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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.89 by elmex, Wed Dec 20 10:31:00 2006 UTC vs.
Revision 1.237 by root, Mon Jul 23 23:46:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
54# define newSVval64 newSVnv 74# define newSVval64 newSVnv
55# define SvVAL64 SvNV 75# define SvVAL64 SvNV
56#endif 76#endif
57 77
58static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
61 80
62static PerlInterpreter *perl; 81static PerlInterpreter *perl;
63 82
83tstamp NOW, runtime;
84
85global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
65 115
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
68static SV * 309static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 311{
71 SV *sv; 312 SV *sv;
72 313
73 if (!ptr) 314 if (!ptr)
74 return &PL_sv_undef; 315 return &PL_sv_undef;
75 316
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 319}
79 320
80template<class attachable> 321static int
81SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
82newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
83{ 342{
84 if (!obj) 343 if (!obj)
85 return &PL_sv_undef; 344 return &PL_sv_undef;
86 345
87 if (!obj->self) 346 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
89 348
90 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
91} 366}
92 367
93static void 368static void
94clearSVptr (SV *sv) 369clearSVptr (SV *sv)
95{ 370{
121 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
122 else 397 else
123 return 0; 398 return 0;
124} 399}
125 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 478
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 481
191template<class T> 482template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 484
194template<int N> 485template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 487
488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
197inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
198{ 501{
199 unsigned int version; 502 unsigned int version;
200 503
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 506}
507
508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 509
205static SV * 510static SV *
206newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
207{ 512{
208 SV *sv; 513 SV *sv;
315} 620}
316 621
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 623
319SV * 624SV *
320registry (attachable_base *ext) 625registry (attachable *ext)
321{ 626{
322 if (!ext->cb) 627 if (!ext->cb)
323 ext->cb = newAV (); 628 ext->cb = newAV ();
324 629
325 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768} 631}
769 632
770///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
771 634
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
831 perl = perl_alloc (); 694 perl = perl_alloc ();
832 perl_construct (perl); 695 perl_construct (perl);
833 696
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 698
836 char *argv[] = { 699 const char *argv[] = {
837 "", 700 settings.argv [0],
838 "-e" 701 "-e"
839 "use Event;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
842 "require cf;" 705 "require cf;"
843 }; 706 };
844 707
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
846 { 710 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
849 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
850} 722}
851 723
852void cfperl_main () 724void cfperl_main ()
853{ 725{
854 dSP; 726 dSP;
855 727
856 PUSHMARK (SP); 728 PUSHMARK (SP);
857 PUTBACK; 729 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
859} 749}
860 750
861static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 753# include "eventinc.h"
894 } 784 }
895 } 785 }
896 } 786 }
897} 787}
898 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
899bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
900{ 907{
901 data_type dt; 908 data_type dt;
902 va_list ap;
903 909
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 910 // callback call ordering should be:
913 // 1. per-object callback 911 // 1. per-object callback
914 // 2. per-class object 912 // 2. per-class object
915 // 3. per-type callback 913 // 3. per-type callback
916 // 4. global callbacks 914 // 4. global callbacks
917 915
916 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 918
982 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 920 if (!callbacks)
984 return 0; 921 return 0;
985 922
986 dSP; 923 va_list ap;
987 ENTER; 924 va_start (ap, event);
988 SAVETMPS;
989 925
990 PUSHMARK (SP); 926 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 929
996 switch (KLASS_OF (event)) 930 //TODO: unhack
997 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
1002 938
1003 for (;;) 939 for (;;)
1004 { 940 {
1005 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
1006 942
1007 if (dt == DT_END) 943 if (dt == DT_END)
1008 break; 944 break;
1009
1010 if (dt == DT_AV) 945 else if (dt == DT_AV)
1011 { 946 {
1012 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
1013 948
1014 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 954 }
1020 955
1021 va_end (ap); 956 va_end (ap);
1022 957
1023 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1028 960
1029 FREETMPS; 961 CALL_END;
1030 LEAVE;
1031 962
1032 return count; 963 return count;
1033} 964}
1034 965
1035SV * 966SV *
1036cfperl_result (int idx) 967cfperl_result (int idx)
1037{ 968{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 970 if (!av)
1040 return &PL_sv_undef; 971 return &PL_sv_undef;
1041 972
1042 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 974 if (!sv)
1058 return SvNV (cfperl_result (idx)); 989 return SvNV (cfperl_result (idx));
1059} 990}
1060 991
1061///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
1062 993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1063struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1064 1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1065static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
1066{ 1187{
1067 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
1068 w->call (*w); 1189 w->call (*w);
1069} 1190}
1070 1191
1071void 1192void
1072iw::alloc () 1193iw::alloc ()
1073{ 1194{
1074 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
1075 1196
1197 WaREENTRANT_off (pe);
1076 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
1077 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
1078} 1200}
1079 1201
1080static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
1086void 1208void
1087iow::alloc () 1209iow::alloc ()
1088{ 1210{
1089 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
1090 1212
1213 WaREENTRANT_off (pe);
1091 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
1092 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
1093 1216
1094 pe->fd = -1; 1217 pe->fd = -1;
1095 pe->poll = 0; 1218 pe->poll = 0;
1116 pe->poll = events; 1239 pe->poll = events;
1117 if (pe->poll) start (); 1240 if (pe->poll) start ();
1118 } 1241 }
1119} 1242}
1120 1243
1244void
1245_connect_to_perl ()
1246{
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269}
1270
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1272
1123BOOT: 1273BOOT:
1124{ 1274{
1125 HV *stash = gv_stashpv ("cf", 1);
1126
1127 I_EVENT_API (PACKAGE);
1128 watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1129 1277
1278 _connect_to_perl ();
1279
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1131 1290
1132 static const struct { 1291 static const struct {
1133 const char *name; 1292 const char *name;
1134 IV iv; 1293 IV iv;
1135 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1298
1140 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1302
1142 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1143 const_iv (PLAYER) 1304
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK)
1152 const_iv (LIGHTNING)
1153 const_iv (ARROW)
1154 const_iv (BOW)
1155 const_iv (WEAPON)
1156 const_iv (ARMOUR)
1157 const_iv (PEDESTAL)
1158 const_iv (ALTAR)
1159 const_iv (LOCKED_DOOR)
1160 const_iv (SPECIAL_KEY)
1161 const_iv (MAP)
1162 const_iv (DOOR)
1163 const_iv (KEY)
1164 const_iv (TIMED_GATE)
1165 const_iv (TRIGGER)
1166 const_iv (GRIMREAPER)
1167 const_iv (MAGIC_EAR)
1168 const_iv (TRIGGER_BUTTON)
1169 const_iv (TRIGGER_ALTAR)
1170 const_iv (TRIGGER_PEDESTAL)
1171 const_iv (SHIELD)
1172 const_iv (HELMET)
1173 const_iv (HORN)
1174 const_iv (MONEY)
1175 const_iv (CLASS)
1176 const_iv (GRAVESTONE)
1177 const_iv (AMULET)
1178 const_iv (PLAYERMOVER)
1179 const_iv (TELEPORTER)
1180 const_iv (CREATOR)
1181 const_iv (SKILL)
1182 const_iv (EARTHWALL)
1183 const_iv (GOLEM)
1184 const_iv (THROWN_OBJ)
1185 const_iv (BLINDNESS)
1186 const_iv (GOD)
1187 const_iv (DETECTOR)
1188 const_iv (TRIGGER_MARKER)
1189 const_iv (DEAD_OBJECT)
1190 const_iv (DRINK)
1191 const_iv (MARKER)
1192 const_iv (HOLY_ALTAR)
1193 const_iv (PLAYER_CHANGER)
1194 const_iv (BATTLEGROUND)
1195 const_iv (PEACEMAKER)
1196 const_iv (GEM)
1197 const_iv (FIREWALL)
1198 const_iv (ANVIL)
1199 const_iv (CHECK_INV)
1200 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1201 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1202 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1203 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1204 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1205 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1206 const_iv (FLOOR)
1207 const_iv (FLESH)
1208 const_iv (INORGANIC)
1209 const_iv (SKILL_TOOL)
1210 const_iv (LIGHTER)
1211 const_iv (TRAP_PART)
1212 const_iv (WALL)
1213 const_iv (LIGHT_SOURCE)
1214 const_iv (MISC_OBJECT)
1215 const_iv (MONSTER)
1216 const_iv (SPAWN_GENERATOR)
1217 const_iv (LAMP)
1218 const_iv (DUPLICATOR)
1219 const_iv (TOOL)
1220 const_iv (SPELLBOOK)
1221 const_iv (BUILDFAC)
1222 const_iv (CLOAK)
1223 const_iv (SPINNER)
1224 const_iv (GATE)
1225 const_iv (BUTTON)
1226 const_iv (CF_HANDLE)
1227 const_iv (HOLE)
1228 const_iv (TRAPDOOR)
1229 const_iv (SIGN)
1230 const_iv (BOOTS)
1231 const_iv (GLOVES)
1232 const_iv (SPELL)
1233 const_iv (SPELL_EFFECT)
1234 const_iv (CONVERTER)
1235 const_iv (BRACERS)
1236 const_iv (POISONING)
1237 const_iv (SAVEBED)
1238 const_iv (POISONCLOUD)
1239 const_iv (FIREHOLES)
1240 const_iv (WAND)
1241 const_iv (SCROLL)
1242 const_iv (DIRECTOR)
1243 const_iv (GIRDLE)
1244 const_iv (FORCE)
1245 const_iv (POTION_EFFECT)
1246 const_iv (EVENT_CONNECTOR)
1247 const_iv (CLOSE_CON)
1248 const_iv (CONTAINER)
1249 const_iv (ARMOUR_IMPROVER)
1250 const_iv (WEAPON_IMPROVER)
1251 const_iv (SKILLSCROLL)
1252 const_iv (DEEP_SWAMP)
1253 const_iv (IDENTIFY_ALTAR)
1254 const_iv (MENU)
1255 const_iv (RUNE)
1256 const_iv (TRAP)
1257 const_iv (POWER_CRYSTAL)
1258 const_iv (CORPSE)
1259 const_iv (DISEASE)
1260 const_iv (SYMPTOM)
1261 const_iv (BUILDER)
1262 const_iv (MATERIAL)
1263 const_iv (ITEM_TRANSFORMER)
1264 const_iv (QUEST)
1265 1311
1266 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1267 1340
1268 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1269 const_iv (ST_BD_REMOVE)
1270 1342
1271 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1272 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1273 const_iv (ST_MAT_ITEM)
1274 1345
1275 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1276 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1277 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1278 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1279 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1280 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1281 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1282 const_iv (AT_DRAIN)
1283 const_iv (AT_WEAPONMAGIC)
1284 const_iv (AT_GHOSTHIT)
1285 const_iv (AT_POISON)
1286 const_iv (AT_SLOW)
1287 const_iv (AT_PARALYZE)
1288 const_iv (AT_TURN_UNDEAD)
1289 const_iv (AT_FEAR)
1290 const_iv (AT_CANCELLATION)
1291 const_iv (AT_DEPLETE)
1292 const_iv (AT_DEATH)
1293 const_iv (AT_CHAOS)
1294 const_iv (AT_COUNTERSPELL)
1295 const_iv (AT_GODPOWER)
1296 const_iv (AT_HOLYWORD)
1297 const_iv (AT_BLIND)
1298 const_iv (AT_INTERNAL)
1299 const_iv (AT_LIFE_STEALING)
1300 const_iv (AT_DISEASE)
1301 1353
1302 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1303 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1304 const_iv (WEAP_PIERCE)
1305 const_iv (WEAP_CLEAVE)
1306 const_iv (WEAP_SLICE)
1307 const_iv (WEAP_STAB)
1308 const_iv (WEAP_WHIP)
1309 const_iv (WEAP_CRUSH)
1310 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1311 1357
1312 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1313 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1314 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1336 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338 const_iv (FLAG_STARTEQUIP)
1339 const_iv (FLAG_BLOCKSVIEW)
1340 const_iv (FLAG_UNDEAD)
1341 const_iv (FLAG_SCARED)
1342 const_iv (FLAG_UNAGGRESSIVE)
1343 const_iv (FLAG_REFL_MISSILE)
1344 const_iv (FLAG_REFL_SPELL)
1345 const_iv (FLAG_NO_MAGIC)
1346 const_iv (FLAG_NO_FIX_PLAYER)
1347 const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN)
1349 const_iv (FLAG_RUN_AWAY)
1350 const_iv (FLAG_PICK_UP)
1351 const_iv (FLAG_UNIQUE)
1352 const_iv (FLAG_NO_DROP)
1353 const_iv (FLAG_WIZCAST)
1354 const_iv (FLAG_CAST_SPELL)
1355 const_iv (FLAG_USE_SCROLL)
1356 const_iv (FLAG_USE_RANGE)
1357 const_iv (FLAG_USE_BOW)
1358 const_iv (FLAG_USE_ARMOUR)
1359 const_iv (FLAG_USE_WEAPON)
1360 const_iv (FLAG_USE_RING)
1361 const_iv (FLAG_READY_RANGE)
1362 const_iv (FLAG_READY_BOW)
1363 const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY)
1365 const_iv (FLAG_IS_FLOOR)
1366 const_iv (FLAG_LIFESAVE)
1367 const_iv (FLAG_NO_STRENGTH)
1368 const_iv (FLAG_SLEEP)
1369 const_iv (FLAG_STAND_STILL)
1370 const_iv (FLAG_RANDOM_MOVE)
1371 const_iv (FLAG_ONLY_ATTACK)
1372 const_iv (FLAG_CONFUSED)
1373 const_iv (FLAG_STEALTH)
1374 const_iv (FLAG_WIZPASS)
1375 const_iv (FLAG_IS_LINKED)
1376 const_iv (FLAG_CURSED)
1377 const_iv (FLAG_DAMNED)
1378 const_iv (FLAG_SEE_ANYWHERE)
1379 const_iv (FLAG_KNOWN_MAGICAL)
1380 const_iv (FLAG_KNOWN_CURSED)
1381 const_iv (FLAG_CAN_USE_SKILL)
1382 const_iv (FLAG_BEEN_APPLIED)
1383 const_iv (FLAG_READY_SCROLL)
1384 const_iv (FLAG_USE_ROD)
1385 const_iv (FLAG_USE_HORN)
1386 const_iv (FLAG_MAKE_INVIS)
1387 const_iv (FLAG_INV_LOCKED)
1388 const_iv (FLAG_IS_WOODED)
1389 const_iv (FLAG_IS_HILLY)
1390 const_iv (FLAG_READY_SKILL)
1391 const_iv (FLAG_READY_WEAPON)
1392 const_iv (FLAG_NO_SKILL_IDENT)
1393 const_iv (FLAG_BLIND)
1394 const_iv (FLAG_SEE_IN_DARK)
1395 const_iv (FLAG_IS_CAULDRON)
1396 const_iv (FLAG_NO_STEAL)
1397 const_iv (FLAG_ONE_HIT)
1398 const_iv (FLAG_CLIENT_SENT)
1399 const_iv (FLAG_BERSERK)
1400 const_iv (FLAG_NEUTRAL)
1401 const_iv (FLAG_NO_ATTACK)
1402 const_iv (FLAG_NO_DAMAGE)
1403 const_iv (FLAG_OBJ_ORIGINAL)
1404 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1405 const_iv (FLAG_ACTIVATE_ON_PUSH)
1406 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1407 const_iv (FLAG_IS_WATER)
1408 const_iv (FLAG_CONTENT_ON_GEN)
1409 const_iv (FLAG_IS_A_TEMPLATE)
1410 const_iv (FLAG_IS_BUILDABLE)
1411 const_iv (FLAG_AFK)
1412 1384
1413 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1414 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1415 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1416 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1417 const_iv (NDI_ORANGE)
1418 const_iv (NDI_BLUE)
1419 const_iv (NDI_DK_ORANGE)
1420 const_iv (NDI_GREEN)
1421 const_iv (NDI_LT_GREEN)
1422 const_iv (NDI_GREY)
1423 const_iv (NDI_BROWN)
1424 const_iv (NDI_GOLD)
1425 const_iv (NDI_TAN)
1426 const_iv (NDI_MAX_COLOR)
1427 const_iv (NDI_COLOR_MASK)
1428 const_iv (NDI_UNIQUE)
1429 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1430 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1431 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1432 const_iv (UPD_FLAGS)
1433 const_iv (UPD_WEIGHT)
1434 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1435 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1436 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1437 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1438 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1439 1409 const_iv (SP_MAGIC_MAPPING)
1440 const_iv (UPD_SP_MANA)
1441 const_iv (UPD_SP_GRACE)
1442 const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (F_APPLIED)
1445 const_iv (F_LOCATION)
1446 const_iv (F_UNPAID)
1447 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1448 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1449 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1450 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1451 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1452 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1453 1448
1454 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1455 const_iv (F_SHOP)
1456 const_iv (F_SELL)
1457 1450
1458 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1459 const_iv (P_NO_MAGIC) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1460 const_iv (P_IS_ALIVE)
1461 const_iv (P_NO_CLERIC)
1462 const_iv (P_NEED_UPDATE)
1463 const_iv (P_NO_ERROR)
1464 const_iv (P_OUT_OF_MAP)
1465 const_iv (P_NEW_MAP)
1466 1453
1467 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1468 const_iv (UP_OBJ_REMOVE)
1469 const_iv (UP_OBJ_CHANGE)
1470 const_iv (UP_OBJ_FACE)
1471 1455
1472 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1473 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1474 const_iv (INS_NO_WALK_ON)
1475 const_iv (INS_ON_TOP)
1476 const_iv (INS_BELOW_ORIGINATOR)
1477 const_iv (INS_MAP_LOAD)
1478 1458
1479 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1480 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1481 const_iv (WILL_APPLY_EARTHWALL)
1482 const_iv (WILL_APPLY_DOOR)
1483 const_iv (WILL_APPLY_FOOD)
1484 1461
1485 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1486 const_iv (SAVE_DIR_MODE)
1487 1463
1488 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1489 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1490 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1491 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1492 const_iv (M_WOOD)
1493 const_iv (M_ORGANIC)
1494 const_iv (M_STONE)
1495 const_iv (M_CLOTH)
1496 const_iv (M_ADAMANT)
1497 const_iv (M_LIQUID)
1498 const_iv (M_SOFT_METAL)
1499 const_iv (M_BONE)
1500 const_iv (M_ICE)
1501 const_iv (M_SPECIAL)
1502 1468
1503 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1504 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1505 const_iv (SK_EXP_NONE)
1506 const_iv (SK_SUBTRACT_SKILL_EXP)
1507 const_iv (SK_EXP_SKILL_ONLY)
1508 1471
1509 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1510 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1511 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1512 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1513 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1514 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1515 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1516 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1517 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1518 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1519 const_iv (SK_DET_MAGIC)
1520 const_iv (SK_ORATORY)
1521 const_iv (SK_SINGING)
1522 const_iv (SK_DET_CURSE)
1523 const_iv (SK_FIND_TRAPS)
1524 const_iv (SK_MEDITATION)
1525 const_iv (SK_PUNCHING)
1526 const_iv (SK_FLAME_TOUCH)
1527 const_iv (SK_KARATE)
1528 const_iv (SK_CLIMBING)
1529 const_iv (SK_WOODSMAN)
1530 const_iv (SK_INSCRIPTION)
1531 const_iv (SK_ONE_HANDED_WEAPON)
1532 const_iv (SK_MISSILE_WEAPON)
1533 const_iv (SK_THROWING)
1534 const_iv (SK_USE_MAGIC_ITEM)
1535 const_iv (SK_DISARM_TRAPS)
1536 const_iv (SK_SET_TRAP)
1537 const_iv (SK_THAUMATURGY)
1538 const_iv (SK_PRAYING)
1539 const_iv (SK_CLAWING)
1540 const_iv (SK_LEVITATION)
1541 const_iv (SK_SUMMONING)
1542 const_iv (SK_PYROMANCY)
1543 const_iv (SK_EVOCATION)
1544 const_iv (SK_SORCERY)
1545 const_iv (SK_TWO_HANDED_WEAPON)
1546 const_iv (SK_SPARK_TOUCH)
1547 const_iv (SK_SHIVER)
1548 const_iv (SK_ACID_SPLASH)
1549 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1550 1483
1551 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1552 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1553 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1555 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1556 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1557 const_iv (SOUND_PUSH_PLAYER)
1558 const_iv (SOUND_PLAYER_HITS1)
1559 const_iv (SOUND_PLAYER_HITS2)
1560 const_iv (SOUND_PLAYER_HITS3)
1561 const_iv (SOUND_PLAYER_HITS4)
1562 const_iv (SOUND_PLAYER_IS_HIT1)
1563 const_iv (SOUND_PLAYER_IS_HIT2)
1564 const_iv (SOUND_PLAYER_IS_HIT3)
1565 const_iv (SOUND_PLAYER_KILLS)
1566 const_iv (SOUND_PET_IS_KILLED)
1567 const_iv (SOUND_PLAYER_DIES)
1568 const_iv (SOUND_OB_EVAPORATE)
1569 const_iv (SOUND_OB_EXPLODE)
1570 const_iv (SOUND_CLOCK)
1571 const_iv (SOUND_TURN_HANDLE)
1572 const_iv (SOUND_FALL_HOLE)
1573 const_iv (SOUND_DRINK_POISON)
1574 const_iv (SOUND_CAST_SPELL_0)
1575 1490
1576 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1577 const_iv (PREFER_HIGH)
1578 1492
1579 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1580 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1581 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1582 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1583 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1584 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1585 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1586 const_iv (ATNR_DRAIN) 1500
1587 const_iv (ATNR_WEAPONMAGIC) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1588 const_iv (ATNR_GHOSTHIT) 1502
1589 const_iv (ATNR_POISON) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1590 const_iv (ATNR_SLOW) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1591 const_iv (ATNR_PARALYZE) 1505
1592 const_iv (ATNR_TURN_UNDEAD) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1593 const_iv (ATNR_FEAR) 1507
1594 const_iv (ATNR_CANCELLATION) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1595 const_iv (ATNR_DEPLETE) 1509
1596 const_iv (ATNR_DEATH) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1597 const_iv (ATNR_CHAOS) 1511
1598 const_iv (ATNR_COUNTERSPELL) 1512 // random map generator
1599 const_iv (ATNR_GODPOWER) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1600 const_iv (ATNR_HOLYWORD) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1601 const_iv (ATNR_BLIND) 1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1602 const_iv (ATNR_INTERNAL) 1525 const_iv (GT_MINIMAL)
1603 const_iv (ATNR_LIFE_STEALING)
1604 const_iv (ATNR_DISEASE)
1605
1606 const_iv (MAP_FLUSH)
1607 const_iv (MAP_PLAYER_UNIQUE)
1608 const_iv (MAP_BLOCK)
1609 const_iv (MAP_STYLE)
1610 const_iv (MAP_OVERLAY)
1611
1612 const_iv (MAP_IN_MEMORY)
1613 const_iv (MAP_SWAPPED)
1614 const_iv (MAP_LOADING)
1615 const_iv (MAP_SAVING)
1616
1617 const_iv (KLASS_GLOBAL)
1618 const_iv (KLASS_OBJECT)
1619 const_iv (KLASS_PLAYER)
1620 const_iv (KLASS_MAP)
1621 }; 1526 };
1622 1527
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1625 1530
1626 static const struct { 1531 static const struct {
1627 const char *name; 1532 const char *name;
1628 int skip; 1533 int skip;
1629 IV klass; 1534 IV klass;
1640 { 1545 {
1641 AV *event = newAV (); 1546 AV *event = newAV ();
1642 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1547 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1643 av_push (event, newSViv (eiv->klass)); 1548 av_push (event, newSViv (eiv->klass));
1644 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1645 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1646 } 1551 }
1647} 1552}
1648 1553
1649void _init_vars () 1554void _connect_to_perl ()
1650 CODE: 1555
1651 cb_global = get_av ("cf::CB_GLOBAL", 1); 1556void _recalc_want ()
1652 cb_object = get_av ("cf::CB_OBJECT", 1);
1653 cb_player = get_av ("cf::CB_PLAYER", 1);
1654 cb_type = get_av ("cf::CB_TYPE" , 1);
1655 cb_map = get_av ("cf::CB_MAP" , 1);
1656 1557
1657void _global_reattach () 1558void _global_reattach ()
1658 CODE: 1559 CODE:
1659{ 1560{
1660 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1661 for (player *pl = first_player; pl; pl = pl->next) 1562 for_all_clients (ns)
1662 reattach (pl); 1563 ns->reattach ();
1663 1564
1664 for (maptile *map = first_map; map; map = map->next) 1565 for_all_objects (op)
1665 reattach (map);
1666
1667 for (object *op = object::first; op; op = op->next)
1668 reattach (op); 1566 op->reattach ();
1669} 1567}
1670 1568
1671bool 1569# support function for map-world.ext
1672add_client (int fd, const char *peername) 1570void _quantise (SV *data_sv, SV *plt_sv)
1571 CODE:
1572{
1573 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1574 croak ("_quantise called with invalid agruments");
1575
1576 plt_sv = SvRV (plt_sv);
1577 SV **plt = AvARRAY (plt_sv);
1578 int plt_count = AvFILL (plt_sv) + 1;
1579
1580 STRLEN len;
1581 char *data = SvPVbyte (data_sv, len);
1582 char *dst = data;
1583
1584 while (len >= 3)
1585 {
1586 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1587 {
1588 char *val = SvPVX (*val_sv);
1589
1590 if (val [0] == data [0]
1591 && val [1] == data [1]
1592 && val [2] == data [2])
1593 {
1594 *dst++ = val [3];
1595 goto next;
1596 }
1597 }
1598
1599 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1600 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1601 dst - SvPVX (data_sv), len);
1602
1603 next:
1604 data += 3;
1605 len -= 3;
1606 }
1607
1608 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609}
1610
1611void _post_tick ()
1612 CODE:
1613 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1614
1615NV till_cede ()
1616 CODE:
1617 RETVAL = coroapi::next_cede - now ();
1618 OUTPUT:
1619 RETVAL
1620
1621NV till_tick ()
1622 CODE:
1623 RETVAL = SvNV (sv_next_tick) - now ();
1624 OUTPUT:
1625 RETVAL
1673 1626
1674NV floor (NV x) 1627NV floor (NV x)
1675 1628
1676NV ceil (NV x) 1629NV ceil (NV x)
1677 1630
1631NV rndm (...)
1632 CODE:
1633 switch (items)
1634 {
1635 case 0: RETVAL = rndm (); break;
1636 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1637 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1638 default: croak ("cf::rndm requires none, one or two parameters."); break;
1639 }
1640 OUTPUT:
1641 RETVAL
1642
1643NV clamp (NV value, NV min_value, NV max_value)
1644 CODE:
1645 RETVAL = clamp (value, min_value, max_value);
1646 OUTPUT:
1647 RETVAL
1648
1649NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1650 CODE:
1651 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1652 OUTPUT:
1653 RETVAL
1654
1655void cede_to_tick ()
1656 CODE:
1657 coroapi::cede_to_tick ();
1658
1678void server_tick () 1659void server_tick ()
1660 CODE:
1661 NOW = now ();
1662 runtime = SvNVx (sv_runtime);
1663 server_tick ();
1679 1664
1680void 1665void
1681LOG (int level, char *msg) 1666log_backtrace (utf8_string msg)
1667
1668void
1669LOG (int flags, utf8_string msg)
1682 PROTOTYPE: $$ 1670 PROTOTYPE: $$
1683 C_ARGS: (LogLevel)level, "%s", msg 1671 C_ARGS: flags, "%s", msg
1684 1672
1685char *path_combine (char *base, char *path) 1673octet_string path_combine (octet_string base, octet_string path)
1686 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1687 1675
1688char *path_combine_and_normalize (char *base, char *path) 1676octet_string path_combine_and_normalize (octet_string base, octet_string path)
1689 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1690 1678
1691const char * 1679const_octet_string
1692get_maps_directory (char *path) 1680get_maps_directory (octet_string path)
1693 PROTOTYPE: $ 1681 PROTOTYPE: $
1694 ALIAS: maps_directory = 0 1682 ALIAS: maps_directory = 0
1695 CODE: 1683 CODE:
1696 RETVAL = create_pathname (path); 1684 RETVAL = create_pathname (path);
1697 OUTPUT: RETVAL 1685 OUTPUT: RETVAL
1699void 1687void
1700sub_generation_inc () 1688sub_generation_inc ()
1701 CODE: 1689 CODE:
1702 PL_sub_generation++; 1690 PL_sub_generation++;
1703 1691
1704char * 1692const_octet_string
1705mapdir () 1693mapdir ()
1706 PROTOTYPE: 1694 PROTOTYPE:
1707 ALIAS: 1695 ALIAS:
1708 mapdir = 0 1696 mapdir = 0
1709 uniquedir = 1 1697 uniquedir = 1
1723 case 5: RETVAL = settings.playerdir; break; 1711 case 5: RETVAL = settings.playerdir; break;
1724 case 6: RETVAL = settings.datadir ; break; 1712 case 6: RETVAL = settings.datadir ; break;
1725 } 1713 }
1726 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1727 1715
1716void abort ()
1717
1718void reset_signals ()
1719
1720void fork_abort (octet_string cause = "cf::fork_abort")
1721
1722void cleanup (octet_string cause, bool make_core = false)
1723
1724void emergency_save ()
1725
1728void _exit (int status = 0) 1726void _exit (int status = EXIT_SUCCESS)
1729 1727
1728UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1733
1734#if _POSIX_MEMLOCK
1735
1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1737
1738int munlockall ()
1739
1740#endif
1741
1730int find_animation (char *text) 1742int find_animation (utf8_string text)
1731 PROTOTYPE: $ 1743 PROTOTYPE: $
1732 1744
1733int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1734 1746
1735const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1736
1737int invoke (int event, ...)
1738 CODE:
1739 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1740 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1741 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1742 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1743 OUTPUT: RETVAL
1744 1748
1745int 1749int
1746exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1747 CODE: 1751 CODE:
1748{ 1752{
1779 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1780 else 1784 else
1781 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1782 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1783 1787
1788bool
1789load_resource_file (octet_string filename)
1790
1791MODULE = cf PACKAGE = cf::attachable
1792
1784int 1793int
1785_valid (SV *obj) 1794valid (SV *obj)
1786 CODE: 1795 CODE:
1787 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1788 OUTPUT: 1797 OUTPUT:
1789 RETVAL 1798 RETVAL
1790 1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1818
1819MODULE = cf PACKAGE = cf::global
1820
1821int invoke (SV *klass, int event, ...)
1822 CODE:
1823 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1825 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL
1828
1791MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1792 1830
1793INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1794 1832
1795int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1796 CODE: 1834 CODE:
1797 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1798 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1799 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1837 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1800 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1801 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1802 1840
1803SV *registry (object *op) 1841SV *registry (object *op)
1804 1842
1805void mortals () 1843int objects_size ()
1806 PPCODE: 1844 CODE:
1807 EXTEND (SP, object::mortals.size ());
1808 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1809 PUSHs (to_sv (*i));
1810
1811object *first ()
1812 CODE:
1813 RETVAL = object::first; 1845 RETVAL = objects.size ();
1814 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1815 1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1879
1816# missing properties 1880# missing properties
1817
1818int flag (object *op, int flag, int value = 1)
1819 PROTOTYPE: $$;$
1820 CODE:
1821 RETVAL = QUERY_FLAG (op, flag);
1822 if (items >= 3)
1823 if (value)
1824 SET_FLAG (op, flag);
1825 else
1826 CLEAR_FLAG (op, flag);
1827 OUTPUT: RETVAL
1828 1881
1829object *head (object *op) 1882object *head (object *op)
1830 PROTOTYPE: $ 1883 PROTOTYPE: $
1831 CODE: 1884 CODE:
1832 RETVAL = op->head ? op->head : op;
1833 OUTPUT: RETVAL
1834
1835int is_head (object *op)
1836 PROTOTYPE: $
1837 CODE:
1838 RETVAL = !op->head; 1885 RETVAL = op->head_ ();
1839 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1840 1887
1841void 1888void
1842inv (object *obj) 1889inv (object *obj)
1843 PROTOTYPE: $ 1890 PROTOTYPE: $
1844 PPCODE: 1891 PPCODE:
1845{ 1892{
1846 object *o; 1893 object *o;
1847 for (o = obj->inv; o; o = o->below) 1894 for (o = obj->inv; o; o = o->below)
1848 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1849} 1896}
1850 1897
1898void
1899set_animation (object *op, int idx)
1900 CODE:
1901 SET_ANIMATION (op, idx);
1902
1903int
1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1851object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1852 1929
1853object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1854 1931
1855int resistance (object *op, int rtype, int newval = 0)
1856 CODE:
1857 if (rtype < 0 || rtype >= NROFATTACKS)
1858 croak ("resistance out of bounds");
1859 RETVAL = op->resist [rtype];
1860 if (items >= 3)
1861 op->resist [rtype] = newval;
1862 OUTPUT: RETVAL
1863
1864void set_resistance (object *op, int rtype, int val)
1865 CODE:
1866 if (rtype < 0 || rtype >= NROFATTACKS)
1867 op->resist[rtype] = val;
1868
1869int need_identify (const object *obj); 1932int need_identify (object *obj);
1870 1933
1871int apply_shop_mat (object *shop_mat, object *op); 1934int apply_shop_mat (object *shop_mat, object *op);
1935
1936int move_player (object *op, int dir)
1937 CODE:
1938 RETVAL = move_player (op, dir);
1939 OUTPUT:
1940 RETVAL
1872 1941
1873int move (object *op, int dir, object *originator = op) 1942int move (object *op, int dir, object *originator = op)
1874 CODE: 1943 CODE:
1875 RETVAL = move_ob (op, dir, originator); 1944 RETVAL = move_ob (op, dir, originator);
1876 OUTPUT: 1945 OUTPUT:
1882 1951
1883void apply_below (object *op) 1952void apply_below (object *op)
1884 CODE: 1953 CODE:
1885 player_apply_below (op); 1954 player_apply_below (op);
1886 1955
1887void remove (object *op) 1956int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888 CODE:
1889 op->remove ();
1890 1957
1891void
1892object::destroy (int recursive = 0)
1893
1894object *cf_object_present_archname_inside (object *op, char *whatstr) 1958object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1895 1959
1896int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1960int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1897 1961
1898int cf_object_change_map (object *op, int x, int y, maptile *map) 1962int cf_object_change_map (object *op, int x, int y, maptile *map)
1899 1963
1964#//TODO
1900object *clone (object *op, int recursive = 0) 1965object *clone_ (object *op, int recursive = 0)
1901 CODE: 1966 CODE:
1902 if (recursive) 1967 if (recursive)
1903 RETVAL = object_create_clone (op); 1968 RETVAL = object_create_clone (op);
1904 else 1969 else
1905 { 1970 {
1918 RETVAL = pay_for_amount (amount, op); 1983 RETVAL = pay_for_amount (amount, op);
1919 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1920 1985
1921void pay_player (object *op, uint64 amount) 1986void pay_player (object *op, uint64 amount)
1922 1987
1923val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1988val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1924 1989
1925int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1990int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1926 1991
1927void learn_spell (object *op, object *sp, int special_prayer = 0) 1992void learn_spell (object *op, object *sp, int special_prayer = 0)
1928 CODE: 1993 CODE:
1929 do_learn_spell (op, sp, special_prayer); 1994 do_learn_spell (op, sp, special_prayer);
1930 1995
1931void forget_spell (object *op, object *sp) 1996void forget_spell (object *op, object *sp)
1932 CODE: 1997 CODE:
1933 do_forget_spell (op, query_name (sp)); 1998 do_forget_spell (op, query_name (sp));
1934 1999
1935object *check_for_spell (object *op, char *spellname) 2000object *check_for_spell (object *op, utf8_string spellname)
1936 CODE: 2001 CODE:
1937 RETVAL = check_spell_known (op, spellname); 2002 RETVAL = check_spell_known (op, spellname);
1938 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1939 2004
1940int query_money (object *op) 2005int query_money (object *op)
1941 ALIAS: money = 0 2006 ALIAS: money = 0
1942 2007
1943int query_cost (object *op, object *who, int flags) 2008val64 query_cost (object *op, object *who, int flags)
1944 ALIAS: cost = 0 2009 ALIAS: cost = 0
1945 2010
1946void spring_trap (object *op, object *victim) 2011void spring_trap (object *op, object *victim)
1947 2012
1948int check_trigger (object *op, object *cause) 2013int check_trigger (object *op, object *cause)
1949 2014
1950void drop (object *who, object *op) 2015void drop (object *who, object *op)
1951 2016
1952void pick_up (object *who, object *op) 2017void pick_up (object *who, object *op)
1953 2018
1954object *cf_object_insert_object (object *op, object *container)
1955
1956object *cf_object_insert_in_ob (object *ob, object *where)
1957
1958int cf_object_teleport (object *op, maptile *map, int x, int y) 2019int cf_object_teleport (object *op, maptile *map, int x, int y)
1959 2020
1960void update (object *op, int action) 2021void update_object (object *op, int action)
1961 CODE:
1962 update_object (op, action);
1963 2022
1964object *cf_create_object_by_name (const char *name) 2023object *cf_create_object_by_name (utf8_string name)
1965 2024
1966void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2025void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1967 2026
1968void player_lvl_adj (object *who, object *skill = 0) 2027void player_lvl_adj (object *who, object *skill = 0)
1969 2028
1970int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2029int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1971 2030
1977 2036
1978void add_button_link (object *button, maptile *map, int connected); 2037void add_button_link (object *button, maptile *map, int connected);
1979 2038
1980void remove_button_link (object *op); 2039void remove_button_link (object *op);
1981 2040
2041void handle_apply_yield (object *op);
2042
1982 2043
1983MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_
1984
1985void cf_fix_object (object *pl)
1986 ALIAS: fix = 0
1987 2045
1988object *cf_insert_ob_in_ob (object *ob, object *where) 2046object *cf_insert_ob_in_ob (object *ob, object *where)
1989 2047
1990# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
1991# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1992 2050
1993object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
1994 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
1995 CODE: 2053 CODE:
1996 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1997 OUTPUT: 2055 OUTPUT:
1998 RETVAL 2056 RETVAL
1999 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2001 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
2002 CODE: 2063 CODE:
2003{ 2064{
2004 int unused_type; 2065 int unused_type;
2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2066 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2006} 2067}
2007 2068
2008# syntatic sugar for easier use in event callbacks. 2069const_utf8_string get_ob_key_value (object *op, utf8_string key)
2009const char *options (object *op)
2010 CODE:
2011 RETVAL = op->name;
2012 OUTPUT:
2013 RETVAL
2014 2070
2015player *contr (object *op)
2016 CODE:
2017 RETVAL = op->contr;
2018 OUTPUT: RETVAL
2019
2020const char *get_ob_key_value (object *op, const char *key)
2021
2022bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2071bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2023 2072
2024object *get_nearest_player (object *ob) 2073object *get_nearest_player (object *ob)
2025 ALIAS: nearest_player = 0 2074 ALIAS: nearest_player = 0
2026 PREINIT: 2075 PREINIT:
2027 extern object *get_nearest_player (object *); 2076 extern object *get_nearest_player (object *);
2043bool on_same_map_as (object *ob, object *other) 2092bool on_same_map_as (object *ob, object *other)
2044 CODE: 2093 CODE:
2045 RETVAL = on_same_map (ob, other); 2094 RETVAL = on_same_map (ob, other);
2046 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
2047 2096
2048const char * 2097const_utf8_string
2049base_name (object *op, int plural = op->nrof > 1) 2098base_name (object *op, int plural = op->nrof > 1)
2050 CODE: 2099 CODE:
2051 RETVAL = query_base_name (op, plural); 2100 RETVAL = query_base_name (op, plural);
2052 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2053 2102
2058player *player (object *op) 2107player *player (object *op)
2059 CODE: 2108 CODE:
2060 RETVAL = op->contr; 2109 RETVAL = op->contr;
2061 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
2062 2111
2112void check_score (object *op)
2113
2063void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2114void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2064 2115 CODE:
2065object *cf_player_send_inventory (object *op) 2116 new_draw_info (flags, 0, op, txt);
2066
2067char *cf_player_get_ip (object *op)
2068 ALIAS: ip = 0
2069
2070object *cf_player_get_marked_item (object *op)
2071 ALIAS: marked_item = 0
2072
2073void cf_player_set_marked_item (object *op, object *ob)
2074
2075partylist *cf_player_get_party (object *op)
2076 ALIAS: party = 0
2077
2078void cf_player_set_party (object *op, partylist *party)
2079 2117
2080void kill_player (object *op) 2118void kill_player (object *op)
2081 2119
2082void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *op, int what, object *item)
2083 C_ARGS: what, op, item 2121 C_ARGS: what, op, item
2084 2122
2085void clear_los (object *op)
2086
2087int command_reset (object *op, char *params)
2088
2089int command_teleport (object *op, char *params)
2090
2091int command_summon (object *op, char *params) 2123int command_summon (object *op, utf8_string params)
2092 2124
2093int command_arrest (object *op, char *params) 2125int command_arrest (object *op, utf8_string params)
2094
2095int command_kick (object *op, char *params)
2096
2097int command_banish (object *op, char *params)
2098 2126
2099 2127
2100MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2128MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2101 2129
2102INCLUDE: $PERL genacc player ../include/player.h | 2130INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2103 2131
2104int invoke (player *pl, int event, ...) 2132int invoke (player *pl, int event, ...)
2105 CODE: 2133 CODE:
2106 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2134 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2107 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2108 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2136 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2109 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2137 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
2111 2139
2112SV *registry (player *pl) 2140SV *registry (player *pl)
2113 2141
2114player *cf_player_find (char *name) 2142void
2115 PROTOTYPE: $ 2143save_stats (player *pl)
2144 CODE:
2145 pl->ob->stats.hp = pl->ob->stats.maxhp;
2146 pl->ob->stats.sp = pl->ob->stats.maxsp;
2147 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2148 pl->orig_stats = pl->ob->stats;
2149
2150void clear_los (player *pl)
2116 2151
2117void cf_player_move (player *pl, int dir) 2152void cf_player_move (player *pl, int dir)
2118 2153
2119void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2154void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2120
2121player *first ()
2122 CODE:
2123 RETVAL = first_player;
2124 OUTPUT: RETVAL
2125
2126player *next (player *pl)
2127 CODE:
2128 RETVAL = pl->next;
2129 OUTPUT: RETVAL
2130 2155
2131bool 2156bool
2132cell_visible (player *pl, int dx, int dy) 2157cell_visible (player *pl, int dx, int dy)
2133 CODE: 2158 CODE:
2134 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2159 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2135 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2160 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2136 OUTPUT: 2161 OUTPUT:
2137 RETVAL 2162 RETVAL
2138 2163
2139void 2164void
2140send (player *pl, SV *packet) 2165send (player *pl, SV *packet)
2141 CODE: 2166 CODE:
2142{ 2167{
2143 STRLEN len; 2168 STRLEN len;
2144 char *buf = SvPVbyte (packet, len); 2169 char *buf = SvPVbyte (packet, len);
2145 2170
2171 if (pl->ns)
2146 pl->socket->send_packet (buf, len); 2172 pl->ns->send_packet (buf, len);
2147} 2173}
2148 2174
2149int 2175int
2150listening (player *pl, int new_value = -1) 2176listening (player *pl, int new_value = -1)
2151 CODE: 2177 CODE:
2170 if (y) sv_to (y, pl->bed_y); 2196 if (y) sv_to (y, pl->bed_y);
2171 2197
2172void 2198void
2173list () 2199list ()
2174 PPCODE: 2200 PPCODE:
2175{ 2201 for_all_players (pl)
2176 player *pl; 2202 XPUSHs (sv_2mortal (to_sv (pl)));
2177 for (pl = first_player; pl; pl = pl->next)
2178 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2179}
2180
2181bool
2182peaceful (player *pl, bool new_setting = 0)
2183 PROTOTYPE: $;$
2184 CODE:
2185 RETVAL = pl->peaceful;
2186 if (items > 1)
2187 pl->peaceful = new_setting;
2188 OUTPUT:
2189 RETVAL
2190
2191living *
2192orig_stats (player *pl)
2193 CODE:
2194 RETVAL = &pl->orig_stats;
2195 OUTPUT: RETVAL
2196
2197living *
2198last_stats (player *pl)
2199 CODE:
2200 RETVAL = &pl->last_stats;
2201 OUTPUT: RETVAL
2202 2203
2203 2204
2204MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2205MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2205
2206maptile *first ()
2207 PROTOTYPE:
2208 CODE:
2209 RETVAL = first_map;
2210 OUTPUT: RETVAL
2211 2206
2212int invoke (maptile *map, int event, ...) 2207int invoke (maptile *map, int event, ...)
2213 CODE: 2208 CODE:
2214 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2209 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2215 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2210 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2216 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2211 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2217 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2212 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2218 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2219 2214
2220SV *registry (maptile *map) 2215SV *registry (maptile *map)
2221 2216
2222INCLUDE: $PERL genacc maptile ../include/map.h | 2217INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2223 2218
2224maptile *new (int width, int height) 2219void
2220maptile::instantiate ()
2221
2222maptile *new ()
2225 PROTOTYPE: 2223 PROTOTYPE:
2226 CODE: 2224 CODE:
2227{ 2225 RETVAL = new maptile;
2228 RETVAL = get_empty_map (width, height);
2229}
2230 OUTPUT: 2226 OUTPUT:
2231 RETVAL 2227 RETVAL
2232 2228
2233void delete_map (maptile *map) 2229void
2230maptile::players ()
2231 PPCODE:
2232 if (GIMME_V == G_SCALAR)
2233 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2234 else if (GIMME_V == G_ARRAY)
2235 {
2236 EXTEND (SP, THIS->players);
2237 for_all_players (pl)
2238 if (pl->ob && pl->ob->map == THIS)
2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2240 }
2234 2241
2235void clean_tmp_map (maptile *map) 2242void
2243maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245{
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2248
2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289}
2290
2291void
2292maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342}
2236 2343
2237void play_sound_map (maptile *map, int x, int y, int sound_num) 2344void play_sound_map (maptile *map, int x, int y, int sound_num)
2238 2345
2239int out_of_map (maptile *map, int x, int y) 2346int out_of_map (maptile *map, int x, int y)
2240
2241maptile *tile_map (maptile *map, unsigned int dir)
2242 CODE:
2243 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2244 OUTPUT:
2245 RETVAL
2246
2247char *tile_path (maptile *map, unsigned int dir)
2248 CODE:
2249 if (dir >= 4)
2250 XSRETURN_UNDEF;
2251 RETVAL = map->tile_path [dir];
2252 OUTPUT:
2253 RETVAL
2254
2255maptile *ready_map_name (char *name, int flags = 0)
2256 PROTOTYPE: $;$
2257 ALIAS:
2258 find = 0
2259 get_map = 1
2260
2261maptile *has_been_loaded (char *name)
2262 PROTOTYPE: $
2263
2264int in_memory (maptile *map)
2265 CODE:
2266 RETVAL = map->in_memory;
2267 OUTPUT:
2268 RETVAL
2269 2347
2270void 2348void
2271trigger (maptile *map, long connection, bool state = true) 2349trigger (maptile *map, long connection, bool state = true)
2272 CODE: 2350 CODE:
2273 activate_connection (map, connection, state); 2351 activate_connection (map, connection, state);
2286 2364
2287object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2365object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2288 C_ARGS: str, map, nx, ny 2366 C_ARGS: str, map, nx, ny
2289 2367
2290void 2368void
2291cf_map_normalise (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2292 PPCODE: 2370 PPCODE:
2293{ 2371{
2294 maptile *nmap = 0; 2372 maptile *nmap = 0;
2295 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2296 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2332 move_block_at = 4 2410 move_block_at = 4
2333 move_slow_at = 5 2411 move_slow_at = 5
2334 move_on_at = 6 2412 move_on_at = 6
2335 move_off_at = 7 2413 move_off_at = 7
2336 INIT: 2414 INIT:
2337 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2338 CODE: 2416 CODE:
2339 switch (ix) 2417 switch (ix)
2340 { 2418 {
2341 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2342 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2345 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2346 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2347 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2348 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2349 } 2427 }
2350 OUTPUT: 2428 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433
2434# worst xs function of my life
2435bool
2436_create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE:
2476{
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518}
2519 OUTPUT:
2351 RETVAL 2520 RETVAL
2352 2521
2353void fix_walls (maptile *map, int x, int y)
2354
2355void fix_walls_around (maptile *map, int x, int y)
2356
2357MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2358 2523
2359archetype *find (const char *name) 2524archetype *find (utf8_string name)
2360 CODE: 2525 CODE:
2361 RETVAL = archetype::find (name); 2526 RETVAL = archetype::find (name);
2362 OUTPUT: 2527 OUTPUT:
2363 RETVAL 2528 RETVAL
2364 2529
2365archetype *first() 2530int archetypes_size ()
2366 PROTOTYPE: 2531 CODE:
2367 CODE:
2368 RETVAL = first_archetype; 2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2369 OUTPUT: RETVAL 2544 RETVAL
2370 2545
2371INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2372 2547
2373MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2374 2549
2375partylist *first () 2550partylist *first ()
2376 PROTOTYPE: 2551 PROTOTYPE:
2377 CODE: 2552 CODE:
2378 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2379 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2380 2555
2381partylist *next (partylist *party) 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2557
2558MODULE = cf PACKAGE = cf::region
2559
2560void
2561list ()
2562 PPCODE:
2563 for_all_regions (rgn)
2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2565
2566region *find (utf8_string name)
2567 PROTOTYPE: $
2382 CODE: 2568 CODE:
2383 RETVAL = party->next; 2569 RETVAL = region::find (name);
2384 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2385 2571
2386const char *name (partylist *party) 2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2387 CODE: 2574 CODE:
2388 RETVAL = party->partyname; 2575 RETVAL = region::find_fuzzy (name);
2389 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2390 2577
2391const char *password (partylist *party) 2578int specificity (region *rgn)
2392 CODE: 2579 CODE:
2393 RETVAL = party->passwd; 2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2394 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2395 2584
2396MODULE = cf PACKAGE = cf::region 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2397
2398region *first ()
2399 PROTOTYPE:
2400 CODE:
2401 RETVAL = first_region;
2402 OUTPUT: RETVAL
2403
2404region *next (region *reg)
2405 CODE:
2406 RETVAL = reg->next;
2407 OUTPUT: RETVAL
2408
2409const char *name (region *reg)
2410 CODE:
2411 RETVAL = reg->name;
2412 OUTPUT: RETVAL
2413
2414region *parent (region *reg)
2415 CODE:
2416 RETVAL = reg->parent;
2417 OUTPUT: RETVAL
2418
2419const char *longname (region *reg)
2420 CODE:
2421 RETVAL = reg->longname;
2422 OUTPUT: RETVAL
2423
2424const char *msg (region *reg)
2425 CODE:
2426 RETVAL = reg->msg;
2427 OUTPUT: RETVAL
2428 2586
2429MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2430 2588
2431INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2432 2590
2433MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2434 2592
2435INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2436 2594
2437MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2438 2596
2439INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2440 2598
2441int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2442 CODE: 2600 CODE:
2443 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2444 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2445 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2603 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2446 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2604 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2447 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2448 2606
2449SV *registry (client *ns) 2607SV *registry (client *ns)
2450 2608
2451void 2609void
2452client::destroy () 2610list ()
2611 PPCODE:
2612 EXTEND (SP, clients.size ());
2613 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2614 PUSHs (sv_2mortal (to_sv (*i)));
2453 2615
2616void
2617client::send_packet (SV *packet)
2618 CODE:
2619{
2620 STRLEN len;
2621 char *buf = SvPVbyte (packet, len);
2622
2623 THIS->send_packet (buf, len);
2624}
2625
2626faceidx
2627client::find_face (utf8_string name, faceidx defidx = 0)
2628 CODE:
2629 RETVAL = face_find (name, defidx);
2630 THIS->send_face (RETVAL);
2631 THIS->flush_fx ();
2632 OUTPUT:
2633 RETVAL
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766

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