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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 158}
127 159
128// check wether the object really is dead 160// check wether the object really is dead
129void 161void
130attachable::do_check () 162attachable::do_check ()
144 { 176 {
145 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
146 cb = 0; 178 cb = 0;
147 } 179 }
148 180
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
163 if (destroyed ()) 187 if (destroyed ())
164 return; 188 return;
165 189
166 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
167 do_destroy (); 191 do_destroy ();
192 sever_self ();
168} 193}
169 194
170void 195void
171attachable::check_mortals () 196attachable::check_mortals ()
172{ 197{
177 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
178 { 203 {
179 i = 0; 204 i = 0;
180 205
181 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 208
184 break; 209 break;
185 } 210 }
186 211
187 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
188 213
189 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
190 215 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 216 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
195 ++i; // further delay freeing 224 ++i; // further delay freeing
196 225
197 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
198 break; 227 break;
199 } 228 }
200 else 229 else
201 { 230 {
202 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
203 delete obj; 233 delete obj;
204 } 234 }
205 } 235 }
206} 236}
207 237
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 362
333inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
335 365
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 368
339inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
340{ 370{
341 char buf[128]; 371 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
344} 374}
345 375
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 400
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 403
374template<class T> 404template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 406
377template<int N> 407template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 409
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
385 421
386inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
387{ 423{
388 unsigned int version; 424 unsigned int version;
389 425
580 perl = perl_alloc (); 616 perl = perl_alloc ();
581 perl_construct (perl); 617 perl_construct (perl);
582 618
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 620
585 char *argv[] = { 621 const char *argv[] = {
586 "", 622 settings.argv [0],
587 "-e" 623 "-e"
588 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
591 "require cf;" 627 "require cf;"
592 }; 628 };
593 629
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
595 { 632 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
598 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
599} 644}
600 645
601void cfperl_main () 646void cfperl_main ()
602{ 647{
603 dSP; 648 dSP;
673} 718}
674 719
675void 720void
676global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 722{
678 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
679} 724}
680 725
681void 726void
682object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 728{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 730 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 732
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 735 }
691 736
727{ 772{
728 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
730} 775}
731 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
732bool 827bool
733attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
734{ 829{
735 data_type dt; 830 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 831
740 // callback call ordering should be: 832 // callback call ordering should be:
741 // 1. per-object callback 833 // 1. per-object callback
742 // 2. per-class object 834 // 2. per-class object
743 // 3. per-type callback 835 // 3. per-type callback
824 CALL_BEGIN (0); 916 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 918 CALL_END;
827} 919}
828 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
829maptile * 930maptile *
830maptile::find_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
831{ 932{
832 CALL_BEGIN (2); 933 CALL_BEGIN (2);
833 CALL_ARG (path); 934 CALL_ARG (path);
895 CALL_ARG (exit); 996 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 998 CALL_END;
898} 999}
899 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
900///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
901 1018
902struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
904 1021
905int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
906 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
907static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
908{ 1070{
909 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1072 w->call (*w);
911} 1073}
912 1074
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1141
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1144
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1153
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
993 1155
994BOOT: 1156BOOT:
995{ 1157{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1160
1161 _connect_to_perl ();
1162
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1002 1173
1003 static const struct { 1174 static const struct {
1004 const char *name; 1175 const char *name;
1005 IV iv; 1176 IV iv;
1006 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1181
1011 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1185
1013 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1187
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1194
1127 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1223
1129 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1225
1132 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1228
1136 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1236
1163 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1172 1240
1173 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1267
1275 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1292 1273
1293 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1276
1302 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1278
1306 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1315 1282
1316 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1284
1320 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1287
1329 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1289
1334 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1292
1341 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1295
1347 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1297
1350 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1302
1365 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1305
1371 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1412 1317
1413 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1324
1438 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1326
1441 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1334
1468 const_iv (MAP_IN_MEMORY) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1336
1473 const_iv (KLASS_ATTACHABLE) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1339
1480 const_iv (CS_QUERY_YESNO) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1341
1484 const_iv (ST_DEAD) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1343
1489 const_iv (ST_CHANGE_CLASS) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1345
1495 // random map generator 1346 // random map generator
1496 const_iv (LAYOUT_NONE) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1349
1504 const_iv (RMOPT_RANDOM) 1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1353
1514 const_iv (SYMMETRY_RANDOM) 1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1356
1517 const_iv (SYMMETRY_Y) 1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1359 const_iv (GT_MINIMAL)
1519 }; 1360 };
1520 1361
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1364
1544 } 1385 }
1545} 1386}
1546 1387
1547void _connect_to_perl () 1388void _connect_to_perl ()
1548 1389
1390void _recalc_want ()
1391
1549void _global_reattach () 1392void _global_reattach ()
1550 CODE: 1393 CODE:
1551{ 1394{
1552 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1396 for_all_clients (ns)
1554 ns->reattach (); 1397 ns->reattach ();
1555 1398
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1399 for_all_objects (op)
1564 op->reattach (); 1400 op->reattach ();
1401}
1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1447}
1566 1448
1567NV floor (NV x) 1449NV floor (NV x)
1568 1450
1569NV ceil (NV x) 1451NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1461 }
1580 OUTPUT: 1462 OUTPUT:
1581 RETVAL 1463 RETVAL
1582 1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1583void server_tick () 1481void server_tick ()
1584 CODE: 1482 CODE:
1585 runtime = SvNVx (sv_runtime); 1483 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1484 server_tick ();
1587 1485
1588void 1486void
1589LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1592 1493
1593char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1595 1496
1596char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1598 1499
1599const char * 1500const_octet_string
1600get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1502 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1603 CODE: 1504 CODE:
1604 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1607void 1508void
1608sub_generation_inc () 1509sub_generation_inc ()
1609 CODE: 1510 CODE:
1610 PL_sub_generation++; 1511 PL_sub_generation++;
1611 1512
1612char * 1513const_octet_string
1613mapdir () 1514mapdir ()
1614 PROTOTYPE: 1515 PROTOTYPE:
1615 ALIAS: 1516 ALIAS:
1616 mapdir = 0 1517 mapdir = 0
1617 uniquedir = 1 1518 uniquedir = 1
1633 } 1534 }
1634 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1635 1536
1636void abort () 1537void abort ()
1637 1538
1539void reset_signals ()
1540
1638void fork_abort (char *cause = "cf::fork_abort") 1541void fork_abort (octet_string cause = "cf::fork_abort")
1639 1542
1640void cleanup (const char *cause, bool make_core = false) 1543void cleanup (octet_string cause, bool make_core = false)
1641 1544
1642void emergency_save () 1545void emergency_save ()
1546
1547void _exit (int status = EXIT_SUCCESS)
1643 1548
1644UV sv_2watcher (SV *w) 1549UV sv_2watcher (SV *w)
1645 CODE: 1550 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1552 OUTPUT:
1648 RETVAL 1553 RETVAL
1649 1554
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1555#if _POSIX_MEMLOCK
1653 1556
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1558
1656int munlockall () 1559int munlockall ()
1657 1560
1658#endif 1561#endif
1659 1562
1660int find_animation (char *text) 1563int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1564 PROTOTYPE: $
1662 1565
1663int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1664 1567
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1569
1667int 1570int
1668exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1669 CODE: 1572 CODE:
1670{ 1573{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1605 else
1703 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1705 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1706MODULE = cf PACKAGE = cf::attachable 1612MODULE = cf PACKAGE = cf::attachable
1707 1613
1708int 1614int
1709valid (SV *obj) 1615valid (SV *obj)
1710 CODE: 1616 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1618 OUTPUT:
1713 RETVAL 1619 RETVAL
1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1627
1715int mortals_size () 1628int mortals_size ()
1716 CODE: 1629 CODE:
1717 RETVAL = attachable::mortals.size (); 1630 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1631 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1633#object *mortals (U32 index)
1721# CODE: 1634# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1636# OUTPUT: RETVAL
1724 1637
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1639
1727MODULE = cf PACKAGE = cf::global 1640MODULE = cf PACKAGE = cf::global
1728 1641
1729int invoke (SV *klass, int event, ...) 1642int invoke (SV *klass, int event, ...)
1730 CODE: 1643 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1736 1649
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1651
1739INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1653
1741int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1742 CODE: 1655 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1679object *actives (U32 index)
1767 CODE: 1680 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1681 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1682 OUTPUT: RETVAL
1770 1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1702
1771# missing properties 1703# missing properties
1772 1704
1773object *head (object *op) 1705object *head (object *op)
1774 PROTOTYPE: $ 1706 PROTOTYPE: $
1775 CODE: 1707 CODE:
1795void 1727void
1796set_animation (object *op, int idx) 1728set_animation (object *op, int idx)
1797 CODE: 1729 CODE:
1798 SET_ANIMATION (op, idx); 1730 SET_ANIMATION (op, idx);
1799 1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1800object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1801 1758
1802object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1803 1760
1804int need_identify (object *obj); 1761int need_identify (object *obj);
1805 1762
1806int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1807 1770
1808int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1809 CODE: 1772 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1774 OUTPUT:
1817 1780
1818void apply_below (object *op) 1781void apply_below (object *op)
1819 CODE: 1782 CODE:
1820 player_apply_below (op); 1783 player_apply_below (op);
1821 1784
1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1786
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1788
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1790
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1792
1847 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1849 1814
1850void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1851 1816
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1818
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1820
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1822 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1859 1824
1860void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1861 CODE: 1826 CODE:
1862 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1863 1828
1864object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1830 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1868 1833
1869int query_money (object *op) 1834int query_money (object *op)
1882 1847
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1849
1885void update_object (object *op, int action) 1850void update_object (object *op, int action)
1886 1851
1887object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1888 1853
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1855
1891void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1892 1857
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1859
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1874
1910# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1877
1913object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1915 CODE: 1880 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1882 OUTPUT:
1918 RETVAL 1883 RETVAL
1923{ 1888{
1924 int unused_type; 1889 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1891}
1927 1892
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1893player *contr (object *op)
1936 CODE: 1894 CODE:
1937 RETVAL = op->contr; 1895 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1939 1897
1940const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1899
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1901
1944object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1946 PREINIT: 1904 PREINIT:
1947 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1964 CODE: 1922 CODE:
1965 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1967 1925
1968const char * 1926const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1928 CODE:
1971 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1973 1931
1980 RETVAL = op->contr; 1938 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1982 1940
1983void check_score (object *op) 1941void check_score (object *op)
1984 1942
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1944 CODE:
1987 new_draw_info (flags, 0, op, txt); 1945 new_draw_info (flags, 0, op, txt);
1988 1946
1989object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
1990 1948
1991char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1950 ALIAS: ip = 0
1993 1951
1994object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
1996 1954
2006void esrv_update_item (object *op, int what, object *item) 1964void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1965 C_ARGS: what, op, item
2008 1966
2009void clear_los (object *op) 1967void clear_los (object *op)
2010 1968
2011int command_summon (object *op, char *params) 1969int command_summon (object *op, utf8_string params)
2012 1970
2013int command_arrest (object *op, char *params) 1971int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1972
2019 1973
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1975
2022INCLUDE: $PERL genacc player ../include/player.h | 1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1977
2024int invoke (player *pl, int event, ...) 1978int invoke (player *pl, int event, ...)
2025 CODE: 1979 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1980 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1981 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1994 pl->orig_stats = pl->ob->stats;
2041 1995
2042void cf_player_move (player *pl, int dir) 1996void cf_player_move (player *pl, int dir)
2043 1997
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1999
2051bool 2000bool
2052cell_visible (player *pl, int dx, int dy) 2001cell_visible (player *pl, int dx, int dy)
2053 CODE: 2002 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2003 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2056 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2109 2058
2110SV *registry (maptile *map) 2059SV *registry (maptile *map)
2111 2060
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2061INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2062
2114void 2063void
2115maptile::instantiate () 2064maptile::instantiate ()
2116 2065
2117maptile *new () 2066maptile *new ()
2131 EXTEND (SP, THIS->players); 2080 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2081 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2082 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2083 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2084 }
2085
2086void
2087maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2088 CODE:
2089{
2090 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2091 croak ("maptile::add_underlay: palette must be arrayref");
2092
2093 palette = SvRV (palette);
2094
2095 STRLEN idxlen;
2096 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2097
2098 for (int x = 0; x < THIS->width; ++x)
2099 for (int y = 0; y < THIS->height; ++y)
2100 {
2101 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2102 if (op->flag [FLAG_IS_FLOOR])
2103 goto skip_space;
2104
2105 {
2106 int offs = offset + y * stride + x;
2107 if (IN_RANGE_EXC (offs, 0, idxlen))
2108 {
2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2110 {
2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2127 }
2128 }
2129 }
2130
2131 skip_space: ;
2132 }
2133}
2134
2135void
2136maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2137 CODE:
2138{
2139 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2140 croak ("maptile::set_regiondata: palette must be arrayref");
2141
2142 palette = SvRV (palette);
2143
2144 STRLEN idxlen;
2145 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2146
2147 region **regionmap = (region **)malloc (
2148 (av_len ((AV *)palette) + 1) * sizeof (region *));
2149 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2150
2151 for (int i = av_len ((AV *)palette) + 1; i--; )
2152 regionmap [i] = region::find (
2153 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2154
2155 for (int y = 0; y < THIS->height; ++y)
2156 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2157
2158 sfree (THIS->regions, THIS->size ());
2159 free (THIS->regionmap);
2160
2161 THIS->regions = regions;
2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2188}
2136 2189
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2191
2139int out_of_map (maptile *map, int x, int y) 2192int out_of_map (maptile *map, int x, int y)
2140 2193
2222 2275
2223void fix_walls (maptile *map, int x, int y) 2276void fix_walls (maptile *map, int x, int y)
2224 2277
2225void fix_walls_around (maptile *map, int x, int y) 2278void fix_walls_around (maptile *map, int x, int y)
2226 2279
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2280# worst xs function of my life
2234bool 2281bool
2235_create_random_map (\ 2282_create_random_map (\
2236 maptile *self,\ 2283 maptile *self,\
2237 char *wallstyle,\ 2284 utf8_string wallstyle,\
2238 char *wall_name,\ 2285 utf8_string wall_name,\
2239 char *floorstyle,\ 2286 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2287 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2288 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2289 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2290 utf8_string doorstyle,\
2244 char *decorstyle,\ 2291 utf8_string decorstyle,\
2245 char *origin_map,\ 2292 utf8_string origin_map,\
2246 char *final_map,\ 2293 utf8_string final_map,\
2247 char *exitstyle,\ 2294 utf8_string exitstyle,\
2248 char *this_map,\ 2295 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2296 utf8_string exit_on_final_map,\
2250 int xsize,\ 2297 int xsize,\
2251 int ysize,\ 2298 int ysize,\
2252 int expand2x,\ 2299 int expand2x,\
2253 int layoutoptions1,\ 2300 int layoutoptions1,\
2254 int layoutoptions2,\ 2301 int layoutoptions2,\
2267 val64 total_map_hp,\ 2314 val64 total_map_hp,\
2268 int map_layout_style,\ 2315 int map_layout_style,\
2269 int treasureoptions,\ 2316 int treasureoptions,\
2270 int symmetry_used,\ 2317 int symmetry_used,\
2271 region *region,\ 2318 region *region,\
2272 char *custom\ 2319 utf8_string custom\
2273) 2320)
2274 CODE: 2321 CODE:
2275{ 2322{
2276 random_map_params rmp; 2323 random_map_params rmp;
2277 2324
2318 OUTPUT: 2365 OUTPUT:
2319 RETVAL 2366 RETVAL
2320 2367
2321MODULE = cf PACKAGE = cf::arch 2368MODULE = cf PACKAGE = cf::arch
2322 2369
2323archetype *find (const char *name) 2370archetype *find (utf8_string name)
2324 CODE: 2371 CODE:
2325 RETVAL = archetype::find (name); 2372 RETVAL = archetype::find (name);
2326 OUTPUT: 2373 OUTPUT:
2327 RETVAL 2374 RETVAL
2328 2375
2330 PROTOTYPE: 2377 PROTOTYPE:
2331 CODE: 2378 CODE:
2332 RETVAL = first_archetype; 2379 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
2334 2381
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2382INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2383
2337MODULE = cf PACKAGE = cf::party 2384MODULE = cf PACKAGE = cf::party
2338 2385
2339partylist *first () 2386partylist *first ()
2340 PROTOTYPE: 2387 PROTOTYPE:
2341 CODE: 2388 CODE:
2342 RETVAL = get_firstparty (); 2389 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2390 OUTPUT: RETVAL
2344 2391
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2392INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2393
2347MODULE = cf PACKAGE = cf::region 2394MODULE = cf PACKAGE = cf::region
2348 2395
2349region *first () 2396void
2350 PROTOTYPE: 2397list ()
2351 CODE: 2398 PPCODE:
2352 RETVAL = first_region; 2399 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2401
2355region *find (char *name) 2402region *find (utf8_string name)
2356 PROTOTYPE: $ 2403 PROTOTYPE: $
2357 CODE: 2404 CODE:
2358 RETVAL = get_region_by_name (name); 2405 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2406 OUTPUT: RETVAL
2360 2407
2408region *find_fuzzy (utf8_string name)
2409 PROTOTYPE: $
2410 CODE:
2411 RETVAL = region::find_fuzzy (name);
2412 OUTPUT: RETVAL
2413
2414int specificity (region *rgn)
2415 CODE:
2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2419 OUTPUT: RETVAL
2420
2361INCLUDE: $PERL genacc region ../include/map.h | 2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2422
2363MODULE = cf PACKAGE = cf::living 2423MODULE = cf PACKAGE = cf::living
2364 2424
2365INCLUDE: $PERL genacc living ../include/living.h | 2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2426
2367MODULE = cf PACKAGE = cf::settings 2427MODULE = cf PACKAGE = cf::settings
2368 2428
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2429INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2430
2371MODULE = cf PACKAGE = cf::client 2431MODULE = cf PACKAGE = cf::client
2372 2432
2373INCLUDE: $PERL genacc client ../include/client.h | 2433INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2434
2375int invoke (client *ns, int event, ...) 2435int invoke (client *ns, int event, ...)
2376 CODE: 2436 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2437 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2438 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2457 char *buf = SvPVbyte (packet, len);
2398 2458
2399 THIS->send_packet (buf, len); 2459 THIS->send_packet (buf, len);
2400} 2460}
2401 2461
2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2463
2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2465
2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2467
2468faceidx alloc (utf8_string name)
2469 CODE:
2470{
2471 do
2472 {
2473 RETVAL = faces.size ();
2474 faces.resize (RETVAL + 1);
2475 }
2476 while (!RETVAL); // crude way to leave index 0
2477
2478 faces [RETVAL].name = name;
2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2480
2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2483}
2484 OUTPUT: RETVAL
2485
2486void set (faceidx idx, int visibility, int magicmap)
2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2490 f->visibility = visibility;
2491 f->magicmap = magicmap;
2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2500 CODE:
2501{
2502 facedata *d = face_data (idx, faceset);
2503 assert (d);
2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2546 OUTPUT: RETVAL
2547
2548animidx set (utf8_string name, SV *frames, int facings = 1)
2549 CODE:
2550{
2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2553
2554 AV *av = (AV *)SvRV (frames);
2555
2556 animation *anim = &animation::find (name);
2557 if (anim->number)
2558 {
2559 anim->resize (av_len (av) + 1);
2560 anim->facings = facings;
2561 }
2562 else
2563 anim = &animation::create (name, av_len (av) + 1, facings);
2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2568 OUTPUT: RETVAL
2569
2570void invalidate_all ()
2571 CODE:
2572 for_all_clients (ns)
2573 ns->anims_sent.reset ();
2574

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