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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.62 by root, Wed Sep 20 21:53:50 2006 UTC vs.
Revision 1.208 by root, Sat May 12 13:27:38 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static HV *obj_cache;
57static PerlInterpreter *perl; 84static PerlInterpreter *perl;
58 85
86double runtime;
87
88global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
60 115
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
63static SV * 249static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 251{
66 SV *sv; 252 SV *sv;
67 253
68 if (!ptr) 254 if (!ptr)
69 return &PL_sv_undef; 255 return &PL_sv_undef;
70 256
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 259}
74 260
75template<class attachable> 261static int
76SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
77newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
78{ 282{
79 if (!obj) 283 if (!obj)
80 return &PL_sv_undef; 284 return &PL_sv_undef;
81 285
82 if (!obj->self) 286 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 287 {
114 HV *hv = newHV (); 288 obj->self = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 290
118 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
120 297
121 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
122} 303}
123 304
124static void 305static void
125clearSVptr (SV *sv) 306clearSVptr (SV *sv)
126{ 307{
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 361
180inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
182 364
183//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
186 374
187inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
188inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
189inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
202inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
203inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
204inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
205inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
206inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209 399
210inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
211inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
212 402
213template<class T> 403template<class T>
214inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215 405
216template<int N> 406template<int N>
217inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
421inline void sv_to (SV *sv, UUID &v)
422{
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427}
428
429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 430
219static SV * 431static SV *
220newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
221{ 433{
222 SV *sv; 434 SV *sv;
255 break; 467 break;
256 468
257 case DT_MAP: 469 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension 470 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *)); 471 sv = to_sv (va_arg (ap, maptile *));
472 break;
473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
260 break; 476 break;
261 477
262 case DT_PLAYER: 478 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *)); 479 sv = to_sv (va_arg (ap, player *));
264 break; 480 break;
325} 541}
326 542
327////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328 544
329SV * 545SV *
330registry_of (attachable_base *ext) 546registry (attachable *ext)
331{ 547{
332 if (!ext->cb) 548 if (!ext->cb)
333 ext->cb = newAV (); 549 ext->cb = newAV ();
334 550
335 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
336} 552}
337 553
338void attachable_base::clear ()
339{
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365}
366
367void attachable_base::optimise ()
368{
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381}
382
383void attachable_base::instantiate (data_type type, void *obj)
384{
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405}
406
407/////////////////////////////////////////////////////////////////////////////
408
409void reattach (data_type type, void *obj)
410{
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484int fprintf (object_freezer &freezer, const char *format, ...)
485{
486 va_list ap;
487
488 va_start (ap, format);
489
490 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
491
492 if (len >= 0)
493 freezer.alloc (len);
494
495 va_end (ap);
496}
497
498int fputs (const char *s, object_freezer &freezer)
499{
500 freezer.add (s);
501}
502
503object_thawer::object_thawer (const char *filename)
504{
505 static const char eof[] = "\n\n\n\0\0\0";
506
507 av = 0;
508 text = 0;
509 line = 0;
510
511 if (filename)
512 {
513 dSP;
514 ENTER;
515 SAVETMPS;
516 PUSHMARK (SP);
517 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
518 PUTBACK;
519
520 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
521 {
522 SPAGAIN;
523
524 // second value - perl objects
525 {
526 SV *sv = POPs;
527 if (SvROK (sv))
528 av = (AV *)SvREFCNT_inc (SvRV (sv));
529 }
530
531 // first value - text part, pad with 3 zeroes
532 {
533 SV *sv = POPs;
534 STRLEN len;
535 char *sv_ = SvPVbyte (sv, len);
536 text = newSV (len + sizeof (eof));
537 SvCUR_set (text, len);
538 memcpy (SvPVX (text), sv_, len);
539 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
540
541 line = SvPVX (text);
542 }
543 }
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549}
550
551void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
552{
553 if (!av || oid < 0) // this is actually an error of sorts
554 return;
555
556 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
557 ext->clear ();
558
559 SV **svp = av_fetch ((AV *)av, oid, 0);
560
561 if (!svp || !SvROK (*svp))
562 {
563 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
564 return;
565 }
566
567 ext->self = *svp; *svp = &PL_sv_undef;
568 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
569
570 reattach (type, obj);
571}
572
573object_thawer::~object_thawer ()
574{
575 if (text) SvREFCNT_dec (text);
576 if (av) SvREFCNT_dec (av);
577}
578
579char *fgets (char *s, int n, object_thawer &thawer)
580{
581 char *p = thawer.line;
582 char *q = s;
583
584 if (!p)
585 return 0;
586
587 while (--n)
588 {
589 if (!*p)
590 break;
591
592 *q++ = *p;
593
594 if (*p++ == '\n')
595 break;
596 }
597
598 *q = 0;
599 thawer.line = p;
600
601 return s == q ? 0 : s;
602}
603
604keyword object_thawer::get_kv ()
605{
606 if (!line)
607 return KW_EOF;
608
609 for (;;)
610 {
611 char *p = line;
612
613 if (!*p)
614 return KW_EOF;
615
616 // parse keyword
617 while (*p > ' ')
618 p++;
619
620 int klen = p - line;
621
622 if (*p++ != '\n')
623 {
624 // parse value
625 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
626 ++p;
627
628 last_value = p;
629
630 while (*p != '\n')
631 p++;
632
633 *p++ = 0;
634 }
635 else
636 last_value = 0;
637
638 line [klen] = 0;
639 keyword_idx *kw = kw_lex::match (line, klen);
640
641 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
642
643 if (kw)
644 {
645 line = p;
646 return kw->index;
647 }
648 else if (!*line || *line == '#')
649 {
650 // empty/comment line
651 line = p;
652 }
653 else
654 return KW_ERROR;
655 }
656}
657
658void object_thawer::get (shstr &sh) const
659{
660 if (last_value)
661 sh = last_value;
662 else
663 {
664 sh = "<value missing>";
665 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
666 }
667}
668
669void object_thawer::get_ml (keyword kend, shstr &sh)
670{
671 char kw[128];
672
673 int klen = keyword_len [kend];
674
675 kw [0] = '\n';
676 memcpy (kw + 1, keyword_str [kend], klen);
677 kw [klen + 1] = '\n';
678 kw [klen + 2] = 0;
679
680 // first test for completely empty msg... "endXXX\n"
681 if (!strncmp (line, kw + 1, klen + 1))
682 {
683 sh = 0;
684
685 line += klen + 1;
686
687 return;
688 }
689 else
690 {
691 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
692
693 char *end = strstr (line, kw);
694
695 if (!end)
696 {
697 sh = 0;
698 return;
699 }
700
701 *end = 0;
702 sh = line;
703
704 line = end + keyword_len [kend] + 1;
705
706 while (*line++ != '\n')
707 ;
708 }
709}
710
711sint32 object_thawer::get_sint32 () const
712{
713 char *p = last_value;
714
715 if (!p)
716 return 0;
717
718 sint32 val = 0;
719 bool negate;
720
721 if (*p == '-')
722 {
723 negate = true;
724 ++p;
725 }
726 else
727 negate = false;
728
729 do
730 {
731 val *= 10;
732 val += *p++ - '0';
733 }
734 while (*p);
735
736 return negate ? -val : val;
737}
738
739sint64 object_thawer::get_sint64 () const
740{
741 return last_value ? atoll (last_value) : 0;
742}
743
744double object_thawer::get_double () const
745{
746 return last_value ? atof (last_value) : 0;
747}
748
749///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
750 555
751extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
752{ 557{
753 return 0; 558 return 0;
756static CommArray_s rtn_cmd; 561static CommArray_s rtn_cmd;
757 562
758static int 563static int
759runPluginCommand (object *obj, char *params) 564runPluginCommand (object *obj, char *params)
760{ 565{
761 dSP; 566 return -1;
762
763 ENTER;
764 SAVETMPS;
765
766 PUSHMARK (SP);
767
768 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
770 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
771
772 if (params)
773 PUSHs (sv_2mortal (newSVpv (params, 0)));
774
775 PUTBACK;
776 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
777 SPAGAIN;
778
779 if (SvTRUE (ERRSV))
780 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
781
782 int returnvalue = count > 0 ? POPi : -1;
783
784 PUTBACK;
785 FREETMPS;
786 LEAVE;
787
788 return returnvalue;
789} 567}
790 568
791extern "C" void *cfperl_getPluginProperty (int *type, ...) 569extern "C" void *cfperl_getPluginProperty (int *type, ...)
792{ 570{
793 va_list args; 571 va_list args;
796 va_start (args, type); 574 va_start (args, type);
797 propname = va_arg (args, char *); 575 propname = va_arg (args, char *);
798 //printf ("Property name: %s\n", propname); 576 //printf ("Property name: %s\n", propname);
799 577
800 if (!strcmp (propname, "command?")) 578 if (!strcmp (propname, "command?"))
801 {
802 if (!perl)
803 return NULL; 579 return NULL;
804
805 const char *cmdname = va_arg (args, const char *);
806 HV *hv = get_hv ("cf::COMMAND", 1);
807 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
808
809 va_end (args);
810
811 if (svp)
812 {
813 // this is totaly broken, should stash it into %COMMAND
814 rtn_cmd.name = cmdname;
815 rtn_cmd.time = SvNV (*svp);
816 rtn_cmd.func = runPluginCommand;
817
818 return &rtn_cmd;
819 }
820 }
821 else if (!strcmp (propname, "Identification")) 580 else if (!strcmp (propname, "Identification"))
822 { 581 {
823 va_end (args); 582 va_end (args);
824 return (void*) PLUGIN_NAME; 583 return (void *)PLUGIN_NAME;
825 } 584 }
826 else if (!strcmp (propname, "FullName")) 585 else if (!strcmp (propname, "FullName"))
827 { 586 {
828 va_end (args); 587 va_end (args);
829 return (void*) PLUGIN_VERSION; 588 return (void *)PLUGIN_VERSION;
830 } 589 }
831 else 590 else
832 va_end (args); 591 va_end (args);
833 592
834 return NULL; 593 return NULL;
856 perl = perl_alloc (); 615 perl = perl_alloc ();
857 perl_construct (perl); 616 perl_construct (perl);
858 617
859 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
860 619
861 char *argv[] = { 620 const char *argv[] = {
862 "", 621 settings.argv [0],
863 "-e" 622 "-e"
864 "cf->bootstrap;" 623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
865 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
866 "require cf;" 626 "require cf;"
867 }; 627 };
868 628
869 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
870 { 631 {
871 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
872 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
873 } 634 }
874 635
875 obj_cache = newHV (); 636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
876} 643}
877 644
878void cfperl_main () 645void cfperl_main ()
879{ 646{
880 dSP; 647 dSP;
881 648
882 PUSHMARK (SP); 649 PUSHMARK (SP);
883 PUTBACK; 650 PUTBACK;
884 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
885} 670}
886 671
887static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
888# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
889# include "eventinc.h" 674# include "eventinc.h"
920 } 705 }
921 } 706 }
922 } 707 }
923} 708}
924 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
925bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
926{ 778{
927 data_type dt; 779 data_type dt;
928 va_list ap; 780 va_list ap;
929 781
930 va_start (ap, event); 782 va_start (ap, event);
931 783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
932 AV *callbacks = 0; 790 AV *callbacks = 0;
933
934 object *op;
935 player *pl;
936 maptile *map;
937
938 // callback call ordering is:
939 // 1. per-object callback (NYI)
940 // 2. per-class object
941 // 2a. per-type callback
942 // 4. global callbacks
943
944 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
945
946 switch (KLASS_OF (event))
947 {
948 case KLASS_GLOBAL:
949 break;
950
951 case KLASS_OBJECT:
952 dt = (data_type) va_arg (ap, int);
953 assert (("first argument must be of type object", dt == DT_OBJECT));
954 op = va_arg (ap, object *);
955
956 if (op->cb)
957 gather_callbacks (callbacks, op->cb, event);
958
959 if (op->type)
960 {
961 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
962 {
963 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
964
965 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
966 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
967 }
968
969 if (op->type <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976 }
977
978 gather_callbacks (callbacks, cb_object, event);
979
980 break;
981
982 case KLASS_PLAYER:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type player", dt == DT_PLAYER));
985 pl = va_arg (ap, player *);
986
987 if (pl->cb)
988 gather_callbacks (callbacks, pl->cb, event);
989
990 gather_callbacks (callbacks, cb_player, event);
991 break;
992
993 case KLASS_MAP:
994 dt = (data_type) va_arg (ap, int);
995 assert (("first argument must be of type object", dt == DT_MAP));
996 map = va_arg (ap, maptile *);
997
998 if (map->cb)
999 gather_callbacks (callbacks, map->cb, event);
1000
1001 gather_callbacks (callbacks, cb_map, event);
1002 break;
1003
1004 default:
1005 assert (("unsupported event klass in cfperl_invoke", 0));
1006 }
1007 792
1008 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
1009 if (!callbacks) 794 if (!callbacks)
1010 return 0; 795 return 0;
1011 796
1012 dSP; 797 CALL_BEGIN (3);
1013 ENTER;
1014 SAVETMPS;
1015
1016 PUSHMARK (SP);
1017 EXTEND (SP, 3);
1018
1019 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1020 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1021 800
1022 switch (KLASS_OF (event)) 801 //TODO: unhack
1023 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1024 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1025 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1026 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1027 } 806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
1028 809
1029 for (;;) 810 for (;;)
1030 { 811 {
1031 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
1032 813
1033 if (dt == DT_END) 814 if (dt == DT_END)
1034 break; 815 break;
1035
1036 if (dt == DT_AV) 816 else if (dt == DT_AV)
1037 { 817 {
1038 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
1039 819
1040 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
1041 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
1044 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1045 } 825 }
1046 826
1047 va_end (ap); 827 va_end (ap);
1048 828
1049 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
1050 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1051 SPAGAIN;
1052
1053 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
1054 831
1055 FREETMPS; 832 CALL_END;
1056 LEAVE;
1057 833
1058 return count; 834 return count;
1059} 835}
1060 836
1061SV * 837SV *
1076cfperl_result_INT (int idx) 852cfperl_result_INT (int idx)
1077{ 853{
1078 return SvIV (cfperl_result (idx)); 854 return SvIV (cfperl_result (idx));
1079} 855}
1080 856
857double
858cfperl_result_DOUBLE (int idx)
859{
860 return SvNV (cfperl_result (idx));
861}
862
863/////////////////////////////////////////////////////////////////////////////
864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1021iw_dispatch (pe_event *ev)
1022{
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025}
1026
1027void
1028iw::alloc ()
1029{
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035}
1036
1037static void iow_dispatch (pe_event *ev)
1038{
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041}
1042
1043void
1044iow::alloc ()
1045{
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054}
1055
1056void
1057iow::fd (int fd)
1058{
1059 pe->fd = fd;
1060}
1061
1062int
1063iow::poll ()
1064{
1065 return pe->poll;
1066}
1067
1068void
1069iow::poll (int events)
1070{
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077}
1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
1081MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1082 1107
1083BOOT: 1108BOOT:
1084{ 1109{
1085 HV *stash = gv_stashpv ("cf", 1); 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1086 1125
1087 static const struct { 1126 static const struct {
1088 const char *name; 1127 const char *name;
1089 IV iv; 1128 IV iv;
1090 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1091# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1092 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1093 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1094 const_iv (llevDebug) 1133
1095 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1096 1137
1097 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1098 const_iv (PLAYER) 1139
1099 const_iv (TRANSPORT)
1100 const_iv (ROD)
1101 const_iv (TREASURE)
1102 const_iv (POTION)
1103 const_iv (FOOD)
1104 const_iv (POISON)
1105 const_iv (BOOK)
1106 const_iv (CLOCK)
1107 const_iv (LIGHTNING)
1108 const_iv (ARROW)
1109 const_iv (BOW)
1110 const_iv (WEAPON)
1111 const_iv (ARMOUR)
1112 const_iv (PEDESTAL)
1113 const_iv (ALTAR)
1114 const_iv (LOCKED_DOOR)
1115 const_iv (SPECIAL_KEY)
1116 const_iv (MAP)
1117 const_iv (DOOR)
1118 const_iv (KEY)
1119 const_iv (TIMED_GATE)
1120 const_iv (TRIGGER)
1121 const_iv (GRIMREAPER)
1122 const_iv (MAGIC_EAR)
1123 const_iv (TRIGGER_BUTTON)
1124 const_iv (TRIGGER_ALTAR)
1125 const_iv (TRIGGER_PEDESTAL)
1126 const_iv (SHIELD)
1127 const_iv (HELMET)
1128 const_iv (HORN)
1129 const_iv (MONEY)
1130 const_iv (CLASS)
1131 const_iv (GRAVESTONE)
1132 const_iv (AMULET)
1133 const_iv (PLAYERMOVER)
1134 const_iv (TELEPORTER)
1135 const_iv (CREATOR)
1136 const_iv (SKILL)
1137 const_iv (EXPERIENCE)
1138 const_iv (EARTHWALL)
1139 const_iv (GOLEM)
1140 const_iv (THROWN_OBJ)
1141 const_iv (BLINDNESS)
1142 const_iv (GOD)
1143 const_iv (DETECTOR)
1144 const_iv (TRIGGER_MARKER)
1145 const_iv (DEAD_OBJECT)
1146 const_iv (DRINK)
1147 const_iv (MARKER)
1148 const_iv (HOLY_ALTAR)
1149 const_iv (PLAYER_CHANGER)
1150 const_iv (BATTLEGROUND)
1151 const_iv (PEACEMAKER)
1152 const_iv (GEM)
1153 const_iv (FIREWALL)
1154 const_iv (ANVIL)
1155 const_iv (CHECK_INV)
1156 const_iv (MOOD_FLOOR) 1140 const_iv (NUM_BODY_LOCATIONS)
1157 const_iv (EXIT) 1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1158 const_iv (ENCOUNTER) 1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1159 const_iv (SHOP_FLOOR) 1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1160 const_iv (SHOP_MAT) 1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1161 const_iv (RING) 1145 const_iv (body_wrist) const_iv (body_waist)
1162 const_iv (FLOOR) 1146
1163 const_iv (FLESH) 1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1164 const_iv (INORGANIC) 1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1165 const_iv (SKILL_TOOL) 1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1166 const_iv (LIGHTER) 1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1167 const_iv (TRAP_PART) 1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1168 const_iv (WALL) 1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1169 const_iv (LIGHT_SOURCE) 1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1170 const_iv (MISC_OBJECT) 1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1171 const_iv (MONSTER) 1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1172 const_iv (SPAWN_GENERATOR) 1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1173 const_iv (LAMP) 1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1174 const_iv (DUPLICATOR) 1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1175 const_iv (TOOL) 1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1176 const_iv (SPELLBOOK) 1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1177 const_iv (BUILDFAC) 1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1178 const_iv (CLOAK) 1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1179 const_iv (SPINNER) 1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1180 const_iv (GATE) 1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1181 const_iv (BUTTON) 1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1182 const_iv (CF_HANDLE) 1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1183 const_iv (HOLE) 1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1184 const_iv (TRAPDOOR) 1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1185 const_iv (SIGN) 1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1186 const_iv (BOOTS) 1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1187 const_iv (GLOVES) 1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1188 const_iv (SPELL) 1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1189 const_iv (SPELL_EFFECT) 1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1190 const_iv (CONVERTER) 1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1191 const_iv (BRACERS)
1192 const_iv (POISONING)
1193 const_iv (SAVEBED)
1194 const_iv (POISONCLOUD)
1195 const_iv (FIREHOLES)
1196 const_iv (WAND)
1197 const_iv (SCROLL)
1198 const_iv (DIRECTOR)
1199 const_iv (GIRDLE)
1200 const_iv (FORCE)
1201 const_iv (POTION_EFFECT)
1202 const_iv (EVENT_CONNECTOR)
1203 const_iv (CLOSE_CON)
1204 const_iv (CONTAINER)
1205 const_iv (ARMOUR_IMPROVER)
1206 const_iv (WEAPON_IMPROVER)
1207 const_iv (SKILLSCROLL)
1208 const_iv (DEEP_SWAMP)
1209 const_iv (IDENTIFY_ALTAR)
1210 const_iv (MENU)
1211 const_iv (RUNE)
1212 const_iv (TRAP)
1213 const_iv (POWER_CRYSTAL)
1214 const_iv (CORPSE)
1215 const_iv (DISEASE)
1216 const_iv (SYMPTOM)
1217 const_iv (BUILDER)
1218 const_iv (MATERIAL)
1219 const_iv (ITEM_TRANSFORMER)
1220 const_iv (QUEST)
1221 1175
1222 const_iv (NUM_SUBTYPES) 1176 const_iv (NUM_SUBTYPES)
1223 1177
1224 const_iv (ST_BD_BUILD) 1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1225 const_iv (ST_BD_REMOVE) 1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1226 1180
1227 const_iv (ST_MAT_FLOOR) 1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1228 const_iv (ST_MAT_WALL) 1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1229 const_iv (ST_MAT_ITEM) 1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1230 1188
1231 const_iv (AT_PHYSICAL) 1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1232 const_iv (AT_MAGIC) 1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1233 const_iv (AT_FIRE)
1234 const_iv (AT_ELECTRICITY)
1235 const_iv (AT_COLD)
1236 const_iv (AT_CONFUSION)
1237 const_iv (AT_ACID)
1238 const_iv (AT_DRAIN)
1239 const_iv (AT_WEAPONMAGIC)
1240 const_iv (AT_GHOSTHIT)
1241 const_iv (AT_POISON)
1242 const_iv (AT_SLOW)
1243 const_iv (AT_PARALYZE)
1244 const_iv (AT_TURN_UNDEAD)
1245 const_iv (AT_FEAR)
1246 const_iv (AT_CANCELLATION)
1247 const_iv (AT_DEPLETE)
1248 const_iv (AT_DEATH)
1249 const_iv (AT_CHAOS)
1250 const_iv (AT_COUNTERSPELL)
1251 const_iv (AT_GODPOWER)
1252 const_iv (AT_HOLYWORD)
1253 const_iv (AT_BLIND)
1254 const_iv (AT_INTERNAL)
1255 const_iv (AT_LIFE_STEALING)
1256 const_iv (AT_DISEASE)
1257
1258 const_iv (WEAP_HIT)
1259 const_iv (WEAP_SLASH)
1260 const_iv (WEAP_PIERCE)
1261 const_iv (WEAP_CLEAVE)
1262 const_iv (WEAP_SLICE)
1263 const_iv (WEAP_STAB)
1264 const_iv (WEAP_WHIP)
1265 const_iv (WEAP_CRUSH)
1266 const_iv (WEAP_BLUD) 1191 const_iv (WEAP_BLUD)
1267 1192
1268 const_iv (FLAG_ALIVE) 1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1269 const_iv (FLAG_WIZ) 1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1270 const_iv (FLAG_REMOVED) 1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1271 const_iv (FLAG_FREED) 1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1272 const_iv (FLAG_WAS_WIZ) 1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1273 const_iv (FLAG_APPLIED) 1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1274 const_iv (FLAG_UNPAID) 1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1275 const_iv (FLAG_USE_SHIELD) 1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1276 const_iv (FLAG_NO_PICK) 1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1277 const_iv (FLAG_ANIMATE) 1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1278 const_iv (FLAG_MONSTER) 1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1279 const_iv (FLAG_FRIENDLY) 1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1280 const_iv (FLAG_GENERATOR) 1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_IS_THROWN) 1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1282 const_iv (FLAG_AUTO_APPLY) 1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1283 const_iv (FLAG_TREASURE) 1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1284 const_iv (FLAG_PLAYER_SOLD) 1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_SEE_INVISIBLE) 1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1286 const_iv (FLAG_CAN_ROLL) 1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1287 const_iv (FLAG_OVERLAY_FLOOR) 1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_IS_TURNABLE) 1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1289 const_iv (FLAG_IS_USED_UP) 1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1290 const_iv (FLAG_IDENTIFIED) 1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1291 const_iv (FLAG_REFLECTING) 1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1292 const_iv (FLAG_CHANGING) 1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1293 const_iv (FLAG_SPLITTING) 1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1294 const_iv (FLAG_HITBACK)
1295 const_iv (FLAG_STARTEQUIP)
1296 const_iv (FLAG_BLOCKSVIEW)
1297 const_iv (FLAG_UNDEAD)
1298 const_iv (FLAG_SCARED)
1299 const_iv (FLAG_UNAGGRESSIVE)
1300 const_iv (FLAG_REFL_MISSILE)
1301 const_iv (FLAG_REFL_SPELL)
1302 const_iv (FLAG_NO_MAGIC)
1303 const_iv (FLAG_NO_FIX_PLAYER)
1304 const_iv (FLAG_IS_LIGHTABLE)
1305 const_iv (FLAG_TEAR_DOWN)
1306 const_iv (FLAG_RUN_AWAY)
1307 const_iv (FLAG_PICK_UP)
1308 const_iv (FLAG_UNIQUE)
1309 const_iv (FLAG_NO_DROP)
1310 const_iv (FLAG_WIZCAST)
1311 const_iv (FLAG_CAST_SPELL)
1312 const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE)
1314 const_iv (FLAG_USE_BOW)
1315 const_iv (FLAG_USE_ARMOUR)
1316 const_iv (FLAG_USE_WEAPON)
1317 const_iv (FLAG_USE_RING)
1318 const_iv (FLAG_READY_RANGE)
1319 const_iv (FLAG_READY_BOW)
1320 const_iv (FLAG_XRAYS)
1321 const_iv (FLAG_NO_APPLY)
1322 const_iv (FLAG_IS_FLOOR)
1323 const_iv (FLAG_LIFESAVE)
1324 const_iv (FLAG_NO_STRENGTH)
1325 const_iv (FLAG_SLEEP)
1326 const_iv (FLAG_STAND_STILL)
1327 const_iv (FLAG_RANDOM_MOVE)
1328 const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED)
1330 const_iv (FLAG_STEALTH)
1331 const_iv (FLAG_WIZPASS)
1332 const_iv (FLAG_IS_LINKED)
1333 const_iv (FLAG_CURSED)
1334 const_iv (FLAG_DAMNED)
1335 const_iv (FLAG_SEE_ANYWHERE)
1336 const_iv (FLAG_KNOWN_MAGICAL)
1337 const_iv (FLAG_KNOWN_CURSED)
1338 const_iv (FLAG_CAN_USE_SKILL)
1339 const_iv (FLAG_BEEN_APPLIED)
1340 const_iv (FLAG_READY_SCROLL)
1341 const_iv (FLAG_USE_ROD)
1342 const_iv (FLAG_USE_HORN)
1343 const_iv (FLAG_MAKE_INVIS)
1344 const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED)
1346 const_iv (FLAG_IS_HILLY)
1347 const_iv (FLAG_READY_SKILL)
1348 const_iv (FLAG_READY_WEAPON)
1349 const_iv (FLAG_NO_SKILL_IDENT)
1350 const_iv (FLAG_BLIND)
1351 const_iv (FLAG_SEE_IN_DARK)
1352 const_iv (FLAG_IS_CAULDRON)
1353 const_iv (FLAG_NO_STEAL)
1354 const_iv (FLAG_ONE_HIT)
1355 const_iv (FLAG_CLIENT_SENT)
1356 const_iv (FLAG_BERSERK)
1357 const_iv (FLAG_NEUTRAL)
1358 const_iv (FLAG_NO_ATTACK)
1359 const_iv (FLAG_NO_DAMAGE)
1360 const_iv (FLAG_OBJ_ORIGINAL)
1361 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH)
1363 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1364 const_iv (FLAG_IS_WATER)
1365 const_iv (FLAG_CONTENT_ON_GEN)
1366 const_iv (FLAG_IS_A_TEMPLATE)
1367 const_iv (FLAG_IS_BUILDABLE)
1368 const_iv (FLAG_AFK)
1369 1219
1370 const_iv (NDI_BLACK) 1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1371 const_iv (NDI_WHITE) 1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1372 const_iv (NDI_NAVY) 1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1373 const_iv (NDI_RED) 1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1374 const_iv (NDI_ORANGE)
1375 const_iv (NDI_BLUE)
1376 const_iv (NDI_DK_ORANGE)
1377 const_iv (NDI_GREEN)
1378 const_iv (NDI_LT_GREEN)
1379 const_iv (NDI_GREY)
1380 const_iv (NDI_BROWN)
1381 const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN)
1383 const_iv (NDI_MAX_COLOR)
1384 const_iv (NDI_COLOR_MASK)
1385 const_iv (NDI_UNIQUE)
1386 const_iv (NDI_ALL) 1224 const_iv (NDI_ALL)
1387 1225
1388 const_iv (UPD_LOCATION) 1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1389 const_iv (UPD_FLAGS) 1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1390 const_iv (UPD_WEIGHT)
1391 const_iv (UPD_FACE)
1392 const_iv (UPD_NAME)
1393 const_iv (UPD_ANIM)
1394 const_iv (UPD_ANIMSPEED)
1395 const_iv (UPD_NROF)
1396 1228
1397 const_iv (UPD_SP_MANA) 1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1398 const_iv (UPD_SP_GRACE)
1399 const_iv (UPD_SP_DAMAGE)
1400 1230
1401 const_iv (F_APPLIED) 1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1402 const_iv (F_LOCATION) 1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1403 const_iv (F_UNPAID)
1404 const_iv (F_MAGIC)
1405 const_iv (F_CURSED)
1406 const_iv (F_DAMNED)
1407 const_iv (F_OPEN)
1408 const_iv (F_NOPICK)
1409 const_iv (F_LOCKED) 1233 const_iv (F_LOCKED)
1410 1234
1411 const_iv (F_BUY) 1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1412 const_iv (F_SHOP)
1413 const_iv (F_SELL)
1414 1236
1415 const_iv (P_BLOCKSVIEW) 1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_MAGIC) 1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1417 const_iv (P_IS_ALIVE)
1418 const_iv (P_NO_CLERIC)
1419 const_iv (P_NEED_UPDATE)
1420 const_iv (P_NO_ERROR)
1421 const_iv (P_OUT_OF_MAP)
1422 const_iv (P_NEW_MAP)
1423 1239
1424 const_iv (UP_OBJ_INSERT) 1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1425 const_iv (UP_OBJ_REMOVE)
1426 const_iv (UP_OBJ_CHANGE)
1427 const_iv (UP_OBJ_FACE)
1428 1241
1429 const_iv (INS_NO_MERGE) 1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1430 const_iv (INS_ABOVE_FLOOR_ONLY) 1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1431 const_iv (INS_NO_WALK_ON)
1432 const_iv (INS_ON_TOP)
1433 const_iv (INS_BELOW_ORIGINATOR)
1434 const_iv (INS_MAP_LOAD)
1435 1244
1436 const_iv (WILL_APPLY_HANDLE) 1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1437 const_iv (WILL_APPLY_TREASURE) 1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1438 const_iv (WILL_APPLY_EARTHWALL)
1439 const_iv (WILL_APPLY_DOOR)
1440 const_iv (WILL_APPLY_FOOD)
1441 1247
1442 const_iv (SAVE_MODE) 1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1443 const_iv (SAVE_DIR_MODE)
1444 1249
1445 const_iv (M_PAPER) 1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1446 const_iv (M_IRON) 1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1447 const_iv (M_GLASS) 1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1448 const_iv (M_LEATHER) 1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1449 const_iv (M_WOOD)
1450 const_iv (M_ORGANIC)
1451 const_iv (M_STONE)
1452 const_iv (M_CLOTH)
1453 const_iv (M_ADAMANT)
1454 const_iv (M_LIQUID)
1455 const_iv (M_SOFT_METAL)
1456 const_iv (M_BONE)
1457 const_iv (M_ICE)
1458 const_iv (M_SPECIAL)
1459 1254
1460 const_iv (SK_EXP_ADD_SKILL) 1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1461 const_iv (SK_EXP_TOTAL) 1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1462 const_iv (SK_EXP_NONE)
1463 const_iv (SK_SUBTRACT_SKILL_EXP)
1464 const_iv (SK_EXP_SKILL_ONLY)
1465 1257
1466 const_iv (SK_LOCKPICKING) 1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1467 const_iv (SK_HIDING) 1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1468 const_iv (SK_SMITHERY) 1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1469 const_iv (SK_BOWYER) 1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1470 const_iv (SK_JEWELER) 1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1471 const_iv (SK_ALCHEMY) 1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1472 const_iv (SK_STEALING) 1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1473 const_iv (SK_LITERACY) 1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1474 const_iv (SK_BARGAINING) 1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1475 const_iv (SK_JUMPING) 1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1476 const_iv (SK_DET_MAGIC)
1477 const_iv (SK_ORATORY)
1478 const_iv (SK_SINGING)
1479 const_iv (SK_DET_CURSE)
1480 const_iv (SK_FIND_TRAPS)
1481 const_iv (SK_MEDITATION)
1482 const_iv (SK_PUNCHING)
1483 const_iv (SK_FLAME_TOUCH)
1484 const_iv (SK_KARATE)
1485 const_iv (SK_CLIMBING)
1486 const_iv (SK_WOODSMAN)
1487 const_iv (SK_INSCRIPTION)
1488 const_iv (SK_ONE_HANDED_WEAPON)
1489 const_iv (SK_MISSILE_WEAPON)
1490 const_iv (SK_THROWING)
1491 const_iv (SK_USE_MAGIC_ITEM)
1492 const_iv (SK_DISARM_TRAPS)
1493 const_iv (SK_SET_TRAP)
1494 const_iv (SK_THAUMATURGY)
1495 const_iv (SK_PRAYING)
1496 const_iv (SK_CLAWING)
1497 const_iv (SK_LEVITATION)
1498 const_iv (SK_SUMMONING)
1499 const_iv (SK_PYROMANCY)
1500 const_iv (SK_EVOCATION)
1501 const_iv (SK_SORCERY)
1502 const_iv (SK_TWO_HANDED_WEAPON)
1503 const_iv (SK_SPARK_TOUCH)
1504 const_iv (SK_SHIVER)
1505 const_iv (SK_ACID_SPLASH)
1506 const_iv (SK_POISON_NAIL) 1268 const_iv (SK_POISON_NAIL)
1507 1269
1508 const_iv (SOUND_NEW_PLAYER) 1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1509 const_iv (SOUND_FIRE_ARROW) 1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1510 const_iv (SOUND_LEARN_SPELL) 1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1511 const_iv (SOUND_FUMBLE_SPELL) 1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1512 const_iv (SOUND_WAND_POOF) 1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1513 const_iv (SOUND_OPEN_DOOR) 1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1514 const_iv (SOUND_PUSH_PLAYER)
1515 const_iv (SOUND_PLAYER_HITS1)
1516 const_iv (SOUND_PLAYER_HITS2)
1517 const_iv (SOUND_PLAYER_HITS3)
1518 const_iv (SOUND_PLAYER_HITS4)
1519 const_iv (SOUND_PLAYER_IS_HIT1)
1520 const_iv (SOUND_PLAYER_IS_HIT2)
1521 const_iv (SOUND_PLAYER_IS_HIT3)
1522 const_iv (SOUND_PLAYER_KILLS)
1523 const_iv (SOUND_PET_IS_KILLED)
1524 const_iv (SOUND_PLAYER_DIES)
1525 const_iv (SOUND_OB_EVAPORATE)
1526 const_iv (SOUND_OB_EXPLODE)
1527 const_iv (SOUND_CLOCK)
1528 const_iv (SOUND_TURN_HANDLE)
1529 const_iv (SOUND_FALL_HOLE)
1530 const_iv (SOUND_DRINK_POISON)
1531 const_iv (SOUND_CAST_SPELL_0)
1532 1276
1533 const_iv (PREFER_LOW) 1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1534 const_iv (PREFER_HIGH)
1535 1278
1536 const_iv (ATNR_PHYSICAL) 1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1537 const_iv (ATNR_MAGIC) 1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1538 const_iv (ATNR_FIRE) 1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1539 const_iv (ATNR_ELECTRICITY) 1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1540 const_iv (ATNR_COLD) 1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1541 const_iv (ATNR_CONFUSION) 1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1542 const_iv (ATNR_ACID) 1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1543 const_iv (ATNR_DRAIN) 1286
1544 const_iv (ATNR_WEAPONMAGIC) 1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1545 const_iv (ATNR_GHOSTHIT) 1288
1546 const_iv (ATNR_POISON) 1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1547 const_iv (ATNR_SLOW) 1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1548 const_iv (ATNR_PARALYZE) 1291
1549 const_iv (ATNR_TURN_UNDEAD) 1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1550 const_iv (ATNR_FEAR) 1293
1551 const_iv (ATNR_CANCELLATION) 1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1552 const_iv (ATNR_DEPLETE) 1295
1553 const_iv (ATNR_DEATH) 1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1554 const_iv (ATNR_CHAOS) 1297
1555 const_iv (ATNR_COUNTERSPELL) 1298 // random map generator
1556 const_iv (ATNR_GODPOWER) 1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1557 const_iv (ATNR_HOLYWORD) 1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1558 const_iv (ATNR_BLIND) 1301
1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1305
1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1308
1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1559 const_iv (ATNR_INTERNAL) 1311 const_iv (GT_MINIMAL)
1560 const_iv (ATNR_LIFE_STEALING)
1561 const_iv (ATNR_DISEASE)
1562
1563 const_iv (MAP_FLUSH)
1564 const_iv (MAP_PLAYER_UNIQUE)
1565 const_iv (MAP_BLOCK)
1566 const_iv (MAP_STYLE)
1567 const_iv (MAP_OVERLAY)
1568
1569 const_iv (MAP_IN_MEMORY)
1570 const_iv (MAP_SWAPPED)
1571 const_iv (MAP_LOADING)
1572 const_iv (MAP_SAVING)
1573
1574 const_iv (KLASS_GLOBAL)
1575 const_iv (KLASS_OBJECT)
1576 const_iv (KLASS_PLAYER)
1577 const_iv (KLASS_MAP)
1578 }; 1312 };
1579 1313
1580 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1581 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1582 1316
1583 static const struct { 1317 static const struct {
1584 const char *name; 1318 const char *name;
1585 int skip; 1319 int skip;
1586 IV klass; 1320 IV klass;
1597 { 1331 {
1598 AV *event = newAV (); 1332 AV *event = newAV ();
1599 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1333 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1600 av_push (event, newSViv (eiv->klass)); 1334 av_push (event, newSViv (eiv->klass));
1601 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1335 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1602 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1336 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1603 } 1337 }
1604
1605 //I_EVENT_API (PACKAGE);
1606} 1338}
1607 1339
1608void _init_vars () 1340void _connect_to_perl ()
1609 CODE:
1610 cb_global = get_av ("cf::CB_GLOBAL", 1);
1611 cb_object = get_av ("cf::CB_OBJECT", 1);
1612 cb_player = get_av ("cf::CB_PLAYER", 1);
1613 cb_type = get_av ("cf::CB_TYPE" , 1);
1614 cb_map = get_av ("cf::CB_MAP" , 1);
1615 1341
1616void _global_reattach () 1342void _global_reattach ()
1617 CODE: 1343 CODE:
1618{ 1344{
1619 // reattach to all attachable objects in the game. 1345 // reattach to all attachable objects in the game.
1620 for (player *pl = first_player; pl; pl = pl->next) 1346 for_all_clients (ns)
1621 reattach (pl); 1347 ns->reattach ();
1622 1348
1623 for (maptile *map = first_map; map; map = map->next) 1349 for_all_objects (op)
1624 reattach (map);
1625
1626 for (object *op = object::first; op; op = op->next)
1627 reattach (op); 1350 op->reattach ();
1351}
1352
1353void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357# support function for map-world.ext
1358void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360{
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1628} 1397}
1629 1398
1630NV floor (NV x) 1399NV floor (NV x)
1631 1400
1632NV ceil (NV x) 1401NV ceil (NV x)
1633 1402
1403NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1414
1415NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1430
1634void server_tick () 1431void server_tick ()
1432 CODE:
1433 runtime = SvNVx (sv_runtime);
1434 server_tick ();
1635 1435
1636void 1436void
1637LOG (int level, char *msg) 1437log_backtrace (utf8_string msg)
1438
1439void
1440LOG (int flags, utf8_string msg)
1638 PROTOTYPE: $$ 1441 PROTOTYPE: $$
1639 C_ARGS: (LogLevel)level, "%s", msg 1442 C_ARGS: flags, "%s", msg
1640 1443
1641char *path_combine (char *base, char *path) 1444octet_string path_combine (octet_string base, octet_string path)
1642 PROTOTYPE: $$ 1445 PROTOTYPE: $$
1643 1446
1644char *path_combine_and_normalize (char *base, char *path) 1447octet_string path_combine_and_normalize (octet_string base, octet_string path)
1645 PROTOTYPE: $$ 1448 PROTOTYPE: $$
1646 1449
1647const char * 1450const_octet_string
1648get_maps_directory (char *path) 1451get_maps_directory (octet_string path)
1649 PROTOTYPE: $ 1452 PROTOTYPE: $
1650 ALIAS: maps_directory = 0 1453 ALIAS: maps_directory = 0
1651 CODE: 1454 CODE:
1652 RETVAL = create_pathname (path); 1455 RETVAL = create_pathname (path);
1653 OUTPUT: RETVAL 1456 OUTPUT: RETVAL
1655void 1458void
1656sub_generation_inc () 1459sub_generation_inc ()
1657 CODE: 1460 CODE:
1658 PL_sub_generation++; 1461 PL_sub_generation++;
1659 1462
1660char * 1463const_octet_string
1661mapdir () 1464mapdir ()
1662 PROTOTYPE: 1465 PROTOTYPE:
1663 ALIAS: 1466 ALIAS:
1664 mapdir = 0 1467 mapdir = 0
1665 uniquedir = 1 1468 uniquedir = 1
1679 case 5: RETVAL = settings.playerdir; break; 1482 case 5: RETVAL = settings.playerdir; break;
1680 case 6: RETVAL = settings.datadir ; break; 1483 case 6: RETVAL = settings.datadir ; break;
1681 } 1484 }
1682 OUTPUT: RETVAL 1485 OUTPUT: RETVAL
1683 1486
1487void abort ()
1488
1489void reset_signals ()
1490
1491void fork_abort (octet_string cause = "cf::fork_abort")
1492
1493void cleanup (octet_string cause, bool make_core = false)
1494
1495void emergency_save ()
1496
1684void _exit (int status = 0) 1497void _exit (int status = EXIT_SUCCESS)
1685 1498
1686int cf_find_animation (char *text) 1499UV sv_2watcher (SV *w)
1500 CODE:
1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1502 OUTPUT:
1503 RETVAL
1504
1505#if _POSIX_MEMLOCK
1506
1507int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1508
1509int munlockall ()
1510
1511#endif
1512
1513int find_animation (utf8_string text)
1687 PROTOTYPE: $ 1514 PROTOTYPE: $
1688 1515
1689int random_roll(int min, int max, object *op, int goodbad); 1516int random_roll (int min, int max, object *op, int goodbad);
1690 1517
1691const char *cost_string_from_value(uint64 cost, int approx = 0) 1518const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1692
1693int invoke (int event, ...)
1694 CODE:
1695 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1696 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1697 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1698 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1699 OUTPUT: RETVAL
1700 1519
1701int 1520int
1702exp_to_level (val64 exp) 1521exp_to_level (val64 exp)
1703 CODE: 1522 CODE:
1704{ 1523{
1735 RETVAL = newSVpv (resist_plus[atnr], 0); 1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else 1555 else
1737 XSRETURN_UNDEF; 1556 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1557 OUTPUT: RETVAL
1739 1558
1559bool
1560load_resource_file (octet_string filename)
1561
1562MODULE = cf PACKAGE = cf::attachable
1563
1740int 1564int
1741_valid (SV *obj) 1565valid (SV *obj)
1742 CODE: 1566 CODE:
1743 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1744 OUTPUT: 1568 OUTPUT:
1745 RETVAL 1569 RETVAL
1746 1570
1571void
1572debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1577
1578int mortals_size ()
1579 CODE:
1580 RETVAL = attachable::mortals.size ();
1581 OUTPUT: RETVAL
1582
1583#object *mortals (U32 index)
1584# CODE:
1585# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1586# OUTPUT: RETVAL
1587
1588INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1589
1590MODULE = cf PACKAGE = cf::global
1591
1592int invoke (SV *klass, int event, ...)
1593 CODE:
1594 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1596 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1598 OUTPUT: RETVAL
1599
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1600MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1601
1749INCLUDE: $PERL genacc object ../include/object.h | 1602INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1603
1751int invoke (object *op, int event, ...) 1604int invoke (object *op, int event, ...)
1752 CODE: 1605 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1755 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1608 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1756 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1609 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1757 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1758 1611
1759SV *registry (object *op) 1612SV *registry (object *op)
1613
1614int objects_size ()
1760 CODE: 1615 CODE:
1761 RETVAL = registry_of (op); 1616 RETVAL = objects.size ();
1762 OUTPUT: 1617 OUTPUT: RETVAL
1618
1619object *objects (U32 index)
1620 CODE:
1621 RETVAL = index < objects.size () ? objects [index] : 0;
1622 OUTPUT: RETVAL
1623
1624int actives_size ()
1625 CODE:
1626 RETVAL = actives.size ();
1627 OUTPUT: RETVAL
1628
1629object *actives (U32 index)
1630 CODE:
1631 RETVAL = index < actives.size () ? actives [index] : 0;
1632 OUTPUT: RETVAL
1633
1634const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639{
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649}
1650 OUTPUT:
1763 RETVAL 1651 RETVAL
1764 1652
1765void mortals ()
1766 PPCODE:
1767 EXTEND (SP, object::mortals.size ());
1768 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1769 PUSHs (to_sv (*i));
1770
1771object *first ()
1772 CODE:
1773 RETVAL = object::first;
1774 OUTPUT: RETVAL
1775
1776# missing properties 1653# missing properties
1777
1778int flag (object *op, int flag, int value = 1)
1779 PROTOTYPE: $$;$
1780 CODE:
1781 RETVAL = QUERY_FLAG (op, flag);
1782 if (items >= 3)
1783 if (value)
1784 SET_FLAG (op, flag);
1785 else
1786 CLEAR_FLAG (op, flag);
1787 OUTPUT: RETVAL
1788 1654
1789object *head (object *op) 1655object *head (object *op)
1790 PROTOTYPE: $ 1656 PROTOTYPE: $
1791 CODE: 1657 CODE:
1792 RETVAL = op->head ? op->head : op; 1658 RETVAL = op->head_ ();
1793 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1794 1660
1795int is_head (object *op) 1661int is_head (object *op)
1796 PROTOTYPE: $ 1662 PROTOTYPE: $
1797 CODE: 1663 CODE:
1798 RETVAL = !op->head; 1664 RETVAL = op->head_ () == op;
1799 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1800 1666
1801void 1667void
1802inv (object *obj) 1668inv (object *obj)
1803 PROTOTYPE: $ 1669 PROTOTYPE: $
1804 PPCODE: 1670 PPCODE:
1805{ 1671{
1806 object *o; 1672 object *o;
1807 for (o = obj->inv; o; o = o->below) 1673 for (o = obj->inv; o; o = o->below)
1808 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1674 XPUSHs (sv_2mortal (to_sv (o)));
1809} 1675}
1810 1676
1677void
1678set_animation (object *op, int idx)
1679 CODE:
1680 SET_ANIMATION (op, idx);
1681
1682int
1683num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1687
1688int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692{
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].used = value;
1701 else
1702 op->slot[slot].info = value;
1703}
1704 OUTPUT:
1705 RETVAL
1706
1811object *find_best_object_match (object *op, const char *match) 1707object *find_best_object_match (object *op, utf8_string match)
1812 1708
1813object *find_marked_object (object *op) 1709object *find_marked_object (object *op)
1814 1710
1815int cf_object_get_resistance (object *op, int rtype)
1816 ALIAS: resistance = 0
1817
1818int need_identify (const object *obj); 1711int need_identify (object *obj);
1819 1712
1820int apply_shop_mat (object *shop_mat, object *op); 1713int apply_shop_mat (object *shop_mat, object *op);
1714
1715int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1821 1720
1822int move (object *op, int dir, object *originator = op) 1721int move (object *op, int dir, object *originator = op)
1823 CODE: 1722 CODE:
1824 RETVAL = move_ob (op, dir, originator); 1723 RETVAL = move_ob (op, dir, originator);
1825 OUTPUT: 1724 OUTPUT:
1826 RETVAL 1725 RETVAL
1827 1726
1828void cf_object_apply (object *op, object *author, int flags = 0) 1727void apply (object *applier, object *applied, int flags = 0)
1728 CODE:
1729 manual_apply (applied, applier, flags);
1829 1730
1830void cf_object_apply_below (object *op) 1731void apply_below (object *op)
1732 CODE:
1733 player_apply_below (op);
1831 1734
1832void cf_object_remove (object *op) 1735int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1833 1736
1834void cf_object_free (object *op)
1835
1836object *cf_object_present_archname_inside (object *op, char *whatstr) 1737object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1837 1738
1838int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1839 1740
1840int cf_object_change_map (object *op, int x, int y, maptile *map) 1741int cf_object_change_map (object *op, int x, int y, maptile *map)
1841 1742
1743#//TODO
1842object *cf_object_clone (object *op, int clonetype = 0) 1744object *clone_ (object *op, int recursive = 0)
1745 CODE:
1746 if (recursive)
1747 RETVAL = object_create_clone (op);
1748 else
1749 {
1750 RETVAL = object::create ();
1751 op->copy_to (RETVAL);
1752 }
1753 OUTPUT: RETVAL
1843 1754
1844int cf_object_pay_item (object *op, object *buyer) 1755int pay_item (object *op, object *buyer)
1756 CODE:
1757 RETVAL = pay_for_item (op, buyer);
1758 OUTPUT: RETVAL
1845 1759
1846int cf_object_pay_amount (object *op, uint64 amount) 1760int pay_amount (object *op, uint64 amount)
1761 CODE:
1762 RETVAL = pay_for_amount (amount, op);
1763 OUTPUT: RETVAL
1847 1764
1848void pay_player (object *op, uint64 amount) 1765void pay_player (object *op, uint64 amount)
1849 1766
1850val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1767val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1851 1768
1852int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1769int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1853 1770
1854int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1771void learn_spell (object *op, object *sp, int special_prayer = 0)
1772 CODE:
1773 do_learn_spell (op, sp, special_prayer);
1855 1774
1856void cf_object_learn_spell (object *op, object *sp)
1857
1858void cf_object_forget_spell (object *op, object *sp) 1775void forget_spell (object *op, object *sp)
1776 CODE:
1777 do_forget_spell (op, query_name (sp));
1859 1778
1860object *cf_object_check_for_spell (object *op, char *spellname) 1779object *check_for_spell (object *op, utf8_string spellname)
1780 CODE:
1781 RETVAL = check_spell_known (op, spellname);
1782 OUTPUT: RETVAL
1861 1783
1862int cf_object_query_money (object *op) 1784int query_money (object *op)
1863 ALIAS: money = 0 1785 ALIAS: money = 0
1864 1786
1865int cf_object_query_cost (object *op, object *who, int flags) 1787val64 query_cost (object *op, object *who, int flags)
1866 ALIAS: cost = 0 1788 ALIAS: cost = 0
1867 1789
1868void cf_object_activate_rune (object *op , object *victim) 1790void spring_trap (object *op, object *victim)
1869 1791
1870int cf_object_check_trigger (object *op, object *cause) 1792int check_trigger (object *op, object *cause)
1871 1793
1872int cf_object_out_of_map (object *op, int x, int y)
1873
1874void cf_object_drop (object *op, object *author) 1794void drop (object *who, object *op)
1875 1795
1876void cf_object_take (object *op, object *author) 1796void pick_up (object *who, object *op)
1877
1878object *cf_object_insert_object (object *op, object *container)
1879
1880object *cf_object_insert_in_ob (object *ob, object *where)
1881 1797
1882int cf_object_teleport (object *op, maptile *map, int x, int y) 1798int cf_object_teleport (object *op, maptile *map, int x, int y)
1883 1799
1884void cf_object_update (object *op, int flags) 1800void update_object (object *op, int action)
1885 1801
1886void cf_object_pickup (object *op, object *what)
1887
1888object *cf_create_object_by_name (const char *name) 1802object *cf_create_object_by_name (utf8_string name)
1889 1803
1890void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1804void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1891 1805
1892void player_lvl_adj (object *who, object *skill = 0) 1806void player_lvl_adj (object *who, object *skill = 0)
1893 1807
1894int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1808int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895 1809
1901 1815
1902void add_button_link (object *button, maptile *map, int connected); 1816void add_button_link (object *button, maptile *map, int connected);
1903 1817
1904void remove_button_link (object *op); 1818void remove_button_link (object *op);
1905 1819
1906void
1907cf_object_set_resistance (object *op, int rtype, int val)
1908 CODE:
1909 if (rtype >= 0 && rtype < NROFATTACKS)
1910 op->resist[rtype] = val;
1911
1912 1820
1913MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1821MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914
1915void cf_fix_object (object *pl)
1916 ALIAS: fix = 0
1917 1822
1918object *cf_insert_ob_in_ob (object *ob, object *where) 1823object *cf_insert_ob_in_ob (object *ob, object *where)
1919 1824
1920# no clean way to get an object from an archetype - stupid idiotic 1825# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1826# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 1827
1923object *new (const char *archetype = 0) 1828object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 1829 PROTOTYPE: ;$
1925 CODE: 1830 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1927 OUTPUT: 1832 OUTPUT:
1928 RETVAL 1833 RETVAL
1933{ 1838{
1934 int unused_type; 1839 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 1841}
1937 1842
1938# syntatic sugar for easier use in event callbacks.
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944
1945player *contr (object *op) 1843player *contr (object *op)
1946 CODE: 1844 CODE:
1947 RETVAL = op->contr; 1845 RETVAL = op->contr;
1948 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1949 1847
1950const char *get_ob_key_value (object *op, const char *key) 1848const_utf8_string get_ob_key_value (object *op, utf8_string key)
1951 1849
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1850bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 1851
1954object *get_nearest_player (object *ob) 1852object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 1853 ALIAS: nearest_player = 0
1956 PREINIT: 1854 PREINIT:
1957 extern object *get_nearest_player (object *); 1855 extern object *get_nearest_player (object *);
1973bool on_same_map_as (object *ob, object *other) 1871bool on_same_map_as (object *ob, object *other)
1974 CODE: 1872 CODE:
1975 RETVAL = on_same_map (ob, other); 1873 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1977 1875
1978const char * 1876const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 1877base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 1878 CODE:
1981 RETVAL = query_base_name (op, plural); 1879 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1983 1881
1882object *decrease_ob_nr (object *op, unsigned long i)
1883
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1884MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 1885
1986player *player (object *op) 1886player *player (object *op)
1987 CODE: 1887 CODE:
1988 RETVAL = op->contr; 1888 RETVAL = op->contr;
1989 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1990 1890
1891void check_score (object *op)
1892
1991void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1893void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1894 CODE:
1895 new_draw_info (flags, 0, op, txt);
1992 1896
1993object *cf_player_send_inventory (object *op) 1897object *cf_player_send_inventory (object *op)
1994 1898
1995char *cf_player_get_ip (object *op) 1899octet_string cf_player_get_ip (object *op)
1996 ALIAS: ip = 0 1900 ALIAS: ip = 0
1997 1901
1998object *cf_player_get_marked_item (object *op) 1902object *cf_player_get_marked_item (object *op)
1999 ALIAS: marked_item = 0 1903 ALIAS: marked_item = 0
2000 1904
2008void kill_player (object *op) 1912void kill_player (object *op)
2009 1913
2010void esrv_update_item (object *op, int what, object *item) 1914void esrv_update_item (object *op, int what, object *item)
2011 C_ARGS: what, op, item 1915 C_ARGS: what, op, item
2012 1916
1917void clear_los (object *op)
1918
1919int command_summon (object *op, utf8_string params)
1920
1921int command_arrest (object *op, utf8_string params)
1922
1923
2013MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1924MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2014 1925
2015INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 1926INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2016
2017char *
2018client (player *pl)
2019 CODE:
2020 RETVAL = pl->socket.client;
2021 OUTPUT:
2022 RETVAL
2023
2024char *
2025host (player *pl)
2026 CODE:
2027 RETVAL = pl->socket.host;
2028 OUTPUT:
2029 RETVAL
2030 1927
2031int invoke (player *pl, int event, ...) 1928int invoke (player *pl, int event, ...)
2032 CODE: 1929 CODE:
2033 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2034 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2035 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1932 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2036 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1933 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2037 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
2038 1935
2039SV *registry (player *pl) 1936SV *registry (player *pl)
1937
1938void
1939save_stats (player *pl)
2040 CODE: 1940 CODE:
2041 RETVAL = registry_of (pl); 1941 pl->ob->stats.hp = pl->ob->stats.maxhp;
1942 pl->ob->stats.sp = pl->ob->stats.maxsp;
1943 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1944 pl->orig_stats = pl->ob->stats;
1945
1946void cf_player_move (player *pl, int dir)
1947
1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1949
1950bool
1951cell_visible (player *pl, int dx, int dy)
1952 CODE:
1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1954 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2042 OUTPUT: 1955 OUTPUT:
2043 RETVAL 1956 RETVAL
2044 1957
2045player *cf_player_find (char *name)
2046 PROTOTYPE: $
2047
2048void cf_player_move (player *pl, int dir)
2049
2050void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2051
2052player *first ()
2053 CODE:
2054 RETVAL = first_player;
2055 OUTPUT: RETVAL
2056
2057player *next (player *pl)
2058 CODE:
2059 RETVAL = pl->next;
2060 OUTPUT: RETVAL
2061
2062bool
2063cell_visible (player *pl, int dx, int dy)
2064 CODE:
2065 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2066 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2067 OUTPUT:
2068 RETVAL
2069
2070void
2071buggy_mapscroll (player *pl, int value = 1)
2072 CODE:
2073 pl->socket.buggy_mapscroll = value;
2074
2075void 1958void
2076send (player *pl, SV *packet) 1959send (player *pl, SV *packet)
2077 CODE: 1960 CODE:
2078{ 1961{
2079 STRLEN len; 1962 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 1963 char *buf = SvPVbyte (packet, len);
2081 1964
2082 Write_String_To_Socket (&pl->socket, buf, len); 1965 if (pl->ns)
1966 pl->ns->send_packet (buf, len);
2083} 1967}
2084 1968
2085int 1969int
2086listening (player *pl, int new_value = -1) 1970listening (player *pl, int new_value = -1)
2087 CODE: 1971 CODE:
2106 if (y) sv_to (y, pl->bed_y); 1990 if (y) sv_to (y, pl->bed_y);
2107 1991
2108void 1992void
2109list () 1993list ()
2110 PPCODE: 1994 PPCODE:
2111{ 1995 for_all_players (pl)
2112 player *pl; 1996 XPUSHs (sv_2mortal (to_sv (pl)));
2113 for (pl = first_player; pl; pl = pl->next)
2114 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2115}
2116
2117bool
2118peaceful (player *pl, bool new_setting = 0)
2119 PROTOTYPE: $;$
2120 CODE:
2121 RETVAL = pl->peaceful;
2122 if (items > 1)
2123 pl->peaceful = new_setting;
2124 OUTPUT:
2125 RETVAL
2126
2127living *
2128orig_stats (player *pl)
2129 CODE:
2130 RETVAL = &pl->orig_stats;
2131 OUTPUT: RETVAL
2132
2133living *
2134last_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->last_stats;
2137 OUTPUT: RETVAL
2138 1997
2139 1998
2140MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1999MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2141
2142maptile *first ()
2143 PROTOTYPE:
2144 CODE:
2145 RETVAL = first_map;
2146 OUTPUT: RETVAL
2147 2000
2148int invoke (maptile *map, int event, ...) 2001int invoke (maptile *map, int event, ...)
2149 CODE: 2002 CODE:
2150 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2003 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2004 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2152 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2005 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2153 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2154 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
2155 2008
2156SV *registry (maptile *map) 2009SV *registry (maptile *map)
2157 CODE:
2158 RETVAL = registry_of (map);
2159 OUTPUT:
2160 RETVAL
2161 2010
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2011INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2012
2164maptile *new (int width, int height) 2013void
2014maptile::instantiate ()
2015
2016maptile *new ()
2165 PROTOTYPE: 2017 PROTOTYPE:
2166 CODE: 2018 CODE:
2167{ 2019 RETVAL = new maptile;
2168 RETVAL = get_empty_map (width, height);
2169}
2170 OUTPUT: 2020 OUTPUT:
2171 RETVAL 2021 RETVAL
2172 2022
2173void delete_map (maptile *map) 2023void
2024maptile::players ()
2025 PPCODE:
2026 if (GIMME_V == G_SCALAR)
2027 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2028 else if (GIMME_V == G_ARRAY)
2029 {
2030 EXTEND (SP, THIS->players);
2031 for_all_players (pl)
2032 if (pl->ob && pl->ob->map == THIS)
2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2034 }
2174 2035
2175void clean_tmp_map (maptile *map) 2036void
2037maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2038 CODE:
2039{
2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2041 croak ("maptile::add_underlay: palette must be arrayref");
2042
2043 palette = SvRV (palette);
2044
2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083}
2084
2085void
2086maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088{
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113}
2114
2115void
2116maptile::create_region_treasure ()
2117 CODE:
2118{
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138}
2176 2139
2177void play_sound_map (maptile *map, int x, int y, int sound_num) 2140void play_sound_map (maptile *map, int x, int y, int sound_num)
2178 2141
2179maptile *tile_map (maptile *map, unsigned int dir) 2142int out_of_map (maptile *map, int x, int y)
2180 CODE:
2181 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2182 OUTPUT:
2183 RETVAL
2184
2185char *tile_path (maptile *map, unsigned int dir)
2186 CODE:
2187 if (dir >= 4)
2188 XSRETURN_UNDEF;
2189 RETVAL = map->tile_path [dir];
2190 OUTPUT:
2191 RETVAL
2192
2193maptile *ready_map_name (char *name, int flags = 0)
2194 PROTOTYPE: $;$
2195 ALIAS:
2196 find = 0
2197 get_map = 1
2198
2199maptile *has_been_loaded (char *name)
2200 PROTOTYPE: $
2201
2202int in_memory (maptile *map)
2203 CODE:
2204 RETVAL = map->in_memory;
2205 OUTPUT:
2206 RETVAL
2207 2143
2208void 2144void
2209trigger (maptile *map, long connection, bool state = true) 2145trigger (maptile *map, long connection, bool state = true)
2210 CODE: 2146 CODE:
2211 activate_connection (map, connection, state); 2147 activate_connection (map, connection, state);
2214get_connection (maptile *map, long connection) 2150get_connection (maptile *map, long connection)
2215 PPCODE: 2151 PPCODE:
2216 oblinkpt *obp = get_connection_links (map, connection); 2152 oblinkpt *obp = get_connection_links (map, connection);
2217 if (obp) 2153 if (obp)
2218 for (objectlink *ol = obp->link; ol; ol = ol->next) 2154 for (objectlink *ol = obp->link; ol; ol = ol->next)
2219 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2155 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2220 2156
2221object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags) 2157object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2222 2158
2223object *cf_map_insert_object (maptile *where, object* op, int x, int y) 2159object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2224 2160
2225object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2161object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2226 C_ARGS: str, map, nx, ny 2162 C_ARGS: str, map, nx, ny
2227 2163
2228void 2164void
2229cf_map_normalise (maptile *map, int x, int y) 2165get_map_flags (maptile *map, int x, int y)
2230 PPCODE: 2166 PPCODE:
2231{ 2167{
2232 maptile *nmap = 0; 2168 maptile *nmap = 0;
2233 I16 nx = 0, ny = 0; 2169 I16 nx = 0, ny = 0;
2234 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2170 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2270 move_block_at = 4 2206 move_block_at = 4
2271 move_slow_at = 5 2207 move_slow_at = 5
2272 move_on_at = 6 2208 move_on_at = 6
2273 move_off_at = 7 2209 move_off_at = 7
2274 INIT: 2210 INIT:
2275 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2211 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2276 CODE: 2212 CODE:
2277 switch (ix) 2213 switch (ix)
2278 { 2214 {
2279 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2215 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2280 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2216 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2283 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2219 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2284 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2220 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2285 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2221 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2286 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2222 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2287 } 2223 }
2288 OUTPUT: 2224 OUTPUT: RETVAL
2225
2226void fix_walls (maptile *map, int x, int y)
2227
2228void fix_walls_around (maptile *map, int x, int y)
2229
2230# worst xs function of my life
2231bool
2232_create_random_map (\
2233 maptile *self,\
2234 utf8_string wallstyle,\
2235 utf8_string wall_name,\
2236 utf8_string floorstyle,\
2237 utf8_string monsterstyle,\
2238 utf8_string treasurestyle,\
2239 utf8_string layoutstyle,\
2240 utf8_string doorstyle,\
2241 utf8_string decorstyle,\
2242 utf8_string origin_map,\
2243 utf8_string final_map,\
2244 utf8_string exitstyle,\
2245 utf8_string this_map,\
2246 utf8_string exit_on_final_map,\
2247 int xsize,\
2248 int ysize,\
2249 int expand2x,\
2250 int layoutoptions1,\
2251 int layoutoptions2,\
2252 int layoutoptions3,\
2253 int symmetry,\
2254 int difficulty,\
2255 int difficulty_given,\
2256 float difficulty_increase,\
2257 int dungeon_level,\
2258 int dungeon_depth,\
2259 int decoroptions,\
2260 int orientation,\
2261 int origin_y,\
2262 int origin_x,\
2263 U32 random_seed,\
2264 val64 total_map_hp,\
2265 int map_layout_style,\
2266 int treasureoptions,\
2267 int symmetry_used,\
2268 region *region,\
2269 utf8_string custom\
2270)
2271 CODE:
2272{
2273 random_map_params rmp;
2274
2275 assign (rmp.wallstyle , wallstyle);
2276 assign (rmp.wall_name , wall_name);
2277 assign (rmp.floorstyle , floorstyle);
2278 assign (rmp.monsterstyle , monsterstyle);
2279 assign (rmp.treasurestyle , treasurestyle);
2280 assign (rmp.layoutstyle , layoutstyle);
2281 assign (rmp.doorstyle , doorstyle);
2282 assign (rmp.decorstyle , decorstyle);
2283 assign (rmp.exitstyle , exitstyle);
2284 assign (rmp.exit_on_final_map, exit_on_final_map);
2285
2286 rmp.origin_map = origin_map;
2287 rmp.final_map = final_map;
2288 rmp.this_map = this_map;
2289 rmp.xsize = xsize;
2290 rmp.ysize = ysize;
2291 rmp.expand2x = expand2x;
2292 rmp.layoutoptions1 = layoutoptions1;
2293 rmp.layoutoptions2 = layoutoptions2;
2294 rmp.layoutoptions3 = layoutoptions3;
2295 rmp.symmetry = symmetry;
2296 rmp.difficulty = difficulty;
2297 rmp.difficulty_given = difficulty_given;
2298 rmp.difficulty_increase = difficulty_increase;
2299 rmp.dungeon_level = dungeon_level;
2300 rmp.dungeon_depth = dungeon_depth;
2301 rmp.decoroptions = decoroptions;
2302 rmp.orientation = orientation;
2303 rmp.origin_y = origin_y;
2304 rmp.origin_x = origin_x;
2305 rmp.random_seed = random_seed;
2306 rmp.total_map_hp = total_map_hp;
2307 rmp.map_layout_style = map_layout_style;
2308 rmp.treasureoptions = treasureoptions;
2309 rmp.symmetry_used = symmetry_used;
2310 rmp.region = region;
2311 rmp.custom = custom;
2312
2313 RETVAL = self->generate_random_map (&rmp);
2314}
2315 OUTPUT:
2289 RETVAL 2316 RETVAL
2290 2317
2291
2292MODULE = cf PACKAGE = cf::arch 2318MODULE = cf PACKAGE = cf::arch
2293 2319
2294archetype *find (const char *name) 2320archetype *find (utf8_string name)
2295 CODE: 2321 CODE:
2296 RETVAL = archetype::find (name); 2322 RETVAL = archetype::find (name);
2297 OUTPUT: 2323 OUTPUT:
2298 RETVAL 2324 RETVAL
2299 2325
2301 PROTOTYPE: 2327 PROTOTYPE:
2302 CODE: 2328 CODE:
2303 RETVAL = first_archetype; 2329 RETVAL = first_archetype;
2304 OUTPUT: RETVAL 2330 OUTPUT: RETVAL
2305 2331
2306INCLUDE: $PERL genacc archetype ../include/object.h | 2332INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2307 2333
2308MODULE = cf PACKAGE = cf::party 2334MODULE = cf PACKAGE = cf::party
2309 2335
2310partylist *first () 2336partylist *first ()
2311 PROTOTYPE: 2337 PROTOTYPE:
2312 CODE: 2338 CODE:
2313 RETVAL = get_firstparty (); 2339 RETVAL = get_firstparty ();
2314 OUTPUT: RETVAL 2340 OUTPUT: RETVAL
2315 2341
2316partylist *next (partylist *party) 2342INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2343
2344MODULE = cf PACKAGE = cf::region
2345
2346void
2347list ()
2348 PPCODE:
2349 for_all_regions (rgn)
2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2351
2352region *find (utf8_string name)
2353 PROTOTYPE: $
2317 CODE: 2354 CODE:
2318 RETVAL = party->next; 2355 RETVAL = region::find (name);
2319 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2320 2357
2321const char *name (partylist *party) 2358region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2322 CODE: 2360 CODE:
2323 RETVAL = party->partyname; 2361 RETVAL = region::find_fuzzy (name);
2324 OUTPUT: RETVAL 2362 OUTPUT: RETVAL
2325 2363
2326const char *password (partylist *party) 2364int specificity (region *rgn)
2327 CODE: 2365 CODE:
2328 RETVAL = party->passwd; 2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2329 OUTPUT: RETVAL 2369 OUTPUT: RETVAL
2330 2370
2371INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2372
2373MODULE = cf PACKAGE = cf::living
2374
2375INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2376
2377MODULE = cf PACKAGE = cf::settings
2378
2379INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2380
2331MODULE = cf PACKAGE = cf::region 2381MODULE = cf PACKAGE = cf::client
2332 2382
2333region *first () 2383INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2334 PROTOTYPE: 2384
2335 CODE: 2385int invoke (client *ns, int event, ...)
2336 RETVAL = first_region; 2386 CODE:
2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2389 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2390 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2391 OUTPUT: RETVAL
2392
2393SV *registry (client *ns)
2394
2395void
2396list ()
2397 PPCODE:
2398 EXTEND (SP, clients.size ());
2399 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2400 PUSHs (sv_2mortal (to_sv (*i)));
2401
2402void
2403client::send_packet (SV *packet)
2404 CODE:
2405{
2406 STRLEN len;
2407 char *buf = SvPVbyte (packet, len);
2408
2409 THIS->send_packet (buf, len);
2410}
2411
2412MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418faceidx alloc (utf8_string name)
2419 CODE:
2420{
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433}
2434 OUTPUT: RETVAL
2435
2436void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451{
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471}
2472
2473void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2337 OUTPUT: RETVAL 2496 OUTPUT: RETVAL
2338 2497
2339region *next (region *reg) 2498animidx set (utf8_string name, SV *frames, int facings = 1)
2340 CODE: 2499 CODE:
2341 RETVAL = reg->next; 2500{
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517}
2342 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2343 2519
2344const char *name (region *reg) 2520void invalidate_all ()
2345 CODE: 2521 CODE:
2346 RETVAL = reg->name; 2522 for_all_clients (ns)
2347 OUTPUT: RETVAL 2523 ns->anims_sent.reset ();
2348 2524
2349region *parent (region *reg)
2350 CODE:
2351 RETVAL = reg->parent;
2352 OUTPUT: RETVAL
2353
2354const char *longname (region *reg)
2355 CODE:
2356 RETVAL = reg->longname;
2357 OUTPUT: RETVAL
2358
2359const char *msg (region *reg)
2360 CODE:
2361 RETVAL = reg->msg;
2362 OUTPUT: RETVAL
2363
2364MODULE = cf PACKAGE = cf::living
2365
2366INCLUDE: $PERL genacc living ../include/living.h |
2367

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