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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.165 by root, Tue Feb 13 16:23:32 2007 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
129 144
130 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 146 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 147 }
134} 148}
135 149
136void 150void
137attachable::optimise () 151attachable::optimise ()
138{ 152{
139 if (self 153 if (self
140 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 156 sever_self ();
144} 157}
145 158
146// check wether the object really is dead 159// check wether the object really is dead
147void 160void
154} 167}
155 168
156void 169void
157attachable::do_destroy () 170attachable::do_destroy ()
158{ 171{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
160 173
161 if (cb) 174 if (cb)
162 { 175 {
163 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
164 cb = 0; 177 cb = 0;
165 } 178 }
166 179
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 180 mortals.push_back (this);
172} 181}
173 182
174void 183void
175attachable::destroy () 184attachable::destroy ()
177 if (destroyed ()) 186 if (destroyed ())
178 return; 187 return;
179 188
180 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
181 do_destroy (); 190 do_destroy ();
191 sever_self ();
182} 192}
183 193
184void 194void
185attachable::check_mortals () 195attachable::check_mortals ()
186{ 196{
190 { 200 {
191 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
192 { 202 {
193 i = 0; 203 i = 0;
194 204
195 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
197 221
198 break; 222 break;
199 } 223 }
200 224
201 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
202 226
203 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
204 228 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 229 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
209 ++i; // further delay freeing 237 ++i; // further delay freeing
210 238
211 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
212 break; 240 break;
213 } 241 }
214 else 242 else
215 { 243 {
216 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
217 delete obj; 246 delete obj;
218 } 247 }
219 } 248 }
220} 249}
221 250
225 //if (self || cb) 254 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 256
228 attach = src.attach; 257 attach = src.attach;
229 return *this; 258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
230} 293}
231 294
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 296
234static SV * 297static SV *
270 333
271 if (!obj->self) 334 if (!obj->self)
272 { 335 {
273 obj->self = newHV (); 336 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 338
278 // now bless the object _once_ 339 // now bless the object _once_
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 341 }
281 else 342 else
320 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
321 else 382 else
322 return 0; 383 return 0;
323} 384}
324 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 425
349inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
351 428
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 431
355inline SV *to_sv (UUID v) 432inline SV *to_sv (UUID v)
356{ 433{
357 char buf[128]; 434 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0); 436 return newSVpv (buf, 0);
360} 437}
361 438
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
386 463
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 466
390template<class T> 467template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 469
393template<int N> 470template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 472
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
401 484
402inline void sv_to (SV *sv, UUID &v) 485inline void sv_to (SV *sv, UUID &v)
403{ 486{
404 unsigned int version; 487 unsigned int version;
405 488
596 perl = perl_alloc (); 679 perl = perl_alloc ();
597 perl_construct (perl); 680 perl_construct (perl);
598 681
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 683
601 char *argv[] = { 684 const char *argv[] = {
602 "", 685 settings.argv [0],
603 "-e" 686 "-e"
604 "use Event; use Coro;" // required for bootstrap 687 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 688 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
607 "require cf;" 690 "require cf;"
608 }; 691 };
609 692
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
611 { 695 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
614 } 698 }
615 699
634void 718void
635attachable::instantiate () 719attachable::instantiate ()
636{ 720{
637 if (attach) 721 if (attach)
638 { 722 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 724 attach = 0;
641 } 725 }
642} 726}
643 727
644void 728void
645attachable::reattach () 729attachable::reattach ()
646{ 730{
647 optimise (); 731 optimise ();
648 //TODO: check for _attachment's, very important for restarts 732 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 733 INVOKE_ATTACHABLE (REATTACH, this);
650} 734}
651 735
652static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 738# include "eventinc.h"
697} 781}
698 782
699void 783void
700global::gather_callbacks (AV *&callbacks, event_type event) const 784global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 785{
702 ::gather_callbacks (callbacks, cb_object, event); 786 ::gather_callbacks (callbacks, cb_global, event);
703} 787}
704 788
705void 789void
706object::gather_callbacks (AV *&callbacks, event_type event) const 790object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 791{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 793 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 795
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 798 }
715 799
751{ 835{
752 attachable::gather_callbacks (callbacks, event); 836 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 837 ::gather_callbacks (callbacks, cb_map, event);
754} 838}
755 839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
756bool 890bool
757attachable::invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
758{ 892{
759 data_type dt; 893 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 894
764 // callback call ordering should be: 895 // callback call ordering should be:
765 // 1. per-object callback 896 // 1. per-object callback
766 // 2. per-class object 897 // 2. per-class object
767 // 3. per-type callback 898 // 3. per-type callback
771 gather_callbacks (callbacks, event); 902 gather_callbacks (callbacks, event);
772 903
773 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 905 if (!callbacks)
775 return 0; 906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
776 910
777 CALL_BEGIN (3); 911 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 914
857 CALL_ARG (make_core); 991 CALL_ARG (make_core);
858 CALL_CALL ("cf::post_cleanup", G_VOID); 992 CALL_CALL ("cf::post_cleanup", G_VOID);
859 CALL_END; 993 CALL_END;
860} 994}
861 995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
862maptile * 1018maptile *
863maptile::find_sync (const char *path, maptile *origin) 1019maptile::find_sync (const char *path, maptile *origin)
864{ 1020{
865 CALL_BEGIN (2); 1021 CALL_BEGIN (2);
866 CALL_ARG (path); 1022 CALL_ARG (path);
928 CALL_ARG (exit); 1084 CALL_ARG (exit);
929 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
930 CALL_END; 1086 CALL_END;
931} 1087}
932 1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
933///////////////////////////////////////////////////////////////////////////// 1105/////////////////////////////////////////////////////////////////////////////
934 1106
935struct EventAPI *watcher_base::GEventAPI; 1107struct EventAPI *watcher_base::GEventAPI;
936struct CoroAPI *coroapi::GCoroAPI; 1108struct CoroAPI *coroapi::GCoroAPI;
937 1109
938int coroapi::cede_counter; 1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
939 1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
940static void iw_dispatch (pe_event *ev) 1156iw_dispatch (pe_event *ev)
941{ 1157{
942 iw *w = (iw *)ev->ext_data; 1158 iw *w = (iw *)ev->ext_data;
943 w->call (*w); 1159 w->call (*w);
944} 1160}
945 1161
1008 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1009 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1010 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1011 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1012 1228
1013 sv_runtime = get_sv ("cf::RUNTIME", 1); 1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1014 sv_upgrade (sv_runtime, SVt_NV); 1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1015 1231
1016 cb_global = get_av ("cf::CB_GLOBAL", 1); 1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1017 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1018 cb_object = get_av ("cf::CB_OBJECT", 1); 1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1019 cb_player = get_av ("cf::CB_PLAYER", 1); 1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1024 1240
1025MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
1026 1242
1027BOOT: 1243BOOT:
1028{ 1244{
1029 _connect_to_perl ();
1030
1031 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1032 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1033 1247
1248 _connect_to_perl ();
1249
1034 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
1035 1260
1036 static const struct { 1261 static const struct {
1037 const char *name; 1262 const char *name;
1038 IV iv; 1263 IV iv;
1039 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
1040# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
1041 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1042 const_iv (llevInfo) 1267 const_iv (logBacktrace)
1043 const_iv (llevDebug) 1268
1044 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1045 1272
1046 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
1047 const_iv (PLAYER) 1274
1048 const_iv (TRANSPORT)
1049 const_iv (ROD)
1050 const_iv (TREASURE)
1051 const_iv (POTION)
1052 const_iv (FOOD)
1053 const_iv (POISON)
1054 const_iv (BOOK)
1055 const_iv (CLOCK)
1056 const_iv (ARROW)
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EARTHWALL)
1086 const_iv (GOLEM)
1087 const_iv (THROWN_OBJ)
1088 const_iv (BLINDNESS)
1089 const_iv (GOD)
1090 const_iv (DETECTOR)
1091 const_iv (TRIGGER_MARKER)
1092 const_iv (DEAD_OBJECT)
1093 const_iv (DRINK)
1094 const_iv (MARKER)
1095 const_iv (HOLY_ALTAR)
1096 const_iv (PLAYER_CHANGER)
1097 const_iv (BATTLEGROUND)
1098 const_iv (PEACEMAKER)
1099 const_iv (GEM)
1100 const_iv (FIREWALL)
1101 const_iv (ANVIL)
1102 const_iv (CHECK_INV)
1103 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
1104 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1105 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1106 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1107 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1108 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
1109 const_iv (FLOOR)
1110 const_iv (FLESH)
1111 const_iv (INORGANIC)
1112 const_iv (SKILL_TOOL)
1113 const_iv (LIGHTER)
1114 const_iv (BUILDABLE_WALL)
1115 const_iv (MISC_OBJECT)
1116 const_iv (LAMP)
1117 const_iv (DUPLICATOR)
1118 const_iv (SPELLBOOK)
1119 const_iv (CLOAK)
1120 const_iv (SPINNER)
1121 const_iv (GATE)
1122 const_iv (BUTTON)
1123 const_iv (CF_HANDLE)
1124 const_iv (HOLE)
1125 const_iv (TRAPDOOR)
1126 const_iv (SIGN)
1127 const_iv (BOOTS)
1128 const_iv (GLOVES)
1129 const_iv (SPELL)
1130 const_iv (SPELL_EFFECT)
1131 const_iv (CONVERTER)
1132 const_iv (BRACERS)
1133 const_iv (POISONING)
1134 const_iv (SAVEBED)
1135 const_iv (WAND)
1136 const_iv (SCROLL)
1137 const_iv (DIRECTOR)
1138 const_iv (GIRDLE)
1139 const_iv (FORCE)
1140 const_iv (POTION_EFFECT)
1141 const_iv (EVENT_CONNECTOR)
1142 const_iv (CLOSE_CON)
1143 const_iv (CONTAINER)
1144 const_iv (ARMOUR_IMPROVER)
1145 const_iv (WEAPON_IMPROVER)
1146 const_iv (SKILLSCROLL)
1147 const_iv (DEEP_SWAMP)
1148 const_iv (IDENTIFY_ALTAR)
1149 const_iv (MENU)
1150 const_iv (RUNE)
1151 const_iv (TRAP)
1152 const_iv (POWER_CRYSTAL)
1153 const_iv (CORPSE)
1154 const_iv (DISEASE)
1155 const_iv (SYMPTOM)
1156 const_iv (BUILDER)
1157 const_iv (MATERIAL)
1158 const_iv (ITEM_TRANSFORMER)
1159 1281
1160 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1161 1310
1162 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1163 const_iv (ST_BD_REMOVE)
1164 1312
1165 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1166 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1167 const_iv (ST_MAT_ITEM)
1168 1315
1169 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1170 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1171 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1172 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1173 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1174 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1175 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1176 const_iv (AT_DRAIN)
1177 const_iv (AT_WEAPONMAGIC)
1178 const_iv (AT_GHOSTHIT)
1179 const_iv (AT_POISON)
1180 const_iv (AT_SLOW)
1181 const_iv (AT_PARALYZE)
1182 const_iv (AT_TURN_UNDEAD)
1183 const_iv (AT_FEAR)
1184 const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE)
1186 const_iv (AT_DEATH)
1187 const_iv (AT_CHAOS)
1188 const_iv (AT_COUNTERSPELL)
1189 const_iv (AT_GODPOWER)
1190 const_iv (AT_HOLYWORD)
1191 const_iv (AT_BLIND)
1192 const_iv (AT_INTERNAL)
1193 const_iv (AT_LIFE_STEALING)
1194 const_iv (AT_DISEASE)
1195 1323
1196 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1197 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1198 const_iv (WEAP_PIERCE)
1199 const_iv (WEAP_CLEAVE)
1200 const_iv (WEAP_SLICE)
1201 const_iv (WEAP_STAB)
1202 const_iv (WEAP_WHIP)
1203 const_iv (WEAP_CRUSH)
1204 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1205 1327
1206 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1207 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1208 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1209 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1210 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1211 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1212 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1213 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1214 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1215 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1216 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1218 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1219 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1220 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1221 const_iv (FLAG_PLAYER_SOLD) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1222 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1223 const_iv (FLAG_CAN_ROLL) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_OVERLAY_FLOOR) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1225 const_iv (FLAG_IS_TURNABLE) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1226 const_iv (FLAG_IS_USED_UP) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_IDENTIFIED) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1228 const_iv (FLAG_REFLECTING) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1229 const_iv (FLAG_CHANGING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1230 const_iv (FLAG_SPLITTING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1231 const_iv (FLAG_HITBACK) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1232 const_iv (FLAG_STARTEQUIP)
1233 const_iv (FLAG_BLOCKSVIEW)
1234 const_iv (FLAG_UNDEAD)
1235 const_iv (FLAG_SCARED)
1236 const_iv (FLAG_UNAGGRESSIVE)
1237 const_iv (FLAG_REFL_MISSILE)
1238 const_iv (FLAG_REFL_SPELL)
1239 const_iv (FLAG_NO_MAGIC)
1240 const_iv (FLAG_NO_FIX_PLAYER)
1241 const_iv (FLAG_IS_LIGHTABLE)
1242 const_iv (FLAG_TEAR_DOWN)
1243 const_iv (FLAG_RUN_AWAY)
1244 const_iv (FLAG_PICK_UP)
1245 const_iv (FLAG_UNIQUE)
1246 const_iv (FLAG_NO_DROP)
1247 const_iv (FLAG_WIZCAST)
1248 const_iv (FLAG_CAST_SPELL)
1249 const_iv (FLAG_USE_SCROLL)
1250 const_iv (FLAG_USE_RANGE)
1251 const_iv (FLAG_USE_BOW)
1252 const_iv (FLAG_USE_ARMOUR)
1253 const_iv (FLAG_USE_WEAPON)
1254 const_iv (FLAG_USE_RING)
1255 const_iv (FLAG_READY_RANGE)
1256 const_iv (FLAG_READY_BOW)
1257 const_iv (FLAG_XRAYS)
1258 const_iv (FLAG_NO_APPLY)
1259 const_iv (FLAG_IS_FLOOR)
1260 const_iv (FLAG_LIFESAVE)
1261 const_iv (FLAG_NO_STRENGTH)
1262 const_iv (FLAG_SLEEP)
1263 const_iv (FLAG_STAND_STILL)
1264 const_iv (FLAG_RANDOM_MOVE)
1265 const_iv (FLAG_ONLY_ATTACK)
1266 const_iv (FLAG_CONFUSED)
1267 const_iv (FLAG_STEALTH)
1268 const_iv (FLAG_WIZPASS)
1269 const_iv (FLAG_IS_LINKED)
1270 const_iv (FLAG_CURSED)
1271 const_iv (FLAG_DAMNED)
1272 const_iv (FLAG_SEE_ANYWHERE)
1273 const_iv (FLAG_KNOWN_MAGICAL)
1274 const_iv (FLAG_KNOWN_CURSED)
1275 const_iv (FLAG_CAN_USE_SKILL)
1276 const_iv (FLAG_BEEN_APPLIED)
1277 const_iv (FLAG_READY_SCROLL)
1278 const_iv (FLAG_USE_ROD)
1279 const_iv (FLAG_USE_HORN)
1280 const_iv (FLAG_MAKE_INVIS)
1281 const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED)
1283 const_iv (FLAG_IS_HILLY)
1284 const_iv (FLAG_READY_SKILL)
1285 const_iv (FLAG_READY_WEAPON)
1286 const_iv (FLAG_NO_SKILL_IDENT)
1287 const_iv (FLAG_BLIND)
1288 const_iv (FLAG_SEE_IN_DARK)
1289 const_iv (FLAG_IS_CAULDRON)
1290 const_iv (FLAG_NO_STEAL)
1291 const_iv (FLAG_ONE_HIT)
1292 const_iv (FLAG_CLIENT_SENT)
1293 const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL)
1295 const_iv (FLAG_NO_ATTACK)
1296 const_iv (FLAG_NO_DAMAGE)
1297 const_iv (FLAG_OBJ_ORIGINAL)
1298 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1299 const_iv (FLAG_ACTIVATE_ON_PUSH)
1300 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1301 const_iv (FLAG_IS_WATER)
1302 const_iv (FLAG_CONTENT_ON_GEN)
1303 const_iv (FLAG_IS_A_TEMPLATE)
1304 const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH)
1306 const_iv (FLAG_NO_MAP_SAVE)
1307 1354
1308 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1309 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1310 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1311 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1312 const_iv (NDI_ORANGE)
1313 const_iv (NDI_BLUE)
1314 const_iv (NDI_DK_ORANGE)
1315 const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN)
1317 const_iv (NDI_GREY)
1318 const_iv (NDI_BROWN)
1319 const_iv (NDI_GOLD)
1320 const_iv (NDI_TAN)
1321 const_iv (NDI_MAX_COLOR)
1322 const_iv (NDI_COLOR_MASK)
1323 const_iv (NDI_UNIQUE)
1324 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1325 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1326 const_iv (UPD_LOCATION) 1371 const_iv (SP_EXPLOSION)
1327 const_iv (UPD_FLAGS)
1328 const_iv (UPD_WEIGHT)
1329 const_iv (UPD_FACE) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1330 const_iv (UPD_NAME) 1375 const_iv (SP_SMITE)
1331 const_iv (UPD_ANIM) 1376 const_iv (SP_MAGIC_MISSILE)
1332 const_iv (UPD_ANIMSPEED) 1377 const_iv (SP_SUMMON_GOLEM)
1333 const_iv (UPD_NROF) 1378 const_iv (SP_DIMENSION_DOOR)
1334 1379 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (UPD_SP_MANA)
1336 const_iv (UPD_SP_GRACE)
1337 const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (F_APPLIED)
1340 const_iv (F_LOCATION)
1341 const_iv (F_UNPAID)
1342 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1343 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1344 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1345 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1346 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1347 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1348 1418
1349 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1350 const_iv (F_SHOP)
1351 const_iv (F_SELL)
1352 1420
1353 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1354 const_iv (P_PLAYER) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1355 const_iv (P_NO_MAGIC)
1356 const_iv (P_IS_ALIVE)
1357 const_iv (P_NO_CLERIC)
1358 const_iv (P_OUT_OF_MAP)
1359 const_iv (P_NEW_MAP)
1360 const_iv (P_UPTODATE)
1361 1423
1362 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1363 const_iv (UP_OBJ_REMOVE)
1364 const_iv (UP_OBJ_CHANGE)
1365 const_iv (UP_OBJ_FACE)
1366 1425
1367 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1368 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1369 const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ON_TOP)
1371 const_iv (INS_BELOW_ORIGINATOR)
1372 const_iv (INS_MAP_LOAD)
1373 1428
1374 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1375 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1376 const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_DOOR)
1378 const_iv (WILL_APPLY_FOOD)
1379 1431
1380 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1381 const_iv (SAVE_DIR_MODE)
1382 1433
1383 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1384 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1385 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1386 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1387 const_iv (M_WOOD)
1388 const_iv (M_ORGANIC)
1389 const_iv (M_STONE)
1390 const_iv (M_CLOTH)
1391 const_iv (M_ADAMANT)
1392 const_iv (M_LIQUID)
1393 const_iv (M_SOFT_METAL)
1394 const_iv (M_BONE)
1395 const_iv (M_ICE)
1396 const_iv (M_SPECIAL)
1397 1438
1398 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1399 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1400 const_iv (SK_EXP_NONE)
1401 const_iv (SK_SUBTRACT_SKILL_EXP)
1402 const_iv (SK_EXP_SKILL_ONLY)
1403 1441
1404 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1405 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1406 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1407 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1408 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1409 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1410 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1411 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1412 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1413 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1414 const_iv (SK_DET_MAGIC)
1415 const_iv (SK_ORATORY)
1416 const_iv (SK_SINGING)
1417 const_iv (SK_DET_CURSE)
1418 const_iv (SK_FIND_TRAPS)
1419 const_iv (SK_MEDITATION)
1420 const_iv (SK_PUNCHING)
1421 const_iv (SK_FLAME_TOUCH)
1422 const_iv (SK_KARATE)
1423 const_iv (SK_CLIMBING)
1424 const_iv (SK_WOODSMAN)
1425 const_iv (SK_INSCRIPTION)
1426 const_iv (SK_ONE_HANDED_WEAPON)
1427 const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_THROWING)
1429 const_iv (SK_USE_MAGIC_ITEM)
1430 const_iv (SK_DISARM_TRAPS)
1431 const_iv (SK_SET_TRAP)
1432 const_iv (SK_THAUMATURGY)
1433 const_iv (SK_PRAYING)
1434 const_iv (SK_CLAWING)
1435 const_iv (SK_LEVITATION)
1436 const_iv (SK_SUMMONING)
1437 const_iv (SK_PYROMANCY)
1438 const_iv (SK_EVOCATION)
1439 const_iv (SK_SORCERY)
1440 const_iv (SK_TWO_HANDED_WEAPON)
1441 const_iv (SK_SPARK_TOUCH)
1442 const_iv (SK_SHIVER)
1443 const_iv (SK_ACID_SPLASH)
1444 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1445 1453
1446 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1447 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1448 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1450 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1451 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1452 const_iv (SOUND_PUSH_PLAYER)
1453 const_iv (SOUND_PLAYER_HITS1)
1454 const_iv (SOUND_PLAYER_HITS2)
1455 const_iv (SOUND_PLAYER_HITS3)
1456 const_iv (SOUND_PLAYER_HITS4)
1457 const_iv (SOUND_PLAYER_IS_HIT1)
1458 const_iv (SOUND_PLAYER_IS_HIT2)
1459 const_iv (SOUND_PLAYER_IS_HIT3)
1460 const_iv (SOUND_PLAYER_KILLS)
1461 const_iv (SOUND_PET_IS_KILLED)
1462 const_iv (SOUND_PLAYER_DIES)
1463 const_iv (SOUND_OB_EVAPORATE)
1464 const_iv (SOUND_OB_EXPLODE)
1465 const_iv (SOUND_CLOCK)
1466 const_iv (SOUND_TURN_HANDLE)
1467 const_iv (SOUND_FALL_HOLE)
1468 const_iv (SOUND_DRINK_POISON)
1469 const_iv (SOUND_CAST_SPELL_0)
1470 1460
1471 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1472 const_iv (PREFER_HIGH)
1473 1462
1474 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1475 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1476 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1477 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1478 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1479 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1480 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1481 const_iv (ATNR_DRAIN)
1482 const_iv (ATNR_WEAPONMAGIC)
1483 const_iv (ATNR_GHOSTHIT)
1484 const_iv (ATNR_POISON)
1485 const_iv (ATNR_SLOW)
1486 const_iv (ATNR_PARALYZE)
1487 const_iv (ATNR_TURN_UNDEAD)
1488 const_iv (ATNR_FEAR)
1489 const_iv (ATNR_CANCELLATION)
1490 const_iv (ATNR_DEPLETE)
1491 const_iv (ATNR_DEATH)
1492 const_iv (ATNR_CHAOS)
1493 const_iv (ATNR_COUNTERSPELL)
1494 const_iv (ATNR_GODPOWER)
1495 const_iv (ATNR_HOLYWORD)
1496 const_iv (ATNR_BLIND)
1497 const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_LIFE_STEALING)
1499 const_iv (ATNR_DISEASE)
1500 1470
1501 const_iv (MAP_IN_MEMORY) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502 const_iv (MAP_SWAPPED)
1503 const_iv (MAP_LOADING)
1504 const_iv (MAP_SAVING)
1505 1472
1506 const_iv (KLASS_ATTACHABLE) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1507 const_iv (KLASS_GLOBAL) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1508 const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_CLIENT)
1510 const_iv (KLASS_PLAYER)
1511 const_iv (KLASS_MAP)
1512 1475
1513 const_iv (CS_QUERY_YESNO) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1514 const_iv (CS_QUERY_SINGLECHAR)
1515 const_iv (CS_QUERY_HIDEINPUT)
1516 1477
1517 const_iv (ST_DEAD) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1518 const_iv (ST_SETUP)
1519 const_iv (ST_PLAYING)
1520 const_iv (ST_CUSTOM)
1521 1479
1522 const_iv (ST_CHANGE_CLASS) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1523
1524 const_iv (IO_HEADER)
1525 const_iv (IO_OBJECTS)
1526 const_iv (IO_UNIQUES)
1527 1481
1528 // random map generator 1482 // random map generator
1529 const_iv (LAYOUT_NONE) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1530 const_iv (LAYOUT_ONION) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1531 const_iv (LAYOUT_MAZE)
1532 const_iv (LAYOUT_SPIRAL)
1533 const_iv (LAYOUT_ROGUELIKE)
1534 const_iv (LAYOUT_SNAKE)
1535 const_iv (LAYOUT_SQUARE_SPIRAL)
1536 1485
1537 const_iv (RMOPT_RANDOM) 1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1538 const_iv (RMOPT_CENTERED) 1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1539 const_iv (RMOPT_LINEAR) 1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1540 const_iv (RMOPT_BOTTOM_C)
1541 const_iv (RMOPT_BOTTOM_R)
1542 const_iv (RMOPT_IRR_SPACE)
1543 const_iv (RMOPT_WALL_OFF)
1544 const_iv (RMOPT_WALLS_ONLY)
1545 const_iv (RMOPT_NO_DOORS)
1546 1489
1547 const_iv (SYMMETRY_RANDOM) 1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_NONE) 1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549 const_iv (SYMMETRY_X) 1492
1550 const_iv (SYMMETRY_Y) 1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (SYMMETRY_XY) 1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1552 }; 1496 };
1553 1497
1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1556 1500
1577 } 1521 }
1578} 1522}
1579 1523
1580void _connect_to_perl () 1524void _connect_to_perl ()
1581 1525
1526void _recalc_want ()
1527
1582void _global_reattach () 1528void _global_reattach ()
1583 CODE: 1529 CODE:
1584{ 1530{
1585 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1586 for_all_clients (ns) 1532 for_all_clients (ns)
1587 ns->reattach (); 1533 ns->reattach ();
1588 1534
1589 for_all_players (pl)
1590 pl->reattach ();
1591
1592 //TODO
1593 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1594 // i->second->reattach ();
1595
1596 for_all_objects (op) 1535 for_all_objects (op)
1597 op->reattach (); 1536 op->reattach ();
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1598} 1583}
1599 1584
1600NV floor (NV x) 1585NV floor (NV x)
1601 1586
1602NV ceil (NV x) 1587NV ceil (NV x)
1611 default: croak ("cf::rndm requires none, one or two parameters."); break; 1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1612 } 1597 }
1613 OUTPUT: 1598 OUTPUT:
1614 RETVAL 1599 RETVAL
1615 1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1616void server_tick () 1617void server_tick ()
1617 CODE: 1618 CODE:
1619 NOW = now ();
1618 runtime = SvNVx (sv_runtime); 1620 runtime = SvNVx (sv_runtime);
1619 server_tick (); 1621 server_tick ();
1620 1622
1621void 1623void
1622LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1623 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1624 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1625 1630
1626char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1627 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1628 1633
1629char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1631 1636
1632const char * 1637const_octet_string
1633get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1634 PROTOTYPE: $ 1639 PROTOTYPE: $
1635 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1636 CODE: 1641 CODE:
1637 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1638 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1640void 1645void
1641sub_generation_inc () 1646sub_generation_inc ()
1642 CODE: 1647 CODE:
1643 PL_sub_generation++; 1648 PL_sub_generation++;
1644 1649
1645char * 1650const_octet_string
1646mapdir () 1651mapdir ()
1647 PROTOTYPE: 1652 PROTOTYPE:
1648 ALIAS: 1653 ALIAS:
1649 mapdir = 0 1654 mapdir = 0
1650 uniquedir = 1 1655 uniquedir = 1
1666 } 1671 }
1667 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1668 1673
1669void abort () 1674void abort ()
1670 1675
1676void reset_signals ()
1677
1671void fork_abort (char *cause = "cf::fork_abort") 1678void fork_abort (octet_string cause = "cf::fork_abort")
1672 1679
1673void cleanup (const char *cause, bool make_core = false) 1680void cleanup (octet_string cause, bool make_core = false)
1674 1681
1675void emergency_save () 1682void emergency_save ()
1676 1683
1677void _exit (int status = EXIT_SUCCESS) 1684void _exit (int status = EXIT_SUCCESS)
1678 1685
1688 1695
1689int munlockall () 1696int munlockall ()
1690 1697
1691#endif 1698#endif
1692 1699
1693int find_animation (char *text) 1700int find_animation (utf8_string text)
1694 PROTOTYPE: $ 1701 PROTOTYPE: $
1695 1702
1696int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1697 1704
1698const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1699 1706
1700int 1707int
1701exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1702 CODE: 1709 CODE:
1703{ 1710{
1735 else 1742 else
1736 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1737 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1738 1745
1739bool 1746bool
1740load_regions (const char *filename) 1747load_resource_file (octet_string filename)
1741 CODE:
1742 RETVAL = loader_region ().load (filename);
1743 OUTPUT: RETVAL
1744 1748
1745MODULE = cf PACKAGE = cf::attachable 1749MODULE = cf PACKAGE = cf::attachable
1746 1750
1747int 1751int
1748valid (SV *obj) 1752valid (SV *obj)
1766#object *mortals (U32 index) 1770#object *mortals (U32 index)
1767# CODE: 1771# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 1773# OUTPUT: RETVAL
1770 1774
1771INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1772 1776
1773MODULE = cf PACKAGE = cf::global 1777MODULE = cf PACKAGE = cf::global
1774 1778
1775int invoke (SV *klass, int event, ...) 1779int invoke (SV *klass, int event, ...)
1776 CODE: 1780 CODE:
1780 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1781 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1782 1786
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1788
1785INCLUDE: $PERL genacc object ../include/object.h | 1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1790
1787int invoke (object *op, int event, ...) 1791int invoke (object *op, int event, ...)
1788 CODE: 1792 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1812object *actives (U32 index) 1816object *actives (U32 index)
1813 CODE: 1817 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1818 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1816 1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1837
1817# missing properties 1838# missing properties
1818 1839
1819object *head (object *op) 1840object *head (object *op)
1820 PROTOTYPE: $ 1841 PROTOTYPE: $
1821 CODE: 1842 CODE:
1822 RETVAL = op->head_ (); 1843 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1830 1845
1831void 1846void
1832inv (object *obj) 1847inv (object *obj)
1833 PROTOTYPE: $ 1848 PROTOTYPE: $
1847num_animations (object *op) 1862num_animations (object *op)
1848 CODE: 1863 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1864 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1865 OUTPUT: RETVAL
1851 1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1852object *find_best_object_match (object *op, const char *match) 1886object *find_best_object_match (object *op, utf8_string match)
1853 1887
1854object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1855 1889
1856int need_identify (object *obj); 1890int need_identify (object *obj);
1857 1891
1858int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1859 1899
1860int move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1861 CODE: 1901 CODE:
1862 RETVAL = move_ob (op, dir, originator); 1902 RETVAL = move_ob (op, dir, originator);
1863 OUTPUT: 1903 OUTPUT:
1869 1909
1870void apply_below (object *op) 1910void apply_below (object *op)
1871 CODE: 1911 CODE:
1872 player_apply_below (op); 1912 player_apply_below (op);
1873 1913
1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915
1874object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1875 1917
1876int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1877 1919
1878int cf_object_change_map (object *op, int x, int y, maptile *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1879 1921
1899 RETVAL = pay_for_amount (amount, op); 1941 RETVAL = pay_for_amount (amount, op);
1900 OUTPUT: RETVAL 1942 OUTPUT: RETVAL
1901 1943
1902void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1903 1945
1904val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1905 1947
1906int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1907 1949
1908void learn_spell (object *op, object *sp, int special_prayer = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1909 CODE: 1951 CODE:
1910 do_learn_spell (op, sp, special_prayer); 1952 do_learn_spell (op, sp, special_prayer);
1911 1953
1912void forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1913 CODE: 1955 CODE:
1914 do_forget_spell (op, query_name (sp)); 1956 do_forget_spell (op, query_name (sp));
1915 1957
1916object *check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1917 CODE: 1959 CODE:
1918 RETVAL = check_spell_known (op, spellname); 1960 RETVAL = check_spell_known (op, spellname);
1919 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1920 1962
1921int query_money (object *op) 1963int query_money (object *op)
1934 1976
1935int cf_object_teleport (object *op, maptile *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1936 1978
1937void update_object (object *op, int action) 1979void update_object (object *op, int action)
1938 1980
1939object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1940 1982
1941void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1942 1984
1943void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1944 1986
1945int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1946 1988
1960object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1961 2003
1962# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1963# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1964 2006
1965object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1966 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1967 CODE: 2009 CODE:
1968 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1969 OUTPUT: 2011 OUTPUT:
1970 RETVAL 2012 RETVAL
1971 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1972object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1973 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1974 CODE: 2019 CODE:
1975{ 2020{
1976 int unused_type; 2021 int unused_type;
1977 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1978} 2023}
1979 2024
1980# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1981const char *options (object *op)
1982 CODE:
1983 RETVAL = op->name;
1984 OUTPUT:
1985 RETVAL
1986 2026
1987player *contr (object *op)
1988 CODE:
1989 RETVAL = op->contr;
1990 OUTPUT: RETVAL
1991
1992const char *get_ob_key_value (object *op, const char *key)
1993
1994bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1995 2028
1996object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1998 PREINIT: 2031 PREINIT:
1999 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
2015bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
2016 CODE: 2049 CODE:
2017 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
2019 2052
2020const char * 2053const_utf8_string
2021base_name (object *op, int plural = op->nrof > 1) 2054base_name (object *op, int plural = op->nrof > 1)
2022 CODE: 2055 CODE:
2023 RETVAL = query_base_name (op, plural); 2056 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2025 2058
2032 RETVAL = op->contr; 2065 RETVAL = op->contr;
2033 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2034 2067
2035void check_score (object *op) 2068void check_score (object *op)
2036 2069
2037void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2038 CODE: 2071 CODE:
2039 new_draw_info (flags, 0, op, txt); 2072 new_draw_info (flags, 0, op, txt);
2040
2041object *cf_player_send_inventory (object *op)
2042
2043char *cf_player_get_ip (object *op)
2044 ALIAS: ip = 0
2045
2046object *cf_player_get_marked_item (object *op)
2047 ALIAS: marked_item = 0
2048
2049void cf_player_set_marked_item (object *op, object *ob)
2050
2051partylist *cf_player_get_party (object *op)
2052 ALIAS: party = 0
2053
2054void cf_player_set_party (object *op, partylist *party)
2055 2073
2056void kill_player (object *op) 2074void kill_player (object *op)
2057 2075
2058void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
2059 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
2060 2078
2061void clear_los (object *op)
2062
2063int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
2064 2080
2065int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
2066
2067int command_kick (object *op, char *params)
2068
2069int command_banish (object *op, char *params)
2070 2082
2071 2083
2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073 2085
2074INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2075 2087
2076int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2077 CODE: 2089 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2088 CODE: 2100 CODE:
2089 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
2093 2107
2094void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
2095 2109
2096void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2097 2111
2154 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2156 2170
2157SV *registry (maptile *map) 2171SV *registry (maptile *map)
2158 2172
2159INCLUDE: $PERL genacc maptile ../include/map.h | 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2160 2174
2161void 2175void
2162maptile::instantiate () 2176maptile::instantiate ()
2163 2177
2164maptile *new () 2178maptile *new ()
2180 if (pl->ob && pl->ob->map == THIS) 2194 if (pl->ob && pl->ob->map == THIS)
2181 PUSHs (sv_2mortal (to_sv (pl->ob))); 2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2182 } 2196 }
2183 2197
2184void 2198void
2185maptile::set_regiondata (SV *data, SV *plt) 2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2186 CODE: 2200 CODE:
2187{ 2201{
2188 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2189 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2252 croak ("maptile::set_regiondata: palette must be arrayref");
2190 2253
2191 AV *av = (AV *)SvRV (plt); 2254 palette = SvRV (palette);
2192 2255
2193 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2194 2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2195 for (int i = av_len (av) + 1; i--; ) 2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2197 2266
2198 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2199 THIS->regionmap = regionmap; 2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2200} 2300}
2201 2301
2202void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2203 2303
2204int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2291 2391
2292# worst xs function of my life 2392# worst xs function of my life
2293bool 2393bool
2294_create_random_map (\ 2394_create_random_map (\
2295 maptile *self,\ 2395 maptile *self,\
2296 char *wallstyle,\ 2396 utf8_string wallstyle,\
2297 char *wall_name,\ 2397 utf8_string wall_name,\
2298 char *floorstyle,\ 2398 utf8_string floorstyle,\
2299 char *monsterstyle,\ 2399 utf8_string monsterstyle,\
2300 char *treasurestyle,\ 2400 utf8_string treasurestyle,\
2301 char *layoutstyle,\ 2401 utf8_string layoutstyle,\
2302 char *doorstyle,\ 2402 utf8_string doorstyle,\
2303 char *decorstyle,\ 2403 utf8_string decorstyle,\
2304 char *origin_map,\ 2404 utf8_string origin_map,\
2305 char *final_map,\ 2405 utf8_string final_map,\
2306 char *exitstyle,\ 2406 utf8_string exitstyle,\
2307 char *this_map,\ 2407 utf8_string this_map,\
2308 char *exit_on_final_map,\ 2408 utf8_string exit_on_final_map,\
2309 int xsize,\ 2409 int xsize,\
2310 int ysize,\ 2410 int ysize,\
2311 int expand2x,\ 2411 int expand2x,\
2312 int layoutoptions1,\ 2412 int layoutoptions1,\
2313 int layoutoptions2,\ 2413 int layoutoptions2,\
2326 val64 total_map_hp,\ 2426 val64 total_map_hp,\
2327 int map_layout_style,\ 2427 int map_layout_style,\
2328 int treasureoptions,\ 2428 int treasureoptions,\
2329 int symmetry_used,\ 2429 int symmetry_used,\
2330 region *region,\ 2430 region *region,\
2331 char *custom\ 2431 utf8_string custom\
2332) 2432)
2333 CODE: 2433 CODE:
2334{ 2434{
2335 random_map_params rmp; 2435 random_map_params rmp;
2336 2436
2363 rmp.decoroptions = decoroptions; 2463 rmp.decoroptions = decoroptions;
2364 rmp.orientation = orientation; 2464 rmp.orientation = orientation;
2365 rmp.origin_y = origin_y; 2465 rmp.origin_y = origin_y;
2366 rmp.origin_x = origin_x; 2466 rmp.origin_x = origin_x;
2367 rmp.random_seed = random_seed; 2467 rmp.random_seed = random_seed;
2368 rmp.total_map_hp = total_map_hp; 2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2369 rmp.map_layout_style = map_layout_style; 2469 rmp.map_layout_style = map_layout_style;
2370 rmp.treasureoptions = treasureoptions; 2470 rmp.treasureoptions = treasureoptions;
2371 rmp.symmetry_used = symmetry_used; 2471 rmp.symmetry_used = symmetry_used;
2372 rmp.region = region; 2472 rmp.region = region;
2373 rmp.custom = custom; 2473 rmp.custom = custom;
2377 OUTPUT: 2477 OUTPUT:
2378 RETVAL 2478 RETVAL
2379 2479
2380MODULE = cf PACKAGE = cf::arch 2480MODULE = cf PACKAGE = cf::arch
2381 2481
2382archetype *find (const char *name) 2482archetype *find (utf8_string name)
2383 CODE: 2483 CODE:
2384 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2385 OUTPUT: 2485 OUTPUT:
2386 RETVAL 2486 RETVAL
2387 2487
2388archetype *first() 2488int archetypes_size ()
2389 PROTOTYPE: 2489 CODE:
2390 CODE:
2391 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2392 OUTPUT: RETVAL 2502 RETVAL
2393 2503
2394INCLUDE: $PERL genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2395 2505
2396MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2397 2507
2398partylist *first () 2508partylist *first ()
2399 PROTOTYPE: 2509 PROTOTYPE:
2400 CODE: 2510 CODE:
2401 RETVAL = get_firstparty (); 2511 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL 2512 OUTPUT: RETVAL
2403 2513
2404INCLUDE: $PERL genacc partylist ../include/player.h | 2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2405 2515
2406MODULE = cf PACKAGE = cf::region 2516MODULE = cf PACKAGE = cf::region
2407 2517
2408void 2518void
2409list () 2519list ()
2410 PPCODE: 2520 PPCODE:
2411 for_all_regions (rgn) 2521 for_all_regions (rgn)
2412 XPUSHs (sv_2mortal (to_sv (rgn))); 2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2413 2523
2414region *find (char *name) 2524region *find (utf8_string name)
2415 PROTOTYPE: $ 2525 PROTOTYPE: $
2416 CODE: 2526 CODE:
2417 RETVAL = region::find (name); 2527 RETVAL = region::find (name);
2418 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2419 2529
2420region *find_fuzzy (char *name) 2530region *find_fuzzy (utf8_string name)
2421 PROTOTYPE: $ 2531 PROTOTYPE: $
2422 CODE: 2532 CODE:
2423 RETVAL = region::find_fuzzy (name); 2533 RETVAL = region::find_fuzzy (name);
2424 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2425 2535
2536int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2426INCLUDE: $PERL genacc region ../include/map.h | 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2427 2544
2428MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2429 2546
2430INCLUDE: $PERL genacc living ../include/living.h | 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2431 2548
2432MODULE = cf PACKAGE = cf::settings 2549MODULE = cf PACKAGE = cf::settings
2433 2550
2434INCLUDE: $PERL genacc Settings ../include/global.h | 2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2435 2552
2436MODULE = cf PACKAGE = cf::client 2553MODULE = cf PACKAGE = cf::client
2437 2554
2438INCLUDE: $PERL genacc client ../include/client.h | 2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2439 2556
2440int invoke (client *ns, int event, ...) 2557int invoke (client *ns, int event, ...)
2441 CODE: 2558 CODE:
2442 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2443 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2462 char *buf = SvPVbyte (packet, len); 2579 char *buf = SvPVbyte (packet, len);
2463 2580
2464 THIS->send_packet (buf, len); 2581 THIS->send_packet (buf, len);
2465} 2582}
2466 2583
2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2615 CODE:
2616 faceinfo *f = face_info (idx);
2617 assert (f);
2618 switch (ix)
2619 {
2620 case 0: f->type = value; break;
2621 case 1: f->visibility = value; break;
2622 case 2: f->magicmap = value; break;
2623 case 3: f->smooth = value; break;
2624 case 4: f->smoothlevel = value; break;
2625 }
2626
2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629{
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649}
2650
2651void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2674 OUTPUT: RETVAL
2675
2676animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2696 OUTPUT: RETVAL
2697
2698void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702

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