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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.127 by root, Thu Jan 4 20:15:16 2007 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
99 116
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 118
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 121attachable::~attachable ()
116{ 122{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 123 assert (!self);
121#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
122} 158}
123 159
124// check wether the object really is dead 160// check wether the object really is dead
125void 161void
126attachable::do_check () 162attachable::do_check ()
127{ 163{
128 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
129 return; 165 return;
130 166
131 // try to unborrow the refcnt from perl 167 destroy ();
132 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
133 { 176 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
138 } 179 }
139 180
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 181 mortals.push_back (this);
156} 182}
157 183
158void 184void
159attachable::destroy () 185attachable::destroy ()
161 if (destroyed ()) 187 if (destroyed ())
162 return; 188 return;
163 189
164 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
165 do_destroy (); 191 do_destroy ();
192 sever_self ();
166} 193}
167 194
195void
168void attachable::check_mortals () 196attachable::check_mortals ()
169{ 197{
170 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
171 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
172 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
173 213
174 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
175 215 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 216 {
178#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
181#endif 220#endif
182 221
222 if (obj->refcnt)
223 {
183 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
184 }//D 228 }
185 else 229 else
186 { 230 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
189 delete obj; 233 delete obj;
190 } 234 }
191 } 235 }
192} 236}
193 237
217 261
218static int 262static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 264{
221 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
223 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
224 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 275 //at->refcnt_chk ();
226 return 0; 276 return 0;
227} 277}
228 278
237 if (!obj->self) 287 if (!obj->self)
238 { 288 {
239 obj->self = newHV (); 289 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 291
242 // borrow the refcnt from the object 292 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
244 obj->refcnt_dec ();
245 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
246 298
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
248} 304}
249 305
250static void 306static void
251clearSVptr (SV *sv) 307clearSVptr (SV *sv)
252{ 308{
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 362
307inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
309 365
310//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 368
314inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
315{ 370{
316 char buf[128]; 371 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
319} 374}
320 375
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
341inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
342inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
344 400
345inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
346inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
347 403
348template<class T> 404template<class T>
349inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350 406
351template<int N> 407template<int N>
352inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353 409
354inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
359 421
360inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
361{ 423{
362 unsigned int version; 424 unsigned int version;
363 425
486{ 548{
487 if (!ext->cb) 549 if (!ext->cb)
488 ext->cb = newAV (); 550 ext->cb = newAV ();
489 551
490 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
491}
492
493#if 0
494void attachable::clear ()
495{
496 if (self)
497 {
498 // disconnect Perl from C, to avoid crashes
499 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500
501 // clear the perl hash, might or might not be a good idea
502 hv_clear ((HV *)SvRV ((SV *)self));
503
504 SvREFCNT_dec (self);
505 self = 0;
506 }
507
508 if (cb)
509 {
510 SvREFCNT_dec (cb);
511 cb = 0;
512 }
513
514 attach = 0;
515}
516#endif
517
518void attachable::optimise ()
519{
520 if (self
521 && SvREFCNT (self) == 1
522 && !HvTOTALKEYS (self))
523 {
524 flags &= ~F_BORROWED;
525 refcnt_inc ();
526 SvREFCNT_dec ((SV *)self);
527 }
528} 553}
529 554
530///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
531 556
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
591 perl = perl_alloc (); 616 perl = perl_alloc ();
592 perl_construct (perl); 617 perl_construct (perl);
593 618
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 620
596 char *argv[] = { 621 const char *argv[] = {
597 "", 622 settings.argv [0],
598 "-e" 623 "-e"
599 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
602 "require cf;" 627 "require cf;"
603 }; 628 };
604 629
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
606 { 632 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
609 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
610} 644}
611 645
612void cfperl_main () 646void cfperl_main ()
613{ 647{
614 dSP; 648 dSP;
684} 718}
685 719
686void 720void
687global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
688{ 722{
689 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
690} 724}
691 725
692void 726void
693object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
694{ 728{
695 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
696 { 730 {
697 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
698 732
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 } 735 }
702 736
738{ 772{
739 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
741} 775}
742 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
743bool 827bool
744attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
745{ 829{
746 data_type dt; 830 data_type dt;
747 va_list ap;
748
749 va_start (ap, event);
750 831
751 // callback call ordering should be: 832 // callback call ordering should be:
752 // 1. per-object callback 833 // 1. per-object callback
753 // 2. per-class object 834 // 2. per-class object
754 // 3. per-type callback 835 // 3. per-type callback
828} 909}
829 910
830///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
831 912
832void 913void
833maptile::emergency_save () 914cfperl_emergency_save ()
834{ 915{
835 CALL_BEGIN (0); 916 CALL_BEGIN (0);
836 CALL_CALL ("cf::map::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
837 CALL_END; 927 CALL_END;
838} 928}
839 929
840maptile * 930maptile *
841maptile::find_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
842{ 932{
843 CALL_BEGIN (2); 933 CALL_BEGIN (2);
844 CALL_ARG (path); 934 CALL_ARG (path);
845 CALL_ARG (origin); 935 CALL_ARG (origin);
846 CALL_CALL ("cf::map::find_sync", G_SCALAR); 936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
847 957
848 maptile *retval; 958 maptile *retval;
849 959
850 if (count) 960 if (count)
851 sv_to (POPs, retval); 961 sv_to (POPs, retval);
886 CALL_ARG (exit); 996 CALL_ARG (exit);
887 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888 CALL_END; 998 CALL_END;
889} 999}
890 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
891///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
892 1018
893struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
894struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
895 1021
896int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
897 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
898static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
899{ 1070{
900 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
901 w->call (*w); 1072 w->call (*w);
902} 1073}
903 1074
904void 1075void
905iw::alloc () 1076iw::alloc ()
906{ 1077{
907 pe = GEventAPI->new_idle (0, 0); 1078 pe = GEventAPI->new_idle (0, 0);
908 1079
1080 WaREENTRANT_off (pe);
909 pe->base.callback = (void *)iw_dispatch; 1081 pe->base.callback = (void *)iw_dispatch;
910 pe->base.ext_data = (void *)this; 1082 pe->base.ext_data = (void *)this;
911} 1083}
912 1084
913static void iow_dispatch (pe_event *ev) 1085static void iow_dispatch (pe_event *ev)
919void 1091void
920iow::alloc () 1092iow::alloc ()
921{ 1093{
922 pe = GEventAPI->new_io (0, 0); 1094 pe = GEventAPI->new_io (0, 0);
923 1095
1096 WaREENTRANT_off (pe);
924 pe->base.callback = (void *)iow_dispatch; 1097 pe->base.callback = (void *)iow_dispatch;
925 pe->base.ext_data = (void *)this; 1098 pe->base.ext_data = (void *)this;
926 1099
927 pe->fd = -1; 1100 pe->fd = -1;
928 pe->poll = 0; 1101 pe->poll = 0;
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968 1141
969 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
970 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
971 1144
972 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
980 1153
981MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
982 1155
983BOOT: 1156BOOT:
984{ 1157{
985 _connect_to_perl ();
986
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989 1160
1161 _connect_to_perl ();
1162
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
991 1173
992 static const struct { 1174 static const struct {
993 const char *name; 1175 const char *name;
994 IV iv; 1176 IV iv;
995 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
996# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
997 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
998 const_iv (llevInfo) 1180 const_iv (logBacktrace)
999 const_iv (llevDebug) 1181
1000 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1001 1185
1002 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1003 const_iv (PLAYER) 1187
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK)
1012 const_iv (ARROW)
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1060 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1061 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1062 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1063 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1064 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115 1194
1116 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1117 1223
1118 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1119 const_iv (ST_BD_REMOVE)
1120 1225
1121 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 const_iv (ST_MAT_ITEM)
1124 1228
1125 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1128 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1129 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1130 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1131 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151 1236
1152 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1161 1240
1162 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1163 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1164 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1165 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1166 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1167 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1168 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1169 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1170 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1171 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1172 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1173 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1174 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1175 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1176 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1177 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1178 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1179 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1181 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1182 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1183 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1184 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1185 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1186 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261 1267
1262 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1263 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1264 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1265 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1266 const_iv (NDI_ORANGE)
1267 const_iv (NDI_BLUE)
1268 const_iv (NDI_DK_ORANGE)
1269 const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN)
1271 const_iv (NDI_GREY)
1272 const_iv (NDI_BROWN)
1273 const_iv (NDI_GOLD)
1274 const_iv (NDI_TAN)
1275 const_iv (NDI_MAX_COLOR)
1276 const_iv (NDI_COLOR_MASK)
1277 const_iv (NDI_UNIQUE)
1278 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1279 1273
1280 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1281 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1282 const_iv (UPD_WEIGHT)
1283 const_iv (UPD_FACE)
1284 const_iv (UPD_NAME)
1285 const_iv (UPD_ANIM)
1286 const_iv (UPD_ANIMSPEED)
1287 const_iv (UPD_NROF)
1288 1276
1289 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1290 const_iv (UPD_SP_GRACE)
1291 const_iv (UPD_SP_DAMAGE)
1292 1278
1293 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1294 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1295 const_iv (F_UNPAID)
1296 const_iv (F_MAGIC)
1297 const_iv (F_CURSED)
1298 const_iv (F_DAMNED)
1299 const_iv (F_OPEN)
1300 const_iv (F_NOPICK)
1301 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1302 1282
1303 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1304 const_iv (F_SHOP)
1305 const_iv (F_SELL)
1306 1284
1307 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1308 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1309 const_iv (P_NO_MAGIC)
1310 const_iv (P_IS_ALIVE)
1311 const_iv (P_NO_CLERIC)
1312 const_iv (P_OUT_OF_MAP)
1313 const_iv (P_NEW_MAP)
1314 const_iv (P_UPTODATE)
1315 1287
1316 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1317 const_iv (UP_OBJ_REMOVE)
1318 const_iv (UP_OBJ_CHANGE)
1319 const_iv (UP_OBJ_FACE)
1320 1289
1321 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1322 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1323 const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ON_TOP)
1325 const_iv (INS_BELOW_ORIGINATOR)
1326 const_iv (INS_MAP_LOAD)
1327 1292
1328 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1329 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1330 const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_DOOR)
1332 const_iv (WILL_APPLY_FOOD)
1333 1295
1334 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1335 const_iv (SAVE_DIR_MODE)
1336 1297
1337 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1338 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1339 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1340 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1341 const_iv (M_WOOD)
1342 const_iv (M_ORGANIC)
1343 const_iv (M_STONE)
1344 const_iv (M_CLOTH)
1345 const_iv (M_ADAMANT)
1346 const_iv (M_LIQUID)
1347 const_iv (M_SOFT_METAL)
1348 const_iv (M_BONE)
1349 const_iv (M_ICE)
1350 const_iv (M_SPECIAL)
1351 1302
1352 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1353 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1354 const_iv (SK_EXP_NONE)
1355 const_iv (SK_SUBTRACT_SKILL_EXP)
1356 const_iv (SK_EXP_SKILL_ONLY)
1357 1305
1358 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1359 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1360 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1361 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1362 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1363 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1364 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1365 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1366 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1367 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1368 const_iv (SK_DET_MAGIC)
1369 const_iv (SK_ORATORY)
1370 const_iv (SK_SINGING)
1371 const_iv (SK_DET_CURSE)
1372 const_iv (SK_FIND_TRAPS)
1373 const_iv (SK_MEDITATION)
1374 const_iv (SK_PUNCHING)
1375 const_iv (SK_FLAME_TOUCH)
1376 const_iv (SK_KARATE)
1377 const_iv (SK_CLIMBING)
1378 const_iv (SK_WOODSMAN)
1379 const_iv (SK_INSCRIPTION)
1380 const_iv (SK_ONE_HANDED_WEAPON)
1381 const_iv (SK_MISSILE_WEAPON)
1382 const_iv (SK_THROWING)
1383 const_iv (SK_USE_MAGIC_ITEM)
1384 const_iv (SK_DISARM_TRAPS)
1385 const_iv (SK_SET_TRAP)
1386 const_iv (SK_THAUMATURGY)
1387 const_iv (SK_PRAYING)
1388 const_iv (SK_CLAWING)
1389 const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING)
1391 const_iv (SK_PYROMANCY)
1392 const_iv (SK_EVOCATION)
1393 const_iv (SK_SORCERY)
1394 const_iv (SK_TWO_HANDED_WEAPON)
1395 const_iv (SK_SPARK_TOUCH)
1396 const_iv (SK_SHIVER)
1397 const_iv (SK_ACID_SPLASH)
1398 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1399 1317
1400 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1401 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1403 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1405 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1406 const_iv (SOUND_PUSH_PLAYER)
1407 const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_PLAYER_HITS2)
1409 const_iv (SOUND_PLAYER_HITS3)
1410 const_iv (SOUND_PLAYER_HITS4)
1411 const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2)
1413 const_iv (SOUND_PLAYER_IS_HIT3)
1414 const_iv (SOUND_PLAYER_KILLS)
1415 const_iv (SOUND_PET_IS_KILLED)
1416 const_iv (SOUND_PLAYER_DIES)
1417 const_iv (SOUND_OB_EVAPORATE)
1418 const_iv (SOUND_OB_EXPLODE)
1419 const_iv (SOUND_CLOCK)
1420 const_iv (SOUND_TURN_HANDLE)
1421 const_iv (SOUND_FALL_HOLE)
1422 const_iv (SOUND_DRINK_POISON)
1423 const_iv (SOUND_CAST_SPELL_0)
1424 1324
1425 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1426 const_iv (PREFER_HIGH)
1427 1326
1428 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1429 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1431 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1433 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1434 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1435 const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_WEAPONMAGIC)
1437 const_iv (ATNR_GHOSTHIT)
1438 const_iv (ATNR_POISON)
1439 const_iv (ATNR_SLOW)
1440 const_iv (ATNR_PARALYZE)
1441 const_iv (ATNR_TURN_UNDEAD)
1442 const_iv (ATNR_FEAR)
1443 const_iv (ATNR_CANCELLATION)
1444 const_iv (ATNR_DEPLETE)
1445 const_iv (ATNR_DEATH)
1446 const_iv (ATNR_CHAOS)
1447 const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER)
1449 const_iv (ATNR_HOLYWORD)
1450 const_iv (ATNR_BLIND)
1451 const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING)
1453 const_iv (ATNR_DISEASE)
1454 1334
1455 const_iv (MAP_FLUSH) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1456 const_iv (MAP_PLAYER_UNIQUE)
1457 const_iv (MAP_BLOCK)
1458 const_iv (MAP_STYLE)
1459 const_iv (MAP_OVERLAY)
1460 1336
1461 const_iv (MAP_IN_MEMORY) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (MAP_SWAPPED) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1339
1466 const_iv (KLASS_ATTACHABLE) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1341
1473 const_iv (CS_QUERY_YESNO) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1343
1477 const_iv (ST_DEAD) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481
1482 const_iv (ST_CHANGE_CLASS)
1483 const_iv (ST_CONFIRM_QUIT)
1484 const_iv (ST_GET_PARTY_PASSWORD)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1345
1490 // random map generator 1346 // random map generator
1491 const_iv (LAYOUT_NONE) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1349
1499 const_iv (RMOPT_RANDOM) 1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1353
1509 const_iv (SYMMETRY_RANDOM) 1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1356
1512 const_iv (SYMMETRY_Y) 1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1359 const_iv (GT_MINIMAL)
1514 }; 1360 };
1515 1361
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1364
1539 } 1385 }
1540} 1386}
1541 1387
1542void _connect_to_perl () 1388void _connect_to_perl ()
1543 1389
1390void _recalc_want ()
1391
1544void _global_reattach () 1392void _global_reattach ()
1545 CODE: 1393 CODE:
1546{ 1394{
1547 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1548 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1396 for_all_clients (ns)
1549 (*i)->reattach (); 1397 ns->reattach ();
1550 1398
1551 for_all_players (pl) 1399 for_all_objects (op)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for (object *op = object::first; op; op = op->next)
1559 op->reattach (); 1400 op->reattach ();
1560} 1401}
1561 1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1447}
1448
1562NV floor (NV x) 1449NV floor (NV x)
1563 1450
1564NV ceil (NV x) 1451NV ceil (NV x)
1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1565 1480
1566void server_tick () 1481void server_tick ()
1567 CODE: 1482 CODE:
1568 runtime = SvNVx (sv_runtime); 1483 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1484 server_tick ();
1570 1485
1571void 1486void
1572LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1575 1493
1576char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1578 1496
1579char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1581 1499
1582const char * 1500const_octet_string
1583get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1584 PROTOTYPE: $ 1502 PROTOTYPE: $
1585 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1586 CODE: 1504 CODE:
1587 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1590void 1508void
1591sub_generation_inc () 1509sub_generation_inc ()
1592 CODE: 1510 CODE:
1593 PL_sub_generation++; 1511 PL_sub_generation++;
1594 1512
1595char * 1513const_octet_string
1596mapdir () 1514mapdir ()
1597 PROTOTYPE: 1515 PROTOTYPE:
1598 ALIAS: 1516 ALIAS:
1599 mapdir = 0 1517 mapdir = 0
1600 uniquedir = 1 1518 uniquedir = 1
1616 } 1534 }
1617 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1618 1536
1619void abort () 1537void abort ()
1620 1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1621void emergency_save () 1545void emergency_save ()
1622 1546
1623void _exit (int status = 0) 1547void _exit (int status = EXIT_SUCCESS)
1548
1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1624 1554
1625#if _POSIX_MEMLOCK 1555#if _POSIX_MEMLOCK
1626 1556
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1558
1629int munlockall () 1559int munlockall ()
1630 1560
1631#endif 1561#endif
1632 1562
1633int find_animation (char *text) 1563int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1564 PROTOTYPE: $
1635 1565
1636int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1637 1567
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1569
1640int 1570int
1641exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1642 CODE: 1572 CODE:
1643{ 1573{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1605 else
1676 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1678 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1679MODULE = cf PACKAGE = cf::attachable 1612MODULE = cf PACKAGE = cf::attachable
1680 1613
1681int 1614int
1682valid (SV *obj) 1615valid (SV *obj)
1683 CODE: 1616 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1618 OUTPUT:
1686 RETVAL 1619 RETVAL
1687 1620
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1621void
1692#destroy (attachable *at) 1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1639
1694MODULE = cf PACKAGE = cf::global 1640MODULE = cf PACKAGE = cf::global
1695 1641
1696int invoke (SV *klass, int event, ...) 1642int invoke (SV *klass, int event, ...)
1697 CODE: 1643 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1703 1649
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1651
1706INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1653
1708int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1709 CODE: 1655 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1715 1661
1716SV *registry (object *op) 1662SV *registry (object *op)
1717 1663
1718void mortals () 1664int objects_size ()
1719 PPCODE: 1665 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1666 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1728 1702
1729# missing properties 1703# missing properties
1730 1704
1731object *head (object *op) 1705object *head (object *op)
1732 PROTOTYPE: $ 1706 PROTOTYPE: $
1733 CODE: 1707 CODE:
1734 RETVAL = op->head ? op->head : op; 1708 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1736 1710
1737int is_head (object *op) 1711int is_head (object *op)
1738 PROTOTYPE: $ 1712 PROTOTYPE: $
1739 CODE: 1713 CODE:
1740 RETVAL = !op->head; 1714 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1742 1716
1743void 1717void
1744inv (object *obj) 1718inv (object *obj)
1745 PROTOTYPE: $ 1719 PROTOTYPE: $
1753void 1727void
1754set_animation (object *op, int idx) 1728set_animation (object *op, int idx)
1755 CODE: 1729 CODE:
1756 SET_ANIMATION (op, idx); 1730 SET_ANIMATION (op, idx);
1757 1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1758object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1759 1758
1760object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1761 1760
1762int need_identify (object *obj); 1761int need_identify (object *obj);
1763 1762
1764int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1765 1770
1766int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1767 CODE: 1772 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1774 OUTPUT:
1775 1780
1776void apply_below (object *op) 1781void apply_below (object *op)
1777 CODE: 1782 CODE:
1778 player_apply_below (op); 1783 player_apply_below (op);
1779 1784
1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1786
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1788
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1790
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1792
1805 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1807 1814
1808void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1809 1816
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1818
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1820
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1822 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1817 1824
1818void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1819 CODE: 1826 CODE:
1820 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1821 1828
1822object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1830 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1826 1833
1827int query_money (object *op) 1834int query_money (object *op)
1836 1843
1837void drop (object *who, object *op) 1844void drop (object *who, object *op)
1838 1845
1839void pick_up (object *who, object *op) 1846void pick_up (object *who, object *op)
1840 1847
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1849
1847void update_object (object *op, int action) 1850void update_object (object *op, int action)
1848 1851
1849object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1850 1853
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1855
1853void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1854 1857
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1859
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1874
1872# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1877
1875object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1877 CODE: 1880 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1882 OUTPUT:
1880 RETVAL 1883 RETVAL
1885{ 1888{
1886 int unused_type; 1889 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1891}
1889 1892
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1893player *contr (object *op)
1898 CODE: 1894 CODE:
1899 RETVAL = op->contr; 1895 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1901 1897
1902const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1899
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1901
1906object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1908 PREINIT: 1904 PREINIT:
1909 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1926 CODE: 1922 CODE:
1927 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1929 1925
1930const char * 1926const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1928 CODE:
1933 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1935 1931
1942 RETVAL = op->contr; 1938 RETVAL = op->contr;
1943 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1944 1940
1945void check_score (object *op) 1941void check_score (object *op)
1946 1942
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 1944 CODE:
1949 new_draw_info (flags, 0, op, txt); 1945 new_draw_info (flags, 0, op, txt);
1950 1946
1951object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
1952 1948
1953char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
1954 ALIAS: ip = 0 1950 ALIAS: ip = 0
1955 1951
1956object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
1958 1954
1968void esrv_update_item (object *op, int what, object *item) 1964void esrv_update_item (object *op, int what, object *item)
1969 C_ARGS: what, op, item 1965 C_ARGS: what, op, item
1970 1966
1971void clear_los (object *op) 1967void clear_los (object *op)
1972 1968
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 1969int command_summon (object *op, utf8_string params)
1976 1970
1977int command_arrest (object *op, char *params) 1971int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 1972
1983 1973
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 1975
1986INCLUDE: $PERL genacc player ../include/player.h | 1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 1977
1988int invoke (player *pl, int event, ...) 1978int invoke (player *pl, int event, ...)
1989 CODE: 1979 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1980 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1981 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->ob->stats.hp = pl->ob->stats.maxhp; 1991 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp; 1992 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1993 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats; 1994 pl->orig_stats = pl->ob->stats;
2005 1995
2006player *cf_player_find (char *name)
2007 PROTOTYPE: $
2008
2009void cf_player_move (player *pl, int dir) 1996void cf_player_move (player *pl, int dir)
2010 1997
2011void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017 1999
2018bool 2000bool
2019cell_visible (player *pl, int dx, int dy) 2001cell_visible (player *pl, int dx, int dy)
2020 CODE: 2002 CODE:
2021 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2003 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2058 if (y) sv_to (y, pl->bed_y); 2040 if (y) sv_to (y, pl->bed_y);
2059 2041
2060void 2042void
2061list () 2043list ()
2062 PPCODE: 2044 PPCODE:
2063 for (player *pl = first_player; pl; pl = pl->next) 2045 for_all_players (pl)
2064 XPUSHs (sv_2mortal (to_sv (pl))); 2046 XPUSHs (sv_2mortal (to_sv (pl)));
2065
2066bool
2067peaceful (player *pl, bool new_setting = 0)
2068 PROTOTYPE: $;$
2069 CODE:
2070 RETVAL = pl->peaceful;
2071 if (items > 1)
2072 pl->peaceful = new_setting;
2073 OUTPUT:
2074 RETVAL
2075
2076living *
2077orig_stats (player *pl)
2078 CODE:
2079 RETVAL = &pl->orig_stats;
2080 OUTPUT: RETVAL
2081
2082living *
2083last_stats (player *pl)
2084 CODE:
2085 RETVAL = &pl->last_stats;
2086 OUTPUT: RETVAL
2087 2047
2088 2048
2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090 2050
2091int invoke (maptile *map, int event, ...) 2051int invoke (maptile *map, int event, ...)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2056 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2098 2058
2099SV *registry (maptile *map) 2059SV *registry (maptile *map)
2100 2060
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2061INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2062
2103void 2063void
2104maptile::instantiate () 2064maptile::instantiate ()
2105 2065
2106maptile *new () 2066maptile *new ()
2107 PROTOTYPE: 2067 PROTOTYPE:
2108 CODE: 2068 CODE:
2109 RETVAL = new maptile; 2069 RETVAL = new maptile;
2110 OUTPUT: 2070 OUTPUT:
2111 RETVAL 2071 RETVAL
2112
2113void
2114maptile::destroy ()
2115 2072
2116void 2073void
2117maptile::players () 2074maptile::players ()
2118 PPCODE: 2075 PPCODE:
2119 if (GIMME_V == G_SCALAR) 2076 if (GIMME_V == G_SCALAR)
2124 for_all_players (pl) 2081 for_all_players (pl)
2125 if (pl->ob && pl->ob->map == THIS) 2082 if (pl->ob && pl->ob->map == THIS)
2126 PUSHs (sv_2mortal (to_sv (pl->ob))); 2083 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 } 2084 }
2128 2085
2086void
2087maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2088 CODE:
2089{
2090 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2091 croak ("maptile::add_underlay: palette must be arrayref");
2092
2093 palette = SvRV (palette);
2094
2095 STRLEN idxlen;
2096 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2097
2098 for (int x = 0; x < THIS->width; ++x)
2099 for (int y = 0; y < THIS->height; ++y)
2100 {
2101 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2102 if (op->flag [FLAG_IS_FLOOR])
2103 goto skip_space;
2104
2105 {
2106 int offs = offset + y * stride + x;
2107 if (IN_RANGE_EXC (offs, 0, idxlen))
2108 {
2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2110 {
2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2127 }
2128 }
2129 }
2130
2131 skip_space: ;
2132 }
2133}
2134
2135void
2136maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2137 CODE:
2138{
2139 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2140 croak ("maptile::set_regiondata: palette must be arrayref");
2141
2142 palette = SvRV (palette);
2143
2144 STRLEN idxlen;
2145 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2146
2147 region **regionmap = (region **)malloc (
2148 (av_len ((AV *)palette) + 1) * sizeof (region *));
2149 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2150
2151 for (int i = av_len ((AV *)palette) + 1; i--; )
2152 regionmap [i] = region::find (
2153 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2154
2155 for (int y = 0; y < THIS->height; ++y)
2156 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2157
2158 sfree (THIS->regions, THIS->size ());
2159 free (THIS->regionmap);
2160
2161 THIS->regions = regions;
2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2188}
2189
2129void play_sound_map (maptile *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
2130 2191
2131int out_of_map (maptile *map, int x, int y) 2192int out_of_map (maptile *map, int x, int y)
2132 2193
2133void 2194void
2149 2210
2150object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2211object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny 2212 C_ARGS: str, map, nx, ny
2152 2213
2153void 2214void
2154cf_map_normalise (maptile *map, int x, int y) 2215get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2216 PPCODE:
2156{ 2217{
2157 maptile *nmap = 0; 2218 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2219 I16 nx = 0, ny = 0;
2159 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2220 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2214 2275
2215void fix_walls (maptile *map, int x, int y) 2276void fix_walls (maptile *map, int x, int y)
2216 2277
2217void fix_walls_around (maptile *map, int x, int y) 2278void fix_walls_around (maptile *map, int x, int y)
2218 2279
2219const char *
2220region_name (maptile *m)
2221 CODE:
2222 RETVAL = get_name_of_region_for_map (m);
2223 OUTPUT: RETVAL
2224
2225# worst xs function of my life 2280# worst xs function of my life
2226maptile * 2281bool
2227_create_random_map (\ 2282_create_random_map (\
2228 char *path,\ 2283 maptile *self,\
2229 char *wallstyle,\ 2284 utf8_string wallstyle,\
2230 char *wall_name,\ 2285 utf8_string wall_name,\
2231 char *floorstyle,\ 2286 utf8_string floorstyle,\
2232 char *monsterstyle,\ 2287 utf8_string monsterstyle,\
2233 char *treasurestyle,\ 2288 utf8_string treasurestyle,\
2234 char *layoutstyle,\ 2289 utf8_string layoutstyle,\
2235 char *doorstyle,\ 2290 utf8_string doorstyle,\
2236 char *decorstyle,\ 2291 utf8_string decorstyle,\
2237 char *origin_map,\ 2292 utf8_string origin_map,\
2238 char *final_map,\ 2293 utf8_string final_map,\
2239 char *exitstyle,\ 2294 utf8_string exitstyle,\
2240 char *this_map,\ 2295 utf8_string this_map,\
2241 char *exit_on_final_map,\ 2296 utf8_string exit_on_final_map,\
2242 int Xsize,\ 2297 int xsize,\
2243 int Ysize,\ 2298 int ysize,\
2244 int expand2x,\ 2299 int expand2x,\
2245 int layoutoptions1,\ 2300 int layoutoptions1,\
2246 int layoutoptions2,\ 2301 int layoutoptions2,\
2247 int layoutoptions3,\ 2302 int layoutoptions3,\
2248 int symmetry,\ 2303 int symmetry,\
2253 int dungeon_depth,\ 2308 int dungeon_depth,\
2254 int decoroptions,\ 2309 int decoroptions,\
2255 int orientation,\ 2310 int orientation,\
2256 int origin_y,\ 2311 int origin_y,\
2257 int origin_x,\ 2312 int origin_x,\
2258 int random_seed,\ 2313 U32 random_seed,\
2259 val64 total_map_hp,\ 2314 val64 total_map_hp,\
2260 int map_layout_style,\ 2315 int map_layout_style,\
2261 int treasureoptions,\ 2316 int treasureoptions,\
2262 int symmetry_used,\ 2317 int symmetry_used,\
2263 region *region\ 2318 region *region,\
2319 utf8_string custom\
2264) 2320)
2265 CODE: 2321 CODE:
2266{ 2322{
2267 random_map_params rmp; 2323 random_map_params rmp;
2268 2324
2278 assign (rmp.exit_on_final_map, exit_on_final_map); 2334 assign (rmp.exit_on_final_map, exit_on_final_map);
2279 2335
2280 rmp.origin_map = origin_map; 2336 rmp.origin_map = origin_map;
2281 rmp.final_map = final_map; 2337 rmp.final_map = final_map;
2282 rmp.this_map = this_map; 2338 rmp.this_map = this_map;
2283 rmp.Xsize = Xsize; 2339 rmp.xsize = xsize;
2284 rmp.Ysize = Ysize; 2340 rmp.ysize = ysize;
2285 rmp.expand2x = expand2x; 2341 rmp.expand2x = expand2x;
2286 rmp.layoutoptions1 = layoutoptions1; 2342 rmp.layoutoptions1 = layoutoptions1;
2287 rmp.layoutoptions2 = layoutoptions2; 2343 rmp.layoutoptions2 = layoutoptions2;
2288 rmp.layoutoptions3 = layoutoptions3; 2344 rmp.layoutoptions3 = layoutoptions3;
2289 rmp.symmetry = symmetry; 2345 rmp.symmetry = symmetry;
2300 rmp.total_map_hp = total_map_hp; 2356 rmp.total_map_hp = total_map_hp;
2301 rmp.map_layout_style = map_layout_style; 2357 rmp.map_layout_style = map_layout_style;
2302 rmp.treasureoptions = treasureoptions; 2358 rmp.treasureoptions = treasureoptions;
2303 rmp.symmetry_used = symmetry_used; 2359 rmp.symmetry_used = symmetry_used;
2304 rmp.region = region; 2360 rmp.region = region;
2361 rmp.custom = custom;
2305 2362
2306 RETVAL = generate_random_map (path, &rmp); 2363 RETVAL = self->generate_random_map (&rmp);
2307} 2364}
2308 OUTPUT: 2365 OUTPUT:
2309 RETVAL 2366 RETVAL
2310 2367
2311MODULE = cf PACKAGE = cf::arch 2368MODULE = cf PACKAGE = cf::arch
2312 2369
2313archetype *find (const char *name) 2370archetype *find (utf8_string name)
2314 CODE: 2371 CODE:
2315 RETVAL = archetype::find (name); 2372 RETVAL = archetype::find (name);
2316 OUTPUT: 2373 OUTPUT:
2317 RETVAL 2374 RETVAL
2318 2375
2320 PROTOTYPE: 2377 PROTOTYPE:
2321 CODE: 2378 CODE:
2322 RETVAL = first_archetype; 2379 RETVAL = first_archetype;
2323 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
2324 2381
2325INCLUDE: $PERL genacc archetype ../include/object.h | 2382INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2326 2383
2327MODULE = cf PACKAGE = cf::party 2384MODULE = cf PACKAGE = cf::party
2328 2385
2329partylist *first () 2386partylist *first ()
2330 PROTOTYPE: 2387 PROTOTYPE:
2331 CODE: 2388 CODE:
2332 RETVAL = get_firstparty (); 2389 RETVAL = get_firstparty ();
2333 OUTPUT: RETVAL 2390 OUTPUT: RETVAL
2334 2391
2335INCLUDE: $PERL genacc partylist ../include/player.h | 2392INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2336 2393
2337MODULE = cf PACKAGE = cf::region 2394MODULE = cf PACKAGE = cf::region
2338 2395
2339region *first () 2396void
2340 PROTOTYPE: 2397list ()
2341 CODE: 2398 PPCODE:
2342 RETVAL = first_region; 2399 for_all_regions (rgn)
2343 OUTPUT: RETVAL 2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2344 2401
2345region *find (char *name) 2402region *find (utf8_string name)
2346 PROTOTYPE: $ 2403 PROTOTYPE: $
2347 CODE: 2404 CODE:
2348 RETVAL = get_region_by_name (name); 2405 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2406 OUTPUT: RETVAL
2350 2407
2408region *find_fuzzy (utf8_string name)
2409 PROTOTYPE: $
2410 CODE:
2411 RETVAL = region::find_fuzzy (name);
2412 OUTPUT: RETVAL
2413
2414int specificity (region *rgn)
2415 CODE:
2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2419 OUTPUT: RETVAL
2420
2351INCLUDE: $PERL genacc region ../include/map.h | 2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2352 2422
2353MODULE = cf PACKAGE = cf::living 2423MODULE = cf PACKAGE = cf::living
2354 2424
2355INCLUDE: $PERL genacc living ../include/living.h | 2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2356 2426
2357MODULE = cf PACKAGE = cf::settings 2427MODULE = cf PACKAGE = cf::settings
2358 2428
2359INCLUDE: $PERL genacc Settings ../include/global.h | 2429INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2360 2430
2361MODULE = cf PACKAGE = cf::client 2431MODULE = cf PACKAGE = cf::client
2362 2432
2363INCLUDE: $PERL genacc client ../include/client.h | 2433INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 2434
2365int invoke (client *ns, int event, ...) 2435int invoke (client *ns, int event, ...)
2366 CODE: 2436 CODE:
2367 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2437 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2438 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2387 char *buf = SvPVbyte (packet, len); 2457 char *buf = SvPVbyte (packet, len);
2388 2458
2389 THIS->send_packet (buf, len); 2459 THIS->send_packet (buf, len);
2390} 2460}
2391 2461
2392void 2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2393client::destroy ()
2394 2463
2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2465
2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2467
2468faceidx alloc (utf8_string name)
2469 CODE:
2470{
2471 do
2472 {
2473 RETVAL = faces.size ();
2474 faces.resize (RETVAL + 1);
2475 }
2476 while (!RETVAL); // crude way to leave index 0
2477
2478 faces [RETVAL].name = name;
2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2480
2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2483}
2484 OUTPUT: RETVAL
2485
2486void set (faceidx idx, int visibility, int magicmap)
2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2490 f->visibility = visibility;
2491 f->magicmap = magicmap;
2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2500 CODE:
2501{
2502 facedata *d = face_data (idx, faceset);
2503 assert (d);
2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2546 OUTPUT: RETVAL
2547
2548animidx set (utf8_string name, SV *frames, int facings = 1)
2549 CODE:
2550{
2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2553
2554 AV *av = (AV *)SvRV (frames);
2555
2556 animation *anim = &animation::find (name);
2557 if (anim->number)
2558 {
2559 anim->resize (av_len (av) + 1);
2560 anim->facings = facings;
2561 }
2562 else
2563 anim = &animation::create (name, av_len (av) + 1, facings);
2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2568 OUTPUT: RETVAL
2569
2570void invalidate_all ()
2571 CODE:
2572 for_all_clients (ns)
2573 ns->anims_sent.reset ();
2574

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