
1915void forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1916 CODE: 1776 CODE:
1917 do_forget_spell (op, query_name (sp)); 1777 do_forget_spell (op, query_name (sp));
1918 1778
1919object *check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1920 CODE: 1780 CODE:
1921 RETVAL = check_spell_known (op, spellname); 1781 RETVAL = check_spell_known (op, spellname);
1922 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1923 1783
1924int query_money (object *op) 1784int query_money (object *op)
1937 1797
1938int cf_object_teleport (object *op, maptile *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1939 1799
1940void update_object (object *op, int action) 1800void update_object (object *op, int action)
1941 1801
1942object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1943 1803
1944void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1945 1805
1946void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1947 1807
1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1949 1809
1963object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1964 1824
1965# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1967 1827
1968object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1969 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1970 CODE: 1830 CODE:
1971 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1972 OUTPUT: 1832 OUTPUT:
1973 RETVAL 1833 RETVAL
1978{ 1838{
1979 int unused_type; 1839 int unused_type;
1980 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1981} 1841}
1982 1842
1983# syntatic sugar for easier use in event callbacks.
1984const char *options (object *op)
1985 CODE:
1986 RETVAL = op->name;
1987 OUTPUT:
1988 RETVAL
1989
1990player *contr (object *op) 1843player *contr (object *op)
1991 CODE: 1844 CODE:
1992 RETVAL = op->contr; 1845 RETVAL = op->contr;
1993 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1994 1847
1995const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1996 1849
1997bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1998 1851
1999object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
2000 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
2001 PREINIT: 1854 PREINIT:
2002 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
2018bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
2019 CODE: 1872 CODE:
2020 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
2021 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
2022 1875
2023const char * 1876const_utf8_string
2024base_name (object *op, int plural = op->nrof > 1) 1877base_name (object *op, int plural = op->nrof > 1)
2025 CODE: 1878 CODE:
2026 RETVAL = query_base_name (op, plural); 1879 RETVAL = query_base_name (op, plural);
2027 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
2028 1881
2035 RETVAL = op->contr; 1888 RETVAL = op->contr;
2036 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
2037 1890
2038void check_score (object *op) 1891void check_score (object *op)
2039 1892
2040void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE: 1894 CODE:
2042 new_draw_info (flags, 0, op, txt); 1895 new_draw_info (flags, 0, op, txt);
2043 1896
2044object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
2045 1898
2046char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
2047 ALIAS: ip = 0 1900 ALIAS: ip = 0
2048 1901
2049object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
2050 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
2051 1904
2061void esrv_update_item (object *op, int what, object *item) 1914void esrv_update_item (object *op, int what, object *item)
2062 C_ARGS: what, op, item 1915 C_ARGS: what, op, item
2063 1916
2064void clear_los (object *op) 1917void clear_los (object *op)
2065 1918
2066int command_summon (object *op, char *params) 1919int command_summon (object *op, utf8_string params)
2067 1920
2068int command_arrest (object *op, char *params) 1921int command_arrest (object *op, utf8_string params)
2069
2070int command_kick (object *op, char *params)
2071
2072int command_banish (object *op, char *params)
2073 1922
2074 1923
2075MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2076 1925
2077INCLUDE: $PERL genacc player ../include/player.h | 1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2078 1927
2079int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
2080 CODE: 1929 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2157 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2158 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
2159 2008
2160SV *registry (maptile *map) 2009SV *registry (maptile *map)
2161 2010
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2012
2164void 2013void
2165maptile::instantiate () 2014maptile::instantiate ()
2166 2015
2167maptile *new () 2016maptile *new ()
2210 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2211 { 2060 {
2212 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2213 ob->flag [FLAG_NO_MAP_SAVE] = true; 2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2214 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2215 } 2077 }
2216 } 2078 }
2217 } 2079 }
2218 2080
2219 skip_space: ; 2081 skip_space: ;
2246 sfree (THIS->regions, THIS->size ()); 2108 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap); 2109 free (THIS->regionmap);
2248 2110
2249 THIS->regions = regions; 2111 THIS->regions = regions;
2250 THIS->regionmap = regionmap; 2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2251} 2138}
2252 2139
2253void play_sound_map (maptile *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2254 2141
2255int out_of_map (maptile *map, int x, int y) 2142int out_of_map (maptile *map, int x, int y)
2342 2229
2343# worst xs function of my life 2230# worst xs function of my life
2344bool 2231bool
2345_create_random_map (\ 2232_create_random_map (\
2346 maptile *self,\ 2233 maptile *self,\
2347 char *wallstyle,\ 2234 utf8_string wallstyle,\
2348 char *wall_name,\ 2235 utf8_string wall_name,\
2349 char *floorstyle,\ 2236 utf8_string floorstyle,\
2350 char *monsterstyle,\ 2237 utf8_string monsterstyle,\
2351 char *treasurestyle,\ 2238 utf8_string treasurestyle,\
2352 char *layoutstyle,\ 2239 utf8_string layoutstyle,\
2353 char *doorstyle,\ 2240 utf8_string doorstyle,\
2354 char *decorstyle,\ 2241 utf8_string decorstyle,\
2355 char *origin_map,\ 2242 utf8_string origin_map,\
2356 char *final_map,\ 2243 utf8_string final_map,\
2357 char *exitstyle,\ 2244 utf8_string exitstyle,\
2358 char *this_map,\ 2245 utf8_string this_map,\
2359 char *exit_on_final_map,\ 2246 utf8_string exit_on_final_map,\
2360 int xsize,\ 2247 int xsize,\
2361 int ysize,\ 2248 int ysize,\
2362 int expand2x,\ 2249 int expand2x,\
2363 int layoutoptions1,\ 2250 int layoutoptions1,\
2364 int layoutoptions2,\ 2251 int layoutoptions2,\
2377 val64 total_map_hp,\ 2264 val64 total_map_hp,\
2378 int map_layout_style,\ 2265 int map_layout_style,\
2379 int treasureoptions,\ 2266 int treasureoptions,\
2380 int symmetry_used,\ 2267 int symmetry_used,\
2381 region *region,\ 2268 region *region,\
2382 char *custom\ 2269 utf8_string custom\
2383) 2270)
2384 CODE: 2271 CODE:
2385{ 2272{
2386 random_map_params rmp; 2273 random_map_params rmp;
2387 2274
2428 OUTPUT: 2315 OUTPUT:
2429 RETVAL 2316 RETVAL
2430 2317
2431MODULE = cf PACKAGE = cf::arch 2318MODULE = cf PACKAGE = cf::arch
2432 2319
2433archetype *find (const char *name) 2320archetype *find (utf8_string name)
2434 CODE: 2321 CODE:
2435 RETVAL = archetype::find (name); 2322 RETVAL = archetype::find (name);
2436 OUTPUT: 2323 OUTPUT:
2437 RETVAL 2324 RETVAL
2438 2325
2440 PROTOTYPE: 2327 PROTOTYPE:
2441 CODE: 2328 CODE:
2442 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2443 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2444 2331
2445INCLUDE: $PERL genacc archetype ../include/object.h | 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2446 2333
2447MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2448 2335
2449partylist *first () 2336partylist *first ()
2450 PROTOTYPE: 2337 PROTOTYPE:
2451 CODE: 2338 CODE:
2452 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2453 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2454 2341
2455INCLUDE: $PERL genacc partylist ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2456 2343
2457MODULE = cf PACKAGE = cf::region 2344MODULE = cf PACKAGE = cf::region
2458 2345
2459void 2346void
2460list () 2347list ()
2461 PPCODE: 2348 PPCODE:
2462 for_all_regions (rgn) 2349 for_all_regions (rgn)
2463 XPUSHs (sv_2mortal (to_sv (rgn))); 2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2464 2351
2465region *find (char *name) 2352region *find (utf8_string name)
2466 PROTOTYPE: $ 2353 PROTOTYPE: $
2467 CODE: 2354 CODE:
2468 RETVAL = region::find (name); 2355 RETVAL = region::find (name);
2469 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2470 2357
2471region *find_fuzzy (char *name) 2358region *find_fuzzy (utf8_string name)
2472 PROTOTYPE: $ 2359 PROTOTYPE: $
2473 CODE: 2360 CODE:
2474 RETVAL = region::find_fuzzy (name); 2361 RETVAL = region::find_fuzzy (name);
2475 OUTPUT: RETVAL 2362 OUTPUT: RETVAL
2476 2363
2364int specificity (region *rgn)
2365 CODE:
2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2369 OUTPUT: RETVAL
2370
2477INCLUDE: $PERL genacc region ../include/map.h | 2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2478 2372
2479MODULE = cf PACKAGE = cf::living 2373MODULE = cf PACKAGE = cf::living
2480 2374
2481INCLUDE: $PERL genacc living ../include/living.h | 2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2482 2376
2483MODULE = cf PACKAGE = cf::settings 2377MODULE = cf PACKAGE = cf::settings
2484 2378
2485INCLUDE: $PERL genacc Settings ../include/global.h | 2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2486 2380
2487MODULE = cf PACKAGE = cf::client 2381MODULE = cf PACKAGE = cf::client
2488 2382
2489INCLUDE: $PERL genacc client ../include/client.h | 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2490 2384
2491int invoke (client *ns, int event, ...) 2385int invoke (client *ns, int event, ...)
2492 CODE: 2386 CODE:
2493 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2494 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2513 char *buf = SvPVbyte (packet, len); 2407 char *buf = SvPVbyte (packet, len);
2514 2408
2515 THIS->send_packet (buf, len); 2409 THIS->send_packet (buf, len);
2516} 2410}
2517 2411
2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2496 OUTPUT: RETVAL
2497
2498animidx set (utf8_string name, SV *frames, int facings = 1)
2499 CODE:
2500{
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2518 OUTPUT: RETVAL
2519
2520void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524

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