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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.162 by root, Thu Feb 1 19:40:42 2007 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
152} 167}
153 168
154void 169void
155attachable::do_destroy () 170attachable::do_destroy ()
156{ 171{
157 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
158 173
159 if (cb) 174 if (cb)
160 { 175 {
161 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
162 cb = 0; 177 cb = 0;
163 } 178 }
164 179
165 if (self)
166 sever_self ();
167
168 mortals.push_back (this); 180 mortals.push_back (this);
169} 181}
170 182
171void 183void
172attachable::destroy () 184attachable::destroy ()
174 if (destroyed ()) 186 if (destroyed ())
175 return; 187 return;
176 188
177 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
178 do_destroy (); 190 do_destroy ();
191 sever_self ();
179} 192}
180 193
181void 194void
182attachable::check_mortals () 195attachable::check_mortals ()
183{ 196{
187 { 200 {
188 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
189 { 202 {
190 i = 0; 203 i = 0;
191 204
192 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
193 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
194 221
195 break; 222 break;
196 } 223 }
197 224
198 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
199 226
200 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
201 228 if (obj->self)//D make this an assert later
202 //if (obj->refcnt > 0 || obj->self)
203 if (obj->refcnt || obj->self)
204 { 229 {
205//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
206 ++i; // further delay freeing 237 ++i; // further delay freeing
207 238
208 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
209 break; 240 break;
210 } 241 }
211 else 242 else
212 { 243 {
213 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
214 delete obj; 246 delete obj;
215 } 247 }
216 } 248 }
217} 249}
218 250
222 //if (self || cb) 254 //if (self || cb)
223 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
224 256
225 attach = src.attach; 257 attach = src.attach;
226 return *this; 258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
227} 293}
228 294
229////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
230 296
231static SV * 297static SV *
315 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
316 else 382 else
317 return 0; 383 return 0;
318} 384}
319 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
320inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
321inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
322inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
323inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
324inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
325inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
343 425
344inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
345inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
346 428
347inline SV *to_sv (facetile * v) { return to_sv (v->name); } 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
348inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
349 431
350inline SV *to_sv (UUID v) 432inline SV *to_sv (UUID v)
351{ 433{
352 char buf[128]; 434 char buf[128];
353 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
354 return newSVpv (buf, 0); 436 return newSVpv (buf, 0);
355} 437}
356 438
357inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
358inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
359inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
378inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
379inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
380inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
381 463
382inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
383inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
384 466
385template<class T> 467template<class T>
386inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
387 469
388template<int N> 470template<int N>
389inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
390 472
391inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
392inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
393inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
394inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
395inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
396 484
397inline void sv_to (SV *sv, UUID &v) 485inline void sv_to (SV *sv, UUID &v)
398{ 486{
399 unsigned int version; 487 unsigned int version;
400 488
591 perl = perl_alloc (); 679 perl = perl_alloc ();
592 perl_construct (perl); 680 perl_construct (perl);
593 681
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 683
596 char *argv[] = { 684 const char *argv[] = {
597 "", 685 settings.argv [0],
598 "-e" 686 "-e"
599 "use Event; use Coro;" // required for bootstrap 687 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*> 688 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
602 "require cf;" 690 "require cf;"
603 }; 691 };
604 692
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
606 { 695 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
609 } 698 }
610 699
629void 718void
630attachable::instantiate () 719attachable::instantiate ()
631{ 720{
632 if (attach) 721 if (attach)
633 { 722 {
634 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
635 attach = 0; 724 attach = 0;
636 } 725 }
637} 726}
638 727
639void 728void
640attachable::reattach () 729attachable::reattach ()
641{ 730{
642 optimise (); 731 optimise ();
643 //TODO: check for _attachment's, very important for restarts 732 //TODO: check for _attachment's, very important for restarts
644 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 733 INVOKE_ATTACHABLE (REATTACH, this);
645} 734}
646 735
647static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
648# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
649# include "eventinc.h" 738# include "eventinc.h"
692} 781}
693 782
694void 783void
695global::gather_callbacks (AV *&callbacks, event_type event) const 784global::gather_callbacks (AV *&callbacks, event_type event) const
696{ 785{
697 ::gather_callbacks (callbacks, cb_object, event); 786 ::gather_callbacks (callbacks, cb_global, event);
698} 787}
699 788
700void 789void
701object::gather_callbacks (AV *&callbacks, event_type event) const 790object::gather_callbacks (AV *&callbacks, event_type event) const
702{ 791{
703 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
704 { 793 {
705 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
706 795
707 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709 } 798 }
710 799
746{ 835{
747 attachable::gather_callbacks (callbacks, event); 836 attachable::gather_callbacks (callbacks, event);
748 ::gather_callbacks (callbacks, cb_map, event); 837 ::gather_callbacks (callbacks, cb_map, event);
749} 838}
750 839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
751bool 890bool
752attachable::invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
753{ 892{
754 data_type dt; 893 data_type dt;
755 va_list ap;
756
757 va_start (ap, event);
758 894
759 // callback call ordering should be: 895 // callback call ordering should be:
760 // 1. per-object callback 896 // 1. per-object callback
761 // 2. per-class object 897 // 2. per-class object
762 // 3. per-type callback 898 // 3. per-type callback
766 gather_callbacks (callbacks, event); 902 gather_callbacks (callbacks, event);
767 903
768 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
769 if (!callbacks) 905 if (!callbacks)
770 return 0; 906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
771 910
772 CALL_BEGIN (3); 911 CALL_BEGIN (3);
773 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
774 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
775 914
843 CALL_BEGIN (0); 982 CALL_BEGIN (0);
844 CALL_CALL ("cf::emergency_save", G_VOID); 983 CALL_CALL ("cf::emergency_save", G_VOID);
845 CALL_END; 984 CALL_END;
846} 985}
847 986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
848maptile * 1018maptile *
849maptile::find_sync (const char *path, maptile *origin) 1019maptile::find_sync (const char *path, maptile *origin)
850{ 1020{
851 CALL_BEGIN (2); 1021 CALL_BEGIN (2);
852 CALL_ARG (path); 1022 CALL_ARG (path);
914 CALL_ARG (exit); 1084 CALL_ARG (exit);
915 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
916 CALL_END; 1086 CALL_END;
917} 1087}
918 1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
919///////////////////////////////////////////////////////////////////////////// 1105/////////////////////////////////////////////////////////////////////////////
920 1106
921struct EventAPI *watcher_base::GEventAPI; 1107struct EventAPI *watcher_base::GEventAPI;
922struct CoroAPI *coroapi::GCoroAPI; 1108struct CoroAPI *coroapi::GCoroAPI;
923 1109
924int coroapi::cede_counter; 1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
925 1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
926static void iw_dispatch (pe_event *ev) 1156iw_dispatch (pe_event *ev)
927{ 1157{
928 iw *w = (iw *)ev->ext_data; 1158 iw *w = (iw *)ev->ext_data;
929 w->call (*w); 1159 w->call (*w);
930} 1160}
931 1161
994 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
995 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
996 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
997 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
998 1228
999 sv_runtime = get_sv ("cf::RUNTIME", 1); 1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1000 sv_upgrade (sv_runtime, SVt_NV); 1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1001 1231
1002 cb_global = get_av ("cf::CB_GLOBAL", 1); 1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1003 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1004 cb_object = get_av ("cf::CB_OBJECT", 1); 1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1005 cb_player = get_av ("cf::CB_PLAYER", 1); 1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1010 1240
1011MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
1012 1242
1013BOOT: 1243BOOT:
1014{ 1244{
1015 _connect_to_perl ();
1016
1017 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1018 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1019 1247
1248 _connect_to_perl ();
1249
1020 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
1021 1260
1022 static const struct { 1261 static const struct {
1023 const char *name; 1262 const char *name;
1024 IV iv; 1263 IV iv;
1025 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
1026# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
1027 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1028 const_iv (llevInfo) 1267 const_iv (logBacktrace)
1029 const_iv (llevDebug) 1268
1030 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1031 1272
1032 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
1033 const_iv (PLAYER) 1274
1034 const_iv (TRANSPORT)
1035 const_iv (ROD)
1036 const_iv (TREASURE)
1037 const_iv (POTION)
1038 const_iv (FOOD)
1039 const_iv (POISON)
1040 const_iv (BOOK)
1041 const_iv (CLOCK)
1042 const_iv (ARROW)
1043 const_iv (BOW)
1044 const_iv (WEAPON)
1045 const_iv (ARMOUR)
1046 const_iv (PEDESTAL)
1047 const_iv (ALTAR)
1048 const_iv (LOCKED_DOOR)
1049 const_iv (SPECIAL_KEY)
1050 const_iv (MAP)
1051 const_iv (DOOR)
1052 const_iv (KEY)
1053 const_iv (TIMED_GATE)
1054 const_iv (TRIGGER)
1055 const_iv (GRIMREAPER)
1056 const_iv (MAGIC_EAR)
1057 const_iv (TRIGGER_BUTTON)
1058 const_iv (TRIGGER_ALTAR)
1059 const_iv (TRIGGER_PEDESTAL)
1060 const_iv (SHIELD)
1061 const_iv (HELMET)
1062 const_iv (HORN)
1063 const_iv (MONEY)
1064 const_iv (CLASS)
1065 const_iv (GRAVESTONE)
1066 const_iv (AMULET)
1067 const_iv (PLAYERMOVER)
1068 const_iv (TELEPORTER)
1069 const_iv (CREATOR)
1070 const_iv (SKILL)
1071 const_iv (EARTHWALL)
1072 const_iv (GOLEM)
1073 const_iv (THROWN_OBJ)
1074 const_iv (BLINDNESS)
1075 const_iv (GOD)
1076 const_iv (DETECTOR)
1077 const_iv (TRIGGER_MARKER)
1078 const_iv (DEAD_OBJECT)
1079 const_iv (DRINK)
1080 const_iv (MARKER)
1081 const_iv (HOLY_ALTAR)
1082 const_iv (PLAYER_CHANGER)
1083 const_iv (BATTLEGROUND)
1084 const_iv (PEACEMAKER)
1085 const_iv (GEM)
1086 const_iv (FIREWALL)
1087 const_iv (ANVIL)
1088 const_iv (CHECK_INV)
1089 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
1090 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1091 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1092 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1093 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1094 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
1095 const_iv (FLOOR)
1096 const_iv (FLESH)
1097 const_iv (INORGANIC)
1098 const_iv (SKILL_TOOL)
1099 const_iv (LIGHTER)
1100 const_iv (BUILDABLE_WALL)
1101 const_iv (MISC_OBJECT)
1102 const_iv (LAMP)
1103 const_iv (DUPLICATOR)
1104 const_iv (SPELLBOOK)
1105 const_iv (CLOAK)
1106 const_iv (SPINNER)
1107 const_iv (GATE)
1108 const_iv (BUTTON)
1109 const_iv (CF_HANDLE)
1110 const_iv (HOLE)
1111 const_iv (TRAPDOOR)
1112 const_iv (SIGN)
1113 const_iv (BOOTS)
1114 const_iv (GLOVES)
1115 const_iv (SPELL)
1116 const_iv (SPELL_EFFECT)
1117 const_iv (CONVERTER)
1118 const_iv (BRACERS)
1119 const_iv (POISONING)
1120 const_iv (SAVEBED)
1121 const_iv (WAND)
1122 const_iv (SCROLL)
1123 const_iv (DIRECTOR)
1124 const_iv (GIRDLE)
1125 const_iv (FORCE)
1126 const_iv (POTION_EFFECT)
1127 const_iv (EVENT_CONNECTOR)
1128 const_iv (CLOSE_CON)
1129 const_iv (CONTAINER)
1130 const_iv (ARMOUR_IMPROVER)
1131 const_iv (WEAPON_IMPROVER)
1132 const_iv (SKILLSCROLL)
1133 const_iv (DEEP_SWAMP)
1134 const_iv (IDENTIFY_ALTAR)
1135 const_iv (MENU)
1136 const_iv (RUNE)
1137 const_iv (TRAP)
1138 const_iv (POWER_CRYSTAL)
1139 const_iv (CORPSE)
1140 const_iv (DISEASE)
1141 const_iv (SYMPTOM)
1142 const_iv (BUILDER)
1143 const_iv (MATERIAL)
1144 const_iv (ITEM_TRANSFORMER)
1145 1281
1146 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1147 1310
1148 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1149 const_iv (ST_BD_REMOVE)
1150 1312
1151 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1152 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1153 const_iv (ST_MAT_ITEM)
1154 1315
1155 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1156 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1157 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1162 const_iv (AT_DRAIN)
1163 const_iv (AT_WEAPONMAGIC)
1164 const_iv (AT_GHOSTHIT)
1165 const_iv (AT_POISON)
1166 const_iv (AT_SLOW)
1167 const_iv (AT_PARALYZE)
1168 const_iv (AT_TURN_UNDEAD)
1169 const_iv (AT_FEAR)
1170 const_iv (AT_CANCELLATION)
1171 const_iv (AT_DEPLETE)
1172 const_iv (AT_DEATH)
1173 const_iv (AT_CHAOS)
1174 const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_GODPOWER)
1176 const_iv (AT_HOLYWORD)
1177 const_iv (AT_BLIND)
1178 const_iv (AT_INTERNAL)
1179 const_iv (AT_LIFE_STEALING)
1180 const_iv (AT_DISEASE)
1181 1323
1182 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1183 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1184 const_iv (WEAP_PIERCE)
1185 const_iv (WEAP_CLEAVE)
1186 const_iv (WEAP_SLICE)
1187 const_iv (WEAP_STAB)
1188 const_iv (WEAP_WHIP)
1189 const_iv (WEAP_CRUSH)
1190 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1191 1327
1192 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1193 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1194 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1195 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1196 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1197 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1198 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1200 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1207 const_iv (FLAG_PLAYER_SOLD) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1208 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1209 const_iv (FLAG_CAN_ROLL) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1210 const_iv (FLAG_OVERLAY_FLOOR) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1211 const_iv (FLAG_IS_TURNABLE) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1212 const_iv (FLAG_IS_USED_UP) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1213 const_iv (FLAG_IDENTIFIED) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1214 const_iv (FLAG_REFLECTING) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1215 const_iv (FLAG_CHANGING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1216 const_iv (FLAG_SPLITTING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1217 const_iv (FLAG_HITBACK) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1218 const_iv (FLAG_STARTEQUIP)
1219 const_iv (FLAG_BLOCKSVIEW)
1220 const_iv (FLAG_UNDEAD)
1221 const_iv (FLAG_SCARED)
1222 const_iv (FLAG_UNAGGRESSIVE)
1223 const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_REFL_SPELL)
1225 const_iv (FLAG_NO_MAGIC)
1226 const_iv (FLAG_NO_FIX_PLAYER)
1227 const_iv (FLAG_IS_LIGHTABLE)
1228 const_iv (FLAG_TEAR_DOWN)
1229 const_iv (FLAG_RUN_AWAY)
1230 const_iv (FLAG_PICK_UP)
1231 const_iv (FLAG_UNIQUE)
1232 const_iv (FLAG_NO_DROP)
1233 const_iv (FLAG_WIZCAST)
1234 const_iv (FLAG_CAST_SPELL)
1235 const_iv (FLAG_USE_SCROLL)
1236 const_iv (FLAG_USE_RANGE)
1237 const_iv (FLAG_USE_BOW)
1238 const_iv (FLAG_USE_ARMOUR)
1239 const_iv (FLAG_USE_WEAPON)
1240 const_iv (FLAG_USE_RING)
1241 const_iv (FLAG_READY_RANGE)
1242 const_iv (FLAG_READY_BOW)
1243 const_iv (FLAG_XRAYS)
1244 const_iv (FLAG_NO_APPLY)
1245 const_iv (FLAG_IS_FLOOR)
1246 const_iv (FLAG_LIFESAVE)
1247 const_iv (FLAG_NO_STRENGTH)
1248 const_iv (FLAG_SLEEP)
1249 const_iv (FLAG_STAND_STILL)
1250 const_iv (FLAG_RANDOM_MOVE)
1251 const_iv (FLAG_ONLY_ATTACK)
1252 const_iv (FLAG_CONFUSED)
1253 const_iv (FLAG_STEALTH)
1254 const_iv (FLAG_WIZPASS)
1255 const_iv (FLAG_IS_LINKED)
1256 const_iv (FLAG_CURSED)
1257 const_iv (FLAG_DAMNED)
1258 const_iv (FLAG_SEE_ANYWHERE)
1259 const_iv (FLAG_KNOWN_MAGICAL)
1260 const_iv (FLAG_KNOWN_CURSED)
1261 const_iv (FLAG_CAN_USE_SKILL)
1262 const_iv (FLAG_BEEN_APPLIED)
1263 const_iv (FLAG_READY_SCROLL)
1264 const_iv (FLAG_USE_ROD)
1265 const_iv (FLAG_USE_HORN)
1266 const_iv (FLAG_MAKE_INVIS)
1267 const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_IS_WOODED)
1269 const_iv (FLAG_IS_HILLY)
1270 const_iv (FLAG_READY_SKILL)
1271 const_iv (FLAG_READY_WEAPON)
1272 const_iv (FLAG_NO_SKILL_IDENT)
1273 const_iv (FLAG_BLIND)
1274 const_iv (FLAG_SEE_IN_DARK)
1275 const_iv (FLAG_IS_CAULDRON)
1276 const_iv (FLAG_NO_STEAL)
1277 const_iv (FLAG_ONE_HIT)
1278 const_iv (FLAG_CLIENT_SENT)
1279 const_iv (FLAG_BERSERK)
1280 const_iv (FLAG_NEUTRAL)
1281 const_iv (FLAG_NO_ATTACK)
1282 const_iv (FLAG_NO_DAMAGE)
1283 const_iv (FLAG_OBJ_ORIGINAL)
1284 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1285 const_iv (FLAG_ACTIVATE_ON_PUSH)
1286 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1287 const_iv (FLAG_IS_WATER)
1288 const_iv (FLAG_CONTENT_ON_GEN)
1289 const_iv (FLAG_IS_A_TEMPLATE)
1290 const_iv (FLAG_IS_BUILDABLE)
1291 const_iv (FLAG_DESTROY_ON_DEATH)
1292 const_iv (FLAG_NO_MAP_SAVE)
1293 1354
1294 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ORANGE)
1299 const_iv (NDI_BLUE)
1300 const_iv (NDI_DK_ORANGE)
1301 const_iv (NDI_GREEN)
1302 const_iv (NDI_LT_GREEN)
1303 const_iv (NDI_GREY)
1304 const_iv (NDI_BROWN)
1305 const_iv (NDI_GOLD)
1306 const_iv (NDI_TAN)
1307 const_iv (NDI_MAX_COLOR)
1308 const_iv (NDI_COLOR_MASK)
1309 const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1311 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1312 const_iv (UPD_LOCATION) 1371 const_iv (SP_EXPLOSION)
1313 const_iv (UPD_FLAGS)
1314 const_iv (UPD_WEIGHT)
1315 const_iv (UPD_FACE) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1316 const_iv (UPD_NAME) 1375 const_iv (SP_SMITE)
1317 const_iv (UPD_ANIM) 1376 const_iv (SP_MAGIC_MISSILE)
1318 const_iv (UPD_ANIMSPEED) 1377 const_iv (SP_SUMMON_GOLEM)
1319 const_iv (UPD_NROF) 1378 const_iv (SP_DIMENSION_DOOR)
1320 1379 const_iv (SP_MAGIC_MAPPING)
1321 const_iv (UPD_SP_MANA)
1322 const_iv (UPD_SP_GRACE)
1323 const_iv (UPD_SP_DAMAGE)
1324
1325 const_iv (F_APPLIED)
1326 const_iv (F_LOCATION)
1327 const_iv (F_UNPAID)
1328 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1329 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1330 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1331 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1332 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1333 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1334 1418
1335 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1336 const_iv (F_SHOP)
1337 const_iv (F_SELL)
1338 1420
1339 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1340 const_iv (P_PLAYER) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1341 const_iv (P_NO_MAGIC)
1342 const_iv (P_IS_ALIVE)
1343 const_iv (P_NO_CLERIC)
1344 const_iv (P_OUT_OF_MAP)
1345 const_iv (P_NEW_MAP)
1346 const_iv (P_UPTODATE)
1347 1423
1348 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1349 const_iv (UP_OBJ_REMOVE)
1350 const_iv (UP_OBJ_CHANGE)
1351 const_iv (UP_OBJ_FACE)
1352 1425
1353 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1354 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1355 const_iv (INS_NO_WALK_ON)
1356 const_iv (INS_ON_TOP)
1357 const_iv (INS_BELOW_ORIGINATOR)
1358 const_iv (INS_MAP_LOAD)
1359 1428
1360 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1361 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1362 const_iv (WILL_APPLY_EARTHWALL)
1363 const_iv (WILL_APPLY_DOOR)
1364 const_iv (WILL_APPLY_FOOD)
1365 1431
1366 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1367 const_iv (SAVE_DIR_MODE)
1368 1433
1369 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1370 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1371 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1372 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1373 const_iv (M_WOOD)
1374 const_iv (M_ORGANIC)
1375 const_iv (M_STONE)
1376 const_iv (M_CLOTH)
1377 const_iv (M_ADAMANT)
1378 const_iv (M_LIQUID)
1379 const_iv (M_SOFT_METAL)
1380 const_iv (M_BONE)
1381 const_iv (M_ICE)
1382 const_iv (M_SPECIAL)
1383 1438
1384 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1385 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1386 const_iv (SK_EXP_NONE)
1387 const_iv (SK_SUBTRACT_SKILL_EXP)
1388 const_iv (SK_EXP_SKILL_ONLY)
1389 1441
1390 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1391 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1392 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1393 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1394 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1395 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1396 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1397 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1398 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1399 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_DET_MAGIC)
1401 const_iv (SK_ORATORY)
1402 const_iv (SK_SINGING)
1403 const_iv (SK_DET_CURSE)
1404 const_iv (SK_FIND_TRAPS)
1405 const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING)
1407 const_iv (SK_FLAME_TOUCH)
1408 const_iv (SK_KARATE)
1409 const_iv (SK_CLIMBING)
1410 const_iv (SK_WOODSMAN)
1411 const_iv (SK_INSCRIPTION)
1412 const_iv (SK_ONE_HANDED_WEAPON)
1413 const_iv (SK_MISSILE_WEAPON)
1414 const_iv (SK_THROWING)
1415 const_iv (SK_USE_MAGIC_ITEM)
1416 const_iv (SK_DISARM_TRAPS)
1417 const_iv (SK_SET_TRAP)
1418 const_iv (SK_THAUMATURGY)
1419 const_iv (SK_PRAYING)
1420 const_iv (SK_CLAWING)
1421 const_iv (SK_LEVITATION)
1422 const_iv (SK_SUMMONING)
1423 const_iv (SK_PYROMANCY)
1424 const_iv (SK_EVOCATION)
1425 const_iv (SK_SORCERY)
1426 const_iv (SK_TWO_HANDED_WEAPON)
1427 const_iv (SK_SPARK_TOUCH)
1428 const_iv (SK_SHIVER)
1429 const_iv (SK_ACID_SPLASH)
1430 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1431 1453
1432 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1433 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1434 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1436 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1437 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1438 const_iv (SOUND_PUSH_PLAYER)
1439 const_iv (SOUND_PLAYER_HITS1)
1440 const_iv (SOUND_PLAYER_HITS2)
1441 const_iv (SOUND_PLAYER_HITS3)
1442 const_iv (SOUND_PLAYER_HITS4)
1443 const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2)
1445 const_iv (SOUND_PLAYER_IS_HIT3)
1446 const_iv (SOUND_PLAYER_KILLS)
1447 const_iv (SOUND_PET_IS_KILLED)
1448 const_iv (SOUND_PLAYER_DIES)
1449 const_iv (SOUND_OB_EVAPORATE)
1450 const_iv (SOUND_OB_EXPLODE)
1451 const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_TURN_HANDLE)
1453 const_iv (SOUND_FALL_HOLE)
1454 const_iv (SOUND_DRINK_POISON)
1455 const_iv (SOUND_CAST_SPELL_0)
1456 1460
1457 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1458 const_iv (PREFER_HIGH)
1459 1462
1460 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1461 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1462 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1463 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1464 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1465 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1466 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1467 const_iv (ATNR_DRAIN)
1468 const_iv (ATNR_WEAPONMAGIC)
1469 const_iv (ATNR_GHOSTHIT)
1470 const_iv (ATNR_POISON)
1471 const_iv (ATNR_SLOW)
1472 const_iv (ATNR_PARALYZE)
1473 const_iv (ATNR_TURN_UNDEAD)
1474 const_iv (ATNR_FEAR)
1475 const_iv (ATNR_CANCELLATION)
1476 const_iv (ATNR_DEPLETE)
1477 const_iv (ATNR_DEATH)
1478 const_iv (ATNR_CHAOS)
1479 const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER)
1481 const_iv (ATNR_HOLYWORD)
1482 const_iv (ATNR_BLIND)
1483 const_iv (ATNR_INTERNAL)
1484 const_iv (ATNR_LIFE_STEALING)
1485 const_iv (ATNR_DISEASE)
1486 1470
1487 const_iv (MAP_IN_MEMORY) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1488 const_iv (MAP_SWAPPED)
1489 const_iv (MAP_LOADING)
1490 const_iv (MAP_SAVING)
1491 1472
1492 const_iv (KLASS_ATTACHABLE) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1493 const_iv (KLASS_GLOBAL) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1494 const_iv (KLASS_OBJECT)
1495 const_iv (KLASS_CLIENT)
1496 const_iv (KLASS_PLAYER)
1497 const_iv (KLASS_MAP)
1498 1475
1499 const_iv (CS_QUERY_YESNO) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1500 const_iv (CS_QUERY_SINGLECHAR)
1501 const_iv (CS_QUERY_HIDEINPUT)
1502 1477
1503 const_iv (ST_DEAD) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1504 const_iv (ST_SETUP)
1505 const_iv (ST_PLAYING)
1506 const_iv (ST_CUSTOM)
1507 1479
1508 const_iv (ST_CHANGE_CLASS) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1509
1510 const_iv (IO_HEADER)
1511 const_iv (IO_OBJECTS)
1512 const_iv (IO_UNIQUES)
1513 1481
1514 // random map generator 1482 // random map generator
1515 const_iv (LAYOUT_NONE) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1516 const_iv (LAYOUT_ONION) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1517 const_iv (LAYOUT_MAZE)
1518 const_iv (LAYOUT_SPIRAL)
1519 const_iv (LAYOUT_ROGUELIKE)
1520 const_iv (LAYOUT_SNAKE)
1521 const_iv (LAYOUT_SQUARE_SPIRAL)
1522 1485
1523 const_iv (RMOPT_RANDOM) 1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1524 const_iv (RMOPT_CENTERED) 1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1525 const_iv (RMOPT_LINEAR) 1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1526 const_iv (RMOPT_BOTTOM_C)
1527 const_iv (RMOPT_BOTTOM_R)
1528 const_iv (RMOPT_IRR_SPACE)
1529 const_iv (RMOPT_WALL_OFF)
1530 const_iv (RMOPT_WALLS_ONLY)
1531 const_iv (RMOPT_NO_DOORS)
1532 1489
1533 const_iv (SYMMETRY_RANDOM) 1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1534 const_iv (SYMMETRY_NONE) 1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1535 const_iv (SYMMETRY_X) 1492
1536 const_iv (SYMMETRY_Y) 1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1537 const_iv (SYMMETRY_XY) 1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1538 }; 1496 };
1539 1497
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1542 1500
1563 } 1521 }
1564} 1522}
1565 1523
1566void _connect_to_perl () 1524void _connect_to_perl ()
1567 1525
1526void _recalc_want ()
1527
1568void _global_reattach () 1528void _global_reattach ()
1569 CODE: 1529 CODE:
1570{ 1530{
1571 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1572 for_all_clients (ns) 1532 for_all_clients (ns)
1573 ns->reattach (); 1533 ns->reattach ();
1574 1534
1575 for_all_players (pl)
1576 pl->reattach ();
1577
1578 //TODO
1579 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1580 // i->second->reattach ();
1581
1582 for_all_objects (op) 1535 for_all_objects (op)
1583 op->reattach (); 1536 op->reattach ();
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584} 1583}
1585 1584
1586NV floor (NV x) 1585NV floor (NV x)
1587 1586
1588NV ceil (NV x) 1587NV ceil (NV x)
1597 default: croak ("cf::rndm requires none, one or two parameters."); break; 1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 } 1597 }
1599 OUTPUT: 1598 OUTPUT:
1600 RETVAL 1599 RETVAL
1601 1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1602void server_tick () 1617void server_tick ()
1603 CODE: 1618 CODE:
1619 NOW = now ();
1604 runtime = SvNVx (sv_runtime); 1620 runtime = SvNVx (sv_runtime);
1605 server_tick (); 1621 server_tick ();
1606 1622
1607void 1623void
1608LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1610 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1611 1630
1612char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1614 1633
1615char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1617 1636
1618const char * 1637const_octet_string
1619get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1620 PROTOTYPE: $ 1639 PROTOTYPE: $
1621 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1622 CODE: 1641 CODE:
1623 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1624 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1626void 1645void
1627sub_generation_inc () 1646sub_generation_inc ()
1628 CODE: 1647 CODE:
1629 PL_sub_generation++; 1648 PL_sub_generation++;
1630 1649
1631char * 1650const_octet_string
1632mapdir () 1651mapdir ()
1633 PROTOTYPE: 1652 PROTOTYPE:
1634 ALIAS: 1653 ALIAS:
1635 mapdir = 0 1654 mapdir = 0
1636 uniquedir = 1 1655 uniquedir = 1
1652 } 1671 }
1653 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1654 1673
1655void abort () 1674void abort ()
1656 1675
1676void reset_signals ()
1677
1657void fork_abort (char *cause = "cf::fork_abort") 1678void fork_abort (octet_string cause = "cf::fork_abort")
1658 1679
1659void cleanup (const char *cause, bool make_core = false) 1680void cleanup (octet_string cause, bool make_core = false)
1660 1681
1661void emergency_save () 1682void emergency_save ()
1662 1683
1663void _exit (int status = EXIT_SUCCESS) 1684void _exit (int status = EXIT_SUCCESS)
1664 1685
1674 1695
1675int munlockall () 1696int munlockall ()
1676 1697
1677#endif 1698#endif
1678 1699
1679int find_animation (char *text) 1700int find_animation (utf8_string text)
1680 PROTOTYPE: $ 1701 PROTOTYPE: $
1681 1702
1682int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1683 1704
1684const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1685 1706
1686int 1707int
1687exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1688 CODE: 1709 CODE:
1689{ 1710{
1721 else 1742 else
1722 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1723 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1724 1745
1725bool 1746bool
1726load_regions (const char *filename) 1747load_resource_file (octet_string filename)
1727 CODE:
1728 RETVAL = loader_region ().load (filename);
1729 OUTPUT: RETVAL
1730 1748
1731MODULE = cf PACKAGE = cf::attachable 1749MODULE = cf PACKAGE = cf::attachable
1732 1750
1733int 1751int
1734valid (SV *obj) 1752valid (SV *obj)
1735 CODE: 1753 CODE:
1736 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1737 OUTPUT: 1755 OUTPUT:
1738 RETVAL 1756 RETVAL
1757
1758void
1759debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1739 1764
1740int mortals_size () 1765int mortals_size ()
1741 CODE: 1766 CODE:
1742 RETVAL = attachable::mortals.size (); 1767 RETVAL = attachable::mortals.size ();
1743 OUTPUT: RETVAL 1768 OUTPUT: RETVAL
1745#object *mortals (U32 index) 1770#object *mortals (U32 index)
1746# CODE: 1771# CODE:
1747# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1748# OUTPUT: RETVAL 1773# OUTPUT: RETVAL
1749 1774
1750INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1751 1776
1752MODULE = cf PACKAGE = cf::global 1777MODULE = cf PACKAGE = cf::global
1753 1778
1754int invoke (SV *klass, int event, ...) 1779int invoke (SV *klass, int event, ...)
1755 CODE: 1780 CODE:
1759 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1760 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1761 1786
1762MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1763 1788
1764INCLUDE: $PERL genacc object ../include/object.h | 1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1765 1790
1766int invoke (object *op, int event, ...) 1791int invoke (object *op, int event, ...)
1767 CODE: 1792 CODE:
1768 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791object *actives (U32 index) 1816object *actives (U32 index)
1792 CODE: 1817 CODE:
1793 RETVAL = index < actives.size () ? actives [index] : 0; 1818 RETVAL = index < actives.size () ? actives [index] : 0;
1794 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1795 1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1837
1796# missing properties 1838# missing properties
1797 1839
1798object *head (object *op) 1840object *head (object *op)
1799 PROTOTYPE: $ 1841 PROTOTYPE: $
1800 CODE: 1842 CODE:
1801 RETVAL = op->head_ (); 1843 RETVAL = op->head_ ();
1802 OUTPUT: RETVAL
1803
1804int is_head (object *op)
1805 PROTOTYPE: $
1806 CODE:
1807 RETVAL = op->head_ () == op;
1808 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1809 1845
1810void 1846void
1811inv (object *obj) 1847inv (object *obj)
1812 PROTOTYPE: $ 1848 PROTOTYPE: $
1826num_animations (object *op) 1862num_animations (object *op)
1827 CODE: 1863 CODE:
1828 RETVAL = NUM_ANIMATIONS (op); 1864 RETVAL = NUM_ANIMATIONS (op);
1829 OUTPUT: RETVAL 1865 OUTPUT: RETVAL
1830 1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1831object *find_best_object_match (object *op, const char *match) 1886object *find_best_object_match (object *op, utf8_string match)
1832 1887
1833object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1834 1889
1835int need_identify (object *obj); 1890int need_identify (object *obj);
1836 1891
1837int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1838 1899
1839int move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1840 CODE: 1901 CODE:
1841 RETVAL = move_ob (op, dir, originator); 1902 RETVAL = move_ob (op, dir, originator);
1842 OUTPUT: 1903 OUTPUT:
1848 1909
1849void apply_below (object *op) 1910void apply_below (object *op)
1850 CODE: 1911 CODE:
1851 player_apply_below (op); 1912 player_apply_below (op);
1852 1913
1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915
1853object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1854 1917
1855int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1856 1919
1857int cf_object_change_map (object *op, int x, int y, maptile *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1858 1921
1878 RETVAL = pay_for_amount (amount, op); 1941 RETVAL = pay_for_amount (amount, op);
1879 OUTPUT: RETVAL 1942 OUTPUT: RETVAL
1880 1943
1881void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1882 1945
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 1947
1885int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 1949
1887void learn_spell (object *op, object *sp, int special_prayer = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1888 CODE: 1951 CODE:
1889 do_learn_spell (op, sp, special_prayer); 1952 do_learn_spell (op, sp, special_prayer);
1890 1953
1891void forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1892 CODE: 1955 CODE:
1893 do_forget_spell (op, query_name (sp)); 1956 do_forget_spell (op, query_name (sp));
1894 1957
1895object *check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1896 CODE: 1959 CODE:
1897 RETVAL = check_spell_known (op, spellname); 1960 RETVAL = check_spell_known (op, spellname);
1898 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1899 1962
1900int query_money (object *op) 1963int query_money (object *op)
1913 1976
1914int cf_object_teleport (object *op, maptile *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1915 1978
1916void update_object (object *op, int action) 1979void update_object (object *op, int action)
1917 1980
1918object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1919 1982
1920void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1921 1984
1922void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1923 1986
1924int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1925 1988
1939object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1940 2003
1941# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1942# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1943 2006
1944object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1945 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1946 CODE: 2009 CODE:
1947 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1948 OUTPUT: 2011 OUTPUT:
1949 RETVAL 2012 RETVAL
1950 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1951object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1952 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1953 CODE: 2019 CODE:
1954{ 2020{
1955 int unused_type; 2021 int unused_type;
1956 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1957} 2023}
1958 2024
1959# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1960const char *options (object *op)
1961 CODE:
1962 RETVAL = op->name;
1963 OUTPUT:
1964 RETVAL
1965 2026
1966player *contr (object *op)
1967 CODE:
1968 RETVAL = op->contr;
1969 OUTPUT: RETVAL
1970
1971const char *get_ob_key_value (object *op, const char *key)
1972
1973bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1974 2028
1975object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1976 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1977 PREINIT: 2031 PREINIT:
1978 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
1994bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
1995 CODE: 2049 CODE:
1996 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
1997 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1998 2052
1999const char * 2053const_utf8_string
2000base_name (object *op, int plural = op->nrof > 1) 2054base_name (object *op, int plural = op->nrof > 1)
2001 CODE: 2055 CODE:
2002 RETVAL = query_base_name (op, plural); 2056 RETVAL = query_base_name (op, plural);
2003 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2004 2058
2011 RETVAL = op->contr; 2065 RETVAL = op->contr;
2012 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2013 2067
2014void check_score (object *op) 2068void check_score (object *op)
2015 2069
2016void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2017 CODE: 2071 CODE:
2018 new_draw_info (flags, 0, op, txt); 2072 new_draw_info (flags, 0, op, txt);
2019
2020object *cf_player_send_inventory (object *op)
2021
2022char *cf_player_get_ip (object *op)
2023 ALIAS: ip = 0
2024
2025object *cf_player_get_marked_item (object *op)
2026 ALIAS: marked_item = 0
2027
2028void cf_player_set_marked_item (object *op, object *ob)
2029
2030partylist *cf_player_get_party (object *op)
2031 ALIAS: party = 0
2032
2033void cf_player_set_party (object *op, partylist *party)
2034 2073
2035void kill_player (object *op) 2074void kill_player (object *op)
2036 2075
2037void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
2038 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
2039 2078
2040void clear_los (object *op)
2041
2042int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
2043 2080
2044int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
2045
2046int command_kick (object *op, char *params)
2047
2048int command_banish (object *op, char *params)
2049 2082
2050 2083
2051MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2052 2085
2053INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2054 2087
2055int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2056 CODE: 2089 CODE:
2057 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2058 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2067 CODE: 2100 CODE:
2068 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2069 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2070 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2071 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
2072 2107
2073void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
2074 2109
2075void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2076 2111
2133 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2135 2170
2136SV *registry (maptile *map) 2171SV *registry (maptile *map)
2137 2172
2138INCLUDE: $PERL genacc maptile ../include/map.h | 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2139 2174
2140void 2175void
2141maptile::instantiate () 2176maptile::instantiate ()
2142 2177
2143maptile *new () 2178maptile *new ()
2159 if (pl->ob && pl->ob->map == THIS) 2194 if (pl->ob && pl->ob->map == THIS)
2160 PUSHs (sv_2mortal (to_sv (pl->ob))); 2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2161 } 2196 }
2162 2197
2163void 2198void
2164maptile::set_regiondata (SV *data, SV *plt) 2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2165 CODE: 2200 CODE:
2166{ 2201{
2167 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2168 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2252 croak ("maptile::set_regiondata: palette must be arrayref");
2169 2253
2170 AV *av = (AV *)SvRV (plt); 2254 palette = SvRV (palette);
2171 2255
2172 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2173 2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2174 for (int i = av_len (av) + 1; i--; ) 2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2175 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2176 2266
2177 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2178 THIS->regionmap = regionmap; 2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2179} 2300}
2180 2301
2181void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2182 2303
2183int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2270 2391
2271# worst xs function of my life 2392# worst xs function of my life
2272bool 2393bool
2273_create_random_map (\ 2394_create_random_map (\
2274 maptile *self,\ 2395 maptile *self,\
2275 char *wallstyle,\ 2396 utf8_string wallstyle,\
2276 char *wall_name,\ 2397 utf8_string wall_name,\
2277 char *floorstyle,\ 2398 utf8_string floorstyle,\
2278 char *monsterstyle,\ 2399 utf8_string monsterstyle,\
2279 char *treasurestyle,\ 2400 utf8_string treasurestyle,\
2280 char *layoutstyle,\ 2401 utf8_string layoutstyle,\
2281 char *doorstyle,\ 2402 utf8_string doorstyle,\
2282 char *decorstyle,\ 2403 utf8_string decorstyle,\
2283 char *origin_map,\ 2404 utf8_string origin_map,\
2284 char *final_map,\ 2405 utf8_string final_map,\
2285 char *exitstyle,\ 2406 utf8_string exitstyle,\
2286 char *this_map,\ 2407 utf8_string this_map,\
2287 char *exit_on_final_map,\ 2408 utf8_string exit_on_final_map,\
2288 int xsize,\ 2409 int xsize,\
2289 int ysize,\ 2410 int ysize,\
2290 int expand2x,\ 2411 int expand2x,\
2291 int layoutoptions1,\ 2412 int layoutoptions1,\
2292 int layoutoptions2,\ 2413 int layoutoptions2,\
2305 val64 total_map_hp,\ 2426 val64 total_map_hp,\
2306 int map_layout_style,\ 2427 int map_layout_style,\
2307 int treasureoptions,\ 2428 int treasureoptions,\
2308 int symmetry_used,\ 2429 int symmetry_used,\
2309 region *region,\ 2430 region *region,\
2310 char *custom\ 2431 utf8_string custom\
2311) 2432)
2312 CODE: 2433 CODE:
2313{ 2434{
2314 random_map_params rmp; 2435 random_map_params rmp;
2315 2436
2342 rmp.decoroptions = decoroptions; 2463 rmp.decoroptions = decoroptions;
2343 rmp.orientation = orientation; 2464 rmp.orientation = orientation;
2344 rmp.origin_y = origin_y; 2465 rmp.origin_y = origin_y;
2345 rmp.origin_x = origin_x; 2466 rmp.origin_x = origin_x;
2346 rmp.random_seed = random_seed; 2467 rmp.random_seed = random_seed;
2347 rmp.total_map_hp = total_map_hp; 2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2348 rmp.map_layout_style = map_layout_style; 2469 rmp.map_layout_style = map_layout_style;
2349 rmp.treasureoptions = treasureoptions; 2470 rmp.treasureoptions = treasureoptions;
2350 rmp.symmetry_used = symmetry_used; 2471 rmp.symmetry_used = symmetry_used;
2351 rmp.region = region; 2472 rmp.region = region;
2352 rmp.custom = custom; 2473 rmp.custom = custom;
2356 OUTPUT: 2477 OUTPUT:
2357 RETVAL 2478 RETVAL
2358 2479
2359MODULE = cf PACKAGE = cf::arch 2480MODULE = cf PACKAGE = cf::arch
2360 2481
2361archetype *find (const char *name) 2482archetype *find (utf8_string name)
2362 CODE: 2483 CODE:
2363 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2364 OUTPUT: 2485 OUTPUT:
2365 RETVAL 2486 RETVAL
2366 2487
2367archetype *first() 2488int archetypes_size ()
2368 PROTOTYPE: 2489 CODE:
2369 CODE:
2370 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2371 OUTPUT: RETVAL 2502 RETVAL
2372 2503
2373INCLUDE: $PERL genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2374 2505
2375MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2376 2507
2377partylist *first () 2508partylist *first ()
2378 PROTOTYPE: 2509 PROTOTYPE:
2379 CODE: 2510 CODE:
2380 RETVAL = get_firstparty (); 2511 RETVAL = get_firstparty ();
2381 OUTPUT: RETVAL 2512 OUTPUT: RETVAL
2382 2513
2383INCLUDE: $PERL genacc partylist ../include/player.h | 2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2384 2515
2385MODULE = cf PACKAGE = cf::region 2516MODULE = cf PACKAGE = cf::region
2386 2517
2387void 2518void
2388list () 2519list ()
2389 PPCODE: 2520 PPCODE:
2390 for_all_regions (rgn) 2521 for_all_regions (rgn)
2391 XPUSHs (sv_2mortal (to_sv (rgn))); 2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2392 2523
2393region *find (char *name) 2524region *find (utf8_string name)
2394 PROTOTYPE: $ 2525 PROTOTYPE: $
2395 CODE: 2526 CODE:
2396 RETVAL = region::find (name); 2527 RETVAL = region::find (name);
2397 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2398 2529
2399region *find_fuzzy (char *name) 2530region *find_fuzzy (utf8_string name)
2400 PROTOTYPE: $ 2531 PROTOTYPE: $
2401 CODE: 2532 CODE:
2402 RETVAL = region::find_fuzzy (name); 2533 RETVAL = region::find_fuzzy (name);
2403 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2404 2535
2536int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2405INCLUDE: $PERL genacc region ../include/map.h | 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2406 2544
2407MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2408 2546
2409INCLUDE: $PERL genacc living ../include/living.h | 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2410 2548
2411MODULE = cf PACKAGE = cf::settings 2549MODULE = cf PACKAGE = cf::settings
2412 2550
2413INCLUDE: $PERL genacc Settings ../include/global.h | 2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2414 2552
2415MODULE = cf PACKAGE = cf::client 2553MODULE = cf PACKAGE = cf::client
2416 2554
2417INCLUDE: $PERL genacc client ../include/client.h | 2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2418 2556
2419int invoke (client *ns, int event, ...) 2557int invoke (client *ns, int event, ...)
2420 CODE: 2558 CODE:
2421 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2422 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2441 char *buf = SvPVbyte (packet, len); 2579 char *buf = SvPVbyte (packet, len);
2442 2580
2443 THIS->send_packet (buf, len); 2581 THIS->send_packet (buf, len);
2444} 2582}
2445 2583
2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2615 CODE:
2616 faceinfo *f = face_info (idx);
2617 assert (f);
2618 switch (ix)
2619 {
2620 case 0: f->type = value; break;
2621 case 1: f->visibility = value; break;
2622 case 2: f->magicmap = value; break;
2623 case 3: f->smooth = value; break;
2624 case 4: f->smoothlevel = value; break;
2625 }
2626
2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629{
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649}
2650
2651void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2674 OUTPUT: RETVAL
2675
2676animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2696 OUTPUT: RETVAL
2697
2698void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702

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