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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.182 by root, Fri Apr 6 19:20:33 2007 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object object_ornull;
53typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
54 67
55#if IVSIZE >= 8 68#if IVSIZE >= 8
56 typedef IV val64; 69 typedef IV val64;
57# define newSVval64 newSViv 70# define newSVval64 newSViv
58# define SvVAL64 SvIV 71# define SvVAL64 SvIV
61# define newSVval64 newSVnv 74# define newSVval64 newSVnv
62# define SvVAL64 SvNV 75# define SvVAL64 SvNV
63#endif 76#endif
64 77
65static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
68 80
69static PerlInterpreter *perl; 81static PerlInterpreter *perl;
70 82
71double runtime; 83tstamp NOW, runtime;
72 84
73global gbl_ev; 85global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
76 91
77static HV 92static HV
78 *stash_cf, 93 *stash_cf,
79 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102 117
103unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
104 119
105attachable::~attachable () 120attachable::~attachable ()
106{ 121{
107 flags |=0x3300;//D
108 assert (!self); 122 assert (!self);
109 assert (!cb); 123 assert (!cb);
110} 124}
111 125
112int 126int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
130 144
131 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 146 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 147 }
135} 148}
136 149
137void 150void
138attachable::optimise () 151attachable::optimise ()
139{ 152{
140 if (self 153 if (self
141 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 156 sever_self ();
145} 157}
146 158
147// check wether the object really is dead 159// check wether the object really is dead
148void 160void
155} 167}
156 168
157void 169void
158attachable::do_destroy () 170attachable::do_destroy ()
159{ 171{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
161 173
162 if (cb) 174 if (cb)
163 { 175 {
164 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
165 cb = 0; 177 cb = 0;
166 } 178 }
167 179
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 180 mortals.push_back (this);
173} 181}
174 182
175void 183void
176attachable::destroy () 184attachable::destroy ()
178 if (destroyed ()) 186 if (destroyed ())
179 return; 187 return;
180 188
181 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
182 do_destroy (); 190 do_destroy ();
191 sever_self ();
183} 192}
184 193
185void 194void
186attachable::check_mortals () 195attachable::check_mortals ()
187{ 196{
191 { 200 {
192 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
193 { 202 {
194 i = 0; 203 i = 0;
195 204
196 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
198 221
199 break; 222 break;
200 } 223 }
201 224
202 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
203 226
204 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
205 228 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 229 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
210 ++i; // further delay freeing 237 ++i; // further delay freeing
211 238
212 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
213 break; 240 break;
214 } 241 }
215 else 242 else
216 { 243 {
217 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
218 delete obj; 246 delete obj;
219 } 247 }
220 } 248 }
221} 249}
222 250
226 //if (self || cb) 254 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 256
229 attach = src.attach; 257 attach = src.attach;
230 return *this; 258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
231} 293}
232 294
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 296
235static SV * 297static SV *
271 333
272 if (!obj->self) 334 if (!obj->self)
273 { 335 {
274 obj->self = newHV (); 336 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 338
280 // now bless the object _once_ 339 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 341 }
283 else 342 else
322 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
323 else 382 else
324 return 0; 383 return 0;
325} 384}
326 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 425
351inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
353 428
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 431
358inline SV *to_sv (UUID v) 432inline SV *to_sv (UUID v)
359{ 433{
360 char buf[128]; 434 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 436 return newSVpv (buf, 0);
363} 437}
364 438
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389 463
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 466
393template<class T> 467template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 469
396template<int N> 470template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 472
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 477
607 perl_construct (perl); 680 perl_construct (perl);
608 681
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 683
611 const char *argv[] = { 684 const char *argv[] = {
612 "", 685 settings.argv [0],
613 "-e" 686 "-e"
614 "use Event; use Coro;" // required for bootstrap 687 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 688 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
617 "require cf;" 690 "require cf;"
645void 718void
646attachable::instantiate () 719attachable::instantiate ()
647{ 720{
648 if (attach) 721 if (attach)
649 { 722 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 724 attach = 0;
652 } 725 }
653} 726}
654 727
655void 728void
656attachable::reattach () 729attachable::reattach ()
657{ 730{
658 optimise (); 731 optimise ();
659 //TODO: check for _attachment's, very important for restarts 732 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 733 INVOKE_ATTACHABLE (REATTACH, this);
661} 734}
662 735
663static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 738# include "eventinc.h"
708} 781}
709 782
710void 783void
711global::gather_callbacks (AV *&callbacks, event_type event) const 784global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 785{
713 ::gather_callbacks (callbacks, cb_object, event); 786 ::gather_callbacks (callbacks, cb_global, event);
714} 787}
715 788
716void 789void
717object::gather_callbacks (AV *&callbacks, event_type event) const 790object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 791{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 793 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 795
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 798 }
726 799
762{ 835{
763 attachable::gather_callbacks (callbacks, event); 836 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 837 ::gather_callbacks (callbacks, cb_map, event);
765} 838}
766 839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
767bool 890bool
768attachable::invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
769{ 892{
770 data_type dt; 893 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 894
775 // callback call ordering should be: 895 // callback call ordering should be:
776 // 1. per-object callback 896 // 1. per-object callback
777 // 2. per-class object 897 // 2. per-class object
778 // 3. per-type callback 898 // 3. per-type callback
782 gather_callbacks (callbacks, event); 902 gather_callbacks (callbacks, event);
783 903
784 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 905 if (!callbacks)
786 return 0; 906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
787 910
788 CALL_BEGIN (3); 911 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 914
868 CALL_ARG (make_core); 991 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 992 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 993 CALL_END;
871} 994}
872 995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
873maptile * 1018maptile *
874maptile::find_sync (const char *path, maptile *origin) 1019maptile::find_sync (const char *path, maptile *origin)
875{ 1020{
876 CALL_BEGIN (2); 1021 CALL_BEGIN (2);
877 CALL_ARG (path); 1022 CALL_ARG (path);
939 CALL_ARG (exit); 1084 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1086 CALL_END;
942} 1087}
943 1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
944///////////////////////////////////////////////////////////////////////////// 1105/////////////////////////////////////////////////////////////////////////////
945 1106
946struct EventAPI *watcher_base::GEventAPI; 1107struct EventAPI *watcher_base::GEventAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1108struct CoroAPI *coroapi::GCoroAPI;
948 1109
949int coroapi::cede_counter; 1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
950 1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
951static void iw_dispatch (pe_event *ev) 1156iw_dispatch (pe_event *ev)
952{ 1157{
953 iw *w = (iw *)ev->ext_data; 1158 iw *w = (iw *)ev->ext_data;
954 w->call (*w); 1159 w->call (*w);
955} 1160}
956 1161
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1228
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1026 1231
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1240
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1242
1038BOOT: 1243BOOT:
1039{ 1244{
1040 _connect_to_perl ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1247
1248 _connect_to_perl ();
1249
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
1046 1260
1047 static const struct { 1261 static const struct {
1048 const char *name; 1262 const char *name;
1049 IV iv; 1263 IV iv;
1050 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1267 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1268
1057 const_iv (Map0Cmd) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1270
1061 const_iv (MAP_CLIENT_X) 1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1272
1064 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
1065 const_iv (PLAYER) 1274
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK)
1074 const_iv (ARROW)
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1281
1178 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1310
1180 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1312
1183 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1315
1187 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1323
1214 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1223 1327
1224 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1227 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1228 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1229 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1231 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1232 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1234 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1235 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1236 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1237 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1239 const_iv (FLAG_PLAYER_SOLD) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1240 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_CAN_ROLL) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1243 const_iv (FLAG_IS_TURNABLE) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1244 const_iv (FLAG_IS_USED_UP) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1245 const_iv (FLAG_IDENTIFIED) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1246 const_iv (FLAG_REFLECTING) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1247 const_iv (FLAG_CHANGING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_SPLITTING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1249 const_iv (FLAG_HITBACK) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325 1354
1326 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1327 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1328 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1329 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1343 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1344 const_iv (UPD_LOCATION) 1371 const_iv (SP_EXPLOSION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1348 const_iv (UPD_NAME) 1375 const_iv (SP_SMITE)
1349 const_iv (UPD_ANIM) 1376 const_iv (SP_MAGIC_MISSILE)
1350 const_iv (UPD_ANIMSPEED) 1377 const_iv (SP_SUMMON_GOLEM)
1351 const_iv (UPD_NROF) 1378 const_iv (SP_DIMENSION_DOOR)
1352 1379 const_iv (SP_MAGIC_MAPPING)
1353 const_iv (UPD_SP_MANA)
1354 const_iv (UPD_SP_GRACE)
1355 const_iv (UPD_SP_DAMAGE)
1356
1357 const_iv (F_APPLIED)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1361 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1366 1418
1367 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1420
1371 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1423
1380 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1425
1385 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1428
1392 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1431
1398 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1433
1401 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1438
1416 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1441
1422 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1463 1453
1464 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1460
1489 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1462
1492 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1470
1519 const_iv (MAP_IN_MEMORY) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING)
1523 1472
1524 const_iv (KLASS_ATTACHABLE) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1475
1531 const_iv (CS_QUERY_YESNO) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1477
1535 const_iv (ST_DEAD) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1479
1540 const_iv (ST_CHANGE_CLASS) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1541
1542 const_iv (IO_HEADER)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1481
1546 // random map generator 1482 // random map generator
1547 const_iv (LAYOUT_NONE) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1485
1555 const_iv (RMOPT_RANDOM) 1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1489
1565 const_iv (SYMMETRY_RANDOM) 1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1492
1568 const_iv (SYMMETRY_Y) 1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1570 }; 1496 };
1571 1497
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1500
1595 } 1521 }
1596} 1522}
1597 1523
1598void _connect_to_perl () 1524void _connect_to_perl ()
1599 1525
1526void _recalc_want ()
1527
1600void _global_reattach () 1528void _global_reattach ()
1601 CODE: 1529 CODE:
1602{ 1530{
1603 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1532 for_all_clients (ns)
1605 ns->reattach (); 1533 ns->reattach ();
1606 1534
1607 for_all_objects (op) 1535 for_all_objects (op)
1608 op->reattach (); 1536 op->reattach ();
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609} 1583}
1610 1584
1611NV floor (NV x) 1585NV floor (NV x)
1612 1586
1613NV ceil (NV x) 1587NV ceil (NV x)
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1597 }
1624 OUTPUT: 1598 OUTPUT:
1625 RETVAL 1599 RETVAL
1626 1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1627void server_tick () 1617void server_tick ()
1628 CODE: 1618 CODE:
1619 NOW = now ();
1629 runtime = SvNVx (sv_runtime); 1620 runtime = SvNVx (sv_runtime);
1630 server_tick (); 1621 server_tick ();
1631 1622
1632void 1623void
1633LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1636 1630
1637char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1639 1633
1640char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1642 1636
1643const char * 1637const_octet_string
1644get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1645 PROTOTYPE: $ 1639 PROTOTYPE: $
1646 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1647 CODE: 1641 CODE:
1648 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1651void 1645void
1652sub_generation_inc () 1646sub_generation_inc ()
1653 CODE: 1647 CODE:
1654 PL_sub_generation++; 1648 PL_sub_generation++;
1655 1649
1656const char * 1650const_octet_string
1657mapdir () 1651mapdir ()
1658 PROTOTYPE: 1652 PROTOTYPE:
1659 ALIAS: 1653 ALIAS:
1660 mapdir = 0 1654 mapdir = 0
1661 uniquedir = 1 1655 uniquedir = 1
1677 } 1671 }
1678 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1679 1673
1680void abort () 1674void abort ()
1681 1675
1676void reset_signals ()
1677
1682void fork_abort (char *cause = "cf::fork_abort") 1678void fork_abort (octet_string cause = "cf::fork_abort")
1683 1679
1684void cleanup (const char *cause, bool make_core = false) 1680void cleanup (octet_string cause, bool make_core = false)
1685 1681
1686void emergency_save () 1682void emergency_save ()
1687 1683
1688void _exit (int status = EXIT_SUCCESS) 1684void _exit (int status = EXIT_SUCCESS)
1689 1685
1699 1695
1700int munlockall () 1696int munlockall ()
1701 1697
1702#endif 1698#endif
1703 1699
1704int find_animation (char *text) 1700int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1701 PROTOTYPE: $
1706 1702
1707int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1708 1704
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1706
1711int 1707int
1712exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1713 CODE: 1709 CODE:
1714{ 1710{
1746 else 1742 else
1747 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1749 1745
1750bool 1746bool
1751load_resource_file (const char *filename) 1747load_resource_file (octet_string filename)
1752 1748
1753MODULE = cf PACKAGE = cf::attachable 1749MODULE = cf PACKAGE = cf::attachable
1754 1750
1755int 1751int
1756valid (SV *obj) 1752valid (SV *obj)
1820object *actives (U32 index) 1816object *actives (U32 index)
1821 CODE: 1817 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1818 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1824 1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1837
1825# missing properties 1838# missing properties
1826 1839
1827object *head (object *op) 1840object *head (object *op)
1828 PROTOTYPE: $ 1841 PROTOTYPE: $
1829 CODE: 1842 CODE:
1830 RETVAL = op->head_ (); 1843 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1838 1845
1839void 1846void
1840inv (object *obj) 1847inv (object *obj)
1841 PROTOTYPE: $ 1848 PROTOTYPE: $
1855num_animations (object *op) 1862num_animations (object *op)
1856 CODE: 1863 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 1864 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 1865 OUTPUT: RETVAL
1859 1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1860object *find_best_object_match (object *op, const char *match) 1886object *find_best_object_match (object *op, utf8_string match)
1861 1887
1862object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1863 1889
1864int need_identify (object *obj); 1890int need_identify (object *obj);
1865 1891
1885 CODE: 1911 CODE:
1886 player_apply_below (op); 1912 player_apply_below (op);
1887 1913
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 1915
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1891 1917
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893 1919
1894int cf_object_change_map (object *op, int x, int y, maptile *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1895 1921
1915 RETVAL = pay_for_amount (amount, op); 1941 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1942 OUTPUT: RETVAL
1917 1943
1918void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1919 1945
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1947
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1949
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1951 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1952 do_learn_spell (op, sp, special_prayer);
1927 1953
1928void forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1929 CODE: 1955 CODE:
1930 do_forget_spell (op, query_name (sp)); 1956 do_forget_spell (op, query_name (sp));
1931 1957
1932object *check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1959 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1960 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1936 1962
1937int query_money (object *op) 1963int query_money (object *op)
1950 1976
1951int cf_object_teleport (object *op, maptile *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1952 1978
1953void update_object (object *op, int action) 1979void update_object (object *op, int action)
1954 1980
1955object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1956 1982
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 1984
1959void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1960 1986
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 1988
1976object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2003
1978# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2006
1981object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1983 CODE: 2009 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2011 OUTPUT:
1986 RETVAL 2012 RETVAL
1987 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1990 CODE: 2019 CODE:
1991{ 2020{
1992 int unused_type; 2021 int unused_type;
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2023}
1995 2024
1996# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2026
2003player *contr (object *op)
2004 CODE:
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007
2008const char *get_ob_key_value (object *op, const char *key)
2009
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2011 2028
2012object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
2014 PREINIT: 2031 PREINIT:
2015 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
2031bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
2032 CODE: 2049 CODE:
2033 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
2035 2052
2036const char * 2053const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2054base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2055 CODE:
2039 RETVAL = query_base_name (op, plural); 2056 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2041 2058
2048 RETVAL = op->contr; 2065 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2050 2067
2051void check_score (object *op) 2068void check_score (object *op)
2052 2069
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2071 CODE:
2055 new_draw_info (flags, 0, op, txt); 2072 new_draw_info (flags, 0, op, txt);
2056
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2073
2072void kill_player (object *op) 2074void kill_player (object *op)
2073 2075
2074void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
2076 2078
2077void clear_los (object *op)
2078
2079int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
2080 2080
2081int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
2082 2082
2083 2083
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2085
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2100 CODE: 2100 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
2105 2107
2106void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
2107 2109
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2109 2111
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2222 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2224 } 2239 }
2225 } 2240 }
2226 } 2241 }
2227 2242
2228 skip_space: ; 2243 skip_space: ;
2255 sfree (THIS->regions, THIS->size ()); 2270 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2271 free (THIS->regionmap);
2257 2272
2258 THIS->regions = regions; 2273 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2260} 2300}
2261 2301
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2263 2303
2264int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2351 2391
2352# worst xs function of my life 2392# worst xs function of my life
2353bool 2393bool
2354_create_random_map (\ 2394_create_random_map (\
2355 maptile *self,\ 2395 maptile *self,\
2356 char *wallstyle,\ 2396 utf8_string wallstyle,\
2357 char *wall_name,\ 2397 utf8_string wall_name,\
2358 char *floorstyle,\ 2398 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2399 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2400 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2401 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2402 utf8_string doorstyle,\
2363 char *decorstyle,\ 2403 utf8_string decorstyle,\
2364 char *origin_map,\ 2404 utf8_string origin_map,\
2365 char *final_map,\ 2405 utf8_string final_map,\
2366 char *exitstyle,\ 2406 utf8_string exitstyle,\
2367 char *this_map,\ 2407 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2408 utf8_string exit_on_final_map,\
2369 int xsize,\ 2409 int xsize,\
2370 int ysize,\ 2410 int ysize,\
2371 int expand2x,\ 2411 int expand2x,\
2372 int layoutoptions1,\ 2412 int layoutoptions1,\
2373 int layoutoptions2,\ 2413 int layoutoptions2,\
2386 val64 total_map_hp,\ 2426 val64 total_map_hp,\
2387 int map_layout_style,\ 2427 int map_layout_style,\
2388 int treasureoptions,\ 2428 int treasureoptions,\
2389 int symmetry_used,\ 2429 int symmetry_used,\
2390 region *region,\ 2430 region *region,\
2391 char *custom\ 2431 utf8_string custom\
2392) 2432)
2393 CODE: 2433 CODE:
2394{ 2434{
2395 random_map_params rmp; 2435 random_map_params rmp;
2396 2436
2423 rmp.decoroptions = decoroptions; 2463 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2464 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2465 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2466 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2467 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2469 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2470 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2471 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2472 rmp.region = region;
2433 rmp.custom = custom; 2473 rmp.custom = custom;
2437 OUTPUT: 2477 OUTPUT:
2438 RETVAL 2478 RETVAL
2439 2479
2440MODULE = cf PACKAGE = cf::arch 2480MODULE = cf PACKAGE = cf::arch
2441 2481
2442archetype *find (const char *name) 2482archetype *find (utf8_string name)
2443 CODE: 2483 CODE:
2444 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2445 OUTPUT: 2485 OUTPUT:
2446 RETVAL 2486 RETVAL
2447 2487
2448archetype *first() 2488int archetypes_size ()
2449 PROTOTYPE: 2489 CODE:
2450 CODE:
2451 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2452 OUTPUT: RETVAL 2502 RETVAL
2453 2503
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2505
2456MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2457 2507
2469list () 2519list ()
2470 PPCODE: 2520 PPCODE:
2471 for_all_regions (rgn) 2521 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2523
2474region *find (char *name) 2524region *find (utf8_string name)
2475 PROTOTYPE: $ 2525 PROTOTYPE: $
2476 CODE: 2526 CODE:
2477 RETVAL = region::find (name); 2527 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2479 2529
2480region *find_fuzzy (char *name) 2530region *find_fuzzy (utf8_string name)
2481 PROTOTYPE: $ 2531 PROTOTYPE: $
2482 CODE: 2532 CODE:
2483 RETVAL = region::find_fuzzy (name); 2533 RETVAL = region::find_fuzzy (name);
2484 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2485 2535
2536int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2544
2488MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2489 2546
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2548
2524 THIS->send_packet (buf, len); 2581 THIS->send_packet (buf, len);
2525} 2582}
2526 2583
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2585
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2587
2531faceidx face_find (const char *name, faceidx defidx = 0) 2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2589
2533faceidx alloc (const char *name) 2590faceidx alloc (utf8_string name)
2534 CODE: 2591 CODE:
2535{ 2592{
2536 do 2593 do
2537 { 2594 {
2538 RETVAL = faces.size (); 2595 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2605}
2549 OUTPUT: RETVAL 2606 OUTPUT: RETVAL
2550 2607
2551void set (faceidx idx, int visibility, int magicmap) 2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2552 CODE: 2615 CODE:
2553 faceinfo *f = face_info (idx); 2616 faceinfo *f = face_info (idx);
2554 assert (f); 2617 assert (f);
2555 f->visibility = visibility; 2618 switch (ix)
2556 f->magicmap = magicmap; 2619 {
2557 2620 case 0: f->type = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2621 case 1: f->visibility = value; break;
2559 CODE: 2622 case 2: f->magicmap = value; break;
2560 faceinfo *f = face_info (idx); 2623 case 3: f->smooth = value; break;
2561 assert (f); 2624 case 4: f->smoothlevel = value; break;
2562 f->smooth = smooth; 2625 }
2563 2626
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2628 CODE:
2566{ 2629{
2567 facedata *d = face_data (idx, faceset); 2630 facedata *d = face_data (idx, faceset);
2599 { 2662 {
2600 ns->faces_sent.reset (); 2663 ns->faces_sent.reset ();
2601 ns->force_newmap = true; 2664 ns->force_newmap = true;
2602 } 2665 }
2603 2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2674 OUTPUT: RETVAL
2675
2676animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2696 OUTPUT: RETVAL
2697
2698void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702

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