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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.192 by root, Tue Apr 17 20:41:15 2007 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5 29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
30 34
31#include <plugin_common.h> 35#include <plugin_common.h>
32#include <sounds.h> 36#include <sounds.h>
33#include <cstdarg> 37#include <cstdarg>
34#include <sproto.h> 38#include <sproto.h>
56 60
57typedef char *octet_string; 61typedef char *octet_string;
58typedef char *utf8_string; 62typedef char *utf8_string;
59typedef const char *const_octet_string; 63typedef const char *const_octet_string;
60typedef const char *const_utf8_string; 64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
61 67
62#if IVSIZE >= 8 68#if IVSIZE >= 8
63 typedef IV val64; 69 typedef IV val64;
64# define newSVval64 newSViv 70# define newSVval64 newSViv
65# define SvVAL64 SvIV 71# define SvVAL64 SvIV
68# define newSVval64 newSVnv 74# define newSVval64 newSVnv
69# define SvVAL64 SvNV 75# define SvVAL64 SvNV
70#endif 76#endif
71 77
72static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
73static f_plug_api object_set_property = cfapi_object_set_property;
74static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
75 80
76static PerlInterpreter *perl; 81static PerlInterpreter *perl;
77 82
78double runtime; 83tstamp NOW, runtime;
79 84
80global gbl_ev; 85global gbl_ev;
81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
83 91
84static HV 92static HV
85 *stash_cf, 93 *stash_cf,
86 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
87 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
109 117
110unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
111 119
112attachable::~attachable () 120attachable::~attachable ()
113{ 121{
114 flags |=0x3300;//D
115 assert (!self); 122 assert (!self);
116 assert (!cb); 123 assert (!cb);
117} 124}
118 125
119int 126int
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
137 144
138 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self); 146 assert (!this->self);
140 flags |= 0x80; // severed //D
141 } 147 }
142} 148}
143 149
144void 150void
145attachable::optimise () 151attachable::optimise ()
146{ 152{
147 if (self 153 if (self
148 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self (); 156 sever_self ();
152} 157}
153 158
154// check wether the object really is dead 159// check wether the object really is dead
155void 160void
162} 167}
163 168
164void 169void
165attachable::do_destroy () 170attachable::do_destroy ()
166{ 171{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
168 173
169 if (cb) 174 if (cb)
170 { 175 {
171 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
172 cb = 0; 177 cb = 0;
173 } 178 }
174 179
175 if (self)
176 sever_self ();
177
178 flags |= 0x20; //D
179 mortals.push_back (this); 180 mortals.push_back (this);
180} 181}
181 182
182void 183void
183attachable::destroy () 184attachable::destroy ()
185 if (destroyed ()) 186 if (destroyed ())
186 return; 187 return;
187 188
188 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
189 do_destroy (); 190 do_destroy ();
191 sever_self ();
190} 192}
191 193
192void 194void
193attachable::check_mortals () 195attachable::check_mortals ()
194{ 196{
198 { 200 {
199 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
200 { 202 {
201 i = 0; 203 i = 0;
202 204
203 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
205 221
206 break; 222 break;
207 } 223 }
208 224
209 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
210 226
211 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
212 228 if (obj->self)//D make this an assert later
213 //if (obj->refcnt > 0 || obj->self)
214 if (obj->refcnt || obj->self)
215 { 229 {
216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
217 ++i; // further delay freeing 237 ++i; // further delay freeing
218 238
219 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
220 break; 240 break;
221 } 241 }
222 else 242 else
223 { 243 {
224 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
225 delete obj; 246 delete obj;
226 } 247 }
227 } 248 }
228} 249}
229 250
233 //if (self || cb) 254 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235 256
236 attach = src.attach; 257 attach = src.attach;
237 return *this; 258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
238} 293}
239 294
240////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241 296
242static SV * 297static SV *
278 333
279 if (!obj->self) 334 if (!obj->self)
280 { 335 {
281 obj->self = newHV (); 336 obj->self = newHV ();
282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
286 338
287 // now bless the object _once_ 339 // now bless the object _once_
288 return sv_bless (newRV_inc ((SV *)obj->self), stash); 340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
289 } 341 }
290 else 342 else
329 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
330 else 382 else
331 return 0; 383 return 0;
332} 384}
333 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
334inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
335inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
336inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
337inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
338inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
339inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
357 425
358inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
359inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
360 428
361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
364 431
365inline SV *to_sv (UUID v) 432inline SV *to_sv (UUID v)
366{ 433{
367 char buf[128]; 434 char buf[128];
368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
369 return newSVpv (buf, 0); 436 return newSVpv (buf, 0);
370} 437}
371 438
372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
402 469
403template<int N> 470template<int N>
404inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
405 472
406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411 477
614 perl_construct (perl); 680 perl_construct (perl);
615 681
616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
617 683
618 const char *argv[] = { 684 const char *argv[] = {
619 "", 685 settings.argv [0],
620 "-e" 686 "-e"
621 "use Event; use Coro;" // required for bootstrap 687 "use Event; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*> 688 "cf->bootstrap;" // required for datadir :*>
623 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
624 "require cf;" 690 "require cf;"
652void 718void
653attachable::instantiate () 719attachable::instantiate ()
654{ 720{
655 if (attach) 721 if (attach)
656 { 722 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
658 attach = 0; 724 attach = 0;
659 } 725 }
660} 726}
661 727
662void 728void
663attachable::reattach () 729attachable::reattach ()
664{ 730{
665 optimise (); 731 optimise ();
666 //TODO: check for _attachment's, very important for restarts 732 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 733 INVOKE_ATTACHABLE (REATTACH, this);
668} 734}
669 735
670static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
671# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
672# include "eventinc.h" 738# include "eventinc.h"
715} 781}
716 782
717void 783void
718global::gather_callbacks (AV *&callbacks, event_type event) const 784global::gather_callbacks (AV *&callbacks, event_type event) const
719{ 785{
720 ::gather_callbacks (callbacks, cb_object, event); 786 ::gather_callbacks (callbacks, cb_global, event);
721} 787}
722 788
723void 789void
724object::gather_callbacks (AV *&callbacks, event_type event) const 790object::gather_callbacks (AV *&callbacks, event_type event) const
725{ 791{
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
727 { 793 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
729 795
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 } 798 }
733 799
769{ 835{
770 attachable::gather_callbacks (callbacks, event); 836 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event); 837 ::gather_callbacks (callbacks, cb_map, event);
772} 838}
773 839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
774bool 890bool
775attachable::invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
776{ 892{
777 data_type dt; 893 data_type dt;
778 va_list ap;
779
780 va_start (ap, event);
781 894
782 // callback call ordering should be: 895 // callback call ordering should be:
783 // 1. per-object callback 896 // 1. per-object callback
784 // 2. per-class object 897 // 2. per-class object
785 // 3. per-type callback 898 // 3. per-type callback
789 gather_callbacks (callbacks, event); 902 gather_callbacks (callbacks, event);
790 903
791 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
792 if (!callbacks) 905 if (!callbacks)
793 return 0; 906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
794 910
795 CALL_BEGIN (3); 911 CALL_BEGIN (3);
796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
798 914
875 CALL_ARG (make_core); 991 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID); 992 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END; 993 CALL_END;
878} 994}
879 995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
880maptile * 1018maptile *
881maptile::find_sync (const char *path, maptile *origin) 1019maptile::find_sync (const char *path, maptile *origin)
882{ 1020{
883 CALL_BEGIN (2); 1021 CALL_BEGIN (2);
884 CALL_ARG (path); 1022 CALL_ARG (path);
946 CALL_ARG (exit); 1084 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END; 1086 CALL_END;
949} 1087}
950 1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
951///////////////////////////////////////////////////////////////////////////// 1105/////////////////////////////////////////////////////////////////////////////
952 1106
953struct EventAPI *watcher_base::GEventAPI; 1107struct EventAPI *watcher_base::GEventAPI;
954struct CoroAPI *coroapi::GCoroAPI; 1108struct CoroAPI *coroapi::GCoroAPI;
955 1109
956int coroapi::cede_counter; 1110int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede; 1111tstamp coroapi::next_cede;
959 1112
960void coroapi::do_cede_to_tick () 1113void coroapi::do_cede_to_tick ()
961{ 1114{
962 cede_counter = 0; 1115 cede_counter = 0;
963 1116
1094 1247
1095 _connect_to_perl (); 1248 _connect_to_perl ();
1096 1249
1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098 1251
1099 { 1252 //{
1100 require_pv ("Time::HiRes"); 1253 // require_pv ("Time::HiRes");
1101 1254 //
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0); 1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required"); 1256 // if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer"); 1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp)); 1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 } 1259 //}
1107 1260
1108 static const struct { 1261 static const struct {
1109 const char *name; 1262 const char *name;
1110 IV iv; 1263 IV iv;
1111 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
1112# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1267 const_iv (logBacktrace)
1114 1268
1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1116 1270
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1118 1272
1119 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
1274
1275 const_iv (NUM_BODY_LOCATIONS)
1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1280 const_iv (body_wrist) const_iv (body_waist)
1120 1281
1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) 1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) 1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) 1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) 1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) 1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) 1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) 1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1149 1310
1150 const_iv (NUM_SUBTYPES) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1151 1312
1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1154 1315
1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1166 1327
1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1202 1363
1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1204 1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1371 const_iv (SP_EXPLOSION)
1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1375 const_iv (SP_SMITE)
1376 const_iv (SP_MAGIC_MISSILE)
1377 const_iv (SP_SUMMON_GOLEM)
1378 const_iv (SP_DIMENSION_DOOR)
1379 const_iv (SP_MAGIC_MAPPING)
1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1403 const_iv (SP_DISPEL_RUNE)
1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1207 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1208 1418
1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1265 1475
1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1267 1477
1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1269 1479
1270 const_iv (ST_CHANGE_CLASS)
1271
1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1273 1481
1274 // random map generator 1482 // random map generator
1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) 1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) 1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1281 1489
1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) 1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) 1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492
1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1495 const_iv (GT_MINIMAL)
1284 }; 1496 };
1285 1497
1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1288 1500
1309 } 1521 }
1310} 1522}
1311 1523
1312void _connect_to_perl () 1524void _connect_to_perl ()
1313 1525
1526void _recalc_want ()
1527
1314void _global_reattach () 1528void _global_reattach ()
1315 CODE: 1529 CODE:
1316{ 1530{
1317 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1318 for_all_clients (ns) 1532 for_all_clients (ns)
1382 default: croak ("cf::rndm requires none, one or two parameters."); break; 1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1383 } 1597 }
1384 OUTPUT: 1598 OUTPUT:
1385 RETVAL 1599 RETVAL
1386 1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1387void server_tick () 1617void server_tick ()
1388 CODE: 1618 CODE:
1619 NOW = now ();
1389 runtime = SvNVx (sv_runtime); 1620 runtime = SvNVx (sv_runtime);
1390 server_tick (); 1621 server_tick ();
1391 1622
1392void 1623void
1624log_backtrace (utf8_string msg)
1625
1626void
1393LOG (int level, utf8_string msg) 1627LOG (int flags, utf8_string msg)
1394 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1395 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1396 1630
1397octet_string path_combine (octet_string base, octet_string path) 1631octet_string path_combine (octet_string base, octet_string path)
1398 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1399 1633
1400octet_string path_combine_and_normalize (octet_string base, octet_string path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1437 } 1671 }
1438 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1439 1673
1440void abort () 1674void abort ()
1441 1675
1676void reset_signals ()
1677
1442void fork_abort (octet_string cause = "cf::fork_abort") 1678void fork_abort (octet_string cause = "cf::fork_abort")
1443 1679
1444void cleanup (octet_string cause, bool make_core = false) 1680void cleanup (octet_string cause, bool make_core = false)
1445 1681
1446void emergency_save () 1682void emergency_save ()
1580object *actives (U32 index) 1816object *actives (U32 index)
1581 CODE: 1817 CODE:
1582 RETVAL = index < actives.size () ? actives [index] : 0; 1818 RETVAL = index < actives.size () ? actives [index] : 0;
1583 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1584 1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1837
1585# missing properties 1838# missing properties
1586 1839
1587object *head (object *op) 1840object *head (object *op)
1588 PROTOTYPE: $ 1841 PROTOTYPE: $
1589 CODE: 1842 CODE:
1590 RETVAL = op->head_ (); 1843 RETVAL = op->head_ ();
1591 OUTPUT: RETVAL
1592
1593int is_head (object *op)
1594 PROTOTYPE: $
1595 CODE:
1596 RETVAL = op->head_ () == op;
1597 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1598 1845
1599void 1846void
1600inv (object *obj) 1847inv (object *obj)
1601 PROTOTYPE: $ 1848 PROTOTYPE: $
1614int 1861int
1615num_animations (object *op) 1862num_animations (object *op)
1616 CODE: 1863 CODE:
1617 RETVAL = NUM_ANIMATIONS (op); 1864 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL 1865 OUTPUT: RETVAL
1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1619 1885
1620object *find_best_object_match (object *op, utf8_string match) 1886object *find_best_object_match (object *op, utf8_string match)
1621 1887
1622object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1623 1889
1739# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1740 2006
1741object *new (utf8_string archetype = 0) 2007object *new (utf8_string archetype = 0)
1742 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1743 CODE: 2009 CODE:
1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1745 OUTPUT: 2011 OUTPUT:
1746 RETVAL 2012 RETVAL
1747 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1748object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1749 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1750 CODE: 2019 CODE:
1751{ 2020{
1752 int unused_type; 2021 int unused_type;
1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1754} 2023}
1755
1756player *contr (object *op)
1757 CODE:
1758 RETVAL = op->contr;
1759 OUTPUT: RETVAL
1760 2024
1761const_utf8_string get_ob_key_value (object *op, utf8_string key) 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1762 2026
1763bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1764 2028
1805 2069
1806void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1807 CODE: 2071 CODE:
1808 new_draw_info (flags, 0, op, txt); 2072 new_draw_info (flags, 0, op, txt);
1809 2073
1810object *cf_player_send_inventory (object *op)
1811
1812octet_string cf_player_get_ip (object *op)
1813 ALIAS: ip = 0
1814
1815object *cf_player_get_marked_item (object *op)
1816 ALIAS: marked_item = 0
1817
1818void cf_player_set_marked_item (object *op, object *ob)
1819
1820partylist *cf_player_get_party (object *op)
1821 ALIAS: party = 0
1822
1823void cf_player_set_party (object *op, partylist *party)
1824
1825void kill_player (object *op) 2074void kill_player (object *op)
1826 2075
1827void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
1828 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
1829
1830void clear_los (object *op)
1831 2078
1832int command_summon (object *op, utf8_string params) 2079int command_summon (object *op, utf8_string params)
1833 2080
1834int command_arrest (object *op, utf8_string params) 2081int command_arrest (object *op, utf8_string params)
1835 2082
1853 CODE: 2100 CODE:
1854 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
1855 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
1856 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1857 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
1858 2107
1859void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
1860 2109
1861void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1862 2111
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 { 2222 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true; 2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
1977 } 2239 }
1978 } 2240 }
1979 } 2241 }
1980 2242
1981 skip_space: ; 2243 skip_space: ;
2008 sfree (THIS->regions, THIS->size ()); 2270 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap); 2271 free (THIS->regionmap);
2010 2272
2011 THIS->regions = regions; 2273 THIS->regions = regions;
2012 THIS->regionmap = regionmap; 2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2013} 2300}
2014 2301
2015void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2016 2303
2017int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2176 rmp.decoroptions = decoroptions; 2463 rmp.decoroptions = decoroptions;
2177 rmp.orientation = orientation; 2464 rmp.orientation = orientation;
2178 rmp.origin_y = origin_y; 2465 rmp.origin_y = origin_y;
2179 rmp.origin_x = origin_x; 2466 rmp.origin_x = origin_x;
2180 rmp.random_seed = random_seed; 2467 rmp.random_seed = random_seed;
2181 rmp.total_map_hp = total_map_hp; 2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2182 rmp.map_layout_style = map_layout_style; 2469 rmp.map_layout_style = map_layout_style;
2183 rmp.treasureoptions = treasureoptions; 2470 rmp.treasureoptions = treasureoptions;
2184 rmp.symmetry_used = symmetry_used; 2471 rmp.symmetry_used = symmetry_used;
2185 rmp.region = region; 2472 rmp.region = region;
2186 rmp.custom = custom; 2473 rmp.custom = custom;
2196 CODE: 2483 CODE:
2197 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2198 OUTPUT: 2485 OUTPUT:
2199 RETVAL 2486 RETVAL
2200 2487
2201archetype *first() 2488int archetypes_size ()
2202 PROTOTYPE: 2489 CODE:
2203 CODE:
2204 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2205 OUTPUT: RETVAL 2502 RETVAL
2206 2503
2207INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2208 2505
2209MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2210 2507
2241 RETVAL = 0; 2538 RETVAL = 0;
2242 while (rgn = rgn->parent) 2539 while (rgn = rgn->parent)
2243 RETVAL++; 2540 RETVAL++;
2244 OUTPUT: RETVAL 2541 OUTPUT: RETVAL
2245 2542
2246INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2247 2544
2248MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2249 2546
2250INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2251 2548
2306 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2307 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2308} 2605}
2309 OUTPUT: RETVAL 2606 OUTPUT: RETVAL
2310 2607
2311void set (faceidx idx, int visibility, int magicmap) 2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2312 CODE: 2615 CODE:
2313 faceinfo *f = face_info (idx); 2616 faceinfo *f = face_info (idx);
2314 assert (f); 2617 assert (f);
2315 f->visibility = visibility; 2618 switch (ix)
2316 f->magicmap = magicmap; 2619 {
2317 2620 case 0: f->type = value; break;
2318void set_smooth (faceidx idx, faceidx smooth, int smoothlevel) 2621 case 1: f->visibility = value; break;
2319 CODE: 2622 case 2: f->magicmap = value; break;
2320 faceinfo *f = face_info (idx); assert (f); 2623 case 3: f->smooth = value; break;
2321 f->smooth = smooth; 2624 case 4: f->smoothlevel = value; break;
2322 f->smoothlevel = smoothlevel; 2625 }
2323 2626
2324void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2325 CODE: 2628 CODE:
2326{ 2629{
2327 facedata *d = face_data (idx, faceset); 2630 facedata *d = face_data (idx, faceset);

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