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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.12 by root, Sat Aug 26 23:36:33 2006 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
25 23
26#include <EXTERN.h> 24#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 30
39#undef MODULEAPI 31#if HAVE_EXECINFO_H
40#ifdef WIN32 32# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 33#endif
44 34
45#include <plugin_common.h> 35#include <plugin_common.h>
46#include <sounds.h> 36#include <sounds.h>
47#include <cstdarg> 37#include <cstdarg>
48#include <sproto.h> 38#include <sproto.h>
49 39
40#include "loader.h"
50#include "cfperl.h" 41#include "cfperl.h"
51#include "shstr.h" 42#include "shstr.h"
52 43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
48
49#include <EXTERN.h>
50#include <perl.h>
51#include <XSUB.h>
52
53#include "CoroAPI.h"
53#include "perlxsi.c" 54#include "perlxsi.c"
54 55
55extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
56 57
57typedef object object_ornull; 58typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
59 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
60typedef double val64; 73 typedef double val64;
61#define newSVval64 newSVnv 74# define newSVval64 newSVnv
62#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
63 77
64static f_plug_api gethook; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 79static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_set_property; 80static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 81
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 82static PerlInterpreter *perl;
88 83
84double runtime;
85
86global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
90 89
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
98 116
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
101static SV * 250static SV *
102newSVptr (void *ptr, const char *klass) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 252{
104 SV *sv; 253 SV *sv;
105 254
106 if (!ptr) 255 if (!ptr)
107 return &PL_sv_undef; 256 return &PL_sv_undef;
108 257
109 sv = (SV *)newHV ();
110 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
111 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
112} 260}
113 261
114template<class extendable> 262static int
115SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
116newSVextendable (extendable *obj, const char *klass) 264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
282newSVattachable (attachable *obj, HV *stash)
117{ 283{
118 if (!obj) 284 if (!obj)
119 return &PL_sv_undef; 285 return &PL_sv_undef;
120 286
121 if (!obj->self) 287 if (!obj->self)
122 obj->self = newSVptr (obj, klass);
123
124 return newSVsv (static_cast<SV *>(obj->self));
125}
126
127static void
128SVptr_cache_set (void *ptr, SV *sv)
129{
130 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
131}
132
133static SV *
134SVptr_cache_get (void *ptr)
135{
136 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
137
138 return he ? *he : 0;
139}
140
141static SV *
142newSVptr_cached (void *ptr, const char *klass)
143{
144 SV *sv;
145
146 if (!ptr)
147 return &PL_sv_undef;
148
149 sv = SVptr_cache_get (ptr);
150
151 if (!sv)
152 { 288 {
153 HV *hv = newHV (); 289 obj->self = newHV ();
154 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
155 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
156 291
157 SVptr_cache_set (ptr, sv); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
158 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
159 298
160 return newSVsv (sv); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
161} 304}
162 305
163static void 306static void
164clearSVptr (SV *sv) 307clearSVptr (SV *sv)
165{ 308{
190 if (SvOK (sv)) 333 if (SvOK (sv))
191 return SvPTR (sv, klass); 334 return SvPTR (sv, klass);
192 else 335 else
193 return 0; 336 return 0;
194} 337}
338
339inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
340inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
341inline SV *to_sv (bool v) { return newSViv (v); }
342inline SV *to_sv ( signed char v) { return newSViv (v); }
343inline SV *to_sv (unsigned char v) { return newSViv (v); }
344inline SV *to_sv ( signed short v) { return newSViv (v); }
345inline SV *to_sv (unsigned short v) { return newSVuv (v); }
346inline SV *to_sv ( signed int v) { return newSViv (v); }
347inline SV *to_sv (unsigned int v) { return newSVuv (v); }
348inline SV *to_sv ( signed long v) { return newSViv (v); }
349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
352inline SV *to_sv (float v) { return newSVnv (v); }
353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
362
363inline SV *to_sv (object & v) { return to_sv (&v); }
364inline SV *to_sv (living & v) { return to_sv (&v); }
365
366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
368
369inline SV *to_sv (UUID v)
370{
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374}
375
376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
378inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
384inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
385inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
400
401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
403
404template<class T>
405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
406
407template<int N>
408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
195 431
196static SV * 432static SV *
197newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
198{ 434{
199 SV *sv; 435 SV *sv;
226 sv = str ? newSVpv (str, len) : &PL_sv_undef; 462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
227 } 463 }
228 break; 464 break;
229 465
230 case DT_OBJECT: 466 case DT_OBJECT:
231 { 467 sv = to_sv (va_arg (ap, object *));
232 object *obj = va_arg (ap, object *);
233 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
234 }
235 break; 468 break;
236 469
237 case DT_MAP: 470 case DT_MAP:
238 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
239 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 472 sv = to_sv (va_arg (ap, maptile *));
240 break; 473 break;
241 474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
242 case DT_PLAYER: 479 case DT_PLAYER:
243 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 480 sv = to_sv (va_arg (ap, player *));
244 break; 481 break;
245 482
246 case DT_ARCH: 483 case DT_ARCH:
247 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 484 sv = to_sv (va_arg (ap, archetype *));
248 break; 485 break;
249 486
250 case DT_PARTY: 487 case DT_PARTY:
251 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 488 sv = to_sv (va_arg (ap, partylist *));
252 break; 489 break;
253 490
254 case DT_REGION: 491 case DT_REGION:
255 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 492 sv = to_sv (va_arg (ap, region *));
256 break; 493 break;
257 494
258 default: 495 default:
259 assert (("unhandled type in newSVdt_va", 0)); 496 assert (("unhandled type in newSVdt_va", 0));
260 } 497 }
305} 542}
306 543
307////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308 545
309SV * 546SV *
310registry_of (extendable_base *obj) 547registry (attachable *ext)
311{ 548{
312 if (!obj->cb) 549 if (!ext->cb)
313 obj->cb = newAV (); 550 ext->cb = newAV ();
314 551
315 return newRV_inc ((SV *)obj->cb); 552 return newRV_inc ((SV *)ext->cb);
316}
317
318void extendable_base::clear ()
319{
320 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
321
322 if (self) SvREFCNT_dec (self);
323 if (cb) SvREFCNT_dec (cb);
324
325 if (attach) free_string (attach);
326
327 self = 0;
328 cb = 0;
329 attach = 0;
330}
331
332void extendable_base::optimise ()
333{
334 // optional, and not used yet anyways
335// // empty and unreferenced? nuke it
336// if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337// {
338// hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339// todo++;
340// }
341
342}
343
344void extendable_base::reattach (data_type type, void *self)
345{
346 dSP;
347 ENTER;
348 SAVETMPS;
349 PUSHMARK (SP);
350 EXTEND (SP, 1);
351 PUSHs (sv_2mortal (newSVdt (type, self)));
352 PUTBACK;
353 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
354 FREETMPS;
355 LEAVE;
356
357 if (cb && type == DT_OBJECT)
358 INVOKE_OBJECT (LOAD, (object *)self);
359}
360
361void
362object::instantiate_ ()
363{
364 dSP;
365 ENTER;
366 SAVETMPS;
367 PUSHMARK (SP);
368 EXTEND (SP, 2);
369 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
370 PUSHs (sv_2mortal (newSVpv (attach, 0)));
371 PUTBACK;
372 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
373 FREETMPS;
374 LEAVE;
375} 553}
376 554
377///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
378 556
379extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
380{ 558{
381 gethook = gethooksptr;
382 printf (PLUGIN_VERSION " init\n");
383
384 return 0; 559 return 0;
385} 560}
386 561
387static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
388 563
389static int 564static int
390runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
391{ 566{
392 dSP; 567 return -1;
393
394 ENTER;
395 SAVETMPS;
396
397 PUSHMARK (SP);
398
399 EXTEND (SP, 3);
400 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
401 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
402
403 if (params)
404 PUSHs (sv_2mortal (newSVpv (params, 0)));
405
406 PUTBACK;
407 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
408 SPAGAIN;
409
410 if (SvTRUE (ERRSV))
411 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
412
413 int returnvalue = count > 0 ? POPi : -1;
414
415 PUTBACK;
416 FREETMPS;
417 LEAVE;
418
419 return returnvalue;
420} 568}
421 569
422extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
423{ 571{
424 va_list args; 572 va_list args;
427 va_start (args, type); 575 va_start (args, type);
428 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
429 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
430 578
431 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
432 {
433 if (!perl)
434 return NULL; 580 return NULL;
435
436 const char *cmdname = va_arg (args, const char *);
437 HV *hv = get_hv ("cf::COMMAND", 1);
438 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
439
440 va_end (args);
441
442 if (svp)
443 {
444 // this is totaly broken, should stash it into %COMMAND
445 rtn_cmd.name = cmdname;
446 rtn_cmd.time = SvNV (*svp);
447 rtn_cmd.func = runPluginCommand;
448
449 return &rtn_cmd;
450 }
451 }
452 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
453 { 582 {
454 va_end (args); 583 va_end (args);
455 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
456 } 585 }
457 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
458 { 587 {
459 va_end (args); 588 va_end (args);
460 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
461 } 590 }
462 else 591 else
463 va_end (args); 592 va_end (args);
464 593
465 return NULL; 594 return NULL;
468extern "C" int cfperl_postInitPlugin () 597extern "C" int cfperl_postInitPlugin ()
469{ 598{
470 int hooktype = 1; 599 int hooktype = 1;
471 int rtype = 0; 600 int rtype = 0;
472 601
473 printf (PLUGIN_VERSION " post init\n");
474
475 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
476 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
477 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
478 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
479
480 cf_init_plugin (gethook); 602 cf_init_plugin (gethook);
481 603
482 return 0; 604 return 0;
483} 605}
484 606
488} 610}
489 611
490void 612void
491cfperl_init () 613cfperl_init ()
492{ 614{
493 char *argv[] = { 615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
494 "",
495 "-e"
496 "BEGIN {"
497 " cf->bootstrap;"
498 " unshift @INC, cf::datadir ();"
499 "}"
500 ""
501 "use cf;"
502 };
503
504 perl = perl_alloc (); 616 perl = perl_alloc ();
505 perl_construct (perl); 617 perl_construct (perl);
506 618
507 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
508 620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
509 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
510 { 632 {
511 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
512
513 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
514 //perl_destruct (perl);
515 //perl_free (perl);
516 //perl = 0;
517 //return;
518 } 635 }
519 636
520 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
521} 644}
522 645
523void cfperl_main () 646void cfperl_main ()
524{ 647{
525 dSP; 648 dSP;
526 649
527 PUSHMARK (SP); 650 PUSHMARK (SP);
528 PUTBACK; 651 PUTBACK;
529 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
530} 671}
531 672
532static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
533# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
534# include "eventinc.h" 675# include "eventinc.h"
535# undef def 676# undef def
536}; 677};
678
679#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
537 680
538static void 681static void
539gather_callbacks (AV *&callbacks, AV *registry, event_type event) 682gather_callbacks (AV *&callbacks, AV *registry, event_type event)
540{ 683{
541 // event must be in array 684 // event must be in array
563 } 706 }
564 } 707 }
565 } 708 }
566} 709}
567 710
568bool cfperl_invoke (event_type event, ...) 711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
828attachable::vinvoke (event_type event, va_list &ap)
569{ 829{
570 data_type dt; 830 data_type dt;
571 va_list ap;
572 831
573 va_start (ap, event); 832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
574 837
575 AV *callbacks = 0; 838 AV *callbacks = 0;
576
577 object *op;
578 player *pl;
579 mapstruct *map;
580
581 // callback call ordering is:
582 // 1. per-object callback (NYI)
583 // 2. per-class object
584 // 2a. per-type callback
585 // 4. global callbacks
586
587 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
588
589 switch (klass_of [event])
590 {
591 case KLASS_GLOBAL:
592 break;
593
594 case KLASS_OBJECT:
595 dt = (data_type) va_arg (ap, int);
596 assert (("first argument must be of type object", dt == DT_OBJECT));
597 op = va_arg (ap, object *);
598
599 if (op->cb)
600 gather_callbacks (callbacks, (AV *)op->cb, event);
601
602 gather_callbacks (callbacks, cb_object, event);
603
604 if (op->type > 0 && op->type <= AvFILLp (cb_type))
605 {
606 SV *registry = AvARRAY (cb_type)[op->type];
607
608 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
609 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
610 }
611
612 break;
613
614 case KLASS_PLAYER:
615 dt = (data_type) va_arg (ap, int);
616 assert (("first argument must be of type player", dt == DT_PLAYER));
617 pl = va_arg (ap, player *);
618
619 if (op->cb)
620 gather_callbacks (callbacks, (AV *)op->cb, event);
621
622 gather_callbacks (callbacks, cb_player, event);
623 break;
624
625 case KLASS_MAP:
626 dt = (data_type) va_arg (ap, int);
627 assert (("first argument must be of type object", dt == DT_MAP));
628 map = va_arg (ap, mapstruct *);
629
630 if (op->cb)
631 gather_callbacks (callbacks, (AV *)op->cb, event);
632
633 gather_callbacks (callbacks, cb_map, event);
634 break;
635
636 default:
637 assert (("unsupported event klass in cfperl_invoke", 0));
638 }
639 840
640 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
641 if (!callbacks) 842 if (!callbacks)
642 return 0; 843 return 0;
643 844
644 dSP; 845 CALL_BEGIN (3);
645 ENTER;
646 SAVETMPS;
647
648 PUSHMARK (SP);
649 EXTEND (SP, 3);
650
651 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
652 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
653 848
654 switch (klass_of [event]) 849 //TODO: unhack
655 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
656 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
657 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
658 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
659 } 854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
660 857
661 for (;;) 858 for (;;)
662 { 859 {
663 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
664 861
665 if (dt == DT_END) 862 if (dt == DT_END)
666 break; 863 break;
667
668 if (dt == DT_AV) 864 else if (dt == DT_AV)
669 { 865 {
670 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
671 867
672 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
673 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
676 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
677 } 873 }
678 874
679 va_end (ap); 875 va_end (ap);
680 876
681 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
682 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
683 SPAGAIN;
684
685 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
686 879
687 FREETMPS; 880 CALL_END;
688 LEAVE;
689 881
690 return count; 882 return count;
691} 883}
692 884
693SV * 885SV *
708cfperl_result_INT (int idx) 900cfperl_result_INT (int idx)
709{ 901{
710 return SvIV (cfperl_result (idx)); 902 return SvIV (cfperl_result (idx));
711} 903}
712 904
905double
906cfperl_result_DOUBLE (int idx)
907{
908 return SvNV (cfperl_result (idx));
909}
910
911/////////////////////////////////////////////////////////////////////////////
912
913void
914cfperl_emergency_save ()
915{
916 CALL_BEGIN (0);
917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930maptile *
931maptile::find_sync (const char *path, maptile *origin)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (path);
935 CALL_ARG (origin);
936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
957
958 maptile *retval;
959
960 if (count)
961 sv_to (POPs, retval);
962 else
963 retval = 0;
964
965 CALL_END;
966
967 return retval;
968}
969
970void
971maptile::do_load_sync ()
972{
973 CALL_BEGIN (1);
974 CALL_ARG (this);
975 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
976 CALL_END;
977}
978
979void
980maptile::change_all_map_light (int change)
981{
982 CALL_BEGIN (1);
983 CALL_ARG (change);
984 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
985 CALL_END;
986}
987
988void
989object::enter_exit (object *exit)
990{
991 if (type != PLAYER)
992 return;
993
994 CALL_BEGIN (2);
995 CALL_ARG (this);
996 CALL_ARG (exit);
997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
998 CALL_END;
999}
1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
1017/////////////////////////////////////////////////////////////////////////////
1018
1019struct EventAPI *watcher_base::GEventAPI;
1020struct CoroAPI *coroapi::GCoroAPI;
1021
1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
1069iw_dispatch (pe_event *ev)
1070{
1071 iw *w = (iw *)ev->ext_data;
1072 w->call (*w);
1073}
1074
1075void
1076iw::alloc ()
1077{
1078 pe = GEventAPI->new_idle (0, 0);
1079
1080 WaREENTRANT_off (pe);
1081 pe->base.callback = (void *)iw_dispatch;
1082 pe->base.ext_data = (void *)this;
1083}
1084
1085static void iow_dispatch (pe_event *ev)
1086{
1087 iow *w = (iow *)ev->ext_data;
1088 w->call (*w, ((pe_ioevent *)ev)->got);
1089}
1090
1091void
1092iow::alloc ()
1093{
1094 pe = GEventAPI->new_io (0, 0);
1095
1096 WaREENTRANT_off (pe);
1097 pe->base.callback = (void *)iow_dispatch;
1098 pe->base.ext_data = (void *)this;
1099
1100 pe->fd = -1;
1101 pe->poll = 0;
1102}
1103
1104void
1105iow::fd (int fd)
1106{
1107 pe->fd = fd;
1108}
1109
1110int
1111iow::poll ()
1112{
1113 return pe->poll;
1114}
1115
1116void
1117iow::poll (int events)
1118{
1119 if (pe->poll != events)
1120 {
1121 if (pe->poll) stop ();
1122 pe->poll = events;
1123 if (pe->poll) start ();
1124 }
1125}
1126
1127void
1128_connect_to_perl ()
1129{
1130 stash_cf = gv_stashpv ("cf" , 1);
1131
1132 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1133 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1134 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1135 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1136 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1141
1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1144
1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1147 cb_object = get_av ("cf::CB_OBJECT", 1);
1148 cb_player = get_av ("cf::CB_PLAYER", 1);
1149 cb_client = get_av ("cf::CB_CLIENT", 1);
1150 cb_type = get_av ("cf::CB_TYPE" , 1);
1151 cb_map = get_av ("cf::CB_MAP" , 1);
1152}
1153
713MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
714 1155
715BOOT: 1156BOOT:
716{ 1157{
717 HV *stash = gv_stashpv ("cf", 1); 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1160
1161 _connect_to_perl ();
1162
1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
718 1173
719 static const struct { 1174 static const struct {
720 const char *name; 1175 const char *name;
721 IV iv; 1176 IV iv;
722 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
723# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
724 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
725 const_iv (llevInfo) 1180 const_iv (logBacktrace)
726 const_iv (llevDebug) 1181
727 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
728 1185
729 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
730 const_iv (PLAYER) 1187
731 const_iv (TRANSPORT)
732 const_iv (ROD)
733 const_iv (TREASURE)
734 const_iv (POTION)
735 const_iv (FOOD)
736 const_iv (POISON)
737 const_iv (BOOK)
738 const_iv (CLOCK)
739 const_iv (LIGHTNING)
740 const_iv (ARROW)
741 const_iv (BOW)
742 const_iv (WEAPON)
743 const_iv (ARMOUR)
744 const_iv (PEDESTAL)
745 const_iv (ALTAR)
746 const_iv (LOCKED_DOOR)
747 const_iv (SPECIAL_KEY)
748 const_iv (MAP)
749 const_iv (DOOR)
750 const_iv (KEY)
751 const_iv (TIMED_GATE)
752 const_iv (TRIGGER)
753 const_iv (GRIMREAPER)
754 const_iv (MAGIC_EAR)
755 const_iv (TRIGGER_BUTTON)
756 const_iv (TRIGGER_ALTAR)
757 const_iv (TRIGGER_PEDESTAL)
758 const_iv (SHIELD)
759 const_iv (HELMET)
760 const_iv (HORN)
761 const_iv (MONEY)
762 const_iv (CLASS)
763 const_iv (GRAVESTONE)
764 const_iv (AMULET)
765 const_iv (PLAYERMOVER)
766 const_iv (TELEPORTER)
767 const_iv (CREATOR)
768 const_iv (SKILL)
769 const_iv (EXPERIENCE)
770 const_iv (EARTHWALL)
771 const_iv (GOLEM)
772 const_iv (THROWN_OBJ)
773 const_iv (BLINDNESS)
774 const_iv (GOD)
775 const_iv (DETECTOR)
776 const_iv (TRIGGER_MARKER)
777 const_iv (DEAD_OBJECT)
778 const_iv (DRINK)
779 const_iv (MARKER)
780 const_iv (HOLY_ALTAR)
781 const_iv (PLAYER_CHANGER)
782 const_iv (BATTLEGROUND)
783 const_iv (PEACEMAKER)
784 const_iv (GEM)
785 const_iv (FIREWALL)
786 const_iv (ANVIL)
787 const_iv (CHECK_INV)
788 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
789 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
790 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
791 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
792 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
793 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
794 const_iv (FLOOR)
795 const_iv (FLESH)
796 const_iv (INORGANIC)
797 const_iv (SKILL_TOOL)
798 const_iv (LIGHTER)
799 const_iv (TRAP_PART)
800 const_iv (WALL)
801 const_iv (LIGHT_SOURCE)
802 const_iv (MISC_OBJECT)
803 const_iv (MONSTER)
804 const_iv (SPAWN_GENERATOR)
805 const_iv (LAMP)
806 const_iv (DUPLICATOR)
807 const_iv (TOOL)
808 const_iv (SPELLBOOK)
809 const_iv (BUILDFAC)
810 const_iv (CLOAK)
811 const_iv (SPINNER)
812 const_iv (GATE)
813 const_iv (BUTTON)
814 const_iv (CF_HANDLE)
815 const_iv (HOLE)
816 const_iv (TRAPDOOR)
817 const_iv (SIGN)
818 const_iv (BOOTS)
819 const_iv (GLOVES)
820 const_iv (SPELL)
821 const_iv (SPELL_EFFECT)
822 const_iv (CONVERTER)
823 const_iv (BRACERS)
824 const_iv (POISONING)
825 const_iv (SAVEBED)
826 const_iv (POISONCLOUD)
827 const_iv (FIREHOLES)
828 const_iv (WAND)
829 const_iv (SCROLL)
830 const_iv (DIRECTOR)
831 const_iv (GIRDLE)
832 const_iv (FORCE)
833 const_iv (POTION_EFFECT)
834 const_iv (EVENT_CONNECTOR)
835 const_iv (CLOSE_CON)
836 const_iv (CONTAINER)
837 const_iv (ARMOUR_IMPROVER)
838 const_iv (WEAPON_IMPROVER)
839 const_iv (SKILLSCROLL)
840 const_iv (DEEP_SWAMP)
841 const_iv (IDENTIFY_ALTAR)
842 const_iv (MENU)
843 const_iv (RUNE)
844 const_iv (TRAP)
845 const_iv (POWER_CRYSTAL)
846 const_iv (CORPSE)
847 const_iv (DISEASE)
848 const_iv (SYMPTOM)
849 const_iv (BUILDER)
850 const_iv (MATERIAL)
851 const_iv (ITEM_TRANSFORMER)
852 const_iv (QUEST)
853 1194
854 const_iv (ST_BD_BUILD) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
855 const_iv (ST_BD_REMOVE) 1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
856 1223
857 const_iv (ST_MAT_FLOOR) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
858 const_iv (ST_MAT_WALL)
859 const_iv (ST_MAT_ITEM)
860 1225
861 const_iv (AT_PHYSICAL) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
862 const_iv (AT_MAGIC) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
863 const_iv (AT_FIRE)
864 const_iv (AT_ELECTRICITY)
865 const_iv (AT_COLD)
866 const_iv (AT_CONFUSION)
867 const_iv (AT_ACID)
868 const_iv (AT_DRAIN)
869 const_iv (AT_WEAPONMAGIC)
870 const_iv (AT_GHOSTHIT)
871 const_iv (AT_POISON)
872 const_iv (AT_SLOW)
873 const_iv (AT_PARALYZE)
874 const_iv (AT_TURN_UNDEAD)
875 const_iv (AT_FEAR)
876 const_iv (AT_CANCELLATION)
877 const_iv (AT_DEPLETE)
878 const_iv (AT_DEATH)
879 const_iv (AT_CHAOS)
880 const_iv (AT_COUNTERSPELL)
881 const_iv (AT_GODPOWER)
882 const_iv (AT_HOLYWORD)
883 const_iv (AT_BLIND)
884 const_iv (AT_INTERNAL)
885 const_iv (AT_LIFE_STEALING)
886 const_iv (AT_DISEASE)
887 1228
888 const_iv (QUEST_IN_PROGRESS) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
889 const_iv (QUEST_DONE_QUEST) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
890 const_iv (QUEST_DONE_TASK) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
891 const_iv (QUEST_START_QUEST) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
892 const_iv (QUEST_END_QUEST) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
893 const_iv (QUEST_START_TASK) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
894 const_iv (QUEST_END_TASK) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
895 const_iv (QUEST_OVERRIDE)
896 const_iv (QUEST_ON_ACTIVATE)
897 1236
898 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
899 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
900 const_iv (WEAP_PIERCE)
901 const_iv (WEAP_CLEAVE)
902 const_iv (WEAP_SLICE)
903 const_iv (WEAP_STAB)
904 const_iv (WEAP_WHIP)
905 const_iv (WEAP_CRUSH)
906 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
907 1240
908 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
909 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
910 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
911 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
912 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
913 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
914 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
915 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
916 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
917 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
918 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
919 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
920 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
921 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
922 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
923 const_iv (FLAG_TREASURE) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
924 const_iv (FLAG_PLAYER_SOLD) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
925 const_iv (FLAG_SEE_INVISIBLE) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
926 const_iv (FLAG_CAN_ROLL) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
927 const_iv (FLAG_OVERLAY_FLOOR) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
928 const_iv (FLAG_IS_TURNABLE) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
929 const_iv (FLAG_IS_USED_UP) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
930 const_iv (FLAG_IDENTIFIED) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
931 const_iv (FLAG_REFLECTING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
932 const_iv (FLAG_CHANGING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
933 const_iv (FLAG_SPLITTING) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
934 const_iv (FLAG_HITBACK)
935 const_iv (FLAG_STARTEQUIP)
936 const_iv (FLAG_BLOCKSVIEW)
937 const_iv (FLAG_UNDEAD)
938 const_iv (FLAG_SCARED)
939 const_iv (FLAG_UNAGGRESSIVE)
940 const_iv (FLAG_REFL_MISSILE)
941 const_iv (FLAG_REFL_SPELL)
942 const_iv (FLAG_NO_MAGIC)
943 const_iv (FLAG_NO_FIX_PLAYER)
944 const_iv (FLAG_IS_LIGHTABLE)
945 const_iv (FLAG_TEAR_DOWN)
946 const_iv (FLAG_RUN_AWAY)
947 const_iv (FLAG_PICK_UP)
948 const_iv (FLAG_UNIQUE)
949 const_iv (FLAG_NO_DROP)
950 const_iv (FLAG_WIZCAST)
951 const_iv (FLAG_CAST_SPELL)
952 const_iv (FLAG_USE_SCROLL)
953 const_iv (FLAG_USE_RANGE)
954 const_iv (FLAG_USE_BOW)
955 const_iv (FLAG_USE_ARMOUR)
956 const_iv (FLAG_USE_WEAPON)
957 const_iv (FLAG_USE_RING)
958 const_iv (FLAG_READY_RANGE)
959 const_iv (FLAG_READY_BOW)
960 const_iv (FLAG_XRAYS)
961 const_iv (FLAG_NO_APPLY)
962 const_iv (FLAG_IS_FLOOR)
963 const_iv (FLAG_LIFESAVE)
964 const_iv (FLAG_NO_STRENGTH)
965 const_iv (FLAG_SLEEP)
966 const_iv (FLAG_STAND_STILL)
967 const_iv (FLAG_RANDOM_MOVE)
968 const_iv (FLAG_ONLY_ATTACK)
969 const_iv (FLAG_CONFUSED)
970 const_iv (FLAG_STEALTH)
971 const_iv (FLAG_WIZPASS)
972 const_iv (FLAG_IS_LINKED)
973 const_iv (FLAG_CURSED)
974 const_iv (FLAG_DAMNED)
975 const_iv (FLAG_SEE_ANYWHERE)
976 const_iv (FLAG_KNOWN_MAGICAL)
977 const_iv (FLAG_KNOWN_CURSED)
978 const_iv (FLAG_CAN_USE_SKILL)
979 const_iv (FLAG_BEEN_APPLIED)
980 const_iv (FLAG_READY_SCROLL)
981 const_iv (FLAG_USE_ROD)
982 const_iv (FLAG_USE_HORN)
983 const_iv (FLAG_MAKE_INVIS)
984 const_iv (FLAG_INV_LOCKED)
985 const_iv (FLAG_IS_WOODED)
986 const_iv (FLAG_IS_HILLY)
987 const_iv (FLAG_READY_SKILL)
988 const_iv (FLAG_READY_WEAPON)
989 const_iv (FLAG_NO_SKILL_IDENT)
990 const_iv (FLAG_BLIND)
991 const_iv (FLAG_SEE_IN_DARK)
992 const_iv (FLAG_IS_CAULDRON)
993 const_iv (FLAG_NO_STEAL)
994 const_iv (FLAG_ONE_HIT)
995 const_iv (FLAG_CLIENT_SENT)
996 const_iv (FLAG_BERSERK)
997 const_iv (FLAG_NEUTRAL)
998 const_iv (FLAG_NO_ATTACK)
999 const_iv (FLAG_NO_DAMAGE)
1000 const_iv (FLAG_OBJ_ORIGINAL)
1001 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1002 const_iv (FLAG_ACTIVATE_ON_PUSH)
1003 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1004 const_iv (FLAG_IS_WATER)
1005 const_iv (FLAG_CONTENT_ON_GEN)
1006 const_iv (FLAG_IS_A_TEMPLATE)
1007 const_iv (FLAG_IS_BUILDABLE)
1008 const_iv (FLAG_AFK)
1009 1267
1010 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1011 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1012 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1013 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1014 const_iv (NDI_ORANGE)
1015 const_iv (NDI_BLUE)
1016 const_iv (NDI_DK_ORANGE)
1017 const_iv (NDI_GREEN)
1018 const_iv (NDI_LT_GREEN)
1019 const_iv (NDI_GREY)
1020 const_iv (NDI_BROWN)
1021 const_iv (NDI_GOLD)
1022 const_iv (NDI_TAN)
1023 const_iv (NDI_MAX_COLOR)
1024 const_iv (NDI_COLOR_MASK)
1025 const_iv (NDI_UNIQUE)
1026 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1027 1273
1028 const_iv (F_APPLIED) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1029 const_iv (F_LOCATION) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1030 const_iv (F_UNPAID) 1276
1031 const_iv (F_MAGIC) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1032 const_iv (F_CURSED) 1278
1033 const_iv (F_DAMNED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1034 const_iv (F_OPEN) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1035 const_iv (F_NOPICK)
1036 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1037 1282
1038 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1039 const_iv (F_SHOP)
1040 const_iv (F_SELL)
1041 1284
1042 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1043 const_iv (P_NO_MAGIC) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1044 const_iv (P_IS_ALIVE)
1045 const_iv (P_NO_CLERIC)
1046 const_iv (P_NEED_UPDATE)
1047 const_iv (P_NO_ERROR)
1048 const_iv (P_OUT_OF_MAP)
1049 const_iv (P_NEW_MAP)
1050 1287
1051 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1052 const_iv (UP_OBJ_REMOVE)
1053 const_iv (UP_OBJ_CHANGE)
1054 const_iv (UP_OBJ_FACE)
1055 1289
1056 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1057 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1058 const_iv (INS_NO_WALK_ON)
1059 const_iv (INS_ON_TOP)
1060 const_iv (INS_BELOW_ORIGINATOR)
1061 const_iv (INS_MAP_LOAD)
1062 1292
1063 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1064 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1065 const_iv (WILL_APPLY_EARTHWALL)
1066 const_iv (WILL_APPLY_DOOR)
1067 const_iv (WILL_APPLY_FOOD)
1068 1295
1069 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1070 const_iv (SAVE_DIR_MODE)
1071 1297
1072 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1073 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1074 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1075 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1076 const_iv (M_WOOD)
1077 const_iv (M_ORGANIC)
1078 const_iv (M_STONE)
1079 const_iv (M_CLOTH)
1080 const_iv (M_ADAMANT)
1081 const_iv (M_LIQUID)
1082 const_iv (M_SOFT_METAL)
1083 const_iv (M_BONE)
1084 const_iv (M_ICE)
1085 const_iv (M_SPECIAL)
1086 1302
1087 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1088 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1089 const_iv (SK_EXP_NONE)
1090 const_iv (SK_SUBTRACT_SKILL_EXP)
1091 1305
1092 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1093 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1094 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1095 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1096 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1097 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1098 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1099 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1100 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1101 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1102 const_iv (SK_DET_MAGIC)
1103 const_iv (SK_ORATORY)
1104 const_iv (SK_SINGING)
1105 const_iv (SK_DET_CURSE)
1106 const_iv (SK_FIND_TRAPS)
1107 const_iv (SK_MEDITATION)
1108 const_iv (SK_PUNCHING)
1109 const_iv (SK_FLAME_TOUCH)
1110 const_iv (SK_KARATE)
1111 const_iv (SK_CLIMBING)
1112 const_iv (SK_WOODSMAN)
1113 const_iv (SK_INSCRIPTION)
1114 const_iv (SK_ONE_HANDED_WEAPON)
1115 const_iv (SK_MISSILE_WEAPON)
1116 const_iv (SK_THROWING)
1117 const_iv (SK_USE_MAGIC_ITEM)
1118 const_iv (SK_DISARM_TRAPS)
1119 const_iv (SK_SET_TRAP)
1120 const_iv (SK_THAUMATURGY)
1121 const_iv (SK_PRAYING)
1122 const_iv (SK_CLAWING)
1123 const_iv (SK_LEVITATION)
1124 const_iv (SK_SUMMONING)
1125 const_iv (SK_PYROMANCY)
1126 const_iv (SK_EVOCATION)
1127 const_iv (SK_SORCERY)
1128 const_iv (SK_TWO_HANDED_WEAPON)
1129 const_iv (SK_SPARK_TOUCH)
1130 const_iv (SK_SHIVER)
1131 const_iv (SK_ACID_SPLASH)
1132 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1133 1317
1134 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1135 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1136 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1137 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1138 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1139 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1140 const_iv (SOUND_PUSH_PLAYER)
1141 const_iv (SOUND_PLAYER_HITS1)
1142 const_iv (SOUND_PLAYER_HITS2)
1143 const_iv (SOUND_PLAYER_HITS3)
1144 const_iv (SOUND_PLAYER_HITS4)
1145 const_iv (SOUND_PLAYER_IS_HIT1)
1146 const_iv (SOUND_PLAYER_IS_HIT2)
1147 const_iv (SOUND_PLAYER_IS_HIT3)
1148 const_iv (SOUND_PLAYER_KILLS)
1149 const_iv (SOUND_PET_IS_KILLED)
1150 const_iv (SOUND_PLAYER_DIES)
1151 const_iv (SOUND_OB_EVAPORATE)
1152 const_iv (SOUND_OB_EXPLODE)
1153 const_iv (SOUND_CLOCK)
1154 const_iv (SOUND_TURN_HANDLE)
1155 const_iv (SOUND_FALL_HOLE)
1156 const_iv (SOUND_DRINK_POISON)
1157 const_iv (SOUND_CAST_SPELL_0)
1158 1324
1159 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1160 const_iv (PREFER_HIGH)
1161 1326
1162 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1163 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1164 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1165 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1166 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1167 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1168 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1169 const_iv (ATNR_DRAIN) 1334
1170 const_iv (ATNR_WEAPONMAGIC) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1171 const_iv (ATNR_GHOSTHIT) 1336
1172 const_iv (ATNR_POISON) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1173 const_iv (ATNR_SLOW) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1174 const_iv (ATNR_PARALYZE) 1339
1175 const_iv (ATNR_TURN_UNDEAD) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1176 const_iv (ATNR_FEAR) 1341
1177 const_iv (ATNR_CANCELLATION) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1178 const_iv (ATNR_DEPLETE) 1343
1179 const_iv (ATNR_DEATH) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1180 const_iv (ATNR_CHAOS) 1345
1181 const_iv (ATNR_COUNTERSPELL) 1346 // random map generator
1182 const_iv (ATNR_GODPOWER) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1183 const_iv (ATNR_HOLYWORD) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1184 const_iv (ATNR_BLIND) 1349
1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1353
1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1356
1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1185 const_iv (ATNR_INTERNAL) 1359 const_iv (GT_MINIMAL)
1186 const_iv (ATNR_LIFE_STEALING)
1187 const_iv (ATNR_DISEASE)
1188
1189 const_iv (MAP_FLUSH)
1190 const_iv (MAP_PLAYER_UNIQUE)
1191 const_iv (MAP_BLOCK)
1192 const_iv (MAP_STYLE)
1193 const_iv (MAP_OVERLAY)
1194
1195 const_iv (MAP_IN_MEMORY)
1196 const_iv (MAP_SWAPPED)
1197 const_iv (MAP_LOADING)
1198 const_iv (MAP_SAVING)
1199
1200 const_iv (KLASS_GLOBAL)
1201 const_iv (KLASS_OBJECT)
1202 const_iv (KLASS_PLAYER)
1203 const_iv (KLASS_MAP)
1204
1205 const_iv (EVENT_OBJECT_INSTANTIATE)
1206 }; 1360 };
1207 1361
1208 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1209 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1210 1364
1211 static const struct { 1365 static const struct {
1212 const char *name; 1366 const char *name;
1367 int skip;
1213 IV klass; 1368 IV klass;
1214 IV iv; 1369 IV iv;
1215 } *eiv, event_iv[] = { 1370 } *eiv, event_iv[] = {
1216# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name }, 1371# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1217# include "eventinc.h" 1372# include "eventinc.h"
1218# undef def 1373# undef def
1219 }; 1374 };
1220 1375
1221 AV *av = get_av ("cf::EVENT", 1); 1376 AV *av = get_av ("cf::EVENT", 1);
1222 1377
1223 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1378 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1224 { 1379 {
1225 AV *event = newAV (); 1380 AV *event = newAV ();
1226 av_push (event, newSVpv ((char *)eiv->name, 0)); 1381 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1227 av_push (event, newSViv (eiv->klass)); 1382 av_push (event, newSViv (eiv->klass));
1228 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1383 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1384 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1229 } 1385 }
1386}
1230 1387
1231 static const struct { 1388void _connect_to_perl ()
1232 int dtype;
1233 const char *name;
1234 IV idx;
1235 } *cprop, prop_table[] = {
1236# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1237 prop (CFAPI_INT, MAP_PROP_FLAGS)
1238 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1239 prop (CFAPI_STRING, MAP_PROP_PATH)
1240 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1241 prop (CFAPI_STRING, MAP_PROP_NAME)
1242 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1243 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1244 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1245 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1246 prop (CFAPI_INT, MAP_PROP_WIDTH)
1247 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1248 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1249 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1250 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1251 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1252 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1253 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1254 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1255 prop (CFAPI_INT, MAP_PROP_SKY)
1256 prop (CFAPI_INT, MAP_PROP_WPARTX)
1257 prop (CFAPI_INT, MAP_PROP_WPARTY)
1258 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1259 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1260 prop (CFAPI_PREGION, MAP_PROP_REGION)
1261 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1262 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1263 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1264 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1265 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1266 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1267 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1268 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1269 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1270 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1271 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1272 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1273 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1274 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1275 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1276 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1277 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1278 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1279 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1280 prop (CFAPI_INT, OBJECT_PROP_X)
1281 prop (CFAPI_INT, OBJECT_PROP_Y)
1282 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1283 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1284 prop (CFAPI_INT, OBJECT_PROP_NROF)
1285 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1286 prop (CFAPI_INT, OBJECT_PROP_FACING)
1287 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1288 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1289 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1290 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1291 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1292 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1293 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1294 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1295 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1296 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1297 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1298 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1299 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1300 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1301 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1302 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1303 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1304 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1305 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1306 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1307 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1308 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1309 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1310 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1311 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1315 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1317 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1318 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1319 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1321 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1322 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1323 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1324 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1325 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1326 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1327 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1328 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1329 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1330 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1331 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1332 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1333 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1334 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1335 prop (CFAPI_INT, OBJECT_PROP_STR)
1336 prop (CFAPI_INT, OBJECT_PROP_DEX)
1337 prop (CFAPI_INT, OBJECT_PROP_CON)
1338 prop (CFAPI_INT, OBJECT_PROP_WIS)
1339 prop (CFAPI_INT, OBJECT_PROP_INT)
1340 prop (CFAPI_INT, OBJECT_PROP_POW)
1341 prop (CFAPI_INT, OBJECT_PROP_CHA)
1342 prop (CFAPI_INT, OBJECT_PROP_WC)
1343 prop (CFAPI_INT, OBJECT_PROP_AC)
1344 prop (CFAPI_INT, OBJECT_PROP_HP)
1345 prop (CFAPI_INT, OBJECT_PROP_SP)
1346 prop (CFAPI_INT, OBJECT_PROP_GP)
1347 prop (CFAPI_INT, OBJECT_PROP_FP)
1348 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1349 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1350 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1351 prop (CFAPI_INT, OBJECT_PROP_DAM)
1352 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1353 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1354 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1355 prop (CFAPI_INT, OBJECT_PROP_FACE)
1356 };
1357 1389
1358 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1390void _recalc_want ()
1359 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1360 1391
1361 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1392void _global_reattach ()
1362 { 1393 CODE:
1363 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1394{
1364 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1395 // reattach to all attachable objects in the game.
1365 } 1396 for_all_clients (ns)
1397 ns->reattach ();
1398
1399 for_all_objects (op)
1400 op->reattach ();
1401}
1366 1402
1367 cb_global = get_av ("cf::CB_GLOBAL", 1); 1403void _post_tick ()
1368 cb_object = get_av ("cf::CB_OBJECT", 1); 1404 CODE:
1369 cb_player = get_av ("cf::CB_PLAYER", 1); 1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1370 cb_type = get_av ("cf::CB_TYPE" , 1);
1371 cb_map = get_av ("cf::CB_MAP" , 1);
1372 1406
1373 //I_EVENT_API (PACKAGE); 1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1374} 1447}
1375 1448
1376NV floor (NV x) 1449NV floor (NV x)
1377 1450
1378NV ceil (NV x) 1451NV ceil (NV x)
1379 1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1380void server_tick () 1481void server_tick ()
1482 CODE:
1483 runtime = SvNVx (sv_runtime);
1484 server_tick ();
1381 1485
1382void 1486void
1383LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1384 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1385 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1386 1493
1387char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1388 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1389 1496
1390char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1391 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1392 1499
1393char * 1500const_octet_string
1394cf_get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1395 PROTOTYPE: $ 1502 PROTOTYPE: $
1396 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1504 CODE:
1505 RETVAL = create_pathname (path);
1506 OUTPUT: RETVAL
1397 1507
1398void 1508void
1399sub_generation_inc () 1509sub_generation_inc ()
1400 CODE: 1510 CODE:
1401 PL_sub_generation++; 1511 PL_sub_generation++;
1402 1512
1403char * 1513const_octet_string
1404mapdir () 1514mapdir ()
1405 PROTOTYPE: 1515 PROTOTYPE:
1406 ALIAS: 1516 ALIAS:
1407 mapdir = 0 1517 mapdir = 0
1408 uniquedir = 1 1518 uniquedir = 1
1410 confdir = 3 1520 confdir = 3
1411 localdir = 4 1521 localdir = 4
1412 playerdir = 5 1522 playerdir = 5
1413 datadir = 6 1523 datadir = 6
1414 CODE: 1524 CODE:
1415{ 1525 switch (ix)
1416 int unused_type; 1526 {
1417 RETVAL = (char *)systemDirectory (&unused_type, ix); 1527 case 0: RETVAL = settings.mapdir ; break;
1418} 1528 case 1: RETVAL = settings.uniquedir; break;
1529 case 2: RETVAL = settings.tmpdir ; break;
1530 case 3: RETVAL = settings.confdir ; break;
1531 case 4: RETVAL = settings.localdir ; break;
1532 case 5: RETVAL = settings.playerdir; break;
1533 case 6: RETVAL = settings.datadir ; break;
1534 }
1419 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1420 1536
1421int 1537void abort ()
1422cf_find_animation (char *text) 1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1545void emergency_save ()
1546
1547void _exit (int status = EXIT_SUCCESS)
1548
1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1554
1555#if _POSIX_MEMLOCK
1556
1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1558
1559int munlockall ()
1560
1561#endif
1562
1563int find_animation (utf8_string text)
1423 PROTOTYPE: $ 1564 PROTOTYPE: $
1424 1565
1425int random_roll(int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1426 1567
1427const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1428
1429int invoke (int event, SV *arg1, ...)
1430 CODE:
1431{
1432 // parse first arg and call invoke_object etc as seen fit
1433 //TODO
1434 //cfperl_invoke (event,
1435}
1436 1569
1437int 1570int
1438exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1439 CODE: 1572 CODE:
1440{ 1573{
1471 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1472 else 1605 else
1473 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1474 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1475 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1612MODULE = cf PACKAGE = cf::attachable
1613
1614int
1615valid (SV *obj)
1616 CODE:
1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1618 OUTPUT:
1619 RETVAL
1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1639
1640MODULE = cf PACKAGE = cf::global
1641
1642int invoke (SV *klass, int event, ...)
1643 CODE:
1644 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1645 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1646 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1648 OUTPUT: RETVAL
1649
1476MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1477 1651
1478SV * 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1479get_property (object *obj, int type, int idx) 1653
1654int invoke (object *op, int event, ...)
1480 CODE: 1655 CODE:
1481 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1658 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1482 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1483 1661
1484SV * 1662SV *registry (object *op)
1485set_property (object *obj, int type, int idx, SV *newval) 1663
1664int objects_size ()
1486 CODE: 1665 CODE:
1666 RETVAL = objects.size ();
1667 OUTPUT: RETVAL
1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1487 switch (type) 1693 switch (ix)
1488 { 1694 {
1489 case CFAPI_INT: 1695 case 0: RETVAL = body_locations[slot].save_name; break;
1490 cf_object_set_int_property (obj, idx, SvIV (newval)); 1696 case 1: RETVAL = body_locations[slot].use_name; break;
1491 break; 1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1492 case CFAPI_LONG:
1493 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1494 break;
1495 case CFAPI_DOUBLE:
1496 {
1497 int unused_type;
1498 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1499 }
1500 break;
1501 case CFAPI_STRING:
1502 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1503 break;
1504 case CFAPI_POBJECT:
1505 {
1506 int unused_type;
1507 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1508 }
1509 break;
1510 default:
1511 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1512 } 1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1513 1702
1514# missing properties 1703# missing properties
1515 1704
1516void 1705object *head (object *op)
1517set_attacktype (object *obj, U32 attacktype) 1706 PROTOTYPE: $
1518 CODE: 1707 CODE:
1519 obj->attacktype = attacktype; 1708 RETVAL = op->head_ ();
1520
1521U32
1522get_attacktype (object *obj)
1523 ALIAS:
1524 attacktype = 0
1525 CODE:
1526 RETVAL = obj->attacktype;
1527 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1528 1710
1529# missing in plug-in api, of course 1711int is_head (object *op)
1530void 1712 PROTOTYPE: $
1531set_food (object *obj, int food) 1713 CODE:
1532 CODE: 1714 RETVAL = op->head_ () == op;
1533 obj->stats.food = food;
1534
1535int
1536get_food (object *obj)
1537 ALIAS:
1538 food = 0
1539 CODE:
1540 RETVAL = obj->stats.food;
1541 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1542 1716
1543void 1717void
1544inv (object *obj) 1718inv (object *obj)
1545 PROTOTYPE: $ 1719 PROTOTYPE: $
1546 PPCODE: 1720 PPCODE:
1547{ 1721{
1548 object *o; 1722 object *o;
1549 for (o = obj->inv; o; o = o->below) 1723 for (o = obj->inv; o; o = o->below)
1550 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1724 XPUSHs (sv_2mortal (to_sv (o)));
1551} 1725}
1552 1726
1553int cf_object_get_resistance (object *op, int rtype) 1727void
1554 ALIAS: resistance = 0 1728set_animation (object *op, int idx)
1729 CODE:
1730 SET_ANIMATION (op, idx);
1555 1731
1556int cf_object_get_flag (object *op, int flag) 1732int
1557 ALIAS: flag = 0 1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1558 1737
1559void cf_object_set_flag (object *op, int flag, int value) 1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1560 1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1757object *find_best_object_match (object *op, utf8_string match)
1758
1759object *find_marked_object (object *op)
1760
1561int need_identify (const object *obj); 1761int need_identify (object *obj);
1562 1762
1563int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1564 1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1770
1565void cf_object_move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1772 CODE:
1773 RETVAL = move_ob (op, dir, originator);
1774 OUTPUT:
1775 RETVAL
1566 1776
1567void cf_object_apply (object *op, object *author, int flags = 0) 1777void apply (object *applier, object *applied, int flags = 0)
1778 CODE:
1779 manual_apply (applied, applier, flags);
1568 1780
1569void cf_object_apply_below (object *op) 1781void apply_below (object *op)
1782 CODE:
1783 player_apply_below (op);
1570 1784
1571void cf_object_remove (object *op) 1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1572 1786
1573void cf_object_free (object *op)
1574
1575object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1576 1788
1577int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1578 1790
1579int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1580 1792
1793#//TODO
1581object *cf_object_clone (object *op, int clonetype = 0) 1794object *clone_ (object *op, int recursive = 0)
1795 CODE:
1796 if (recursive)
1797 RETVAL = object_create_clone (op);
1798 else
1799 {
1800 RETVAL = object::create ();
1801 op->copy_to (RETVAL);
1802 }
1803 OUTPUT: RETVAL
1582 1804
1583int cf_object_pay_item (object *op, object *buyer) 1805int pay_item (object *op, object *buyer)
1806 CODE:
1807 RETVAL = pay_for_item (op, buyer);
1808 OUTPUT: RETVAL
1584 1809
1585int cf_object_pay_amount (object *op, uint64 amount) 1810int pay_amount (object *op, uint64 amount)
1811 CODE:
1812 RETVAL = pay_for_amount (amount, op);
1813 OUTPUT: RETVAL
1586 1814
1587void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1588 1816
1589val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1590 1818
1591int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1592 1820
1593int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1822 CODE:
1823 do_learn_spell (op, sp, special_prayer);
1594 1824
1595void cf_object_learn_spell (object *op, object *sp)
1596
1597void cf_object_forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1826 CODE:
1827 do_forget_spell (op, query_name (sp));
1598 1828
1599object *cf_object_check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1830 CODE:
1831 RETVAL = check_spell_known (op, spellname);
1832 OUTPUT: RETVAL
1600 1833
1601int cf_object_query_money (object *op) 1834int query_money (object *op)
1602 ALIAS: money = 0 1835 ALIAS: money = 0
1603 1836
1604int cf_object_query_cost (object *op, object *who, int flags) 1837val64 query_cost (object *op, object *who, int flags)
1605 ALIAS: cost = 0 1838 ALIAS: cost = 0
1606 1839
1607void cf_object_activate_rune (object *op , object *victim) 1840void spring_trap (object *op, object *victim)
1608 1841
1609int cf_object_check_trigger (object *op, object *cause) 1842int check_trigger (object *op, object *cause)
1610 1843
1611int cf_object_out_of_map (object *op, int x, int y)
1612
1613void cf_object_drop (object *op, object *author) 1844void drop (object *who, object *op)
1614 1845
1615void cf_object_take (object *op, object *author) 1846void pick_up (object *who, object *op)
1616 1847
1617void cf_object_say (object *op, char *msg)
1618
1619void cf_object_speak (object *op, char *msg)
1620
1621object *cf_object_insert_object (object *op, object *container)
1622
1623const char *cf_object_get_msg (object *ob)
1624 ALIAS: msg = 0
1625
1626object *cf_object_insert_in_ob (object *ob, object *where)
1627
1628int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1629 1849
1630void cf_object_update (object *op, int flags) 1850void update_object (object *op, int action)
1631 1851
1632void cf_object_pickup (object *op, object *what)
1633
1634object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1635 1853
1636void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1637 1855
1638void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1639 1857
1640int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1641 1859
1643 1861
1644void push_button (object *op); 1862void push_button (object *op);
1645 1863
1646void use_trigger (object *op); 1864void use_trigger (object *op);
1647 1865
1648void add_button_link (object *button, mapstruct *map, int connected); 1866void add_button_link (object *button, maptile *map, int connected);
1649 1867
1650void remove_button_link (object *op); 1868void remove_button_link (object *op);
1651 1869
1652void
1653cf_object_set_resistance (object *op, int rtype, int val)
1654 CODE:
1655 if (rtype >= 0 && rtype < NROFATTACKS)
1656 op->resist[rtype] = val;
1657
1658 1870
1659MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1871MODULE = cf PACKAGE = cf::object PREFIX = cf_
1660
1661void cf_fix_object (object *pl)
1662 ALIAS: fix = 0
1663 1872
1664object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1665 1874
1666# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1667# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1668 1877
1669object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1670 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1671 CODE: 1880 CODE:
1672 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1673 OUTPUT: 1882 OUTPUT:
1674 RETVAL 1883 RETVAL
1675 1884
1676object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1885object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1677 PROTOTYPE: $$$$$$ 1886 PROTOTYPE: $$$$$$
1678 CODE: 1887 CODE:
1679{ 1888{
1680 int unused_type; 1889 int unused_type;
1681 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1682} 1891}
1683 1892
1684SV *registry (object *op)
1685 CODE:
1686 RETVAL = registry_of (op);
1687 OUTPUT:
1688 RETVAL
1689
1690# syntatic sugar for easier use in event callbacks.
1691const char *options (object *op)
1692 CODE:
1693 RETVAL = op->name;
1694 OUTPUT:
1695 RETVAL
1696
1697player *contr (object *op) 1893player *contr (object *op)
1698 CODE: 1894 CODE:
1699 RETVAL = op->contr; 1895 RETVAL = op->contr;
1700 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1701 1897
1702const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1703 1899
1704bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1705 1901
1706object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1707 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1708 PREINIT: 1904 PREINIT:
1709 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1725bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1726 CODE: 1922 CODE:
1727 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1728 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1729 1925
1730char * 1926const_utf8_string
1731base_name (object *ob, int plural) 1927base_name (object *op, int plural = op->nrof > 1)
1732 CODE: 1928 CODE:
1733 RETVAL = cf_query_base_name (ob, plural); 1929 RETVAL = query_base_name (op, plural);
1734 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1735 1931
1736living * 1932object *decrease_ob_nr (object *op, unsigned long i)
1737stats (object *ob)
1738 CODE:
1739 RETVAL = &ob->stats;
1740 OUTPUT: RETVAL
1741
1742 1933
1743MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1744 1935
1745player *player (object *op) 1936player *player (object *op)
1746 CODE: 1937 CODE:
1747 RETVAL = op->contr; 1938 RETVAL = op->contr;
1748 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1749 1940
1941void check_score (object *op)
1942
1750void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE:
1945 new_draw_info (flags, 0, op, txt);
1751 1946
1752object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
1753 1948
1754char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
1755 ALIAS: ip = 0 1950 ALIAS: ip = 0
1756 1951
1757object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
1758 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
1759 1954
1764 1959
1765void cf_player_set_party (object *op, partylist *party) 1960void cf_player_set_party (object *op, partylist *party)
1766 1961
1767void kill_player (object *op) 1962void kill_player (object *op)
1768 1963
1964void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item
1966
1967void clear_los (object *op)
1968
1969int command_summon (object *op, utf8_string params)
1970
1971int command_arrest (object *op, utf8_string params)
1972
1973
1769MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1770 1975
1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1977
1978int invoke (player *pl, int event, ...)
1979 CODE:
1980 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1981 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1982 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1983 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1984 OUTPUT: RETVAL
1985
1771SV *registry (player *pl) 1986SV *registry (player *pl)
1987
1988void
1989save_stats (player *pl)
1772 CODE: 1990 CODE:
1773 RETVAL = registry_of (pl); 1991 pl->ob->stats.hp = pl->ob->stats.maxhp;
1992 pl->ob->stats.sp = pl->ob->stats.maxsp;
1993 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1994 pl->orig_stats = pl->ob->stats;
1995
1996void cf_player_move (player *pl, int dir)
1997
1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1999
2000bool
2001cell_visible (player *pl, int dx, int dy)
2002 CODE:
2003 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2004 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1774 OUTPUT: 2005 OUTPUT:
1775 RETVAL 2006 RETVAL
1776 2007
1777player *cf_player_find (char *name)
1778 PROTOTYPE: $
1779
1780void cf_player_move (player *pl, int dir)
1781
1782void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1783
1784# nonstandard
1785object *ob (player *pl)
1786 CODE:
1787 RETVAL = pl->ob;
1788 OUTPUT: RETVAL
1789
1790player *first ()
1791 CODE:
1792 RETVAL = first_player;
1793 OUTPUT: RETVAL
1794
1795player *next (player *pl)
1796 CODE:
1797 RETVAL = pl->next;
1798 OUTPUT: RETVAL
1799
1800bool
1801cell_visible (player *pl, int dx, int dy)
1802 CODE:
1803 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1804 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1805 OUTPUT:
1806 RETVAL
1807
1808char *
1809client (player *pl)
1810 CODE:
1811 RETVAL = pl->socket.client;
1812 OUTPUT:
1813 RETVAL
1814
1815char *
1816host (player *pl)
1817 CODE:
1818 RETVAL = pl->socket.host;
1819 OUTPUT:
1820 RETVAL
1821
1822char *
1823killer (player *pl, char *killer = 0)
1824 CODE:
1825 if (killer)
1826 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1827 RETVAL = pl->killer;
1828 OUTPUT:
1829 RETVAL
1830
1831void
1832buggy_mapscroll (player *pl, int value = 1)
1833 CODE:
1834 pl->socket.buggy_mapscroll = value;
1835
1836void 2008void
1837send (player *pl, SV *packet) 2009send (player *pl, SV *packet)
1838 CODE: 2010 CODE:
1839{ 2011{
1840 STRLEN len; 2012 STRLEN len;
1841 char *buf = SvPVbyte (packet, len); 2013 char *buf = SvPVbyte (packet, len);
1842 2014
1843 Write_String_To_Socket (&pl->socket, buf, len); 2015 if (pl->ns)
2016 pl->ns->send_packet (buf, len);
1844} 2017}
1845 2018
1846int 2019int
1847listening (player *pl, int new_value = -1) 2020listening (player *pl, int new_value = -1)
1848 CODE: 2021 CODE:
1850 if (new_value >= 0) 2023 if (new_value >= 0)
1851 pl->listening = new_value; 2024 pl->listening = new_value;
1852 OUTPUT: 2025 OUTPUT:
1853 RETVAL 2026 RETVAL
1854 2027
1855void get_savebed (player *pl) 2028void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1856 ALIAS: 2029 PROTOTYPE: $;$$$
1857 savebed = 0
1858 PPCODE: 2030 PPCODE:
2031 if (GIMME_V != G_VOID)
2032 {
1859 EXTEND (SP, 3); 2033 EXTEND (SP, 3);
1860 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2034 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1861 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2035 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1862 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2036 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1863 2037 }
1864void set_savebed (player *pl, char *map_path, int x, int y) 2038 if (map_path) sv_to (map_path, pl->savebed_map);
1865 CODE: 2039 if (x) sv_to (x, pl->bed_x);
1866 strcpy (pl->savebed_map, map_path); 2040 if (y) sv_to (y, pl->bed_y);
1867 pl->bed_x = x;
1868 pl->bed_y = y;
1869 2041
1870void 2042void
1871list () 2043list ()
1872 PPCODE: 2044 PPCODE:
1873{ 2045 for_all_players (pl)
1874 player *pl; 2046 XPUSHs (sv_2mortal (to_sv (pl)));
1875 for (pl = first_player; pl; pl = pl->next)
1876 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1877}
1878
1879bool
1880peaceful (player *pl, bool new_setting = 0)
1881 PROTOTYPE: $;$
1882 CODE:
1883 RETVAL = pl->peaceful;
1884 if (items > 1)
1885 pl->peaceful = new_setting;
1886 OUTPUT:
1887 RETVAL
1888
1889living *
1890orig_stats (player *pl)
1891 CODE:
1892 RETVAL = &pl->orig_stats;
1893 OUTPUT: RETVAL
1894
1895living *
1896last_stats (player *pl)
1897 CODE:
1898 RETVAL = &pl->last_stats;
1899 OUTPUT: RETVAL
1900 2047
1901 2048
1902MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1903 2050
1904SV *registry (mapstruct *map) 2051int invoke (maptile *map, int event, ...)
1905 CODE: 2052 CODE:
1906 RETVAL = registry_of (map); 2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1907 OUTPUT: 2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1908 RETVAL 2055 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1909 2056 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1910SV *
1911get_property (mapstruct *obj, int type, int idx)
1912 CODE:
1913 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1914 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1915 2058
1916SV * 2059SV *registry (maptile *map)
1917set_property (mapstruct *obj, int type, int idx, SV *newval)
1918 CODE:
1919 switch (type)
1920 {
1921 case CFAPI_INT:
1922 cf_map_set_int_property (obj, idx, SvIV (newval));
1923 break;
1924 default:
1925 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1926 }
1927 2060
1928mapstruct *new (int width, int height) 2061INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2062
2063void
2064maptile::instantiate ()
2065
2066maptile *new ()
1929 PROTOTYPE: 2067 PROTOTYPE:
1930 CODE: 2068 CODE:
1931{ 2069 RETVAL = new maptile;
1932 int unused_type;
1933 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1934}
1935 OUTPUT: 2070 OUTPUT:
1936 RETVAL 2071 RETVAL
1937 2072
1938void delete_map (mapstruct *map) 2073void
2074maptile::players ()
2075 PPCODE:
2076 if (GIMME_V == G_SCALAR)
2077 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2078 else if (GIMME_V == G_ARRAY)
2079 {
2080 EXTEND (SP, THIS->players);
2081 for_all_players (pl)
2082 if (pl->ob && pl->ob->map == THIS)
2083 PUSHs (sv_2mortal (to_sv (pl->ob)));
2084 }
1939 2085
1940void clean_tmp_map (mapstruct *map) 2086void
2087maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2088 CODE:
2089{
2090 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2091 croak ("maptile::add_underlay: palette must be arrayref");
1941 2092
2093 palette = SvRV (palette);
2094
2095 STRLEN idxlen;
2096 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2097
2098 for (int x = 0; x < THIS->width; ++x)
2099 for (int y = 0; y < THIS->height; ++y)
2100 {
2101 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2102 if (op->flag [FLAG_IS_FLOOR])
2103 goto skip_space;
2104
2105 {
2106 int offs = offset + y * stride + x;
2107 if (IN_RANGE_EXC (offs, 0, idxlen))
2108 {
2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2110 {
2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2127 }
2128 }
2129 }
2130
2131 skip_space: ;
2132 }
2133}
2134
2135void
2136maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2137 CODE:
2138{
2139 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2140 croak ("maptile::set_regiondata: palette must be arrayref");
2141
2142 palette = SvRV (palette);
2143
2144 STRLEN idxlen;
2145 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2146
2147 region **regionmap = (region **)malloc (
2148 (av_len ((AV *)palette) + 1) * sizeof (region *));
2149 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2150
2151 for (int i = av_len ((AV *)palette) + 1; i--; )
2152 regionmap [i] = region::find (
2153 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2154
2155 for (int y = 0; y < THIS->height; ++y)
2156 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2157
2158 sfree (THIS->regions, THIS->size ());
2159 free (THIS->regionmap);
2160
2161 THIS->regions = regions;
2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2188}
2189
1942void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
1943 2191
1944mapstruct *tile_map (mapstruct *map, unsigned int dir) 2192int out_of_map (maptile *map, int x, int y)
1945 CODE:
1946 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1947 OUTPUT:
1948 RETVAL
1949 2193
1950char *tile_path (mapstruct *map, unsigned int dir) 2194void
1951 CODE: 2195trigger (maptile *map, long connection, bool state = true)
1952 if (dir >= 4) 2196 CODE:
1953 XSRETURN_UNDEF; 2197 activate_connection (map, connection, state);
1954 RETVAL = map->tile_path [dir];
1955 OUTPUT:
1956 RETVAL
1957 2198
1958mapstruct *cf_map_get_map (char *name) 2199void
1959 PROTOTYPE: $ 2200get_connection (maptile *map, long connection)
1960 ALIAS: map = 0 2201 PPCODE:
2202 oblinkpt *obp = get_connection_links (map, connection);
2203 if (obp)
2204 for (objectlink *ol = obp->link; ol; ol = ol->next)
2205 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
1961 2206
1962mapstruct *has_been_loaded (char *name)
1963 PROTOTYPE: $
1964
1965mapstruct *cf_map_get_first ()
1966 PROTOTYPE:
1967 ALIAS: first = 0
1968
1969# whoever "designed" the plug-in api should have wasted
1970# his/her time with staying away from the project - would have
1971# saved others a lot of time, without doubt.
1972void set_path (mapstruct *where, char *path)
1973 CODE:
1974 strcpy (where->path, path);
1975
1976int in_memory (mapstruct *map)
1977 CODE:
1978 RETVAL = map->in_memory;
1979 OUTPUT:
1980 RETVAL
1981
1982bool unique (mapstruct *map)
1983 CODE:
1984 RETVAL = map->unique;
1985 OUTPUT:
1986 RETVAL
1987
1988void set_unique (mapstruct *map, bool unique)
1989 CODE:
1990 map->unique = unique;
1991
1992object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2207object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
1993 2208
1994object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2209object *cf_map_insert_object (maptile *where, object* op, int x, int y)
1995 2210
1996object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2211object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
1997 C_ARGS: str, map, nx, ny 2212 C_ARGS: str, map, nx, ny
1998 2213
1999void 2214void
2000cf_map_normalise (mapstruct *map, int x, int y) 2215get_map_flags (maptile *map, int x, int y)
2001 PPCODE: 2216 PPCODE:
2002{ 2217{
2003 mapstruct *nmap = 0; 2218 maptile *nmap = 0;
2004 I16 nx = 0, ny = 0; 2219 I16 nx = 0, ny = 0;
2005 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2220 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2006 2221
2007 EXTEND (SP, 4); 2222 EXTEND (SP, 4);
2008 PUSHs (sv_2mortal (newSViv (flags))); 2223 PUSHs (sv_2mortal (newSViv (flags)));
2009 2224
2010 if (GIMME_V == G_ARRAY) 2225 if (GIMME_V == G_ARRAY)
2014 PUSHs (sv_2mortal (newSViv (ny))); 2229 PUSHs (sv_2mortal (newSViv (ny)));
2015 } 2230 }
2016} 2231}
2017 2232
2018void 2233void
2019at (mapstruct *map, unsigned int x, unsigned int y) 2234at (maptile *map, unsigned int x, unsigned int y)
2020 PROTOTYPE: $$$ 2235 PROTOTYPE: $$$
2021 PPCODE: 2236 PPCODE:
2022{ 2237{
2023 object *o; 2238 object *o;
2024 mapstruct *nmap = 0; 2239 maptile *nmap = 0;
2025 I16 nx, ny; 2240 I16 nx, ny;
2026 2241
2027 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2242 get_map_flags (map, &nmap, x, y, &nx, &ny);
2028 2243
2029 if (nmap) 2244 if (nmap)
2030 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2245 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2031 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2246 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2032} 2247}
2033 2248
2034SV * 2249SV *
2035bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2250bot_at (maptile *obj, unsigned int x, unsigned int y)
2036 PROTOTYPE: $$$ 2251 PROTOTYPE: $$$
2037 ALIAS: 2252 ALIAS:
2038 top_at = 1 2253 top_at = 1
2039 flags_at = 2 2254 flags_at = 2
2040 light_at = 3 2255 light_at = 3
2041 move_block_at = 4 2256 move_block_at = 4
2042 move_slow_at = 5 2257 move_slow_at = 5
2043 move_on_at = 6 2258 move_on_at = 6
2044 move_off_at = 7 2259 move_off_at = 7
2045 INIT: 2260 INIT:
2046 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2261 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2047 CODE: 2262 CODE:
2048 switch (ix) 2263 switch (ix)
2049 { 2264 {
2050 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2265 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2051 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2266 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2054 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2269 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2055 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2270 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2056 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2271 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2057 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2272 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2058 } 2273 }
2059 OUTPUT: 2274 OUTPUT: RETVAL
2060 RETVAL
2061 2275
2062# "serialise" map perl data into a ref 2276void fix_walls (maptile *map, int x, int y)
2063void 2277
2064_get_obs (mapstruct *map) 2278void fix_walls_around (maptile *map, int x, int y)
2279
2280# worst xs function of my life
2281bool
2282_create_random_map (\
2283 maptile *self,\
2284 utf8_string wallstyle,\
2285 utf8_string wall_name,\
2286 utf8_string floorstyle,\
2287 utf8_string monsterstyle,\
2288 utf8_string treasurestyle,\
2289 utf8_string layoutstyle,\
2290 utf8_string doorstyle,\
2291 utf8_string decorstyle,\
2292 utf8_string origin_map,\
2293 utf8_string final_map,\
2294 utf8_string exitstyle,\
2295 utf8_string this_map,\
2296 utf8_string exit_on_final_map,\
2297 int xsize,\
2298 int ysize,\
2299 int expand2x,\
2300 int layoutoptions1,\
2301 int layoutoptions2,\
2302 int layoutoptions3,\
2303 int symmetry,\
2304 int difficulty,\
2305 int difficulty_given,\
2306 float difficulty_increase,\
2307 int dungeon_level,\
2308 int dungeon_depth,\
2309 int decoroptions,\
2310 int orientation,\
2311 int origin_y,\
2312 int origin_x,\
2313 U32 random_seed,\
2314 val64 total_map_hp,\
2315 int map_layout_style,\
2316 int treasureoptions,\
2317 int symmetry_used,\
2318 region *region,\
2319 utf8_string custom\
2320)
2065 PPCODE: 2321 CODE:
2066{ 2322{
2067 object *o; 2323 random_map_params rmp;
2068 int x, y;
2069 AV *obs = newAV ();
2070 int nonnull = 0;
2071 2324
2072 for (y = 0; y < MAP_HEIGHT (map); y++) 2325 assign (rmp.wallstyle , wallstyle);
2073 for (x = 0; x < MAP_WIDTH (map); x++) 2326 assign (rmp.wall_name , wall_name);
2074 { 2327 assign (rmp.floorstyle , floorstyle);
2075 AV *av = newAV (); 2328 assign (rmp.monsterstyle , monsterstyle);
2329 assign (rmp.treasurestyle , treasurestyle);
2330 assign (rmp.layoutstyle , layoutstyle);
2331 assign (rmp.doorstyle , doorstyle);
2332 assign (rmp.decorstyle , decorstyle);
2333 assign (rmp.exitstyle , exitstyle);
2334 assign (rmp.exit_on_final_map, exit_on_final_map);
2076 2335
2077 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2336 rmp.origin_map = origin_map;
2078 { 2337 rmp.final_map = final_map;
2079 SV *sv = SVptr_cache_get (o); 2338 rmp.this_map = this_map;
2339 rmp.xsize = xsize;
2340 rmp.ysize = ysize;
2341 rmp.expand2x = expand2x;
2342 rmp.layoutoptions1 = layoutoptions1;
2343 rmp.layoutoptions2 = layoutoptions2;
2344 rmp.layoutoptions3 = layoutoptions3;
2345 rmp.symmetry = symmetry;
2346 rmp.difficulty = difficulty;
2347 rmp.difficulty_given = difficulty_given;
2348 rmp.difficulty_increase = difficulty_increase;
2349 rmp.dungeon_level = dungeon_level;
2350 rmp.dungeon_depth = dungeon_depth;
2351 rmp.decoroptions = decoroptions;
2352 rmp.orientation = orientation;
2353 rmp.origin_y = origin_y;
2354 rmp.origin_x = origin_x;
2355 rmp.random_seed = random_seed;
2356 rmp.total_map_hp = total_map_hp;
2357 rmp.map_layout_style = map_layout_style;
2358 rmp.treasureoptions = treasureoptions;
2359 rmp.symmetry_used = symmetry_used;
2360 rmp.region = region;
2361 rmp.custom = custom;
2080 2362
2081 if (sv && HvFILL (SvRV (sv))) 2363 RETVAL = self->generate_random_map (&rmp);
2082 {
2083 nonnull = 1;
2084 sv = newSVsv (sv);
2085 }
2086 else
2087 sv = &PL_sv_undef;
2088
2089 av_push (av, sv);
2090 }
2091
2092 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2093 }
2094
2095 if (nonnull)
2096 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2097 else
2098 SvREFCNT_dec (obs);
2099} 2364}
2100
2101# "deserialise" perl map data into the map
2102void
2103_set_obs (mapstruct *map, SV *sv)
2104 CODE:
2105{
2106 object *o;
2107 AV *av;
2108 int x, y;
2109 AV *obs = (AV *)SvRV (sv);
2110
2111 for (y = 0; y < MAP_HEIGHT (map); y++)
2112 for (x = 0; x < MAP_WIDTH (map); x++)
2113 {
2114 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2115
2116 if (!SvROK (sv))
2117 continue;
2118
2119 av = (AV *)SvRV (sv);
2120
2121 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122 {
2123 sv = av_shift (av);
2124
2125 if (SvROK (sv))
2126 {
2127 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2128 SVptr_cache_set (o, sv);
2129 }
2130 }
2131 }
2132}
2133
2134
2135MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2136
2137archetype *cf_archetype_get_first()
2138 PROTOTYPE:
2139 ALIAS: first = 0
2140
2141archetype *cf_archetype_get_next (archetype *arch)
2142 ALIAS: next = 0
2143
2144archetype *cf_archetype_get_head (archetype *arch)
2145 ALIAS: head = 0
2146
2147archetype *cf_archetype_get_more (archetype *arch)
2148 ALIAS: more = 0
2149
2150const char *cf_archetype_get_name (archetype *arch)
2151 ALIAS: name = 0
2152
2153object *cf_archetype_get_clone (archetype *arch)
2154 ALIAS: clone = 0
2155
2156MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2157
2158partylist *cf_party_get_first ()
2159 PROTOTYPE:
2160 ALIAS: first = 0
2161
2162partylist *cf_party_get_next (partylist *party)
2163 ALIAS: next = 0
2164
2165const char *cf_party_get_name (partylist *party)
2166
2167const char *cf_party_get_password (partylist *party)
2168 ALIAS: password = 0
2169
2170player *cf_party_get_first_player (partylist *party)
2171 ALIAS: first_player = 0
2172
2173player *cf_party_get_next_player (partylist *party, player *op)
2174 ALIAS: next_player = 0
2175
2176
2177MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2178
2179region *cf_region_get_first ()
2180 PROTOTYPE:
2181 ALIAS: first = 0
2182
2183const char *cf_region_get_name (region *reg)
2184 ALIAS: name = 0
2185
2186region *cf_region_get_next (region *reg)
2187 ALIAS: next = 0
2188
2189region *cf_region_get_parent (region *reg)
2190 ALIAS: parent = 0
2191
2192const char *cf_region_get_longname (region *reg)
2193 ALIAS: longname = 0
2194
2195const char *cf_region_get_message (region *reg)
2196 ALIAS: message = 0
2197
2198
2199MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2200
2201val64
2202exp (living *liv, val64 new_val = 0)
2203 PROTOTYPE: $;$
2204 ALIAS:
2205 Str = 1
2206 Dex = 2
2207 Con = 3
2208 Wis = 4
2209 Cha = 5
2210 Int = 6
2211 Pow = 7
2212 wc = 8
2213 ac = 9
2214 hp = 10
2215 maxhp = 11
2216 sp = 12
2217 maxsp = 13
2218 grace = 14
2219 maxgrace = 15
2220 food = 16
2221 dam = 17
2222 luck = 18
2223 CODE:
2224# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2225 switch (ix)
2226 {
2227 LIVING_ACC (exp , 0);
2228 LIVING_ACC (Str , 1);
2229 LIVING_ACC (Dex , 2);
2230 LIVING_ACC (Con , 3);
2231 LIVING_ACC (Wis , 4);
2232 LIVING_ACC (Cha , 5);
2233 LIVING_ACC (Int , 6);
2234 LIVING_ACC (Pow , 7);
2235 LIVING_ACC (wc , 8);
2236 LIVING_ACC (ac , 9);
2237 LIVING_ACC (hp , 10);
2238 LIVING_ACC (maxhp , 11);
2239 LIVING_ACC (sp , 12);
2240 LIVING_ACC (maxsp , 13);
2241 LIVING_ACC (grace , 14);
2242 LIVING_ACC (maxgrace, 15);
2243 LIVING_ACC (food , 16);
2244 LIVING_ACC (dam , 17);
2245 LIVING_ACC (luck , 18);
2246 }
2247# undef LIVING_ACC
2248 OUTPUT: 2365 OUTPUT:
2249 RETVAL 2366 RETVAL
2250 2367
2368MODULE = cf PACKAGE = cf::arch
2369
2370archetype *find (utf8_string name)
2371 CODE:
2372 RETVAL = archetype::find (name);
2373 OUTPUT:
2374 RETVAL
2375
2376archetype *first()
2377 PROTOTYPE:
2378 CODE:
2379 RETVAL = first_archetype;
2380 OUTPUT: RETVAL
2381
2382INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2383
2384MODULE = cf PACKAGE = cf::party
2385
2386partylist *first ()
2387 PROTOTYPE:
2388 CODE:
2389 RETVAL = get_firstparty ();
2390 OUTPUT: RETVAL
2391
2392INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2393
2394MODULE = cf PACKAGE = cf::region
2395
2396void
2397list ()
2398 PPCODE:
2399 for_all_regions (rgn)
2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2401
2402region *find (utf8_string name)
2403 PROTOTYPE: $
2404 CODE:
2405 RETVAL = region::find (name);
2406 OUTPUT: RETVAL
2407
2408region *find_fuzzy (utf8_string name)
2409 PROTOTYPE: $
2410 CODE:
2411 RETVAL = region::find_fuzzy (name);
2412 OUTPUT: RETVAL
2413
2414int specificity (region *rgn)
2415 CODE:
2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2419 OUTPUT: RETVAL
2420
2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2422
2423MODULE = cf PACKAGE = cf::living
2424
2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2426
2427MODULE = cf PACKAGE = cf::settings
2428
2429INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2430
2431MODULE = cf PACKAGE = cf::client
2432
2433INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2434
2435int invoke (client *ns, int event, ...)
2436 CODE:
2437 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2438 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2439 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2440 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2441 OUTPUT: RETVAL
2442
2443SV *registry (client *ns)
2444
2445void
2446list ()
2447 PPCODE:
2448 EXTEND (SP, clients.size ());
2449 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2450 PUSHs (sv_2mortal (to_sv (*i)));
2451
2452void
2453client::send_packet (SV *packet)
2454 CODE:
2455{
2456 STRLEN len;
2457 char *buf = SvPVbyte (packet, len);
2458
2459 THIS->send_packet (buf, len);
2460}
2461
2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2463
2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2465
2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2467
2468faceidx alloc (utf8_string name)
2469 CODE:
2470{
2471 do
2472 {
2473 RETVAL = faces.size ();
2474 faces.resize (RETVAL + 1);
2475 }
2476 while (!RETVAL); // crude way to leave index 0
2477
2478 faces [RETVAL].name = name;
2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2480
2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2483}
2484 OUTPUT: RETVAL
2485
2486void set (faceidx idx, int visibility, int magicmap)
2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2490 f->visibility = visibility;
2491 f->magicmap = magicmap;
2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2500 CODE:
2501{
2502 facedata *d = face_data (idx, faceset);
2503 assert (d);
2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2546 OUTPUT: RETVAL
2547
2548animidx set (utf8_string name, SV *frames, int facings = 1)
2549 CODE:
2550{
2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2553
2554 AV *av = (AV *)SvRV (frames);
2555
2556 animation *anim = &animation::find (name);
2557 if (anim->number)
2558 {
2559 anim->resize (av_len (av) + 1);
2560 anim->facings = facings;
2561 }
2562 else
2563 anim = &animation::create (name, av_len (av) + 1, facings);
2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2568 OUTPUT: RETVAL
2569
2570void invalidate_all ()
2571 CODE:
2572 for_all_clients (ns)
2573 ns->anims_sent.reset ();
2574

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