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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC vs.
Revision 1.213 by root, Thu May 24 03:33:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
86double runtime; 84double runtime;
87 85
88global gbl_ev; 86global gbl_ev;
89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
91 92
92static HV 93static HV
93 *stash_cf, 94 *stash_cf,
94 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
717} 718}
718 719
719void 720void
720global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
721{ 722{
722 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
723} 724}
724 725
725void 726void
726object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
727{ 728{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
729 { 730 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
731 732
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 } 735 }
735 736
771{ 772{
772 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
774} 775}
775 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
776bool 827bool
777attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
778{ 829{
779 data_type dt; 830 data_type dt;
780 va_list ap;
781
782 va_start (ap, event);
783 831
784 // callback call ordering should be: 832 // callback call ordering should be:
785 // 1. per-object callback 833 // 1. per-object callback
786 // 2. per-class object 834 // 2. per-class object
787 // 3. per-type callback 835 // 3. per-type callback
874cfperl_cleanup (int make_core) 922cfperl_cleanup (int make_core)
875{ 923{
876 CALL_BEGIN (1); 924 CALL_BEGIN (1);
877 CALL_ARG (make_core); 925 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID); 926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930void
931cfperl_make_book (object *book, int level)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (book);
935 CALL_ARG (level);
936 CALL_CALL ("ext::books::make_book", G_VOID);
879 CALL_END; 937 CALL_END;
880} 938}
881 939
882maptile * 940maptile *
883maptile::find_sync (const char *path, maptile *origin) 941maptile::find_sync (const char *path, maptile *origin)
1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) 1229 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) 1230 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) 1231 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) 1232 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1175 1233
1176 const_iv (NUM_SUBTYPES) 1234 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1177 1235
1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) 1236 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) 1237 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1180 1238
1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) 1239 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) 1247 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) 1248 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1191 const_iv (WEAP_BLUD) 1249 const_iv (WEAP_BLUD)
1192 1250
1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) 1251 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) 1252 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) 1253 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) 1254 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) 1255 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) 1256 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) 1257 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1284 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1285 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1228 1286
1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1287 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1230 1288
1289 const_iv (SP_RAISE_DEAD)
1290 const_iv (SP_RUNE)
1291 const_iv (SP_MAKE_MARK)
1292 const_iv (SP_BOLT)
1293 const_iv (SP_BULLET)
1294 const_iv (SP_EXPLOSION)
1295 const_iv (SP_CONE)
1296 const_iv (SP_BOMB)
1297 const_iv (SP_WONDER)
1298 const_iv (SP_SMITE)
1299 const_iv (SP_MAGIC_MISSILE)
1300 const_iv (SP_SUMMON_GOLEM)
1301 const_iv (SP_DIMENSION_DOOR)
1302 const_iv (SP_MAGIC_MAPPING)
1303 const_iv (SP_MAGIC_WALL)
1304 const_iv (SP_DESTRUCTION)
1305 const_iv (SP_PERCEIVE_SELF)
1306 const_iv (SP_WORD_OF_RECALL)
1307 const_iv (SP_INVISIBLE)
1308 const_iv (SP_PROBE)
1309 const_iv (SP_HEALING)
1310 const_iv (SP_CREATE_FOOD)
1311 const_iv (SP_EARTH_TO_DUST)
1312 const_iv (SP_CHANGE_ABILITY)
1313 const_iv (SP_BLESS)
1314 const_iv (SP_CURSE)
1315 const_iv (SP_SUMMON_MONSTER)
1316 const_iv (SP_CHARGING)
1317 const_iv (SP_POLYMORPH)
1318 const_iv (SP_ALCHEMY)
1319 const_iv (SP_REMOVE_CURSE)
1320 const_iv (SP_IDENTIFY)
1321 const_iv (SP_DETECTION)
1322 const_iv (SP_MOOD_CHANGE)
1323 const_iv (SP_MOVING_BALL)
1324 const_iv (SP_SWARM)
1325 const_iv (SP_CHANGE_MANA)
1326 const_iv (SP_DISPEL_RUNE)
1327 const_iv (SP_CREATE_MISSILE)
1328 const_iv (SP_CONSECRATE)
1329 const_iv (SP_ANIMATE_WEAPON)
1330 const_iv (SP_LIGHT)
1331 const_iv (SP_CHANGE_MAP_LIGHT)
1332 const_iv (SP_FAERY_FIRE)
1333 const_iv (SP_CAUSE_DISEASE)
1334 const_iv (SP_AURA)
1335 const_iv (SP_TOWN_PORTAL)
1336 const_iv (SP_PARTY_SPELL)
1337
1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1338 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1339 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1233 const_iv (F_LOCKED) 1340 const_iv (F_LOCKED)
1234 1341
1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) 1342 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1336 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1443 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1337 } 1444 }
1338} 1445}
1339 1446
1340void _connect_to_perl () 1447void _connect_to_perl ()
1448
1449void _recalc_want ()
1341 1450
1342void _global_reattach () 1451void _global_reattach ()
1343 CODE: 1452 CODE:
1344{ 1453{
1345 // reattach to all attachable objects in the game. 1454 // reattach to all attachable objects in the game.
1891void check_score (object *op) 2000void check_score (object *op)
1892 2001
1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2002void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1894 CODE: 2003 CODE:
1895 new_draw_info (flags, 0, op, txt); 2004 new_draw_info (flags, 0, op, txt);
1896
1897object *cf_player_send_inventory (object *op)
1898
1899octet_string cf_player_get_ip (object *op)
1900 ALIAS: ip = 0
1901
1902object *cf_player_get_marked_item (object *op)
1903 ALIAS: marked_item = 0
1904
1905void cf_player_set_marked_item (object *op, object *ob)
1906
1907partylist *cf_player_get_party (object *op)
1908 ALIAS: party = 0
1909
1910void cf_player_set_party (object *op, partylist *party)
1911 2005
1912void kill_player (object *op) 2006void kill_player (object *op)
1913 2007
1914void esrv_update_item (object *op, int what, object *item) 2008void esrv_update_item (object *op, int what, object *item)
1915 C_ARGS: what, op, item 2009 C_ARGS: what, op, item
2327 PROTOTYPE: 2421 PROTOTYPE:
2328 CODE: 2422 CODE:
2329 RETVAL = first_archetype; 2423 RETVAL = first_archetype;
2330 OUTPUT: RETVAL 2424 OUTPUT: RETVAL
2331 2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2430 RETVAL
2431
2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2333 2433
2334MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2335 2435
2336partylist *first () 2436partylist *first ()

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