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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.176 by root, Sun Mar 11 02:12:45 2007 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
70 83
71double runtime; 84double runtime;
72 85
73global gbl_ev; 86global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
76 92
77static HV 93static HV
78 *stash_cf, 94 *stash_cf,
79 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102 118
103unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
104 120
105attachable::~attachable () 121attachable::~attachable ()
106{ 122{
107 flags |=0x3300;//D
108 assert (!self); 123 assert (!self);
109 assert (!cb); 124 assert (!cb);
110} 125}
111 126
112int 127int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 144 SvREFCNT_dec (self);
130 145
131 // self *must* be null now because thats sv_unmagic's job. 146 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 147 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 148 }
135} 149}
136 150
137void 151void
138attachable::optimise () 152attachable::optimise ()
139{ 153{
140 if (self 154 if (self
141 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 157 sever_self ();
145} 158}
146 159
147// check wether the object really is dead 160// check wether the object really is dead
148void 161void
163 { 176 {
164 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
165 cb = 0; 178 cb = 0;
166 } 179 }
167 180
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 181 mortals.push_back (this);
173} 182}
174 183
175void 184void
176attachable::destroy () 185attachable::destroy ()
178 if (destroyed ()) 187 if (destroyed ())
179 return; 188 return;
180 189
181 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
182 do_destroy (); 191 do_destroy ();
192 sever_self ();
183} 193}
184 194
185void 195void
186attachable::check_mortals () 196attachable::check_mortals ()
187{ 197{
192 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
193 { 203 {
194 i = 0; 204 i = 0;
195 205
196 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 208
199 break; 209 break;
200 } 210 }
201 211
202 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
203 213
204 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
205 215 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 216 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
210 ++i; // further delay freeing 224 ++i; // further delay freeing
211 225
212 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
213 break; 227 break;
214 } 228 }
215 else 229 else
216 { 230 {
217 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
218 delete obj; 233 delete obj;
219 } 234 }
220 } 235 }
221} 236}
222 237
271 286
272 if (!obj->self) 287 if (!obj->self)
273 { 288 {
274 obj->self = newHV (); 289 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 291
280 // now bless the object _once_ 292 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 294 }
283 else 295 else
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 362
351inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
353 365
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 368
358inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
359{ 370{
360 char buf[128]; 371 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 400
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 403
393template<class T> 404template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 406
396template<int N> 407template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 409
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 414
606 perl = perl_alloc (); 616 perl = perl_alloc ();
607 perl_construct (perl); 617 perl_construct (perl);
608 618
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 620
611 char *argv[] = { 621 const char *argv[] = {
612 "", 622 settings.argv [0],
613 "-e" 623 "-e"
614 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
617 "require cf;" 627 "require cf;"
618 }; 628 };
619 629
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
621 { 632 {
622 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
624 } 635 }
625 636
707} 718}
708 719
709void 720void
710global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
711{ 722{
712 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
713} 724}
714 725
715void 726void
716object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
717{ 728{
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
719 { 730 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
721 732
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 } 735 }
725 736
761{ 772{
762 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
764} 775}
765 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
766bool 827bool
767attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
768{ 829{
769 data_type dt; 830 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773 831
774 // callback call ordering should be: 832 // callback call ordering should be:
775 // 1. per-object callback 833 // 1. per-object callback
776 // 2. per-class object 834 // 2. per-class object
777 // 3. per-type callback 835 // 3. per-type callback
938 CALL_ARG (exit); 996 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END; 998 CALL_END;
941} 999}
942 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
943///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
944 1018
945struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
946struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
947 1021
948int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
949 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
950static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
951{ 1070{
952 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
953 w->call (*w); 1072 w->call (*w);
954} 1073}
955 1074
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022 1141
1023 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1024 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1025 1144
1026 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
1034 1153
1035MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
1036 1155
1037BOOT: 1156BOOT:
1038{ 1157{
1039 _connect_to_perl ();
1040
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043 1160
1161 _connect_to_perl ();
1162
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1045 1173
1046 static const struct { 1174 static const struct {
1047 const char *name; 1175 const char *name;
1048 IV iv; 1176 IV iv;
1049 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
1050# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1052 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1053 const_iv (llevDebug) 1181
1054 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1055 1185
1056 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1057 const_iv (PLAYER) 1187
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK)
1066 const_iv (ARROW)
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1114 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1115 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1116 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1117 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1118 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1119 const_iv (FLOOR)
1120 const_iv (FLESH)
1121 const_iv (INORGANIC)
1122 const_iv (SKILL_TOOL)
1123 const_iv (LIGHTER)
1124 const_iv (BUILDABLE_WALL)
1125 const_iv (MISC_OBJECT)
1126 const_iv (LAMP)
1127 const_iv (DUPLICATOR)
1128 const_iv (SPELLBOOK)
1129 const_iv (CLOAK)
1130 const_iv (SPINNER)
1131 const_iv (GATE)
1132 const_iv (BUTTON)
1133 const_iv (CF_HANDLE)
1134 const_iv (HOLE)
1135 const_iv (TRAPDOOR)
1136 const_iv (SIGN)
1137 const_iv (BOOTS)
1138 const_iv (GLOVES)
1139 const_iv (SPELL)
1140 const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER)
1142 const_iv (BRACERS)
1143 const_iv (POISONING)
1144 const_iv (SAVEBED)
1145 const_iv (WAND)
1146 const_iv (SCROLL)
1147 const_iv (DIRECTOR)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169 1194
1170 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1171 1223
1172 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1225
1175 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1228
1179 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1236
1206 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1215 1240
1216 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1217 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1218 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1219 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1220 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1221 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1222 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1223 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1225 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1226 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1228 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1229 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1230 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1239 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1240 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1241 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317 1267
1318 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1319 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1320 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1321 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1322 const_iv (NDI_ORANGE)
1323 const_iv (NDI_BLUE)
1324 const_iv (NDI_DK_ORANGE)
1325 const_iv (NDI_GREEN)
1326 const_iv (NDI_LT_GREEN)
1327 const_iv (NDI_GREY)
1328 const_iv (NDI_BROWN)
1329 const_iv (NDI_GOLD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1335 1273
1336 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE)
1340 const_iv (UPD_NAME)
1341 const_iv (UPD_ANIM)
1342 const_iv (UPD_ANIMSPEED)
1343 const_iv (UPD_NROF)
1344 1276
1345 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1346 const_iv (UPD_SP_GRACE)
1347 const_iv (UPD_SP_DAMAGE)
1348 1278
1349 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1350 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC)
1353 const_iv (F_CURSED)
1354 const_iv (F_DAMNED)
1355 const_iv (F_OPEN)
1356 const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1358 1282
1359 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362 1284
1363 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1364 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371 1287
1372 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376 1289
1377 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1378 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383 1292
1384 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389 1295
1390 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392 1297
1393 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1394 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1395 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1396 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407 1302
1408 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1409 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413 1305
1414 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1415 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1416 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1417 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1418 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1419 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1420 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1421 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1422 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1423 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1455 1317
1456 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1458 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1460 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1461 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480 1324
1481 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1482 const_iv (PREFER_HIGH)
1483 1326
1484 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1486 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1487 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1488 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1489 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1490 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510 1334
1511 const_iv (MAP_IN_MEMORY) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515 1336
1516 const_iv (KLASS_ATTACHABLE) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_GLOBAL) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522 1339
1523 const_iv (CS_QUERY_YESNO) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526 1341
1527 const_iv (ST_DEAD) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531 1343
1532 const_iv (ST_CHANGE_CLASS) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1533
1534 const_iv (IO_HEADER)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537 1345
1538 // random map generator 1346 // random map generator
1539 const_iv (LAYOUT_NONE) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1540 const_iv (LAYOUT_ONION) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546 1349
1547 const_iv (RMOPT_RANDOM) 1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1548 const_iv (RMOPT_CENTERED) 1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1549 const_iv (RMOPT_LINEAR) 1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556 1353
1557 const_iv (SYMMETRY_RANDOM) 1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1558 const_iv (SYMMETRY_NONE) 1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1559 const_iv (SYMMETRY_X) 1356
1560 const_iv (SYMMETRY_Y) 1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1561 const_iv (SYMMETRY_XY) 1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1359 const_iv (GT_MINIMAL)
1562 }; 1360 };
1563 1361
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566 1364
1587 } 1385 }
1588} 1386}
1589 1387
1590void _connect_to_perl () 1388void _connect_to_perl ()
1591 1389
1390void _recalc_want ()
1391
1592void _global_reattach () 1392void _global_reattach ()
1593 CODE: 1393 CODE:
1594{ 1394{
1595 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1596 for_all_clients (ns) 1396 for_all_clients (ns)
1597 ns->reattach (); 1397 ns->reattach ();
1598 1398
1599 for_all_objects (op) 1399 for_all_objects (op)
1600 op->reattach (); 1400 op->reattach ();
1401}
1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1601} 1447}
1602 1448
1603NV floor (NV x) 1449NV floor (NV x)
1604 1450
1605NV ceil (NV x) 1451NV ceil (NV x)
1614 default: croak ("cf::rndm requires none, one or two parameters."); break; 1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 } 1461 }
1616 OUTPUT: 1462 OUTPUT:
1617 RETVAL 1463 RETVAL
1618 1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1619void server_tick () 1481void server_tick ()
1620 CODE: 1482 CODE:
1621 runtime = SvNVx (sv_runtime); 1483 runtime = SvNVx (sv_runtime);
1622 server_tick (); 1484 server_tick ();
1623 1485
1624void 1486void
1625LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1626 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1628 1493
1629char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1631 1496
1632char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1633 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1634 1499
1635const char * 1500const_octet_string
1636get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1637 PROTOTYPE: $ 1502 PROTOTYPE: $
1638 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1639 CODE: 1504 CODE:
1640 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1641 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1643void 1508void
1644sub_generation_inc () 1509sub_generation_inc ()
1645 CODE: 1510 CODE:
1646 PL_sub_generation++; 1511 PL_sub_generation++;
1647 1512
1648char * 1513const_octet_string
1649mapdir () 1514mapdir ()
1650 PROTOTYPE: 1515 PROTOTYPE:
1651 ALIAS: 1516 ALIAS:
1652 mapdir = 0 1517 mapdir = 0
1653 uniquedir = 1 1518 uniquedir = 1
1669 } 1534 }
1670 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1671 1536
1672void abort () 1537void abort ()
1673 1538
1539void reset_signals ()
1540
1674void fork_abort (char *cause = "cf::fork_abort") 1541void fork_abort (octet_string cause = "cf::fork_abort")
1675 1542
1676void cleanup (const char *cause, bool make_core = false) 1543void cleanup (octet_string cause, bool make_core = false)
1677 1544
1678void emergency_save () 1545void emergency_save ()
1679 1546
1680void _exit (int status = EXIT_SUCCESS) 1547void _exit (int status = EXIT_SUCCESS)
1681 1548
1691 1558
1692int munlockall () 1559int munlockall ()
1693 1560
1694#endif 1561#endif
1695 1562
1696int find_animation (char *text) 1563int find_animation (utf8_string text)
1697 PROTOTYPE: $ 1564 PROTOTYPE: $
1698 1565
1699int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1700 1567
1701const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1702 1569
1703int 1570int
1704exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1705 CODE: 1572 CODE:
1706{ 1573{
1738 else 1605 else
1739 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1741 1608
1742bool 1609bool
1743load_resource_file (const char *filename) 1610load_resource_file (octet_string filename)
1744 1611
1745MODULE = cf PACKAGE = cf::attachable 1612MODULE = cf PACKAGE = cf::attachable
1746 1613
1747int 1614int
1748valid (SV *obj) 1615valid (SV *obj)
1812object *actives (U32 index) 1679object *actives (U32 index)
1813 CODE: 1680 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1681 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1682 OUTPUT: RETVAL
1816 1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1702
1817# missing properties 1703# missing properties
1818 1704
1819object *head (object *op) 1705object *head (object *op)
1820 PROTOTYPE: $ 1706 PROTOTYPE: $
1821 CODE: 1707 CODE:
1847num_animations (object *op) 1733num_animations (object *op)
1848 CODE: 1734 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1735 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1736 OUTPUT: RETVAL
1851 1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1852object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1853 1758
1854object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1855 1760
1856int need_identify (object *obj); 1761int need_identify (object *obj);
1857 1762
1877 CODE: 1782 CODE:
1878 player_apply_below (op); 1783 player_apply_below (op);
1879 1784
1880int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881 1786
1882object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1883 1788
1884int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885 1790
1886int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1887 1792
1907 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1909 1814
1910void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1911 1816
1912val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913 1818
1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915 1820
1916void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE: 1822 CODE:
1918 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1919 1824
1920void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1921 CODE: 1826 CODE:
1922 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1923 1828
1924object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1925 CODE: 1830 CODE:
1926 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1928 1833
1929int query_money (object *op) 1834int query_money (object *op)
1942 1847
1943int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1944 1849
1945void update_object (object *op, int action) 1850void update_object (object *op, int action)
1946 1851
1947object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1948 1853
1949void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1950 1855
1951void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1952 1857
1953int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954 1859
1968object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1969 1874
1970# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1971# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972 1877
1973object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1974 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1975 CODE: 1880 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1977 OUTPUT: 1882 OUTPUT:
1978 RETVAL 1883 RETVAL
1983{ 1888{
1984 int unused_type; 1889 int unused_type;
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986} 1891}
1987 1892
1988# syntatic sugar for easier use in event callbacks.
1989const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994
1995player *contr (object *op) 1893player *contr (object *op)
1996 CODE: 1894 CODE:
1997 RETVAL = op->contr; 1895 RETVAL = op->contr;
1998 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1999 1897
2000const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
2001 1899
2002bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2003 1901
2004object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
2006 PREINIT: 1904 PREINIT:
2007 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
2023bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
2024 CODE: 1922 CODE:
2025 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
2027 1925
2028const char * 1926const_utf8_string
2029base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
2030 CODE: 1928 CODE:
2031 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
2033 1931
2040 RETVAL = op->contr; 1938 RETVAL = op->contr;
2041 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
2042 1940
2043void check_score (object *op) 1941void check_score (object *op)
2044 1942
2045void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE: 1944 CODE:
2047 new_draw_info (flags, 0, op, txt); 1945 new_draw_info (flags, 0, op, txt);
2048 1946
2049object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
2050 1948
2051char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
2052 ALIAS: ip = 0 1950 ALIAS: ip = 0
2053 1951
2054object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
2056 1954
2066void esrv_update_item (object *op, int what, object *item) 1964void esrv_update_item (object *op, int what, object *item)
2067 C_ARGS: what, op, item 1965 C_ARGS: what, op, item
2068 1966
2069void clear_los (object *op) 1967void clear_los (object *op)
2070 1968
2071int command_summon (object *op, char *params) 1969int command_summon (object *op, utf8_string params)
2072 1970
2073int command_arrest (object *op, char *params) 1971int command_arrest (object *op, utf8_string params)
2074 1972
2075 1973
2076MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077 1975
2078INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 { 2110 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true; 2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2216 } 2127 }
2217 } 2128 }
2218 } 2129 }
2219 2130
2220 skip_space: ; 2131 skip_space: ;
2247 sfree (THIS->regions, THIS->size ()); 2158 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap); 2159 free (THIS->regionmap);
2249 2160
2250 THIS->regions = regions; 2161 THIS->regions = regions;
2251 THIS->regionmap = regionmap; 2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2252} 2188}
2253 2189
2254void play_sound_map (maptile *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
2255 2191
2256int out_of_map (maptile *map, int x, int y) 2192int out_of_map (maptile *map, int x, int y)
2343 2279
2344# worst xs function of my life 2280# worst xs function of my life
2345bool 2281bool
2346_create_random_map (\ 2282_create_random_map (\
2347 maptile *self,\ 2283 maptile *self,\
2348 char *wallstyle,\ 2284 utf8_string wallstyle,\
2349 char *wall_name,\ 2285 utf8_string wall_name,\
2350 char *floorstyle,\ 2286 utf8_string floorstyle,\
2351 char *monsterstyle,\ 2287 utf8_string monsterstyle,\
2352 char *treasurestyle,\ 2288 utf8_string treasurestyle,\
2353 char *layoutstyle,\ 2289 utf8_string layoutstyle,\
2354 char *doorstyle,\ 2290 utf8_string doorstyle,\
2355 char *decorstyle,\ 2291 utf8_string decorstyle,\
2356 char *origin_map,\ 2292 utf8_string origin_map,\
2357 char *final_map,\ 2293 utf8_string final_map,\
2358 char *exitstyle,\ 2294 utf8_string exitstyle,\
2359 char *this_map,\ 2295 utf8_string this_map,\
2360 char *exit_on_final_map,\ 2296 utf8_string exit_on_final_map,\
2361 int xsize,\ 2297 int xsize,\
2362 int ysize,\ 2298 int ysize,\
2363 int expand2x,\ 2299 int expand2x,\
2364 int layoutoptions1,\ 2300 int layoutoptions1,\
2365 int layoutoptions2,\ 2301 int layoutoptions2,\
2378 val64 total_map_hp,\ 2314 val64 total_map_hp,\
2379 int map_layout_style,\ 2315 int map_layout_style,\
2380 int treasureoptions,\ 2316 int treasureoptions,\
2381 int symmetry_used,\ 2317 int symmetry_used,\
2382 region *region,\ 2318 region *region,\
2383 char *custom\ 2319 utf8_string custom\
2384) 2320)
2385 CODE: 2321 CODE:
2386{ 2322{
2387 random_map_params rmp; 2323 random_map_params rmp;
2388 2324
2429 OUTPUT: 2365 OUTPUT:
2430 RETVAL 2366 RETVAL
2431 2367
2432MODULE = cf PACKAGE = cf::arch 2368MODULE = cf PACKAGE = cf::arch
2433 2369
2434archetype *find (const char *name) 2370archetype *find (utf8_string name)
2435 CODE: 2371 CODE:
2436 RETVAL = archetype::find (name); 2372 RETVAL = archetype::find (name);
2437 OUTPUT: 2373 OUTPUT:
2438 RETVAL 2374 RETVAL
2439 2375
2461list () 2397list ()
2462 PPCODE: 2398 PPCODE:
2463 for_all_regions (rgn) 2399 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn))); 2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2465 2401
2466region *find (char *name) 2402region *find (utf8_string name)
2467 PROTOTYPE: $ 2403 PROTOTYPE: $
2468 CODE: 2404 CODE:
2469 RETVAL = region::find (name); 2405 RETVAL = region::find (name);
2470 OUTPUT: RETVAL 2406 OUTPUT: RETVAL
2471 2407
2472region *find_fuzzy (char *name) 2408region *find_fuzzy (utf8_string name)
2473 PROTOTYPE: $ 2409 PROTOTYPE: $
2474 CODE: 2410 CODE:
2475 RETVAL = region::find_fuzzy (name); 2411 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL 2412 OUTPUT: RETVAL
2477 2413
2414int specificity (region *rgn)
2415 CODE:
2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2419 OUTPUT: RETVAL
2420
2478INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2479 2422
2480MODULE = cf PACKAGE = cf::living 2423MODULE = cf PACKAGE = cf::living
2481 2424
2482INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483 2426
2516 THIS->send_packet (buf, len); 2459 THIS->send_packet (buf, len);
2517} 2460}
2518 2461
2519MODULE = cf PACKAGE = cf::face PREFIX = face_ 2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2520 2463
2521INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522 2465
2523int face_find (const char *name, int defidx = 0) 2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2524 2467
2525int alloc (const char *name) 2468faceidx alloc (utf8_string name)
2526 CODE: 2469 CODE:
2527{ 2470{
2528 do 2471 do
2529 { 2472 {
2530 RETVAL = faces.size (); 2473 RETVAL = faces.size ();
2531 faces.resize (RETVAL + 1); 2474 faces.resize (RETVAL + 1);
2532 face32.resize (RETVAL + 1);
2533 face64.resize (RETVAL + 1);
2534 } 2475 }
2535 while (!RETVAL); // crude way to leave index 0 2476 while (!RETVAL); // crude way to leave index 0
2536 2477
2537 faces [RETVAL].name = name; 2478 faces [RETVAL].name = name;
2538 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2540 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2541 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2542} 2483}
2543 OUTPUT: RETVAL 2484 OUTPUT: RETVAL
2544 2485
2545void set (int idx, int visibility, int magicmap) 2486void set (faceidx idx, int visibility, int magicmap)
2546 CODE: 2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2547 faces [idx].visibility = visibility; 2490 f->visibility = visibility;
2548 faces [idx].magicmap = magicmap; 2491 f->magicmap = magicmap;
2549 2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2550void set_data (int idx, int faceset, SV *data, SV *chksum) 2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2551 CODE: 2500 CODE:
2501{
2552 facedata *d = face_data (idx, faceset); 2502 facedata *d = face_data (idx, faceset);
2553 assert (sv_len (chksum) == CHKSUM_SIZE); 2503 assert (d);
2554 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2555 2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2546 OUTPUT: RETVAL
2547
2548animidx set (utf8_string name, SV *frames, int facings = 1)
2549 CODE:
2550{
2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2553
2554 AV *av = (AV *)SvRV (frames);
2555
2556 animation *anim = &animation::find (name);
2557 if (anim->number)
2558 {
2559 anim->resize (av_len (av) + 1);
2560 anim->facings = facings;
2561 }
2562 else
2563 anim = &animation::create (name, av_len (av) + 1, facings);
2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2568 OUTPUT: RETVAL
2569
2570void invalidate_all ()
2571 CODE:
2572 for_all_clients (ns)
2573 ns->anims_sent.reset ();
2574

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