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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.96 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.210 by root, Sat May 19 00:08:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84double runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
65 116
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
68static SV * 250static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 252{
71 SV *sv; 253 SV *sv;
72 254
73 if (!ptr) 255 if (!ptr)
74 return &PL_sv_undef; 256 return &PL_sv_undef;
75 257
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 260}
79 261
80template<class attachable> 262static int
81SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
82newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
83{ 283{
84 if (!obj) 284 if (!obj)
85 return &PL_sv_undef; 285 return &PL_sv_undef;
86 286
87 if (!obj->self) 287 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 288 {
289 obj->self = newHV ();
290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 291
90 return newSVsv (obj->self); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
91} 304}
92 305
93static void 306static void
94clearSVptr (SV *sv) 307clearSVptr (SV *sv)
95{ 308{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 352inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 353inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 362
150inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
152 365
153//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 368
157inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
158{ 370{
159 char buf[128]; 371 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
162} 374}
163 375
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 400
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 403
191template<class T> 404template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 406
194template<int N> 407template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
197inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
198{ 423{
199 unsigned int version; 424 unsigned int version;
200 425
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 431
205static SV * 432static SV *
206newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
207{ 434{
208 SV *sv; 435 SV *sv;
315} 542}
316 543
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 545
319SV * 546SV *
320registry (attachable_base *ext) 547registry (attachable *ext)
321{ 548{
322 if (!ext->cb) 549 if (!ext->cb)
323 ext->cb = newAV (); 550 ext->cb = newAV ();
324 551
325 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769} 553}
770 554
771///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
772 556
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
832 perl = perl_alloc (); 616 perl = perl_alloc ();
833 perl_construct (perl); 617 perl_construct (perl);
834 618
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 620
837 char *argv[] = { 621 const char *argv[] = {
838 "", 622 settings.argv [0],
839 "-e" 623 "-e"
840 "use Event;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
843 "require cf;" 627 "require cf;"
844 }; 628 };
845 629
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
847 { 632 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
850 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
851} 644}
852 645
853void cfperl_main () 646void cfperl_main ()
854{ 647{
855 dSP; 648 dSP;
856 649
857 PUSHMARK (SP); 650 PUSHMARK (SP);
858 PUTBACK; 651 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
860} 671}
861 672
862static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 675# include "eventinc.h"
895 } 706 }
896 } 707 }
897 } 708 }
898} 709}
899 710
900bool cfperl_invoke (event_type event, ...) 711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
828attachable::vinvoke (event_type event, va_list &ap)
901{ 829{
902 data_type dt; 830 data_type dt;
903 va_list ap;
904 831
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 832 // callback call ordering should be:
915 // 1. per-object callback 833 // 1. per-object callback
916 // 2. per-class object 834 // 2. per-class object
917 // 3. per-type callback 835 // 3. per-type callback
918 // 4. global callbacks 836 // 4. global callbacks
919 837
838 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 840
995 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 842 if (!callbacks)
997 return 0; 843 return 0;
998 844
999 dSP; 845 CALL_BEGIN (3);
1000 ENTER;
1001 SAVETMPS;
1002
1003 PUSHMARK (SP);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 848
1009 switch (KLASS_OF (event)) 849 //TODO: unhack
1010 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 854 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 855 else
856 abort (); //TODO
1016 857
1017 for (;;) 858 for (;;)
1018 { 859 {
1019 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
1020 861
1021 if (dt == DT_END) 862 if (dt == DT_END)
1022 break; 863 break;
1023
1024 if (dt == DT_AV) 864 else if (dt == DT_AV)
1025 { 865 {
1026 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
1027 867
1028 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 873 }
1034 874
1035 va_end (ap); 875 va_end (ap);
1036 876
1037 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
1042 879
1043 FREETMPS; 880 CALL_END;
1044 LEAVE;
1045 881
1046 return count; 882 return count;
1047} 883}
1048 884
1049SV * 885SV *
1072 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
1073} 909}
1074 910
1075///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
1076 912
913void
914cfperl_emergency_save ()
915{
916 CALL_BEGIN (0);
917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930maptile *
931maptile::find_sync (const char *path, maptile *origin)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (path);
935 CALL_ARG (origin);
936 CALL_CALL ("cf::map::find_sync", G_SCALAR);
937
938 maptile *retval;
939
940 if (count)
941 sv_to (POPs, retval);
942 else
943 retval = 0;
944
945 CALL_END;
946
947 return retval;
948}
949
950maptile *
951maptile::find_async (const char *path, maptile *origin)
952{
953 CALL_BEGIN (2);
954 CALL_ARG (path);
955 CALL_ARG (origin);
956 CALL_CALL ("cf::map::find_async", G_SCALAR);
957
958 maptile *retval;
959
960 if (count)
961 sv_to (POPs, retval);
962 else
963 retval = 0;
964
965 CALL_END;
966
967 return retval;
968}
969
970void
971maptile::do_load_sync ()
972{
973 CALL_BEGIN (1);
974 CALL_ARG (this);
975 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
976 CALL_END;
977}
978
979void
980maptile::change_all_map_light (int change)
981{
982 CALL_BEGIN (1);
983 CALL_ARG (change);
984 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
985 CALL_END;
986}
987
988void
989object::enter_exit (object *exit)
990{
991 if (type != PLAYER)
992 return;
993
994 CALL_BEGIN (2);
995 CALL_ARG (this);
996 CALL_ARG (exit);
997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
998 CALL_END;
999}
1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
1017/////////////////////////////////////////////////////////////////////////////
1018
1077struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
1020struct CoroAPI *coroapi::GCoroAPI;
1078 1021
1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
1079static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
1080{ 1070{
1081 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
1082 w->call (*w); 1072 w->call (*w);
1083} 1073}
1084 1074
1085void 1075void
1086iw::alloc () 1076iw::alloc ()
1087{ 1077{
1088 pe = GEventAPI->new_idle (0, 0); 1078 pe = GEventAPI->new_idle (0, 0);
1089 1079
1080 WaREENTRANT_off (pe);
1090 pe->base.callback = (void *)iw_dispatch; 1081 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this; 1082 pe->base.ext_data = (void *)this;
1092} 1083}
1093 1084
1094static void iow_dispatch (pe_event *ev) 1085static void iow_dispatch (pe_event *ev)
1100void 1091void
1101iow::alloc () 1092iow::alloc ()
1102{ 1093{
1103 pe = GEventAPI->new_io (0, 0); 1094 pe = GEventAPI->new_io (0, 0);
1104 1095
1096 WaREENTRANT_off (pe);
1105 pe->base.callback = (void *)iow_dispatch; 1097 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this; 1098 pe->base.ext_data = (void *)this;
1107 1099
1108 pe->fd = -1; 1100 pe->fd = -1;
1109 pe->poll = 0; 1101 pe->poll = 0;
1130 pe->poll = events; 1122 pe->poll = events;
1131 if (pe->poll) start (); 1123 if (pe->poll) start ();
1132 } 1124 }
1133} 1125}
1134 1126
1127void
1128_connect_to_perl ()
1129{
1130 stash_cf = gv_stashpv ("cf" , 1);
1131
1132 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1133 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1134 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1135 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1136 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1141
1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1144
1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1147 cb_object = get_av ("cf::CB_OBJECT", 1);
1148 cb_player = get_av ("cf::CB_PLAYER", 1);
1149 cb_client = get_av ("cf::CB_CLIENT", 1);
1150 cb_type = get_av ("cf::CB_TYPE" , 1);
1151 cb_map = get_av ("cf::CB_MAP" , 1);
1152}
1153
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1155
1137BOOT: 1156BOOT:
1138{ 1157{
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1143 1160
1161 _connect_to_perl ();
1162
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1145 1173
1146 static const struct { 1174 static const struct {
1147 const char *name; 1175 const char *name;
1148 IV iv; 1176 IV iv;
1149 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1153 const_iv (llevDebug) 1181
1154 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1185
1156 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1157 const_iv (PLAYER) 1187
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK)
1166 const_iv (ARROW)
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1214 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1215 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1216 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1217 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1218 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1194
1270 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1271 1223
1272 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1273 const_iv (ST_BD_REMOVE)
1274 1225
1275 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1276 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1277 const_iv (ST_MAT_ITEM)
1278 1228
1279 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1280 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1281 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1282 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1283 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1285 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305 1236
1306 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1315 1240
1316 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1319 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1320 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1321 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1322 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1323 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1324 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1325 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1326 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1327 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1330 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1331 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1332 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1333 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1335 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1336 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1337 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1339 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1341 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416 1267
1417 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1418 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1419 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1420 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1434 1273
1435 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1436 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE)
1439 const_iv (UPD_NAME)
1440 const_iv (UPD_ANIM)
1441 const_iv (UPD_ANIMSPEED)
1442 const_iv (UPD_NROF)
1443 1276
1444 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1445 const_iv (UPD_SP_GRACE)
1446 const_iv (UPD_SP_DAMAGE)
1447 1278
1448 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1449 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC)
1452 const_iv (F_CURSED)
1453 const_iv (F_DAMNED)
1454 const_iv (F_OPEN)
1455 const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1457 1282
1458 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1284
1462 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1287
1471 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1289
1476 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1292
1483 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1295
1489 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1297
1492 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1302
1507 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1305
1513 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1554 1317
1555 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1324
1580 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1326
1583 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1334
1591 const_iv (ATNR_WEAPONMAGIC) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1336
1593 const_iv (ATNR_POISON) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1339
1596 const_iv (ATNR_TURN_UNDEAD) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1597 const_iv (ATNR_FEAR) 1341
1598 const_iv (ATNR_CANCELLATION) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1599 const_iv (ATNR_DEPLETE) 1343
1600 const_iv (ATNR_DEATH) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1601 const_iv (ATNR_CHAOS) 1345
1602 const_iv (ATNR_COUNTERSPELL) 1346 // random map generator
1603 const_iv (ATNR_GODPOWER) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1604 const_iv (ATNR_HOLYWORD) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1605 const_iv (ATNR_BLIND) 1349
1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1353
1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1356
1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1359 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609
1610 const_iv (MAP_FLUSH)
1611 const_iv (MAP_PLAYER_UNIQUE)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626 }; 1360 };
1627 1361
1628 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1629 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1630 1364
1631 static const struct { 1365 static const struct {
1632 const char *name; 1366 const char *name;
1633 int skip; 1367 int skip;
1634 IV klass; 1368 IV klass;
1645 { 1379 {
1646 AV *event = newAV (); 1380 AV *event = newAV ();
1647 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1381 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1648 av_push (event, newSViv (eiv->klass)); 1382 av_push (event, newSViv (eiv->klass));
1649 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1383 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1650 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1384 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1651 } 1385 }
1652} 1386}
1653 1387
1654void _init_vars () 1388void _connect_to_perl ()
1655 CODE: 1389
1656 cb_global = get_av ("cf::CB_GLOBAL", 1); 1390void _recalc_want ()
1657 cb_object = get_av ("cf::CB_OBJECT", 1);
1658 cb_player = get_av ("cf::CB_PLAYER", 1);
1659 cb_client = get_av ("cf::CB_CLIENT", 1);
1660 cb_type = get_av ("cf::CB_TYPE" , 1);
1661 cb_map = get_av ("cf::CB_MAP" , 1);
1662 1391
1663void _global_reattach () 1392void _global_reattach ()
1664 CODE: 1393 CODE:
1665{ 1394{
1666 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1667 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1396 for_all_clients (ns)
1668 reattach (*i); 1397 ns->reattach ();
1669 1398
1670 for (player *pl = first_player; pl; pl = pl->next) 1399 for_all_objects (op)
1671 reattach (pl); 1400 op->reattach ();
1401}
1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1672 1423 {
1673 for (maptile *map = first_map; map; map = map->next) 1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1674 reattach (map); 1425 {
1426 char *val = SvPVX (*val_sv);
1675 1427
1676 for (object *op = object::first; op; op = op->next) 1428 if (val [0] == data [0]
1677 reattach (op); 1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1678} 1447}
1679 1448
1680NV floor (NV x) 1449NV floor (NV x)
1681 1450
1682NV ceil (NV x) 1451NV ceil (NV x)
1683 1452
1453NV rndm (...)
1454 CODE:
1455 switch (items)
1456 {
1457 case 0: RETVAL = rndm (); break;
1458 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1459 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1461 }
1462 OUTPUT:
1463 RETVAL
1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1684void server_tick () 1481void server_tick ()
1482 CODE:
1483 runtime = SvNVx (sv_runtime);
1484 server_tick ();
1685 1485
1686void 1486void
1687LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1688 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1689 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1690 1493
1691char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1692 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1693 1496
1694char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1695 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1696 1499
1697const char * 1500const_octet_string
1698get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1699 PROTOTYPE: $ 1502 PROTOTYPE: $
1700 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1701 CODE: 1504 CODE:
1702 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1703 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1705void 1508void
1706sub_generation_inc () 1509sub_generation_inc ()
1707 CODE: 1510 CODE:
1708 PL_sub_generation++; 1511 PL_sub_generation++;
1709 1512
1710char * 1513const_octet_string
1711mapdir () 1514mapdir ()
1712 PROTOTYPE: 1515 PROTOTYPE:
1713 ALIAS: 1516 ALIAS:
1714 mapdir = 0 1517 mapdir = 0
1715 uniquedir = 1 1518 uniquedir = 1
1729 case 5: RETVAL = settings.playerdir; break; 1532 case 5: RETVAL = settings.playerdir; break;
1730 case 6: RETVAL = settings.datadir ; break; 1533 case 6: RETVAL = settings.datadir ; break;
1731 } 1534 }
1732 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1733 1536
1537void abort ()
1538
1539void reset_signals ()
1540
1541void fork_abort (octet_string cause = "cf::fork_abort")
1542
1543void cleanup (octet_string cause, bool make_core = false)
1544
1545void emergency_save ()
1546
1734void _exit (int status = 0) 1547void _exit (int status = EXIT_SUCCESS)
1735 1548
1549UV sv_2watcher (SV *w)
1550 CODE:
1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1552 OUTPUT:
1553 RETVAL
1554
1555#if _POSIX_MEMLOCK
1556
1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1558
1559int munlockall ()
1560
1561#endif
1562
1736int find_animation (char *text) 1563int find_animation (utf8_string text)
1737 PROTOTYPE: $ 1564 PROTOTYPE: $
1738 1565
1739int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1740 1567
1741const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1742
1743int invoke (int event, ...)
1744 CODE:
1745 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1749 OUTPUT: RETVAL
1750 1569
1751int 1570int
1752exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1753 CODE: 1572 CODE:
1754{ 1573{
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1786 else 1605 else
1787 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1788 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1789 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1612MODULE = cf PACKAGE = cf::attachable
1613
1790int 1614int
1791_valid (SV *obj) 1615valid (SV *obj)
1792 CODE: 1616 CODE:
1793 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1794 OUTPUT: 1618 OUTPUT:
1795 RETVAL 1619 RETVAL
1796 1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1627
1628int mortals_size ()
1629 CODE:
1630 RETVAL = attachable::mortals.size ();
1631 OUTPUT: RETVAL
1632
1633#object *mortals (U32 index)
1634# CODE:
1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1636# OUTPUT: RETVAL
1637
1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1639
1640MODULE = cf PACKAGE = cf::global
1641
1642int invoke (SV *klass, int event, ...)
1643 CODE:
1644 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1645 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1646 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1648 OUTPUT: RETVAL
1649
1797MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1798 1651
1799INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1800 1653
1801int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1802 CODE: 1655 CODE:
1803 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1804 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1805 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1658 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1806 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1659 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1807 OUTPUT: RETVAL 1660 OUTPUT: RETVAL
1808 1661
1809SV *registry (object *op) 1662SV *registry (object *op)
1810 1663
1811void mortals () 1664int objects_size ()
1812 PPCODE: 1665 CODE:
1813 EXTEND (SP, object::mortals.size ());
1814 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1815 PUSHs (to_sv (*i));
1816
1817object *first ()
1818 CODE:
1819 RETVAL = object::first; 1666 RETVAL = objects.size ();
1820 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1821 1668
1669object *objects (U32 index)
1670 CODE:
1671 RETVAL = index < objects.size () ? objects [index] : 0;
1672 OUTPUT: RETVAL
1673
1674int actives_size ()
1675 CODE:
1676 RETVAL = actives.size ();
1677 OUTPUT: RETVAL
1678
1679object *actives (U32 index)
1680 CODE:
1681 RETVAL = index < actives.size () ? actives [index] : 0;
1682 OUTPUT: RETVAL
1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1702
1822# missing properties 1703# missing properties
1823
1824int flag (object *op, int flag, int value = 1)
1825 PROTOTYPE: $$;$
1826 CODE:
1827 RETVAL = QUERY_FLAG (op, flag);
1828 if (items >= 3)
1829 if (value)
1830 SET_FLAG (op, flag);
1831 else
1832 CLEAR_FLAG (op, flag);
1833 OUTPUT: RETVAL
1834 1704
1835object *head (object *op) 1705object *head (object *op)
1836 PROTOTYPE: $ 1706 PROTOTYPE: $
1837 CODE: 1707 CODE:
1838 RETVAL = op->head ? op->head : op; 1708 RETVAL = op->head_ ();
1839 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1840 1710
1841int is_head (object *op) 1711int is_head (object *op)
1842 PROTOTYPE: $ 1712 PROTOTYPE: $
1843 CODE: 1713 CODE:
1844 RETVAL = !op->head; 1714 RETVAL = op->head_ () == op;
1845 OUTPUT: RETVAL 1715 OUTPUT: RETVAL
1846 1716
1847void 1717void
1848inv (object *obj) 1718inv (object *obj)
1849 PROTOTYPE: $ 1719 PROTOTYPE: $
1850 PPCODE: 1720 PPCODE:
1851{ 1721{
1852 object *o; 1722 object *o;
1853 for (o = obj->inv; o; o = o->below) 1723 for (o = obj->inv; o; o = o->below)
1854 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1724 XPUSHs (sv_2mortal (to_sv (o)));
1855} 1725}
1856 1726
1727void
1728set_animation (object *op, int idx)
1729 CODE:
1730 SET_ANIMATION (op, idx);
1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1857object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1858 1758
1859object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1860 1760
1861int resistance (object *op, int rtype, int newval = 0)
1862 CODE:
1863 if (rtype < 0 || rtype >= NROFATTACKS)
1864 croak ("resistance out of bounds");
1865 RETVAL = op->resist [rtype];
1866 if (items >= 3)
1867 op->resist [rtype] = newval;
1868 OUTPUT: RETVAL
1869
1870void set_resistance (object *op, int rtype, int val)
1871 CODE:
1872 if (rtype < 0 || rtype >= NROFATTACKS)
1873 op->resist[rtype] = val;
1874
1875int need_identify (const object *obj); 1761int need_identify (object *obj);
1876 1762
1877int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1878 1770
1879int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1880 CODE: 1772 CODE:
1881 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 1774 OUTPUT:
1888 1780
1889void apply_below (object *op) 1781void apply_below (object *op)
1890 CODE: 1782 CODE:
1891 player_apply_below (op); 1783 player_apply_below (op);
1892 1784
1893void remove (object *op) 1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894 CODE:
1895 op->remove ();
1896 1786
1897void
1898object::destroy (int recursive = 0)
1899
1900object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1901 1788
1902int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1903 1790
1904int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1905 1792
1793#//TODO
1906object *clone (object *op, int recursive = 0) 1794object *clone_ (object *op, int recursive = 0)
1907 CODE: 1795 CODE:
1908 if (recursive) 1796 if (recursive)
1909 RETVAL = object_create_clone (op); 1797 RETVAL = object_create_clone (op);
1910 else 1798 else
1911 { 1799 {
1924 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1925 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1926 1814
1927void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1928 1816
1929val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1930 1818
1931int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1932 1820
1933void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1934 CODE: 1822 CODE:
1935 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1936 1824
1937void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1938 CODE: 1826 CODE:
1939 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1940 1828
1941object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1942 CODE: 1830 CODE:
1943 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1944 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1945 1833
1946int query_money (object *op) 1834int query_money (object *op)
1947 ALIAS: money = 0 1835 ALIAS: money = 0
1948 1836
1949int query_cost (object *op, object *who, int flags) 1837val64 query_cost (object *op, object *who, int flags)
1950 ALIAS: cost = 0 1838 ALIAS: cost = 0
1951 1839
1952void spring_trap (object *op, object *victim) 1840void spring_trap (object *op, object *victim)
1953 1841
1954int check_trigger (object *op, object *cause) 1842int check_trigger (object *op, object *cause)
1955 1843
1956void drop (object *who, object *op) 1844void drop (object *who, object *op)
1957 1845
1958void pick_up (object *who, object *op) 1846void pick_up (object *who, object *op)
1959 1847
1960object *cf_object_insert_object (object *op, object *container)
1961
1962object *cf_object_insert_in_ob (object *ob, object *where)
1963
1964int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1965 1849
1966void update (object *op, int action) 1850void update_object (object *op, int action)
1967 CODE:
1968 update_object (op, action);
1969 1851
1970object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1971 1853
1972void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1973 1855
1974void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1975 1857
1976int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1977 1859
1985 1867
1986void remove_button_link (object *op); 1868void remove_button_link (object *op);
1987 1869
1988 1870
1989MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1871MODULE = cf PACKAGE = cf::object PREFIX = cf_
1990
1991void cf_fix_object (object *pl)
1992 ALIAS: fix = 0
1993 1872
1994object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1995 1874
1996# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1997# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1998 1877
1999object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
2000 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
2001 CODE: 1880 CODE:
2002 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2003 OUTPUT: 1882 OUTPUT:
2004 RETVAL 1883 RETVAL
2009{ 1888{
2010 int unused_type; 1889 int unused_type;
2011 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2012} 1891}
2013 1892
2014# syntatic sugar for easier use in event callbacks.
2015const char *options (object *op)
2016 CODE:
2017 RETVAL = op->name;
2018 OUTPUT:
2019 RETVAL
2020
2021player *contr (object *op) 1893player *contr (object *op)
2022 CODE: 1894 CODE:
2023 RETVAL = op->contr; 1895 RETVAL = op->contr;
2024 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
2025 1897
2026const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
2027 1899
2028bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2029 1901
2030object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
2031 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
2032 PREINIT: 1904 PREINIT:
2033 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
2049bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
2050 CODE: 1922 CODE:
2051 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
2052 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
2053 1925
2054const char * 1926const_utf8_string
2055base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
2056 CODE: 1928 CODE:
2057 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
2058 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
2059 1931
2064player *player (object *op) 1936player *player (object *op)
2065 CODE: 1937 CODE:
2066 RETVAL = op->contr; 1938 RETVAL = op->contr;
2067 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
2068 1940
1941void check_score (object *op)
1942
2069void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944 CODE:
1945 new_draw_info (flags, 0, op, txt);
2070 1946
2071object *cf_player_send_inventory (object *op) 1947object *cf_player_send_inventory (object *op)
2072 1948
2073char *cf_player_get_ip (object *op) 1949octet_string cf_player_get_ip (object *op)
2074 ALIAS: ip = 0 1950 ALIAS: ip = 0
2075 1951
2076object *cf_player_get_marked_item (object *op) 1952object *cf_player_get_marked_item (object *op)
2077 ALIAS: marked_item = 0 1953 ALIAS: marked_item = 0
2078 1954
2088void esrv_update_item (object *op, int what, object *item) 1964void esrv_update_item (object *op, int what, object *item)
2089 C_ARGS: what, op, item 1965 C_ARGS: what, op, item
2090 1966
2091void clear_los (object *op) 1967void clear_los (object *op)
2092 1968
2093int command_reset (object *op, char *params)
2094
2095int command_teleport (object *op, char *params)
2096
2097int command_summon (object *op, char *params) 1969int command_summon (object *op, utf8_string params)
2098 1970
2099int command_arrest (object *op, char *params) 1971int command_arrest (object *op, utf8_string params)
2100
2101int command_kick (object *op, char *params)
2102
2103int command_banish (object *op, char *params)
2104 1972
2105 1973
2106MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2107 1975
2108INCLUDE: $PERL genacc player ../include/player.h | 1976INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2109 1977
2110int invoke (player *pl, int event, ...) 1978int invoke (player *pl, int event, ...)
2111 CODE: 1979 CODE:
2112 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1980 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2113 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1981 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2114 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1982 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2115 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1983 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
2117 1985
2118SV *registry (player *pl) 1986SV *registry (player *pl)
2119 1987
2120player *cf_player_find (char *name) 1988void
2121 PROTOTYPE: $ 1989save_stats (player *pl)
1990 CODE:
1991 pl->ob->stats.hp = pl->ob->stats.maxhp;
1992 pl->ob->stats.sp = pl->ob->stats.maxsp;
1993 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1994 pl->orig_stats = pl->ob->stats;
2122 1995
2123void cf_player_move (player *pl, int dir) 1996void cf_player_move (player *pl, int dir)
2124 1997
2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2126
2127player *first ()
2128 CODE:
2129 RETVAL = first_player;
2130 OUTPUT: RETVAL
2131
2132player *next (player *pl)
2133 CODE:
2134 RETVAL = pl->next;
2135 OUTPUT: RETVAL
2136 1999
2137bool 2000bool
2138cell_visible (player *pl, int dx, int dy) 2001cell_visible (player *pl, int dx, int dy)
2139 CODE: 2002 CODE:
2140 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2003 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2141 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2004 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2142 OUTPUT: 2005 OUTPUT:
2143 RETVAL 2006 RETVAL
2144 2007
2145void 2008void
2146send (player *pl, SV *packet) 2009send (player *pl, SV *packet)
2147 CODE: 2010 CODE:
2148{ 2011{
2149 STRLEN len; 2012 STRLEN len;
2150 char *buf = SvPVbyte (packet, len); 2013 char *buf = SvPVbyte (packet, len);
2151 2014
2015 if (pl->ns)
2152 pl->socket->send_packet (buf, len); 2016 pl->ns->send_packet (buf, len);
2153} 2017}
2154 2018
2155int 2019int
2156listening (player *pl, int new_value = -1) 2020listening (player *pl, int new_value = -1)
2157 CODE: 2021 CODE:
2176 if (y) sv_to (y, pl->bed_y); 2040 if (y) sv_to (y, pl->bed_y);
2177 2041
2178void 2042void
2179list () 2043list ()
2180 PPCODE: 2044 PPCODE:
2181{ 2045 for_all_players (pl)
2182 player *pl; 2046 XPUSHs (sv_2mortal (to_sv (pl)));
2183 for (pl = first_player; pl; pl = pl->next)
2184 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2185}
2186
2187bool
2188peaceful (player *pl, bool new_setting = 0)
2189 PROTOTYPE: $;$
2190 CODE:
2191 RETVAL = pl->peaceful;
2192 if (items > 1)
2193 pl->peaceful = new_setting;
2194 OUTPUT:
2195 RETVAL
2196
2197living *
2198orig_stats (player *pl)
2199 CODE:
2200 RETVAL = &pl->orig_stats;
2201 OUTPUT: RETVAL
2202
2203living *
2204last_stats (player *pl)
2205 CODE:
2206 RETVAL = &pl->last_stats;
2207 OUTPUT: RETVAL
2208 2047
2209 2048
2210MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2211
2212maptile *first ()
2213 PROTOTYPE:
2214 CODE:
2215 RETVAL = first_map;
2216 OUTPUT: RETVAL
2217 2050
2218int invoke (maptile *map, int event, ...) 2051int invoke (maptile *map, int event, ...)
2219 CODE: 2052 CODE:
2220 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2222 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2055 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2223 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2056 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2224 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2225 2058
2226SV *registry (maptile *map) 2059SV *registry (maptile *map)
2227 2060
2228INCLUDE: $PERL genacc maptile ../include/map.h | 2061INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2229 2062
2230maptile *new (int width, int height) 2063void
2064maptile::instantiate ()
2065
2066maptile *new ()
2231 PROTOTYPE: 2067 PROTOTYPE:
2232 CODE: 2068 CODE:
2233{ 2069 RETVAL = new maptile;
2234 RETVAL = get_empty_map (width, height);
2235}
2236 OUTPUT: 2070 OUTPUT:
2237 RETVAL 2071 RETVAL
2238 2072
2239void delete_map (maptile *map) 2073void
2074maptile::players ()
2075 PPCODE:
2076 if (GIMME_V == G_SCALAR)
2077 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2078 else if (GIMME_V == G_ARRAY)
2079 {
2080 EXTEND (SP, THIS->players);
2081 for_all_players (pl)
2082 if (pl->ob && pl->ob->map == THIS)
2083 PUSHs (sv_2mortal (to_sv (pl->ob)));
2084 }
2240 2085
2241void clean_tmp_map (maptile *map) 2086void
2087maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2088 CODE:
2089{
2090 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2091 croak ("maptile::add_underlay: palette must be arrayref");
2092
2093 palette = SvRV (palette);
2094
2095 STRLEN idxlen;
2096 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2097
2098 for (int x = 0; x < THIS->width; ++x)
2099 for (int y = 0; y < THIS->height; ++y)
2100 {
2101 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2102 if (op->flag [FLAG_IS_FLOOR])
2103 goto skip_space;
2104
2105 {
2106 int offs = offset + y * stride + x;
2107 if (IN_RANGE_EXC (offs, 0, idxlen))
2108 {
2109 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2110 {
2111 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2112 ob->flag [FLAG_NO_MAP_SAVE] = true;
2113 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2114
2115 if (ob->randomitems)
2116 {
2117 if (!ob->above)
2118 {
2119 ob->create_treasure (ob->randomitems);
2120
2121 for (object *op = ob->above; op; op = op->above)
2122 op->flag [FLAG_NO_MAP_SAVE] = true;
2123 }
2124
2125 ob->randomitems = 0;
2126 }
2127 }
2128 }
2129 }
2130
2131 skip_space: ;
2132 }
2133}
2134
2135void
2136maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2137 CODE:
2138{
2139 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2140 croak ("maptile::set_regiondata: palette must be arrayref");
2141
2142 palette = SvRV (palette);
2143
2144 STRLEN idxlen;
2145 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2146
2147 region **regionmap = (region **)malloc (
2148 (av_len ((AV *)palette) + 1) * sizeof (region *));
2149 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2150
2151 for (int i = av_len ((AV *)palette) + 1; i--; )
2152 regionmap [i] = region::find (
2153 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2154
2155 for (int y = 0; y < THIS->height; ++y)
2156 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2157
2158 sfree (THIS->regions, THIS->size ());
2159 free (THIS->regionmap);
2160
2161 THIS->regions = regions;
2162 THIS->regionmap = regionmap;
2163}
2164
2165void
2166maptile::create_region_treasure ()
2167 CODE:
2168{
2169 object *op = object::create ();
2170 op->type = FLOOR;
2171 op->map = THIS;
2172
2173 for (int x = 0; x < THIS->width; ++x)
2174 for (int y = 0; y < THIS->height; ++y)
2175 {
2176 region *rgn = THIS->region (x, y);
2177
2178 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2179 if (rgn->treasure && rndm () < rgn->treasure_density)
2180 {
2181 op->x = x;
2182 op->y = y;
2183 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2184 }
2185 }
2186
2187 op->destroy ();
2188}
2242 2189
2243void play_sound_map (maptile *map, int x, int y, int sound_num) 2190void play_sound_map (maptile *map, int x, int y, int sound_num)
2244 2191
2245int out_of_map (maptile *map, int x, int y) 2192int out_of_map (maptile *map, int x, int y)
2246
2247maptile *tile_map (maptile *map, unsigned int dir)
2248 CODE:
2249 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2250 OUTPUT:
2251 RETVAL
2252
2253char *tile_path (maptile *map, unsigned int dir)
2254 CODE:
2255 if (dir >= 4)
2256 XSRETURN_UNDEF;
2257 RETVAL = map->tile_path [dir];
2258 OUTPUT:
2259 RETVAL
2260
2261maptile *ready_map_name (char *name, int flags = 0)
2262 PROTOTYPE: $;$
2263 ALIAS:
2264 find = 0
2265 get_map = 1
2266
2267maptile *has_been_loaded (char *name)
2268 PROTOTYPE: $
2269
2270int in_memory (maptile *map)
2271 CODE:
2272 RETVAL = map->in_memory;
2273 OUTPUT:
2274 RETVAL
2275 2193
2276void 2194void
2277trigger (maptile *map, long connection, bool state = true) 2195trigger (maptile *map, long connection, bool state = true)
2278 CODE: 2196 CODE:
2279 activate_connection (map, connection, state); 2197 activate_connection (map, connection, state);
2292 2210
2293object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2211object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2294 C_ARGS: str, map, nx, ny 2212 C_ARGS: str, map, nx, ny
2295 2213
2296void 2214void
2297cf_map_normalise (maptile *map, int x, int y) 2215get_map_flags (maptile *map, int x, int y)
2298 PPCODE: 2216 PPCODE:
2299{ 2217{
2300 maptile *nmap = 0; 2218 maptile *nmap = 0;
2301 I16 nx = 0, ny = 0; 2219 I16 nx = 0, ny = 0;
2302 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2220 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2338 move_block_at = 4 2256 move_block_at = 4
2339 move_slow_at = 5 2257 move_slow_at = 5
2340 move_on_at = 6 2258 move_on_at = 6
2341 move_off_at = 7 2259 move_off_at = 7
2342 INIT: 2260 INIT:
2343 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2261 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2344 CODE: 2262 CODE:
2345 switch (ix) 2263 switch (ix)
2346 { 2264 {
2347 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2265 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2348 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2266 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2351 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2269 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2352 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2270 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2353 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2271 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2354 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2272 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2355 } 2273 }
2356 OUTPUT: 2274 OUTPUT: RETVAL
2275
2276void fix_walls (maptile *map, int x, int y)
2277
2278void fix_walls_around (maptile *map, int x, int y)
2279
2280# worst xs function of my life
2281bool
2282_create_random_map (\
2283 maptile *self,\
2284 utf8_string wallstyle,\
2285 utf8_string wall_name,\
2286 utf8_string floorstyle,\
2287 utf8_string monsterstyle,\
2288 utf8_string treasurestyle,\
2289 utf8_string layoutstyle,\
2290 utf8_string doorstyle,\
2291 utf8_string decorstyle,\
2292 utf8_string origin_map,\
2293 utf8_string final_map,\
2294 utf8_string exitstyle,\
2295 utf8_string this_map,\
2296 utf8_string exit_on_final_map,\
2297 int xsize,\
2298 int ysize,\
2299 int expand2x,\
2300 int layoutoptions1,\
2301 int layoutoptions2,\
2302 int layoutoptions3,\
2303 int symmetry,\
2304 int difficulty,\
2305 int difficulty_given,\
2306 float difficulty_increase,\
2307 int dungeon_level,\
2308 int dungeon_depth,\
2309 int decoroptions,\
2310 int orientation,\
2311 int origin_y,\
2312 int origin_x,\
2313 U32 random_seed,\
2314 val64 total_map_hp,\
2315 int map_layout_style,\
2316 int treasureoptions,\
2317 int symmetry_used,\
2318 region *region,\
2319 utf8_string custom\
2320)
2321 CODE:
2322{
2323 random_map_params rmp;
2324
2325 assign (rmp.wallstyle , wallstyle);
2326 assign (rmp.wall_name , wall_name);
2327 assign (rmp.floorstyle , floorstyle);
2328 assign (rmp.monsterstyle , monsterstyle);
2329 assign (rmp.treasurestyle , treasurestyle);
2330 assign (rmp.layoutstyle , layoutstyle);
2331 assign (rmp.doorstyle , doorstyle);
2332 assign (rmp.decorstyle , decorstyle);
2333 assign (rmp.exitstyle , exitstyle);
2334 assign (rmp.exit_on_final_map, exit_on_final_map);
2335
2336 rmp.origin_map = origin_map;
2337 rmp.final_map = final_map;
2338 rmp.this_map = this_map;
2339 rmp.xsize = xsize;
2340 rmp.ysize = ysize;
2341 rmp.expand2x = expand2x;
2342 rmp.layoutoptions1 = layoutoptions1;
2343 rmp.layoutoptions2 = layoutoptions2;
2344 rmp.layoutoptions3 = layoutoptions3;
2345 rmp.symmetry = symmetry;
2346 rmp.difficulty = difficulty;
2347 rmp.difficulty_given = difficulty_given;
2348 rmp.difficulty_increase = difficulty_increase;
2349 rmp.dungeon_level = dungeon_level;
2350 rmp.dungeon_depth = dungeon_depth;
2351 rmp.decoroptions = decoroptions;
2352 rmp.orientation = orientation;
2353 rmp.origin_y = origin_y;
2354 rmp.origin_x = origin_x;
2355 rmp.random_seed = random_seed;
2356 rmp.total_map_hp = total_map_hp;
2357 rmp.map_layout_style = map_layout_style;
2358 rmp.treasureoptions = treasureoptions;
2359 rmp.symmetry_used = symmetry_used;
2360 rmp.region = region;
2361 rmp.custom = custom;
2362
2363 RETVAL = self->generate_random_map (&rmp);
2364}
2365 OUTPUT:
2357 RETVAL 2366 RETVAL
2358 2367
2359void fix_walls (maptile *map, int x, int y)
2360
2361void fix_walls_around (maptile *map, int x, int y)
2362
2363MODULE = cf PACKAGE = cf::arch 2368MODULE = cf PACKAGE = cf::arch
2364 2369
2365archetype *find (const char *name) 2370archetype *find (utf8_string name)
2366 CODE: 2371 CODE:
2367 RETVAL = archetype::find (name); 2372 RETVAL = archetype::find (name);
2368 OUTPUT: 2373 OUTPUT:
2369 RETVAL 2374 RETVAL
2370 2375
2372 PROTOTYPE: 2377 PROTOTYPE:
2373 CODE: 2378 CODE:
2374 RETVAL = first_archetype; 2379 RETVAL = first_archetype;
2375 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
2376 2381
2377INCLUDE: $PERL genacc archetype ../include/object.h | 2382INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2378 2383
2379MODULE = cf PACKAGE = cf::party 2384MODULE = cf PACKAGE = cf::party
2380 2385
2381partylist *first () 2386partylist *first ()
2382 PROTOTYPE: 2387 PROTOTYPE:
2383 CODE: 2388 CODE:
2384 RETVAL = get_firstparty (); 2389 RETVAL = get_firstparty ();
2385 OUTPUT: RETVAL 2390 OUTPUT: RETVAL
2386 2391
2387partylist *next (partylist *party) 2392INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2393
2394MODULE = cf PACKAGE = cf::region
2395
2396void
2397list ()
2398 PPCODE:
2399 for_all_regions (rgn)
2400 XPUSHs (sv_2mortal (to_sv (rgn)));
2401
2402region *find (utf8_string name)
2403 PROTOTYPE: $
2388 CODE: 2404 CODE:
2389 RETVAL = party->next; 2405 RETVAL = region::find (name);
2390 OUTPUT: RETVAL 2406 OUTPUT: RETVAL
2391 2407
2392const char *name (partylist *party) 2408region *find_fuzzy (utf8_string name)
2409 PROTOTYPE: $
2393 CODE: 2410 CODE:
2394 RETVAL = party->partyname; 2411 RETVAL = region::find_fuzzy (name);
2395 OUTPUT: RETVAL 2412 OUTPUT: RETVAL
2396 2413
2397const char *password (partylist *party) 2414int specificity (region *rgn)
2398 CODE: 2415 CODE:
2399 RETVAL = party->passwd; 2416 RETVAL = 0;
2417 while (rgn = rgn->parent)
2418 RETVAL++;
2400 OUTPUT: RETVAL 2419 OUTPUT: RETVAL
2401 2420
2402MODULE = cf PACKAGE = cf::region 2421INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2403
2404region *first ()
2405 PROTOTYPE:
2406 CODE:
2407 RETVAL = first_region;
2408 OUTPUT: RETVAL
2409
2410region *next (region *reg)
2411 CODE:
2412 RETVAL = reg->next;
2413 OUTPUT: RETVAL
2414
2415const char *name (region *reg)
2416 CODE:
2417 RETVAL = reg->name;
2418 OUTPUT: RETVAL
2419
2420region *parent (region *reg)
2421 CODE:
2422 RETVAL = reg->parent;
2423 OUTPUT: RETVAL
2424
2425const char *longname (region *reg)
2426 CODE:
2427 RETVAL = reg->longname;
2428 OUTPUT: RETVAL
2429
2430const char *msg (region *reg)
2431 CODE:
2432 RETVAL = reg->msg;
2433 OUTPUT: RETVAL
2434 2422
2435MODULE = cf PACKAGE = cf::living 2423MODULE = cf PACKAGE = cf::living
2436 2424
2437INCLUDE: $PERL genacc living ../include/living.h | 2425INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2438 2426
2439MODULE = cf PACKAGE = cf::settings 2427MODULE = cf PACKAGE = cf::settings
2440 2428
2441INCLUDE: $PERL genacc Settings ../include/global.h | 2429INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2442 2430
2443MODULE = cf PACKAGE = cf::client 2431MODULE = cf PACKAGE = cf::client
2444 2432
2445INCLUDE: $PERL genacc client ../include/client.h | 2433INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2446 2434
2447int invoke (client *ns, int event, ...) 2435int invoke (client *ns, int event, ...)
2448 CODE: 2436 CODE:
2449 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2437 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2450 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2438 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2451 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2439 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2452 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2440 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2453 OUTPUT: RETVAL 2441 OUTPUT: RETVAL
2454 2442
2455SV *registry (client *ns) 2443SV *registry (client *ns)
2456 2444
2457client * 2445void
2458create (int fd, const char *peername) 2446list ()
2459 CODE: 2447 PPCODE:
2460 RETVAL = client::create (fd, peername); 2448 EXTEND (SP, clients.size ());
2461 OUTPUT: 2449 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2450 PUSHs (sv_2mortal (to_sv (*i)));
2451
2452void
2453client::send_packet (SV *packet)
2454 CODE:
2455{
2456 STRLEN len;
2457 char *buf = SvPVbyte (packet, len);
2458
2459 THIS->send_packet (buf, len);
2460}
2461
2462MODULE = cf PACKAGE = cf::face PREFIX = face_
2463
2464#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2465
2466faceidx face_find (utf8_string name, faceidx defidx = 0)
2467
2468faceidx alloc (utf8_string name)
2469 CODE:
2470{
2471 do
2472 {
2473 RETVAL = faces.size ();
2474 faces.resize (RETVAL + 1);
2475 }
2476 while (!RETVAL); // crude way to leave index 0
2477
2478 faces [RETVAL].name = name;
2479 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2480
2481 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2482 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2483}
2484 OUTPUT: RETVAL
2485
2486void set (faceidx idx, int visibility, int magicmap)
2487 CODE:
2488 faceinfo *f = face_info (idx);
2489 assert (f);
2490 f->visibility = visibility;
2491 f->magicmap = magicmap;
2492
2493void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2494 CODE:
2495 faceinfo *f = face_info (idx); assert (f);
2496 f->smooth = smooth;
2497 f->smoothlevel = smoothlevel;
2498
2499void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2500 CODE:
2501{
2502 facedata *d = face_data (idx, faceset);
2503 assert (d);
2504 sv_to (data, d->data);
2505 STRLEN clen;
2506 char *cdata = SvPVbyte (chksum, clen);
2507 clen = min (CHKSUM_SIZE, clen);
2508
2509 if (memcmp (d->chksum, cdata, clen))
2510 {
2511 memcpy (d->chksum, cdata, clen);
2512
2513 // invalidate existing client face info
2514 for_all_clients (ns)
2515 if (ns->faceset == faceset)
2516 {
2517 ns->faces_sent [idx] = false;
2518 ns->force_newmap = true;
2519 }
2520 }
2521}
2522
2523void invalidate (faceidx idx)
2524 CODE:
2525 for_all_clients (ns)
2526 {
2527 ns->faces_sent [idx] = false;
2528 ns->force_newmap = true;
2529 }
2530
2531void invalidate_all ()
2532 CODE:
2533 for_all_clients (ns)
2534 {
2535 ns->faces_sent.reset ();
2536 ns->force_newmap = true;
2537 }
2538
2539MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2540
2541#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2542
2543animidx anim_find (utf8_string name)
2544 CODE:
2545 RETVAL = animation::find (name).number;
2462 RETVAL 2546 OUTPUT: RETVAL
2463 2547
2464void 2548animidx set (utf8_string name, SV *frames, int facings = 1)
2465client::destroy () 2549 CODE:
2550{
2551 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2552 croak ("frames must be an arrayref");
2466 2553
2554 AV *av = (AV *)SvRV (frames);
2555
2556 animation *anim = &animation::find (name);
2557 if (anim->number)
2558 {
2559 anim->resize (av_len (av) + 1);
2560 anim->facings = facings;
2561 }
2562 else
2563 anim = &animation::create (name, av_len (av) + 1, facings);
2564
2565 for (int i = 0; i < anim->num_animations; ++i)
2566 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2567}
2568 OUTPUT: RETVAL
2569
2570void invalidate_all ()
2571 CODE:
2572 for_all_clients (ns)
2573 ns->anims_sent.reset ();
2574

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