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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.107 by root, Sat Dec 23 16:29:02 2006 UTC vs.
Revision 1.237 by root, Mon Jul 23 23:46:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
55# define newSVval64 newSVnv 74# define newSVval64 newSVnv
56# define SvVAL64 SvNV 75# define SvVAL64 SvNV
57#endif 76#endif
58 77
59static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
62 80
63static PerlInterpreter *perl; 81static PerlInterpreter *perl;
64 82
83tstamp NOW, runtime;
84
85global gbl_ev;
65static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
66 115
67////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
68 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
69static SV * 309static SV *
70newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
71{ 311{
72 SV *sv; 312 SV *sv;
73 313
74 if (!ptr) 314 if (!ptr)
75 return &PL_sv_undef; 315 return &PL_sv_undef;
76 316
77 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
78 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
79} 319}
80 320
81template<class attachable> 321static int
82SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
83newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
84{ 342{
85 if (!obj) 343 if (!obj)
86 return &PL_sv_undef; 344 return &PL_sv_undef;
87 345
88 if (!obj->self) 346 if (!obj->self)
89 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
90 348
91 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
92} 366}
93 367
94static void 368static void
95clearSVptr (SV *sv) 369clearSVptr (SV *sv)
96{ 370{
122 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
123 else 397 else
124 return 0; 398 return 0;
125} 399}
126 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
127inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
128inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
129inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
130inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
131inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
132inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
137inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
138inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
139inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
140inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
141inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
142inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
143inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
144inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
145inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
146inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
147inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
148inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
149inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
150 440
151inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
152inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
153 443
154//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
155inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
156inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
157 446
158inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
159{ 448{
160 char buf[128]; 449 char buf[128];
161 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
162 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
163} 452}
164 453
165inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
166inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
167inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
175inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
176inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
178inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
180inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
181inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
182inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
183inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
184inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
185inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
186inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
187inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
188 478
189inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
190inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
191 481
192template<class T> 482template<class T>
193inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
194 484
195template<int N> 485template<int N>
196inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
197 487
198inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
199inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
200inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
201inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
202inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
203 492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
204inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
205{ 501{
206 unsigned int version; 502 unsigned int version;
207 503
208 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
209 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
210} 506}
211 507
212inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
213 509
214static SV * 510static SV *
215newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
216{ 512{
217 SV *sv; 513 SV *sv;
324} 620}
325 621
326////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
327 623
328SV * 624SV *
329registry (attachable_base *ext) 625registry (attachable *ext)
330{ 626{
331 if (!ext->cb) 627 if (!ext->cb)
332 ext->cb = newAV (); 628 ext->cb = newAV ();
333 629
334 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
335}
336
337void attachable_base::clear ()
338{
339 if (self)
340 {
341 if (cb)
342 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
343 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
344 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
345 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
346
347 // disconnect Perl from C, to avoid crashes
348 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
349
350 // clear the perl hash, might or might not be a good idea
351 hv_clear ((HV *)SvRV ((SV *)self));
352
353 SvREFCNT_dec (self);
354 self = 0;
355 }
356
357 if (cb)
358 {
359 SvREFCNT_dec (cb);
360 cb = 0;
361 }
362
363 attach = 0;
364}
365
366void attachable_base::optimise ()
367{
368 if (!self)
369 return;
370
371 HV *hv = (HV *)SvRV ((SV *)self);
372
373 if (SvREFCNT ((SV *)self) == 1
374 && SvREFCNT ((SV *)hv) == 1
375 && !HvTOTALKEYS (hv))
376 {
377 SvREFCNT_dec ((SV *)self);
378 self = 0;
379 }
380}
381
382void attachable_base::instantiate (data_type type, void *obj)
383{
384 dSP;
385 ENTER;
386 SAVETMPS;
387 PUSHMARK (SP);
388 EXTEND (SP, 2);
389 PUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUSHs (sv_2mortal (newSVpv (attach, 0)));
391
392 attach = 0;
393
394 PUTBACK;
395 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
402 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
403 }
404}
405
406/////////////////////////////////////////////////////////////////////////////
407
408void reattach (data_type type, void *obj)
409{
410 //TODO only do this when the object has _attachment's
411
412 dSP;
413 ENTER;
414 SAVETMPS;
415 PUSHMARK (SP);
416 XPUSHs (sv_2mortal (newSVdt (type, obj)));
417 PUTBACK;
418 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
425 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
426 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778} 631}
779 632
780///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
781 634
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
841 perl = perl_alloc (); 694 perl = perl_alloc ();
842 perl_construct (perl); 695 perl_construct (perl);
843 696
844 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
845 698
846 char *argv[] = { 699 const char *argv[] = {
847 "", 700 settings.argv [0],
848 "-e" 701 "-e"
849 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
850 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
851 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
852 "require cf;" 705 "require cf;"
853 }; 706 };
854 707
855 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
856 { 710 {
857 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
858 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
859 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
860} 722}
861 723
862void cfperl_main () 724void cfperl_main ()
863{ 725{
864 dSP; 726 dSP;
865 727
866 PUSHMARK (SP); 728 PUSHMARK (SP);
867 PUTBACK; 729 PUTBACK;
868 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
869} 749}
870 750
871static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
872# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
873# include "eventinc.h" 753# include "eventinc.h"
904 } 784 }
905 } 785 }
906 } 786 }
907} 787}
908 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
909bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
910{ 907{
911 data_type dt; 908 data_type dt;
912 va_list ap;
913 909
914 va_start (ap, event);
915
916 AV *callbacks = 0;
917
918 object *op;
919 player *pl;
920 maptile *map;
921 client *ns;
922
923 // callback call ordering is: 910 // callback call ordering should be:
924 // 1. per-object callback 911 // 1. per-object callback
925 // 2. per-class object 912 // 2. per-class object
926 // 3. per-type callback 913 // 3. per-type callback
927 // 4. global callbacks 914 // 4. global callbacks
928 915
916 AV *callbacks = 0;
929 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
930
931 switch (KLASS_OF (event))
932 {
933 case KLASS_GLOBAL:
934 break;
935
936 case KLASS_OBJECT:
937 dt = (data_type) va_arg (ap, int);
938 assert (("first argument must be of type object", dt == DT_OBJECT));
939 op = va_arg (ap, object *);
940
941 if (op->cb)
942 gather_callbacks (callbacks, op->cb, event);
943
944 if (op->type)
945 {
946 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
947 {
948 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
949
950 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
951 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
952 }
953
954 if (op->type <= AvFILLp (cb_type))
955 {
956 SV *registry = AvARRAY (cb_type)[op->type];
957
958 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
959 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
960 }
961 }
962
963 gather_callbacks (callbacks, cb_object, event);
964
965 break;
966
967 case KLASS_PLAYER:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type player", dt == DT_PLAYER));
970 pl = va_arg (ap, player *);
971
972 if (pl->cb)
973 gather_callbacks (callbacks, pl->cb, event);
974
975 gather_callbacks (callbacks, cb_player, event);
976 break;
977
978 case KLASS_MAP:
979 dt = (data_type) va_arg (ap, int);
980 assert (("first argument must be of type object", dt == DT_MAP));
981 map = va_arg (ap, maptile *);
982
983 if (map->cb)
984 gather_callbacks (callbacks, map->cb, event);
985
986 gather_callbacks (callbacks, cb_map, event);
987 break;
988
989 case KLASS_CLIENT:
990 dt = (data_type) va_arg (ap, int);
991 assert (("first argument must be of type client", dt == DT_CLIENT));
992 ns = va_arg (ap, client *);
993
994 if (ns->cb)
995 gather_callbacks (callbacks, ns->cb, event);
996
997 gather_callbacks (callbacks, cb_client, event);
998 break;
999
1000 default:
1001 assert (("unsupported event klass in cfperl_invoke", 0));
1002 }
1003 918
1004 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
1005 if (!callbacks) 920 if (!callbacks)
1006 return 0; 921 return 0;
1007 922
1008 dSP; 923 va_list ap;
1009 ENTER; 924 va_start (ap, event);
1010 SAVETMPS;
1011 925
1012 PUSHMARK (SP); 926 CALL_BEGIN (3);
1013 EXTEND (SP, 3);
1014
1015 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1016 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1017 929
1018 switch (KLASS_OF (event)) 930 //TODO: unhack
1019 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1020 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1021 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1022 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1023 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 935 else if (global *gl = is_a<global>(this)) /*nop*/;
1024 } 936 else
937 abort (); //TODO
1025 938
1026 for (;;) 939 for (;;)
1027 { 940 {
1028 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
1029 942
1030 if (dt == DT_END) 943 if (dt == DT_END)
1031 break; 944 break;
1032
1033 if (dt == DT_AV) 945 else if (dt == DT_AV)
1034 { 946 {
1035 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
1036 948
1037 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
1038 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
1041 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1042 } 954 }
1043 955
1044 va_end (ap); 956 va_end (ap);
1045 957
1046 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1047 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1048 SPAGAIN;
1049
1050 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1051 960
1052 FREETMPS; 961 CALL_END;
1053 LEAVE;
1054 962
1055 return count; 963 return count;
1056} 964}
1057 965
1058SV * 966SV *
1059cfperl_result (int idx) 967cfperl_result (int idx)
1060{ 968{
1061 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1062 if (!av) 970 if (!av)
1063 return &PL_sv_undef; 971 return &PL_sv_undef;
1064 972
1065 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
1066 if (!sv) 974 if (!sv)
1081 return SvNV (cfperl_result (idx)); 989 return SvNV (cfperl_result (idx));
1082} 990}
1083 991
1084///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
1085 993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1086struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1087 1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1088static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
1089{ 1187{
1090 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
1091 w->call (*w); 1189 w->call (*w);
1092} 1190}
1093 1191
1094void 1192void
1095iw::alloc () 1193iw::alloc ()
1096{ 1194{
1097 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
1098 1196
1197 WaREENTRANT_off (pe);
1099 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
1100 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
1101} 1200}
1102 1201
1103static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
1109void 1208void
1110iow::alloc () 1209iow::alloc ()
1111{ 1210{
1112 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
1113 1212
1213 WaREENTRANT_off (pe);
1114 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
1115 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
1116 1216
1117 pe->fd = -1; 1217 pe->fd = -1;
1118 pe->poll = 0; 1218 pe->poll = 0;
1139 pe->poll = events; 1239 pe->poll = events;
1140 if (pe->poll) start (); 1240 if (pe->poll) start ();
1141 } 1241 }
1142} 1242}
1143 1243
1244void
1245_connect_to_perl ()
1246{
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269}
1270
1144MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1145 1272
1146BOOT: 1273BOOT:
1147{ 1274{
1148 HV *stash = gv_stashpv ("cf", 1);
1149
1150 I_EVENT_API (PACKAGE);
1151 watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1152 I_CORO_API (PACKAGE); 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1153 1277
1278 _connect_to_perl ();
1279
1154 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1155 1290
1156 static const struct { 1291 static const struct {
1157 const char *name; 1292 const char *name;
1158 IV iv; 1293 IV iv;
1159 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1160# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1161 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1162 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1163 const_iv (llevDebug) 1298
1164 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1165 1302
1166 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1167 const_iv (PLAYER) 1304
1168 const_iv (TRANSPORT)
1169 const_iv (ROD)
1170 const_iv (TREASURE)
1171 const_iv (POTION)
1172 const_iv (FOOD)
1173 const_iv (POISON)
1174 const_iv (BOOK)
1175 const_iv (CLOCK)
1176 const_iv (ARROW)
1177 const_iv (BOW)
1178 const_iv (WEAPON)
1179 const_iv (ARMOUR)
1180 const_iv (PEDESTAL)
1181 const_iv (ALTAR)
1182 const_iv (LOCKED_DOOR)
1183 const_iv (SPECIAL_KEY)
1184 const_iv (MAP)
1185 const_iv (DOOR)
1186 const_iv (KEY)
1187 const_iv (TIMED_GATE)
1188 const_iv (TRIGGER)
1189 const_iv (GRIMREAPER)
1190 const_iv (MAGIC_EAR)
1191 const_iv (TRIGGER_BUTTON)
1192 const_iv (TRIGGER_ALTAR)
1193 const_iv (TRIGGER_PEDESTAL)
1194 const_iv (SHIELD)
1195 const_iv (HELMET)
1196 const_iv (HORN)
1197 const_iv (MONEY)
1198 const_iv (CLASS)
1199 const_iv (GRAVESTONE)
1200 const_iv (AMULET)
1201 const_iv (PLAYERMOVER)
1202 const_iv (TELEPORTER)
1203 const_iv (CREATOR)
1204 const_iv (SKILL)
1205 const_iv (EARTHWALL)
1206 const_iv (GOLEM)
1207 const_iv (THROWN_OBJ)
1208 const_iv (BLINDNESS)
1209 const_iv (GOD)
1210 const_iv (DETECTOR)
1211 const_iv (TRIGGER_MARKER)
1212 const_iv (DEAD_OBJECT)
1213 const_iv (DRINK)
1214 const_iv (MARKER)
1215 const_iv (HOLY_ALTAR)
1216 const_iv (PLAYER_CHANGER)
1217 const_iv (BATTLEGROUND)
1218 const_iv (PEACEMAKER)
1219 const_iv (GEM)
1220 const_iv (FIREWALL)
1221 const_iv (ANVIL)
1222 const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1224 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1225 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1226 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1227 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1228 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1229 const_iv (FLOOR)
1230 const_iv (FLESH)
1231 const_iv (INORGANIC)
1232 const_iv (SKILL_TOOL)
1233 const_iv (LIGHTER)
1234 const_iv (BUILDABLE_WALL)
1235 const_iv (MISC_OBJECT)
1236 const_iv (LAMP)
1237 const_iv (DUPLICATOR)
1238 const_iv (SPELLBOOK)
1239 const_iv (CLOAK)
1240 const_iv (SPINNER)
1241 const_iv (GATE)
1242 const_iv (BUTTON)
1243 const_iv (CF_HANDLE)
1244 const_iv (HOLE)
1245 const_iv (TRAPDOOR)
1246 const_iv (SIGN)
1247 const_iv (BOOTS)
1248 const_iv (GLOVES)
1249 const_iv (SPELL)
1250 const_iv (SPELL_EFFECT)
1251 const_iv (CONVERTER)
1252 const_iv (BRACERS)
1253 const_iv (POISONING)
1254 const_iv (SAVEBED)
1255 const_iv (WAND)
1256 const_iv (SCROLL)
1257 const_iv (DIRECTOR)
1258 const_iv (GIRDLE)
1259 const_iv (FORCE)
1260 const_iv (POTION_EFFECT)
1261 const_iv (EVENT_CONNECTOR)
1262 const_iv (CLOSE_CON)
1263 const_iv (CONTAINER)
1264 const_iv (ARMOUR_IMPROVER)
1265 const_iv (WEAPON_IMPROVER)
1266 const_iv (SKILLSCROLL)
1267 const_iv (DEEP_SWAMP)
1268 const_iv (IDENTIFY_ALTAR)
1269 const_iv (MENU)
1270 const_iv (RUNE)
1271 const_iv (TRAP)
1272 const_iv (POWER_CRYSTAL)
1273 const_iv (CORPSE)
1274 const_iv (DISEASE)
1275 const_iv (SYMPTOM)
1276 const_iv (BUILDER)
1277 const_iv (MATERIAL)
1278 const_iv (ITEM_TRANSFORMER)
1279 1311
1280 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1281 1340
1282 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1283 const_iv (ST_BD_REMOVE)
1284 1342
1285 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1286 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1287 const_iv (ST_MAT_ITEM)
1288 1345
1289 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1290 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1291 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1292 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1293 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1294 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1295 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1296 const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC)
1298 const_iv (AT_GHOSTHIT)
1299 const_iv (AT_POISON)
1300 const_iv (AT_SLOW)
1301 const_iv (AT_PARALYZE)
1302 const_iv (AT_TURN_UNDEAD)
1303 const_iv (AT_FEAR)
1304 const_iv (AT_CANCELLATION)
1305 const_iv (AT_DEPLETE)
1306 const_iv (AT_DEATH)
1307 const_iv (AT_CHAOS)
1308 const_iv (AT_COUNTERSPELL)
1309 const_iv (AT_GODPOWER)
1310 const_iv (AT_HOLYWORD)
1311 const_iv (AT_BLIND)
1312 const_iv (AT_INTERNAL)
1313 const_iv (AT_LIFE_STEALING)
1314 const_iv (AT_DISEASE)
1315 1353
1316 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1318 const_iv (WEAP_PIERCE)
1319 const_iv (WEAP_CLEAVE)
1320 const_iv (WEAP_SLICE)
1321 const_iv (WEAP_STAB)
1322 const_iv (WEAP_WHIP)
1323 const_iv (WEAP_CRUSH)
1324 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1325 1357
1326 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1327 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1328 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352 const_iv (FLAG_STARTEQUIP)
1353 const_iv (FLAG_BLOCKSVIEW)
1354 const_iv (FLAG_UNDEAD)
1355 const_iv (FLAG_SCARED)
1356 const_iv (FLAG_UNAGGRESSIVE)
1357 const_iv (FLAG_REFL_MISSILE)
1358 const_iv (FLAG_REFL_SPELL)
1359 const_iv (FLAG_NO_MAGIC)
1360 const_iv (FLAG_NO_FIX_PLAYER)
1361 const_iv (FLAG_IS_LIGHTABLE)
1362 const_iv (FLAG_TEAR_DOWN)
1363 const_iv (FLAG_RUN_AWAY)
1364 const_iv (FLAG_PICK_UP)
1365 const_iv (FLAG_UNIQUE)
1366 const_iv (FLAG_NO_DROP)
1367 const_iv (FLAG_WIZCAST)
1368 const_iv (FLAG_CAST_SPELL)
1369 const_iv (FLAG_USE_SCROLL)
1370 const_iv (FLAG_USE_RANGE)
1371 const_iv (FLAG_USE_BOW)
1372 const_iv (FLAG_USE_ARMOUR)
1373 const_iv (FLAG_USE_WEAPON)
1374 const_iv (FLAG_USE_RING)
1375 const_iv (FLAG_READY_RANGE)
1376 const_iv (FLAG_READY_BOW)
1377 const_iv (FLAG_XRAYS)
1378 const_iv (FLAG_NO_APPLY)
1379 const_iv (FLAG_IS_FLOOR)
1380 const_iv (FLAG_LIFESAVE)
1381 const_iv (FLAG_NO_STRENGTH)
1382 const_iv (FLAG_SLEEP)
1383 const_iv (FLAG_STAND_STILL)
1384 const_iv (FLAG_RANDOM_MOVE)
1385 const_iv (FLAG_ONLY_ATTACK)
1386 const_iv (FLAG_CONFUSED)
1387 const_iv (FLAG_STEALTH)
1388 const_iv (FLAG_WIZPASS)
1389 const_iv (FLAG_IS_LINKED)
1390 const_iv (FLAG_CURSED)
1391 const_iv (FLAG_DAMNED)
1392 const_iv (FLAG_SEE_ANYWHERE)
1393 const_iv (FLAG_KNOWN_MAGICAL)
1394 const_iv (FLAG_KNOWN_CURSED)
1395 const_iv (FLAG_CAN_USE_SKILL)
1396 const_iv (FLAG_BEEN_APPLIED)
1397 const_iv (FLAG_READY_SCROLL)
1398 const_iv (FLAG_USE_ROD)
1399 const_iv (FLAG_USE_HORN)
1400 const_iv (FLAG_MAKE_INVIS)
1401 const_iv (FLAG_INV_LOCKED)
1402 const_iv (FLAG_IS_WOODED)
1403 const_iv (FLAG_IS_HILLY)
1404 const_iv (FLAG_READY_SKILL)
1405 const_iv (FLAG_READY_WEAPON)
1406 const_iv (FLAG_NO_SKILL_IDENT)
1407 const_iv (FLAG_BLIND)
1408 const_iv (FLAG_SEE_IN_DARK)
1409 const_iv (FLAG_IS_CAULDRON)
1410 const_iv (FLAG_NO_STEAL)
1411 const_iv (FLAG_ONE_HIT)
1412 const_iv (FLAG_CLIENT_SENT)
1413 const_iv (FLAG_BERSERK)
1414 const_iv (FLAG_NEUTRAL)
1415 const_iv (FLAG_NO_ATTACK)
1416 const_iv (FLAG_NO_DAMAGE)
1417 const_iv (FLAG_OBJ_ORIGINAL)
1418 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH)
1420 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1421 const_iv (FLAG_IS_WATER)
1422 const_iv (FLAG_CONTENT_ON_GEN)
1423 const_iv (FLAG_IS_A_TEMPLATE)
1424 const_iv (FLAG_IS_BUILDABLE)
1425 1384
1426 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1427 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1428 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1429 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1430 const_iv (NDI_ORANGE)
1431 const_iv (NDI_BLUE)
1432 const_iv (NDI_DK_ORANGE)
1433 const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN)
1435 const_iv (NDI_GREY)
1436 const_iv (NDI_BROWN)
1437 const_iv (NDI_GOLD)
1438 const_iv (NDI_TAN)
1439 const_iv (NDI_MAX_COLOR)
1440 const_iv (NDI_COLOR_MASK)
1441 const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1443 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1444 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1445 const_iv (UPD_FLAGS)
1446 const_iv (UPD_WEIGHT)
1447 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1448 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1449 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1450 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1451 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1452 1409 const_iv (SP_MAGIC_MAPPING)
1453 const_iv (UPD_SP_MANA)
1454 const_iv (UPD_SP_GRACE)
1455 const_iv (UPD_SP_DAMAGE)
1456
1457 const_iv (F_APPLIED)
1458 const_iv (F_LOCATION)
1459 const_iv (F_UNPAID)
1460 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1461 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1462 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1463 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1464 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1465 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1466 1448
1467 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1468 const_iv (F_SHOP)
1469 const_iv (F_SELL)
1470 1450
1471 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1472 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1473 const_iv (P_NO_MAGIC)
1474 const_iv (P_IS_ALIVE)
1475 const_iv (P_NO_CLERIC)
1476 const_iv (P_NEED_UPDATE)
1477 const_iv (P_OUT_OF_MAP)
1478 const_iv (P_NEW_MAP)
1479 1453
1480 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1481 const_iv (UP_OBJ_REMOVE)
1482 const_iv (UP_OBJ_CHANGE)
1483 const_iv (UP_OBJ_FACE)
1484 1455
1485 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1487 const_iv (INS_NO_WALK_ON)
1488 const_iv (INS_ON_TOP)
1489 const_iv (INS_BELOW_ORIGINATOR)
1490 const_iv (INS_MAP_LOAD)
1491 1458
1492 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1494 const_iv (WILL_APPLY_EARTHWALL)
1495 const_iv (WILL_APPLY_DOOR)
1496 const_iv (WILL_APPLY_FOOD)
1497 1461
1498 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1499 const_iv (SAVE_DIR_MODE)
1500 1463
1501 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1502 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1503 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1504 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1505 const_iv (M_WOOD)
1506 const_iv (M_ORGANIC)
1507 const_iv (M_STONE)
1508 const_iv (M_CLOTH)
1509 const_iv (M_ADAMANT)
1510 const_iv (M_LIQUID)
1511 const_iv (M_SOFT_METAL)
1512 const_iv (M_BONE)
1513 const_iv (M_ICE)
1514 const_iv (M_SPECIAL)
1515 1468
1516 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1517 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1518 const_iv (SK_EXP_NONE)
1519 const_iv (SK_SUBTRACT_SKILL_EXP)
1520 const_iv (SK_EXP_SKILL_ONLY)
1521 1471
1522 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1523 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1524 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1525 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1526 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1527 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1528 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1529 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1530 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1531 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1532 const_iv (SK_DET_MAGIC)
1533 const_iv (SK_ORATORY)
1534 const_iv (SK_SINGING)
1535 const_iv (SK_DET_CURSE)
1536 const_iv (SK_FIND_TRAPS)
1537 const_iv (SK_MEDITATION)
1538 const_iv (SK_PUNCHING)
1539 const_iv (SK_FLAME_TOUCH)
1540 const_iv (SK_KARATE)
1541 const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN)
1543 const_iv (SK_INSCRIPTION)
1544 const_iv (SK_ONE_HANDED_WEAPON)
1545 const_iv (SK_MISSILE_WEAPON)
1546 const_iv (SK_THROWING)
1547 const_iv (SK_USE_MAGIC_ITEM)
1548 const_iv (SK_DISARM_TRAPS)
1549 const_iv (SK_SET_TRAP)
1550 const_iv (SK_THAUMATURGY)
1551 const_iv (SK_PRAYING)
1552 const_iv (SK_CLAWING)
1553 const_iv (SK_LEVITATION)
1554 const_iv (SK_SUMMONING)
1555 const_iv (SK_PYROMANCY)
1556 const_iv (SK_EVOCATION)
1557 const_iv (SK_SORCERY)
1558 const_iv (SK_TWO_HANDED_WEAPON)
1559 const_iv (SK_SPARK_TOUCH)
1560 const_iv (SK_SHIVER)
1561 const_iv (SK_ACID_SPLASH)
1562 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1563 1483
1564 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1565 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1566 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1568 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1569 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1570 const_iv (SOUND_PUSH_PLAYER)
1571 const_iv (SOUND_PLAYER_HITS1)
1572 const_iv (SOUND_PLAYER_HITS2)
1573 const_iv (SOUND_PLAYER_HITS3)
1574 const_iv (SOUND_PLAYER_HITS4)
1575 const_iv (SOUND_PLAYER_IS_HIT1)
1576 const_iv (SOUND_PLAYER_IS_HIT2)
1577 const_iv (SOUND_PLAYER_IS_HIT3)
1578 const_iv (SOUND_PLAYER_KILLS)
1579 const_iv (SOUND_PET_IS_KILLED)
1580 const_iv (SOUND_PLAYER_DIES)
1581 const_iv (SOUND_OB_EVAPORATE)
1582 const_iv (SOUND_OB_EXPLODE)
1583 const_iv (SOUND_CLOCK)
1584 const_iv (SOUND_TURN_HANDLE)
1585 const_iv (SOUND_FALL_HOLE)
1586 const_iv (SOUND_DRINK_POISON)
1587 const_iv (SOUND_CAST_SPELL_0)
1588 1490
1589 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1590 const_iv (PREFER_HIGH)
1591 1492
1592 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1593 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1594 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1595 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1596 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1597 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1598 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1599 const_iv (ATNR_DRAIN) 1500
1600 const_iv (ATNR_WEAPONMAGIC) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1601 const_iv (ATNR_GHOSTHIT) 1502
1602 const_iv (ATNR_POISON) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1603 const_iv (ATNR_SLOW) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1604 const_iv (ATNR_PARALYZE) 1505
1605 const_iv (ATNR_TURN_UNDEAD) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1606 const_iv (ATNR_FEAR) 1507
1607 const_iv (ATNR_CANCELLATION) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1608 const_iv (ATNR_DEPLETE) 1509
1609 const_iv (ATNR_DEATH) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1610 const_iv (ATNR_CHAOS) 1511
1611 const_iv (ATNR_COUNTERSPELL) 1512 // random map generator
1612 const_iv (ATNR_GODPOWER) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1613 const_iv (ATNR_HOLYWORD) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1614 const_iv (ATNR_BLIND) 1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1615 const_iv (ATNR_INTERNAL) 1525 const_iv (GT_MINIMAL)
1616 const_iv (ATNR_LIFE_STEALING)
1617 const_iv (ATNR_DISEASE)
1618
1619 const_iv (MAP_FLUSH)
1620 const_iv (MAP_PLAYER_UNIQUE)
1621 const_iv (MAP_BLOCK)
1622 const_iv (MAP_STYLE)
1623 const_iv (MAP_OVERLAY)
1624
1625 const_iv (MAP_IN_MEMORY)
1626 const_iv (MAP_SWAPPED)
1627 const_iv (MAP_LOADING)
1628 const_iv (MAP_SAVING)
1629
1630 const_iv (KLASS_GLOBAL)
1631 const_iv (KLASS_OBJECT)
1632 const_iv (KLASS_CLIENT)
1633 const_iv (KLASS_PLAYER)
1634 const_iv (KLASS_MAP)
1635
1636 const_iv (CS_QUERY_YESNO)
1637 const_iv (CS_QUERY_SINGLECHAR)
1638 const_iv (CS_QUERY_HIDEINPUT)
1639
1640 const_iv (ST_DEAD)
1641 const_iv (ST_SETUP)
1642 const_iv (ST_PLAYING)
1643 const_iv (ST_CUSTOM)
1644
1645 const_iv (ST_CHANGE_CLASS)
1646 const_iv (ST_CONFIRM_QUIT)
1647 const_iv (ST_GET_PARTY_PASSWORD)
1648 }; 1526 };
1649 1527
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1652 1530
1653 static const struct { 1531 static const struct {
1654 const char *name; 1532 const char *name;
1655 int skip; 1533 int skip;
1656 IV klass; 1534 IV klass;
1667 { 1545 {
1668 AV *event = newAV (); 1546 AV *event = newAV ();
1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1547 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1670 av_push (event, newSViv (eiv->klass)); 1548 av_push (event, newSViv (eiv->klass));
1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1673 } 1551 }
1674} 1552}
1675 1553
1676void _init_vars () 1554void _connect_to_perl ()
1677 CODE: 1555
1678 cb_global = get_av ("cf::CB_GLOBAL", 1); 1556void _recalc_want ()
1679 cb_object = get_av ("cf::CB_OBJECT", 1);
1680 cb_player = get_av ("cf::CB_PLAYER", 1);
1681 cb_client = get_av ("cf::CB_CLIENT", 1);
1682 cb_type = get_av ("cf::CB_TYPE" , 1);
1683 cb_map = get_av ("cf::CB_MAP" , 1);
1684 1557
1685void _global_reattach () 1558void _global_reattach ()
1686 CODE: 1559 CODE:
1687{ 1560{
1688 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1689 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1562 for_all_clients (ns)
1690 reattach (*i); 1563 ns->reattach ();
1691 1564
1692 for (player *pl = first_player; pl; pl = pl->next) 1565 for_all_objects (op)
1693 reattach (pl); 1566 op->reattach ();
1567}
1568
1569# support function for map-world.ext
1570void _quantise (SV *data_sv, SV *plt_sv)
1571 CODE:
1572{
1573 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1574 croak ("_quantise called with invalid agruments");
1575
1576 plt_sv = SvRV (plt_sv);
1577 SV **plt = AvARRAY (plt_sv);
1578 int plt_count = AvFILL (plt_sv) + 1;
1579
1580 STRLEN len;
1581 char *data = SvPVbyte (data_sv, len);
1582 char *dst = data;
1583
1584 while (len >= 3)
1694 1585 {
1695 for (maptile *map = first_map; map; map = map->next) 1586 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1696 reattach (map); 1587 {
1588 char *val = SvPVX (*val_sv);
1697 1589
1698 for (object *op = object::first; op; op = op->next) 1590 if (val [0] == data [0]
1699 reattach (op); 1591 && val [1] == data [1]
1592 && val [2] == data [2])
1593 {
1594 *dst++ = val [3];
1595 goto next;
1596 }
1597 }
1598
1599 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1600 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1601 dst - SvPVX (data_sv), len);
1602
1603 next:
1604 data += 3;
1605 len -= 3;
1606 }
1607
1608 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1700} 1609}
1610
1611void _post_tick ()
1612 CODE:
1613 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1614
1615NV till_cede ()
1616 CODE:
1617 RETVAL = coroapi::next_cede - now ();
1618 OUTPUT:
1619 RETVAL
1620
1621NV till_tick ()
1622 CODE:
1623 RETVAL = SvNV (sv_next_tick) - now ();
1624 OUTPUT:
1625 RETVAL
1701 1626
1702NV floor (NV x) 1627NV floor (NV x)
1703 1628
1704NV ceil (NV x) 1629NV ceil (NV x)
1705 1630
1631NV rndm (...)
1632 CODE:
1633 switch (items)
1634 {
1635 case 0: RETVAL = rndm (); break;
1636 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1637 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1638 default: croak ("cf::rndm requires none, one or two parameters."); break;
1639 }
1640 OUTPUT:
1641 RETVAL
1642
1643NV clamp (NV value, NV min_value, NV max_value)
1644 CODE:
1645 RETVAL = clamp (value, min_value, max_value);
1646 OUTPUT:
1647 RETVAL
1648
1649NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1650 CODE:
1651 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1652 OUTPUT:
1653 RETVAL
1654
1655void cede_to_tick ()
1656 CODE:
1657 coroapi::cede_to_tick ();
1658
1706void server_tick () 1659void server_tick ()
1660 CODE:
1661 NOW = now ();
1662 runtime = SvNVx (sv_runtime);
1663 server_tick ();
1707 1664
1708void 1665void
1709LOG (int level, char *msg) 1666log_backtrace (utf8_string msg)
1667
1668void
1669LOG (int flags, utf8_string msg)
1710 PROTOTYPE: $$ 1670 PROTOTYPE: $$
1711 C_ARGS: (LogLevel)level, "%s", msg 1671 C_ARGS: flags, "%s", msg
1712 1672
1713char *path_combine (char *base, char *path) 1673octet_string path_combine (octet_string base, octet_string path)
1714 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1715 1675
1716char *path_combine_and_normalize (char *base, char *path) 1676octet_string path_combine_and_normalize (octet_string base, octet_string path)
1717 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1718 1678
1719const char * 1679const_octet_string
1720get_maps_directory (char *path) 1680get_maps_directory (octet_string path)
1721 PROTOTYPE: $ 1681 PROTOTYPE: $
1722 ALIAS: maps_directory = 0 1682 ALIAS: maps_directory = 0
1723 CODE: 1683 CODE:
1724 RETVAL = create_pathname (path); 1684 RETVAL = create_pathname (path);
1725 OUTPUT: RETVAL 1685 OUTPUT: RETVAL
1727void 1687void
1728sub_generation_inc () 1688sub_generation_inc ()
1729 CODE: 1689 CODE:
1730 PL_sub_generation++; 1690 PL_sub_generation++;
1731 1691
1732char * 1692const_octet_string
1733mapdir () 1693mapdir ()
1734 PROTOTYPE: 1694 PROTOTYPE:
1735 ALIAS: 1695 ALIAS:
1736 mapdir = 0 1696 mapdir = 0
1737 uniquedir = 1 1697 uniquedir = 1
1751 case 5: RETVAL = settings.playerdir; break; 1711 case 5: RETVAL = settings.playerdir; break;
1752 case 6: RETVAL = settings.datadir ; break; 1712 case 6: RETVAL = settings.datadir ; break;
1753 } 1713 }
1754 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1755 1715
1716void abort ()
1717
1718void reset_signals ()
1719
1720void fork_abort (octet_string cause = "cf::fork_abort")
1721
1722void cleanup (octet_string cause, bool make_core = false)
1723
1724void emergency_save ()
1725
1756void _exit (int status = 0) 1726void _exit (int status = EXIT_SUCCESS)
1757 1727
1728UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1733
1734#if _POSIX_MEMLOCK
1735
1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1737
1738int munlockall ()
1739
1740#endif
1741
1758int find_animation (char *text) 1742int find_animation (utf8_string text)
1759 PROTOTYPE: $ 1743 PROTOTYPE: $
1760 1744
1761int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1762 1746
1763const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1764 1748
1765int 1749int
1766exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1767 CODE: 1751 CODE:
1768{ 1752{
1799 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1800 else 1784 else
1801 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1802 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1803 1787
1788bool
1789load_resource_file (octet_string filename)
1790
1804MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1805 1792
1806int 1793int
1807valid (SV *obj) 1794valid (SV *obj)
1808 CODE: 1795 CODE:
1809 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1810 OUTPUT: 1797 OUTPUT:
1811 RETVAL 1798 RETVAL
1812 1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1818
1813MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1814 1820
1815int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1816 CODE: 1822 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1823 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1825 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1822 1828
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 1830
1825INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1826 1832
1827int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1828 CODE: 1834 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1837 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1833 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1834 1840
1835SV *registry (object *op) 1841SV *registry (object *op)
1836 1842
1837void mortals () 1843int objects_size ()
1838 PPCODE: 1844 CODE:
1839 EXTEND (SP, object::mortals.size ());
1840 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1841 PUSHs (to_sv (*i));
1842
1843object *first ()
1844 CODE:
1845 RETVAL = object::first; 1845 RETVAL = objects.size ();
1846 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1847 1879
1848# missing properties 1880# missing properties
1849 1881
1850object *head (object *op) 1882object *head (object *op)
1851 PROTOTYPE: $ 1883 PROTOTYPE: $
1852 CODE: 1884 CODE:
1853 RETVAL = op->head ? op->head : op;
1854 OUTPUT: RETVAL
1855
1856int is_head (object *op)
1857 PROTOTYPE: $
1858 CODE:
1859 RETVAL = !op->head; 1885 RETVAL = op->head_ ();
1860 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1861 1887
1862void 1888void
1863inv (object *obj) 1889inv (object *obj)
1864 PROTOTYPE: $ 1890 PROTOTYPE: $
1872void 1898void
1873set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1874 CODE: 1900 CODE:
1875 SET_ANIMATION (op, idx); 1901 SET_ANIMATION (op, idx);
1876 1902
1877void 1903int
1878object::drain_stat () 1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1879 1908
1880void 1909int slot_info (object *op, UV slot, int value = 0)
1881object::drain_specific_stat (int stat) 1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1882 1916
1883void 1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1884object::change_luck (int change)
1885 1918
1886void 1919 if (items > 2)
1887object::add_statbonus () 1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1888 1927
1889void
1890object::remove_statbonus ()
1891
1892object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1893 1929
1894object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1895 1931
1896int need_identify (const object *obj); 1932int need_identify (object *obj);
1897 1933
1898int apply_shop_mat (object *shop_mat, object *op); 1934int apply_shop_mat (object *shop_mat, object *op);
1935
1936int move_player (object *op, int dir)
1937 CODE:
1938 RETVAL = move_player (op, dir);
1939 OUTPUT:
1940 RETVAL
1899 1941
1900int move (object *op, int dir, object *originator = op) 1942int move (object *op, int dir, object *originator = op)
1901 CODE: 1943 CODE:
1902 RETVAL = move_ob (op, dir, originator); 1944 RETVAL = move_ob (op, dir, originator);
1903 OUTPUT: 1945 OUTPUT:
1909 1951
1910void apply_below (object *op) 1952void apply_below (object *op)
1911 CODE: 1953 CODE:
1912 player_apply_below (op); 1954 player_apply_below (op);
1913 1955
1914void remove (object *op) 1956int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915 CODE:
1916 op->remove ();
1917 1957
1918void
1919object::destroy (int recursive = 0)
1920
1921object *cf_object_present_archname_inside (object *op, char *whatstr) 1958object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1922 1959
1923int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1960int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1924 1961
1925int cf_object_change_map (object *op, int x, int y, maptile *map) 1962int cf_object_change_map (object *op, int x, int y, maptile *map)
1926 1963
1964#//TODO
1927object *clone (object *op, int recursive = 0) 1965object *clone_ (object *op, int recursive = 0)
1928 CODE: 1966 CODE:
1929 if (recursive) 1967 if (recursive)
1930 RETVAL = object_create_clone (op); 1968 RETVAL = object_create_clone (op);
1931 else 1969 else
1932 { 1970 {
1945 RETVAL = pay_for_amount (amount, op); 1983 RETVAL = pay_for_amount (amount, op);
1946 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1947 1985
1948void pay_player (object *op, uint64 amount) 1986void pay_player (object *op, uint64 amount)
1949 1987
1950val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1988val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1951 1989
1952int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1990int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1953 1991
1954void learn_spell (object *op, object *sp, int special_prayer = 0) 1992void learn_spell (object *op, object *sp, int special_prayer = 0)
1955 CODE: 1993 CODE:
1956 do_learn_spell (op, sp, special_prayer); 1994 do_learn_spell (op, sp, special_prayer);
1957 1995
1958void forget_spell (object *op, object *sp) 1996void forget_spell (object *op, object *sp)
1959 CODE: 1997 CODE:
1960 do_forget_spell (op, query_name (sp)); 1998 do_forget_spell (op, query_name (sp));
1961 1999
1962object *check_for_spell (object *op, char *spellname) 2000object *check_for_spell (object *op, utf8_string spellname)
1963 CODE: 2001 CODE:
1964 RETVAL = check_spell_known (op, spellname); 2002 RETVAL = check_spell_known (op, spellname);
1965 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1966 2004
1967int query_money (object *op) 2005int query_money (object *op)
1968 ALIAS: money = 0 2006 ALIAS: money = 0
1969 2007
1970int query_cost (object *op, object *who, int flags) 2008val64 query_cost (object *op, object *who, int flags)
1971 ALIAS: cost = 0 2009 ALIAS: cost = 0
1972 2010
1973void spring_trap (object *op, object *victim) 2011void spring_trap (object *op, object *victim)
1974 2012
1975int check_trigger (object *op, object *cause) 2013int check_trigger (object *op, object *cause)
1976 2014
1977void drop (object *who, object *op) 2015void drop (object *who, object *op)
1978 2016
1979void pick_up (object *who, object *op) 2017void pick_up (object *who, object *op)
1980 2018
1981object *cf_object_insert_object (object *op, object *container)
1982
1983object *cf_object_insert_in_ob (object *ob, object *where)
1984
1985int cf_object_teleport (object *op, maptile *map, int x, int y) 2019int cf_object_teleport (object *op, maptile *map, int x, int y)
1986 2020
1987void update_object (object *op, int action) 2021void update_object (object *op, int action)
1988 2022
1989object *cf_create_object_by_name (const char *name) 2023object *cf_create_object_by_name (utf8_string name)
1990 2024
1991void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2025void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1992 2026
1993void player_lvl_adj (object *who, object *skill = 0) 2027void player_lvl_adj (object *who, object *skill = 0)
1994 2028
1995int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2029int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1996 2030
2001void use_trigger (object *op); 2035void use_trigger (object *op);
2002 2036
2003void add_button_link (object *button, maptile *map, int connected); 2037void add_button_link (object *button, maptile *map, int connected);
2004 2038
2005void remove_button_link (object *op); 2039void remove_button_link (object *op);
2040
2041void handle_apply_yield (object *op);
2006 2042
2007 2043
2008MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_
2009 2045
2010object *cf_insert_ob_in_ob (object *ob, object *where) 2046object *cf_insert_ob_in_ob (object *ob, object *where)
2011 2047
2012# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
2013# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2014 2050
2015object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
2016 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
2017 CODE: 2053 CODE:
2018 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2019 OUTPUT: 2055 OUTPUT:
2020 RETVAL 2056 RETVAL
2021 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
2022object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2023 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
2024 CODE: 2063 CODE:
2025{ 2064{
2026 int unused_type; 2065 int unused_type;
2027 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2066 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2028} 2067}
2029 2068
2030# syntatic sugar for easier use in event callbacks. 2069const_utf8_string get_ob_key_value (object *op, utf8_string key)
2031const char *options (object *op)
2032 CODE:
2033 RETVAL = op->name;
2034 OUTPUT:
2035 RETVAL
2036 2070
2037player *contr (object *op)
2038 CODE:
2039 RETVAL = op->contr;
2040 OUTPUT: RETVAL
2041
2042void
2043object::roll_stats ()
2044
2045void
2046object::update_stats ()
2047
2048void
2049object::swap_stats (int a, int b)
2050
2051const char *get_ob_key_value (object *op, const char *key)
2052
2053bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2071bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2054 2072
2055object *get_nearest_player (object *ob) 2073object *get_nearest_player (object *ob)
2056 ALIAS: nearest_player = 0 2074 ALIAS: nearest_player = 0
2057 PREINIT: 2075 PREINIT:
2058 extern object *get_nearest_player (object *); 2076 extern object *get_nearest_player (object *);
2074bool on_same_map_as (object *ob, object *other) 2092bool on_same_map_as (object *ob, object *other)
2075 CODE: 2093 CODE:
2076 RETVAL = on_same_map (ob, other); 2094 RETVAL = on_same_map (ob, other);
2077 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
2078 2096
2079const char * 2097const_utf8_string
2080base_name (object *op, int plural = op->nrof > 1) 2098base_name (object *op, int plural = op->nrof > 1)
2081 CODE: 2099 CODE:
2082 RETVAL = query_base_name (op, plural); 2100 RETVAL = query_base_name (op, plural);
2083 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2084 2102
2091 RETVAL = op->contr; 2109 RETVAL = op->contr;
2092 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
2093 2111
2094void check_score (object *op) 2112void check_score (object *op)
2095 2113
2096void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2114void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2097 2115 CODE:
2098object *cf_player_send_inventory (object *op) 2116 new_draw_info (flags, 0, op, txt);
2099
2100char *cf_player_get_ip (object *op)
2101 ALIAS: ip = 0
2102
2103object *cf_player_get_marked_item (object *op)
2104 ALIAS: marked_item = 0
2105
2106void cf_player_set_marked_item (object *op, object *ob)
2107
2108partylist *cf_player_get_party (object *op)
2109 ALIAS: party = 0
2110
2111void cf_player_set_party (object *op, partylist *party)
2112 2117
2113void kill_player (object *op) 2118void kill_player (object *op)
2114 2119
2115void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *op, int what, object *item)
2116 C_ARGS: what, op, item 2121 C_ARGS: what, op, item
2117 2122
2118void clear_los (object *op)
2119
2120int command_reset (object *op, char *params)
2121
2122int command_teleport (object *op, char *params)
2123
2124int command_summon (object *op, char *params) 2123int command_summon (object *op, utf8_string params)
2125 2124
2126int command_arrest (object *op, char *params) 2125int command_arrest (object *op, utf8_string params)
2127
2128int command_kick (object *op, char *params)
2129
2130int command_banish (object *op, char *params)
2131 2126
2132 2127
2133MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2128MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2134 2129
2135INCLUDE: $PERL genacc player ../include/player.h | 2130INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2136 2131
2137int invoke (player *pl, int event, ...) 2132int invoke (player *pl, int event, ...)
2138 CODE: 2133 CODE:
2139 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2134 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2136 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2137 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2143 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
2144 2139
2145SV *registry (player *pl) 2140SV *registry (player *pl)
2146
2147player *
2148create ()
2149 CODE:
2150 RETVAL = player::create ();
2151 OUTPUT:
2152 RETVAL
2153
2154player *
2155load (const char *path)
2156 CODE:
2157 RETVAL = player::load (path);
2158 OUTPUT:
2159 RETVAL
2160
2161void
2162player::save (bool final = false)
2163
2164void
2165player::connect (client *ns)
2166 2141
2167void 2142void
2168save_stats (player *pl) 2143save_stats (player *pl)
2169 CODE: 2144 CODE:
2170 pl->ob->stats.hp = pl->ob->stats.maxhp; 2145 pl->ob->stats.hp = pl->ob->stats.maxhp;
2171 pl->ob->stats.sp = pl->ob->stats.maxsp; 2146 pl->ob->stats.sp = pl->ob->stats.maxsp;
2172 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2147 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2173 pl->orig_stats = pl->ob->stats; 2148 pl->orig_stats = pl->ob->stats;
2174 2149
2175player *cf_player_find (char *name) 2150void clear_los (player *pl)
2176 PROTOTYPE: $
2177 2151
2178void cf_player_move (player *pl, int dir) 2152void cf_player_move (player *pl, int dir)
2179 2153
2180void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2154void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2181
2182player *first ()
2183 CODE:
2184 RETVAL = first_player;
2185 OUTPUT: RETVAL
2186 2155
2187bool 2156bool
2188cell_visible (player *pl, int dx, int dy) 2157cell_visible (player *pl, int dx, int dy)
2189 CODE: 2158 CODE:
2190 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2159 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2227 if (y) sv_to (y, pl->bed_y); 2196 if (y) sv_to (y, pl->bed_y);
2228 2197
2229void 2198void
2230list () 2199list ()
2231 PPCODE: 2200 PPCODE:
2232 for (player *pl = first_player; pl; pl = pl->next) 2201 for_all_players (pl)
2233 XPUSHs (sv_2mortal (to_sv (pl))); 2202 XPUSHs (sv_2mortal (to_sv (pl)));
2234 2203
2235bool
2236peaceful (player *pl, bool new_setting = 0)
2237 PROTOTYPE: $;$
2238 CODE:
2239 RETVAL = pl->peaceful;
2240 if (items > 1)
2241 pl->peaceful = new_setting;
2242 OUTPUT:
2243 RETVAL
2244
2245living *
2246orig_stats (player *pl)
2247 CODE:
2248 RETVAL = &pl->orig_stats;
2249 OUTPUT: RETVAL
2250
2251living *
2252last_stats (player *pl)
2253 CODE:
2254 RETVAL = &pl->last_stats;
2255 OUTPUT: RETVAL
2256
2257 2204
2258MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2205MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2259
2260maptile *first ()
2261 PROTOTYPE:
2262 CODE:
2263 RETVAL = first_map;
2264 OUTPUT: RETVAL
2265 2206
2266int invoke (maptile *map, int event, ...) 2207int invoke (maptile *map, int event, ...)
2267 CODE: 2208 CODE:
2268 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2209 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2210 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2270 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2211 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2271 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2212 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2272 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2273 2214
2274SV *registry (maptile *map) 2215SV *registry (maptile *map)
2275 2216
2276INCLUDE: $PERL genacc maptile ../include/map.h | 2217INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2277 2218
2278maptile *new (int width, int height) 2219void
2220maptile::instantiate ()
2221
2222maptile *new ()
2279 PROTOTYPE: 2223 PROTOTYPE:
2280 CODE: 2224 CODE:
2281{ 2225 RETVAL = new maptile;
2282 RETVAL = get_empty_map (width, height);
2283}
2284 OUTPUT: 2226 OUTPUT:
2285 RETVAL 2227 RETVAL
2286 2228
2287void delete_map (maptile *map) 2229void
2230maptile::players ()
2231 PPCODE:
2232 if (GIMME_V == G_SCALAR)
2233 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2234 else if (GIMME_V == G_ARRAY)
2235 {
2236 EXTEND (SP, THIS->players);
2237 for_all_players (pl)
2238 if (pl->ob && pl->ob->map == THIS)
2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2240 }
2288 2241
2289void clean_tmp_map (maptile *map) 2242void
2243maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245{
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2248
2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289}
2290
2291void
2292maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342}
2290 2343
2291void play_sound_map (maptile *map, int x, int y, int sound_num) 2344void play_sound_map (maptile *map, int x, int y, int sound_num)
2292 2345
2293int out_of_map (maptile *map, int x, int y) 2346int out_of_map (maptile *map, int x, int y)
2294
2295maptile *tile_map (maptile *map, unsigned int dir)
2296 CODE:
2297 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2298 OUTPUT:
2299 RETVAL
2300
2301char *tile_path (maptile *map, unsigned int dir)
2302 CODE:
2303 if (dir >= 4)
2304 XSRETURN_UNDEF;
2305 RETVAL = map->tile_path [dir];
2306 OUTPUT:
2307 RETVAL
2308
2309maptile *ready_map_name (char *name, int flags = 0)
2310 PROTOTYPE: $;$
2311 ALIAS:
2312 find = 0
2313 get_map = 1
2314
2315maptile *has_been_loaded (char *name)
2316 PROTOTYPE: $
2317
2318int in_memory (maptile *map)
2319 CODE:
2320 RETVAL = map->in_memory;
2321 OUTPUT:
2322 RETVAL
2323 2347
2324void 2348void
2325trigger (maptile *map, long connection, bool state = true) 2349trigger (maptile *map, long connection, bool state = true)
2326 CODE: 2350 CODE:
2327 activate_connection (map, connection, state); 2351 activate_connection (map, connection, state);
2340 2364
2341object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2365object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2342 C_ARGS: str, map, nx, ny 2366 C_ARGS: str, map, nx, ny
2343 2367
2344void 2368void
2345cf_map_normalise (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2346 PPCODE: 2370 PPCODE:
2347{ 2371{
2348 maptile *nmap = 0; 2372 maptile *nmap = 0;
2349 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2350 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2386 move_block_at = 4 2410 move_block_at = 4
2387 move_slow_at = 5 2411 move_slow_at = 5
2388 move_on_at = 6 2412 move_on_at = 6
2389 move_off_at = 7 2413 move_off_at = 7
2390 INIT: 2414 INIT:
2391 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2392 CODE: 2416 CODE:
2393 switch (ix) 2417 switch (ix)
2394 { 2418 {
2395 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2396 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2399 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2400 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2401 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2402 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2403 } 2427 }
2404 OUTPUT: 2428 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433
2434# worst xs function of my life
2435bool
2436_create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE:
2476{
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518}
2519 OUTPUT:
2405 RETVAL 2520 RETVAL
2406 2521
2407void fix_walls (maptile *map, int x, int y)
2408
2409void fix_walls_around (maptile *map, int x, int y)
2410
2411MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2412 2523
2413archetype *find (const char *name) 2524archetype *find (utf8_string name)
2414 CODE: 2525 CODE:
2415 RETVAL = archetype::find (name); 2526 RETVAL = archetype::find (name);
2416 OUTPUT: 2527 OUTPUT:
2417 RETVAL 2528 RETVAL
2418 2529
2419archetype *first() 2530int archetypes_size ()
2420 PROTOTYPE: 2531 CODE:
2421 CODE:
2422 RETVAL = first_archetype; 2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2423 OUTPUT: RETVAL 2544 RETVAL
2424 2545
2425INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2426 2547
2427MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2428 2549
2429partylist *first () 2550partylist *first ()
2430 PROTOTYPE: 2551 PROTOTYPE:
2431 CODE: 2552 CODE:
2432 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2433 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2434 2555
2435partylist *next (partylist *party) 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2557
2558MODULE = cf PACKAGE = cf::region
2559
2560void
2561list ()
2562 PPCODE:
2563 for_all_regions (rgn)
2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2565
2566region *find (utf8_string name)
2567 PROTOTYPE: $
2436 CODE: 2568 CODE:
2437 RETVAL = party->next; 2569 RETVAL = region::find (name);
2438 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2439 2571
2440const char *name (partylist *party) 2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2441 CODE: 2574 CODE:
2442 RETVAL = party->partyname; 2575 RETVAL = region::find_fuzzy (name);
2443 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2444 2577
2445const char *password (partylist *party) 2578int specificity (region *rgn)
2446 CODE: 2579 CODE:
2447 RETVAL = party->passwd; 2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2448 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2449 2584
2450MODULE = cf PACKAGE = cf::region 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2451
2452region *first ()
2453 PROTOTYPE:
2454 CODE:
2455 RETVAL = first_region;
2456 OUTPUT: RETVAL
2457
2458region *next (region *reg)
2459 CODE:
2460 RETVAL = reg->next;
2461 OUTPUT: RETVAL
2462
2463const char *name (region *reg)
2464 CODE:
2465 RETVAL = reg->name;
2466 OUTPUT: RETVAL
2467
2468region *parent (region *reg)
2469 CODE:
2470 RETVAL = reg->parent;
2471 OUTPUT: RETVAL
2472
2473const char *longname (region *reg)
2474 CODE:
2475 RETVAL = reg->longname;
2476 OUTPUT: RETVAL
2477
2478const char *msg (region *reg)
2479 CODE:
2480 RETVAL = reg->msg;
2481 OUTPUT: RETVAL
2482 2586
2483MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2484 2588
2485INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2486 2590
2487MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2488 2592
2489INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2490 2594
2491MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2492 2596
2493INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2494 2598
2495int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2496 CODE: 2600 CODE:
2497 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2498 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2499 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2603 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2500 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2604 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2501 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2502 2606
2503SV *registry (client *ns) 2607SV *registry (client *ns)
2504 2608
2505void 2609void
2507 PPCODE: 2611 PPCODE:
2508 EXTEND (SP, clients.size ()); 2612 EXTEND (SP, clients.size ());
2509 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2613 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2510 PUSHs (sv_2mortal (to_sv (*i))); 2614 PUSHs (sv_2mortal (to_sv (*i)));
2511 2615
2512client * 2616void
2513create (int fd, const char *peername) 2617client::send_packet (SV *packet)
2514 CODE: 2618 CODE:
2515 RETVAL = client::create (fd, peername); 2619{
2620 STRLEN len;
2621 char *buf = SvPVbyte (packet, len);
2622
2623 THIS->send_packet (buf, len);
2624}
2625
2626faceidx
2627client::find_face (utf8_string name, faceidx defidx = 0)
2628 CODE:
2629 RETVAL = face_find (name, defidx);
2630 THIS->send_face (RETVAL);
2631 THIS->flush_fx ();
2516 OUTPUT: 2632 OUTPUT:
2517 RETVAL 2633 RETVAL
2518 2634
2519void 2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2520client::send_packet (SV *packet)
2521 CODE:
2522{
2523 STRLEN len;
2524 char *buf = SvPVbyte (packet, len);
2525 2636
2526 THIS->send_packet (buf, len); 2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2527}
2528 2638
2529void 2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2530client::destroy ()
2531 2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766

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