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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.136 by root, Wed Jan 10 19:52:43 2007 UTC vs.
Revision 1.237 by root, Mon Jul 23 23:46:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
171 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
172 226
173 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
174 228 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 229 {
177#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
180#endif 233#endif
181 234
235 if (obj->refcnt)
236 {
182 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
183 }//D 241 }
184 else 242 else
185 { 243 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
188 delete obj; 246 delete obj;
189 } 247 }
190 } 248 }
191} 249}
192 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
193attachable & 263attachable &
194attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
195{ 265{
196 //if (self || cb) 266 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 268
199 attach = src.attach; 269 attach = src.attach;
200 return *this; 270 return *this;
201} 271}
202 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 308
205static SV * 309static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 311{
216 320
217static int 321static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 323{
220 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
221 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
222 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 334 //at->refcnt_chk ();
224 return 0; 335 return 0;
225} 336}
226 337
231{ 342{
232 if (!obj) 343 if (!obj)
233 return &PL_sv_undef; 344 return &PL_sv_undef;
234 345
235 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
236 { 350 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 352
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 356 }
247 else 357 else
358 {
248 return newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
249} 366}
250 367
251static void 368static void
252clearSVptr (SV *sv) 369clearSVptr (SV *sv)
253{ 370{
279 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
280 else 397 else
281 return 0; 398 return 0;
282} 399}
283 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 440
308inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
310 443
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 446
314inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
315{ 448{
316 char buf[128]; 449 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
319} 452}
320 453
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345 478
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 481
349template<class T> 482template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 484
352template<int N> 485template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 487
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
360 499
361inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
362{ 501{
363 unsigned int version; 502 unsigned int version;
364 503
488 if (!ext->cb) 627 if (!ext->cb)
489 ext->cb = newAV (); 628 ext->cb = newAV ();
490 629
491 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
492} 631}
493
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518 632
519///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
520 634
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{ 636{
580 perl = perl_alloc (); 694 perl = perl_alloc ();
581 perl_construct (perl); 695 perl_construct (perl);
582 696
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 698
585 char *argv[] = { 699 const char *argv[] = {
586 "", 700 settings.argv [0],
587 "-e" 701 "-e"
588 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
591 "require cf;" 705 "require cf;"
592 }; 706 };
593 707
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
595 { 710 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
598 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
599} 722}
600 723
601void cfperl_main () 724void cfperl_main ()
602{ 725{
603 dSP; 726 dSP;
610void 733void
611attachable::instantiate () 734attachable::instantiate ()
612{ 735{
613 if (attach) 736 if (attach)
614 { 737 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 739 attach = 0;
617 } 740 }
618} 741}
619 742
620void 743void
621attachable::reattach () 744attachable::reattach ()
622{ 745{
623 optimise (); 746 optimise ();
624 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
626} 749}
627 750
628static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 753# include "eventinc.h"
673} 796}
674 797
675void 798void
676global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 800{
678 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
679} 802}
680 803
681void 804void
682object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 806{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 808 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 810
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 813 }
691 814
727{ 850{
728 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
730} 853}
731 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
732bool 905bool
733attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
734{ 907{
735 data_type dt; 908 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 909
740 // callback call ordering should be: 910 // callback call ordering should be:
741 // 1. per-object callback 911 // 1. per-object callback
742 // 2. per-class object 912 // 2. per-class object
743 // 3. per-type callback 913 // 3. per-type callback
747 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
748 918
749 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 920 if (!callbacks)
751 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
752 925
753 CALL_BEGIN (3); 926 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 929
791} 964}
792 965
793SV * 966SV *
794cfperl_result (int idx) 967cfperl_result (int idx)
795{ 968{
796 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 970 if (!av)
798 return &PL_sv_undef; 971 return &PL_sv_undef;
799 972
800 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 974 if (!sv)
822cfperl_emergency_save () 995cfperl_emergency_save ()
823{ 996{
824 CALL_BEGIN (0); 997 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
827} 1046}
828 1047
829maptile * 1048maptile *
830maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
831{ 1050{
895 CALL_ARG (exit); 1114 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1116 CALL_END;
898} 1117}
899 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
900///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
901 1136
902struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
904 1139
905int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
906 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
907static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
908{ 1187{
909 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1189 w->call (*w);
911} 1190}
912 1191
913void 1192void
914iw::alloc () 1193iw::alloc ()
915{ 1194{
916 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
917 1196
1197 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
920} 1200}
921 1201
922static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
928void 1208void
929iow::alloc () 1209iow::alloc ()
930{ 1210{
931 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
932 1212
1213 WaREENTRANT_off (pe);
933 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
934 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
935 1216
936 pe->fd = -1; 1217 pe->fd = -1;
937 pe->poll = 0; 1218 pe->poll = 0;
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1258
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
980 1261
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1270
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
991 1272
992BOOT: 1273BOOT:
993{ 1274{
994 _connect_to_perl ();
995
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998 1277
1278 _connect_to_perl ();
1279
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1000 1290
1001 static const struct { 1291 static const struct {
1002 const char *name; 1292 const char *name;
1003 IV iv; 1293 IV iv;
1004 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1008 const_iv (llevDebug) 1298
1009 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1302
1011 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1012 const_iv (PLAYER) 1304
1013 const_iv (TRANSPORT)
1014 const_iv (ROD)
1015 const_iv (TREASURE)
1016 const_iv (POTION)
1017 const_iv (FOOD)
1018 const_iv (POISON)
1019 const_iv (BOOK)
1020 const_iv (CLOCK)
1021 const_iv (ARROW)
1022 const_iv (BOW)
1023 const_iv (WEAPON)
1024 const_iv (ARMOUR)
1025 const_iv (PEDESTAL)
1026 const_iv (ALTAR)
1027 const_iv (LOCKED_DOOR)
1028 const_iv (SPECIAL_KEY)
1029 const_iv (MAP)
1030 const_iv (DOOR)
1031 const_iv (KEY)
1032 const_iv (TIMED_GATE)
1033 const_iv (TRIGGER)
1034 const_iv (GRIMREAPER)
1035 const_iv (MAGIC_EAR)
1036 const_iv (TRIGGER_BUTTON)
1037 const_iv (TRIGGER_ALTAR)
1038 const_iv (TRIGGER_PEDESTAL)
1039 const_iv (SHIELD)
1040 const_iv (HELMET)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1069 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1070 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1071 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1072 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1073 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1311
1125 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1126 1340
1127 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1128 const_iv (ST_BD_REMOVE)
1129 1342
1130 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1131 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1132 const_iv (ST_MAT_ITEM)
1133 1345
1134 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1135 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1136 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1137 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1138 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1140 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160 1353
1161 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1170 1357
1171 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1174 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1175 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1179 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1180 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1181 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1182 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1183 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1184 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1185 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1186 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1187 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1188 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1190 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1192 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1193 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1194 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1195 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1196 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 1384
1271 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1272 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1273 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1274 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ORANGE)
1276 const_iv (NDI_BLUE)
1277 const_iv (NDI_DK_ORANGE)
1278 const_iv (NDI_GREEN)
1279 const_iv (NDI_LT_GREEN)
1280 const_iv (NDI_GREY)
1281 const_iv (NDI_BROWN)
1282 const_iv (NDI_GOLD)
1283 const_iv (NDI_TAN)
1284 const_iv (NDI_MAX_COLOR)
1285 const_iv (NDI_COLOR_MASK)
1286 const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1288 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1289 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1290 const_iv (UPD_FLAGS)
1291 const_iv (UPD_WEIGHT)
1292 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1293 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1294 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1295 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1296 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1297 1409 const_iv (SP_MAGIC_MAPPING)
1298 const_iv (UPD_SP_MANA)
1299 const_iv (UPD_SP_GRACE)
1300 const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (F_APPLIED)
1303 const_iv (F_LOCATION)
1304 const_iv (F_UNPAID)
1305 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1306 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1307 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1308 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1309 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1310 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1311 1448
1312 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1313 const_iv (F_SHOP)
1314 const_iv (F_SELL)
1315 1450
1316 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1317 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1318 const_iv (P_NO_MAGIC)
1319 const_iv (P_IS_ALIVE)
1320 const_iv (P_NO_CLERIC)
1321 const_iv (P_OUT_OF_MAP)
1322 const_iv (P_NEW_MAP)
1323 const_iv (P_UPTODATE)
1324 1453
1325 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1326 const_iv (UP_OBJ_REMOVE)
1327 const_iv (UP_OBJ_CHANGE)
1328 const_iv (UP_OBJ_FACE)
1329 1455
1330 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1331 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1332 const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ON_TOP)
1334 const_iv (INS_BELOW_ORIGINATOR)
1335 const_iv (INS_MAP_LOAD)
1336 1458
1337 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1338 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1339 const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_DOOR)
1341 const_iv (WILL_APPLY_FOOD)
1342 1461
1343 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1344 const_iv (SAVE_DIR_MODE)
1345 1463
1346 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1347 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1348 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1349 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1350 const_iv (M_WOOD)
1351 const_iv (M_ORGANIC)
1352 const_iv (M_STONE)
1353 const_iv (M_CLOTH)
1354 const_iv (M_ADAMANT)
1355 const_iv (M_LIQUID)
1356 const_iv (M_SOFT_METAL)
1357 const_iv (M_BONE)
1358 const_iv (M_ICE)
1359 const_iv (M_SPECIAL)
1360 1468
1361 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1362 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1363 const_iv (SK_EXP_NONE)
1364 const_iv (SK_SUBTRACT_SKILL_EXP)
1365 const_iv (SK_EXP_SKILL_ONLY)
1366 1471
1367 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1368 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1369 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1370 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1371 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1372 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1373 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1374 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1375 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1376 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1377 const_iv (SK_DET_MAGIC)
1378 const_iv (SK_ORATORY)
1379 const_iv (SK_SINGING)
1380 const_iv (SK_DET_CURSE)
1381 const_iv (SK_FIND_TRAPS)
1382 const_iv (SK_MEDITATION)
1383 const_iv (SK_PUNCHING)
1384 const_iv (SK_FLAME_TOUCH)
1385 const_iv (SK_KARATE)
1386 const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN)
1388 const_iv (SK_INSCRIPTION)
1389 const_iv (SK_ONE_HANDED_WEAPON)
1390 const_iv (SK_MISSILE_WEAPON)
1391 const_iv (SK_THROWING)
1392 const_iv (SK_USE_MAGIC_ITEM)
1393 const_iv (SK_DISARM_TRAPS)
1394 const_iv (SK_SET_TRAP)
1395 const_iv (SK_THAUMATURGY)
1396 const_iv (SK_PRAYING)
1397 const_iv (SK_CLAWING)
1398 const_iv (SK_LEVITATION)
1399 const_iv (SK_SUMMONING)
1400 const_iv (SK_PYROMANCY)
1401 const_iv (SK_EVOCATION)
1402 const_iv (SK_SORCERY)
1403 const_iv (SK_TWO_HANDED_WEAPON)
1404 const_iv (SK_SPARK_TOUCH)
1405 const_iv (SK_SHIVER)
1406 const_iv (SK_ACID_SPLASH)
1407 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1408 1483
1409 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1411 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1415 const_iv (SOUND_PUSH_PLAYER)
1416 const_iv (SOUND_PLAYER_HITS1)
1417 const_iv (SOUND_PLAYER_HITS2)
1418 const_iv (SOUND_PLAYER_HITS3)
1419 const_iv (SOUND_PLAYER_HITS4)
1420 const_iv (SOUND_PLAYER_IS_HIT1)
1421 const_iv (SOUND_PLAYER_IS_HIT2)
1422 const_iv (SOUND_PLAYER_IS_HIT3)
1423 const_iv (SOUND_PLAYER_KILLS)
1424 const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_PLAYER_DIES)
1426 const_iv (SOUND_OB_EVAPORATE)
1427 const_iv (SOUND_OB_EXPLODE)
1428 const_iv (SOUND_CLOCK)
1429 const_iv (SOUND_TURN_HANDLE)
1430 const_iv (SOUND_FALL_HOLE)
1431 const_iv (SOUND_DRINK_POISON)
1432 const_iv (SOUND_CAST_SPELL_0)
1433 1490
1434 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1435 const_iv (PREFER_HIGH)
1436 1492
1437 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1439 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1440 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1443 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1444 const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC)
1446 const_iv (ATNR_GHOSTHIT)
1447 const_iv (ATNR_POISON)
1448 const_iv (ATNR_SLOW)
1449 const_iv (ATNR_PARALYZE)
1450 const_iv (ATNR_TURN_UNDEAD)
1451 const_iv (ATNR_FEAR)
1452 const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_DEPLETE)
1454 const_iv (ATNR_DEATH)
1455 const_iv (ATNR_CHAOS)
1456 const_iv (ATNR_COUNTERSPELL)
1457 const_iv (ATNR_GODPOWER)
1458 const_iv (ATNR_HOLYWORD)
1459 const_iv (ATNR_BLIND)
1460 const_iv (ATNR_INTERNAL)
1461 const_iv (ATNR_LIFE_STEALING)
1462 const_iv (ATNR_DISEASE)
1463 1500
1464 const_iv (MAP_FLUSH) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1465 const_iv (MAP_PLAYER_UNIQUE)
1466 const_iv (MAP_BLOCK)
1467 const_iv (MAP_STYLE)
1468 const_iv (MAP_OVERLAY)
1469 1502
1470 const_iv (MAP_IN_MEMORY) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1471 const_iv (MAP_SWAPPED) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1472 const_iv (MAP_LOADING)
1473 const_iv (MAP_SAVING)
1474 1505
1475 const_iv (KLASS_ATTACHABLE) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1476 const_iv (KLASS_GLOBAL)
1477 const_iv (KLASS_OBJECT)
1478 const_iv (KLASS_CLIENT)
1479 const_iv (KLASS_PLAYER)
1480 const_iv (KLASS_MAP)
1481 1507
1482 const_iv (CS_QUERY_YESNO) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1483 const_iv (CS_QUERY_SINGLECHAR)
1484 const_iv (CS_QUERY_HIDEINPUT)
1485 1509
1486 const_iv (ST_DEAD) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1487 const_iv (ST_SETUP)
1488 const_iv (ST_PLAYING)
1489 const_iv (ST_CUSTOM)
1490
1491 const_iv (ST_CHANGE_CLASS)
1492
1493 const_iv (IO_HEADER)
1494 const_iv (IO_OBJECTS)
1495 const_iv (IO_UNIQUES)
1496 1511
1497 // random map generator 1512 // random map generator
1498 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500 const_iv (LAYOUT_MAZE)
1501 const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ROGUELIKE)
1503 const_iv (LAYOUT_SNAKE)
1504 const_iv (LAYOUT_SQUARE_SPIRAL)
1505 1515
1506 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1507 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1508 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1509 const_iv (RMOPT_BOTTOM_C)
1510 const_iv (RMOPT_BOTTOM_R)
1511 const_iv (RMOPT_IRR_SPACE)
1512 const_iv (RMOPT_WALL_OFF)
1513 const_iv (RMOPT_WALLS_ONLY)
1514 const_iv (RMOPT_NO_DOORS)
1515 1519
1516 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1518 const_iv (SYMMETRY_X) 1522
1519 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1520 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1521 }; 1526 };
1522 1527
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1525 1530
1546 } 1551 }
1547} 1552}
1548 1553
1549void _connect_to_perl () 1554void _connect_to_perl ()
1550 1555
1556void _recalc_want ()
1557
1551void _global_reattach () 1558void _global_reattach ()
1552 CODE: 1559 CODE:
1553{ 1560{
1554 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1555 for_all_clients (ns) 1562 for_all_clients (ns)
1556 ns->reattach (); 1563 ns->reattach ();
1557 1564
1558 for_all_players (pl)
1559 pl->reattach ();
1560
1561 //TODO
1562 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1563 // i->second->reattach ();
1564
1565 for_all_objects (op) 1565 for_all_objects (op)
1566 op->reattach (); 1566 op->reattach ();
1567} 1567}
1568 1568
1569# support function for map-world.ext
1570void _quantise (SV *data_sv, SV *plt_sv)
1571 CODE:
1572{
1573 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1574 croak ("_quantise called with invalid agruments");
1575
1576 plt_sv = SvRV (plt_sv);
1577 SV **plt = AvARRAY (plt_sv);
1578 int plt_count = AvFILL (plt_sv) + 1;
1579
1580 STRLEN len;
1581 char *data = SvPVbyte (data_sv, len);
1582 char *dst = data;
1583
1584 while (len >= 3)
1585 {
1586 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1587 {
1588 char *val = SvPVX (*val_sv);
1589
1590 if (val [0] == data [0]
1591 && val [1] == data [1]
1592 && val [2] == data [2])
1593 {
1594 *dst++ = val [3];
1595 goto next;
1596 }
1597 }
1598
1599 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1600 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1601 dst - SvPVX (data_sv), len);
1602
1603 next:
1604 data += 3;
1605 len -= 3;
1606 }
1607
1608 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609}
1610
1611void _post_tick ()
1612 CODE:
1613 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1614
1615NV till_cede ()
1616 CODE:
1617 RETVAL = coroapi::next_cede - now ();
1618 OUTPUT:
1619 RETVAL
1620
1621NV till_tick ()
1622 CODE:
1623 RETVAL = SvNV (sv_next_tick) - now ();
1624 OUTPUT:
1625 RETVAL
1626
1569NV floor (NV x) 1627NV floor (NV x)
1570 1628
1571NV ceil (NV x) 1629NV ceil (NV x)
1572 1630
1631NV rndm (...)
1632 CODE:
1633 switch (items)
1634 {
1635 case 0: RETVAL = rndm (); break;
1636 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1637 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1638 default: croak ("cf::rndm requires none, one or two parameters."); break;
1639 }
1640 OUTPUT:
1641 RETVAL
1642
1643NV clamp (NV value, NV min_value, NV max_value)
1644 CODE:
1645 RETVAL = clamp (value, min_value, max_value);
1646 OUTPUT:
1647 RETVAL
1648
1649NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1650 CODE:
1651 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1652 OUTPUT:
1653 RETVAL
1654
1655void cede_to_tick ()
1656 CODE:
1657 coroapi::cede_to_tick ();
1658
1573void server_tick () 1659void server_tick ()
1574 CODE: 1660 CODE:
1661 NOW = now ();
1575 runtime = SvNVx (sv_runtime); 1662 runtime = SvNVx (sv_runtime);
1576 server_tick (); 1663 server_tick ();
1577 1664
1578void 1665void
1579LOG (int level, char *msg) 1666log_backtrace (utf8_string msg)
1667
1668void
1669LOG (int flags, utf8_string msg)
1580 PROTOTYPE: $$ 1670 PROTOTYPE: $$
1581 C_ARGS: (LogLevel)level, "%s", msg 1671 C_ARGS: flags, "%s", msg
1582 1672
1583char *path_combine (char *base, char *path) 1673octet_string path_combine (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1585 1675
1586char *path_combine_and_normalize (char *base, char *path) 1676octet_string path_combine_and_normalize (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1588 1678
1589const char * 1679const_octet_string
1590get_maps_directory (char *path) 1680get_maps_directory (octet_string path)
1591 PROTOTYPE: $ 1681 PROTOTYPE: $
1592 ALIAS: maps_directory = 0 1682 ALIAS: maps_directory = 0
1593 CODE: 1683 CODE:
1594 RETVAL = create_pathname (path); 1684 RETVAL = create_pathname (path);
1595 OUTPUT: RETVAL 1685 OUTPUT: RETVAL
1597void 1687void
1598sub_generation_inc () 1688sub_generation_inc ()
1599 CODE: 1689 CODE:
1600 PL_sub_generation++; 1690 PL_sub_generation++;
1601 1691
1602char * 1692const_octet_string
1603mapdir () 1693mapdir ()
1604 PROTOTYPE: 1694 PROTOTYPE:
1605 ALIAS: 1695 ALIAS:
1606 mapdir = 0 1696 mapdir = 0
1607 uniquedir = 1 1697 uniquedir = 1
1623 } 1713 }
1624 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1625 1715
1626void abort () 1716void abort ()
1627 1717
1718void reset_signals ()
1719
1720void fork_abort (octet_string cause = "cf::fork_abort")
1721
1628void cleanup (const char *cause, bool make_core = false) 1722void cleanup (octet_string cause, bool make_core = false)
1629 1723
1630void emergency_save () 1724void emergency_save ()
1631 1725
1632void _exit (int status = 0) 1726void _exit (int status = EXIT_SUCCESS)
1727
1728UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1633 1733
1634#if _POSIX_MEMLOCK 1734#if _POSIX_MEMLOCK
1635 1735
1636int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1637 1737
1638int munlockall () 1738int munlockall ()
1639 1739
1640#endif 1740#endif
1641 1741
1642int find_animation (char *text) 1742int find_animation (utf8_string text)
1643 PROTOTYPE: $ 1743 PROTOTYPE: $
1644 1744
1645int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1646 1746
1647const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1648 1748
1649int 1749int
1650exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1651 CODE: 1751 CODE:
1652{ 1752{
1683 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1684 else 1784 else
1685 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1686 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1687 1787
1788bool
1789load_resource_file (octet_string filename)
1790
1688MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1689 1792
1690int 1793int
1691valid (SV *obj) 1794valid (SV *obj)
1692 CODE: 1795 CODE:
1693 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1694 OUTPUT: 1797 OUTPUT:
1695 RETVAL 1798 RETVAL
1696 1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1697INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1817INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1698 1818
1699MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1700 1820
1701int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1702 CODE: 1822 CODE:
1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1708 1828
1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1710 1830
1711INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1712 1832
1713int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1714 CODE: 1834 CODE:
1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1719 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1720 1840
1721SV *registry (object *op) 1841SV *registry (object *op)
1722 1842
1723void mortals ()
1724 PPCODE:
1725 EXTEND (SP, object::mortals.size ());
1726 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1727 PUSHs (to_sv (*i));
1728
1729int objects_size () 1843int objects_size ()
1730 CODE: 1844 CODE:
1731 RETVAL = objects.size (); 1845 RETVAL = objects.size ();
1732 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1733 1847
1744object *actives (U32 index) 1858object *actives (U32 index)
1745 CODE: 1859 CODE:
1746 RETVAL = index < actives.size () ? actives [index] : 0; 1860 RETVAL = index < actives.size () ? actives [index] : 0;
1747 OUTPUT: RETVAL 1861 OUTPUT: RETVAL
1748 1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1879
1749# missing properties 1880# missing properties
1750 1881
1751object *head (object *op) 1882object *head (object *op)
1752 PROTOTYPE: $ 1883 PROTOTYPE: $
1753 CODE: 1884 CODE:
1754 RETVAL = op->head_ (); 1885 RETVAL = op->head_ ();
1755 OUTPUT: RETVAL
1756
1757int is_head (object *op)
1758 PROTOTYPE: $
1759 CODE:
1760 RETVAL = op->head_ () == op;
1761 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1762 1887
1763void 1888void
1764inv (object *obj) 1889inv (object *obj)
1765 PROTOTYPE: $ 1890 PROTOTYPE: $
1773void 1898void
1774set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1775 CODE: 1900 CODE:
1776 SET_ANIMATION (op, idx); 1901 SET_ANIMATION (op, idx);
1777 1902
1903int
1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1778object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1779 1929
1780object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1781 1931
1782int need_identify (object *obj); 1932int need_identify (object *obj);
1783 1933
1784int apply_shop_mat (object *shop_mat, object *op); 1934int apply_shop_mat (object *shop_mat, object *op);
1935
1936int move_player (object *op, int dir)
1937 CODE:
1938 RETVAL = move_player (op, dir);
1939 OUTPUT:
1940 RETVAL
1785 1941
1786int move (object *op, int dir, object *originator = op) 1942int move (object *op, int dir, object *originator = op)
1787 CODE: 1943 CODE:
1788 RETVAL = move_ob (op, dir, originator); 1944 RETVAL = move_ob (op, dir, originator);
1789 OUTPUT: 1945 OUTPUT:
1795 1951
1796void apply_below (object *op) 1952void apply_below (object *op)
1797 CODE: 1953 CODE:
1798 player_apply_below (op); 1954 player_apply_below (op);
1799 1955
1956int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1957
1800object *cf_object_present_archname_inside (object *op, char *whatstr) 1958object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1801 1959
1802int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1960int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1803 1961
1804int cf_object_change_map (object *op, int x, int y, maptile *map) 1962int cf_object_change_map (object *op, int x, int y, maptile *map)
1805 1963
1825 RETVAL = pay_for_amount (amount, op); 1983 RETVAL = pay_for_amount (amount, op);
1826 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1827 1985
1828void pay_player (object *op, uint64 amount) 1986void pay_player (object *op, uint64 amount)
1829 1987
1830val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1988val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1831 1989
1832int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1990int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1833 1991
1834void learn_spell (object *op, object *sp, int special_prayer = 0) 1992void learn_spell (object *op, object *sp, int special_prayer = 0)
1835 CODE: 1993 CODE:
1836 do_learn_spell (op, sp, special_prayer); 1994 do_learn_spell (op, sp, special_prayer);
1837 1995
1838void forget_spell (object *op, object *sp) 1996void forget_spell (object *op, object *sp)
1839 CODE: 1997 CODE:
1840 do_forget_spell (op, query_name (sp)); 1998 do_forget_spell (op, query_name (sp));
1841 1999
1842object *check_for_spell (object *op, char *spellname) 2000object *check_for_spell (object *op, utf8_string spellname)
1843 CODE: 2001 CODE:
1844 RETVAL = check_spell_known (op, spellname); 2002 RETVAL = check_spell_known (op, spellname);
1845 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1846 2004
1847int query_money (object *op) 2005int query_money (object *op)
1856 2014
1857void drop (object *who, object *op) 2015void drop (object *who, object *op)
1858 2016
1859void pick_up (object *who, object *op) 2017void pick_up (object *who, object *op)
1860 2018
1861object *cf_object_insert_object (object *op, object *container)
1862
1863object *cf_object_insert_in_ob (object *ob, object *where)
1864
1865int cf_object_teleport (object *op, maptile *map, int x, int y) 2019int cf_object_teleport (object *op, maptile *map, int x, int y)
1866 2020
1867void update_object (object *op, int action) 2021void update_object (object *op, int action)
1868 2022
1869object *cf_create_object_by_name (const char *name) 2023object *cf_create_object_by_name (utf8_string name)
1870 2024
1871void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2025void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1872 2026
1873void player_lvl_adj (object *who, object *skill = 0) 2027void player_lvl_adj (object *who, object *skill = 0)
1874 2028
1875int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2029int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1876 2030
1881void use_trigger (object *op); 2035void use_trigger (object *op);
1882 2036
1883void add_button_link (object *button, maptile *map, int connected); 2037void add_button_link (object *button, maptile *map, int connected);
1884 2038
1885void remove_button_link (object *op); 2039void remove_button_link (object *op);
2040
2041void handle_apply_yield (object *op);
1886 2042
1887 2043
1888MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_
1889 2045
1890object *cf_insert_ob_in_ob (object *ob, object *where) 2046object *cf_insert_ob_in_ob (object *ob, object *where)
1891 2047
1892# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
1893# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1894 2050
1895object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
1896 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
1897 CODE: 2053 CODE:
1898 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1899 OUTPUT: 2055 OUTPUT:
1900 RETVAL 2056 RETVAL
1901 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
1902object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1903 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
1904 CODE: 2063 CODE:
1905{ 2064{
1906 int unused_type; 2065 int unused_type;
1907 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2066 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1908} 2067}
1909 2068
1910# syntatic sugar for easier use in event callbacks. 2069const_utf8_string get_ob_key_value (object *op, utf8_string key)
1911const char *options (object *op)
1912 CODE:
1913 RETVAL = op->name;
1914 OUTPUT:
1915 RETVAL
1916 2070
1917player *contr (object *op)
1918 CODE:
1919 RETVAL = op->contr;
1920 OUTPUT: RETVAL
1921
1922const char *get_ob_key_value (object *op, const char *key)
1923
1924bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2071bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1925 2072
1926object *get_nearest_player (object *ob) 2073object *get_nearest_player (object *ob)
1927 ALIAS: nearest_player = 0 2074 ALIAS: nearest_player = 0
1928 PREINIT: 2075 PREINIT:
1929 extern object *get_nearest_player (object *); 2076 extern object *get_nearest_player (object *);
1945bool on_same_map_as (object *ob, object *other) 2092bool on_same_map_as (object *ob, object *other)
1946 CODE: 2093 CODE:
1947 RETVAL = on_same_map (ob, other); 2094 RETVAL = on_same_map (ob, other);
1948 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
1949 2096
1950const char * 2097const_utf8_string
1951base_name (object *op, int plural = op->nrof > 1) 2098base_name (object *op, int plural = op->nrof > 1)
1952 CODE: 2099 CODE:
1953 RETVAL = query_base_name (op, plural); 2100 RETVAL = query_base_name (op, plural);
1954 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
1955 2102
1962 RETVAL = op->contr; 2109 RETVAL = op->contr;
1963 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1964 2111
1965void check_score (object *op) 2112void check_score (object *op)
1966 2113
1967void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2114void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1968 CODE: 2115 CODE:
1969 new_draw_info (flags, 0, op, txt); 2116 new_draw_info (flags, 0, op, txt);
1970
1971object *cf_player_send_inventory (object *op)
1972
1973char *cf_player_get_ip (object *op)
1974 ALIAS: ip = 0
1975
1976object *cf_player_get_marked_item (object *op)
1977 ALIAS: marked_item = 0
1978
1979void cf_player_set_marked_item (object *op, object *ob)
1980
1981partylist *cf_player_get_party (object *op)
1982 ALIAS: party = 0
1983
1984void cf_player_set_party (object *op, partylist *party)
1985 2117
1986void kill_player (object *op) 2118void kill_player (object *op)
1987 2119
1988void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *op, int what, object *item)
1989 C_ARGS: what, op, item 2121 C_ARGS: what, op, item
1990 2122
1991void clear_los (object *op)
1992
1993int command_teleport (object *op, char *params)
1994
1995int command_summon (object *op, char *params) 2123int command_summon (object *op, utf8_string params)
1996 2124
1997int command_arrest (object *op, char *params) 2125int command_arrest (object *op, utf8_string params)
1998
1999int command_kick (object *op, char *params)
2000
2001int command_banish (object *op, char *params)
2002 2126
2003 2127
2004MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2128MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2005 2129
2006INCLUDE: $PERL genacc player ../include/player.h | 2130INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2007 2131
2008int invoke (player *pl, int event, ...) 2132int invoke (player *pl, int event, ...)
2009 CODE: 2133 CODE:
2010 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2134 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2011 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2021 pl->ob->stats.hp = pl->ob->stats.maxhp; 2145 pl->ob->stats.hp = pl->ob->stats.maxhp;
2022 pl->ob->stats.sp = pl->ob->stats.maxsp; 2146 pl->ob->stats.sp = pl->ob->stats.maxsp;
2023 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2147 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2024 pl->orig_stats = pl->ob->stats; 2148 pl->orig_stats = pl->ob->stats;
2025 2149
2150void clear_los (player *pl)
2151
2026void cf_player_move (player *pl, int dir) 2152void cf_player_move (player *pl, int dir)
2027 2153
2028void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2154void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2029
2030player *first ()
2031 CODE:
2032 RETVAL = first_player;
2033 OUTPUT: RETVAL
2034 2155
2035bool 2156bool
2036cell_visible (player *pl, int dx, int dy) 2157cell_visible (player *pl, int dx, int dy)
2037 CODE: 2158 CODE:
2038 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2159 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2091 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2212 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2092 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2093 2214
2094SV *registry (maptile *map) 2215SV *registry (maptile *map)
2095 2216
2096INCLUDE: $PERL genacc maptile ../include/map.h | 2217INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2097 2218
2098void 2219void
2099maptile::instantiate () 2220maptile::instantiate ()
2100 2221
2101maptile *new () 2222maptile *new ()
2116 for_all_players (pl) 2237 for_all_players (pl)
2117 if (pl->ob && pl->ob->map == THIS) 2238 if (pl->ob && pl->ob->map == THIS)
2118 PUSHs (sv_2mortal (to_sv (pl->ob))); 2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2119 } 2240 }
2120 2241
2242void
2243maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245{
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2248
2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289}
2290
2291void
2292maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342}
2343
2121void play_sound_map (maptile *map, int x, int y, int sound_num) 2344void play_sound_map (maptile *map, int x, int y, int sound_num)
2122 2345
2123int out_of_map (maptile *map, int x, int y) 2346int out_of_map (maptile *map, int x, int y)
2124 2347
2125void 2348void
2141 2364
2142object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2365object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2143 C_ARGS: str, map, nx, ny 2366 C_ARGS: str, map, nx, ny
2144 2367
2145void 2368void
2146cf_map_normalise (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2147 PPCODE: 2370 PPCODE:
2148{ 2371{
2149 maptile *nmap = 0; 2372 maptile *nmap = 0;
2150 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2151 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 2429
2207void fix_walls (maptile *map, int x, int y) 2430void fix_walls (maptile *map, int x, int y)
2208 2431
2209void fix_walls_around (maptile *map, int x, int y) 2432void fix_walls_around (maptile *map, int x, int y)
2210 2433
2211const char *
2212region_name (maptile *m)
2213 CODE:
2214 RETVAL = get_name_of_region_for_map (m);
2215 OUTPUT: RETVAL
2216
2217# worst xs function of my life 2434# worst xs function of my life
2218maptile * 2435bool
2219_create_random_map (\ 2436_create_random_map (\
2220 char *path,\ 2437 maptile *self,\
2221 char *wallstyle,\ 2438 utf8_string wallstyle,\
2222 char *wall_name,\ 2439 utf8_string wall_name,\
2223 char *floorstyle,\ 2440 utf8_string floorstyle,\
2224 char *monsterstyle,\ 2441 utf8_string monsterstyle,\
2225 char *treasurestyle,\ 2442 utf8_string treasurestyle,\
2226 char *layoutstyle,\ 2443 utf8_string layoutstyle,\
2227 char *doorstyle,\ 2444 utf8_string doorstyle,\
2228 char *decorstyle,\ 2445 utf8_string decorstyle,\
2229 char *origin_map,\ 2446 utf8_string origin_map,\
2230 char *final_map,\ 2447 utf8_string final_map,\
2231 char *exitstyle,\ 2448 utf8_string exitstyle,\
2232 char *this_map,\ 2449 utf8_string this_map,\
2233 char *exit_on_final_map,\ 2450 utf8_string exit_on_final_map,\
2234 int Xsize,\ 2451 int xsize,\
2235 int Ysize,\ 2452 int ysize,\
2236 int expand2x,\ 2453 int expand2x,\
2237 int layoutoptions1,\ 2454 int layoutoptions1,\
2238 int layoutoptions2,\ 2455 int layoutoptions2,\
2239 int layoutoptions3,\ 2456 int layoutoptions3,\
2240 int symmetry,\ 2457 int symmetry,\
2245 int dungeon_depth,\ 2462 int dungeon_depth,\
2246 int decoroptions,\ 2463 int decoroptions,\
2247 int orientation,\ 2464 int orientation,\
2248 int origin_y,\ 2465 int origin_y,\
2249 int origin_x,\ 2466 int origin_x,\
2250 int random_seed,\ 2467 U32 random_seed,\
2251 val64 total_map_hp,\ 2468 val64 total_map_hp,\
2252 int map_layout_style,\ 2469 int map_layout_style,\
2253 int treasureoptions,\ 2470 int treasureoptions,\
2254 int symmetry_used,\ 2471 int symmetry_used,\
2255 region *region\ 2472 region *region,\
2473 utf8_string custom\
2256) 2474)
2257 CODE: 2475 CODE:
2258{ 2476{
2259 random_map_params rmp; 2477 random_map_params rmp;
2260 2478
2270 assign (rmp.exit_on_final_map, exit_on_final_map); 2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2271 2489
2272 rmp.origin_map = origin_map; 2490 rmp.origin_map = origin_map;
2273 rmp.final_map = final_map; 2491 rmp.final_map = final_map;
2274 rmp.this_map = this_map; 2492 rmp.this_map = this_map;
2275 rmp.Xsize = Xsize; 2493 rmp.xsize = xsize;
2276 rmp.Ysize = Ysize; 2494 rmp.ysize = ysize;
2277 rmp.expand2x = expand2x; 2495 rmp.expand2x = expand2x;
2278 rmp.layoutoptions1 = layoutoptions1; 2496 rmp.layoutoptions1 = layoutoptions1;
2279 rmp.layoutoptions2 = layoutoptions2; 2497 rmp.layoutoptions2 = layoutoptions2;
2280 rmp.layoutoptions3 = layoutoptions3; 2498 rmp.layoutoptions3 = layoutoptions3;
2281 rmp.symmetry = symmetry; 2499 rmp.symmetry = symmetry;
2287 rmp.decoroptions = decoroptions; 2505 rmp.decoroptions = decoroptions;
2288 rmp.orientation = orientation; 2506 rmp.orientation = orientation;
2289 rmp.origin_y = origin_y; 2507 rmp.origin_y = origin_y;
2290 rmp.origin_x = origin_x; 2508 rmp.origin_x = origin_x;
2291 rmp.random_seed = random_seed; 2509 rmp.random_seed = random_seed;
2292 rmp.total_map_hp = total_map_hp; 2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2293 rmp.map_layout_style = map_layout_style; 2511 rmp.map_layout_style = map_layout_style;
2294 rmp.treasureoptions = treasureoptions; 2512 rmp.treasureoptions = treasureoptions;
2295 rmp.symmetry_used = symmetry_used; 2513 rmp.symmetry_used = symmetry_used;
2296 rmp.region = region; 2514 rmp.region = region;
2515 rmp.custom = custom;
2297 2516
2298 RETVAL = generate_random_map (path, &rmp); 2517 RETVAL = self->generate_random_map (&rmp);
2299} 2518}
2300 OUTPUT: 2519 OUTPUT:
2301 RETVAL 2520 RETVAL
2302 2521
2303MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2304 2523
2305archetype *find (const char *name) 2524archetype *find (utf8_string name)
2306 CODE: 2525 CODE:
2307 RETVAL = archetype::find (name); 2526 RETVAL = archetype::find (name);
2308 OUTPUT: 2527 OUTPUT:
2309 RETVAL 2528 RETVAL
2310 2529
2311archetype *first() 2530int archetypes_size ()
2312 PROTOTYPE: 2531 CODE:
2313 CODE:
2314 RETVAL = first_archetype; 2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2315 OUTPUT: RETVAL 2544 RETVAL
2316 2545
2317INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2318 2547
2319MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2320 2549
2321partylist *first () 2550partylist *first ()
2322 PROTOTYPE: 2551 PROTOTYPE:
2323 CODE: 2552 CODE:
2324 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2325 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2326 2555
2327INCLUDE: $PERL genacc partylist ../include/player.h | 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2328 2557
2329MODULE = cf PACKAGE = cf::region 2558MODULE = cf PACKAGE = cf::region
2330 2559
2331region *first () 2560void
2332 PROTOTYPE: 2561list ()
2333 CODE: 2562 PPCODE:
2334 RETVAL = first_region; 2563 for_all_regions (rgn)
2335 OUTPUT: RETVAL 2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2336 2565
2337region *find (char *name) 2566region *find (utf8_string name)
2338 PROTOTYPE: $ 2567 PROTOTYPE: $
2339 CODE: 2568 CODE:
2340 RETVAL = get_region_by_name (name); 2569 RETVAL = region::find (name);
2341 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2342 2571
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2343INCLUDE: $PERL genacc region ../include/map.h | 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344 2586
2345MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2346 2588
2347INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2348 2590
2349MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2350 2592
2351INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2352 2594
2353MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2354 2596
2355INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2356 2598
2357int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2358 CODE: 2600 CODE:
2359 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2360 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2379 char *buf = SvPVbyte (packet, len); 2621 char *buf = SvPVbyte (packet, len);
2380 2622
2381 THIS->send_packet (buf, len); 2623 THIS->send_packet (buf, len);
2382} 2624}
2383 2625
2626faceidx
2627client::find_face (utf8_string name, faceidx defidx = 0)
2628 CODE:
2629 RETVAL = face_find (name, defidx);
2630 THIS->send_face (RETVAL);
2631 THIS->flush_fx ();
2632 OUTPUT:
2633 RETVAL
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766

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