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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.104 by root, Sat Dec 23 06:41:39 2006 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
47 62
48#if IVSIZE >= 8 63#if IVSIZE >= 8
49 typedef IV val64; 64 typedef IV val64;
50# define newSVval64 newSViv 65# define newSVval64 newSViv
51# define SvVAL64 SvIV 66# define SvVAL64 SvIV
54# define newSVval64 newSVnv 69# define newSVval64 newSVnv
55# define SvVAL64 SvNV 70# define SvVAL64 SvNV
56#endif 71#endif
57 72
58static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
61 75
62static PerlInterpreter *perl; 76static PerlInterpreter *perl;
63 77
78tstamp NOW, runtime;
79
80global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
86
87static HV
88 *stash_cf,
89 *stash_cf_object_wrap,
90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
121// helper cast function, returns super class * or 0
122template<class super>
123static super *
124is_a (attachable *at)
125{
126 //return dynamic_cast<super *>(at); // slower, safer
127 if (typeid (*at) == typeid (super))
128 return static_cast<super *>(at);
129 else
130 return 0;
131}
65 132
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 133//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 134
135unordered_vector<attachable *> attachable::mortals;
136
137attachable::~attachable ()
138{
139 assert (!self);
140 assert (!cb);
141}
142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
168attachable::optimise ()
169{
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
192 {
193 SvREFCNT_dec (cb);
194 cb = 0;
195 }
196
197 mortals.push_back (this);
198}
199
200void
201attachable::destroy ()
202{
203 if (destroyed ())
204 return;
205
206 flags |= F_DESTROYED;
207 do_destroy ();
208 sever_self ();
209}
210
211void
212attachable::check_mortals ()
213{
214 static int i = 0;
215
216 for (;;)
217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
242 attachable *obj = mortals [i];
243
244#if 0
245 if (obj->self)//D make this an assert later
246 {
247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
258 }
259 else
260 {
261 mortals.erase (i);
262 obj->sever_self ();
263 delete obj;
264 }
265 }
266}
267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
280attachable &
281attachable::operator =(const attachable &src)
282{
283 //if (self || cb)
284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
285
286 attach = src.attach;
287 return *this;
288}
289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
68static SV * 326static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 328{
71 SV *sv; 329 SV *sv;
72 330
73 if (!ptr) 331 if (!ptr)
74 return &PL_sv_undef; 332 return newSV (0);
75 333
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 336}
79 337
80template<class attachable> 338static int
81SV * 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
340{
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
353}
354
355MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
356
357static SV *
82newSVattachable (attachable *obj, const char *klass) 358newSVattachable (attachable *obj, HV *stash)
83{ 359{
84 if (!obj) 360 if (!obj)
85 return &PL_sv_undef; 361 return newSV (0);
86 362
87 if (!obj->self) 363 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 364 obj->self = newHV ();
89 365
90 return newSVsv (obj->self); 366 if (!SvOBJECT (obj->self))
367 {
368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
369
370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
91} 383}
92 384
93static void 385static void
94clearSVptr (SV *sv) 386clearSVptr (SV *sv)
95{ 387{
121 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
122 else 414 else
123 return 0; 415 return 0;
124} 416}
125 417
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 428inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 429inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 430inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 431inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 432inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 441
150inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
152 444
153//TODO: 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 447
157inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
158{ 449{
159 char buf[128]; 450 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
162} 453}
163 454
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 481
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 484
191template<class T> 485template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 487
194template<int N> 488template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 490
491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
197inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
198{ 504{
199 unsigned int version; 505 unsigned int version;
200 506
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 509}
510
511inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 512
205static SV * 513static SV *
206newSVdt_va (va_list &ap, data_type type) 514newSVdt_va (va_list &ap, data_type type)
207{ 515{
208 SV *sv; 516 SV *sv;
222 break; 530 break;
223 531
224 case DT_STRING: 532 case DT_STRING:
225 { 533 {
226 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 536 }
229 break; 537 break;
230 538
231 case DT_DATA: 539 case DT_DATA:
232 { 540 {
233 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
236 } 544 }
237 break; 545 break;
238 546
239 case DT_OBJECT: 547 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
315} 623}
316 624
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 625//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 626
319SV * 627SV *
320registry (attachable_base *ext) 628registry (attachable *ext)
321{ 629{
322 if (!ext->cb) 630 if (!ext->cb)
323 ext->cb = newAV (); 631 ext->cb = newAV ();
324 632
325 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvTOTALKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769} 634}
770 635
771///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
772 637
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
832 perl = perl_alloc (); 697 perl = perl_alloc ();
833 perl_construct (perl); 698 perl_construct (perl);
834 699
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 701
837 char *argv[] = { 702 const char *argv[] = {
838 "", 703 settings.argv [0],
839 "-e" 704 "-e"
840 "use Event;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
843 "require cf;" 708 "require cf;"
844 }; 709 };
845 710
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
847 { 713 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
850 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
851} 725}
852 726
853void cfperl_main () 727void cfperl_main ()
854{ 728{
855 dSP; 729 dSP;
856 730
857 PUSHMARK (SP); 731 PUSHMARK (SP);
858 PUTBACK; 732 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 733 call_pv ("cf::main", G_DISCARD | G_VOID);
734}
735
736void
737attachable::instantiate ()
738{
739 if (attach)
740 {
741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
742 attach = 0;
743 }
744}
745
746void
747attachable::reattach ()
748{
749 optimise ();
750 //TODO: check for _attachment's, very important for restarts
751 INVOKE_ATTACHABLE (REATTACH, this);
860} 752}
861 753
862static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 756# include "eventinc.h"
895 } 787 }
896 } 788 }
897 } 789 }
898} 790}
899 791
792void
793attachable::gather_callbacks (AV *&callbacks, event_type event) const
794{
795 ::gather_callbacks (callbacks, cb_attachable, event);
796
797 if (cb)
798 ::gather_callbacks (callbacks, cb, event);
799}
800
801void
802global::gather_callbacks (AV *&callbacks, event_type event) const
803{
804 ::gather_callbacks (callbacks, cb_global, event);
805}
806
807void
808object::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
811 {
812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
813
814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
816 }
817
818 if (type <= AvFILLp (cb_type))
819 {
820 SV *registry = AvARRAY (cb_type)[type];
821
822 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
823 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
824 }
825
826 attachable::gather_callbacks (callbacks, event);
827 ::gather_callbacks (callbacks, cb_object, event);
828}
829
830void
831archetype::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 attachable::gather_callbacks (callbacks, event);
834 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
835}
836
837void
838client::gather_callbacks (AV *&callbacks, event_type event) const
839{
840 attachable::gather_callbacks (callbacks, event);
841 ::gather_callbacks (callbacks, cb_client, event);
842}
843
844void
845player::gather_callbacks (AV *&callbacks, event_type event) const
846{
847 attachable::gather_callbacks (callbacks, event);
848 ::gather_callbacks (callbacks, cb_player, event);
849}
850
851void
852maptile::gather_callbacks (AV *&callbacks, event_type event) const
853{
854 attachable::gather_callbacks (callbacks, event);
855 ::gather_callbacks (callbacks, cb_map, event);
856}
857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
908bool
900bool cfperl_invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
901{ 910{
902 data_type dt; 911 data_type dt;
903 va_list ap;
904 912
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 913 // callback call ordering should be:
915 // 1. per-object callback 914 // 1. per-object callback
916 // 2. per-class object 915 // 2. per-class object
917 // 3. per-type callback 916 // 3. per-type callback
918 // 4. global callbacks 917 // 4. global callbacks
919 918
919 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 920 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 921
995 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 923 if (!callbacks)
997 return 0; 924 return 0;
998 925
999 dSP; 926 va_list ap;
1000 ENTER; 927 va_start (ap, event);
1001 SAVETMPS;
1002 928
1003 PUSHMARK (SP); 929 CALL_BEGIN (3);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 932
1009 switch (KLASS_OF (event)) 933 //TODO: unhack
1010 { 934 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 935 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 936 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 937 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 938 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 939 else
940 abort (); //TODO
1016 941
1017 for (;;) 942 for (;;)
1018 { 943 {
1019 dt = (data_type) va_arg (ap, int); 944 dt = (data_type) va_arg (ap, int);
1020 945
1021 if (dt == DT_END) 946 if (dt == DT_END)
1022 break; 947 break;
1023
1024 if (dt == DT_AV) 948 else if (dt == DT_AV)
1025 { 949 {
1026 AV *av = va_arg (ap, AV *); 950 AV *av = va_arg (ap, AV *);
1027 951
1028 for (int i = 0; i <= av_len (av); ++i) 952 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 953 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 956 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 957 }
1034 958
1035 va_end (ap); 959 va_end (ap);
1036 960
1037 PUTBACK; 961 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 962 count = count > 0 ? POPi : 0;
1042 963
1043 FREETMPS; 964 CALL_END;
1044 LEAVE;
1045 965
1046 return count; 966 return count;
1047} 967}
1048 968
1049SV * 969SV *
1050cfperl_result (int idx) 970cfperl_result (int idx)
1051{ 971{
1052 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1053 if (!av) 973 if (!av)
1054 return &PL_sv_undef; 974 return &PL_sv_undef;
1055 975
1056 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
1057 if (!sv) 977 if (!sv)
1071{ 991{
1072 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
1073} 993}
1074 994
1075///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
997
998void
999cfperl_emergency_save ()
1000{
1001 CALL_BEGIN (0);
1002 CALL_CALL ("cf::emergency_save", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
1071maptile *
1072maptile::find_sync (const char *path, maptile *origin)
1073{
1074 CALL_BEGIN (2);
1075 CALL_ARG (path);
1076 CALL_ARG (origin);
1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110}
1111
1112void
1113maptile::do_load_sync ()
1114{
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
1119}
1120
1121void
1122maptile::change_all_map_light (int change)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (change);
1126 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1127 CALL_END;
1128}
1129
1130void
1131object::enter_exit (object *exit)
1132{
1133 if (type != PLAYER)
1134 return;
1135
1136 CALL_BEGIN (2);
1137 CALL_ARG (this);
1138 CALL_ARG (exit);
1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1140 CALL_END;
1141}
1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
1188/////////////////////////////////////////////////////////////////////////////
1076 1189
1077struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
1191struct CoroAPI *coroapi::GCoroAPI;
1078 1192
1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
1079static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
1080{ 1240{
1081 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
1082 w->call (*w); 1242 w->call (*w);
1083} 1243}
1084 1244
1085void 1245void
1086iw::alloc () 1246iw::alloc ()
1087{ 1247{
1088 pe = GEventAPI->new_idle (0, 0); 1248 pe = GEventAPI->new_idle (0, 0);
1089 1249
1250 WaREENTRANT_off (pe);
1090 pe->base.callback = (void *)iw_dispatch; 1251 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this; 1252 pe->base.ext_data = (void *)this;
1092} 1253}
1093 1254
1094static void iow_dispatch (pe_event *ev) 1255static void iow_dispatch (pe_event *ev)
1100void 1261void
1101iow::alloc () 1262iow::alloc ()
1102{ 1263{
1103 pe = GEventAPI->new_io (0, 0); 1264 pe = GEventAPI->new_io (0, 0);
1104 1265
1266 WaREENTRANT_off (pe);
1105 pe->base.callback = (void *)iow_dispatch; 1267 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this; 1268 pe->base.ext_data = (void *)this;
1107 1269
1108 pe->fd = -1; 1270 pe->fd = -1;
1109 pe->poll = 0; 1271 pe->poll = 0;
1130 pe->poll = events; 1292 pe->poll = events;
1131 if (pe->poll) start (); 1293 if (pe->poll) start ();
1132 } 1294 }
1133} 1295}
1134 1296
1297void
1298_connect_to_perl ()
1299{
1300 stash_cf = gv_stashpv ("cf" , 1);
1301
1302 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1303 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1304 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1305 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1306 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1311
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1314
1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1319 cb_client = get_av ("cf::CB_CLIENT", 1);
1320 cb_type = get_av ("cf::CB_TYPE" , 1);
1321 cb_map = get_av ("cf::CB_MAP" , 1);
1322}
1323
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1325
1137BOOT: 1326BOOT:
1138{ 1327{
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1143 1330
1331 _connect_to_perl ();
1332
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1145 1343
1146 static const struct { 1344 static const struct {
1147 const char *name; 1345 const char *name;
1148 IV iv; 1346 IV iv;
1149 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1153 const_iv (llevDebug) 1351
1154 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1355
1156 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1157 const_iv (PLAYER) 1357
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK)
1166 const_iv (ARROW)
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1214 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1215 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1216 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1217 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1218 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1364
1270 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1271 1393
1272 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1273 const_iv (ST_BD_REMOVE)
1274 1395
1275 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1276 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1277 const_iv (ST_MAT_ITEM)
1278 1398
1279 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1280 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1281 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1282 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1283 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1285 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305 1406
1306 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1315 1410
1316 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1319 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1320 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1321 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1322 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1323 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1324 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1325 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1326 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1327 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1328 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1329 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1330 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1331 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1332 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1333 const_iv (FLAG_CAN_ROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR)
1335 const_iv (FLAG_IS_TURNABLE)
1336 const_iv (FLAG_IS_USED_UP)
1337 const_iv (FLAG_IDENTIFIED)
1338 const_iv (FLAG_REFLECTING)
1339 const_iv (FLAG_CHANGING)
1340 const_iv (FLAG_SPLITTING)
1341 const_iv (FLAG_HITBACK)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416
1417 const_iv (NDI_BLACK)
1418 const_iv (NDI_WHITE)
1419 const_iv (NDI_NAVY)
1420 const_iv (NDI_RED)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL)
1434
1435 const_iv (UPD_LOCATION)
1436 const_iv (UPD_FLAGS)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE)
1439 const_iv (UPD_NAME)
1440 const_iv (UPD_ANIM)
1441 const_iv (UPD_ANIMSPEED)
1442 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1443
1444 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1445 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1446 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1447 1473 const_iv (SP_CHANGE_ABILITY)
1448 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1449 const_iv (F_LOCATION)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC)
1452 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1453 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1454 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1455 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1457 1502
1458 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1504
1462 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1507
1471 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1509
1476 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1512
1483 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1515
1489 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1517
1492 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1522
1507 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1525
1513 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1554 1537
1555 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1544
1580 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1546
1583 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1554
1591 const_iv (ATNR_WEAPONMAGIC) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1556
1593 const_iv (ATNR_POISON) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1559
1596 const_iv (ATNR_TURN_UNDEAD) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1597 const_iv (ATNR_FEAR) 1561
1598 const_iv (ATNR_CANCELLATION) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1599 const_iv (ATNR_DEPLETE) 1563
1600 const_iv (ATNR_DEATH) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1601 const_iv (ATNR_CHAOS) 1565
1602 const_iv (ATNR_COUNTERSPELL) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1603 const_iv (ATNR_GODPOWER) 1567
1604 const_iv (ATNR_HOLYWORD) 1568 // random map generator
1605 const_iv (ATNR_BLIND) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571
1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575
1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1578
1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1581 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609 1582
1610 const_iv (MAP_FLUSH) 1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1611 const_iv (MAP_PLAYER_UNIQUE) 1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626
1627 const_iv (CS_QUERY_YESNO)
1628 const_iv (CS_QUERY_SINGLECHAR)
1629 const_iv (CS_QUERY_HIDEINPUT)
1630
1631 const_iv (ST_DEAD)
1632 const_iv (ST_SETUP)
1633 const_iv (ST_PLAYING)
1634 const_iv (ST_CUSTOM)
1635
1636 const_iv (ST_CHANGE_CLASS)
1637 const_iv (ST_CONFIRM_QUIT)
1638 const_iv (ST_GET_PARTY_PASSWORD)
1639 }; 1585 };
1640 1586
1641 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1642 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1643 1589
1644 static const struct { 1590 static const struct {
1645 const char *name; 1591 const char *name;
1646 int skip; 1592 int skip;
1647 IV klass; 1593 IV klass;
1658 { 1604 {
1659 AV *event = newAV (); 1605 AV *event = newAV ();
1660 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1606 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1661 av_push (event, newSViv (eiv->klass)); 1607 av_push (event, newSViv (eiv->klass));
1662 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1608 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1663 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1609 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1664 } 1610 }
1665} 1611}
1666 1612
1667void _init_vars () 1613void _connect_to_perl ()
1668 CODE: 1614
1669 cb_global = get_av ("cf::CB_GLOBAL", 1); 1615void _recalc_want ()
1670 cb_object = get_av ("cf::CB_OBJECT", 1);
1671 cb_player = get_av ("cf::CB_PLAYER", 1);
1672 cb_client = get_av ("cf::CB_CLIENT", 1);
1673 cb_type = get_av ("cf::CB_TYPE" , 1);
1674 cb_map = get_av ("cf::CB_MAP" , 1);
1675 1616
1676void _global_reattach () 1617void _global_reattach ()
1677 CODE: 1618 CODE:
1678{ 1619{
1679 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1680 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1621 for_all_clients (ns)
1681 reattach (*i); 1622 ns->reattach ();
1682 1623
1683 for (player *pl = first_player; pl; pl = pl->next) 1624 for_all_objects (op)
1684 reattach (pl); 1625 op->reattach ();
1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1685 1644 {
1686 for (maptile *map = first_map; map; map = map->next) 1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1687 reattach (map); 1646 {
1647 char *val = SvPVX (*val_sv);
1688 1648
1689 for (object *op = object::first; op; op = op->next) 1649 if (val [0] == data [0]
1690 reattach (op); 1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1691} 1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1692 1685
1693NV floor (NV x) 1686NV floor (NV x)
1694 1687
1695NV ceil (NV x) 1688NV ceil (NV x)
1696 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1697void server_tick () 1718void server_tick ()
1719 CODE:
1720 NOW = now ();
1721 runtime = SvNVx (sv_runtime);
1722 server_tick ();
1698 1723
1699void 1724void
1700LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1701 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1702 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1703 1731
1704char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1705 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1706 1734
1707char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1708 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1709 1737
1710const char *
1711get_maps_directory (char *path)
1712 PROTOTYPE: $
1713 ALIAS: maps_directory = 0
1714 CODE:
1715 RETVAL = create_pathname (path);
1716 OUTPUT: RETVAL
1717
1718void 1738void
1719sub_generation_inc () 1739sub_generation_inc ()
1720 CODE: 1740 CODE:
1721 PL_sub_generation++; 1741 PL_sub_generation++;
1722 1742
1723char * 1743const_octet_string
1724mapdir () 1744mapdir ()
1725 PROTOTYPE: 1745 PROTOTYPE:
1726 ALIAS: 1746 ALIAS:
1727 mapdir = 0 1747 mapdir = 0
1728 uniquedir = 1 1748 uniquedir = 1
1742 case 5: RETVAL = settings.playerdir; break; 1762 case 5: RETVAL = settings.playerdir; break;
1743 case 6: RETVAL = settings.datadir ; break; 1763 case 6: RETVAL = settings.datadir ; break;
1744 } 1764 }
1745 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1746 1766
1767void abort ()
1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1775void emergency_save ()
1776
1747void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1748 1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785#if _POSIX_MEMLOCK
1786
1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789int munlockall ()
1790
1791#endif
1792
1749int find_animation (char *text) 1793int find_animation (utf8_string text)
1750 PROTOTYPE: $ 1794 PROTOTYPE: $
1751 1795
1752int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1753 1797
1754const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1755 1799
1756int 1800int
1757exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1758 CODE: 1802 CODE:
1759{ 1803{
1790 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1791 else 1835 else
1792 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1793 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1794 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1795MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1796 1843
1797int 1844int
1798valid (SV *obj) 1845valid (SV *obj)
1799 CODE: 1846 CODE:
1800 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1801 OUTPUT: 1848 OUTPUT:
1802 RETVAL 1849 RETVAL
1803 1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1869
1804MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1805 1871
1806int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1807 CODE: 1873 CODE:
1808 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1874 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1875 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1810 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1876 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1811 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1812 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1813 1879
1814MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1815 1881
1816INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1817 1883
1818int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1819 CODE: 1885 CODE:
1820 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1821 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1822 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1823 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1824 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1825 1891
1826SV *registry (object *op) 1892SV *registry (object *op)
1827 1893
1828void mortals () 1894int objects_size ()
1829 PPCODE: 1895 CODE:
1830 EXTEND (SP, object::mortals.size ());
1831 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1832 PUSHs (to_sv (*i));
1833
1834object *first ()
1835 CODE:
1836 RETVAL = object::first; 1896 RETVAL = objects.size ();
1837 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1838 1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1839# missing properties 1931# missing properties
1840
1841int flag (object *op, int flag, int value = 1)
1842 PROTOTYPE: $$;$
1843 CODE:
1844 RETVAL = op->flag [flag];
1845 if (items >= 3)
1846 op->flag [flag] = value;
1847 OUTPUT: RETVAL
1848 1932
1849object *head (object *op) 1933object *head (object *op)
1850 PROTOTYPE: $ 1934 PROTOTYPE: $
1851 CODE: 1935 CODE:
1852 RETVAL = op->head ? op->head : op;
1853 OUTPUT: RETVAL
1854
1855int is_head (object *op)
1856 PROTOTYPE: $
1857 CODE:
1858 RETVAL = !op->head; 1936 RETVAL = op->head_ ();
1859 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1860 1938
1861void 1939void
1862inv (object *obj) 1940inv (object *obj)
1863 PROTOTYPE: $ 1941 PROTOTYPE: $
1871void 1949void
1872set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1873 CODE: 1951 CODE:
1874 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1875 1953
1876void 1954int
1877object::drain_stat () 1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1878 1959
1879void 1960int slot_info (object *op, UV slot, int value = 0)
1880object::drain_specific_stat (int stat) 1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1881 1967
1882void 1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883object::change_luck (int change)
1884 1969
1885void 1970 if (items > 2)
1886object::add_statbonus () 1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1887 1978
1888void
1889object::remove_statbonus ()
1890
1891object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1892 1980
1893object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1894 1982
1895int resistance (object *op, int rtype, int newval = 0)
1896 CODE:
1897 if (rtype < 0 || rtype >= NROFATTACKS)
1898 croak ("resistance out of bounds");
1899 RETVAL = op->resist [rtype];
1900 if (items >= 3)
1901 op->resist [rtype] = newval;
1902 OUTPUT: RETVAL
1903
1904void set_resistance (object *op, int rtype, int val)
1905 CODE:
1906 if (rtype < 0 || rtype >= NROFATTACKS)
1907 op->resist[rtype] = val;
1908
1909int need_identify (const object *obj); 1983int need_identify (object *obj);
1910 1984
1911int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1912 1992
1913int move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
1914 CODE: 1994 CODE:
1915 RETVAL = move_ob (op, dir, originator); 1995 RETVAL = move_ob (op, dir, originator);
1916 OUTPUT: 1996 OUTPUT:
1922 2002
1923void apply_below (object *op) 2003void apply_below (object *op)
1924 CODE: 2004 CODE:
1925 player_apply_below (op); 2005 player_apply_below (op);
1926 2006
1927void remove (object *op) 2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1928 CODE:
1929 op->remove ();
1930 2008
1931void
1932object::destroy (int recursive = 0)
1933
1934object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1935 2010
1936int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1937 2012
1938int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1939 2014
2015#//TODO
1940object *clone (object *op, int recursive = 0) 2016object *clone_ (object *op, int recursive = 0)
1941 CODE: 2017 CODE:
1942 if (recursive) 2018 if (recursive)
1943 RETVAL = object_create_clone (op); 2019 RETVAL = object_create_clone (op);
1944 else 2020 else
1945 { 2021 {
1958 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
1959 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1960 2036
1961void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1962 2038
1963val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1964 2040
1965int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1966 2042
1967void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
1968 CODE: 2044 CODE:
1969 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
1970 2046
1971void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
1972 CODE: 2048 CODE:
1973 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
1974 2050
1975object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
1976 CODE: 2052 CODE:
1977 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
1978 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1979 2055
1980int query_money (object *op) 2056int query_money (object *op)
1981 ALIAS: money = 0 2057 ALIAS: money = 0
1982 2058
1983int query_cost (object *op, object *who, int flags) 2059val64 query_cost (object *op, object *who, int flags)
1984 ALIAS: cost = 0 2060 ALIAS: cost = 0
1985 2061
1986void spring_trap (object *op, object *victim) 2062void spring_trap (object *op, object *victim)
1987 2063
1988int check_trigger (object *op, object *cause) 2064int check_trigger (object *op, object *cause)
1989 2065
1990void drop (object *who, object *op) 2066void drop (object *who, object *op)
1991 2067
1992void pick_up (object *who, object *op) 2068void pick_up (object *who, object *op)
1993 2069
1994object *cf_object_insert_object (object *op, object *container)
1995
1996object *cf_object_insert_in_ob (object *ob, object *where)
1997
1998int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1999 2071
2000void update_object (object *op, int action) 2072void update_object (object *op, int action)
2001 2073
2002object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
2003 2075
2004void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2005 2077
2006void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
2007 2079
2008int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2009 2081
2014void use_trigger (object *op); 2086void use_trigger (object *op);
2015 2087
2016void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
2017 2089
2018void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
2019 2093
2020 2094
2021MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
2022 2096
2023object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
2024 2098
2025# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
2026# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2027 2101
2028object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
2029 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
2030 CODE: 2104 CODE:
2031 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2032 OUTPUT: 2106 OUTPUT:
2033 RETVAL 2107 RETVAL
2034 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
2035object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2036 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
2037 CODE: 2114 CODE:
2038{ 2115{
2039 int unused_type; 2116 int unused_type;
2040 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2041} 2118}
2042 2119
2043# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
2044const char *options (object *op)
2045 CODE:
2046 RETVAL = op->name;
2047 OUTPUT:
2048 RETVAL
2049 2121
2050player *contr (object *op)
2051 CODE:
2052 RETVAL = op->contr;
2053 OUTPUT: RETVAL
2054
2055void
2056object::roll_stats ()
2057
2058void
2059object::update_stats ()
2060
2061void
2062object::swap_stats (int a, int b)
2063
2064const char *get_ob_key_value (object *op, const char *key)
2065
2066bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2067 2123
2068object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
2069 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
2070 PREINIT: 2126 PREINIT:
2071 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
2087bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
2088 CODE: 2144 CODE:
2089 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
2090 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
2091 2147
2092const char * 2148const_utf8_string
2093base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
2094 CODE: 2150 CODE:
2095 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
2096 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
2097 2153
2102player *player (object *op) 2158player *player (object *op)
2103 CODE: 2159 CODE:
2104 RETVAL = op->contr; 2160 RETVAL = op->contr;
2105 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
2106 2162
2163void check_score (object *op)
2164
2107void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2108 2166 CODE:
2109object *cf_player_send_inventory (object *op) 2167 new_draw_info (flags, 0, op, txt);
2110
2111char *cf_player_get_ip (object *op)
2112 ALIAS: ip = 0
2113
2114object *cf_player_get_marked_item (object *op)
2115 ALIAS: marked_item = 0
2116
2117void cf_player_set_marked_item (object *op, object *ob)
2118
2119partylist *cf_player_get_party (object *op)
2120 ALIAS: party = 0
2121
2122void cf_player_set_party (object *op, partylist *party)
2123 2168
2124void kill_player (object *op) 2169void kill_player (object *op)
2125 2170
2126void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
2127 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
2128 2173
2129void clear_los (object *op)
2130
2131int command_reset (object *op, char *params)
2132
2133int command_teleport (object *op, char *params)
2134
2135int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
2136 2175
2137int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
2138
2139int command_kick (object *op, char *params)
2140
2141int command_banish (object *op, char *params)
2142 2177
2143 2178
2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2145 2180
2146INCLUDE: $PERL genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2147 2182
2148int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
2149 CODE: 2184 CODE:
2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2152 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2187 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2153 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2188 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2154 OUTPUT: RETVAL 2189 OUTPUT: RETVAL
2155 2190
2156SV *registry (player *pl) 2191SV *registry (player *pl)
2157
2158player *
2159create ()
2160 CODE:
2161 RETVAL = player::create ();
2162 OUTPUT:
2163 RETVAL
2164
2165player *
2166load (const char *path)
2167 CODE:
2168 RETVAL = player::load (path);
2169 OUTPUT:
2170 RETVAL
2171
2172void
2173player::save (bool final = false)
2174
2175void
2176player::connect (client *ns)
2177 2192
2178void 2193void
2179save_stats (player *pl) 2194save_stats (player *pl)
2180 CODE: 2195 CODE:
2181 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2182 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2183 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2184 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
2185 2200
2186player *cf_player_find (char *name) 2201void clear_los (player *pl)
2187 PROTOTYPE: $
2188 2202
2189void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
2190
2191void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2192
2193player *first ()
2194 CODE:
2195 RETVAL = first_player;
2196 OUTPUT: RETVAL
2197 2204
2198bool 2205bool
2199cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2200 CODE: 2207 CODE:
2201 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2238 if (y) sv_to (y, pl->bed_y); 2245 if (y) sv_to (y, pl->bed_y);
2239 2246
2240void 2247void
2241list () 2248list ()
2242 PPCODE: 2249 PPCODE:
2243 for (player *pl = first_player; pl; pl = pl->next) 2250 for_all_players (pl)
2244 XPUSHs (sv_2mortal (to_sv (pl))); 2251 XPUSHs (sv_2mortal (to_sv (pl)));
2245 2252
2246bool
2247peaceful (player *pl, bool new_setting = 0)
2248 PROTOTYPE: $;$
2249 CODE:
2250 RETVAL = pl->peaceful;
2251 if (items > 1)
2252 pl->peaceful = new_setting;
2253 OUTPUT:
2254 RETVAL
2255
2256living *
2257orig_stats (player *pl)
2258 CODE:
2259 RETVAL = &pl->orig_stats;
2260 OUTPUT: RETVAL
2261
2262living *
2263last_stats (player *pl)
2264 CODE:
2265 RETVAL = &pl->last_stats;
2266 OUTPUT: RETVAL
2267
2268 2253
2269MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2254MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2270
2271maptile *first ()
2272 PROTOTYPE:
2273 CODE:
2274 RETVAL = first_map;
2275 OUTPUT: RETVAL
2276 2255
2277int invoke (maptile *map, int event, ...) 2256int invoke (maptile *map, int event, ...)
2278 CODE: 2257 CODE:
2279 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2258 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2280 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2259 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2281 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2260 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2282 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2283 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2284 2263
2285SV *registry (maptile *map) 2264SV *registry (maptile *map)
2286 2265
2287INCLUDE: $PERL genacc maptile ../include/map.h | 2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2288 2267
2289maptile *new (int width, int height) 2268void
2269maptile::instantiate ()
2270
2271maptile *new ()
2290 PROTOTYPE: 2272 PROTOTYPE:
2291 CODE: 2273 CODE:
2292{ 2274 RETVAL = new maptile;
2293 RETVAL = get_empty_map (width, height);
2294}
2295 OUTPUT: 2275 OUTPUT:
2296 RETVAL 2276 RETVAL
2297 2277
2298void delete_map (maptile *map) 2278void
2279maptile::players ()
2280 PPCODE:
2281 if (GIMME_V == G_SCALAR)
2282 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2283 else if (GIMME_V == G_ARRAY)
2284 {
2285 EXTEND (SP, THIS->players);
2286 for_all_players (pl)
2287 if (pl->ob && pl->ob->map == THIS)
2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2289 }
2299 2290
2300void clean_tmp_map (maptile *map) 2291void
2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2301 2297
2302void play_sound_map (maptile *map, int x, int y, int sound_num) 2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338}
2339
2340void
2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2303 2392
2304int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2305
2306maptile *tile_map (maptile *map, unsigned int dir)
2307 CODE:
2308 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2309 OUTPUT:
2310 RETVAL
2311
2312char *tile_path (maptile *map, unsigned int dir)
2313 CODE:
2314 if (dir >= 4)
2315 XSRETURN_UNDEF;
2316 RETVAL = map->tile_path [dir];
2317 OUTPUT:
2318 RETVAL
2319
2320maptile *ready_map_name (char *name, int flags = 0)
2321 PROTOTYPE: $;$
2322 ALIAS:
2323 find = 0
2324 get_map = 1
2325
2326maptile *has_been_loaded (char *name)
2327 PROTOTYPE: $
2328
2329int in_memory (maptile *map)
2330 CODE:
2331 RETVAL = map->in_memory;
2332 OUTPUT:
2333 RETVAL
2334 2394
2335void 2395void
2336trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2337 CODE: 2397 CODE:
2338 activate_connection (map, connection, state); 2398 activate_connection (map, connection, state);
2351 2411
2352object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2412object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2353 C_ARGS: str, map, nx, ny 2413 C_ARGS: str, map, nx, ny
2354 2414
2355void 2415void
2356cf_map_normalise (maptile *map, int x, int y) 2416get_map_flags (maptile *map, int x, int y)
2357 PPCODE: 2417 PPCODE:
2358{ 2418{
2359 maptile *nmap = 0; 2419 maptile *nmap = 0;
2360 I16 nx = 0, ny = 0; 2420 I16 nx = 0, ny = 0;
2361 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2421 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2397 move_block_at = 4 2457 move_block_at = 4
2398 move_slow_at = 5 2458 move_slow_at = 5
2399 move_on_at = 6 2459 move_on_at = 6
2400 move_off_at = 7 2460 move_off_at = 7
2401 INIT: 2461 INIT:
2402 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2462 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2403 CODE: 2463 CODE:
2404 switch (ix) 2464 switch (ix)
2405 { 2465 {
2406 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2466 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2407 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2467 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2410 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2470 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2411 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2471 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2412 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2472 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2413 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2473 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2414 } 2474 }
2415 OUTPUT: 2475 OUTPUT: RETVAL
2476
2477void fix_walls (maptile *map, int x, int y)
2478
2479void fix_walls_around (maptile *map, int x, int y)
2480
2481# worst xs function of my life
2482bool
2483_create_random_map (\
2484 maptile *self,\
2485 utf8_string wallstyle,\
2486 utf8_string wall_name,\
2487 utf8_string floorstyle,\
2488 utf8_string monsterstyle,\
2489 utf8_string treasurestyle,\
2490 utf8_string layoutstyle,\
2491 utf8_string doorstyle,\
2492 utf8_string decorstyle,\
2493 utf8_string origin_map,\
2494 utf8_string final_map,\
2495 utf8_string exitstyle,\
2496 utf8_string this_map,\
2497 utf8_string exit_on_final_map,\
2498 int xsize,\
2499 int ysize,\
2500 int expand2x,\
2501 int layoutoptions1,\
2502 int layoutoptions2,\
2503 int layoutoptions3,\
2504 int symmetry,\
2505 int difficulty,\
2506 int difficulty_given,\
2507 float difficulty_increase,\
2508 int dungeon_level,\
2509 int dungeon_depth,\
2510 int decoroptions,\
2511 int orientation,\
2512 int origin_y,\
2513 int origin_x,\
2514 U32 random_seed,\
2515 val64 total_map_hp,\
2516 int map_layout_style,\
2517 int treasureoptions,\
2518 int symmetry_used,\
2519 region *region,\
2520 utf8_string custom\
2521)
2522 CODE:
2523{
2524 random_map_params rmp;
2525
2526 assign (rmp.wallstyle , wallstyle);
2527 assign (rmp.wall_name , wall_name);
2528 assign (rmp.floorstyle , floorstyle);
2529 assign (rmp.monsterstyle , monsterstyle);
2530 assign (rmp.treasurestyle , treasurestyle);
2531 assign (rmp.layoutstyle , layoutstyle);
2532 assign (rmp.doorstyle , doorstyle);
2533 assign (rmp.decorstyle , decorstyle);
2534 assign (rmp.exitstyle , exitstyle);
2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2536
2537 rmp.origin_map = origin_map;
2538 rmp.final_map = final_map;
2539 rmp.this_map = this_map;
2540 rmp.xsize = xsize;
2541 rmp.ysize = ysize;
2542 rmp.expand2x = expand2x;
2543 rmp.layoutoptions1 = layoutoptions1;
2544 rmp.layoutoptions2 = layoutoptions2;
2545 rmp.layoutoptions3 = layoutoptions3;
2546 rmp.symmetry = symmetry;
2547 rmp.difficulty = difficulty;
2548 rmp.difficulty_given = difficulty_given;
2549 rmp.difficulty_increase = difficulty_increase;
2550 rmp.dungeon_level = dungeon_level;
2551 rmp.dungeon_depth = dungeon_depth;
2552 rmp.decoroptions = decoroptions;
2553 rmp.orientation = orientation;
2554 rmp.origin_y = origin_y;
2555 rmp.origin_x = origin_x;
2556 rmp.random_seed = random_seed;
2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2558 rmp.map_layout_style = map_layout_style;
2559 rmp.treasureoptions = treasureoptions;
2560 rmp.symmetry_used = symmetry_used;
2561 rmp.region = region;
2562 rmp.custom = custom;
2563
2564 RETVAL = self->generate_random_map (&rmp);
2565}
2566 OUTPUT:
2416 RETVAL 2567 RETVAL
2417 2568
2418void fix_walls (maptile *map, int x, int y)
2419
2420void fix_walls_around (maptile *map, int x, int y)
2421
2422MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2423 2570
2424archetype *find (const char *name) 2571int archetypes_size ()
2425 CODE: 2572 CODE:
2426 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2427 OUTPUT: 2574 OUTPUT: RETVAL
2428 RETVAL
2429 2575
2430archetype *first() 2576archetype *archetypes (U32 index)
2431 PROTOTYPE: 2577 CODE:
2432 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2433 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2434 OUTPUT: RETVAL 2585 RETVAL
2435 2586
2436INCLUDE: $PERL genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2437 2588
2438MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2439 2590
2440partylist *first () 2591partylist *first ()
2441 PROTOTYPE: 2592 PROTOTYPE:
2442 CODE: 2593 CODE:
2443 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2444 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2445 2596
2446partylist *next (partylist *party) 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2598
2599MODULE = cf PACKAGE = cf::region
2600
2601void
2602list ()
2603 PPCODE:
2604 for_all_regions (rgn)
2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2606
2607region *find (utf8_string name)
2608 PROTOTYPE: $
2447 CODE: 2609 CODE:
2448 RETVAL = party->next; 2610 RETVAL = region::find (name);
2449 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2450 2612
2451const char *name (partylist *party) 2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2452 CODE: 2615 CODE:
2453 RETVAL = party->partyname; 2616 RETVAL = region::find_fuzzy (name);
2454 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2455 2618
2456const char *password (partylist *party) 2619int specificity (region *rgn)
2457 CODE: 2620 CODE:
2458 RETVAL = party->passwd; 2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2459 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2460 2625
2461MODULE = cf PACKAGE = cf::region 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2462
2463region *first ()
2464 PROTOTYPE:
2465 CODE:
2466 RETVAL = first_region;
2467 OUTPUT: RETVAL
2468
2469region *next (region *reg)
2470 CODE:
2471 RETVAL = reg->next;
2472 OUTPUT: RETVAL
2473
2474const char *name (region *reg)
2475 CODE:
2476 RETVAL = reg->name;
2477 OUTPUT: RETVAL
2478
2479region *parent (region *reg)
2480 CODE:
2481 RETVAL = reg->parent;
2482 OUTPUT: RETVAL
2483
2484const char *longname (region *reg)
2485 CODE:
2486 RETVAL = reg->longname;
2487 OUTPUT: RETVAL
2488
2489const char *msg (region *reg)
2490 CODE:
2491 RETVAL = reg->msg;
2492 OUTPUT: RETVAL
2493 2627
2494MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2495 2629
2496INCLUDE: $PERL genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2497 2631
2498MODULE = cf PACKAGE = cf::settings 2632MODULE = cf PACKAGE = cf::settings
2499 2633
2500INCLUDE: $PERL genacc Settings ../include/global.h | 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2501 2635
2502MODULE = cf PACKAGE = cf::client 2636MODULE = cf PACKAGE = cf::client
2503 2637
2504INCLUDE: $PERL genacc client ../include/client.h | 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2505 2639
2506int invoke (client *ns, int event, ...) 2640int invoke (client *ns, int event, ...)
2507 CODE: 2641 CODE:
2508 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2509 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2510 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2644 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2511 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2645 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2512 OUTPUT: RETVAL 2646 OUTPUT: RETVAL
2513 2647
2514SV *registry (client *ns) 2648SV *registry (client *ns)
2515 2649
2516void 2650void
2518 PPCODE: 2652 PPCODE:
2519 EXTEND (SP, clients.size ()); 2653 EXTEND (SP, clients.size ());
2520 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2654 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2521 PUSHs (sv_2mortal (to_sv (*i))); 2655 PUSHs (sv_2mortal (to_sv (*i)));
2522 2656
2523client * 2657void
2524create (int fd, const char *peername) 2658client::send_packet (SV *packet)
2525 CODE: 2659 CODE:
2526 RETVAL = client::create (fd, peername); 2660{
2661 STRLEN len;
2662 char *buf = SvPVbyte (packet, len);
2663
2664 THIS->send_packet (buf, len);
2665}
2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2527 OUTPUT: 2676 OUTPUT:
2528 RETVAL 2677 RETVAL
2529 2678
2530void 2679int
2531client::send_packet (SV *packet) 2680client::fx_want (int idx, int value = -1)
2532 CODE: 2681 CODE:
2533{ 2682 if (0 < idx && idx < FT_NUM)
2534 STRLEN len; 2683 {
2535 char *buf = SvPVbyte (packet, len); 2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2536 2692
2537 THIS->send_packet (buf, len); 2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2538}
2539 2694
2540void 2695faceidx sound_find (utf8_string name)
2541client::destroy ()
2542 2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

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