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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.5 by root, Thu Aug 24 13:13:49 2006 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
35#include <plugin_common.h>
36#include <sounds.h>
37#include <cstdarg>
38#include <sproto.h>
39
40#include "loader.h"
41#include "cfperl.h"
42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
25 48
26#include <EXTERN.h> 49#include <EXTERN.h>
27#include <perl.h> 50#include <perl.h>
28#include <XSUB.h> 51#include <XSUB.h>
29 52
30#undef save_long // clashes with libproto.h 53#include "CoroAPI.h"
54#include "perlxsi.c"
31 55
32#define PLUGIN_NAME "perl" 56extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 57
35#ifndef __CEXTRACT__ 58typedef object object_ornull;
36#include <plugin.h> 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
73 typedef double val64;
74# define newSVval64 newSVnv
75# define SvVAL64 SvNV
37#endif 76#endif
38 77
39#undef MODULEAPI 78static f_plug_api gethook = cfapi_get_hooks;
40#ifdef WIN32 79static f_plug_api object_insert = cfapi_object_insert;
41#else 80
42#define MODULEAPI 81static PerlInterpreter *perl;
82
83tstamp NOW, runtime;
84
85global gbl_ev;
86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
115
116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
43#endif 233#endif
44 234
45#include <plugin_common.h> 235 if (obj->refcnt)
46#include <sounds.h>
47
48#include <stdarg.h>
49
50#include <sproto.h>
51
52//#include "EventAPI.h"
53#include "perlxsi.c"
54
55static void *globalEventListener (int *type, ...);
56
57extern sint64 *levels; // the experience table
58
59typedef object object_ornull;
60typedef mapstruct mapstruct_ornull;
61
62typedef double val64;
63#define newSVval64 newSVnv
64#define SvVAL64 SvNV
65
66static f_plug_api gethook;
67static f_plug_api registerGlobalEvent;
68static f_plug_api unregisterGlobalEvent;
69static f_plug_api systemDirectory;
70static f_plug_api object_set_property;
71static f_plug_api map_get_map;
72static f_plug_api object_insert;
73
74/* this is a stupid way to do things, and awkward to use for plug-in authors */
75typedef struct
76{
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88} CFPContext;
89
90static HV *obj_cache;
91static PerlInterpreter *perl;
92
93#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98#define PUSH_PV PUSHcfapi_va(STRING, const char *)
99#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103// garbage collect some perl objects, if possible
104// all objects no longer referenced and empty are
105// eligible for destruction.
106static void
107clean_obj_cache ()
108{
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 { 236 {
123 SV *sv = hv_iterval (obj_cache, he); 237 ++i; // further delay freeing
124 238
125 // empty and unreferenced? nuke it 239 if (!(i & 0x3ff))
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 { 240 break;
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 } 241 }
132 else 242 else
133 break; 243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
134 } 248 }
135 while (--todo);
136} 249}
250
251attachable &
252attachable::operator =(const attachable &src)
253{
254 //if (self || cb)
255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
256
257 attach = src.attach;
258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293}
294
295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
137 296
138static SV * 297static SV *
139newSVptr (void *ptr, const char *klass) 298newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
140{ 299{
141 SV *sv; 300 SV *sv;
142 301
143 if (!ptr) 302 if (!ptr)
144 return &PL_sv_undef; 303 return &PL_sv_undef;
145 304
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 305 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 306 return sv_bless (newRV_noinc ((SV *)hv), stash);
149} 307}
150 308
151static void 309static int
152SVptr_cache_set (void *ptr, SV *sv) 310attachable_free (pTHX_ SV *sv, MAGIC *mg)
153{ 311{
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 312 attachable *at = (attachable *)mg->mg_ptr;
313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
321 // next line makes sense, but most objects still have refcnt 0 by default
322 //at->refcnt_chk ();
323 return 0;
155} 324}
325
326MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
156 327
157static SV * 328static SV *
158SVptr_cache_get (void *ptr) 329newSVattachable (attachable *obj, HV *stash)
159{ 330{
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 331 if (!obj)
161
162 return he ? *he : 0;
163}
164
165static SV *
166newSVptr_cached (void *ptr, const char *klass)
167{
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef; 332 return &PL_sv_undef;
172 333
173 sv = SVptr_cache_get (ptr); 334 if (!obj->self)
174
175 if (!sv)
176 { 335 {
177 HV *hv = newHV (); 336 obj->self = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180 338
181 SVptr_cache_set (ptr, sv); 339 // now bless the object _once_
340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
182 } 341 }
342 else
343 {
344 SV *sv = newRV_inc ((SV *)obj->self);
183 345
184 return newSVsv (sv); 346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
185} 351}
186 352
187static void 353static void
188clearSVptr (SV *sv) 354clearSVptr (SV *sv)
189{ 355{
215 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
216 else 382 else
217 return 0; 383 return 0;
218} 384}
219 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
404inline SV *to_sv (bool v) { return newSViv (v); }
405inline SV *to_sv ( signed char v) { return newSViv (v); }
406inline SV *to_sv (unsigned char v) { return newSViv (v); }
407inline SV *to_sv ( signed short v) { return newSViv (v); }
408inline SV *to_sv (unsigned short v) { return newSVuv (v); }
409inline SV *to_sv ( signed int v) { return newSViv (v); }
410inline SV *to_sv (unsigned int v) { return newSVuv (v); }
411inline SV *to_sv ( signed long v) { return newSViv (v); }
412inline SV *to_sv (unsigned long v) { return newSVuv (v); }
413inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
414inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
415inline SV *to_sv (float v) { return newSVnv (v); }
416inline SV *to_sv (double v) { return newSVnv (v); }
417inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
418inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
419inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
420inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
421inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
422inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
423inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
425
426inline SV *to_sv (object & v) { return to_sv (&v); }
427inline SV *to_sv (living & v) { return to_sv (&v); }
428
429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
431
432inline SV *to_sv (UUID v)
433{
434 char buf[128];
435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
436 return newSVpv (buf, 0);
437}
438
439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
448inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
451inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
452inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
453inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
454inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
455inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
456inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
457inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
458inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
463
464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
466
467template<class T>
468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
469
470template<int N>
471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
472
473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
484
485inline void sv_to (SV *sv, UUID &v)
486{
487 unsigned int version;
488
489 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
490 croak ("unparsable uuid: %s", SvPV_nolen (sv));
491}
492
493inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
494
220static SV * 495static SV *
221newSVcfapi (int type, ...) 496newSVdt_va (va_list &ap, data_type type)
222{ 497{
223 SV *sv; 498 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227 499
228 switch (type) 500 switch (type)
229 { 501 {
230#if 0
231 case CFAPI_INT16: 502 case DT_INT:
232 sv = newSViv (*va_arg (args, sint16_t *)); 503 sv = newSViv (va_arg (ap, int));
233 break; 504 break;
234#endif
235 505
236 case CFAPI_INT: 506 case DT_INT64:
237 sv = newSViv (*va_arg (args, int *)); 507 sv = newSVval64 ((val64)va_arg (ap, sint64));
238 break; 508 break;
239 509
240 case CFAPI_LONG: 510 case DT_DOUBLE:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *)); 511 sv = newSVnv (va_arg (ap, double));
242 break; 512 break;
243 513
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING: 514 case DT_STRING:
249 { 515 {
250 char *str = va_arg (args, char *); 516 char *str = (char *)va_arg (ap, const char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 517 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252 } 518 }
253 break; 519 break;
254 520
255 case CFAPI_POBJECT: 521 case DT_DATA:
256 { 522 {
257 object *obj = va_arg (args, object *); 523 char *str = (char *)va_arg (ap, const void *);
258 524 int len = va_arg (ap, int);
259 if (!obj) 525 sv = str ? newSVpv (str, len) : &PL_sv_undef;
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 } 526 }
277 break; 527 break;
278 528
279 case CFAPI_PMAP: 529 case DT_OBJECT:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap"); 530 sv = to_sv (va_arg (ap, object *));
281 break; 531 break;
282 532
283 case CFAPI_PPLAYER: 533 case DT_MAP:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap"); 534 // va_arg (object *) when void * is passed is an XSI extension
535 sv = to_sv (va_arg (ap, maptile *));
285 break; 536 break;
286 537
287 case CFAPI_PARCH: 538 case DT_CLIENT:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap"); 539 sv = to_sv (va_arg (ap, client *));
289 break; 540 break;
290 541
291 case CFAPI_PPARTY: 542 case DT_PLAYER:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap"); 543 sv = to_sv (va_arg (ap, player *));
293 break; 544 break;
294 545
295 case CFAPI_PREGION: 546 case DT_ARCH:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap"); 547 sv = to_sv (va_arg (ap, archetype *));
297 break; 548 break;
549
550 case DT_PARTY:
551 sv = to_sv (va_arg (ap, partylist *));
552 break;
553
554 case DT_REGION:
555 sv = to_sv (va_arg (ap, region *));
556 break;
557
558 default:
559 assert (("unhandled type in newSVdt_va", 0));
560 }
561
562 return sv;
563}
564
565static SV *
566newSVdt (data_type type, ...)
567{
568 va_list ap;
569
570 va_start (ap, type);
571 SV *sv = newSVdt_va (ap, type);
572 va_end (ap);
573
574 return sv;
575}
576
577static SV *
578newSVcfapi (int type, ...)
579{
580 SV *sv;
581
582 va_list ap;
583 va_start (ap, type);
584
585 switch (type)
586 {
587 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
588 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
589 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
590 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
591 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
592 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
593 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
594 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
595 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
596 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
298 597
299 default: 598 default:
300 assert (("unhandled type in newSVcfapi", 0)); 599 assert (("unhandled type in newSVcfapi", 0));
301 } 600 }
302 601
303 va_end (args); 602 va_end (ap);
304 603
305 return sv; 604 return sv;
306} 605}
307 606
607//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
608
609SV *
610registry (attachable *ext)
611{
612 if (!ext->cb)
613 ext->cb = newAV ();
614
615 return newRV_inc ((SV *)ext->cb);
616}
617
308///////////////////////////////////////////////////////////////////////////// 618/////////////////////////////////////////////////////////////////////////////
309 619
310extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 620extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311{ 621{
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0; 622 return 0;
316} 623}
317 624
318static CommArray_s rtn_cmd; 625static CommArray_s rtn_cmd;
319 626
320static int 627static int
321runPluginCommand (object *obj, char *params) 628runPluginCommand (object *obj, char *params)
322{ 629{
323 dSP; 630 return -1;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351} 631}
352 632
353extern "C" void *cfperl_getPluginProperty (int *type, ...) 633extern "C" void *cfperl_getPluginProperty (int *type, ...)
354{ 634{
355 va_list args; 635 va_list args;
358 va_start (args, type); 638 va_start (args, type);
359 propname = va_arg (args, char *); 639 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname); 640 //printf ("Property name: %s\n", propname);
361 641
362 if (!strcmp (propname, "command?")) 642 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL; 643 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 }
382 }
383 else if (!strcmp (propname, "Identification")) 644 else if (!strcmp (propname, "Identification"))
384 { 645 {
385 va_end (args); 646 va_end (args);
386 return (void*) PLUGIN_NAME; 647 return (void *)PLUGIN_NAME;
387 } 648 }
388 else if (!strcmp (propname, "FullName")) 649 else if (!strcmp (propname, "FullName"))
389 { 650 {
390 va_end (args); 651 va_end (args);
391 return (void*) PLUGIN_VERSION; 652 return (void *)PLUGIN_VERSION;
392 } 653 }
393 else 654 else
394 va_end (args); 655 va_end (args);
395 656
396 return NULL; 657 return NULL;
399extern "C" int cfperl_postInitPlugin () 660extern "C" int cfperl_postInitPlugin ()
400{ 661{
401 int hooktype = 1; 662 int hooktype = 1;
402 int rtype = 0; 663 int rtype = 0;
403 664
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook); 665 cf_init_plugin (gethook);
414 666
415 /* Pick the global events you want to monitor from this plugin */ 667 return 0;
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener); 668}
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443 669
444 char *argv[] = { 670extern "C" int cfperl_closePlugin ()
445 "", 671{
446 "-e" 672 return 0;
447 "BEGIN {" 673}
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454 674
675void
676cfperl_init ()
677{
678 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
455 perl = perl_alloc (); 679 perl = perl_alloc ();
456 perl_construct (perl); 680 perl_construct (perl);
457 681
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459 683
684 const char *argv[] = {
685 settings.argv [0],
686 "-e"
687 "use Event; use Coro;" // required for bootstrap
688 "cf->bootstrap;" // required for datadir :*>
689 "unshift @INC, cf::datadir ();"
690 "require cf;"
691 };
692
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
461 { 695 {
462 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
463
464 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
465 //perl_destruct (perl);
466 //perl_free (perl);
467 //perl = 0;
468 } 698 }
469 else
470 {
471 obj_cache = newHV ();
472 }
473
474 return 0;
475}
476
477static void *
478globalEventListener (int *type, ...)
479{
480 va_list args;
481 static int rv;
482 int event_code;
483
484 if (!perl)
485 return NULL;
486
487 va_start (args, type);
488 event_code = va_arg (args, int);
489
490 if (event_code == EVENT_FREE_OB)
491 {
492 player *pl;
493 object *op;
494 SV *sv;
495
496 op = va_arg (args, object *);
497 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
498
499 if (sv)
500 clearSVptr (sv);
501
502 rv = 0;
503 }
504 else if (event_code == EVENT_CLOCK)
505 {
506 clean_obj_cache ();
507 }
508 else
509 {
510 dSP;
511
512 ENTER;
513 SAVETMPS;
514
515 PUSHMARK (SP);
516
517 EXTEND (SP, 10);
518 PUSHs (sv_2mortal (newSViv (event_code)));
519
520 switch (event_code)
521 {
522 case EVENT_CRASH:
523 break;
524
525 case EVENT_PLAYER_LOAD:
526 case EVENT_PLAYER_SAVE:
527 PUSH_OB;
528 PUSH_PV;
529 break;
530
531 case EVENT_MAPLOAD:
532 case EVENT_MAPOUT:
533 case EVENT_MAPIN:
534 case EVENT_MAPCLEAN:
535 case EVENT_MAPRESET:
536 PUSH_MAP;
537 break;
538
539 case EVENT_MAPENTER:
540 case EVENT_MAPLEAVE:
541 case EVENT_BORN:
542 case EVENT_REMOVE:
543 case EVENT_PLAYER_DEATH:
544 PUSH_OB;
545 break;
546
547 case EVENT_GKILL:
548 PUSH_OB;
549 PUSH_OB;
550 break;
551
552 case EVENT_LOGIN:
553 case EVENT_LOGOUT:
554 PUSH_PL;
555 PUSH_PV;
556 break;
557
558 case EVENT_SHOUT:
559 case EVENT_MUZZLE:
560 case EVENT_KICK:
561 PUSH_OB;
562 PUSH_PV;
563 break;
564
565 case EVENT_FIND_UNARMED_SKILL:
566 PUSH_OB;
567 break;
568
569 case EVENT_PLAYER_USE_SKILL:
570 case EVENT_MONSTER_USE_SKILL:
571 case EVENT_CAST_SPELL:
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_OB;
575 PUSH_IV;
576 PUSH_PV;
577 break;
578
579 case EVENT_EXTCMD:
580 PUSH_PL;
581 {
582 char *buf = va_arg (args, char *);
583 int len = va_arg (args, int);
584 PUSHs (sv_2mortal (newSVpvn (buf, len)));
585 }
586 break;
587
588 case EVENT_TELL:
589 break;
590 }
591
592 va_end (args);
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
600
601 rv = count > 0 ? POPi : 0;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606 }
607
608 return &rv;
609}
610
611extern "C" void *cfperl_eventListener (int *type, ...)
612{
613 static int rv;
614 va_list args;
615 int event_code;
616 object *who, *activator, *third, *event;
617 char *message, *extension, *options;
618
619 if (!perl)
620 return NULL;
621
622 va_start (args, type);
623 who = va_arg (args, object *);
624 event_code = va_arg (args, int);
625 activator = va_arg (args, object *);
626 third = va_arg (args, object *);
627 message = va_arg (args, char *);
628 va_arg (args, int); // fix yourself
629 extension = va_arg (args, char *);
630 options = va_arg (args, char *);
631 event = va_arg (args, object *);
632 va_end (args);
633 699
634 { 700 {
635 dSP; 701 dSP;
636 702
637 ENTER;
638 SAVETMPS;
639
640 PUSHMARK (SP); 703 PUSHMARK (SP);
641 EXTEND (SP, 10);
642
643 PUSHcfapi (STRING, extension);
644 PUSHs (sv_2mortal (newSViv (event_code)));
645
646 PUSHcfapi (POBJECT, event);
647 PUSHcfapi (POBJECT, who);
648
649 switch (event_code)
650 {
651 case EVENT_STOP: // $ob (e.g. arrow)
652 case EVENT_TIME: // $ob
653 case EVENT_TIMER: // $ob
654 break;
655
656 case EVENT_APPLY: // $ob, $who
657 case EVENT_DROP: // $ob, $who
658 case EVENT_CLOSE: // $ob, $who
659 case EVENT_DEATH: // $ob[, $killer]
660 case EVENT_MOVE: // $ob, $enemy
661 case EVENT_THROW: // $ob, $thrower
662 PUSHcfapi (POBJECT, activator);
663 break;
664
665 case EVENT_DROP_ON: // $ob, $who, $what
666 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
667 PUSHcfapi (POBJECT, activator);
668 PUSHcfapi (POBJECT, third);
669 break;
670
671 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
672 PUSHcfapi (POBJECT, activator);
673 PUSHcfapi (POBJECT, third);
674 PUSHcfapi (POBJECT, message);
675 break;
676
677 case EVENT_SAY: // $ob, $who, $msg
678 PUSHcfapi (POBJECT, activator);
679 PUSHcfapi (STRING, message);
680 break;
681
682 default:
683 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
684 break;
685 }
686
687 PUTBACK; 704 PUTBACK;
688 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 705 call_pv ("cf::init", G_DISCARD | G_VOID);
689 SPAGAIN;
690
691 if (SvTRUE (ERRSV))
692 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
693
694 rv = count > 0 ? POPi : 0;
695
696 PUTBACK;
697 FREETMPS;
698 LEAVE;
699 } 706 }
700
701 return &rv;
702}
703
704extern "C" int cfperl_closePlugin ()
705{
706 printf (PLUGIN_VERSION " closing\n");
707
708 if (perl)
709 {
710 perl_destruct (perl);
711 perl_free (perl);
712 perl = 0;
713 }
714
715 return 0;
716} 707}
717 708
718void cfperl_main () 709void cfperl_main ()
719{ 710{
720 dSP; 711 dSP;
721 712
722 PUSHMARK (SP); 713 PUSHMARK (SP);
723 PUTBACK; 714 PUTBACK;
724 call_pv ("cf::run", G_DISCARD | G_VOID); 715 call_pv ("cf::main", G_DISCARD | G_VOID);
725 SPAGAIN; 716}
726 PUTBACK; 717
718void
719attachable::instantiate ()
720{
721 if (attach)
722 {
723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
724 attach = 0;
725 }
726}
727
728void
729attachable::reattach ()
730{
731 optimise ();
732 //TODO: check for _attachment's, very important for restarts
733 INVOKE_ATTACHABLE (REATTACH, this);
734}
735
736static event_klass klass_of[NUM_EVENT_TYPES] = {
737# define def(type,name) KLASS_ ## type,
738# include "eventinc.h"
739# undef def
740};
741
742#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
743
744static void
745gather_callbacks (AV *&callbacks, AV *registry, event_type event)
746{
747 // event must be in array
748 if (event >= 0 && event <= AvFILLp (registry))
749 {
750 SV *cbs_ = AvARRAY (registry)[event];
751
752 // element must be list of callback entries
753 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
754 {
755 AV *cbs = (AV *)SvRV (cbs_);
756
757 // no callback entries, no callbacks to call
758 if (AvFILLp (cbs) >= 0)
759 {
760 if (!callbacks)
761 {
762 callbacks = newAV ();
763 av_extend (callbacks, 16);
764 }
765
766 // never use SvREFCNT_inc to copy values, but its ok here :)
767 for (int i = 0; i <= AvFILLp (cbs); ++i)
768 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
769 }
770 }
771 }
772}
773
774void
775attachable::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 ::gather_callbacks (callbacks, cb_attachable, event);
778
779 if (cb)
780 ::gather_callbacks (callbacks, cb, event);
781}
782
783void
784global::gather_callbacks (AV *&callbacks, event_type event) const
785{
786 ::gather_callbacks (callbacks, cb_global, event);
787}
788
789void
790object::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
793 {
794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
795
796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
798 }
799
800 if (type <= AvFILLp (cb_type))
801 {
802 SV *registry = AvARRAY (cb_type)[type];
803
804 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
805 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
806 }
807
808 attachable::gather_callbacks (callbacks, event);
809 ::gather_callbacks (callbacks, cb_object, event);
810}
811
812void
813archetype::gather_callbacks (AV *&callbacks, event_type event) const
814{
815 attachable::gather_callbacks (callbacks, event);
816 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
817}
818
819void
820client::gather_callbacks (AV *&callbacks, event_type event) const
821{
822 attachable::gather_callbacks (callbacks, event);
823 ::gather_callbacks (callbacks, cb_client, event);
824}
825
826void
827player::gather_callbacks (AV *&callbacks, event_type event) const
828{
829 attachable::gather_callbacks (callbacks, event);
830 ::gather_callbacks (callbacks, cb_player, event);
831}
832
833void
834maptile::gather_callbacks (AV *&callbacks, event_type event) const
835{
836 attachable::gather_callbacks (callbacks, event);
837 ::gather_callbacks (callbacks, cb_map, event);
838}
839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
890bool
891attachable::invoke (event_type event, ...)
892{
893 data_type dt;
894
895 // callback call ordering should be:
896 // 1. per-object callback
897 // 2. per-class object
898 // 3. per-type callback
899 // 4. global callbacks
900
901 AV *callbacks = 0;
902 gather_callbacks (callbacks, event);
903
904 // short-circuit processing if no callbacks found/defined
905 if (!callbacks)
906 return 0;
907
908 va_list ap;
909 va_start (ap, event);
910
911 CALL_BEGIN (3);
912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
914
915 //TODO: unhack
916 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
917 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
918 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
919 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
920 else if (global *gl = is_a<global>(this)) /*nop*/;
921 else
922 abort (); //TODO
923
924 for (;;)
925 {
926 dt = (data_type) va_arg (ap, int);
927
928 if (dt == DT_END)
929 break;
930 else if (dt == DT_AV)
931 {
932 AV *av = va_arg (ap, AV *);
933
934 for (int i = 0; i <= av_len (av); ++i)
935 XPUSHs (*av_fetch (av, i, 1));
936 }
937 else
938 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
939 }
940
941 va_end (ap);
942
943 CALL_CALL ("cf::do_invoke", G_SCALAR);
944 count = count > 0 ? POPi : 0;
945
946 CALL_END;
947
948 return count;
949}
950
951SV *
952cfperl_result (int idx)
953{
954 AV *av = get_av ("cfperl::invoke_results", 0);
955 if (!av)
956 return &PL_sv_undef;
957
958 SV **sv = av_fetch (av, idx, 0);
959 if (!sv)
960 return &PL_sv_undef;
961
962 return *sv;
963}
964
965int
966cfperl_result_INT (int idx)
967{
968 return SvIV (cfperl_result (idx));
969}
970
971double
972cfperl_result_DOUBLE (int idx)
973{
974 return SvNV (cfperl_result (idx));
975}
976
977/////////////////////////////////////////////////////////////////////////////
978
979void
980cfperl_emergency_save ()
981{
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018maptile *
1019maptile::find_sync (const char *path, maptile *origin)
1020{
1021 CALL_BEGIN (2);
1022 CALL_ARG (path);
1023 CALL_ARG (origin);
1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1025
1026 maptile *retval;
1027
1028 if (count)
1029 sv_to (POPs, retval);
1030 else
1031 retval = 0;
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin)
1040{
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
1045
1046 maptile *retval;
1047
1048 if (count)
1049 sv_to (POPs, retval);
1050 else
1051 retval = 0;
1052
1053 CALL_END;
1054
1055 return retval;
1056}
1057
1058void
1059maptile::do_load_sync ()
1060{
1061 CALL_BEGIN (1);
1062 CALL_ARG (this);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END;
1065}
1066
1067void
1068maptile::change_all_map_light (int change)
1069{
1070 CALL_BEGIN (1);
1071 CALL_ARG (change);
1072 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1073 CALL_END;
1074}
1075
1076void
1077object::enter_exit (object *exit)
1078{
1079 if (type != PLAYER)
1080 return;
1081
1082 CALL_BEGIN (2);
1083 CALL_ARG (this);
1084 CALL_ARG (exit);
1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1086 CALL_END;
1087}
1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
1105/////////////////////////////////////////////////////////////////////////////
1106
1107struct EventAPI *watcher_base::GEventAPI;
1108struct CoroAPI *coroapi::GCoroAPI;
1109
1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
1156iw_dispatch (pe_event *ev)
1157{
1158 iw *w = (iw *)ev->ext_data;
1159 w->call (*w);
1160}
1161
1162void
1163iw::alloc ()
1164{
1165 pe = GEventAPI->new_idle (0, 0);
1166
1167 WaREENTRANT_off (pe);
1168 pe->base.callback = (void *)iw_dispatch;
1169 pe->base.ext_data = (void *)this;
1170}
1171
1172static void iow_dispatch (pe_event *ev)
1173{
1174 iow *w = (iow *)ev->ext_data;
1175 w->call (*w, ((pe_ioevent *)ev)->got);
1176}
1177
1178void
1179iow::alloc ()
1180{
1181 pe = GEventAPI->new_io (0, 0);
1182
1183 WaREENTRANT_off (pe);
1184 pe->base.callback = (void *)iow_dispatch;
1185 pe->base.ext_data = (void *)this;
1186
1187 pe->fd = -1;
1188 pe->poll = 0;
1189}
1190
1191void
1192iow::fd (int fd)
1193{
1194 pe->fd = fd;
1195}
1196
1197int
1198iow::poll ()
1199{
1200 return pe->poll;
1201}
1202
1203void
1204iow::poll (int events)
1205{
1206 if (pe->poll != events)
1207 {
1208 if (pe->poll) stop ();
1209 pe->poll = events;
1210 if (pe->poll) start ();
1211 }
1212}
1213
1214void
1215_connect_to_perl ()
1216{
1217 stash_cf = gv_stashpv ("cf" , 1);
1218
1219 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1220 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1221 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1222 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1223 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1228
1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1231
1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1236 cb_client = get_av ("cf::CB_CLIENT", 1);
1237 cb_type = get_av ("cf::CB_TYPE" , 1);
1238 cb_map = get_av ("cf::CB_MAP" , 1);
727} 1239}
728 1240
729MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
730 1242
731BOOT: 1243BOOT:
732{ 1244{
733 HV *stash = gv_stashpv ("cf", 1); 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1247
1248 _connect_to_perl ();
1249
1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
734 1260
735 static const struct { 1261 static const struct {
736 const char *name; 1262 const char *name;
737 IV iv; 1263 IV iv;
738 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
739# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
740 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
741 const_iv (llevInfo) 1267 const_iv (logBacktrace)
742 const_iv (llevDebug) 1268
743 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
744 1272
745 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
746 const_iv (PLAYER) 1274
747 const_iv (TRANSPORT)
748 const_iv (ROD)
749 const_iv (TREASURE)
750 const_iv (POTION)
751 const_iv (FOOD)
752 const_iv (POISON)
753 const_iv (BOOK)
754 const_iv (CLOCK)
755 const_iv (LIGHTNING)
756 const_iv (ARROW)
757 const_iv (BOW)
758 const_iv (WEAPON)
759 const_iv (ARMOUR)
760 const_iv (PEDESTAL)
761 const_iv (ALTAR)
762 const_iv (LOCKED_DOOR)
763 const_iv (SPECIAL_KEY)
764 const_iv (MAP)
765 const_iv (DOOR)
766 const_iv (KEY)
767 const_iv (TIMED_GATE)
768 const_iv (TRIGGER)
769 const_iv (GRIMREAPER)
770 const_iv (MAGIC_EAR)
771 const_iv (TRIGGER_BUTTON)
772 const_iv (TRIGGER_ALTAR)
773 const_iv (TRIGGER_PEDESTAL)
774 const_iv (SHIELD)
775 const_iv (HELMET)
776 const_iv (HORN)
777 const_iv (MONEY)
778 const_iv (CLASS)
779 const_iv (GRAVESTONE)
780 const_iv (AMULET)
781 const_iv (PLAYERMOVER)
782 const_iv (TELEPORTER)
783 const_iv (CREATOR)
784 const_iv (SKILL)
785 const_iv (EXPERIENCE)
786 const_iv (EARTHWALL)
787 const_iv (GOLEM)
788 const_iv (THROWN_OBJ)
789 const_iv (BLINDNESS)
790 const_iv (GOD)
791 const_iv (DETECTOR)
792 const_iv (TRIGGER_MARKER)
793 const_iv (DEAD_OBJECT)
794 const_iv (DRINK)
795 const_iv (MARKER)
796 const_iv (HOLY_ALTAR)
797 const_iv (PLAYER_CHANGER)
798 const_iv (BATTLEGROUND)
799 const_iv (PEACEMAKER)
800 const_iv (GEM)
801 const_iv (FIREWALL)
802 const_iv (ANVIL)
803 const_iv (CHECK_INV)
804 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
805 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
806 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
807 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
808 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
809 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
810 const_iv (FLOOR)
811 const_iv (FLESH)
812 const_iv (INORGANIC)
813 const_iv (SKILL_TOOL)
814 const_iv (LIGHTER)
815 const_iv (TRAP_PART)
816 const_iv (WALL)
817 const_iv (LIGHT_SOURCE)
818 const_iv (MISC_OBJECT)
819 const_iv (MONSTER)
820 const_iv (SPAWN_GENERATOR)
821 const_iv (LAMP)
822 const_iv (DUPLICATOR)
823 const_iv (TOOL)
824 const_iv (SPELLBOOK)
825 const_iv (BUILDFAC)
826 const_iv (CLOAK)
827 const_iv (SPINNER)
828 const_iv (GATE)
829 const_iv (BUTTON)
830 const_iv (CF_HANDLE)
831 const_iv (HOLE)
832 const_iv (TRAPDOOR)
833 const_iv (SIGN)
834 const_iv (BOOTS)
835 const_iv (GLOVES)
836 const_iv (SPELL)
837 const_iv (SPELL_EFFECT)
838 const_iv (CONVERTER)
839 const_iv (BRACERS)
840 const_iv (POISONING)
841 const_iv (SAVEBED)
842 const_iv (POISONCLOUD)
843 const_iv (FIREHOLES)
844 const_iv (WAND)
845 const_iv (SCROLL)
846 const_iv (DIRECTOR)
847 const_iv (GIRDLE)
848 const_iv (FORCE)
849 const_iv (POTION_EFFECT)
850 const_iv (EVENT_CONNECTOR)
851 const_iv (CLOSE_CON)
852 const_iv (CONTAINER)
853 const_iv (ARMOUR_IMPROVER)
854 const_iv (WEAPON_IMPROVER)
855 const_iv (SKILLSCROLL)
856 const_iv (DEEP_SWAMP)
857 const_iv (IDENTIFY_ALTAR)
858 const_iv (MENU)
859 const_iv (RUNE)
860 const_iv (TRAP)
861 const_iv (POWER_CRYSTAL)
862 const_iv (CORPSE)
863 const_iv (DISEASE)
864 const_iv (SYMPTOM)
865 const_iv (BUILDER)
866 const_iv (MATERIAL)
867 const_iv (ITEM_TRANSFORMER)
868 const_iv (QUEST)
869 1281
870 const_iv (ST_BD_BUILD) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
871 const_iv (ST_BD_REMOVE) 1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
872 1310
873 const_iv (ST_MAT_FLOOR) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
874 const_iv (ST_MAT_WALL)
875 const_iv (ST_MAT_ITEM)
876 1312
877 const_iv (AT_PHYSICAL) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
878 const_iv (AT_MAGIC) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
879 const_iv (AT_FIRE)
880 const_iv (AT_ELECTRICITY)
881 const_iv (AT_COLD)
882 const_iv (AT_CONFUSION)
883 const_iv (AT_ACID)
884 const_iv (AT_DRAIN)
885 const_iv (AT_WEAPONMAGIC)
886 const_iv (AT_GHOSTHIT)
887 const_iv (AT_POISON)
888 const_iv (AT_SLOW)
889 const_iv (AT_PARALYZE)
890 const_iv (AT_TURN_UNDEAD)
891 const_iv (AT_FEAR)
892 const_iv (AT_CANCELLATION)
893 const_iv (AT_DEPLETE)
894 const_iv (AT_DEATH)
895 const_iv (AT_CHAOS)
896 const_iv (AT_COUNTERSPELL)
897 const_iv (AT_GODPOWER)
898 const_iv (AT_HOLYWORD)
899 const_iv (AT_BLIND)
900 const_iv (AT_INTERNAL)
901 const_iv (AT_LIFE_STEALING)
902 const_iv (AT_DISEASE)
903 1315
904 const_iv (QUEST_IN_PROGRESS) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
905 const_iv (QUEST_DONE_QUEST) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
906 const_iv (QUEST_DONE_TASK) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
907 const_iv (QUEST_START_QUEST) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
908 const_iv (QUEST_END_QUEST) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
909 const_iv (QUEST_START_TASK) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
910 const_iv (QUEST_END_TASK) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
911 const_iv (QUEST_OVERRIDE)
912 const_iv (QUEST_ON_ACTIVATE)
913 1323
914 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
915 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
916 const_iv (WEAP_PIERCE)
917 const_iv (WEAP_CLEAVE)
918 const_iv (WEAP_SLICE)
919 const_iv (WEAP_STAB)
920 const_iv (WEAP_WHIP)
921 const_iv (WEAP_CRUSH)
922 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
923 1327
924 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
925 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
926 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
927 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
928 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
929 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
930 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
931 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
932 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
933 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
934 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
935 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
936 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
937 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
938 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
939 const_iv (FLAG_TREASURE) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
940 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
941 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
942 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
943 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
944 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
945 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
946 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
947 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
948 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
949 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
950 const_iv (FLAG_HITBACK)
951 const_iv (FLAG_STARTEQUIP)
952 const_iv (FLAG_BLOCKSVIEW)
953 const_iv (FLAG_UNDEAD)
954 const_iv (FLAG_SCARED)
955 const_iv (FLAG_UNAGGRESSIVE)
956 const_iv (FLAG_REFL_MISSILE)
957 const_iv (FLAG_REFL_SPELL)
958 const_iv (FLAG_NO_MAGIC)
959 const_iv (FLAG_NO_FIX_PLAYER)
960 const_iv (FLAG_IS_LIGHTABLE)
961 const_iv (FLAG_TEAR_DOWN)
962 const_iv (FLAG_RUN_AWAY)
963 const_iv (FLAG_PICK_UP)
964 const_iv (FLAG_UNIQUE)
965 const_iv (FLAG_NO_DROP)
966 const_iv (FLAG_WIZCAST)
967 const_iv (FLAG_CAST_SPELL)
968 const_iv (FLAG_USE_SCROLL)
969 const_iv (FLAG_USE_RANGE)
970 const_iv (FLAG_USE_BOW)
971 const_iv (FLAG_USE_ARMOUR)
972 const_iv (FLAG_USE_WEAPON)
973 const_iv (FLAG_USE_RING)
974 const_iv (FLAG_READY_RANGE)
975 const_iv (FLAG_READY_BOW)
976 const_iv (FLAG_XRAYS)
977 const_iv (FLAG_NO_APPLY)
978 const_iv (FLAG_IS_FLOOR)
979 const_iv (FLAG_LIFESAVE)
980 const_iv (FLAG_NO_STRENGTH)
981 const_iv (FLAG_SLEEP)
982 const_iv (FLAG_STAND_STILL)
983 const_iv (FLAG_RANDOM_MOVE)
984 const_iv (FLAG_ONLY_ATTACK)
985 const_iv (FLAG_CONFUSED)
986 const_iv (FLAG_STEALTH)
987 const_iv (FLAG_WIZPASS)
988 const_iv (FLAG_IS_LINKED)
989 const_iv (FLAG_CURSED)
990 const_iv (FLAG_DAMNED)
991 const_iv (FLAG_SEE_ANYWHERE)
992 const_iv (FLAG_KNOWN_MAGICAL)
993 const_iv (FLAG_KNOWN_CURSED)
994 const_iv (FLAG_CAN_USE_SKILL)
995 const_iv (FLAG_BEEN_APPLIED)
996 const_iv (FLAG_READY_SCROLL)
997 const_iv (FLAG_USE_ROD)
998 const_iv (FLAG_USE_HORN)
999 const_iv (FLAG_MAKE_INVIS)
1000 const_iv (FLAG_INV_LOCKED)
1001 const_iv (FLAG_IS_WOODED)
1002 const_iv (FLAG_IS_HILLY)
1003 const_iv (FLAG_READY_SKILL)
1004 const_iv (FLAG_READY_WEAPON)
1005 const_iv (FLAG_NO_SKILL_IDENT)
1006 const_iv (FLAG_BLIND)
1007 const_iv (FLAG_SEE_IN_DARK)
1008 const_iv (FLAG_IS_CAULDRON)
1009 const_iv (FLAG_NO_STEAL)
1010 const_iv (FLAG_ONE_HIT)
1011 const_iv (FLAG_CLIENT_SENT)
1012 const_iv (FLAG_BERSERK)
1013 const_iv (FLAG_NEUTRAL)
1014 const_iv (FLAG_NO_ATTACK)
1015 const_iv (FLAG_NO_DAMAGE)
1016 const_iv (FLAG_OBJ_ORIGINAL)
1017 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1018 const_iv (FLAG_ACTIVATE_ON_PUSH)
1019 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1020 const_iv (FLAG_IS_WATER)
1021 const_iv (FLAG_CONTENT_ON_GEN)
1022 const_iv (FLAG_IS_A_TEMPLATE)
1023 const_iv (FLAG_IS_BUILDABLE)
1024 const_iv (FLAG_AFK)
1025 1354
1026 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1027 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1028 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1029 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1030 const_iv (NDI_ORANGE)
1031 const_iv (NDI_BLUE)
1032 const_iv (NDI_DK_ORANGE)
1033 const_iv (NDI_GREEN)
1034 const_iv (NDI_LT_GREEN)
1035 const_iv (NDI_GREY)
1036 const_iv (NDI_BROWN)
1037 const_iv (NDI_GOLD)
1038 const_iv (NDI_TAN)
1039 const_iv (NDI_MAX_COLOR)
1040 const_iv (NDI_COLOR_MASK)
1041 const_iv (NDI_UNIQUE)
1042 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1043 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1044 const_iv (F_APPLIED) 1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1371 const_iv (SP_EXPLOSION)
1045 const_iv (F_LOCATION) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1046 const_iv (F_UNPAID) 1374 const_iv (SP_WONDER)
1375 const_iv (SP_SMITE)
1376 const_iv (SP_MAGIC_MISSILE)
1377 const_iv (SP_SUMMON_GOLEM)
1378 const_iv (SP_DIMENSION_DOOR)
1379 const_iv (SP_MAGIC_MAPPING)
1047 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1048 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1049 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1050 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1051 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1052 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1053 1418
1054 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1055 const_iv (F_SHOP)
1056 const_iv (F_SELL)
1057 1420
1058 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1059 const_iv (P_NO_MAGIC) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1060 const_iv (P_IS_ALIVE)
1061 const_iv (P_NO_CLERIC)
1062 const_iv (P_NEED_UPDATE)
1063 const_iv (P_NO_ERROR)
1064 const_iv (P_OUT_OF_MAP)
1065 const_iv (P_NEW_MAP)
1066 1423
1067 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1068 const_iv (UP_OBJ_REMOVE)
1069 const_iv (UP_OBJ_CHANGE)
1070 const_iv (UP_OBJ_FACE)
1071 1425
1072 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1073 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1074 const_iv (INS_NO_WALK_ON)
1075 const_iv (INS_ON_TOP)
1076 const_iv (INS_BELOW_ORIGINATOR)
1077 const_iv (INS_MAP_LOAD)
1078 1428
1079 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1080 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1081 const_iv (WILL_APPLY_EARTHWALL)
1082 const_iv (WILL_APPLY_DOOR)
1083 const_iv (WILL_APPLY_FOOD)
1084 1431
1085 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1086 const_iv (SAVE_DIR_MODE)
1087 1433
1088 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1089 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1090 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1091 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1092 const_iv (M_WOOD)
1093 const_iv (M_ORGANIC)
1094 const_iv (M_STONE)
1095 const_iv (M_CLOTH)
1096 const_iv (M_ADAMANT)
1097 const_iv (M_LIQUID)
1098 const_iv (M_SOFT_METAL)
1099 const_iv (M_BONE)
1100 const_iv (M_ICE)
1101 const_iv (M_SPECIAL)
1102 1438
1103 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1104 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1105 const_iv (SK_EXP_NONE)
1106 const_iv (SK_SUBTRACT_SKILL_EXP)
1107 1441
1108 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1109 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1110 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1111 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1112 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1113 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1114 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1115 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1116 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1117 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1118 const_iv (SK_DET_MAGIC)
1119 const_iv (SK_ORATORY)
1120 const_iv (SK_SINGING)
1121 const_iv (SK_DET_CURSE)
1122 const_iv (SK_FIND_TRAPS)
1123 const_iv (SK_MEDITATION)
1124 const_iv (SK_PUNCHING)
1125 const_iv (SK_FLAME_TOUCH)
1126 const_iv (SK_KARATE)
1127 const_iv (SK_CLIMBING)
1128 const_iv (SK_WOODSMAN)
1129 const_iv (SK_INSCRIPTION)
1130 const_iv (SK_ONE_HANDED_WEAPON)
1131 const_iv (SK_MISSILE_WEAPON)
1132 const_iv (SK_THROWING)
1133 const_iv (SK_USE_MAGIC_ITEM)
1134 const_iv (SK_DISARM_TRAPS)
1135 const_iv (SK_SET_TRAP)
1136 const_iv (SK_THAUMATURGY)
1137 const_iv (SK_PRAYING)
1138 const_iv (SK_CLAWING)
1139 const_iv (SK_LEVITATION)
1140 const_iv (SK_SUMMONING)
1141 const_iv (SK_PYROMANCY)
1142 const_iv (SK_EVOCATION)
1143 const_iv (SK_SORCERY)
1144 const_iv (SK_TWO_HANDED_WEAPON)
1145 const_iv (SK_SPARK_TOUCH)
1146 const_iv (SK_SHIVER)
1147 const_iv (SK_ACID_SPLASH)
1148 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1149 1453
1150 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1151 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1152 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1153 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1154 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1155 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1156 const_iv (SOUND_PUSH_PLAYER)
1157 const_iv (SOUND_PLAYER_HITS1)
1158 const_iv (SOUND_PLAYER_HITS2)
1159 const_iv (SOUND_PLAYER_HITS3)
1160 const_iv (SOUND_PLAYER_HITS4)
1161 const_iv (SOUND_PLAYER_IS_HIT1)
1162 const_iv (SOUND_PLAYER_IS_HIT2)
1163 const_iv (SOUND_PLAYER_IS_HIT3)
1164 const_iv (SOUND_PLAYER_KILLS)
1165 const_iv (SOUND_PET_IS_KILLED)
1166 const_iv (SOUND_PLAYER_DIES)
1167 const_iv (SOUND_OB_EVAPORATE)
1168 const_iv (SOUND_OB_EXPLODE)
1169 const_iv (SOUND_CLOCK)
1170 const_iv (SOUND_TURN_HANDLE)
1171 const_iv (SOUND_FALL_HOLE)
1172 const_iv (SOUND_DRINK_POISON)
1173 const_iv (SOUND_CAST_SPELL_0)
1174 1460
1175 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1176 const_iv (PREFER_HIGH)
1177 1462
1178 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1179 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1180 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1181 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1182 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1183 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1184 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1185 const_iv (ATNR_DRAIN) 1470
1186 const_iv (ATNR_WEAPONMAGIC) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1187 const_iv (ATNR_GHOSTHIT) 1472
1188 const_iv (ATNR_POISON) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1189 const_iv (ATNR_SLOW) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1190 const_iv (ATNR_PARALYZE) 1475
1191 const_iv (ATNR_TURN_UNDEAD) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1192 const_iv (ATNR_FEAR) 1477
1193 const_iv (ATNR_CANCELLATION) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1194 const_iv (ATNR_DEPLETE) 1479
1195 const_iv (ATNR_DEATH) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1196 const_iv (ATNR_CHAOS) 1481
1197 const_iv (ATNR_COUNTERSPELL) 1482 // random map generator
1198 const_iv (ATNR_GODPOWER) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1199 const_iv (ATNR_HOLYWORD) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1200 const_iv (ATNR_BLIND) 1485
1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1489
1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492
1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1201 const_iv (ATNR_INTERNAL) 1495 const_iv (GT_MINIMAL)
1202 const_iv (ATNR_LIFE_STEALING)
1203 const_iv (ATNR_DISEASE)
1204
1205 const_iv (MAP_FLUSH)
1206 const_iv (MAP_PLAYER_UNIQUE)
1207 const_iv (MAP_BLOCK)
1208 const_iv (MAP_STYLE)
1209 const_iv (MAP_OVERLAY)
1210
1211 const_iv (MAP_IN_MEMORY)
1212 const_iv (MAP_SWAPPED)
1213 const_iv (MAP_LOADING)
1214 const_iv (MAP_SAVING)
1215 }; 1496 };
1216 1497
1217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1219 1500
1220 static const struct { 1501 static const struct {
1221 const char *name; 1502 const char *name;
1503 int skip;
1504 IV klass;
1222 IV iv; 1505 IV iv;
1223 } *event, event_list[] = { 1506 } *eiv, event_iv[] = {
1224# define const_event(name) { # name, (IV)EVENT_ ## name }, 1507# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1225 const_event (NONE) 1508# include "eventinc.h"
1226 const_event (APPLY) 1509# undef def
1227 const_event (ATTACK)
1228 const_event (DEATH)
1229 const_event (DROP)
1230 const_event (DROP_ON)
1231 const_event (PICKUP)
1232 const_event (SAY)
1233 const_event (STOP)
1234 const_event (TIME)
1235 const_event (THROW)
1236 const_event (TRIGGER)
1237 const_event (CLOSE)
1238 const_event (TIMER)
1239 const_event (MOVE)
1240
1241 const_event (BORN)
1242 //const_event (CLOCK)
1243 const_event (CRASH)
1244 const_event (PLAYER_DEATH)
1245 const_event (PLAYER_LOAD)
1246 const_event (PLAYER_SAVE)
1247 const_event (GKILL)
1248 const_event (LOGIN)
1249 const_event (LOGOUT)
1250 const_event (MAPENTER)
1251 const_event (MAPLEAVE)
1252 const_event (MAPRESET)
1253 const_event (MAPLOAD)
1254 const_event (MAPOUT)
1255 const_event (MAPIN)
1256 const_event (MAPCLEAN)
1257 const_event (REMOVE)
1258 const_event (SHOUT)
1259 const_event (TELL)
1260 const_event (MUZZLE)
1261 const_event (KICK)
1262 const_event (PLAYER_USE_SKILL)
1263 const_event (MONSTER_USE_SKILL)
1264 const_event (CAST_SPELL)
1265 const_event (FIND_UNARMED_SKILL)
1266 const_event (EXTCMD)
1267 //const_event (FREE_OB)
1268 }; 1510 };
1269 1511
1270 AV *av = get_av ("cf::EVENT", 1); 1512 AV *av = get_av ("cf::EVENT", 1);
1271 1513
1272 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1514 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1273 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1274
1275 static const struct {
1276 int dtype;
1277 const char *name;
1278 IV idx;
1279 } *cprop, prop_table[] = {
1280# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1281 prop (CFAPI_INT, MAP_PROP_FLAGS)
1282 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1283 prop (CFAPI_STRING, MAP_PROP_PATH)
1284 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1285 prop (CFAPI_STRING, MAP_PROP_NAME)
1286 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1287 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1288 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1289 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1290 prop (CFAPI_INT, MAP_PROP_WIDTH)
1291 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1292 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1293 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1294 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1295 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1296 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1297 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1298 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1299 prop (CFAPI_INT, MAP_PROP_SKY)
1300 prop (CFAPI_INT, MAP_PROP_WPARTX)
1301 prop (CFAPI_INT, MAP_PROP_WPARTY)
1302 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1303 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1304 prop (CFAPI_PREGION, MAP_PROP_REGION)
1305 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1306 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1307 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1313 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1314 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1315 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1316 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1317 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1318 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1319 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1320 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1321 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1322 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1323 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1324 prop (CFAPI_INT, OBJECT_PROP_X)
1325 prop (CFAPI_INT, OBJECT_PROP_Y)
1326 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1327 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1328 prop (CFAPI_INT, OBJECT_PROP_NROF)
1329 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1330 prop (CFAPI_INT, OBJECT_PROP_FACING)
1331 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1332 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1333 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1334 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1336 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1337 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1338 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1339 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1340 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1341 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1342 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1343 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1344 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1345 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1347 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1348 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1349 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1350 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1351 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1352 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1353 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1354 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1355 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1356 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1357 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1358 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1359 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1361 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1362 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1363 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1364 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1365 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1366 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1367 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1368 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1369 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1370 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1371 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1373 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1376 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1377 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1378 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1379 prop (CFAPI_INT, OBJECT_PROP_STR)
1380 prop (CFAPI_INT, OBJECT_PROP_DEX)
1381 prop (CFAPI_INT, OBJECT_PROP_CON)
1382 prop (CFAPI_INT, OBJECT_PROP_WIS)
1383 prop (CFAPI_INT, OBJECT_PROP_INT)
1384 prop (CFAPI_INT, OBJECT_PROP_POW)
1385 prop (CFAPI_INT, OBJECT_PROP_CHA)
1386 prop (CFAPI_INT, OBJECT_PROP_WC)
1387 prop (CFAPI_INT, OBJECT_PROP_AC)
1388 prop (CFAPI_INT, OBJECT_PROP_HP)
1389 prop (CFAPI_INT, OBJECT_PROP_SP)
1390 prop (CFAPI_INT, OBJECT_PROP_GP)
1391 prop (CFAPI_INT, OBJECT_PROP_FP)
1392 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1393 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1394 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1395 prop (CFAPI_INT, OBJECT_PROP_DAM)
1396 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1397 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1398 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1399 prop (CFAPI_INT, OBJECT_PROP_FACE)
1400 };
1401
1402 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1403 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1404
1405 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1406 { 1515 {
1407 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1516 AV *event = newAV ();
1408 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1517 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1518 av_push (event, newSViv (eiv->klass));
1519 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1520 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1409 } 1521 }
1522}
1410 1523
1411 //I_EVENT_API (PACKAGE); 1524void _connect_to_perl ()
1525
1526void _recalc_want ()
1527
1528void _global_reattach ()
1529 CODE:
1530{
1531 // reattach to all attachable objects in the game.
1532 for_all_clients (ns)
1533 ns->reattach ();
1534
1535 for_all_objects (op)
1536 op->reattach ();
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1412} 1583}
1413 1584
1414NV floor (NV x) 1585NV floor (NV x)
1415 1586
1416NV ceil (NV x) 1587NV ceil (NV x)
1417 1588
1589NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1418void server_tick () 1617void server_tick ()
1618 CODE:
1619 NOW = now ();
1620 runtime = SvNVx (sv_runtime);
1621 server_tick ();
1419 1622
1420void 1623void
1421LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1422 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1423 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1424 1630
1425char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1426 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1427 1633
1428char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1429 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1430 1636
1431char * 1637const_octet_string
1432cf_get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1433 PROTOTYPE: $ 1639 PROTOTYPE: $
1434 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1641 CODE:
1642 RETVAL = create_pathname (path);
1643 OUTPUT: RETVAL
1435 1644
1436void 1645void
1437sub_generation_inc () 1646sub_generation_inc ()
1438 CODE: 1647 CODE:
1439 PL_sub_generation++; 1648 PL_sub_generation++;
1440 1649
1441char * 1650const_octet_string
1442mapdir () 1651mapdir ()
1443 PROTOTYPE: 1652 PROTOTYPE:
1444 ALIAS: 1653 ALIAS:
1445 mapdir = 0 1654 mapdir = 0
1446 uniquedir = 1 1655 uniquedir = 1
1448 confdir = 3 1657 confdir = 3
1449 localdir = 4 1658 localdir = 4
1450 playerdir = 5 1659 playerdir = 5
1451 datadir = 6 1660 datadir = 6
1452 CODE: 1661 CODE:
1453{ 1662 switch (ix)
1454 int unused_type; 1663 {
1455 RETVAL = (char *)systemDirectory (&unused_type, ix); 1664 case 0: RETVAL = settings.mapdir ; break;
1456} 1665 case 1: RETVAL = settings.uniquedir; break;
1666 case 2: RETVAL = settings.tmpdir ; break;
1667 case 3: RETVAL = settings.confdir ; break;
1668 case 4: RETVAL = settings.localdir ; break;
1669 case 5: RETVAL = settings.playerdir; break;
1670 case 6: RETVAL = settings.datadir ; break;
1671 }
1457 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1458 1673
1459int 1674void abort ()
1460cf_find_animation (char *text) 1675
1676void reset_signals ()
1677
1678void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680void cleanup (octet_string cause, bool make_core = false)
1681
1682void emergency_save ()
1683
1684void _exit (int status = EXIT_SUCCESS)
1685
1686UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1691
1692#if _POSIX_MEMLOCK
1693
1694int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1695
1696int munlockall ()
1697
1698#endif
1699
1700int find_animation (utf8_string text)
1461 PROTOTYPE: $ 1701 PROTOTYPE: $
1462 1702
1463int random_roll(int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1464 1704
1465const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1466 1706
1467int 1707int
1468exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1469 CODE: 1709 CODE:
1470{ 1710{
1501 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1502 else 1742 else
1503 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1504 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1505 1745
1746bool
1747load_resource_file (octet_string filename)
1748
1749MODULE = cf PACKAGE = cf::attachable
1750
1751int
1752valid (SV *obj)
1753 CODE:
1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1755 OUTPUT:
1756 RETVAL
1757
1758void
1759debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770#object *mortals (U32 index)
1771# CODE:
1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773# OUTPUT: RETVAL
1774
1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1776
1777MODULE = cf PACKAGE = cf::global
1778
1779int invoke (SV *klass, int event, ...)
1780 CODE:
1781 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1782 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1785 OUTPUT: RETVAL
1786
1506MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1507 1788
1508SV * 1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1509get_property (object *obj, int type, int idx) 1790
1791int invoke (object *op, int event, ...)
1510 CODE: 1792 CODE:
1511 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1512 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1513 1798
1514SV * 1799SV *registry (object *op)
1515set_property (object *obj, int type, int idx, SV *newval) 1800
1801int objects_size ()
1516 CODE: 1802 CODE:
1803 RETVAL = objects.size ();
1804 OUTPUT: RETVAL
1805
1806object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1517 switch (type) 1829 switch (ix)
1518 { 1830 {
1519 case CFAPI_INT: 1831 case 0: RETVAL = body_locations[slot].use_name; break;
1520 cf_object_set_int_property (obj, idx, SvIV (newval)); 1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1521 break;
1522 case CFAPI_LONG:
1523 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1524 break;
1525 case CFAPI_DOUBLE:
1526 {
1527 int unused_type;
1528 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1529 }
1530 break;
1531 case CFAPI_STRING:
1532 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1533 break;
1534 case CFAPI_POBJECT:
1535 {
1536 int unused_type;
1537 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1538 }
1539 break;
1540 default:
1541 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1542 } 1833 }
1834}
1835 OUTPUT:
1836 RETVAL
1543 1837
1544# missing properties 1838# missing properties
1545 1839
1546void 1840object *head (object *op)
1547set_attacktype (object *obj, U32 attacktype) 1841 PROTOTYPE: $
1548 CODE: 1842 CODE:
1549 obj->attacktype = attacktype; 1843 RETVAL = op->head_ ();
1550
1551U32
1552get_attacktype (object *obj)
1553 ALIAS:
1554 attacktype = 0
1555 CODE:
1556 RETVAL = obj->attacktype;
1557 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1558
1559# missing in plug-in api, of course
1560void
1561set_food (object *obj, int food)
1562 CODE:
1563 obj->stats.food = food;
1564
1565int
1566get_food (object *obj)
1567 ALIAS:
1568 food = 0
1569 CODE:
1570 RETVAL = obj->stats.food;
1571 OUTPUT: RETVAL
1572 1845
1573void 1846void
1574inv (object *obj) 1847inv (object *obj)
1575 PROTOTYPE: $ 1848 PROTOTYPE: $
1576 PPCODE: 1849 PPCODE:
1577{ 1850{
1578 object *o; 1851 object *o;
1579 for (o = obj->inv; o; o = o->below) 1852 for (o = obj->inv; o; o = o->below)
1580 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1853 XPUSHs (sv_2mortal (to_sv (o)));
1581} 1854}
1582 1855
1583int cf_object_get_resistance (object *op, int rtype) 1856void
1584 ALIAS: resistance = 0 1857set_animation (object *op, int idx)
1858 CODE:
1859 SET_ANIMATION (op, idx);
1585 1860
1586int cf_object_get_flag (object *op, int flag) 1861int
1587 ALIAS: flag = 0 1862num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1588 1866
1589void cf_object_set_flag (object *op, int flag, int value) 1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1590 1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1886object *find_best_object_match (object *op, utf8_string match)
1887
1888object *find_marked_object (object *op)
1889
1591int need_identify (const object *obj); 1890int need_identify (object *obj);
1592 1891
1593int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1594 1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1899
1595void cf_object_move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1901 CODE:
1902 RETVAL = move_ob (op, dir, originator);
1903 OUTPUT:
1904 RETVAL
1596 1905
1597void cf_object_apply (object *op, object *author, int flags = 0) 1906void apply (object *applier, object *applied, int flags = 0)
1907 CODE:
1908 manual_apply (applied, applier, flags);
1598 1909
1599void cf_object_apply_below (object *op) 1910void apply_below (object *op)
1911 CODE:
1912 player_apply_below (op);
1600 1913
1601void cf_object_remove (object *op) 1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1602 1915
1603void cf_object_free (object *op)
1604
1605object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1606 1917
1607int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1608 1919
1609int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1610 1921
1922#//TODO
1611object *cf_object_clone (object *op, int clonetype = 0) 1923object *clone_ (object *op, int recursive = 0)
1924 CODE:
1925 if (recursive)
1926 RETVAL = object_create_clone (op);
1927 else
1928 {
1929 RETVAL = object::create ();
1930 op->copy_to (RETVAL);
1931 }
1932 OUTPUT: RETVAL
1612 1933
1613int cf_object_pay_item (object *op, object *buyer) 1934int pay_item (object *op, object *buyer)
1935 CODE:
1936 RETVAL = pay_for_item (op, buyer);
1937 OUTPUT: RETVAL
1614 1938
1615int cf_object_pay_amount (object *op, uint64 amount) 1939int pay_amount (object *op, uint64 amount)
1940 CODE:
1941 RETVAL = pay_for_amount (amount, op);
1942 OUTPUT: RETVAL
1616 1943
1617void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1618 1945
1619val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1620 1947
1621int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1622 1949
1623int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1951 CODE:
1952 do_learn_spell (op, sp, special_prayer);
1624 1953
1625void cf_object_learn_spell (object *op, object *sp)
1626
1627void cf_object_forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1955 CODE:
1956 do_forget_spell (op, query_name (sp));
1628 1957
1629object *cf_object_check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1959 CODE:
1960 RETVAL = check_spell_known (op, spellname);
1961 OUTPUT: RETVAL
1630 1962
1631int cf_object_query_money (object *op) 1963int query_money (object *op)
1632 ALIAS: money = 0 1964 ALIAS: money = 0
1633 1965
1634int cf_object_query_cost (object *op, object *who, int flags) 1966val64 query_cost (object *op, object *who, int flags)
1635 ALIAS: cost = 0 1967 ALIAS: cost = 0
1636 1968
1637void cf_object_activate_rune (object *op , object *victim) 1969void spring_trap (object *op, object *victim)
1638 1970
1639int cf_object_check_trigger (object *op, object *cause) 1971int check_trigger (object *op, object *cause)
1640 1972
1641int cf_object_out_of_map (object *op, int x, int y)
1642
1643void cf_object_drop (object *op, object *author) 1973void drop (object *who, object *op)
1644 1974
1645void cf_object_take (object *op, object *author) 1975void pick_up (object *who, object *op)
1646 1976
1647void cf_object_say (object *op, char *msg)
1648
1649void cf_object_speak (object *op, char *msg)
1650
1651object *cf_object_insert_object (object *op, object *container)
1652
1653const char *cf_object_get_msg (object *ob)
1654 ALIAS: msg = 0
1655
1656object *cf_object_insert_in_ob (object *ob, object *where)
1657
1658int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1659 1978
1660void cf_object_update (object *op, int flags) 1979void update_object (object *op, int action)
1661 1980
1662void cf_object_pickup (object *op, object *what)
1663
1664object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1665 1982
1666void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1667 1984
1668void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1669 1986
1670int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1671 1988
1673 1990
1674void push_button (object *op); 1991void push_button (object *op);
1675 1992
1676void use_trigger (object *op); 1993void use_trigger (object *op);
1677 1994
1678void add_button_link (object *button, mapstruct *map, int connected); 1995void add_button_link (object *button, maptile *map, int connected);
1679 1996
1680void remove_button_link (object *op); 1997void remove_button_link (object *op);
1681 1998
1682void
1683cf_object_set_resistance (object *op, int rtype, int val)
1684 CODE:
1685 if (rtype >= 0 && rtype < NROFATTACKS)
1686 op->resist[rtype] = val;
1687
1688 1999
1689MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2000MODULE = cf PACKAGE = cf::object PREFIX = cf_
1690
1691void cf_fix_object (object *pl)
1692 ALIAS: fix = 0
1693 2001
1694object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1695 2003
1696# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1697# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1698 2006
1699object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1700 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1701 CODE: 2009 CODE:
1702 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1703 OUTPUT: 2011 OUTPUT:
1704 RETVAL 2012 RETVAL
1705 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1706object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1707 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1708 CODE: 2019 CODE:
1709{ 2020{
1710 int unused_type; 2021 int unused_type;
1711 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1712} 2023}
1713 2024
1714# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1715const char *options (object *op)
1716 CODE:
1717 RETVAL = op->name;
1718 OUTPUT:
1719 RETVAL
1720 2026
1721player *contr (object *op)
1722 CODE:
1723 RETVAL = op->contr;
1724 OUTPUT: RETVAL
1725
1726const char *get_ob_key_value (object *op, const char *key)
1727
1728bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1729 2028
1730object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1731 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1732 PREINIT: 2031 PREINIT:
1733 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
1749bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
1750 CODE: 2049 CODE:
1751 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
1752 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1753 2052
1754char * 2053const_utf8_string
1755base_name (object *ob, int plural) 2054base_name (object *op, int plural = op->nrof > 1)
1756 CODE: 2055 CODE:
1757 RETVAL = cf_query_base_name (ob, plural); 2056 RETVAL = query_base_name (op, plural);
1758 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1759 2058
1760living * 2059object *decrease_ob_nr (object *op, unsigned long i)
1761stats (object *ob)
1762 CODE:
1763 RETVAL = &ob->stats;
1764 OUTPUT: RETVAL
1765
1766 2060
1767MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2061MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1768 2062
1769player *player (object *op) 2063player *player (object *op)
1770 CODE: 2064 CODE:
1771 RETVAL = op->contr; 2065 RETVAL = op->contr;
1772 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1773 2067
2068void check_score (object *op)
2069
1774void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1775 2071 CODE:
1776object *cf_player_send_inventory (object *op) 2072 new_draw_info (flags, 0, op, txt);
1777
1778char *cf_player_get_ip (object *op)
1779 ALIAS: ip = 0
1780
1781object *cf_player_get_marked_item (object *op)
1782 ALIAS: marked_item = 0
1783
1784void cf_player_set_marked_item (object *op, object *ob)
1785
1786partylist *cf_player_get_party (object *op)
1787 ALIAS: party = 0
1788
1789void cf_player_set_party (object *op, partylist *party)
1790 2073
1791void kill_player (object *op) 2074void kill_player (object *op)
1792 2075
1793MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2076void esrv_update_item (object *op, int what, object *item)
2077 C_ARGS: what, op, item
2078
2079int command_summon (object *op, utf8_string params)
2080
2081int command_arrest (object *op, utf8_string params)
2082
1794 2083
1795MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1796 2085
1797player *cf_player_find (char *name) 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1798 PROTOTYPE: $ 2087
2088int invoke (player *pl, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
2096SV *registry (player *pl)
2097
2098void
2099save_stats (player *pl)
2100 CODE:
2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
1799 2107
1800void cf_player_move (player *pl, int dir) 2108void cf_player_move (player *pl, int dir)
1801 2109
1802void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1803
1804# nonstandard
1805object *ob (player *pl)
1806 CODE:
1807 RETVAL = pl->ob;
1808 OUTPUT: RETVAL
1809
1810player *first ()
1811 CODE:
1812 RETVAL = first_player;
1813 OUTPUT: RETVAL
1814
1815player *next (player *pl)
1816 CODE:
1817 RETVAL = pl->next;
1818 OUTPUT: RETVAL
1819 2111
1820bool 2112bool
1821cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
1822 CODE: 2114 CODE:
1823 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1824 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1825 OUTPUT: 2117 OUTPUT:
1826 RETVAL 2118 RETVAL
1827 2119
1828char *
1829client (player *pl)
1830 CODE:
1831 RETVAL = pl->socket.client;
1832 OUTPUT:
1833 RETVAL
1834
1835void
1836buggy_mapscroll (player *pl, int value = 1)
1837 CODE:
1838 pl->socket.buggy_mapscroll = value;
1839
1840void 2120void
1841send (player *pl, SV *packet) 2121send (player *pl, SV *packet)
1842 CODE: 2122 CODE:
1843{ 2123{
1844 STRLEN len; 2124 STRLEN len;
1845 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
1846 2126
1847 Write_String_To_Socket (&pl->socket, buf, len); 2127 if (pl->ns)
2128 pl->ns->send_packet (buf, len);
1848} 2129}
1849 2130
1850int 2131int
1851listening (player *pl, int new_value = -1) 2132listening (player *pl, int new_value = -1)
1852 CODE: 2133 CODE:
1854 if (new_value >= 0) 2135 if (new_value >= 0)
1855 pl->listening = new_value; 2136 pl->listening = new_value;
1856 OUTPUT: 2137 OUTPUT:
1857 RETVAL 2138 RETVAL
1858 2139
1859void get_savebed (player *pl) 2140void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1860 ALIAS: 2141 PROTOTYPE: $;$$$
1861 savebed = 0
1862 PPCODE: 2142 PPCODE:
2143 if (GIMME_V != G_VOID)
2144 {
1863 EXTEND (SP, 3); 2145 EXTEND (SP, 3);
1864 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2146 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1865 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2147 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1866 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2148 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1867 2149 }
1868void set_savebed (player *pl, char *map_path, int x, int y) 2150 if (map_path) sv_to (map_path, pl->savebed_map);
1869 CODE: 2151 if (x) sv_to (x, pl->bed_x);
1870 strcpy (pl->savebed_map, map_path); 2152 if (y) sv_to (y, pl->bed_y);
1871 pl->bed_x = x;
1872 pl->bed_y = y;
1873 2153
1874void 2154void
1875list () 2155list ()
1876 PPCODE: 2156 PPCODE:
1877{ 2157 for_all_players (pl)
1878 player *pl; 2158 XPUSHs (sv_2mortal (to_sv (pl)));
1879 for (pl = first_player; pl; pl = pl->next)
1880 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1881}
1882
1883bool
1884peaceful (player *pl, bool new_setting = 0)
1885 PROTOTYPE: $;$
1886 CODE:
1887 RETVAL = pl->peaceful;
1888 if (items > 1)
1889 pl->peaceful = new_setting;
1890 OUTPUT:
1891 RETVAL
1892
1893living *
1894orig_stats (player *pl)
1895 CODE:
1896 RETVAL = &pl->orig_stats;
1897 OUTPUT: RETVAL
1898
1899living *
1900last_stats (player *pl)
1901 CODE:
1902 RETVAL = &pl->last_stats;
1903 OUTPUT: RETVAL
1904 2159
1905 2160
1906MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2161MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1907 2162
1908SV * 2163int invoke (maptile *map, int event, ...)
1909get_property (mapstruct *obj, int type, int idx)
1910 CODE: 2164 CODE:
1911 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2165 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2166 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2167 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1912 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
1913 2170
1914SV * 2171SV *registry (maptile *map)
1915set_property (mapstruct *obj, int type, int idx, SV *newval)
1916 CODE:
1917 switch (type)
1918 {
1919 case CFAPI_INT:
1920 cf_map_set_int_property (obj, idx, SvIV (newval));
1921 break;
1922 default:
1923 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1924 }
1925 2172
1926mapstruct *new (int width, int height) 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2174
2175void
2176maptile::instantiate ()
2177
2178maptile *new ()
1927 PROTOTYPE: 2179 PROTOTYPE:
1928 CODE: 2180 CODE:
1929{ 2181 RETVAL = new maptile;
1930 int unused_type;
1931 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1932}
1933 OUTPUT: 2182 OUTPUT:
1934 RETVAL 2183 RETVAL
1935 2184
1936void delete_map (mapstruct *map) 2185void
2186maptile::players ()
2187 PPCODE:
2188 if (GIMME_V == G_SCALAR)
2189 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2190 else if (GIMME_V == G_ARRAY)
2191 {
2192 EXTEND (SP, THIS->players);
2193 for_all_players (pl)
2194 if (pl->ob && pl->ob->map == THIS)
2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2196 }
1937 2197
1938void clean_tmp_map (mapstruct *map) 2198void
2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201{
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
1939 2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300}
2301
1940void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
1941 2303
1942mapstruct *tile_map (mapstruct *map, unsigned int dir) 2304int out_of_map (maptile *map, int x, int y)
1943 CODE:
1944 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1945 OUTPUT:
1946 RETVAL
1947 2305
1948char *tile_path (mapstruct *map, unsigned int dir) 2306void
1949 CODE: 2307trigger (maptile *map, long connection, bool state = true)
1950 if (dir >= 4) 2308 CODE:
1951 XSRETURN_UNDEF; 2309 activate_connection (map, connection, state);
1952 RETVAL = map->tile_path [dir];
1953 OUTPUT:
1954 RETVAL
1955 2310
1956mapstruct *cf_map_get_map (char *name) 2311void
1957 PROTOTYPE: $ 2312get_connection (maptile *map, long connection)
1958 ALIAS: map = 0 2313 PPCODE:
2314 oblinkpt *obp = get_connection_links (map, connection);
2315 if (obp)
2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
1959 2318
1960mapstruct *has_been_loaded (char *name)
1961 PROTOTYPE: $
1962
1963mapstruct *cf_map_get_first ()
1964 PROTOTYPE:
1965 ALIAS: first = 0
1966
1967# whoever "designed" the plug-in api should have wasted
1968# his/her time with staying away from the project - would have
1969# saved others a lot of time, without doubt.
1970void set_path (mapstruct *where, char *path)
1971 CODE:
1972 strcpy (where->path, path);
1973
1974int in_memory (mapstruct *map)
1975 CODE:
1976 RETVAL = map->in_memory;
1977 OUTPUT:
1978 RETVAL
1979
1980bool unique (mapstruct *map)
1981 CODE:
1982 RETVAL = map->unique;
1983 OUTPUT:
1984 RETVAL
1985
1986void set_unique (mapstruct *map, bool unique)
1987 CODE:
1988 map->unique = unique;
1989
1990object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2319object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
1991 2320
1992object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2321object *cf_map_insert_object (maptile *where, object* op, int x, int y)
1993 2322
1994object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2323object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
1995 C_ARGS: str, map, nx, ny 2324 C_ARGS: str, map, nx, ny
1996 2325
1997void 2326void
1998cf_map_normalise (mapstruct *map, int x, int y) 2327get_map_flags (maptile *map, int x, int y)
1999 PPCODE: 2328 PPCODE:
2000{ 2329{
2001 mapstruct *nmap = 0; 2330 maptile *nmap = 0;
2002 I16 nx = 0, ny = 0; 2331 I16 nx = 0, ny = 0;
2003 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2004 2333
2005 EXTEND (SP, 4); 2334 EXTEND (SP, 4);
2006 PUSHs (sv_2mortal (newSViv (flags))); 2335 PUSHs (sv_2mortal (newSViv (flags)));
2007 2336
2008 if (GIMME_V == G_ARRAY) 2337 if (GIMME_V == G_ARRAY)
2012 PUSHs (sv_2mortal (newSViv (ny))); 2341 PUSHs (sv_2mortal (newSViv (ny)));
2013 } 2342 }
2014} 2343}
2015 2344
2016void 2345void
2017at (mapstruct *map, unsigned int x, unsigned int y) 2346at (maptile *map, unsigned int x, unsigned int y)
2018 PROTOTYPE: $$$ 2347 PROTOTYPE: $$$
2019 PPCODE: 2348 PPCODE:
2020{ 2349{
2021 object *o; 2350 object *o;
2022 mapstruct *nmap = 0; 2351 maptile *nmap = 0;
2023 I16 nx, ny; 2352 I16 nx, ny;
2024 2353
2025 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2354 get_map_flags (map, &nmap, x, y, &nx, &ny);
2026 2355
2027 if (nmap) 2356 if (nmap)
2028 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2357 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2029 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2358 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2030} 2359}
2031 2360
2032SV * 2361SV *
2033bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2362bot_at (maptile *obj, unsigned int x, unsigned int y)
2034 PROTOTYPE: $$$ 2363 PROTOTYPE: $$$
2035 ALIAS: 2364 ALIAS:
2036 top_at = 1 2365 top_at = 1
2037 flags_at = 2 2366 flags_at = 2
2038 light_at = 3 2367 light_at = 3
2039 move_block_at = 4 2368 move_block_at = 4
2040 move_slow_at = 5 2369 move_slow_at = 5
2041 move_on_at = 6 2370 move_on_at = 6
2042 move_off_at = 7 2371 move_off_at = 7
2043 INIT: 2372 INIT:
2044 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2373 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2045 CODE: 2374 CODE:
2046 switch (ix) 2375 switch (ix)
2047 { 2376 {
2048 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2377 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2049 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2378 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2052 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2381 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2053 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2382 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2054 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2383 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2055 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2384 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2056 } 2385 }
2386 OUTPUT: RETVAL
2387
2388void fix_walls (maptile *map, int x, int y)
2389
2390void fix_walls_around (maptile *map, int x, int y)
2391
2392# worst xs function of my life
2393bool
2394_create_random_map (\
2395 maptile *self,\
2396 utf8_string wallstyle,\
2397 utf8_string wall_name,\
2398 utf8_string floorstyle,\
2399 utf8_string monsterstyle,\
2400 utf8_string treasurestyle,\
2401 utf8_string layoutstyle,\
2402 utf8_string doorstyle,\
2403 utf8_string decorstyle,\
2404 utf8_string origin_map,\
2405 utf8_string final_map,\
2406 utf8_string exitstyle,\
2407 utf8_string this_map,\
2408 utf8_string exit_on_final_map,\
2409 int xsize,\
2410 int ysize,\
2411 int expand2x,\
2412 int layoutoptions1,\
2413 int layoutoptions2,\
2414 int layoutoptions3,\
2415 int symmetry,\
2416 int difficulty,\
2417 int difficulty_given,\
2418 float difficulty_increase,\
2419 int dungeon_level,\
2420 int dungeon_depth,\
2421 int decoroptions,\
2422 int orientation,\
2423 int origin_y,\
2424 int origin_x,\
2425 U32 random_seed,\
2426 val64 total_map_hp,\
2427 int map_layout_style,\
2428 int treasureoptions,\
2429 int symmetry_used,\
2430 region *region,\
2431 utf8_string custom\
2432)
2433 CODE:
2434{
2435 random_map_params rmp;
2436
2437 assign (rmp.wallstyle , wallstyle);
2438 assign (rmp.wall_name , wall_name);
2439 assign (rmp.floorstyle , floorstyle);
2440 assign (rmp.monsterstyle , monsterstyle);
2441 assign (rmp.treasurestyle , treasurestyle);
2442 assign (rmp.layoutstyle , layoutstyle);
2443 assign (rmp.doorstyle , doorstyle);
2444 assign (rmp.decorstyle , decorstyle);
2445 assign (rmp.exitstyle , exitstyle);
2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2447
2448 rmp.origin_map = origin_map;
2449 rmp.final_map = final_map;
2450 rmp.this_map = this_map;
2451 rmp.xsize = xsize;
2452 rmp.ysize = ysize;
2453 rmp.expand2x = expand2x;
2454 rmp.layoutoptions1 = layoutoptions1;
2455 rmp.layoutoptions2 = layoutoptions2;
2456 rmp.layoutoptions3 = layoutoptions3;
2457 rmp.symmetry = symmetry;
2458 rmp.difficulty = difficulty;
2459 rmp.difficulty_given = difficulty_given;
2460 rmp.difficulty_increase = difficulty_increase;
2461 rmp.dungeon_level = dungeon_level;
2462 rmp.dungeon_depth = dungeon_depth;
2463 rmp.decoroptions = decoroptions;
2464 rmp.orientation = orientation;
2465 rmp.origin_y = origin_y;
2466 rmp.origin_x = origin_x;
2467 rmp.random_seed = random_seed;
2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2469 rmp.map_layout_style = map_layout_style;
2470 rmp.treasureoptions = treasureoptions;
2471 rmp.symmetry_used = symmetry_used;
2472 rmp.region = region;
2473 rmp.custom = custom;
2474
2475 RETVAL = self->generate_random_map (&rmp);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480MODULE = cf PACKAGE = cf::arch
2481
2482archetype *find (utf8_string name)
2483 CODE:
2484 RETVAL = archetype::find (name);
2057 OUTPUT: 2485 OUTPUT:
2486 RETVAL
2487
2488int archetypes_size ()
2489 CODE:
2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2058 RETVAL 2502 RETVAL
2059 2503
2060# "serialise" map perl data into a ref 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2505
2506MODULE = cf PACKAGE = cf::party
2507
2508partylist *first ()
2509 PROTOTYPE:
2510 CODE:
2511 RETVAL = get_firstparty ();
2512 OUTPUT: RETVAL
2513
2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2515
2516MODULE = cf PACKAGE = cf::region
2517
2061void 2518void
2062_get_obs (mapstruct *map) 2519list ()
2063 PPCODE: 2520 PPCODE:
2064{ 2521 for_all_regions (rgn)
2065 object *o; 2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2066 int x, y;
2067 AV *obs = newAV ();
2068 int nonnull = 0;
2069 2523
2070 for (y = 0; y < MAP_HEIGHT (map); y++) 2524region *find (utf8_string name)
2071 for (x = 0; x < MAP_WIDTH (map); x++)
2072 {
2073 AV *av = newAV ();
2074
2075 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2076 {
2077 SV *sv = SVptr_cache_get (o);
2078
2079 if (sv && HvFILL (SvRV (sv)))
2080 {
2081 nonnull = 1;
2082 sv = newSVsv (sv);
2083 }
2084 else
2085 sv = &PL_sv_undef;
2086
2087 av_push (av, sv);
2088 }
2089
2090 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2091 }
2092
2093 if (nonnull)
2094 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2095 else
2096 SvREFCNT_dec (obs);
2097}
2098
2099# "deserialise" perl map data into the map
2100void
2101_set_obs (mapstruct *map, SV *sv)
2102 CODE:
2103{
2104 object *o;
2105 AV *av;
2106 int x, y;
2107 AV *obs = (AV *)SvRV (sv);
2108
2109 for (y = 0; y < MAP_HEIGHT (map); y++)
2110 for (x = 0; x < MAP_WIDTH (map); x++)
2111 {
2112 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2113
2114 if (!SvROK (sv))
2115 continue;
2116
2117 av = (AV *)SvRV (sv);
2118
2119 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2120 {
2121 sv = av_shift (av);
2122
2123 if (SvROK (sv))
2124 {
2125 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2126 SVptr_cache_set (o, sv);
2127 }
2128 }
2129 }
2130}
2131
2132
2133MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2134
2135archetype *cf_archetype_get_first()
2136 PROTOTYPE:
2137 ALIAS: first = 0
2138
2139archetype *cf_archetype_get_next (archetype *arch)
2140 ALIAS: next = 0
2141
2142archetype *cf_archetype_get_head (archetype *arch)
2143 ALIAS: head = 0
2144
2145archetype *cf_archetype_get_more (archetype *arch)
2146 ALIAS: more = 0
2147
2148const char *cf_archetype_get_name (archetype *arch)
2149 ALIAS: name = 0
2150
2151object *cf_archetype_get_clone (archetype *arch)
2152 ALIAS: clone = 0
2153
2154MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2155
2156partylist *cf_party_get_first ()
2157 PROTOTYPE:
2158 ALIAS: first = 0
2159
2160partylist *cf_party_get_next (partylist *party)
2161 ALIAS: next = 0
2162
2163const char *cf_party_get_name (partylist *party)
2164
2165const char *cf_party_get_password (partylist *party)
2166 ALIAS: password = 0
2167
2168player *cf_party_get_first_player (partylist *party)
2169 ALIAS: first_player = 0
2170
2171player *cf_party_get_next_player (partylist *party, player *op)
2172 ALIAS: next_player = 0
2173
2174
2175MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2176
2177region *cf_region_get_first ()
2178 PROTOTYPE:
2179 ALIAS: first = 0
2180
2181const char *cf_region_get_name (region *reg)
2182 ALIAS: name = 0
2183
2184region *cf_region_get_next (region *reg)
2185 ALIAS: next = 0
2186
2187region *cf_region_get_parent (region *reg)
2188 ALIAS: parent = 0
2189
2190const char *cf_region_get_longname (region *reg)
2191 ALIAS: longname = 0
2192
2193const char *cf_region_get_message (region *reg)
2194 ALIAS: message = 0
2195
2196
2197MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2198
2199val64
2200exp (living *liv, val64 new_val = 0)
2201 PROTOTYPE: $;$ 2525 PROTOTYPE: $
2202 ALIAS:
2203 Str = 1
2204 Dex = 2
2205 Con = 3
2206 Wis = 4
2207 Cha = 5
2208 Int = 6
2209 Pow = 7
2210 wc = 8
2211 ac = 9
2212 hp = 10
2213 maxhp = 11
2214 sp = 12
2215 maxsp = 13
2216 grace = 14
2217 maxgrace = 15
2218 food = 16
2219 dam = 17
2220 luck = 18
2221 CODE: 2526 CODE:
2222# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2527 RETVAL = region::find (name);
2528 OUTPUT: RETVAL
2529
2530region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2532 CODE:
2533 RETVAL = region::find_fuzzy (name);
2534 OUTPUT: RETVAL
2535
2536int specificity (region *rgn)
2537 CODE:
2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2541 OUTPUT: RETVAL
2542
2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2544
2545MODULE = cf PACKAGE = cf::living
2546
2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2548
2549MODULE = cf PACKAGE = cf::settings
2550
2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2552
2553MODULE = cf PACKAGE = cf::client
2554
2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2556
2557int invoke (client *ns, int event, ...)
2558 CODE:
2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2561 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2562 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2563 OUTPUT: RETVAL
2564
2565SV *registry (client *ns)
2566
2567void
2568list ()
2569 PPCODE:
2570 EXTEND (SP, clients.size ());
2571 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2572 PUSHs (sv_2mortal (to_sv (*i)));
2573
2574void
2575client::send_packet (SV *packet)
2576 CODE:
2577{
2578 STRLEN len;
2579 char *buf = SvPVbyte (packet, len);
2580
2581 THIS->send_packet (buf, len);
2582}
2583
2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2615 CODE:
2616 faceinfo *f = face_info (idx);
2617 assert (f);
2223 switch (ix) 2618 switch (ix)
2224 { 2619 {
2225 LIVING_ACC (exp , 0); 2620 case 0: f->type = value; break;
2226 LIVING_ACC (Str , 1); 2621 case 1: f->visibility = value; break;
2227 LIVING_ACC (Dex , 2); 2622 case 2: f->magicmap = value; break;
2228 LIVING_ACC (Con , 3); 2623 case 3: f->smooth = value; break;
2229 LIVING_ACC (Wis , 4); 2624 case 4: f->smoothlevel = value; break;
2230 LIVING_ACC (Cha , 5);
2231 LIVING_ACC (Int , 6);
2232 LIVING_ACC (Pow , 7);
2233 LIVING_ACC (wc , 8);
2234 LIVING_ACC (ac , 9);
2235 LIVING_ACC (hp , 10);
2236 LIVING_ACC (maxhp , 11);
2237 LIVING_ACC (sp , 12);
2238 LIVING_ACC (maxsp , 13);
2239 LIVING_ACC (grace , 14);
2240 LIVING_ACC (maxgrace, 15);
2241 LIVING_ACC (food , 16);
2242 LIVING_ACC (dam , 17);
2243 LIVING_ACC (luck , 18);
2244 } 2625 }
2245# undef LIVING_ACC 2626
2246 OUTPUT: 2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629{
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649}
2650
2651void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2247 RETVAL 2674 OUTPUT: RETVAL
2248 2675
2676animidx set (utf8_string name, SV *frames, int facings = 1)
2677 CODE:
2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2696 OUTPUT: RETVAL
2697
2698void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 ns->anims_sent.reset ();
2702

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