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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.117 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
41#include "CoroAPI.h" 53#include "CoroAPI.h"
42#include "perlxsi.c" 54#include "perlxsi.c"
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
48 62
49#if IVSIZE >= 8 63#if IVSIZE >= 8
50 typedef IV val64; 64 typedef IV val64;
51# define newSVval64 newSViv 65# define newSVval64 newSViv
52# define SvVAL64 SvIV 66# define SvVAL64 SvIV
55# define newSVval64 newSVnv 69# define newSVval64 newSVnv
56# define SvVAL64 SvNV 70# define SvVAL64 SvNV
57#endif 71#endif
58 72
59static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
62 75
63static PerlInterpreter *perl; 76static PerlInterpreter *perl;
64 77
65double runtime; 78tstamp NOW, runtime;
66 79
67global gbl_ev; 80global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
70 86
71static HV 87static HV
72 *stash_cf, 88 *stash_cf,
73 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
82 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
83// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
84template<class super> 122template<class super>
85static super * 123static super *
86is_a (attachable *at) 124is_a (attachable *at)
87{ 125{
94 132
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 133//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 134
97unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
98 136
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 137attachable::~attachable ()
111{ 138{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 139 assert (!self);
116#endif 140 assert (!cb);
141}
142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
168attachable::optimise ()
169{
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
117} 174}
118 175
119// check wether the object really is dead 176// check wether the object really is dead
120void 177void
121attachable::do_check () 178attachable::do_check ()
122{ 179{
123 if (refcnt > 0) 180 if (refcnt_cnt () > 0)
124 return; 181 return;
125 182
126 // try to unborrow the refcnt from perl 183 destroy ();
127 if (flags & F_BORROWED) 184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
128 { 192 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 193 SvREFCNT_dec (cb);
194 cb = 0;
133 } 195 }
134 196
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 197 mortals.push_back (this);
148} 198}
149 199
150void 200void
151attachable::destroy () 201attachable::destroy ()
153 if (destroyed ()) 203 if (destroyed ())
154 return; 204 return;
155 205
156 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
157 do_destroy (); 207 do_destroy ();
208 sever_self ();
158} 209}
159 210
211void
160void attachable::check_mortals () 212attachable::check_mortals ()
161{ 213{
162 for (int i = 0; i < mortals.size (); ) 214 static int i = 0;
215
216 for (;;)
163 { 217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
164 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
165 243
166 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
167 245 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 246 {
170#if 0 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 248 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 249 }
173#endif 250#endif
174 251
252 if (obj->refcnt)
253 {
175 ++i; // further delay freeing 254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
176 }//D 258 }
177 else 259 else
178 { 260 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
181 delete obj; 263 delete obj;
182 } 264 }
183 } 265 }
184} 266}
185 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
186attachable & 280attachable &
187attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
188{ 282{
189 //if (self || cb) 283 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 285
192 attach = src.attach; 286 attach = src.attach;
193 return *this; 287 return *this;
194} 288}
195 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 325
198static SV * 326static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 328{
201 SV *sv; 329 SV *sv;
202 330
203 if (!ptr) 331 if (!ptr)
204 return &PL_sv_undef; 332 return newSV (0);
205 333
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 336}
209 337
210static int 338static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 340{
213 attachable *at = (attachable *)mg->mg_ptr; 341 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
215 at->self = 0; 346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
216 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 351 //at->refcnt_chk ();
218 return 0; 352 return 0;
219} 353}
220 354
222 356
223static SV * 357static SV *
224newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
225{ 359{
226 if (!obj) 360 if (!obj)
227 return &PL_sv_undef; 361 return newSV (0);
228 362
229 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
230 { 367 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 369
234 // borrow the refcnt from the object 370 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
238 377
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
240} 383}
241 384
242static void 385static void
243clearSVptr (SV *sv) 386clearSVptr (SV *sv)
244{ 387{
270 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
271 else 414 else
272 return 0; 415 return 0;
273} 416}
274 417
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 441
299inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
301 444
302//TODO: 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 447
306inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
307{ 449{
308 char buf[128]; 450 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
311} 453}
312 454
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 481
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 484
340template<class T> 485template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 487
343template<int N> 488template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 490
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
352inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
353{ 504{
354 unsigned int version; 505 unsigned int version;
355 506
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 530 break;
380 531
381 case DT_STRING: 532 case DT_STRING:
382 { 533 {
383 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 536 }
386 break; 537 break;
387 538
388 case DT_DATA: 539 case DT_DATA:
389 { 540 {
390 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
393 } 544 }
394 break; 545 break;
395 546
396 case DT_OBJECT: 547 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
478{ 629{
479 if (!ext->cb) 630 if (!ext->cb)
480 ext->cb = newAV (); 631 ext->cb = newAV ();
481 632
482 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 634}
521 635
522///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
523 637
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 697 perl = perl_alloc ();
584 perl_construct (perl); 698 perl_construct (perl);
585 699
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 701
588 char *argv[] = { 702 const char *argv[] = {
589 "", 703 settings.argv [0],
590 "-e" 704 "-e"
591 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
594 "require cf;" 708 "require cf;"
595 }; 709 };
596 710
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
598 { 713 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
601 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
602} 725}
603 726
604void cfperl_main () 727void cfperl_main ()
605{ 728{
606 dSP; 729 dSP;
613void 736void
614attachable::instantiate () 737attachable::instantiate ()
615{ 738{
616 if (attach) 739 if (attach)
617 { 740 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 742 attach = 0;
620 } 743 }
621} 744}
622 745
623void 746void
624attachable::reattach () 747attachable::reattach ()
625{ 748{
626 optimise (); 749 optimise ();
627 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
629} 752}
630 753
631static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 756# include "eventinc.h"
676} 799}
677 800
678void 801void
679global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 803{
681 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
682} 805}
683 806
684void 807void
685object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 809{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 811 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 813
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 816 }
694 817
730{ 853{
731 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
733} 856}
734 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
735bool 908bool
736attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
737{ 910{
738 data_type dt; 911 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 912
743 // callback call ordering should be: 913 // callback call ordering should be:
744 // 1. per-object callback 914 // 1. per-object callback
745 // 2. per-class object 915 // 2. per-class object
746 // 3. per-type callback 916 // 3. per-type callback
750 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
751 921
752 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 923 if (!callbacks)
754 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
755 928
756 CALL_BEGIN (3); 929 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 932
794} 967}
795 968
796SV * 969SV *
797cfperl_result (int idx) 970cfperl_result (int idx)
798{ 971{
799 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 973 if (!av)
801 return &PL_sv_undef; 974 return &PL_sv_undef;
802 975
803 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 977 if (!sv)
818{ 991{
819 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
820} 993}
821 994
822///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
823 997
824void 998void
825maptile::emergency_save () 999cfperl_emergency_save ()
826{ 1000{
827 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1002 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1003 CALL_END;
830} 1004}
831 1005
832maptile * 1006void
833maptile::find_map (const char *path, maptile *origin) 1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
834{ 1017{
835 CALL_BEGIN (2); 1018 CALL_BEGIN (2);
836 CALL_ARG (path); 1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
837 CALL_ARG (origin); 1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1057 CALL_CALL ("cf::player::find", G_SCALAR);
839 1058
840 maptile *retval; 1059 player *retval;
841 1060
842 if (count) 1061 if (count)
843 sv_to (POPs, retval); 1062 sv_to (POPs, retval);
844 else 1063 else
845 retval = 0; 1064 retval = 0;
847 CALL_END; 1066 CALL_END;
848 1067
849 return retval; 1068 return retval;
850} 1069}
851 1070
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 1071maptile *
862maptile::customise_for (object *op) 1072maptile::find_sync (const char *path, maptile *origin)
863{ 1073{
864 CALL_BEGIN (2); 1074 CALL_BEGIN (2);
865 CALL_ARG (this); 1075 CALL_ARG (path);
866 CALL_ARG (op); 1076 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
868 1078
869 maptile *retval; 1079 maptile *retval;
870 1080
871 if (count) 1081 if (count)
872 sv_to (POPs, retval); 1082 sv_to (POPs, retval);
873 else 1083 else
874 retval = 0; 1084 retval = 0;
875 1085
876 CALL_END; 1086 CALL_END;
877 1087
878 return retval ? retval : this; 1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110}
1111
1112void
1113maptile::do_load_sync ()
1114{
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
879} 1119}
880 1120
881void 1121void
882maptile::change_all_map_light (int change) 1122maptile::change_all_map_light (int change)
883{ 1123{
898 CALL_ARG (exit); 1138 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1140 CALL_END;
901} 1141}
902 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
903///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
904 1189
905struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
907 1192
1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
908static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
909{ 1240{
910 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1242 w->call (*w);
912} 1243}
913 1244
914void 1245void
915iw::alloc () 1246iw::alloc ()
916{ 1247{
917 pe = GEventAPI->new_idle (0, 0); 1248 pe = GEventAPI->new_idle (0, 0);
918 1249
1250 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1251 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1252 pe->base.ext_data = (void *)this;
921} 1253}
922 1254
923static void iow_dispatch (pe_event *ev) 1255static void iow_dispatch (pe_event *ev)
929void 1261void
930iow::alloc () 1262iow::alloc ()
931{ 1263{
932 pe = GEventAPI->new_io (0, 0); 1264 pe = GEventAPI->new_io (0, 0);
933 1265
1266 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1267 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1268 pe->base.ext_data = (void *)this;
936 1269
937 pe->fd = -1; 1270 pe->fd = -1;
938 pe->poll = 0; 1271 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1311
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1314
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1323
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
992 1325
993BOOT: 1326BOOT:
994{ 1327{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1330
1331 _connect_to_perl ();
1332
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1001 1343
1002 static const struct { 1344 static const struct {
1003 const char *name; 1345 const char *name;
1004 IV iv; 1346 IV iv;
1005 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1351
1010 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1355
1012 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1357
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK)
1022 const_iv (ARROW)
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1364
1126 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1393
1128 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1395
1131 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1398
1135 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1406
1162 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1171 1410
1172 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1302 1473 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1312 1502
1313 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1504
1317 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1507
1326 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1509
1331 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1512
1338 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1515
1344 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1517
1347 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1522
1362 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1525
1368 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1409 1537
1410 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1544
1435 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1546
1438 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1554
1465 const_iv (MAP_FLUSH) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1556
1471 const_iv (MAP_IN_MEMORY) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1559
1476 const_iv (KLASS_ATTACHABLE) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1561
1483 const_iv (CS_QUERY_YESNO) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1563
1487 const_iv (ST_DEAD) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1565
1492 const_iv (ST_CHANGE_CLASS) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1567
1500 // random map generator 1568 // random map generator
1501 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1571
1509 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1575
1519 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1578
1522 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1585 };
1525 1586
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1589
1549 } 1610 }
1550} 1611}
1551 1612
1552void _connect_to_perl () 1613void _connect_to_perl ()
1553 1614
1615void _recalc_want ()
1616
1554void _global_reattach () 1617void _global_reattach ()
1555 CODE: 1618 CODE:
1556{ 1619{
1557 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1621 for_all_clients (ns)
1559 (*i)->reattach (); 1622 ns->reattach ();
1560 1623
1561 for_all_players (pl) 1624 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1625 op->reattach ();
1570} 1626}
1571 1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1685
1572NV floor (NV x) 1686NV floor (NV x)
1573 1687
1574NV ceil (NV x) 1688NV ceil (NV x)
1575 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1576void server_tick () 1718void server_tick ()
1577 CODE: 1719 CODE:
1720 NOW = now ();
1578 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1722 server_tick ();
1580 1723
1581void 1724void
1582LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1585 1731
1586char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1588 1734
1589char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1591 1737
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1738void
1601sub_generation_inc () 1739sub_generation_inc ()
1602 CODE: 1740 CODE:
1603 PL_sub_generation++; 1741 PL_sub_generation++;
1604 1742
1605char * 1743const_octet_string
1606mapdir () 1744mapdir ()
1607 PROTOTYPE: 1745 PROTOTYPE:
1608 ALIAS: 1746 ALIAS:
1609 mapdir = 0 1747 mapdir = 0
1610 uniquedir = 1 1748 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1762 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1763 case 6: RETVAL = settings.datadir ; break;
1626 } 1764 }
1627 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1628 1766
1767void abort ()
1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1629void emergency_save () 1775void emergency_save ()
1630 1776
1631void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1632 1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785#if _POSIX_MEMLOCK
1786
1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789int munlockall ()
1790
1791#endif
1792
1633int find_animation (char *text) 1793int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1794 PROTOTYPE: $
1635 1795
1636int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1637 1797
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1799
1640int 1800int
1641exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1642 CODE: 1802 CODE:
1643{ 1803{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1835 else
1676 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1678 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1679MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1680 1843
1681int 1844int
1682valid (SV *obj) 1845valid (SV *obj)
1683 CODE: 1846 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1848 OUTPUT:
1686 RETVAL 1849 RETVAL
1687 1850
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1851void
1692#destroy (attachable *at) 1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1869
1694MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1695 1871
1696int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1697 CODE: 1873 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1703 1879
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1881
1706INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1883
1708int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1709 CODE: 1885 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1715 1891
1716SV *registry (object *op) 1892SV *registry (object *op)
1717 1893
1718void mortals () 1894int objects_size ()
1719 PPCODE: 1895 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1896 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1728 1930
1729# missing properties 1931# missing properties
1730 1932
1731object *head (object *op) 1933object *head (object *op)
1732 PROTOTYPE: $ 1934 PROTOTYPE: $
1733 CODE: 1935 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1936 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1742 1938
1743void 1939void
1744inv (object *obj) 1940inv (object *obj)
1745 PROTOTYPE: $ 1941 PROTOTYPE: $
1753void 1949void
1754set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1755 CODE: 1951 CODE:
1756 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1757 1953
1954int
1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1758object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1759 1980
1760object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1761 1982
1762int need_identify (object *obj); 1983int need_identify (object *obj);
1763 1984
1764int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1765 1992
1766int move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
1767 CODE: 1994 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1995 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1996 OUTPUT:
1775 2002
1776void apply_below (object *op) 2003void apply_below (object *op)
1777 CODE: 2004 CODE:
1778 player_apply_below (op); 2005 player_apply_below (op);
1779 2006
2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2008
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 2010
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 2012
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 2014
1805 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1807 2036
1808void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1809 2038
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2040
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2042
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2044 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
1817 2046
1818void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
1819 CODE: 2048 CODE:
1820 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
1821 2050
1822object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2052 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1826 2055
1827int query_money (object *op) 2056int query_money (object *op)
1836 2065
1837void drop (object *who, object *op) 2066void drop (object *who, object *op)
1838 2067
1839void pick_up (object *who, object *op) 2068void pick_up (object *who, object *op)
1840 2069
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 2071
1847void update_object (object *op, int action) 2072void update_object (object *op, int action)
1848 2073
1849object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
1850 2075
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2077
1853void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
1854 2079
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2081
1861void use_trigger (object *op); 2086void use_trigger (object *op);
1862 2087
1863void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
1864 2089
1865void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
1866 2093
1867 2094
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869 2096
1870object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2098
1872# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2101
1875object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
1877 CODE: 2104 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2106 OUTPUT:
1880 RETVAL 2107 RETVAL
1881 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
1884 CODE: 2114 CODE:
1885{ 2115{
1886 int unused_type; 2116 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2118}
1889 2119
1890# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2121
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 2123
1906object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
1908 PREINIT: 2126 PREINIT:
1909 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
1926 CODE: 2144 CODE:
1927 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1929 2147
1930const char * 2148const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2150 CODE:
1933 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1935 2153
1942 RETVAL = op->contr; 2160 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1944 2162
1945void check_score (object *op) 2163void check_score (object *op)
1946 2164
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2166 CODE:
1949object *cf_player_send_inventory (object *op) 2167 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2168
1964void kill_player (object *op) 2169void kill_player (object *op)
1965 2170
1966void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
1968 2173
1969void clear_los (object *op)
1970
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
1974 2175
1975int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2177
1981 2178
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2180
1984INCLUDE: $PERL genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2182
1986int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
1987 CODE: 2184 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
2003 2200
2004player *cf_player_find (char *name) 2201void clear_los (player *pl)
2005 PROTOTYPE: $
2006 2202
2007void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2204
2016bool 2205bool
2017cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2018 CODE: 2207 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 2245 if (y) sv_to (y, pl->bed_y);
2057 2246
2058void 2247void
2059list () 2248list ()
2060 PPCODE: 2249 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2250 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2251 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2252
2086 2253
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2254MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2255
2089int invoke (maptile *map, int event, ...) 2256int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2096 2263
2097SV *registry (maptile *map) 2264SV *registry (maptile *map)
2098 2265
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2267
2101void 2268void
2102maptile::instantiate () 2269maptile::instantiate ()
2103 2270
2104maptile *new () 2271maptile *new ()
2107 RETVAL = new maptile; 2274 RETVAL = new maptile;
2108 OUTPUT: 2275 OUTPUT:
2109 RETVAL 2276 RETVAL
2110 2277
2111void 2278void
2112maptile::destroy ()
2113
2114void
2115maptile::players () 2279maptile::players ()
2116 PPCODE: 2280 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2281 if (GIMME_V == G_SCALAR)
2118 XPUSHs (to_sv (THIS->players)); 2282 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2119 else if (GIMME_V == G_ARRAY) 2283 else if (GIMME_V == G_ARRAY)
2120 { 2284 {
2121 EXTEND (SP, THIS->players); 2285 EXTEND (SP, THIS->players);
2122 for_all_players (pl) 2286 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2287 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (to_sv (pl->ob)); 2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2289 }
2126 2290
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2291void
2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338}
2339
2340void
2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2128 2392
2129int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2130 2394
2131void 2395void
2132trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2147 2411
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2412object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2413 C_ARGS: str, map, nx, ny
2150 2414
2151void 2415void
2152cf_map_normalise (maptile *map, int x, int y) 2416get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2417 PPCODE:
2154{ 2418{
2155 maptile *nmap = 0; 2419 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2420 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2421 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2470 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2471 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2472 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2473 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2474 }
2211 OUTPUT: 2475 OUTPUT: RETVAL
2212 RETVAL
2213 2476
2214void fix_walls (maptile *map, int x, int y) 2477void fix_walls (maptile *map, int x, int y)
2215 2478
2216void fix_walls_around (maptile *map, int x, int y) 2479void fix_walls_around (maptile *map, int x, int y)
2217 2480
2218# worst xs function of my life 2481# worst xs function of my life
2219maptile * 2482bool
2220_create_random_map (\ 2483_create_random_map (\
2221 char *path,\ 2484 maptile *self,\
2222 char *wallstyle,\ 2485 utf8_string wallstyle,\
2223 char *wall_name,\ 2486 utf8_string wall_name,\
2224 char *floorstyle,\ 2487 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2488 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2489 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2490 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2491 utf8_string doorstyle,\
2229 char *decorstyle,\ 2492 utf8_string decorstyle,\
2230 char *origin_map,\ 2493 utf8_string origin_map,\
2231 char *final_map,\ 2494 utf8_string final_map,\
2232 char *exitstyle,\ 2495 utf8_string exitstyle,\
2233 char *this_map,\ 2496 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2497 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2498 int xsize,\
2236 int Ysize,\ 2499 int ysize,\
2237 int expand2x,\ 2500 int expand2x,\
2238 int layoutoptions1,\ 2501 int layoutoptions1,\
2239 int layoutoptions2,\ 2502 int layoutoptions2,\
2240 int layoutoptions3,\ 2503 int layoutoptions3,\
2241 int symmetry,\ 2504 int symmetry,\
2246 int dungeon_depth,\ 2509 int dungeon_depth,\
2247 int decoroptions,\ 2510 int decoroptions,\
2248 int orientation,\ 2511 int orientation,\
2249 int origin_y,\ 2512 int origin_y,\
2250 int origin_x,\ 2513 int origin_x,\
2251 int random_seed,\ 2514 U32 random_seed,\
2252 val64 total_map_hp,\ 2515 val64 total_map_hp,\
2253 int map_layout_style,\ 2516 int map_layout_style,\
2254 int treasureoptions,\ 2517 int treasureoptions,\
2255 int symmetry_used,\ 2518 int symmetry_used,\
2256 region *region\ 2519 region *region,\
2520 utf8_string custom\
2257) 2521)
2258 CODE: 2522 CODE:
2259{ 2523{
2260 random_map_params rmp; 2524 random_map_params rmp;
2261 2525
2265 assign (rmp.monsterstyle , monsterstyle); 2529 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2530 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2531 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2532 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2533 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2534 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2536
2537 rmp.origin_map = origin_map;
2538 rmp.final_map = final_map;
2539 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2540 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2541 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2542 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2543 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2544 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2545 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2546 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2552 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2553 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2554 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2555 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2556 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2558 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2559 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2560 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2561 rmp.region = region;
2562 rmp.custom = custom;
2298 2563
2299 RETVAL = generate_random_map (path, &rmp); 2564 RETVAL = self->generate_random_map (&rmp);
2300} 2565}
2301 OUTPUT: 2566 OUTPUT:
2302 RETVAL 2567 RETVAL
2303 2568
2304MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2305 2570
2306archetype *find (const char *name) 2571int archetypes_size ()
2307 CODE: 2572 CODE:
2308 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2309 OUTPUT: 2574 OUTPUT: RETVAL
2310 RETVAL
2311 2575
2312archetype *first() 2576archetype *archetypes (U32 index)
2313 PROTOTYPE: 2577 CODE:
2314 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2316 OUTPUT: RETVAL 2585 RETVAL
2317 2586
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2588
2320MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2321 2590
2322partylist *first () 2591partylist *first ()
2323 PROTOTYPE: 2592 PROTOTYPE:
2324 CODE: 2593 CODE:
2325 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2327 2596
2328partylist *next (partylist *party) 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2598
2599MODULE = cf PACKAGE = cf::region
2600
2601void
2602list ()
2603 PPCODE:
2604 for_all_regions (rgn)
2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2606
2607region *find (utf8_string name)
2608 PROTOTYPE: $
2329 CODE: 2609 CODE:
2330 RETVAL = party->next; 2610 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2332 2612
2333const char *name (partylist *party) 2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2334 CODE: 2615 CODE:
2335 RETVAL = party->partyname; 2616 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2337 2618
2338const char *password (partylist *party) 2619int specificity (region *rgn)
2339 CODE: 2620 CODE:
2340 RETVAL = party->passwd; 2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2341 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2342 2625
2343MODULE = cf PACKAGE = cf::region 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2627
2376MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2377 2629
2378INCLUDE: $PERL genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2631
2380MODULE = cf PACKAGE = cf::settings 2632MODULE = cf PACKAGE = cf::settings
2381 2633
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2635
2384MODULE = cf PACKAGE = cf::client 2636MODULE = cf PACKAGE = cf::client
2385 2637
2386INCLUDE: $PERL genacc client ../include/client.h | 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2639
2388int invoke (client *ns, int event, ...) 2640int invoke (client *ns, int event, ...)
2389 CODE: 2641 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2662 char *buf = SvPVbyte (packet, len);
2411 2663
2412 THIS->send_packet (buf, len); 2664 THIS->send_packet (buf, len);
2413} 2665}
2414 2666
2415void 2667faceidx
2416client::destroy () 2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2417 2678
2679int
2680client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695faceidx sound_find (utf8_string name)
2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

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