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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.19 by root, Mon Aug 28 07:54:11 2006 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
25 23
26#include <EXTERN.h> 24#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 30
39#undef MODULEAPI 31#if HAVE_EXECINFO_H
40#ifdef WIN32 32# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 33#endif
44 34
45#include <plugin_common.h> 35#include <plugin_common.h>
46#include <sounds.h> 36#include <sounds.h>
47#include <cstdarg> 37#include <cstdarg>
48#include <sproto.h> 38#include <sproto.h>
49 39
40#include "loader.h"
50#include "cfperl.h" 41#include "cfperl.h"
51#include "shstr.h" 42#include "shstr.h"
52 43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
48
49#include <EXTERN.h>
50#include <perl.h>
51#include <XSUB.h>
52
53#include "CoroAPI.h"
53#include "perlxsi.c" 54#include "perlxsi.c"
54 55
55extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
56 57
57typedef object object_ornull; 58typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
59 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
60typedef double val64; 73 typedef double val64;
61#define newSVval64 newSVnv 74# define newSVval64 newSVnv
62#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
68 81
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl; 82static PerlInterpreter *perl;
87 83
84double runtime;
85
86global gbl_ev;
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89 89
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
97 116
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
100static SV * 250static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 252{
103 SV *sv; 253 SV *sv;
104 254
105 if (!ptr) 255 if (!ptr)
106 return &PL_sv_undef; 256 return &PL_sv_undef;
107 257
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 260}
111 261
112template<class attachable> 262static int
113SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
114newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
115{ 283{
116 if (!obj) 284 if (!obj)
117 return &PL_sv_undef; 285 return &PL_sv_undef;
118 286
119 if (!obj->self) 287 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 288 {
151 HV *hv = newHV (); 289 obj->self = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 291
155 SVptr_cache_set (ptr, sv); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
157 298
158 return newSVsv (sv); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
159} 304}
160 305
161static void 306static void
162clearSVptr (SV *sv) 307clearSVptr (SV *sv)
163{ 308{
188 if (SvOK (sv)) 333 if (SvOK (sv))
189 return SvPTR (sv, klass); 334 return SvPTR (sv, klass);
190 else 335 else
191 return 0; 336 return 0;
192} 337}
338
339inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
340inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
341inline SV *to_sv (bool v) { return newSViv (v); }
342inline SV *to_sv ( signed char v) { return newSViv (v); }
343inline SV *to_sv (unsigned char v) { return newSViv (v); }
344inline SV *to_sv ( signed short v) { return newSViv (v); }
345inline SV *to_sv (unsigned short v) { return newSVuv (v); }
346inline SV *to_sv ( signed int v) { return newSViv (v); }
347inline SV *to_sv (unsigned int v) { return newSVuv (v); }
348inline SV *to_sv ( signed long v) { return newSViv (v); }
349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
352inline SV *to_sv (float v) { return newSVnv (v); }
353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
362
363inline SV *to_sv (object & v) { return to_sv (&v); }
364inline SV *to_sv (living & v) { return to_sv (&v); }
365
366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
368
369inline SV *to_sv (UUID v)
370{
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374}
375
376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
378inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
384inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
385inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
400
401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
403
404template<class T>
405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
406
407template<int N>
408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 431
194static SV * 432static SV *
195newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
196{ 434{
197 SV *sv; 435 SV *sv;
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 } 463 }
226 break; 464 break;
227 465
228 case DT_OBJECT: 466 case DT_OBJECT:
229 { 467 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 468 break;
234 469
235 case DT_MAP: 470 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 472 sv = to_sv (va_arg (ap, maptile *));
238 break; 473 break;
239 474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
240 case DT_PLAYER: 479 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 480 sv = to_sv (va_arg (ap, player *));
242 break; 481 break;
243 482
244 case DT_ARCH: 483 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 484 sv = to_sv (va_arg (ap, archetype *));
246 break; 485 break;
247 486
248 case DT_PARTY: 487 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 488 sv = to_sv (va_arg (ap, partylist *));
250 break; 489 break;
251 490
252 case DT_REGION: 491 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 492 sv = to_sv (va_arg (ap, region *));
254 break; 493 break;
255 494
256 default: 495 default:
257 assert (("unhandled type in newSVdt_va", 0)); 496 assert (("unhandled type in newSVdt_va", 0));
258 } 497 }
303} 542}
304 543
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 545
307SV * 546SV *
308registry_of (attachable_base *ext) 547registry (attachable *ext)
309{ 548{
310 if (!ext->cb) 549 if (!ext->cb)
311 ext->cb = newAV (); 550 ext->cb = newAV ();
312 551
313 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
314} 553}
315 554
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328}
329
330void attachable_base::optimise ()
331{
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344}
345
346void
347object::instantiate_ ()
348{
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362}
363
364/////////////////////////////////////////////////////////////////////////////
365
366void reattach (data_type type, void *obj)
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384}
385
386template<class subclass>
387void reattach (attachable<subclass> *obj)
388{
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393}
394
395object_freezer::object_freezer (const char *filename)
396: filename (filename)
397{
398 av = (AV *)newAV ();
399}
400
401object_freezer::~object_freezer ()
402{
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
408 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
409 PUTBACK;
410 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
411 FREETMPS;
412 LEAVE;
413}
414
415void object_freezer::put (FILE *fp, attachable_base *ext)
416{
417 ext->optimise ();
418
419 if (ext->self)
420 {
421 int idx = AvFILLp ((AV *)av) + 1;
422 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
423 fprintf (fp, "oid %d\n", idx);
424 }
425}
426
427object_thawer::object_thawer (const char *filename)
428{
429 av = 0;
430
431 if (!filename)
432 return;
433
434 dSP;
435 ENTER;
436 SAVETMPS;
437 PUSHMARK (SP);
438 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
439 PUTBACK;
440
441 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
442 {
443 SPAGAIN;
444 SV *sv = POPs;
445 if (SvROK (sv))
446 av = SvREFCNT_inc (SvRV (sv));
447 }
448
449 FREETMPS;
450 LEAVE;
451}
452
453void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
454{
455 if (!av || oid < 0) // this is actually an error of sorts
456 return;
457
458 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
459 ext->clear ();
460
461 SV **svp = av_fetch ((AV *)av, oid, 0);
462
463 if (!svp || !SvROK (*svp))
464 {
465 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
466 return;
467 }
468
469 ext->self = *svp; *svp = &PL_sv_undef;
470 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
471
472 reattach (type, obj);
473}
474
475object_thawer::~object_thawer ()
476{
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479}
480
481///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
482 556
483extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484{ 558{
485 return 0; 559 return 0;
488static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
489 563
490static int 564static int
491runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
492{ 566{
493 dSP; 567 return -1;
494
495 ENTER;
496 SAVETMPS;
497
498 PUSHMARK (SP);
499
500 EXTEND (SP, 3);
501 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
502 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
503
504 if (params)
505 PUSHs (sv_2mortal (newSVpv (params, 0)));
506
507 PUTBACK;
508 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
509 SPAGAIN;
510
511 if (SvTRUE (ERRSV))
512 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
513
514 int returnvalue = count > 0 ? POPi : -1;
515
516 PUTBACK;
517 FREETMPS;
518 LEAVE;
519
520 return returnvalue;
521} 568}
522 569
523extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
524{ 571{
525 va_list args; 572 va_list args;
528 va_start (args, type); 575 va_start (args, type);
529 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
530 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
531 578
532 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
533 {
534 if (!perl)
535 return NULL; 580 return NULL;
536
537 const char *cmdname = va_arg (args, const char *);
538 HV *hv = get_hv ("cf::COMMAND", 1);
539 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
540
541 va_end (args);
542
543 if (svp)
544 {
545 // this is totaly broken, should stash it into %COMMAND
546 rtn_cmd.name = cmdname;
547 rtn_cmd.time = SvNV (*svp);
548 rtn_cmd.func = runPluginCommand;
549
550 return &rtn_cmd;
551 }
552 }
553 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
554 { 582 {
555 va_end (args); 583 va_end (args);
556 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
557 } 585 }
558 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
559 { 587 {
560 va_end (args); 588 va_end (args);
561 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
562 } 590 }
563 else 591 else
564 va_end (args); 592 va_end (args);
565 593
566 return NULL; 594 return NULL;
582} 610}
583 611
584void 612void
585cfperl_init () 613cfperl_init ()
586{ 614{
587 char *argv[] = { 615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588 "",
589 "-e"
590 "BEGIN {"
591 " cf->bootstrap;"
592 " unshift @INC, cf::datadir ();"
593 "}"
594 ""
595 "use cf;"
596 };
597
598 perl = perl_alloc (); 616 perl = perl_alloc ();
599 perl_construct (perl); 617 perl_construct (perl);
600 618
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
603 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
604 { 632 {
605 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
606
607 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
608 //perl_destruct (perl);
609 //perl_free (perl);
610 //perl = 0;
611 //return;
612 } 635 }
613 636
614 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
615} 644}
616 645
617void cfperl_main () 646void cfperl_main ()
618{ 647{
619 dSP; 648 dSP;
620 649
621 PUSHMARK (SP); 650 PUSHMARK (SP);
622 PUTBACK; 651 PUTBACK;
623 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
624} 671}
625 672
626static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
627# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
628# include "eventinc.h" 675# include "eventinc.h"
659 } 706 }
660 } 707 }
661 } 708 }
662} 709}
663 710
664bool cfperl_invoke (event_type event, ...) 711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
828attachable::vinvoke (event_type event, va_list &ap)
665{ 829{
666 data_type dt; 830 data_type dt;
667 va_list ap;
668 831
669 va_start (ap, event); 832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
670 837
671 AV *callbacks = 0; 838 AV *callbacks = 0;
672
673 object *op;
674 player *pl;
675 mapstruct *map;
676
677 // callback call ordering is:
678 // 1. per-object callback (NYI)
679 // 2. per-class object
680 // 2a. per-type callback
681 // 4. global callbacks
682
683 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
684
685 switch (KLASS_OF (event))
686 {
687 case KLASS_GLOBAL:
688 break;
689
690 case KLASS_OBJECT:
691 dt = (data_type) va_arg (ap, int);
692 assert (("first argument must be of type object", dt == DT_OBJECT));
693 op = va_arg (ap, object *);
694
695 if (op->cb)
696 gather_callbacks (callbacks, (AV *)op->cb, event);
697
698 if (op->type)
699 {
700 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
701 {
702 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
703
704 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706 }
707
708 if (op->type <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715 }
716
717 gather_callbacks (callbacks, cb_object, event);
718
719 break;
720
721 case KLASS_PLAYER:
722 dt = (data_type) va_arg (ap, int);
723 assert (("first argument must be of type player", dt == DT_PLAYER));
724 pl = va_arg (ap, player *);
725
726 if (pl->cb)
727 gather_callbacks (callbacks, (AV *)pl->cb, event);
728
729 gather_callbacks (callbacks, cb_player, event);
730 break;
731
732 case KLASS_MAP:
733 dt = (data_type) va_arg (ap, int);
734 assert (("first argument must be of type object", dt == DT_MAP));
735 map = va_arg (ap, mapstruct *);
736
737 if (map->cb)
738 gather_callbacks (callbacks, (AV *)map->cb, event);
739
740 gather_callbacks (callbacks, cb_map, event);
741 break;
742
743 default:
744 assert (("unsupported event klass in cfperl_invoke", 0));
745 }
746 840
747 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
748 if (!callbacks) 842 if (!callbacks)
749 return 0; 843 return 0;
750 844
751 dSP; 845 CALL_BEGIN (3);
752 ENTER;
753 SAVETMPS;
754
755 PUSHMARK (SP);
756 EXTEND (SP, 3);
757
758 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
759 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
760 848
761 switch (KLASS_OF (event)) 849 //TODO: unhack
762 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
763 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
764 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
765 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
766 } 854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
767 857
768 for (;;) 858 for (;;)
769 { 859 {
770 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
771 861
772 if (dt == DT_END) 862 if (dt == DT_END)
773 break; 863 break;
774
775 if (dt == DT_AV) 864 else if (dt == DT_AV)
776 { 865 {
777 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
778 867
779 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
780 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 873 }
785 874
786 va_end (ap); 875 va_end (ap);
787 876
788 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
789 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
790 SPAGAIN;
791
792 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
793 879
794 FREETMPS; 880 CALL_END;
795 LEAVE;
796 881
797 return count; 882 return count;
798} 883}
799 884
800SV * 885SV *
815cfperl_result_INT (int idx) 900cfperl_result_INT (int idx)
816{ 901{
817 return SvIV (cfperl_result (idx)); 902 return SvIV (cfperl_result (idx));
818} 903}
819 904
905double
906cfperl_result_DOUBLE (int idx)
907{
908 return SvNV (cfperl_result (idx));
909}
910
911/////////////////////////////////////////////////////////////////////////////
912
913void
914cfperl_emergency_save ()
915{
916 CALL_BEGIN (0);
917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930maptile *
931maptile::find_sync (const char *path, maptile *origin)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (path);
935 CALL_ARG (origin);
936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
957
958 maptile *retval;
959
960 if (count)
961 sv_to (POPs, retval);
962 else
963 retval = 0;
964
965 CALL_END;
966
967 return retval;
968}
969
970void
971maptile::do_load_sync ()
972{
973 CALL_BEGIN (1);
974 CALL_ARG (this);
975 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
976 CALL_END;
977}
978
979void
980maptile::change_all_map_light (int change)
981{
982 CALL_BEGIN (1);
983 CALL_ARG (change);
984 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
985 CALL_END;
986}
987
988void
989object::enter_exit (object *exit)
990{
991 if (type != PLAYER)
992 return;
993
994 CALL_BEGIN (2);
995 CALL_ARG (this);
996 CALL_ARG (exit);
997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
998 CALL_END;
999}
1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
1017/////////////////////////////////////////////////////////////////////////////
1018
1019struct EventAPI *watcher_base::GEventAPI;
1020struct CoroAPI *coroapi::GCoroAPI;
1021
1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
1069iw_dispatch (pe_event *ev)
1070{
1071 iw *w = (iw *)ev->ext_data;
1072 w->call (*w);
1073}
1074
1075void
1076iw::alloc ()
1077{
1078 pe = GEventAPI->new_idle (0, 0);
1079
1080 WaREENTRANT_off (pe);
1081 pe->base.callback = (void *)iw_dispatch;
1082 pe->base.ext_data = (void *)this;
1083}
1084
1085static void iow_dispatch (pe_event *ev)
1086{
1087 iow *w = (iow *)ev->ext_data;
1088 w->call (*w, ((pe_ioevent *)ev)->got);
1089}
1090
1091void
1092iow::alloc ()
1093{
1094 pe = GEventAPI->new_io (0, 0);
1095
1096 WaREENTRANT_off (pe);
1097 pe->base.callback = (void *)iow_dispatch;
1098 pe->base.ext_data = (void *)this;
1099
1100 pe->fd = -1;
1101 pe->poll = 0;
1102}
1103
1104void
1105iow::fd (int fd)
1106{
1107 pe->fd = fd;
1108}
1109
1110int
1111iow::poll ()
1112{
1113 return pe->poll;
1114}
1115
1116void
1117iow::poll (int events)
1118{
1119 if (pe->poll != events)
1120 {
1121 if (pe->poll) stop ();
1122 pe->poll = events;
1123 if (pe->poll) start ();
1124 }
1125}
1126
1127void
1128_connect_to_perl ()
1129{
1130 stash_cf = gv_stashpv ("cf" , 1);
1131
1132 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1133 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1134 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1135 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1136 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1141
1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1144
1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1147 cb_object = get_av ("cf::CB_OBJECT", 1);
1148 cb_player = get_av ("cf::CB_PLAYER", 1);
1149 cb_client = get_av ("cf::CB_CLIENT", 1);
1150 cb_type = get_av ("cf::CB_TYPE" , 1);
1151 cb_map = get_av ("cf::CB_MAP" , 1);
1152}
1153
820MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
821 1155
822BOOT: 1156BOOT:
823{ 1157{
824 HV *stash = gv_stashpv ("cf", 1); 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1160
1161 _connect_to_perl ();
1162
1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
825 1173
826 static const struct { 1174 static const struct {
827 const char *name; 1175 const char *name;
828 IV iv; 1176 IV iv;
829 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
830# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
831 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
832 const_iv (llevInfo) 1180 const_iv (logBacktrace)
833 const_iv (llevDebug) 1181
834 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
835 1185
836 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
837 const_iv (PLAYER) 1187
838 const_iv (TRANSPORT)
839 const_iv (ROD)
840 const_iv (TREASURE)
841 const_iv (POTION)
842 const_iv (FOOD)
843 const_iv (POISON)
844 const_iv (BOOK)
845 const_iv (CLOCK)
846 const_iv (LIGHTNING)
847 const_iv (ARROW)
848 const_iv (BOW)
849 const_iv (WEAPON)
850 const_iv (ARMOUR)
851 const_iv (PEDESTAL)
852 const_iv (ALTAR)
853 const_iv (LOCKED_DOOR)
854 const_iv (SPECIAL_KEY)
855 const_iv (MAP)
856 const_iv (DOOR)
857 const_iv (KEY)
858 const_iv (TIMED_GATE)
859 const_iv (TRIGGER)
860 const_iv (GRIMREAPER)
861 const_iv (MAGIC_EAR)
862 const_iv (TRIGGER_BUTTON)
863 const_iv (TRIGGER_ALTAR)
864 const_iv (TRIGGER_PEDESTAL)
865 const_iv (SHIELD)
866 const_iv (HELMET)
867 const_iv (HORN)
868 const_iv (MONEY)
869 const_iv (CLASS)
870 const_iv (GRAVESTONE)
871 const_iv (AMULET)
872 const_iv (PLAYERMOVER)
873 const_iv (TELEPORTER)
874 const_iv (CREATOR)
875 const_iv (SKILL)
876 const_iv (EXPERIENCE)
877 const_iv (EARTHWALL)
878 const_iv (GOLEM)
879 const_iv (THROWN_OBJ)
880 const_iv (BLINDNESS)
881 const_iv (GOD)
882 const_iv (DETECTOR)
883 const_iv (TRIGGER_MARKER)
884 const_iv (DEAD_OBJECT)
885 const_iv (DRINK)
886 const_iv (MARKER)
887 const_iv (HOLY_ALTAR)
888 const_iv (PLAYER_CHANGER)
889 const_iv (BATTLEGROUND)
890 const_iv (PEACEMAKER)
891 const_iv (GEM)
892 const_iv (FIREWALL)
893 const_iv (ANVIL)
894 const_iv (CHECK_INV)
895 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
896 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
897 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
898 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
899 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
900 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
901 const_iv (FLOOR)
902 const_iv (FLESH)
903 const_iv (INORGANIC)
904 const_iv (SKILL_TOOL)
905 const_iv (LIGHTER)
906 const_iv (TRAP_PART)
907 const_iv (WALL)
908 const_iv (LIGHT_SOURCE)
909 const_iv (MISC_OBJECT)
910 const_iv (MONSTER)
911 const_iv (SPAWN_GENERATOR)
912 const_iv (LAMP)
913 const_iv (DUPLICATOR)
914 const_iv (TOOL)
915 const_iv (SPELLBOOK)
916 const_iv (BUILDFAC)
917 const_iv (CLOAK)
918 const_iv (SPINNER)
919 const_iv (GATE)
920 const_iv (BUTTON)
921 const_iv (CF_HANDLE)
922 const_iv (HOLE)
923 const_iv (TRAPDOOR)
924 const_iv (SIGN)
925 const_iv (BOOTS)
926 const_iv (GLOVES)
927 const_iv (SPELL)
928 const_iv (SPELL_EFFECT)
929 const_iv (CONVERTER)
930 const_iv (BRACERS)
931 const_iv (POISONING)
932 const_iv (SAVEBED)
933 const_iv (POISONCLOUD)
934 const_iv (FIREHOLES)
935 const_iv (WAND)
936 const_iv (SCROLL)
937 const_iv (DIRECTOR)
938 const_iv (GIRDLE)
939 const_iv (FORCE)
940 const_iv (POTION_EFFECT)
941 const_iv (EVENT_CONNECTOR)
942 const_iv (CLOSE_CON)
943 const_iv (CONTAINER)
944 const_iv (ARMOUR_IMPROVER)
945 const_iv (WEAPON_IMPROVER)
946 const_iv (SKILLSCROLL)
947 const_iv (DEEP_SWAMP)
948 const_iv (IDENTIFY_ALTAR)
949 const_iv (MENU)
950 const_iv (RUNE)
951 const_iv (TRAP)
952 const_iv (POWER_CRYSTAL)
953 const_iv (CORPSE)
954 const_iv (DISEASE)
955 const_iv (SYMPTOM)
956 const_iv (BUILDER)
957 const_iv (MATERIAL)
958 const_iv (ITEM_TRANSFORMER)
959 const_iv (QUEST)
960 1194
961 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
962 1223
963 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
964 const_iv (ST_BD_REMOVE)
965 1225
966 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
967 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
968 const_iv (ST_MAT_ITEM)
969 1228
970 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
971 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
972 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
973 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
974 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
975 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
976 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
977 const_iv (AT_DRAIN)
978 const_iv (AT_WEAPONMAGIC)
979 const_iv (AT_GHOSTHIT)
980 const_iv (AT_POISON)
981 const_iv (AT_SLOW)
982 const_iv (AT_PARALYZE)
983 const_iv (AT_TURN_UNDEAD)
984 const_iv (AT_FEAR)
985 const_iv (AT_CANCELLATION)
986 const_iv (AT_DEPLETE)
987 const_iv (AT_DEATH)
988 const_iv (AT_CHAOS)
989 const_iv (AT_COUNTERSPELL)
990 const_iv (AT_GODPOWER)
991 const_iv (AT_HOLYWORD)
992 const_iv (AT_BLIND)
993 const_iv (AT_INTERNAL)
994 const_iv (AT_LIFE_STEALING)
995 const_iv (AT_DISEASE)
996 1236
997 const_iv (QUEST_IN_PROGRESS) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
998 const_iv (QUEST_DONE_QUEST) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
999 const_iv (QUEST_DONE_TASK)
1000 const_iv (QUEST_START_QUEST)
1001 const_iv (QUEST_END_QUEST)
1002 const_iv (QUEST_START_TASK)
1003 const_iv (QUEST_END_TASK)
1004 const_iv (QUEST_OVERRIDE)
1005 const_iv (QUEST_ON_ACTIVATE)
1006
1007 const_iv (WEAP_HIT)
1008 const_iv (WEAP_SLASH)
1009 const_iv (WEAP_PIERCE)
1010 const_iv (WEAP_CLEAVE)
1011 const_iv (WEAP_SLICE)
1012 const_iv (WEAP_STAB)
1013 const_iv (WEAP_WHIP)
1014 const_iv (WEAP_CRUSH)
1015 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1016 1240
1017 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1018 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1019 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1020 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1021 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1022 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1023 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1024 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1025 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1026 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1027 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1028 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1029 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1030 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1031 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1032 const_iv (FLAG_TREASURE) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1033 const_iv (FLAG_PLAYER_SOLD) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1034 const_iv (FLAG_SEE_INVISIBLE) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1035 const_iv (FLAG_CAN_ROLL) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1036 const_iv (FLAG_OVERLAY_FLOOR) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1037 const_iv (FLAG_IS_TURNABLE) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1038 const_iv (FLAG_IS_USED_UP) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1039 const_iv (FLAG_IDENTIFIED) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1040 const_iv (FLAG_REFLECTING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1041 const_iv (FLAG_CHANGING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1042 const_iv (FLAG_SPLITTING) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1043 const_iv (FLAG_HITBACK)
1044 const_iv (FLAG_STARTEQUIP)
1045 const_iv (FLAG_BLOCKSVIEW)
1046 const_iv (FLAG_UNDEAD)
1047 const_iv (FLAG_SCARED)
1048 const_iv (FLAG_UNAGGRESSIVE)
1049 const_iv (FLAG_REFL_MISSILE)
1050 const_iv (FLAG_REFL_SPELL)
1051 const_iv (FLAG_NO_MAGIC)
1052 const_iv (FLAG_NO_FIX_PLAYER)
1053 const_iv (FLAG_IS_LIGHTABLE)
1054 const_iv (FLAG_TEAR_DOWN)
1055 const_iv (FLAG_RUN_AWAY)
1056 const_iv (FLAG_PICK_UP)
1057 const_iv (FLAG_UNIQUE)
1058 const_iv (FLAG_NO_DROP)
1059 const_iv (FLAG_WIZCAST)
1060 const_iv (FLAG_CAST_SPELL)
1061 const_iv (FLAG_USE_SCROLL)
1062 const_iv (FLAG_USE_RANGE)
1063 const_iv (FLAG_USE_BOW)
1064 const_iv (FLAG_USE_ARMOUR)
1065 const_iv (FLAG_USE_WEAPON)
1066 const_iv (FLAG_USE_RING)
1067 const_iv (FLAG_READY_RANGE)
1068 const_iv (FLAG_READY_BOW)
1069 const_iv (FLAG_XRAYS)
1070 const_iv (FLAG_NO_APPLY)
1071 const_iv (FLAG_IS_FLOOR)
1072 const_iv (FLAG_LIFESAVE)
1073 const_iv (FLAG_NO_STRENGTH)
1074 const_iv (FLAG_SLEEP)
1075 const_iv (FLAG_STAND_STILL)
1076 const_iv (FLAG_RANDOM_MOVE)
1077 const_iv (FLAG_ONLY_ATTACK)
1078 const_iv (FLAG_CONFUSED)
1079 const_iv (FLAG_STEALTH)
1080 const_iv (FLAG_WIZPASS)
1081 const_iv (FLAG_IS_LINKED)
1082 const_iv (FLAG_CURSED)
1083 const_iv (FLAG_DAMNED)
1084 const_iv (FLAG_SEE_ANYWHERE)
1085 const_iv (FLAG_KNOWN_MAGICAL)
1086 const_iv (FLAG_KNOWN_CURSED)
1087 const_iv (FLAG_CAN_USE_SKILL)
1088 const_iv (FLAG_BEEN_APPLIED)
1089 const_iv (FLAG_READY_SCROLL)
1090 const_iv (FLAG_USE_ROD)
1091 const_iv (FLAG_USE_HORN)
1092 const_iv (FLAG_MAKE_INVIS)
1093 const_iv (FLAG_INV_LOCKED)
1094 const_iv (FLAG_IS_WOODED)
1095 const_iv (FLAG_IS_HILLY)
1096 const_iv (FLAG_READY_SKILL)
1097 const_iv (FLAG_READY_WEAPON)
1098 const_iv (FLAG_NO_SKILL_IDENT)
1099 const_iv (FLAG_BLIND)
1100 const_iv (FLAG_SEE_IN_DARK)
1101 const_iv (FLAG_IS_CAULDRON)
1102 const_iv (FLAG_NO_STEAL)
1103 const_iv (FLAG_ONE_HIT)
1104 const_iv (FLAG_CLIENT_SENT)
1105 const_iv (FLAG_BERSERK)
1106 const_iv (FLAG_NEUTRAL)
1107 const_iv (FLAG_NO_ATTACK)
1108 const_iv (FLAG_NO_DAMAGE)
1109 const_iv (FLAG_OBJ_ORIGINAL)
1110 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1111 const_iv (FLAG_ACTIVATE_ON_PUSH)
1112 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1113 const_iv (FLAG_IS_WATER)
1114 const_iv (FLAG_CONTENT_ON_GEN)
1115 const_iv (FLAG_IS_A_TEMPLATE)
1116 const_iv (FLAG_IS_BUILDABLE)
1117 const_iv (FLAG_AFK)
1118 1267
1119 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1120 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1121 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1122 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1123 const_iv (NDI_ORANGE)
1124 const_iv (NDI_BLUE)
1125 const_iv (NDI_DK_ORANGE)
1126 const_iv (NDI_GREEN)
1127 const_iv (NDI_LT_GREEN)
1128 const_iv (NDI_GREY)
1129 const_iv (NDI_BROWN)
1130 const_iv (NDI_GOLD)
1131 const_iv (NDI_TAN)
1132 const_iv (NDI_MAX_COLOR)
1133 const_iv (NDI_COLOR_MASK)
1134 const_iv (NDI_UNIQUE)
1135 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1136 1273
1137 const_iv (F_APPLIED) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1138 const_iv (F_LOCATION) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1139 const_iv (F_UNPAID) 1276
1140 const_iv (F_MAGIC) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1141 const_iv (F_CURSED) 1278
1142 const_iv (F_DAMNED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1143 const_iv (F_OPEN) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1144 const_iv (F_NOPICK)
1145 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1146 1282
1147 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1148 const_iv (F_SHOP)
1149 const_iv (F_SELL)
1150 1284
1151 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1152 const_iv (P_NO_MAGIC) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1153 const_iv (P_IS_ALIVE)
1154 const_iv (P_NO_CLERIC)
1155 const_iv (P_NEED_UPDATE)
1156 const_iv (P_NO_ERROR)
1157 const_iv (P_OUT_OF_MAP)
1158 const_iv (P_NEW_MAP)
1159 1287
1160 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1161 const_iv (UP_OBJ_REMOVE)
1162 const_iv (UP_OBJ_CHANGE)
1163 const_iv (UP_OBJ_FACE)
1164 1289
1165 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1166 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1167 const_iv (INS_NO_WALK_ON)
1168 const_iv (INS_ON_TOP)
1169 const_iv (INS_BELOW_ORIGINATOR)
1170 const_iv (INS_MAP_LOAD)
1171 1292
1172 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1173 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1174 const_iv (WILL_APPLY_EARTHWALL)
1175 const_iv (WILL_APPLY_DOOR)
1176 const_iv (WILL_APPLY_FOOD)
1177 1295
1178 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1179 const_iv (SAVE_DIR_MODE)
1180 1297
1181 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1182 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1183 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1184 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1185 const_iv (M_WOOD)
1186 const_iv (M_ORGANIC)
1187 const_iv (M_STONE)
1188 const_iv (M_CLOTH)
1189 const_iv (M_ADAMANT)
1190 const_iv (M_LIQUID)
1191 const_iv (M_SOFT_METAL)
1192 const_iv (M_BONE)
1193 const_iv (M_ICE)
1194 const_iv (M_SPECIAL)
1195 1302
1196 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1197 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1198 const_iv (SK_EXP_NONE)
1199 const_iv (SK_SUBTRACT_SKILL_EXP)
1200 1305
1201 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1202 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1203 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1204 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1205 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1206 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1207 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1208 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1209 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1210 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1211 const_iv (SK_DET_MAGIC)
1212 const_iv (SK_ORATORY)
1213 const_iv (SK_SINGING)
1214 const_iv (SK_DET_CURSE)
1215 const_iv (SK_FIND_TRAPS)
1216 const_iv (SK_MEDITATION)
1217 const_iv (SK_PUNCHING)
1218 const_iv (SK_FLAME_TOUCH)
1219 const_iv (SK_KARATE)
1220 const_iv (SK_CLIMBING)
1221 const_iv (SK_WOODSMAN)
1222 const_iv (SK_INSCRIPTION)
1223 const_iv (SK_ONE_HANDED_WEAPON)
1224 const_iv (SK_MISSILE_WEAPON)
1225 const_iv (SK_THROWING)
1226 const_iv (SK_USE_MAGIC_ITEM)
1227 const_iv (SK_DISARM_TRAPS)
1228 const_iv (SK_SET_TRAP)
1229 const_iv (SK_THAUMATURGY)
1230 const_iv (SK_PRAYING)
1231 const_iv (SK_CLAWING)
1232 const_iv (SK_LEVITATION)
1233 const_iv (SK_SUMMONING)
1234 const_iv (SK_PYROMANCY)
1235 const_iv (SK_EVOCATION)
1236 const_iv (SK_SORCERY)
1237 const_iv (SK_TWO_HANDED_WEAPON)
1238 const_iv (SK_SPARK_TOUCH)
1239 const_iv (SK_SHIVER)
1240 const_iv (SK_ACID_SPLASH)
1241 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1242 1317
1243 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1244 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1245 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1246 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1247 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1248 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1249 const_iv (SOUND_PUSH_PLAYER)
1250 const_iv (SOUND_PLAYER_HITS1)
1251 const_iv (SOUND_PLAYER_HITS2)
1252 const_iv (SOUND_PLAYER_HITS3)
1253 const_iv (SOUND_PLAYER_HITS4)
1254 const_iv (SOUND_PLAYER_IS_HIT1)
1255 const_iv (SOUND_PLAYER_IS_HIT2)
1256 const_iv (SOUND_PLAYER_IS_HIT3)
1257 const_iv (SOUND_PLAYER_KILLS)
1258 const_iv (SOUND_PET_IS_KILLED)
1259 const_iv (SOUND_PLAYER_DIES)
1260 const_iv (SOUND_OB_EVAPORATE)
1261 const_iv (SOUND_OB_EXPLODE)
1262 const_iv (SOUND_CLOCK)
1263 const_iv (SOUND_TURN_HANDLE)
1264 const_iv (SOUND_FALL_HOLE)
1265 const_iv (SOUND_DRINK_POISON)
1266 const_iv (SOUND_CAST_SPELL_0)
1267 1324
1268 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1269 const_iv (PREFER_HIGH)
1270 1326
1271 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1272 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1273 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1274 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1275 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1276 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1277 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1278 const_iv (ATNR_DRAIN) 1334
1279 const_iv (ATNR_WEAPONMAGIC) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1280 const_iv (ATNR_GHOSTHIT) 1336
1281 const_iv (ATNR_POISON) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1282 const_iv (ATNR_SLOW) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1283 const_iv (ATNR_PARALYZE) 1339
1284 const_iv (ATNR_TURN_UNDEAD) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1285 const_iv (ATNR_FEAR) 1341
1286 const_iv (ATNR_CANCELLATION) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1287 const_iv (ATNR_DEPLETE) 1343
1288 const_iv (ATNR_DEATH) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1289 const_iv (ATNR_CHAOS) 1345
1290 const_iv (ATNR_COUNTERSPELL) 1346 // random map generator
1291 const_iv (ATNR_GODPOWER) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1292 const_iv (ATNR_HOLYWORD) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1293 const_iv (ATNR_BLIND) 1349
1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1353
1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1356
1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1294 const_iv (ATNR_INTERNAL) 1359 const_iv (GT_MINIMAL)
1295 const_iv (ATNR_LIFE_STEALING)
1296 const_iv (ATNR_DISEASE)
1297
1298 const_iv (MAP_FLUSH)
1299 const_iv (MAP_PLAYER_UNIQUE)
1300 const_iv (MAP_BLOCK)
1301 const_iv (MAP_STYLE)
1302 const_iv (MAP_OVERLAY)
1303
1304 const_iv (MAP_IN_MEMORY)
1305 const_iv (MAP_SWAPPED)
1306 const_iv (MAP_LOADING)
1307 const_iv (MAP_SAVING)
1308
1309 const_iv (KLASS_GLOBAL)
1310 const_iv (KLASS_OBJECT)
1311 const_iv (KLASS_PLAYER)
1312 const_iv (KLASS_MAP)
1313 }; 1360 };
1314 1361
1315 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1316 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1317 1364
1318 static const struct { 1365 static const struct {
1319 const char *name; 1366 const char *name;
1320 int skip; 1367 int skip;
1321 IV klass; 1368 IV klass;
1332 { 1379 {
1333 AV *event = newAV (); 1380 AV *event = newAV ();
1334 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1381 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1335 av_push (event, newSViv (eiv->klass)); 1382 av_push (event, newSViv (eiv->klass));
1336 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1383 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1337 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1384 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1338 } 1385 }
1339
1340 static const struct {
1341 int dtype;
1342 const char *name;
1343 IV idx;
1344 } *cprop, prop_table[] = {
1345# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1346 prop (CFAPI_INT, MAP_PROP_FLAGS)
1347 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1348 prop (CFAPI_STRING, MAP_PROP_PATH)
1349 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1350 prop (CFAPI_STRING, MAP_PROP_NAME)
1351 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1352 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1353 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1354 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1355 prop (CFAPI_INT, MAP_PROP_WIDTH)
1356 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1357 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1358 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1359 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1360 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1361 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1362 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1363 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1364 prop (CFAPI_INT, MAP_PROP_SKY)
1365 prop (CFAPI_INT, MAP_PROP_WPARTX)
1366 prop (CFAPI_INT, MAP_PROP_WPARTY)
1367 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1368 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1369 prop (CFAPI_PREGION, MAP_PROP_REGION)
1370 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1371 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1372 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1373 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1376 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1378 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1379 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1380 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1381 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1382 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1383 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1384 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1385 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1386 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1387 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1388 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1389 prop (CFAPI_INT, OBJECT_PROP_X)
1390 prop (CFAPI_INT, OBJECT_PROP_Y)
1391 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1392 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1393 prop (CFAPI_INT, OBJECT_PROP_NROF)
1394 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1395 prop (CFAPI_INT, OBJECT_PROP_FACING)
1396 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1397 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1398 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1399 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1400 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1401 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1402 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1403 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1404 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1405 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1406 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1407 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1408 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1409 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1410 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1411 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1412 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1413 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1414 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1415 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1416 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1417 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1418 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1419 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1420 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1422 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1423 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1424 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1426 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1427 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1428 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1430 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1431 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1432 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1433 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1434 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1435 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1436 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1437 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1438 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1441 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1442 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1443 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1444 prop (CFAPI_INT, OBJECT_PROP_STR)
1445 prop (CFAPI_INT, OBJECT_PROP_DEX)
1446 prop (CFAPI_INT, OBJECT_PROP_CON)
1447 prop (CFAPI_INT, OBJECT_PROP_WIS)
1448 prop (CFAPI_INT, OBJECT_PROP_INT)
1449 prop (CFAPI_INT, OBJECT_PROP_POW)
1450 prop (CFAPI_INT, OBJECT_PROP_CHA)
1451 prop (CFAPI_INT, OBJECT_PROP_WC)
1452 prop (CFAPI_INT, OBJECT_PROP_AC)
1453 prop (CFAPI_INT, OBJECT_PROP_HP)
1454 prop (CFAPI_INT, OBJECT_PROP_SP)
1455 prop (CFAPI_INT, OBJECT_PROP_GP)
1456 prop (CFAPI_INT, OBJECT_PROP_FP)
1457 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1458 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1459 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1460 prop (CFAPI_INT, OBJECT_PROP_DAM)
1461 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1462 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1463 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1464 prop (CFAPI_INT, OBJECT_PROP_FACE)
1465 };
1466
1467 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1468 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1469
1470 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1471 {
1472 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1473 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1474 }
1475
1476 //I_EVENT_API (PACKAGE);
1477} 1386}
1478 1387
1479void _reload_1 () 1388void _connect_to_perl ()
1480 CODE:
1481 cb_global = get_av ("cf::CB_GLOBAL", 1);
1482 cb_object = get_av ("cf::CB_OBJECT", 1);
1483 cb_player = get_av ("cf::CB_PLAYER", 1);
1484 cb_type = get_av ("cf::CB_TYPE" , 1);
1485 cb_map = get_av ("cf::CB_MAP" , 1);
1486 1389
1487void _reload_2 () 1390void _recalc_want ()
1391
1392void _global_reattach ()
1488 CODE: 1393 CODE:
1489{ 1394{
1490 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1491 for (player *pl = first_player; pl; pl = pl->next) 1396 for_all_clients (ns)
1492 reattach (pl); 1397 ns->reattach ();
1493 1398
1494 for (mapstruct *map = first_map; map; map = map->next) 1399 for_all_objects (op)
1495 reattach (map);
1496
1497 for (object *op = objects; op; op = op->next)
1498 reattach (op); 1400 op->reattach ();
1401}
1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1499} 1447}
1500 1448
1501NV floor (NV x) 1449NV floor (NV x)
1502 1450
1503NV ceil (NV x) 1451NV ceil (NV x)
1504 1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1505void server_tick () 1481void server_tick ()
1482 CODE:
1483 runtime = SvNVx (sv_runtime);
1484 server_tick ();
1506 1485
1507void 1486void
1508LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1509 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1510 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1511 1493
1512char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1513 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1514 1496
1515char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1516 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1517 1499
1518const char * 1500const_octet_string
1519get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1520 PROTOTYPE: $ 1502 PROTOTYPE: $
1521 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1522 CODE: 1504 CODE:
1523 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1524 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1526void 1508void
1527sub_generation_inc () 1509sub_generation_inc ()
1528 CODE: 1510 CODE:
1529 PL_sub_generation++; 1511 PL_sub_generation++;
1530 1512
1531char * 1513const_octet_string
1532mapdir () 1514mapdir ()
1533 PROTOTYPE: 1515 PROTOTYPE:
1534 ALIAS: 1516 ALIAS:
1535 mapdir = 0 1517 mapdir = 0
1536 uniquedir = 1 1518 uniquedir = 1
1550 case 5: RETVAL = settings.playerdir; break; 1532 case 5: RETVAL = settings.playerdir; break;
1551 case 6: RETVAL = settings.datadir ; break; 1533 case 6: RETVAL = settings.datadir ; break;
1552 } 1534 }
1553 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1554 1536
1555int 1537void abort ()
1556cf_find_animation (char *text) 1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1545void emergency_save ()
1546
1547void _exit (int status = EXIT_SUCCESS)
1548
1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1554
1555#if _POSIX_MEMLOCK
1556
1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1558
1559int munlockall ()
1560
1561#endif
1562
1563int find_animation (utf8_string text)
1557 PROTOTYPE: $ 1564 PROTOTYPE: $
1558 1565
1559int random_roll(int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1560 1567
1561const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1562
1563int invoke (int event, ...)
1564 CODE:
1565 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1566 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1567 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1568 OUTPUT: RETVAL
1569 1569
1570int 1570int
1571exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1572 CODE: 1572 CODE:
1573{ 1573{
1604 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else 1605 else
1606 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1608 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1612MODULE = cf PACKAGE = cf::attachable
1613
1614int
1615valid (SV *obj)
1616 CODE:
1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1618 OUTPUT:
1619 RETVAL
1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1639
1640MODULE = cf PACKAGE = cf::global
1641
1642int invoke (SV *klass, int event, ...)
1643 CODE:
1644 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1645 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1646 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1648 OUTPUT: RETVAL
1649
1609MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610 1651
1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1653
1611int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1612 CODE: 1655 CODE:
1613 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1614 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1615 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1658 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1616 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1617 1661
1618SV *registry (object *op) 1662SV *registry (object *op)
1663
1664int objects_size ()
1619 CODE: 1665 CODE:
1620 RETVAL = registry_of (op); 1666 RETVAL = objects.size ();
1621 OUTPUT: 1667 OUTPUT: RETVAL
1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1622 RETVAL 1701 RETVAL
1623 1702
1624SV *
1625get_property (object *obj, int type, int idx)
1626 CODE:
1627 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1628 OUTPUT: RETVAL
1629
1630SV *
1631set_property (object *obj, int type, int idx, SV *newval)
1632 CODE:
1633 switch (type)
1634 {
1635 case CFAPI_INT:
1636 cf_object_set_int_property (obj, idx, SvIV (newval));
1637 break;
1638 case CFAPI_LONG:
1639 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1640 break;
1641 case CFAPI_DOUBLE:
1642 {
1643 int unused_type;
1644 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1645 }
1646 break;
1647 case CFAPI_STRING:
1648 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1649 break;
1650 case CFAPI_POBJECT:
1651 {
1652 int unused_type;
1653 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1654 }
1655 break;
1656 default:
1657 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1658 }
1659
1660# missing properties 1703# missing properties
1661 1704
1662void 1705object *head (object *op)
1663set_attacktype (object *obj, U32 attacktype) 1706 PROTOTYPE: $
1664 CODE: 1707 CODE:
1665 obj->attacktype = attacktype; 1708 RETVAL = op->head_ ();
1666
1667U32
1668get_attacktype (object *obj)
1669 ALIAS:
1670 attacktype = 0
1671 CODE:
1672 RETVAL = obj->attacktype;
1673 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1674 1710
1675# missing in plug-in api, of course 1711int is_head (object *op)
1676void 1712 PROTOTYPE: $
1677set_food (object *obj, int food) 1713 CODE:
1678 CODE: 1714 RETVAL = op->head_ () == op;
1679 obj->stats.food = food;
1680
1681int
1682get_food (object *obj)
1683 ALIAS:
1684 food = 0
1685 CODE:
1686 RETVAL = obj->stats.food;
1687 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1688 1716
1689void 1717void
1690inv (object *obj) 1718inv (object *obj)
1691 PROTOTYPE: $ 1719 PROTOTYPE: $
1692 PPCODE: 1720 PPCODE:
1693{ 1721{
1694 object *o; 1722 object *o;
1695 for (o = obj->inv; o; o = o->below) 1723 for (o = obj->inv; o; o = o->below)
1696 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1724 XPUSHs (sv_2mortal (to_sv (o)));
1697} 1725}
1698 1726
1699int cf_object_get_resistance (object *op, int rtype) 1727void
1700 ALIAS: resistance = 0 1728set_animation (object *op, int idx)
1729 CODE:
1730 SET_ANIMATION (op, idx);
1701 1731
1702int cf_object_get_flag (object *op, int flag) 1732int
1703 ALIAS: flag = 0 1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1704 1737
1705void cf_object_set_flag (object *op, int flag, int value) 1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1706 1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1757object *find_best_object_match (object *op, utf8_string match)
1758
1759object *find_marked_object (object *op)
1760
1707int need_identify (const object *obj); 1761int need_identify (object *obj);
1708 1762
1709int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1710 1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1770
1711void cf_object_move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1772 CODE:
1773 RETVAL = move_ob (op, dir, originator);
1774 OUTPUT:
1775 RETVAL
1712 1776
1713void cf_object_apply (object *op, object *author, int flags = 0) 1777void apply (object *applier, object *applied, int flags = 0)
1778 CODE:
1779 manual_apply (applied, applier, flags);
1714 1780
1715void cf_object_apply_below (object *op) 1781void apply_below (object *op)
1782 CODE:
1783 player_apply_below (op);
1716 1784
1717void cf_object_remove (object *op) 1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1718 1786
1719void cf_object_free (object *op)
1720
1721object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1722 1788
1723int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1724 1790
1725int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1726 1792
1793#//TODO
1727object *cf_object_clone (object *op, int clonetype = 0) 1794object *clone_ (object *op, int recursive = 0)
1795 CODE:
1796 if (recursive)
1797 RETVAL = object_create_clone (op);
1798 else
1799 {
1800 RETVAL = object::create ();
1801 op->copy_to (RETVAL);
1802 }
1803 OUTPUT: RETVAL
1728 1804
1729int cf_object_pay_item (object *op, object *buyer) 1805int pay_item (object *op, object *buyer)
1806 CODE:
1807 RETVAL = pay_for_item (op, buyer);
1808 OUTPUT: RETVAL
1730 1809
1731int cf_object_pay_amount (object *op, uint64 amount) 1810int pay_amount (object *op, uint64 amount)
1811 CODE:
1812 RETVAL = pay_for_amount (amount, op);
1813 OUTPUT: RETVAL
1732 1814
1733void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1734 1816
1735val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1736 1818
1737int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1738 1820
1739int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1822 CODE:
1823 do_learn_spell (op, sp, special_prayer);
1740 1824
1741void cf_object_learn_spell (object *op, object *sp)
1742
1743void cf_object_forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1826 CODE:
1827 do_forget_spell (op, query_name (sp));
1744 1828
1745object *cf_object_check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1830 CODE:
1831 RETVAL = check_spell_known (op, spellname);
1832 OUTPUT: RETVAL
1746 1833
1747int cf_object_query_money (object *op) 1834int query_money (object *op)
1748 ALIAS: money = 0 1835 ALIAS: money = 0
1749 1836
1750int cf_object_query_cost (object *op, object *who, int flags) 1837val64 query_cost (object *op, object *who, int flags)
1751 ALIAS: cost = 0 1838 ALIAS: cost = 0
1752 1839
1753void cf_object_activate_rune (object *op , object *victim) 1840void spring_trap (object *op, object *victim)
1754 1841
1755int cf_object_check_trigger (object *op, object *cause) 1842int check_trigger (object *op, object *cause)
1756 1843
1757int cf_object_out_of_map (object *op, int x, int y)
1758
1759void cf_object_drop (object *op, object *author) 1844void drop (object *who, object *op)
1760 1845
1761void cf_object_take (object *op, object *author) 1846void pick_up (object *who, object *op)
1762 1847
1763void cf_object_say (object *op, char *msg)
1764
1765void cf_object_speak (object *op, char *msg)
1766
1767object *cf_object_insert_object (object *op, object *container)
1768
1769const char *cf_object_get_msg (object *ob)
1770 ALIAS: msg = 0
1771
1772object *cf_object_insert_in_ob (object *ob, object *where)
1773
1774int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1775 1849
1776void cf_object_update (object *op, int flags) 1850void update_object (object *op, int action)
1777 1851
1778void cf_object_pickup (object *op, object *what)
1779
1780object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1781 1853
1782void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1783 1855
1784void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1785 1857
1786int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1787 1859
1789 1861
1790void push_button (object *op); 1862void push_button (object *op);
1791 1863
1792void use_trigger (object *op); 1864void use_trigger (object *op);
1793 1865
1794void add_button_link (object *button, mapstruct *map, int connected); 1866void add_button_link (object *button, maptile *map, int connected);
1795 1867
1796void remove_button_link (object *op); 1868void remove_button_link (object *op);
1797 1869
1798void
1799cf_object_set_resistance (object *op, int rtype, int val)
1800 CODE:
1801 if (rtype >= 0 && rtype < NROFATTACKS)
1802 op->resist[rtype] = val;
1803
1804 1870
1805MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1871MODULE = cf PACKAGE = cf::object PREFIX = cf_
1806
1807void cf_fix_object (object *pl)
1808 ALIAS: fix = 0
1809 1872
1810object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1811 1874
1812# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1813# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1814 1877
1815object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1816 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1817 CODE: 1880 CODE:
1818 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1819 OUTPUT: 1882 OUTPUT:
1820 RETVAL 1883 RETVAL
1821 1884
1822object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1885object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1823 PROTOTYPE: $$$$$$ 1886 PROTOTYPE: $$$$$$
1824 CODE: 1887 CODE:
1825{ 1888{
1826 int unused_type; 1889 int unused_type;
1827 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1828} 1891}
1829 1892
1830# syntatic sugar for easier use in event callbacks.
1831const char *options (object *op)
1832 CODE:
1833 RETVAL = op->name;
1834 OUTPUT:
1835 RETVAL
1836
1837player *contr (object *op) 1893player *contr (object *op)
1838 CODE: 1894 CODE:
1839 RETVAL = op->contr; 1895 RETVAL = op->contr;
1840 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1841 1897
1842const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1843 1899
1844bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1845 1901
1846object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1847 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1848 PREINIT: 1904 PREINIT:
1849 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1865bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1866 CODE: 1922 CODE:
1867 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1868 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1869 1925
1870char * 1926const_utf8_string
1871base_name (object *ob, int plural) 1927base_name (object *op, int plural = op->nrof > 1)
1872 CODE: 1928 CODE:
1873 RETVAL = cf_query_base_name (ob, plural); 1929 RETVAL = query_base_name (op, plural);
1874 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1875 1931
1876living * 1932object *decrease_ob_nr (object *op, unsigned long i)
1877stats (object *ob)
1878 CODE:
1879 RETVAL = &ob->stats;
1880 OUTPUT: RETVAL
1881
1882 1933
1883MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1884 1935
1885player *player (object *op) 1936player *player (object *op)
1886 CODE: 1937 CODE:
1887 RETVAL = op->contr; 1938 RETVAL = op->contr;
1888 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1889 1940
1941void check_score (object *op)
1942
1890void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE:
1945 new_draw_info (flags, 0, op, txt);
1891 1946
1892object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
1893 1948
1894char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
1895 ALIAS: ip = 0 1950 ALIAS: ip = 0
1896 1951
1897object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
1898 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
1899 1954
1904 1959
1905void cf_player_set_party (object *op, partylist *party) 1960void cf_player_set_party (object *op, partylist *party)
1906 1961
1907void kill_player (object *op) 1962void kill_player (object *op)
1908 1963
1964void esrv_update_item (object *op, int what, object *item)
1965 C_ARGS: what, op, item
1966
1967void clear_los (object *op)
1968
1969int command_summon (object *op, utf8_string params)
1970
1971int command_arrest (object *op, utf8_string params)
1972
1973
1909MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1910 1975
1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1977
1911int invoke (player *pl, int event, ...) 1978int invoke (player *pl, int event, ...)
1912 CODE: 1979 CODE:
1913 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1980 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1981 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1982 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1983 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1916 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1917 1985
1918SV *registry (player *pl) 1986SV *registry (player *pl)
1987
1988void
1989save_stats (player *pl)
1919 CODE: 1990 CODE:
1920 RETVAL = registry_of (pl); 1991 pl->ob->stats.hp = pl->ob->stats.maxhp;
1992 pl->ob->stats.sp = pl->ob->stats.maxsp;
1993 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1994 pl->orig_stats = pl->ob->stats;
1995
1996void cf_player_move (player *pl, int dir)
1997
1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1999
2000bool
2001cell_visible (player *pl, int dx, int dy)
2002 CODE:
2003 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2004 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1921 OUTPUT: 2005 OUTPUT:
1922 RETVAL 2006 RETVAL
1923 2007
1924player *cf_player_find (char *name)
1925 PROTOTYPE: $
1926
1927void cf_player_move (player *pl, int dir)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946
1947bool
1948cell_visible (player *pl, int dx, int dy)
1949 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952 OUTPUT:
1953 RETVAL
1954
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2008void
1984send (player *pl, SV *packet) 2009send (player *pl, SV *packet)
1985 CODE: 2010 CODE:
1986{ 2011{
1987 STRLEN len; 2012 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2013 char *buf = SvPVbyte (packet, len);
1989 2014
1990 Write_String_To_Socket (&pl->socket, buf, len); 2015 if (pl->ns)
2016 pl->ns->send_packet (buf, len);
1991} 2017}
1992 2018
1993int 2019int
1994listening (player *pl, int new_value = -1) 2020listening (player *pl, int new_value = -1)
1995 CODE: 2021 CODE:
1997 if (new_value >= 0) 2023 if (new_value >= 0)
1998 pl->listening = new_value; 2024 pl->listening = new_value;
1999 OUTPUT: 2025 OUTPUT:
2000 RETVAL 2026 RETVAL
2001 2027
2002void get_savebed (player *pl) 2028void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2003 ALIAS: 2029 PROTOTYPE: $;$$$
2004 savebed = 0
2005 PPCODE: 2030 PPCODE:
2031 if (GIMME_V != G_VOID)
2032 {
2006 EXTEND (SP, 3); 2033 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2034 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2035 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2036 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010 2037 }
2011void set_savebed (player *pl, char *map_path, int x, int y) 2038 if (map_path) sv_to (map_path, pl->savebed_map);
2012 CODE: 2039 if (x) sv_to (x, pl->bed_x);
2013 strcpy (pl->savebed_map, map_path); 2040 if (y) sv_to (y, pl->bed_y);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016 2041
2017void 2042void
2018list () 2043list ()
2019 PPCODE: 2044 PPCODE:
2020{ 2045 for_all_players (pl)
2021 player *pl; 2046 XPUSHs (sv_2mortal (to_sv (pl)));
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047 2047
2048 2048
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050 2050
2051int invoke (mapstruct *map, int event, ...) 2051int invoke (maptile *map, int event, ...)
2052 CODE: 2052 CODE:
2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2055 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2055 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2056 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2057 OUTPUT: RETVAL
2058
2059SV *registry (maptile *map)
2060
2061INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2062
2063void
2064maptile::instantiate ()
2065
2066maptile *new ()
2067 PROTOTYPE:
2068 CODE:
2069 RETVAL = new maptile;
2056 OUTPUT: 2070 OUTPUT:
2057 RETVAL 2071 RETVAL
2058 2072
2059SV *registry (mapstruct *map) 2073void
2074maptile::players ()
2060 CODE: 2075 PPCODE:
2061 RETVAL = registry_of (map); 2076 if (GIMME_V == G_SCALAR)
2062 OUTPUT: 2077 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2063 RETVAL 2078 else if (GIMME_V == G_ARRAY)
2064
2065SV *
2066get_property (mapstruct *obj, int type, int idx)
2067 CODE:
2068 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2069 OUTPUT: RETVAL
2070
2071SV *
2072set_property (mapstruct *obj, int type, int idx, SV *newval)
2073 CODE:
2074 switch (type)
2075 { 2079 {
2076 case CFAPI_INT: 2080 EXTEND (SP, THIS->players);
2077 cf_map_set_int_property (obj, idx, SvIV (newval)); 2081 for_all_players (pl)
2078 break; 2082 if (pl->ob && pl->ob->map == THIS)
2079 default: 2083 PUSHs (sv_2mortal (to_sv (pl->ob)));
2080 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2081 } 2084 }
2082 2085
2083mapstruct *new (int width, int height) 2086void
2084 PROTOTYPE: 2087maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2085 CODE: 2088 CODE:
2086{ 2089{
2087 int unused_type; 2090 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2088 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 2091 croak ("maptile::add_underlay: palette must be arrayref");
2089}
2090 OUTPUT:
2091 RETVAL
2092 2092
2093void delete_map (mapstruct *map) 2093 palette = SvRV (palette);
2094 2094
2095void clean_tmp_map (mapstruct *map) 2095 STRLEN idxlen;
2096 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096 2097
2098 for (int x = 0; x < THIS->width; ++x)
2099 for (int y = 0; y < THIS->height; ++y)
2100 {
2101 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2102 if (op->flag [FLAG_IS_FLOOR])
2103 goto skip_space;
2104
2105 {
2106 int offs = offset + y * stride + x;
2107 if (IN_RANGE_EXC (offs, 0, idxlen))
2108 {
2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2110 {
2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2127 }
2128 }
2129 }
2130
2131 skip_space: ;
2132 }
2133}
2134
2135void
2136maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2137 CODE:
2138{
2139 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2140 croak ("maptile::set_regiondata: palette must be arrayref");
2141
2142 palette = SvRV (palette);
2143
2144 STRLEN idxlen;
2145 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2146
2147 region **regionmap = (region **)malloc (
2148 (av_len ((AV *)palette) + 1) * sizeof (region *));
2149 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2150
2151 for (int i = av_len ((AV *)palette) + 1; i--; )
2152 regionmap [i] = region::find (
2153 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2154
2155 for (int y = 0; y < THIS->height; ++y)
2156 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2157
2158 sfree (THIS->regions, THIS->size ());
2159 free (THIS->regionmap);
2160
2161 THIS->regions = regions;
2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2188}
2189
2097void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
2098 2191
2099mapstruct *tile_map (mapstruct *map, unsigned int dir) 2192int out_of_map (maptile *map, int x, int y)
2100 CODE:
2101 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2102 OUTPUT:
2103 RETVAL
2104 2193
2105char *tile_path (mapstruct *map, unsigned int dir) 2194void
2106 CODE: 2195trigger (maptile *map, long connection, bool state = true)
2107 if (dir >= 4) 2196 CODE:
2108 XSRETURN_UNDEF; 2197 activate_connection (map, connection, state);
2109 RETVAL = map->tile_path [dir];
2110 OUTPUT:
2111 RETVAL
2112 2198
2113mapstruct *cf_map_get_map (char *name) 2199void
2114 PROTOTYPE: $ 2200get_connection (maptile *map, long connection)
2115 ALIAS: map = 0 2201 PPCODE:
2202 oblinkpt *obp = get_connection_links (map, connection);
2203 if (obp)
2204 for (objectlink *ol = obp->link; ol; ol = ol->next)
2205 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2116 2206
2117mapstruct *has_been_loaded (char *name)
2118 PROTOTYPE: $
2119
2120mapstruct *cf_map_get_first ()
2121 PROTOTYPE:
2122 ALIAS: first = 0
2123
2124# whoever "designed" the plug-in api should have wasted
2125# his/her time with staying away from the project - would have
2126# saved others a lot of time, without doubt.
2127void set_path (mapstruct *where, char *path)
2128 CODE:
2129 strcpy (where->path, path);
2130
2131int in_memory (mapstruct *map)
2132 CODE:
2133 RETVAL = map->in_memory;
2134 OUTPUT:
2135 RETVAL
2136
2137bool unique (mapstruct *map)
2138 CODE:
2139 RETVAL = map->unique;
2140 OUTPUT:
2141 RETVAL
2142
2143void set_unique (mapstruct *map, bool unique)
2144 CODE:
2145 map->unique = unique;
2146
2147object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2207object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2148 2208
2149object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2209object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2150 2210
2151object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2211object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2152 C_ARGS: str, map, nx, ny 2212 C_ARGS: str, map, nx, ny
2153 2213
2154void 2214void
2155cf_map_normalise (mapstruct *map, int x, int y) 2215get_map_flags (maptile *map, int x, int y)
2156 PPCODE: 2216 PPCODE:
2157{ 2217{
2158 mapstruct *nmap = 0; 2218 maptile *nmap = 0;
2159 I16 nx = 0, ny = 0; 2219 I16 nx = 0, ny = 0;
2160 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2220 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2161 2221
2162 EXTEND (SP, 4); 2222 EXTEND (SP, 4);
2163 PUSHs (sv_2mortal (newSViv (flags))); 2223 PUSHs (sv_2mortal (newSViv (flags)));
2169 PUSHs (sv_2mortal (newSViv (ny))); 2229 PUSHs (sv_2mortal (newSViv (ny)));
2170 } 2230 }
2171} 2231}
2172 2232
2173void 2233void
2174at (mapstruct *map, unsigned int x, unsigned int y) 2234at (maptile *map, unsigned int x, unsigned int y)
2175 PROTOTYPE: $$$ 2235 PROTOTYPE: $$$
2176 PPCODE: 2236 PPCODE:
2177{ 2237{
2178 object *o; 2238 object *o;
2179 mapstruct *nmap = 0; 2239 maptile *nmap = 0;
2180 I16 nx, ny; 2240 I16 nx, ny;
2181 2241
2182 get_map_flags (map, &nmap, x, y, &nx, &ny); 2242 get_map_flags (map, &nmap, x, y, &nx, &ny);
2183 2243
2184 if (nmap) 2244 if (nmap)
2185 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2245 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2246 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2187} 2247}
2188 2248
2189SV * 2249SV *
2190bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2250bot_at (maptile *obj, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$ 2251 PROTOTYPE: $$$
2192 ALIAS: 2252 ALIAS:
2193 top_at = 1 2253 top_at = 1
2194 flags_at = 2 2254 flags_at = 2
2195 light_at = 3 2255 light_at = 3
2196 move_block_at = 4 2256 move_block_at = 4
2197 move_slow_at = 5 2257 move_slow_at = 5
2198 move_on_at = 6 2258 move_on_at = 6
2199 move_off_at = 7 2259 move_off_at = 7
2200 INIT: 2260 INIT:
2201 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2261 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2202 CODE: 2262 CODE:
2203 switch (ix) 2263 switch (ix)
2204 { 2264 {
2205 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2265 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2206 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2266 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2209 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2269 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2210 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2270 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2211 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2271 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2212 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2272 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2213 } 2273 }
2274 OUTPUT: RETVAL
2275
2276void fix_walls (maptile *map, int x, int y)
2277
2278void fix_walls_around (maptile *map, int x, int y)
2279
2280# worst xs function of my life
2281bool
2282_create_random_map (\
2283 maptile *self,\
2284 utf8_string wallstyle,\
2285 utf8_string wall_name,\
2286 utf8_string floorstyle,\
2287 utf8_string monsterstyle,\
2288 utf8_string treasurestyle,\
2289 utf8_string layoutstyle,\
2290 utf8_string doorstyle,\
2291 utf8_string decorstyle,\
2292 utf8_string origin_map,\
2293 utf8_string final_map,\
2294 utf8_string exitstyle,\
2295 utf8_string this_map,\
2296 utf8_string exit_on_final_map,\
2297 int xsize,\
2298 int ysize,\
2299 int expand2x,\
2300 int layoutoptions1,\
2301 int layoutoptions2,\
2302 int layoutoptions3,\
2303 int symmetry,\
2304 int difficulty,\
2305 int difficulty_given,\
2306 float difficulty_increase,\
2307 int dungeon_level,\
2308 int dungeon_depth,\
2309 int decoroptions,\
2310 int orientation,\
2311 int origin_y,\
2312 int origin_x,\
2313 U32 random_seed,\
2314 val64 total_map_hp,\
2315 int map_layout_style,\
2316 int treasureoptions,\
2317 int symmetry_used,\
2318 region *region,\
2319 utf8_string custom\
2320)
2321 CODE:
2322{
2323 random_map_params rmp;
2324
2325 assign (rmp.wallstyle , wallstyle);
2326 assign (rmp.wall_name , wall_name);
2327 assign (rmp.floorstyle , floorstyle);
2328 assign (rmp.monsterstyle , monsterstyle);
2329 assign (rmp.treasurestyle , treasurestyle);
2330 assign (rmp.layoutstyle , layoutstyle);
2331 assign (rmp.doorstyle , doorstyle);
2332 assign (rmp.decorstyle , decorstyle);
2333 assign (rmp.exitstyle , exitstyle);
2334 assign (rmp.exit_on_final_map, exit_on_final_map);
2335
2336 rmp.origin_map = origin_map;
2337 rmp.final_map = final_map;
2338 rmp.this_map = this_map;
2339 rmp.xsize = xsize;
2340 rmp.ysize = ysize;
2341 rmp.expand2x = expand2x;
2342 rmp.layoutoptions1 = layoutoptions1;
2343 rmp.layoutoptions2 = layoutoptions2;
2344 rmp.layoutoptions3 = layoutoptions3;
2345 rmp.symmetry = symmetry;
2346 rmp.difficulty = difficulty;
2347 rmp.difficulty_given = difficulty_given;
2348 rmp.difficulty_increase = difficulty_increase;
2349 rmp.dungeon_level = dungeon_level;
2350 rmp.dungeon_depth = dungeon_depth;
2351 rmp.decoroptions = decoroptions;
2352 rmp.orientation = orientation;
2353 rmp.origin_y = origin_y;
2354 rmp.origin_x = origin_x;
2355 rmp.random_seed = random_seed;
2356 rmp.total_map_hp = total_map_hp;
2357 rmp.map_layout_style = map_layout_style;
2358 rmp.treasureoptions = treasureoptions;
2359 rmp.symmetry_used = symmetry_used;
2360 rmp.region = region;
2361 rmp.custom = custom;
2362
2363 RETVAL = self->generate_random_map (&rmp);
2364}
2365 OUTPUT:
2366 RETVAL
2367
2368MODULE = cf PACKAGE = cf::arch
2369
2370archetype *find (utf8_string name)
2371 CODE:
2372 RETVAL = archetype::find (name);
2214 OUTPUT: 2373 OUTPUT:
2215 RETVAL 2374 RETVAL
2216
2217# "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2218void
2219_set_obs (mapstruct *map, SV *sv)
2220 CODE:
2221{
2222 object *o;
2223 AV *av;
2224 int x, y;
2225 AV *obs = (AV *)SvRV (sv);
2226
2227 for (y = 0; y < MAP_HEIGHT (map); y++)
2228 for (x = 0; x < MAP_WIDTH (map); x++)
2229 {
2230 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2231
2232 if (!SvROK (sv))
2233 continue;
2234
2235 av = (AV *)SvRV (sv);
2236
2237 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2238 {
2239 sv = av_shift (av);
2240
2241 if (SvROK (sv))
2242 {
2243 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2244 SVptr_cache_set (o, sv);
2245 }
2246 }
2247 }
2248}
2249
2250
2251MODULE = cf PACKAGE = cf::arch
2252 2375
2253archetype *first() 2376archetype *first()
2254 PROTOTYPE: 2377 PROTOTYPE:
2255 CODE: 2378 CODE:
2256 RETVAL = first_archetype; 2379 RETVAL = first_archetype;
2257 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
2258 2381
2259archetype *next (archetype *arch) 2382INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2260 CODE:
2261 RETVAL = arch->next;
2262 OUTPUT: RETVAL
2263
2264archetype *head (archetype *arch)
2265 CODE:
2266 RETVAL = arch->head;
2267 OUTPUT: RETVAL
2268
2269archetype *more (archetype *arch)
2270 CODE:
2271 RETVAL = arch->more;
2272 OUTPUT: RETVAL
2273
2274const char *name (archetype *arch)
2275 CODE:
2276 RETVAL = arch->name;
2277 OUTPUT: RETVAL
2278
2279object *clone (archetype *arch)
2280 CODE:
2281 RETVAL = &arch->clone;
2282 OUTPUT: RETVAL
2283 2383
2284MODULE = cf PACKAGE = cf::party 2384MODULE = cf PACKAGE = cf::party
2285 2385
2286partylist *first () 2386partylist *first ()
2287 PROTOTYPE: 2387 PROTOTYPE:
2288 CODE: 2388 CODE:
2289 RETVAL = get_firstparty (); 2389 RETVAL = get_firstparty ();
2290 OUTPUT: RETVAL 2390 OUTPUT: RETVAL
2291 2391
2292partylist *next (partylist *party) 2392INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2393
2394MODULE = cf PACKAGE = cf::region
2395
2396void
2397list ()
2398 PPCODE:
2399 for_all_regions (rgn)
2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2401
2402region *find (utf8_string name)
2403 PROTOTYPE: $
2293 CODE: 2404 CODE:
2294 RETVAL = party->next; 2405 RETVAL = region::find (name);
2295 OUTPUT: RETVAL 2406 OUTPUT: RETVAL
2296 2407
2297const char *name (partylist *party) 2408region *find_fuzzy (utf8_string name)
2409 PROTOTYPE: $
2298 CODE: 2410 CODE:
2299 RETVAL = party->partyname; 2411 RETVAL = region::find_fuzzy (name);
2300 OUTPUT: RETVAL 2412 OUTPUT: RETVAL
2301 2413
2302const char *password (partylist *party) 2414int specificity (region *rgn)
2303 CODE: 2415 CODE:
2304 RETVAL = party->passwd; 2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2305 OUTPUT: RETVAL 2419 OUTPUT: RETVAL
2306 2420
2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2422
2423MODULE = cf PACKAGE = cf::living
2424
2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2426
2427MODULE = cf PACKAGE = cf::settings
2428
2429INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2430
2307MODULE = cf PACKAGE = cf::region 2431MODULE = cf PACKAGE = cf::client
2308 2432
2309region *first () 2433INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2310 PROTOTYPE: 2434
2311 CODE: 2435int invoke (client *ns, int event, ...)
2312 RETVAL = first_region; 2436 CODE:
2437 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2438 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2439 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2440 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2441 OUTPUT: RETVAL
2442
2443SV *registry (client *ns)
2444
2445void
2446list ()
2447 PPCODE:
2448 EXTEND (SP, clients.size ());
2449 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2450 PUSHs (sv_2mortal (to_sv (*i)));
2451
2452void
2453client::send_packet (SV *packet)
2454 CODE:
2455{
2456 STRLEN len;
2457 char *buf = SvPVbyte (packet, len);
2458
2459 THIS->send_packet (buf, len);
2460}
2461
2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2463
2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2465
2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2467
2468faceidx alloc (utf8_string name)
2469 CODE:
2470{
2471 do
2472 {
2473 RETVAL = faces.size ();
2474 faces.resize (RETVAL + 1);
2475 }
2476 while (!RETVAL); // crude way to leave index 0
2477
2478 faces [RETVAL].name = name;
2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2480
2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2483}
2484 OUTPUT: RETVAL
2485
2486void set (faceidx idx, int visibility, int magicmap)
2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2490 f->visibility = visibility;
2491 f->magicmap = magicmap;
2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2500 CODE:
2501{
2502 facedata *d = face_data (idx, faceset);
2503 assert (d);
2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2313 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2314 2547
2315region *next (region *reg) 2548animidx set (utf8_string name, SV *frames, int facings = 1)
2316 CODE: 2549 CODE:
2317 RETVAL = reg->next; 2550{
2318 OUTPUT: RETVAL 2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2319 2553
2320const char *name (region *reg) 2554 AV *av = (AV *)SvRV (frames);
2321 CODE:
2322 RETVAL = reg->name;
2323 OUTPUT: RETVAL
2324 2555
2325region *parent (region *reg) 2556 animation *anim = &animation::find (name);
2326 CODE: 2557 if (anim->number)
2327 RETVAL = reg->parent;
2328 OUTPUT: RETVAL
2329
2330const char *longname (region *reg)
2331 CODE:
2332 RETVAL = reg->longname;
2333 OUTPUT: RETVAL
2334
2335const char *msg (region *reg)
2336 CODE:
2337 RETVAL = reg->msg;
2338 OUTPUT: RETVAL
2339
2340MODULE = cf PACKAGE = cf::living
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10
2356 maxhp = 11
2357 sp = 12
2358 maxsp = 13
2359 grace = 14
2360 maxgrace = 15
2361 food = 16
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix)
2367 { 2558 {
2368 LIVING_ACC (exp , 0); 2559 anim->resize (av_len (av) + 1);
2369 LIVING_ACC (Str , 1); 2560 anim->facings = facings;
2370 LIVING_ACC (Dex , 2);
2371 LIVING_ACC (Con , 3);
2372 LIVING_ACC (Wis , 4);
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 2561 }
2388# undef LIVING_ACC 2562 else
2389 OUTPUT: 2563 anim = &animation::create (name, av_len (av) + 1, facings);
2390 RETVAL
2391 2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2568 OUTPUT: RETVAL
2569
2570void invalidate_all ()
2571 CODE:
2572 for_all_clients (ns)
2573 ns->anims_sent.reset ();
2574

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