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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.67 by root, Wed Nov 8 00:52:56 2006 UTC vs.
Revision 1.227 by root, Tue Jul 10 16:24:00 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
47 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
48typedef double val64; 73 typedef double val64;
49#define newSVval64 newSVnv 74# define newSVval64 newSVnv
50#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
51 77
52static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
55 80
56static HV *obj_cache;
57static PerlInterpreter *perl; 81static PerlInterpreter *perl;
58 82
83tstamp NOW, runtime;
84
85global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
60 115
61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251attachable &
252attachable::operator =(const attachable &src)
253{
254 //if (self || cb)
255 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
256
257 attach = src.attach;
258 return *this;
259}
260
261template<typename T>
262static bool
263find_backref (void *ptr, T *obj)
264{
265 char *s = (char *)obj;
266 while (s < (char *)obj + sizeof (T))
267 {
268 if (ptr == *(void **)s)
269 return true;
270
271 s += sizeof (void *); // assume natural alignment
272 }
273
274 return false;
275}
276
277// for debugging, find "live" objects containing this ptr
278void
279find_backref (void *ptr)
280{
281 for_all_objects (op)
282 if (find_backref (ptr, op))
283 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
284
285 for_all_players (pl)
286 if (find_backref (ptr, pl))
287 fprintf (stderr, "P %p\n", pl);
288
289 for_all_clients (ns)
290 if (find_backref (ptr, ns))
291 fprintf (stderr, "C %p\n", ns);
292
293}
294
295//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
296
63static SV * 297static SV *
64newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 298newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
65{ 299{
66 SV *sv; 300 SV *sv;
67 301
68 if (!ptr) 302 if (!ptr)
69 return &PL_sv_undef; 303 return &PL_sv_undef;
70 304
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 305 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 306 return sv_bless (newRV_noinc ((SV *)hv), stash);
73} 307}
74 308
75template<class attachable> 309static int
76SV * 310attachable_free (pTHX_ SV *sv, MAGIC *mg)
311{
312 attachable *at = (attachable *)mg->mg_ptr;
313
314 //TODO: check if transaction behaviour is really required here
315 if (SV *self = (SV *)at->self)
316 {
317 at->self = 0;
318 SvREFCNT_dec (self);
319 }
320
321 // next line makes sense, but most objects still have refcnt 0 by default
322 //at->refcnt_chk ();
323 return 0;
324}
325
326MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
327
328static SV *
77newSVattachable (attachable *obj, const char *klass) 329newSVattachable (attachable *obj, HV *stash)
78{ 330{
79 if (!obj) 331 if (!obj)
80 return &PL_sv_undef; 332 return &PL_sv_undef;
81 333
82 if (!obj->self) 334 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86}
87
88static void
89SVptr_cache_set (void *ptr, SV *sv)
90{
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92}
93
94static SV *
95SVptr_cache_get (void *ptr)
96{
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100}
101
102static SV *
103newSVptr_cached (void *ptr, const char *klass)
104{
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 { 335 {
114 HV *hv = newHV (); 336 obj->self = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 337 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 338
118 SVptr_cache_set (ptr, sv); 339 // now bless the object _once_
340 return sv_bless (newRV_inc ((SV *)obj->self), stash);
119 } 341 }
342 else
343 {
344 SV *sv = newRV_inc ((SV *)obj->self);
120 345
121 return newSVsv (sv); 346 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
347 SvAMAGIC_on (sv);
348
349 return sv;
350 }
122} 351}
123 352
124static void 353static void
125clearSVptr (SV *sv) 354clearSVptr (SV *sv)
126{ 355{
152 return SvPTR (sv, klass); 381 return SvPTR (sv, klass);
153 else 382 else
154 return 0; 383 return 0;
155} 384}
156 385
386static inline SV *
387newSVpv_utf8 (const char *s)
388{
389 SV *sv = newSVpv (s, 0);
390 SvUTF8_on (sv);
391 return sv;
392}
393
394static inline SV *
395newSVpvn_utf8 (const char *s, STRLEN l)
396{
397 SV *sv = newSVpvn (s, l);
398 SvUTF8_on (sv);
399 return sv;
400}
401
157inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 402inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
158inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 403inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
159inline SV *to_sv (bool v) { return newSViv (v); } 404inline SV *to_sv (bool v) { return newSViv (v); }
160inline SV *to_sv ( signed char v) { return newSViv (v); } 405inline SV *to_sv ( signed char v) { return newSViv (v); }
161inline SV *to_sv (unsigned char v) { return newSViv (v); } 406inline SV *to_sv (unsigned char v) { return newSViv (v); }
162inline SV *to_sv ( signed short v) { return newSViv (v); } 407inline SV *to_sv ( signed short v) { return newSViv (v); }
167inline SV *to_sv (unsigned long v) { return newSVuv (v); } 412inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 413inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 414inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170inline SV *to_sv (float v) { return newSVnv (v); } 415inline SV *to_sv (float v) { return newSVnv (v); }
171inline SV *to_sv (double v) { return newSVnv (v); } 416inline SV *to_sv (double v) { return newSVnv (v); }
417inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
172inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 418inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
173inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 419inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
174inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 420inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
175inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 421inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
176inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 422inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
177inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 423inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
178inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 424inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
179 425
180inline SV *to_sv (object & v) { return to_sv (&v); } 426inline SV *to_sv (object & v) { return to_sv (&v); }
181inline SV *to_sv (living & v) { return to_sv (&v); } 427inline SV *to_sv (living & v) { return to_sv (&v); }
182 428
183//TODO: 429inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
184inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 430inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
186 431
432inline SV *to_sv (UUID v)
433{
434 char buf[128];
435 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
436 return newSVpv (buf, 0);
437}
438
187inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 439inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
188inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 440inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
189inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 441inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
197inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 450inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 451inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 452inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 453inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
454inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
202inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 455inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
203inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 456inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
204inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 457inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
205inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 458inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
459inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
206inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 460inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 461inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 462inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209 463
210inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 464//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
211inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 465inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
212 466
213template<class T> 467template<class T>
214inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 468inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215 469
216template<int N> 470template<int N>
217inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
472
473inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
474inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
475inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
476inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
477
478inline void sv_to (SV *sv, std::string &v)
479{
480 STRLEN len;
481 char *data = SvPVbyte (sv, len);
482 v.assign (data, len);
483}
484
485inline void sv_to (SV *sv, UUID &v)
486{
487 unsigned int version;
488
489 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
490 croak ("unparsable uuid: %s", SvPV_nolen (sv));
491}
492
493inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 494
219static SV * 495static SV *
220newSVdt_va (va_list &ap, data_type type) 496newSVdt_va (va_list &ap, data_type type)
221{ 497{
222 SV *sv; 498 SV *sv;
255 break; 531 break;
256 532
257 case DT_MAP: 533 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension 534 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *)); 535 sv = to_sv (va_arg (ap, maptile *));
536 break;
537
538 case DT_CLIENT:
539 sv = to_sv (va_arg (ap, client *));
260 break; 540 break;
261 541
262 case DT_PLAYER: 542 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *)); 543 sv = to_sv (va_arg (ap, player *));
264 break; 544 break;
325} 605}
326 606
327////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 607//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328 608
329SV * 609SV *
330registry_of (attachable_base *ext) 610registry (attachable *ext)
331{ 611{
332 if (!ext->cb) 612 if (!ext->cb)
333 ext->cb = newAV (); 613 ext->cb = newAV ();
334 614
335 return newRV_inc ((SV *)ext->cb); 615 return newRV_inc ((SV *)ext->cb);
336} 616}
337 617
338void attachable_base::clear ()
339{
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365}
366
367void attachable_base::optimise ()
368{
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381}
382
383void attachable_base::instantiate (data_type type, void *obj)
384{
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405}
406
407/////////////////////////////////////////////////////////////////////////////
408
409void reattach (data_type type, void *obj)
410{
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778}
779
780///////////////////////////////////////////////////////////////////////////// 618/////////////////////////////////////////////////////////////////////////////
781 619
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 620extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783{ 621{
784 return 0; 622 return 0;
787static CommArray_s rtn_cmd; 625static CommArray_s rtn_cmd;
788 626
789static int 627static int
790runPluginCommand (object *obj, char *params) 628runPluginCommand (object *obj, char *params)
791{ 629{
792 dSP; 630 return -1;
793
794 ENTER;
795 SAVETMPS;
796
797 PUSHMARK (SP);
798
799 EXTEND (SP, 3);
800 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
801 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
802
803 if (params)
804 PUSHs (sv_2mortal (newSVpv (params, 0)));
805
806 PUTBACK;
807 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
808 SPAGAIN;
809
810 if (SvTRUE (ERRSV))
811 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
812
813 int returnvalue = count > 0 ? POPi : -1;
814
815 PUTBACK;
816 FREETMPS;
817 LEAVE;
818
819 return returnvalue;
820} 631}
821 632
822extern "C" void *cfperl_getPluginProperty (int *type, ...) 633extern "C" void *cfperl_getPluginProperty (int *type, ...)
823{ 634{
824 va_list args; 635 va_list args;
827 va_start (args, type); 638 va_start (args, type);
828 propname = va_arg (args, char *); 639 propname = va_arg (args, char *);
829 //printf ("Property name: %s\n", propname); 640 //printf ("Property name: %s\n", propname);
830 641
831 if (!strcmp (propname, "command?")) 642 if (!strcmp (propname, "command?"))
832 {
833 if (!perl)
834 return NULL; 643 return NULL;
835
836 const char *cmdname = va_arg (args, const char *);
837 HV *hv = get_hv ("cf::COMMAND", 1);
838 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
839
840 va_end (args);
841
842 if (svp)
843 {
844 // this is totaly broken, should stash it into %COMMAND
845 rtn_cmd.name = cmdname;
846 rtn_cmd.time = SvNV (*svp);
847 rtn_cmd.func = runPluginCommand;
848
849 return &rtn_cmd;
850 }
851 }
852 else if (!strcmp (propname, "Identification")) 644 else if (!strcmp (propname, "Identification"))
853 { 645 {
854 va_end (args); 646 va_end (args);
855 return (void*) PLUGIN_NAME; 647 return (void *)PLUGIN_NAME;
856 } 648 }
857 else if (!strcmp (propname, "FullName")) 649 else if (!strcmp (propname, "FullName"))
858 { 650 {
859 va_end (args); 651 va_end (args);
860 return (void*) PLUGIN_VERSION; 652 return (void *)PLUGIN_VERSION;
861 } 653 }
862 else 654 else
863 va_end (args); 655 va_end (args);
864 656
865 return NULL; 657 return NULL;
887 perl = perl_alloc (); 679 perl = perl_alloc ();
888 perl_construct (perl); 680 perl_construct (perl);
889 681
890 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 682 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
891 683
892 char *argv[] = { 684 const char *argv[] = {
893 "", 685 settings.argv [0],
894 "-e" 686 "-e"
895 "cf->bootstrap;" 687 "use Event; use Coro;" // required for bootstrap
688 "cf->bootstrap;" // required for datadir :*>
896 "unshift @INC, cf::datadir ();" 689 "unshift @INC, cf::datadir ();"
897 "require cf;" 690 "require cf;"
898 }; 691 };
899 692
900 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 693 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
694 || perl_run (perl))
901 { 695 {
902 printf ("unable to initialize perl-interpreter, aborting.\n"); 696 printf ("unable to initialize perl-interpreter, aborting.\n");
903 exit (EXIT_FAILURE); 697 exit (EXIT_FAILURE);
904 } 698 }
905 699
906 obj_cache = newHV (); 700 {
701 dSP;
702
703 PUSHMARK (SP);
704 PUTBACK;
705 call_pv ("cf::init", G_DISCARD | G_VOID);
706 }
907} 707}
908 708
909void cfperl_main () 709void cfperl_main ()
910{ 710{
911 dSP; 711 dSP;
912 712
913 PUSHMARK (SP); 713 PUSHMARK (SP);
914 PUTBACK; 714 PUTBACK;
915 call_pv ("cf::main", G_DISCARD | G_VOID); 715 call_pv ("cf::main", G_DISCARD | G_VOID);
716}
717
718void
719attachable::instantiate ()
720{
721 if (attach)
722 {
723 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
724 attach = 0;
725 }
726}
727
728void
729attachable::reattach ()
730{
731 optimise ();
732 //TODO: check for _attachment's, very important for restarts
733 INVOKE_ATTACHABLE (REATTACH, this);
916} 734}
917 735
918static event_klass klass_of[NUM_EVENT_TYPES] = { 736static event_klass klass_of[NUM_EVENT_TYPES] = {
919# define def(type,name) KLASS_ ## type, 737# define def(type,name) KLASS_ ## type,
920# include "eventinc.h" 738# include "eventinc.h"
951 } 769 }
952 } 770 }
953 } 771 }
954} 772}
955 773
774void
775attachable::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 ::gather_callbacks (callbacks, cb_attachable, event);
778
779 if (cb)
780 ::gather_callbacks (callbacks, cb, event);
781}
782
783void
784global::gather_callbacks (AV *&callbacks, event_type event) const
785{
786 ::gather_callbacks (callbacks, cb_global, event);
787}
788
789void
790object::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
793 {
794 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
795
796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
798 }
799
800 if (type <= AvFILLp (cb_type))
801 {
802 SV *registry = AvARRAY (cb_type)[type];
803
804 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
805 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
806 }
807
808 attachable::gather_callbacks (callbacks, event);
809 ::gather_callbacks (callbacks, cb_object, event);
810}
811
812void
813archetype::gather_callbacks (AV *&callbacks, event_type event) const
814{
815 attachable::gather_callbacks (callbacks, event);
816 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
817}
818
819void
820client::gather_callbacks (AV *&callbacks, event_type event) const
821{
822 attachable::gather_callbacks (callbacks, event);
823 ::gather_callbacks (callbacks, cb_client, event);
824}
825
826void
827player::gather_callbacks (AV *&callbacks, event_type event) const
828{
829 attachable::gather_callbacks (callbacks, event);
830 ::gather_callbacks (callbacks, cb_player, event);
831}
832
833void
834maptile::gather_callbacks (AV *&callbacks, event_type event) const
835{
836 attachable::gather_callbacks (callbacks, event);
837 ::gather_callbacks (callbacks, cb_map, event);
838}
839
840void
841_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
842{
843 for (int event = 0; event <= AvFILLp (registry); ++event)
844 {
845 SV *cbs_ = AvARRAY (registry)[event];
846
847 // element must be list of callback entries
848 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
849 {
850 AV *cbs = (AV *)SvRV (cbs_);
851
852 // no callback entries, no callbacks to call
853 if (AvFILLp (cbs) >= 0)
854 set.set (event);
855 }
856 }
857}
858
859// very slow and inefficient way to recalculate the global want bitsets
860void
861_recalc_want ()
862{
863 ev_want_event.reset ();
864
865 _recalc_want (ev_want_event, cb_global);
866 _recalc_want (ev_want_event, cb_attachable);
867 _recalc_want (ev_want_event, cb_object);
868 _recalc_want (ev_want_event, cb_client);
869 _recalc_want (ev_want_event, cb_player);
870 _recalc_want (ev_want_event, cb_map);
871
872 ev_want_type.reset ();
873
874 for (int type = 0; type <= AvFILLp (cb_type); ++type)
875 {
876 SV *cbs_ = AvARRAY (cb_type)[type];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 ev_want_type.set (type % NUM_TYPES);
886 }
887 }
888}
889
890bool
956bool cfperl_invoke (event_type event, ...) 891attachable::invoke (event_type event, ...)
957{ 892{
958 data_type dt; 893 data_type dt;
959 va_list ap;
960 894
961 va_start (ap, event); 895 // callback call ordering should be:
896 // 1. per-object callback
897 // 2. per-class object
898 // 3. per-type callback
899 // 4. global callbacks
962 900
963 AV *callbacks = 0; 901 AV *callbacks = 0;
964
965 object *op;
966 player *pl;
967 maptile *map;
968
969 // callback call ordering is:
970 // 1. per-object callback (NYI)
971 // 2. per-class object
972 // 2a. per-type callback
973 // 4. global callbacks
974
975 gather_callbacks (callbacks, cb_global, event); 902 gather_callbacks (callbacks, event);
976
977 switch (KLASS_OF (event))
978 {
979 case KLASS_GLOBAL:
980 break;
981
982 case KLASS_OBJECT:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type object", dt == DT_OBJECT));
985 op = va_arg (ap, object *);
986
987 if (op->cb)
988 gather_callbacks (callbacks, op->cb, event);
989
990 if (op->type)
991 {
992 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
993 {
994 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
995
996 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
997 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
998 }
999
1000 if (op->type <= AvFILLp (cb_type))
1001 {
1002 SV *registry = AvARRAY (cb_type)[op->type];
1003
1004 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1005 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1006 }
1007 }
1008
1009 gather_callbacks (callbacks, cb_object, event);
1010
1011 break;
1012
1013 case KLASS_PLAYER:
1014 dt = (data_type) va_arg (ap, int);
1015 assert (("first argument must be of type player", dt == DT_PLAYER));
1016 pl = va_arg (ap, player *);
1017
1018 if (pl->cb)
1019 gather_callbacks (callbacks, pl->cb, event);
1020
1021 gather_callbacks (callbacks, cb_player, event);
1022 break;
1023
1024 case KLASS_MAP:
1025 dt = (data_type) va_arg (ap, int);
1026 assert (("first argument must be of type object", dt == DT_MAP));
1027 map = va_arg (ap, maptile *);
1028
1029 if (map->cb)
1030 gather_callbacks (callbacks, map->cb, event);
1031
1032 gather_callbacks (callbacks, cb_map, event);
1033 break;
1034
1035 default:
1036 assert (("unsupported event klass in cfperl_invoke", 0));
1037 }
1038 903
1039 // short-circuit processing if no callbacks found/defined 904 // short-circuit processing if no callbacks found/defined
1040 if (!callbacks) 905 if (!callbacks)
1041 return 0; 906 return 0;
1042 907
1043 dSP; 908 va_list ap;
1044 ENTER; 909 va_start (ap, event);
1045 SAVETMPS;
1046 910
1047 PUSHMARK (SP); 911 CALL_BEGIN (3);
1048 EXTEND (SP, 3);
1049
1050 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 912 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1051 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 913 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1052 914
1053 switch (KLASS_OF (event)) 915 //TODO: unhack
1054 { 916 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1055 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 917 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1056 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 918 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1057 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 919 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1058 } 920 else if (global *gl = is_a<global>(this)) /*nop*/;
921 else
922 abort (); //TODO
1059 923
1060 for (;;) 924 for (;;)
1061 { 925 {
1062 dt = (data_type) va_arg (ap, int); 926 dt = (data_type) va_arg (ap, int);
1063 927
1064 if (dt == DT_END) 928 if (dt == DT_END)
1065 break; 929 break;
1066
1067 if (dt == DT_AV) 930 else if (dt == DT_AV)
1068 { 931 {
1069 AV *av = va_arg (ap, AV *); 932 AV *av = va_arg (ap, AV *);
1070 933
1071 for (int i = 0; i <= av_len (av); ++i) 934 for (int i = 0; i <= av_len (av); ++i)
1072 XPUSHs (*av_fetch (av, i, 1)); 935 XPUSHs (*av_fetch (av, i, 1));
1075 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 938 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1076 } 939 }
1077 940
1078 va_end (ap); 941 va_end (ap);
1079 942
1080 PUTBACK; 943 CALL_CALL ("cf::do_invoke", G_SCALAR);
1081 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1082 SPAGAIN;
1083
1084 count = count > 0 ? POPi : 0; 944 count = count > 0 ? POPi : 0;
1085 945
1086 FREETMPS; 946 CALL_END;
1087 LEAVE;
1088 947
1089 return count; 948 return count;
1090} 949}
1091 950
1092SV * 951SV *
1107cfperl_result_INT (int idx) 966cfperl_result_INT (int idx)
1108{ 967{
1109 return SvIV (cfperl_result (idx)); 968 return SvIV (cfperl_result (idx));
1110} 969}
1111 970
971double
972cfperl_result_DOUBLE (int idx)
973{
974 return SvNV (cfperl_result (idx));
975}
976
977/////////////////////////////////////////////////////////////////////////////
978
979void
980cfperl_emergency_save ()
981{
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (color);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018maptile *
1019maptile::find_sync (const char *path, maptile *origin)
1020{
1021 CALL_BEGIN (2);
1022 CALL_ARG (path);
1023 CALL_ARG (origin);
1024 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1025
1026 maptile *retval;
1027
1028 if (count)
1029 sv_to (POPs, retval);
1030 else
1031 retval = 0;
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin)
1040{
1041 CALL_BEGIN (2);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_CALL ("cf::map::find_async", G_SCALAR);
1045
1046 maptile *retval;
1047
1048 if (count)
1049 sv_to (POPs, retval);
1050 else
1051 retval = 0;
1052
1053 CALL_END;
1054
1055 return retval;
1056}
1057
1058void
1059maptile::do_load_sync ()
1060{
1061 CALL_BEGIN (1);
1062 CALL_ARG (this);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END;
1065}
1066
1067void
1068maptile::change_all_map_light (int change)
1069{
1070 CALL_BEGIN (1);
1071 CALL_ARG (change);
1072 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1073 CALL_END;
1074}
1075
1076void
1077object::enter_exit (object *exit)
1078{
1079 if (type != PLAYER)
1080 return;
1081
1082 CALL_BEGIN (2);
1083 CALL_ARG (this);
1084 CALL_ARG (exit);
1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1086 CALL_END;
1087}
1088
1089void
1090log_backtrace (const char *msg)
1091{
1092#if HAVE_BACKTRACE
1093 void *addr [20];
1094 int size = backtrace (addr, 20);
1095
1096 CALL_BEGIN (size);
1097 CALL_ARG (msg);
1098 for (int i = 0; i < size; ++i)
1099 CALL_ARG ((IV)addr [i]);
1100 CALL_CALL ("cf::_log_backtrace", G_VOID);
1101 CALL_END;
1102#endif
1103}
1104
1105/////////////////////////////////////////////////////////////////////////////
1106
1107struct EventAPI *watcher_base::GEventAPI;
1108struct CoroAPI *coroapi::GCoroAPI;
1109
1110int coroapi::cede_counter;
1111tstamp coroapi::next_cede;
1112
1113void coroapi::do_cede_to_tick ()
1114{
1115 cede_counter = 0;
1116
1117 cede ();
1118
1119 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1120 if (next_cede > SvNV (sv_next_tick) - 0.02)
1121 next_cede = SvNV (sv_next_tick);
1122}
1123
1124void coroapi::do_cede_every ()
1125{
1126 cede_counter = 0;
1127
1128 if (coroapi::nready ())
1129 coroapi::cede ();
1130}
1131
1132void coroapi::do_cede_to_tick_every ()
1133{
1134 cede_counter = 0;
1135
1136 cede_to_tick ();
1137}
1138
1139void
1140coroapi::wait_for_tick ()
1141{
1142 CALL_BEGIN (0);
1143 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1144 CALL_END;
1145}
1146
1147void
1148coroapi::wait_for_tick_begin ()
1149{
1150 CALL_BEGIN (0);
1151 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1152 CALL_END;
1153}
1154
1155static void
1156iw_dispatch (pe_event *ev)
1157{
1158 iw *w = (iw *)ev->ext_data;
1159 w->call (*w);
1160}
1161
1162void
1163iw::alloc ()
1164{
1165 pe = GEventAPI->new_idle (0, 0);
1166
1167 WaREENTRANT_off (pe);
1168 pe->base.callback = (void *)iw_dispatch;
1169 pe->base.ext_data = (void *)this;
1170}
1171
1172static void iow_dispatch (pe_event *ev)
1173{
1174 iow *w = (iow *)ev->ext_data;
1175 w->call (*w, ((pe_ioevent *)ev)->got);
1176}
1177
1178void
1179iow::alloc ()
1180{
1181 pe = GEventAPI->new_io (0, 0);
1182
1183 WaREENTRANT_off (pe);
1184 pe->base.callback = (void *)iow_dispatch;
1185 pe->base.ext_data = (void *)this;
1186
1187 pe->fd = -1;
1188 pe->poll = 0;
1189}
1190
1191void
1192iow::fd (int fd)
1193{
1194 pe->fd = fd;
1195}
1196
1197int
1198iow::poll ()
1199{
1200 return pe->poll;
1201}
1202
1203void
1204iow::poll (int events)
1205{
1206 if (pe->poll != events)
1207 {
1208 if (pe->poll) stop ();
1209 pe->poll = events;
1210 if (pe->poll) start ();
1211 }
1212}
1213
1214void
1215_connect_to_perl ()
1216{
1217 stash_cf = gv_stashpv ("cf" , 1);
1218
1219 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1220 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1221 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1222 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1223 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1224 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1225 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1226 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1227 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1228
1229 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1230 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1231
1232 cb_global = get_av ("cf::CB_GLOBAL", 1);
1233 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1234 cb_object = get_av ("cf::CB_OBJECT", 1);
1235 cb_player = get_av ("cf::CB_PLAYER", 1);
1236 cb_client = get_av ("cf::CB_CLIENT", 1);
1237 cb_type = get_av ("cf::CB_TYPE" , 1);
1238 cb_map = get_av ("cf::CB_MAP" , 1);
1239}
1240
1112MODULE = cf PACKAGE = cf PREFIX = cf_ 1241MODULE = cf PACKAGE = cf PREFIX = cf_
1113 1242
1114BOOT: 1243BOOT:
1115{ 1244{
1116 HV *stash = gv_stashpv ("cf", 1); 1245 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1246 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1117 1247
1248 _connect_to_perl ();
1249
1118 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1250 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1251
1252 //{
1253 // require_pv ("Time::HiRes");
1254 //
1255 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1256 // if (!svp) croak ("Time::HiRes is required");
1257 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1258 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1259 //}
1119 1260
1120 static const struct { 1261 static const struct {
1121 const char *name; 1262 const char *name;
1122 IV iv; 1263 IV iv;
1123 } *civ, const_iv[] = { 1264 } *civ, const_iv[] = {
1124# define const_iv(name) { # name, (IV)name }, 1265# define const_iv(name) { # name, (IV)name },
1125 const_iv (llevError) 1266 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1126 const_iv (llevInfo) 1267 const_iv (logBacktrace)
1127 const_iv (llevDebug) 1268
1128 const_iv (llevMonster) 1269 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1270
1271 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1129 1272
1130 const_iv (MAX_TIME) 1273 const_iv (MAX_TIME)
1131 const_iv (PLAYER) 1274
1132 const_iv (TRANSPORT)
1133 const_iv (ROD)
1134 const_iv (TREASURE)
1135 const_iv (POTION)
1136 const_iv (FOOD)
1137 const_iv (POISON)
1138 const_iv (BOOK)
1139 const_iv (CLOCK)
1140 const_iv (LIGHTNING)
1141 const_iv (ARROW)
1142 const_iv (BOW)
1143 const_iv (WEAPON)
1144 const_iv (ARMOUR)
1145 const_iv (PEDESTAL)
1146 const_iv (ALTAR)
1147 const_iv (LOCKED_DOOR)
1148 const_iv (SPECIAL_KEY)
1149 const_iv (MAP)
1150 const_iv (DOOR)
1151 const_iv (KEY)
1152 const_iv (TIMED_GATE)
1153 const_iv (TRIGGER)
1154 const_iv (GRIMREAPER)
1155 const_iv (MAGIC_EAR)
1156 const_iv (TRIGGER_BUTTON)
1157 const_iv (TRIGGER_ALTAR)
1158 const_iv (TRIGGER_PEDESTAL)
1159 const_iv (SHIELD)
1160 const_iv (HELMET)
1161 const_iv (HORN)
1162 const_iv (MONEY)
1163 const_iv (CLASS)
1164 const_iv (GRAVESTONE)
1165 const_iv (AMULET)
1166 const_iv (PLAYERMOVER)
1167 const_iv (TELEPORTER)
1168 const_iv (CREATOR)
1169 const_iv (SKILL)
1170 const_iv (EXPERIENCE)
1171 const_iv (EARTHWALL)
1172 const_iv (GOLEM)
1173 const_iv (THROWN_OBJ)
1174 const_iv (BLINDNESS)
1175 const_iv (GOD)
1176 const_iv (DETECTOR)
1177 const_iv (TRIGGER_MARKER)
1178 const_iv (DEAD_OBJECT)
1179 const_iv (DRINK)
1180 const_iv (MARKER)
1181 const_iv (HOLY_ALTAR)
1182 const_iv (PLAYER_CHANGER)
1183 const_iv (BATTLEGROUND)
1184 const_iv (PEACEMAKER)
1185 const_iv (GEM)
1186 const_iv (FIREWALL)
1187 const_iv (ANVIL)
1188 const_iv (CHECK_INV)
1189 const_iv (MOOD_FLOOR) 1275 const_iv (NUM_BODY_LOCATIONS)
1190 const_iv (EXIT) 1276 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1191 const_iv (ENCOUNTER) 1277 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1192 const_iv (SHOP_FLOOR) 1278 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1193 const_iv (SHOP_MAT) 1279 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1194 const_iv (RING) 1280 const_iv (body_wrist) const_iv (body_waist)
1195 const_iv (FLOOR)
1196 const_iv (FLESH)
1197 const_iv (INORGANIC)
1198 const_iv (SKILL_TOOL)
1199 const_iv (LIGHTER)
1200 const_iv (TRAP_PART)
1201 const_iv (WALL)
1202 const_iv (LIGHT_SOURCE)
1203 const_iv (MISC_OBJECT)
1204 const_iv (MONSTER)
1205 const_iv (SPAWN_GENERATOR)
1206 const_iv (LAMP)
1207 const_iv (DUPLICATOR)
1208 const_iv (TOOL)
1209 const_iv (SPELLBOOK)
1210 const_iv (BUILDFAC)
1211 const_iv (CLOAK)
1212 const_iv (SPINNER)
1213 const_iv (GATE)
1214 const_iv (BUTTON)
1215 const_iv (CF_HANDLE)
1216 const_iv (HOLE)
1217 const_iv (TRAPDOOR)
1218 const_iv (SIGN)
1219 const_iv (BOOTS)
1220 const_iv (GLOVES)
1221 const_iv (SPELL)
1222 const_iv (SPELL_EFFECT)
1223 const_iv (CONVERTER)
1224 const_iv (BRACERS)
1225 const_iv (POISONING)
1226 const_iv (SAVEBED)
1227 const_iv (POISONCLOUD)
1228 const_iv (FIREHOLES)
1229 const_iv (WAND)
1230 const_iv (SCROLL)
1231 const_iv (DIRECTOR)
1232 const_iv (GIRDLE)
1233 const_iv (FORCE)
1234 const_iv (POTION_EFFECT)
1235 const_iv (EVENT_CONNECTOR)
1236 const_iv (CLOSE_CON)
1237 const_iv (CONTAINER)
1238 const_iv (ARMOUR_IMPROVER)
1239 const_iv (WEAPON_IMPROVER)
1240 const_iv (SKILLSCROLL)
1241 const_iv (DEEP_SWAMP)
1242 const_iv (IDENTIFY_ALTAR)
1243 const_iv (MENU)
1244 const_iv (RUNE)
1245 const_iv (TRAP)
1246 const_iv (POWER_CRYSTAL)
1247 const_iv (CORPSE)
1248 const_iv (DISEASE)
1249 const_iv (SYMPTOM)
1250 const_iv (BUILDER)
1251 const_iv (MATERIAL)
1252 const_iv (ITEM_TRANSFORMER)
1253 const_iv (QUEST)
1254 1281
1255 const_iv (NUM_SUBTYPES) 1282 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1283 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1284 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1285 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1286 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1287 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1288 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1289 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1290 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1291 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1292 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1293 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1294 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1295 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1296 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1297 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1298 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1299 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1300 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1301 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1302 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1303 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1304 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1305 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1306 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1307 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1308 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1309 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1256 1310
1257 const_iv (ST_BD_BUILD) 1311 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1258 const_iv (ST_BD_REMOVE)
1259 1312
1260 const_iv (ST_MAT_FLOOR) 1313 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1261 const_iv (ST_MAT_WALL) 1314 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1262 const_iv (ST_MAT_ITEM)
1263 1315
1264 const_iv (AT_PHYSICAL) 1316 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1265 const_iv (AT_MAGIC) 1317 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1266 const_iv (AT_FIRE) 1318 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1267 const_iv (AT_ELECTRICITY) 1319 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1268 const_iv (AT_COLD) 1320 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1269 const_iv (AT_CONFUSION) 1321 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1270 const_iv (AT_ACID) 1322 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1271 const_iv (AT_DRAIN)
1272 const_iv (AT_WEAPONMAGIC)
1273 const_iv (AT_GHOSTHIT)
1274 const_iv (AT_POISON)
1275 const_iv (AT_SLOW)
1276 const_iv (AT_PARALYZE)
1277 const_iv (AT_TURN_UNDEAD)
1278 const_iv (AT_FEAR)
1279 const_iv (AT_CANCELLATION)
1280 const_iv (AT_DEPLETE)
1281 const_iv (AT_DEATH)
1282 const_iv (AT_CHAOS)
1283 const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_GODPOWER)
1285 const_iv (AT_HOLYWORD)
1286 const_iv (AT_BLIND)
1287 const_iv (AT_INTERNAL)
1288 const_iv (AT_LIFE_STEALING)
1289 const_iv (AT_DISEASE)
1290 1323
1291 const_iv (WEAP_HIT) 1324 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1292 const_iv (WEAP_SLASH) 1325 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1293 const_iv (WEAP_PIERCE)
1294 const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLICE)
1296 const_iv (WEAP_STAB)
1297 const_iv (WEAP_WHIP)
1298 const_iv (WEAP_CRUSH)
1299 const_iv (WEAP_BLUD) 1326 const_iv (WEAP_BLUD)
1300 1327
1301 const_iv (FLAG_ALIVE) 1328 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1302 const_iv (FLAG_WIZ) 1329 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1303 const_iv (FLAG_REMOVED) 1330 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1304 const_iv (FLAG_FREED) 1331 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1305 const_iv (FLAG_WAS_WIZ) 1332 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1306 const_iv (FLAG_APPLIED) 1333 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1307 const_iv (FLAG_UNPAID) 1334 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_USE_SHIELD) 1335 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_NO_PICK) 1336 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1310 const_iv (FLAG_ANIMATE) 1337 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1311 const_iv (FLAG_MONSTER) 1338 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1312 const_iv (FLAG_FRIENDLY) 1339 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1313 const_iv (FLAG_GENERATOR) 1340 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1314 const_iv (FLAG_IS_THROWN) 1341 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1315 const_iv (FLAG_AUTO_APPLY) 1342 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1316 const_iv (FLAG_TREASURE) 1343 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1317 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1319 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1321 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1322 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1323 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1324 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1327 const_iv (FLAG_HITBACK)
1328 const_iv (FLAG_STARTEQUIP)
1329 const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_UNDEAD)
1331 const_iv (FLAG_SCARED)
1332 const_iv (FLAG_UNAGGRESSIVE)
1333 const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL)
1335 const_iv (FLAG_NO_MAGIC)
1336 const_iv (FLAG_NO_FIX_PLAYER)
1337 const_iv (FLAG_IS_LIGHTABLE)
1338 const_iv (FLAG_TEAR_DOWN)
1339 const_iv (FLAG_RUN_AWAY)
1340 const_iv (FLAG_PICK_UP)
1341 const_iv (FLAG_UNIQUE)
1342 const_iv (FLAG_NO_DROP)
1343 const_iv (FLAG_WIZCAST)
1344 const_iv (FLAG_CAST_SPELL)
1345 const_iv (FLAG_USE_SCROLL)
1346 const_iv (FLAG_USE_RANGE)
1347 const_iv (FLAG_USE_BOW)
1348 const_iv (FLAG_USE_ARMOUR)
1349 const_iv (FLAG_USE_WEAPON)
1350 const_iv (FLAG_USE_RING)
1351 const_iv (FLAG_READY_RANGE)
1352 const_iv (FLAG_READY_BOW)
1353 const_iv (FLAG_XRAYS)
1354 const_iv (FLAG_NO_APPLY)
1355 const_iv (FLAG_IS_FLOOR)
1356 const_iv (FLAG_LIFESAVE)
1357 const_iv (FLAG_NO_STRENGTH)
1358 const_iv (FLAG_SLEEP)
1359 const_iv (FLAG_STAND_STILL)
1360 const_iv (FLAG_RANDOM_MOVE)
1361 const_iv (FLAG_ONLY_ATTACK)
1362 const_iv (FLAG_CONFUSED)
1363 const_iv (FLAG_STEALTH)
1364 const_iv (FLAG_WIZPASS)
1365 const_iv (FLAG_IS_LINKED)
1366 const_iv (FLAG_CURSED)
1367 const_iv (FLAG_DAMNED)
1368 const_iv (FLAG_SEE_ANYWHERE)
1369 const_iv (FLAG_KNOWN_MAGICAL)
1370 const_iv (FLAG_KNOWN_CURSED)
1371 const_iv (FLAG_CAN_USE_SKILL)
1372 const_iv (FLAG_BEEN_APPLIED)
1373 const_iv (FLAG_READY_SCROLL)
1374 const_iv (FLAG_USE_ROD)
1375 const_iv (FLAG_USE_HORN)
1376 const_iv (FLAG_MAKE_INVIS)
1377 const_iv (FLAG_INV_LOCKED)
1378 const_iv (FLAG_IS_WOODED)
1379 const_iv (FLAG_IS_HILLY)
1380 const_iv (FLAG_READY_SKILL)
1381 const_iv (FLAG_READY_WEAPON)
1382 const_iv (FLAG_NO_SKILL_IDENT)
1383 const_iv (FLAG_BLIND)
1384 const_iv (FLAG_SEE_IN_DARK)
1385 const_iv (FLAG_IS_CAULDRON)
1386 const_iv (FLAG_NO_STEAL)
1387 const_iv (FLAG_ONE_HIT)
1388 const_iv (FLAG_CLIENT_SENT)
1389 const_iv (FLAG_BERSERK)
1390 const_iv (FLAG_NEUTRAL)
1391 const_iv (FLAG_NO_ATTACK)
1392 const_iv (FLAG_NO_DAMAGE)
1393 const_iv (FLAG_OBJ_ORIGINAL)
1394 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1395 const_iv (FLAG_ACTIVATE_ON_PUSH)
1396 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1397 const_iv (FLAG_IS_WATER)
1398 const_iv (FLAG_CONTENT_ON_GEN)
1399 const_iv (FLAG_IS_A_TEMPLATE)
1400 const_iv (FLAG_IS_BUILDABLE)
1401 const_iv (FLAG_AFK)
1402 1354
1403 const_iv (NDI_BLACK) 1355 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1404 const_iv (NDI_WHITE) 1356 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1405 const_iv (NDI_NAVY) 1357 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1406 const_iv (NDI_RED) 1358 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1407 const_iv (NDI_ORANGE)
1408 const_iv (NDI_BLUE)
1409 const_iv (NDI_DK_ORANGE)
1410 const_iv (NDI_GREEN)
1411 const_iv (NDI_LT_GREEN)
1412 const_iv (NDI_GREY)
1413 const_iv (NDI_BROWN)
1414 const_iv (NDI_GOLD)
1415 const_iv (NDI_TAN)
1416 const_iv (NDI_MAX_COLOR)
1417 const_iv (NDI_COLOR_MASK)
1418 const_iv (NDI_UNIQUE)
1419 const_iv (NDI_ALL) 1359 const_iv (NDI_ALL)
1420 1360
1361 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1362 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1363
1364 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1365
1366 const_iv (SP_RAISE_DEAD)
1367 const_iv (SP_RUNE)
1368 const_iv (SP_MAKE_MARK)
1369 const_iv (SP_BOLT)
1370 const_iv (SP_BULLET)
1421 const_iv (UPD_LOCATION) 1371 const_iv (SP_EXPLOSION)
1422 const_iv (UPD_FLAGS)
1423 const_iv (UPD_WEIGHT)
1424 const_iv (UPD_FACE) 1372 const_iv (SP_CONE)
1373 const_iv (SP_BOMB)
1374 const_iv (SP_WONDER)
1425 const_iv (UPD_NAME) 1375 const_iv (SP_SMITE)
1426 const_iv (UPD_ANIM) 1376 const_iv (SP_MAGIC_MISSILE)
1427 const_iv (UPD_ANIMSPEED) 1377 const_iv (SP_SUMMON_GOLEM)
1428 const_iv (UPD_NROF) 1378 const_iv (SP_DIMENSION_DOOR)
1429 1379 const_iv (SP_MAGIC_MAPPING)
1430 const_iv (UPD_SP_MANA)
1431 const_iv (UPD_SP_GRACE)
1432 const_iv (UPD_SP_DAMAGE)
1433
1434 const_iv (F_APPLIED)
1435 const_iv (F_LOCATION)
1436 const_iv (F_UNPAID)
1437 const_iv (F_MAGIC) 1380 const_iv (SP_MAGIC_WALL)
1381 const_iv (SP_DESTRUCTION)
1382 const_iv (SP_PERCEIVE_SELF)
1383 const_iv (SP_WORD_OF_RECALL)
1384 const_iv (SP_INVISIBLE)
1385 const_iv (SP_PROBE)
1386 const_iv (SP_HEALING)
1387 const_iv (SP_CREATE_FOOD)
1388 const_iv (SP_EARTH_TO_DUST)
1389 const_iv (SP_CHANGE_ABILITY)
1390 const_iv (SP_BLESS)
1438 const_iv (F_CURSED) 1391 const_iv (SP_CURSE)
1392 const_iv (SP_SUMMON_MONSTER)
1393 const_iv (SP_CHARGING)
1394 const_iv (SP_POLYMORPH)
1395 const_iv (SP_ALCHEMY)
1396 const_iv (SP_REMOVE_CURSE)
1397 const_iv (SP_IDENTIFY)
1398 const_iv (SP_DETECTION)
1399 const_iv (SP_MOOD_CHANGE)
1400 const_iv (SP_MOVING_BALL)
1439 const_iv (F_DAMNED) 1401 const_iv (SP_SWARM)
1402 const_iv (SP_CHANGE_MANA)
1440 const_iv (F_OPEN) 1403 const_iv (SP_DISPEL_RUNE)
1441 const_iv (F_NOPICK) 1404 const_iv (SP_CREATE_MISSILE)
1405 const_iv (SP_CONSECRATE)
1406 const_iv (SP_ANIMATE_WEAPON)
1407 const_iv (SP_LIGHT)
1408 const_iv (SP_CHANGE_MAP_LIGHT)
1409 const_iv (SP_FAERY_FIRE)
1410 const_iv (SP_CAUSE_DISEASE)
1411 const_iv (SP_AURA)
1412 const_iv (SP_TOWN_PORTAL)
1413 const_iv (SP_PARTY_SPELL)
1414
1415 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1416 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1442 const_iv (F_LOCKED) 1417 const_iv (F_LOCKED)
1443 1418
1444 const_iv (F_BUY) 1419 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1445 const_iv (F_SHOP)
1446 const_iv (F_SELL)
1447 1420
1448 const_iv (P_BLOCKSVIEW) 1421 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1449 const_iv (P_NO_MAGIC) 1422 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1450 const_iv (P_IS_ALIVE)
1451 const_iv (P_NO_CLERIC)
1452 const_iv (P_NEED_UPDATE)
1453 const_iv (P_NO_ERROR)
1454 const_iv (P_OUT_OF_MAP)
1455 const_iv (P_NEW_MAP)
1456 1423
1457 const_iv (UP_OBJ_INSERT) 1424 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1458 const_iv (UP_OBJ_REMOVE)
1459 const_iv (UP_OBJ_CHANGE)
1460 const_iv (UP_OBJ_FACE)
1461 1425
1462 const_iv (INS_NO_MERGE) 1426 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1463 const_iv (INS_ABOVE_FLOOR_ONLY) 1427 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1464 const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ON_TOP)
1466 const_iv (INS_BELOW_ORIGINATOR)
1467 const_iv (INS_MAP_LOAD)
1468 1428
1469 const_iv (WILL_APPLY_HANDLE) 1429 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1470 const_iv (WILL_APPLY_TREASURE) 1430 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1471 const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_DOOR)
1473 const_iv (WILL_APPLY_FOOD)
1474 1431
1475 const_iv (SAVE_MODE) 1432 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1476 const_iv (SAVE_DIR_MODE)
1477 1433
1478 const_iv (M_PAPER) 1434 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1479 const_iv (M_IRON) 1435 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1480 const_iv (M_GLASS) 1436 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1481 const_iv (M_LEATHER) 1437 const_iv (M_ICE) const_iv (M_SPECIAL)
1482 const_iv (M_WOOD)
1483 const_iv (M_ORGANIC)
1484 const_iv (M_STONE)
1485 const_iv (M_CLOTH)
1486 const_iv (M_ADAMANT)
1487 const_iv (M_LIQUID)
1488 const_iv (M_SOFT_METAL)
1489 const_iv (M_BONE)
1490 const_iv (M_ICE)
1491 const_iv (M_SPECIAL)
1492 1438
1493 const_iv (SK_EXP_ADD_SKILL) 1439 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1494 const_iv (SK_EXP_TOTAL) 1440 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1495 const_iv (SK_EXP_NONE)
1496 const_iv (SK_SUBTRACT_SKILL_EXP)
1497 const_iv (SK_EXP_SKILL_ONLY)
1498 1441
1499 const_iv (SK_LOCKPICKING) 1442 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1500 const_iv (SK_HIDING) 1443 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1501 const_iv (SK_SMITHERY) 1444 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1502 const_iv (SK_BOWYER) 1445 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1503 const_iv (SK_JEWELER) 1446 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1504 const_iv (SK_ALCHEMY) 1447 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1505 const_iv (SK_STEALING) 1448 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1506 const_iv (SK_LITERACY) 1449 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1507 const_iv (SK_BARGAINING) 1450 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1508 const_iv (SK_JUMPING) 1451 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1509 const_iv (SK_DET_MAGIC)
1510 const_iv (SK_ORATORY)
1511 const_iv (SK_SINGING)
1512 const_iv (SK_DET_CURSE)
1513 const_iv (SK_FIND_TRAPS)
1514 const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING)
1516 const_iv (SK_FLAME_TOUCH)
1517 const_iv (SK_KARATE)
1518 const_iv (SK_CLIMBING)
1519 const_iv (SK_WOODSMAN)
1520 const_iv (SK_INSCRIPTION)
1521 const_iv (SK_ONE_HANDED_WEAPON)
1522 const_iv (SK_MISSILE_WEAPON)
1523 const_iv (SK_THROWING)
1524 const_iv (SK_USE_MAGIC_ITEM)
1525 const_iv (SK_DISARM_TRAPS)
1526 const_iv (SK_SET_TRAP)
1527 const_iv (SK_THAUMATURGY)
1528 const_iv (SK_PRAYING)
1529 const_iv (SK_CLAWING)
1530 const_iv (SK_LEVITATION)
1531 const_iv (SK_SUMMONING)
1532 const_iv (SK_PYROMANCY)
1533 const_iv (SK_EVOCATION)
1534 const_iv (SK_SORCERY)
1535 const_iv (SK_TWO_HANDED_WEAPON)
1536 const_iv (SK_SPARK_TOUCH)
1537 const_iv (SK_SHIVER)
1538 const_iv (SK_ACID_SPLASH)
1539 const_iv (SK_POISON_NAIL) 1452 const_iv (SK_POISON_NAIL)
1540 1453
1541 const_iv (SOUND_NEW_PLAYER) 1454 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1542 const_iv (SOUND_FIRE_ARROW) 1455 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1543 const_iv (SOUND_LEARN_SPELL) 1456 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1544 const_iv (SOUND_FUMBLE_SPELL) 1457 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1545 const_iv (SOUND_WAND_POOF) 1458 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1546 const_iv (SOUND_OPEN_DOOR) 1459 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1547 const_iv (SOUND_PUSH_PLAYER)
1548 const_iv (SOUND_PLAYER_HITS1)
1549 const_iv (SOUND_PLAYER_HITS2)
1550 const_iv (SOUND_PLAYER_HITS3)
1551 const_iv (SOUND_PLAYER_HITS4)
1552 const_iv (SOUND_PLAYER_IS_HIT1)
1553 const_iv (SOUND_PLAYER_IS_HIT2)
1554 const_iv (SOUND_PLAYER_IS_HIT3)
1555 const_iv (SOUND_PLAYER_KILLS)
1556 const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_PLAYER_DIES)
1558 const_iv (SOUND_OB_EVAPORATE)
1559 const_iv (SOUND_OB_EXPLODE)
1560 const_iv (SOUND_CLOCK)
1561 const_iv (SOUND_TURN_HANDLE)
1562 const_iv (SOUND_FALL_HOLE)
1563 const_iv (SOUND_DRINK_POISON)
1564 const_iv (SOUND_CAST_SPELL_0)
1565 1460
1566 const_iv (PREFER_LOW) 1461 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1567 const_iv (PREFER_HIGH)
1568 1462
1569 const_iv (ATNR_PHYSICAL) 1463 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1570 const_iv (ATNR_MAGIC) 1464 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1571 const_iv (ATNR_FIRE) 1465 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1572 const_iv (ATNR_ELECTRICITY) 1466 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1573 const_iv (ATNR_COLD) 1467 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1574 const_iv (ATNR_CONFUSION) 1468 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1575 const_iv (ATNR_ACID) 1469 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1576 const_iv (ATNR_DRAIN) 1470
1577 const_iv (ATNR_WEAPONMAGIC) 1471 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1578 const_iv (ATNR_GHOSTHIT) 1472
1579 const_iv (ATNR_POISON) 1473 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1580 const_iv (ATNR_SLOW) 1474 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1581 const_iv (ATNR_PARALYZE) 1475
1582 const_iv (ATNR_TURN_UNDEAD) 1476 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1583 const_iv (ATNR_FEAR) 1477
1584 const_iv (ATNR_CANCELLATION) 1478 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1585 const_iv (ATNR_DEPLETE) 1479
1586 const_iv (ATNR_DEATH) 1480 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1587 const_iv (ATNR_CHAOS) 1481
1588 const_iv (ATNR_COUNTERSPELL) 1482 // random map generator
1589 const_iv (ATNR_GODPOWER) 1483 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1590 const_iv (ATNR_HOLYWORD) 1484 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1591 const_iv (ATNR_BLIND) 1485
1486 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1487 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1489
1490 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492
1493 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1592 const_iv (ATNR_INTERNAL) 1495 const_iv (GT_MINIMAL)
1593 const_iv (ATNR_LIFE_STEALING)
1594 const_iv (ATNR_DISEASE)
1595
1596 const_iv (MAP_FLUSH)
1597 const_iv (MAP_PLAYER_UNIQUE)
1598 const_iv (MAP_BLOCK)
1599 const_iv (MAP_STYLE)
1600 const_iv (MAP_OVERLAY)
1601
1602 const_iv (MAP_IN_MEMORY)
1603 const_iv (MAP_SWAPPED)
1604 const_iv (MAP_LOADING)
1605 const_iv (MAP_SAVING)
1606
1607 const_iv (KLASS_GLOBAL)
1608 const_iv (KLASS_OBJECT)
1609 const_iv (KLASS_PLAYER)
1610 const_iv (KLASS_MAP)
1611 }; 1496 };
1612 1497
1613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1615 1500
1616 static const struct { 1501 static const struct {
1617 const char *name; 1502 const char *name;
1618 int skip; 1503 int skip;
1619 IV klass; 1504 IV klass;
1630 { 1515 {
1631 AV *event = newAV (); 1516 AV *event = newAV ();
1632 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1517 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1633 av_push (event, newSViv (eiv->klass)); 1518 av_push (event, newSViv (eiv->klass));
1634 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1519 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1635 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1520 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1636 } 1521 }
1637
1638 //I_EVENT_API (PACKAGE);
1639} 1522}
1640 1523
1641void _init_vars () 1524void _connect_to_perl ()
1642 CODE: 1525
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1526void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1527
1649void _global_reattach () 1528void _global_reattach ()
1650 CODE: 1529 CODE:
1651{ 1530{
1652 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1532 for_all_clients (ns)
1654 reattach (pl); 1533 ns->reattach ();
1655 1534
1656 for (maptile *map = first_map; map; map = map->next) 1535 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1536 op->reattach ();
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1661} 1583}
1662 1584
1663NV floor (NV x) 1585NV floor (NV x)
1664 1586
1665NV ceil (NV x) 1587NV ceil (NV x)
1666 1588
1589NV rndm (...)
1590 CODE:
1591 switch (items)
1592 {
1593 case 0: RETVAL = rndm (); break;
1594 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1595 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1596 default: croak ("cf::rndm requires none, one or two parameters."); break;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601NV clamp (NV value, NV min_value, NV max_value)
1602 CODE:
1603 RETVAL = clamp (value, min_value, max_value);
1604 OUTPUT:
1605 RETVAL
1606
1607NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1608 CODE:
1609 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1610 OUTPUT:
1611 RETVAL
1612
1613void cede_to_tick ()
1614 CODE:
1615 coroapi::cede_to_tick ();
1616
1667void server_tick () 1617void server_tick ()
1618 CODE:
1619 NOW = now ();
1620 runtime = SvNVx (sv_runtime);
1621 server_tick ();
1668 1622
1669void 1623void
1670LOG (int level, char *msg) 1624log_backtrace (utf8_string msg)
1625
1626void
1627LOG (int flags, utf8_string msg)
1671 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1672 C_ARGS: (LogLevel)level, "%s", msg 1629 C_ARGS: flags, "%s", msg
1673 1630
1674char *path_combine (char *base, char *path) 1631octet_string path_combine (octet_string base, octet_string path)
1675 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1676 1633
1677char *path_combine_and_normalize (char *base, char *path) 1634octet_string path_combine_and_normalize (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1635 PROTOTYPE: $$
1679 1636
1680const char * 1637const_octet_string
1681get_maps_directory (char *path) 1638get_maps_directory (octet_string path)
1682 PROTOTYPE: $ 1639 PROTOTYPE: $
1683 ALIAS: maps_directory = 0 1640 ALIAS: maps_directory = 0
1684 CODE: 1641 CODE:
1685 RETVAL = create_pathname (path); 1642 RETVAL = create_pathname (path);
1686 OUTPUT: RETVAL 1643 OUTPUT: RETVAL
1688void 1645void
1689sub_generation_inc () 1646sub_generation_inc ()
1690 CODE: 1647 CODE:
1691 PL_sub_generation++; 1648 PL_sub_generation++;
1692 1649
1693char * 1650const_octet_string
1694mapdir () 1651mapdir ()
1695 PROTOTYPE: 1652 PROTOTYPE:
1696 ALIAS: 1653 ALIAS:
1697 mapdir = 0 1654 mapdir = 0
1698 uniquedir = 1 1655 uniquedir = 1
1712 case 5: RETVAL = settings.playerdir; break; 1669 case 5: RETVAL = settings.playerdir; break;
1713 case 6: RETVAL = settings.datadir ; break; 1670 case 6: RETVAL = settings.datadir ; break;
1714 } 1671 }
1715 OUTPUT: RETVAL 1672 OUTPUT: RETVAL
1716 1673
1674void abort ()
1675
1676void reset_signals ()
1677
1678void fork_abort (octet_string cause = "cf::fork_abort")
1679
1680void cleanup (octet_string cause, bool make_core = false)
1681
1682void emergency_save ()
1683
1717void _exit (int status = 0) 1684void _exit (int status = EXIT_SUCCESS)
1718 1685
1719int cf_find_animation (char *text) 1686UV sv_2watcher (SV *w)
1687 CODE:
1688 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1689 OUTPUT:
1690 RETVAL
1691
1692#if _POSIX_MEMLOCK
1693
1694int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1695
1696int munlockall ()
1697
1698#endif
1699
1700int find_animation (utf8_string text)
1720 PROTOTYPE: $ 1701 PROTOTYPE: $
1721 1702
1722int random_roll(int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1723 1704
1724const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1725
1726int invoke (int event, ...)
1727 CODE:
1728 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1732 OUTPUT: RETVAL
1733 1706
1734int 1707int
1735exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1736 CODE: 1709 CODE:
1737{ 1710{
1768 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1769 else 1742 else
1770 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1771 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1772 1745
1746bool
1747load_resource_file (octet_string filename)
1748
1749MODULE = cf PACKAGE = cf::attachable
1750
1773int 1751int
1774_valid (SV *obj) 1752valid (SV *obj)
1775 CODE: 1753 CODE:
1776 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1754 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1777 OUTPUT: 1755 OUTPUT:
1778 RETVAL 1756 RETVAL
1779 1757
1758void
1759debug_trace (attachable *obj, bool on = true)
1760 CODE:
1761 obj->flags &= ~attachable::F_DEBUG_TRACE;
1762 if (on)
1763 obj->flags |= attachable::F_DEBUG_TRACE;
1764
1765int mortals_size ()
1766 CODE:
1767 RETVAL = attachable::mortals.size ();
1768 OUTPUT: RETVAL
1769
1770#object *mortals (U32 index)
1771# CODE:
1772# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1773# OUTPUT: RETVAL
1774
1775INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1776
1777MODULE = cf PACKAGE = cf::global
1778
1779int invoke (SV *klass, int event, ...)
1780 CODE:
1781 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1782 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1785 OUTPUT: RETVAL
1786
1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1787MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1781 1788
1782INCLUDE: $PERL genacc object ../include/object.h | 1789INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1783 1790
1784int invoke (object *op, int event, ...) 1791int invoke (object *op, int event, ...)
1785 CODE: 1792 CODE:
1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1793 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1794 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1788 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1795 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1789 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1796 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1790 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1791 1798
1792SV *registry (object *op) 1799SV *registry (object *op)
1800
1801int objects_size ()
1793 CODE: 1802 CODE:
1794 RETVAL = registry_of (op); 1803 RETVAL = objects.size ();
1795 OUTPUT: 1804 OUTPUT: RETVAL
1805
1806object *objects (U32 index)
1807 CODE:
1808 RETVAL = index < objects.size () ? objects [index] : 0;
1809 OUTPUT: RETVAL
1810
1811int actives_size ()
1812 CODE:
1813 RETVAL = actives.size ();
1814 OUTPUT: RETVAL
1815
1816object *actives (U32 index)
1817 CODE:
1818 RETVAL = index < actives.size () ? actives [index] : 0;
1819 OUTPUT: RETVAL
1820
1821const char *slot_use_name (U32 slot)
1822 ALIAS:
1823 slot_nonuse_name = 1
1824 CODE:
1825{
1826 if (slot >= NUM_BODY_LOCATIONS)
1827 croak ("body slot index out of range");
1828
1829 switch (ix)
1830 {
1831 case 0: RETVAL = body_locations[slot].use_name; break;
1832 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1833 }
1834}
1835 OUTPUT:
1796 RETVAL 1836 RETVAL
1797 1837
1798void mortals ()
1799 PPCODE:
1800 EXTEND (SP, object::mortals.size ());
1801 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1802 PUSHs (to_sv (*i));
1803
1804object *first ()
1805 CODE:
1806 RETVAL = object::first;
1807 OUTPUT: RETVAL
1808
1809# missing properties 1838# missing properties
1810
1811int flag (object *op, int flag, int value = 1)
1812 PROTOTYPE: $$;$
1813 CODE:
1814 RETVAL = QUERY_FLAG (op, flag);
1815 if (items >= 3)
1816 if (value)
1817 SET_FLAG (op, flag);
1818 else
1819 CLEAR_FLAG (op, flag);
1820 OUTPUT: RETVAL
1821 1839
1822object *head (object *op) 1840object *head (object *op)
1823 PROTOTYPE: $ 1841 PROTOTYPE: $
1824 CODE: 1842 CODE:
1825 RETVAL = op->head ? op->head : op;
1826 OUTPUT: RETVAL
1827
1828int is_head (object *op)
1829 PROTOTYPE: $
1830 CODE:
1831 RETVAL = !op->head; 1843 RETVAL = op->head_ ();
1832 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1833 1845
1834void 1846void
1835inv (object *obj) 1847inv (object *obj)
1836 PROTOTYPE: $ 1848 PROTOTYPE: $
1837 PPCODE: 1849 PPCODE:
1838{ 1850{
1839 object *o; 1851 object *o;
1840 for (o = obj->inv; o; o = o->below) 1852 for (o = obj->inv; o; o = o->below)
1841 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1853 XPUSHs (sv_2mortal (to_sv (o)));
1842} 1854}
1843 1855
1856void
1857set_animation (object *op, int idx)
1858 CODE:
1859 SET_ANIMATION (op, idx);
1860
1861int
1862num_animations (object *op)
1863 CODE:
1864 RETVAL = NUM_ANIMATIONS (op);
1865 OUTPUT: RETVAL
1866
1867int slot_info (object *op, UV slot, int value = 0)
1868 ALIAS:
1869 slot_used = 1
1870 CODE:
1871{
1872 if (slot >= NUM_BODY_LOCATIONS)
1873 croak ("body slot index out of range");
1874
1875 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1876
1877 if (items > 2)
1878 if (ix)
1879 op->slot[slot].used = value;
1880 else
1881 op->slot[slot].info = value;
1882}
1883 OUTPUT:
1884 RETVAL
1885
1844object *find_best_object_match (object *op, const char *match) 1886object *find_best_object_match (object *op, utf8_string match)
1845 1887
1846object *find_marked_object (object *op) 1888object *find_marked_object (object *op)
1847 1889
1848int cf_object_get_resistance (object *op, int rtype)
1849 ALIAS: resistance = 0
1850
1851int need_identify (const object *obj); 1890int need_identify (object *obj);
1852 1891
1853int apply_shop_mat (object *shop_mat, object *op); 1892int apply_shop_mat (object *shop_mat, object *op);
1893
1894int move_player (object *op, int dir)
1895 CODE:
1896 RETVAL = move_player (op, dir);
1897 OUTPUT:
1898 RETVAL
1854 1899
1855int move (object *op, int dir, object *originator = op) 1900int move (object *op, int dir, object *originator = op)
1856 CODE: 1901 CODE:
1857 RETVAL = move_ob (op, dir, originator); 1902 RETVAL = move_ob (op, dir, originator);
1858 OUTPUT: 1903 OUTPUT:
1859 RETVAL 1904 RETVAL
1860 1905
1861void cf_object_apply (object *op, object *author, int flags = 0) 1906void apply (object *applier, object *applied, int flags = 0)
1907 CODE:
1908 manual_apply (applied, applier, flags);
1862 1909
1863void cf_object_apply_below (object *op) 1910void apply_below (object *op)
1911 CODE:
1912 player_apply_below (op);
1864 1913
1865void cf_object_remove (object *op) 1914int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866 1915
1867void cf_object_free (object *op)
1868
1869object *cf_object_present_archname_inside (object *op, char *whatstr) 1916object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1870 1917
1871int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1918int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1872 1919
1873int cf_object_change_map (object *op, int x, int y, maptile *map) 1920int cf_object_change_map (object *op, int x, int y, maptile *map)
1874 1921
1922#//TODO
1875object *cf_object_clone (object *op, int clonetype = 0) 1923object *clone_ (object *op, int recursive = 0)
1924 CODE:
1925 if (recursive)
1926 RETVAL = object_create_clone (op);
1927 else
1928 {
1929 RETVAL = object::create ();
1930 op->copy_to (RETVAL);
1931 }
1932 OUTPUT: RETVAL
1876 1933
1877int cf_object_pay_item (object *op, object *buyer) 1934int pay_item (object *op, object *buyer)
1935 CODE:
1936 RETVAL = pay_for_item (op, buyer);
1937 OUTPUT: RETVAL
1878 1938
1879int cf_object_pay_amount (object *op, uint64 amount) 1939int pay_amount (object *op, uint64 amount)
1940 CODE:
1941 RETVAL = pay_for_amount (amount, op);
1942 OUTPUT: RETVAL
1880 1943
1881void pay_player (object *op, uint64 amount) 1944void pay_player (object *op, uint64 amount)
1882 1945
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1946val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 1947
1885int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1948int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 1949
1887int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1950void learn_spell (object *op, object *sp, int special_prayer = 0)
1951 CODE:
1952 do_learn_spell (op, sp, special_prayer);
1888 1953
1889void cf_object_learn_spell (object *op, object *sp)
1890
1891void cf_object_forget_spell (object *op, object *sp) 1954void forget_spell (object *op, object *sp)
1955 CODE:
1956 do_forget_spell (op, query_name (sp));
1892 1957
1893object *cf_object_check_for_spell (object *op, char *spellname) 1958object *check_for_spell (object *op, utf8_string spellname)
1959 CODE:
1960 RETVAL = check_spell_known (op, spellname);
1961 OUTPUT: RETVAL
1894 1962
1895int cf_object_query_money (object *op) 1963int query_money (object *op)
1896 ALIAS: money = 0 1964 ALIAS: money = 0
1897 1965
1898int cf_object_query_cost (object *op, object *who, int flags) 1966val64 query_cost (object *op, object *who, int flags)
1899 ALIAS: cost = 0 1967 ALIAS: cost = 0
1900 1968
1901void cf_object_activate_rune (object *op , object *victim) 1969void spring_trap (object *op, object *victim)
1902 1970
1903int cf_object_check_trigger (object *op, object *cause) 1971int check_trigger (object *op, object *cause)
1904 1972
1905int cf_object_out_of_map (object *op, int x, int y)
1906
1907void cf_object_drop (object *op, object *author) 1973void drop (object *who, object *op)
1908 1974
1909void cf_object_take (object *op, object *author) 1975void pick_up (object *who, object *op)
1910
1911object *cf_object_insert_object (object *op, object *container)
1912
1913object *cf_object_insert_in_ob (object *ob, object *where)
1914 1976
1915int cf_object_teleport (object *op, maptile *map, int x, int y) 1977int cf_object_teleport (object *op, maptile *map, int x, int y)
1916 1978
1917void cf_object_update (object *op, int flags) 1979void update_object (object *op, int action)
1918 1980
1919void cf_object_pickup (object *op, object *what)
1920
1921object *cf_create_object_by_name (const char *name) 1981object *cf_create_object_by_name (utf8_string name)
1922 1982
1923void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1983void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1924 1984
1925void player_lvl_adj (object *who, object *skill = 0) 1985void player_lvl_adj (object *who, object *skill = 0)
1926 1986
1927int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1987int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1928 1988
1934 1994
1935void add_button_link (object *button, maptile *map, int connected); 1995void add_button_link (object *button, maptile *map, int connected);
1936 1996
1937void remove_button_link (object *op); 1997void remove_button_link (object *op);
1938 1998
1939void
1940cf_object_set_resistance (object *op, int rtype, int val)
1941 CODE:
1942 if (rtype >= 0 && rtype < NROFATTACKS)
1943 op->resist[rtype] = val;
1944
1945 1999
1946MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2000MODULE = cf PACKAGE = cf::object PREFIX = cf_
1947
1948void cf_fix_object (object *pl)
1949 ALIAS: fix = 0
1950 2001
1951object *cf_insert_ob_in_ob (object *ob, object *where) 2002object *cf_insert_ob_in_ob (object *ob, object *where)
1952 2003
1953# no clean way to get an object from an archetype - stupid idiotic 2004# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2005# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 2006
1956object *new (const char *archetype = 0) 2007object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 2008 PROTOTYPE: ;$
1958 CODE: 2009 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2010 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1960 OUTPUT: 2011 OUTPUT:
1961 RETVAL 2012 RETVAL
1962 2013
2014object *find_object (U32 tag)
2015
2016# TODO: nuke
1963object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2017object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$ 2018 PROTOTYPE: $$$$$$
1965 CODE: 2019 CODE:
1966{ 2020{
1967 int unused_type; 2021 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2022 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 2023}
1970 2024
1971# syntatic sugar for easier use in event callbacks. 2025const_utf8_string get_ob_key_value (object *op, utf8_string key)
1972const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977 2026
1978player *contr (object *op)
1979 CODE:
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982
1983const char *get_ob_key_value (object *op, const char *key)
1984
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2027bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1986 2028
1987object *get_nearest_player (object *ob) 2029object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 2030 ALIAS: nearest_player = 0
1989 PREINIT: 2031 PREINIT:
1990 extern object *get_nearest_player (object *); 2032 extern object *get_nearest_player (object *);
2006bool on_same_map_as (object *ob, object *other) 2048bool on_same_map_as (object *ob, object *other)
2007 CODE: 2049 CODE:
2008 RETVAL = on_same_map (ob, other); 2050 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
2010 2052
2011const char * 2053const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 2054base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 2055 CODE:
2014 RETVAL = query_base_name (op, plural); 2056 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2016 2058
2059object *decrease_ob_nr (object *op, unsigned long i)
2060
2017MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2061MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2018 2062
2019player *player (object *op) 2063player *player (object *op)
2020 CODE: 2064 CODE:
2021 RETVAL = op->contr; 2065 RETVAL = op->contr;
2022 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2023 2067
2068void check_score (object *op)
2069
2024void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2070void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2025 2071 CODE:
2026object *cf_player_send_inventory (object *op) 2072 new_draw_info (flags, 0, op, txt);
2027
2028char *cf_player_get_ip (object *op)
2029 ALIAS: ip = 0
2030
2031object *cf_player_get_marked_item (object *op)
2032 ALIAS: marked_item = 0
2033
2034void cf_player_set_marked_item (object *op, object *ob)
2035
2036partylist *cf_player_get_party (object *op)
2037 ALIAS: party = 0
2038
2039void cf_player_set_party (object *op, partylist *party)
2040 2073
2041void kill_player (object *op) 2074void kill_player (object *op)
2042 2075
2043void esrv_update_item (object *op, int what, object *item) 2076void esrv_update_item (object *op, int what, object *item)
2044 C_ARGS: what, op, item 2077 C_ARGS: what, op, item
2045 2078
2046void clear_los (object *op)
2047
2048int command_reset (object *op, char *params)
2049
2050int command_teleport (object *op, char *params)
2051
2052int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
2053 2080
2054int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
2055
2056int command_kick (object *op, char *params)
2057
2058int command_banish (object *op, char *params)
2059 2082
2060 2083
2061MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2062 2085
2063INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2064
2065char *
2066client (player *pl)
2067 CODE:
2068 RETVAL = pl->socket.client;
2069 OUTPUT:
2070 RETVAL
2071
2072char *
2073host (player *pl)
2074 CODE:
2075 RETVAL = pl->socket.host;
2076 OUTPUT:
2077 RETVAL
2078 2087
2079int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2080 CODE: 2089 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2083 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2084 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2093 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
2086 2095
2087SV *registry (player *pl) 2096SV *registry (player *pl)
2097
2098void
2099save_stats (player *pl)
2088 CODE: 2100 CODE:
2089 RETVAL = registry_of (pl); 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats;
2105
2106void clear_los (player *pl)
2107
2108void cf_player_move (player *pl, int dir)
2109
2110void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2111
2112bool
2113cell_visible (player *pl, int dx, int dy)
2114 CODE:
2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2090 OUTPUT: 2117 OUTPUT:
2091 RETVAL 2118 RETVAL
2092 2119
2093player *cf_player_find (char *name)
2094 PROTOTYPE: $
2095
2096void cf_player_move (player *pl, int dir)
2097
2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2099
2100player *first ()
2101 CODE:
2102 RETVAL = first_player;
2103 OUTPUT: RETVAL
2104
2105player *next (player *pl)
2106 CODE:
2107 RETVAL = pl->next;
2108 OUTPUT: RETVAL
2109
2110bool
2111cell_visible (player *pl, int dx, int dy)
2112 CODE:
2113 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2114 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2115 OUTPUT:
2116 RETVAL
2117
2118void
2119buggy_mapscroll (player *pl, int value = 1)
2120 CODE:
2121 pl->socket.buggy_mapscroll = value;
2122
2123void 2120void
2124send (player *pl, SV *packet) 2121send (player *pl, SV *packet)
2125 CODE: 2122 CODE:
2126{ 2123{
2127 STRLEN len; 2124 STRLEN len;
2128 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2129 2126
2130 Write_String_To_Socket (&pl->socket, buf, len); 2127 if (pl->ns)
2128 pl->ns->send_packet (buf, len);
2131} 2129}
2132 2130
2133int 2131int
2134listening (player *pl, int new_value = -1) 2132listening (player *pl, int new_value = -1)
2135 CODE: 2133 CODE:
2154 if (y) sv_to (y, pl->bed_y); 2152 if (y) sv_to (y, pl->bed_y);
2155 2153
2156void 2154void
2157list () 2155list ()
2158 PPCODE: 2156 PPCODE:
2159{ 2157 for_all_players (pl)
2160 player *pl; 2158 XPUSHs (sv_2mortal (to_sv (pl)));
2161 for (pl = first_player; pl; pl = pl->next)
2162 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2163}
2164
2165bool
2166peaceful (player *pl, bool new_setting = 0)
2167 PROTOTYPE: $;$
2168 CODE:
2169 RETVAL = pl->peaceful;
2170 if (items > 1)
2171 pl->peaceful = new_setting;
2172 OUTPUT:
2173 RETVAL
2174
2175living *
2176orig_stats (player *pl)
2177 CODE:
2178 RETVAL = &pl->orig_stats;
2179 OUTPUT: RETVAL
2180
2181living *
2182last_stats (player *pl)
2183 CODE:
2184 RETVAL = &pl->last_stats;
2185 OUTPUT: RETVAL
2186 2159
2187 2160
2188MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2161MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2189
2190maptile *first ()
2191 PROTOTYPE:
2192 CODE:
2193 RETVAL = first_map;
2194 OUTPUT: RETVAL
2195 2162
2196int invoke (maptile *map, int event, ...) 2163int invoke (maptile *map, int event, ...)
2197 CODE: 2164 CODE:
2198 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2165 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2166 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2200 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2167 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2201 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2168 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2202 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2203 2170
2204SV *registry (maptile *map) 2171SV *registry (maptile *map)
2205 CODE:
2206 RETVAL = registry_of (map);
2207 OUTPUT:
2208 RETVAL
2209 2172
2210INCLUDE: $PERL genacc maptile ../include/map.h | 2173INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2211 2174
2212maptile *new (int width, int height) 2175void
2176maptile::instantiate ()
2177
2178maptile *new ()
2213 PROTOTYPE: 2179 PROTOTYPE:
2214 CODE: 2180 CODE:
2215{ 2181 RETVAL = new maptile;
2216 RETVAL = get_empty_map (width, height);
2217}
2218 OUTPUT: 2182 OUTPUT:
2219 RETVAL 2183 RETVAL
2220 2184
2221void delete_map (maptile *map) 2185void
2186maptile::players ()
2187 PPCODE:
2188 if (GIMME_V == G_SCALAR)
2189 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2190 else if (GIMME_V == G_ARRAY)
2191 {
2192 EXTEND (SP, THIS->players);
2193 for_all_players (pl)
2194 if (pl->ob && pl->ob->map == THIS)
2195 PUSHs (sv_2mortal (to_sv (pl->ob)));
2196 }
2222 2197
2223void clean_tmp_map (maptile *map) 2198void
2199maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2200 CODE:
2201{
2202 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2203 croak ("maptile::add_underlay: palette must be arrayref");
2204
2205 palette = SvRV (palette);
2206
2207 STRLEN idxlen;
2208 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2209
2210 for (int x = 0; x < THIS->width; ++x)
2211 for (int y = 0; y < THIS->height; ++y)
2212 {
2213 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2214 if (op->flag [FLAG_IS_FLOOR])
2215 goto skip_space;
2216
2217 {
2218 int offs = offset + y * stride + x;
2219 if (IN_RANGE_EXC (offs, 0, idxlen))
2220 {
2221 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2222 {
2223 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2224 ob->flag [FLAG_NO_MAP_SAVE] = true;
2225 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2226
2227 if (ob->randomitems)
2228 {
2229 if (!ob->above)
2230 {
2231 ob->create_treasure (ob->randomitems);
2232
2233 for (object *op = ob->above; op; op = op->above)
2234 op->flag [FLAG_NO_MAP_SAVE] = true;
2235 }
2236
2237 ob->randomitems = 0;
2238 }
2239 }
2240 }
2241 }
2242
2243 skip_space: ;
2244 }
2245}
2246
2247void
2248maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2249 CODE:
2250{
2251 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2252 croak ("maptile::set_regiondata: palette must be arrayref");
2253
2254 palette = SvRV (palette);
2255
2256 STRLEN idxlen;
2257 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2258
2259 region **regionmap = (region **)malloc (
2260 (av_len ((AV *)palette) + 1) * sizeof (region *));
2261 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2262
2263 for (int i = av_len ((AV *)palette) + 1; i--; )
2264 regionmap [i] = region::find (
2265 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2266
2267 for (int y = 0; y < THIS->height; ++y)
2268 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2269
2270 sfree (THIS->regions, THIS->size ());
2271 free (THIS->regionmap);
2272
2273 THIS->regions = regions;
2274 THIS->regionmap = regionmap;
2275}
2276
2277void
2278maptile::create_region_treasure ()
2279 CODE:
2280{
2281 object *op = object::create ();
2282 op->type = FLOOR;
2283 op->map = THIS;
2284
2285 for (int x = 0; x < THIS->width; ++x)
2286 for (int y = 0; y < THIS->height; ++y)
2287 {
2288 region *rgn = THIS->region (x, y);
2289
2290 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2291 if (rgn->treasure && rndm () < rgn->treasure_density)
2292 {
2293 op->x = x;
2294 op->y = y;
2295 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2296 }
2297 }
2298
2299 op->destroy ();
2300}
2224 2301
2225void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void play_sound_map (maptile *map, int x, int y, int sound_num)
2226 2303
2227maptile *tile_map (maptile *map, unsigned int dir) 2304int out_of_map (maptile *map, int x, int y)
2228 CODE:
2229 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2230 OUTPUT:
2231 RETVAL
2232
2233char *tile_path (maptile *map, unsigned int dir)
2234 CODE:
2235 if (dir >= 4)
2236 XSRETURN_UNDEF;
2237 RETVAL = map->tile_path [dir];
2238 OUTPUT:
2239 RETVAL
2240
2241maptile *ready_map_name (char *name, int flags = 0)
2242 PROTOTYPE: $;$
2243 ALIAS:
2244 find = 0
2245 get_map = 1
2246
2247maptile *has_been_loaded (char *name)
2248 PROTOTYPE: $
2249
2250int in_memory (maptile *map)
2251 CODE:
2252 RETVAL = map->in_memory;
2253 OUTPUT:
2254 RETVAL
2255 2305
2256void 2306void
2257trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2258 CODE: 2308 CODE:
2259 activate_connection (map, connection, state); 2309 activate_connection (map, connection, state);
2272 2322
2273object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2323object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2274 C_ARGS: str, map, nx, ny 2324 C_ARGS: str, map, nx, ny
2275 2325
2276void 2326void
2277cf_map_normalise (maptile *map, int x, int y) 2327get_map_flags (maptile *map, int x, int y)
2278 PPCODE: 2328 PPCODE:
2279{ 2329{
2280 maptile *nmap = 0; 2330 maptile *nmap = 0;
2281 I16 nx = 0, ny = 0; 2331 I16 nx = 0, ny = 0;
2282 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2332 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2318 move_block_at = 4 2368 move_block_at = 4
2319 move_slow_at = 5 2369 move_slow_at = 5
2320 move_on_at = 6 2370 move_on_at = 6
2321 move_off_at = 7 2371 move_off_at = 7
2322 INIT: 2372 INIT:
2323 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2373 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2324 CODE: 2374 CODE:
2325 switch (ix) 2375 switch (ix)
2326 { 2376 {
2327 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2377 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2328 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2378 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2331 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2381 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2332 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2382 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2333 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2383 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2334 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2384 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2335 } 2385 }
2336 OUTPUT: 2386 OUTPUT: RETVAL
2387
2388void fix_walls (maptile *map, int x, int y)
2389
2390void fix_walls_around (maptile *map, int x, int y)
2391
2392# worst xs function of my life
2393bool
2394_create_random_map (\
2395 maptile *self,\
2396 utf8_string wallstyle,\
2397 utf8_string wall_name,\
2398 utf8_string floorstyle,\
2399 utf8_string monsterstyle,\
2400 utf8_string treasurestyle,\
2401 utf8_string layoutstyle,\
2402 utf8_string doorstyle,\
2403 utf8_string decorstyle,\
2404 utf8_string origin_map,\
2405 utf8_string final_map,\
2406 utf8_string exitstyle,\
2407 utf8_string this_map,\
2408 utf8_string exit_on_final_map,\
2409 int xsize,\
2410 int ysize,\
2411 int expand2x,\
2412 int layoutoptions1,\
2413 int layoutoptions2,\
2414 int layoutoptions3,\
2415 int symmetry,\
2416 int difficulty,\
2417 int difficulty_given,\
2418 float difficulty_increase,\
2419 int dungeon_level,\
2420 int dungeon_depth,\
2421 int decoroptions,\
2422 int orientation,\
2423 int origin_y,\
2424 int origin_x,\
2425 U32 random_seed,\
2426 val64 total_map_hp,\
2427 int map_layout_style,\
2428 int treasureoptions,\
2429 int symmetry_used,\
2430 region *region,\
2431 utf8_string custom\
2432)
2433 CODE:
2434{
2435 random_map_params rmp;
2436
2437 assign (rmp.wallstyle , wallstyle);
2438 assign (rmp.wall_name , wall_name);
2439 assign (rmp.floorstyle , floorstyle);
2440 assign (rmp.monsterstyle , monsterstyle);
2441 assign (rmp.treasurestyle , treasurestyle);
2442 assign (rmp.layoutstyle , layoutstyle);
2443 assign (rmp.doorstyle , doorstyle);
2444 assign (rmp.decorstyle , decorstyle);
2445 assign (rmp.exitstyle , exitstyle);
2446 assign (rmp.exit_on_final_map, exit_on_final_map);
2447
2448 rmp.origin_map = origin_map;
2449 rmp.final_map = final_map;
2450 rmp.this_map = this_map;
2451 rmp.xsize = xsize;
2452 rmp.ysize = ysize;
2453 rmp.expand2x = expand2x;
2454 rmp.layoutoptions1 = layoutoptions1;
2455 rmp.layoutoptions2 = layoutoptions2;
2456 rmp.layoutoptions3 = layoutoptions3;
2457 rmp.symmetry = symmetry;
2458 rmp.difficulty = difficulty;
2459 rmp.difficulty_given = difficulty_given;
2460 rmp.difficulty_increase = difficulty_increase;
2461 rmp.dungeon_level = dungeon_level;
2462 rmp.dungeon_depth = dungeon_depth;
2463 rmp.decoroptions = decoroptions;
2464 rmp.orientation = orientation;
2465 rmp.origin_y = origin_y;
2466 rmp.origin_x = origin_x;
2467 rmp.random_seed = random_seed;
2468 rmp.total_map_hp = (uint64_t) total_map_hp;
2469 rmp.map_layout_style = map_layout_style;
2470 rmp.treasureoptions = treasureoptions;
2471 rmp.symmetry_used = symmetry_used;
2472 rmp.region = region;
2473 rmp.custom = custom;
2474
2475 RETVAL = self->generate_random_map (&rmp);
2476}
2477 OUTPUT:
2337 RETVAL 2478 RETVAL
2338 2479
2339
2340MODULE = cf PACKAGE = cf::arch 2480MODULE = cf PACKAGE = cf::arch
2341 2481
2342archetype *find (const char *name) 2482archetype *find (utf8_string name)
2343 CODE: 2483 CODE:
2344 RETVAL = archetype::find (name); 2484 RETVAL = archetype::find (name);
2345 OUTPUT: 2485 OUTPUT:
2346 RETVAL 2486 RETVAL
2347 2487
2348archetype *first() 2488int archetypes_size ()
2349 PROTOTYPE: 2489 CODE:
2350 CODE:
2351 RETVAL = first_archetype; 2490 RETVAL = archetypes.size ();
2491 OUTPUT: RETVAL
2492
2493archetype *archetypes (U32 index)
2494 CODE:
2495 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2496 OUTPUT: RETVAL
2497
2498object *instantiate (archetype *arch)
2499 CODE:
2500 RETVAL = arch_to_object (arch);
2501 OUTPUT:
2352 OUTPUT: RETVAL 2502 RETVAL
2353 2503
2354INCLUDE: $PERL genacc archetype ../include/object.h | 2504INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2505
2356MODULE = cf PACKAGE = cf::party 2506MODULE = cf PACKAGE = cf::party
2357 2507
2358partylist *first () 2508partylist *first ()
2359 PROTOTYPE: 2509 PROTOTYPE:
2360 CODE: 2510 CODE:
2361 RETVAL = get_firstparty (); 2511 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2512 OUTPUT: RETVAL
2363 2513
2364partylist *next (partylist *party) 2514INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2515
2516MODULE = cf PACKAGE = cf::region
2517
2518void
2519list ()
2520 PPCODE:
2521 for_all_regions (rgn)
2522 XPUSHs (sv_2mortal (to_sv (rgn)));
2523
2524region *find (utf8_string name)
2525 PROTOTYPE: $
2365 CODE: 2526 CODE:
2366 RETVAL = party->next; 2527 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2368 2529
2369const char *name (partylist *party) 2530region *find_fuzzy (utf8_string name)
2531 PROTOTYPE: $
2370 CODE: 2532 CODE:
2371 RETVAL = party->partyname; 2533 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2373 2535
2374const char *password (partylist *party) 2536int specificity (region *rgn)
2375 CODE: 2537 CODE:
2376 RETVAL = party->passwd; 2538 RETVAL = 0;
2539 while (rgn = rgn->parent)
2540 RETVAL++;
2377 OUTPUT: RETVAL 2541 OUTPUT: RETVAL
2378 2542
2543INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2544
2545MODULE = cf PACKAGE = cf::living
2546
2547INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2548
2549MODULE = cf PACKAGE = cf::settings
2550
2551INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2552
2379MODULE = cf PACKAGE = cf::region 2553MODULE = cf PACKAGE = cf::client
2380 2554
2381region *first () 2555INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 PROTOTYPE: 2556
2383 CODE: 2557int invoke (client *ns, int event, ...)
2384 RETVAL = first_region; 2558 CODE:
2559 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2560 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2561 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2562 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2563 OUTPUT: RETVAL
2564
2565SV *registry (client *ns)
2566
2567void
2568list ()
2569 PPCODE:
2570 EXTEND (SP, clients.size ());
2571 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2572 PUSHs (sv_2mortal (to_sv (*i)));
2573
2574void
2575client::send_packet (SV *packet)
2576 CODE:
2577{
2578 STRLEN len;
2579 char *buf = SvPVbyte (packet, len);
2580
2581 THIS->send_packet (buf, len);
2582}
2583
2584MODULE = cf PACKAGE = cf::face PREFIX = face_
2585
2586#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2587
2588faceidx face_find (utf8_string name, faceidx defidx = 0)
2589
2590faceidx alloc (utf8_string name)
2591 CODE:
2592{
2593 do
2594 {
2595 RETVAL = faces.size ();
2596 faces.resize (RETVAL + 1);
2597 }
2598 while (!RETVAL); // crude way to leave index 0
2599
2600 faces [RETVAL].name = name;
2601 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2602
2603 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2604 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2605}
2606 OUTPUT: RETVAL
2607
2608void set_type (faceidx idx, int value)
2609 ALIAS:
2610 set_type = 0
2611 set_visibility = 1
2612 set_magicmap = 2
2613 set_smooth = 3
2614 set_smoothlevel = 4
2615 CODE:
2616 faceinfo *f = face_info (idx);
2617 assert (f);
2618 switch (ix)
2619 {
2620 case 0: f->type = value; break;
2621 case 1: f->visibility = value; break;
2622 case 2: f->magicmap = value; break;
2623 case 3: f->smooth = value; break;
2624 case 4: f->smoothlevel = value; break;
2625 }
2626
2627void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2628 CODE:
2629{
2630 facedata *d = face_data (idx, faceset);
2631 assert (d);
2632 sv_to (data, d->data);
2633 STRLEN clen;
2634 char *cdata = SvPVbyte (chksum, clen);
2635 clen = min (CHKSUM_SIZE, clen);
2636
2637 if (memcmp (d->chksum, cdata, clen))
2638 {
2639 memcpy (d->chksum, cdata, clen);
2640
2641 // invalidate existing client face info
2642 for_all_clients (ns)
2643 if (ns->faceset == faceset)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648 }
2649}
2650
2651void invalidate (faceidx idx)
2652 CODE:
2653 for_all_clients (ns)
2654 {
2655 ns->faces_sent [idx] = false;
2656 ns->force_newmap = true;
2657 }
2658
2659void invalidate_all ()
2660 CODE:
2661 for_all_clients (ns)
2662 {
2663 ns->faces_sent.reset ();
2664 ns->force_newmap = true;
2665 }
2666
2667MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2670
2671animidx anim_find (utf8_string name)
2672 CODE:
2673 RETVAL = animation::find (name).number;
2385 OUTPUT: RETVAL 2674 OUTPUT: RETVAL
2386 2675
2387region *next (region *reg) 2676animidx set (utf8_string name, SV *frames, int facings = 1)
2388 CODE: 2677 CODE:
2389 RETVAL = reg->next; 2678{
2679 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2680 croak ("frames must be an arrayref");
2681
2682 AV *av = (AV *)SvRV (frames);
2683
2684 animation *anim = &animation::find (name);
2685 if (anim->number)
2686 {
2687 anim->resize (av_len (av) + 1);
2688 anim->facings = facings;
2689 }
2690 else
2691 anim = &animation::create (name, av_len (av) + 1, facings);
2692
2693 for (int i = 0; i < anim->num_animations; ++i)
2694 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2695}
2390 OUTPUT: RETVAL 2696 OUTPUT: RETVAL
2391 2697
2392const char *name (region *reg) 2698void invalidate_all ()
2393 CODE: 2699 CODE:
2394 RETVAL = reg->name; 2700 for_all_clients (ns)
2395 OUTPUT: RETVAL 2701 ns->anims_sent.reset ();
2396 2702
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411
2412MODULE = cf PACKAGE = cf::living
2413
2414INCLUDE: $PERL genacc living ../include/living.h |
2415

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