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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.183 by root, Mon Apr 9 04:40:39 2007 UTC vs.
Revision 1.237 by root, Mon Jul 23 23:46:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
54 60
55typedef char *octet_string; 61typedef char *octet_string;
56typedef char *utf8_string; 62typedef char *utf8_string;
57typedef const char *const_octet_string; 63typedef const char *const_octet_string;
58typedef const char *const_utf8_string; 64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
59 67
60#if IVSIZE >= 8 68#if IVSIZE >= 8
61 typedef IV val64; 69 typedef IV val64;
62# define newSVval64 newSViv 70# define newSVval64 newSViv
63# define SvVAL64 SvIV 71# define SvVAL64 SvIV
66# define newSVval64 newSVnv 74# define newSVval64 newSVnv
67# define SvVAL64 SvNV 75# define SvVAL64 SvNV
68#endif 76#endif
69 77
70static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
73 80
74static PerlInterpreter *perl; 81static PerlInterpreter *perl;
75 82
76double runtime; 83tstamp NOW, runtime;
77 84
78global gbl_ev; 85global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
81 91
82static HV 92static HV
83 *stash_cf, 93 *stash_cf,
84 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
107 117
108unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
109 119
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 flags |=0x3300;//D
113 assert (!self); 122 assert (!self);
114 assert (!cb); 123 assert (!cb);
115} 124}
116 125
117int 126int
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 143 SvREFCNT_dec (self);
135 144
136 // self *must* be null now because thats sv_unmagic's job. 145 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self); 146 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 147 }
140} 148}
141 149
142void 150void
143attachable::optimise () 151attachable::optimise ()
144{ 152{
145 if (self 153 if (self
146 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 156 sever_self ();
150} 157}
151 158
152// check wether the object really is dead 159// check wether the object really is dead
153void 160void
160} 167}
161 168
162void 169void
163attachable::do_destroy () 170attachable::do_destroy ()
164{ 171{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
166 173
167 if (cb) 174 if (cb)
168 { 175 {
169 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
170 cb = 0; 177 cb = 0;
171 } 178 }
172 179
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 180 mortals.push_back (this);
178} 181}
179 182
180void 183void
181attachable::destroy () 184attachable::destroy ()
183 if (destroyed ()) 186 if (destroyed ())
184 return; 187 return;
185 188
186 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
187 do_destroy (); 190 do_destroy ();
191 sever_self ();
188} 192}
189 193
190void 194void
191attachable::check_mortals () 195attachable::check_mortals ()
192{ 196{
196 { 200 {
197 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
198 { 202 {
199 i = 0; 203 i = 0;
200 204
201 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
203 221
204 break; 222 break;
205 } 223 }
206 224
207 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
208 226
209 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
210 228 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 229 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
215 ++i; // further delay freeing 237 ++i; // further delay freeing
216 238
217 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
218 break; 240 break;
219 } 241 }
220 else 242 else
221 { 243 {
222 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
223 delete obj; 246 delete obj;
224 } 247 }
225 } 248 }
226} 249}
227 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
228attachable & 263attachable &
229attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
230{ 265{
231 //if (self || cb) 266 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 268
234 attach = src.attach; 269 attach = src.attach;
235 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
236} 305}
237 306
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 308
240static SV * 309static SV *
273{ 342{
274 if (!obj) 343 if (!obj)
275 return &PL_sv_undef; 344 return &PL_sv_undef;
276 345
277 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
278 { 350 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 352
285 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 356 }
288 else 357 else
289 { 358 {
290 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
327 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
328 else 397 else
329 return 0; 398 return 0;
330} 399}
331 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
355 440
356inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
358 443
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 446
363inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
364{ 448{
365 char buf[128]; 449 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
368} 452}
369 453
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
394 478
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 481
398template<class T> 482template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 484
401template<int N> 485template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 487
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 492
612 perl_construct (perl); 695 perl_construct (perl);
613 696
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 698
616 const char *argv[] = { 699 const char *argv[] = {
617 "", 700 settings.argv [0],
618 "-e" 701 "-e"
619 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
622 "require cf;" 705 "require cf;"
650void 733void
651attachable::instantiate () 734attachable::instantiate ()
652{ 735{
653 if (attach) 736 if (attach)
654 { 737 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 739 attach = 0;
657 } 740 }
658} 741}
659 742
660void 743void
661attachable::reattach () 744attachable::reattach ()
662{ 745{
663 optimise (); 746 optimise ();
664 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
666} 749}
667 750
668static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 753# include "eventinc.h"
713} 796}
714 797
715void 798void
716global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 800{
718 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
719} 802}
720 803
721void 804void
722object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 806{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 808 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 810
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 813 }
731 814
767{ 850{
768 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
770} 853}
771 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
772bool 905bool
773attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
774{ 907{
775 data_type dt; 908 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 909
780 // callback call ordering should be: 910 // callback call ordering should be:
781 // 1. per-object callback 911 // 1. per-object callback
782 // 2. per-class object 912 // 2. per-class object
783 // 3. per-type callback 913 // 3. per-type callback
787 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
788 918
789 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 920 if (!callbacks)
791 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
792 925
793 CALL_BEGIN (3); 926 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 929
831} 964}
832 965
833SV * 966SV *
834cfperl_result (int idx) 967cfperl_result (int idx)
835{ 968{
836 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 970 if (!av)
838 return &PL_sv_undef; 971 return &PL_sv_undef;
839 972
840 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 974 if (!sv)
871{ 1004{
872 CALL_BEGIN (1); 1005 CALL_BEGIN (1);
873 CALL_ARG (make_core); 1006 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 1007 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
876} 1046}
877 1047
878maptile * 1048maptile *
879maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
880{ 1050{
944 CALL_ARG (exit); 1114 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1116 CALL_END;
947} 1117}
948 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
949///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
950 1136
951struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
953 1139
954int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
955 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
956static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
957{ 1187{
958 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
959 w->call (*w); 1189 w->call (*w);
960} 1190}
961 1191
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1258
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1031 1261
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1040 1270
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1272
1043BOOT: 1273BOOT:
1044{ 1274{
1045 _connect_to_perl ();
1046
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049 1277
1278 _connect_to_perl ();
1279
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1051 1290
1052 static const struct { 1291 static const struct {
1053 const char *name; 1292 const char *name;
1054 IV iv; 1293 IV iv;
1055 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1298
1062 const_iv (Map0Cmd) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1300
1066 const_iv (MAP_CLIENT_X) 1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1302
1069 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1070 const_iv (PLAYER) 1304
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK)
1079 const_iv (ARROW)
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1311
1183 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1184 1340
1185 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1342
1188 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1345
1192 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1353
1219 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1228 1357
1229 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1232 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1233 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1234 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1235 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1237 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1238 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1239 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1240 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1241 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1242 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1243 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1244 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1246 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1249 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1251 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1252 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1253 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1254 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330 1384
1331 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1332 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1333 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1334 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1348 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1349 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1353 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1354 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1355 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1356 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1357 1409 const_iv (SP_MAGIC_MAPPING)
1358 const_iv (UPD_SP_MANA)
1359 const_iv (UPD_SP_GRACE)
1360 const_iv (UPD_SP_DAMAGE)
1361
1362 const_iv (F_APPLIED)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1366 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1371 1448
1372 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1450
1376 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1453
1385 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1455
1390 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1458
1397 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1461
1403 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1463
1406 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1468
1421 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1471
1427 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1468 1483
1469 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1490
1494 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1492
1497 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1500
1524 const_iv (MAP_IN_MEMORY) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING)
1528 1502
1529 const_iv (KLASS_ATTACHABLE) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1505
1536 const_iv (CS_QUERY_YESNO) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1507
1540 const_iv (ST_DEAD) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1509
1545 const_iv (ST_CHANGE_CLASS) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1546
1547 const_iv (IO_HEADER)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1511
1551 // random map generator 1512 // random map generator
1552 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1515
1560 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1519
1570 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1522
1573 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1575 }; 1526 };
1576 1527
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1530
1600 } 1551 }
1601} 1552}
1602 1553
1603void _connect_to_perl () 1554void _connect_to_perl ()
1604 1555
1556void _recalc_want ()
1557
1605void _global_reattach () 1558void _global_reattach ()
1606 CODE: 1559 CODE:
1607{ 1560{
1608 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1562 for_all_clients (ns)
1610 ns->reattach (); 1563 ns->reattach ();
1611 1564
1612 for_all_objects (op) 1565 for_all_objects (op)
1613 op->reattach (); 1566 op->reattach ();
1614} 1567}
1568
1569# support function for map-world.ext
1570void _quantise (SV *data_sv, SV *plt_sv)
1571 CODE:
1572{
1573 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1574 croak ("_quantise called with invalid agruments");
1575
1576 plt_sv = SvRV (plt_sv);
1577 SV **plt = AvARRAY (plt_sv);
1578 int plt_count = AvFILL (plt_sv) + 1;
1579
1580 STRLEN len;
1581 char *data = SvPVbyte (data_sv, len);
1582 char *dst = data;
1583
1584 while (len >= 3)
1585 {
1586 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1587 {
1588 char *val = SvPVX (*val_sv);
1589
1590 if (val [0] == data [0]
1591 && val [1] == data [1]
1592 && val [2] == data [2])
1593 {
1594 *dst++ = val [3];
1595 goto next;
1596 }
1597 }
1598
1599 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1600 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1601 dst - SvPVX (data_sv), len);
1602
1603 next:
1604 data += 3;
1605 len -= 3;
1606 }
1607
1608 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609}
1610
1611void _post_tick ()
1612 CODE:
1613 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1614
1615NV till_cede ()
1616 CODE:
1617 RETVAL = coroapi::next_cede - now ();
1618 OUTPUT:
1619 RETVAL
1620
1621NV till_tick ()
1622 CODE:
1623 RETVAL = SvNV (sv_next_tick) - now ();
1624 OUTPUT:
1625 RETVAL
1615 1626
1616NV floor (NV x) 1627NV floor (NV x)
1617 1628
1618NV ceil (NV x) 1629NV ceil (NV x)
1619 1630
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1638 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1639 }
1629 OUTPUT: 1640 OUTPUT:
1630 RETVAL 1641 RETVAL
1631 1642
1643NV clamp (NV value, NV min_value, NV max_value)
1644 CODE:
1645 RETVAL = clamp (value, min_value, max_value);
1646 OUTPUT:
1647 RETVAL
1648
1649NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1650 CODE:
1651 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1652 OUTPUT:
1653 RETVAL
1654
1655void cede_to_tick ()
1656 CODE:
1657 coroapi::cede_to_tick ();
1658
1632void server_tick () 1659void server_tick ()
1633 CODE: 1660 CODE:
1661 NOW = now ();
1634 runtime = SvNVx (sv_runtime); 1662 runtime = SvNVx (sv_runtime);
1635 server_tick (); 1663 server_tick ();
1636 1664
1637void 1665void
1666log_backtrace (utf8_string msg)
1667
1668void
1638LOG (int level, utf8_string msg) 1669LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1670 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1671 C_ARGS: flags, "%s", msg
1641 1672
1642octet_string path_combine (octet_string base, octet_string path) 1673octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1644 1675
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1676octet_string path_combine_and_normalize (octet_string base, octet_string path)
1682 } 1713 }
1683 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1684 1715
1685void abort () 1716void abort ()
1686 1717
1718void reset_signals ()
1719
1687void fork_abort (octet_string cause = "cf::fork_abort") 1720void fork_abort (octet_string cause = "cf::fork_abort")
1688 1721
1689void cleanup (octet_string cause, bool make_core = false) 1722void cleanup (octet_string cause, bool make_core = false)
1690 1723
1691void emergency_save () 1724void emergency_save ()
1825object *actives (U32 index) 1858object *actives (U32 index)
1826 CODE: 1859 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 1860 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 1861 OUTPUT: RETVAL
1829 1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1879
1830# missing properties 1880# missing properties
1831 1881
1832object *head (object *op) 1882object *head (object *op)
1833 PROTOTYPE: $ 1883 PROTOTYPE: $
1834 CODE: 1884 CODE:
1835 RETVAL = op->head_ (); 1885 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1843 1887
1844void 1888void
1845inv (object *obj) 1889inv (object *obj)
1846 PROTOTYPE: $ 1890 PROTOTYPE: $
1859int 1903int
1860num_animations (object *op) 1904num_animations (object *op)
1861 CODE: 1905 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 1906 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1864 1927
1865object *find_best_object_match (object *op, utf8_string match) 1928object *find_best_object_match (object *op, utf8_string match)
1866 1929
1867object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1868 1931
1973 2036
1974void add_button_link (object *button, maptile *map, int connected); 2037void add_button_link (object *button, maptile *map, int connected);
1975 2038
1976void remove_button_link (object *op); 2039void remove_button_link (object *op);
1977 2040
2041void handle_apply_yield (object *op);
2042
1978 2043
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980 2045
1981object *cf_insert_ob_in_ob (object *ob, object *where) 2046object *cf_insert_ob_in_ob (object *ob, object *where)
1982 2047
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 2050
1986object *new (utf8_string archetype = 0) 2051object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
1988 CODE: 2053 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2055 OUTPUT:
1991 RETVAL 2056 RETVAL
1992 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
1995 CODE: 2063 CODE:
1996{ 2064{
1997 int unused_type; 2065 int unused_type;
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2066 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999} 2067}
2000
2001player *contr (object *op)
2002 CODE:
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005 2068
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2069const_utf8_string get_ob_key_value (object *op, utf8_string key)
2007 2070
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2071bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2009 2072
2050 2113
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2114void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2115 CODE:
2053 new_draw_info (flags, 0, op, txt); 2116 new_draw_info (flags, 0, op, txt);
2054 2117
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2118void kill_player (object *op)
2071 2119
2072void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *op, int what, object *item)
2073 C_ARGS: what, op, item 2121 C_ARGS: what, op, item
2074
2075void clear_los (object *op)
2076 2122
2077int command_summon (object *op, utf8_string params) 2123int command_summon (object *op, utf8_string params)
2078 2124
2079int command_arrest (object *op, utf8_string params) 2125int command_arrest (object *op, utf8_string params)
2080 2126
2098 CODE: 2144 CODE:
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2145 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2146 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2147 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2148 pl->orig_stats = pl->ob->stats;
2149
2150void clear_los (player *pl)
2103 2151
2104void cf_player_move (player *pl, int dir) 2152void cf_player_move (player *pl, int dir)
2105 2153
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2154void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107 2155
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2266 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2222 } 2283 }
2223 } 2284 }
2224 } 2285 }
2225 2286
2226 skip_space: ; 2287 skip_space: ;
2237 palette = SvRV (palette); 2298 palette = SvRV (palette);
2238 2299
2239 STRLEN idxlen; 2300 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2302
2242 region **regionmap = (region **)malloc ( 2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2305
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2308
2250 for (int y = 0; y < THIS->height; ++y) 2309 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2311
2253 sfree (THIS->regions, THIS->size ()); 2312 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2313 delete [] THIS->regionmap;
2255 2314
2256 THIS->regions = regions; 2315 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2258} 2342}
2259 2343
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2344void play_sound_map (maptile *map, int x, int y, int sound_num)
2261 2345
2262int out_of_map (maptile *map, int x, int y) 2346int out_of_map (maptile *map, int x, int y)
2421 rmp.decoroptions = decoroptions; 2505 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2506 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2507 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2508 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2509 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2511 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2512 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2513 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2514 rmp.region = region;
2431 rmp.custom = custom; 2515 rmp.custom = custom;
2441 CODE: 2525 CODE:
2442 RETVAL = archetype::find (name); 2526 RETVAL = archetype::find (name);
2443 OUTPUT: 2527 OUTPUT:
2444 RETVAL 2528 RETVAL
2445 2529
2446archetype *first() 2530int archetypes_size ()
2447 PROTOTYPE: 2531 CODE:
2448 CODE:
2449 RETVAL = first_archetype; 2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2450 OUTPUT: RETVAL 2544 RETVAL
2451 2545
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2547
2454MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2455 2549
2479 PROTOTYPE: $ 2573 PROTOTYPE: $
2480 CODE: 2574 CODE:
2481 RETVAL = region::find_fuzzy (name); 2575 RETVAL = region::find_fuzzy (name);
2482 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2483 2577
2578int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2484INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2485 2586
2486MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2487 2588
2488INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2489 2590
2520 char *buf = SvPVbyte (packet, len); 2621 char *buf = SvPVbyte (packet, len);
2521 2622
2522 THIS->send_packet (buf, len); 2623 THIS->send_packet (buf, len);
2523} 2624}
2524 2625
2626faceidx
2627client::find_face (utf8_string name, faceidx defidx = 0)
2628 CODE:
2629 RETVAL = face_find (name, defidx);
2630 THIS->send_face (RETVAL);
2631 THIS->flush_fx ();
2632 OUTPUT:
2633 RETVAL
2634
2525MODULE = cf PACKAGE = cf::face PREFIX = face_ 2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2526 2636
2527INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2528 2638
2529faceidx face_find (utf8_string name, faceidx defidx = 0) 2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2530 2640
2531faceidx alloc (utf8_string name) 2641faceidx alloc (utf8_string name)
2532 CODE: 2642 CODE:
2544 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2545 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2546} 2656}
2547 OUTPUT: RETVAL 2657 OUTPUT: RETVAL
2548 2658
2549void set (faceidx idx, int visibility, int magicmap) 2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2550 CODE: 2666 CODE:
2551 faceinfo *f = face_info (idx); 2667 faceinfo *f = face_info (idx); assert (f);
2552 assert (f); 2668 switch (ix)
2553 f->visibility = visibility; 2669 {
2554 f->magicmap = magicmap; 2670 case 0: f->type = value; break;
2555 2671 case 1: f->visibility = value; break;
2556void set_smooth (faceidx idx, faceidx smooth) 2672 case 2: f->magicmap = value; break;
2557 CODE: 2673 case 3: f->smooth = value; break;
2558 faceinfo *f = face_info (idx); 2674 case 4: f->smoothlevel = value; break;
2559 assert (f); 2675 }
2560 f->smooth = smooth;
2561 2676
2562void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2563 CODE: 2678 CODE:
2564{ 2679{
2565 facedata *d = face_data (idx, faceset); 2680 faceinfo *f = face_info (idx); assert (f);
2566 assert (d); 2681 facedata *d = &(faceset ? f->data64 : f->data32);
2567 sv_to (data, d->data); 2682 sv_to (data, d->data);
2568 STRLEN clen; 2683 STRLEN clen;
2569 char *cdata = SvPVbyte (chksum, clen); 2684 char *cdata = SvPVbyte (chksum, clen);
2570 clen = min (CHKSUM_SIZE, clen); 2685 clen = min (CHKSUM_SIZE, clen);
2571 2686
2581 ns->force_newmap = true; 2696 ns->force_newmap = true;
2582 } 2697 }
2583 } 2698 }
2584} 2699}
2585 2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2586void invalidate (faceidx idx) 2715void invalidate (faceidx idx)
2587 CODE: 2716 CODE:
2588 for_all_clients (ns) 2717 for_all_clients (ns)
2589 { 2718 {
2590 ns->faces_sent [idx] = false; 2719 ns->faces_sent [idx] = false;
2597 { 2726 {
2598 ns->faces_sent.reset (); 2727 ns->faces_sent.reset ();
2599 ns->force_newmap = true; 2728 ns->force_newmap = true;
2600 } 2729 }
2601 2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766

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