1 | /*****************************************************************************/ |
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2 | /* CrossFire, A Multiplayer game for the X Window System */ |
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3 | /*****************************************************************************/ |
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4 | |
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5 | /* |
1 | /* |
6 | * This code is placed under the GNU General Public Licence (GPL) |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
7 | * |
3 | * |
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4 | * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
8 | * Copyright (C) 2001-2005 by Chachkoff Yann |
5 | * Copyright (©) 2001-2005,2007 by Chachkoff Yann |
9 | * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> |
6 | * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de> |
10 | * |
7 | * |
11 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
12 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
13 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
14 | * (at your option) any later version. |
11 | * (at your option) any later version. |
15 | * |
12 | * |
16 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
19 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
20 | * |
17 | * |
21 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
22 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
23 | * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * |
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21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
24 | */ |
22 | */ |
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23 | |
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24 | #include "autoconf.h" |
25 | |
25 | |
26 | #define PLUGIN_NAME "perl" |
26 | #define PLUGIN_NAME "perl" |
27 | #define PLUGIN_VERSION "cfperl 0.5" |
27 | #define PLUGIN_VERSION "cfperl 0.5" |
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28 | |
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29 | #define CEDES_PER_TICK 5 |
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30 | |
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31 | #if HAVE_EXECINFO_H |
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32 | # include <execinfo.h> |
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33 | #endif |
28 | |
34 | |
29 | #include <plugin_common.h> |
35 | #include <plugin_common.h> |
30 | #include <sounds.h> |
36 | #include <sounds.h> |
31 | #include <cstdarg> |
37 | #include <cstdarg> |
32 | #include <sproto.h> |
38 | #include <sproto.h> |
… | |
… | |
54 | |
60 | |
55 | typedef char *octet_string; |
61 | typedef char *octet_string; |
56 | typedef char *utf8_string; |
62 | typedef char *utf8_string; |
57 | typedef const char *const_octet_string; |
63 | typedef const char *const_octet_string; |
58 | typedef const char *const_utf8_string; |
64 | typedef const char *const_utf8_string; |
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65 | |
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66 | typedef std::string std__string; |
59 | |
67 | |
60 | #if IVSIZE >= 8 |
68 | #if IVSIZE >= 8 |
61 | typedef IV val64; |
69 | typedef IV val64; |
62 | # define newSVval64 newSViv |
70 | # define newSVval64 newSViv |
63 | # define SvVAL64 SvIV |
71 | # define SvVAL64 SvIV |
… | |
… | |
66 | # define newSVval64 newSVnv |
74 | # define newSVval64 newSVnv |
67 | # define SvVAL64 SvNV |
75 | # define SvVAL64 SvNV |
68 | #endif |
76 | #endif |
69 | |
77 | |
70 | static f_plug_api gethook = cfapi_get_hooks; |
78 | static f_plug_api gethook = cfapi_get_hooks; |
71 | static f_plug_api object_set_property = cfapi_object_set_property; |
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72 | static f_plug_api object_insert = cfapi_object_insert; |
79 | static f_plug_api object_insert = cfapi_object_insert; |
73 | |
80 | |
74 | static PerlInterpreter *perl; |
81 | static PerlInterpreter *perl; |
75 | |
82 | |
76 | double runtime; |
83 | tstamp NOW, runtime; |
77 | |
84 | |
78 | global gbl_ev; |
85 | global gbl_ev; |
79 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
86 | static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; |
80 | static SV *sv_runtime; |
87 | static SV *sv_runtime, *sv_next_tick; |
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88 | |
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89 | bitset<NUM_EVENT_TYPES> ev_want_event; |
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90 | bitset<NUM_TYPES> ev_want_type; |
81 | |
91 | |
82 | static HV |
92 | static HV |
83 | *stash_cf, |
93 | *stash_cf, |
84 | *stash_cf_object_wrap, |
94 | *stash_cf_object_wrap, |
85 | *stash_cf_object_player_wrap, |
95 | *stash_cf_object_player_wrap, |
… | |
… | |
107 | |
117 | |
108 | unordered_vector<attachable *> attachable::mortals; |
118 | unordered_vector<attachable *> attachable::mortals; |
109 | |
119 | |
110 | attachable::~attachable () |
120 | attachable::~attachable () |
111 | { |
121 | { |
112 | flags |=0x3300;//D |
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113 | assert (!self); |
122 | assert (!self); |
114 | assert (!cb); |
123 | assert (!cb); |
115 | } |
124 | } |
116 | |
125 | |
117 | int |
126 | int |
… | |
… | |
133 | sv_unmagic ((SV *)self, PERL_MAGIC_ext); |
142 | sv_unmagic ((SV *)self, PERL_MAGIC_ext); |
134 | SvREFCNT_dec (self); |
143 | SvREFCNT_dec (self); |
135 | |
144 | |
136 | // self *must* be null now because thats sv_unmagic's job. |
145 | // self *must* be null now because thats sv_unmagic's job. |
137 | assert (!this->self); |
146 | assert (!this->self); |
138 | flags |= 0x80; // severed //D |
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139 | } |
147 | } |
140 | } |
148 | } |
141 | |
149 | |
142 | void |
150 | void |
143 | attachable::optimise () |
151 | attachable::optimise () |
144 | { |
152 | { |
145 | if (self |
153 | if (self |
146 | && SvREFCNT (self) == 1 |
154 | && SvREFCNT (self) == 1 |
147 | && !HvTOTALKEYS (self)) |
155 | && !HvTOTALKEYS (self)) |
148 | flags |= 0x40,//D |
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149 | sever_self (); |
156 | sever_self (); |
150 | } |
157 | } |
151 | |
158 | |
152 | // check wether the object really is dead |
159 | // check wether the object really is dead |
153 | void |
160 | void |
… | |
… | |
160 | } |
167 | } |
161 | |
168 | |
162 | void |
169 | void |
163 | attachable::do_destroy () |
170 | attachable::do_destroy () |
164 | { |
171 | { |
165 | invoke (EVENT_ATTACHABLE_DESTROY, DT_END); |
172 | INVOKE_ATTACHABLE (DESTROY, this); |
166 | |
173 | |
167 | if (cb) |
174 | if (cb) |
168 | { |
175 | { |
169 | SvREFCNT_dec (cb); |
176 | SvREFCNT_dec (cb); |
170 | cb = 0; |
177 | cb = 0; |
171 | } |
178 | } |
172 | |
179 | |
173 | if (self) |
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174 | sever_self (); |
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175 | |
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176 | flags |= 0x20; //D |
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177 | mortals.push_back (this); |
180 | mortals.push_back (this); |
178 | } |
181 | } |
179 | |
182 | |
180 | void |
183 | void |
181 | attachable::destroy () |
184 | attachable::destroy () |
… | |
… | |
183 | if (destroyed ()) |
186 | if (destroyed ()) |
184 | return; |
187 | return; |
185 | |
188 | |
186 | flags |= F_DESTROYED; |
189 | flags |= F_DESTROYED; |
187 | do_destroy (); |
190 | do_destroy (); |
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191 | sever_self (); |
188 | } |
192 | } |
189 | |
193 | |
190 | void |
194 | void |
191 | attachable::check_mortals () |
195 | attachable::check_mortals () |
192 | { |
196 | { |
… | |
… | |
196 | { |
200 | { |
197 | if (i >= mortals.size ()) |
201 | if (i >= mortals.size ()) |
198 | { |
202 | { |
199 | i = 0; |
203 | i = 0; |
200 | |
204 | |
201 | if (mortals.size () > 1000) |
205 | if (mortals.size () >= 512) |
202 | fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); |
206 | { |
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207 | static int last_mortalcount; |
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208 | if (mortals.size () != last_mortalcount) |
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209 | { |
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210 | last_mortalcount = mortals.size (); |
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211 | LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); |
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212 | |
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213 | if (0) |
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214 | { |
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215 | for (int j = 0; j < mortals.size (); ++j)//D |
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216 | fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D |
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217 | fprintf (stderr, "\n");//D |
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218 | } |
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219 | } |
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220 | } |
203 | |
221 | |
204 | break; |
222 | break; |
205 | } |
223 | } |
206 | |
224 | |
207 | attachable *obj = mortals [i]; |
225 | attachable *obj = mortals [i]; |
208 | |
226 | |
209 | obj->refcnt_chk (); // unborrow from perl, if necessary |
227 | #if 0 |
210 | |
228 | if (obj->self)//D make this an assert later |
211 | //if (obj->refcnt > 0 || obj->self) |
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212 | if (obj->refcnt || obj->self) |
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213 | { |
229 | { |
214 | //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D |
230 | LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ()); |
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231 | obj->sever_self (); |
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232 | } |
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233 | #endif |
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234 | |
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235 | if (obj->refcnt) |
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236 | { |
215 | ++i; // further delay freeing |
237 | ++i; // further delay freeing |
216 | |
238 | |
217 | if (!(i & 0x3ff)) |
239 | if (!(i & 0x3ff)) |
218 | break; |
240 | break; |
219 | } |
241 | } |
220 | else |
242 | else |
221 | { |
243 | { |
222 | mortals.erase (i); |
244 | mortals.erase (i); |
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245 | obj->sever_self (); |
223 | delete obj; |
246 | delete obj; |
224 | } |
247 | } |
225 | } |
248 | } |
226 | } |
249 | } |
227 | |
250 | |
… | |
… | |
231 | //if (self || cb) |
254 | //if (self || cb) |
232 | //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
255 | //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
233 | |
256 | |
234 | attach = src.attach; |
257 | attach = src.attach; |
235 | return *this; |
258 | return *this; |
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259 | } |
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260 | |
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261 | template<typename T> |
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262 | static bool |
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263 | find_backref (void *ptr, T *obj) |
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264 | { |
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265 | char *s = (char *)obj; |
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266 | while (s < (char *)obj + sizeof (T)) |
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267 | { |
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268 | if (ptr == *(void **)s) |
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269 | return true; |
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270 | |
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271 | s += sizeof (void *); // assume natural alignment |
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272 | } |
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273 | |
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274 | return false; |
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275 | } |
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276 | |
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277 | // for debugging, find "live" objects containing this ptr |
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278 | void |
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279 | find_backref (void *ptr) |
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280 | { |
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281 | for_all_objects (op) |
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282 | if (find_backref (ptr, op)) |
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283 | fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); |
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284 | |
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285 | for_all_players (pl) |
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286 | if (find_backref (ptr, pl)) |
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287 | fprintf (stderr, "P %p\n", pl); |
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288 | |
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289 | for_all_clients (ns) |
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290 | if (find_backref (ptr, ns)) |
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291 | fprintf (stderr, "C %p\n", ns); |
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292 | |
236 | } |
293 | } |
237 | |
294 | |
238 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
295 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
239 | |
296 | |
240 | static SV * |
297 | static SV * |
… | |
… | |
276 | |
333 | |
277 | if (!obj->self) |
334 | if (!obj->self) |
278 | { |
335 | { |
279 | obj->self = newHV (); |
336 | obj->self = newHV (); |
280 | sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); |
337 | sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); |
281 | obj->flags |= (obj->flags & 0xc0) << 8; |
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282 | obj->flags &= ~0xc0;//D |
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283 | obj->flags |= 0x10;//D |
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284 | |
338 | |
285 | // now bless the object _once_ |
339 | // now bless the object _once_ |
286 | return sv_bless (newRV_inc ((SV *)obj->self), stash); |
340 | return sv_bless (newRV_inc ((SV *)obj->self), stash); |
287 | } |
341 | } |
288 | else |
342 | else |
… | |
… | |
327 | return SvPTR (sv, klass); |
381 | return SvPTR (sv, klass); |
328 | else |
382 | else |
329 | return 0; |
383 | return 0; |
330 | } |
384 | } |
331 | |
385 | |
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386 | static inline SV * |
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387 | newSVpv_utf8 (const char *s) |
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388 | { |
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389 | SV *sv = newSVpv (s, 0); |
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390 | SvUTF8_on (sv); |
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391 | return sv; |
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392 | } |
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393 | |
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394 | static inline SV * |
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395 | newSVpvn_utf8 (const char *s, STRLEN l) |
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396 | { |
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397 | SV *sv = newSVpvn (s, l); |
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398 | SvUTF8_on (sv); |
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399 | return sv; |
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400 | } |
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401 | |
332 | inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } |
402 | inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; } |
333 | inline SV *to_sv (const char * v) { return newSVpv (v, 0); } |
403 | inline SV *to_sv (const char * v) { return newSVpv (v, 0); } |
334 | inline SV *to_sv (bool v) { return newSViv (v); } |
404 | inline SV *to_sv (bool v) { return newSViv (v); } |
335 | inline SV *to_sv ( signed char v) { return newSViv (v); } |
405 | inline SV *to_sv ( signed char v) { return newSViv (v); } |
336 | inline SV *to_sv (unsigned char v) { return newSViv (v); } |
406 | inline SV *to_sv (unsigned char v) { return newSViv (v); } |
337 | inline SV *to_sv ( signed short v) { return newSViv (v); } |
407 | inline SV *to_sv ( signed short v) { return newSViv (v); } |
… | |
… | |
354 | inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } |
424 | inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } |
355 | |
425 | |
356 | inline SV *to_sv (object & v) { return to_sv (&v); } |
426 | inline SV *to_sv (object & v) { return to_sv (&v); } |
357 | inline SV *to_sv (living & v) { return to_sv (&v); } |
427 | inline SV *to_sv (living & v) { return to_sv (&v); } |
358 | |
428 | |
359 | //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); } |
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360 | inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } |
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361 | inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } |
429 | inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } |
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430 | inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } |
362 | |
431 | |
363 | inline SV *to_sv (UUID v) |
432 | inline SV *to_sv (UUID v) |
364 | { |
433 | { |
365 | char buf[128]; |
434 | char buf[128]; |
366 | snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); |
435 | snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); |
367 | return newSVpv (buf, 0); |
436 | return newSVpv (buf, 0); |
368 | } |
437 | } |
369 | |
438 | |
370 | inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } |
439 | inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } |
371 | inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } |
440 | inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } |
372 | inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } |
441 | inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } |
373 | inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } |
442 | inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } |
374 | inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } |
443 | inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } |
375 | inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } |
444 | inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } |
… | |
… | |
399 | inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } |
468 | inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } |
400 | |
469 | |
401 | template<int N> |
470 | template<int N> |
402 | inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } |
471 | inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } |
403 | |
472 | |
404 | inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } |
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405 | inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } |
473 | inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } |
406 | inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } |
474 | inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } |
407 | inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } |
475 | inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } |
408 | inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } |
476 | inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } |
409 | |
477 | |
… | |
… | |
612 | perl_construct (perl); |
680 | perl_construct (perl); |
613 | |
681 | |
614 | PL_exit_flags |= PERL_EXIT_DESTRUCT_END; |
682 | PL_exit_flags |= PERL_EXIT_DESTRUCT_END; |
615 | |
683 | |
616 | const char *argv[] = { |
684 | const char *argv[] = { |
617 | "", |
685 | settings.argv [0], |
618 | "-e" |
686 | "-e" |
619 | "use Event; use Coro;" // required for bootstrap |
687 | "use Event; use Coro;" // required for bootstrap |
620 | "cf->bootstrap;" // required for datadir :*> |
688 | "cf->bootstrap;" // required for datadir :*> |
621 | "unshift @INC, cf::datadir ();" |
689 | "unshift @INC, cf::datadir ();" |
622 | "require cf;" |
690 | "require cf;" |
… | |
… | |
650 | void |
718 | void |
651 | attachable::instantiate () |
719 | attachable::instantiate () |
652 | { |
720 | { |
653 | if (attach) |
721 | if (attach) |
654 | { |
722 | { |
655 | invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); |
723 | INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach)); |
656 | attach = 0; |
724 | attach = 0; |
657 | } |
725 | } |
658 | } |
726 | } |
659 | |
727 | |
660 | void |
728 | void |
661 | attachable::reattach () |
729 | attachable::reattach () |
662 | { |
730 | { |
663 | optimise (); |
731 | optimise (); |
664 | //TODO: check for _attachment's, very important for restarts |
732 | //TODO: check for _attachment's, very important for restarts |
665 | invoke (EVENT_ATTACHABLE_REATTACH, DT_END); |
733 | INVOKE_ATTACHABLE (REATTACH, this); |
666 | } |
734 | } |
667 | |
735 | |
668 | static event_klass klass_of[NUM_EVENT_TYPES] = { |
736 | static event_klass klass_of[NUM_EVENT_TYPES] = { |
669 | # define def(type,name) KLASS_ ## type, |
737 | # define def(type,name) KLASS_ ## type, |
670 | # include "eventinc.h" |
738 | # include "eventinc.h" |
… | |
… | |
713 | } |
781 | } |
714 | |
782 | |
715 | void |
783 | void |
716 | global::gather_callbacks (AV *&callbacks, event_type event) const |
784 | global::gather_callbacks (AV *&callbacks, event_type event) const |
717 | { |
785 | { |
718 | ::gather_callbacks (callbacks, cb_object, event); |
786 | ::gather_callbacks (callbacks, cb_global, event); |
719 | } |
787 | } |
720 | |
788 | |
721 | void |
789 | void |
722 | object::gather_callbacks (AV *&callbacks, event_type event) const |
790 | object::gather_callbacks (AV *&callbacks, event_type event) const |
723 | { |
791 | { |
724 | if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) |
792 | if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type)) |
725 | { |
793 | { |
726 | SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; |
794 | SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES]; |
727 | |
795 | |
728 | if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) |
796 | if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) |
729 | ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); |
797 | ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); |
730 | } |
798 | } |
731 | |
799 | |
… | |
… | |
767 | { |
835 | { |
768 | attachable::gather_callbacks (callbacks, event); |
836 | attachable::gather_callbacks (callbacks, event); |
769 | ::gather_callbacks (callbacks, cb_map, event); |
837 | ::gather_callbacks (callbacks, cb_map, event); |
770 | } |
838 | } |
771 | |
839 | |
|
|
840 | void |
|
|
841 | _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) |
|
|
842 | { |
|
|
843 | for (int event = 0; event <= AvFILLp (registry); ++event) |
|
|
844 | { |
|
|
845 | SV *cbs_ = AvARRAY (registry)[event]; |
|
|
846 | |
|
|
847 | // element must be list of callback entries |
|
|
848 | if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) |
|
|
849 | { |
|
|
850 | AV *cbs = (AV *)SvRV (cbs_); |
|
|
851 | |
|
|
852 | // no callback entries, no callbacks to call |
|
|
853 | if (AvFILLp (cbs) >= 0) |
|
|
854 | set.set (event); |
|
|
855 | } |
|
|
856 | } |
|
|
857 | } |
|
|
858 | |
|
|
859 | // very slow and inefficient way to recalculate the global want bitsets |
|
|
860 | void |
|
|
861 | _recalc_want () |
|
|
862 | { |
|
|
863 | ev_want_event.reset (); |
|
|
864 | |
|
|
865 | _recalc_want (ev_want_event, cb_global); |
|
|
866 | _recalc_want (ev_want_event, cb_attachable); |
|
|
867 | _recalc_want (ev_want_event, cb_object); |
|
|
868 | _recalc_want (ev_want_event, cb_client); |
|
|
869 | _recalc_want (ev_want_event, cb_player); |
|
|
870 | _recalc_want (ev_want_event, cb_map); |
|
|
871 | |
|
|
872 | ev_want_type.reset (); |
|
|
873 | |
|
|
874 | for (int type = 0; type <= AvFILLp (cb_type); ++type) |
|
|
875 | { |
|
|
876 | SV *cbs_ = AvARRAY (cb_type)[type]; |
|
|
877 | |
|
|
878 | // element must be list of callback entries |
|
|
879 | if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) |
|
|
880 | { |
|
|
881 | AV *cbs = (AV *)SvRV (cbs_); |
|
|
882 | |
|
|
883 | // no callback entries, no callbacks to call |
|
|
884 | if (AvFILLp (cbs) >= 0) |
|
|
885 | ev_want_type.set (type % NUM_TYPES); |
|
|
886 | } |
|
|
887 | } |
|
|
888 | } |
|
|
889 | |
772 | bool |
890 | bool |
773 | attachable::invoke (event_type event, ...) |
891 | attachable::invoke (event_type event, ...) |
774 | { |
892 | { |
775 | data_type dt; |
893 | data_type dt; |
776 | va_list ap; |
|
|
777 | |
|
|
778 | va_start (ap, event); |
|
|
779 | |
894 | |
780 | // callback call ordering should be: |
895 | // callback call ordering should be: |
781 | // 1. per-object callback |
896 | // 1. per-object callback |
782 | // 2. per-class object |
897 | // 2. per-class object |
783 | // 3. per-type callback |
898 | // 3. per-type callback |
… | |
… | |
787 | gather_callbacks (callbacks, event); |
902 | gather_callbacks (callbacks, event); |
788 | |
903 | |
789 | // short-circuit processing if no callbacks found/defined |
904 | // short-circuit processing if no callbacks found/defined |
790 | if (!callbacks) |
905 | if (!callbacks) |
791 | return 0; |
906 | return 0; |
|
|
907 | |
|
|
908 | va_list ap; |
|
|
909 | va_start (ap, event); |
792 | |
910 | |
793 | CALL_BEGIN (3); |
911 | CALL_BEGIN (3); |
794 | CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays |
912 | CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays |
795 | CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); |
913 | CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); |
796 | |
914 | |
… | |
… | |
873 | CALL_ARG (make_core); |
991 | CALL_ARG (make_core); |
874 | CALL_CALL ("cf::post_cleanup", G_VOID); |
992 | CALL_CALL ("cf::post_cleanup", G_VOID); |
875 | CALL_END; |
993 | CALL_END; |
876 | } |
994 | } |
877 | |
995 | |
|
|
996 | void |
|
|
997 | cfperl_make_book (object *book, int level) |
|
|
998 | { |
|
|
999 | CALL_BEGIN (2); |
|
|
1000 | CALL_ARG (book); |
|
|
1001 | CALL_ARG (level); |
|
|
1002 | CALL_CALL ("ext::books::make_book", G_VOID); |
|
|
1003 | CALL_END; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | void |
|
|
1007 | cfperl_send_msg (client *ns, int color, const char *type, const char *msg) |
|
|
1008 | { |
|
|
1009 | CALL_BEGIN (4); |
|
|
1010 | CALL_ARG (ns); |
|
|
1011 | CALL_ARG (color); |
|
|
1012 | CALL_ARG (type); |
|
|
1013 | CALL_ARG_SV (newSVpv_utf8 (msg)); |
|
|
1014 | CALL_CALL ("cf::client::send_msg", G_VOID); |
|
|
1015 | CALL_END; |
|
|
1016 | } |
|
|
1017 | |
878 | maptile * |
1018 | maptile * |
879 | maptile::find_sync (const char *path, maptile *origin) |
1019 | maptile::find_sync (const char *path, maptile *origin) |
880 | { |
1020 | { |
881 | CALL_BEGIN (2); |
1021 | CALL_BEGIN (2); |
882 | CALL_ARG (path); |
1022 | CALL_ARG (path); |
… | |
… | |
944 | CALL_ARG (exit); |
1084 | CALL_ARG (exit); |
945 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
1085 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
946 | CALL_END; |
1086 | CALL_END; |
947 | } |
1087 | } |
948 | |
1088 | |
|
|
1089 | void |
|
|
1090 | log_backtrace (const char *msg) |
|
|
1091 | { |
|
|
1092 | #if HAVE_BACKTRACE |
|
|
1093 | void *addr [20]; |
|
|
1094 | int size = backtrace (addr, 20); |
|
|
1095 | |
|
|
1096 | CALL_BEGIN (size); |
|
|
1097 | CALL_ARG (msg); |
|
|
1098 | for (int i = 0; i < size; ++i) |
|
|
1099 | CALL_ARG ((IV)addr [i]); |
|
|
1100 | CALL_CALL ("cf::_log_backtrace", G_VOID); |
|
|
1101 | CALL_END; |
|
|
1102 | #endif |
|
|
1103 | } |
|
|
1104 | |
949 | ///////////////////////////////////////////////////////////////////////////// |
1105 | ///////////////////////////////////////////////////////////////////////////// |
950 | |
1106 | |
951 | struct EventAPI *watcher_base::GEventAPI; |
1107 | struct EventAPI *watcher_base::GEventAPI; |
952 | struct CoroAPI *coroapi::GCoroAPI; |
1108 | struct CoroAPI *coroapi::GCoroAPI; |
953 | |
1109 | |
954 | int coroapi::cede_counter; |
1110 | int coroapi::cede_counter; |
|
|
1111 | tstamp coroapi::next_cede; |
|
|
1112 | |
|
|
1113 | void coroapi::do_cede_to_tick () |
|
|
1114 | { |
|
|
1115 | cede_counter = 0; |
|
|
1116 | |
|
|
1117 | cede (); |
|
|
1118 | |
|
|
1119 | next_cede += (TICK / CEDES_PER_TICK) * 0.99; |
|
|
1120 | if (next_cede > SvNV (sv_next_tick) - 0.02) |
|
|
1121 | next_cede = SvNV (sv_next_tick); |
|
|
1122 | } |
|
|
1123 | |
|
|
1124 | void coroapi::do_cede_every () |
|
|
1125 | { |
|
|
1126 | cede_counter = 0; |
|
|
1127 | |
|
|
1128 | if (coroapi::nready ()) |
|
|
1129 | coroapi::cede (); |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | void coroapi::do_cede_to_tick_every () |
|
|
1133 | { |
|
|
1134 | cede_counter = 0; |
|
|
1135 | |
|
|
1136 | cede_to_tick (); |
|
|
1137 | } |
955 | |
1138 | |
956 | void |
1139 | void |
957 | coroapi::wait_for_tick () |
1140 | coroapi::wait_for_tick () |
958 | { |
1141 | { |
959 | CALL_BEGIN (0); |
1142 | CALL_BEGIN (0); |
… | |
… | |
1041 | stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); |
1224 | stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); |
1042 | stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); |
1225 | stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); |
1043 | stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); |
1226 | stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); |
1044 | stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); |
1227 | stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); |
1045 | |
1228 | |
1046 | sv_runtime = get_sv ("cf::RUNTIME", 1); |
1229 | sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV); |
1047 | sv_upgrade (sv_runtime, SVt_NV); |
1230 | sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV); |
1048 | |
1231 | |
1049 | cb_global = get_av ("cf::CB_GLOBAL", 1); |
1232 | cb_global = get_av ("cf::CB_GLOBAL", 1); |
1050 | cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); |
1233 | cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); |
1051 | cb_object = get_av ("cf::CB_OBJECT", 1); |
1234 | cb_object = get_av ("cf::CB_OBJECT", 1); |
1052 | cb_player = get_av ("cf::CB_PLAYER", 1); |
1235 | cb_player = get_av ("cf::CB_PLAYER", 1); |
… | |
… | |
1057 | |
1240 | |
1058 | MODULE = cf PACKAGE = cf PREFIX = cf_ |
1241 | MODULE = cf PACKAGE = cf PREFIX = cf_ |
1059 | |
1242 | |
1060 | BOOT: |
1243 | BOOT: |
1061 | { |
1244 | { |
1062 | _connect_to_perl (); |
|
|
1063 | |
|
|
1064 | I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; |
1245 | I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; |
1065 | I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; |
1246 | I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; |
1066 | |
1247 | |
|
|
1248 | _connect_to_perl (); |
|
|
1249 | |
1067 | newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); |
1250 | newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); |
|
|
1251 | |
|
|
1252 | //{ |
|
|
1253 | // require_pv ("Time::HiRes"); |
|
|
1254 | // |
|
|
1255 | // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0); |
|
|
1256 | // if (!svp) croak ("Time::HiRes is required"); |
|
|
1257 | // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer"); |
|
|
1258 | // coroapi::time = INT2PTR (double(*)(), SvIV(*svp)); |
|
|
1259 | //} |
1068 | |
1260 | |
1069 | static const struct { |
1261 | static const struct { |
1070 | const char *name; |
1262 | const char *name; |
1071 | IV iv; |
1263 | IV iv; |
1072 | } *civ, const_iv[] = { |
1264 | } *civ, const_iv[] = { |
1073 | # define const_iv(name) { # name, (IV)name }, |
1265 | # define const_iv(name) { # name, (IV)name }, |
1074 | const_iv (llevError) |
1266 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1075 | const_iv (llevInfo) |
1267 | const_iv (logBacktrace) |
1076 | const_iv (llevDebug) |
|
|
1077 | const_iv (llevMonster) |
|
|
1078 | |
1268 | |
1079 | const_iv (Map0Cmd) |
1269 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1080 | const_iv (Map1Cmd) |
|
|
1081 | const_iv (Map1aCmd) |
|
|
1082 | |
1270 | |
1083 | const_iv (MAP_CLIENT_X) |
1271 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1084 | const_iv (MAP_CLIENT_Y) |
|
|
1085 | |
1272 | |
1086 | const_iv (MAX_TIME) |
1273 | const_iv (MAX_TIME) |
1087 | const_iv (PLAYER) |
1274 | |
1088 | const_iv (TRANSPORT) |
|
|
1089 | const_iv (ROD) |
|
|
1090 | const_iv (TREASURE) |
|
|
1091 | const_iv (POTION) |
|
|
1092 | const_iv (FOOD) |
|
|
1093 | const_iv (POISON) |
|
|
1094 | const_iv (BOOK) |
|
|
1095 | const_iv (CLOCK) |
|
|
1096 | const_iv (ARROW) |
|
|
1097 | const_iv (BOW) |
|
|
1098 | const_iv (WEAPON) |
|
|
1099 | const_iv (ARMOUR) |
|
|
1100 | const_iv (PEDESTAL) |
|
|
1101 | const_iv (ALTAR) |
|
|
1102 | const_iv (LOCKED_DOOR) |
|
|
1103 | const_iv (SPECIAL_KEY) |
|
|
1104 | const_iv (MAP) |
|
|
1105 | const_iv (DOOR) |
|
|
1106 | const_iv (KEY) |
|
|
1107 | const_iv (TIMED_GATE) |
|
|
1108 | const_iv (TRIGGER) |
|
|
1109 | const_iv (GRIMREAPER) |
|
|
1110 | const_iv (MAGIC_EAR) |
|
|
1111 | const_iv (TRIGGER_BUTTON) |
|
|
1112 | const_iv (TRIGGER_ALTAR) |
|
|
1113 | const_iv (TRIGGER_PEDESTAL) |
|
|
1114 | const_iv (SHIELD) |
|
|
1115 | const_iv (HELMET) |
|
|
1116 | const_iv (HORN) |
|
|
1117 | const_iv (MONEY) |
|
|
1118 | const_iv (CLASS) |
|
|
1119 | const_iv (GRAVESTONE) |
|
|
1120 | const_iv (AMULET) |
|
|
1121 | const_iv (PLAYERMOVER) |
|
|
1122 | const_iv (TELEPORTER) |
|
|
1123 | const_iv (CREATOR) |
|
|
1124 | const_iv (SKILL) |
|
|
1125 | const_iv (EARTHWALL) |
|
|
1126 | const_iv (GOLEM) |
|
|
1127 | const_iv (THROWN_OBJ) |
|
|
1128 | const_iv (BLINDNESS) |
|
|
1129 | const_iv (GOD) |
|
|
1130 | const_iv (DETECTOR) |
|
|
1131 | const_iv (TRIGGER_MARKER) |
|
|
1132 | const_iv (DEAD_OBJECT) |
|
|
1133 | const_iv (DRINK) |
|
|
1134 | const_iv (MARKER) |
|
|
1135 | const_iv (HOLY_ALTAR) |
|
|
1136 | const_iv (PLAYER_CHANGER) |
|
|
1137 | const_iv (BATTLEGROUND) |
|
|
1138 | const_iv (PEACEMAKER) |
|
|
1139 | const_iv (GEM) |
|
|
1140 | const_iv (FIREWALL) |
|
|
1141 | const_iv (ANVIL) |
|
|
1142 | const_iv (CHECK_INV) |
|
|
1143 | const_iv (MOOD_FLOOR) |
1275 | const_iv (NUM_BODY_LOCATIONS) |
1144 | const_iv (EXIT) |
1276 | const_iv (body_range) const_iv (body_shield) const_iv (body_combat) |
1145 | const_iv (ENCOUNTER) |
1277 | const_iv (body_arm) const_iv (body_torso) const_iv (body_head) |
1146 | const_iv (SHOP_FLOOR) |
1278 | const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) |
1147 | const_iv (SHOP_MAT) |
1279 | const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) |
1148 | const_iv (RING) |
1280 | const_iv (body_wrist) const_iv (body_waist) |
1149 | const_iv (FLOOR) |
|
|
1150 | const_iv (FLESH) |
|
|
1151 | const_iv (INORGANIC) |
|
|
1152 | const_iv (SKILL_TOOL) |
|
|
1153 | const_iv (LIGHTER) |
|
|
1154 | const_iv (BUILDABLE_WALL) |
|
|
1155 | const_iv (MISC_OBJECT) |
|
|
1156 | const_iv (LAMP) |
|
|
1157 | const_iv (DUPLICATOR) |
|
|
1158 | const_iv (SPELLBOOK) |
|
|
1159 | const_iv (CLOAK) |
|
|
1160 | const_iv (SPINNER) |
|
|
1161 | const_iv (GATE) |
|
|
1162 | const_iv (BUTTON) |
|
|
1163 | const_iv (CF_HANDLE) |
|
|
1164 | const_iv (HOLE) |
|
|
1165 | const_iv (TRAPDOOR) |
|
|
1166 | const_iv (SIGN) |
|
|
1167 | const_iv (BOOTS) |
|
|
1168 | const_iv (GLOVES) |
|
|
1169 | const_iv (SPELL) |
|
|
1170 | const_iv (SPELL_EFFECT) |
|
|
1171 | const_iv (CONVERTER) |
|
|
1172 | const_iv (BRACERS) |
|
|
1173 | const_iv (POISONING) |
|
|
1174 | const_iv (SAVEBED) |
|
|
1175 | const_iv (WAND) |
|
|
1176 | const_iv (SCROLL) |
|
|
1177 | const_iv (DIRECTOR) |
|
|
1178 | const_iv (GIRDLE) |
|
|
1179 | const_iv (FORCE) |
|
|
1180 | const_iv (POTION_EFFECT) |
|
|
1181 | const_iv (EVENT_CONNECTOR) |
|
|
1182 | const_iv (CLOSE_CON) |
|
|
1183 | const_iv (CONTAINER) |
|
|
1184 | const_iv (ARMOUR_IMPROVER) |
|
|
1185 | const_iv (WEAPON_IMPROVER) |
|
|
1186 | const_iv (SKILLSCROLL) |
|
|
1187 | const_iv (DEEP_SWAMP) |
|
|
1188 | const_iv (IDENTIFY_ALTAR) |
|
|
1189 | const_iv (MENU) |
|
|
1190 | const_iv (RUNE) |
|
|
1191 | const_iv (TRAP) |
|
|
1192 | const_iv (POWER_CRYSTAL) |
|
|
1193 | const_iv (CORPSE) |
|
|
1194 | const_iv (DISEASE) |
|
|
1195 | const_iv (SYMPTOM) |
|
|
1196 | const_iv (BUILDER) |
|
|
1197 | const_iv (MATERIAL) |
|
|
1198 | const_iv (ITEM_TRANSFORMER) |
|
|
1199 | |
1281 | |
1200 | const_iv (NUM_SUBTYPES) |
1282 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
|
|
1283 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
|
|
1284 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
|
|
1285 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
|
|
1286 | const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY) |
|
|
1287 | const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR) |
|
|
1288 | const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD) |
|
|
1289 | const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS) |
|
|
1290 | const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER) |
|
|
1291 | const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM) |
|
|
1292 | const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR) |
|
|
1293 | const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER) |
|
|
1294 | const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER) |
|
|
1295 | const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV) |
|
|
1296 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
|
|
1297 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
|
|
1298 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
|
|
1299 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
|
|
1300 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
|
|
1301 | const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
|
|
1302 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
|
|
1303 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
|
|
1304 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
|
|
1305 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
|
|
1306 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
|
|
1307 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
|
|
1308 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
|
|
1309 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1201 | |
1310 | |
1202 | const_iv (ST_BD_BUILD) |
1311 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
1203 | const_iv (ST_BD_REMOVE) |
|
|
1204 | |
1312 | |
1205 | const_iv (ST_MAT_FLOOR) |
1313 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1206 | const_iv (ST_MAT_WALL) |
1314 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1207 | const_iv (ST_MAT_ITEM) |
|
|
1208 | |
1315 | |
1209 | const_iv (AT_PHYSICAL) |
1316 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
1210 | const_iv (AT_MAGIC) |
1317 | const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) |
1211 | const_iv (AT_FIRE) |
1318 | const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) |
1212 | const_iv (AT_ELECTRICITY) |
1319 | const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) |
1213 | const_iv (AT_COLD) |
1320 | const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) |
1214 | const_iv (AT_CONFUSION) |
1321 | const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) |
1215 | const_iv (AT_ACID) |
1322 | const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) |
1216 | const_iv (AT_DRAIN) |
|
|
1217 | const_iv (AT_WEAPONMAGIC) |
|
|
1218 | const_iv (AT_GHOSTHIT) |
|
|
1219 | const_iv (AT_POISON) |
|
|
1220 | const_iv (AT_SLOW) |
|
|
1221 | const_iv (AT_PARALYZE) |
|
|
1222 | const_iv (AT_TURN_UNDEAD) |
|
|
1223 | const_iv (AT_FEAR) |
|
|
1224 | const_iv (AT_CANCELLATION) |
|
|
1225 | const_iv (AT_DEPLETE) |
|
|
1226 | const_iv (AT_DEATH) |
|
|
1227 | const_iv (AT_CHAOS) |
|
|
1228 | const_iv (AT_COUNTERSPELL) |
|
|
1229 | const_iv (AT_GODPOWER) |
|
|
1230 | const_iv (AT_HOLYWORD) |
|
|
1231 | const_iv (AT_BLIND) |
|
|
1232 | const_iv (AT_INTERNAL) |
|
|
1233 | const_iv (AT_LIFE_STEALING) |
|
|
1234 | const_iv (AT_DISEASE) |
|
|
1235 | |
1323 | |
1236 | const_iv (WEAP_HIT) |
1324 | const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) |
1237 | const_iv (WEAP_SLASH) |
1325 | const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) |
1238 | const_iv (WEAP_PIERCE) |
|
|
1239 | const_iv (WEAP_CLEAVE) |
|
|
1240 | const_iv (WEAP_SLICE) |
|
|
1241 | const_iv (WEAP_STAB) |
|
|
1242 | const_iv (WEAP_WHIP) |
|
|
1243 | const_iv (WEAP_CRUSH) |
|
|
1244 | const_iv (WEAP_BLUD) |
1326 | const_iv (WEAP_BLUD) |
1245 | |
1327 | |
1246 | const_iv (FLAG_ALIVE) |
1328 | const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) |
1247 | const_iv (FLAG_WIZ) |
1329 | const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) |
1248 | const_iv (FLAG_REMOVED) |
1330 | const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) |
1249 | const_iv (FLAG_FREED) |
1331 | const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) |
1250 | const_iv (FLAG_WAS_WIZ) |
1332 | const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) |
1251 | const_iv (FLAG_APPLIED) |
1333 | const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) |
1252 | const_iv (FLAG_UNPAID) |
1334 | const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) |
1253 | const_iv (FLAG_USE_SHIELD) |
1335 | const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE) |
1254 | const_iv (FLAG_NO_PICK) |
1336 | const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE) |
1255 | const_iv (FLAG_ANIMATE) |
1337 | const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE) |
1256 | const_iv (FLAG_MONSTER) |
1338 | const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL) |
1257 | const_iv (FLAG_FRIENDLY) |
1339 | const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON) |
1258 | const_iv (FLAG_GENERATOR) |
1340 | const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS) |
1259 | const_iv (FLAG_IS_THROWN) |
1341 | const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH) |
1260 | const_iv (FLAG_AUTO_APPLY) |
1342 | const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK) |
1261 | const_iv (FLAG_PLAYER_SOLD) |
1343 | const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED) |
1262 | const_iv (FLAG_SEE_INVISIBLE) |
1344 | const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) |
1263 | const_iv (FLAG_CAN_ROLL) |
1345 | const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) |
1264 | const_iv (FLAG_OVERLAY_FLOOR) |
1346 | const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) |
1265 | const_iv (FLAG_IS_TURNABLE) |
1347 | const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) |
1266 | const_iv (FLAG_IS_USED_UP) |
1348 | const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) |
1267 | const_iv (FLAG_IDENTIFIED) |
1349 | const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK) |
1268 | const_iv (FLAG_REFLECTING) |
1350 | const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) |
1269 | const_iv (FLAG_CHANGING) |
1351 | const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) |
1270 | const_iv (FLAG_SPLITTING) |
1352 | const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) |
1271 | const_iv (FLAG_HITBACK) |
1353 | const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) |
1272 | const_iv (FLAG_STARTEQUIP) |
|
|
1273 | const_iv (FLAG_BLOCKSVIEW) |
|
|
1274 | const_iv (FLAG_UNDEAD) |
|
|
1275 | const_iv (FLAG_SCARED) |
|
|
1276 | const_iv (FLAG_UNAGGRESSIVE) |
|
|
1277 | const_iv (FLAG_REFL_MISSILE) |
|
|
1278 | const_iv (FLAG_REFL_SPELL) |
|
|
1279 | const_iv (FLAG_NO_MAGIC) |
|
|
1280 | const_iv (FLAG_NO_FIX_PLAYER) |
|
|
1281 | const_iv (FLAG_IS_LIGHTABLE) |
|
|
1282 | const_iv (FLAG_TEAR_DOWN) |
|
|
1283 | const_iv (FLAG_RUN_AWAY) |
|
|
1284 | const_iv (FLAG_PICK_UP) |
|
|
1285 | const_iv (FLAG_UNIQUE) |
|
|
1286 | const_iv (FLAG_NO_DROP) |
|
|
1287 | const_iv (FLAG_WIZCAST) |
|
|
1288 | const_iv (FLAG_CAST_SPELL) |
|
|
1289 | const_iv (FLAG_USE_SCROLL) |
|
|
1290 | const_iv (FLAG_USE_RANGE) |
|
|
1291 | const_iv (FLAG_USE_BOW) |
|
|
1292 | const_iv (FLAG_USE_ARMOUR) |
|
|
1293 | const_iv (FLAG_USE_WEAPON) |
|
|
1294 | const_iv (FLAG_USE_RING) |
|
|
1295 | const_iv (FLAG_READY_RANGE) |
|
|
1296 | const_iv (FLAG_READY_BOW) |
|
|
1297 | const_iv (FLAG_XRAYS) |
|
|
1298 | const_iv (FLAG_NO_APPLY) |
|
|
1299 | const_iv (FLAG_IS_FLOOR) |
|
|
1300 | const_iv (FLAG_LIFESAVE) |
|
|
1301 | const_iv (FLAG_NO_STRENGTH) |
|
|
1302 | const_iv (FLAG_SLEEP) |
|
|
1303 | const_iv (FLAG_STAND_STILL) |
|
|
1304 | const_iv (FLAG_RANDOM_MOVE) |
|
|
1305 | const_iv (FLAG_ONLY_ATTACK) |
|
|
1306 | const_iv (FLAG_CONFUSED) |
|
|
1307 | const_iv (FLAG_STEALTH) |
|
|
1308 | const_iv (FLAG_WIZPASS) |
|
|
1309 | const_iv (FLAG_IS_LINKED) |
|
|
1310 | const_iv (FLAG_CURSED) |
|
|
1311 | const_iv (FLAG_DAMNED) |
|
|
1312 | const_iv (FLAG_SEE_ANYWHERE) |
|
|
1313 | const_iv (FLAG_KNOWN_MAGICAL) |
|
|
1314 | const_iv (FLAG_KNOWN_CURSED) |
|
|
1315 | const_iv (FLAG_CAN_USE_SKILL) |
|
|
1316 | const_iv (FLAG_BEEN_APPLIED) |
|
|
1317 | const_iv (FLAG_READY_SCROLL) |
|
|
1318 | const_iv (FLAG_USE_ROD) |
|
|
1319 | const_iv (FLAG_USE_HORN) |
|
|
1320 | const_iv (FLAG_MAKE_INVIS) |
|
|
1321 | const_iv (FLAG_INV_LOCKED) |
|
|
1322 | const_iv (FLAG_IS_WOODED) |
|
|
1323 | const_iv (FLAG_IS_HILLY) |
|
|
1324 | const_iv (FLAG_READY_SKILL) |
|
|
1325 | const_iv (FLAG_READY_WEAPON) |
|
|
1326 | const_iv (FLAG_NO_SKILL_IDENT) |
|
|
1327 | const_iv (FLAG_BLIND) |
|
|
1328 | const_iv (FLAG_SEE_IN_DARK) |
|
|
1329 | const_iv (FLAG_IS_CAULDRON) |
|
|
1330 | const_iv (FLAG_NO_STEAL) |
|
|
1331 | const_iv (FLAG_ONE_HIT) |
|
|
1332 | const_iv (FLAG_CLIENT_SENT) |
|
|
1333 | const_iv (FLAG_BERSERK) |
|
|
1334 | const_iv (FLAG_NEUTRAL) |
|
|
1335 | const_iv (FLAG_NO_ATTACK) |
|
|
1336 | const_iv (FLAG_NO_DAMAGE) |
|
|
1337 | const_iv (FLAG_OBJ_ORIGINAL) |
|
|
1338 | const_iv (FLAG_OBJ_SAVE_ON_OVL) |
|
|
1339 | const_iv (FLAG_ACTIVATE_ON_PUSH) |
|
|
1340 | const_iv (FLAG_ACTIVATE_ON_RELEASE) |
|
|
1341 | const_iv (FLAG_IS_WATER) |
|
|
1342 | const_iv (FLAG_CONTENT_ON_GEN) |
|
|
1343 | const_iv (FLAG_IS_A_TEMPLATE) |
|
|
1344 | const_iv (FLAG_IS_BUILDABLE) |
|
|
1345 | const_iv (FLAG_DESTROY_ON_DEATH) |
|
|
1346 | const_iv (FLAG_NO_MAP_SAVE) |
|
|
1347 | |
1354 | |
1348 | const_iv (NDI_BLACK) |
1355 | const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) |
1349 | const_iv (NDI_WHITE) |
1356 | const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) |
1350 | const_iv (NDI_NAVY) |
1357 | const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) |
1351 | const_iv (NDI_RED) |
1358 | const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) |
1352 | const_iv (NDI_ORANGE) |
|
|
1353 | const_iv (NDI_BLUE) |
|
|
1354 | const_iv (NDI_DK_ORANGE) |
|
|
1355 | const_iv (NDI_GREEN) |
|
|
1356 | const_iv (NDI_LT_GREEN) |
|
|
1357 | const_iv (NDI_GREY) |
|
|
1358 | const_iv (NDI_BROWN) |
|
|
1359 | const_iv (NDI_GOLD) |
|
|
1360 | const_iv (NDI_TAN) |
|
|
1361 | const_iv (NDI_MAX_COLOR) |
|
|
1362 | const_iv (NDI_COLOR_MASK) |
|
|
1363 | const_iv (NDI_UNIQUE) |
|
|
1364 | const_iv (NDI_ALL) |
1359 | const_iv (NDI_ALL) |
1365 | |
1360 | |
|
|
1361 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
|
|
1362 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
|
|
1363 | |
|
|
1364 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
|
|
1365 | |
|
|
1366 | const_iv (SP_RAISE_DEAD) |
|
|
1367 | const_iv (SP_RUNE) |
|
|
1368 | const_iv (SP_MAKE_MARK) |
|
|
1369 | const_iv (SP_BOLT) |
|
|
1370 | const_iv (SP_BULLET) |
1366 | const_iv (UPD_LOCATION) |
1371 | const_iv (SP_EXPLOSION) |
1367 | const_iv (UPD_FLAGS) |
|
|
1368 | const_iv (UPD_WEIGHT) |
|
|
1369 | const_iv (UPD_FACE) |
1372 | const_iv (SP_CONE) |
|
|
1373 | const_iv (SP_BOMB) |
|
|
1374 | const_iv (SP_WONDER) |
1370 | const_iv (UPD_NAME) |
1375 | const_iv (SP_SMITE) |
1371 | const_iv (UPD_ANIM) |
1376 | const_iv (SP_MAGIC_MISSILE) |
1372 | const_iv (UPD_ANIMSPEED) |
1377 | const_iv (SP_SUMMON_GOLEM) |
1373 | const_iv (UPD_NROF) |
1378 | const_iv (SP_DIMENSION_DOOR) |
1374 | |
1379 | const_iv (SP_MAGIC_MAPPING) |
1375 | const_iv (UPD_SP_MANA) |
|
|
1376 | const_iv (UPD_SP_GRACE) |
|
|
1377 | const_iv (UPD_SP_DAMAGE) |
|
|
1378 | |
|
|
1379 | const_iv (F_APPLIED) |
|
|
1380 | const_iv (F_LOCATION) |
|
|
1381 | const_iv (F_UNPAID) |
|
|
1382 | const_iv (F_MAGIC) |
1380 | const_iv (SP_MAGIC_WALL) |
|
|
1381 | const_iv (SP_DESTRUCTION) |
|
|
1382 | const_iv (SP_PERCEIVE_SELF) |
|
|
1383 | const_iv (SP_WORD_OF_RECALL) |
|
|
1384 | const_iv (SP_INVISIBLE) |
|
|
1385 | const_iv (SP_PROBE) |
|
|
1386 | const_iv (SP_HEALING) |
|
|
1387 | const_iv (SP_CREATE_FOOD) |
|
|
1388 | const_iv (SP_EARTH_TO_DUST) |
|
|
1389 | const_iv (SP_CHANGE_ABILITY) |
|
|
1390 | const_iv (SP_BLESS) |
1383 | const_iv (F_CURSED) |
1391 | const_iv (SP_CURSE) |
|
|
1392 | const_iv (SP_SUMMON_MONSTER) |
|
|
1393 | const_iv (SP_CHARGING) |
|
|
1394 | const_iv (SP_POLYMORPH) |
|
|
1395 | const_iv (SP_ALCHEMY) |
|
|
1396 | const_iv (SP_REMOVE_CURSE) |
|
|
1397 | const_iv (SP_IDENTIFY) |
|
|
1398 | const_iv (SP_DETECTION) |
|
|
1399 | const_iv (SP_MOOD_CHANGE) |
|
|
1400 | const_iv (SP_MOVING_BALL) |
1384 | const_iv (F_DAMNED) |
1401 | const_iv (SP_SWARM) |
|
|
1402 | const_iv (SP_CHANGE_MANA) |
1385 | const_iv (F_OPEN) |
1403 | const_iv (SP_DISPEL_RUNE) |
1386 | const_iv (F_NOPICK) |
1404 | const_iv (SP_CREATE_MISSILE) |
|
|
1405 | const_iv (SP_CONSECRATE) |
|
|
1406 | const_iv (SP_ANIMATE_WEAPON) |
|
|
1407 | const_iv (SP_LIGHT) |
|
|
1408 | const_iv (SP_CHANGE_MAP_LIGHT) |
|
|
1409 | const_iv (SP_FAERY_FIRE) |
|
|
1410 | const_iv (SP_CAUSE_DISEASE) |
|
|
1411 | const_iv (SP_AURA) |
|
|
1412 | const_iv (SP_TOWN_PORTAL) |
|
|
1413 | const_iv (SP_PARTY_SPELL) |
|
|
1414 | |
|
|
1415 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
|
|
1416 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1387 | const_iv (F_LOCKED) |
1417 | const_iv (F_LOCKED) |
1388 | |
1418 | |
1389 | const_iv (F_BUY) |
1419 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
1390 | const_iv (F_SHOP) |
|
|
1391 | const_iv (F_SELL) |
|
|
1392 | |
1420 | |
1393 | const_iv (P_BLOCKSVIEW) |
1421 | const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1394 | const_iv (P_PLAYER) |
1422 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1395 | const_iv (P_NO_MAGIC) |
|
|
1396 | const_iv (P_IS_ALIVE) |
|
|
1397 | const_iv (P_NO_CLERIC) |
|
|
1398 | const_iv (P_OUT_OF_MAP) |
|
|
1399 | const_iv (P_NEW_MAP) |
|
|
1400 | const_iv (P_UPTODATE) |
|
|
1401 | |
1423 | |
1402 | const_iv (UP_OBJ_INSERT) |
1424 | const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) |
1403 | const_iv (UP_OBJ_REMOVE) |
|
|
1404 | const_iv (UP_OBJ_CHANGE) |
|
|
1405 | const_iv (UP_OBJ_FACE) |
|
|
1406 | |
1425 | |
1407 | const_iv (INS_NO_MERGE) |
1426 | const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) |
1408 | const_iv (INS_ABOVE_FLOOR_ONLY) |
1427 | const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD) |
1409 | const_iv (INS_NO_WALK_ON) |
|
|
1410 | const_iv (INS_ON_TOP) |
|
|
1411 | const_iv (INS_BELOW_ORIGINATOR) |
|
|
1412 | const_iv (INS_MAP_LOAD) |
|
|
1413 | |
1428 | |
1414 | const_iv (WILL_APPLY_HANDLE) |
1429 | const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) |
1415 | const_iv (WILL_APPLY_TREASURE) |
1430 | const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) |
1416 | const_iv (WILL_APPLY_EARTHWALL) |
|
|
1417 | const_iv (WILL_APPLY_DOOR) |
|
|
1418 | const_iv (WILL_APPLY_FOOD) |
|
|
1419 | |
1431 | |
1420 | const_iv (SAVE_MODE) |
1432 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1421 | const_iv (SAVE_DIR_MODE) |
|
|
1422 | |
1433 | |
1423 | const_iv (M_PAPER) |
1434 | const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) |
1424 | const_iv (M_IRON) |
1435 | const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) |
1425 | const_iv (M_GLASS) |
1436 | const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) |
1426 | const_iv (M_LEATHER) |
1437 | const_iv (M_ICE) const_iv (M_SPECIAL) |
1427 | const_iv (M_WOOD) |
|
|
1428 | const_iv (M_ORGANIC) |
|
|
1429 | const_iv (M_STONE) |
|
|
1430 | const_iv (M_CLOTH) |
|
|
1431 | const_iv (M_ADAMANT) |
|
|
1432 | const_iv (M_LIQUID) |
|
|
1433 | const_iv (M_SOFT_METAL) |
|
|
1434 | const_iv (M_BONE) |
|
|
1435 | const_iv (M_ICE) |
|
|
1436 | const_iv (M_SPECIAL) |
|
|
1437 | |
1438 | |
1438 | const_iv (SK_EXP_ADD_SKILL) |
1439 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1439 | const_iv (SK_EXP_TOTAL) |
1440 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1440 | const_iv (SK_EXP_NONE) |
|
|
1441 | const_iv (SK_SUBTRACT_SKILL_EXP) |
|
|
1442 | const_iv (SK_EXP_SKILL_ONLY) |
|
|
1443 | |
1441 | |
1444 | const_iv (SK_LOCKPICKING) |
1442 | const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) |
1445 | const_iv (SK_HIDING) |
1443 | const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) |
1446 | const_iv (SK_SMITHERY) |
1444 | const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) |
1447 | const_iv (SK_BOWYER) |
1445 | const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) |
1448 | const_iv (SK_JEWELER) |
1446 | const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) |
1449 | const_iv (SK_ALCHEMY) |
1447 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1450 | const_iv (SK_STEALING) |
1448 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1451 | const_iv (SK_LITERACY) |
1449 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1452 | const_iv (SK_BARGAINING) |
1450 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1453 | const_iv (SK_JUMPING) |
1451 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1454 | const_iv (SK_DET_MAGIC) |
|
|
1455 | const_iv (SK_ORATORY) |
|
|
1456 | const_iv (SK_SINGING) |
|
|
1457 | const_iv (SK_DET_CURSE) |
|
|
1458 | const_iv (SK_FIND_TRAPS) |
|
|
1459 | const_iv (SK_MEDITATION) |
|
|
1460 | const_iv (SK_PUNCHING) |
|
|
1461 | const_iv (SK_FLAME_TOUCH) |
|
|
1462 | const_iv (SK_KARATE) |
|
|
1463 | const_iv (SK_CLIMBING) |
|
|
1464 | const_iv (SK_WOODSMAN) |
|
|
1465 | const_iv (SK_INSCRIPTION) |
|
|
1466 | const_iv (SK_ONE_HANDED_WEAPON) |
|
|
1467 | const_iv (SK_MISSILE_WEAPON) |
|
|
1468 | const_iv (SK_THROWING) |
|
|
1469 | const_iv (SK_USE_MAGIC_ITEM) |
|
|
1470 | const_iv (SK_DISARM_TRAPS) |
|
|
1471 | const_iv (SK_SET_TRAP) |
|
|
1472 | const_iv (SK_THAUMATURGY) |
|
|
1473 | const_iv (SK_PRAYING) |
|
|
1474 | const_iv (SK_CLAWING) |
|
|
1475 | const_iv (SK_LEVITATION) |
|
|
1476 | const_iv (SK_SUMMONING) |
|
|
1477 | const_iv (SK_PYROMANCY) |
|
|
1478 | const_iv (SK_EVOCATION) |
|
|
1479 | const_iv (SK_SORCERY) |
|
|
1480 | const_iv (SK_TWO_HANDED_WEAPON) |
|
|
1481 | const_iv (SK_SPARK_TOUCH) |
|
|
1482 | const_iv (SK_SHIVER) |
|
|
1483 | const_iv (SK_ACID_SPLASH) |
|
|
1484 | const_iv (SK_POISON_NAIL) |
1452 | const_iv (SK_POISON_NAIL) |
1485 | |
1453 | |
1486 | const_iv (SOUND_NEW_PLAYER) |
1454 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1487 | const_iv (SOUND_FIRE_ARROW) |
1455 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1488 | const_iv (SOUND_LEARN_SPELL) |
1456 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1489 | const_iv (SOUND_FUMBLE_SPELL) |
1457 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
1490 | const_iv (SOUND_WAND_POOF) |
1458 | const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) |
1491 | const_iv (SOUND_OPEN_DOOR) |
1459 | const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) |
1492 | const_iv (SOUND_PUSH_PLAYER) |
|
|
1493 | const_iv (SOUND_PLAYER_HITS1) |
|
|
1494 | const_iv (SOUND_PLAYER_HITS2) |
|
|
1495 | const_iv (SOUND_PLAYER_HITS3) |
|
|
1496 | const_iv (SOUND_PLAYER_HITS4) |
|
|
1497 | const_iv (SOUND_PLAYER_IS_HIT1) |
|
|
1498 | const_iv (SOUND_PLAYER_IS_HIT2) |
|
|
1499 | const_iv (SOUND_PLAYER_IS_HIT3) |
|
|
1500 | const_iv (SOUND_PLAYER_KILLS) |
|
|
1501 | const_iv (SOUND_PET_IS_KILLED) |
|
|
1502 | const_iv (SOUND_PLAYER_DIES) |
|
|
1503 | const_iv (SOUND_OB_EVAPORATE) |
|
|
1504 | const_iv (SOUND_OB_EXPLODE) |
|
|
1505 | const_iv (SOUND_CLOCK) |
|
|
1506 | const_iv (SOUND_TURN_HANDLE) |
|
|
1507 | const_iv (SOUND_FALL_HOLE) |
|
|
1508 | const_iv (SOUND_DRINK_POISON) |
|
|
1509 | const_iv (SOUND_CAST_SPELL_0) |
|
|
1510 | |
1460 | |
1511 | const_iv (PREFER_LOW) |
1461 | const_iv (PREFER_LOW) const_iv (PREFER_HIGH) |
1512 | const_iv (PREFER_HIGH) |
|
|
1513 | |
1462 | |
1514 | const_iv (ATNR_PHYSICAL) |
1463 | const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) |
1515 | const_iv (ATNR_MAGIC) |
1464 | const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) |
1516 | const_iv (ATNR_FIRE) |
1465 | const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) |
1517 | const_iv (ATNR_ELECTRICITY) |
1466 | const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) |
1518 | const_iv (ATNR_COLD) |
1467 | const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) |
1519 | const_iv (ATNR_CONFUSION) |
1468 | const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) |
1520 | const_iv (ATNR_ACID) |
1469 | const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) |
1521 | const_iv (ATNR_DRAIN) |
|
|
1522 | const_iv (ATNR_WEAPONMAGIC) |
|
|
1523 | const_iv (ATNR_GHOSTHIT) |
|
|
1524 | const_iv (ATNR_POISON) |
|
|
1525 | const_iv (ATNR_SLOW) |
|
|
1526 | const_iv (ATNR_PARALYZE) |
|
|
1527 | const_iv (ATNR_TURN_UNDEAD) |
|
|
1528 | const_iv (ATNR_FEAR) |
|
|
1529 | const_iv (ATNR_CANCELLATION) |
|
|
1530 | const_iv (ATNR_DEPLETE) |
|
|
1531 | const_iv (ATNR_DEATH) |
|
|
1532 | const_iv (ATNR_CHAOS) |
|
|
1533 | const_iv (ATNR_COUNTERSPELL) |
|
|
1534 | const_iv (ATNR_GODPOWER) |
|
|
1535 | const_iv (ATNR_HOLYWORD) |
|
|
1536 | const_iv (ATNR_BLIND) |
|
|
1537 | const_iv (ATNR_INTERNAL) |
|
|
1538 | const_iv (ATNR_LIFE_STEALING) |
|
|
1539 | const_iv (ATNR_DISEASE) |
|
|
1540 | |
1470 | |
1541 | const_iv (MAP_IN_MEMORY) |
1471 | const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1542 | const_iv (MAP_SWAPPED) |
|
|
1543 | const_iv (MAP_LOADING) |
|
|
1544 | const_iv (MAP_SAVING) |
|
|
1545 | |
1472 | |
1546 | const_iv (KLASS_ATTACHABLE) |
1473 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1547 | const_iv (KLASS_GLOBAL) |
1474 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1548 | const_iv (KLASS_OBJECT) |
|
|
1549 | const_iv (KLASS_CLIENT) |
|
|
1550 | const_iv (KLASS_PLAYER) |
|
|
1551 | const_iv (KLASS_MAP) |
|
|
1552 | |
1475 | |
1553 | const_iv (CS_QUERY_YESNO) |
1476 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1554 | const_iv (CS_QUERY_SINGLECHAR) |
|
|
1555 | const_iv (CS_QUERY_HIDEINPUT) |
|
|
1556 | |
1477 | |
1557 | const_iv (ST_DEAD) |
1478 | const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) |
1558 | const_iv (ST_SETUP) |
|
|
1559 | const_iv (ST_PLAYING) |
|
|
1560 | const_iv (ST_CUSTOM) |
|
|
1561 | |
1479 | |
1562 | const_iv (ST_CHANGE_CLASS) |
1480 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1563 | |
|
|
1564 | const_iv (IO_HEADER) |
|
|
1565 | const_iv (IO_OBJECTS) |
|
|
1566 | const_iv (IO_UNIQUES) |
|
|
1567 | |
1481 | |
1568 | // random map generator |
1482 | // random map generator |
1569 | const_iv (LAYOUT_NONE) |
1483 | const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) |
1570 | const_iv (LAYOUT_ONION) |
1484 | const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) |
1571 | const_iv (LAYOUT_MAZE) |
|
|
1572 | const_iv (LAYOUT_SPIRAL) |
|
|
1573 | const_iv (LAYOUT_ROGUELIKE) |
|
|
1574 | const_iv (LAYOUT_SNAKE) |
|
|
1575 | const_iv (LAYOUT_SQUARE_SPIRAL) |
|
|
1576 | |
1485 | |
1577 | const_iv (RMOPT_RANDOM) |
1486 | const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) |
1578 | const_iv (RMOPT_CENTERED) |
1487 | const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) |
1579 | const_iv (RMOPT_LINEAR) |
1488 | const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) |
1580 | const_iv (RMOPT_BOTTOM_C) |
|
|
1581 | const_iv (RMOPT_BOTTOM_R) |
|
|
1582 | const_iv (RMOPT_IRR_SPACE) |
|
|
1583 | const_iv (RMOPT_WALL_OFF) |
|
|
1584 | const_iv (RMOPT_WALLS_ONLY) |
|
|
1585 | const_iv (RMOPT_NO_DOORS) |
|
|
1586 | |
1489 | |
1587 | const_iv (SYMMETRY_RANDOM) |
1490 | const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) |
1588 | const_iv (SYMMETRY_NONE) |
1491 | const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) |
1589 | const_iv (SYMMETRY_X) |
1492 | |
1590 | const_iv (SYMMETRY_Y) |
1493 | const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) |
1591 | const_iv (SYMMETRY_XY) |
1494 | const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV) |
|
|
1495 | const_iv (GT_MINIMAL) |
1592 | }; |
1496 | }; |
1593 | |
1497 | |
1594 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1498 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1595 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1499 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1596 | |
1500 | |
… | |
… | |
1617 | } |
1521 | } |
1618 | } |
1522 | } |
1619 | |
1523 | |
1620 | void _connect_to_perl () |
1524 | void _connect_to_perl () |
1621 | |
1525 | |
|
|
1526 | void _recalc_want () |
|
|
1527 | |
1622 | void _global_reattach () |
1528 | void _global_reattach () |
1623 | CODE: |
1529 | CODE: |
1624 | { |
1530 | { |
1625 | // reattach to all attachable objects in the game. |
1531 | // reattach to all attachable objects in the game. |
1626 | for_all_clients (ns) |
1532 | for_all_clients (ns) |
1627 | ns->reattach (); |
1533 | ns->reattach (); |
1628 | |
1534 | |
1629 | for_all_objects (op) |
1535 | for_all_objects (op) |
1630 | op->reattach (); |
1536 | op->reattach (); |
|
|
1537 | } |
|
|
1538 | |
|
|
1539 | void _post_tick () |
|
|
1540 | CODE: |
|
|
1541 | coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK); |
|
|
1542 | |
|
|
1543 | # support function for map-world.ext |
|
|
1544 | void _quantise (SV *data_sv, SV *plt_sv) |
|
|
1545 | CODE: |
|
|
1546 | { |
|
|
1547 | if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV) |
|
|
1548 | croak ("_quantise called with invalid agruments"); |
|
|
1549 | |
|
|
1550 | plt_sv = SvRV (plt_sv); |
|
|
1551 | SV **plt = AvARRAY (plt_sv); |
|
|
1552 | int plt_count = AvFILL (plt_sv) + 1; |
|
|
1553 | |
|
|
1554 | STRLEN len; |
|
|
1555 | char *data = SvPVbyte (data_sv, len); |
|
|
1556 | char *dst = data; |
|
|
1557 | |
|
|
1558 | while (len >= 3) |
|
|
1559 | { |
|
|
1560 | for (SV **val_sv = plt + plt_count; val_sv-- > plt; ) |
|
|
1561 | { |
|
|
1562 | char *val = SvPVX (*val_sv); |
|
|
1563 | |
|
|
1564 | if (val [0] == data [0] |
|
|
1565 | && val [1] == data [1] |
|
|
1566 | && val [2] == data [2]) |
|
|
1567 | { |
|
|
1568 | *dst++ = val [3]; |
|
|
1569 | goto next; |
|
|
1570 | } |
|
|
1571 | } |
|
|
1572 | |
|
|
1573 | croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", |
|
|
1574 | (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2], |
|
|
1575 | dst - SvPVX (data_sv), len); |
|
|
1576 | |
|
|
1577 | next: |
|
|
1578 | data += 3; |
|
|
1579 | len -= 3; |
|
|
1580 | } |
|
|
1581 | |
|
|
1582 | SvCUR_set (data_sv, dst - SvPVX (data_sv)); |
1631 | } |
1583 | } |
1632 | |
1584 | |
1633 | NV floor (NV x) |
1585 | NV floor (NV x) |
1634 | |
1586 | |
1635 | NV ceil (NV x) |
1587 | NV ceil (NV x) |
… | |
… | |
1644 | default: croak ("cf::rndm requires none, one or two parameters."); break; |
1596 | default: croak ("cf::rndm requires none, one or two parameters."); break; |
1645 | } |
1597 | } |
1646 | OUTPUT: |
1598 | OUTPUT: |
1647 | RETVAL |
1599 | RETVAL |
1648 | |
1600 | |
|
|
1601 | NV clamp (NV value, NV min_value, NV max_value) |
|
|
1602 | CODE: |
|
|
1603 | RETVAL = clamp (value, min_value, max_value); |
|
|
1604 | OUTPUT: |
|
|
1605 | RETVAL |
|
|
1606 | |
|
|
1607 | NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) |
|
|
1608 | CODE: |
|
|
1609 | RETVAL = lerp (value, min_in, max_in, min_out, max_out); |
|
|
1610 | OUTPUT: |
|
|
1611 | RETVAL |
|
|
1612 | |
|
|
1613 | void cede_to_tick () |
|
|
1614 | CODE: |
|
|
1615 | coroapi::cede_to_tick (); |
|
|
1616 | |
1649 | void server_tick () |
1617 | void server_tick () |
1650 | CODE: |
1618 | CODE: |
|
|
1619 | NOW = now (); |
1651 | runtime = SvNVx (sv_runtime); |
1620 | runtime = SvNVx (sv_runtime); |
1652 | server_tick (); |
1621 | server_tick (); |
1653 | |
1622 | |
1654 | void |
1623 | void |
|
|
1624 | log_backtrace (utf8_string msg) |
|
|
1625 | |
|
|
1626 | void |
1655 | LOG (int level, utf8_string msg) |
1627 | LOG (int flags, utf8_string msg) |
1656 | PROTOTYPE: $$ |
1628 | PROTOTYPE: $$ |
1657 | C_ARGS: (LogLevel)level, "%s", msg |
1629 | C_ARGS: flags, "%s", msg |
1658 | |
1630 | |
1659 | octet_string path_combine (octet_string base, octet_string path) |
1631 | octet_string path_combine (octet_string base, octet_string path) |
1660 | PROTOTYPE: $$ |
1632 | PROTOTYPE: $$ |
1661 | |
1633 | |
1662 | octet_string path_combine_and_normalize (octet_string base, octet_string path) |
1634 | octet_string path_combine_and_normalize (octet_string base, octet_string path) |
… | |
… | |
1699 | } |
1671 | } |
1700 | OUTPUT: RETVAL |
1672 | OUTPUT: RETVAL |
1701 | |
1673 | |
1702 | void abort () |
1674 | void abort () |
1703 | |
1675 | |
|
|
1676 | void reset_signals () |
|
|
1677 | |
1704 | void fork_abort (octet_string cause = "cf::fork_abort") |
1678 | void fork_abort (octet_string cause = "cf::fork_abort") |
1705 | |
1679 | |
1706 | void cleanup (octet_string cause, bool make_core = false) |
1680 | void cleanup (octet_string cause, bool make_core = false) |
1707 | |
1681 | |
1708 | void emergency_save () |
1682 | void emergency_save () |
… | |
… | |
1770 | OUTPUT: RETVAL |
1744 | OUTPUT: RETVAL |
1771 | |
1745 | |
1772 | bool |
1746 | bool |
1773 | load_resource_file (octet_string filename) |
1747 | load_resource_file (octet_string filename) |
1774 | |
1748 | |
1775 | bool |
|
|
1776 | load_archetype_file (octet_string filename) |
|
|
1777 | |
|
|
1778 | bool |
|
|
1779 | load_treasure_file (octet_string filename) |
|
|
1780 | |
|
|
1781 | MODULE = cf PACKAGE = cf::attachable |
1749 | MODULE = cf PACKAGE = cf::attachable |
1782 | |
1750 | |
1783 | int |
1751 | int |
1784 | valid (SV *obj) |
1752 | valid (SV *obj) |
1785 | CODE: |
1753 | CODE: |
… | |
… | |
1848 | object *actives (U32 index) |
1816 | object *actives (U32 index) |
1849 | CODE: |
1817 | CODE: |
1850 | RETVAL = index < actives.size () ? actives [index] : 0; |
1818 | RETVAL = index < actives.size () ? actives [index] : 0; |
1851 | OUTPUT: RETVAL |
1819 | OUTPUT: RETVAL |
1852 | |
1820 | |
|
|
1821 | const char *slot_use_name (U32 slot) |
|
|
1822 | ALIAS: |
|
|
1823 | slot_nonuse_name = 1 |
|
|
1824 | CODE: |
|
|
1825 | { |
|
|
1826 | if (slot >= NUM_BODY_LOCATIONS) |
|
|
1827 | croak ("body slot index out of range"); |
|
|
1828 | |
|
|
1829 | switch (ix) |
|
|
1830 | { |
|
|
1831 | case 0: RETVAL = body_locations[slot].use_name; break; |
|
|
1832 | case 1: RETVAL = body_locations[slot].nonuse_name; break; |
|
|
1833 | } |
|
|
1834 | } |
|
|
1835 | OUTPUT: |
|
|
1836 | RETVAL |
|
|
1837 | |
1853 | # missing properties |
1838 | # missing properties |
1854 | |
1839 | |
1855 | object *head (object *op) |
1840 | object *head (object *op) |
1856 | PROTOTYPE: $ |
1841 | PROTOTYPE: $ |
1857 | CODE: |
1842 | CODE: |
1858 | RETVAL = op->head_ (); |
1843 | RETVAL = op->head_ (); |
1859 | OUTPUT: RETVAL |
|
|
1860 | |
|
|
1861 | int is_head (object *op) |
|
|
1862 | PROTOTYPE: $ |
|
|
1863 | CODE: |
|
|
1864 | RETVAL = op->head_ () == op; |
|
|
1865 | OUTPUT: RETVAL |
1844 | OUTPUT: RETVAL |
1866 | |
1845 | |
1867 | void |
1846 | void |
1868 | inv (object *obj) |
1847 | inv (object *obj) |
1869 | PROTOTYPE: $ |
1848 | PROTOTYPE: $ |
… | |
… | |
1882 | int |
1861 | int |
1883 | num_animations (object *op) |
1862 | num_animations (object *op) |
1884 | CODE: |
1863 | CODE: |
1885 | RETVAL = NUM_ANIMATIONS (op); |
1864 | RETVAL = NUM_ANIMATIONS (op); |
1886 | OUTPUT: RETVAL |
1865 | OUTPUT: RETVAL |
|
|
1866 | |
|
|
1867 | int slot_info (object *op, UV slot, int value = 0) |
|
|
1868 | ALIAS: |
|
|
1869 | slot_used = 1 |
|
|
1870 | CODE: |
|
|
1871 | { |
|
|
1872 | if (slot >= NUM_BODY_LOCATIONS) |
|
|
1873 | croak ("body slot index out of range"); |
|
|
1874 | |
|
|
1875 | RETVAL = ix ? op->slot[slot].used : op->slot[slot].info; |
|
|
1876 | |
|
|
1877 | if (items > 2) |
|
|
1878 | if (ix) |
|
|
1879 | op->slot[slot].used = value; |
|
|
1880 | else |
|
|
1881 | op->slot[slot].info = value; |
|
|
1882 | } |
|
|
1883 | OUTPUT: |
|
|
1884 | RETVAL |
1887 | |
1885 | |
1888 | object *find_best_object_match (object *op, utf8_string match) |
1886 | object *find_best_object_match (object *op, utf8_string match) |
1889 | |
1887 | |
1890 | object *find_marked_object (object *op) |
1888 | object *find_marked_object (object *op) |
1891 | |
1889 | |
… | |
… | |
2007 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
2005 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
2008 | |
2006 | |
2009 | object *new (utf8_string archetype = 0) |
2007 | object *new (utf8_string archetype = 0) |
2010 | PROTOTYPE: ;$ |
2008 | PROTOTYPE: ;$ |
2011 | CODE: |
2009 | CODE: |
2012 | RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); |
2010 | RETVAL = archetype ? get_archetype (archetype) : object::create (); |
2013 | OUTPUT: |
2011 | OUTPUT: |
2014 | RETVAL |
2012 | RETVAL |
2015 | |
2013 | |
|
|
2014 | object *find_object (U32 tag) |
|
|
2015 | |
|
|
2016 | # TODO: nuke |
2016 | object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) |
2017 | object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) |
2017 | PROTOTYPE: $$$$$$ |
2018 | PROTOTYPE: $$$$$$ |
2018 | CODE: |
2019 | CODE: |
2019 | { |
2020 | { |
2020 | int unused_type; |
2021 | int unused_type; |
2021 | RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); |
2022 | RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); |
2022 | } |
2023 | } |
2023 | |
|
|
2024 | player *contr (object *op) |
|
|
2025 | CODE: |
|
|
2026 | RETVAL = op->contr; |
|
|
2027 | OUTPUT: RETVAL |
|
|
2028 | |
2024 | |
2029 | const_utf8_string get_ob_key_value (object *op, utf8_string key) |
2025 | const_utf8_string get_ob_key_value (object *op, utf8_string key) |
2030 | |
2026 | |
2031 | bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) |
2027 | bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) |
2032 | |
2028 | |
… | |
… | |
2073 | |
2069 | |
2074 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
2070 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
2075 | CODE: |
2071 | CODE: |
2076 | new_draw_info (flags, 0, op, txt); |
2072 | new_draw_info (flags, 0, op, txt); |
2077 | |
2073 | |
2078 | object *cf_player_send_inventory (object *op) |
|
|
2079 | |
|
|
2080 | octet_string cf_player_get_ip (object *op) |
|
|
2081 | ALIAS: ip = 0 |
|
|
2082 | |
|
|
2083 | object *cf_player_get_marked_item (object *op) |
|
|
2084 | ALIAS: marked_item = 0 |
|
|
2085 | |
|
|
2086 | void cf_player_set_marked_item (object *op, object *ob) |
|
|
2087 | |
|
|
2088 | partylist *cf_player_get_party (object *op) |
|
|
2089 | ALIAS: party = 0 |
|
|
2090 | |
|
|
2091 | void cf_player_set_party (object *op, partylist *party) |
|
|
2092 | |
|
|
2093 | void kill_player (object *op) |
2074 | void kill_player (object *op) |
2094 | |
2075 | |
2095 | void esrv_update_item (object *op, int what, object *item) |
2076 | void esrv_update_item (object *op, int what, object *item) |
2096 | C_ARGS: what, op, item |
2077 | C_ARGS: what, op, item |
2097 | |
|
|
2098 | void clear_los (object *op) |
|
|
2099 | |
2078 | |
2100 | int command_summon (object *op, utf8_string params) |
2079 | int command_summon (object *op, utf8_string params) |
2101 | |
2080 | |
2102 | int command_arrest (object *op, utf8_string params) |
2081 | int command_arrest (object *op, utf8_string params) |
2103 | |
2082 | |
… | |
… | |
2121 | CODE: |
2100 | CODE: |
2122 | pl->ob->stats.hp = pl->ob->stats.maxhp; |
2101 | pl->ob->stats.hp = pl->ob->stats.maxhp; |
2123 | pl->ob->stats.sp = pl->ob->stats.maxsp; |
2102 | pl->ob->stats.sp = pl->ob->stats.maxsp; |
2124 | pl->ob->stats.grace = pl->ob->stats.maxgrace; |
2103 | pl->ob->stats.grace = pl->ob->stats.maxgrace; |
2125 | pl->orig_stats = pl->ob->stats; |
2104 | pl->orig_stats = pl->ob->stats; |
|
|
2105 | |
|
|
2106 | void clear_los (player *pl) |
2126 | |
2107 | |
2127 | void cf_player_move (player *pl, int dir) |
2108 | void cf_player_move (player *pl, int dir) |
2128 | |
2109 | |
2129 | void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); |
2110 | void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); |
2130 | |
2111 | |
… | |
… | |
2240 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2221 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2241 | { |
2222 | { |
2242 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2223 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2243 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2224 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2244 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
2225 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
|
|
2226 | |
|
|
2227 | if (ob->randomitems) |
|
|
2228 | { |
|
|
2229 | if (!ob->above) |
|
|
2230 | { |
|
|
2231 | ob->create_treasure (ob->randomitems); |
|
|
2232 | |
|
|
2233 | for (object *op = ob->above; op; op = op->above) |
|
|
2234 | op->flag [FLAG_NO_MAP_SAVE] = true; |
|
|
2235 | } |
|
|
2236 | |
|
|
2237 | ob->randomitems = 0; |
|
|
2238 | } |
2245 | } |
2239 | } |
2246 | } |
2240 | } |
2247 | } |
2241 | } |
2248 | |
2242 | |
2249 | skip_space: ; |
2243 | skip_space: ; |
… | |
… | |
2276 | sfree (THIS->regions, THIS->size ()); |
2270 | sfree (THIS->regions, THIS->size ()); |
2277 | free (THIS->regionmap); |
2271 | free (THIS->regionmap); |
2278 | |
2272 | |
2279 | THIS->regions = regions; |
2273 | THIS->regions = regions; |
2280 | THIS->regionmap = regionmap; |
2274 | THIS->regionmap = regionmap; |
|
|
2275 | } |
|
|
2276 | |
|
|
2277 | void |
|
|
2278 | maptile::create_region_treasure () |
|
|
2279 | CODE: |
|
|
2280 | { |
|
|
2281 | object *op = object::create (); |
|
|
2282 | op->type = FLOOR; |
|
|
2283 | op->map = THIS; |
|
|
2284 | |
|
|
2285 | for (int x = 0; x < THIS->width; ++x) |
|
|
2286 | for (int y = 0; y < THIS->height; ++y) |
|
|
2287 | { |
|
|
2288 | region *rgn = THIS->region (x, y); |
|
|
2289 | |
|
|
2290 | //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D |
|
|
2291 | if (rgn->treasure && rndm () < rgn->treasure_density) |
|
|
2292 | { |
|
|
2293 | op->x = x; |
|
|
2294 | op->y = y; |
|
|
2295 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
|
|
2296 | } |
|
|
2297 | } |
|
|
2298 | |
|
|
2299 | op->destroy (); |
2281 | } |
2300 | } |
2282 | |
2301 | |
2283 | void play_sound_map (maptile *map, int x, int y, int sound_num) |
2302 | void play_sound_map (maptile *map, int x, int y, int sound_num) |
2284 | |
2303 | |
2285 | int out_of_map (maptile *map, int x, int y) |
2304 | int out_of_map (maptile *map, int x, int y) |
… | |
… | |
2444 | rmp.decoroptions = decoroptions; |
2463 | rmp.decoroptions = decoroptions; |
2445 | rmp.orientation = orientation; |
2464 | rmp.orientation = orientation; |
2446 | rmp.origin_y = origin_y; |
2465 | rmp.origin_y = origin_y; |
2447 | rmp.origin_x = origin_x; |
2466 | rmp.origin_x = origin_x; |
2448 | rmp.random_seed = random_seed; |
2467 | rmp.random_seed = random_seed; |
2449 | rmp.total_map_hp = total_map_hp; |
2468 | rmp.total_map_hp = (uint64_t) total_map_hp; |
2450 | rmp.map_layout_style = map_layout_style; |
2469 | rmp.map_layout_style = map_layout_style; |
2451 | rmp.treasureoptions = treasureoptions; |
2470 | rmp.treasureoptions = treasureoptions; |
2452 | rmp.symmetry_used = symmetry_used; |
2471 | rmp.symmetry_used = symmetry_used; |
2453 | rmp.region = region; |
2472 | rmp.region = region; |
2454 | rmp.custom = custom; |
2473 | rmp.custom = custom; |
… | |
… | |
2464 | CODE: |
2483 | CODE: |
2465 | RETVAL = archetype::find (name); |
2484 | RETVAL = archetype::find (name); |
2466 | OUTPUT: |
2485 | OUTPUT: |
2467 | RETVAL |
2486 | RETVAL |
2468 | |
2487 | |
2469 | archetype *first() |
2488 | int archetypes_size () |
2470 | PROTOTYPE: |
2489 | CODE: |
2471 | CODE: |
|
|
2472 | RETVAL = first_archetype; |
2490 | RETVAL = archetypes.size (); |
|
|
2491 | OUTPUT: RETVAL |
|
|
2492 | |
|
|
2493 | archetype *archetypes (U32 index) |
|
|
2494 | CODE: |
|
|
2495 | RETVAL = index < archetypes.size () ? archetypes [index] : 0; |
|
|
2496 | OUTPUT: RETVAL |
|
|
2497 | |
|
|
2498 | object *instantiate (archetype *arch) |
|
|
2499 | CODE: |
|
|
2500 | RETVAL = arch_to_object (arch); |
|
|
2501 | OUTPUT: |
2473 | OUTPUT: RETVAL |
2502 | RETVAL |
2474 | |
2503 | |
2475 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2504 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2476 | |
2505 | |
2477 | MODULE = cf PACKAGE = cf::party |
2506 | MODULE = cf PACKAGE = cf::party |
2478 | |
2507 | |
… | |
… | |
2509 | RETVAL = 0; |
2538 | RETVAL = 0; |
2510 | while (rgn = rgn->parent) |
2539 | while (rgn = rgn->parent) |
2511 | RETVAL++; |
2540 | RETVAL++; |
2512 | OUTPUT: RETVAL |
2541 | OUTPUT: RETVAL |
2513 | |
2542 | |
2514 | INCLUDE: $PERL $srcdir/genacc region ../include/map.h | |
2543 | INCLUDE: $PERL $srcdir/genacc region ../include/region.h | |
2515 | |
2544 | |
2516 | MODULE = cf PACKAGE = cf::living |
2545 | MODULE = cf PACKAGE = cf::living |
2517 | |
2546 | |
2518 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2547 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2519 | |
2548 | |
… | |
… | |
2574 | if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; |
2603 | if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; |
2575 | if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; |
2604 | if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; |
2576 | } |
2605 | } |
2577 | OUTPUT: RETVAL |
2606 | OUTPUT: RETVAL |
2578 | |
2607 | |
2579 | void set (faceidx idx, int visibility, int magicmap) |
2608 | void set_type (faceidx idx, int value) |
|
|
2609 | ALIAS: |
|
|
2610 | set_type = 0 |
|
|
2611 | set_visibility = 1 |
|
|
2612 | set_magicmap = 2 |
|
|
2613 | set_smooth = 3 |
|
|
2614 | set_smoothlevel = 4 |
2580 | CODE: |
2615 | CODE: |
2581 | faceinfo *f = face_info (idx); |
2616 | faceinfo *f = face_info (idx); |
2582 | assert (f); |
2617 | assert (f); |
2583 | f->visibility = visibility; |
2618 | switch (ix) |
2584 | f->magicmap = magicmap; |
2619 | { |
2585 | |
2620 | case 0: f->type = value; break; |
2586 | void set_smooth (faceidx idx, faceidx smooth, int smoothlevel) |
2621 | case 1: f->visibility = value; break; |
2587 | CODE: |
2622 | case 2: f->magicmap = value; break; |
2588 | faceinfo *f = face_info (idx); assert (f); |
2623 | case 3: f->smooth = value; break; |
2589 | f->smooth = smooth; |
2624 | case 4: f->smoothlevel = value; break; |
2590 | f->smoothlevel = smoothlevel; |
2625 | } |
2591 | |
2626 | |
2592 | void set_data (faceidx idx, int faceset, SV *data, SV *chksum) |
2627 | void set_data (faceidx idx, int faceset, SV *data, SV *chksum) |
2593 | CODE: |
2628 | CODE: |
2594 | { |
2629 | { |
2595 | facedata *d = face_data (idx, faceset); |
2630 | facedata *d = face_data (idx, faceset); |