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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.73 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84double runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
65 116
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
68static SV * 250static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 252{
71 SV *sv; 253 SV *sv;
72 254
73 if (!ptr) 255 if (!ptr)
74 return &PL_sv_undef; 256 return &PL_sv_undef;
75 257
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 260}
79 261
80template<class attachable> 262static int
81SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
82newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
83{ 283{
84 if (!obj) 284 if (!obj)
85 return &PL_sv_undef; 285 return &PL_sv_undef;
86 286
87 if (!obj->self) 287 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 288 {
289 obj->self = newHV ();
290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 291
90 return newSVsv (obj->self); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
91} 304}
92 305
93static void 306static void
94clearSVptr (SV *sv) 307clearSVptr (SV *sv)
95{ 308{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 352inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
141inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
142inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
143inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
144inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
145inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
146inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
147inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
148 362
149inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
150inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
151 365
152//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
153inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
154inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
155 368
156inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
157{ 370{
158 char buf[128]; 371 char buf[128];
159 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
160 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
161} 374}
162 375
163inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
164inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
173inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
174inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
175inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
177inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
178inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
179inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
180inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
181inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
182inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
183inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
184inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
185 400
186inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
187inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
188 403
189template<class T> 404template<class T>
190inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
191 406
192template<int N> 407template<int N>
193inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
194 409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
195inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
196{ 423{
197 unsigned int version; 424 unsigned int version;
198 425
199 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
200 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
201} 428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
202 431
203static SV * 432static SV *
204newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
205{ 434{
206 SV *sv; 435 SV *sv;
239 break; 468 break;
240 469
241 case DT_MAP: 470 case DT_MAP:
242 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
243 sv = to_sv (va_arg (ap, maptile *)); 472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
244 break; 477 break;
245 478
246 case DT_PLAYER: 479 case DT_PLAYER:
247 sv = to_sv (va_arg (ap, player *)); 480 sv = to_sv (va_arg (ap, player *));
248 break; 481 break;
309} 542}
310 543
311////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
312 545
313SV * 546SV *
314registry_of (attachable_base *ext) 547registry (attachable *ext)
315{ 548{
316 if (!ext->cb) 549 if (!ext->cb)
317 ext->cb = newAV (); 550 ext->cb = newAV ();
318 551
319 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
320}
321
322void attachable_base::clear ()
323{
324 if (self)
325 {
326 if (cb)
327 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
328 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
329 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
330 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
331
332 // disconnect Perl from C, to avoid crashes
333 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
334
335 // clear the perl hash, might or might not be a good idea
336 hv_clear ((HV *)SvRV ((SV *)self));
337
338 SvREFCNT_dec (self);
339 self = 0;
340 }
341
342 if (cb)
343 {
344 SvREFCNT_dec (cb);
345 cb = 0;
346 }
347
348 attach = 0;
349}
350
351void attachable_base::optimise ()
352{
353 if (!self)
354 return;
355
356 HV *hv = (HV *)SvRV ((SV *)self);
357
358 if (SvREFCNT ((SV *)self) == 1
359 && SvREFCNT ((SV *)hv) == 1
360 && !HvKEYS (hv))
361 {
362 SvREFCNT_dec ((SV *)self);
363 self = 0;
364 }
365}
366
367void attachable_base::instantiate (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 EXTEND (SP, 2);
374 PUSHs (sv_2mortal (newSVdt (type, obj)));
375 PUSHs (sv_2mortal (newSVpv (attach, 0)));
376
377 attach = 0;
378
379 PUTBACK;
380 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
381 FREETMPS;
382 LEAVE;
383
384 switch (type)
385 {
386 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
387 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
388 }
389}
390
391/////////////////////////////////////////////////////////////////////////////
392
393void reattach (data_type type, void *obj)
394{
395 //TODO only do this when the object has _attachment's
396
397 dSP;
398 ENTER;
399 SAVETMPS;
400 PUSHMARK (SP);
401 XPUSHs (sv_2mortal (newSVdt (type, obj)));
402 PUTBACK;
403 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
404 FREETMPS;
405 LEAVE;
406
407 switch (type)
408 {
409 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
410 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
411 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
412 }
413}
414
415template<class subclass>
416void reattach (attachable<subclass> *obj)
417{
418 obj->optimise ();
419
420 if (obj->self)
421 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
422}
423
424#include "kw_hash.h"
425
426object_freezer::object_freezer ()
427: dynbuf (128 * 1024, 64 * 1024)
428{
429 av = newAV ();
430}
431
432object_freezer::~object_freezer ()
433{
434 SvREFCNT_dec (av);
435}
436
437void object_freezer::put (attachable_base *ext)
438{
439 ext->optimise ();
440
441 if (ext->self)
442 {
443 int idx = AvFILLp ((AV *)av) + 1;
444 av_store (av, idx, SvREFCNT_inc (ext->self));
445
446 add ((void *)"oid ", 4);
447 add ((sint32)idx);
448 add ('\n');
449 }
450}
451
452bool object_freezer::save (const char *filename)
453{
454 dSP;
455 ENTER;
456 SAVETMPS;
457 PUSHMARK (SP);
458 EXTEND (SP, 3);
459 PUSHs (sv_2mortal (newSVpv (filename, 0)));
460 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
461 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
462 PUTBACK;
463 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
464 FREETMPS;
465 LEAVE;
466}
467
468char *object_freezer::as_string ()
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478
479 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
480 ? strdup (SvPVbyte_nolen (POPs))
481 : strdup ("[fatal error]");
482
483 FREETMPS;
484 LEAVE;
485
486 return res;
487}
488
489int fprintf (object_freezer &freezer, const char *format, ...)
490{
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501}
502
503int fputs (const char *s, object_freezer &freezer)
504{
505 freezer.add (s);
506}
507
508static const char thawer_eof[] = "\n\n\n\0\0\0";
509
510object_thawer::object_thawer (const char *filename)
511{
512 static const char eof[] = "\n\n\n\0\0\0";
513
514 av = 0;
515 text = 0;
516 line = 0;
517
518 if (filename)
519 {
520 dSP;
521 ENTER;
522 SAVETMPS;
523 PUSHMARK (SP);
524 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
525 PUTBACK;
526
527 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
528 {
529 SPAGAIN;
530
531 // second value - perl objects
532 {
533 SV *sv = POPs;
534 if (SvROK (sv))
535 av = (AV *)SvREFCNT_inc (SvRV (sv));
536 }
537
538 // first value - text part, pad with 3 zeroes
539 {
540 SV *sv = POPs;
541 STRLEN len;
542 char *sv_ = SvPVbyte (sv, len);
543 text = newSV (len + sizeof (eof));
544 SvCUR_set (text, len);
545 memcpy (SvPVX (text), sv_, len);
546 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
547
548 line = SvPVX (text);
549 }
550 }
551
552 PUTBACK;
553 FREETMPS;
554 LEAVE;
555 }
556}
557
558object_thawer::object_thawer (const char *data, AV *perlav)
559{
560 av = perlav;
561 text = newSVpv (data, 0);
562 sv_catpv (text, thawer_eof);
563 line = SvPVbyte_nolen (text);
564}
565
566void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
567{
568 if (!av || oid < 0) // this is actually an error of sorts
569 return;
570
571 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
572 ext->clear ();
573
574 SV **svp = av_fetch ((AV *)av, oid, 0);
575
576 if (!svp || !SvROK (*svp))
577 {
578 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
579 return;
580 }
581
582 ext->self = *svp; *svp = &PL_sv_undef;
583 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
584
585 reattach (type, obj);
586}
587
588object_thawer::~object_thawer ()
589{
590 if (text) SvREFCNT_dec (text);
591 if (av) SvREFCNT_dec (av);
592}
593
594char *fgets (char *s, int n, object_thawer &thawer)
595{
596 char *p = thawer.line;
597 char *q = s;
598
599 if (!p)
600 return 0;
601
602 while (--n)
603 {
604 if (!*p)
605 break;
606
607 *q++ = *p;
608
609 if (*p++ == '\n')
610 break;
611 }
612
613 *q = 0;
614 thawer.line = p;
615
616 return s == q ? 0 : s;
617}
618
619keyword object_thawer::get_kv ()
620{
621 if (!line)
622 return KW_EOF;
623
624 for (;;)
625 {
626 char *p = line;
627
628 if (!*p)
629 return KW_EOF;
630
631 // parse keyword
632 while (*p > ' ')
633 p++;
634
635 int klen = p - line;
636
637 if (*p++ != '\n')
638 {
639 // parse value
640 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
641 ++p;
642
643 last_value = p;
644
645 while (*p != '\n')
646 p++;
647
648 *p++ = 0;
649 }
650 else
651 last_value = 0;
652
653 line [klen] = 0;
654 keyword_idx *kw = kw_lex::match (line, klen);
655
656 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
657
658 if (kw)
659 {
660 line = p;
661 return kw->index;
662 }
663 else if (!*line || *line == '#')
664 {
665 // empty/comment line
666 line = p;
667 }
668 else
669 return KW_ERROR;
670 }
671}
672
673void object_thawer::get (shstr &sh) const
674{
675 if (last_value)
676 sh = last_value;
677 else
678 {
679 sh = "<value missing>";
680 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
681 }
682}
683
684void object_thawer::get_ml (keyword kend, shstr &sh)
685{
686 char kw[128];
687
688 int klen = keyword_len [kend];
689
690 kw [0] = '\n';
691 memcpy (kw + 1, keyword_str [kend], klen);
692 kw [klen + 1] = '\n';
693 kw [klen + 2] = 0;
694
695 // first test for completely empty msg... "endXXX\n"
696 if (!strncmp (line, kw + 1, klen + 1))
697 {
698 sh = 0;
699
700 line += klen + 1;
701
702 return;
703 }
704 else
705 {
706 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
707
708 char *end = strstr (line, kw);
709
710 if (!end)
711 {
712 sh = 0;
713 return;
714 }
715
716 *end = 0;
717 sh = line;
718
719 line = end + keyword_len [kend] + 1;
720
721 while (*line++ != '\n')
722 ;
723 }
724}
725
726sint32 object_thawer::get_sint32 () const
727{
728 char *p = last_value;
729
730 if (!p)
731 return 0;
732
733 sint32 val = 0;
734 bool negate;
735
736 if (*p == '-')
737 {
738 negate = true;
739 ++p;
740 }
741 else
742 negate = false;
743
744 do
745 {
746 val *= 10;
747 val += *p++ - '0';
748 }
749 while (*p);
750
751 return negate ? -val : val;
752}
753
754sint64 object_thawer::get_sint64 () const
755{
756 return last_value ? atoll (last_value) : 0;
757}
758
759double object_thawer::get_double () const
760{
761 return last_value ? atof (last_value) : 0;
762} 553}
763 554
764///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
765 556
766extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
825 perl = perl_alloc (); 616 perl = perl_alloc ();
826 perl_construct (perl); 617 perl_construct (perl);
827 618
828 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
829 620
830 char *argv[] = { 621 const char *argv[] = {
831 "", 622 settings.argv [0],
832 "-e" 623 "-e"
833 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
834 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
835 "require cf;" 627 "require cf;"
836 }; 628 };
837 629
838 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
839 { 632 {
840 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
841 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
842 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
843} 644}
844 645
845void cfperl_main () 646void cfperl_main ()
846{ 647{
847 dSP; 648 dSP;
848 649
849 PUSHMARK (SP); 650 PUSHMARK (SP);
850 PUTBACK; 651 PUTBACK;
851 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
852} 671}
853 672
854static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
855# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
856# include "eventinc.h" 675# include "eventinc.h"
887 } 706 }
888 } 707 }
889 } 708 }
890} 709}
891 710
892bool cfperl_invoke (event_type event, ...) 711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
828attachable::vinvoke (event_type event, va_list &ap)
893{ 829{
894 data_type dt; 830 data_type dt;
895 va_list ap;
896 831
897 va_start (ap, event);
898
899 AV *callbacks = 0;
900
901 object *op;
902 player *pl;
903 maptile *map;
904
905 // callback call ordering is: 832 // callback call ordering should be:
906 // 1. per-object callback 833 // 1. per-object callback
907 // 2. per-class object 834 // 2. per-class object
908 // 3. per-type callback 835 // 3. per-type callback
909 // 4. global callbacks 836 // 4. global callbacks
910 837
838 AV *callbacks = 0;
911 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
912
913 switch (KLASS_OF (event))
914 {
915 case KLASS_GLOBAL:
916 break;
917
918 case KLASS_OBJECT:
919 dt = (data_type) va_arg (ap, int);
920 assert (("first argument must be of type object", dt == DT_OBJECT));
921 op = va_arg (ap, object *);
922
923 if (op->cb)
924 gather_callbacks (callbacks, op->cb, event);
925
926 if (op->type)
927 {
928 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
929 {
930 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
931
932 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
933 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
934 }
935
936 if (op->type <= AvFILLp (cb_type))
937 {
938 SV *registry = AvARRAY (cb_type)[op->type];
939
940 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
941 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
942 }
943 }
944
945 gather_callbacks (callbacks, cb_object, event);
946
947 break;
948
949 case KLASS_PLAYER:
950 dt = (data_type) va_arg (ap, int);
951 assert (("first argument must be of type player", dt == DT_PLAYER));
952 pl = va_arg (ap, player *);
953
954 if (pl->cb)
955 gather_callbacks (callbacks, pl->cb, event);
956
957 gather_callbacks (callbacks, cb_player, event);
958 break;
959
960 case KLASS_MAP:
961 dt = (data_type) va_arg (ap, int);
962 assert (("first argument must be of type object", dt == DT_MAP));
963 map = va_arg (ap, maptile *);
964
965 if (map->cb)
966 gather_callbacks (callbacks, map->cb, event);
967
968 gather_callbacks (callbacks, cb_map, event);
969 break;
970
971 default:
972 assert (("unsupported event klass in cfperl_invoke", 0));
973 }
974 840
975 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
976 if (!callbacks) 842 if (!callbacks)
977 return 0; 843 return 0;
978 844
979 dSP; 845 CALL_BEGIN (3);
980 ENTER;
981 SAVETMPS;
982
983 PUSHMARK (SP);
984 EXTEND (SP, 3);
985
986 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
987 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
988 848
989 switch (KLASS_OF (event)) 849 //TODO: unhack
990 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
991 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
992 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
993 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
994 } 854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
995 857
996 for (;;) 858 for (;;)
997 { 859 {
998 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
999 861
1000 if (dt == DT_END) 862 if (dt == DT_END)
1001 break; 863 break;
1002
1003 if (dt == DT_AV) 864 else if (dt == DT_AV)
1004 { 865 {
1005 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
1006 867
1007 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
1008 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
1011 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1012 } 873 }
1013 874
1014 va_end (ap); 875 va_end (ap);
1015 876
1016 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
1017 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1018 SPAGAIN;
1019
1020 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
1021 879
1022 FREETMPS; 880 CALL_END;
1023 LEAVE;
1024 881
1025 return count; 882 return count;
1026} 883}
1027 884
1028SV * 885SV *
1043cfperl_result_INT (int idx) 900cfperl_result_INT (int idx)
1044{ 901{
1045 return SvIV (cfperl_result (idx)); 902 return SvIV (cfperl_result (idx));
1046} 903}
1047 904
905double
906cfperl_result_DOUBLE (int idx)
907{
908 return SvNV (cfperl_result (idx));
909}
910
911/////////////////////////////////////////////////////////////////////////////
912
913void
914cfperl_emergency_save ()
915{
916 CALL_BEGIN (0);
917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930maptile *
931maptile::find_sync (const char *path, maptile *origin)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (path);
935 CALL_ARG (origin);
936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
957
958 maptile *retval;
959
960 if (count)
961 sv_to (POPs, retval);
962 else
963 retval = 0;
964
965 CALL_END;
966
967 return retval;
968}
969
970void
971maptile::do_load_sync ()
972{
973 CALL_BEGIN (1);
974 CALL_ARG (this);
975 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
976 CALL_END;
977}
978
979void
980maptile::change_all_map_light (int change)
981{
982 CALL_BEGIN (1);
983 CALL_ARG (change);
984 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
985 CALL_END;
986}
987
988void
989object::enter_exit (object *exit)
990{
991 if (type != PLAYER)
992 return;
993
994 CALL_BEGIN (2);
995 CALL_ARG (this);
996 CALL_ARG (exit);
997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
998 CALL_END;
999}
1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
1017/////////////////////////////////////////////////////////////////////////////
1018
1019struct EventAPI *watcher_base::GEventAPI;
1020struct CoroAPI *coroapi::GCoroAPI;
1021
1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
1069iw_dispatch (pe_event *ev)
1070{
1071 iw *w = (iw *)ev->ext_data;
1072 w->call (*w);
1073}
1074
1075void
1076iw::alloc ()
1077{
1078 pe = GEventAPI->new_idle (0, 0);
1079
1080 WaREENTRANT_off (pe);
1081 pe->base.callback = (void *)iw_dispatch;
1082 pe->base.ext_data = (void *)this;
1083}
1084
1085static void iow_dispatch (pe_event *ev)
1086{
1087 iow *w = (iow *)ev->ext_data;
1088 w->call (*w, ((pe_ioevent *)ev)->got);
1089}
1090
1091void
1092iow::alloc ()
1093{
1094 pe = GEventAPI->new_io (0, 0);
1095
1096 WaREENTRANT_off (pe);
1097 pe->base.callback = (void *)iow_dispatch;
1098 pe->base.ext_data = (void *)this;
1099
1100 pe->fd = -1;
1101 pe->poll = 0;
1102}
1103
1104void
1105iow::fd (int fd)
1106{
1107 pe->fd = fd;
1108}
1109
1048int 1110int
1049cfperl_result_DOUBLE (int idx) 1111iow::poll ()
1050{ 1112{
1051 return SvNV (cfperl_result (idx)); 1113 return pe->poll;
1114}
1115
1116void
1117iow::poll (int events)
1118{
1119 if (pe->poll != events)
1120 {
1121 if (pe->poll) stop ();
1122 pe->poll = events;
1123 if (pe->poll) start ();
1124 }
1125}
1126
1127void
1128_connect_to_perl ()
1129{
1130 stash_cf = gv_stashpv ("cf" , 1);
1131
1132 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1133 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1134 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1135 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1136 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1141
1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1144
1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1147 cb_object = get_av ("cf::CB_OBJECT", 1);
1148 cb_player = get_av ("cf::CB_PLAYER", 1);
1149 cb_client = get_av ("cf::CB_CLIENT", 1);
1150 cb_type = get_av ("cf::CB_TYPE" , 1);
1151 cb_map = get_av ("cf::CB_MAP" , 1);
1052} 1152}
1053 1153
1054MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
1055 1155
1056BOOT: 1156BOOT:
1057{ 1157{
1058 HV *stash = gv_stashpv ("cf", 1); 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1059 1160
1161 _connect_to_perl ();
1162
1060 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1061 1173
1062 static const struct { 1174 static const struct {
1063 const char *name; 1175 const char *name;
1064 IV iv; 1176 IV iv;
1065 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
1066# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
1067 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1068 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1069 const_iv (llevDebug) 1181
1070 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1071 1185
1072 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1073 const_iv (PLAYER) 1187
1074 const_iv (TRANSPORT)
1075 const_iv (ROD)
1076 const_iv (TREASURE)
1077 const_iv (POTION)
1078 const_iv (FOOD)
1079 const_iv (POISON)
1080 const_iv (BOOK)
1081 const_iv (CLOCK)
1082 const_iv (LIGHTNING)
1083 const_iv (ARROW)
1084 const_iv (BOW)
1085 const_iv (WEAPON)
1086 const_iv (ARMOUR)
1087 const_iv (PEDESTAL)
1088 const_iv (ALTAR)
1089 const_iv (LOCKED_DOOR)
1090 const_iv (SPECIAL_KEY)
1091 const_iv (MAP)
1092 const_iv (DOOR)
1093 const_iv (KEY)
1094 const_iv (TIMED_GATE)
1095 const_iv (TRIGGER)
1096 const_iv (GRIMREAPER)
1097 const_iv (MAGIC_EAR)
1098 const_iv (TRIGGER_BUTTON)
1099 const_iv (TRIGGER_ALTAR)
1100 const_iv (TRIGGER_PEDESTAL)
1101 const_iv (SHIELD)
1102 const_iv (HELMET)
1103 const_iv (HORN)
1104 const_iv (MONEY)
1105 const_iv (CLASS)
1106 const_iv (GRAVESTONE)
1107 const_iv (AMULET)
1108 const_iv (PLAYERMOVER)
1109 const_iv (TELEPORTER)
1110 const_iv (CREATOR)
1111 const_iv (SKILL)
1112 const_iv (EXPERIENCE)
1113 const_iv (EARTHWALL)
1114 const_iv (GOLEM)
1115 const_iv (THROWN_OBJ)
1116 const_iv (BLINDNESS)
1117 const_iv (GOD)
1118 const_iv (DETECTOR)
1119 const_iv (TRIGGER_MARKER)
1120 const_iv (DEAD_OBJECT)
1121 const_iv (DRINK)
1122 const_iv (MARKER)
1123 const_iv (HOLY_ALTAR)
1124 const_iv (PLAYER_CHANGER)
1125 const_iv (BATTLEGROUND)
1126 const_iv (PEACEMAKER)
1127 const_iv (GEM)
1128 const_iv (FIREWALL)
1129 const_iv (ANVIL)
1130 const_iv (CHECK_INV)
1131 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1132 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1133 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1134 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1135 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1136 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1137 const_iv (FLOOR)
1138 const_iv (FLESH)
1139 const_iv (INORGANIC)
1140 const_iv (SKILL_TOOL)
1141 const_iv (LIGHTER)
1142 const_iv (TRAP_PART)
1143 const_iv (WALL)
1144 const_iv (LIGHT_SOURCE)
1145 const_iv (MISC_OBJECT)
1146 const_iv (MONSTER)
1147 const_iv (SPAWN_GENERATOR)
1148 const_iv (LAMP)
1149 const_iv (DUPLICATOR)
1150 const_iv (TOOL)
1151 const_iv (SPELLBOOK)
1152 const_iv (BUILDFAC)
1153 const_iv (CLOAK)
1154 const_iv (SPINNER)
1155 const_iv (GATE)
1156 const_iv (BUTTON)
1157 const_iv (CF_HANDLE)
1158 const_iv (HOLE)
1159 const_iv (TRAPDOOR)
1160 const_iv (SIGN)
1161 const_iv (BOOTS)
1162 const_iv (GLOVES)
1163 const_iv (SPELL)
1164 const_iv (SPELL_EFFECT)
1165 const_iv (CONVERTER)
1166 const_iv (BRACERS)
1167 const_iv (POISONING)
1168 const_iv (SAVEBED)
1169 const_iv (POISONCLOUD)
1170 const_iv (FIREHOLES)
1171 const_iv (WAND)
1172 const_iv (SCROLL)
1173 const_iv (DIRECTOR)
1174 const_iv (GIRDLE)
1175 const_iv (FORCE)
1176 const_iv (POTION_EFFECT)
1177 const_iv (EVENT_CONNECTOR)
1178 const_iv (CLOSE_CON)
1179 const_iv (CONTAINER)
1180 const_iv (ARMOUR_IMPROVER)
1181 const_iv (WEAPON_IMPROVER)
1182 const_iv (SKILLSCROLL)
1183 const_iv (DEEP_SWAMP)
1184 const_iv (IDENTIFY_ALTAR)
1185 const_iv (MENU)
1186 const_iv (RUNE)
1187 const_iv (TRAP)
1188 const_iv (POWER_CRYSTAL)
1189 const_iv (CORPSE)
1190 const_iv (DISEASE)
1191 const_iv (SYMPTOM)
1192 const_iv (BUILDER)
1193 const_iv (MATERIAL)
1194 const_iv (ITEM_TRANSFORMER)
1195 const_iv (QUEST)
1196 1194
1197 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1198 1223
1199 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1200 const_iv (ST_BD_REMOVE)
1201 1225
1202 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1203 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1204 const_iv (ST_MAT_ITEM)
1205 1228
1206 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1207 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1208 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1209 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1210 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1211 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1212 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1213 const_iv (AT_DRAIN)
1214 const_iv (AT_WEAPONMAGIC)
1215 const_iv (AT_GHOSTHIT)
1216 const_iv (AT_POISON)
1217 const_iv (AT_SLOW)
1218 const_iv (AT_PARALYZE)
1219 const_iv (AT_TURN_UNDEAD)
1220 const_iv (AT_FEAR)
1221 const_iv (AT_CANCELLATION)
1222 const_iv (AT_DEPLETE)
1223 const_iv (AT_DEATH)
1224 const_iv (AT_CHAOS)
1225 const_iv (AT_COUNTERSPELL)
1226 const_iv (AT_GODPOWER)
1227 const_iv (AT_HOLYWORD)
1228 const_iv (AT_BLIND)
1229 const_iv (AT_INTERNAL)
1230 const_iv (AT_LIFE_STEALING)
1231 const_iv (AT_DISEASE)
1232 1236
1233 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1234 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1235 const_iv (WEAP_PIERCE)
1236 const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLICE)
1238 const_iv (WEAP_STAB)
1239 const_iv (WEAP_WHIP)
1240 const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1242 1240
1243 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1244 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1245 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1246 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1247 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1248 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1249 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1250 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1251 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1253 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1254 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1256 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1257 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1258 const_iv (FLAG_TREASURE) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1259 const_iv (FLAG_PLAYER_SOLD) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1260 const_iv (FLAG_SEE_INVISIBLE) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1261 const_iv (FLAG_CAN_ROLL) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1262 const_iv (FLAG_OVERLAY_FLOOR) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_IS_TURNABLE) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1264 const_iv (FLAG_IS_USED_UP) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1265 const_iv (FLAG_IDENTIFIED) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1266 const_iv (FLAG_REFLECTING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CHANGING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1268 const_iv (FLAG_SPLITTING) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1269 const_iv (FLAG_HITBACK)
1270 const_iv (FLAG_STARTEQUIP)
1271 const_iv (FLAG_BLOCKSVIEW)
1272 const_iv (FLAG_UNDEAD)
1273 const_iv (FLAG_SCARED)
1274 const_iv (FLAG_UNAGGRESSIVE)
1275 const_iv (FLAG_REFL_MISSILE)
1276 const_iv (FLAG_REFL_SPELL)
1277 const_iv (FLAG_NO_MAGIC)
1278 const_iv (FLAG_NO_FIX_PLAYER)
1279 const_iv (FLAG_IS_LIGHTABLE)
1280 const_iv (FLAG_TEAR_DOWN)
1281 const_iv (FLAG_RUN_AWAY)
1282 const_iv (FLAG_PICK_UP)
1283 const_iv (FLAG_UNIQUE)
1284 const_iv (FLAG_NO_DROP)
1285 const_iv (FLAG_WIZCAST)
1286 const_iv (FLAG_CAST_SPELL)
1287 const_iv (FLAG_USE_SCROLL)
1288 const_iv (FLAG_USE_RANGE)
1289 const_iv (FLAG_USE_BOW)
1290 const_iv (FLAG_USE_ARMOUR)
1291 const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING)
1293 const_iv (FLAG_READY_RANGE)
1294 const_iv (FLAG_READY_BOW)
1295 const_iv (FLAG_XRAYS)
1296 const_iv (FLAG_NO_APPLY)
1297 const_iv (FLAG_IS_FLOOR)
1298 const_iv (FLAG_LIFESAVE)
1299 const_iv (FLAG_NO_STRENGTH)
1300 const_iv (FLAG_SLEEP)
1301 const_iv (FLAG_STAND_STILL)
1302 const_iv (FLAG_RANDOM_MOVE)
1303 const_iv (FLAG_ONLY_ATTACK)
1304 const_iv (FLAG_CONFUSED)
1305 const_iv (FLAG_STEALTH)
1306 const_iv (FLAG_WIZPASS)
1307 const_iv (FLAG_IS_LINKED)
1308 const_iv (FLAG_CURSED)
1309 const_iv (FLAG_DAMNED)
1310 const_iv (FLAG_SEE_ANYWHERE)
1311 const_iv (FLAG_KNOWN_MAGICAL)
1312 const_iv (FLAG_KNOWN_CURSED)
1313 const_iv (FLAG_CAN_USE_SKILL)
1314 const_iv (FLAG_BEEN_APPLIED)
1315 const_iv (FLAG_READY_SCROLL)
1316 const_iv (FLAG_USE_ROD)
1317 const_iv (FLAG_USE_HORN)
1318 const_iv (FLAG_MAKE_INVIS)
1319 const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_IS_WOODED)
1321 const_iv (FLAG_IS_HILLY)
1322 const_iv (FLAG_READY_SKILL)
1323 const_iv (FLAG_READY_WEAPON)
1324 const_iv (FLAG_NO_SKILL_IDENT)
1325 const_iv (FLAG_BLIND)
1326 const_iv (FLAG_SEE_IN_DARK)
1327 const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL)
1329 const_iv (FLAG_ONE_HIT)
1330 const_iv (FLAG_CLIENT_SENT)
1331 const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL)
1333 const_iv (FLAG_NO_ATTACK)
1334 const_iv (FLAG_NO_DAMAGE)
1335 const_iv (FLAG_OBJ_ORIGINAL)
1336 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH)
1338 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1339 const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_CONTENT_ON_GEN)
1341 const_iv (FLAG_IS_A_TEMPLATE)
1342 const_iv (FLAG_IS_BUILDABLE)
1343 const_iv (FLAG_AFK)
1344 1267
1345 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1346 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1347 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1348 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1349 const_iv (NDI_ORANGE)
1350 const_iv (NDI_BLUE)
1351 const_iv (NDI_DK_ORANGE)
1352 const_iv (NDI_GREEN)
1353 const_iv (NDI_LT_GREEN)
1354 const_iv (NDI_GREY)
1355 const_iv (NDI_BROWN)
1356 const_iv (NDI_GOLD)
1357 const_iv (NDI_TAN)
1358 const_iv (NDI_MAX_COLOR)
1359 const_iv (NDI_COLOR_MASK)
1360 const_iv (NDI_UNIQUE)
1361 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1362 1273
1363 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1364 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1365 const_iv (UPD_WEIGHT)
1366 const_iv (UPD_FACE)
1367 const_iv (UPD_NAME)
1368 const_iv (UPD_ANIM)
1369 const_iv (UPD_ANIMSPEED)
1370 const_iv (UPD_NROF)
1371 1276
1372 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1373 const_iv (UPD_SP_GRACE)
1374 const_iv (UPD_SP_DAMAGE)
1375 1278
1376 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1377 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1378 const_iv (F_UNPAID)
1379 const_iv (F_MAGIC)
1380 const_iv (F_CURSED)
1381 const_iv (F_DAMNED)
1382 const_iv (F_OPEN)
1383 const_iv (F_NOPICK)
1384 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1385 1282
1386 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1387 const_iv (F_SHOP)
1388 const_iv (F_SELL)
1389 1284
1390 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1391 const_iv (P_NO_MAGIC) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1392 const_iv (P_IS_ALIVE)
1393 const_iv (P_NO_CLERIC)
1394 const_iv (P_NEED_UPDATE)
1395 const_iv (P_NO_ERROR)
1396 const_iv (P_OUT_OF_MAP)
1397 const_iv (P_NEW_MAP)
1398 1287
1399 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1400 const_iv (UP_OBJ_REMOVE)
1401 const_iv (UP_OBJ_CHANGE)
1402 const_iv (UP_OBJ_FACE)
1403 1289
1404 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1405 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1406 const_iv (INS_NO_WALK_ON)
1407 const_iv (INS_ON_TOP)
1408 const_iv (INS_BELOW_ORIGINATOR)
1409 const_iv (INS_MAP_LOAD)
1410 1292
1411 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1412 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1413 const_iv (WILL_APPLY_EARTHWALL)
1414 const_iv (WILL_APPLY_DOOR)
1415 const_iv (WILL_APPLY_FOOD)
1416 1295
1417 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1418 const_iv (SAVE_DIR_MODE)
1419 1297
1420 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1421 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1422 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1423 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1424 const_iv (M_WOOD)
1425 const_iv (M_ORGANIC)
1426 const_iv (M_STONE)
1427 const_iv (M_CLOTH)
1428 const_iv (M_ADAMANT)
1429 const_iv (M_LIQUID)
1430 const_iv (M_SOFT_METAL)
1431 const_iv (M_BONE)
1432 const_iv (M_ICE)
1433 const_iv (M_SPECIAL)
1434 1302
1435 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1436 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1437 const_iv (SK_EXP_NONE)
1438 const_iv (SK_SUBTRACT_SKILL_EXP)
1439 const_iv (SK_EXP_SKILL_ONLY)
1440 1305
1441 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1442 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1443 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1444 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1445 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1446 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1447 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1448 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1449 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1450 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1451 const_iv (SK_DET_MAGIC)
1452 const_iv (SK_ORATORY)
1453 const_iv (SK_SINGING)
1454 const_iv (SK_DET_CURSE)
1455 const_iv (SK_FIND_TRAPS)
1456 const_iv (SK_MEDITATION)
1457 const_iv (SK_PUNCHING)
1458 const_iv (SK_FLAME_TOUCH)
1459 const_iv (SK_KARATE)
1460 const_iv (SK_CLIMBING)
1461 const_iv (SK_WOODSMAN)
1462 const_iv (SK_INSCRIPTION)
1463 const_iv (SK_ONE_HANDED_WEAPON)
1464 const_iv (SK_MISSILE_WEAPON)
1465 const_iv (SK_THROWING)
1466 const_iv (SK_USE_MAGIC_ITEM)
1467 const_iv (SK_DISARM_TRAPS)
1468 const_iv (SK_SET_TRAP)
1469 const_iv (SK_THAUMATURGY)
1470 const_iv (SK_PRAYING)
1471 const_iv (SK_CLAWING)
1472 const_iv (SK_LEVITATION)
1473 const_iv (SK_SUMMONING)
1474 const_iv (SK_PYROMANCY)
1475 const_iv (SK_EVOCATION)
1476 const_iv (SK_SORCERY)
1477 const_iv (SK_TWO_HANDED_WEAPON)
1478 const_iv (SK_SPARK_TOUCH)
1479 const_iv (SK_SHIVER)
1480 const_iv (SK_ACID_SPLASH)
1481 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1482 1317
1483 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1484 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1485 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1486 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1487 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1488 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1489 const_iv (SOUND_PUSH_PLAYER)
1490 const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_PLAYER_HITS2)
1492 const_iv (SOUND_PLAYER_HITS3)
1493 const_iv (SOUND_PLAYER_HITS4)
1494 const_iv (SOUND_PLAYER_IS_HIT1)
1495 const_iv (SOUND_PLAYER_IS_HIT2)
1496 const_iv (SOUND_PLAYER_IS_HIT3)
1497 const_iv (SOUND_PLAYER_KILLS)
1498 const_iv (SOUND_PET_IS_KILLED)
1499 const_iv (SOUND_PLAYER_DIES)
1500 const_iv (SOUND_OB_EVAPORATE)
1501 const_iv (SOUND_OB_EXPLODE)
1502 const_iv (SOUND_CLOCK)
1503 const_iv (SOUND_TURN_HANDLE)
1504 const_iv (SOUND_FALL_HOLE)
1505 const_iv (SOUND_DRINK_POISON)
1506 const_iv (SOUND_CAST_SPELL_0)
1507 1324
1508 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1509 const_iv (PREFER_HIGH)
1510 1326
1511 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1512 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1513 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1514 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1515 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1516 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1517 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1518 const_iv (ATNR_DRAIN) 1334
1519 const_iv (ATNR_WEAPONMAGIC) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (ATNR_GHOSTHIT) 1336
1521 const_iv (ATNR_POISON) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1522 const_iv (ATNR_SLOW) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1523 const_iv (ATNR_PARALYZE) 1339
1524 const_iv (ATNR_TURN_UNDEAD) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1525 const_iv (ATNR_FEAR) 1341
1526 const_iv (ATNR_CANCELLATION) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1527 const_iv (ATNR_DEPLETE) 1343
1528 const_iv (ATNR_DEATH) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1529 const_iv (ATNR_CHAOS) 1345
1530 const_iv (ATNR_COUNTERSPELL) 1346 // random map generator
1531 const_iv (ATNR_GODPOWER) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (ATNR_HOLYWORD) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (ATNR_BLIND) 1349
1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1353
1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1356
1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1534 const_iv (ATNR_INTERNAL) 1359 const_iv (GT_MINIMAL)
1535 const_iv (ATNR_LIFE_STEALING)
1536 const_iv (ATNR_DISEASE)
1537
1538 const_iv (MAP_FLUSH)
1539 const_iv (MAP_PLAYER_UNIQUE)
1540 const_iv (MAP_BLOCK)
1541 const_iv (MAP_STYLE)
1542 const_iv (MAP_OVERLAY)
1543
1544 const_iv (MAP_IN_MEMORY)
1545 const_iv (MAP_SWAPPED)
1546 const_iv (MAP_LOADING)
1547 const_iv (MAP_SAVING)
1548
1549 const_iv (KLASS_GLOBAL)
1550 const_iv (KLASS_OBJECT)
1551 const_iv (KLASS_PLAYER)
1552 const_iv (KLASS_MAP)
1553 }; 1360 };
1554 1361
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1364
1558 static const struct { 1365 static const struct {
1559 const char *name; 1366 const char *name;
1560 int skip; 1367 int skip;
1561 IV klass; 1368 IV klass;
1572 { 1379 {
1573 AV *event = newAV (); 1380 AV *event = newAV ();
1574 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1381 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1575 av_push (event, newSViv (eiv->klass)); 1382 av_push (event, newSViv (eiv->klass));
1576 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1383 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1577 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1384 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1578 } 1385 }
1579
1580 //I_EVENT_API (PACKAGE);
1581} 1386}
1582 1387
1583void _init_vars () 1388void _connect_to_perl ()
1584 CODE: 1389
1585 cb_global = get_av ("cf::CB_GLOBAL", 1); 1390void _recalc_want ()
1586 cb_object = get_av ("cf::CB_OBJECT", 1);
1587 cb_player = get_av ("cf::CB_PLAYER", 1);
1588 cb_type = get_av ("cf::CB_TYPE" , 1);
1589 cb_map = get_av ("cf::CB_MAP" , 1);
1590 1391
1591void _global_reattach () 1392void _global_reattach ()
1592 CODE: 1393 CODE:
1593{ 1394{
1594 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1595 for (player *pl = first_player; pl; pl = pl->next) 1396 for_all_clients (ns)
1596 reattach (pl); 1397 ns->reattach ();
1597 1398
1598 for (maptile *map = first_map; map; map = map->next) 1399 for_all_objects (op)
1599 reattach (map);
1600
1601 for (object *op = object::first; op; op = op->next)
1602 reattach (op); 1400 op->reattach ();
1401}
1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1603} 1447}
1604 1448
1605NV floor (NV x) 1449NV floor (NV x)
1606 1450
1607NV ceil (NV x) 1451NV ceil (NV x)
1608 1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1609void server_tick () 1481void server_tick ()
1482 CODE:
1483 runtime = SvNVx (sv_runtime);
1484 server_tick ();
1610 1485
1611void 1486void
1612LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1613 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1614 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1615 1493
1616char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1617 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1618 1496
1619char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1620 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1621 1499
1622const char * 1500const_octet_string
1623get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1624 PROTOTYPE: $ 1502 PROTOTYPE: $
1625 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1626 CODE: 1504 CODE:
1627 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1628 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1630void 1508void
1631sub_generation_inc () 1509sub_generation_inc ()
1632 CODE: 1510 CODE:
1633 PL_sub_generation++; 1511 PL_sub_generation++;
1634 1512
1635char * 1513const_octet_string
1636mapdir () 1514mapdir ()
1637 PROTOTYPE: 1515 PROTOTYPE:
1638 ALIAS: 1516 ALIAS:
1639 mapdir = 0 1517 mapdir = 0
1640 uniquedir = 1 1518 uniquedir = 1
1654 case 5: RETVAL = settings.playerdir; break; 1532 case 5: RETVAL = settings.playerdir; break;
1655 case 6: RETVAL = settings.datadir ; break; 1533 case 6: RETVAL = settings.datadir ; break;
1656 } 1534 }
1657 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1658 1536
1537void abort ()
1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1545void emergency_save ()
1546
1659void _exit (int status = 0) 1547void _exit (int status = EXIT_SUCCESS)
1660 1548
1661int cf_find_animation (char *text) 1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1554
1555#if _POSIX_MEMLOCK
1556
1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1558
1559int munlockall ()
1560
1561#endif
1562
1563int find_animation (utf8_string text)
1662 PROTOTYPE: $ 1564 PROTOTYPE: $
1663 1565
1664int random_roll(int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1665 1567
1666const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1667
1668int invoke (int event, ...)
1669 CODE:
1670 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1671 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1672 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1673 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1674 OUTPUT: RETVAL
1675 1569
1676int 1570int
1677exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1678 CODE: 1572 CODE:
1679{ 1573{
1710 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1711 else 1605 else
1712 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1713 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1714 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1612MODULE = cf PACKAGE = cf::attachable
1613
1715int 1614int
1716_valid (SV *obj) 1615valid (SV *obj)
1717 CODE: 1616 CODE:
1718 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1719 OUTPUT: 1618 OUTPUT:
1720 RETVAL 1619 RETVAL
1721 1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1639
1640MODULE = cf PACKAGE = cf::global
1641
1642int invoke (SV *klass, int event, ...)
1643 CODE:
1644 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1645 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1646 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1648 OUTPUT: RETVAL
1649
1722MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1723 1651
1724INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1725 1653
1726int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1727 CODE: 1655 CODE:
1728 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1658 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1732 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1733 1661
1734SV *registry (object *op) 1662SV *registry (object *op)
1663
1664int objects_size ()
1735 CODE: 1665 CODE:
1736 RETVAL = registry_of (op); 1666 RETVAL = objects.size ();
1737 OUTPUT: 1667 OUTPUT: RETVAL
1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1738 RETVAL 1701 RETVAL
1739 1702
1740void mortals ()
1741 PPCODE:
1742 EXTEND (SP, object::mortals.size ());
1743 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1744 PUSHs (to_sv (*i));
1745
1746object *first ()
1747 CODE:
1748 RETVAL = object::first;
1749 OUTPUT: RETVAL
1750
1751# missing properties 1703# missing properties
1752
1753int flag (object *op, int flag, int value = 1)
1754 PROTOTYPE: $$;$
1755 CODE:
1756 RETVAL = QUERY_FLAG (op, flag);
1757 if (items >= 3)
1758 if (value)
1759 SET_FLAG (op, flag);
1760 else
1761 CLEAR_FLAG (op, flag);
1762 OUTPUT: RETVAL
1763 1704
1764object *head (object *op) 1705object *head (object *op)
1765 PROTOTYPE: $ 1706 PROTOTYPE: $
1766 CODE: 1707 CODE:
1767 RETVAL = op->head ? op->head : op; 1708 RETVAL = op->head_ ();
1768 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1769 1710
1770int is_head (object *op) 1711int is_head (object *op)
1771 PROTOTYPE: $ 1712 PROTOTYPE: $
1772 CODE: 1713 CODE:
1773 RETVAL = !op->head; 1714 RETVAL = op->head_ () == op;
1774 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1775 1716
1776void 1717void
1777inv (object *obj) 1718inv (object *obj)
1778 PROTOTYPE: $ 1719 PROTOTYPE: $
1779 PPCODE: 1720 PPCODE:
1780{ 1721{
1781 object *o; 1722 object *o;
1782 for (o = obj->inv; o; o = o->below) 1723 for (o = obj->inv; o; o = o->below)
1783 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1724 XPUSHs (sv_2mortal (to_sv (o)));
1784} 1725}
1785 1726
1727void
1728set_animation (object *op, int idx)
1729 CODE:
1730 SET_ANIMATION (op, idx);
1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1786object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1787 1758
1788object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1789 1760
1790int cf_object_get_resistance (object *op, int rtype)
1791 ALIAS: resistance = 0
1792
1793int need_identify (const object *obj); 1761int need_identify (object *obj);
1794 1762
1795int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1796 1770
1797int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1798 CODE: 1772 CODE:
1799 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1800 OUTPUT: 1774 OUTPUT:
1801 RETVAL 1775 RETVAL
1802 1776
1803void cf_object_apply (object *op, object *author, int flags = 0) 1777void apply (object *applier, object *applied, int flags = 0)
1778 CODE:
1779 manual_apply (applied, applier, flags);
1804 1780
1805void cf_object_apply_below (object *op) 1781void apply_below (object *op)
1782 CODE:
1783 player_apply_below (op);
1806 1784
1807void cf_object_remove (object *op) 1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1808 1786
1809void cf_object_free (object *op)
1810
1811object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1812 1788
1813int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1814 1790
1815int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1816 1792
1793#//TODO
1817object *cf_object_clone (object *op, int clonetype = 0) 1794object *clone_ (object *op, int recursive = 0)
1795 CODE:
1796 if (recursive)
1797 RETVAL = object_create_clone (op);
1798 else
1799 {
1800 RETVAL = object::create ();
1801 op->copy_to (RETVAL);
1802 }
1803 OUTPUT: RETVAL
1818 1804
1819int cf_object_pay_item (object *op, object *buyer) 1805int pay_item (object *op, object *buyer)
1806 CODE:
1807 RETVAL = pay_for_item (op, buyer);
1808 OUTPUT: RETVAL
1820 1809
1821int cf_object_pay_amount (object *op, uint64 amount) 1810int pay_amount (object *op, uint64 amount)
1811 CODE:
1812 RETVAL = pay_for_amount (amount, op);
1813 OUTPUT: RETVAL
1822 1814
1823void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1824 1816
1825val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1826 1818
1827int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1828 1820
1829int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1822 CODE:
1823 do_learn_spell (op, sp, special_prayer);
1830 1824
1831void cf_object_learn_spell (object *op, object *sp)
1832
1833void cf_object_forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1826 CODE:
1827 do_forget_spell (op, query_name (sp));
1834 1828
1835object *cf_object_check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1830 CODE:
1831 RETVAL = check_spell_known (op, spellname);
1832 OUTPUT: RETVAL
1836 1833
1837int cf_object_query_money (object *op) 1834int query_money (object *op)
1838 ALIAS: money = 0 1835 ALIAS: money = 0
1839 1836
1840int cf_object_query_cost (object *op, object *who, int flags) 1837val64 query_cost (object *op, object *who, int flags)
1841 ALIAS: cost = 0 1838 ALIAS: cost = 0
1842 1839
1843void cf_object_activate_rune (object *op , object *victim) 1840void spring_trap (object *op, object *victim)
1844 1841
1845int cf_object_check_trigger (object *op, object *cause) 1842int check_trigger (object *op, object *cause)
1846 1843
1847int cf_object_out_of_map (object *op, int x, int y)
1848
1849void cf_object_drop (object *op, object *author) 1844void drop (object *who, object *op)
1850 1845
1851void cf_object_take (object *op, object *author) 1846void pick_up (object *who, object *op)
1852
1853object *cf_object_insert_object (object *op, object *container)
1854
1855object *cf_object_insert_in_ob (object *ob, object *where)
1856 1847
1857int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1858 1849
1859void cf_object_update (object *op, int flags) 1850void update_object (object *op, int action)
1860 1851
1861void cf_object_pickup (object *op, object *what)
1862
1863object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1864 1853
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1855
1867void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1868 1857
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1859
1876 1865
1877void add_button_link (object *button, maptile *map, int connected); 1866void add_button_link (object *button, maptile *map, int connected);
1878 1867
1879void remove_button_link (object *op); 1868void remove_button_link (object *op);
1880 1869
1881void
1882cf_object_set_resistance (object *op, int rtype, int val)
1883 CODE:
1884 if (rtype >= 0 && rtype < NROFATTACKS)
1885 op->resist[rtype] = val;
1886
1887 1870
1888MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1871MODULE = cf PACKAGE = cf::object PREFIX = cf_
1889
1890void cf_fix_object (object *pl)
1891 ALIAS: fix = 0
1892 1872
1893object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1894 1874
1895# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1896# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1897 1877
1898object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1899 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1900 CODE: 1880 CODE:
1901 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1902 OUTPUT: 1882 OUTPUT:
1903 RETVAL 1883 RETVAL
1908{ 1888{
1909 int unused_type; 1889 int unused_type;
1910 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1911} 1891}
1912 1892
1913# syntatic sugar for easier use in event callbacks.
1914const char *options (object *op)
1915 CODE:
1916 RETVAL = op->name;
1917 OUTPUT:
1918 RETVAL
1919
1920player *contr (object *op) 1893player *contr (object *op)
1921 CODE: 1894 CODE:
1922 RETVAL = op->contr; 1895 RETVAL = op->contr;
1923 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1924 1897
1925const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1926 1899
1927bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1928 1901
1929object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1930 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1931 PREINIT: 1904 PREINIT:
1932 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1948bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1949 CODE: 1922 CODE:
1950 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1951 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1952 1925
1953const char * 1926const_utf8_string
1954base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
1955 CODE: 1928 CODE:
1956 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
1957 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1958 1931
1932object *decrease_ob_nr (object *op, unsigned long i)
1933
1959MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1934MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1960 1935
1961player *player (object *op) 1936player *player (object *op)
1962 CODE: 1937 CODE:
1963 RETVAL = op->contr; 1938 RETVAL = op->contr;
1964 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1965 1940
1941void check_score (object *op)
1942
1966void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE:
1945 new_draw_info (flags, 0, op, txt);
1967 1946
1968object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
1969 1948
1970char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
1971 ALIAS: ip = 0 1950 ALIAS: ip = 0
1972 1951
1973object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
1974 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
1975 1954
1985void esrv_update_item (object *op, int what, object *item) 1964void esrv_update_item (object *op, int what, object *item)
1986 C_ARGS: what, op, item 1965 C_ARGS: what, op, item
1987 1966
1988void clear_los (object *op) 1967void clear_los (object *op)
1989 1968
1990int command_reset (object *op, char *params)
1991
1992int command_teleport (object *op, char *params)
1993
1994int command_summon (object *op, char *params) 1969int command_summon (object *op, utf8_string params)
1995 1970
1996int command_arrest (object *op, char *params) 1971int command_arrest (object *op, utf8_string params)
1997
1998int command_kick (object *op, char *params)
1999
2000int command_banish (object *op, char *params)
2001 1972
2002 1973
2003MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2004 1975
2005INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2006
2007char *
2008client (player *pl)
2009 CODE:
2010 RETVAL = pl->socket.client;
2011 OUTPUT:
2012 RETVAL
2013
2014char *
2015host (player *pl)
2016 CODE:
2017 RETVAL = pl->socket.host;
2018 OUTPUT:
2019 RETVAL
2020 1977
2021int invoke (player *pl, int event, ...) 1978int invoke (player *pl, int event, ...)
2022 CODE: 1979 CODE:
2023 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1980 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2024 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1981 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2025 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1982 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2026 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1983 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2027 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
2028 1985
2029SV *registry (player *pl) 1986SV *registry (player *pl)
1987
1988void
1989save_stats (player *pl)
2030 CODE: 1990 CODE:
2031 RETVAL = registry_of (pl); 1991 pl->ob->stats.hp = pl->ob->stats.maxhp;
1992 pl->ob->stats.sp = pl->ob->stats.maxsp;
1993 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1994 pl->orig_stats = pl->ob->stats;
1995
1996void cf_player_move (player *pl, int dir)
1997
1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1999
2000bool
2001cell_visible (player *pl, int dx, int dy)
2002 CODE:
2003 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2004 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2005 OUTPUT:
2033 RETVAL 2006 RETVAL
2034 2007
2035player *cf_player_find (char *name)
2036 PROTOTYPE: $
2037
2038void cf_player_move (player *pl, int dir)
2039
2040void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2041
2042player *first ()
2043 CODE:
2044 RETVAL = first_player;
2045 OUTPUT: RETVAL
2046
2047player *next (player *pl)
2048 CODE:
2049 RETVAL = pl->next;
2050 OUTPUT: RETVAL
2051
2052bool
2053cell_visible (player *pl, int dx, int dy)
2054 CODE:
2055 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2056 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2057 OUTPUT:
2058 RETVAL
2059
2060void
2061buggy_mapscroll (player *pl, int value = 1)
2062 CODE:
2063 pl->socket.buggy_mapscroll = value;
2064
2065void 2008void
2066send (player *pl, SV *packet) 2009send (player *pl, SV *packet)
2067 CODE: 2010 CODE:
2068{ 2011{
2069 STRLEN len; 2012 STRLEN len;
2070 char *buf = SvPVbyte (packet, len); 2013 char *buf = SvPVbyte (packet, len);
2071 2014
2072 Write_String_To_Socket (&pl->socket, buf, len); 2015 if (pl->ns)
2016 pl->ns->send_packet (buf, len);
2073} 2017}
2074 2018
2075int 2019int
2076listening (player *pl, int new_value = -1) 2020listening (player *pl, int new_value = -1)
2077 CODE: 2021 CODE:
2096 if (y) sv_to (y, pl->bed_y); 2040 if (y) sv_to (y, pl->bed_y);
2097 2041
2098void 2042void
2099list () 2043list ()
2100 PPCODE: 2044 PPCODE:
2101{ 2045 for_all_players (pl)
2102 player *pl; 2046 XPUSHs (sv_2mortal (to_sv (pl)));
2103 for (pl = first_player; pl; pl = pl->next)
2104 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2105}
2106
2107bool
2108peaceful (player *pl, bool new_setting = 0)
2109 PROTOTYPE: $;$
2110 CODE:
2111 RETVAL = pl->peaceful;
2112 if (items > 1)
2113 pl->peaceful = new_setting;
2114 OUTPUT:
2115 RETVAL
2116
2117living *
2118orig_stats (player *pl)
2119 CODE:
2120 RETVAL = &pl->orig_stats;
2121 OUTPUT: RETVAL
2122
2123living *
2124last_stats (player *pl)
2125 CODE:
2126 RETVAL = &pl->last_stats;
2127 OUTPUT: RETVAL
2128 2047
2129 2048
2130MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2131
2132maptile *first ()
2133 PROTOTYPE:
2134 CODE:
2135 RETVAL = first_map;
2136 OUTPUT: RETVAL
2137 2050
2138int invoke (maptile *map, int event, ...) 2051int invoke (maptile *map, int event, ...)
2139 CODE: 2052 CODE:
2140 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2141 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2142 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2055 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2143 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2056 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2144 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2145 2058
2146SV *registry (maptile *map) 2059SV *registry (maptile *map)
2147 CODE:
2148 RETVAL = registry_of (map);
2149 OUTPUT:
2150 RETVAL
2151 2060
2152INCLUDE: $PERL genacc maptile ../include/map.h | 2061INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2153 2062
2154maptile *new (int width, int height) 2063void
2064maptile::instantiate ()
2065
2066maptile *new ()
2155 PROTOTYPE: 2067 PROTOTYPE:
2156 CODE: 2068 CODE:
2157{ 2069 RETVAL = new maptile;
2158 RETVAL = get_empty_map (width, height);
2159}
2160 OUTPUT: 2070 OUTPUT:
2161 RETVAL 2071 RETVAL
2162 2072
2163void delete_map (maptile *map) 2073void
2074maptile::players ()
2075 PPCODE:
2076 if (GIMME_V == G_SCALAR)
2077 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2078 else if (GIMME_V == G_ARRAY)
2079 {
2080 EXTEND (SP, THIS->players);
2081 for_all_players (pl)
2082 if (pl->ob && pl->ob->map == THIS)
2083 PUSHs (sv_2mortal (to_sv (pl->ob)));
2084 }
2164 2085
2165void clean_tmp_map (maptile *map) 2086void
2087maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2088 CODE:
2089{
2090 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2091 croak ("maptile::add_underlay: palette must be arrayref");
2092
2093 palette = SvRV (palette);
2094
2095 STRLEN idxlen;
2096 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2097
2098 for (int x = 0; x < THIS->width; ++x)
2099 for (int y = 0; y < THIS->height; ++y)
2100 {
2101 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2102 if (op->flag [FLAG_IS_FLOOR])
2103 goto skip_space;
2104
2105 {
2106 int offs = offset + y * stride + x;
2107 if (IN_RANGE_EXC (offs, 0, idxlen))
2108 {
2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2110 {
2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2127 }
2128 }
2129 }
2130
2131 skip_space: ;
2132 }
2133}
2134
2135void
2136maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2137 CODE:
2138{
2139 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2140 croak ("maptile::set_regiondata: palette must be arrayref");
2141
2142 palette = SvRV (palette);
2143
2144 STRLEN idxlen;
2145 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2146
2147 region **regionmap = (region **)malloc (
2148 (av_len ((AV *)palette) + 1) * sizeof (region *));
2149 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2150
2151 for (int i = av_len ((AV *)palette) + 1; i--; )
2152 regionmap [i] = region::find (
2153 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2154
2155 for (int y = 0; y < THIS->height; ++y)
2156 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2157
2158 sfree (THIS->regions, THIS->size ());
2159 free (THIS->regionmap);
2160
2161 THIS->regions = regions;
2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2188}
2166 2189
2167void play_sound_map (maptile *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
2168 2191
2169maptile *tile_map (maptile *map, unsigned int dir) 2192int out_of_map (maptile *map, int x, int y)
2170 CODE:
2171 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2172 OUTPUT:
2173 RETVAL
2174
2175char *tile_path (maptile *map, unsigned int dir)
2176 CODE:
2177 if (dir >= 4)
2178 XSRETURN_UNDEF;
2179 RETVAL = map->tile_path [dir];
2180 OUTPUT:
2181 RETVAL
2182
2183maptile *ready_map_name (char *name, int flags = 0)
2184 PROTOTYPE: $;$
2185 ALIAS:
2186 find = 0
2187 get_map = 1
2188
2189maptile *has_been_loaded (char *name)
2190 PROTOTYPE: $
2191
2192int in_memory (maptile *map)
2193 CODE:
2194 RETVAL = map->in_memory;
2195 OUTPUT:
2196 RETVAL
2197 2193
2198void 2194void
2199trigger (maptile *map, long connection, bool state = true) 2195trigger (maptile *map, long connection, bool state = true)
2200 CODE: 2196 CODE:
2201 activate_connection (map, connection, state); 2197 activate_connection (map, connection, state);
2214 2210
2215object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2211object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2216 C_ARGS: str, map, nx, ny 2212 C_ARGS: str, map, nx, ny
2217 2213
2218void 2214void
2219cf_map_normalise (maptile *map, int x, int y) 2215get_map_flags (maptile *map, int x, int y)
2220 PPCODE: 2216 PPCODE:
2221{ 2217{
2222 maptile *nmap = 0; 2218 maptile *nmap = 0;
2223 I16 nx = 0, ny = 0; 2219 I16 nx = 0, ny = 0;
2224 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2220 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2260 move_block_at = 4 2256 move_block_at = 4
2261 move_slow_at = 5 2257 move_slow_at = 5
2262 move_on_at = 6 2258 move_on_at = 6
2263 move_off_at = 7 2259 move_off_at = 7
2264 INIT: 2260 INIT:
2265 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2261 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2266 CODE: 2262 CODE:
2267 switch (ix) 2263 switch (ix)
2268 { 2264 {
2269 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2265 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2270 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2266 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2273 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2269 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2274 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2270 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2275 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2271 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2276 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2272 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2277 } 2273 }
2278 OUTPUT: 2274 OUTPUT: RETVAL
2275
2276void fix_walls (maptile *map, int x, int y)
2277
2278void fix_walls_around (maptile *map, int x, int y)
2279
2280# worst xs function of my life
2281bool
2282_create_random_map (\
2283 maptile *self,\
2284 utf8_string wallstyle,\
2285 utf8_string wall_name,\
2286 utf8_string floorstyle,\
2287 utf8_string monsterstyle,\
2288 utf8_string treasurestyle,\
2289 utf8_string layoutstyle,\
2290 utf8_string doorstyle,\
2291 utf8_string decorstyle,\
2292 utf8_string origin_map,\
2293 utf8_string final_map,\
2294 utf8_string exitstyle,\
2295 utf8_string this_map,\
2296 utf8_string exit_on_final_map,\
2297 int xsize,\
2298 int ysize,\
2299 int expand2x,\
2300 int layoutoptions1,\
2301 int layoutoptions2,\
2302 int layoutoptions3,\
2303 int symmetry,\
2304 int difficulty,\
2305 int difficulty_given,\
2306 float difficulty_increase,\
2307 int dungeon_level,\
2308 int dungeon_depth,\
2309 int decoroptions,\
2310 int orientation,\
2311 int origin_y,\
2312 int origin_x,\
2313 U32 random_seed,\
2314 val64 total_map_hp,\
2315 int map_layout_style,\
2316 int treasureoptions,\
2317 int symmetry_used,\
2318 region *region,\
2319 utf8_string custom\
2320)
2321 CODE:
2322{
2323 random_map_params rmp;
2324
2325 assign (rmp.wallstyle , wallstyle);
2326 assign (rmp.wall_name , wall_name);
2327 assign (rmp.floorstyle , floorstyle);
2328 assign (rmp.monsterstyle , monsterstyle);
2329 assign (rmp.treasurestyle , treasurestyle);
2330 assign (rmp.layoutstyle , layoutstyle);
2331 assign (rmp.doorstyle , doorstyle);
2332 assign (rmp.decorstyle , decorstyle);
2333 assign (rmp.exitstyle , exitstyle);
2334 assign (rmp.exit_on_final_map, exit_on_final_map);
2335
2336 rmp.origin_map = origin_map;
2337 rmp.final_map = final_map;
2338 rmp.this_map = this_map;
2339 rmp.xsize = xsize;
2340 rmp.ysize = ysize;
2341 rmp.expand2x = expand2x;
2342 rmp.layoutoptions1 = layoutoptions1;
2343 rmp.layoutoptions2 = layoutoptions2;
2344 rmp.layoutoptions3 = layoutoptions3;
2345 rmp.symmetry = symmetry;
2346 rmp.difficulty = difficulty;
2347 rmp.difficulty_given = difficulty_given;
2348 rmp.difficulty_increase = difficulty_increase;
2349 rmp.dungeon_level = dungeon_level;
2350 rmp.dungeon_depth = dungeon_depth;
2351 rmp.decoroptions = decoroptions;
2352 rmp.orientation = orientation;
2353 rmp.origin_y = origin_y;
2354 rmp.origin_x = origin_x;
2355 rmp.random_seed = random_seed;
2356 rmp.total_map_hp = total_map_hp;
2357 rmp.map_layout_style = map_layout_style;
2358 rmp.treasureoptions = treasureoptions;
2359 rmp.symmetry_used = symmetry_used;
2360 rmp.region = region;
2361 rmp.custom = custom;
2362
2363 RETVAL = self->generate_random_map (&rmp);
2364}
2365 OUTPUT:
2279 RETVAL 2366 RETVAL
2280 2367
2281void fix_walls (maptile *map, int x, int y)
2282
2283void fix_walls_around (maptile *map, int x, int y)
2284
2285MODULE = cf PACKAGE = cf::arch 2368MODULE = cf PACKAGE = cf::arch
2286 2369
2287archetype *find (const char *name) 2370archetype *find (utf8_string name)
2288 CODE: 2371 CODE:
2289 RETVAL = archetype::find (name); 2372 RETVAL = archetype::find (name);
2290 OUTPUT: 2373 OUTPUT:
2291 RETVAL 2374 RETVAL
2292 2375
2294 PROTOTYPE: 2377 PROTOTYPE:
2295 CODE: 2378 CODE:
2296 RETVAL = first_archetype; 2379 RETVAL = first_archetype;
2297 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
2298 2381
2299INCLUDE: $PERL genacc archetype ../include/object.h | 2382INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2300 2383
2301MODULE = cf PACKAGE = cf::party 2384MODULE = cf PACKAGE = cf::party
2302 2385
2303partylist *first () 2386partylist *first ()
2304 PROTOTYPE: 2387 PROTOTYPE:
2305 CODE: 2388 CODE:
2306 RETVAL = get_firstparty (); 2389 RETVAL = get_firstparty ();
2307 OUTPUT: RETVAL 2390 OUTPUT: RETVAL
2308 2391
2309partylist *next (partylist *party) 2392INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2393
2394MODULE = cf PACKAGE = cf::region
2395
2396void
2397list ()
2398 PPCODE:
2399 for_all_regions (rgn)
2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2401
2402region *find (utf8_string name)
2403 PROTOTYPE: $
2310 CODE: 2404 CODE:
2311 RETVAL = party->next; 2405 RETVAL = region::find (name);
2312 OUTPUT: RETVAL 2406 OUTPUT: RETVAL
2313 2407
2314const char *name (partylist *party) 2408region *find_fuzzy (utf8_string name)
2409 PROTOTYPE: $
2315 CODE: 2410 CODE:
2316 RETVAL = party->partyname; 2411 RETVAL = region::find_fuzzy (name);
2317 OUTPUT: RETVAL 2412 OUTPUT: RETVAL
2318 2413
2319const char *password (partylist *party) 2414int specificity (region *rgn)
2320 CODE: 2415 CODE:
2321 RETVAL = party->passwd; 2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2322 OUTPUT: RETVAL 2419 OUTPUT: RETVAL
2323 2420
2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2422
2423MODULE = cf PACKAGE = cf::living
2424
2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2426
2427MODULE = cf PACKAGE = cf::settings
2428
2429INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2430
2324MODULE = cf PACKAGE = cf::region 2431MODULE = cf PACKAGE = cf::client
2325 2432
2326region *first () 2433INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2327 PROTOTYPE: 2434
2328 CODE: 2435int invoke (client *ns, int event, ...)
2329 RETVAL = first_region; 2436 CODE:
2437 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2438 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2439 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2440 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2441 OUTPUT: RETVAL
2442
2443SV *registry (client *ns)
2444
2445void
2446list ()
2447 PPCODE:
2448 EXTEND (SP, clients.size ());
2449 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2450 PUSHs (sv_2mortal (to_sv (*i)));
2451
2452void
2453client::send_packet (SV *packet)
2454 CODE:
2455{
2456 STRLEN len;
2457 char *buf = SvPVbyte (packet, len);
2458
2459 THIS->send_packet (buf, len);
2460}
2461
2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2463
2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2465
2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2467
2468faceidx alloc (utf8_string name)
2469 CODE:
2470{
2471 do
2472 {
2473 RETVAL = faces.size ();
2474 faces.resize (RETVAL + 1);
2475 }
2476 while (!RETVAL); // crude way to leave index 0
2477
2478 faces [RETVAL].name = name;
2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2480
2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2483}
2484 OUTPUT: RETVAL
2485
2486void set (faceidx idx, int visibility, int magicmap)
2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2490 f->visibility = visibility;
2491 f->magicmap = magicmap;
2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2500 CODE:
2501{
2502 facedata *d = face_data (idx, faceset);
2503 assert (d);
2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2330 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2331 2547
2332region *next (region *reg) 2548animidx set (utf8_string name, SV *frames, int facings = 1)
2333 CODE: 2549 CODE:
2334 RETVAL = reg->next; 2550{
2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2553
2554 AV *av = (AV *)SvRV (frames);
2555
2556 animation *anim = &animation::find (name);
2557 if (anim->number)
2558 {
2559 anim->resize (av_len (av) + 1);
2560 anim->facings = facings;
2561 }
2562 else
2563 anim = &animation::create (name, av_len (av) + 1, facings);
2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2335 OUTPUT: RETVAL 2568 OUTPUT: RETVAL
2336 2569
2337const char *name (region *reg) 2570void invalidate_all ()
2338 CODE: 2571 CODE:
2339 RETVAL = reg->name; 2572 for_all_clients (ns)
2340 OUTPUT: RETVAL 2573 ns->anims_sent.reset ();
2341 2574
2342region *parent (region *reg)
2343 CODE:
2344 RETVAL = reg->parent;
2345 OUTPUT: RETVAL
2346
2347const char *longname (region *reg)
2348 CODE:
2349 RETVAL = reg->longname;
2350 OUTPUT: RETVAL
2351
2352const char *msg (region *reg)
2353 CODE:
2354 RETVAL = reg->msg;
2355 OUTPUT: RETVAL
2356
2357MODULE = cf PACKAGE = cf::living
2358
2359INCLUDE: $PERL genacc living ../include/living.h |
2360

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