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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.110 by root, Mon Dec 25 14:43:23 2006 UTC vs.
Revision 1.237 by root, Mon Jul 23 23:46:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
55# define newSVval64 newSVnv 74# define newSVval64 newSVnv
56# define SvVAL64 SvNV 75# define SvVAL64 SvNV
57#endif 76#endif
58 77
59static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
62 80
63static PerlInterpreter *perl; 81static PerlInterpreter *perl;
82
83tstamp NOW, runtime;
64 84
65global gbl_ev; 85global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
67 91
68static HV 92static HV
69 *stash_cf, 93 *stash_cf,
70 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
91 115
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 117
94unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
95 119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
96#if 0 227#if 0
97attachable *attachable::rc_first; 228 if (obj->self)//D make this an assert later
98 229 {
99attachable::attachable () 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
100{ 231 obj->sever_self ();
101 refcnt = 0; 232 }
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif 233#endif
106 234
107attachable::~attachable () 235 if (obj->refcnt)
108{ 236 {
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 237 ++i; // further delay freeing
110#if 0
111 assert (!rc_next);
112 assert (!refcnt);
113#endif
114}
115 238
116// check wether the object really is dead 239 if (!(i & 0x3ff))
117void 240 break;
118attachable::do_check () 241 }
119{ 242 else
120 if (refcnt > 0) 243 {
121 return; 244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
122 250
123 // try to unborrow the refcnt from perl 251void
124 if (flags & F_BORROWED) 252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
125 { 279 {
126 assert (self);//D//TODO//remove when stable 280 if (ptr == *(void **)s)
127 flags &= ~F_BORROWED; 281 return true;
128 refcnt_inc (); 282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
309static SV *
310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
311{
312 SV *sv;
313
314 if (!ptr)
315 return &PL_sv_undef;
316
317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
318 return sv_bless (newRV_noinc ((SV *)hv), stash);
319}
320
321static int
322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
129 SvREFCNT_dec (self); 330 SvREFCNT_dec (self);
130 } 331 }
131 332
132 if (refcnt > 0 || self) 333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
133 return; 335 return 0;
134
135 destroy ();
136} 336}
137 337
138void 338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this);
145}
146
147void
148attachable::destroy ()
149{
150 if (destroyed ())
151 return;
152
153 flags |= F_DESTROYED;
154 do_destroy ();
155}
156
157void attachable::check_mortals ()
158{
159 for (int i = 0; i < mortals.size (); )
160 {
161 attachable *obj = mortals [i];
162
163 obj->refcnt_chk (); // unborrow from perl, if necessary
164
165 if (obj->refcnt || obj->self)
166 {
167#if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170#endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 }
181}
182
183attachable &
184attachable::operator =(const attachable &src)
185{
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191}
192
193//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194 339
195static SV * 340static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205}
206
207static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 at->refcnt_chk ();
214 return 0;
215}
216
217static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free};
218
219SV *
220newSVattachable (attachable *obj, HV *stash) 341newSVattachable (attachable *obj, HV *stash)
221{ 342{
222 if (!obj) 343 if (!obj)
223 return &PL_sv_undef; 344 return &PL_sv_undef;
224 345
225 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
226 { 350 {
227 obj->self = newHV ();
228 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
229 352
230 // borrow the refcnt from the object 353 // now bless the object _once_
231 obj->flags |= attachable::F_BORROWED; 354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
232 obj->refcnt_dec (); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
233 } 356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
234 360
235 return sv_bless (newRV_inc ((SV *)obj->self), stash); 361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
236} 366}
237 367
238static void 368static void
239clearSVptr (SV *sv) 369clearSVptr (SV *sv)
240{ 370{
266 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
267 else 397 else
268 return 0; 398 return 0;
269} 399}
270 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
271inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
272inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
273inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
274inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
275inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
276inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
287inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
288inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
289inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
290inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
291inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
292inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
293inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
294 440
295inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
296inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
297 443
298//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
299inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
300inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
301 446
302inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
303{ 448{
304 char buf[128]; 449 char buf[128];
305 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
306 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
307} 452}
308 453
309inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
310inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
311inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
312inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
313inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
314inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
320inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
321inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
323inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
325inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
326inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
327inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
328inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
329inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
330inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
331inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
332 478
333inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
334inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
335 481
336template<class T> 482template<class T>
337inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
338 484
339template<int N> 485template<int N>
340inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
341 487
342inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
343inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
344inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
345inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
346inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
347 499
348inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
349{ 501{
350 unsigned int version; 502 unsigned int version;
351 503
474{ 626{
475 if (!ext->cb) 627 if (!ext->cb)
476 ext->cb = newAV (); 628 ext->cb = newAV ();
477 629
478 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
479}
480
481#if 0
482void attachable::clear ()
483{
484 if (self)
485 {
486 // disconnect Perl from C, to avoid crashes
487 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
488
489 // clear the perl hash, might or might not be a good idea
490 hv_clear ((HV *)SvRV ((SV *)self));
491
492 SvREFCNT_dec (self);
493 self = 0;
494 }
495
496 if (cb)
497 {
498 SvREFCNT_dec (cb);
499 cb = 0;
500 }
501
502 attach = 0;
503}
504#endif
505
506void attachable::optimise ()
507{
508 if (self
509 && SvREFCNT (self) == 1
510 && !HvTOTALKEYS (self))
511 {
512 flags &= ~F_BORROWED;
513 refcnt_inc ();
514 SvREFCNT_dec ((SV *)self);
515 }
516}
517
518/////////////////////////////////////////////////////////////////////////////
519
520#include "kw_hash.h"
521
522object_freezer::object_freezer ()
523: dynbuf (128 * 1024, 64 * 1024)
524{
525 av = newAV ();
526}
527
528object_freezer::~object_freezer ()
529{
530 SvREFCNT_dec (av);
531}
532
533void object_freezer::put (attachable *ext)
534{
535 ext->optimise ();
536
537 if (ext->self)
538 {
539 int idx = AvFILLp ((AV *)av) + 1;
540 av_store (av, idx, newRV_inc ((SV *)ext->self));
541
542 add ((void *)"oid ", 4);
543 add ((sint32)idx);
544 add ('\n');
545 }
546}
547
548bool object_freezer::save (const char *filename)
549{
550 dSP;
551 ENTER;
552 SAVETMPS;
553 PUSHMARK (SP);
554 EXTEND (SP, 3);
555 PUSHs (sv_2mortal (newSVpv (filename, 0)));
556 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
557 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
558 PUTBACK;
559 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
560 FREETMPS;
561 LEAVE;
562}
563
564char *object_freezer::as_string ()
565{
566 dSP;
567 ENTER;
568 SAVETMPS;
569 PUSHMARK (SP);
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
572 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
573 PUTBACK;
574
575 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
576 ? strdup (SvPVbyte_nolen (POPs))
577 : strdup ("[fatal error]");
578
579 FREETMPS;
580 LEAVE;
581
582 return res;
583}
584
585int fprintf (object_freezer &freezer, const char *format, ...)
586{
587 va_list ap;
588
589 va_start (ap, format);
590
591 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
592
593 if (len >= 0)
594 freezer.alloc (len);
595
596 va_end (ap);
597}
598
599int fputs (const char *s, object_freezer &freezer)
600{
601 freezer.add (s);
602}
603
604static const char thawer_eof[] = "\n\n\n\0\0\0";
605
606object_thawer::object_thawer (const char *filename)
607{
608 static const char eof[] = "\n\n\n\0\0\0";
609
610 av = 0;
611 text = 0;
612 line = 0;
613
614 if (filename)
615 {
616 dSP;
617 ENTER;
618 SAVETMPS;
619 PUSHMARK (SP);
620 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
621 PUTBACK;
622
623 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
624 {
625 SPAGAIN;
626
627 // second value - perl objects
628 {
629 SV *sv = POPs;
630 if (SvROK (sv))
631 av = (AV *)SvREFCNT_inc (SvRV (sv));
632 }
633
634 // first value - text part, pad with 3 zeroes
635 {
636 SV *sv = POPs;
637 STRLEN len;
638 char *sv_ = SvPVbyte (sv, len);
639 text = newSV (len + sizeof (eof));
640 SvCUR_set (text, len);
641 memcpy (SvPVX (text), sv_, len);
642 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
643
644 line = SvPVX (text);
645 }
646 }
647
648 PUTBACK;
649 FREETMPS;
650 LEAVE;
651 }
652}
653
654object_thawer::object_thawer (const char *data, AV *perlav)
655{
656 av = perlav;
657 text = newSVpv (data, 0);
658 sv_catpv (text, thawer_eof);
659 line = SvPVbyte_nolen (text);
660}
661
662void object_thawer::get (attachable *obj, int oid)
663{
664 if (!av || oid < 0) // this is actually an error of sorts
665 return;
666
667 // object must be virgin
668 assert (!obj->self);
669
670 SV **svp = av_fetch ((AV *)av, oid, 0);
671
672 if (!svp || !SvROK (*svp))
673 {
674 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
675 return;
676 }
677
678 obj->self = (HV *)SvRV (*svp);
679 SvRV_set (*svp, &PL_sv_undef);
680
681 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
682 obj->reattach ();
683
684 // borrow a refcount for the perl object
685 obj->flags |= attachable::F_BORROWED;
686 obj->refcnt_dec ();
687}
688
689object_thawer::~object_thawer ()
690{
691 if (text) SvREFCNT_dec (text);
692 if (av) SvREFCNT_dec (av);
693}
694
695char *fgets (char *s, int n, object_thawer &thawer)
696{
697 char *p = thawer.line;
698 char *q = s;
699
700 if (!p)
701 return 0;
702
703 while (--n)
704 {
705 if (!*p)
706 break;
707
708 *q++ = *p;
709
710 if (*p++ == '\n')
711 break;
712 }
713
714 *q = 0;
715 thawer.line = p;
716
717 return s == q ? 0 : s;
718}
719
720keyword object_thawer::get_kv ()
721{
722 if (!line)
723 return KW_EOF;
724
725 for (;;)
726 {
727 char *p = line;
728
729 if (!*p)
730 return KW_EOF;
731
732 // parse keyword
733 while (*p > ' ')
734 p++;
735
736 int klen = p - line;
737
738 if (*p++ != '\n')
739 {
740 // parse value
741 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
742 ++p;
743
744 last_value = p;
745
746 while (*p != '\n')
747 p++;
748
749 *p++ = 0;
750 }
751 else
752 last_value = 0;
753
754 line [klen] = 0;
755 keyword_idx *kw = kw_lex::match (line, klen);
756
757 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
758
759 if (kw)
760 {
761 line = p;
762 return kw->index;
763 }
764 else if (!*line || *line == '#')
765 {
766 // empty/comment line
767 line = p;
768 }
769 else
770 return KW_ERROR;
771 }
772}
773
774void object_thawer::get (shstr &sh) const
775{
776 if (last_value)
777 sh = last_value;
778 else
779 {
780 sh = "<value missing>";
781 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
782 }
783}
784
785void object_thawer::get_ml (keyword kend, shstr &sh)
786{
787 char kw[128];
788
789 int klen = keyword_len [kend];
790
791 kw [0] = '\n';
792 memcpy (kw + 1, keyword_str [kend], klen);
793 kw [klen + 1] = '\n';
794 kw [klen + 2] = 0;
795
796 // first test for completely empty msg... "endXXX\n"
797 if (!strncmp (line, kw + 1, klen + 1))
798 {
799 sh = 0;
800
801 line += klen + 1;
802
803 return;
804 }
805 else
806 {
807 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
808
809 char *end = strstr (line, kw);
810
811 if (!end)
812 {
813 sh = 0;
814 return;
815 }
816
817 *end = 0;
818 sh = line;
819
820 line = end + keyword_len [kend] + 1;
821
822 while (*line++ != '\n')
823 ;
824 }
825}
826
827sint32 object_thawer::get_sint32 () const
828{
829 char *p = last_value;
830
831 if (!p)
832 return 0;
833
834 sint32 val = 0;
835 bool negate;
836
837 if (*p == '-')
838 {
839 negate = true;
840 ++p;
841 }
842 else
843 negate = false;
844
845 do
846 {
847 val *= 10;
848 val += *p++ - '0';
849 }
850 while (*p);
851
852 return negate ? -val : val;
853}
854
855sint64 object_thawer::get_sint64 () const
856{
857 return last_value ? atoll (last_value) : 0;
858}
859
860double object_thawer::get_double () const
861{
862 return last_value ? atof (last_value) : 0;
863} 631}
864 632
865///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
866 634
867extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
926 perl = perl_alloc (); 694 perl = perl_alloc ();
927 perl_construct (perl); 695 perl_construct (perl);
928 696
929 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
930 698
931 char *argv[] = { 699 const char *argv[] = {
932 "", 700 settings.argv [0],
933 "-e" 701 "-e"
934 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
935 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
936 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
937 "require cf;" 705 "require cf;"
938 }; 706 };
939 707
940 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
941 { 710 {
942 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
943 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
944 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
945} 722}
946 723
947void cfperl_main () 724void cfperl_main ()
948{ 725{
949 dSP; 726 dSP;
956void 733void
957attachable::instantiate () 734attachable::instantiate ()
958{ 735{
959 if (attach) 736 if (attach)
960 { 737 {
961 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
962 attach = 0; 739 attach = 0;
963 } 740 }
964} 741}
965 742
966void 743void
967attachable::reattach () 744attachable::reattach ()
968{ 745{
969 optimise (); 746 optimise ();
970 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
971 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
972} 749}
973 750
974static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
975# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
976# include "eventinc.h" 753# include "eventinc.h"
1019} 796}
1020 797
1021void 798void
1022global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
1023{ 800{
1024 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
1025} 802}
1026 803
1027void 804void
1028object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
1029{ 806{
1030 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1031 { 808 {
1032 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1033 810
1034 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1035 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1036 } 813 }
1037 814
1073{ 850{
1074 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
1075 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
1076} 853}
1077 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
1078bool 905bool
1079attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
1080{ 907{
1081 data_type dt; 908 data_type dt;
1082 va_list ap;
1083
1084 va_start (ap, event);
1085 909
1086 // callback call ordering should be: 910 // callback call ordering should be:
1087 // 1. per-object callback 911 // 1. per-object callback
1088 // 2. per-class object 912 // 2. per-class object
1089 // 3. per-type callback 913 // 3. per-type callback
1094 918
1095 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
1096 if (!callbacks) 920 if (!callbacks)
1097 return 0; 921 return 0;
1098 922
1099 dSP; 923 va_list ap;
1100 ENTER; 924 va_start (ap, event);
1101 SAVETMPS;
1102 925
1103 PUSHMARK (SP); 926 CALL_BEGIN (3);
1104 EXTEND (SP, 3);
1105
1106 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1107 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1108 929
1109 //TODO: unhack 930 //TODO: unhack
1110 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1111 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1112 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1113 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1114 else if (global *gl = is_a<global>(this)) /*nop*/; 935 else if (global *gl = is_a<global>(this)) /*nop*/;
1115 else 936 else
1116 abort (); //TODO 937 abort (); //TODO
1117 938
1118 for (;;) 939 for (;;)
1132 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1133 } 954 }
1134 955
1135 va_end (ap); 956 va_end (ap);
1136 957
1137 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1138 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1139 SPAGAIN;
1140
1141 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1142 960
1143 FREETMPS; 961 CALL_END;
1144 LEAVE;
1145 962
1146 return count; 963 return count;
1147} 964}
1148 965
1149SV * 966SV *
1150cfperl_result (int idx) 967cfperl_result (int idx)
1151{ 968{
1152 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1153 if (!av) 970 if (!av)
1154 return &PL_sv_undef; 971 return &PL_sv_undef;
1155 972
1156 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
1157 if (!sv) 974 if (!sv)
1172 return SvNV (cfperl_result (idx)); 989 return SvNV (cfperl_result (idx));
1173} 990}
1174 991
1175///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
1176 993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1177struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1178 1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1179static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
1180{ 1187{
1181 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
1182 w->call (*w); 1189 w->call (*w);
1183} 1190}
1184 1191
1185void 1192void
1186iw::alloc () 1193iw::alloc ()
1187{ 1194{
1188 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
1189 1196
1197 WaREENTRANT_off (pe);
1190 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
1191 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
1192} 1200}
1193 1201
1194static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
1200void 1208void
1201iow::alloc () 1209iow::alloc ()
1202{ 1210{
1203 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
1204 1212
1213 WaREENTRANT_off (pe);
1205 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
1206 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
1207 1216
1208 pe->fd = -1; 1217 pe->fd = -1;
1209 pe->poll = 0; 1218 pe->poll = 0;
1245 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1246 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1247 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1248 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1249 1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1250 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1251 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1252 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1253 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1254 cb_client = get_av ("cf::CB_CLIENT", 1); 1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 1270
1259MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1260 1272
1261BOOT: 1273BOOT:
1262{ 1274{
1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1277
1263 _connect_to_perl (); 1278 _connect_to_perl ();
1264 1279
1265 I_EVENT_API (PACKAGE);
1266 watcher_base::GEventAPI = GEventAPI;
1267 I_CORO_API (PACKAGE);
1268
1269 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1270 1290
1271 static const struct { 1291 static const struct {
1272 const char *name; 1292 const char *name;
1273 IV iv; 1293 IV iv;
1274 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1275# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1276 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1277 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1278 const_iv (llevDebug) 1298
1279 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1280 1302
1281 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1282 const_iv (PLAYER) 1304
1283 const_iv (TRANSPORT)
1284 const_iv (ROD)
1285 const_iv (TREASURE)
1286 const_iv (POTION)
1287 const_iv (FOOD)
1288 const_iv (POISON)
1289 const_iv (BOOK)
1290 const_iv (CLOCK)
1291 const_iv (ARROW)
1292 const_iv (BOW)
1293 const_iv (WEAPON)
1294 const_iv (ARMOUR)
1295 const_iv (PEDESTAL)
1296 const_iv (ALTAR)
1297 const_iv (LOCKED_DOOR)
1298 const_iv (SPECIAL_KEY)
1299 const_iv (MAP)
1300 const_iv (DOOR)
1301 const_iv (KEY)
1302 const_iv (TIMED_GATE)
1303 const_iv (TRIGGER)
1304 const_iv (GRIMREAPER)
1305 const_iv (MAGIC_EAR)
1306 const_iv (TRIGGER_BUTTON)
1307 const_iv (TRIGGER_ALTAR)
1308 const_iv (TRIGGER_PEDESTAL)
1309 const_iv (SHIELD)
1310 const_iv (HELMET)
1311 const_iv (HORN)
1312 const_iv (MONEY)
1313 const_iv (CLASS)
1314 const_iv (GRAVESTONE)
1315 const_iv (AMULET)
1316 const_iv (PLAYERMOVER)
1317 const_iv (TELEPORTER)
1318 const_iv (CREATOR)
1319 const_iv (SKILL)
1320 const_iv (EARTHWALL)
1321 const_iv (GOLEM)
1322 const_iv (THROWN_OBJ)
1323 const_iv (BLINDNESS)
1324 const_iv (GOD)
1325 const_iv (DETECTOR)
1326 const_iv (TRIGGER_MARKER)
1327 const_iv (DEAD_OBJECT)
1328 const_iv (DRINK)
1329 const_iv (MARKER)
1330 const_iv (HOLY_ALTAR)
1331 const_iv (PLAYER_CHANGER)
1332 const_iv (BATTLEGROUND)
1333 const_iv (PEACEMAKER)
1334 const_iv (GEM)
1335 const_iv (FIREWALL)
1336 const_iv (ANVIL)
1337 const_iv (CHECK_INV)
1338 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1339 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1340 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1341 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1342 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1343 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1344 const_iv (FLOOR)
1345 const_iv (FLESH)
1346 const_iv (INORGANIC)
1347 const_iv (SKILL_TOOL)
1348 const_iv (LIGHTER)
1349 const_iv (BUILDABLE_WALL)
1350 const_iv (MISC_OBJECT)
1351 const_iv (LAMP)
1352 const_iv (DUPLICATOR)
1353 const_iv (SPELLBOOK)
1354 const_iv (CLOAK)
1355 const_iv (SPINNER)
1356 const_iv (GATE)
1357 const_iv (BUTTON)
1358 const_iv (CF_HANDLE)
1359 const_iv (HOLE)
1360 const_iv (TRAPDOOR)
1361 const_iv (SIGN)
1362 const_iv (BOOTS)
1363 const_iv (GLOVES)
1364 const_iv (SPELL)
1365 const_iv (SPELL_EFFECT)
1366 const_iv (CONVERTER)
1367 const_iv (BRACERS)
1368 const_iv (POISONING)
1369 const_iv (SAVEBED)
1370 const_iv (WAND)
1371 const_iv (SCROLL)
1372 const_iv (DIRECTOR)
1373 const_iv (GIRDLE)
1374 const_iv (FORCE)
1375 const_iv (POTION_EFFECT)
1376 const_iv (EVENT_CONNECTOR)
1377 const_iv (CLOSE_CON)
1378 const_iv (CONTAINER)
1379 const_iv (ARMOUR_IMPROVER)
1380 const_iv (WEAPON_IMPROVER)
1381 const_iv (SKILLSCROLL)
1382 const_iv (DEEP_SWAMP)
1383 const_iv (IDENTIFY_ALTAR)
1384 const_iv (MENU)
1385 const_iv (RUNE)
1386 const_iv (TRAP)
1387 const_iv (POWER_CRYSTAL)
1388 const_iv (CORPSE)
1389 const_iv (DISEASE)
1390 const_iv (SYMPTOM)
1391 const_iv (BUILDER)
1392 const_iv (MATERIAL)
1393 const_iv (ITEM_TRANSFORMER)
1394 1311
1395 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1396 1340
1397 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1398 const_iv (ST_BD_REMOVE)
1399 1342
1400 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1401 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1402 const_iv (ST_MAT_ITEM)
1403 1345
1404 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1405 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1406 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1407 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1408 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1409 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1410 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1411 const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC)
1413 const_iv (AT_GHOSTHIT)
1414 const_iv (AT_POISON)
1415 const_iv (AT_SLOW)
1416 const_iv (AT_PARALYZE)
1417 const_iv (AT_TURN_UNDEAD)
1418 const_iv (AT_FEAR)
1419 const_iv (AT_CANCELLATION)
1420 const_iv (AT_DEPLETE)
1421 const_iv (AT_DEATH)
1422 const_iv (AT_CHAOS)
1423 const_iv (AT_COUNTERSPELL)
1424 const_iv (AT_GODPOWER)
1425 const_iv (AT_HOLYWORD)
1426 const_iv (AT_BLIND)
1427 const_iv (AT_INTERNAL)
1428 const_iv (AT_LIFE_STEALING)
1429 const_iv (AT_DISEASE)
1430 1353
1431 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1432 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1433 const_iv (WEAP_PIERCE)
1434 const_iv (WEAP_CLEAVE)
1435 const_iv (WEAP_SLICE)
1436 const_iv (WEAP_STAB)
1437 const_iv (WEAP_WHIP)
1438 const_iv (WEAP_CRUSH)
1439 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1440 1357
1441 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1442 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1443 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1444 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1445 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1446 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1447 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1448 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1449 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1450 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1451 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1452 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1453 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1454 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1455 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1456 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1457 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1458 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1459 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1460 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1461 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1462 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1463 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1464 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1465 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1466 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1467 const_iv (FLAG_STARTEQUIP)
1468 const_iv (FLAG_BLOCKSVIEW)
1469 const_iv (FLAG_UNDEAD)
1470 const_iv (FLAG_SCARED)
1471 const_iv (FLAG_UNAGGRESSIVE)
1472 const_iv (FLAG_REFL_MISSILE)
1473 const_iv (FLAG_REFL_SPELL)
1474 const_iv (FLAG_NO_MAGIC)
1475 const_iv (FLAG_NO_FIX_PLAYER)
1476 const_iv (FLAG_IS_LIGHTABLE)
1477 const_iv (FLAG_TEAR_DOWN)
1478 const_iv (FLAG_RUN_AWAY)
1479 const_iv (FLAG_PICK_UP)
1480 const_iv (FLAG_UNIQUE)
1481 const_iv (FLAG_NO_DROP)
1482 const_iv (FLAG_WIZCAST)
1483 const_iv (FLAG_CAST_SPELL)
1484 const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE)
1486 const_iv (FLAG_USE_BOW)
1487 const_iv (FLAG_USE_ARMOUR)
1488 const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING)
1490 const_iv (FLAG_READY_RANGE)
1491 const_iv (FLAG_READY_BOW)
1492 const_iv (FLAG_XRAYS)
1493 const_iv (FLAG_NO_APPLY)
1494 const_iv (FLAG_IS_FLOOR)
1495 const_iv (FLAG_LIFESAVE)
1496 const_iv (FLAG_NO_STRENGTH)
1497 const_iv (FLAG_SLEEP)
1498 const_iv (FLAG_STAND_STILL)
1499 const_iv (FLAG_RANDOM_MOVE)
1500 const_iv (FLAG_ONLY_ATTACK)
1501 const_iv (FLAG_CONFUSED)
1502 const_iv (FLAG_STEALTH)
1503 const_iv (FLAG_WIZPASS)
1504 const_iv (FLAG_IS_LINKED)
1505 const_iv (FLAG_CURSED)
1506 const_iv (FLAG_DAMNED)
1507 const_iv (FLAG_SEE_ANYWHERE)
1508 const_iv (FLAG_KNOWN_MAGICAL)
1509 const_iv (FLAG_KNOWN_CURSED)
1510 const_iv (FLAG_CAN_USE_SKILL)
1511 const_iv (FLAG_BEEN_APPLIED)
1512 const_iv (FLAG_READY_SCROLL)
1513 const_iv (FLAG_USE_ROD)
1514 const_iv (FLAG_USE_HORN)
1515 const_iv (FLAG_MAKE_INVIS)
1516 const_iv (FLAG_INV_LOCKED)
1517 const_iv (FLAG_IS_WOODED)
1518 const_iv (FLAG_IS_HILLY)
1519 const_iv (FLAG_READY_SKILL)
1520 const_iv (FLAG_READY_WEAPON)
1521 const_iv (FLAG_NO_SKILL_IDENT)
1522 const_iv (FLAG_BLIND)
1523 const_iv (FLAG_SEE_IN_DARK)
1524 const_iv (FLAG_IS_CAULDRON)
1525 const_iv (FLAG_NO_STEAL)
1526 const_iv (FLAG_ONE_HIT)
1527 const_iv (FLAG_CLIENT_SENT)
1528 const_iv (FLAG_BERSERK)
1529 const_iv (FLAG_NEUTRAL)
1530 const_iv (FLAG_NO_ATTACK)
1531 const_iv (FLAG_NO_DAMAGE)
1532 const_iv (FLAG_OBJ_ORIGINAL)
1533 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1534 const_iv (FLAG_ACTIVATE_ON_PUSH)
1535 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1536 const_iv (FLAG_IS_WATER)
1537 const_iv (FLAG_CONTENT_ON_GEN)
1538 const_iv (FLAG_IS_A_TEMPLATE)
1539 const_iv (FLAG_IS_BUILDABLE)
1540 1384
1541 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1542 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1543 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1544 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1545 const_iv (NDI_ORANGE)
1546 const_iv (NDI_BLUE)
1547 const_iv (NDI_DK_ORANGE)
1548 const_iv (NDI_GREEN)
1549 const_iv (NDI_LT_GREEN)
1550 const_iv (NDI_GREY)
1551 const_iv (NDI_BROWN)
1552 const_iv (NDI_GOLD)
1553 const_iv (NDI_TAN)
1554 const_iv (NDI_MAX_COLOR)
1555 const_iv (NDI_COLOR_MASK)
1556 const_iv (NDI_UNIQUE)
1557 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1558 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1559 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1560 const_iv (UPD_FLAGS)
1561 const_iv (UPD_WEIGHT)
1562 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1563 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1564 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1565 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1566 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1567 1409 const_iv (SP_MAGIC_MAPPING)
1568 const_iv (UPD_SP_MANA)
1569 const_iv (UPD_SP_GRACE)
1570 const_iv (UPD_SP_DAMAGE)
1571
1572 const_iv (F_APPLIED)
1573 const_iv (F_LOCATION)
1574 const_iv (F_UNPAID)
1575 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1576 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1577 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1578 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1579 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1580 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1581 1448
1582 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1583 const_iv (F_SHOP)
1584 const_iv (F_SELL)
1585 1450
1586 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1587 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1588 const_iv (P_NO_MAGIC)
1589 const_iv (P_IS_ALIVE)
1590 const_iv (P_NO_CLERIC)
1591 const_iv (P_NEED_UPDATE)
1592 const_iv (P_OUT_OF_MAP)
1593 const_iv (P_NEW_MAP)
1594 1453
1595 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1596 const_iv (UP_OBJ_REMOVE)
1597 const_iv (UP_OBJ_CHANGE)
1598 const_iv (UP_OBJ_FACE)
1599 1455
1600 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1601 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1602 const_iv (INS_NO_WALK_ON)
1603 const_iv (INS_ON_TOP)
1604 const_iv (INS_BELOW_ORIGINATOR)
1605 const_iv (INS_MAP_LOAD)
1606 1458
1607 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1608 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1609 const_iv (WILL_APPLY_EARTHWALL)
1610 const_iv (WILL_APPLY_DOOR)
1611 const_iv (WILL_APPLY_FOOD)
1612 1461
1613 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1614 const_iv (SAVE_DIR_MODE)
1615 1463
1616 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1617 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1618 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1619 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1620 const_iv (M_WOOD)
1621 const_iv (M_ORGANIC)
1622 const_iv (M_STONE)
1623 const_iv (M_CLOTH)
1624 const_iv (M_ADAMANT)
1625 const_iv (M_LIQUID)
1626 const_iv (M_SOFT_METAL)
1627 const_iv (M_BONE)
1628 const_iv (M_ICE)
1629 const_iv (M_SPECIAL)
1630 1468
1631 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1632 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1633 const_iv (SK_EXP_NONE)
1634 const_iv (SK_SUBTRACT_SKILL_EXP)
1635 const_iv (SK_EXP_SKILL_ONLY)
1636 1471
1637 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1638 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1639 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1640 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1641 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1642 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1643 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1644 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1645 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1646 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1647 const_iv (SK_DET_MAGIC)
1648 const_iv (SK_ORATORY)
1649 const_iv (SK_SINGING)
1650 const_iv (SK_DET_CURSE)
1651 const_iv (SK_FIND_TRAPS)
1652 const_iv (SK_MEDITATION)
1653 const_iv (SK_PUNCHING)
1654 const_iv (SK_FLAME_TOUCH)
1655 const_iv (SK_KARATE)
1656 const_iv (SK_CLIMBING)
1657 const_iv (SK_WOODSMAN)
1658 const_iv (SK_INSCRIPTION)
1659 const_iv (SK_ONE_HANDED_WEAPON)
1660 const_iv (SK_MISSILE_WEAPON)
1661 const_iv (SK_THROWING)
1662 const_iv (SK_USE_MAGIC_ITEM)
1663 const_iv (SK_DISARM_TRAPS)
1664 const_iv (SK_SET_TRAP)
1665 const_iv (SK_THAUMATURGY)
1666 const_iv (SK_PRAYING)
1667 const_iv (SK_CLAWING)
1668 const_iv (SK_LEVITATION)
1669 const_iv (SK_SUMMONING)
1670 const_iv (SK_PYROMANCY)
1671 const_iv (SK_EVOCATION)
1672 const_iv (SK_SORCERY)
1673 const_iv (SK_TWO_HANDED_WEAPON)
1674 const_iv (SK_SPARK_TOUCH)
1675 const_iv (SK_SHIVER)
1676 const_iv (SK_ACID_SPLASH)
1677 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1678 1483
1679 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1680 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1681 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1682 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1683 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1684 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1685 const_iv (SOUND_PUSH_PLAYER)
1686 const_iv (SOUND_PLAYER_HITS1)
1687 const_iv (SOUND_PLAYER_HITS2)
1688 const_iv (SOUND_PLAYER_HITS3)
1689 const_iv (SOUND_PLAYER_HITS4)
1690 const_iv (SOUND_PLAYER_IS_HIT1)
1691 const_iv (SOUND_PLAYER_IS_HIT2)
1692 const_iv (SOUND_PLAYER_IS_HIT3)
1693 const_iv (SOUND_PLAYER_KILLS)
1694 const_iv (SOUND_PET_IS_KILLED)
1695 const_iv (SOUND_PLAYER_DIES)
1696 const_iv (SOUND_OB_EVAPORATE)
1697 const_iv (SOUND_OB_EXPLODE)
1698 const_iv (SOUND_CLOCK)
1699 const_iv (SOUND_TURN_HANDLE)
1700 const_iv (SOUND_FALL_HOLE)
1701 const_iv (SOUND_DRINK_POISON)
1702 const_iv (SOUND_CAST_SPELL_0)
1703 1490
1704 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1705 const_iv (PREFER_HIGH)
1706 1492
1707 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1708 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1709 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1710 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1711 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1712 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1713 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1714 const_iv (ATNR_DRAIN) 1500
1715 const_iv (ATNR_WEAPONMAGIC) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1716 const_iv (ATNR_GHOSTHIT) 1502
1717 const_iv (ATNR_POISON) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1718 const_iv (ATNR_SLOW) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1719 const_iv (ATNR_PARALYZE) 1505
1720 const_iv (ATNR_TURN_UNDEAD) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1721 const_iv (ATNR_FEAR) 1507
1722 const_iv (ATNR_CANCELLATION) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1723 const_iv (ATNR_DEPLETE) 1509
1724 const_iv (ATNR_DEATH) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1725 const_iv (ATNR_CHAOS) 1511
1726 const_iv (ATNR_COUNTERSPELL) 1512 // random map generator
1727 const_iv (ATNR_GODPOWER) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1728 const_iv (ATNR_HOLYWORD) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1729 const_iv (ATNR_BLIND) 1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1730 const_iv (ATNR_INTERNAL) 1525 const_iv (GT_MINIMAL)
1731 const_iv (ATNR_LIFE_STEALING)
1732 const_iv (ATNR_DISEASE)
1733
1734 const_iv (MAP_FLUSH)
1735 const_iv (MAP_PLAYER_UNIQUE)
1736 const_iv (MAP_BLOCK)
1737 const_iv (MAP_STYLE)
1738 const_iv (MAP_OVERLAY)
1739
1740 const_iv (MAP_IN_MEMORY)
1741 const_iv (MAP_SWAPPED)
1742 const_iv (MAP_LOADING)
1743 const_iv (MAP_SAVING)
1744
1745 const_iv (KLASS_ATTACHABLE)
1746 const_iv (KLASS_GLOBAL)
1747 const_iv (KLASS_OBJECT)
1748 const_iv (KLASS_CLIENT)
1749 const_iv (KLASS_PLAYER)
1750 const_iv (KLASS_MAP)
1751
1752 const_iv (CS_QUERY_YESNO)
1753 const_iv (CS_QUERY_SINGLECHAR)
1754 const_iv (CS_QUERY_HIDEINPUT)
1755
1756 const_iv (ST_DEAD)
1757 const_iv (ST_SETUP)
1758 const_iv (ST_PLAYING)
1759 const_iv (ST_CUSTOM)
1760
1761 const_iv (ST_CHANGE_CLASS)
1762 const_iv (ST_CONFIRM_QUIT)
1763 const_iv (ST_GET_PARTY_PASSWORD)
1764 }; 1526 };
1765 1527
1766 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1767 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1768 1530
1789 } 1551 }
1790} 1552}
1791 1553
1792void _connect_to_perl () 1554void _connect_to_perl ()
1793 1555
1556void _recalc_want ()
1557
1794void _global_reattach () 1558void _global_reattach ()
1795 CODE: 1559 CODE:
1796{ 1560{
1797 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1798 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1562 for_all_clients (ns)
1799 (*i)->reattach (); 1563 ns->reattach ();
1800 1564
1801 for (player *pl = first_player; pl; pl = pl->next) 1565 for_all_objects (op)
1802 pl->reattach ();
1803
1804 for (maptile *m = first_map; m; m = m->next)
1805 m->reattach ();
1806
1807 for (object *op = object::first; op; op = op->next)
1808 op->reattach (); 1566 op->reattach ();
1809} 1567}
1810 1568
1569# support function for map-world.ext
1570void _quantise (SV *data_sv, SV *plt_sv)
1571 CODE:
1572{
1573 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1574 croak ("_quantise called with invalid agruments");
1575
1576 plt_sv = SvRV (plt_sv);
1577 SV **plt = AvARRAY (plt_sv);
1578 int plt_count = AvFILL (plt_sv) + 1;
1579
1580 STRLEN len;
1581 char *data = SvPVbyte (data_sv, len);
1582 char *dst = data;
1583
1584 while (len >= 3)
1585 {
1586 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1587 {
1588 char *val = SvPVX (*val_sv);
1589
1590 if (val [0] == data [0]
1591 && val [1] == data [1]
1592 && val [2] == data [2])
1593 {
1594 *dst++ = val [3];
1595 goto next;
1596 }
1597 }
1598
1599 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1600 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1601 dst - SvPVX (data_sv), len);
1602
1603 next:
1604 data += 3;
1605 len -= 3;
1606 }
1607
1608 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609}
1610
1611void _post_tick ()
1612 CODE:
1613 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1614
1615NV till_cede ()
1616 CODE:
1617 RETVAL = coroapi::next_cede - now ();
1618 OUTPUT:
1619 RETVAL
1620
1621NV till_tick ()
1622 CODE:
1623 RETVAL = SvNV (sv_next_tick) - now ();
1624 OUTPUT:
1625 RETVAL
1626
1811NV floor (NV x) 1627NV floor (NV x)
1812 1628
1813NV ceil (NV x) 1629NV ceil (NV x)
1814 1630
1631NV rndm (...)
1632 CODE:
1633 switch (items)
1634 {
1635 case 0: RETVAL = rndm (); break;
1636 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1637 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1638 default: croak ("cf::rndm requires none, one or two parameters."); break;
1639 }
1640 OUTPUT:
1641 RETVAL
1642
1643NV clamp (NV value, NV min_value, NV max_value)
1644 CODE:
1645 RETVAL = clamp (value, min_value, max_value);
1646 OUTPUT:
1647 RETVAL
1648
1649NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1650 CODE:
1651 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1652 OUTPUT:
1653 RETVAL
1654
1655void cede_to_tick ()
1656 CODE:
1657 coroapi::cede_to_tick ();
1658
1815void server_tick () 1659void server_tick ()
1660 CODE:
1661 NOW = now ();
1662 runtime = SvNVx (sv_runtime);
1663 server_tick ();
1816 1664
1817void 1665void
1818LOG (int level, char *msg) 1666log_backtrace (utf8_string msg)
1667
1668void
1669LOG (int flags, utf8_string msg)
1819 PROTOTYPE: $$ 1670 PROTOTYPE: $$
1820 C_ARGS: (LogLevel)level, "%s", msg 1671 C_ARGS: flags, "%s", msg
1821 1672
1822char *path_combine (char *base, char *path) 1673octet_string path_combine (octet_string base, octet_string path)
1823 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1824 1675
1825char *path_combine_and_normalize (char *base, char *path) 1676octet_string path_combine_and_normalize (octet_string base, octet_string path)
1826 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1827 1678
1828const char * 1679const_octet_string
1829get_maps_directory (char *path) 1680get_maps_directory (octet_string path)
1830 PROTOTYPE: $ 1681 PROTOTYPE: $
1831 ALIAS: maps_directory = 0 1682 ALIAS: maps_directory = 0
1832 CODE: 1683 CODE:
1833 RETVAL = create_pathname (path); 1684 RETVAL = create_pathname (path);
1834 OUTPUT: RETVAL 1685 OUTPUT: RETVAL
1836void 1687void
1837sub_generation_inc () 1688sub_generation_inc ()
1838 CODE: 1689 CODE:
1839 PL_sub_generation++; 1690 PL_sub_generation++;
1840 1691
1841char * 1692const_octet_string
1842mapdir () 1693mapdir ()
1843 PROTOTYPE: 1694 PROTOTYPE:
1844 ALIAS: 1695 ALIAS:
1845 mapdir = 0 1696 mapdir = 0
1846 uniquedir = 1 1697 uniquedir = 1
1860 case 5: RETVAL = settings.playerdir; break; 1711 case 5: RETVAL = settings.playerdir; break;
1861 case 6: RETVAL = settings.datadir ; break; 1712 case 6: RETVAL = settings.datadir ; break;
1862 } 1713 }
1863 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1864 1715
1716void abort ()
1717
1718void reset_signals ()
1719
1720void fork_abort (octet_string cause = "cf::fork_abort")
1721
1722void cleanup (octet_string cause, bool make_core = false)
1723
1724void emergency_save ()
1725
1865void _exit (int status = 0) 1726void _exit (int status = EXIT_SUCCESS)
1866 1727
1728UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1733
1734#if _POSIX_MEMLOCK
1735
1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1737
1738int munlockall ()
1739
1740#endif
1741
1867int find_animation (char *text) 1742int find_animation (utf8_string text)
1868 PROTOTYPE: $ 1743 PROTOTYPE: $
1869 1744
1870int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1871 1746
1872const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1873 1748
1874int 1749int
1875exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1876 CODE: 1751 CODE:
1877{ 1752{
1908 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1909 else 1784 else
1910 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1911 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1912 1787
1788bool
1789load_resource_file (octet_string filename)
1790
1913MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1914 1792
1915int 1793int
1916valid (SV *obj) 1794valid (SV *obj)
1917 CODE: 1795 CODE:
1918 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1919 OUTPUT: 1797 OUTPUT:
1920 RETVAL 1798 RETVAL
1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1921 1818
1922MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1923 1820
1924int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1925 CODE: 1822 CODE:
1929 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1930 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1931 1828
1932MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1933 1830
1934INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1935 1832
1936int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1937 CODE: 1834 CODE:
1938 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1939 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1941 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1942 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1943 1840
1944SV *registry (object *op) 1841SV *registry (object *op)
1945 1842
1946void mortals () 1843int objects_size ()
1947 PPCODE: 1844 CODE:
1948 EXTEND (SP, object::mortals.size ());
1949 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1950 PUSHs (to_sv (*i));
1951
1952object *first ()
1953 CODE:
1954 RETVAL = object::first; 1845 RETVAL = objects.size ();
1955 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1956 1879
1957# missing properties 1880# missing properties
1958 1881
1959object *head (object *op) 1882object *head (object *op)
1960 PROTOTYPE: $ 1883 PROTOTYPE: $
1961 CODE: 1884 CODE:
1962 RETVAL = op->head ? op->head : op;
1963 OUTPUT: RETVAL
1964
1965int is_head (object *op)
1966 PROTOTYPE: $
1967 CODE:
1968 RETVAL = !op->head; 1885 RETVAL = op->head_ ();
1969 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1970 1887
1971void 1888void
1972inv (object *obj) 1889inv (object *obj)
1973 PROTOTYPE: $ 1890 PROTOTYPE: $
1981void 1898void
1982set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1983 CODE: 1900 CODE:
1984 SET_ANIMATION (op, idx); 1901 SET_ANIMATION (op, idx);
1985 1902
1986void 1903int
1987object::drain_stat () 1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1988 1908
1989void 1909int slot_info (object *op, UV slot, int value = 0)
1990object::drain_specific_stat (int stat) 1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1991 1916
1992void 1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1993object::change_luck (int change)
1994 1918
1995void 1919 if (items > 2)
1996object::add_statbonus () 1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1997 1927
1998void
1999object::remove_statbonus ()
2000
2001object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
2002 1929
2003object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
2004 1931
2005int need_identify (object *obj); 1932int need_identify (object *obj);
2006 1933
2007int apply_shop_mat (object *shop_mat, object *op); 1934int apply_shop_mat (object *shop_mat, object *op);
1935
1936int move_player (object *op, int dir)
1937 CODE:
1938 RETVAL = move_player (op, dir);
1939 OUTPUT:
1940 RETVAL
2008 1941
2009int move (object *op, int dir, object *originator = op) 1942int move (object *op, int dir, object *originator = op)
2010 CODE: 1943 CODE:
2011 RETVAL = move_ob (op, dir, originator); 1944 RETVAL = move_ob (op, dir, originator);
2012 OUTPUT: 1945 OUTPUT:
2018 1951
2019void apply_below (object *op) 1952void apply_below (object *op)
2020 CODE: 1953 CODE:
2021 player_apply_below (op); 1954 player_apply_below (op);
2022 1955
2023void remove (object *op) 1956int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2024 CODE:
2025 op->remove ();
2026 1957
2027void
2028object::destroy (bool destroy_inventory = false)
2029
2030void
2031object::destroy_inv (bool drop_to_ground = false)
2032
2033object *cf_object_present_archname_inside (object *op, char *whatstr) 1958object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2034 1959
2035int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1960int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2036 1961
2037int cf_object_change_map (object *op, int x, int y, maptile *map) 1962int cf_object_change_map (object *op, int x, int y, maptile *map)
2038 1963
1964#//TODO
2039object *clone (object *op, int recursive = 0) 1965object *clone_ (object *op, int recursive = 0)
2040 CODE: 1966 CODE:
2041 if (recursive) 1967 if (recursive)
2042 RETVAL = object_create_clone (op); 1968 RETVAL = object_create_clone (op);
2043 else 1969 else
2044 { 1970 {
2057 RETVAL = pay_for_amount (amount, op); 1983 RETVAL = pay_for_amount (amount, op);
2058 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
2059 1985
2060void pay_player (object *op, uint64 amount) 1986void pay_player (object *op, uint64 amount)
2061 1987
2062val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1988val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2063 1989
2064int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1990int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2065 1991
2066void learn_spell (object *op, object *sp, int special_prayer = 0) 1992void learn_spell (object *op, object *sp, int special_prayer = 0)
2067 CODE: 1993 CODE:
2068 do_learn_spell (op, sp, special_prayer); 1994 do_learn_spell (op, sp, special_prayer);
2069 1995
2070void forget_spell (object *op, object *sp) 1996void forget_spell (object *op, object *sp)
2071 CODE: 1997 CODE:
2072 do_forget_spell (op, query_name (sp)); 1998 do_forget_spell (op, query_name (sp));
2073 1999
2074object *check_for_spell (object *op, char *spellname) 2000object *check_for_spell (object *op, utf8_string spellname)
2075 CODE: 2001 CODE:
2076 RETVAL = check_spell_known (op, spellname); 2002 RETVAL = check_spell_known (op, spellname);
2077 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
2078 2004
2079int query_money (object *op) 2005int query_money (object *op)
2088 2014
2089void drop (object *who, object *op) 2015void drop (object *who, object *op)
2090 2016
2091void pick_up (object *who, object *op) 2017void pick_up (object *who, object *op)
2092 2018
2093object *cf_object_insert_object (object *op, object *container)
2094
2095object *cf_object_insert_in_ob (object *ob, object *where)
2096
2097int cf_object_teleport (object *op, maptile *map, int x, int y) 2019int cf_object_teleport (object *op, maptile *map, int x, int y)
2098 2020
2099void update_object (object *op, int action) 2021void update_object (object *op, int action)
2100 2022
2101object *cf_create_object_by_name (const char *name) 2023object *cf_create_object_by_name (utf8_string name)
2102 2024
2103void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2025void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2104 2026
2105void player_lvl_adj (object *who, object *skill = 0) 2027void player_lvl_adj (object *who, object *skill = 0)
2106 2028
2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2029int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108 2030
2113void use_trigger (object *op); 2035void use_trigger (object *op);
2114 2036
2115void add_button_link (object *button, maptile *map, int connected); 2037void add_button_link (object *button, maptile *map, int connected);
2116 2038
2117void remove_button_link (object *op); 2039void remove_button_link (object *op);
2040
2041void handle_apply_yield (object *op);
2118 2042
2119 2043
2120MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_
2121 2045
2122object *cf_insert_ob_in_ob (object *ob, object *where) 2046object *cf_insert_ob_in_ob (object *ob, object *where)
2123 2047
2124# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126 2050
2127object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
2128 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
2129 CODE: 2053 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2131 OUTPUT: 2055 OUTPUT:
2132 RETVAL 2056 RETVAL
2133 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2135 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
2136 CODE: 2063 CODE:
2137{ 2064{
2138 int unused_type; 2065 int unused_type;
2139 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2066 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2140} 2067}
2141 2068
2142# syntatic sugar for easier use in event callbacks. 2069const_utf8_string get_ob_key_value (object *op, utf8_string key)
2143const char *options (object *op)
2144 CODE:
2145 RETVAL = op->name;
2146 OUTPUT:
2147 RETVAL
2148 2070
2149player *contr (object *op)
2150 CODE:
2151 RETVAL = op->contr;
2152 OUTPUT: RETVAL
2153
2154void
2155object::roll_stats ()
2156
2157void
2158object::update_stats ()
2159
2160void
2161object::swap_stats (int a, int b)
2162
2163const char *get_ob_key_value (object *op, const char *key)
2164
2165bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2071bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2166 2072
2167object *get_nearest_player (object *ob) 2073object *get_nearest_player (object *ob)
2168 ALIAS: nearest_player = 0 2074 ALIAS: nearest_player = 0
2169 PREINIT: 2075 PREINIT:
2170 extern object *get_nearest_player (object *); 2076 extern object *get_nearest_player (object *);
2186bool on_same_map_as (object *ob, object *other) 2092bool on_same_map_as (object *ob, object *other)
2187 CODE: 2093 CODE:
2188 RETVAL = on_same_map (ob, other); 2094 RETVAL = on_same_map (ob, other);
2189 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
2190 2096
2191const char * 2097const_utf8_string
2192base_name (object *op, int plural = op->nrof > 1) 2098base_name (object *op, int plural = op->nrof > 1)
2193 CODE: 2099 CODE:
2194 RETVAL = query_base_name (op, plural); 2100 RETVAL = query_base_name (op, plural);
2195 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2196 2102
2203 RETVAL = op->contr; 2109 RETVAL = op->contr;
2204 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
2205 2111
2206void check_score (object *op) 2112void check_score (object *op)
2207 2113
2208void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2114void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2209 2115 CODE:
2210object *cf_player_send_inventory (object *op) 2116 new_draw_info (flags, 0, op, txt);
2211
2212char *cf_player_get_ip (object *op)
2213 ALIAS: ip = 0
2214
2215object *cf_player_get_marked_item (object *op)
2216 ALIAS: marked_item = 0
2217
2218void cf_player_set_marked_item (object *op, object *ob)
2219
2220partylist *cf_player_get_party (object *op)
2221 ALIAS: party = 0
2222
2223void cf_player_set_party (object *op, partylist *party)
2224 2117
2225void kill_player (object *op) 2118void kill_player (object *op)
2226 2119
2227void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *op, int what, object *item)
2228 C_ARGS: what, op, item 2121 C_ARGS: what, op, item
2229 2122
2230void clear_los (object *op)
2231
2232int command_reset (object *op, char *params)
2233
2234int command_teleport (object *op, char *params)
2235
2236int command_summon (object *op, char *params) 2123int command_summon (object *op, utf8_string params)
2237 2124
2238int command_arrest (object *op, char *params) 2125int command_arrest (object *op, utf8_string params)
2239
2240int command_kick (object *op, char *params)
2241
2242int command_banish (object *op, char *params)
2243 2126
2244 2127
2245MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2128MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2246 2129
2247INCLUDE: $PERL genacc player ../include/player.h | 2130INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2248 2131
2249int invoke (player *pl, int event, ...) 2132int invoke (player *pl, int event, ...)
2250 CODE: 2133 CODE:
2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2134 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2137 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2255 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
2256 2139
2257SV *registry (player *pl) 2140SV *registry (player *pl)
2258 2141
2259player *
2260create ()
2261 CODE:
2262 RETVAL = player::create ();
2263 OUTPUT:
2264 RETVAL
2265
2266player *
2267load (const char *path)
2268 CODE:
2269 RETVAL = player::load (path);
2270 OUTPUT:
2271 RETVAL
2272
2273void
2274player::save (bool final = false)
2275
2276void
2277player::connect (client *ns)
2278
2279void 2142void
2280save_stats (player *pl) 2143save_stats (player *pl)
2281 CODE: 2144 CODE:
2282 pl->ob->stats.hp = pl->ob->stats.maxhp; 2145 pl->ob->stats.hp = pl->ob->stats.maxhp;
2283 pl->ob->stats.sp = pl->ob->stats.maxsp; 2146 pl->ob->stats.sp = pl->ob->stats.maxsp;
2284 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2147 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2285 pl->orig_stats = pl->ob->stats; 2148 pl->orig_stats = pl->ob->stats;
2286 2149
2287player *cf_player_find (char *name) 2150void clear_los (player *pl)
2288 PROTOTYPE: $
2289 2151
2290void cf_player_move (player *pl, int dir) 2152void cf_player_move (player *pl, int dir)
2291 2153
2292void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2154void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2293
2294player *first ()
2295 CODE:
2296 RETVAL = first_player;
2297 OUTPUT: RETVAL
2298 2155
2299bool 2156bool
2300cell_visible (player *pl, int dx, int dy) 2157cell_visible (player *pl, int dx, int dy)
2301 CODE: 2158 CODE:
2302 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2159 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2339 if (y) sv_to (y, pl->bed_y); 2196 if (y) sv_to (y, pl->bed_y);
2340 2197
2341void 2198void
2342list () 2199list ()
2343 PPCODE: 2200 PPCODE:
2344 for (player *pl = first_player; pl; pl = pl->next) 2201 for_all_players (pl)
2345 XPUSHs (sv_2mortal (to_sv (pl))); 2202 XPUSHs (sv_2mortal (to_sv (pl)));
2346 2203
2347bool
2348peaceful (player *pl, bool new_setting = 0)
2349 PROTOTYPE: $;$
2350 CODE:
2351 RETVAL = pl->peaceful;
2352 if (items > 1)
2353 pl->peaceful = new_setting;
2354 OUTPUT:
2355 RETVAL
2356
2357living *
2358orig_stats (player *pl)
2359 CODE:
2360 RETVAL = &pl->orig_stats;
2361 OUTPUT: RETVAL
2362
2363living *
2364last_stats (player *pl)
2365 CODE:
2366 RETVAL = &pl->last_stats;
2367 OUTPUT: RETVAL
2368
2369 2204
2370MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2205MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2371
2372maptile *first ()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_map;
2376 OUTPUT: RETVAL
2377 2206
2378int invoke (maptile *map, int event, ...) 2207int invoke (maptile *map, int event, ...)
2379 CODE: 2208 CODE:
2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2209 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2210 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2212 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2384 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2385 2214
2386SV *registry (maptile *map) 2215SV *registry (maptile *map)
2387 2216
2388INCLUDE: $PERL genacc maptile ../include/map.h | 2217INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2389 2218
2390maptile *new (int width, int height) 2219void
2220maptile::instantiate ()
2221
2222maptile *new ()
2391 PROTOTYPE: 2223 PROTOTYPE:
2392 CODE: 2224 CODE:
2393{ 2225 RETVAL = new maptile;
2394 RETVAL = get_empty_map (width, height);
2395}
2396 OUTPUT: 2226 OUTPUT:
2397 RETVAL 2227 RETVAL
2398 2228
2399void delete_map (maptile *map) 2229void
2230maptile::players ()
2231 PPCODE:
2232 if (GIMME_V == G_SCALAR)
2233 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2234 else if (GIMME_V == G_ARRAY)
2235 {
2236 EXTEND (SP, THIS->players);
2237 for_all_players (pl)
2238 if (pl->ob && pl->ob->map == THIS)
2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2240 }
2400 2241
2401void clean_tmp_map (maptile *map) 2242void
2243maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245{
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2248
2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289}
2290
2291void
2292maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342}
2402 2343
2403void play_sound_map (maptile *map, int x, int y, int sound_num) 2344void play_sound_map (maptile *map, int x, int y, int sound_num)
2404 2345
2405int out_of_map (maptile *map, int x, int y) 2346int out_of_map (maptile *map, int x, int y)
2406
2407maptile *tile_map (maptile *map, unsigned int dir)
2408 CODE:
2409 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2410 OUTPUT:
2411 RETVAL
2412
2413char *tile_path (maptile *map, unsigned int dir)
2414 CODE:
2415 if (dir >= 4)
2416 XSRETURN_UNDEF;
2417 RETVAL = map->tile_path [dir];
2418 OUTPUT:
2419 RETVAL
2420
2421maptile *ready_map_name (char *name, int flags = 0)
2422 PROTOTYPE: $;$
2423 ALIAS:
2424 find = 0
2425 get_map = 1
2426
2427maptile *has_been_loaded (char *name)
2428 PROTOTYPE: $
2429
2430int in_memory (maptile *map)
2431 CODE:
2432 RETVAL = map->in_memory;
2433 OUTPUT:
2434 RETVAL
2435 2347
2436void 2348void
2437trigger (maptile *map, long connection, bool state = true) 2349trigger (maptile *map, long connection, bool state = true)
2438 CODE: 2350 CODE:
2439 activate_connection (map, connection, state); 2351 activate_connection (map, connection, state);
2452 2364
2453object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2365object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2454 C_ARGS: str, map, nx, ny 2366 C_ARGS: str, map, nx, ny
2455 2367
2456void 2368void
2457cf_map_normalise (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2458 PPCODE: 2370 PPCODE:
2459{ 2371{
2460 maptile *nmap = 0; 2372 maptile *nmap = 0;
2461 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2512 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2513 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2514 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2515 } 2427 }
2516 OUTPUT: 2428 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433
2434# worst xs function of my life
2435bool
2436_create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE:
2476{
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518}
2519 OUTPUT:
2517 RETVAL 2520 RETVAL
2518 2521
2519void fix_walls (maptile *map, int x, int y)
2520
2521void fix_walls_around (maptile *map, int x, int y)
2522
2523MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2524 2523
2525archetype *find (const char *name) 2524archetype *find (utf8_string name)
2526 CODE: 2525 CODE:
2527 RETVAL = archetype::find (name); 2526 RETVAL = archetype::find (name);
2528 OUTPUT: 2527 OUTPUT:
2529 RETVAL 2528 RETVAL
2530 2529
2531archetype *first() 2530int archetypes_size ()
2532 PROTOTYPE: 2531 CODE:
2533 CODE:
2534 RETVAL = first_archetype; 2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2535 OUTPUT: RETVAL 2544 RETVAL
2536 2545
2537INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2538 2547
2539MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2540 2549
2541partylist *first () 2550partylist *first ()
2542 PROTOTYPE: 2551 PROTOTYPE:
2543 CODE: 2552 CODE:
2544 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2545 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2546 2555
2547partylist *next (partylist *party) 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2557
2558MODULE = cf PACKAGE = cf::region
2559
2560void
2561list ()
2562 PPCODE:
2563 for_all_regions (rgn)
2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2565
2566region *find (utf8_string name)
2567 PROTOTYPE: $
2548 CODE: 2568 CODE:
2549 RETVAL = party->next; 2569 RETVAL = region::find (name);
2550 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2551 2571
2552const char *name (partylist *party) 2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2553 CODE: 2574 CODE:
2554 RETVAL = party->partyname; 2575 RETVAL = region::find_fuzzy (name);
2555 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2556 2577
2557const char *password (partylist *party) 2578int specificity (region *rgn)
2558 CODE: 2579 CODE:
2559 RETVAL = party->passwd; 2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2560 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2561 2584
2562MODULE = cf PACKAGE = cf::region 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2563
2564region *first ()
2565 PROTOTYPE:
2566 CODE:
2567 RETVAL = first_region;
2568 OUTPUT: RETVAL
2569
2570region *next (region *reg)
2571 CODE:
2572 RETVAL = reg->next;
2573 OUTPUT: RETVAL
2574
2575const char *name (region *reg)
2576 CODE:
2577 RETVAL = reg->name;
2578 OUTPUT: RETVAL
2579
2580region *parent (region *reg)
2581 CODE:
2582 RETVAL = reg->parent;
2583 OUTPUT: RETVAL
2584
2585const char *longname (region *reg)
2586 CODE:
2587 RETVAL = reg->longname;
2588 OUTPUT: RETVAL
2589
2590const char *msg (region *reg)
2591 CODE:
2592 RETVAL = reg->msg;
2593 OUTPUT: RETVAL
2594 2586
2595MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2596 2588
2597INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2598 2590
2599MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2600 2592
2601INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2602 2594
2603MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2604 2596
2605INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2606 2598
2607int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2608 CODE: 2600 CODE:
2609 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2610 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2619 PPCODE: 2611 PPCODE:
2620 EXTEND (SP, clients.size ()); 2612 EXTEND (SP, clients.size ());
2621 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2613 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2622 PUSHs (sv_2mortal (to_sv (*i))); 2614 PUSHs (sv_2mortal (to_sv (*i)));
2623 2615
2624client * 2616void
2625create (int fd, const char *peername) 2617client::send_packet (SV *packet)
2626 CODE: 2618 CODE:
2627 RETVAL = client::create (fd, peername); 2619{
2620 STRLEN len;
2621 char *buf = SvPVbyte (packet, len);
2622
2623 THIS->send_packet (buf, len);
2624}
2625
2626faceidx
2627client::find_face (utf8_string name, faceidx defidx = 0)
2628 CODE:
2629 RETVAL = face_find (name, defidx);
2630 THIS->send_face (RETVAL);
2631 THIS->flush_fx ();
2628 OUTPUT: 2632 OUTPUT:
2629 RETVAL 2633 RETVAL
2630 2634
2631void 2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2632client::send_packet (SV *packet)
2633 CODE:
2634{
2635 STRLEN len;
2636 char *buf = SvPVbyte (packet, len);
2637 2636
2638 THIS->send_packet (buf, len); 2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2639}
2640 2638
2641void 2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2642client::destroy ()
2643 2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766

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