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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.34 by root, Thu Aug 31 06:23:20 2006 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
47 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
48typedef double val64; 73 typedef double val64;
49#define newSVval64 newSVnv 74# define newSVval64 newSVnv
50#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
51 77
52static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
55 80
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 81static PerlInterpreter *perl;
76 82
83tstamp NOW, runtime;
84
85global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
78 88
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 89bitset<NUM_EVENT_TYPES> ev_want_event;
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 90bitset<NUM_TYPES> ev_want_type;
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 91
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 92static HV
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 93 *stash_cf,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 94 *stash_cf_object_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
86 115
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251attachable &
252attachable::operator =(const attachable &src)
253{
254 //if (self || cb)
255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
256
257 attach = src.attach;
258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293}
294
295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
296
89static SV * 297static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 298newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 299{
92 SV *sv; 300 SV *sv;
93 301
94 if (!ptr) 302 if (!ptr)
95 return &PL_sv_undef; 303 return &PL_sv_undef;
96 304
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 305 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 306 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 307}
100 308
101template<class attachable> 309static int
102SV * 310attachable_free (pTHX_ SV *sv, MAGIC *mg)
311{
312 attachable *at = (attachable *)mg->mg_ptr;
313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
321 // next line makes sense, but most objects still have refcnt 0 by default
322 //at->refcnt_chk ();
323 return 0;
324}
325
326MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
327
328static SV *
103newSVattachable (attachable *obj, const char *klass) 329newSVattachable (attachable *obj, HV *stash)
104{ 330{
105 if (!obj) 331 if (!obj)
106 return &PL_sv_undef; 332 return &PL_sv_undef;
107 333
108 if (!obj->self) 334 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 335 {
140 HV *hv = newHV (); 336 obj->self = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 338
144 SVptr_cache_set (ptr, sv); 339 // now bless the object _once_
340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 341 }
342 else
343 {
344 SV *sv = newRV_inc ((SV *)obj->self);
146 345
147 return newSVsv (sv); 346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
148} 351}
149 352
150static void 353static void
151clearSVptr (SV *sv) 354clearSVptr (SV *sv)
152{ 355{
177 if (SvOK (sv)) 380 if (SvOK (sv))
178 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
179 else 382 else
180 return 0; 383 return 0;
181} 384}
385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
404inline SV *to_sv (bool v) { return newSViv (v); }
405inline SV *to_sv ( signed char v) { return newSViv (v); }
406inline SV *to_sv (unsigned char v) { return newSViv (v); }
407inline SV *to_sv ( signed short v) { return newSViv (v); }
408inline SV *to_sv (unsigned short v) { return newSVuv (v); }
409inline SV *to_sv ( signed int v) { return newSViv (v); }
410inline SV *to_sv (unsigned int v) { return newSVuv (v); }
411inline SV *to_sv ( signed long v) { return newSViv (v); }
412inline SV *to_sv (unsigned long v) { return newSVuv (v); }
413inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
414inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
415inline SV *to_sv (float v) { return newSVnv (v); }
416inline SV *to_sv (double v) { return newSVnv (v); }
417inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
418inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
419inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
420inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
421inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
422inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
423inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
425
426inline SV *to_sv (object & v) { return to_sv (&v); }
427inline SV *to_sv (living & v) { return to_sv (&v); }
428
429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
431
432inline SV *to_sv (UUID v)
433{
434 char buf[128];
435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
436 return newSVpv (buf, 0);
437}
438
439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
448inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
451inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
452inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
453inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
454inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
455inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
456inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
457inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
458inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
463
464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
466
467template<class T>
468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
469
470template<int N>
471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
472
473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
484
485inline void sv_to (SV *sv, UUID &v)
486{
487 unsigned int version;
488
489 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
490 croak ("unparsable uuid: %s", SvPV_nolen (sv));
491}
492
493inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 494
183static SV * 495static SV *
184newSVdt_va (va_list &ap, data_type type) 496newSVdt_va (va_list &ap, data_type type)
185{ 497{
186 SV *sv; 498 SV *sv;
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 525 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 } 526 }
215 break; 527 break;
216 528
217 case DT_OBJECT: 529 case DT_OBJECT:
218 { 530 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 531 break;
223 532
224 case DT_MAP: 533 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 534 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 535 sv = to_sv (va_arg (ap, maptile *));
227 break; 536 break;
228 537
538 case DT_CLIENT:
539 sv = to_sv (va_arg (ap, client *));
540 break;
541
229 case DT_PLAYER: 542 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 543 sv = to_sv (va_arg (ap, player *));
231 break; 544 break;
232 545
233 case DT_ARCH: 546 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 547 sv = to_sv (va_arg (ap, archetype *));
235 break; 548 break;
236 549
237 case DT_PARTY: 550 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 551 sv = to_sv (va_arg (ap, partylist *));
239 break; 552 break;
240 553
241 case DT_REGION: 554 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 555 sv = to_sv (va_arg (ap, region *));
243 break; 556 break;
244 557
245 default: 558 default:
246 assert (("unhandled type in newSVdt_va", 0)); 559 assert (("unhandled type in newSVdt_va", 0));
247 } 560 }
292} 605}
293 606
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 607//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 608
296SV * 609SV *
297registry_of (attachable_base *ext) 610registry (attachable *ext)
298{ 611{
299 if (!ext->cb) 612 if (!ext->cb)
300 ext->cb = newAV (); 613 ext->cb = newAV ();
301 614
302 return newRV_inc ((SV *)ext->cb); 615 return newRV_inc ((SV *)ext->cb);
303} 616}
304 617
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379/////////////////////////////////////////////////////////////////////////////
380
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach (subclass::get_dt (), (subclass *)obj);
410}
411
412object_freezer::object_freezer ()
413{
414 av = newAV ();
415 // TODO: fast dynbuf implementation... yeah, we need obstacks
416 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
417}
418
419object_freezer::~object_freezer ()
420{
421 SvREFCNT_dec (text);
422 SvREFCNT_dec (av);
423}
424
425void object_freezer::put (attachable_base *ext)
426{
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 sv_catpvf (text, "oid %d\n", idx);
435 }
436}
437
438bool object_freezer::save (const char *filename)
439{
440 dSP;
441 ENTER;
442 SAVETMPS;
443 PUSHMARK (SP);
444 EXTEND (SP, 3);
445 PUSHs (sv_2mortal (newSVpv (filename, 0)));
446 PUSHs (sv_2mortal (newRV_inc (text)));
447 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
448 PUTBACK;
449 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
450 FREETMPS;
451 LEAVE;
452}
453
454int fprintf (object_freezer &freezer, const char *format, ...)
455{
456 va_list ap;
457
458 va_start (ap, format);
459 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
460 va_end (ap);
461}
462
463int fputs (const char *s, object_freezer &freezer)
464{
465 sv_catpvn (freezer.text, s, strlen (s));
466}
467
468object_thawer::object_thawer (const char *filename)
469{
470 av = 0;
471 fp = 0;
472
473 if (!filename)
474 return;
475
476 fp = fopen (filename, "r");
477 if (!fp)
478 {
479 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
480 return;
481 }
482
483 if (perl_booted)
484 {
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
490 PUTBACK;
491
492 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
493 {
494 SPAGAIN;
495 SV *sv = POPs;
496 if (SvROK (sv))
497 av = (AV *)SvREFCNT_inc (SvRV (sv));
498 }
499
500 FREETMPS;
501 LEAVE;
502 }
503}
504
505void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
506{
507 if (!av || oid < 0) // this is actually an error of sorts
508 return;
509
510 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
511 ext->clear ();
512
513 SV **svp = av_fetch ((AV *)av, oid, 0);
514
515 if (!svp || !SvROK (*svp))
516 {
517 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
518 return;
519 }
520
521 ext->self = *svp; *svp = &PL_sv_undef;
522 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
523
524 reattach (type, obj);
525}
526
527object_thawer::~object_thawer ()
528{
529 if (fp) fclose (fp);
530 if (av) SvREFCNT_dec ((AV *)av);
531}
532
533token object_thawer::get_token ()
534{
535#if 0
536 for (;;)
537 {
538 if (!fgets (line, sizeof (line), fp))
539 return token (KW_eof);
540
541 unsigned char *p = (unsigned char *)line;
542
543 while (*p > ' ')
544 p++;
545
546 int len = p - (unsigned char *)line;
547
548 while ((*p - 1) < ' ')
549 p++;
550
551 if (*p)
552 {
553 char *v = p;
554
555 while (*p && *p != '\n')
556 p++;
557
558 *p = 0;
559
560 return token (k, v);
561 }
562 else
563 return token (k);
564 }
565#endif
566}
567
568///////////////////////////////////////////////////////////////////////////// 618/////////////////////////////////////////////////////////////////////////////
569 619
570extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 620extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
571{ 621{
572 return 0; 622 return 0;
575static CommArray_s rtn_cmd; 625static CommArray_s rtn_cmd;
576 626
577static int 627static int
578runPluginCommand (object *obj, char *params) 628runPluginCommand (object *obj, char *params)
579{ 629{
580 dSP; 630 return -1;
581
582 ENTER;
583 SAVETMPS;
584
585 PUSHMARK (SP);
586
587 EXTEND (SP, 3);
588 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
589 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
590
591 if (params)
592 PUSHs (sv_2mortal (newSVpv (params, 0)));
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
600
601 int returnvalue = count > 0 ? POPi : -1;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606
607 return returnvalue;
608} 631}
609 632
610extern "C" void *cfperl_getPluginProperty (int *type, ...) 633extern "C" void *cfperl_getPluginProperty (int *type, ...)
611{ 634{
612 va_list args; 635 va_list args;
615 va_start (args, type); 638 va_start (args, type);
616 propname = va_arg (args, char *); 639 propname = va_arg (args, char *);
617 //printf ("Property name: %s\n", propname); 640 //printf ("Property name: %s\n", propname);
618 641
619 if (!strcmp (propname, "command?")) 642 if (!strcmp (propname, "command?"))
620 {
621 if (!perl)
622 return NULL; 643 return NULL;
623
624 const char *cmdname = va_arg (args, const char *);
625 HV *hv = get_hv ("cf::COMMAND", 1);
626 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
627
628 va_end (args);
629
630 if (svp)
631 {
632 // this is totaly broken, should stash it into %COMMAND
633 rtn_cmd.name = cmdname;
634 rtn_cmd.time = SvNV (*svp);
635 rtn_cmd.func = runPluginCommand;
636
637 return &rtn_cmd;
638 }
639 }
640 else if (!strcmp (propname, "Identification")) 644 else if (!strcmp (propname, "Identification"))
641 { 645 {
642 va_end (args); 646 va_end (args);
643 return (void*) PLUGIN_NAME; 647 return (void *)PLUGIN_NAME;
644 } 648 }
645 else if (!strcmp (propname, "FullName")) 649 else if (!strcmp (propname, "FullName"))
646 { 650 {
647 va_end (args); 651 va_end (args);
648 return (void*) PLUGIN_VERSION; 652 return (void *)PLUGIN_VERSION;
649 } 653 }
650 else 654 else
651 va_end (args); 655 va_end (args);
652 656
653 return NULL; 657 return NULL;
675 perl = perl_alloc (); 679 perl = perl_alloc ();
676 perl_construct (perl); 680 perl_construct (perl);
677 681
678 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
679 683
680 char *argv[] = { 684 const char *argv[] = {
681 "", 685 settings.argv [0],
682 "-e" 686 "-e"
683 "cf->bootstrap;" 687 "use Event; use Coro;" // required for bootstrap
688 "cf->bootstrap;" // required for datadir :*>
684 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
690 "require cf;"
685 }; 691 };
686 692
687 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
688 { 695 {
689 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
690 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
691 } 698 }
692 699
693 obj_cache = newHV (); 700 {
694} 701 dSP;
695 702
696void cfperl_boot () 703 PUSHMARK (SP);
697{ 704 PUTBACK;
698 perl_booted = true; 705 call_pv ("cf::init", G_DISCARD | G_VOID);
699 706 }
700 eval_pv ("require cf", 1);
701} 707}
702 708
703void cfperl_main () 709void cfperl_main ()
704{ 710{
705 dSP; 711 dSP;
706 712
707 PUSHMARK (SP); 713 PUSHMARK (SP);
708 PUTBACK; 714 PUTBACK;
709 call_pv ("cf::main", G_DISCARD | G_VOID); 715 call_pv ("cf::main", G_DISCARD | G_VOID);
716}
717
718void
719attachable::instantiate ()
720{
721 if (attach)
722 {
723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
724 attach = 0;
725 }
726}
727
728void
729attachable::reattach ()
730{
731 optimise ();
732 //TODO: check for _attachment's, very important for restarts
733 INVOKE_ATTACHABLE (REATTACH, this);
710} 734}
711 735
712static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
713# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
714# include "eventinc.h" 738# include "eventinc.h"
745 } 769 }
746 } 770 }
747 } 771 }
748} 772}
749 773
774void
775attachable::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 ::gather_callbacks (callbacks, cb_attachable, event);
778
779 if (cb)
780 ::gather_callbacks (callbacks, cb, event);
781}
782
783void
784global::gather_callbacks (AV *&callbacks, event_type event) const
785{
786 ::gather_callbacks (callbacks, cb_global, event);
787}
788
789void
790object::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
793 {
794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
795
796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
798 }
799
800 if (type <= AvFILLp (cb_type))
801 {
802 SV *registry = AvARRAY (cb_type)[type];
803
804 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
805 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
806 }
807
808 attachable::gather_callbacks (callbacks, event);
809 ::gather_callbacks (callbacks, cb_object, event);
810}
811
812void
813archetype::gather_callbacks (AV *&callbacks, event_type event) const
814{
815 attachable::gather_callbacks (callbacks, event);
816 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
817}
818
819void
820client::gather_callbacks (AV *&callbacks, event_type event) const
821{
822 attachable::gather_callbacks (callbacks, event);
823 ::gather_callbacks (callbacks, cb_client, event);
824}
825
826void
827player::gather_callbacks (AV *&callbacks, event_type event) const
828{
829 attachable::gather_callbacks (callbacks, event);
830 ::gather_callbacks (callbacks, cb_player, event);
831}
832
833void
834maptile::gather_callbacks (AV *&callbacks, event_type event) const
835{
836 attachable::gather_callbacks (callbacks, event);
837 ::gather_callbacks (callbacks, cb_map, event);
838}
839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
890bool
750bool cfperl_invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
751{ 892{
752 data_type dt; 893 data_type dt;
753 va_list ap;
754 894
755 va_start (ap, event); 895 // callback call ordering should be:
896 // 1. per-object callback
897 // 2. per-class object
898 // 3. per-type callback
899 // 4. global callbacks
756 900
757 AV *callbacks = 0; 901 AV *callbacks = 0;
758
759 object *op;
760 player *pl;
761 mapstruct *map;
762
763 // callback call ordering is:
764 // 1. per-object callback (NYI)
765 // 2. per-class object
766 // 2a. per-type callback
767 // 4. global callbacks
768
769 gather_callbacks (callbacks, cb_global, event); 902 gather_callbacks (callbacks, event);
770
771 switch (KLASS_OF (event))
772 {
773 case KLASS_GLOBAL:
774 break;
775
776 case KLASS_OBJECT:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_OBJECT));
779 op = va_arg (ap, object *);
780
781 if (op->cb)
782 gather_callbacks (callbacks, op->cb, event);
783
784 if (op->type)
785 {
786 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
787 {
788 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
789
790 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
791 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
792 }
793
794 if (op->type <= AvFILLp (cb_type))
795 {
796 SV *registry = AvARRAY (cb_type)[op->type];
797
798 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
799 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
800 }
801 }
802
803 gather_callbacks (callbacks, cb_object, event);
804
805 break;
806
807 case KLASS_PLAYER:
808 dt = (data_type) va_arg (ap, int);
809 assert (("first argument must be of type player", dt == DT_PLAYER));
810 pl = va_arg (ap, player *);
811
812 if (pl->cb)
813 gather_callbacks (callbacks, pl->cb, event);
814
815 gather_callbacks (callbacks, cb_player, event);
816 break;
817
818 case KLASS_MAP:
819 dt = (data_type) va_arg (ap, int);
820 assert (("first argument must be of type object", dt == DT_MAP));
821 map = va_arg (ap, mapstruct *);
822
823 if (map->cb)
824 gather_callbacks (callbacks, map->cb, event);
825
826 gather_callbacks (callbacks, cb_map, event);
827 break;
828
829 default:
830 assert (("unsupported event klass in cfperl_invoke", 0));
831 }
832 903
833 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
834 if (!callbacks) 905 if (!callbacks)
835 return 0; 906 return 0;
836 907
837 dSP; 908 va_list ap;
838 ENTER; 909 va_start (ap, event);
839 SAVETMPS;
840 910
841 PUSHMARK (SP); 911 CALL_BEGIN (3);
842 EXTEND (SP, 3);
843
844 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
845 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
846 914
847 switch (KLASS_OF (event)) 915 //TODO: unhack
848 { 916 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
849 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 917 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
850 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 918 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
851 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 919 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
852 } 920 else if (global *gl = is_a<global>(this)) /*nop*/;
921 else
922 abort (); //TODO
853 923
854 for (;;) 924 for (;;)
855 { 925 {
856 dt = (data_type) va_arg (ap, int); 926 dt = (data_type) va_arg (ap, int);
857 927
858 if (dt == DT_END) 928 if (dt == DT_END)
859 break; 929 break;
860
861 if (dt == DT_AV) 930 else if (dt == DT_AV)
862 { 931 {
863 AV *av = va_arg (ap, AV *); 932 AV *av = va_arg (ap, AV *);
864 933
865 for (int i = 0; i <= av_len (av); ++i) 934 for (int i = 0; i <= av_len (av); ++i)
866 XPUSHs (*av_fetch (av, i, 1)); 935 XPUSHs (*av_fetch (av, i, 1));
869 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 938 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
870 } 939 }
871 940
872 va_end (ap); 941 va_end (ap);
873 942
874 PUTBACK; 943 CALL_CALL ("cf::do_invoke", G_SCALAR);
875 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
876 SPAGAIN;
877
878 count = count > 0 ? POPi : 0; 944 count = count > 0 ? POPi : 0;
879 945
880 FREETMPS; 946 CALL_END;
881 LEAVE;
882 947
883 return count; 948 return count;
884} 949}
885 950
886SV * 951SV *
901cfperl_result_INT (int idx) 966cfperl_result_INT (int idx)
902{ 967{
903 return SvIV (cfperl_result (idx)); 968 return SvIV (cfperl_result (idx));
904} 969}
905 970
971double
972cfperl_result_DOUBLE (int idx)
973{
974 return SvNV (cfperl_result (idx));
975}
976
977/////////////////////////////////////////////////////////////////////////////
978
979void
980cfperl_emergency_save ()
981{
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018maptile *
1019maptile::find_sync (const char *path, maptile *origin)
1020{
1021 CALL_BEGIN (2);
1022 CALL_ARG (path);
1023 CALL_ARG (origin);
1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1025
1026 maptile *retval;
1027
1028 if (count)
1029 sv_to (POPs, retval);
1030 else
1031 retval = 0;
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin)
1040{
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
1045
1046 maptile *retval;
1047
1048 if (count)
1049 sv_to (POPs, retval);
1050 else
1051 retval = 0;
1052
1053 CALL_END;
1054
1055 return retval;
1056}
1057
1058void
1059maptile::do_load_sync ()
1060{
1061 CALL_BEGIN (1);
1062 CALL_ARG (this);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END;
1065}
1066
1067void
1068maptile::change_all_map_light (int change)
1069{
1070 CALL_BEGIN (1);
1071 CALL_ARG (change);
1072 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1073 CALL_END;
1074}
1075
1076void
1077object::enter_exit (object *exit)
1078{
1079 if (type != PLAYER)
1080 return;
1081
1082 CALL_BEGIN (2);
1083 CALL_ARG (this);
1084 CALL_ARG (exit);
1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1086 CALL_END;
1087}
1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
1105/////////////////////////////////////////////////////////////////////////////
1106
1107struct EventAPI *watcher_base::GEventAPI;
1108struct CoroAPI *coroapi::GCoroAPI;
1109
1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
1156iw_dispatch (pe_event *ev)
1157{
1158 iw *w = (iw *)ev->ext_data;
1159 w->call (*w);
1160}
1161
1162void
1163iw::alloc ()
1164{
1165 pe = GEventAPI->new_idle (0, 0);
1166
1167 WaREENTRANT_off (pe);
1168 pe->base.callback = (void *)iw_dispatch;
1169 pe->base.ext_data = (void *)this;
1170}
1171
1172static void iow_dispatch (pe_event *ev)
1173{
1174 iow *w = (iow *)ev->ext_data;
1175 w->call (*w, ((pe_ioevent *)ev)->got);
1176}
1177
1178void
1179iow::alloc ()
1180{
1181 pe = GEventAPI->new_io (0, 0);
1182
1183 WaREENTRANT_off (pe);
1184 pe->base.callback = (void *)iow_dispatch;
1185 pe->base.ext_data = (void *)this;
1186
1187 pe->fd = -1;
1188 pe->poll = 0;
1189}
1190
1191void
1192iow::fd (int fd)
1193{
1194 pe->fd = fd;
1195}
1196
1197int
1198iow::poll ()
1199{
1200 return pe->poll;
1201}
1202
1203void
1204iow::poll (int events)
1205{
1206 if (pe->poll != events)
1207 {
1208 if (pe->poll) stop ();
1209 pe->poll = events;
1210 if (pe->poll) start ();
1211 }
1212}
1213
1214void
1215_connect_to_perl ()
1216{
1217 stash_cf = gv_stashpv ("cf" , 1);
1218
1219 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1220 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1221 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1222 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1223 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1228
1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1231
1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1236 cb_client = get_av ("cf::CB_CLIENT", 1);
1237 cb_type = get_av ("cf::CB_TYPE" , 1);
1238 cb_map = get_av ("cf::CB_MAP" , 1);
1239}
1240
906MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
907 1242
908BOOT: 1243BOOT:
909{ 1244{
910 HV *stash = gv_stashpv ("cf", 1); 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1247
1248 _connect_to_perl ();
1249
1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
911 1260
912 static const struct { 1261 static const struct {
913 const char *name; 1262 const char *name;
914 IV iv; 1263 IV iv;
915 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
916# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
917 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
918 const_iv (llevInfo) 1267 const_iv (logBacktrace)
919 const_iv (llevDebug) 1268
920 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
921 1272
922 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
923 const_iv (PLAYER) 1274
924 const_iv (TRANSPORT)
925 const_iv (ROD)
926 const_iv (TREASURE)
927 const_iv (POTION)
928 const_iv (FOOD)
929 const_iv (POISON)
930 const_iv (BOOK)
931 const_iv (CLOCK)
932 const_iv (LIGHTNING)
933 const_iv (ARROW)
934 const_iv (BOW)
935 const_iv (WEAPON)
936 const_iv (ARMOUR)
937 const_iv (PEDESTAL)
938 const_iv (ALTAR)
939 const_iv (LOCKED_DOOR)
940 const_iv (SPECIAL_KEY)
941 const_iv (MAP)
942 const_iv (DOOR)
943 const_iv (KEY)
944 const_iv (TIMED_GATE)
945 const_iv (TRIGGER)
946 const_iv (GRIMREAPER)
947 const_iv (MAGIC_EAR)
948 const_iv (TRIGGER_BUTTON)
949 const_iv (TRIGGER_ALTAR)
950 const_iv (TRIGGER_PEDESTAL)
951 const_iv (SHIELD)
952 const_iv (HELMET)
953 const_iv (HORN)
954 const_iv (MONEY)
955 const_iv (CLASS)
956 const_iv (GRAVESTONE)
957 const_iv (AMULET)
958 const_iv (PLAYERMOVER)
959 const_iv (TELEPORTER)
960 const_iv (CREATOR)
961 const_iv (SKILL)
962 const_iv (EXPERIENCE)
963 const_iv (EARTHWALL)
964 const_iv (GOLEM)
965 const_iv (THROWN_OBJ)
966 const_iv (BLINDNESS)
967 const_iv (GOD)
968 const_iv (DETECTOR)
969 const_iv (TRIGGER_MARKER)
970 const_iv (DEAD_OBJECT)
971 const_iv (DRINK)
972 const_iv (MARKER)
973 const_iv (HOLY_ALTAR)
974 const_iv (PLAYER_CHANGER)
975 const_iv (BATTLEGROUND)
976 const_iv (PEACEMAKER)
977 const_iv (GEM)
978 const_iv (FIREWALL)
979 const_iv (ANVIL)
980 const_iv (CHECK_INV)
981 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
982 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
983 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
984 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
985 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
986 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
987 const_iv (FLOOR)
988 const_iv (FLESH)
989 const_iv (INORGANIC)
990 const_iv (SKILL_TOOL)
991 const_iv (LIGHTER)
992 const_iv (TRAP_PART)
993 const_iv (WALL)
994 const_iv (LIGHT_SOURCE)
995 const_iv (MISC_OBJECT)
996 const_iv (MONSTER)
997 const_iv (SPAWN_GENERATOR)
998 const_iv (LAMP)
999 const_iv (DUPLICATOR)
1000 const_iv (TOOL)
1001 const_iv (SPELLBOOK)
1002 const_iv (BUILDFAC)
1003 const_iv (CLOAK)
1004 const_iv (SPINNER)
1005 const_iv (GATE)
1006 const_iv (BUTTON)
1007 const_iv (CF_HANDLE)
1008 const_iv (HOLE)
1009 const_iv (TRAPDOOR)
1010 const_iv (SIGN)
1011 const_iv (BOOTS)
1012 const_iv (GLOVES)
1013 const_iv (SPELL)
1014 const_iv (SPELL_EFFECT)
1015 const_iv (CONVERTER)
1016 const_iv (BRACERS)
1017 const_iv (POISONING)
1018 const_iv (SAVEBED)
1019 const_iv (POISONCLOUD)
1020 const_iv (FIREHOLES)
1021 const_iv (WAND)
1022 const_iv (SCROLL)
1023 const_iv (DIRECTOR)
1024 const_iv (GIRDLE)
1025 const_iv (FORCE)
1026 const_iv (POTION_EFFECT)
1027 const_iv (EVENT_CONNECTOR)
1028 const_iv (CLOSE_CON)
1029 const_iv (CONTAINER)
1030 const_iv (ARMOUR_IMPROVER)
1031 const_iv (WEAPON_IMPROVER)
1032 const_iv (SKILLSCROLL)
1033 const_iv (DEEP_SWAMP)
1034 const_iv (IDENTIFY_ALTAR)
1035 const_iv (MENU)
1036 const_iv (RUNE)
1037 const_iv (TRAP)
1038 const_iv (POWER_CRYSTAL)
1039 const_iv (CORPSE)
1040 const_iv (DISEASE)
1041 const_iv (SYMPTOM)
1042 const_iv (BUILDER)
1043 const_iv (MATERIAL)
1044 const_iv (ITEM_TRANSFORMER)
1045 const_iv (QUEST)
1046 1281
1047 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1048 1310
1049 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1050 const_iv (ST_BD_REMOVE)
1051 1312
1052 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1053 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1054 const_iv (ST_MAT_ITEM)
1055 1315
1056 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1057 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1058 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1059 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1060 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1061 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1062 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1063 const_iv (AT_DRAIN)
1064 const_iv (AT_WEAPONMAGIC)
1065 const_iv (AT_GHOSTHIT)
1066 const_iv (AT_POISON)
1067 const_iv (AT_SLOW)
1068 const_iv (AT_PARALYZE)
1069 const_iv (AT_TURN_UNDEAD)
1070 const_iv (AT_FEAR)
1071 const_iv (AT_CANCELLATION)
1072 const_iv (AT_DEPLETE)
1073 const_iv (AT_DEATH)
1074 const_iv (AT_CHAOS)
1075 const_iv (AT_COUNTERSPELL)
1076 const_iv (AT_GODPOWER)
1077 const_iv (AT_HOLYWORD)
1078 const_iv (AT_BLIND)
1079 const_iv (AT_INTERNAL)
1080 const_iv (AT_LIFE_STEALING)
1081 const_iv (AT_DISEASE)
1082 1323
1083 const_iv (QUEST_IN_PROGRESS) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1084 const_iv (QUEST_DONE_QUEST) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1085 const_iv (QUEST_DONE_TASK)
1086 const_iv (QUEST_START_QUEST)
1087 const_iv (QUEST_END_QUEST)
1088 const_iv (QUEST_START_TASK)
1089 const_iv (QUEST_END_TASK)
1090 const_iv (QUEST_OVERRIDE)
1091 const_iv (QUEST_ON_ACTIVATE)
1092
1093 const_iv (WEAP_HIT)
1094 const_iv (WEAP_SLASH)
1095 const_iv (WEAP_PIERCE)
1096 const_iv (WEAP_CLEAVE)
1097 const_iv (WEAP_SLICE)
1098 const_iv (WEAP_STAB)
1099 const_iv (WEAP_WHIP)
1100 const_iv (WEAP_CRUSH)
1101 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1102 1327
1103 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1104 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1105 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1106 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1107 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1108 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1109 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1110 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1111 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1112 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1113 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1114 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1115 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1116 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1117 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1118 const_iv (FLAG_TREASURE) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1119 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1120 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1121 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1122 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1123 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1124 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1125 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1126 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1127 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1128 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1129 const_iv (FLAG_HITBACK)
1130 const_iv (FLAG_STARTEQUIP)
1131 const_iv (FLAG_BLOCKSVIEW)
1132 const_iv (FLAG_UNDEAD)
1133 const_iv (FLAG_SCARED)
1134 const_iv (FLAG_UNAGGRESSIVE)
1135 const_iv (FLAG_REFL_MISSILE)
1136 const_iv (FLAG_REFL_SPELL)
1137 const_iv (FLAG_NO_MAGIC)
1138 const_iv (FLAG_NO_FIX_PLAYER)
1139 const_iv (FLAG_IS_LIGHTABLE)
1140 const_iv (FLAG_TEAR_DOWN)
1141 const_iv (FLAG_RUN_AWAY)
1142 const_iv (FLAG_PICK_UP)
1143 const_iv (FLAG_UNIQUE)
1144 const_iv (FLAG_NO_DROP)
1145 const_iv (FLAG_WIZCAST)
1146 const_iv (FLAG_CAST_SPELL)
1147 const_iv (FLAG_USE_SCROLL)
1148 const_iv (FLAG_USE_RANGE)
1149 const_iv (FLAG_USE_BOW)
1150 const_iv (FLAG_USE_ARMOUR)
1151 const_iv (FLAG_USE_WEAPON)
1152 const_iv (FLAG_USE_RING)
1153 const_iv (FLAG_READY_RANGE)
1154 const_iv (FLAG_READY_BOW)
1155 const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_NO_APPLY)
1157 const_iv (FLAG_IS_FLOOR)
1158 const_iv (FLAG_LIFESAVE)
1159 const_iv (FLAG_NO_STRENGTH)
1160 const_iv (FLAG_SLEEP)
1161 const_iv (FLAG_STAND_STILL)
1162 const_iv (FLAG_RANDOM_MOVE)
1163 const_iv (FLAG_ONLY_ATTACK)
1164 const_iv (FLAG_CONFUSED)
1165 const_iv (FLAG_STEALTH)
1166 const_iv (FLAG_WIZPASS)
1167 const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_CURSED)
1169 const_iv (FLAG_DAMNED)
1170 const_iv (FLAG_SEE_ANYWHERE)
1171 const_iv (FLAG_KNOWN_MAGICAL)
1172 const_iv (FLAG_KNOWN_CURSED)
1173 const_iv (FLAG_CAN_USE_SKILL)
1174 const_iv (FLAG_BEEN_APPLIED)
1175 const_iv (FLAG_READY_SCROLL)
1176 const_iv (FLAG_USE_ROD)
1177 const_iv (FLAG_USE_HORN)
1178 const_iv (FLAG_MAKE_INVIS)
1179 const_iv (FLAG_INV_LOCKED)
1180 const_iv (FLAG_IS_WOODED)
1181 const_iv (FLAG_IS_HILLY)
1182 const_iv (FLAG_READY_SKILL)
1183 const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_NO_SKILL_IDENT)
1185 const_iv (FLAG_BLIND)
1186 const_iv (FLAG_SEE_IN_DARK)
1187 const_iv (FLAG_IS_CAULDRON)
1188 const_iv (FLAG_NO_STEAL)
1189 const_iv (FLAG_ONE_HIT)
1190 const_iv (FLAG_CLIENT_SENT)
1191 const_iv (FLAG_BERSERK)
1192 const_iv (FLAG_NEUTRAL)
1193 const_iv (FLAG_NO_ATTACK)
1194 const_iv (FLAG_NO_DAMAGE)
1195 const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1197 const_iv (FLAG_ACTIVATE_ON_PUSH)
1198 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1199 const_iv (FLAG_IS_WATER)
1200 const_iv (FLAG_CONTENT_ON_GEN)
1201 const_iv (FLAG_IS_A_TEMPLATE)
1202 const_iv (FLAG_IS_BUILDABLE)
1203 const_iv (FLAG_AFK)
1204 1354
1205 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1206 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1207 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1208 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1209 const_iv (NDI_ORANGE)
1210 const_iv (NDI_BLUE)
1211 const_iv (NDI_DK_ORANGE)
1212 const_iv (NDI_GREEN)
1213 const_iv (NDI_LT_GREEN)
1214 const_iv (NDI_GREY)
1215 const_iv (NDI_BROWN)
1216 const_iv (NDI_GOLD)
1217 const_iv (NDI_TAN)
1218 const_iv (NDI_MAX_COLOR)
1219 const_iv (NDI_COLOR_MASK)
1220 const_iv (NDI_UNIQUE)
1221 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1222 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1223 const_iv (F_APPLIED) 1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1371 const_iv (SP_EXPLOSION)
1224 const_iv (F_LOCATION) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1225 const_iv (F_UNPAID) 1374 const_iv (SP_WONDER)
1375 const_iv (SP_SMITE)
1376 const_iv (SP_MAGIC_MISSILE)
1377 const_iv (SP_SUMMON_GOLEM)
1378 const_iv (SP_DIMENSION_DOOR)
1379 const_iv (SP_MAGIC_MAPPING)
1226 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1227 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1228 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1229 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1230 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1231 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1232 1418
1233 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1234 const_iv (F_SHOP)
1235 const_iv (F_SELL)
1236 1420
1237 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1238 const_iv (P_NO_MAGIC) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1239 const_iv (P_IS_ALIVE)
1240 const_iv (P_NO_CLERIC)
1241 const_iv (P_NEED_UPDATE)
1242 const_iv (P_NO_ERROR)
1243 const_iv (P_OUT_OF_MAP)
1244 const_iv (P_NEW_MAP)
1245 1423
1246 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1247 const_iv (UP_OBJ_REMOVE)
1248 const_iv (UP_OBJ_CHANGE)
1249 const_iv (UP_OBJ_FACE)
1250 1425
1251 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1252 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1253 const_iv (INS_NO_WALK_ON)
1254 const_iv (INS_ON_TOP)
1255 const_iv (INS_BELOW_ORIGINATOR)
1256 const_iv (INS_MAP_LOAD)
1257 1428
1258 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1259 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1260 const_iv (WILL_APPLY_EARTHWALL)
1261 const_iv (WILL_APPLY_DOOR)
1262 const_iv (WILL_APPLY_FOOD)
1263 1431
1264 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1265 const_iv (SAVE_DIR_MODE)
1266 1433
1267 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1268 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1269 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1270 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1271 const_iv (M_WOOD)
1272 const_iv (M_ORGANIC)
1273 const_iv (M_STONE)
1274 const_iv (M_CLOTH)
1275 const_iv (M_ADAMANT)
1276 const_iv (M_LIQUID)
1277 const_iv (M_SOFT_METAL)
1278 const_iv (M_BONE)
1279 const_iv (M_ICE)
1280 const_iv (M_SPECIAL)
1281 1438
1282 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1283 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1284 const_iv (SK_EXP_NONE)
1285 const_iv (SK_SUBTRACT_SKILL_EXP)
1286 1441
1287 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1288 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1289 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1290 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1291 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1292 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1293 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1294 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1295 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1296 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1297 const_iv (SK_DET_MAGIC)
1298 const_iv (SK_ORATORY)
1299 const_iv (SK_SINGING)
1300 const_iv (SK_DET_CURSE)
1301 const_iv (SK_FIND_TRAPS)
1302 const_iv (SK_MEDITATION)
1303 const_iv (SK_PUNCHING)
1304 const_iv (SK_FLAME_TOUCH)
1305 const_iv (SK_KARATE)
1306 const_iv (SK_CLIMBING)
1307 const_iv (SK_WOODSMAN)
1308 const_iv (SK_INSCRIPTION)
1309 const_iv (SK_ONE_HANDED_WEAPON)
1310 const_iv (SK_MISSILE_WEAPON)
1311 const_iv (SK_THROWING)
1312 const_iv (SK_USE_MAGIC_ITEM)
1313 const_iv (SK_DISARM_TRAPS)
1314 const_iv (SK_SET_TRAP)
1315 const_iv (SK_THAUMATURGY)
1316 const_iv (SK_PRAYING)
1317 const_iv (SK_CLAWING)
1318 const_iv (SK_LEVITATION)
1319 const_iv (SK_SUMMONING)
1320 const_iv (SK_PYROMANCY)
1321 const_iv (SK_EVOCATION)
1322 const_iv (SK_SORCERY)
1323 const_iv (SK_TWO_HANDED_WEAPON)
1324 const_iv (SK_SPARK_TOUCH)
1325 const_iv (SK_SHIVER)
1326 const_iv (SK_ACID_SPLASH)
1327 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1328 1453
1329 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1330 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1331 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1332 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1333 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1334 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1335 const_iv (SOUND_PUSH_PLAYER)
1336 const_iv (SOUND_PLAYER_HITS1)
1337 const_iv (SOUND_PLAYER_HITS2)
1338 const_iv (SOUND_PLAYER_HITS3)
1339 const_iv (SOUND_PLAYER_HITS4)
1340 const_iv (SOUND_PLAYER_IS_HIT1)
1341 const_iv (SOUND_PLAYER_IS_HIT2)
1342 const_iv (SOUND_PLAYER_IS_HIT3)
1343 const_iv (SOUND_PLAYER_KILLS)
1344 const_iv (SOUND_PET_IS_KILLED)
1345 const_iv (SOUND_PLAYER_DIES)
1346 const_iv (SOUND_OB_EVAPORATE)
1347 const_iv (SOUND_OB_EXPLODE)
1348 const_iv (SOUND_CLOCK)
1349 const_iv (SOUND_TURN_HANDLE)
1350 const_iv (SOUND_FALL_HOLE)
1351 const_iv (SOUND_DRINK_POISON)
1352 const_iv (SOUND_CAST_SPELL_0)
1353 1460
1354 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1355 const_iv (PREFER_HIGH)
1356 1462
1357 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1358 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1359 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1360 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1361 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1362 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1363 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1364 const_iv (ATNR_DRAIN) 1470
1365 const_iv (ATNR_WEAPONMAGIC) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1366 const_iv (ATNR_GHOSTHIT) 1472
1367 const_iv (ATNR_POISON) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1368 const_iv (ATNR_SLOW) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1369 const_iv (ATNR_PARALYZE) 1475
1370 const_iv (ATNR_TURN_UNDEAD) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1371 const_iv (ATNR_FEAR) 1477
1372 const_iv (ATNR_CANCELLATION) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1373 const_iv (ATNR_DEPLETE) 1479
1374 const_iv (ATNR_DEATH) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1375 const_iv (ATNR_CHAOS) 1481
1376 const_iv (ATNR_COUNTERSPELL) 1482 // random map generator
1377 const_iv (ATNR_GODPOWER) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1378 const_iv (ATNR_HOLYWORD) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1379 const_iv (ATNR_BLIND) 1485
1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1489
1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492
1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1380 const_iv (ATNR_INTERNAL) 1495 const_iv (GT_MINIMAL)
1381 const_iv (ATNR_LIFE_STEALING)
1382 const_iv (ATNR_DISEASE)
1383
1384 const_iv (MAP_FLUSH)
1385 const_iv (MAP_PLAYER_UNIQUE)
1386 const_iv (MAP_BLOCK)
1387 const_iv (MAP_STYLE)
1388 const_iv (MAP_OVERLAY)
1389
1390 const_iv (MAP_IN_MEMORY)
1391 const_iv (MAP_SWAPPED)
1392 const_iv (MAP_LOADING)
1393 const_iv (MAP_SAVING)
1394
1395 const_iv (KLASS_GLOBAL)
1396 const_iv (KLASS_OBJECT)
1397 const_iv (KLASS_PLAYER)
1398 const_iv (KLASS_MAP)
1399 }; 1496 };
1400 1497
1401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1403 1500
1404 static const struct { 1501 static const struct {
1405 const char *name; 1502 const char *name;
1406 int skip; 1503 int skip;
1407 IV klass; 1504 IV klass;
1418 { 1515 {
1419 AV *event = newAV (); 1516 AV *event = newAV ();
1420 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1517 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1421 av_push (event, newSViv (eiv->klass)); 1518 av_push (event, newSViv (eiv->klass));
1422 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1519 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1423 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1520 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1424 } 1521 }
1425
1426 static const struct {
1427 int dtype;
1428 const char *name;
1429 IV idx;
1430 } *cprop, prop_table[] = {
1431# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1432 prop (CFAPI_INT, MAP_PROP_FLAGS)
1433 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1434 prop (CFAPI_STRING, MAP_PROP_PATH)
1435 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1436 prop (CFAPI_STRING, MAP_PROP_NAME)
1437 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1438 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1439 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1440 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1441 prop (CFAPI_INT, MAP_PROP_WIDTH)
1442 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1443 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1444 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1445 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1446 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1447 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1448 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1449 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1450 prop (CFAPI_INT, MAP_PROP_SKY)
1451 prop (CFAPI_INT, MAP_PROP_WPARTX)
1452 prop (CFAPI_INT, MAP_PROP_WPARTY)
1453 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1454 prop (CFAPI_PREGION, MAP_PROP_REGION)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1457 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1460 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1461 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1462 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1463 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1464 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1465 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1466 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1467 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1468 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1469 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1470 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1471 prop (CFAPI_INT, OBJECT_PROP_X)
1472 prop (CFAPI_INT, OBJECT_PROP_Y)
1473 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1475 prop (CFAPI_INT, OBJECT_PROP_NROF)
1476 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1477 prop (CFAPI_INT, OBJECT_PROP_FACING)
1478 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1479 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1480 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1481 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1482 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1483 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1484 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1485 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1487 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1488 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1489 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1490 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1491 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1493 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1494 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1495 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1496 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1497 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1498 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1499 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1500 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1501 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1502 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1503 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1504 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1506 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1507 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1508 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1509 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1510 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1512 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1513 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1514 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1515 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1516 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1517 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1518 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1520 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1523 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1524 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1525 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1526 prop (CFAPI_INT, OBJECT_PROP_STR)
1527 prop (CFAPI_INT, OBJECT_PROP_DEX)
1528 prop (CFAPI_INT, OBJECT_PROP_CON)
1529 prop (CFAPI_INT, OBJECT_PROP_WIS)
1530 prop (CFAPI_INT, OBJECT_PROP_INT)
1531 prop (CFAPI_INT, OBJECT_PROP_POW)
1532 prop (CFAPI_INT, OBJECT_PROP_CHA)
1533 prop (CFAPI_INT, OBJECT_PROP_WC)
1534 prop (CFAPI_INT, OBJECT_PROP_AC)
1535 prop (CFAPI_INT, OBJECT_PROP_HP)
1536 prop (CFAPI_INT, OBJECT_PROP_SP)
1537 prop (CFAPI_INT, OBJECT_PROP_GP)
1538 prop (CFAPI_INT, OBJECT_PROP_FP)
1539 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1540 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1541 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1542 prop (CFAPI_INT, OBJECT_PROP_DAM)
1543 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1544 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1545 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1546 prop (CFAPI_INT, OBJECT_PROP_FACE)
1547 };
1548
1549 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1550 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1551
1552 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1553 {
1554 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1555 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1556 }
1557
1558 //I_EVENT_API (PACKAGE);
1559} 1522}
1560 1523
1561void _reload_1 () 1524void _connect_to_perl ()
1562 CODE:
1563 cb_global = get_av ("cf::CB_GLOBAL", 1);
1564 cb_object = get_av ("cf::CB_OBJECT", 1);
1565 cb_player = get_av ("cf::CB_PLAYER", 1);
1566 cb_type = get_av ("cf::CB_TYPE" , 1);
1567 cb_map = get_av ("cf::CB_MAP" , 1);
1568 1525
1569void _reload_2 () 1526void _recalc_want ()
1527
1528void _global_reattach ()
1570 CODE: 1529 CODE:
1571{ 1530{
1572 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1573 for (player *pl = first_player; pl; pl = pl->next) 1532 for_all_clients (ns)
1574 reattach (pl); 1533 ns->reattach ();
1575 1534
1576 for (mapstruct *map = first_map; map; map = map->next) 1535 for_all_objects (op)
1577 reattach (map);
1578
1579 for (object *op = objects; op; op = op->next)
1580 reattach (op); 1536 op->reattach ();
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1581} 1583}
1582 1584
1583NV floor (NV x) 1585NV floor (NV x)
1584 1586
1585NV ceil (NV x) 1587NV ceil (NV x)
1586 1588
1589NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1587void server_tick () 1617void server_tick ()
1618 CODE:
1619 NOW = now ();
1620 runtime = SvNVx (sv_runtime);
1621 server_tick ();
1588 1622
1589void 1623void
1590LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1591 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1592 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1593 1630
1594char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1595 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1596 1633
1597char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1598 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1599 1636
1600const char * 1637const_octet_string
1601get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1602 PROTOTYPE: $ 1639 PROTOTYPE: $
1603 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1604 CODE: 1641 CODE:
1605 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1606 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1608void 1645void
1609sub_generation_inc () 1646sub_generation_inc ()
1610 CODE: 1647 CODE:
1611 PL_sub_generation++; 1648 PL_sub_generation++;
1612 1649
1613char * 1650const_octet_string
1614mapdir () 1651mapdir ()
1615 PROTOTYPE: 1652 PROTOTYPE:
1616 ALIAS: 1653 ALIAS:
1617 mapdir = 0 1654 mapdir = 0
1618 uniquedir = 1 1655 uniquedir = 1
1632 case 5: RETVAL = settings.playerdir; break; 1669 case 5: RETVAL = settings.playerdir; break;
1633 case 6: RETVAL = settings.datadir ; break; 1670 case 6: RETVAL = settings.datadir ; break;
1634 } 1671 }
1635 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1636 1673
1637int 1674void abort ()
1638cf_find_animation (char *text) 1675
1676void reset_signals ()
1677
1678void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680void cleanup (octet_string cause, bool make_core = false)
1681
1682void emergency_save ()
1683
1684void _exit (int status = EXIT_SUCCESS)
1685
1686UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1691
1692#if _POSIX_MEMLOCK
1693
1694int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1695
1696int munlockall ()
1697
1698#endif
1699
1700int find_animation (utf8_string text)
1639 PROTOTYPE: $ 1701 PROTOTYPE: $
1640 1702
1641int random_roll(int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1642 1704
1643const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1644
1645int invoke (int event, ...)
1646 CODE:
1647 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1648 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1649 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1650 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1651 OUTPUT: RETVAL
1652 1706
1653int 1707int
1654exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1655 CODE: 1709 CODE:
1656{ 1710{
1687 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1688 else 1742 else
1689 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1690 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1691 1745
1746bool
1747load_resource_file (octet_string filename)
1748
1749MODULE = cf PACKAGE = cf::attachable
1750
1692int 1751int
1693_valid (SV *obj) 1752valid (SV *obj)
1694 CODE: 1753 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT: 1755 OUTPUT:
1697 RETVAL 1756 RETVAL
1698 1757
1758void
1759debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770#object *mortals (U32 index)
1771# CODE:
1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773# OUTPUT: RETVAL
1774
1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1776
1777MODULE = cf PACKAGE = cf::global
1778
1779int invoke (SV *klass, int event, ...)
1780 CODE:
1781 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1782 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1785 OUTPUT: RETVAL
1786
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1788
1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1700 1790
1701int invoke (object *op, int event, ...) 1791int invoke (object *op, int event, ...)
1702 CODE: 1792 CODE:
1703 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1704 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1795 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1708 1798
1709SV *registry (object *op) 1799SV *registry (object *op)
1800
1801int objects_size ()
1710 CODE: 1802 CODE:
1711 RETVAL = registry_of (op); 1803 RETVAL = objects.size ();
1712 OUTPUT: 1804 OUTPUT: RETVAL
1805
1806object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1713 RETVAL 1836 RETVAL
1837
1838# missing properties
1714 1839
1715object *head (object *op) 1840object *head (object *op)
1716 PROTOTYPE: $ 1841 PROTOTYPE: $
1717 ALIAS:
1718 more = 1
1719 above = 2
1720 below = 3
1721 CODE: 1842 CODE:
1722 switch (ix) 1843 RETVAL = op->head_ ();
1723 {
1724 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1725 case 1: RETVAL = op->more; break;
1726 case 2: RETVAL = op->above; break;
1727 case 3: RETVAL = op->below; break;
1728 }
1729 OUTPUT:
1730 RETVAL 1844 OUTPUT: RETVAL
1731
1732SV *
1733get_property (object *obj, int type, int idx)
1734 CODE:
1735 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1736 OUTPUT: RETVAL
1737
1738SV *
1739set_property (object *obj, int type, int idx, SV *newval)
1740 CODE:
1741 switch (type)
1742 {
1743 case CFAPI_INT:
1744 cf_object_set_int_property (obj, idx, SvIV (newval));
1745 break;
1746 case CFAPI_LONG:
1747 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1748 break;
1749 case CFAPI_DOUBLE:
1750 {
1751 int unused_type;
1752 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1753 }
1754 break;
1755 case CFAPI_STRING:
1756 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1757 break;
1758 case CFAPI_POBJECT:
1759 {
1760 int unused_type;
1761 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1762 }
1763 break;
1764 default:
1765 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1766 }
1767
1768# missing properties
1769
1770void
1771set_attacktype (object *obj, U32 attacktype)
1772 CODE:
1773 obj->attacktype = attacktype;
1774
1775U32
1776get_attacktype (object *obj)
1777 ALIAS:
1778 attacktype = 0
1779 CODE:
1780 RETVAL = obj->attacktype;
1781 OUTPUT: RETVAL
1782
1783# missing in plug-in api, of course
1784void
1785set_food (object *obj, int food)
1786 CODE:
1787 obj->stats.food = food;
1788
1789int
1790get_food (object *obj)
1791 ALIAS:
1792 food = 0
1793 CODE:
1794 RETVAL = obj->stats.food;
1795 OUTPUT: RETVAL
1796 1845
1797void 1846void
1798inv (object *obj) 1847inv (object *obj)
1799 PROTOTYPE: $ 1848 PROTOTYPE: $
1800 PPCODE: 1849 PPCODE:
1801{ 1850{
1802 object *o; 1851 object *o;
1803 for (o = obj->inv; o; o = o->below) 1852 for (o = obj->inv; o; o = o->below)
1804 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1853 XPUSHs (sv_2mortal (to_sv (o)));
1805} 1854}
1806 1855
1807int cf_object_get_resistance (object *op, int rtype) 1856void
1808 ALIAS: resistance = 0 1857set_animation (object *op, int idx)
1858 CODE:
1859 SET_ANIMATION (op, idx);
1809 1860
1810int cf_object_get_flag (object *op, int flag) 1861int
1811 ALIAS: flag = 0 1862num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1812 1866
1813void cf_object_set_flag (object *op, int flag, int value) 1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1814 1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1886object *find_best_object_match (object *op, utf8_string match)
1887
1888object *find_marked_object (object *op)
1889
1815int need_identify (const object *obj); 1890int need_identify (object *obj);
1816 1891
1817int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1818 1899
1819int move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1820 CODE: 1901 CODE:
1821 RETVAL = move_ob (op, dir, originator); 1902 RETVAL = move_ob (op, dir, originator);
1822 OUTPUT: 1903 OUTPUT:
1823 RETVAL 1904 RETVAL
1824 1905
1825void cf_object_apply (object *op, object *author, int flags = 0) 1906void apply (object *applier, object *applied, int flags = 0)
1907 CODE:
1908 manual_apply (applied, applier, flags);
1826 1909
1827void cf_object_apply_below (object *op) 1910void apply_below (object *op)
1911 CODE:
1912 player_apply_below (op);
1828 1913
1829void cf_object_remove (object *op) 1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1830 1915
1831void cf_object_free (object *op)
1832
1833object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1834 1917
1835int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1836 1919
1837int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1838 1921
1922#//TODO
1839object *cf_object_clone (object *op, int clonetype = 0) 1923object *clone_ (object *op, int recursive = 0)
1924 CODE:
1925 if (recursive)
1926 RETVAL = object_create_clone (op);
1927 else
1928 {
1929 RETVAL = object::create ();
1930 op->copy_to (RETVAL);
1931 }
1932 OUTPUT: RETVAL
1840 1933
1841int cf_object_pay_item (object *op, object *buyer) 1934int pay_item (object *op, object *buyer)
1935 CODE:
1936 RETVAL = pay_for_item (op, buyer);
1937 OUTPUT: RETVAL
1842 1938
1843int cf_object_pay_amount (object *op, uint64 amount) 1939int pay_amount (object *op, uint64 amount)
1940 CODE:
1941 RETVAL = pay_for_amount (amount, op);
1942 OUTPUT: RETVAL
1844 1943
1845void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1846 1945
1847val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1848 1947
1849int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1850 1949
1851int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1951 CODE:
1952 do_learn_spell (op, sp, special_prayer);
1852 1953
1853void cf_object_learn_spell (object *op, object *sp)
1854
1855void cf_object_forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1955 CODE:
1956 do_forget_spell (op, query_name (sp));
1856 1957
1857object *cf_object_check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1959 CODE:
1960 RETVAL = check_spell_known (op, spellname);
1961 OUTPUT: RETVAL
1858 1962
1859int cf_object_query_money (object *op) 1963int query_money (object *op)
1860 ALIAS: money = 0 1964 ALIAS: money = 0
1861 1965
1862int cf_object_query_cost (object *op, object *who, int flags) 1966val64 query_cost (object *op, object *who, int flags)
1863 ALIAS: cost = 0 1967 ALIAS: cost = 0
1864 1968
1865void cf_object_activate_rune (object *op , object *victim) 1969void spring_trap (object *op, object *victim)
1866 1970
1867int cf_object_check_trigger (object *op, object *cause) 1971int check_trigger (object *op, object *cause)
1868 1972
1869int cf_object_out_of_map (object *op, int x, int y)
1870
1871void cf_object_drop (object *op, object *author) 1973void drop (object *who, object *op)
1872 1974
1873void cf_object_take (object *op, object *author) 1975void pick_up (object *who, object *op)
1874 1976
1875object *cf_object_insert_object (object *op, object *container)
1876
1877const char *cf_object_get_msg (object *ob)
1878 ALIAS: msg = 0
1879
1880object *cf_object_insert_in_ob (object *ob, object *where)
1881
1882int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1883 1978
1884void cf_object_update (object *op, int flags) 1979void update_object (object *op, int action)
1885 1980
1886void cf_object_pickup (object *op, object *what)
1887
1888object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1889 1982
1890void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1891 1984
1892void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1893 1986
1894int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895 1988
1897 1990
1898void push_button (object *op); 1991void push_button (object *op);
1899 1992
1900void use_trigger (object *op); 1993void use_trigger (object *op);
1901 1994
1902void add_button_link (object *button, mapstruct *map, int connected); 1995void add_button_link (object *button, maptile *map, int connected);
1903 1996
1904void remove_button_link (object *op); 1997void remove_button_link (object *op);
1905 1998
1906void
1907cf_object_set_resistance (object *op, int rtype, int val)
1908 CODE:
1909 if (rtype >= 0 && rtype < NROFATTACKS)
1910 op->resist[rtype] = val;
1911
1912 1999
1913MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2000MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914
1915void cf_fix_object (object *pl)
1916 ALIAS: fix = 0
1917 2001
1918object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1919 2003
1920# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 2006
1923object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1925 CODE: 2009 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 2011 OUTPUT:
1928 RETVAL 2012 RETVAL
1929 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1932 CODE: 2019 CODE:
1933{ 2020{
1934 int unused_type; 2021 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 2023}
1937 2024
1938# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944 2026
1945player *contr (object *op)
1946 CODE:
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949
1950const char *get_ob_key_value (object *op, const char *key)
1951
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 2028
1954object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1956 PREINIT: 2031 PREINIT:
1957 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
1973bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
1974 CODE: 2049 CODE:
1975 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1977 2052
1978char * 2053const_utf8_string
1979base_name (object *ob, int plural) 2054base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2055 CODE:
1981 RETVAL = cf_query_base_name (ob, plural); 2056 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1983 2058
1984living * 2059object *decrease_ob_nr (object *op, unsigned long i)
1985stats (object *ob)
1986 CODE:
1987 RETVAL = &ob->stats;
1988 OUTPUT: RETVAL
1989
1990 2060
1991MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2061MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1992 2062
1993player *player (object *op) 2063player *player (object *op)
1994 CODE: 2064 CODE:
1995 RETVAL = op->contr; 2065 RETVAL = op->contr;
1996 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1997 2067
2068void check_score (object *op)
2069
1998void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1999 2071 CODE:
2000object *cf_player_send_inventory (object *op) 2072 new_draw_info (flags, 0, op, txt);
2001
2002char *cf_player_get_ip (object *op)
2003 ALIAS: ip = 0
2004
2005object *cf_player_get_marked_item (object *op)
2006 ALIAS: marked_item = 0
2007
2008void cf_player_set_marked_item (object *op, object *ob)
2009
2010partylist *cf_player_get_party (object *op)
2011 ALIAS: party = 0
2012
2013void cf_player_set_party (object *op, partylist *party)
2014 2073
2015void kill_player (object *op) 2074void kill_player (object *op)
2016 2075
2076void esrv_update_item (object *op, int what, object *item)
2077 C_ARGS: what, op, item
2078
2079int command_summon (object *op, utf8_string params)
2080
2081int command_arrest (object *op, utf8_string params)
2082
2083
2017MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2018 2087
2019int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2020 CODE: 2089 CODE:
2021 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2022 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2024 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2093 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2025 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
2026 2095
2027SV *registry (player *pl) 2096SV *registry (player *pl)
2097
2098void
2099save_stats (player *pl)
2028 CODE: 2100 CODE:
2029 RETVAL = registry_of (pl); 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
2107
2108void cf_player_move (player *pl, int dir)
2109
2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2111
2112bool
2113cell_visible (player *pl, int dx, int dy)
2114 CODE:
2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2030 OUTPUT: 2117 OUTPUT:
2031 RETVAL 2118 RETVAL
2032 2119
2033player *cf_player_find (char *name)
2034 PROTOTYPE: $
2035
2036void cf_player_move (player *pl, int dir)
2037
2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039
2040# nonstandard
2041object *ob (player *pl)
2042 CODE:
2043 RETVAL = pl->ob;
2044 OUTPUT: RETVAL
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051player *next (player *pl)
2052 CODE:
2053 RETVAL = pl->next;
2054 OUTPUT: RETVAL
2055
2056bool
2057cell_visible (player *pl, int dx, int dy)
2058 CODE:
2059 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2060 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2061 OUTPUT:
2062 RETVAL
2063
2064char *
2065client (player *pl)
2066 CODE:
2067 RETVAL = pl->socket.client;
2068 OUTPUT:
2069 RETVAL
2070
2071char *
2072host (player *pl)
2073 CODE:
2074 RETVAL = pl->socket.host;
2075 OUTPUT:
2076 RETVAL
2077
2078char *
2079killer (player *pl, char *killer = 0)
2080 CODE:
2081 if (killer)
2082 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2083 RETVAL = pl->killer;
2084 OUTPUT:
2085 RETVAL
2086
2087void
2088buggy_mapscroll (player *pl, int value = 1)
2089 CODE:
2090 pl->socket.buggy_mapscroll = value;
2091
2092void 2120void
2093send (player *pl, SV *packet) 2121send (player *pl, SV *packet)
2094 CODE: 2122 CODE:
2095{ 2123{
2096 STRLEN len; 2124 STRLEN len;
2097 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2098 2126
2099 Write_String_To_Socket (&pl->socket, buf, len); 2127 if (pl->ns)
2128 pl->ns->send_packet (buf, len);
2100} 2129}
2101 2130
2102int 2131int
2103listening (player *pl, int new_value = -1) 2132listening (player *pl, int new_value = -1)
2104 CODE: 2133 CODE:
2106 if (new_value >= 0) 2135 if (new_value >= 0)
2107 pl->listening = new_value; 2136 pl->listening = new_value;
2108 OUTPUT: 2137 OUTPUT:
2109 RETVAL 2138 RETVAL
2110 2139
2111void get_savebed (player *pl) 2140void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2112 ALIAS: 2141 PROTOTYPE: $;$$$
2113 savebed = 0
2114 PPCODE: 2142 PPCODE:
2143 if (GIMME_V != G_VOID)
2144 {
2115 EXTEND (SP, 3); 2145 EXTEND (SP, 3);
2116 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2146 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2117 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2147 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2118 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2148 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2119 2149 }
2120void set_savebed (player *pl, char *map_path, int x, int y) 2150 if (map_path) sv_to (map_path, pl->savebed_map);
2121 CODE: 2151 if (x) sv_to (x, pl->bed_x);
2122 strcpy (pl->savebed_map, map_path); 2152 if (y) sv_to (y, pl->bed_y);
2123 pl->bed_x = x;
2124 pl->bed_y = y;
2125 2153
2126void 2154void
2127list () 2155list ()
2128 PPCODE: 2156 PPCODE:
2129{ 2157 for_all_players (pl)
2130 player *pl; 2158 XPUSHs (sv_2mortal (to_sv (pl)));
2131 for (pl = first_player; pl; pl = pl->next)
2132 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2133}
2134
2135bool
2136peaceful (player *pl, bool new_setting = 0)
2137 PROTOTYPE: $;$
2138 CODE:
2139 RETVAL = pl->peaceful;
2140 if (items > 1)
2141 pl->peaceful = new_setting;
2142 OUTPUT:
2143 RETVAL
2144
2145living *
2146orig_stats (player *pl)
2147 CODE:
2148 RETVAL = &pl->orig_stats;
2149 OUTPUT: RETVAL
2150
2151living *
2152last_stats (player *pl)
2153 CODE:
2154 RETVAL = &pl->last_stats;
2155 OUTPUT: RETVAL
2156 2159
2157 2160
2158MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2161MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2159 2162
2160mapstruct *first ()
2161 PROTOTYPE:
2162 CODE:
2163 RETVAL = first_map;
2164 OUTPUT: RETVAL
2165
2166mapstruct *next (mapstruct *map)
2167 PROTOTYPE:
2168 CODE:
2169 RETVAL = map->next;
2170 OUTPUT: RETVAL
2171
2172int invoke (mapstruct *map, int event, ...) 2163int invoke (maptile *map, int event, ...)
2173 CODE: 2164 CODE:
2174 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2165 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2175 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2166 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2176 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2167 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2177 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2178 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2179 2170
2180SV *registry (mapstruct *map) 2171SV *registry (maptile *map)
2181 CODE:
2182 RETVAL = registry_of (map);
2183 OUTPUT:
2184 RETVAL
2185 2172
2186SV * 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2187get_property (mapstruct *obj, int type, int idx)
2188 CODE:
2189 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2190 OUTPUT: RETVAL
2191 2174
2192SV * 2175void
2193set_property (mapstruct *obj, int type, int idx, SV *newval) 2176maptile::instantiate ()
2194 CODE:
2195 switch (type)
2196 {
2197 case CFAPI_INT:
2198 cf_map_set_int_property (obj, idx, SvIV (newval));
2199 break;
2200 default:
2201 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2202 }
2203 2177
2204mapstruct *new (int width, int height) 2178maptile *new ()
2205 PROTOTYPE: 2179 PROTOTYPE:
2206 CODE: 2180 CODE:
2207{ 2181 RETVAL = new maptile;
2208 RETVAL = get_empty_map (width, height);
2209}
2210 OUTPUT: 2182 OUTPUT:
2211 RETVAL 2183 RETVAL
2212 2184
2213void delete_map (mapstruct *map) 2185void
2186maptile::players ()
2187 PPCODE:
2188 if (GIMME_V == G_SCALAR)
2189 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2190 else if (GIMME_V == G_ARRAY)
2191 {
2192 EXTEND (SP, THIS->players);
2193 for_all_players (pl)
2194 if (pl->ob && pl->ob->map == THIS)
2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2196 }
2214 2197
2215void clean_tmp_map (mapstruct *map) 2198void
2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201{
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2216 2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300}
2301
2217void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2218 2303
2219mapstruct *tile_map (mapstruct *map, unsigned int dir) 2304int out_of_map (maptile *map, int x, int y)
2220 CODE:
2221 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2222 OUTPUT:
2223 RETVAL
2224 2305
2225char *tile_path (mapstruct *map, unsigned int dir)
2226 CODE:
2227 if (dir >= 4)
2228 XSRETURN_UNDEF;
2229 RETVAL = map->tile_path [dir];
2230 OUTPUT:
2231 RETVAL
2232
2233mapstruct *ready_map_name (char *name, int flags = 0)
2234 PROTOTYPE: $;$
2235 ALIAS:
2236 find = 0
2237 get_map = 1
2238
2239mapstruct *has_been_loaded (char *name)
2240 PROTOTYPE: $
2241
2242# whoever "designed" the plug-in api should have wasted
2243# his/her time with staying away from the project - would have
2244# saved others a lot of time, without doubt.
2245void set_path (mapstruct *where, char *path)
2246 CODE:
2247 strcpy (where->path, path);
2248
2249int in_memory (mapstruct *map)
2250 CODE:
2251 RETVAL = map->in_memory;
2252 OUTPUT:
2253 RETVAL
2254
2255bool unique (mapstruct *map)
2256 CODE:
2257 RETVAL = map->unique;
2258 OUTPUT:
2259 RETVAL
2260
2261void set_unique (mapstruct *map, bool unique)
2262 CODE:
2263 map->unique = unique;
2264
2265void 2306void
2266trigger (mapstruct *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2267 CODE: 2308 CODE:
2268 activate_connection (map, connection, state); 2309 activate_connection (map, connection, state);
2269 2310
2270void 2311void
2271get_connection (mapstruct *map, long connection) 2312get_connection (maptile *map, long connection)
2272 PPCODE: 2313 PPCODE:
2273 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2274 if (obp) 2315 if (obp)
2275 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2276 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2277 2318
2278object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2319object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2279 2320
2280object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2321object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2281 2322
2282object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2323object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2283 C_ARGS: str, map, nx, ny 2324 C_ARGS: str, map, nx, ny
2284 2325
2285void 2326void
2286cf_map_normalise (mapstruct *map, int x, int y) 2327get_map_flags (maptile *map, int x, int y)
2287 PPCODE: 2328 PPCODE:
2288{ 2329{
2289 mapstruct *nmap = 0; 2330 maptile *nmap = 0;
2290 I16 nx = 0, ny = 0; 2331 I16 nx = 0, ny = 0;
2291 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2292 2333
2293 EXTEND (SP, 4); 2334 EXTEND (SP, 4);
2294 PUSHs (sv_2mortal (newSViv (flags))); 2335 PUSHs (sv_2mortal (newSViv (flags)));
2300 PUSHs (sv_2mortal (newSViv (ny))); 2341 PUSHs (sv_2mortal (newSViv (ny)));
2301 } 2342 }
2302} 2343}
2303 2344
2304void 2345void
2305at (mapstruct *map, unsigned int x, unsigned int y) 2346at (maptile *map, unsigned int x, unsigned int y)
2306 PROTOTYPE: $$$ 2347 PROTOTYPE: $$$
2307 PPCODE: 2348 PPCODE:
2308{ 2349{
2309 object *o; 2350 object *o;
2310 mapstruct *nmap = 0; 2351 maptile *nmap = 0;
2311 I16 nx, ny; 2352 I16 nx, ny;
2312 2353
2313 get_map_flags (map, &nmap, x, y, &nx, &ny); 2354 get_map_flags (map, &nmap, x, y, &nx, &ny);
2314 2355
2315 if (nmap) 2356 if (nmap)
2316 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2357 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2358 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2318} 2359}
2319 2360
2320SV * 2361SV *
2321bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2362bot_at (maptile *obj, unsigned int x, unsigned int y)
2322 PROTOTYPE: $$$ 2363 PROTOTYPE: $$$
2323 ALIAS: 2364 ALIAS:
2324 top_at = 1 2365 top_at = 1
2325 flags_at = 2 2366 flags_at = 2
2326 light_at = 3 2367 light_at = 3
2327 move_block_at = 4 2368 move_block_at = 4
2328 move_slow_at = 5 2369 move_slow_at = 5
2329 move_on_at = 6 2370 move_on_at = 6
2330 move_off_at = 7 2371 move_off_at = 7
2331 INIT: 2372 INIT:
2332 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2373 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2333 CODE: 2374 CODE:
2334 switch (ix) 2375 switch (ix)
2335 { 2376 {
2336 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2377 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2337 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2378 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2340 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2381 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2341 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2382 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2342 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2383 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2343 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2384 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2344 } 2385 }
2386 OUTPUT: RETVAL
2387
2388void fix_walls (maptile *map, int x, int y)
2389
2390void fix_walls_around (maptile *map, int x, int y)
2391
2392# worst xs function of my life
2393bool
2394_create_random_map (\
2395 maptile *self,\
2396 utf8_string wallstyle,\
2397 utf8_string wall_name,\
2398 utf8_string floorstyle,\
2399 utf8_string monsterstyle,\
2400 utf8_string treasurestyle,\
2401 utf8_string layoutstyle,\
2402 utf8_string doorstyle,\
2403 utf8_string decorstyle,\
2404 utf8_string origin_map,\
2405 utf8_string final_map,\
2406 utf8_string exitstyle,\
2407 utf8_string this_map,\
2408 utf8_string exit_on_final_map,\
2409 int xsize,\
2410 int ysize,\
2411 int expand2x,\
2412 int layoutoptions1,\
2413 int layoutoptions2,\
2414 int layoutoptions3,\
2415 int symmetry,\
2416 int difficulty,\
2417 int difficulty_given,\
2418 float difficulty_increase,\
2419 int dungeon_level,\
2420 int dungeon_depth,\
2421 int decoroptions,\
2422 int orientation,\
2423 int origin_y,\
2424 int origin_x,\
2425 U32 random_seed,\
2426 val64 total_map_hp,\
2427 int map_layout_style,\
2428 int treasureoptions,\
2429 int symmetry_used,\
2430 region *region,\
2431 utf8_string custom\
2432)
2433 CODE:
2434{
2435 random_map_params rmp;
2436
2437 assign (rmp.wallstyle , wallstyle);
2438 assign (rmp.wall_name , wall_name);
2439 assign (rmp.floorstyle , floorstyle);
2440 assign (rmp.monsterstyle , monsterstyle);
2441 assign (rmp.treasurestyle , treasurestyle);
2442 assign (rmp.layoutstyle , layoutstyle);
2443 assign (rmp.doorstyle , doorstyle);
2444 assign (rmp.decorstyle , decorstyle);
2445 assign (rmp.exitstyle , exitstyle);
2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2447
2448 rmp.origin_map = origin_map;
2449 rmp.final_map = final_map;
2450 rmp.this_map = this_map;
2451 rmp.xsize = xsize;
2452 rmp.ysize = ysize;
2453 rmp.expand2x = expand2x;
2454 rmp.layoutoptions1 = layoutoptions1;
2455 rmp.layoutoptions2 = layoutoptions2;
2456 rmp.layoutoptions3 = layoutoptions3;
2457 rmp.symmetry = symmetry;
2458 rmp.difficulty = difficulty;
2459 rmp.difficulty_given = difficulty_given;
2460 rmp.difficulty_increase = difficulty_increase;
2461 rmp.dungeon_level = dungeon_level;
2462 rmp.dungeon_depth = dungeon_depth;
2463 rmp.decoroptions = decoroptions;
2464 rmp.orientation = orientation;
2465 rmp.origin_y = origin_y;
2466 rmp.origin_x = origin_x;
2467 rmp.random_seed = random_seed;
2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2469 rmp.map_layout_style = map_layout_style;
2470 rmp.treasureoptions = treasureoptions;
2471 rmp.symmetry_used = symmetry_used;
2472 rmp.region = region;
2473 rmp.custom = custom;
2474
2475 RETVAL = self->generate_random_map (&rmp);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480MODULE = cf PACKAGE = cf::arch
2481
2482archetype *find (utf8_string name)
2483 CODE:
2484 RETVAL = archetype::find (name);
2345 OUTPUT: 2485 OUTPUT:
2486 RETVAL
2487
2488int archetypes_size ()
2489 CODE:
2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2346 RETVAL 2502 RETVAL
2347 2503
2348 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2349MODULE = cf PACKAGE = cf::arch
2350
2351archetype *first()
2352 PROTOTYPE:
2353 CODE:
2354 RETVAL = first_archetype;
2355 OUTPUT: RETVAL
2356
2357archetype *next (archetype *arch)
2358 CODE:
2359 RETVAL = arch->next;
2360 OUTPUT: RETVAL
2361
2362archetype *head (archetype *arch)
2363 CODE:
2364 RETVAL = arch->head;
2365 OUTPUT: RETVAL
2366
2367archetype *more (archetype *arch)
2368 CODE:
2369 RETVAL = arch->more;
2370 OUTPUT: RETVAL
2371
2372const char *name (archetype *arch)
2373 CODE:
2374 RETVAL = arch->name;
2375 OUTPUT: RETVAL
2376
2377object *clone (archetype *arch)
2378 CODE:
2379 RETVAL = &arch->clone;
2380 OUTPUT: RETVAL
2381 2505
2382MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2383 2507
2384partylist *first () 2508partylist *first ()
2385 PROTOTYPE: 2509 PROTOTYPE:
2386 CODE: 2510 CODE:
2387 RETVAL = get_firstparty (); 2511 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL 2512 OUTPUT: RETVAL
2389 2513
2390partylist *next (partylist *party) 2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2515
2516MODULE = cf PACKAGE = cf::region
2517
2518void
2519list ()
2520 PPCODE:
2521 for_all_regions (rgn)
2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2523
2524region *find (utf8_string name)
2525 PROTOTYPE: $
2391 CODE: 2526 CODE:
2392 RETVAL = party->next; 2527 RETVAL = region::find (name);
2393 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2394 2529
2395const char *name (partylist *party) 2530region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2396 CODE: 2532 CODE:
2397 RETVAL = party->partyname; 2533 RETVAL = region::find_fuzzy (name);
2398 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2399 2535
2400const char *password (partylist *party) 2536int specificity (region *rgn)
2401 CODE: 2537 CODE:
2402 RETVAL = party->passwd; 2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2403 OUTPUT: RETVAL 2541 OUTPUT: RETVAL
2404 2542
2405MODULE = cf PACKAGE = cf::region 2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2406
2407region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437 2544
2438MODULE = cf PACKAGE = cf::living 2545MODULE = cf PACKAGE = cf::living
2439 2546
2440val64 2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2441exp (living *liv, val64 new_val = 0) 2548
2442 PROTOTYPE: $;$ 2549MODULE = cf PACKAGE = cf::settings
2443 ALIAS: 2550
2444 Str = 1 2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2445 Dex = 2 2552
2446 Con = 3 2553MODULE = cf PACKAGE = cf::client
2447 Wis = 4 2554
2448 Cha = 5 2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2449 Int = 6 2556
2450 Pow = 7 2557int invoke (client *ns, int event, ...)
2451 wc = 8 2558 CODE:
2452 ac = 9 2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2561 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2562 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2563 OUTPUT: RETVAL
2564
2565SV *registry (client *ns)
2566
2567void
2568list ()
2569 PPCODE:
2570 EXTEND (SP, clients.size ());
2571 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2572 PUSHs (sv_2mortal (to_sv (*i)));
2573
2574void
2575client::send_packet (SV *packet)
2576 CODE:
2577{
2578 STRLEN len;
2579 char *buf = SvPVbyte (packet, len);
2580
2581 THIS->send_packet (buf, len);
2582}
2583
2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set_type (faceidx idx, int value)
2609 ALIAS:
2453 hp = 10 2610 set_type = 0
2454 maxhp = 11 2611 set_visibility = 1
2455 sp = 12 2612 set_magicmap = 2
2456 maxsp = 13 2613 set_smooth = 3
2457 grace = 14 2614 set_smoothlevel = 4
2458 maxgrace = 15 2615 CODE:
2459 food = 16 2616 faceinfo *f = face_info (idx);
2460 dam = 17 2617 assert (f);
2461 luck = 18
2462 CODE:
2463# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464 switch (ix) 2618 switch (ix)
2465 { 2619 {
2466 LIVING_ACC (exp , 0); 2620 case 0: f->type = value; break;
2467 LIVING_ACC (Str , 1); 2621 case 1: f->visibility = value; break;
2468 LIVING_ACC (Dex , 2); 2622 case 2: f->magicmap = value; break;
2469 LIVING_ACC (Con , 3); 2623 case 3: f->smooth = value; break;
2470 LIVING_ACC (Wis , 4); 2624 case 4: f->smoothlevel = value; break;
2471 LIVING_ACC (Cha , 5);
2472 LIVING_ACC (Int , 6);
2473 LIVING_ACC (Pow , 7);
2474 LIVING_ACC (wc , 8);
2475 LIVING_ACC (ac , 9);
2476 LIVING_ACC (hp , 10);
2477 LIVING_ACC (maxhp , 11);
2478 LIVING_ACC (sp , 12);
2479 LIVING_ACC (maxsp , 13);
2480 LIVING_ACC (grace , 14);
2481 LIVING_ACC (maxgrace, 15);
2482 LIVING_ACC (food , 16);
2483 LIVING_ACC (dam , 17);
2484 LIVING_ACC (luck , 18);
2485 } 2625 }
2486# undef LIVING_ACC 2626
2487 OUTPUT: 2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629{
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649}
2650
2651void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2488 RETVAL 2674 OUTPUT: RETVAL
2489 2675
2676animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2696 OUTPUT: RETVAL
2697
2698void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702

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