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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.111 by root, Mon Dec 25 17:11:16 2006 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
41#include "CoroAPI.h" 53#include "CoroAPI.h"
42#include "perlxsi.c" 54#include "perlxsi.c"
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
48 62
49#if IVSIZE >= 8 63#if IVSIZE >= 8
50 typedef IV val64; 64 typedef IV val64;
51# define newSVval64 newSViv 65# define newSVval64 newSViv
52# define SvVAL64 SvIV 66# define SvVAL64 SvIV
55# define newSVval64 newSVnv 69# define newSVval64 newSVnv
56# define SvVAL64 SvNV 70# define SvVAL64 SvNV
57#endif 71#endif
58 72
59static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
62 75
63static PerlInterpreter *perl; 76static PerlInterpreter *perl;
77
78tstamp NOW, runtime;
64 79
65global gbl_ev; 80global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
67 86
68static HV 87static HV
69 *stash_cf, 88 *stash_cf,
70 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
75 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
77 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
78 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
79 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
80// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
81template<class super> 122template<class super>
82static super * 123static super *
83is_a (attachable *at) 124is_a (attachable *at)
84{ 125{
91 132
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 133//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 134
94unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
95 136
137attachable::~attachable ()
138{
139 assert (!self);
140 assert (!cb);
141}
142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
168attachable::optimise ()
169{
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
192 {
193 SvREFCNT_dec (cb);
194 cb = 0;
195 }
196
197 mortals.push_back (this);
198}
199
200void
201attachable::destroy ()
202{
203 if (destroyed ())
204 return;
205
206 flags |= F_DESTROYED;
207 do_destroy ();
208 sever_self ();
209}
210
211void
212attachable::check_mortals ()
213{
214 static int i = 0;
215
216 for (;;)
217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
242 attachable *obj = mortals [i];
243
96#if 0 244#if 0
97attachable *attachable::rc_first; 245 if (obj->self)//D make this an assert later
98 246 {
99attachable::attachable () 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
100{ 248 obj->sever_self ();
101 refcnt = 0; 249 }
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif 250#endif
106 251
107attachable::~attachable () 252 if (obj->refcnt)
108{ 253 {
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 254 ++i; // further delay freeing
110#if 0
111 assert (!rc_next);
112 assert (!refcnt);
113#endif
114}
115 255
116// check wether the object really is dead 256 if (!(i & 0x3ff))
117void 257 break;
118attachable::do_check () 258 }
119{ 259 else
120 if (refcnt > 0) 260 {
121 return; 261 mortals.erase (i);
262 obj->sever_self ();
263 delete obj;
264 }
265 }
266}
122 267
123 // try to unborrow the refcnt from perl 268void
124 if (flags & F_BORROWED) 269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
280attachable &
281attachable::operator =(const attachable &src)
282{
283 //if (self || cb)
284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
285
286 attach = src.attach;
287 return *this;
288}
289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
125 { 296 {
126 assert (self);//D//TODO//remove when stable 297 if (ptr == *(void **)s)
127 flags &= ~F_BORROWED; 298 return true;
128 refcnt_inc (); 299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
326static SV *
327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
328{
329 SV *sv;
330
331 if (!ptr)
332 return newSV (0);
333
334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
335 return sv_bless (newRV_noinc ((SV *)hv), stash);
336}
337
338static int
339attachable_free (pTHX_ SV *sv, MAGIC *mg)
340{
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
129 SvREFCNT_dec (self); 347 SvREFCNT_dec (self);
130 } 348 }
131 349
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136}
137
138void
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this);
145}
146
147void
148attachable::destroy ()
149{
150 if (destroyed ())
151 return;
152
153 flags |= F_DESTROYED;
154 do_destroy ();
155}
156
157void attachable::check_mortals ()
158{
159 for (int i = 0; i < mortals.size (); )
160 {
161 attachable *obj = mortals [i];
162
163 obj->refcnt_chk (); // unborrow from perl, if necessary
164
165 if (obj->refcnt || obj->self)
166 {
167#if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170#endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 }
181}
182
183attachable &
184attachable::operator =(const attachable &src)
185{
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191}
192
193//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194
195static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205}
206
207static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk (); 351 //at->refcnt_chk ();
215 return 0; 352 return 0;
216} 353}
217 354
218static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free}; 355MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
219 356
220SV * 357static SV *
221newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
222{ 359{
223 if (!obj) 360 if (!obj)
224 return &PL_sv_undef; 361 return newSV (0);
225 362
226 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
227 { 367 {
228 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
230 369
231 // borrow the refcnt from the object 370 // now bless the object _once_
232 obj->flags |= attachable::F_BORROWED; 371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
233 obj->refcnt_dec (); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
234 } 373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
235 377
236 return sv_bless (newRV_inc ((SV *)obj->self), stash); 378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
237} 383}
238 384
239static void 385static void
240clearSVptr (SV *sv) 386clearSVptr (SV *sv)
241{ 387{
267 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
268 else 414 else
269 return 0; 415 return 0;
270} 416}
271 417
272inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
273inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
274inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
275inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
276inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
277inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
278inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
287inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
288inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
289inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
290inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
291inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
292inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
293inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
294inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
295 441
296inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
297inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
298 444
299//TODO: 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
300inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
302 447
303inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
304{ 449{
305 char buf[128]; 450 char buf[128];
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
308} 453}
309 454
310inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
311inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
312inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
313inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
314inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
315inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
319inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
321inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
323inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
325inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
326inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
327inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
328inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
329inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
330inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
333 481
334inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
335inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
336 484
337template<class T> 485template<class T>
338inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339 487
340template<int N> 488template<int N>
341inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
342 490
343inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
348 495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
349inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
350{ 504{
351 unsigned int version; 505 unsigned int version;
352 506
353 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
354 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
376 break; 530 break;
377 531
378 case DT_STRING: 532 case DT_STRING:
379 { 533 {
380 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
381 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
382 } 536 }
383 break; 537 break;
384 538
385 case DT_DATA: 539 case DT_DATA:
386 { 540 {
387 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
388 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
389 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
390 } 544 }
391 break; 545 break;
392 546
393 case DT_OBJECT: 547 case DT_OBJECT:
394 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
475{ 629{
476 if (!ext->cb) 630 if (!ext->cb)
477 ext->cb = newAV (); 631 ext->cb = newAV ();
478 632
479 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
480}
481
482#if 0
483void attachable::clear ()
484{
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504}
505#endif
506
507void attachable::optimise ()
508{
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517}
518
519/////////////////////////////////////////////////////////////////////////////
520
521#include "kw_hash.h"
522
523object_freezer::object_freezer ()
524: dynbuf (128 * 1024, 64 * 1024)
525{
526 av = newAV ();
527}
528
529object_freezer::~object_freezer ()
530{
531 SvREFCNT_dec (av);
532}
533
534void object_freezer::put (attachable *ext)
535{
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547}
548
549bool object_freezer::save (const char *filename)
550{
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563}
564
565char *object_freezer::as_string ()
566{
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584}
585
586int fprintf (object_freezer &freezer, const char *format, ...)
587{
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598}
599
600int fputs (const char *s, object_freezer &freezer)
601{
602 freezer.add (s);
603}
604
605static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607object_thawer::object_thawer (const char *filename)
608{
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653}
654
655object_thawer::object_thawer (const char *data, AV *perlav)
656{
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661}
662
663void object_thawer::get (attachable *obj, int oid)
664{
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688}
689
690object_thawer::~object_thawer ()
691{
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694}
695
696char *fgets (char *s, int n, object_thawer &thawer)
697{
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719}
720
721keyword object_thawer::get_kv ()
722{
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773}
774
775void object_thawer::get (shstr &sh) const
776{
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784}
785
786void object_thawer::get_ml (keyword kend, shstr &sh)
787{
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826}
827
828sint32 object_thawer::get_sint32 () const
829{
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854}
855
856sint64 object_thawer::get_sint64 () const
857{
858 return last_value ? atoll (last_value) : 0;
859}
860
861double object_thawer::get_double () const
862{
863 return last_value ? atof (last_value) : 0;
864} 634}
865 635
866///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
867 637
868extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
927 perl = perl_alloc (); 697 perl = perl_alloc ();
928 perl_construct (perl); 698 perl_construct (perl);
929 699
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931 701
932 char *argv[] = { 702 const char *argv[] = {
933 "", 703 settings.argv [0],
934 "-e" 704 "-e"
935 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
936 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
937 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
938 "require cf;" 708 "require cf;"
939 }; 709 };
940 710
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
942 { 713 {
943 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
945 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
946} 725}
947 726
948void cfperl_main () 727void cfperl_main ()
949{ 728{
950 dSP; 729 dSP;
957void 736void
958attachable::instantiate () 737attachable::instantiate ()
959{ 738{
960 if (attach) 739 if (attach)
961 { 740 {
962 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
963 attach = 0; 742 attach = 0;
964 } 743 }
965} 744}
966 745
967void 746void
968attachable::reattach () 747attachable::reattach ()
969{ 748{
970 optimise (); 749 optimise ();
971 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
972 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
973} 752}
974 753
975static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
976# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
977# include "eventinc.h" 756# include "eventinc.h"
1020} 799}
1021 800
1022void 801void
1023global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
1024{ 803{
1025 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
1026} 805}
1027 806
1028void 807void
1029object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
1030{ 809{
1031 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1032 { 811 {
1033 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1034 813
1035 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1036 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1037 } 816 }
1038 817
1074{ 853{
1075 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
1076 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
1077} 856}
1078 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
1079bool 908bool
1080attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
1081{ 910{
1082 data_type dt; 911 data_type dt;
1083 va_list ap;
1084
1085 va_start (ap, event);
1086 912
1087 // callback call ordering should be: 913 // callback call ordering should be:
1088 // 1. per-object callback 914 // 1. per-object callback
1089 // 2. per-class object 915 // 2. per-class object
1090 // 3. per-type callback 916 // 3. per-type callback
1095 921
1096 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks) 923 if (!callbacks)
1098 return 0; 924 return 0;
1099 925
1100 dSP; 926 va_list ap;
1101 ENTER; 927 va_start (ap, event);
1102 SAVETMPS;
1103 928
1104 PUSHMARK (SP); 929 CALL_BEGIN (3);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1109 932
1110 //TODO: unhack 933 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 934 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 935 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 936 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 937 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1115 else if (global *gl = is_a<global>(this)) /*nop*/; 938 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else 939 else
1117 abort (); //TODO 940 abort (); //TODO
1118 941
1119 for (;;) 942 for (;;)
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 956 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 } 957 }
1135 958
1136 va_end (ap); 959 va_end (ap);
1137 960
1138 PUTBACK; 961 CALL_CALL ("cf::do_invoke", G_SCALAR);
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0; 962 count = count > 0 ? POPi : 0;
1143 963
1144 FREETMPS; 964 CALL_END;
1145 LEAVE;
1146 965
1147 return count; 966 return count;
1148} 967}
1149 968
1150SV * 969SV *
1151cfperl_result (int idx) 970cfperl_result (int idx)
1152{ 971{
1153 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1154 if (!av) 973 if (!av)
1155 return &PL_sv_undef; 974 return &PL_sv_undef;
1156 975
1157 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
1158 if (!sv) 977 if (!sv)
1172{ 991{
1173 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
1174} 993}
1175 994
1176///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
997
998void
999cfperl_emergency_save ()
1000{
1001 CALL_BEGIN (0);
1002 CALL_CALL ("cf::emergency_save", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
1071maptile *
1072maptile::find_sync (const char *path, maptile *origin)
1073{
1074 CALL_BEGIN (2);
1075 CALL_ARG (path);
1076 CALL_ARG (origin);
1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110}
1111
1112void
1113maptile::do_load_sync ()
1114{
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
1119}
1120
1121void
1122maptile::change_all_map_light (int change)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (change);
1126 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1127 CALL_END;
1128}
1129
1130void
1131object::enter_exit (object *exit)
1132{
1133 if (type != PLAYER)
1134 return;
1135
1136 CALL_BEGIN (2);
1137 CALL_ARG (this);
1138 CALL_ARG (exit);
1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1140 CALL_END;
1141}
1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
1188/////////////////////////////////////////////////////////////////////////////
1177 1189
1178struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
1191struct CoroAPI *coroapi::GCoroAPI;
1179 1192
1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
1180static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
1181{ 1240{
1182 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
1183 w->call (*w); 1242 w->call (*w);
1184} 1243}
1185 1244
1186void 1245void
1187iw::alloc () 1246iw::alloc ()
1188{ 1247{
1189 pe = GEventAPI->new_idle (0, 0); 1248 pe = GEventAPI->new_idle (0, 0);
1190 1249
1250 WaREENTRANT_off (pe);
1191 pe->base.callback = (void *)iw_dispatch; 1251 pe->base.callback = (void *)iw_dispatch;
1192 pe->base.ext_data = (void *)this; 1252 pe->base.ext_data = (void *)this;
1193} 1253}
1194 1254
1195static void iow_dispatch (pe_event *ev) 1255static void iow_dispatch (pe_event *ev)
1201void 1261void
1202iow::alloc () 1262iow::alloc ()
1203{ 1263{
1204 pe = GEventAPI->new_io (0, 0); 1264 pe = GEventAPI->new_io (0, 0);
1205 1265
1266 WaREENTRANT_off (pe);
1206 pe->base.callback = (void *)iow_dispatch; 1267 pe->base.callback = (void *)iow_dispatch;
1207 pe->base.ext_data = (void *)this; 1268 pe->base.ext_data = (void *)this;
1208 1269
1209 pe->fd = -1; 1270 pe->fd = -1;
1210 pe->poll = 0; 1271 pe->poll = 0;
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1250 1311
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1314
1251 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1255 cb_client = get_av ("cf::CB_CLIENT", 1); 1319 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 1323
1260MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
1261 1325
1262BOOT: 1326BOOT:
1263{ 1327{
1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1330
1264 _connect_to_perl (); 1331 _connect_to_perl ();
1265 1332
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1271 1343
1272 static const struct { 1344 static const struct {
1273 const char *name; 1345 const char *name;
1274 IV iv; 1346 IV iv;
1275 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1276# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1278 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1279 const_iv (llevDebug) 1351
1280 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1281 1355
1282 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1283 const_iv (PLAYER) 1357
1284 const_iv (TRANSPORT)
1285 const_iv (ROD)
1286 const_iv (TREASURE)
1287 const_iv (POTION)
1288 const_iv (FOOD)
1289 const_iv (POISON)
1290 const_iv (BOOK)
1291 const_iv (CLOCK)
1292 const_iv (ARROW)
1293 const_iv (BOW)
1294 const_iv (WEAPON)
1295 const_iv (ARMOUR)
1296 const_iv (PEDESTAL)
1297 const_iv (ALTAR)
1298 const_iv (LOCKED_DOOR)
1299 const_iv (SPECIAL_KEY)
1300 const_iv (MAP)
1301 const_iv (DOOR)
1302 const_iv (KEY)
1303 const_iv (TIMED_GATE)
1304 const_iv (TRIGGER)
1305 const_iv (GRIMREAPER)
1306 const_iv (MAGIC_EAR)
1307 const_iv (TRIGGER_BUTTON)
1308 const_iv (TRIGGER_ALTAR)
1309 const_iv (TRIGGER_PEDESTAL)
1310 const_iv (SHIELD)
1311 const_iv (HELMET)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1340 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1341 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1342 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1343 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1344 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395 1364
1396 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1397 1393
1398 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1399 const_iv (ST_BD_REMOVE)
1400 1395
1401 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1402 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1403 const_iv (ST_MAT_ITEM)
1404 1398
1405 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1406 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1407 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1408 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1409 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1410 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1411 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431 1406
1432 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1433 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1441 1410
1442 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1443 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1444 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1445 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1446 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1447 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1448 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1449 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1450 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1451 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1452 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1453 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1454 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1455 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1456 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1457 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1458 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1459 const_iv (FLAG_CAN_ROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR)
1461 const_iv (FLAG_IS_TURNABLE)
1462 const_iv (FLAG_IS_USED_UP)
1463 const_iv (FLAG_IDENTIFIED)
1464 const_iv (FLAG_REFLECTING)
1465 const_iv (FLAG_CHANGING)
1466 const_iv (FLAG_SPLITTING)
1467 const_iv (FLAG_HITBACK)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541
1542 const_iv (NDI_BLACK)
1543 const_iv (NDI_WHITE)
1544 const_iv (NDI_NAVY)
1545 const_iv (NDI_RED)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL)
1559
1560 const_iv (UPD_LOCATION)
1561 const_iv (UPD_FLAGS)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE)
1564 const_iv (UPD_NAME)
1565 const_iv (UPD_ANIM)
1566 const_iv (UPD_ANIMSPEED)
1567 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1568
1569 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1570 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1571 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1572 1473 const_iv (SP_CHANGE_ABILITY)
1573 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1574 const_iv (F_LOCATION)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC)
1577 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1578 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1579 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1580 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1582 1502
1583 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586 1504
1587 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1588 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595 1507
1596 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600 1509
1601 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1602 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607 1512
1608 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1609 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613 1515
1614 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616 1517
1617 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1618 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1619 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1620 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631 1522
1632 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1633 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637 1525
1638 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1639 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1640 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1641 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1642 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1643 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1644 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1645 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1646 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1647 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1679 1537
1680 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1681 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1682 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1683 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1684 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1685 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704 1544
1705 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1706 const_iv (PREFER_HIGH)
1707 1546
1708 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1709 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1710 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1711 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1712 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1713 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1714 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1715 const_iv (ATNR_DRAIN) 1554
1716 const_iv (ATNR_WEAPONMAGIC) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1717 const_iv (ATNR_GHOSTHIT) 1556
1718 const_iv (ATNR_POISON) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1719 const_iv (ATNR_SLOW) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1720 const_iv (ATNR_PARALYZE) 1559
1721 const_iv (ATNR_TURN_UNDEAD) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1722 const_iv (ATNR_FEAR) 1561
1723 const_iv (ATNR_CANCELLATION) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1724 const_iv (ATNR_DEPLETE) 1563
1725 const_iv (ATNR_DEATH) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1726 const_iv (ATNR_CHAOS) 1565
1727 const_iv (ATNR_COUNTERSPELL) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1728 const_iv (ATNR_GODPOWER) 1567
1729 const_iv (ATNR_HOLYWORD) 1568 // random map generator
1730 const_iv (ATNR_BLIND) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571
1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575
1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1578
1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1731 const_iv (ATNR_INTERNAL) 1581 const_iv (GT_MINIMAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734 1582
1735 const_iv (MAP_FLUSH) 1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1736 const_iv (MAP_PLAYER_UNIQUE) 1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE)
1739 const_iv (MAP_OVERLAY)
1740
1741 const_iv (MAP_IN_MEMORY)
1742 const_iv (MAP_SWAPPED)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745
1746 const_iv (KLASS_ATTACHABLE)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752
1753 const_iv (CS_QUERY_YESNO)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756
1757 const_iv (ST_DEAD)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761
1762 const_iv (ST_CHANGE_CLASS)
1763 const_iv (ST_CONFIRM_QUIT)
1764 const_iv (ST_GET_PARTY_PASSWORD)
1765 }; 1585 };
1766 1586
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769 1589
1790 } 1610 }
1791} 1611}
1792 1612
1793void _connect_to_perl () 1613void _connect_to_perl ()
1794 1614
1615void _recalc_want ()
1616
1795void _global_reattach () 1617void _global_reattach ()
1796 CODE: 1618 CODE:
1797{ 1619{
1798 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1621 for_all_clients (ns)
1800 (*i)->reattach (); 1622 ns->reattach ();
1801 1623
1802 for (player *pl = first_player; pl; pl = pl->next) 1624 for_all_objects (op)
1803 pl->reattach ();
1804
1805 for (maptile *m = first_map; m; m = m->next)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach (); 1625 op->reattach ();
1810} 1626}
1811 1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1685
1812NV floor (NV x) 1686NV floor (NV x)
1813 1687
1814NV ceil (NV x) 1688NV ceil (NV x)
1815 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1816void server_tick () 1718void server_tick ()
1719 CODE:
1720 NOW = now ();
1721 runtime = SvNVx (sv_runtime);
1722 server_tick ();
1817 1723
1818void 1724void
1819LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1822 1731
1823char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1825 1734
1826char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1828 1737
1829const char *
1830get_maps_directory (char *path)
1831 PROTOTYPE: $
1832 ALIAS: maps_directory = 0
1833 CODE:
1834 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL
1836
1837void 1738void
1838sub_generation_inc () 1739sub_generation_inc ()
1839 CODE: 1740 CODE:
1840 PL_sub_generation++; 1741 PL_sub_generation++;
1841 1742
1842char * 1743const_octet_string
1843mapdir () 1744mapdir ()
1844 PROTOTYPE: 1745 PROTOTYPE:
1845 ALIAS: 1746 ALIAS:
1846 mapdir = 0 1747 mapdir = 0
1847 uniquedir = 1 1748 uniquedir = 1
1861 case 5: RETVAL = settings.playerdir; break; 1762 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break; 1763 case 6: RETVAL = settings.datadir ; break;
1863 } 1764 }
1864 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1865 1766
1767void abort ()
1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1775void emergency_save ()
1776
1866void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1867 1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785#if _POSIX_MEMLOCK
1786
1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789int munlockall ()
1790
1791#endif
1792
1868int find_animation (char *text) 1793int find_animation (utf8_string text)
1869 PROTOTYPE: $ 1794 PROTOTYPE: $
1870 1795
1871int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1872 1797
1873const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1874 1799
1875int 1800int
1876exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1877 CODE: 1802 CODE:
1878{ 1803{
1909 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else 1835 else
1911 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1913 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1914MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1915 1843
1916int 1844int
1917valid (SV *obj) 1845valid (SV *obj)
1918 CODE: 1846 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT: 1848 OUTPUT:
1921 RETVAL 1849 RETVAL
1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1922 1869
1923MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1924 1871
1925int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1926 CODE: 1873 CODE:
1930 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1931 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1932 1879
1933MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1934 1881
1935INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1936 1883
1937int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1938 CODE: 1885 CODE:
1939 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1942 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1943 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1944 1891
1945SV *registry (object *op) 1892SV *registry (object *op)
1946 1893
1947void mortals () 1894int objects_size ()
1948 PPCODE: 1895 CODE:
1949 EXTEND (SP, object::mortals.size ());
1950 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1951 PUSHs (to_sv (*i));
1952
1953object *first ()
1954 CODE:
1955 RETVAL = object::first; 1896 RETVAL = objects.size ();
1956 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1957 1930
1958# missing properties 1931# missing properties
1959 1932
1960object *head (object *op) 1933object *head (object *op)
1961 PROTOTYPE: $ 1934 PROTOTYPE: $
1962 CODE: 1935 CODE:
1963 RETVAL = op->head ? op->head : op;
1964 OUTPUT: RETVAL
1965
1966int is_head (object *op)
1967 PROTOTYPE: $
1968 CODE:
1969 RETVAL = !op->head; 1936 RETVAL = op->head_ ();
1970 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1971 1938
1972void 1939void
1973inv (object *obj) 1940inv (object *obj)
1974 PROTOTYPE: $ 1941 PROTOTYPE: $
1982void 1949void
1983set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1984 CODE: 1951 CODE:
1985 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1986 1953
1987void 1954int
1988object::drain_stat () 1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1989 1959
1990void 1960int slot_info (object *op, UV slot, int value = 0)
1991object::drain_specific_stat (int stat) 1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1992 1967
1993void 1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1994object::change_luck (int change)
1995 1969
1996void 1970 if (items > 2)
1997object::add_statbonus () 1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1998 1978
1999void
2000object::remove_statbonus ()
2001
2002object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
2003 1980
2004object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
2005 1982
2006int need_identify (object *obj); 1983int need_identify (object *obj);
2007 1984
2008int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
2009 1992
2010int move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
2011 CODE: 1994 CODE:
2012 RETVAL = move_ob (op, dir, originator); 1995 RETVAL = move_ob (op, dir, originator);
2013 OUTPUT: 1996 OUTPUT:
2019 2002
2020void apply_below (object *op) 2003void apply_below (object *op)
2021 CODE: 2004 CODE:
2022 player_apply_below (op); 2005 player_apply_below (op);
2023 2006
2024void remove (object *op) 2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2025 CODE:
2026 op->remove ();
2027 2008
2028void
2029object::destroy (bool destroy_inventory = false)
2030
2031void
2032object::destroy_inv (bool drop_to_ground = false)
2033
2034object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
2035 2010
2036int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2037 2012
2038int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
2039 2014
2015#//TODO
2040object *clone (object *op, int recursive = 0) 2016object *clone_ (object *op, int recursive = 0)
2041 CODE: 2017 CODE:
2042 if (recursive) 2018 if (recursive)
2043 RETVAL = object_create_clone (op); 2019 RETVAL = object_create_clone (op);
2044 else 2020 else
2045 { 2021 {
2058 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
2059 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
2060 2036
2061void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
2062 2038
2063val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2064 2040
2065int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2066 2042
2067void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
2068 CODE: 2044 CODE:
2069 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
2070 2046
2071void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
2072 CODE: 2048 CODE:
2073 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
2074 2050
2075object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
2076 CODE: 2052 CODE:
2077 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
2078 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
2079 2055
2080int query_money (object *op) 2056int query_money (object *op)
2089 2065
2090void drop (object *who, object *op) 2066void drop (object *who, object *op)
2091 2067
2092void pick_up (object *who, object *op) 2068void pick_up (object *who, object *op)
2093 2069
2094object *cf_object_insert_object (object *op, object *container)
2095
2096object *cf_object_insert_in_ob (object *ob, object *where)
2097
2098int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
2099 2071
2100void update_object (object *op, int action) 2072void update_object (object *op, int action)
2101 2073
2102object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
2103 2075
2104void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2105 2077
2106void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
2107 2079
2108int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2109 2081
2114void use_trigger (object *op); 2086void use_trigger (object *op);
2115 2087
2116void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
2117 2089
2118void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
2119 2093
2120 2094
2121MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
2122 2096
2123object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
2124 2098
2125# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
2126# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2127 2101
2128object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
2129 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
2130 CODE: 2104 CODE:
2131 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2132 OUTPUT: 2106 OUTPUT:
2133 RETVAL 2107 RETVAL
2134 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2136 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
2137 CODE: 2114 CODE:
2138{ 2115{
2139 int unused_type; 2116 int unused_type;
2140 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2141} 2118}
2142 2119
2143# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
2144const char *options (object *op)
2145 CODE:
2146 RETVAL = op->name;
2147 OUTPUT:
2148 RETVAL
2149 2121
2150player *contr (object *op)
2151 CODE:
2152 RETVAL = op->contr;
2153 OUTPUT: RETVAL
2154
2155void
2156object::roll_stats ()
2157
2158void
2159object::update_stats ()
2160
2161void
2162object::swap_stats (int a, int b)
2163
2164const char *get_ob_key_value (object *op, const char *key)
2165
2166bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2167 2123
2168object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
2169 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
2170 PREINIT: 2126 PREINIT:
2171 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
2187bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
2188 CODE: 2144 CODE:
2189 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
2190 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
2191 2147
2192const char * 2148const_utf8_string
2193base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
2194 CODE: 2150 CODE:
2195 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
2196 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
2197 2153
2204 RETVAL = op->contr; 2160 RETVAL = op->contr;
2205 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
2206 2162
2207void check_score (object *op) 2163void check_score (object *op)
2208 2164
2209void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2210 2166 CODE:
2211object *cf_player_send_inventory (object *op) 2167 new_draw_info (flags, 0, op, txt);
2212
2213char *cf_player_get_ip (object *op)
2214 ALIAS: ip = 0
2215
2216object *cf_player_get_marked_item (object *op)
2217 ALIAS: marked_item = 0
2218
2219void cf_player_set_marked_item (object *op, object *ob)
2220
2221partylist *cf_player_get_party (object *op)
2222 ALIAS: party = 0
2223
2224void cf_player_set_party (object *op, partylist *party)
2225 2168
2226void kill_player (object *op) 2169void kill_player (object *op)
2227 2170
2228void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
2229 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
2230 2173
2231void clear_los (object *op)
2232
2233int command_reset (object *op, char *params)
2234
2235int command_teleport (object *op, char *params)
2236
2237int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
2238 2175
2239int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
2240
2241int command_kick (object *op, char *params)
2242
2243int command_banish (object *op, char *params)
2244 2177
2245 2178
2246MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2247 2180
2248INCLUDE: $PERL genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2249 2182
2250int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
2251 CODE: 2184 CODE:
2252 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2253 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2255 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2188 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2256 OUTPUT: RETVAL 2189 OUTPUT: RETVAL
2257 2190
2258SV *registry (player *pl) 2191SV *registry (player *pl)
2259 2192
2260player *
2261create ()
2262 CODE:
2263 RETVAL = player::create ();
2264 OUTPUT:
2265 RETVAL
2266
2267player *
2268load (const char *path)
2269 CODE:
2270 RETVAL = player::load (path);
2271 OUTPUT:
2272 RETVAL
2273
2274void
2275player::save (bool final = false)
2276
2277void
2278player::connect (client *ns)
2279
2280void 2193void
2281save_stats (player *pl) 2194save_stats (player *pl)
2282 CODE: 2195 CODE:
2283 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2284 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2285 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2286 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
2287 2200
2288player *cf_player_find (char *name) 2201void clear_los (player *pl)
2289 PROTOTYPE: $
2290 2202
2291void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
2292
2293void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2294
2295player *first ()
2296 CODE:
2297 RETVAL = first_player;
2298 OUTPUT: RETVAL
2299 2204
2300bool 2205bool
2301cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2302 CODE: 2207 CODE:
2303 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2340 if (y) sv_to (y, pl->bed_y); 2245 if (y) sv_to (y, pl->bed_y);
2341 2246
2342void 2247void
2343list () 2248list ()
2344 PPCODE: 2249 PPCODE:
2345 for (player *pl = first_player; pl; pl = pl->next) 2250 for_all_players (pl)
2346 XPUSHs (sv_2mortal (to_sv (pl))); 2251 XPUSHs (sv_2mortal (to_sv (pl)));
2347 2252
2348bool
2349peaceful (player *pl, bool new_setting = 0)
2350 PROTOTYPE: $;$
2351 CODE:
2352 RETVAL = pl->peaceful;
2353 if (items > 1)
2354 pl->peaceful = new_setting;
2355 OUTPUT:
2356 RETVAL
2357
2358living *
2359orig_stats (player *pl)
2360 CODE:
2361 RETVAL = &pl->orig_stats;
2362 OUTPUT: RETVAL
2363
2364living *
2365last_stats (player *pl)
2366 CODE:
2367 RETVAL = &pl->last_stats;
2368 OUTPUT: RETVAL
2369
2370 2253
2371MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2254MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2372
2373maptile *first ()
2374 PROTOTYPE:
2375 CODE:
2376 RETVAL = first_map;
2377 OUTPUT: RETVAL
2378 2255
2379int invoke (maptile *map, int event, ...) 2256int invoke (maptile *map, int event, ...)
2380 CODE: 2257 CODE:
2381 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2258 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2382 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2259 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2385 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2386 2263
2387SV *registry (maptile *map) 2264SV *registry (maptile *map)
2388 2265
2389INCLUDE: $PERL genacc maptile ../include/map.h | 2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2390 2267
2391maptile *new (int width, int height) 2268void
2269maptile::instantiate ()
2270
2271maptile *new ()
2392 PROTOTYPE: 2272 PROTOTYPE:
2393 CODE: 2273 CODE:
2394{ 2274 RETVAL = new maptile;
2395 RETVAL = get_empty_map (width, height);
2396}
2397 OUTPUT: 2275 OUTPUT:
2398 RETVAL 2276 RETVAL
2399 2277
2400void delete_map (maptile *map) 2278void
2279maptile::players ()
2280 PPCODE:
2281 if (GIMME_V == G_SCALAR)
2282 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2283 else if (GIMME_V == G_ARRAY)
2284 {
2285 EXTEND (SP, THIS->players);
2286 for_all_players (pl)
2287 if (pl->ob && pl->ob->map == THIS)
2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2289 }
2401 2290
2402void clean_tmp_map (maptile *map) 2291void
2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2403 2297
2404void play_sound_map (maptile *map, int x, int y, int sound_num) 2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338}
2339
2340void
2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2405 2392
2406int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2407
2408maptile *tile_map (maptile *map, unsigned int dir)
2409 CODE:
2410 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2411 OUTPUT:
2412 RETVAL
2413
2414char *tile_path (maptile *map, unsigned int dir)
2415 CODE:
2416 if (dir >= 4)
2417 XSRETURN_UNDEF;
2418 RETVAL = map->tile_path [dir];
2419 OUTPUT:
2420 RETVAL
2421
2422maptile *ready_map_name (char *name, int flags = 0)
2423 PROTOTYPE: $;$
2424 ALIAS:
2425 find = 0
2426 get_map = 1
2427
2428maptile *has_been_loaded (char *name)
2429 PROTOTYPE: $
2430
2431int in_memory (maptile *map)
2432 CODE:
2433 RETVAL = map->in_memory;
2434 OUTPUT:
2435 RETVAL
2436 2394
2437void 2395void
2438trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2439 CODE: 2397 CODE:
2440 activate_connection (map, connection, state); 2398 activate_connection (map, connection, state);
2453 2411
2454object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2412object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2455 C_ARGS: str, map, nx, ny 2413 C_ARGS: str, map, nx, ny
2456 2414
2457void 2415void
2458cf_map_normalise (maptile *map, int x, int y) 2416get_map_flags (maptile *map, int x, int y)
2459 PPCODE: 2417 PPCODE:
2460{ 2418{
2461 maptile *nmap = 0; 2419 maptile *nmap = 0;
2462 I16 nx = 0, ny = 0; 2420 I16 nx = 0, ny = 0;
2463 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2421 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2512 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2470 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2513 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2471 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2514 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2472 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2515 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2473 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2516 } 2474 }
2517 OUTPUT: 2475 OUTPUT: RETVAL
2476
2477void fix_walls (maptile *map, int x, int y)
2478
2479void fix_walls_around (maptile *map, int x, int y)
2480
2481# worst xs function of my life
2482bool
2483_create_random_map (\
2484 maptile *self,\
2485 utf8_string wallstyle,\
2486 utf8_string wall_name,\
2487 utf8_string floorstyle,\
2488 utf8_string monsterstyle,\
2489 utf8_string treasurestyle,\
2490 utf8_string layoutstyle,\
2491 utf8_string doorstyle,\
2492 utf8_string decorstyle,\
2493 utf8_string origin_map,\
2494 utf8_string final_map,\
2495 utf8_string exitstyle,\
2496 utf8_string this_map,\
2497 utf8_string exit_on_final_map,\
2498 int xsize,\
2499 int ysize,\
2500 int expand2x,\
2501 int layoutoptions1,\
2502 int layoutoptions2,\
2503 int layoutoptions3,\
2504 int symmetry,\
2505 int difficulty,\
2506 int difficulty_given,\
2507 float difficulty_increase,\
2508 int dungeon_level,\
2509 int dungeon_depth,\
2510 int decoroptions,\
2511 int orientation,\
2512 int origin_y,\
2513 int origin_x,\
2514 U32 random_seed,\
2515 val64 total_map_hp,\
2516 int map_layout_style,\
2517 int treasureoptions,\
2518 int symmetry_used,\
2519 region *region,\
2520 utf8_string custom\
2521)
2522 CODE:
2523{
2524 random_map_params rmp;
2525
2526 assign (rmp.wallstyle , wallstyle);
2527 assign (rmp.wall_name , wall_name);
2528 assign (rmp.floorstyle , floorstyle);
2529 assign (rmp.monsterstyle , monsterstyle);
2530 assign (rmp.treasurestyle , treasurestyle);
2531 assign (rmp.layoutstyle , layoutstyle);
2532 assign (rmp.doorstyle , doorstyle);
2533 assign (rmp.decorstyle , decorstyle);
2534 assign (rmp.exitstyle , exitstyle);
2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2536
2537 rmp.origin_map = origin_map;
2538 rmp.final_map = final_map;
2539 rmp.this_map = this_map;
2540 rmp.xsize = xsize;
2541 rmp.ysize = ysize;
2542 rmp.expand2x = expand2x;
2543 rmp.layoutoptions1 = layoutoptions1;
2544 rmp.layoutoptions2 = layoutoptions2;
2545 rmp.layoutoptions3 = layoutoptions3;
2546 rmp.symmetry = symmetry;
2547 rmp.difficulty = difficulty;
2548 rmp.difficulty_given = difficulty_given;
2549 rmp.difficulty_increase = difficulty_increase;
2550 rmp.dungeon_level = dungeon_level;
2551 rmp.dungeon_depth = dungeon_depth;
2552 rmp.decoroptions = decoroptions;
2553 rmp.orientation = orientation;
2554 rmp.origin_y = origin_y;
2555 rmp.origin_x = origin_x;
2556 rmp.random_seed = random_seed;
2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2558 rmp.map_layout_style = map_layout_style;
2559 rmp.treasureoptions = treasureoptions;
2560 rmp.symmetry_used = symmetry_used;
2561 rmp.region = region;
2562 rmp.custom = custom;
2563
2564 RETVAL = self->generate_random_map (&rmp);
2565}
2566 OUTPUT:
2518 RETVAL 2567 RETVAL
2519 2568
2520void fix_walls (maptile *map, int x, int y)
2521
2522void fix_walls_around (maptile *map, int x, int y)
2523
2524MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2525 2570
2526archetype *find (const char *name) 2571int archetypes_size ()
2527 CODE: 2572 CODE:
2528 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2529 OUTPUT: 2574 OUTPUT: RETVAL
2530 RETVAL
2531 2575
2532archetype *first() 2576archetype *archetypes (U32 index)
2533 PROTOTYPE: 2577 CODE:
2534 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2535 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2536 OUTPUT: RETVAL 2585 RETVAL
2537 2586
2538INCLUDE: $PERL genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2539 2588
2540MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2541 2590
2542partylist *first () 2591partylist *first ()
2543 PROTOTYPE: 2592 PROTOTYPE:
2544 CODE: 2593 CODE:
2545 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2546 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2547 2596
2548partylist *next (partylist *party) 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2598
2599MODULE = cf PACKAGE = cf::region
2600
2601void
2602list ()
2603 PPCODE:
2604 for_all_regions (rgn)
2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2606
2607region *find (utf8_string name)
2608 PROTOTYPE: $
2549 CODE: 2609 CODE:
2550 RETVAL = party->next; 2610 RETVAL = region::find (name);
2551 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2552 2612
2553const char *name (partylist *party) 2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2554 CODE: 2615 CODE:
2555 RETVAL = party->partyname; 2616 RETVAL = region::find_fuzzy (name);
2556 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2557 2618
2558const char *password (partylist *party) 2619int specificity (region *rgn)
2559 CODE: 2620 CODE:
2560 RETVAL = party->passwd; 2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2561 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2562 2625
2563MODULE = cf PACKAGE = cf::region 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2564
2565region *first ()
2566 PROTOTYPE:
2567 CODE:
2568 RETVAL = first_region;
2569 OUTPUT: RETVAL
2570
2571region *next (region *reg)
2572 CODE:
2573 RETVAL = reg->next;
2574 OUTPUT: RETVAL
2575
2576const char *name (region *reg)
2577 CODE:
2578 RETVAL = reg->name;
2579 OUTPUT: RETVAL
2580
2581region *parent (region *reg)
2582 CODE:
2583 RETVAL = reg->parent;
2584 OUTPUT: RETVAL
2585
2586const char *longname (region *reg)
2587 CODE:
2588 RETVAL = reg->longname;
2589 OUTPUT: RETVAL
2590
2591const char *msg (region *reg)
2592 CODE:
2593 RETVAL = reg->msg;
2594 OUTPUT: RETVAL
2595 2627
2596MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2597 2629
2598INCLUDE: $PERL genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2599 2631
2600MODULE = cf PACKAGE = cf::settings 2632MODULE = cf PACKAGE = cf::settings
2601 2633
2602INCLUDE: $PERL genacc Settings ../include/global.h | 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2603 2635
2604MODULE = cf PACKAGE = cf::client 2636MODULE = cf PACKAGE = cf::client
2605 2637
2606INCLUDE: $PERL genacc client ../include/client.h | 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2607 2639
2608int invoke (client *ns, int event, ...) 2640int invoke (client *ns, int event, ...)
2609 CODE: 2641 CODE:
2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2620 PPCODE: 2652 PPCODE:
2621 EXTEND (SP, clients.size ()); 2653 EXTEND (SP, clients.size ());
2622 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2654 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2623 PUSHs (sv_2mortal (to_sv (*i))); 2655 PUSHs (sv_2mortal (to_sv (*i)));
2624 2656
2625client * 2657void
2626create (int fd, const char *peername) 2658client::send_packet (SV *packet)
2627 CODE: 2659 CODE:
2628 RETVAL = client::create (fd, peername); 2660{
2661 STRLEN len;
2662 char *buf = SvPVbyte (packet, len);
2663
2664 THIS->send_packet (buf, len);
2665}
2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2629 OUTPUT: 2676 OUTPUT:
2630 RETVAL 2677 RETVAL
2631 2678
2632void 2679int
2633client::send_packet (SV *packet) 2680client::fx_want (int idx, int value = -1)
2634 CODE: 2681 CODE:
2635{ 2682 if (0 < idx && idx < FT_NUM)
2636 STRLEN len; 2683 {
2637 char *buf = SvPVbyte (packet, len); 2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2638 2692
2639 THIS->send_packet (buf, len); 2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2640}
2641 2694
2642void 2695faceidx sound_find (utf8_string name)
2643client::destroy ()
2644 2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

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