ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.20 by root, Mon Aug 28 14:05:24 2006 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#include <EXTERN.h> 26#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 27
32#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
34 30
35#ifndef __CEXTRACT__ 31#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 32
39#undef MODULEAPI 33#if HAVE_EXECINFO_H
40#ifdef WIN32 34# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 35#endif
44 36
45#include <plugin_common.h> 37#include <plugin_common.h>
46#include <sounds.h> 38#include <sounds.h>
47#include <cstdarg> 39#include <cstdarg>
48#include <sproto.h> 40#include <sproto.h>
49 41
42#include "loader.h"
50#include "cfperl.h" 43#include "cfperl.h"
51#include "shstr.h" 44#include "shstr.h"
52 45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
50
51#include <EXTERN.h>
52#include <perl.h>
53#include <XSUB.h>
54
55#include "CoroAPI.h"
53#include "perlxsi.c" 56#include "perlxsi.c"
54 57
55extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
56 59
57typedef object object_ornull; 60typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
59 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
60typedef double val64; 75 typedef double val64;
61#define newSVval64 newSVnv 76# define newSVval64 newSVnv
62#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
63 79
64static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
68 83
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl; 84static PerlInterpreter *perl;
87 85
86double runtime;
87
88global gbl_ev;
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
89 91
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
97 115
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
100static SV * 249static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 251{
103 SV *sv; 252 SV *sv;
104 253
105 if (!ptr) 254 if (!ptr)
106 return &PL_sv_undef; 255 return &PL_sv_undef;
107 256
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 259}
111 260
112template<class attachable> 261static int
113SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
114newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
115{ 282{
116 if (!obj) 283 if (!obj)
117 return &PL_sv_undef; 284 return &PL_sv_undef;
118 285
119 if (!obj->self) 286 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 287 {
151 HV *hv = newHV (); 288 obj->self = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 290
155 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
157 297
158 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
159} 303}
160 304
161static void 305static void
162clearSVptr (SV *sv) 306clearSVptr (SV *sv)
163{ 307{
188 if (SvOK (sv)) 332 if (SvOK (sv))
189 return SvPTR (sv, klass); 333 return SvPTR (sv, klass);
190 else 334 else
191 return 0; 335 return 0;
192} 336}
337
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); }
344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345inline SV *to_sv ( signed int v) { return newSViv (v); }
346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347inline SV *to_sv ( signed long v) { return newSViv (v); }
348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351inline SV *to_sv (float v) { return newSVnv (v); }
352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); }
364
365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406template<int N>
407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 430
194static SV * 431static SV *
195newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
196{ 433{
197 SV *sv; 434 SV *sv;
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 461 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 } 462 }
226 break; 463 break;
227 464
228 case DT_OBJECT: 465 case DT_OBJECT:
229 { 466 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 467 break;
234 468
235 case DT_MAP: 469 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 471 sv = to_sv (va_arg (ap, maptile *));
238 break; 472 break;
239 473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
476 break;
477
240 case DT_PLAYER: 478 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 479 sv = to_sv (va_arg (ap, player *));
242 break; 480 break;
243 481
244 case DT_ARCH: 482 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 483 sv = to_sv (va_arg (ap, archetype *));
246 break; 484 break;
247 485
248 case DT_PARTY: 486 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 487 sv = to_sv (va_arg (ap, partylist *));
250 break; 488 break;
251 489
252 case DT_REGION: 490 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 491 sv = to_sv (va_arg (ap, region *));
254 break; 492 break;
255 493
256 default: 494 default:
257 assert (("unhandled type in newSVdt_va", 0)); 495 assert (("unhandled type in newSVdt_va", 0));
258 } 496 }
303} 541}
304 542
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 544
307SV * 545SV *
308registry_of (attachable_base *ext) 546registry (attachable *ext)
309{ 547{
310 if (!ext->cb) 548 if (!ext->cb)
311 ext->cb = newAV (); 549 ext->cb = newAV ();
312 550
313 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
314} 552}
315 553
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328}
329
330void attachable_base::optimise ()
331{
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344}
345
346void
347object::instantiate_ ()
348{
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362}
363
364/////////////////////////////////////////////////////////////////////////////
365
366void reattach (data_type type, void *obj)
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384}
385
386template<class subclass>
387void reattach (attachable<subclass> *obj)
388{
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393}
394
395object_freezer::object_freezer (const char *filename)
396{
397 this->filename = (SV *)newSVpv (filename, 0);
398
399 char filename2 [4096];
400 snprintf (filename2, 4096, "%s~", filename);
401
402 fp = fopen (filename2, "w");
403
404 if (!fp)
405 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
406
407 av = (AV *)newAV ();
408}
409
410object_freezer::~object_freezer ()
411{
412 if (fp)
413 {
414 fclose (fp);
415
416 dSP;
417 ENTER;
418 SAVETMPS;
419 PUSHMARK (SP);
420 XPUSHs (sv_2mortal ((SV *)filename));
421 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
422 PUTBACK;
423 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
424 FREETMPS;
425 LEAVE;
426 }
427 else
428 SvREFCNT_dec ((SV *)filename);
429}
430
431void object_freezer::put (attachable_base *ext)
432{
433 ext->optimise ();
434
435 if (ext->self)
436 {
437 int idx = AvFILLp ((AV *)av) + 1;
438 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
439 fprintf (fp, "oid %d\n", idx);
440 }
441}
442
443object_thawer::object_thawer (FILE *fp, const char *filename)
444{
445 this->fp = fp;
446 av = 0;
447
448 if (!filename)
449 return;
450
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
456 PUTBACK;
457
458 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
459 {
460 SPAGAIN;
461 SV *sv = POPs;
462 if (SvROK (sv))
463 av = SvREFCNT_inc (SvRV (sv));
464 }
465
466 FREETMPS;
467 LEAVE;
468}
469
470void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
471{
472 if (!av || oid < 0) // this is actually an error of sorts
473 return;
474
475 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
476 ext->clear ();
477
478 SV **svp = av_fetch ((AV *)av, oid, 0);
479
480 if (!svp || !SvROK (*svp))
481 {
482 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
483 return;
484 }
485
486 ext->self = *svp; *svp = &PL_sv_undef;
487 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
488
489 reattach (type, obj);
490}
491
492object_thawer::~object_thawer ()
493{
494 if (av) SvREFCNT_dec ((AV *)av);
495}
496
497///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
498 555
499extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
500{ 557{
501 return 0; 558 return 0;
504static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
505 562
506static int 563static int
507runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
508{ 565{
509 dSP; 566 return -1;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 3);
517 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
518 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
519
520 if (params)
521 PUSHs (sv_2mortal (newSVpv (params, 0)));
522
523 PUTBACK;
524 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
525 SPAGAIN;
526
527 if (SvTRUE (ERRSV))
528 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
529
530 int returnvalue = count > 0 ? POPi : -1;
531
532 PUTBACK;
533 FREETMPS;
534 LEAVE;
535
536 return returnvalue;
537} 567}
538 568
539extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
540{ 570{
541 va_list args; 571 va_list args;
544 va_start (args, type); 574 va_start (args, type);
545 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
546 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
547 577
548 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
549 {
550 if (!perl)
551 return NULL; 579 return NULL;
552
553 const char *cmdname = va_arg (args, const char *);
554 HV *hv = get_hv ("cf::COMMAND", 1);
555 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
556
557 va_end (args);
558
559 if (svp)
560 {
561 // this is totaly broken, should stash it into %COMMAND
562 rtn_cmd.name = cmdname;
563 rtn_cmd.time = SvNV (*svp);
564 rtn_cmd.func = runPluginCommand;
565
566 return &rtn_cmd;
567 }
568 }
569 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
570 { 581 {
571 va_end (args); 582 va_end (args);
572 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
573 } 584 }
574 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
575 { 586 {
576 va_end (args); 587 va_end (args);
577 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
578 } 589 }
579 else 590 else
580 va_end (args); 591 va_end (args);
581 592
582 return NULL; 593 return NULL;
598} 609}
599 610
600void 611void
601cfperl_init () 612cfperl_init ()
602{ 613{
603 char *argv[] = { 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
604 "",
605 "-e"
606 "BEGIN {"
607 " cf->bootstrap;"
608 " unshift @INC, cf::datadir ();"
609 "}"
610 ""
611 "use cf;"
612 };
613
614 perl = perl_alloc (); 615 perl = perl_alloc ();
615 perl_construct (perl); 616 perl_construct (perl);
616 617
617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
618 619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
619 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
620 { 631 {
621 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
622
623 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
624 //perl_destruct (perl);
625 //perl_free (perl);
626 //perl = 0;
627 //return;
628 } 634 }
629 635
630 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
631} 643}
632 644
633void cfperl_main () 645void cfperl_main ()
634{ 646{
635 dSP; 647 dSP;
636 648
637 PUSHMARK (SP); 649 PUSHMARK (SP);
638 PUTBACK; 650 PUTBACK;
639 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
640} 670}
641 671
642static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
643# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
644# include "eventinc.h" 674# include "eventinc.h"
675 } 705 }
676 } 706 }
677 } 707 }
678} 708}
679 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
680bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
681{ 778{
682 data_type dt; 779 data_type dt;
683 va_list ap; 780 va_list ap;
684 781
685 va_start (ap, event); 782 va_start (ap, event);
686 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
687 AV *callbacks = 0; 790 AV *callbacks = 0;
688
689 object *op;
690 player *pl;
691 mapstruct *map;
692
693 // callback call ordering is:
694 // 1. per-object callback (NYI)
695 // 2. per-class object
696 // 2a. per-type callback
697 // 4. global callbacks
698
699 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
700
701 switch (KLASS_OF (event))
702 {
703 case KLASS_GLOBAL:
704 break;
705
706 case KLASS_OBJECT:
707 dt = (data_type) va_arg (ap, int);
708 assert (("first argument must be of type object", dt == DT_OBJECT));
709 op = va_arg (ap, object *);
710
711 if (op->cb)
712 gather_callbacks (callbacks, (AV *)op->cb, event);
713
714 if (op->type)
715 {
716 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 if (op->type <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[op->type];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731 }
732
733 gather_callbacks (callbacks, cb_object, event);
734
735 break;
736
737 case KLASS_PLAYER:
738 dt = (data_type) va_arg (ap, int);
739 assert (("first argument must be of type player", dt == DT_PLAYER));
740 pl = va_arg (ap, player *);
741
742 if (pl->cb)
743 gather_callbacks (callbacks, (AV *)pl->cb, event);
744
745 gather_callbacks (callbacks, cb_player, event);
746 break;
747
748 case KLASS_MAP:
749 dt = (data_type) va_arg (ap, int);
750 assert (("first argument must be of type object", dt == DT_MAP));
751 map = va_arg (ap, mapstruct *);
752
753 if (map->cb)
754 gather_callbacks (callbacks, (AV *)map->cb, event);
755
756 gather_callbacks (callbacks, cb_map, event);
757 break;
758
759 default:
760 assert (("unsupported event klass in cfperl_invoke", 0));
761 }
762 792
763 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
764 if (!callbacks) 794 if (!callbacks)
765 return 0; 795 return 0;
766 796
767 dSP; 797 CALL_BEGIN (3);
768 ENTER;
769 SAVETMPS;
770
771 PUSHMARK (SP);
772 EXTEND (SP, 3);
773
774 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
775 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
776 800
777 switch (KLASS_OF (event)) 801 //TODO: unhack
778 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
779 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
780 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
781 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
782 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
783 809
784 for (;;) 810 for (;;)
785 { 811 {
786 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
787 813
788 if (dt == DT_END) 814 if (dt == DT_END)
789 break; 815 break;
790
791 if (dt == DT_AV) 816 else if (dt == DT_AV)
792 { 817 {
793 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
794 819
795 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
796 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
799 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
800 } 825 }
801 826
802 va_end (ap); 827 va_end (ap);
803 828
804 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
805 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
806 SPAGAIN;
807
808 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
809 831
810 FREETMPS; 832 CALL_END;
811 LEAVE;
812 833
813 return count; 834 return count;
814} 835}
815 836
816SV * 837SV *
831cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
832{ 853{
833 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
834} 855}
835 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
836MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
837 1107
838BOOT: 1108BOOT:
839{ 1109{
840 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
841 1125
842 static const struct { 1126 static const struct {
843 const char *name; 1127 const char *name;
844 IV iv; 1128 IV iv;
845 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
846# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
847 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
848 const_iv (llevInfo) 1132 const_iv (logBacktrace)
849 const_iv (llevDebug) 1133
850 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
851 1137
852 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
853 const_iv (PLAYER) 1139
854 const_iv (TRANSPORT)
855 const_iv (ROD)
856 const_iv (TREASURE)
857 const_iv (POTION)
858 const_iv (FOOD)
859 const_iv (POISON)
860 const_iv (BOOK)
861 const_iv (CLOCK)
862 const_iv (LIGHTNING)
863 const_iv (ARROW)
864 const_iv (BOW)
865 const_iv (WEAPON)
866 const_iv (ARMOUR)
867 const_iv (PEDESTAL)
868 const_iv (ALTAR)
869 const_iv (LOCKED_DOOR)
870 const_iv (SPECIAL_KEY)
871 const_iv (MAP)
872 const_iv (DOOR)
873 const_iv (KEY)
874 const_iv (TIMED_GATE)
875 const_iv (TRIGGER)
876 const_iv (GRIMREAPER)
877 const_iv (MAGIC_EAR)
878 const_iv (TRIGGER_BUTTON)
879 const_iv (TRIGGER_ALTAR)
880 const_iv (TRIGGER_PEDESTAL)
881 const_iv (SHIELD)
882 const_iv (HELMET)
883 const_iv (HORN)
884 const_iv (MONEY)
885 const_iv (CLASS)
886 const_iv (GRAVESTONE)
887 const_iv (AMULET)
888 const_iv (PLAYERMOVER)
889 const_iv (TELEPORTER)
890 const_iv (CREATOR)
891 const_iv (SKILL)
892 const_iv (EXPERIENCE)
893 const_iv (EARTHWALL)
894 const_iv (GOLEM)
895 const_iv (THROWN_OBJ)
896 const_iv (BLINDNESS)
897 const_iv (GOD)
898 const_iv (DETECTOR)
899 const_iv (TRIGGER_MARKER)
900 const_iv (DEAD_OBJECT)
901 const_iv (DRINK)
902 const_iv (MARKER)
903 const_iv (HOLY_ALTAR)
904 const_iv (PLAYER_CHANGER)
905 const_iv (BATTLEGROUND)
906 const_iv (PEACEMAKER)
907 const_iv (GEM)
908 const_iv (FIREWALL)
909 const_iv (ANVIL)
910 const_iv (CHECK_INV)
911 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
912 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
913 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
914 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
915 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
916 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
917 const_iv (FLOOR) 1146
918 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
919 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
920 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
921 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
922 const_iv (TRAP_PART) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
923 const_iv (WALL) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
924 const_iv (LIGHT_SOURCE) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
925 const_iv (MISC_OBJECT) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
926 const_iv (MONSTER) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
927 const_iv (SPAWN_GENERATOR) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
928 const_iv (LAMP) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
929 const_iv (DUPLICATOR) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
930 const_iv (TOOL) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
931 const_iv (SPELLBOOK) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
932 const_iv (BUILDFAC) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
933 const_iv (CLOAK) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
934 const_iv (SPINNER) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
935 const_iv (GATE) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
936 const_iv (BUTTON) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
937 const_iv (CF_HANDLE) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
938 const_iv (HOLE) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
939 const_iv (TRAPDOOR) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
940 const_iv (SIGN) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
941 const_iv (BOOTS) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
942 const_iv (GLOVES) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
943 const_iv (SPELL) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
944 const_iv (SPELL_EFFECT) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
945 const_iv (CONVERTER) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
946 const_iv (BRACERS)
947 const_iv (POISONING)
948 const_iv (SAVEBED)
949 const_iv (POISONCLOUD)
950 const_iv (FIREHOLES)
951 const_iv (WAND)
952 const_iv (SCROLL)
953 const_iv (DIRECTOR)
954 const_iv (GIRDLE)
955 const_iv (FORCE)
956 const_iv (POTION_EFFECT)
957 const_iv (EVENT_CONNECTOR)
958 const_iv (CLOSE_CON)
959 const_iv (CONTAINER)
960 const_iv (ARMOUR_IMPROVER)
961 const_iv (WEAPON_IMPROVER)
962 const_iv (SKILLSCROLL)
963 const_iv (DEEP_SWAMP)
964 const_iv (IDENTIFY_ALTAR)
965 const_iv (MENU)
966 const_iv (RUNE)
967 const_iv (TRAP)
968 const_iv (POWER_CRYSTAL)
969 const_iv (CORPSE)
970 const_iv (DISEASE)
971 const_iv (SYMPTOM)
972 const_iv (BUILDER)
973 const_iv (MATERIAL)
974 const_iv (ITEM_TRANSFORMER)
975 const_iv (QUEST)
976 1175
977 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
978 1177
979 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
980 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
981 1180
982 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
983 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
984 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
985 1188
986 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
987 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
988 const_iv (AT_FIRE)
989 const_iv (AT_ELECTRICITY)
990 const_iv (AT_COLD)
991 const_iv (AT_CONFUSION)
992 const_iv (AT_ACID)
993 const_iv (AT_DRAIN)
994 const_iv (AT_WEAPONMAGIC)
995 const_iv (AT_GHOSTHIT)
996 const_iv (AT_POISON)
997 const_iv (AT_SLOW)
998 const_iv (AT_PARALYZE)
999 const_iv (AT_TURN_UNDEAD)
1000 const_iv (AT_FEAR)
1001 const_iv (AT_CANCELLATION)
1002 const_iv (AT_DEPLETE)
1003 const_iv (AT_DEATH)
1004 const_iv (AT_CHAOS)
1005 const_iv (AT_COUNTERSPELL)
1006 const_iv (AT_GODPOWER)
1007 const_iv (AT_HOLYWORD)
1008 const_iv (AT_BLIND)
1009 const_iv (AT_INTERNAL)
1010 const_iv (AT_LIFE_STEALING)
1011 const_iv (AT_DISEASE)
1012
1013 const_iv (QUEST_IN_PROGRESS)
1014 const_iv (QUEST_DONE_QUEST)
1015 const_iv (QUEST_DONE_TASK)
1016 const_iv (QUEST_START_QUEST)
1017 const_iv (QUEST_END_QUEST)
1018 const_iv (QUEST_START_TASK)
1019 const_iv (QUEST_END_TASK)
1020 const_iv (QUEST_OVERRIDE)
1021 const_iv (QUEST_ON_ACTIVATE)
1022
1023 const_iv (WEAP_HIT)
1024 const_iv (WEAP_SLASH)
1025 const_iv (WEAP_PIERCE)
1026 const_iv (WEAP_CLEAVE)
1027 const_iv (WEAP_SLICE)
1028 const_iv (WEAP_STAB)
1029 const_iv (WEAP_WHIP)
1030 const_iv (WEAP_CRUSH)
1031 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1032 1192
1033 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1034 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1035 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1036 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1037 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1038 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1039 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1040 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1041 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1042 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1043 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1044 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1045 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1046 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1047 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1048 const_iv (FLAG_TREASURE) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1049 const_iv (FLAG_PLAYER_SOLD) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1050 const_iv (FLAG_SEE_INVISIBLE) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1051 const_iv (FLAG_CAN_ROLL) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1052 const_iv (FLAG_OVERLAY_FLOOR) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1053 const_iv (FLAG_IS_TURNABLE) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1054 const_iv (FLAG_IS_USED_UP) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1055 const_iv (FLAG_IDENTIFIED) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1056 const_iv (FLAG_REFLECTING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1057 const_iv (FLAG_CHANGING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1058 const_iv (FLAG_SPLITTING) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1059 const_iv (FLAG_HITBACK)
1060 const_iv (FLAG_STARTEQUIP)
1061 const_iv (FLAG_BLOCKSVIEW)
1062 const_iv (FLAG_UNDEAD)
1063 const_iv (FLAG_SCARED)
1064 const_iv (FLAG_UNAGGRESSIVE)
1065 const_iv (FLAG_REFL_MISSILE)
1066 const_iv (FLAG_REFL_SPELL)
1067 const_iv (FLAG_NO_MAGIC)
1068 const_iv (FLAG_NO_FIX_PLAYER)
1069 const_iv (FLAG_IS_LIGHTABLE)
1070 const_iv (FLAG_TEAR_DOWN)
1071 const_iv (FLAG_RUN_AWAY)
1072 const_iv (FLAG_PICK_UP)
1073 const_iv (FLAG_UNIQUE)
1074 const_iv (FLAG_NO_DROP)
1075 const_iv (FLAG_WIZCAST)
1076 const_iv (FLAG_CAST_SPELL)
1077 const_iv (FLAG_USE_SCROLL)
1078 const_iv (FLAG_USE_RANGE)
1079 const_iv (FLAG_USE_BOW)
1080 const_iv (FLAG_USE_ARMOUR)
1081 const_iv (FLAG_USE_WEAPON)
1082 const_iv (FLAG_USE_RING)
1083 const_iv (FLAG_READY_RANGE)
1084 const_iv (FLAG_READY_BOW)
1085 const_iv (FLAG_XRAYS)
1086 const_iv (FLAG_NO_APPLY)
1087 const_iv (FLAG_IS_FLOOR)
1088 const_iv (FLAG_LIFESAVE)
1089 const_iv (FLAG_NO_STRENGTH)
1090 const_iv (FLAG_SLEEP)
1091 const_iv (FLAG_STAND_STILL)
1092 const_iv (FLAG_RANDOM_MOVE)
1093 const_iv (FLAG_ONLY_ATTACK)
1094 const_iv (FLAG_CONFUSED)
1095 const_iv (FLAG_STEALTH)
1096 const_iv (FLAG_WIZPASS)
1097 const_iv (FLAG_IS_LINKED)
1098 const_iv (FLAG_CURSED)
1099 const_iv (FLAG_DAMNED)
1100 const_iv (FLAG_SEE_ANYWHERE)
1101 const_iv (FLAG_KNOWN_MAGICAL)
1102 const_iv (FLAG_KNOWN_CURSED)
1103 const_iv (FLAG_CAN_USE_SKILL)
1104 const_iv (FLAG_BEEN_APPLIED)
1105 const_iv (FLAG_READY_SCROLL)
1106 const_iv (FLAG_USE_ROD)
1107 const_iv (FLAG_USE_HORN)
1108 const_iv (FLAG_MAKE_INVIS)
1109 const_iv (FLAG_INV_LOCKED)
1110 const_iv (FLAG_IS_WOODED)
1111 const_iv (FLAG_IS_HILLY)
1112 const_iv (FLAG_READY_SKILL)
1113 const_iv (FLAG_READY_WEAPON)
1114 const_iv (FLAG_NO_SKILL_IDENT)
1115 const_iv (FLAG_BLIND)
1116 const_iv (FLAG_SEE_IN_DARK)
1117 const_iv (FLAG_IS_CAULDRON)
1118 const_iv (FLAG_NO_STEAL)
1119 const_iv (FLAG_ONE_HIT)
1120 const_iv (FLAG_CLIENT_SENT)
1121 const_iv (FLAG_BERSERK)
1122 const_iv (FLAG_NEUTRAL)
1123 const_iv (FLAG_NO_ATTACK)
1124 const_iv (FLAG_NO_DAMAGE)
1125 const_iv (FLAG_OBJ_ORIGINAL)
1126 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1127 const_iv (FLAG_ACTIVATE_ON_PUSH)
1128 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1129 const_iv (FLAG_IS_WATER)
1130 const_iv (FLAG_CONTENT_ON_GEN)
1131 const_iv (FLAG_IS_A_TEMPLATE)
1132 const_iv (FLAG_IS_BUILDABLE)
1133 const_iv (FLAG_AFK)
1134 1219
1135 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1136 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1137 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1138 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1139 const_iv (NDI_ORANGE)
1140 const_iv (NDI_BLUE)
1141 const_iv (NDI_DK_ORANGE)
1142 const_iv (NDI_GREEN)
1143 const_iv (NDI_LT_GREEN)
1144 const_iv (NDI_GREY)
1145 const_iv (NDI_BROWN)
1146 const_iv (NDI_GOLD)
1147 const_iv (NDI_TAN)
1148 const_iv (NDI_MAX_COLOR)
1149 const_iv (NDI_COLOR_MASK)
1150 const_iv (NDI_UNIQUE)
1151 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1152 1225
1153 const_iv (F_APPLIED) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1154 const_iv (F_LOCATION) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1155 const_iv (F_UNPAID) 1228
1156 const_iv (F_MAGIC) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1157 const_iv (F_CURSED) 1230
1158 const_iv (F_DAMNED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1159 const_iv (F_OPEN) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1160 const_iv (F_NOPICK)
1161 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1162 1234
1163 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1164 const_iv (F_SHOP)
1165 const_iv (F_SELL)
1166 1236
1167 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1168 const_iv (P_NO_MAGIC) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1169 const_iv (P_IS_ALIVE)
1170 const_iv (P_NO_CLERIC)
1171 const_iv (P_NEED_UPDATE)
1172 const_iv (P_NO_ERROR)
1173 const_iv (P_OUT_OF_MAP)
1174 const_iv (P_NEW_MAP)
1175 1239
1176 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1177 const_iv (UP_OBJ_REMOVE)
1178 const_iv (UP_OBJ_CHANGE)
1179 const_iv (UP_OBJ_FACE)
1180 1241
1181 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1182 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1183 const_iv (INS_NO_WALK_ON)
1184 const_iv (INS_ON_TOP)
1185 const_iv (INS_BELOW_ORIGINATOR)
1186 const_iv (INS_MAP_LOAD)
1187 1244
1188 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1189 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1190 const_iv (WILL_APPLY_EARTHWALL)
1191 const_iv (WILL_APPLY_DOOR)
1192 const_iv (WILL_APPLY_FOOD)
1193 1247
1194 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1195 const_iv (SAVE_DIR_MODE)
1196 1249
1197 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1198 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1199 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1200 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1201 const_iv (M_WOOD)
1202 const_iv (M_ORGANIC)
1203 const_iv (M_STONE)
1204 const_iv (M_CLOTH)
1205 const_iv (M_ADAMANT)
1206 const_iv (M_LIQUID)
1207 const_iv (M_SOFT_METAL)
1208 const_iv (M_BONE)
1209 const_iv (M_ICE)
1210 const_iv (M_SPECIAL)
1211 1254
1212 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1213 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1214 const_iv (SK_EXP_NONE)
1215 const_iv (SK_SUBTRACT_SKILL_EXP)
1216 1257
1217 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1218 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1219 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1220 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1221 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1222 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1223 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1224 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1225 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1226 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1227 const_iv (SK_DET_MAGIC)
1228 const_iv (SK_ORATORY)
1229 const_iv (SK_SINGING)
1230 const_iv (SK_DET_CURSE)
1231 const_iv (SK_FIND_TRAPS)
1232 const_iv (SK_MEDITATION)
1233 const_iv (SK_PUNCHING)
1234 const_iv (SK_FLAME_TOUCH)
1235 const_iv (SK_KARATE)
1236 const_iv (SK_CLIMBING)
1237 const_iv (SK_WOODSMAN)
1238 const_iv (SK_INSCRIPTION)
1239 const_iv (SK_ONE_HANDED_WEAPON)
1240 const_iv (SK_MISSILE_WEAPON)
1241 const_iv (SK_THROWING)
1242 const_iv (SK_USE_MAGIC_ITEM)
1243 const_iv (SK_DISARM_TRAPS)
1244 const_iv (SK_SET_TRAP)
1245 const_iv (SK_THAUMATURGY)
1246 const_iv (SK_PRAYING)
1247 const_iv (SK_CLAWING)
1248 const_iv (SK_LEVITATION)
1249 const_iv (SK_SUMMONING)
1250 const_iv (SK_PYROMANCY)
1251 const_iv (SK_EVOCATION)
1252 const_iv (SK_SORCERY)
1253 const_iv (SK_TWO_HANDED_WEAPON)
1254 const_iv (SK_SPARK_TOUCH)
1255 const_iv (SK_SHIVER)
1256 const_iv (SK_ACID_SPLASH)
1257 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1258 1269
1259 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1260 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1261 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1262 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1263 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1264 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1265 const_iv (SOUND_PUSH_PLAYER)
1266 const_iv (SOUND_PLAYER_HITS1)
1267 const_iv (SOUND_PLAYER_HITS2)
1268 const_iv (SOUND_PLAYER_HITS3)
1269 const_iv (SOUND_PLAYER_HITS4)
1270 const_iv (SOUND_PLAYER_IS_HIT1)
1271 const_iv (SOUND_PLAYER_IS_HIT2)
1272 const_iv (SOUND_PLAYER_IS_HIT3)
1273 const_iv (SOUND_PLAYER_KILLS)
1274 const_iv (SOUND_PET_IS_KILLED)
1275 const_iv (SOUND_PLAYER_DIES)
1276 const_iv (SOUND_OB_EVAPORATE)
1277 const_iv (SOUND_OB_EXPLODE)
1278 const_iv (SOUND_CLOCK)
1279 const_iv (SOUND_TURN_HANDLE)
1280 const_iv (SOUND_FALL_HOLE)
1281 const_iv (SOUND_DRINK_POISON)
1282 const_iv (SOUND_CAST_SPELL_0)
1283 1276
1284 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1285 const_iv (PREFER_HIGH)
1286 1278
1287 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1288 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1289 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1290 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1291 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1292 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1293 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1294 const_iv (ATNR_DRAIN) 1286
1295 const_iv (ATNR_WEAPONMAGIC) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1296 const_iv (ATNR_GHOSTHIT) 1288
1297 const_iv (ATNR_POISON) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1298 const_iv (ATNR_SLOW) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1299 const_iv (ATNR_PARALYZE) 1291
1300 const_iv (ATNR_TURN_UNDEAD) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1301 const_iv (ATNR_FEAR) 1293
1302 const_iv (ATNR_CANCELLATION) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1303 const_iv (ATNR_DEPLETE) 1295
1304 const_iv (ATNR_DEATH) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1305 const_iv (ATNR_CHAOS) 1297
1306 const_iv (ATNR_COUNTERSPELL) 1298 // random map generator
1307 const_iv (ATNR_GODPOWER) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1308 const_iv (ATNR_HOLYWORD) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1309 const_iv (ATNR_BLIND) 1301
1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1305
1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1308
1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1310 const_iv (ATNR_INTERNAL) 1311 const_iv (GT_MINIMAL)
1311 const_iv (ATNR_LIFE_STEALING)
1312 const_iv (ATNR_DISEASE)
1313
1314 const_iv (MAP_FLUSH)
1315 const_iv (MAP_PLAYER_UNIQUE)
1316 const_iv (MAP_BLOCK)
1317 const_iv (MAP_STYLE)
1318 const_iv (MAP_OVERLAY)
1319
1320 const_iv (MAP_IN_MEMORY)
1321 const_iv (MAP_SWAPPED)
1322 const_iv (MAP_LOADING)
1323 const_iv (MAP_SAVING)
1324
1325 const_iv (KLASS_GLOBAL)
1326 const_iv (KLASS_OBJECT)
1327 const_iv (KLASS_PLAYER)
1328 const_iv (KLASS_MAP)
1329 }; 1312 };
1330 1313
1331 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1332 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1333 1316
1334 static const struct { 1317 static const struct {
1335 const char *name; 1318 const char *name;
1336 int skip; 1319 int skip;
1337 IV klass; 1320 IV klass;
1348 { 1331 {
1349 AV *event = newAV (); 1332 AV *event = newAV ();
1350 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1333 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1351 av_push (event, newSViv (eiv->klass)); 1334 av_push (event, newSViv (eiv->klass));
1352 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1335 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1353 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1336 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1354 } 1337 }
1355
1356 static const struct {
1357 int dtype;
1358 const char *name;
1359 IV idx;
1360 } *cprop, prop_table[] = {
1361# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1362 prop (CFAPI_INT, MAP_PROP_FLAGS)
1363 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1364 prop (CFAPI_STRING, MAP_PROP_PATH)
1365 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1366 prop (CFAPI_STRING, MAP_PROP_NAME)
1367 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1368 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1369 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1370 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1371 prop (CFAPI_INT, MAP_PROP_WIDTH)
1372 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1373 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1374 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1375 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1376 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1377 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1378 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1379 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1380 prop (CFAPI_INT, MAP_PROP_SKY)
1381 prop (CFAPI_INT, MAP_PROP_WPARTX)
1382 prop (CFAPI_INT, MAP_PROP_WPARTY)
1383 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1384 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1385 prop (CFAPI_PREGION, MAP_PROP_REGION)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1391 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1392 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1393 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1394 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1395 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1396 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1397 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1398 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1399 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1400 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1401 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1402 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1403 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1404 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1405 prop (CFAPI_INT, OBJECT_PROP_X)
1406 prop (CFAPI_INT, OBJECT_PROP_Y)
1407 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1408 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1409 prop (CFAPI_INT, OBJECT_PROP_NROF)
1410 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1411 prop (CFAPI_INT, OBJECT_PROP_FACING)
1412 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1414 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1415 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1416 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1417 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1418 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1419 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1421 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1422 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1423 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1425 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1426 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1427 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1428 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1429 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1430 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1431 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1432 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1433 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1434 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1435 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1436 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1440 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1442 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1443 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1444 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1445 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1446 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1447 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1448 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1449 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1451 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1452 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1453 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1454 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1457 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1458 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1459 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1460 prop (CFAPI_INT, OBJECT_PROP_STR)
1461 prop (CFAPI_INT, OBJECT_PROP_DEX)
1462 prop (CFAPI_INT, OBJECT_PROP_CON)
1463 prop (CFAPI_INT, OBJECT_PROP_WIS)
1464 prop (CFAPI_INT, OBJECT_PROP_INT)
1465 prop (CFAPI_INT, OBJECT_PROP_POW)
1466 prop (CFAPI_INT, OBJECT_PROP_CHA)
1467 prop (CFAPI_INT, OBJECT_PROP_WC)
1468 prop (CFAPI_INT, OBJECT_PROP_AC)
1469 prop (CFAPI_INT, OBJECT_PROP_HP)
1470 prop (CFAPI_INT, OBJECT_PROP_SP)
1471 prop (CFAPI_INT, OBJECT_PROP_GP)
1472 prop (CFAPI_INT, OBJECT_PROP_FP)
1473 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1474 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1475 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1476 prop (CFAPI_INT, OBJECT_PROP_DAM)
1477 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1478 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1479 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1480 prop (CFAPI_INT, OBJECT_PROP_FACE)
1481 };
1482
1483 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1484 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1485
1486 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1487 {
1488 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1489 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1490 }
1491
1492 //I_EVENT_API (PACKAGE);
1493} 1338}
1494 1339
1495void _reload_1 () 1340void _connect_to_perl ()
1496 CODE:
1497 cb_global = get_av ("cf::CB_GLOBAL", 1);
1498 cb_object = get_av ("cf::CB_OBJECT", 1);
1499 cb_player = get_av ("cf::CB_PLAYER", 1);
1500 cb_type = get_av ("cf::CB_TYPE" , 1);
1501 cb_map = get_av ("cf::CB_MAP" , 1);
1502 1341
1503void _reload_2 () 1342void _global_reattach ()
1504 CODE: 1343 CODE:
1505{ 1344{
1506 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1507 for (player *pl = first_player; pl; pl = pl->next) 1346 for_all_clients (ns)
1508 reattach (pl); 1347 ns->reattach ();
1509 1348
1510 for (mapstruct *map = first_map; map; map = map->next) 1349 for_all_objects (op)
1511 reattach (map);
1512
1513 for (object *op = objects; op; op = op->next)
1514 reattach (op); 1350 op->reattach ();
1351}
1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1515} 1397}
1516 1398
1517NV floor (NV x) 1399NV floor (NV x)
1518 1400
1519NV ceil (NV x) 1401NV ceil (NV x)
1520 1402
1403NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1430
1521void server_tick () 1431void server_tick ()
1432 CODE:
1433 runtime = SvNVx (sv_runtime);
1434 server_tick ();
1522 1435
1523void 1436void
1524LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1525 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1526 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1527 1443
1528char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1529 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1530 1446
1531char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1532 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1533 1449
1534const char * 1450const_octet_string
1535get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1536 PROTOTYPE: $ 1452 PROTOTYPE: $
1537 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1538 CODE: 1454 CODE:
1539 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1540 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1542void 1458void
1543sub_generation_inc () 1459sub_generation_inc ()
1544 CODE: 1460 CODE:
1545 PL_sub_generation++; 1461 PL_sub_generation++;
1546 1462
1547char * 1463const_octet_string
1548mapdir () 1464mapdir ()
1549 PROTOTYPE: 1465 PROTOTYPE:
1550 ALIAS: 1466 ALIAS:
1551 mapdir = 0 1467 mapdir = 0
1552 uniquedir = 1 1468 uniquedir = 1
1566 case 5: RETVAL = settings.playerdir; break; 1482 case 5: RETVAL = settings.playerdir; break;
1567 case 6: RETVAL = settings.datadir ; break; 1483 case 6: RETVAL = settings.datadir ; break;
1568 } 1484 }
1569 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1570 1486
1571int 1487void abort ()
1572cf_find_animation (char *text) 1488
1489void reset_signals ()
1490
1491void fork_abort (octet_string cause = "cf::fork_abort")
1492
1493void cleanup (octet_string cause, bool make_core = false)
1494
1495void emergency_save ()
1496
1497void _exit (int status = EXIT_SUCCESS)
1498
1499UV sv_2watcher (SV *w)
1500 CODE:
1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1502 OUTPUT:
1503 RETVAL
1504
1505#if _POSIX_MEMLOCK
1506
1507int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1508
1509int munlockall ()
1510
1511#endif
1512
1513int find_animation (utf8_string text)
1573 PROTOTYPE: $ 1514 PROTOTYPE: $
1574 1515
1575int random_roll(int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1576 1517
1577const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1578
1579int invoke (int event, ...)
1580 CODE:
1581 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1582 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1583 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1584 OUTPUT: RETVAL
1585 1519
1586int 1520int
1587exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1588 CODE: 1522 CODE:
1589{ 1523{
1620 RETVAL = newSVpv (resist_plus[atnr], 0); 1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1621 else 1555 else
1622 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1623 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1624 1558
1559bool
1560load_resource_file (octet_string filename)
1561
1562MODULE = cf PACKAGE = cf::attachable
1563
1564int
1565valid (SV *obj)
1566 CODE:
1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1568 OUTPUT:
1569 RETVAL
1570
1571void
1572debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1577
1578int mortals_size ()
1579 CODE:
1580 RETVAL = attachable::mortals.size ();
1581 OUTPUT: RETVAL
1582
1583#object *mortals (U32 index)
1584# CODE:
1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1586# OUTPUT: RETVAL
1587
1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1589
1590MODULE = cf PACKAGE = cf::global
1591
1592int invoke (SV *klass, int event, ...)
1593 CODE:
1594 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1596 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1598 OUTPUT: RETVAL
1599
1625MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1626 1601
1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1603
1627int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1628 CODE: 1605 CODE:
1629 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1630 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1631 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1608 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1609 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1632 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1633 1611
1634SV *registry (object *op) 1612SV *registry (object *op)
1613
1614int objects_size ()
1635 CODE: 1615 CODE:
1636 RETVAL = registry_of (op); 1616 RETVAL = objects.size ();
1637 OUTPUT: 1617 OUTPUT: RETVAL
1618
1619object *objects (U32 index)
1620 CODE:
1621 RETVAL = index < objects.size () ? objects [index] : 0;
1622 OUTPUT: RETVAL
1623
1624int actives_size ()
1625 CODE:
1626 RETVAL = actives.size ();
1627 OUTPUT: RETVAL
1628
1629object *actives (U32 index)
1630 CODE:
1631 RETVAL = index < actives.size () ? actives [index] : 0;
1632 OUTPUT: RETVAL
1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1638 RETVAL 1651 RETVAL
1639 1652
1640SV *
1641get_property (object *obj, int type, int idx)
1642 CODE:
1643 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1644 OUTPUT: RETVAL
1645
1646SV *
1647set_property (object *obj, int type, int idx, SV *newval)
1648 CODE:
1649 switch (type)
1650 {
1651 case CFAPI_INT:
1652 cf_object_set_int_property (obj, idx, SvIV (newval));
1653 break;
1654 case CFAPI_LONG:
1655 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1656 break;
1657 case CFAPI_DOUBLE:
1658 {
1659 int unused_type;
1660 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1661 }
1662 break;
1663 case CFAPI_STRING:
1664 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1665 break;
1666 case CFAPI_POBJECT:
1667 {
1668 int unused_type;
1669 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1670 }
1671 break;
1672 default:
1673 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1674 }
1675
1676# missing properties 1653# missing properties
1677 1654
1678void 1655object *head (object *op)
1679set_attacktype (object *obj, U32 attacktype) 1656 PROTOTYPE: $
1680 CODE: 1657 CODE:
1681 obj->attacktype = attacktype; 1658 RETVAL = op->head_ ();
1682
1683U32
1684get_attacktype (object *obj)
1685 ALIAS:
1686 attacktype = 0
1687 CODE:
1688 RETVAL = obj->attacktype;
1689 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1690 1660
1691# missing in plug-in api, of course 1661int is_head (object *op)
1692void 1662 PROTOTYPE: $
1693set_food (object *obj, int food) 1663 CODE:
1694 CODE: 1664 RETVAL = op->head_ () == op;
1695 obj->stats.food = food;
1696
1697int
1698get_food (object *obj)
1699 ALIAS:
1700 food = 0
1701 CODE:
1702 RETVAL = obj->stats.food;
1703 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1704 1666
1705void 1667void
1706inv (object *obj) 1668inv (object *obj)
1707 PROTOTYPE: $ 1669 PROTOTYPE: $
1708 PPCODE: 1670 PPCODE:
1709{ 1671{
1710 object *o; 1672 object *o;
1711 for (o = obj->inv; o; o = o->below) 1673 for (o = obj->inv; o; o = o->below)
1712 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1674 XPUSHs (sv_2mortal (to_sv (o)));
1713} 1675}
1714 1676
1715int cf_object_get_resistance (object *op, int rtype) 1677void
1716 ALIAS: resistance = 0 1678set_animation (object *op, int idx)
1679 CODE:
1680 SET_ANIMATION (op, idx);
1717 1681
1718int cf_object_get_flag (object *op, int flag) 1682int
1719 ALIAS: flag = 0 1683num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1720 1687
1721void cf_object_set_flag (object *op, int flag, int value) 1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1722 1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1707object *find_best_object_match (object *op, utf8_string match)
1708
1709object *find_marked_object (object *op)
1710
1723int need_identify (const object *obj); 1711int need_identify (object *obj);
1724 1712
1725int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1726 1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1720
1727void cf_object_move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1722 CODE:
1723 RETVAL = move_ob (op, dir, originator);
1724 OUTPUT:
1725 RETVAL
1728 1726
1729void cf_object_apply (object *op, object *author, int flags = 0) 1727void apply (object *applier, object *applied, int flags = 0)
1728 CODE:
1729 manual_apply (applied, applier, flags);
1730 1730
1731void cf_object_apply_below (object *op) 1731void apply_below (object *op)
1732 CODE:
1733 player_apply_below (op);
1732 1734
1733void cf_object_remove (object *op) 1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734 1736
1735void cf_object_free (object *op)
1736
1737object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1738 1738
1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1740 1740
1741int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1742 1742
1743#//TODO
1743object *cf_object_clone (object *op, int clonetype = 0) 1744object *clone_ (object *op, int recursive = 0)
1745 CODE:
1746 if (recursive)
1747 RETVAL = object_create_clone (op);
1748 else
1749 {
1750 RETVAL = object::create ();
1751 op->copy_to (RETVAL);
1752 }
1753 OUTPUT: RETVAL
1744 1754
1745int cf_object_pay_item (object *op, object *buyer) 1755int pay_item (object *op, object *buyer)
1756 CODE:
1757 RETVAL = pay_for_item (op, buyer);
1758 OUTPUT: RETVAL
1746 1759
1747int cf_object_pay_amount (object *op, uint64 amount) 1760int pay_amount (object *op, uint64 amount)
1761 CODE:
1762 RETVAL = pay_for_amount (amount, op);
1763 OUTPUT: RETVAL
1748 1764
1749void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1750 1766
1751val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1752 1768
1753int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1754 1770
1755int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1772 CODE:
1773 do_learn_spell (op, sp, special_prayer);
1756 1774
1757void cf_object_learn_spell (object *op, object *sp)
1758
1759void cf_object_forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1776 CODE:
1777 do_forget_spell (op, query_name (sp));
1760 1778
1761object *cf_object_check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1780 CODE:
1781 RETVAL = check_spell_known (op, spellname);
1782 OUTPUT: RETVAL
1762 1783
1763int cf_object_query_money (object *op) 1784int query_money (object *op)
1764 ALIAS: money = 0 1785 ALIAS: money = 0
1765 1786
1766int cf_object_query_cost (object *op, object *who, int flags) 1787val64 query_cost (object *op, object *who, int flags)
1767 ALIAS: cost = 0 1788 ALIAS: cost = 0
1768 1789
1769void cf_object_activate_rune (object *op , object *victim) 1790void spring_trap (object *op, object *victim)
1770 1791
1771int cf_object_check_trigger (object *op, object *cause) 1792int check_trigger (object *op, object *cause)
1772 1793
1773int cf_object_out_of_map (object *op, int x, int y)
1774
1775void cf_object_drop (object *op, object *author) 1794void drop (object *who, object *op)
1776 1795
1777void cf_object_take (object *op, object *author) 1796void pick_up (object *who, object *op)
1778 1797
1779void cf_object_say (object *op, char *msg)
1780
1781void cf_object_speak (object *op, char *msg)
1782
1783object *cf_object_insert_object (object *op, object *container)
1784
1785const char *cf_object_get_msg (object *ob)
1786 ALIAS: msg = 0
1787
1788object *cf_object_insert_in_ob (object *ob, object *where)
1789
1790int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1791 1799
1792void cf_object_update (object *op, int flags) 1800void update_object (object *op, int action)
1793 1801
1794void cf_object_pickup (object *op, object *what)
1795
1796object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1797 1803
1798void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1799 1805
1800void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1801 1807
1802int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1803 1809
1805 1811
1806void push_button (object *op); 1812void push_button (object *op);
1807 1813
1808void use_trigger (object *op); 1814void use_trigger (object *op);
1809 1815
1810void add_button_link (object *button, mapstruct *map, int connected); 1816void add_button_link (object *button, maptile *map, int connected);
1811 1817
1812void remove_button_link (object *op); 1818void remove_button_link (object *op);
1813 1819
1814void
1815cf_object_set_resistance (object *op, int rtype, int val)
1816 CODE:
1817 if (rtype >= 0 && rtype < NROFATTACKS)
1818 op->resist[rtype] = val;
1819
1820 1820
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1821MODULE = cf PACKAGE = cf::object PREFIX = cf_
1822
1823void cf_fix_object (object *pl)
1824 ALIAS: fix = 0
1825 1822
1826object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1827 1824
1828# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1829# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1830 1827
1831object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1832 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1833 CODE: 1830 CODE:
1834 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1835 OUTPUT: 1832 OUTPUT:
1836 RETVAL 1833 RETVAL
1837 1834
1838object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1835object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1839 PROTOTYPE: $$$$$$ 1836 PROTOTYPE: $$$$$$
1840 CODE: 1837 CODE:
1841{ 1838{
1842 int unused_type; 1839 int unused_type;
1843 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1844} 1841}
1845 1842
1846# syntatic sugar for easier use in event callbacks.
1847const char *options (object *op)
1848 CODE:
1849 RETVAL = op->name;
1850 OUTPUT:
1851 RETVAL
1852
1853player *contr (object *op) 1843player *contr (object *op)
1854 CODE: 1844 CODE:
1855 RETVAL = op->contr; 1845 RETVAL = op->contr;
1856 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1857 1847
1858const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1859 1849
1860bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1861 1851
1862object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
1863 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
1864 PREINIT: 1854 PREINIT:
1865 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
1881bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
1882 CODE: 1872 CODE:
1883 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
1884 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1885 1875
1886char * 1876const_utf8_string
1887base_name (object *ob, int plural) 1877base_name (object *op, int plural = op->nrof > 1)
1888 CODE: 1878 CODE:
1889 RETVAL = cf_query_base_name (ob, plural); 1879 RETVAL = query_base_name (op, plural);
1890 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1891 1881
1892living * 1882object *decrease_ob_nr (object *op, unsigned long i)
1893stats (object *ob)
1894 CODE:
1895 RETVAL = &ob->stats;
1896 OUTPUT: RETVAL
1897
1898 1883
1899MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1884MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1900 1885
1901player *player (object *op) 1886player *player (object *op)
1902 CODE: 1887 CODE:
1903 RETVAL = op->contr; 1888 RETVAL = op->contr;
1904 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1905 1890
1891void check_score (object *op)
1892
1906void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1894 CODE:
1895 new_draw_info (flags, 0, op, txt);
1907 1896
1908object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
1909 1898
1910char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
1911 ALIAS: ip = 0 1900 ALIAS: ip = 0
1912 1901
1913object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
1914 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
1915 1904
1920 1909
1921void cf_player_set_party (object *op, partylist *party) 1910void cf_player_set_party (object *op, partylist *party)
1922 1911
1923void kill_player (object *op) 1912void kill_player (object *op)
1924 1913
1914void esrv_update_item (object *op, int what, object *item)
1915 C_ARGS: what, op, item
1916
1917void clear_los (object *op)
1918
1919int command_summon (object *op, utf8_string params)
1920
1921int command_arrest (object *op, utf8_string params)
1922
1923
1925MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1926 1925
1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1927
1927int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
1928 CODE: 1929 CODE:
1929 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1930 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1931 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1932 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1933 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1932 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1933 1935
1934SV *registry (player *pl) 1936SV *registry (player *pl)
1937
1938void
1939save_stats (player *pl)
1935 CODE: 1940 CODE:
1936 RETVAL = registry_of (pl); 1941 pl->ob->stats.hp = pl->ob->stats.maxhp;
1942 pl->ob->stats.sp = pl->ob->stats.maxsp;
1943 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1944 pl->orig_stats = pl->ob->stats;
1945
1946void cf_player_move (player *pl, int dir)
1947
1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1949
1950bool
1951cell_visible (player *pl, int dx, int dy)
1952 CODE:
1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1954 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1937 OUTPUT: 1955 OUTPUT:
1938 RETVAL 1956 RETVAL
1939 1957
1940player *cf_player_find (char *name)
1941 PROTOTYPE: $
1942
1943void cf_player_move (player *pl, int dir)
1944
1945void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1946
1947# nonstandard
1948object *ob (player *pl)
1949 CODE:
1950 RETVAL = pl->ob;
1951 OUTPUT: RETVAL
1952
1953player *first ()
1954 CODE:
1955 RETVAL = first_player;
1956 OUTPUT: RETVAL
1957
1958player *next (player *pl)
1959 CODE:
1960 RETVAL = pl->next;
1961 OUTPUT: RETVAL
1962
1963bool
1964cell_visible (player *pl, int dx, int dy)
1965 CODE:
1966 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1967 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1968 OUTPUT:
1969 RETVAL
1970
1971char *
1972client (player *pl)
1973 CODE:
1974 RETVAL = pl->socket.client;
1975 OUTPUT:
1976 RETVAL
1977
1978char *
1979host (player *pl)
1980 CODE:
1981 RETVAL = pl->socket.host;
1982 OUTPUT:
1983 RETVAL
1984
1985char *
1986killer (player *pl, char *killer = 0)
1987 CODE:
1988 if (killer)
1989 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1990 RETVAL = pl->killer;
1991 OUTPUT:
1992 RETVAL
1993
1994void
1995buggy_mapscroll (player *pl, int value = 1)
1996 CODE:
1997 pl->socket.buggy_mapscroll = value;
1998
1999void 1958void
2000send (player *pl, SV *packet) 1959send (player *pl, SV *packet)
2001 CODE: 1960 CODE:
2002{ 1961{
2003 STRLEN len; 1962 STRLEN len;
2004 char *buf = SvPVbyte (packet, len); 1963 char *buf = SvPVbyte (packet, len);
2005 1964
2006 Write_String_To_Socket (&pl->socket, buf, len); 1965 if (pl->ns)
1966 pl->ns->send_packet (buf, len);
2007} 1967}
2008 1968
2009int 1969int
2010listening (player *pl, int new_value = -1) 1970listening (player *pl, int new_value = -1)
2011 CODE: 1971 CODE:
2013 if (new_value >= 0) 1973 if (new_value >= 0)
2014 pl->listening = new_value; 1974 pl->listening = new_value;
2015 OUTPUT: 1975 OUTPUT:
2016 RETVAL 1976 RETVAL
2017 1977
2018void get_savebed (player *pl) 1978void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2019 ALIAS: 1979 PROTOTYPE: $;$$$
2020 savebed = 0
2021 PPCODE: 1980 PPCODE:
1981 if (GIMME_V != G_VOID)
1982 {
2022 EXTEND (SP, 3); 1983 EXTEND (SP, 3);
2023 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1984 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2024 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1985 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2025 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1986 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2026 1987 }
2027void set_savebed (player *pl, char *map_path, int x, int y) 1988 if (map_path) sv_to (map_path, pl->savebed_map);
2028 CODE: 1989 if (x) sv_to (x, pl->bed_x);
2029 strcpy (pl->savebed_map, map_path); 1990 if (y) sv_to (y, pl->bed_y);
2030 pl->bed_x = x;
2031 pl->bed_y = y;
2032 1991
2033void 1992void
2034list () 1993list ()
2035 PPCODE: 1994 PPCODE:
2036{ 1995 for_all_players (pl)
2037 player *pl; 1996 XPUSHs (sv_2mortal (to_sv (pl)));
2038 for (pl = first_player; pl; pl = pl->next)
2039 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2040}
2041
2042bool
2043peaceful (player *pl, bool new_setting = 0)
2044 PROTOTYPE: $;$
2045 CODE:
2046 RETVAL = pl->peaceful;
2047 if (items > 1)
2048 pl->peaceful = new_setting;
2049 OUTPUT:
2050 RETVAL
2051
2052living *
2053orig_stats (player *pl)
2054 CODE:
2055 RETVAL = &pl->orig_stats;
2056 OUTPUT: RETVAL
2057
2058living *
2059last_stats (player *pl)
2060 CODE:
2061 RETVAL = &pl->last_stats;
2062 OUTPUT: RETVAL
2063 1997
2064 1998
2065MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1999MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066 2000
2067int invoke (mapstruct *map, int event, ...) 2001int invoke (maptile *map, int event, ...)
2068 CODE: 2002 CODE:
2069 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2003 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2004 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2005 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2007 OUTPUT: RETVAL
2008
2009SV *registry (maptile *map)
2010
2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2012
2013void
2014maptile::instantiate ()
2015
2016maptile *new ()
2017 PROTOTYPE:
2018 CODE:
2019 RETVAL = new maptile;
2072 OUTPUT: 2020 OUTPUT:
2073 RETVAL 2021 RETVAL
2074 2022
2075SV *registry (mapstruct *map) 2023void
2024maptile::players ()
2076 CODE: 2025 PPCODE:
2077 RETVAL = registry_of (map); 2026 if (GIMME_V == G_SCALAR)
2078 OUTPUT: 2027 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2079 RETVAL 2028 else if (GIMME_V == G_ARRAY)
2080
2081SV *
2082get_property (mapstruct *obj, int type, int idx)
2083 CODE:
2084 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2085 OUTPUT: RETVAL
2086
2087SV *
2088set_property (mapstruct *obj, int type, int idx, SV *newval)
2089 CODE:
2090 switch (type)
2091 { 2029 {
2092 case CFAPI_INT: 2030 EXTEND (SP, THIS->players);
2093 cf_map_set_int_property (obj, idx, SvIV (newval)); 2031 for_all_players (pl)
2094 break; 2032 if (pl->ob && pl->ob->map == THIS)
2095 default: 2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2097 } 2034 }
2098 2035
2099mapstruct *new (int width, int height) 2036void
2100 PROTOTYPE: 2037maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2101 CODE: 2038 CODE:
2102{ 2039{
2103 int unused_type; 2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2104 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 2041 croak ("maptile::add_underlay: palette must be arrayref");
2105}
2106 OUTPUT:
2107 RETVAL
2108 2042
2109void delete_map (mapstruct *map) 2043 palette = SvRV (palette);
2110 2044
2111void clean_tmp_map (mapstruct *map) 2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2112 2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083}
2084
2085void
2086maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088{
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138}
2139
2113void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2141
2115mapstruct *tile_map (mapstruct *map, unsigned int dir) 2142int out_of_map (maptile *map, int x, int y)
2116 CODE:
2117 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2118 OUTPUT:
2119 RETVAL
2120 2143
2121char *tile_path (mapstruct *map, unsigned int dir) 2144void
2122 CODE: 2145trigger (maptile *map, long connection, bool state = true)
2123 if (dir >= 4) 2146 CODE:
2124 XSRETURN_UNDEF; 2147 activate_connection (map, connection, state);
2125 RETVAL = map->tile_path [dir];
2126 OUTPUT:
2127 RETVAL
2128 2148
2129mapstruct *cf_map_get_map (char *name) 2149void
2130 PROTOTYPE: $ 2150get_connection (maptile *map, long connection)
2131 ALIAS: map = 0 2151 PPCODE:
2152 oblinkpt *obp = get_connection_links (map, connection);
2153 if (obp)
2154 for (objectlink *ol = obp->link; ol; ol = ol->next)
2155 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2132 2156
2133mapstruct *has_been_loaded (char *name)
2134 PROTOTYPE: $
2135
2136mapstruct *cf_map_get_first ()
2137 PROTOTYPE:
2138 ALIAS: first = 0
2139
2140# whoever "designed" the plug-in api should have wasted
2141# his/her time with staying away from the project - would have
2142# saved others a lot of time, without doubt.
2143void set_path (mapstruct *where, char *path)
2144 CODE:
2145 strcpy (where->path, path);
2146
2147int in_memory (mapstruct *map)
2148 CODE:
2149 RETVAL = map->in_memory;
2150 OUTPUT:
2151 RETVAL
2152
2153bool unique (mapstruct *map)
2154 CODE:
2155 RETVAL = map->unique;
2156 OUTPUT:
2157 RETVAL
2158
2159void set_unique (mapstruct *map, bool unique)
2160 CODE:
2161 map->unique = unique;
2162
2163object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2157object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2164 2158
2165object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2159object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2166 2160
2167object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2161object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2168 C_ARGS: str, map, nx, ny 2162 C_ARGS: str, map, nx, ny
2169 2163
2170void 2164void
2171cf_map_normalise (mapstruct *map, int x, int y) 2165get_map_flags (maptile *map, int x, int y)
2172 PPCODE: 2166 PPCODE:
2173{ 2167{
2174 mapstruct *nmap = 0; 2168 maptile *nmap = 0;
2175 I16 nx = 0, ny = 0; 2169 I16 nx = 0, ny = 0;
2176 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2170 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 2171
2178 EXTEND (SP, 4); 2172 EXTEND (SP, 4);
2179 PUSHs (sv_2mortal (newSViv (flags))); 2173 PUSHs (sv_2mortal (newSViv (flags)));
2185 PUSHs (sv_2mortal (newSViv (ny))); 2179 PUSHs (sv_2mortal (newSViv (ny)));
2186 } 2180 }
2187} 2181}
2188 2182
2189void 2183void
2190at (mapstruct *map, unsigned int x, unsigned int y) 2184at (maptile *map, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$ 2185 PROTOTYPE: $$$
2192 PPCODE: 2186 PPCODE:
2193{ 2187{
2194 object *o; 2188 object *o;
2195 mapstruct *nmap = 0; 2189 maptile *nmap = 0;
2196 I16 nx, ny; 2190 I16 nx, ny;
2197 2191
2198 get_map_flags (map, &nmap, x, y, &nx, &ny); 2192 get_map_flags (map, &nmap, x, y, &nx, &ny);
2199 2193
2200 if (nmap) 2194 if (nmap)
2201 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2195 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2202 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2196 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2203} 2197}
2204 2198
2205SV * 2199SV *
2206bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2200bot_at (maptile *obj, unsigned int x, unsigned int y)
2207 PROTOTYPE: $$$ 2201 PROTOTYPE: $$$
2208 ALIAS: 2202 ALIAS:
2209 top_at = 1 2203 top_at = 1
2210 flags_at = 2 2204 flags_at = 2
2211 light_at = 3 2205 light_at = 3
2212 move_block_at = 4 2206 move_block_at = 4
2213 move_slow_at = 5 2207 move_slow_at = 5
2214 move_on_at = 6 2208 move_on_at = 6
2215 move_off_at = 7 2209 move_off_at = 7
2216 INIT: 2210 INIT:
2217 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2211 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2218 CODE: 2212 CODE:
2219 switch (ix) 2213 switch (ix)
2220 { 2214 {
2221 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2215 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2222 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2216 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2225 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2219 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2226 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2220 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2227 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2221 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2228 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2222 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2229 } 2223 }
2224 OUTPUT: RETVAL
2225
2226void fix_walls (maptile *map, int x, int y)
2227
2228void fix_walls_around (maptile *map, int x, int y)
2229
2230# worst xs function of my life
2231bool
2232_create_random_map (\
2233 maptile *self,\
2234 utf8_string wallstyle,\
2235 utf8_string wall_name,\
2236 utf8_string floorstyle,\
2237 utf8_string monsterstyle,\
2238 utf8_string treasurestyle,\
2239 utf8_string layoutstyle,\
2240 utf8_string doorstyle,\
2241 utf8_string decorstyle,\
2242 utf8_string origin_map,\
2243 utf8_string final_map,\
2244 utf8_string exitstyle,\
2245 utf8_string this_map,\
2246 utf8_string exit_on_final_map,\
2247 int xsize,\
2248 int ysize,\
2249 int expand2x,\
2250 int layoutoptions1,\
2251 int layoutoptions2,\
2252 int layoutoptions3,\
2253 int symmetry,\
2254 int difficulty,\
2255 int difficulty_given,\
2256 float difficulty_increase,\
2257 int dungeon_level,\
2258 int dungeon_depth,\
2259 int decoroptions,\
2260 int orientation,\
2261 int origin_y,\
2262 int origin_x,\
2263 U32 random_seed,\
2264 val64 total_map_hp,\
2265 int map_layout_style,\
2266 int treasureoptions,\
2267 int symmetry_used,\
2268 region *region,\
2269 utf8_string custom\
2270)
2271 CODE:
2272{
2273 random_map_params rmp;
2274
2275 assign (rmp.wallstyle , wallstyle);
2276 assign (rmp.wall_name , wall_name);
2277 assign (rmp.floorstyle , floorstyle);
2278 assign (rmp.monsterstyle , monsterstyle);
2279 assign (rmp.treasurestyle , treasurestyle);
2280 assign (rmp.layoutstyle , layoutstyle);
2281 assign (rmp.doorstyle , doorstyle);
2282 assign (rmp.decorstyle , decorstyle);
2283 assign (rmp.exitstyle , exitstyle);
2284 assign (rmp.exit_on_final_map, exit_on_final_map);
2285
2286 rmp.origin_map = origin_map;
2287 rmp.final_map = final_map;
2288 rmp.this_map = this_map;
2289 rmp.xsize = xsize;
2290 rmp.ysize = ysize;
2291 rmp.expand2x = expand2x;
2292 rmp.layoutoptions1 = layoutoptions1;
2293 rmp.layoutoptions2 = layoutoptions2;
2294 rmp.layoutoptions3 = layoutoptions3;
2295 rmp.symmetry = symmetry;
2296 rmp.difficulty = difficulty;
2297 rmp.difficulty_given = difficulty_given;
2298 rmp.difficulty_increase = difficulty_increase;
2299 rmp.dungeon_level = dungeon_level;
2300 rmp.dungeon_depth = dungeon_depth;
2301 rmp.decoroptions = decoroptions;
2302 rmp.orientation = orientation;
2303 rmp.origin_y = origin_y;
2304 rmp.origin_x = origin_x;
2305 rmp.random_seed = random_seed;
2306 rmp.total_map_hp = total_map_hp;
2307 rmp.map_layout_style = map_layout_style;
2308 rmp.treasureoptions = treasureoptions;
2309 rmp.symmetry_used = symmetry_used;
2310 rmp.region = region;
2311 rmp.custom = custom;
2312
2313 RETVAL = self->generate_random_map (&rmp);
2314}
2315 OUTPUT:
2316 RETVAL
2317
2318MODULE = cf PACKAGE = cf::arch
2319
2320archetype *find (utf8_string name)
2321 CODE:
2322 RETVAL = archetype::find (name);
2230 OUTPUT: 2323 OUTPUT:
2231 RETVAL 2324 RETVAL
2232
2233# "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2234void
2235_set_obs (mapstruct *map, SV *sv)
2236 CODE:
2237{
2238 object *o;
2239 AV *av;
2240 int x, y;
2241 AV *obs = (AV *)SvRV (sv);
2242
2243 for (y = 0; y < MAP_HEIGHT (map); y++)
2244 for (x = 0; x < MAP_WIDTH (map); x++)
2245 {
2246 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2247
2248 if (!SvROK (sv))
2249 continue;
2250
2251 av = (AV *)SvRV (sv);
2252
2253 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2254 {
2255 sv = av_shift (av);
2256
2257 if (SvROK (sv))
2258 {
2259 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2260 SVptr_cache_set (o, sv);
2261 }
2262 }
2263 }
2264}
2265
2266
2267MODULE = cf PACKAGE = cf::arch
2268 2325
2269archetype *first() 2326archetype *first()
2270 PROTOTYPE: 2327 PROTOTYPE:
2271 CODE: 2328 CODE:
2272 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2273 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2274 2331
2275archetype *next (archetype *arch) 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2276 CODE:
2277 RETVAL = arch->next;
2278 OUTPUT: RETVAL
2279
2280archetype *head (archetype *arch)
2281 CODE:
2282 RETVAL = arch->head;
2283 OUTPUT: RETVAL
2284
2285archetype *more (archetype *arch)
2286 CODE:
2287 RETVAL = arch->more;
2288 OUTPUT: RETVAL
2289
2290const char *name (archetype *arch)
2291 CODE:
2292 RETVAL = arch->name;
2293 OUTPUT: RETVAL
2294
2295object *clone (archetype *arch)
2296 CODE:
2297 RETVAL = &arch->clone;
2298 OUTPUT: RETVAL
2299 2333
2300MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2301 2335
2302partylist *first () 2336partylist *first ()
2303 PROTOTYPE: 2337 PROTOTYPE:
2304 CODE: 2338 CODE:
2305 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2307 2341
2308partylist *next (partylist *party) 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2343
2344MODULE = cf PACKAGE = cf::region
2345
2346void
2347list ()
2348 PPCODE:
2349 for_all_regions (rgn)
2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2351
2352region *find (utf8_string name)
2353 PROTOTYPE: $
2309 CODE: 2354 CODE:
2310 RETVAL = party->next; 2355 RETVAL = region::find (name);
2311 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2312 2357
2313const char *name (partylist *party) 2358region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2314 CODE: 2360 CODE:
2315 RETVAL = party->partyname; 2361 RETVAL = region::find_fuzzy (name);
2316 OUTPUT: RETVAL 2362 OUTPUT: RETVAL
2317 2363
2318const char *password (partylist *party) 2364int specificity (region *rgn)
2319 CODE: 2365 CODE:
2320 RETVAL = party->passwd; 2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2321 OUTPUT: RETVAL 2369 OUTPUT: RETVAL
2322 2370
2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2372
2373MODULE = cf PACKAGE = cf::living
2374
2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2376
2377MODULE = cf PACKAGE = cf::settings
2378
2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2380
2323MODULE = cf PACKAGE = cf::region 2381MODULE = cf PACKAGE = cf::client
2324 2382
2325region *first () 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2326 PROTOTYPE: 2384
2327 CODE: 2385int invoke (client *ns, int event, ...)
2328 RETVAL = first_region; 2386 CODE:
2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2389 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2390 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2391 OUTPUT: RETVAL
2392
2393SV *registry (client *ns)
2394
2395void
2396list ()
2397 PPCODE:
2398 EXTEND (SP, clients.size ());
2399 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2400 PUSHs (sv_2mortal (to_sv (*i)));
2401
2402void
2403client::send_packet (SV *packet)
2404 CODE:
2405{
2406 STRLEN len;
2407 char *buf = SvPVbyte (packet, len);
2408
2409 THIS->send_packet (buf, len);
2410}
2411
2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2329 OUTPUT: RETVAL 2496 OUTPUT: RETVAL
2330 2497
2331region *next (region *reg) 2498animidx set (utf8_string name, SV *frames, int facings = 1)
2332 CODE: 2499 CODE:
2333 RETVAL = reg->next; 2500{
2334 OUTPUT: RETVAL 2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2335 2503
2336const char *name (region *reg) 2504 AV *av = (AV *)SvRV (frames);
2337 CODE:
2338 RETVAL = reg->name;
2339 OUTPUT: RETVAL
2340 2505
2341region *parent (region *reg) 2506 animation *anim = &animation::find (name);
2342 CODE: 2507 if (anim->number)
2343 RETVAL = reg->parent;
2344 OUTPUT: RETVAL
2345
2346const char *longname (region *reg)
2347 CODE:
2348 RETVAL = reg->longname;
2349 OUTPUT: RETVAL
2350
2351const char *msg (region *reg)
2352 CODE:
2353 RETVAL = reg->msg;
2354 OUTPUT: RETVAL
2355
2356MODULE = cf PACKAGE = cf::living
2357
2358val64
2359exp (living *liv, val64 new_val = 0)
2360 PROTOTYPE: $;$
2361 ALIAS:
2362 Str = 1
2363 Dex = 2
2364 Con = 3
2365 Wis = 4
2366 Cha = 5
2367 Int = 6
2368 Pow = 7
2369 wc = 8
2370 ac = 9
2371 hp = 10
2372 maxhp = 11
2373 sp = 12
2374 maxsp = 13
2375 grace = 14
2376 maxgrace = 15
2377 food = 16
2378 dam = 17
2379 luck = 18
2380 CODE:
2381# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2382 switch (ix)
2383 { 2508 {
2384 LIVING_ACC (exp , 0); 2509 anim->resize (av_len (av) + 1);
2385 LIVING_ACC (Str , 1); 2510 anim->facings = facings;
2386 LIVING_ACC (Dex , 2);
2387 LIVING_ACC (Con , 3);
2388 LIVING_ACC (Wis , 4);
2389 LIVING_ACC (Cha , 5);
2390 LIVING_ACC (Int , 6);
2391 LIVING_ACC (Pow , 7);
2392 LIVING_ACC (wc , 8);
2393 LIVING_ACC (ac , 9);
2394 LIVING_ACC (hp , 10);
2395 LIVING_ACC (maxhp , 11);
2396 LIVING_ACC (sp , 12);
2397 LIVING_ACC (maxsp , 13);
2398 LIVING_ACC (grace , 14);
2399 LIVING_ACC (maxgrace, 15);
2400 LIVING_ACC (food , 16);
2401 LIVING_ACC (dam , 17);
2402 LIVING_ACC (luck , 18);
2403 } 2511 }
2404# undef LIVING_ACC 2512 else
2405 OUTPUT: 2513 anim = &animation::create (name, av_len (av) + 1, facings);
2406 RETVAL
2407 2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2518 OUTPUT: RETVAL
2519
2520void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines