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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.122 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
55# define newSVval64 newSVnv 74# define newSVval64 newSVnv
56# define SvVAL64 SvNV 75# define SvVAL64 SvNV
57#endif 76#endif
58 77
59static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
62 80
63static PerlInterpreter *perl; 81static PerlInterpreter *perl;
64 82
65double runtime; 83tstamp NOW, runtime;
66 84
67global gbl_ev; 85global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
164 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
165 226
166 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
167 228 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 229 {
170#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
173#endif 233#endif
174 234
235 if (obj->refcnt)
236 {
175 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
176 }//D 241 }
177 else 242 else
178 { 243 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
181 delete obj; 246 delete obj;
182 } 247 }
183 } 248 }
184} 249}
185 250
191 256
192 attach = src.attach; 257 attach = src.attach;
193 return *this; 258 return *this;
194} 259}
195 260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293}
294
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 296
198static SV * 297static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 298newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 299{
209 308
210static int 309static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 310attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 311{
213 attachable *at = (attachable *)mg->mg_ptr; 312 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
215 at->self = 0; 317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
216 // next line makes sense, but most objects still have refcnt 0 by default 321 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 322 //at->refcnt_chk ();
218 return 0; 323 return 0;
219} 324}
220 325
229 if (!obj->self) 334 if (!obj->self)
230 { 335 {
231 obj->self = newHV (); 336 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 338
234 // borrow the refcnt from the object 339 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 341 }
342 else
343 {
344 SV *sv = newRV_inc ((SV *)obj->self);
238 345
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
240} 351}
241 352
242static void 353static void
243clearSVptr (SV *sv) 354clearSVptr (SV *sv)
244{ 355{
270 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
271 else 382 else
272 return 0; 383 return 0;
273} 384}
274 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 425
299inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
301 428
302//TODO: 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 431
306inline SV *to_sv (UUID v) 432inline SV *to_sv (UUID v)
307{ 433{
308 char buf[128]; 434 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 436 return newSVpv (buf, 0);
311} 437}
312 438
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 454inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 455inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 456inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 457inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 458inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 463
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 466
340template<class T> 467template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 469
343template<int N> 470template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 472
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
351 484
352inline void sv_to (SV *sv, UUID &v) 485inline void sv_to (SV *sv, UUID &v)
353{ 486{
354 unsigned int version; 487 unsigned int version;
355 488
478{ 611{
479 if (!ext->cb) 612 if (!ext->cb)
480 ext->cb = newAV (); 613 ext->cb = newAV ();
481 614
482 return newRV_inc ((SV *)ext->cb); 615 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 616}
521 617
522///////////////////////////////////////////////////////////////////////////// 618/////////////////////////////////////////////////////////////////////////////
523 619
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 620extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 679 perl = perl_alloc ();
584 perl_construct (perl); 680 perl_construct (perl);
585 681
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 683
588 char *argv[] = { 684 const char *argv[] = {
589 "", 685 settings.argv [0],
590 "-e" 686 "-e"
591 "use Event; use Coro;" // required for bootstrap 687 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 688 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
594 "require cf;" 690 "require cf;"
595 }; 691 };
596 692
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
598 { 695 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
601 } 698 }
699
700 {
701 dSP;
702
703 PUSHMARK (SP);
704 PUTBACK;
705 call_pv ("cf::init", G_DISCARD | G_VOID);
706 }
602} 707}
603 708
604void cfperl_main () 709void cfperl_main ()
605{ 710{
606 dSP; 711 dSP;
613void 718void
614attachable::instantiate () 719attachable::instantiate ()
615{ 720{
616 if (attach) 721 if (attach)
617 { 722 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 724 attach = 0;
620 } 725 }
621} 726}
622 727
623void 728void
624attachable::reattach () 729attachable::reattach ()
625{ 730{
626 optimise (); 731 optimise ();
627 //TODO: check for _attachment's, very important for restarts 732 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 733 INVOKE_ATTACHABLE (REATTACH, this);
629} 734}
630 735
631static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 738# include "eventinc.h"
676} 781}
677 782
678void 783void
679global::gather_callbacks (AV *&callbacks, event_type event) const 784global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 785{
681 ::gather_callbacks (callbacks, cb_object, event); 786 ::gather_callbacks (callbacks, cb_global, event);
682} 787}
683 788
684void 789void
685object::gather_callbacks (AV *&callbacks, event_type event) const 790object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 791{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 793 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 795
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 798 }
694 799
730{ 835{
731 attachable::gather_callbacks (callbacks, event); 836 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 837 ::gather_callbacks (callbacks, cb_map, event);
733} 838}
734 839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
735bool 890bool
736attachable::invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
737{ 892{
738 data_type dt; 893 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 894
743 // callback call ordering should be: 895 // callback call ordering should be:
744 // 1. per-object callback 896 // 1. per-object callback
745 // 2. per-class object 897 // 2. per-class object
746 // 3. per-type callback 898 // 3. per-type callback
750 gather_callbacks (callbacks, event); 902 gather_callbacks (callbacks, event);
751 903
752 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 905 if (!callbacks)
754 return 0; 906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
755 910
756 CALL_BEGIN (3); 911 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 914
820} 975}
821 976
822///////////////////////////////////////////////////////////////////////////// 977/////////////////////////////////////////////////////////////////////////////
823 978
824void 979void
825maptile::emergency_save () 980cfperl_emergency_save ()
826{ 981{
827 CALL_BEGIN (0); 982 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 983 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 984 CALL_END;
830} 985}
831 986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
832maptile * 1018maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1019maptile::find_sync (const char *path, maptile *origin)
834{ 1020{
835 CALL_BEGIN (2); 1021 CALL_BEGIN (2);
836 CALL_ARG (path); 1022 CALL_ARG (path);
837 CALL_ARG (origin); 1023 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1025
840 maptile *retval; 1026 maptile *retval;
841 1027
842 if (count) 1028 if (count)
843 sv_to (POPs, retval); 1029 sv_to (POPs, retval);
845 retval = 0; 1031 retval = 0;
846 1032
847 CALL_END; 1033 CALL_END;
848 1034
849 return retval; 1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin)
1040{
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
1045
1046 maptile *retval;
1047
1048 if (count)
1049 sv_to (POPs, retval);
1050 else
1051 retval = 0;
1052
1053 CALL_END;
1054
1055 return retval;
1056}
1057
1058void
1059maptile::do_load_sync ()
1060{
1061 CALL_BEGIN (1);
1062 CALL_ARG (this);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END;
850} 1065}
851 1066
852void 1067void
853maptile::change_all_map_light (int change) 1068maptile::change_all_map_light (int change)
854{ 1069{
869 CALL_ARG (exit); 1084 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1086 CALL_END;
872} 1087}
873 1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
874///////////////////////////////////////////////////////////////////////////// 1105/////////////////////////////////////////////////////////////////////////////
875 1106
876struct EventAPI *watcher_base::GEventAPI; 1107struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1108struct CoroAPI *coroapi::GCoroAPI;
878 1109
1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
879static void iw_dispatch (pe_event *ev) 1156iw_dispatch (pe_event *ev)
880{ 1157{
881 iw *w = (iw *)ev->ext_data; 1158 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1159 w->call (*w);
883} 1160}
884 1161
885void 1162void
886iw::alloc () 1163iw::alloc ()
887{ 1164{
888 pe = GEventAPI->new_idle (0, 0); 1165 pe = GEventAPI->new_idle (0, 0);
889 1166
1167 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1168 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1169 pe->base.ext_data = (void *)this;
892} 1170}
893 1171
894static void iow_dispatch (pe_event *ev) 1172static void iow_dispatch (pe_event *ev)
900void 1178void
901iow::alloc () 1179iow::alloc ()
902{ 1180{
903 pe = GEventAPI->new_io (0, 0); 1181 pe = GEventAPI->new_io (0, 0);
904 1182
1183 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1184 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1185 pe->base.ext_data = (void *)this;
907 1186
908 pe->fd = -1; 1187 pe->fd = -1;
909 pe->poll = 0; 1188 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1228
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1231
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1234 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1235 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1240
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
963 1242
964BOOT: 1243BOOT:
965{ 1244{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1247
1248 _connect_to_perl ();
1249
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
972 1260
973 static const struct { 1261 static const struct {
974 const char *name; 1262 const char *name;
975 IV iv; 1263 IV iv;
976 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1267 const_iv (logBacktrace)
980 const_iv (llevDebug) 1268
981 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1272
983 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1274
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1281
1097 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1098 1310
1099 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1312
1102 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1315
1106 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1323
1133 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1142 1327
1143 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1354
1243 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1260 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1261 const_iv (UPD_LOCATION) 1371 const_iv (SP_EXPLOSION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1265 const_iv (UPD_NAME) 1375 const_iv (SP_SMITE)
1266 const_iv (UPD_ANIM) 1376 const_iv (SP_MAGIC_MISSILE)
1267 const_iv (UPD_ANIMSPEED) 1377 const_iv (SP_SUMMON_GOLEM)
1268 const_iv (UPD_NROF) 1378 const_iv (SP_DIMENSION_DOOR)
1269 1379 const_iv (SP_MAGIC_MAPPING)
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1278 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1283 1418
1284 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1420
1288 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296 1423
1297 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1425
1302 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1428
1309 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1431
1315 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1433
1318 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1438
1333 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1441
1339 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1380 1453
1381 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1460
1406 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1462
1409 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1470
1436 const_iv (MAP_FLUSH) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1472
1442 const_iv (MAP_IN_MEMORY) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1475
1447 const_iv (KLASS_ATTACHABLE) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1477
1454 const_iv (CS_QUERY_YESNO) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1479
1458 const_iv (ST_DEAD) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1481
1471 // random map generator 1482 // random map generator
1472 const_iv (LAYOUT_NONE) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1485
1480 const_iv (RMOPT_RANDOM) 1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1489
1490 const_iv (SYMMETRY_RANDOM) 1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1492
1493 const_iv (SYMMETRY_Y) 1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1495 }; 1496 };
1496 1497
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1500
1520 } 1521 }
1521} 1522}
1522 1523
1523void _connect_to_perl () 1524void _connect_to_perl ()
1524 1525
1526void _recalc_want ()
1527
1525void _global_reattach () 1528void _global_reattach ()
1526 CODE: 1529 CODE:
1527{ 1530{
1528 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1532 for_all_clients (ns)
1530 (*i)->reattach (); 1533 ns->reattach ();
1531 1534
1532 for_all_players (pl) 1535 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1536 op->reattach ();
1541} 1537}
1542 1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1543NV floor (NV x) 1585NV floor (NV x)
1544 1586
1545NV ceil (NV x) 1587NV ceil (NV x)
1546 1588
1589NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1547void server_tick () 1617void server_tick ()
1548 CODE: 1618 CODE:
1619 NOW = now ();
1549 runtime = SvNVx (sv_runtime); 1620 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1621 server_tick ();
1551 1622
1552void 1623void
1553LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1556 1630
1557char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1559 1633
1560char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1562 1636
1563const char * 1637const_octet_string
1564get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1639 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1567 CODE: 1641 CODE:
1568 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1571void 1645void
1572sub_generation_inc () 1646sub_generation_inc ()
1573 CODE: 1647 CODE:
1574 PL_sub_generation++; 1648 PL_sub_generation++;
1575 1649
1576char * 1650const_octet_string
1577mapdir () 1651mapdir ()
1578 PROTOTYPE: 1652 PROTOTYPE:
1579 ALIAS: 1653 ALIAS:
1580 mapdir = 0 1654 mapdir = 0
1581 uniquedir = 1 1655 uniquedir = 1
1597 } 1671 }
1598 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1599 1673
1600void abort () 1674void abort ()
1601 1675
1676void reset_signals ()
1677
1678void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680void cleanup (octet_string cause, bool make_core = false)
1681
1602void emergency_save () 1682void emergency_save ()
1603 1683
1604void _exit (int status = 0) 1684void _exit (int status = EXIT_SUCCESS)
1605 1685
1686UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1691
1692#if _POSIX_MEMLOCK
1693
1694int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1695
1696int munlockall ()
1697
1698#endif
1699
1606int find_animation (char *text) 1700int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1701 PROTOTYPE: $
1608 1702
1609int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1610 1704
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1706
1613int 1707int
1614exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1615 CODE: 1709 CODE:
1616{ 1710{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1742 else
1649 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1651 1745
1746bool
1747load_resource_file (octet_string filename)
1748
1652MODULE = cf PACKAGE = cf::attachable 1749MODULE = cf PACKAGE = cf::attachable
1653 1750
1654int 1751int
1655valid (SV *obj) 1752valid (SV *obj)
1656 CODE: 1753 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 1755 OUTPUT:
1659 RETVAL 1756 RETVAL
1660 1757
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 1758void
1665#destroy (attachable *at) 1759debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770#object *mortals (U32 index)
1771# CODE:
1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773# OUTPUT: RETVAL
1774
1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1666 1776
1667MODULE = cf PACKAGE = cf::global 1777MODULE = cf PACKAGE = cf::global
1668 1778
1669int invoke (SV *klass, int event, ...) 1779int invoke (SV *klass, int event, ...)
1670 CODE: 1780 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1676 1786
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 1788
1679INCLUDE: $PERL genacc object ../include/object.h | 1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 1790
1681int invoke (object *op, int event, ...) 1791int invoke (object *op, int event, ...)
1682 CODE: 1792 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1688 1798
1689SV *registry (object *op) 1799SV *registry (object *op)
1690 1800
1691void mortals () 1801int objects_size ()
1692 PPCODE: 1802 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 1803 RETVAL = objects.size ();
1700 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1805
1806object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1701 1837
1702# missing properties 1838# missing properties
1703 1839
1704object *head (object *op) 1840object *head (object *op)
1705 PROTOTYPE: $ 1841 PROTOTYPE: $
1706 CODE: 1842 CODE:
1707 RETVAL = op->head ? op->head : op;
1708 OUTPUT: RETVAL
1709
1710int is_head (object *op)
1711 PROTOTYPE: $
1712 CODE:
1713 RETVAL = !op->head; 1843 RETVAL = op->head_ ();
1714 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1715 1845
1716void 1846void
1717inv (object *obj) 1847inv (object *obj)
1718 PROTOTYPE: $ 1848 PROTOTYPE: $
1726void 1856void
1727set_animation (object *op, int idx) 1857set_animation (object *op, int idx)
1728 CODE: 1858 CODE:
1729 SET_ANIMATION (op, idx); 1859 SET_ANIMATION (op, idx);
1730 1860
1861int
1862num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1731object *find_best_object_match (object *op, const char *match) 1886object *find_best_object_match (object *op, utf8_string match)
1732 1887
1733object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1734 1889
1735int need_identify (object *obj); 1890int need_identify (object *obj);
1736 1891
1737int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1738 1899
1739int move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1740 CODE: 1901 CODE:
1741 RETVAL = move_ob (op, dir, originator); 1902 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT: 1903 OUTPUT:
1748 1909
1749void apply_below (object *op) 1910void apply_below (object *op)
1750 CODE: 1911 CODE:
1751 player_apply_below (op); 1912 player_apply_below (op);
1752 1913
1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1754 1917
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756 1919
1757int cf_object_change_map (object *op, int x, int y, maptile *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1758 1921
1778 RETVAL = pay_for_amount (amount, op); 1941 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 1942 OUTPUT: RETVAL
1780 1943
1781void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1782 1945
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 1947
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 1949
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 1951 CODE:
1789 do_learn_spell (op, sp, special_prayer); 1952 do_learn_spell (op, sp, special_prayer);
1790 1953
1791void forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1792 CODE: 1955 CODE:
1793 do_forget_spell (op, query_name (sp)); 1956 do_forget_spell (op, query_name (sp));
1794 1957
1795object *check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 1959 CODE:
1797 RETVAL = check_spell_known (op, spellname); 1960 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1799 1962
1800int query_money (object *op) 1963int query_money (object *op)
1809 1972
1810void drop (object *who, object *op) 1973void drop (object *who, object *op)
1811 1974
1812void pick_up (object *who, object *op) 1975void pick_up (object *who, object *op)
1813 1976
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1819 1978
1820void update_object (object *op, int action) 1979void update_object (object *op, int action)
1821 1980
1822object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1823 1982
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 1984
1826void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1827 1986
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 1988
1843object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1844 2003
1845# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 2006
1848object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1850 CODE: 2009 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1852 OUTPUT: 2011 OUTPUT:
1853 RETVAL 2012 RETVAL
1854 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1855object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1856 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1857 CODE: 2019 CODE:
1858{ 2020{
1859 int unused_type; 2021 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861} 2023}
1862 2024
1863# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869 2026
1870player *contr (object *op)
1871 CODE:
1872 RETVAL = op->contr;
1873 OUTPUT: RETVAL
1874
1875const char *get_ob_key_value (object *op, const char *key)
1876
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1878 2028
1879object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1881 PREINIT: 2031 PREINIT:
1882 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
1898bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
1899 CODE: 2049 CODE:
1900 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1902 2052
1903const char * 2053const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 2054base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 2055 CODE:
1906 RETVAL = query_base_name (op, plural); 2056 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1908 2058
1915 RETVAL = op->contr; 2065 RETVAL = op->contr;
1916 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1917 2067
1918void check_score (object *op) 2068void check_score (object *op)
1919 2069
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 2071 CODE:
1922 new_draw_info (flags, 0, op, txt); 2072 new_draw_info (flags, 0, op, txt);
1923
1924object *cf_player_send_inventory (object *op)
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938 2073
1939void kill_player (object *op) 2074void kill_player (object *op)
1940 2075
1941void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
1943 2078
1944void clear_los (object *op)
1945
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
1949 2080
1950int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2082
1956 2083
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2085
1959INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2087
1961int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
1962 CODE: 2089 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
1978 2105
1979player *cf_player_find (char *name) 2106void clear_los (player *pl)
1980 PROTOTYPE: $
1981 2107
1982void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
1983 2109
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 2111
1991bool 2112bool
1992cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
1993 CODE: 2114 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 if (y) sv_to (y, pl->bed_y); 2152 if (y) sv_to (y, pl->bed_y);
2032 2153
2033void 2154void
2034list () 2155list ()
2035 PPCODE: 2156 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2157 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2158 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2159
2061 2160
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2161MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2162
2064int invoke (maptile *map, int event, ...) 2163int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2071 2170
2072SV *registry (maptile *map) 2171SV *registry (maptile *map)
2073 2172
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2174
2076void 2175void
2077maptile::instantiate () 2176maptile::instantiate ()
2078 2177
2079maptile *new () 2178maptile *new ()
2080 PROTOTYPE: 2179 PROTOTYPE:
2081 CODE: 2180 CODE:
2082 RETVAL = new maptile; 2181 RETVAL = new maptile;
2083 OUTPUT: 2182 OUTPUT:
2084 RETVAL 2183 RETVAL
2085
2086void
2087maptile::destroy ()
2088 2184
2089void 2185void
2090maptile::players () 2186maptile::players ()
2091 PPCODE: 2187 PPCODE:
2092 if (GIMME_V == G_SCALAR) 2188 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 2193 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2194 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2196 }
2101 2197
2198void
2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201{
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300}
2301
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2303
2104int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2105 2305
2106void 2306void
2122 2322
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2323object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2324 C_ARGS: str, map, nx, ny
2125 2325
2126void 2326void
2127cf_map_normalise (maptile *map, int x, int y) 2327get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2328 PPCODE:
2129{ 2329{
2130 maptile *nmap = 0; 2330 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2331 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2387
2188void fix_walls (maptile *map, int x, int y) 2388void fix_walls (maptile *map, int x, int y)
2189 2389
2190void fix_walls_around (maptile *map, int x, int y) 2390void fix_walls_around (maptile *map, int x, int y)
2191 2391
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2392# worst xs function of my life
2199maptile * 2393bool
2200_create_random_map (\ 2394_create_random_map (\
2201 char *path,\ 2395 maptile *self,\
2202 char *wallstyle,\ 2396 utf8_string wallstyle,\
2203 char *wall_name,\ 2397 utf8_string wall_name,\
2204 char *floorstyle,\ 2398 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2399 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2400 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2401 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2402 utf8_string doorstyle,\
2209 char *decorstyle,\ 2403 utf8_string decorstyle,\
2210 char *origin_map,\ 2404 utf8_string origin_map,\
2211 char *final_map,\ 2405 utf8_string final_map,\
2212 char *exitstyle,\ 2406 utf8_string exitstyle,\
2213 char *this_map,\ 2407 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2408 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2409 int xsize,\
2216 int Ysize,\ 2410 int ysize,\
2217 int expand2x,\ 2411 int expand2x,\
2218 int layoutoptions1,\ 2412 int layoutoptions1,\
2219 int layoutoptions2,\ 2413 int layoutoptions2,\
2220 int layoutoptions3,\ 2414 int layoutoptions3,\
2221 int symmetry,\ 2415 int symmetry,\
2226 int dungeon_depth,\ 2420 int dungeon_depth,\
2227 int decoroptions,\ 2421 int decoroptions,\
2228 int orientation,\ 2422 int orientation,\
2229 int origin_y,\ 2423 int origin_y,\
2230 int origin_x,\ 2424 int origin_x,\
2231 int random_seed,\ 2425 U32 random_seed,\
2232 val64 total_map_hp,\ 2426 val64 total_map_hp,\
2233 int map_layout_style,\ 2427 int map_layout_style,\
2234 int treasureoptions,\ 2428 int treasureoptions,\
2235 int symmetry_used,\ 2429 int symmetry_used,\
2236 region *region\ 2430 region *region,\
2431 utf8_string custom\
2237) 2432)
2238 CODE: 2433 CODE:
2239{ 2434{
2240 random_map_params rmp; 2435 random_map_params rmp;
2241 memset (&rmp, 0, sizeof (rmp)); // just to be sure
2242 2436
2243 assign (rmp.wallstyle , wallstyle); 2437 assign (rmp.wallstyle , wallstyle);
2244 assign (rmp.wall_name , wall_name); 2438 assign (rmp.wall_name , wall_name);
2245 assign (rmp.floorstyle , floorstyle); 2439 assign (rmp.floorstyle , floorstyle);
2246 assign (rmp.monsterstyle , monsterstyle); 2440 assign (rmp.monsterstyle , monsterstyle);
2252 assign (rmp.exit_on_final_map, exit_on_final_map); 2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2253 2447
2254 rmp.origin_map = origin_map; 2448 rmp.origin_map = origin_map;
2255 rmp.final_map = final_map; 2449 rmp.final_map = final_map;
2256 rmp.this_map = this_map; 2450 rmp.this_map = this_map;
2257 rmp.Xsize = Xsize; 2451 rmp.xsize = xsize;
2258 rmp.Ysize = Ysize; 2452 rmp.ysize = ysize;
2259 rmp.expand2x = expand2x; 2453 rmp.expand2x = expand2x;
2260 rmp.layoutoptions1 = layoutoptions1; 2454 rmp.layoutoptions1 = layoutoptions1;
2261 rmp.layoutoptions2 = layoutoptions2; 2455 rmp.layoutoptions2 = layoutoptions2;
2262 rmp.layoutoptions3 = layoutoptions3; 2456 rmp.layoutoptions3 = layoutoptions3;
2263 rmp.symmetry = symmetry; 2457 rmp.symmetry = symmetry;
2269 rmp.decoroptions = decoroptions; 2463 rmp.decoroptions = decoroptions;
2270 rmp.orientation = orientation; 2464 rmp.orientation = orientation;
2271 rmp.origin_y = origin_y; 2465 rmp.origin_y = origin_y;
2272 rmp.origin_x = origin_x; 2466 rmp.origin_x = origin_x;
2273 rmp.random_seed = random_seed; 2467 rmp.random_seed = random_seed;
2274 rmp.total_map_hp = total_map_hp; 2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2275 rmp.map_layout_style = map_layout_style; 2469 rmp.map_layout_style = map_layout_style;
2276 rmp.treasureoptions = treasureoptions; 2470 rmp.treasureoptions = treasureoptions;
2277 rmp.symmetry_used = symmetry_used; 2471 rmp.symmetry_used = symmetry_used;
2278 rmp.region = region; 2472 rmp.region = region;
2473 rmp.custom = custom;
2279 2474
2280 RETVAL = generate_random_map (path, &rmp); 2475 RETVAL = self->generate_random_map (&rmp);
2281} 2476}
2282 OUTPUT: 2477 OUTPUT:
2283 RETVAL 2478 RETVAL
2284 2479
2285MODULE = cf PACKAGE = cf::arch 2480MODULE = cf PACKAGE = cf::arch
2286 2481
2287archetype *find (const char *name) 2482archetype *find (utf8_string name)
2288 CODE: 2483 CODE:
2289 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2290 OUTPUT: 2485 OUTPUT:
2291 RETVAL 2486 RETVAL
2292 2487
2293archetype *first() 2488int archetypes_size ()
2294 PROTOTYPE: 2489 CODE:
2295 CODE:
2296 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2297 OUTPUT: RETVAL 2502 RETVAL
2298 2503
2299INCLUDE: $PERL genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2300 2505
2301MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2302 2507
2303partylist *first () 2508partylist *first ()
2304 PROTOTYPE: 2509 PROTOTYPE:
2305 CODE: 2510 CODE:
2306 RETVAL = get_firstparty (); 2511 RETVAL = get_firstparty ();
2307 OUTPUT: RETVAL 2512 OUTPUT: RETVAL
2308 2513
2309INCLUDE: $PERL genacc partylist ../include/player.h | 2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2310 2515
2311MODULE = cf PACKAGE = cf::region 2516MODULE = cf PACKAGE = cf::region
2312 2517
2313region *first () 2518void
2314 PROTOTYPE: 2519list ()
2315 CODE: 2520 PPCODE:
2316 RETVAL = first_region; 2521 for_all_regions (rgn)
2317 OUTPUT: RETVAL 2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2318 2523
2319region *find (char *name) 2524region *find (utf8_string name)
2320 PROTOTYPE: $ 2525 PROTOTYPE: $
2321 CODE: 2526 CODE:
2322 RETVAL = get_region_by_name (name); 2527 RETVAL = region::find (name);
2323 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2324 2529
2530region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2532 CODE:
2533 RETVAL = region::find_fuzzy (name);
2534 OUTPUT: RETVAL
2535
2536int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2325INCLUDE: $PERL genacc region ../include/map.h | 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2326 2544
2327MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2328 2546
2329INCLUDE: $PERL genacc living ../include/living.h | 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2330 2548
2331MODULE = cf PACKAGE = cf::settings 2549MODULE = cf PACKAGE = cf::settings
2332 2550
2333INCLUDE: $PERL genacc Settings ../include/global.h | 2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2334 2552
2335MODULE = cf PACKAGE = cf::client 2553MODULE = cf PACKAGE = cf::client
2336 2554
2337INCLUDE: $PERL genacc client ../include/client.h | 2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2338 2556
2339int invoke (client *ns, int event, ...) 2557int invoke (client *ns, int event, ...)
2340 CODE: 2558 CODE:
2341 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2342 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2361 char *buf = SvPVbyte (packet, len); 2579 char *buf = SvPVbyte (packet, len);
2362 2580
2363 THIS->send_packet (buf, len); 2581 THIS->send_packet (buf, len);
2364} 2582}
2365 2583
2366void 2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2367client::destroy ()
2368 2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2615 CODE:
2616 faceinfo *f = face_info (idx);
2617 assert (f);
2618 switch (ix)
2619 {
2620 case 0: f->type = value; break;
2621 case 1: f->visibility = value; break;
2622 case 2: f->magicmap = value; break;
2623 case 3: f->smooth = value; break;
2624 case 4: f->smoothlevel = value; break;
2625 }
2626
2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629{
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649}
2650
2651void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2674 OUTPUT: RETVAL
2675
2676animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2696 OUTPUT: RETVAL
2697
2698void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702

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